Stats
Basic Statistics
Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.
Attributes
Attributes serves as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point into an attribute will continuously add to its effects.
Strength | Agility | Toughness | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Attack Power +3% Armor +1 Penetration +1 |
Accuracy +1 Evasion +1 Initiative +1 |
Health +5 Physical Resistance+1 |
Critical Chance +1% Ward +1 Magical Resistance +1 |
Spellpower +3 Focus +1 Mental Resistance +1 |
Sexiness +1 Leadership +2% |
Attack Avoidance
Characters have four means of avoiding the effects of an attack
Evasion | Physical Resistance | Magical Resistance | Mental Resistance |
---|---|---|---|
Counters weapon attacks and area-of-effect abilities, like fireballs | Counters bodily attacks like tackles, charges, knockdowns, disarms, and poisons. | Counters most direct magic attacks. | Counters Tease attacks and many psychic or psychological abilities. |
Damage Reduction
Your attributes and worn equipment contribute to the Armor, Ward, and Focus stats, which decrease damage done from physical, magical, and mental (eg. Tease) attacks respectively. Damage Reduction functions as a percentage. If you have 20 Armor, then all physical damage you take is reduced by 20%. All damage reductions are capped at 75%.
Elemental Resistances are applied to any remaining damage.
Armor | Ward | Focus |
---|---|---|
Decreases Physical damage | Decreases Magical damage | Decreases Lust and Mental damage |
Other Statistics
Name | Description |
---|---|
Accuracy | Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spell casts. |
Attack Power | Increases the damage of physical attacks you deal. Treated as a percentage increase. |
Critical Chance | A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spell casts. |
Initiative | How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty. |
Leadership | Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are. |
Penetration | Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit. Specific gear can increase Penetration's sub-categories: Armor Penetration, Spell Penetration, and Temptation (for physical, magical, and lustful attacks, respectively). |
Sexiness | Increases the Accuracy of your Tease attacks. |
Spellpower | Increases the damage or healing factor of your spells. Treated as a percentage increase. |
Starting Bonuses
Items in the class row reflect the primary attribute while the other categories provide an additional point for said attribute.
Category | Agility | Cunning | Presence | Strength | Toughness | Willpower |
---|---|---|---|---|---|---|
Race | Catfolk | - | Humans | Lupine | Orcs | Wyld Elves |
Class | Thief | - | Charmer | - | Warrior | Black Mage White Mage |
Background | Hunter Slum Rat |
Scholar | Noble Scion Courtesan Minstrel |
Soldier | Barbarian | Arcanist Acolyte |
Leveling up
When you level up, you have to choose three attributes to raise by +3, and the rest will increase by +1. Which attributes you may choose are based on your current (not starting) race and class, as well as your background (which is immutable).
Affinities
Stat | Race | Class | Profession |
---|---|---|---|
Strength | |||
Agility | |||
Willpower | |||
Toughness | |||
Cunning | |||
Presence |