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Type |
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[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
Steal? |
Learn? |
Description |
Function |
Used By
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Double Attack DoubleAttack |
At-Will |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You swing twice with your melee weapon, attacking the same target in quick succession. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- [CSCan trigger Cleaving StrikesWhen the attack successfully hits, all other enemies are struck by [
40% ] of [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]This cleave cannot crit, and only applies for the Normal Attack (basic attack) power] ✔
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Characters
Notable
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Generic
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Flashburn Shot FlashburnShot |
Encounter |
8 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth |
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns. |
- Make a (Weapon Attack [+20]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +20 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- Weapon gains a temporary [
40 * (Cunning AmpCunning Amplification1 + Cunning / 20 ) ] Fire Damage
- Then deals [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns]
- Target is left [
BurningCombat EffectTake [30 + Cunning ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
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Fury Strike FuryStrike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Isadora |
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at the target to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +30 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
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Legion's Hammer LegionHammer |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Isadora |
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) [+ Bonus]+50 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +75 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- (If target is already [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]) They are knocked [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (If not) They are left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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Onslaught |
Recharge 4 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Isadora |
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you. |
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (On hit) Target gains [1x Stack] of [
Onslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
- An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [
75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )] attack is made after the effect is applied
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Rend |
Recharge 2 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)Starting power for a Warrior (Trainer)Annika, Garth, & Isadora |
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
BleedingCombat EffectTake [3 + Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Characters
Companions
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Notable
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Generic
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Savage Strike SavageStrike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✖ |
You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
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Tempest Smite TempestSmite |
Recharge 3 |
8 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 White Mage (Trainer)Brother Sanders |
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- Weapon gains a temporary [
35 ] Storm Damage
- ([
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- Make a (Magic Attack [+20]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +20 | Other Bonus | | ) at each enemy (except the target) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
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Venom Strike VenomStrike |
Recharge 4 |
8 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth & Isadora |
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns. |
- Gain [
Venom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20 ) ] Blight DamageDuration: 3 Turns]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
PoisonedCombat EffectTake [10 + Cunning ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
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Whirlwind |
Recharge 3 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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