Difference between revisions of "Saving Tarah"
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==Quick Summary== | ==Quick Summary== | ||
*1. Visit Kavi's tile in the Marefolk Village. | *1. Visit Kavi's tile in the Marefolk Village. | ||
− | *2. Visit the [[Pupperidge Farm]] tile in [[Harvest Valley]] Zone 1. Choose whether to romance Tarah, or to help her find a "cool" mate. | + | *2. Visit the [[Pupperidge Farm]] tile in [[Harvest Valley]] Zone 1 (marked with an '''!'''). Choose whether to romance Tarah, or to help her find a "cool" mate. |
<tabber> | <tabber> | ||
Romance= | Romance= |
Revision as of 22:00, 11 August 2024
Note: This page is actively under construction, and may be missing information. |
Saving Tarah | |
---|---|
Creators | Gardeford |
Other Name | TarahQuest |
Quest Details | |
Quest Type | Side Quest |
Requirements | Completion of: |
Quest Giver(s) | Kavi |
Level Range | 5+ |
Location(s) | Harvest Valley |
Conditions and Outcomes | |
Can Fail? | No |
Has Combat? | Yes (conditional) |
Is Timed? | No |
Multiple Outcomes? | Yes |
Completion Result | Tarah is happily mated to
|
Other Information | |
Version Added | 0.7.11 |
“ | You see, Tarah's got in her head that she needs to go find a partner, and she ran off yesterday talking about this great hero being spotted in the valley. I'm certain those stories were just the news of your escapades here and abroad, but I didn't get the chance to tell her such before she left. I thought she'd be back within the day, but she still hasn't come back. I wouldn't presume to ask that you indulge her, but would you please check on her to see if she's ok? And bring her back home if she isn't. She's... not really the type to do well alone.
|
” |
— Kavi |
The young marefolk Tarah left home looking for a great hero to be her partner, and hasn't returned. Her mother, Kavi, is hoping you can find her and make sure she's okay.
Quest States
State | Acquisition | Description |
---|---|---|
0 | Visit Kavi in the Marefolk Village | You've learned from Kavi that Tarah has left home in search of a hero in the marches she's heard news of. That hero might very well just be you... Kavi said that she might be some place nearby the large river that runs through the valley. There have to be some places near there you can check. |
1 | Find Tarah at Pupperidge Farm |
You found Tarah and battled her into submission before carrying her back to Kavi's place. You somehow managed to let Tarah win, and she let you carry her back to Kavi's anyway? You found Tarah and talked her into a romance that involves less fighting. She was totally into it. You helped Tarah find a friendly shaman who was more than interested. Now all that's left is to tell Kavi. |
2 complete |
Return to Kavi in the Marefolk Village |
You wound up helping Tarah yourself, and now she considers you married! Regardless of the actual logistics of that, she is quite adorable. You helped Tarah out by finding her a mate! Maybe you'll catch up with them again some time... |
Acquisition
Having completed Harboring a Fugitive and the Palace of Ice segment of In Her Footsteps, the next time the Champion visits Kavi in the Marefolk Village, she'll ask for the Champion's help finding her missing daughter.
Characters Involved
Kavi | Tarah |
Companion Interactions
Agnimitra | Arona | Atugia | Azyrran | Brint/Brienne |
---|---|---|---|---|
No unique interactions | No unique interactions | No unique interactions | No unique interactions | No unique interactions No unique interactions |
Cait | Etheryn | Kiyoko | Quintillus | Viviane |
No unique interactions | No unique interactions | No unique interactions | No unique interactions | No unique interactions |
Quick Summary
- 1. Visit Kavi's tile in the Marefolk Village.
- 2. Visit the Pupperidge Farm tile in Harvest Valley Zone 1 (marked with an !). Choose whether to romance Tarah, or to help her find a "cool" mate.
- 3. Select "It's Me." Fight Tarah for her affections or convince her using other means, and return with Tarah to the Marefolk Village.
- 4. The Champion kisses and cuddles or has sex with their new mate. This progresses automatically.
- 3. Select "Help," and help Tarah find an interested marefolk shaman. Leave or watch their coupling.
- 4. Return to Kavi's tile in the Marefolk Village to check that Tarah made it home okay.
Detailed Summary
Acquisition
When the Champion enters Kavi's shop, the shopkeeper looks both hopeful and crestfallen, and asks the Champion for a moment. Kavi explains that Tarah, her bubbly daughter, wants to find a romantic partner and got excited about a great hero spotted in the valley, and she took off yesterday before Kavi could explain that this "hero" was probably the Champion. She still hasn't returned, and Kavi asks if the Champion could look for Tarah and make sure she's okay, as she's not the type to do well alone.
The Champion assures Kavi they'll keep an eye out, and asks her if she has any recommendations on where they might start looking. Tarah hasn't been outside of the village much, Kavi explains, and she suggests that Tarah might be close to the nearby river, for which she was named.
At Pupperidge Farm
Deciding to check Pupperidge Farm, the Champion encounters a sleep-rumpled Tarah coming up the path. Tarah is excited to see the Champion, and bubbles at them that she drank a bunch of milk at the farm and then forgot what she was doing... and then remembers! She was looking for the hero so that she could bring them home to her mom, and she asks the Champion for their help finding this person.
The Champion can respond:
Option | Tooltip |
---|---|
It's Me | Confess you are the hero. This will result in horse romance. |
Help | You aren't really interested in this equine romance business, but that doesn't mean she should leave disappointed. |
Romantic and Platonic Routes
It's Me
The Champion explains they're the hero Tarah was looking for. Tarah takes a moment to process this, and then excitedly asks if she needs to kick the Champion's butt for them to be mates--or maybe the other way around?
The Champion can:
Option | Tooltip |
---|---|
Fight | You'll have to be careful, but you're sure you could make a fight end well for Tarah. |
Talk | Attempt to convince Tarah through conversation. |
The Champion accepts Tarah's challenge, promising to make it fun for her. If the champion defeats Tarah, they explain they've never fought a more determined opponent; if Tarah defeats them, she is delighted, and the Champion is left laughing and in shock. In both cases, the Champion suggests they princess carry Tarah back to her home. After a short discussion of what it means to "princess carry," the Champion carries Tarah back to just outside the Marefolk Village, before setting her down outside the gates. The two walk in, hand in hand.
The Champion's all for getting to know Tarah better, but would rather not do it by fighting. They just need to choose how to convince Tarah that's the case. The Champion's options are:
Option | Requirement | Tooltip | Result |
---|---|---|---|
Ask | - | Maybe just ask if she doesn't want to fight? | Tarah immediately & happily agrees. |
Flash Tits | Has Breasts | Maybe if you showed her your tits she'd change her mind. | Tarah is transfixed & agrees to not fight. |
Flash Dick | Has Cock | Maybe she'd rather see your cock than fight? | Tarah gasps at your half-hard dick, and suggests going home to do "other stuff." |
Flash Her Tits | - | If she showed her tits you'd be done for. | The Champion is defeated at Tarah's giggling display of her own tits. |
Animals | - | Ask if she wants to go animal spotting instead. | Tarah and the Champion observe some of the local flora and fauna. Tired out, Tarah asks to go home. |
Rock Paper Scissors | - | Ask if she wants to play rock paper scissors for it instead! |
After explaining the game, the Champion can choose
|
Challenge Duel | Silly Mode |
You aren't feeling silly enough for a duel at 10 paces. Pistols at dawn. Her reign of terror is at an end. |
Not applicable. The Champion and Terror-AHHHH agree to a shoot out. The progression button changes rapidly, cycling rapidly through "Draw," "Three," "Two," "One," and "AHHHH!" If the Champion doesn't hit the button before it gets to "AHHHH!" Tarah shoots the 10-gallon hat off their head. The Champion and Terror-AHHH agree to a shoot out. The progression button changes rapidly, cycling rapidly through "Draw," "Three," "Two," "One," and "AHHHH!" If the Champion hits the button before it gets to "AHHHH!", they shoot Tarah's 10-gallon hat off her head. |
Help
The Champion says they don't know who that hero could be, but offers to help Tarah find someone "cool" to bring back home so Kavi can stop worrying. Tarah excitedly accepts the Champion's help, and they set out searching Harvest Valley for one of the Marefolk Village's huntresses, who might also be out looking for a mate.
After some time, the Champion finds a bay mare setting a trap in a set of bushes, and--after Tarah steps on a branch--gestures that she should introduce herself to the huntress. The bay mare, it turns out, knows Kavi well because the alchemist gives her medicine for her headaches, and she's happy to see if she and Tarah are compatible.
The Champion can:
Option | Tooltip | Result |
---|---|---|
Leave | You doubt they'd mind, but it's rude to peek and all that. | The champion quietly leaves. |
Stay | Stay and watch. | The champion, hiding, watches as the older shaman introduces Tarah to sex, then literally sweeps her off her feet to take her home. |
Returning to Kavi
TODO
The next time the Champion visits Kavi in the Marefolk Village, they ask whether Tarah made it home safely. Kavi confirms she did, and with a mate to boot! Both she and the Champion share their happiness at that the young mare is doing well.
Results and Rewards
TODO
Tarah is happily mated, and is available for talks on Kavi's tile in the Marefolk Village.