Difference between revisions of "Harvest Valley"
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*[[The Old Caravanserai]] - north-western corner | *[[The Old Caravanserai]] - north-western corner | ||
*[[The Mill]] | *[[The Mill]] | ||
− | *[[ | + | *[[Pupperidge Farm]] |
− | *[[Marefolk Village]] - on the lake shore, in the south-eastern corner of the map | + | *[[Marefolk Village]] - on the lake shore, in the south-eastern corner of the map. |
*[[Centaur Ravine]] | *[[Centaur Ravine]] | ||
*[[Hidden Cave]] - contains the glowing golden rune-inscribed armor that triggers the [[Mad Cow]] quest with [[Brint]] in the party. | *[[Hidden Cave]] - contains the glowing golden rune-inscribed armor that triggers the [[Mad Cow]] quest with [[Brint]] in the party. |
Revision as of 20:34, 1 October 2019
Harvest Valley North | |
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Level range | 1-2 |
Accessible from | Hawkethorne (south-west) |
Harvest Valley South | |
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Level range | 2-4 |
Accessible from | Harvest Valley (south-east) |
Harvest Valley is the breadbasket of the region, producing much of the food that many Marchers depend on. High mountains on three sides ensure that the climate is relatively mild compared to the rest of the Marches, and the flat, rolling ground within is excellent for farming and gathering. Water is plentiful; however, it rarely rains in the valley proper because of the mountains' rainshadow, and the only surface sources of water are the river and Lake Tarahaugan. Pumps drawn by wind or manual labour raise water to the surface where it is spread through an extensive network of irrigation ditches dug and maintained over generations.
The region is roughly divided into three sub-regions: farmer territory (north), centaur territory (southwest) and marefolk territory (southeast, by the lake's western shore). Land east of the lake is made largely inhospitable through the privations of savage, primitive gnolls, who have traditionally been kept in check by the marefolk and centaurs alike.
Much of the conflict that takes place in the region centers about the arrival of Master Tollus and his Demon Cult under Kasyrra's orders after the events of the tutorial.
Places of interest
- River ford - a pair of special tiles; you can move from one to the other only with the Ford River command.
- The Old Caravanserai - north-western corner
- The Mill
- Pupperidge Farm
- Marefolk Village - on the lake shore, in the south-eastern corner of the map.
- Centaur Ravine
- Hidden Cave - contains the glowing golden rune-inscribed armor that triggers the Mad Cow quest with Brint in the party.
Sub-regions
The river splits the valley into north and south halves. The only way to cross it is via a ford in the east. There's a raised drawbridge in the west, but as of 0.1.23 there's no way to lower it.
South of the river, there's a lake to the east and a plateau to the west.
Random finds
NPCs
Enemies
- Marefolk Shaman (north)
- Lupine Scouts (north)
- Centaur Pack (North and south)
- River Cultists, led by a Tainted Witch (river ford)
- Gnoll Raiders (south)
- Moth Girl (south)
- Slime Siblings (south, lakeside only)