Powers/Weapon

From Corruption of Champions II
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Weapon


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Warrior Double Attack
DoubleAttack
At-Will 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You swing twice with your melee weapon, attacking the same target in quick succession.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • [CSCan trigger Cleaving StrikesWhen the attack successfully hits, all other enemies are struck by [40%] of [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]This cleave cannot crit, and only applies for the Normal Attack (basic attack) power]
Characters
Notable
Generic
Thief Flashburn Shot
FlashburnShot
Encounter 8 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.
  • Make a (Weapon Attack [+20]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +20Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • Weapon gains a temporary [40 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Fire Damage
    • Then deals [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
  • Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [30 + Cunning] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
-
Warrior Fury Strike
FuryStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at the target to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +30 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
-
Warrior Legion's Hammer
LegionHammer
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • (If target is already [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: X
      ]
      ) They are knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (If not) They are left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
-
Warrior Onslaught Recharge 4 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Target gains [1x Stack] of [Icon-DF-Neg.pngOnslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
  • An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

    This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
    ]
    attack is made after the effect is applied
-
Warrior Rend Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
(Trainer)Annika, Garth, & Isadora
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Companions
Notable
Generic
Generic Savage Strike
SavageStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
Characters
Notable
White Mage Tempest Smite
TempestSmite
Recharge 3 8 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 8 White Mage
(Trainer)Brother Sanders
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • Weapon gains a temporary [35] Storm Damage
    • ([(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • Make a (Magic Attack [+20]Attempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      +20Other Bonus
      )
      at each enemy (except the target) to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
-
Thief Venom Strike
VenomStrike
Recharge 4 8 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth & Isadora
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.
  • Gain [Icon-OF-Pos.pngVenom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Blight DamageDuration: 3 Turns]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [10 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
-
Warrior Whirlwind Recharge 3 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
-

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