Harboring a Fugitive

From Corruption of Champions II
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Harboring a Fugitive
Creators Gardeford
Contributors SKoW
Wsan
Other Name CentaurQuest
Quest Details
Quest Type Side Quest
Requirements Has encountered at least 3 Centaur Packs
Quest Giver(s) Ahmri
Level Range 1+
Location(s) Harvest Valley
Marefolk Village
Centaur Village
Conditions and Outcomes
Can Fail? No
Has Combat? Yes
Is Timed? No
Multiple Outcomes? Yes
Completion Result Access to the Centaur Village
Unlocks the western drawbridge
Other Information
Version Added 0.1.17until Marefolk Village
Changelog 0.3.5Centaur Village dungeon
Cait-Gat0w-ChibiCard-Note.png Note:

This page is currently being updated and may contain outdated or missing information.

-teawolf (talk) 21:27, 12 November 2024 (UTC)


I won't leave the valley. If you heard my name, then you probably also heard that I'm the chief's daughter. Chief Taldahs's only daughter, to be precise. I'm not going to run away until I find a way to fix my tribe.

Ahmri, First Encounter


After exploring in Harvest Valley and repeatedly encountering the marauding Centaur Packs, the Champion meets Ahmri, the daughter of the chieftain of the Valley's Centaur tribe, on the run from a pair of centaurs. She has an ask for the Champion: help hide her from her corrupted tribe members, and then help her save her village from Kasyrra's corruption.

Harboring a Fugitive is a side quest, but its completion gates many of the other side quests in the game, particularly in Harvest Valley and in the Glacial Rift. It has two end states: the Champion can purify the Centaur Village, restoring Taldahs and many of the tribes' members, or they can take mastery of the corrupted village.

Quest States

State Acquisition Description
0 Investigate the noise but lose to the Centaur Marauder pair. You were unable to fend off the corrupt marauders harrying a centaur mare named Ahmri. Perhaps it would be a good idea to try again at full strength, as she might be able to tell you something about what's going on with the centaurs.
1 Rescue Ahmri, but build camp elsewhere. You've rescued Ahmri, daughter of the centaur village's chief! She said she had somewhere to hide, but would rendezvous with you when you set up a camp in the valley.
2 Rescue Ahmri and move her into the Champion's camp. Ahmri is staying in your camp in the Harvest Valley. She'll be able to make her way to new camps you set up, but it would be good to find out more about her situation.
3 Learn more about the Centaur Village from Ahmri. You've talked with Ahmri about her village. If only you can find somewhere safer for her to stay while you make plans for the centaur village.
4 Ask Atani to harbor the centaur princess. Chieftain Atani of the marefolk village has agreed to harbor Ahmri while you make plans to infiltrate her village. Only a matter of time now.
5 Return to Atani and begin rescue. You've begun a covert assault on the centaur village. Make your way through the village to reach Taldahs and talk some sense into him.
6

Free Taldahs from Kasyrra's influence.

Kill Taldahs in combat.

You've successfully rescued the centaurs from the corruption's influence. Some still follow the cult and continue to serve their demonic masters, but their unrest in the valley has been eliminated. The centaurs have a ways to go before things get completely back to normal, but you'll be there to help them along the way.

You killed Taldahs and liberated your new village, but Ahmri has been kidnapped by the fetish cult. Tollus is going to answer for this.This is as far as this quest progresses for now.

Acquisition

The quest is obtained when the Champion encounters Ahmri, running from the centaur marauders for the first time. This scene can be encountered in all regions of the Harvest Valley.

Quick Summary

  • 1. Encounter and rescue Ahmri, an encounter which can happen anywhere in Harvest Valley.
  • 2. Build a camp on the same spot where they encountered Ahmri, or build one elsewhere.
  • 3. In camp, choose CentaurVillage from Ahmri's Talk menu.
  • 4. Travel to the Marefolk Village and find Atani in her tent on the southern road.
  • 5. Accept Atani's request to save her mother by choosing Of Course or returning to her tent and choosing Yes.
  • 6. Choose Centaurs from Atani's Talk menu, and then choose Help Princess.
  • 7a. Choose CentaurRescue from Atani's menu, and then choose Rescue Time, entering the Centaur Village dungeon.
  • 7b. Optional: to purify Taldahs through conversation only, talk to Ahmri about Stories and Childhood.
  • 8. Defeat Tollus and Eubicha in combat.
  • 9. Choose Wait No when faced with Genova, defeat her in combat, and do not fuck her.
  • 10. Defeat the Behemoth in combat.
  • 11a. Defeat Taldahs by freeing him and the tribe from Kasyrra's corruption through conversation battle, or;
  • 11b. Skip or interrupt the conversation battle and kill Taldahs in combat, and take control of the corrupted village.

Characters Involved

Ahmri Atani Behemoth Centaur Marauder Eubicha
Ahmri Atani Behemoth Centaur Marauder Eubicha
Genova Naiyana Taldahs Tollus
Genova Naiyana Taldahs Tollus

Companion Interactions


Companions
Agnimitra Arona Atugia Azyrran Brint/Brienne
Agnimitra-WikiHeadshot.png Arona-WikiHeadshot.png Atugia-WikiHeadshot.png Azyrran-WikiHeadshot.png BoB-WikiHeadshot.png
No unique interactions
  • Moderate scene & dialogue variation
  • Minor scene & dialogue variation
  • Minor scene & dialogue variation

  • Moderate scene & dialogue variation

  • Minor scene & dialogue variation

Cait Etheryn Kiyoko Quintillus Viviane
Cait-WikiHeadshot.png Etheryn-WikiHeadshot.png Kiyoko-WikiHeadshot.png Quintillus-WikiHeadshot.png Viviane-WikiHeadshot.png
  • Moderate scene & dialogue variation
  • Unlocks Behemoth scene
  • Minor scene & dialogue variation
  • Minor scene & dialogue variation
  • Minor scene & dialogue variation
  • Minor scene & dialogue variation

Detailed Walkthrough

Encountering Ahmri


While traveling in Harvest Valley, the sound of hooves just over a hill alerts the Champion of an approaching Centaur Pack, and gives them the following choices:

Option Tooltip
Investigate Check out the commotion. Better to get the jump on a violent centaur than be caught unaware.
Leave Better get out of here before the centaurs hear or see you.

The Champion and their party quietly creep up on a hill and spot three centaurs. Two male centaurs wielding large clubs attempt to convince a female centaur they call Ahmri to return home, however, Ahmri states that whatever the weird red woman did to her father is clearly affecting them as well. She promises that she'll find someone to fix them and she asks to be left alone. Realizing that the centaurs are simply toying with her, the Champion walks up to the centaurs, weapons readied.

The centaurs don't notice the Champion until they're practically standing between both parties. One of the marauders tries to convince the Champion to put their weapons away so they may take their princess home, however, his less-diplomatic partner adds that they'll get to fuck the virgin every night along the way. With their plan revealed, the two prepare for a fight, and the Champion is in a fight against two weakened Centaur Marauders.

The less-diplomatic centaur starts seizing: his skin bulges from the inside, and he roars mindlessly as slippery tentacles sprout from his body. The un-transformed centaur swears and runs off, leaving the Champion with his monstrous companion, who advances on a fear-stricken Ahmri.

The Champion rushes in, grabbing a short blade from Ahmri and striking towards the monster's heart; however, the transformed centaur bats it away with one arm and moves to smash them with his club. This distraction allows Brint, Atugia, Cait, or the Champion (if none of the listed companions are in the party) to strike down the monster.

After the monster's death, Ahmri asks how she can know the Champion isn't another one of the "red bitch's pawns." When the Champion convinces her, she sinks to the ground in exhaustion, and states that she doesn't think she can run much further and, although she brought enough food to last her a while, she needs to rest. The Champion checks Ahmri's supplies and finds nothing but sweets, which they tell the tired centauress wouldn't last for a week before spoiling.

After helping Ahmri sort her food, she's left with dried fruit and a handful of jerky, which is maybe enough for two good meals. The Champion tells her they can find her shelter at Hawkethorne until they find some way to fix whatever is going on in the valley. The friendly gesture perks Ahmri up, but she refuses to leave: as the only daughter of Chief Taldahs, she will not run away until she can fix her tribe. Respecting this decision, the Champion teaches Ahmri how to forage for eggs and invites her to stay in any of the camps they set up in the valley.

The following options become available:

Option Tooltip
Build Camp You could build a camp right here! This spot seems safe enough.
Elsewhere You'd prefer to use a different camp in the valley.
Building a camp on the spot does not consume Camping Supplies, since the Champion uses the corrupted centaurs' gear, however, should they prefer a different spot in the valley, it will require Camping Supplies.

Option Tooltip
Enter Camp Make Ahmri feel at home in your camp.

As the centaurs are about to take advantage of the Champion, the collected one notices that Ahmri's disappeared and berates his companion for not keeping an eye on her. The two rush off to find Ahmri.

Defeat or fleeing does not lock this encounter; the Champion can encounter it again at anytime until they rescue Ahmri from the marauding centaurs.

The next time the Champion chooses to investigate the noise, the more collected centaur recognizes them and asks if they don't know when to give up, and the pair of marauders prepare once again for a fight.

Leaving does not lock this encounter; the Champion can encounter it again at anytime until they rescue Ahmri from the marauding centaurs.

Ahmri at Camp


Once a camp has been set up or when the Champion reaches one of their camps, a tired Ahmri collapses on a sleeping mat as her exhaustion finally catches up with her. Note that Ahmri will be present at any camp the Champion sets up in the valley. At the camp, Ahmri can be seen arranging her summer dresses while humming a soft tune.

To proceed with the quest, they must talk to Ahmri about CentaurVillage in which she will TODO

Atani and the Marefolk Village


TODO

Centaur Rescue


TODO

Lustrider Tollus


TODO

The Unitaur


TODO

The Behemoth


TODO

Taldahs


TODO

Aftermath


TODO

Purified Village


TODO

Corrupted Village


TODO

Combat

Required? Fight Name Enemies Victory Condition Victory Result Defeat Result Loot
Yes Centaur Marauders Defeat both Centaur Marauders Must repeat the encounter to begin the quest
  • 30 EC
  • 60 XP
Yes Lustrider Tollus TBA
  • Bondage Gear
  • Eubicha recruitable as a Follower post-quest
    • Eubicha provides extra Storage post-quest
Undercarriage Slave
(bad end)
  • TBA
Yes The Unitaur TBA
  • Genova sex options
Mind Controlled
(bad end)
  • TBA
Yes The Behemoth Defeat the Behemoth
  • TBA
Behemoth Cock Sleeve
(bad end)
  • TBA
TBA Taldahs Defeat Taldahs
  • TBA
Eternity of Tentacles
(bad end)
  • TBA

Result

TODO

Bad Ends

Undercarriage Slave


If the Champion loses to Tollus and Eubicha, they wake strapped underneath the centaur, with a large cock pressing into them; pleasuring the centauress becomes their sole goal. See Undercarriage Slave Bad End for details.

Mind Controlled


If the Champion loses to Genova, or chooses to fuck her at any point during the quest, they become a part of her mind-controlled harem. See Mind Controlled Bad End for details.

Behemoth Cock Sleeve


If the Champion loses to the Behemoth, they present themselves to him, and are carried away on his cock. See Behemoth Cock Sleeve Bad End for details.

Eternity of Tentacles


If the Champion loses to Taldahs at any point during the quest, they are enveloped and penetrated by the tentacles covering Taldahs until they lose the will to resist. See Eternity of Tentacles Bad End for details.