The Demon of Ice

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The Demon of Ice
RynQuest 2; DraciaQuest
Creator Savin
Information
Quest Giver Upon completing Winter City
Requirements Having completed Act One
Level Range 6+
Quest Type Companion
Reward See Rewards
Location ???
Timed? ???
Can Fail? ???
Update currently in progress
--Bluebird42 (talk) 8:24, 26 April 2023 (CDT)

"So," Elthara continues, "that perforce leaves you to rule over the city, Princess. However, our laws of succession are clear, unbroken since the founding of this city more than one thousand years ago. There can be no removal of a sitting monarch. Unless Alissa abdicates or perishes, or is defeated by honorable challenge in single combat, she remains our rightful queen. Unless..."


At the end of Act One, Etheryn is the Princess-Regent of Winter City. However, she cannot succeed her sister as Elvenqueen until she's brought the fallen Queen Alissa in to face justice for her crimes.

Quest States

State Acquisition Description
0 Complete Winter City Queen Alissa escaped when you engaged her on the palace rooftops, flying southwards. She seemed to be heading somewhere separate from Kasyrra. The Winter City has branded their former queen an outlaw, but Etheryn cannot ascend the throne while the former queen lives. Perhaps there will be clues to Alissa's whereabouts southwards, near the mountains.
1 Report to the Winter City court during The Siege of Khor'minos You've discovered that Alissa has fled to the island ruins of Dracia, a former boreal elf holding. She has a new court of demons there, and they are producing arms and armor for the cult's forces attacking Khor'minos and beyond. Destroying their forges and capturing the demon will surely help the effort to stifle the spread of demons.
2 Report to Calise Having discovered that Alissa has retreated to the boreal island of Dracia, Calise has arranged for a Khor'minoan ship to support your quest to bring the demon to justice. The captain is waiting in the Palace of Ice to pick you and your comrades up.
3 Speak to Captain Livernon You've met Captain Livernon at the Palace of Ice's temple. Whenever you're ready, he'll take you to Dracia.
4 Arrive on Dracia Despite some setbacks, you've arrived on the island of Dracia. You must find Queen Alissa and defeat her — one way or another...
5 Defeat the Mad Psion Something wicked lurks in Dracia's shadows. Daliza seems deeply unstable after your encounter with the motherine dreamwalker in the depths; you should hurry to the throne room above and defeat Alissa!
6
(complete)
Defeat Queen Alissa You've defeated Queen Alissa, and she's been incarcerated in a cell warded against demonic shapeshifting. It's unlikely that you'll find a way to redeem her in your quest, but she will live to regret her decisions. The island of Dracia will no longer support the demons' war effort.

Writer Credit

Savin
Fleep
SKoW

Acquisition

Complete Winter City and Act One.

Characters

Progress

To Dracia!

After completing Act One and the Winter City section of In Her Footsteps, you will need to complete the smuggling operation in the first section of The Siege of Khor'minos. Once you've reported your findings to the Winter City, Calise will have the new talk option [To Dracia!]. Alternatively, you don't have to speak with her and can instead head straight to the Winter City.

In the Winter City temple, Captain Livernon will be there waiting for you. After introductions, you will be joined by Daliza and Etheryn. Daliza will let you know that the trip to Dracia is a two-day sail, and that you will need to be ready. At this point in time, Gytha will have a split path; if you do not arrest her and place her in the Wayfort dungeons, she will make her way to Dracia and become the Dragon Knight boss that is encountered later on. If you do arrest her, Melara will be the Dragon Knight instead.

Now is the time to make sure you have everything you want to take with you.

  • Ready: You're as ready as you'll ever be!
  • Not Yet: You're not quite ready to embark on an adventure of this magnitude yet.
  • Hard trip, you say?: What made the trip here so difficult? Anything you need to be concerned about?

NOTE: Once you select [Ready], Etheryn is locked into the party and Daliza appears as a guest companion. You may choose one other companion to accompany you, with Arona having the most extra dialogue and interactions. Bringing Ashe along with you also provides extra dialogue and insight. If Arona is your Dom, you will not get a choice when you defeat Alissa; Arona will automatically kill her.

Ready to Set Sail


Once you've set sail on the Auroran Vigil, you'll meet Lady Juno, Livernon's wife. After being shown around, you will have a moment of down time to speak with some of the other NPCs. Each interaction is a one time interaction; if you skip one you won't be able to go back.

  • Etheryn: Go and check in on the pensive princess. Even by Ryn's standards, she seems nervous.
    • Help Alissa: How does Ryn think she can help Alissa?
    • Future Plans?: When Alissa's finally dealt with, one way or the other, what does Ryn want to do with a future free of the old queen's shadows?
    • Leave: Say goodbye to Ryn.
  • Daliza: You're setting sail towards Daliza's homeland. She'll certainly have some thoughts to share.
    • Dracian History: Ask Daliza to give you the rundown on her clan's past.
    • About Dragons...: What can Daliza tell you about the dragons of Dracia? Is there any chance you'd encounter one in your mission?
    • Dracia's Last Jarl: Ask about the last Jarl of Dracia.
    • The Island's Layout: What can Daliza tell you about Dracia's physical layout?
    • Leave: Take your leave from the Bailiff.
  • Arona: Arona seems oddly serene for the moment. Might be worth checking in on the big brawler.
    • Yes: Sure, you'll partake in a little Kervus seafaring ritual with your subby amazon. (grants the Sorran Woad status buff - grants +25 Storm Resistance and +25 Ward)
      • Ride Dick: Arona's still rocking a visible chub after the warpaint went on. She could use a chance to blow off some steam - and you could use a fat orc cock in your vag/ass. (only available if PC did the warpaint scene)
    • No: You're not much for Kervus superstition. (only Arona gets Sorran Woad)
    • Livernon & Juno: Arona seemed to know an awful lot about Captain Livernon and Lady Juno. What's their story?
    • The Sailgraves: Dracia's deep into the Sailgraves. Anything you should know?
    • Leave: Say goodbye to Arona.
  • Livernon: Go check in with the captain and his bewitching wife.
    • Their Careers: Captain Livernon and Lady Juno no doubt have had a storied career together...
    • Juno's Magic: She says she's been at this since she was a teenager?
    • Dracia: Do the pair know anything about the island you're headed to?
    • The Siege: How has the Khor'minoan Navy been handling the siege of their city?
    • You and Livrea: So, the proud parents of Khor'minos' most adorable bard know you and she have gotten close, do they...? (only available if the PC has romanced Livrea)
    • Flirt With The Couple: These two are proving to be an extremely affectionate, loving couple. Perhaps you could convince them to include you for tonight...?
    • Leave: Head back down to the main deck.
  • Wait: You've done all you care to on the deck of the Vigil for today. Head belowdecks and get some rest - you're going to need it.

Once you've done all the talks, or selected the [Wait] option, you can choose a bedmate for the night. Daliza and Etheryn only appear as options if the PC has sexed them before, and the Mino Couple only appear as an option if you flirted with them during your talk.

  • Alone: Climb into your hammock and get some shut-eye.
  • Etheryn: Cuddle up to the cute little princess tonight. (if Daliza is set as your bedmate, the Ryn & Dal scene will play instead)
  • Daliza: Enjoy the company of your loyal swordmaster tonight. (if you've sexed Ryn, the Ryn & Dal scene will play instead)
  • Mino Couple
    • DP Juno: Enjoy a healthy helping of mino-milf milk before you and the Captain plow into the sorceress from both sides.
    • Cock Worship: Join the sorceress in giving her husband's dick the worship a majestic mino-cock deserves, before he rails you into a quivering mess in his bed.

The Wraith-Touched


At 3:00 AM, the PC and the rest of the crew are woken by shouts and an alarm.

Running to the deck, you and your companions will look in at land to see dozens, maybe hundreds, of wraith-touched shooting arrows and hurling missiles onto the deck of the ship. Juno will summon an enormous arc of lightning and take out almost all of the wraith-touched, but it will put her out of commission. Livernon will grab her and protect her, leaving the rest of the fighting up to your party as the remaining wraiths begin to crawl over the railings of the ship.

You will face a Twisted Troll, Wraith Raiders, and Shadowcasters.

Whether you win or lose the battle, Juno will help in pushing back the wraith-touched; if you win, however, you get the sleep buffs like normal. As you approach Dracia, night will fall as the ship reaches land and your party will depart onto Dracia via levitation by Juno.

From here on is still a heavy work in progress
--Bluebird42 (talk) 8:46, 26 April 2023 (CDT)

Dracia


Dracia Keep is easily four times the size of Castle Hawkstone back home, sprawling across the southern tip of its vast island. Its walls are towering but no longer solid, crumbling in a dozen places almost down to the foundations. Ice clings to the stone, giving it a brilliant luster even as it slowly erodes the castle's protection year by year. A single, massive tower rises far above the walls, reaching well into the clouds above; how anyone is supposed to climb all the way up there without their heart bursting, you haven't the slightest idea, but that tower alone seems to have survived the passage of years unscathed. Even the inner keep, just visible over the curtain walls, seems well worse for wear, half collapsed under its own ill-kept weight.


The Courtyard


From here on, it is possible to trigger random encounters with groups of Imps, consisting of 3 Imps and 2 randomly drawn from:Imp Shankers, Imp Warlocks, and either type of Demon Smugglers. All of these imps are Alissa's offspring.

On the southeastern side of the Courtyard, by the Docks, is Grungendyr. He is the spirit of the massive boar that killed Ryn's father. Legend tells that it feasted on the flesh of the Wraith-touched and grew to the size of a draft horse due to the corruption. With Kasyrra's help, Alissa took the great boar's skull and used it as a totem to summon and bind the spirit. From here, you will be able to:

  • Attack
  • Leave

Since he is a Ghost & Beast, he is vulnerable to magic/elemental damage, especially Holy and Blight damage. Ryn starts the fight with 3 turns of Terrified.

Once the boar has been defeated, the option to take the totem with you will appear:

  • Take Totem: You'll be taking this spirit-bound skull with you. Ryn is very obviously not going to be thrilled by this choice. (Ryn -5 Confidence)

Doing this grants you the power Summon Grungendyr. While he is summoned, Ryn is terrified.

Cloudreach Tower


The Cloudreach Tower rests in the center of the Courtyard and has 3 floors, each one with unique events. The tower is optional and, as such, it is possible to miss all of the loot and items that come from this section.

First Floor

On the first floor, you will encounter a group of Corrupted Guards made up of two Corrupted Elves and one of each type of Demon Smuggler. You will have the option to:

  • Ambush: Slip into the shadows and strike when the corrupted elves least expect it. (AGI check, succeeds with 66%)
    • Check Succeeded: Combat starts with the party having First Strike and all the elves gaining 3 rounds of Staggered and Terrified
    • Check Failed: No bonus
  • Rush Them: You've got no patience for subterfuge. Charge the enemy.
  • Pulse Runes: You could use your magic to overcharge the runes in the walls, potentially causing a wild magic surge in the central chamber. Gods know what it'll do, but it'll be something! (requires the PC be a mage)

Once the elves have been defeated, Ryn is able to just barely recognize them. They they were part of Alissa's personal guard that fled with their queen after the Winter City. You now have the option to choose what to do with them:

  • Capture: Tie them up. Demons or not, these women are still Etheryn's subjects. The Crown can figure out something to do with them later. (Ryn +5 Confidence)
  • Kill Them: Thus always to demons. (Ryn -10 Confidence)

Moving forward, you reach the lift and are now able to access the second and third floors.

Second Floor

On the second floor lies the Cloudreach Forge, where you find the Forge Golem. The large stone construct is chained and is responsible for crafting all of the weapons the demons have been using. Daliza will take a step off the lift and onto the second floor, immediately gaining the attention of the golem and starting a two-phase boss fight.

Once you've defeated the golem, Daliza will cut off the chains that are binding the golem and forcing it to madness. You will receive the Cloudforger weapon item for defeating it.

If you obtained the Shard of Ice and Circlet of Sunlight from the Specter of the Wyld event, you can have the golem reforge it into the Crown of Winter. Ryn already has a crown, her mother's, that she intended to wear. If you have had sex with Ryn, she will imply that you, as her consort, should wear it instead. You will have the following choices:

  • Give to Ryn: This will give Etheryn the Crown of Winter item along with a permanent stat boost. Are you sure you want to do this?
  • Keep Crown

On the tile past the golem lies the Cloudreach Workshop. A quick [Search] will find the Crest of Dracia, a shattered ring made of Njorhaalt Whitewood that Jarl Eldred var Dracia gave to his draconic bride. Daliza is extremely grateful for the opportunity to retrieve it, having thought it lost when Jarl Talraed fell.

Third Floor

On the third floor is a glowing blue crystal carved with clawmarked runes atop a writing desk. This is a Memory Crystal with Four Runes. After reading through them all, a new interaction with Daliza will be offered:

  • Debrief: Ask Daliza to walk you through the historical context of what you've just witnessed.

It will turn out that the Memory Crystal held memories of the events leading up to and including the first hours of the Godswar, where the first Wraith in recorded history made landfall on Dracia.

On the tile beyond that is a Healing Well that restores your party's health.

Dracia Keep


You stand at the outer doors of Dracia Keep, the inner sanctum of the castle and the seat of its ancient jarls. The keep is in clear disrepair, but not so much as to be indefensible like the outer castle: indeed, you have little doubt a garrison could hold out in there for quite a while even against Khor'minoan siege specialists.


Keep Entrance

At the entrance to the keep, you will face off against The Dragon Knight. If you did not arrest her before leaving for Dracia, it will be Gytha, accompanied by Demon's Shadow. If you did arrest her, it will be Melara instead. Losing will end in her raping you before segueing to the dungeon-wide Bad End. If you win, however, these options will be presented to you:

  • Fuck Her
    • Tease Fuck/69: Take her arousal to the extreme.
      • Thigh Fuck (requires cock)
        • Give It To Her
          • Hogtie: Make her your prisoner and take her to the Wayfort.
          • Leave: You don't have time to waste. Her fate is her own, and not yours to concern yourself with. So you just leave her behind and resume your way. Alissa awaits.
        • Deny Her
          • Hogtie: Make her your prisoner and take her to the Wayfort.
          • Leave: You don't have time to waste. Her fate is her own, and not yours to concern yourself with. So you just leave her behind and resume your way. Alissa awaits.
      • Facesitting (requires vagina)
        • Sixty-Nine
          • Hogtie: Make her your prisoner and take her to the Wayfort.
          • Leave: You don't have time to waste. Her fate is her own, and not yours to concern yourself with. So you just leave her behind and resume your way. Alissa awaits.
        • Keep Teasing
          • Hogtie: Make her your prisoner and take her to the Wayfort.
          • Leave: You don't have time to waste. Her fate is her own, and not yours to concern yourself with. So you just leave her behind and resume your way. Alissa awaits.
  • Knock Her Out: Just knock the dragoon out and move on.
  • Hogtie: She needs to be arrested. Tie her up so she can be sent to the dungeons of the Wayfort when the expedition is finished. (requires Wayfort dungeon; Ryn +10 Confidence)
  • Execute: End the demon menace.
    • You: You'll do it.
    • Daliza: Allow the bailiff to execute her duties.
    • Ryn: Have Etheryn do it. She who wears the crown should swing the sword. (Ryn +5 confidence)

Once the Dragon Knight has been taken care of, the party is free to enter the Keep.

From here on is still a heavy work in progress
--Bluebird42 (talk) 8:46, 26 April 2023 (CDT)
The Dragonbarrow



Imprisonable Enemies

Enemies that can be arrested and thrown in the Wayfort Dungeon are listed below.

Notable Loot and Rewards