Difference between revisions of "Stats"

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An overview of the many different stats that determine a PC's fighting capabilities, sex performance, appearance, achievements etc.
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__TOC__
The work on this page will take a long time before it is even close to being complete and will require help with new updates. Please add as much information as possible!
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=Basic Statistics=
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Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.
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[[File:Stats_Explanation.png|500px|center|border]]
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="120px" class="unsortable"|<span id="Experience"></span>XP
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! width="200px" class="unsortable"|<span id="HP"></span>Health
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! width="240px" class="unsortable"|<span id="Resolve"></span>Resolve
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! width="130px" class="unsortable"|<span id="Effects"></span>Effects
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! width="150px" class="unsortable"|<span id="Threat"></span>Threat
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|-
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|The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after resting.
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|Health serves as one of two durability stats when combat is involved. Health is reduced by physical and magical attacks in addition to some events that may occur that affect Health. Health is further increased by increasing associated attributes.
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|Resolve serves as the second durability stat, serving as 'sanity' when facing off against horrifying or sexy things. Resolve is reduced by Lust and Mental attacks, including some events that may reduce it. Unlike Health, however, Resolve does not increase by improving a specific attribute, it is merely the resistance to such attacks that can be improved.
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|Listed here are effects that affect the current character, these effects include both positive and negative status'. For more info see [[Boons]], [[Status Effects]] and [[Combat Mechanics#Combat Effects|Combat Effects]].
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|Threat is the amount of attention you attract when facing enemies in combat. The higher the threat, the more likely the person is to be targeted. See [[Combat Mechanics#Threat|Threat]] for more detail.
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|}
  
Certain [[Perk (CoC)|Perks]] and [[NPCs and Monsters|encounters]] will be enabled or disabled depending on stats. Low stats, high [[Fatigue]] or high [[Corruption]] will also lead to a possible [[Bad_Ends|Bad End]].
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'''NOTE''': '''RESOLVE''' has been removed from the game in patch [[Version history#0.5.0 (June 9, 2022)|0.5.0]]. Any power or effect that would increase or decrease Resolve now applies to Health.
It is also possible to max out stats at level 1 as well as have them drop repeatedly at high levels due to debilitating effects. There is no optimal build. A PC will find it useful to change them depending on the situation.
 
  
See (and/or edit!) detailed articles for more information on how they work and how to decrease/increase them.
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==Leveling up==
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Your maximum life is increased by +25. You can choose three of your attributes to increase by +3, the others will increase by +1. Depending on the new level and class, a corresponding [[Powers|Power]] can be learned for free, while the remaining ones would have to be learned from associated trainers.<br>
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(Note: if your race changes from your original race you will lose access to your races favored attributes if your background and class don't also have them.)
  
==Stats Displayed In the Game Window==  
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==Attributes==
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Attributes serve as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point put into an attribute will continuously add to its effects.
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="120px" class="unsortable"|<span id="Strength"></span>Strength
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! width="90px" class="unsortable"|<span id="Agility"></span>Agility
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! width="150px" class="unsortable"|<span id="Toughness"></span>Toughness
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! width="150px" class="unsortable"|<span id="Cunning"></span>Cunning
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! width="140px" class="unsortable"|<span id="Willpower"></span>Willpower
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! width="110px" class="unsortable"|<span id="Presence"></span>Presence
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|-
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|Attack Power +3<br>Armor +1<br>Penetration +1
 +
|Accuracy +2<br>Evasion +1<br>Initiative +0.5
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|Health +5<br>Physical Resistance +1
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|Critical Chance +1%<br>Critical Effectivess +3<br>Ward +1<br>Magical Resistance +1
 +
|Spellpower +3<br>Focus +1<br>Mental Resistance +1
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|Health +2<br>Sexiness +1<br>Leadership +2
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|}
  
Not all stats can be viewed directly inside the game but some can:
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==Offensive Statistics==
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="400px" class="unsortable"|<span id="Attack Power"></span>Attack Power
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! width="400px" class="unsortable"|<span id="Spellpower"></span>Spellpower
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! width="400px" class="unsortable"|<span id="Sexiness"></span>Sexiness
 +
! width="400px" class="unsortable"|<span id="Accuracy"></span>Accuracy
 +
|-
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|Increases the damage of physical attacks you deal. Treated as a percentage increase.
 +
|Increases the damage or healing factor of your spells. Treated as a percentage increase.
 +
|Increases the Accuracy and Damage of your Tease attacks.
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|Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spellcasting.
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|-
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! width="400px" class="unsortable"|<span id="Initiative"></span>Initiative
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! width="400px" class="unsortable"|<span id="Penetration"></span>Penetration
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! width="400px" class="unsortable"|<span id="Critical Chance"></span>Critical Chance
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! width="400px" class="unsortable"|<span id="Critical Effectiveness"></span>Critical Effectiveness
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|-
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|How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty.
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|Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit.
 +
Specific gear can increase Penetration's sub-categories: '''Armor Penetration''', '''Spell Penetration''', and '''Temptation''' (for physical, magical, and lustful attacks, respectively).
 +
|A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spellcasting.
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|Increases the Damage or Healing Factor of all your critical hits. Treated as a percentage increase.
 +
|}
  
===Core Stats===
 
Core stats are always displayed to the left in the game window. There are seven of them:
 
* '''[[Strength]]''' - Your physical strength. Increases [[Combat Damage|physical damage]] and [[bow]] damage. Helps with physical [[Special Attacks|special attacks]] and events requiring brute force.
 
* '''[[Toughness]]''' - Your constitution. Extremely important. Increases your HP by 2 as well as maximum natural armor by 1. Tough PCs will be able to wield heavy items much more easily.
 
* '''[[Speed]]''' - Your dexterity and quickness. Very important. Increases accuracy, evasion and both bow stats. Quick PCs will act sooner, hit much more easily and be able to avoid otherwise lethal situations.
 
* '''[[Intelligence]]''' - Your mental sharpness and focus. Very important, especially to mages. Increases bow accuracy and [[magic]] damage, literacy, intuition and general knowledge about [[Mareth]].
 
* '''[[Libido]]''' - Your mental control over sexual desire. A double-edged blade. Significantly increases lust gains as time passes, lust damage done as well as lust damage received. New players, beware!
 
* '''[[Sensitivity]]''' - Your physical control over sexual desire. Another double-edged blade, albeit way less drastic than libido. Increases physical lust gains and damage done. Can be easily changed.
 
* '''[[Corruption]]''' - Your perversion and taint. The last and most dangerous double-edged blade; high corruption unlocks otherwise impossible encounters, but if you keep this high, control the situation or pay the price!
 
  
Strength, Toughness, Speed and Intelligence are capped at 1 minimum and 100 maximum.
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==Attack Avoidance==
Sensitivity is capped at 10 minimum and 100 maximum.
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Characters have four means of avoiding the effects of an attack. Avoidance is subtracted from the attacker's accuracy before calculating the hit. Avoidance is capped at 100.
Libido is capped at 15 minimum and 100 maximum. Exceptions:
 
* Genderless PCs have a minimum of 10;
 
* [[Lusty Maiden's Armor]] increases this to 50 if lower than 50;
 
* If current libido becomes lower than 2/3 of [[Minimum Lust|minimum lust]] at any time, it changes to 2/3 of minimum lust, making it harder to keep a low libido with high minimum lust.
 
  
===Combat Stats===
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An attack hits if <code>rand(100) + 1 + accuracy - avoidance > 15</code>.
Also found at the left of the game window:
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So an attack with no additional accuracy and no avoidance from the enemy has 85% chance to hit.
* '''[[HP]]''' - Your physical health. Base 50. Currently maxed at 700. Affected by level (+15 until level 20, up to +300), toughness (up to +200) and [[Perk (CoC)|Perks]] (up to +150).
 
* '''[[Lust]]''' - Your sexual desire. Base 0, max 100. Affected by [[Perk (CoC)|Perks]], [[Shouldra]]'s sexual frustration, wearing the [[Lusty Maiden's Armor]], Libido and Sensitivity. Increases when being teased or stimulated.
 
* '''[[Fatigue]]''' - Your exhaustion. Base 0, max 100. [[Magic]] and [[Special Attacks|special attacks]] cost fatigue, as well as many actions. Lowered by resting, waiting or events/items. Extremely high Fatigue may lead to a Bad End.
 
  
0 HP or 100 Lust will lead to defeat. If this happens to you, your enemy will have some fun with you, steal ''1..10 + half their level'' gems from you and you will remain unconscious for 8 hours.
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If that value is greater than 120, the attack will always be a critical hit, even if critical chance is 0.
Note that being defeated may also lead to different consequences or even a [[Bad_Ends|Bad End]], but this is not the case for most encounters.
 
You may also engage in friendly or "competitive" spars. Sparring with friendly NPCs will never eat more than 1 hour, but note that you still need to recover HP/Lust/Fatigue afterwards.
 
  
===Advancement===  
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
At the left of the game window:
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|-
* '''[[Level]]''' - Your current level. The higher your level, the more powerful, resilient and experienced your character becomes. There is no level cap.
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! width="250px" class="unsortable"|Evasion
* '''[[Experience]]''' - Your current pooled experienced. Can be used to level up if high enough. No cap but hidden if over 9999.
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! width="250px" class="unsortable"|Physical Resistance
* '''[[Gems]]''' - The main currency in the world of Mareth. A small amount of gems and time will be lost upon losing a (real) fight unless a Bad End is triggered. No cap but hidden if over 9999.
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! width="250px" class="unsortable"|Magical Resistance
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! width="250px" class="unsortable"|Mental Resistance
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|-
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|Counters weapon attacks and area-of-effect abilities, like fireballs
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|Counters bodily attacks like tackles, charges, knockdowns, disarms, and poisons.
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|Counters most direct magic attacks.
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|Counters Tease attacks and many psychic or psychological abilities.
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|}
  
===Game time===  
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==Damage Reduction==
At the bottom left:
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Your attributes and worn equipment contribute to the Armor, Warding, and Focus stats, which decrease damage done from physical, magical, and mental/tease attacks respectively.
* '''[[Day]]''' - The current day in Mareth. Some events take place every n-th day. However, there is no day limit for your own adventure. Some quests or missions may have a time limit.
 
* '''[[Time]]''' - The current time in Mareth. Day rises at 6:00 and night falls at 21:00. You cannot travel at night and cannot interact with camp between 23:00 and 4:00. Note that you can pull all-nighters via masturbation/meditation.
 
  
===Stats Button===
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Armor, Warding and Focus are reduced by Armor Penetration, Spell Penetration and Temptation respectively.
Clicking on the "Stats" button will display a long list of different stats. Some of this are listed as "invisible" although they aren't of course. At the beginning of the game, 13 (for males) or 15 (for female) stats are listed here. The two female and herm only stats are Vaginal Capacity and Vaginal Looseness. The other gender-specific stats are listed regardless of whether they are relevant to the character or not.
 
Other stats appear as and when they become relevant. In the list below the ones that are present at the start are written with regular letters, and a selection of the ones that may be added and/or removed during the game are in ''italics''.
 
* '''Combat Stats'''
 
** ''[[Bow]] Skill''
 
** [[Lust Resistance]]
 
** Spell Effect Multiplier
 
** Spell Cost
 
** [[Special Attacks#Tease|Tease]] Skill Level
 
* '''Hidden Stats'''
 
** Anal Capacity
 
** Anal Looseness
 
** [[Fertility]] (Base) Rating
 
** Fertility (With Bonuses) Rating
 
** [[Cum Production]]
 
** [[Milk Production]]
 
** ''[[Minotaur Cum]] Addiction''
 
** [[Pregnancy]] Speed Multiplier
 
** Vaginal Capacity
 
** Vaginal Looseness
 
* '''Interpersonal Stats'''
 
** ''[[Benoit]] Affection''
 
** ''Benoit Eggs Laid''
 
** ''Children With [[Izma]]''
 
** ''Children With [[Sheila]] (Joeys)''
 
** ''Children With [[Sophie]]''
 
** ''Children With [[Tamani]]''
 
** ''Children With [[Urta]]''
 
** ''Eggs Fertilized For Sophie''
 
** ''[[Ember]] Affection''
 
** ''Ember Eggs Produced''
 
** ''[[Helia]] Affection''
 
** ''[[Isabella]] Affection''
 
** ''[[Kid A]]'s Confidence''
 
** ''[[Kiha]] Affection''
 
** ''Litters With [[Amily]]''
 
** ''[[Lottie]]'s Encouragement''
 
** ''Lottie's Figure''
 
** ''Number of Adult [[Minotaurs|Minotaur]] Offspring''
 
** ''[[Owca#Owca's Attitude|Owca's Attitude]]''
 
** ''[[Sheila]]'s Corruption''
 
** ''Submissiveness To [[Kelt]]''
 
** ''[[Rubi]]'s Affection''
 
* '''Ongoing Status Effects'''
 
* '''Miscellaneous Stats'''
 
** [[Eggs]] Traded For
 
** Spells Cast
 
  
===Perks===
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The damage reduction is calculated with the following formula: <code>100 / (100 + defense - penetration)</code>. (<code>defense - penetration</code> can never go below 0, so damage can never be amplified by using penetration).
Clicking on the "Perks" button will display a list of the [[Perk (CoC)|perks]] you have gained.
 
  
===Appearance===
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For example a character with 100 Armor and an attack with no Armor Penetration will receive half damage from Physical attacks. This type of damage reduction has no cap, but has diminishing returns and it will take an infinite amount of defense to reach 100% reduction.
Clicking on the "Appearance" button gives you a physical description based on your stats. Most of the stats here are not displayed as dry figures. Instead, they trigger various descriptive phrases. Sometimes the same phrase is used for a range of values so you can't always tell exactly what your appearance stats are.
 
  
A <u>very</u> incomplete list of stats shown or implied in the appearance description:
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Finally Elemental Resistances are applied to any remaining damage, they behave as a percentage reduction.
* Height
 
* [[Transformative Scores]]
 
* Body Thickness
 
* Muscle Tone
 
* [[Weapon]] Equipped
 
* [[Armor]] Equipped
 
* Face Type
 
* Ear Type
 
* Horns
 
* Tail(s) Type
 
* Penis(es) Type(s)
 
* Penis(es) Length and Width
 
* Ball Size
 
* Feet Type (Normal, Demon) (Probably other types too)
 
* Skin Tone
 
* Hair Length
 
* [[Hair Color]]
 
* [[Hip Size]]
 
* Butt Size (Says if it is virgin)
 
* [[Breast Size]]
 
* Nipple Size
 
* Numerous others (please add to the list!)
 
  
==Hidden Stats==  
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="250px" class="unsortable"|Armor
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! width="250px" class="unsortable"|Warding
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! width="250px" class="unsortable"|Focus
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|-
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|Decreases Physical damage.
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|Decreases Magical damage.
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|Decreases Mental and Tease damage.
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|}
  
In addition to the many displayed stats there are even more hidden ones. These can only be viewed through [[Save_editing|Save Editing]]. It is even possible that some stats are not viewable or stored at all but are calculated based on other stats (this needs to be checked).
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==Other Statistics==
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="400px" class="unsortable"|<span id="Leadership"></span>Leadership
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! width="400px" class="unsortable"|<span id="Libido"></span>Libido
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! width="400px" class="unsortable"|<span id="Corruption"></span>Corruption
 +
|-
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|Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are.
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|Libido below 20 increases Lust resistance, libido above 35 increases Sexiness but decreases Lust resistance, libido above 70 decreases Lust resistance.
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|High Corruption makes libido increase at a faster rate. Can change the interaction with certain NPCs.<br>See [[Corruption]] for more details.
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|}
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==Sexual Statistics==
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="400px" class="unsortable"|<span id="Feracity"></span>Feracity
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! width="400px" class="unsortable"|<span id="Fertility"></span>Fertility
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! width="400px" class="unsortable"|<span id="Virility"></span>Virility
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|-
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|Is the base stat from which Fertility and Virility are derived.
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|Determines the chance to be impregnated.
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|Determines the chance to impregnate.
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|}
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 +
See [[Pregnancy#Pregnancies|Pregnancies]] for more details.
 +
 
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==Starting Bonuses==
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Items in the class row reflect the primary attribute while the other categories provide an additional point for said attribute.
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{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
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|-
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! width="10px" class="unsortable"|Category
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! width="90px" class="unsortable"|Agility
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! width="80px" class="unsortable"|Cunning
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! width="100px" class="unsortable"|Presence
 +
! width="90px" class="unsortable"|Strength
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! width="90px" class="unsortable"|Toughness
 +
! width="100px" class="unsortable"|Willpower
 +
|-
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|'''Race'''
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|[[Catfolk]]
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| -
 +
|[[Humans]]
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|[[Lupines]]
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|[[Orcs]]
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|[[Wyld Elves]]
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|-
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|'''Class'''
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|[[Thief]]
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| -
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|[[Charmer]]
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| -
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|[[Warrior]]
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|[[Black Mage]]<br>[[White Mage]]
 +
|-
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|'''Background'''
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|Hunter<br>Slum Rat
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|Scholar
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|Noble Scion<br>Courtesan<br>Minstrel
 +
|Soldier
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|Barbarian
 +
|Arcanist<br>Acolyte
 +
|}
 +
 
 +
[[Category:Game mechanics]]
 +
[[Category:Wiki page status - Outdated]]

Latest revision as of 00:49, 6 January 2024

Basic Statistics

Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.

Stats Explanation.png
XP Health Resolve Effects Threat
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after resting. Health serves as one of two durability stats when combat is involved. Health is reduced by physical and magical attacks in addition to some events that may occur that affect Health. Health is further increased by increasing associated attributes. Resolve serves as the second durability stat, serving as 'sanity' when facing off against horrifying or sexy things. Resolve is reduced by Lust and Mental attacks, including some events that may reduce it. Unlike Health, however, Resolve does not increase by improving a specific attribute, it is merely the resistance to such attacks that can be improved. Listed here are effects that affect the current character, these effects include both positive and negative status'. For more info see Boons, Status Effects and Combat Effects. Threat is the amount of attention you attract when facing enemies in combat. The higher the threat, the more likely the person is to be targeted. See Threat for more detail.

NOTE: RESOLVE has been removed from the game in patch 0.5.0. Any power or effect that would increase or decrease Resolve now applies to Health.

Leveling up

Your maximum life is increased by +25. You can choose three of your attributes to increase by +3, the others will increase by +1. Depending on the new level and class, a corresponding Power can be learned for free, while the remaining ones would have to be learned from associated trainers.
(Note: if your race changes from your original race you will lose access to your races favored attributes if your background and class don't also have them.)

Attributes

Attributes serve as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point put into an attribute will continuously add to its effects.

Strength Agility Toughness Cunning Willpower Presence
Attack Power +3
Armor +1
Penetration +1
Accuracy +2
Evasion +1
Initiative +0.5
Health +5
Physical Resistance +1
Critical Chance +1%
Critical Effectivess +3
Ward +1
Magical Resistance +1
Spellpower +3
Focus +1
Mental Resistance +1
Health +2
Sexiness +1
Leadership +2

Offensive Statistics

Attack Power Spellpower Sexiness Accuracy
Increases the damage of physical attacks you deal. Treated as a percentage increase. Increases the damage or healing factor of your spells. Treated as a percentage increase. Increases the Accuracy and Damage of your Tease attacks. Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spellcasting.
Initiative Penetration Critical Chance Critical Effectiveness
How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty. Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit.

Specific gear can increase Penetration's sub-categories: Armor Penetration, Spell Penetration, and Temptation (for physical, magical, and lustful attacks, respectively).

A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spellcasting. Increases the Damage or Healing Factor of all your critical hits. Treated as a percentage increase.


Attack Avoidance

Characters have four means of avoiding the effects of an attack. Avoidance is subtracted from the attacker's accuracy before calculating the hit. Avoidance is capped at 100.

An attack hits if rand(100) + 1 + accuracy - avoidance > 15. So an attack with no additional accuracy and no avoidance from the enemy has 85% chance to hit.

If that value is greater than 120, the attack will always be a critical hit, even if critical chance is 0.

Evasion Physical Resistance Magical Resistance Mental Resistance
Counters weapon attacks and area-of-effect abilities, like fireballs Counters bodily attacks like tackles, charges, knockdowns, disarms, and poisons. Counters most direct magic attacks. Counters Tease attacks and many psychic or psychological abilities.

Damage Reduction

Your attributes and worn equipment contribute to the Armor, Warding, and Focus stats, which decrease damage done from physical, magical, and mental/tease attacks respectively.

Armor, Warding and Focus are reduced by Armor Penetration, Spell Penetration and Temptation respectively.

The damage reduction is calculated with the following formula: 100 / (100 + defense - penetration). (defense - penetration can never go below 0, so damage can never be amplified by using penetration).

For example a character with 100 Armor and an attack with no Armor Penetration will receive half damage from Physical attacks. This type of damage reduction has no cap, but has diminishing returns and it will take an infinite amount of defense to reach 100% reduction.

Finally Elemental Resistances are applied to any remaining damage, they behave as a percentage reduction.

Armor Warding Focus
Decreases Physical damage. Decreases Magical damage. Decreases Mental and Tease damage.

Other Statistics

Leadership Libido Corruption
Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are. Libido below 20 increases Lust resistance, libido above 35 increases Sexiness but decreases Lust resistance, libido above 70 decreases Lust resistance. High Corruption makes libido increase at a faster rate. Can change the interaction with certain NPCs.
See Corruption for more details.

Sexual Statistics

Feracity Fertility Virility
Is the base stat from which Fertility and Virility are derived. Determines the chance to be impregnated. Determines the chance to impregnate.

See Pregnancies for more details.

Starting Bonuses

Items in the class row reflect the primary attribute while the other categories provide an additional point for said attribute.

Category Agility Cunning Presence Strength Toughness Willpower
Race Catfolk - Humans Lupines Orcs Wyld Elves
Class Thief - Charmer - Warrior Black Mage
White Mage
Background Hunter
Slum Rat
Scholar Noble Scion
Courtesan
Minstrel
Soldier Barbarian Arcanist
Acolyte