Winter Wolf
Winter Wolf | |
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GweyrQuest | |
Creator | The Observer |
Information | |
Quest Giver | Gweyr |
Requirements |
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Level Range | 5+ |
Quest Type | Side Quest |
Reward | Returning Gweyr to her family |
Location | Glacial Rift |
Timed? | No |
Can Fail? | No |
"The point of sending you to walk the ice is to kill you, [pc.name]; you're meant to keep on walking further and further north until the cold takes you. A way to kill you while maintaining the illusion of keeping one's hands clean. But as you can see, I didn't die. I wasn't about to let myself. I've hunted Tollus for all these years... and now he and his ilk wind up on my doorstep.
"You're right, [pc.name]. Those snares weren't meant for rabbits. They're meant for people. You can guess who."
Winter Wolf is a quest following your adventures in the Glacial Rift helping Gweyr thwart Master Tollus's ambitions, and then persuading the old wolf to return home to her family.
Quest States
State | Acquisition | Description |
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0 | Complete Gweyr's paralogue | Having heard Gweyr's tale on how she got herself banished from Hawkethorne, it's time to help her fulfill her vengeance against Tollus here in the rift. Talk to her again when you're ready to rumble. |
1 | Talk to Gweyr about Task | Now that you're ready to take action, Gweyr wants you to meet her in the rift by the northeastern edge of the permafrost where it borders the sea ice. Together, you'll attack their camp and sabotage their stockpile of gray goo — she'll let you decide what role you want to take in the attack when you're able to survey the situation for yourself.
If you want to create the diversion yourself, you should be prepared for an extended combat. If you would rather perform the sabotage, you should bring along items and companions that will help you destroy as many barrels as you can in the time Gweyr's able to buy you. |
2 | Complete the Cultist Stockpile | With the stockpile damaged, it's only a matter of time before the demon cult has to send for more corruptive goo from the source, wherever that might be. Head back to Gweyr at her cave when you're ready to pick up the trail. |
3 | Talk to Gweyr about Task | In the wake of your sabotage on the cultist outpost and the goo stockpile, Tollus' underlings have called for fresh supplies to be brought — not from afar, but from somewhere within the rift. Gweyr intends to trail the ship and see where the source is, as well as any other information she can get her hands on.
Since she does not intend to fight on this expedition, you should take that in mind and bring items and people with you who might make subterfuge easier on you. Once you've finished your preparations, rendezvous with Gweyr on the eastern side of the sea ice, close to where it meets the land. |
4 | Complete the Mage-Ship | Working together, Gweyr and you have pinned down the source of the goop barrels which are plaguing the Rift — a deep, dark abyssal trench far below the ocean's surface. The question, then, is how you're going to get down there in one piece.
Gweyr has an idea: Imora, a siorcanna shaman she knows, has the power to imprint tattoos that protect land-dwellers from the hazards of the icy ocean. She'd like you to check in with Imora and secure her cooperation in the matter so that you can head down and confront Tollus, whom you have discovered to have fled here from Harvest Valley and is mucking about in the depths right now, doing gods-knows-what. You can find Imora in the northwestern part of the rift, out over the sea ice. |
5 | Offer Imora Eggs | Instead of fucking her, you've agreed to supply Imora with three purple harpy eggs in exchange for the deep-sea tattoos you'll need to descend to the bottom of the ocean trench Tollus is hiding out in. You should be able to find purple eggs off harpies or in their abandoned nests all over the foothills... or if you're daring, lay some yourself. Regardless, Imora would like three of them for, uh, purposes, so hop to it. |
6 | Retrieve Eggs or offer Imora Fuck | Now that you've managed to secure Imora's cooperation, it's almost time for you to head down into the depths after Tollus. You should check in with Gweyr to let her know of the good news, and to wait for your next move. |
7 | Talk to Gweyr about Task | It's about time you went down into the depths and confronted Tollus, Leold, and any of his other henchmen whom he may have with him. It's going to be a difficult trip and you won't be able to turn back once you set off, so consider everything you've learned about the cult's operations in preparation for what lies ahead.
When you've made your preparations, return to Gweyr and ask her about the cult. |
8 | Talk to Gweyr about Task again | You've descended to the bottom of the ocean trench in your pursuit of Tollus and his cult, discovering that the trail ends at a sunken jotun castle far beneath the surface. The hunt, as they say, is on; it's your task here to get to the bottom of matters and wreck whatever scheme Tollus has cooking up.
Based on your actions in the previous leg of this quest, you've obtained the following knowledge which could be helpful:
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9 | Complete Abyssal Depths | Is... is it over? You've defeated Tollus and the lureling deep beneath the frozen ocean, and as far as you can tell, the grey goo polluting the rift should eventually come to a stop. Yet there's still the matter of Gweyr. After hunting Tollus for roughly two decades and having decided to pass on the torch to the younger generation, she feels like she's finished her purpose in life, and there's nothing left for her to do.
Maybe you should check in with her family. There may be only one person left in the world who may be able to convince her to come home, as opposed to accepting her end. |
10 | Talk to Garret about Gweyr without completing Shades of the Past | Sure, Garret might be the only person in the world who might be able and willing to give Gweyr meaning to her life at this point, but you don't think he's presentable to his mother as-is. Maybe digging further into the history of Garth's family will give his idiot son the impetus he needs in order to realize the epiphany he needs.
Return to Garret and try again when you think he's finally ready to accept the truth about his mother without doing something silly in the bargain. |
11 | Talk to Garret about Gweyr with Shades of the Past completed | After a tense standoff with his father, Garret's agreed to accompany you into the rift and convince his mother to come home. He's asked you to go ahead first while he deals with a couple of matters back in Hawkethorne, and meet him at the elevator in the Winter City. |
12 | Talk to Garret at the Winter City elevator | Looks like everything went well, with Garret managing to convince Gweyr that her family needed her, and to come home with him; it might've been a close thing considering his approach, but he did come through in the end.
All that's left is for you to head back to Hawkethorne and wait for mother and son to make their appearance, which should take two or three days since you left them; the town square should give you plenty of advance warning of their approach just in case something happens. |
13 (complete) |
Encounter Gweyr and Garret in Hawkethorne two days later | And that's the end of the tale, or at least where you're concerned. With Garth's family reunited at last, Gweyr can spend the rest of her life repairing her relationships with her kin and hopefully guiding her kids into a better place for the future. It's not going to be easy — it may even be more of a challenge than everything she or you have faced up to this point — but by the gods, is it worth doing. That, and you realize you never quite did discover what dark, deep-rooted fear of hers the lureling tried to use against her...
If you still have business with Gweyr, she'll be in the nursery, trying to build bridges with a daughter who resents her. Like what was said... not going to be easy. |
Writer Credit
Acquisition
Encounter Gweyr in the Glacial Rift and complete her paralogue adventure.
Characters
Glacial Rift
- Imora
- Leold
- The Lureling
- High Shaman Seastone
- Master Tollus
- Master Whisper
- Demon Cultists
Hawkethorne
Guest Companions
Progress
Cultist Stockpile
The first step to Gweyr's plan to take down Master Tollus's activity in the area is to destroy the stockpile of grey goop that the Demon Cultists are dumping around the Glacial Rift. When you're ready, she'll ask you to meet her at the site and advise you to prepare for one of two roles you can play in the mission. If you opt for Sabotage, you will need to bring companions and consumables suitable for destroying the stockpile in however long Gweyr can give you. Whereas for Distraction will require you to be equipped for a drawn out combat against the upgraded cultists you've encountered in the Rift. When you get to the marked spot on the map, you will be given the choice.
- Sabotage: You'll handle the barrels while Gweyr draws away the cultists. Presumably you brought people and items suited to the task like she told you to.
- Distraction: You'll draw the cultists' attention while Gweyr handles the sabotage. Presumably you're ready for a protracted battle.
Sabotage
If you choose Sabotage, Gweyr will leave to engage the enemy directly and draw their attention. The game asks if you brought appropriate consumables to help destroy the stockpile — Naptha, Leananstone, and Ley-crystal Grenade will count for the mission, or if you didn't bring any of them you'll need to select Nothing. If you choose the Ley-crystal Grenade, you'll skip straight to the resolution. Otherwise, there's a companion check — Brint, Brienne, Arona, Azyrran, Berwyn, and Kiyoko are all good choices, otherwise you'll need to select No One.
Once your selections are locked in, you perform the sabotage, with varying results depending on your choices. Gweyr regroups with you after the mission. Depending on how well you did, she was able to loot the camp in the chaos and shares the rewards with you.
Selections | Reward |
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Ley-crystal Grenade |
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A companion and an item |
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A companion or an item |
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No companion or item |
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Distraction
If you choose Distraction, you and your companions are responsible for launching an attack on the stockpile so Gweyr can destroy the barrels. You are faced with an endlessly respawning group of Demon Cultists, and how you perform depends on how many cultists you're able to defeat before being defeated. Once you drop to 0 health or resolve, you disengage from the cultists, with the how depending on how successful you were in bringing down enemies.
You rendezvous with Gweyr afterwards, where she comments on how well you did. If you were able to start a ruckus, she got into the enemy camp to loot some rewards.
Enemies Defeated | Reward |
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11+ |
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7-10 |
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3-6 |
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0-2 |
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