Difference between revisions of "The Siege of Khor'minos"

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'''NOTE: This phase goes in tandem with the final phase of [[Over Troubled Water]]. Calise's path is mutually exclusive with Varena's path.'''
 
'''NOTE: This phase goes in tandem with the final phase of [[Over Troubled Water]]. Calise's path is mutually exclusive with Varena's path.'''
 
Following the feast, Calise's find outs the breeding pits are in Khor'torhen Fortress. Before the fight though, you should gather your allies (You dont have to if you recruited everyone you could during the feast. If you didnt, you will be forced to recruit more allies) Most of them are recruited during the Feast, but there are a few you can recruit outside of it: Elves (From Etheryn post [[The Demon of Ice]]), Valkyries (From Lumia post [[Shadow Over the Sun]]), Orcs (From Arona if she's the warchief.), Corrupted Lupines (From Asgeir if recruited post [[Howling in the Dark]]), Centaur outriders or warlocks (From Ahmri/Centaur Village, requires pure or corrupted centaur village respectively. Mutually exclusive obviously). Following this, the first phase of the quest is a army battle minigame, which is basically rock paper scissors. Make sure to review mechanics to know what to do. If you done the ring of fate experiment with Calise, you will be able to give your party a permanent Aegis of Fate buff during the Quest. Heavy units beat skirmishers, Skirmishers beat support, support beat heavy. There are also healers that will be knocked out instead of whatever army was going to be knocked out if you make a wrong choice. As long as you have atleast one of each type (Minus healers) and are capable of reading with comprehension, you should be able to beat this minigame without losing any troops. There are two special events in this minigame where you can use either Keldoran's song or Abjure to autowin.
 
Following the feast, Calise's find outs the breeding pits are in Khor'torhen Fortress. Before the fight though, you should gather your allies (You dont have to if you recruited everyone you could during the feast. If you didnt, you will be forced to recruit more allies) Most of them are recruited during the Feast, but there are a few you can recruit outside of it: Elves (From Etheryn post [[The Demon of Ice]]), Valkyries (From Lumia post [[Shadow Over the Sun]]), Orcs (From Arona if she's the warchief.), Corrupted Lupines (From Asgeir if recruited post [[Howling in the Dark]]), Centaur outriders or warlocks (From Ahmri/Centaur Village, requires pure or corrupted centaur village respectively. Mutually exclusive obviously). Following this, the first phase of the quest is a army battle minigame, which is basically rock paper scissors. Make sure to review mechanics to know what to do. If you done the ring of fate experiment with Calise, you will be able to give your party a permanent Aegis of Fate buff during the Quest. Heavy units beat skirmishers, Skirmishers beat support, support beat heavy. There are also healers that will be knocked out instead of whatever army was going to be knocked out if you make a wrong choice. As long as you have atleast one of each type (Minus healers) and are capable of reading with comprehension, you should be able to beat this minigame without losing any troops. There are two special events in this minigame where you can use either Keldoran's song or Abjure to autowin.
The Fortress is mostly the same for both paths, save for the guest companion and your entry point: A breeding pit you have to destroy, Random encounters with imps or demons, a bunch of bosses/Minibosses, and a lot of loot, culminating in a fight against faceless blade and Blood knight. This is where it's revealed that the Calise is actually Kasyrra (If your champ hasn't figured that out yet). At this point you get a choice to side with Blood Knight or Kasyrra. Siding with Blood Knight will have you join them against Kasyrra in her demon form (And that is a very hard fight, even on story difficulty. Good luck). If you beat her, you win the game pre-emptively. (Though until the ending slides are added, you have to satisfy yourself with a Good End. Your choice here will probably only matter for those too.) If you chose to side with Kasyrra, you will fight the Blood Knight with Calise form Kasyrra. Then you will face Godless Blade. After that, if you're soulbound, Kasyrra will figure it out and flee in rage, locking your relationship to 'hostile' After that, you can kill the Godless Blade and Blood Knight or bring them into custody. Then you can choose to expose Kasyrra or not. If you expose her, or she fled, if you didn't kill Blood Knight you can use her as a spare Calise. Note that if you expose Calise or she flees you lose access to her, and you make Isadora sad if you dont use spare Calise. However, the real Calise decides to come live in your wayfort if she isn't imprisoned by you, which only happens if you use her as spare Calise.  You will then go to the reward: You can choose between Varena's hand (Shes not his to give), Vrannus's hand (King tells you of his estate but thats about it), Kelsaz's hand (You get to sex him afterwards.), Citizenship & Estate (Unknown what it does), Cold Hard Lucre (20k EC), Nothing..., [[Keldoran's Harp]] and Aid for Hawkethorne (Effects unknown). This is where the quest finishes.
+
The Fortress is mostly the same for both paths, save for the guest companion and your entry point: A breeding pit you have to destroy, Random encounters with imps or demons, a bunch of bosses/Minibosses, and a lot of loot, culminating in a fight against faceless blade and Blood knight. This is where it's revealed that the Calise is actually Kasyrra (If your champ hasn't figured that out yet). At this point you get a choice to side with Blood Knight or Kasyrra. Siding with Blood Knight will have you join them against Kasyrra in her demon form (And that is a very hard fight, even on story difficulty. Good luck). If you beat her, you win the game pre-emptively. (Though until the ending slides are added, you have to satisfy yourself with a Good End. Your choice here will probably only matter for those too.) If you chose to side with Kasyrra, you will fight the Blood Knight with Calise form Kasyrra. Then you will face Godless Blade. After that, if you're soulbound, Kasyrra will figure it out and flee in rage, locking your relationship to 'hostile'. After that, you can kill the Godless Blade and Blood Knight or bring them into custody. Then you can choose to expose Kasyrra or not if she didnt flee. If you expose her, or she fled, if you didn't kill Blood Knight you can use her as a spare Calise. Note that if you expose Calise or she flees you permanently lose access to her, and you make Isadora sad if you dont use spare Calise. However, the real Calise decides to come live in your wayfort if she isn't imprisoned by you, which only happens if you use her as spare Calise.  You will then go to the reward: You can choose between Varena's hand (Shes not his to give), Vrannus's hand (King tells you of his estate but thats about it), Kelsaz's hand (You get to sex him afterwards.), Citizenship & Estate (Unknown what it does), Cold Hard Lucre (20k EC), Nothing..., [[Keldoran's Harp]] and Aid for Hawkethorne (Effects unknown). This is where the quest finishes.
  
 
==Notable Loot and Rewards==
 
==Notable Loot and Rewards==

Latest revision as of 00:30, 18 July 2026

The Siege of Khor'minos
CaliseQuest
Creator Savin
Information
Quest Giver Calise
Requirements Complete Winter City
Level Range 6+
Quest Type Champion Quest
Reward ???
Location Khor'minos
Timed? ???
Can Fail? ???

Calise pulls her black veil aside and gives you a warm smile, putting a hand on your shoulder. "Ready to make a name for yourself, Champion? Good. This city is in desperate need of those strong enough to stand in her defense. And more importantly, I'm sorely lacking in trustworthy and capable agents I can rely on."


Once you've reached Khor'minos, you find the city in dire straits. If you've overthrown Queen Alissa and become the Champion of Frost, Velun's champion thinks you just might have what it takes to save another city.

Quest States

State Acquisition Description
0 Approach Calise after clearing Winter City You've saved the Winter City, and become the Champion of Frost. With this accolade spreading across the Marches, you have the clout necessary to enter Khor'minos. Talk to one of the gate guards to receive a token of admittance.

(if gained a token) You've gained admittance to Khor'minos. Take some time to see what the city has to offer. When you are ready to proceed with its defense, speak with Calise again.

1 Talk to Calise about Next Step Calise suspects that the imps are getting their weapons and armor from a source outside the Undermountain. She's suggested that you check the docks in the south of the tunnels — a likely spot for smugglers helping the demons.
2 Meet Livernus at the eastern dock You found a distressed minotaur boatman at the docks directly south of Khor'minos, complaining about strange lights and winged creatures across the underground lake.
3 Clear the smuggling operation at the western dock You encountered a demonic knight overseeing the transport of weapons and armor from upriver. It seems the impish arms are coming from the Frostwood or beyond. Perhaps somebody in the Winter City would know more...
4 Talk to the Winter City court Bailiff Daliza recognized the proofmarks on the bronze being used in these weapons: they're from her ancestral homeland, Dracia, an elven colony off the east coast. Her rangers will work to disrupt the shipments, but you'll have to sail to the source of the weapons and put a stop to them eventually. For now: return to Calise.
5 Return to Calise Calise has agreed to speak to King Kelsaz and deploy the Khor'minoan navy. This will stop the demonic smugglers, and she'll put a vessel at your command. You'll find it at the Wayfort's bridge. This act should also put you in the king's good graces...
6 Finish The Ring of Fate quest
7 Wait for Calise to recover from her injuries
8 Finish A Feast For Heroes
9 Wait for Calise to recover from her injuries
10 Take on the demonic fort

Writer Credit

Savin

Acquisition

Approach Calise in the Khor'minos outskirts after having cleared Winter City.

Characters

Progress

Finding the Smugglers


After asking Calise about the Next Step, she instructs you to investigate the docks in the lake zone of the Undermountain. If you travel to the eastern docks near Khor'minos, you find Livernus. You can Check Wine to inspect his wares, but it's quickly apparent Livernus is not in league with demons. If you travel to the western docks near the Foothills, you see winged creatures pulling in a barge. A group of Imps descend on crates of weapons and arms, while the Demon Smugglers head off to a shack. You have a few choices for how you want to approach it.

  • Attack Imps: Charge the little bastards before they know what hit them!
  • Sneak Closer: While you have the chance, you should sneak over and see what's going on in that cabin...
  • Wait: Wait here to see what happens next. You're well hidden, after all.

Attack Imps offers the greatest potential loot. You go into a combat gauntlet with imps, demon smugglers, and then the Blood Knight, and if you're victorious against all three you leave with the Weapons Crate, Lethicite Shard, evidence that the demon's weapons are of Boreal Elf make, and you reduce the upgraded imp types by dumping the remaining crates in the lake. If you lose however, you are subdued by the demons. Depending on your relationship status with Kasyrra, you either wake up to the demon queen fussing over you as the other demons side-eye her, or the Blood Knight vowing to fuck you until you can't walk straight. Afterwards, you collect the evidence you need to continue the quest, but nothing else.

If you Sneak Closer, you can take advantage of distracted demons to launch a sneak attack on the Demon Smugglers and Blood Knight. However, in the meantime, the imps have escaped with the weapons crats. If you're victorious, you can still claim the Lethicite Shard, however the upgraded imp types will continue unabated. If you're defeated, it's the same as losing during Attack Imps. If you Wait, you don't fight anyone or get subjugated by demons, but you don't get any of the bonus rewards either.

Once you've cleared the smugglers — being defeated by the demons still counts for this purpose — you take the evidence of the weapons' origin to the Winter City. They recognise the insignia as coming from the former territory of Dracia, and quickly determine the only one who'd know of Dracia and want to serve Kasyrra is Queen Alissa. You start planning an expedition to Dracia to depose the fallen Queen once and for all. You return to Calise and let her know what you've found, and she agrees to lend you a vessel to travel to Alissa's new court.

The Ring of Fate


After dealing with the smugglers, Calise will want to find a divine artifact. More information here The Ring of Fate

A Feast for Heroes


After Calise recovers from the assassination attempt during your (or her's) excursion for the ring of fate, you will be invited to a royal feast. More information here A Feast For Heroes

The Final Battle


NOTE: This phase goes in tandem with the final phase of Over Troubled Water. Calise's path is mutually exclusive with Varena's path. Following the feast, Calise's find outs the breeding pits are in Khor'torhen Fortress. Before the fight though, you should gather your allies (You dont have to if you recruited everyone you could during the feast. If you didnt, you will be forced to recruit more allies) Most of them are recruited during the Feast, but there are a few you can recruit outside of it: Elves (From Etheryn post The Demon of Ice), Valkyries (From Lumia post Shadow Over the Sun), Orcs (From Arona if she's the warchief.), Corrupted Lupines (From Asgeir if recruited post Howling in the Dark), Centaur outriders or warlocks (From Ahmri/Centaur Village, requires pure or corrupted centaur village respectively. Mutually exclusive obviously). Following this, the first phase of the quest is a army battle minigame, which is basically rock paper scissors. Make sure to review mechanics to know what to do. If you done the ring of fate experiment with Calise, you will be able to give your party a permanent Aegis of Fate buff during the Quest. Heavy units beat skirmishers, Skirmishers beat support, support beat heavy. There are also healers that will be knocked out instead of whatever army was going to be knocked out if you make a wrong choice. As long as you have atleast one of each type (Minus healers) and are capable of reading with comprehension, you should be able to beat this minigame without losing any troops. There are two special events in this minigame where you can use either Keldoran's song or Abjure to autowin. The Fortress is mostly the same for both paths, save for the guest companion and your entry point: A breeding pit you have to destroy, Random encounters with imps or demons, a bunch of bosses/Minibosses, and a lot of loot, culminating in a fight against faceless blade and Blood knight. This is where it's revealed that the Calise is actually Kasyrra (If your champ hasn't figured that out yet). At this point you get a choice to side with Blood Knight or Kasyrra. Siding with Blood Knight will have you join them against Kasyrra in her demon form (And that is a very hard fight, even on story difficulty. Good luck). If you beat her, you win the game pre-emptively. (Though until the ending slides are added, you have to satisfy yourself with a Good End. Your choice here will probably only matter for those too.) If you chose to side with Kasyrra, you will fight the Blood Knight with Calise form Kasyrra. Then you will face Godless Blade. After that, if you're soulbound, Kasyrra will figure it out and flee in rage, locking your relationship to 'hostile'. After that, you can kill the Godless Blade and Blood Knight or bring them into custody. Then you can choose to expose Kasyrra or not if she didnt flee. If you expose her, or she fled, if you didn't kill Blood Knight you can use her as a spare Calise. Note that if you expose Calise or she flees you permanently lose access to her, and you make Isadora sad if you dont use spare Calise. However, the real Calise decides to come live in your wayfort if she isn't imprisoned by you, which only happens if you use her as spare Calise. You will then go to the reward: You can choose between Varena's hand (Shes not his to give), Vrannus's hand (King tells you of his estate but thats about it), Kelsaz's hand (You get to sex him afterwards.), Citizenship & Estate (Unknown what it does), Cold Hard Lucre (20k EC), Nothing..., Keldoran's Harp and Aid for Hawkethorne (Effects unknown). This is where the quest finishes.

Notable Loot and Rewards

Depending on how you clear the demon smuggling operation, you can claim: