Difference between revisions of "Harboring a Fugitive"
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− | + | In '''CentaurVillage''' Ahmri gives the Champion intel about the layout of the village. Tucked into a ravine, the village is arranged in a circle, with the common living spaces in the center. She and her father live on the north side. She tells the Champion there's a path through the mountains that the foragers use, but because it's narrow and the footing is uneven, the centaurs would never initiate combat there: they can use it to enter the village unnoticed. Importantly, she adds that Kasyrra did something to her father to turn him into a tentacled beast, but she's certain it's still him on the inside. | |
====Camp Sex==== | ====Camp Sex==== |
Revision as of 17:28, 20 November 2024
Harboring a Fugitive | |
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Creators | Gardeford |
Contributors | SKoW Wsan |
Other Name | CentaurQuest |
Quest Details | |
Quest Type | Side Quest |
Requirements | Has encountered at least 3 Centaur Packs |
Quest Giver(s) | Ahmri |
Level Range | 1+ |
Location(s) | Harvest Valley Marefolk Village Centaur Village |
Conditions and Outcomes | |
Can Fail? | No |
Has Combat? | Yes |
Is Timed? | No |
Multiple Outcomes? | Yes |
Completion Result | Access to the Centaur Village Unlocks the western drawbridge |
Other Information | |
Version Added | 0.1.17until Marefolk Village |
Changelog | 0.3.5Centaur Village dungeon |
Note: This page is currently being updated and may contain outdated or missing information. -teawolf (talk) 23:31, 18 November 2024 (UTC) |
“ | I won't leave the valley. If you heard my name, then you probably also heard that I'm the chief's daughter. Chief Taldahs's only daughter, to be precise. I'm not going to run away until I find a way to fix my tribe.
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” |
—Ahmri, First Encounter |
After exploring in Harvest Valley and repeatedly encountering the marauding Centaur Packs, the Champion meets Ahmri, the daughter of the chieftain of the Valley's Centaur tribe, on the run from a pair of centaurs. She has an ask for the Champion: help hide her from her corrupted tribe members, and then help her save her village from Kasyrra's corruption.
Harboring a Fugitive is a side quest, but its completion gates many of the other side quests in the game, particularly in Harvest Valley and in the Glacial Rift. It has two end states: the Champion can purify the Centaur Village, restoring Taldahs and many of the tribes' members, or they can take mastery of the corrupted village.
Quest States
State | Acquisition | Description |
---|---|---|
0 | Investigate the noise but lose to the Centaur Marauder pair. | You were unable to fend off the corrupt marauders harrying a centaur mare named Ahmri. Perhaps it would be a good idea to try again at full strength, as she might be able to tell you something about what's going on with the centaurs. |
1 | Rescue Ahmri, but build camp elsewhere. | You've rescued Ahmri, daughter of the centaur village's chief! She said she had somewhere to hide, but would rendezvous with you when you set up a camp in the valley. |
2 | Rescue Ahmri and move her into the Champion's camp. | Ahmri is staying in your camp in the Harvest Valley. She'll be able to make her way to new camps you set up, but it would be good to find out more about her situation. |
3 | Learn more about the Centaur Village from Ahmri. | You've talked with Ahmri about her village. If only you can find somewhere safer for her to stay while you make plans for the centaur village. |
4 | Ask Atani to harbor the centaur princess. | Chieftain Atani of the marefolk village has agreed to harbor Ahmri while you make plans to infiltrate her village. Only a matter of time now. |
5 | Return to Atani and begin rescue. | You've begun a covert assault on the centaur village. Make your way through the village to reach Taldahs and talk some sense into him. |
6 |
Free Taldahs from Kasyrra's influence. Kill Taldahs in combat. |
You've successfully rescued the centaurs from the corruption's influence. Some still follow the cult and continue to serve their demonic masters, but their unrest in the valley has been eliminated. The centaurs have a ways to go before things get completely back to normal, but you'll be there to help them along the way. You killed Taldahs and liberated your new village, but Ahmri has been kidnapped by the fetish cult. Tollus is going to answer for this.This is as far as this quest progresses for now. |
Acquisition
The quest is obtained when the Champion encounters Ahmri, running from the centaur marauders for the first time. This scene can be encountered in all regions of the Harvest Valley.
Quick Summary
- 1. Encounter and rescue Ahmri, an encounter which can happen anywhere in Harvest Valley.
- 2. Build a camp on the same spot where they encountered Ahmri, or build one elsewhere.
- 3. In camp, choose CentaurVillage from Ahmri's Talk menu.
- 4. Travel to the Marefolk Village and find Atani in her tent on the southern road.
- 5. Accept Atani's request to save her mother by choosing Of Course or returning to her tent and choosing Yes.
- 6. Choose Centaurs from Atani's Talk menu, and then choose Help Princess.
- 7a. Choose CentaurRescue from Atani's menu, and then choose Rescue Time, entering the Centaur Village dungeon.
- 7b. Optional: to purify Taldahs through conversation only, talk to Ahmri about Stories and Childhood.
- 8. Defeat Tollus and Eubicha in combat.
- 9. Choose Wait No when faced with Genova, defeat her in combat, and do not fuck her.
- 10. Defeat the Behemoth in combat.
- 11a. Defeat Taldahs by freeing him and the tribe from Kasyrra's corruption through conversation battle, or;
- 11b. Skip or interrupt the conversation battle and kill Taldahs in combat, and take control of the corrupted village.
Characters Involved
Ahmri | Atani | Behemoth | Centaur Marauder | Eubicha |
Genova | Naiyana | Taldahs | Tollus |
Companion Interactions
Agnimitra | Arona | Atugia | Azyrran | Brint/Brienne |
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No unique interactions |
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Cait | Etheryn | Kiyoko | Quintillus | Viviane |
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Detailed Walkthrough
Throughout this walkthrough, Champion options that progress the quest are marked with a star (⭐).
Encountering Ahmri
While traveling in Harvest Valley, the sound of hooves just over a hill alerts the Champion of an approaching Centaur Pack, and gives them the following choices:
Option | Tooltip |
---|---|
Investigate ⭐ | Check out the commotion. Better to get the jump on a violent centaur than be caught unaware. |
Leave | Better get out of here before the centaurs hear or see you. |
The Champion and their party quietly creep up on a hill and spot three centaurs. Two male centaurs wielding large clubs attempt to convince a female centaur they call Ahmri to return home, however, Ahmri states that whatever the weird red woman did to her father is clearly affecting them as well. She promises that she'll find someone to fix them and she asks to be left alone. Realizing that the centaurs are toying with her, the Champion walks up to the centaurs, weapon readied.
The centaurs don't notice the Champion until they're practically standing between both parties. One of the marauders tries to convince the Champion to put their weapon away so they can take their princess home, however, his less-diplomatic partner adds that they'll get to fuck her every night along the way. With their plan revealed, the two prepare for a fight, and the Champion is in a fight against two weakened Centaur Marauders.
The less-diplomatic centaur starts seizing: his skin bulges from the inside, and he roars mindlessly as slippery tentacles sprout from his body. The un-transformed centaur swears and runs off, leaving the Champion with his monstrous companion, who advances on a fear-stricken Ahmri.
The Champion rushes in, grabbing a short blade from Ahmri and striking the monster's heart; however, the transformed centaur bats it away with one arm and moves to smash them with his club. This distraction allows Brint, Atugia, Cait, or the Champion (if none of the listed companions are in the party) to strike down the monster.
After the monster's death, Ahmri points her bow at the Champion, and asks how she can know they aren't another one of the "red bitch's pawns." When the Champion convinces her, she sinks to the ground in exhaustion, and states that she doesn't think she can run much further and, although she brought enough food to last her a while, she needs to rest. The Champion checks Ahmri's supplies and finds nothing but sweets, which they tell the tired centauress wouldn't last for a week before spoiling.
After helping Ahmri sort her food, she's left with dried fruit and a handful of jerky, which is maybe enough for two good meals. The Champion tells her they can find her shelter at Hawkethorne until they find some way to fix whatever is going on in the valley. The friendly gesture perks Ahmri up, but she refuses to leave: as the only daughter of Chief Taldahs, she will not run away until she can fix her tribe. Respecting this decision, the Champion teaches Ahmri how to forage for eggs and make a fire, and invites her to stay in any of the camps they set up in the valley.
The following options become available:
Option | Tooltip |
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Build Camp | You could build a camp right here! This spot seems safe enough. |
Elsewhere | You'd prefer to use a different camp in the valley. |
Option | Tooltip |
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Enter Camp | Make Ahmri feel at home in your camp. |
As the centaurs are about to take advantage of the Champion, the collected one notices that Ahmri's disappeared and berates his companion for not keeping an eye on her. The two rush off to find Ahmri.
Defeat or fleeing does not lock this encounter; the Champion can encounter it again at anytime until they rescue Ahmri from the marauding centaurs.
The next time the Champion chooses to investigate the noise, the more collected centaur recognizes them and asks if they don't know when to give up, and the pair of marauders prepare once again for a fight.
Leaving does not lock this encounter; the Champion can encounter it again at anytime until they rescue Ahmri from the marauding centaurs.
The Champion must Investigate the centaur pack, defeat them, and build a camp in Harvest Valley to progress past this stage of the quest.
Ahmri at Camp
Once the Champion has set up a new camp or visits one of their camps in Harvest Valley, a tired Ahmri collapses on a sleeping mat as her exhaustion finally catches up with her. In subsequent camp visits, Ahmri will be arranging her summer dresses while humming a soft tune.
Ahmri will be present at any camp the Champion sets up in Harvest Valley until they talk to Atani in the Marefolk Village.
To progress the quest, the Champion must talk to Ahmri in the camp. The first time the Champion speaks to Ahmri, she will thank them for being a hero, and, in a roundabout manner, offer sex in reward for her rescue. With that, the Champion has the following options:
Option | Tooltip | Result |
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Accept | Accept the poor girl's offer, for the gods' sake. |
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Decline | You don't need that kind of reward right now. |
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After the Champion responds to Ahmri's offer, they have the following options when visiting her in camp. (Note that declining Ahmri's initial offer does not lock the Champion out of sex with her.) To progress the quest, the Champion must choose Talk, which is marked with a star in the table below:
Option | Tooltip |
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Appearance | Get a better look at the fugitive centaur. |
Talk ⭐ | Ask Ahmri some questions. |
Cuddle | Find Ahmri for some restful cuddles. It's not dark yet, the day is still young! |
Sex | Maybe Ahmri would be up for some lewd fun. |
Talk
When the Champion chooses to Talk to Ahmri, they have the options below. To progress the quest, they must choose CentaurVillage, marked with a star in the table below.
Option | Tooltip |
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HarvestValley | Ahmri's lived here her entire life, she's got to know some interesting things about the valley. |
CentaurVillage ⭐ | Ask Ahmri about her home. She's got to know something that can help you try to take it back. Even if she doesn't, talking about what happened could help her feel better. |
Books | From what you've heard centaur tradition is mostly based in oral histories. How is it that Ahmri seems to know of foreign stories and commonly written tales? |
In CentaurVillage Ahmri gives the Champion intel about the layout of the village. Tucked into a ravine, the village is arranged in a circle, with the common living spaces in the center. She and her father live on the north side. She tells the Champion there's a path through the mountains that the foragers use, but because it's narrow and the footing is uneven, the centaurs would never initiate combat there: they can use it to enter the village unnoticed. Importantly, she adds that Kasyrra did something to her father to turn him into a tentacled beast, but she's certain it's still him on the inside.
Camp Sex
See Ahmri for sex options.
Atani and the Marefolk Village
TODO
Centaur Rescue
TODO
Lustrider Tollus
TODO
The Unitaur
TODO
The Behemoth
TODO
Taldahs
TODO
Aftermath
TODO
Purified Village
TODO
Corrupted Village
TODO
Combat
Required? | Fight Name | Enemies | Victory Condition | Victory Result | Defeat Result | Loot |
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Yes | Centaur Marauders |
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Defeat both Centaur Marauders |
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Must repeat the encounter to begin the quest |
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Yes | Lustrider Tollus | TBA |
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Undercarriage Slave (bad end) |
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Yes | The Unitaur | TBA |
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Mind Controlled (bad end) |
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Yes | The Behemoth | Defeat the Behemoth |
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Behemoth Cock Sleeve (bad end) |
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TBA | Taldahs | Defeat Taldahs |
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Eternity of Tentacles (bad end) |
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Result
TODO
Bad Ends
Undercarriage Slave
If the Champion loses to Tollus and Eubicha, they wake strapped underneath the centaur, with a large cock pressing into them; pleasuring the centauress becomes their sole goal. See Undercarriage Slave Bad End for details.
Mind Controlled
If the Champion loses to Genova, or chooses to fuck her at any point during the quest, they become a part of her mind-controlled harem. See Mind Controlled Bad End for details.
Behemoth Cock Sleeve
If the Champion loses to the Behemoth, they present themselves to him, and are carried away on his cock. See Behemoth Cock Sleeve Bad End for details.
Eternity of Tentacles
If the Champion loses to Taldahs at any point during the quest, they are enveloped and penetrated by the tentacles covering Taldahs until they lose the will to resist. See Eternity of Tentacles Bad End for details.