Difference between revisions of "Temple of Mallach"
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<blockquote>Written by [[Author-The Observer|The Observer]]</blockquote> | <blockquote>Written by [[Author-The Observer|The Observer]]</blockquote> | ||
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− | Following [[Divine Pussy]], the Abandoned Temple is extensively refurbished, becoming a beacon of [[Jassira|Jassiran]] hospitality in a frozen land. Some measure of hospitality is freely available to any petitioner, while others are available for a tithe to the upkeep of the temple. | + | Following [[Divine Pussy]], the [[Abandoned Temple]] is extensively refurbished, becoming a beacon of [[Jassira|Jassiran]] hospitality in a frozen land. Some measure of hospitality is freely available to any petitioner, while others are available for a tithe to the upkeep of the temple. |
<blockquote>''"This place is absolutely marvellous. I couldn't imagine that ten days was all it took to spruce it up, mend all the pillars and seal all the holes — looking at it, you'd never know that it used to be an old elven ruin. Both [[Garth]] and [[Barney|Mr. Zethra]] did a wonderful job, and I'm really blessed to have such a comfortable place to do my missionary work in."''<br>—Grand Cleric [[Salwah]]</blockquote> | <blockquote>''"This place is absolutely marvellous. I couldn't imagine that ten days was all it took to spruce it up, mend all the pillars and seal all the holes — looking at it, you'd never know that it used to be an old elven ruin. Both [[Garth]] and [[Barney|Mr. Zethra]] did a wonderful job, and I'm really blessed to have such a comfortable place to do my missionary work in."''<br>—Grand Cleric [[Salwah]]</blockquote> | ||
==Description== | ==Description== |
Revision as of 07:43, 8 July 2021
Temple of Mallach | |
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Region | Hawkethorne |
Level range | 4+ |
Accessible from | Hawkethorne |
Neutral Hub | Yes |
Written by The Observer
Following Divine Pussy, the Abandoned Temple is extensively refurbished, becoming a beacon of Jassiran hospitality in a frozen land. Some measure of hospitality is freely available to any petitioner, while others are available for a tithe to the upkeep of the temple.
"This place is absolutely marvellous. I couldn't imagine that ten days was all it took to spruce it up, mend all the pillars and seal all the holes — looking at it, you'd never know that it used to be an old elven ruin. Both Garth and Mr. Zethra did a wonderful job, and I'm really blessed to have such a comfortable place to do my missionary work in."
—Grand Cleric Salwah
Description
Entrance
Floored with white and pink marble in a checkerboard pattern, the chamber is suffused with a light, sweet smell, barely perceptible unless one is looking for it; heavy, gold-trimmed draperies hang from the walls, keeping out the cold of the marches. Save for the couple of braziers doused with aromatic oils and dancing with flame, the rest of the entryway is lit by crystal lamps, no doubt imported all the way from Tychris at great expense; a glass-domed roof lets in the sunlight after suitable filtering.
The grand entrance, promising comfort and succour to any who enter. Grand Cleric Salwah waits here, poised to greet anyone entering her temple.
Reception
A Mallachite temple is a place of passion and comfort, of warm fragrances, whispered nothings, gentle touches and soothing sights; the reception chambers promise all of those and more while a depiction of Mallach in stained glass, large enough to take up the height of one wall, gazes down upon all who would enter. Soft glowing crystal lamps, brought in all the way from Tychris, hang from chains and hooks, casting a quiet, sensual glow to the hallways that lead away from the main entrance chambers; the echoing of numerous footsteps rings in one's ears and down the passageways.
Rune can be found here just beyond the entrance, propositioning petitioners looking to get intimate in the name of Mallach.
Performance Stage
An exquisite, carpeted lounge, made for poetry recitals, musical performances, general appreciation of the arts which lie within Mallach's domain, or simple relaxation. Guests remove their shoes as they step in from the adjoining tiled hallway and take up repose either on one of the many heavy cushions on the ground, or on the padded recliners — both look equally comfortable, if in different ways. The room's designed to allow sound to carry from the raised stage to the rest of the chambers, filling the entire place without needing to be overly loud up front.
A place to sit back and enjoy the creative arts. The minstrel Amina can be found here, as well as her watchful brother Imad.
Cait's Chambers
Compared to the lavishness possessed of the rest of the temple, Cait's own pad is quite bare — the hallmark of a girl who spent most of her life growing up as a temple acolyte, then lived on the road for a while. It doesn't look any different from a room at the Hound, to be honest, and it's probably better for the acolytes involved that their matron doesn't live too differently from them despite her station. There's a desk and chair, as well as several cupboards and shelves for holding records and the like that come with the running of a place like this.
Where Temple Matron Cait kicks back her heels when she's not adventuring with you or spreading Mallach's love in a more direct manner. Researcher Darius is set up near here as well, so as to have better access to the dormant portal.
Characters
Interactions
The interactions at this location are all through the various temple staff. You can also trigger new scenes on approach, announcing the arrival of a new character to meet at the temple.