Difference between revisions of "Stats"
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− | == | + | ==Basic Statistics== |
− | |||
− | + | Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations. | |
− | |||
− | ==Willpower== | + | '''Attributes''' |
− | Each point of Willpower increases Spellpower by 3%, Focus by +1, and Mental Resistance by +1. | + | {| class="wikitable" style="text-align:center |
+ | !width="250"|Strength!!width="250"|Agility!!width="250"|Willpower!!width="250"|Toughness!!width="250"|Cunning!!width="250"|Presence | ||
+ | |- | ||
+ | |Each point of Strength increases Attack Power by 3%, Armor by +1, and Penetration by +1. | ||
+ | |Each point of Agility increases Accuracy by +1, Evasion by +1, and Initiative by +1. | ||
+ | |Each point of Willpower increases Spellpower by 3%, Focus by +1, and Mental Resistance by +1. | ||
+ | |Each point of Toughness increases Health by +5, and Physical Resistance by +1. | ||
+ | |Each point of Cunning increases Critical Chance by 1%, Ward by +1, and Magic Resistance by +1. | ||
+ | |Each point of Presence increases Sexiness by +1 and Leadership by 2%. | ||
+ | |} | ||
− | |||
− | |||
− | == | + | ==Derived Attributes== |
− | |||
− | == | + | '''Resistances''' |
− | Each point of | + | |
+ | Note that all +% statistics, from Attributes, gear, or any other source are all additive -- eg. 10% + 10% = 20%. | ||
+ | |||
+ | {| class="wikitable" style="text-align:center | ||
+ | !width="250"|Evasion!!width="250"|Physical Resistance!!width="250"|Magic Resistance!!width="250"|Mental Resistance | ||
+ | |- | ||
+ | |Weapon Attacks, Area of Effects | ||
+ | |Physical Effects | ||
+ | |Spells, Magical Effects | ||
+ | |Tease Attacks, Psychic Attacks | ||
+ | |} | ||
+ | |||
+ | '''Damage Reduction (Percentages)''' | ||
+ | |||
+ | {| class="wikitable" style="text-align:center | ||
+ | !width="250"|Armour!!width="250"|Ward!!width="250"|Focus | ||
+ | |- | ||
+ | |Weapon / Physical Damage | ||
+ | |Spell Damage | ||
+ | |Lust, Psychic Damage | ||
+ | |} | ||
+ | |||
+ | '''Other''' | ||
+ | |||
+ | {| class="wikitable" style="text-align:center | ||
+ | !width="100"|Stat!!width="500"|Effect | ||
+ | |- | ||
+ | |Attack Power | ||
+ | |Increases the damage of weapon attacks and physical abilities by 1% per point. | ||
+ | |- | ||
+ | |Spellpower | ||
+ | |Increases the damage of spells by 1% per point. | ||
+ | |- | ||
+ | |Sexiness | ||
+ | |Tease attacks add Sexiness as bonus Accuracy. | ||
+ | |- | ||
+ | |Accuracy | ||
+ | |Increases chance to hit for all attacks (magic, weapon, tease, etc.) Can be further split into weapon, spell and sexiness. If 1d100+accuracy - evasion >= 100, a critical hit is landed, if it =< 15, the attack misses. | ||
+ | |- | ||
+ | |Penetration | ||
+ | |Each point of Penetration reduces an opponent's effective damage reduction by 1% for all attacks. Can be further split into weapon, spell and temptation. | ||
+ | |- | ||
+ | |Initiative | ||
+ | |Each round, Initiative is rerolled on a 1-20 + INIT scale. Heavy equipment imparts a -5 penalty to Initiative per item. | ||
+ | |- | ||
+ | |Critical Chance | ||
+ | |Any successful attack has a chance to be upgraded to a Critical Hit as per accuracy. Critical chance imparts a second, additional chance to land a critical if the accuracy roll fails to do so. Critical hits deal +50% damage. Tease criticals cause the target to become aroused. | ||
+ | |- | ||
+ | |Leadership Bonus | ||
+ | |All Companions add this in % to their Attack Power and Spellpower; summoned creatures use this to determine all of their stats. | ||
+ | |} |
Revision as of 11:40, 4 April 2019
General Information
You start with 2 in each stat. Your race, class, and profession each increase one attribute by +1. Your stats increase when you level up, based on your race, class, and profession.
Starting Bonuses
Stat | Race | Class | Profession |
---|---|---|---|
Strength | Lupines | Soldier | |
Agility | Catfolk | Thief | |
Willpower | Wyld Elves | ||
Toughness | Orcs | Warrior | Barbarian |
Cunning | Scholar | ||
Presence | Humans | Charmer |
When you level up, you'll choose three attributes to raise by +3, and the rest will increase by +1. Which attributes you may choose are based on your current (not starting) race and class, as well as your background (which is immutable).
Affinities
Stat | Race | Class | Profession |
---|---|---|---|
Strength | |||
Agility | |||
Willpower | |||
Toughness | |||
Cunning | |||
Presence |
Basic Statistics
Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.
Attributes
Strength | Agility | Willpower | Toughness | Cunning | Presence |
---|---|---|---|---|---|
Each point of Strength increases Attack Power by 3%, Armor by +1, and Penetration by +1. | Each point of Agility increases Accuracy by +1, Evasion by +1, and Initiative by +1. | Each point of Willpower increases Spellpower by 3%, Focus by +1, and Mental Resistance by +1. | Each point of Toughness increases Health by +5, and Physical Resistance by +1. | Each point of Cunning increases Critical Chance by 1%, Ward by +1, and Magic Resistance by +1. | Each point of Presence increases Sexiness by +1 and Leadership by 2%. |
Derived Attributes
Resistances
Note that all +% statistics, from Attributes, gear, or any other source are all additive -- eg. 10% + 10% = 20%.
Evasion | Physical Resistance | Magic Resistance | Mental Resistance |
---|---|---|---|
Weapon Attacks, Area of Effects | Physical Effects | Spells, Magical Effects | Tease Attacks, Psychic Attacks |
Damage Reduction (Percentages)
Armour | Ward | Focus |
---|---|---|
Weapon / Physical Damage | Spell Damage | Lust, Psychic Damage |
Other
Stat | Effect |
---|---|
Attack Power | Increases the damage of weapon attacks and physical abilities by 1% per point. |
Spellpower | Increases the damage of spells by 1% per point. |
Sexiness | Tease attacks add Sexiness as bonus Accuracy. |
Accuracy | Increases chance to hit for all attacks (magic, weapon, tease, etc.) Can be further split into weapon, spell and sexiness. If 1d100+accuracy - evasion >= 100, a critical hit is landed, if it =< 15, the attack misses. |
Penetration | Each point of Penetration reduces an opponent's effective damage reduction by 1% for all attacks. Can be further split into weapon, spell and temptation. |
Initiative | Each round, Initiative is rerolled on a 1-20 + INIT scale. Heavy equipment imparts a -5 penalty to Initiative per item. |
Critical Chance | Any successful attack has a chance to be upgraded to a Critical Hit as per accuracy. Critical chance imparts a second, additional chance to land a critical if the accuracy roll fails to do so. Critical hits deal +50% damage. Tease criticals cause the target to become aroused. |
Leadership Bonus | All Companions add this in % to their Attack Power and Spellpower; summoned creatures use this to determine all of their stats. |