Difference between revisions of "Taldahs"

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|affliction = Corrupted
 
|affliction = Corrupted
 
|level = 5
 
|level = 5
|health = 345
+
|health = 417
 
|ap = 2
 
|ap = 2
 
|strengths =  
 
|strengths =  
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|title=Note
 
|title=Note
 
|message=
 
|message=
<br>Update in progress. Information on this page may be missing or outdated.<br>-- [[User:Teawolf|teawolf]] ([[User talk:Teawolf|talk]]) 17:24, 21 September 2024 (UTC)
+
<br>Update in progress. Information on this page may be missing or outdated.
 +
<br>-- [[User:Teawolf|teawolf]] ([[User talk:Teawolf|talk]]) 03:02, 27 September 2024 (UTC)
 
}}
 
}}
 
{{Quote
 
{{Quote
Line 80: Line 81:
 
}}
 
}}
 
</tabber>
 
</tabber>
 
 
==Combat Stats==
 
==Combat Stats==
 
{|class="wikitable" style="margin: 1em auto; border: 2px black"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black"
Line 130: Line 130:
  
 
==First Encounter==
 
==First Encounter==
===Harboring A Fugitive===
 
----
 
 
Taldahs is the final boss of the [[Centaur Village]] dungeon in [[Harboring a Fugitive]].  
 
Taldahs is the final boss of the [[Centaur Village]] dungeon in [[Harboring a Fugitive]].  
  
The Champion encounters him after fighting through the other corrupted centaurs and can engage him in a conversation battle to convince him to fight [[Kasyrra]]'s influence or engage him in physical combat. They can either: talk Taldahs down completely and purify the tribe; talk him down partially but still have to fight him; or '''Attack''' him and kill him, thereby taking over the corrupted tribe.
+
After fighting through the other corrupted centaurs of the Centaur Village ([[Eubicha]], [[Genova]], and the [[Behemoth]]), the Champion approaches the Chieftain's hut at the north of the village, and from it steps a mouthless centaur covered in corrupted, living crystal. The monster welcomes [[Ahmri]] and the Champion, calling Ahmri his ''moonlight snowball,'' and declaring they each have a place in Lady Kasyrra's plans. Ahmri corrects him: the Champion has come to ''fix'' the corruption. The corrupted centaur laughs and invites the Champion to enlighten him about what needs fixing.
 +
 
 +
The Champion can engage the Taldahs monster in a conversation battle to convince him to fight [[Kasyrra]]'s influence or engage him in physical combat. This choice determines the end of Harboring a Fugitive. Winning the conversation battle leads to freeing Taldahs of corruption and purifying the tribe; winning through immediate physical combat ends in Taldahs's death and maintains the village's corruption. Losing either combat results in a [[Taldahs#Bad End|bad end]].
 +
 
 +
The options available are:
 +
 
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Option ||Tooltip ||Result
 +
|-
 +
|'''Full Blessing''' ||''Did you hear him correctly? ||Starts the conversation battle.
 +
|-
 +
|'''Convince''' ||''He wouldn't stop to listen if some part of him didn't want it. ||Starts the conversation battle.
 +
|-
 +
|'''Nickname''' ||''What kind of a nickname is moonlight snowball? ||Starts the conversation battle.
 +
|-
 +
|'''Attack''' ||''Fuck this.'' '''''Attacking before you talk Taldahs down will result in the village's corruption. Ahmri will NOT like this, and will probably run. ||Starts the physical battle.
 +
|}
 +
 
 +
==Combat==
 +
===Conversation Battle===
 +
----
 +
There are three possible outcomes of the conversation battle. If the Champion stopped to '''Talk''' to [[Ahmri]] at the start of [[Harboring a Fugitive]], they can purify Taldahs completely through conversation. If they did not, they can get partway through to him, but complete purification will require physical fighting as well. If they fail, they experience the [[Taldahs#Bad End|Eternity of Tentacles Bad End]].
  
 +
====Victory Routes====
 +
----
 
<tabber>
 
<tabber>
Conversation=
+
Talked to Ahmri=
To win the conversation battle, the Champion must choose options that remind Taldahs of his family and his duties, and steer away from options that further his corrupted mindset. [[Ahmri]]'s dialogue with the Champion while in Camp and at the beginning of the quest offer helpful clues.<p>
+
If the Champion chose to '''Talk''' to Ahmri at the start of the quest and chose to ask her about '''Stories''' her father tells (''see [[Harboring a Fugitive]] for more details''), the quickest route to win the battle is {{spoiler|'''Convince'''->'''Berate'''-->'''Family'''-->'''Single Dad'''}}.<p>
 +
 
 +
Taldahs angrily renounces Kasyrra and peels away the corrupted physical mass covering his body.
 +
|-|
 +
Did not Ask about Stories=
 +
If the Champion chose to '''Hurry''' instead of asking Ahmri questions, or did not choose '''Stories''' from her '''Talk''' options at the start of the quest, (''see [[Harboring a Fugitive]] for more details''), the quickest route to win the battle is {{spoiler|'''Convince'''->'''Goad'''-->'''Berate'''-->'''Family'''-->'''Single Dad'''}}.<p>
 +
 
 +
A network of cracks appears in the corrupted physical mass covering his body, but the Champion isn't able to get through to him entirely, and they must engage Taldahs in combat. If victorious, Taldahs angrily renounces Kasyrra and peels away the corruption.
 +
</tabber>
 +
 
 +
====Full Guide====
 +
----
 +
The other options in the conversation battle with Taldahs reveal information about him, his family, the Centaur Village, and his mental state. Additonally, some options cause the Champion to lose health and some cause them to regain it.
 +
 
 +
In this tree, options that move the Champion towards success are in italics.
 +
 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Conversation Battle
 +
|-
 +
!colspan="2"|Option ||Tooltip ||Content ||Result
 +
|-
 +
|colspan="5'|'''Menu 1'''
 +
|-
 +
|colspan="2'|'''Full Blessing''' ||''Did you hear him correctly? ||
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Stays on this talk menu
 +
|-
 +
|colspan="2'|'''''Convince''''' ||''He wouldn't stop to listen if some part of him didn't want it. ||
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
 
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Opens additional talk options
 +
|-
 +
|↳ ||'''''Goad''''' ||''He might be stronger than he's ever been, but he's fooling himself if he thinks he's stronger than Kasyrra. She could be done with him just as soon as she granted him this power. || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
  
If the Champion is successful in purifying Taldahs through the conversation battle, he angrily renounces Kasyrra and peels away the corrupted physical mass covering his body. Despite being exhausted, Taldahs regains control of most of the centaur population, including [[Genova]] and [[Eubicha]], and banishes the remaining cultists. The village is restored through the village's hard work, and a party is held to celebrate its recovery and the brave Champion who rescued them.
+
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*Champion loses 5% of health
 +
*Gains clue for '''Berate'''
 +
*Returns to '''Menu 1'''
 +
|-
 +
|↳ ||'''''Berate''''' ||''What do you mean nothing? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
<tabber>
 +
Asked about Stories or Goaded=
 +
*No health change
 +
*Progresses to '''Menu 2'''
 +
|-|
 +
Neither=
 +
*Champion loses 5% of health
 +
*Returns to '''Menu 1'''
 +
</tabber>
 +
|-
 +
|↳ ||'''Stay Silent''' ||''... || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*Champion loses 5% of health
 +
*Returns to '''Convince'' sub-menu
 +
|-
 +
|colspan="2'|'''Nickname''' ||''What kind of a nickname is moonlight snowball? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Opens additional talk options
 +
|-
 +
|↳ ||'''What Happened?''' ||''When did all that change? From his own description it doesn't seem like she's changed much. || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
<tabber>
 +
Asked about Stories or Goaded=
 +
*Minor fracture appears on Taldahs monster
 +
*Champion heals completely<sup>(First time only)</sup>
 +
*Returns to '''Menu 1'''
 +
|-|
 +
Neither=
 +
*No health change
 +
*Returns to '''Menu 1'''
 +
</tabber>
 +
|-
 +
|↳ ||'''Berate''' ||''So what? Ahmri reminds you of your wife, and now you want her as a replacement? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*Champion loses 10% of health
 +
*Returns to '''Menu 1'''
 +
|-
 +
|↳ ||'''Stay Silent''' ||''... || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Returns to '''Menu 1'''
 +
|-
 +
|colspan="4'|'''Menu 2'''
 +
|-
 +
|colspan="2'|'''Village''' ||''What's it like being the leader of the centaurs? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Opens additional talk options
 +
|-
 +
|↳ ||'''Duties''' ||''This is getting a little off topic. You were more interested in his daily duties than a monologue. || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*Champion heals completely<sup>(First time only)</sup>
 +
*Returns to '''Menu 2'''
 +
|-
 +
|↳ ||'''Tactics''' ||''What kind of tactics is he talking about, precisely? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Stays in '''Village''' talk options
 +
|-
 +
|↳ ||'''Other Races''' ||''What about the other races in the valley? How does he interact with the Mecians and the Sheepfolk for example? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Stays in '''Village''' talk options
 +
|-
 +
|colspan="2'|'''''Family''''' ||''What of his family? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Opens additional talk options
 +
|-
 +
|↳ ||'''Long Distance''' ||''Hold on a second. You know they've been keeping in touch, Ahmri mentioned letters from her mother and learning to read because of them. || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Stays in '''Family''' talk options
 +
|-
 +
|↳ ||'''Sex Life''' ||''He must have been quite the stud to keep her here as long as he did. || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*Champion loses 10% of health
 +
*Returns to '''Menu 2'''
 +
|-
 +
|↳ ||'''''Single Dad''''' ||''It must have been hard raising Ahmri alone after she left. || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
<tabber>
 +
Asked about Stories=
 +
*Triggers fully purified '''Finale'''
 +
|-|
 +
Didn't=
 +
*Triggers partially purified '''Finale'''
 +
</tabber>
 +
|-
 +
|colspan="2'|'''Feats''' ||''Is there anything more substantial he can tell you about the adventures he had? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Opens additional talk options
 +
|-
 +
|↳ ||'''Prime''' ||''How about another tale from his time as chief? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*Champion loses 10% of health
 +
*Returns to '''Menu 2'''
 +
|-
 +
|↳ ||'''Youth''' ||''What about a story from his youth, surely he has some tales from before he became chieftain. || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
*No health change
 +
*Stays in '''Feats''' talk options
 +
|-
 +
|↳ ||'''Fatherhood''' ||''What about a story from Ahmri's youth? || 
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Read more
 +
|-
 +
|
 +
*TBA
 +
|}
 +
|align="left"|
 +
<tabber>
 +
Asked about Childhood=
 +
*Minor fracture appears in Taldahs monster
 +
*Champion heals completely<sup>(First time only)</sup>
 +
*Returns to '''Menu 2'''
 
|-|
 
|-|
Partial Conversation=
+
Didn't=
 +
*No health change
 +
*Returns to '''Menu 2'''
 +
</tabber>
 +
|}
 +
 
 +
===Physical Combat===
 +
----
 
TODO
 
TODO
|-|
+
 
Attack=
+
==Post-Combat==
 
TODO
 
TODO
</tabber>
 
  
 
===Bad End===
 
===Bad End===

Latest revision as of 03:02, 27 September 2024

Taldahs

Taldahs-Moira-Corrupted-Full.png

Taldahs-Moira-Cleansed-Full.png

Artwork by Moira
Creators Gardeford
Contributors Wsan
Personal Information
Aliases Tall Dan (silly)
Titles Chieftan
Relatives Ahmri (daughter)
Tiki (spouse)
Residence Centaur Village
Location Harvest Valley
Biological Information
Species Centaur
Gender Male
Height 8'6"
Affliction Corrupted
Combat Information
Level 5
Health 417
Action Points 2
Other Information
Version Added 0.3.5
Changelog 0.3.30
Ahmri marriage updates


Cait-Gat0w-ChibiCard-Note.png Note:

Update in progress. Information on this page may be missing or outdated.


-- teawolf (talk) 03:02, 27 September 2024 (UTC)


"People of the harvest tribes, since when do accursed witches and arrogant mages order us about like brainless fools? Have we forgotten the last time mages experimented so heavily with the state of the world? Our ancestors would be sick."


Chieftain Taldahs is the leader of the Centaur Village in Harvest Valley and Ahmri's father. He and his tribe were one of Kasyrra's first targets upon entering the realm, with only Ahmri, Sugo, and potentially a few other tribe members escaping the cult's corruption.

During the events of Harboring a Fugitive, the Champion can either convince Taldahs to forsake Kasyrra's influence and purify the tribe, or kill Taldahs and take the corrupted tribe for their own.

Appearance

You watch in apprehension as a monstrosity steps through the door. It looks like a centaur, but carved from the same living crystal as the tentacle spear from before. The thing has no mouth, but you can see the smile in its eyes as it looks past you, focusing all its attention on Ahmri. It opens its arms, holding them out as if to welcome her.

—First encounter

The chieftain of the centaurs is a large and powerfully built man. Visible muscle meshes with just enough softness to relieve any feelings of intimidation you'd get from his nearly nine foot frame. Perhaps he might be scarier if it weren't for his perpetual smile and open demeanor.

His blonde hair is usually combed backwards, and falls to his neck in thick locks. His face is creased with years of smile lines, and his bright blue eyes are full of a curiosity that belies his age.

Usually, the chieftain can be found shirtless, with nothing but a set of saddlebags adorning his equine shoulders. All in all the ensemble combines to create a very "fatherly" figure.

—Appearance description

Combat Stats

Stats Likes Powers Other
Combat Stats
Attack Power
42
Armor Penetration
14
Spellpower
18
Spell Penetration
14
Sexiness
19
Temptation
14
Accuracy
28
Critical Chance
6
Armor
69
Warding
31
Focus
0
Evasion
41
Resistances
Physical
26
Magic
6
Mental
6
Penetrating
35
Crushing
-50
Holy
Blight
-75
Acid
Fire
Frost
Storm
Tease
35
Drug
Pheromone
100
Fatigue
Psychic
  • Big Asses
  • Vaginas
  • Average Breasts
  • Big Breasts
Name Learnable Stealable
Cleave
Corruptive Blast
Charge
Steady Strike
Equipment
PrimaryBlight Tendril
ArmorLeather Jerkin
Other Information
TaxonomyBeast
RaceCentaur+1 Presence
ClassWarrior+1 Toughness
BackgroundBarbarian+1 Toughness
Dislikes Drops
  • All Cocks
  • No Breasts

First Encounter

Taldahs is the final boss of the Centaur Village dungeon in Harboring a Fugitive.

After fighting through the other corrupted centaurs of the Centaur Village (Eubicha, Genova, and the Behemoth), the Champion approaches the Chieftain's hut at the north of the village, and from it steps a mouthless centaur covered in corrupted, living crystal. The monster welcomes Ahmri and the Champion, calling Ahmri his moonlight snowball, and declaring they each have a place in Lady Kasyrra's plans. Ahmri corrects him: the Champion has come to fix the corruption. The corrupted centaur laughs and invites the Champion to enlighten him about what needs fixing.

The Champion can engage the Taldahs monster in a conversation battle to convince him to fight Kasyrra's influence or engage him in physical combat. This choice determines the end of Harboring a Fugitive. Winning the conversation battle leads to freeing Taldahs of corruption and purifying the tribe; winning through immediate physical combat ends in Taldahs's death and maintains the village's corruption. Losing either combat results in a bad end.

The options available are:

Option Tooltip Result
Full Blessing Did you hear him correctly? Starts the conversation battle.
Convince He wouldn't stop to listen if some part of him didn't want it. Starts the conversation battle.
Nickname What kind of a nickname is moonlight snowball? Starts the conversation battle.
Attack Fuck this. Attacking before you talk Taldahs down will result in the village's corruption. Ahmri will NOT like this, and will probably run. Starts the physical battle.

Combat

Conversation Battle


There are three possible outcomes of the conversation battle. If the Champion stopped to Talk to Ahmri at the start of Harboring a Fugitive, they can purify Taldahs completely through conversation. If they did not, they can get partway through to him, but complete purification will require physical fighting as well. If they fail, they experience the Eternity of Tentacles Bad End.

Victory Routes


If the Champion chose to Talk to Ahmri at the start of the quest and chose to ask her about Stories her father tells (see Harboring a Fugitive for more details), the quickest route to win the battle is Convince->Berate-->Family-->Single Dad.

Taldahs angrily renounces Kasyrra and peels away the corrupted physical mass covering his body.

If the Champion chose to Hurry instead of asking Ahmri questions, or did not choose Stories from her Talk options at the start of the quest, (see Harboring a Fugitive for more details), the quickest route to win the battle is Convince->Goad-->Berate-->Family-->Single Dad.

A network of cracks appears in the corrupted physical mass covering his body, but the Champion isn't able to get through to him entirely, and they must engage Taldahs in combat. If victorious, Taldahs angrily renounces Kasyrra and peels away the corruption.

Full Guide


The other options in the conversation battle with Taldahs reveal information about him, his family, the Centaur Village, and his mental state. Additonally, some options cause the Champion to lose health and some cause them to regain it.

In this tree, options that move the Champion towards success are in italics.

Conversation Battle
Option Tooltip Content Result
Menu 1
Full Blessing Did you hear him correctly?
Read more
  • TBA
  • No health change
  • Stays on this talk menu
Convince He wouldn't stop to listen if some part of him didn't want it.
Read more
  • TBA
  • No health change
  • Opens additional talk options
Goad He might be stronger than he's ever been, but he's fooling himself if he thinks he's stronger than Kasyrra. She could be done with him just as soon as she granted him this power.
Read more
  • TBA
  • Champion loses 5% of health
  • Gains clue for Berate
  • Returns to Menu 1
Berate What do you mean nothing?
Read more
  • TBA

  • No health change
  • Progresses to Menu 2

  • Champion loses 5% of health
  • Returns to Menu 1

Stay Silent ...
Read more
  • TBA
  • Champion loses 5% of health
  • Returns to 'Convince sub-menu
Nickname What kind of a nickname is moonlight snowball?
Read more
  • TBA
  • No health change
  • Opens additional talk options
What Happened? When did all that change? From his own description it doesn't seem like she's changed much.
Read more
  • TBA

  • Minor fracture appears on Taldahs monster
  • Champion heals completely(First time only)
  • Returns to Menu 1

  • No health change
  • Returns to Menu 1

Berate So what? Ahmri reminds you of your wife, and now you want her as a replacement?
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  • TBA
  • Champion loses 10% of health
  • Returns to Menu 1
Stay Silent ...
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  • TBA
  • No health change
  • Returns to Menu 1
Menu 2
Village What's it like being the leader of the centaurs?
Read more
  • TBA
  • No health change
  • Opens additional talk options
Duties This is getting a little off topic. You were more interested in his daily duties than a monologue.
Read more
  • TBA
  • Champion heals completely(First time only)
  • Returns to Menu 2
Tactics What kind of tactics is he talking about, precisely?
Read more
  • TBA
  • No health change
  • Stays in Village talk options
Other Races What about the other races in the valley? How does he interact with the Mecians and the Sheepfolk for example?
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  • TBA
  • No health change
  • Stays in Village talk options
Family What of his family?
Read more
  • TBA
  • No health change
  • Opens additional talk options
Long Distance Hold on a second. You know they've been keeping in touch, Ahmri mentioned letters from her mother and learning to read because of them.
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  • TBA
  • No health change
  • Stays in Family talk options
Sex Life He must have been quite the stud to keep her here as long as he did.
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  • TBA
  • Champion loses 10% of health
  • Returns to Menu 2
Single Dad It must have been hard raising Ahmri alone after she left.
Read more
  • TBA

  • Triggers fully purified Finale

  • Triggers partially purified Finale

Feats Is there anything more substantial he can tell you about the adventures he had?
Read more
  • TBA
  • No health change
  • Opens additional talk options
Prime How about another tale from his time as chief?
Read more
  • TBA
  • Champion loses 10% of health
  • Returns to Menu 2
Youth What about a story from his youth, surely he has some tales from before he became chieftain.
Read more
  • TBA
  • No health change
  • Stays in Feats talk options
Fatherhood What about a story from Ahmri's youth?
Read more
  • TBA

  • Minor fracture appears in Taldahs monster
  • Champion heals completely(First time only)
  • Returns to Menu 2

  • No health change
  • Returns to Menu 2

Physical Combat


TODO

Post-Combat

TODO

Bad End


If the Champion loses to Taldahs in the conversation battle or in physical combat, they are enveloped and penetrated by the tentacles covering Taldahs until they lose the will to resist. See the Eternity of Tentacles Bad End.

Purified Centaur Village

Interactions


Taldahs can only be encountered again in the purified Centaur Village, as he is killed and removed from the game in the corrupted village playthrough.

Taldahs is found on the tile just north of the village's center. The first time the Champion approaches him, they'll find him chatting with other villagers at the bakery. When he splits away to talk to the Champion, he'll share that it's odd to be adjusting back to normalcy, but that talking with other members of the tribe helps both him and them. On subsequent visits, the Champion will track his loud, outgoing voice to find him.

Taldahs's menu depends on the Champion's relationships with, and decisions about, other residents of the Village: if the Champion completes their relationship with Ahmri (by marrying her or turning her down), and deals with the Behemoth, Taldahs's menu only includes the Appearance option.

Option Requirement Tooltip
Appearance - Take a look at the chieftain.
Behemoth
  • Spared the Behemoth
Ask about the whereabouts of the behemoth. It's not like he could have gone far without being noticed.
Wedding

  • Talked to Ahmri about romance

  • Got flowers from the cliff

Speak to Taldahs about marrying Ahmri.

You've got the flowers, what's next?

The Behemoth


In the purified Centaur Village, the Champion can ask Taldahs about the Behemoth's whereabouts if the Champion spared the corrupted centaur during Harboring a Fugitive. Taldahs shares that the tribe's shamans are keeping him sedated, unwilling to kill him while he sleeps. The Champion asks if it would be possible to move him while he's still asleep, and Taldahs says yes, although with difficulty. The village, however, would be very happy to have him gone if the Champion has a plan. With that, the Champion has two options:

Option Tooltip
AlaruneGarden Yes, actually — the Alraune's garden would be the perfect location to keep the behemoth.
Not Now You can't think of anywhere you'd want this guy at the moment.

The Champion shares that they do have a place for the Behemoth: the Alarune's garden. Taldahs is more than happy to help move the corrupted centaur out of the village, and he, the Champion, and six other centaurs manage to transport the Behemoth all the way there. See Behemoth for details.

The Champion can't think of anywhere at the moment. Taldahs is understanding, but clearly would like relief from the pressure of keeping the dangerous centaur sedated.

Ahmri's Wedding


To marry Ahmri, the Champion has to talk to Taldahs twice, both using the Wedding option from his menu. In the first conversation, Taldahs is very supportive, and gives the Champion some guidance to the process: they should pick one of the red or blue everblossom flowers growing on the outskirts of the Village, present the flower to Ahmri, and pick a date--it's a simple affair, although he recommends that the Champion do it earlier rather than later.

He then explains that for (at least this tribe of) centaurs, monogamy is not expected or requested--both the Champion and Ahmri are free to have other relationships, although she probably won't--and tells the Champion to come back after they've asked Ahmri officially.

After asking Ahmri and picking their flower of choice, the Champion must return to Taldahs to progress the wedding celebrations and again choose Wedding from his menu. Upon seeing the flowers in the Champion's hands, he excitedly tells Mars to go ask Genova to prepare for a wedding, and then tells the Champion all they need to do is give Ahmri a flower, and prepare for a really big hug, then leaves to go arrange the wedding preparations.

See Ahmri's Marriage for details.

Corrupted Centaur Village

Taldahs is not available, as he died fighting the Champion.

Quest Related

Harboring a Fugitive


Taldahs is an event encounter in Harboring a Fugitive, and the Champion's approach to dealing with him determines the outcome of the quest.