Difference between revisions of "Stats"
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|Accuracy +2<br>Evasion +1<br>Initiative +0.5 | |Accuracy +2<br>Evasion +1<br>Initiative +0.5 | ||
|Health +5<br>Physical Resistance +1 | |Health +5<br>Physical Resistance +1 | ||
− | |Critical Chance +1%<br>Critical Effectivess +3 | + | |Critical Chance +1%<br>Critical Effectivess +3<br>Ward +1<br>Magical Resistance +1 |
|Spellpower +3<br>Focus +1<br>Mental Resistance +1 | |Spellpower +3<br>Focus +1<br>Mental Resistance +1 | ||
|Health +2<br>Sexiness +1<br>Leadership +2 | |Health +2<br>Sexiness +1<br>Leadership +2 | ||
|} | |} | ||
+ | |||
+ | ==Offensive Statistics== | ||
+ | {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
+ | |- | ||
+ | ! width="400px" class="unsortable"|<span id="Attack Power"></span>Attack Power | ||
+ | ! width="400px" class="unsortable"|<span id="Spellpower"></span>Spellpower | ||
+ | ! width="400px" class="unsortable"|<span id="Sexiness"></span>Sexiness | ||
+ | ! width="400px" class="unsortable"|<span id="Accuracy"></span>Accuracy | ||
+ | |- | ||
+ | |Increases the damage of physical attacks you deal. Treated as a percentage increase. | ||
+ | |Increases the damage or healing factor of your spells. Treated as a percentage increase. | ||
+ | |Increases the Accuracy and Damage of your Tease attacks. | ||
+ | |Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spellcasting. | ||
+ | |- | ||
+ | ! width="400px" class="unsortable"|<span id="Initiative"></span>Initiative | ||
+ | ! width="400px" class="unsortable"|<span id="Penetration"></span>Penetration | ||
+ | ! width="400px" class="unsortable"|<span id="Critical Chance"></span>Critical Chance | ||
+ | ! width="400px" class="unsortable"|<span id="Critical Effectiveness"></span>Critical Effectiveness | ||
+ | |- | ||
+ | |How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty. | ||
+ | |Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit. | ||
+ | Specific gear can increase Penetration's sub-categories: '''Armor Penetration''', '''Spell Penetration''', and '''Temptation''' (for physical, magical, and lustful attacks, respectively). | ||
+ | |A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spellcasting. | ||
+ | |Increases the Damage or Healing Factor of all your critical hits. Treated as a percentage increase. | ||
+ | |} | ||
+ | |||
==Attack Avoidance== | ==Attack Avoidance== | ||
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|- | |- | ||
! width="250px" class="unsortable"|Armor | ! width="250px" class="unsortable"|Armor | ||
− | ! width="250px" class="unsortable"| | + | ! width="250px" class="unsortable"|Warding |
! width="250px" class="unsortable"|Focus | ! width="250px" class="unsortable"|Focus | ||
|- | |- | ||
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==Other Statistics== | ==Other Statistics== | ||
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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|- | |- | ||
! width="400px" class="unsortable"|<span id="Leadership"></span>Leadership | ! width="400px" class="unsortable"|<span id="Leadership"></span>Leadership | ||
− | ! width="400px" class="unsortable"|<span id=" | + | ! width="400px" class="unsortable"|<span id="Libido"></span>Libido |
− | ! width="400px" class="unsortable"|<span id=" | + | ! width="400px" class="unsortable"|<span id="Corruption"></span>Corruption |
− | |||
|- | |- | ||
|Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are. | |Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are. | ||
− | | | + | |Libido below 20 increases Lust resistance, libido above 35 increases Sexiness but decreases Lust resistance, libido above 70 decreases Lust resistance. |
− | | | + | |High Corruption makes libido increase at a faster rate. Can change the interaction with certain NPCs.<br>See [[Corruption]] for more details. |
− | |||
− | |||
|} | |} | ||
− | == | + | ==Sexual Statistics== |
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | {| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
|- | |- | ||
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|Determines the chance to impregnate. | |Determines the chance to impregnate. | ||
|} | |} | ||
+ | |||
+ | See [[Pregnancy#Pregnancies|Pregnancies]] for more details. | ||
==Starting Bonuses== | ==Starting Bonuses== |
Revision as of 14:30, 8 March 2023
Basic Statistics
Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.
XP | Health | Resolve | Effects | Threat |
---|---|---|---|---|
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after resting. | Health serves as one of two durability stats when combat is involved. Health is reduced by physical and magical attacks in addition to some events that may occur that affect Health. Health is further increased by increasing associated attributes. | Resolve serves as the second durability stat, serving as 'sanity' when facing off against horrifying or sexy things. Resolve is reduced by Lust and Mental attacks, including some events that may reduce it. Unlike Health, however, Resolve does not increase by improving a specific attribute, it is merely the resistance to such attacks that can be improved. | Listed here are effects that affect the current character, these effects include both positive and negative status'. For more info see Boons, Status Effects and Combat Effects. | Threat is the amount of attention you attract when facing enemies in combat. The higher the threat, the more likely the person is to be targeted. See Threat for more detail. |
NOTE: RESOLVE has been removed from the game in patch 0.5.0. Any power or effect that would increase or decrease Resolve now applies to Health.
Leveling up
Your maximum life is increased by +25. You can choose three of your attributes to increase by +3, the others will increase by +1. Depending on the new level and class, a corresponding Power can be learned for free, while the remaining ones would have to be learned from associated trainers.
(Note: if your race changes from your original race you will lose access to your races favored attributes if your background and class don't also have them.)
Attributes
Attributes serve as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point put into an attribute will continuously add to its effects.
Strength | Agility | Toughness | Cunning | Willpower | Presence |
---|---|---|---|---|---|
Attack Power +3 Armor +1 Penetration +1 |
Accuracy +2 Evasion +1 Initiative +0.5 |
Health +5 Physical Resistance +1 |
Critical Chance +1% Critical Effectivess +3 Ward +1 Magical Resistance +1 |
Spellpower +3 Focus +1 Mental Resistance +1 |
Health +2 Sexiness +1 Leadership +2 |
Offensive Statistics
Attack Power | Spellpower | Sexiness | Accuracy |
---|---|---|---|
Increases the damage of physical attacks you deal. Treated as a percentage increase. | Increases the damage or healing factor of your spells. Treated as a percentage increase. | Increases the Accuracy and Damage of your Tease attacks. | Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spellcasting. |
Initiative | Penetration | Critical Chance | Critical Effectiveness |
How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty. | Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit.
Specific gear can increase Penetration's sub-categories: Armor Penetration, Spell Penetration, and Temptation (for physical, magical, and lustful attacks, respectively). |
A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spellcasting. | Increases the Damage or Healing Factor of all your critical hits. Treated as a percentage increase. |
Attack Avoidance
Characters have four means of avoiding the effects of an attack.
Evasion | Physical Resistance | Magical Resistance | Mental Resistance |
---|---|---|---|
Counters weapon attacks and area-of-effect abilities, like fireballs | Counters bodily attacks like tackles, charges, knockdowns, disarms, and poisons. | Counters most direct magic attacks. | Counters Tease attacks and many psychic or psychological abilities. |
Damage Reduction
Your attributes and worn equipment contribute to the Armor, Ward, and Focus stats, which decrease damage done from physical, magical, and mental (eg. Tease) attacks respectively. Damage Reduction functions as a percentage. If you have 20 Armor, then all physical damage you take is reduced by 20%. All damage reductions are capped at 75%.
Elemental Resistances are applied to any remaining damage.
Armor | Warding | Focus |
---|---|---|
Decreases Physical damage. | Decreases Magical damage. | Decreases Lust and Mental damage. |
Other Statistics
Leadership | Libido | Corruption |
---|---|---|
Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are. | Libido below 20 increases Lust resistance, libido above 35 increases Sexiness but decreases Lust resistance, libido above 70 decreases Lust resistance. | High Corruption makes libido increase at a faster rate. Can change the interaction with certain NPCs. See Corruption for more details. |
Sexual Statistics
Feracity | Fertility | Virility |
---|---|---|
Is the base stat from which Fertility and Virility are derived. | Determines the chance to be impregnated. | Determines the chance to impregnate. |
See Pregnancies for more details.
Starting Bonuses
Items in the class row reflect the primary attribute while the other categories provide an additional point for said attribute.
Category | Agility | Cunning | Presence | Strength | Toughness | Willpower |
---|---|---|---|---|---|---|
Race | Catfolk | - | Humans | Lupines | Orcs | Wyld Elves |
Class | Thief | - | Charmer | - | Warrior | Black Mage White Mage |
Background | Hunter Slum Rat |
Scholar | Noble Scion Courtesan Minstrel |
Soldier | Barbarian | Arcanist Acolyte |