Difference between revisions of "Dagger"

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(Undo revision 43450 by Cooldudesteve (talk))
Tag: Undo
 
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|othernames =
 
|othernames =
 
|itemtype = Weapon
 
|itemtype = Weapon
|slot = Primary<br>Offhand
+
|slot = Primary & Offhand
 
|weapclass = 1H (Light)
 
|weapclass = 1H (Light)
|classtype = Melee<br>Thrown
+
|weaptype = Thrown
 
|price = 50
 
|price = 50
 
|hasspeceff = No
 
|hasspeceff = No
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|tags = Bladed
 
|tags = Bladed
 
|stacklimit = 1
 
|stacklimit = 1
|usable =
 
|combatusable =
 
 
|versionadded  =  
 
|versionadded  =  
 
|changelog =
 
|changelog =
 
|statstable = yes
 
|statstable = yes
|armor = -
+
|armorpen= 10||acc= -5||crit= 10||eva=5
|armorpen = 10  
+
|critE= -||spellpen= -||temp=-||maxhp=-
|eva = 5
 
|ward = -
 
|acc = -5
 
|crit = 10
 
|focus =  
 
|init =  
 
|sexi =  
 
|temp =  
 
|lead =
 
|maxhp =  
 
|attackpow =
 
 
|dmgnresttable = yes
 
|dmgnresttable = yes
|dmgcat = PHYSICAL
+
|atktype = PHYSICAL
|pend = 30
+
|pend= 30||penr= -
|penr = -
 
 
}}
 
}}
 
__TOC__
 
__TOC__
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==Acquisition==
 
==Acquisition==
 
*Dropped by:
 
*Dropped by:
**2nd group of [[Cultist|Cultists]] during the {{SuperText|[[Tutorial#Second group of Cultists|tutorial]]| '''(100% chance)}}
+
**2nd group of [[Cultist|Cultists]] during the [[Tutorial#Second group of Cultists|tutorial]] ('''100% chance''')
**{{SuperText|[[Lusina]]| '''(20% chance)}}
+
**[[Cultist Bloodletter]] ('''10% chance''')
 +
**[[Cultist Shieldbearer]] ('''6.6% chance''')
 +
**[[Harpy Thief]] ('''6.6% chance''')
 +
**[[Lusina]] ('''20% chance''')
 +
**[[Orc Executioner]] ('''6.6% chance''')
 
*Purchased from:
 
*Purchased from:
 
**[[Ogrish]] at [[Ogrish's Smithy]]
 
**[[Ogrish]] at [[Ogrish's Smithy]]
 
**[[Vitruvius]]  at [[Salamander Smithing]]
 
**[[Vitruvius]]  at [[Salamander Smithing]]
 
*Starting equipment of:
 
*Starting equipment of:
 +
**[[Charmer]]
 
**[[Thief]]
 
**[[Thief]]
  
==Quest Related==
+
==Usage==
===[[Missing Meows]]===
+
===Quest Related===
 
----
 
----
A dagger is required to arm the [[Cat Harem]] to fight [[Hirrud]].
+
*[[Missing Meows]] - ('''1x''') Dagger is requested by the [[Cat Harem]] to fight against [[Hirrud]].
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:WeaponsClass:Onehanded-Light]]
+
[[Category:WeaponClass:1H-Light]]
[[Category:WeaponsClassType:Melee]]
+
[[Category:WeaponType:Thrown]]
[[Category:WeaponsClassType:Thrown]]
+
[[Category:WeaponTag:Bladed]]
[[Category:Weapons:Bladed]]
+
[[Category:WeaponSlot:Primary&Offhand]]
[[Category:DamageCategory:Physical]]
+
[[Category:AttackType:Physical]]
 
[[Category:Damage:Penetrating]]
 
[[Category:Damage:Penetrating]]
[[Category:Wiki page status: Up to date]]
+
 
 +
[[Category:QuestRelated]]
 +
[[Category:Wiki page status - Up to date]]
 +
[[Category:Missing - Author]]

Latest revision as of 03:38, 1 February 2026

Dagger
Information
Item Type Weapon
Slot Primary & Offhand
Weapon Class 1H (Light)
Weapon Type Thrown
Price 50
Has Special Effect? No
Is Unique? No
Tags Bladed
Stack Limit 1
Stats
Offensive
Armor
Penetration
Spell
Penetration
Temptation
10 - -
Accuracy Critical
Chance
Critical
Effectiveness
-5 10 -
Defensive
Evasion Max HP
5 -
Damage & Resistance
Attack Type PHYSICAL
Damage Type Resistance
Physical
30 Penetrating -

Description

One of the simplest, oldest weapons out there. A favorite of those who operate in the back alleys and tight corridors of southern cities, where a bigger weapon would be too cumbersome. Knives are good for getting in under an opponent's armor, or striking with lightning speed and precision. The blade's balanced and light, making it a capable weapon both in close quarters or as a thrown missile.

Acquisition

Usage

Quest Related