Difference between revisions of "Harboring a Fugitive"
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− | |message=<br>This page is currently being updated and may contain outdated or missing information.<br><br>-[[User:Teawolf|teawolf]] ([[User talk:Teawolf|talk]]) | + | |message=<br>This page is currently being updated and may contain outdated or missing information.<br><br>-[[User:Teawolf|teawolf]] ([[User talk:Teawolf|talk]]) 03:17, 22 November 2024 (UTC) |
}} | }} | ||
{{Quote | {{Quote | ||
|I won't leave the valley. If you heard my name, then you probably also heard that I'm the chief's daughter. Chief Taldahs's only daughter, to be precise. I'm not going to run away until I find a way to fix my tribe. | |I won't leave the valley. If you heard my name, then you probably also heard that I'm the chief's daughter. Chief Taldahs's only daughter, to be precise. I'm not going to run away until I find a way to fix my tribe. | ||
− | |[[Ahmri]] | + | |[[Ahmri]], First Encounter |
}} | }} | ||
---- | ---- | ||
After exploring in [[Harvest Valley]] and repeatedly encountering the marauding [[Centaur Pack|Centaur Packs]], the Champion meets [[Ahmri]], the daughter of the chieftain of the Valley's [[Centaurs|Centaur]] tribe, on the run from a pair of centaurs. She has an ask for the Champion: help hide her from her corrupted tribe members, and then help her save her village from [[Kasyrra]]'s corruption. | After exploring in [[Harvest Valley]] and repeatedly encountering the marauding [[Centaur Pack|Centaur Packs]], the Champion meets [[Ahmri]], the daughter of the chieftain of the Valley's [[Centaurs|Centaur]] tribe, on the run from a pair of centaurs. She has an ask for the Champion: help hide her from her corrupted tribe members, and then help her save her village from [[Kasyrra]]'s corruption. | ||
− | Harboring a Fugitive is a side quest, but its completion gates many of the other side quests in the game, particularly in Harvest Valley and in the [[Glacial Rift]]. It has two end states: the Champion can purify the Centaur Village, restoring Taldahs and many of the tribes' members, or they can take mastery of the corrupted village. | + | Harboring a Fugitive is a side quest, but its completion gates many of the other side quests in the game, particularly in Harvest Valley and in the [[Glacial Rift]]. It has two end states: the Champion can purify the Centaur Village, restoring Chieftain [[Taldahs]] and many of the tribes' members, or they can take mastery of the corrupted village. |
__TOC__ | __TOC__ | ||
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The quest is obtained when the Champion encounters [[Ahmri]], running from the centaur marauders for the first time. This scene can be encountered in all regions of the [[Harvest Valley]]. | The quest is obtained when the Champion encounters [[Ahmri]], running from the centaur marauders for the first time. This scene can be encountered in all regions of the [[Harvest Valley]]. | ||
− | ==Quick | + | ==Quick Summary== |
− | *1. | + | *1. Encounter and rescue Ahmri, an encounter which can happen anywhere in Harvest Valley. |
− | *2. Build | + | *2. Build a [[Camping|camp]] on the same spot where they encountered Ahmri, or build one elsewhere. |
− | *3. | + | *3. In camp, choose '''CentaurVillage''' from Ahmri's '''Talk''' menu. |
− | *4. Travel to the [[Marefolk Village]] and find [[Atani]] | + | *4. Travel to the [[Marefolk Village]] and find [[Atani]] in her tent on the southern road. |
− | *5. Accept Atani's request to save her mother | + | *5. Accept Atani's request to save her mother by choosing '''Of Course''' or returning to her tent and choosing '''Yes'''. |
− | *6. | + | *6. Choose '''Centaurs''' from Atani's '''Talk''' menu, and then choose '''Help Princess'''. |
− | * | + | *7a. Choose '''CentaurRescue''' from Atani's menu, and then choose '''Rescue Time''', entering the [[Centaur Village]] dungeon. |
− | *8. | + | *7b. Optional: to purify [[Taldahs]] through conversation only, talk to Ahmri about '''Stories''' and '''Childhood'''. |
+ | *8. Defeat [[Tollus]] and [[Eubicha]] in combat. | ||
+ | *9. Choose '''Wait No''' when faced with [[Genova]], defeat her in combat, and do not fuck her. | ||
+ | *10. Defeat the [[Behemoth]] in combat. | ||
+ | *11a. Defeat [[Taldahs]] by freeing him and the tribe from Kasyrra's corruption through conversation battle, or; | ||
+ | *11b. Skip or interrupt the conversation battle and kill Taldahs in combat, and take control of the corrupted village. | ||
==Characters Involved== | ==Characters Involved== | ||
Line 141: | Line 146: | ||
==Detailed Walkthrough== | ==Detailed Walkthrough== | ||
+ | Throughout this walkthrough, Champion options that progress the quest are marked with a star (⭐). | ||
+ | |||
===Encountering Ahmri=== | ===Encountering Ahmri=== | ||
---- | ---- | ||
− | While | + | While traveling in [[Harvest Valley]], the sound of hooves just over a hill alerts the Champion of an approaching [[Centaur Pack]], and gives them the following choices: |
− | + | ||
− | + | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | |
+ | |- | ||
+ | !|Option ||width="450px"|Tooltip | ||
+ | |- | ||
+ | |'''Investigate''' ⭐ ||''Check out the commotion. Better to get the jump on a violent centaur than be caught unaware. | ||
+ | |- | ||
+ | |'''Leave''' ||''Better get out of here before the centaurs hear or see you. | ||
+ | |} | ||
+ | |||
+ | <tabber> | ||
+ | Investigate= | ||
+ | The Champion and their party quietly creep up on a hill and spot three centaurs. Two male centaurs wielding large clubs attempt to convince a female centaur they call [[Ahmri]] to return home, however, Ahmri states that whatever the [[Kasyrra|weird red woman]] did to her father is clearly affecting them as well. She promises that she'll find someone to fix them and she asks to be left alone. Realizing that the centaurs are toying with her, the Champion walks up to the centaurs, weapon readied.<p> | ||
+ | |||
+ | The centaurs don't notice the Champion until they're practically standing between both parties. One of the marauders tries to convince the Champion to put their weapon away so they can take their princess home, however, his less-diplomatic partner adds that they'll get to fuck her every night along the way. With their plan revealed, the two prepare for a fight, and the Champion is in a fight against two weakened [[Centaur Marauder]]s. | ||
+ | |||
+ | {{#tag:tabber| | ||
+ | Victory ⭐= | ||
+ | The less-diplomatic centaur starts seizing: his skin bulges from the inside, and he roars mindlessly as slippery tentacles sprout from his body. The un-transformed centaur swears and runs off, leaving the Champion with his monstrous companion, who advances on a fear-stricken Ahmri.<p> | ||
+ | |||
+ | The Champion rushes in, grabbing a short blade from Ahmri and striking the monster's heart; however, the transformed centaur bats it away with one arm and moves to smash them with his club. This distraction allows [[Brint]], [[Atugia]], [[Cait]], or the Champion (if none of the listed companions are in the party) to strike down the monster.<p> | ||
− | + | After the monster's death, Ahmri points her bow at the Champion, and asks how she can know they aren't another one of the "red bitch's pawns." When the Champion convinces her, she sinks to the ground in exhaustion, and states that she doesn't think she can run much further and, although she brought enough food to last her a while, she needs to rest. The Champion checks Ahmri's supplies and finds nothing but sweets, which they tell the tired centauress wouldn't last for a week before spoiling.<p> | |
− | + | After helping Ahmri sort her food, she's left with dried fruit and a handful of jerky, which is maybe enough for two good meals. The Champion tells her they can find her shelter at [[Hawkethorne]] until they find some way to fix whatever is going on in the valley. The friendly gesture perks Ahmri up, but she refuses to leave: as the only daughter of [[Taldahs|Chief Taldahs]], she will not run away until she can fix her tribe. Respecting this decision, the Champion teaches Ahmri how to forage for eggs and make a fire, and invites her to stay in any of the camps they set up in the valley.<p> | |
− | The | + | The following options become available:<p> |
− | + | {{#tag:tabber| | |
+ | On tile with no camp= | ||
+ | {{{!}}class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | {{!}}- | ||
+ | !{{!}}Option {{!}}{{!}}width="400px"{{!}}Tooltip | ||
+ | {{!}}- | ||
+ | {{!}}'''Build Camp''' {{!}}{{!}}''You could build a camp right here! This spot seems safe enough. | ||
+ | {{!}}- | ||
+ | {{!}}'''Elsewhere''' {{!}}{{!}}''You'd prefer to use a different camp in the valley. | ||
+ | {{!}}} | ||
− | + | Building a camp on the spot does not consume [[Camping Supplies]], since the Champion uses the transformed centaur's gear, however, should they prefer a different spot in the valley, it will require Camping Supplies. | |
+ | {{!}}-{{!}} | ||
+ | On tile with a camp= | ||
+ | {{{!}}class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | {{!}}- | ||
+ | !{{!}}Option {{!}}{{!}}width="400px"{{!}}Tooltip | ||
+ | {{!}}- | ||
+ | {{!}}'''Enter Camp''' {{!}}{{!}}''Make Ahmri feel at home in your camp. | ||
+ | {{!}}} | ||
+ | }} | ||
+ | {{!}}-{{!}} | ||
+ | Defeat or Flee= | ||
+ | As the centaurs are about to take advantage of the Champion, the collected one notices that Ahmri's disappeared and berates his companion for not keeping an eye on her. The two rush off to find Ahmri.<p> | ||
− | + | Defeat or fleeing '''does not''' lock this encounter; the Champion can encounter it again at anytime until they rescue [[Ahmri]] from the marauding centaurs.<p> | |
− | + | The next time the Champion chooses to investigate the noise, the more collected centaur recognizes them and asks if they don't know when to give up, and the pair of marauders prepare once again for a fight.<p> | |
− | + | }} | |
− | + | |-| | |
− | + | Leave= | |
− | + | Leaving '''does not''' lock this encounter; the Champion can encounter it again at anytime until they rescue [[Ahmri]] from the marauding centaurs. | |
− | + | </tabber> | |
− | + | The Champion must '''Investigate''' the centaur pack, defeat them, and build a camp in Harvest Valley to progress past this stage of the quest. | |
===Ahmri at Camp=== | ===Ahmri at Camp=== | ||
---- | ---- | ||
− | Once | + | Once the Champion has set up a new camp or visits one of their camps in Harvest Valley, a tired Ahmri collapses on a sleeping mat as her exhaustion finally catches up with her. In subsequent camp visits, Ahmri will be arranging her summer dresses while humming a soft tune. |
+ | |||
+ | Ahmri will be present at any camp the Champion sets up in Harvest Valley until they talk to [[Atani]] in the [[Marefolk Village]]. | ||
+ | |||
+ | To progress the quest, the Champion must talk to Ahmri in the camp. The first time the Champion speaks to Ahmri, she will thank them for being a hero, and, in a roundabout manner, offer sex in reward for her rescue. With that, the Champion has the following options: | ||
+ | |||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Option ||width="450px"|Tooltip ||Result | ||
+ | |- | ||
+ | |'''Accept''' ||''Accept the poor girl's offer, for the gods' sake. ||align="left"| | ||
+ | *If has [[Cock]], '''Titjob''' proceeds | ||
+ | *If does not, '''CuddleBate''' proceeds | ||
+ | |- | ||
+ | |'''Decline''' ||''You don't need that kind of reward right now. ||align="left"| | ||
+ | *No sex | ||
+ | |} | ||
− | To | + | After the Champion responds to Ahmri's offer, they have the following options when visiting her in camp. (Note that declining Ahmri's initial offer does '''not''' lock the Champion out of sex with her.) To progress the quest, the Champion must choose '''Talk''', which is marked with a star in the table below: |
+ | |||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Option ||width="450px"|Tooltip | ||
+ | |- | ||
+ | |'''Appearance''' ||''Get a better look at the fugitive centaur. | ||
+ | |- | ||
+ | |'''Talk''' ⭐ ||''Ask Ahmri some questions. | ||
+ | |- | ||
+ | |'''Cuddle''' | ||
+ | |<tabber> | ||
+ | Night= | ||
+ | ''Find Ahmri for some restful cuddles. | ||
+ | |-| | ||
+ | Day= | ||
+ | ''It's not dark yet, the day is still young! | ||
+ | </tabber> | ||
+ | |- | ||
+ | |'''Sex''' ||''Maybe Ahmri would be up for some lewd fun. | ||
+ | |} | ||
+ | |||
+ | ====Talk==== | ||
+ | ---- | ||
+ | When the Champion chooses to '''Talk''' to Ahmri, they have the options below. To progress the quest, they must choose '''CentaurVillage''' (marked with a star in the table below). | ||
+ | |||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Option ||width="450px"|Tooltip | ||
+ | |- | ||
+ | |'''HarvestValley''' ||''Ahmri's lived here her entire life, she's got to know some interesting things about the valley. | ||
+ | |- | ||
+ | |'''CentaurVillage''' ⭐ ||''Ask Ahmri about her home. She's got to know something that can help you try to take it back. Even if she doesn't, talking about what happened could help her feel better. | ||
+ | |- | ||
+ | |'''Books''' ||''From what you've heard centaur tradition is mostly based in oral histories. How is it that Ahmri seems to know of foreign stories and commonly written tales? | ||
+ | |} | ||
+ | |||
+ | In '''CentaurVillage''' Ahmri gives the Champion intel about the layout of the village. Tucked into a ravine, the village is arranged in a circle, with the common living spaces in the center. She and her father live on the north side. She tells the Champion there's a path through the mountains that the foragers use, but because it's narrow and the footing is uneven, the centaurs would never initiate combat there: they can use it to enter the village unnoticed. Importantly, she adds that Kasyrra did something to her father to turn him into a tentacled beast, but she's certain it's still him on the inside. | ||
+ | |||
+ | ''See <b>[[Ahmri#Talk|Ahmri]]</b> for further '''Talk''' details. | ||
+ | |||
+ | ====Cuddle and Camp Sex==== | ||
+ | ---- | ||
+ | ''See <b>[[Ahmri]]</b> for further details. | ||
===Atani and the Marefolk Village=== | ===Atani and the Marefolk Village=== | ||
+ | ---- | ||
+ | To progress the quest, the Champion must enlist the help of Chieftain [[Atani]] in the [[Marefolk Village]], located on the southeastern edge of Harvest Valley. Atani can be found on the western-most tile of the southern road of the village. | ||
+ | |||
+ | <tabber> | ||
+ | First Encounter= | ||
+ | If the Champion has not met Atani before, they'll discover a pheromone-laden, cuddle-able, and very sad mare in her tent, who will explain that her mother, the former [[Naiyana|Chieftain Asani Naiyana]], was kidnapped by the corrupt centaurs. Atani has taken on the position of acting chieftain in her stead, but Naiyana was like a mother to the whole tribe, and everyone misses her terribly. She asks the Champion for their help in rescuing her. With that, the Champion has the following options:<p> | ||
+ | |||
+ | {{{!}}class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | {{!}}- | ||
+ | !{{!}}Option {{!}}{{!}}width="400px"{{!}}Tooltip {{!}}{{!}} Result | ||
+ | {{!}}- | ||
+ | {{!}}'''Of Course''' ⭐ {{!}}{{!}}''As if you could leave this poor daughter to her fate. {{!}}{{!}}align="left"{{!}} | ||
+ | *Unlocks Atani's interactions | ||
+ | {{!}}- | ||
+ | {{!}}'''Refuse''' {{!}}{{!}}''There are plenty of dangers in the world; you can’t handle this one too. {{!}}{{!}}align="left"{{!}} | ||
+ | *Kicks Champion out of Atani's tent | ||
+ | *Increases Corruption by 1 | ||
+ | {{!}}} | ||
+ | |-| | ||
+ | Refused to Rescue Naiyana= | ||
+ | If the Champion has refused to rescue Naiyana, they must return to Atani's tent and agree to do so in order to progress the quest. When they arrive at Atani's tent, they will receive the following options:<p> | ||
+ | |||
+ | {{{!}}class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | {{!}}- | ||
+ | !{{!}}Option {{!}}{{!}}width="400px"{{!}}Tooltip {{!}}{{!}} Result | ||
+ | {{!}}- | ||
+ | {{!}}'''Yes''' ⭐ {{!}}{{!}}''Okay, maybe you feel a bit bad. {{!}}{{!}}align="left"{{!}} | ||
+ | *Unlocks Atani's interactions | ||
+ | {{!}}- | ||
+ | {{!}}'''No''' {{!}}{{!}}''This still? Fuck that. {{!}}{{!}}align="left"{{!}} | ||
+ | *Increases Corruption by 1, until 60 | ||
+ | {{!}}} | ||
+ | </tabber> | ||
+ | |||
+ | ====Subsequent Encounters==== | ||
+ | ---- | ||
+ | Once Ahmri is safely in one of the Champion's camps in Harvest Valley, '''and''' the Champion has unlocked interactions with Atani by agreeing to help rescue her mother, Atani's tile in the Marefolk Village will be marked with a '''!''', and present the following options: | ||
+ | |||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !colspan="2"|Option ||Requirement ||width="450px"|Tooltip | ||
+ | |- | ||
+ | |colspan="2"|'''Appearance''' || - ||''You can’t get tired of drinking her in. | ||
+ | |- | ||
+ | |colspan="2"|'''Centaurs''' ⭐ || - ||''So what’s the deal with these jerks? | ||
+ | |- | ||
+ | |↳ ||'''Help Princess''' ⭐ ||align="left"| | ||
+ | *Have Ahmri in camp | ||
+ | |''Speaking of princesses... | ||
+ | |- | ||
+ | |colspan="2"|'''Her Mother''' || - ||''Ask about her mother. | ||
+ | |- | ||
+ | |colspan="2"|'''Herself''' || - ||''How’s she holding up? | ||
+ | |- | ||
+ | |colspan="2"|'''Private Time''' ||align="left"| | ||
+ | *A [[Atani#Score|relationship score]] of 36+ | ||
+ | |''Maybe she’d be interested in some comfy company? | ||
+ | |} | ||
+ | |||
+ | =====Centaurs===== | ||
+ | ---- | ||
+ | Atani explains that the two species have much in common, including powerful pheromones and large dicks, but that these commonalities--and common concerns--make her feel the corrupted tribe to be traitors. | ||
+ | |||
+ | Nevertheless, she can't hate them; she considers that they might be so corruptible due to the way they've developed in order to live alongside the marefolk. The corrupted centaurs, however, now have such powerful pheromones that only the strongest marefolk warriors can stand against them, and then, usually only because they want to be on top. | ||
+ | |||
+ | Atani ends by saying that she hasn't hat a chance to spend time with them, other than briefly meeting the chieftain's daughter years ago. | ||
+ | |||
+ | =====Help Princess===== | ||
+ | ---- | ||
+ | The Champion asks Atani if she'd be willing to let Ahmri stay in the Marefolk Village while they develop a plan to defeat the corruption in the valley. | ||
+ | |||
+ | Atani is hesitant, but agrees, directing the Champion to bring Ahmri to her tent first, rather than leave her alone in a distrustful village. | ||
+ | |||
+ | The Champion returns to pick up Ahmri from their camp, who is excited to meet Atani, and returns. While the Champion and Ahmri find the Marefolk Village not hostile, the centaur princess gets many curious looks on their way to Atani's yurt. Once inside, Ahmri, nervous, stumbles through an introduction, apologizing for not getting to know Atani when they first met--because she was in the middle of a good book. | ||
+ | |||
+ | Her stumbling words completely convince Atani that she's incorrupt, and the two quickly bond over a love of reading and romance. They hug in order to stave off tears about their parents, and Atani tells Ahmri she can stay in the village as long as she needs, and help the Champion plan a way into the Centaur Village. | ||
+ | |||
+ | ''See <b>[[Atani#Subsequent_Visits|Atani]]</b> for details on Atani's other options.'' | ||
+ | |||
+ | ===Centaur Rescue=== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ====Lustrider Tollus==== | ||
---- | ---- | ||
TODO | TODO | ||
− | === | + | ====The Unitaur==== |
---- | ---- | ||
TODO | TODO | ||
− | ==== | + | ====The Behemoth==== |
---- | ---- | ||
TODO | TODO | ||
− | ==== | + | ====Taldahs==== |
---- | ---- | ||
TODO | TODO | ||
Line 194: | Line 384: | ||
TODO | TODO | ||
− | == | + | ====Purified Village==== |
− | {|class="wikitable"border=" | + | ---- |
+ | TODO | ||
+ | |||
+ | ====Corrupted Village==== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ==Combat== | ||
+ | {|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center" | ||
|- | |- | ||
− | | || || | + | !|Required? ||Fight Name ||Enemies ||Victory Condition ||Victory Result ||Defeat Result ||Loot |
− | | | ||
− | |||
|- | |- | ||
− | + | |Yes ||Centaur Marauders ||align="left"| | |
+ | *2x weakened [[Centaur Marauder|Centaur Marauders]] | ||
+ | |Defeat both Centaur Marauders ||align="left"| | ||
+ | *[[Ahmri]] is rescued | ||
+ | *Ahmri available in [[Harvest Valley]] camps | ||
+ | *Ahmri sex options | ||
+ | |Must repeat the encounter to begin the quest ||align="left"| | ||
+ | *30 EC | ||
+ | *60 XP | ||
|- | |- | ||
− | |[[Bondage Gear]] || | + | |Yes ||Lustrider Tollus ||align="left"| |
+ | *[[Tollus]] | ||
+ | *[[Eubicha]] | ||
+ | |TBA ||align="left"| | ||
+ | *[[Bondage Gear]] | ||
+ | *Eubicha recruitable as a Follower post-quest | ||
+ | **Eubicha provides extra [[Storage]] post-quest | ||
+ | |[[Bad_Ends#Undercarriage Slave|Undercarriage Slave]]<br>''(bad end) ||align="left"| | ||
+ | *TBA | ||
|- | |- | ||
− | | | + | |Yes ||The Unitaur ||align="left"| |
− | + | *[[Genova]] | |
− | + | |TBA ||align="left"| | |
− | |align=" | + | *Genova sex options |
− | + | |[[Bad_Ends#Mind Controlled|Mind Controlled]]<br>''(bad end) ||align="left"| | |
+ | *TBA | ||
|- | |- | ||
− | + | |Yes ||The Behemoth ||align="left"| | |
+ | *[[Behemoth]] | ||
+ | |Defeat the Behemoth ||align="left"| | ||
+ | *TBA | ||
+ | |[[Bad_Ends#Behemoth Cock Sleeve|Behemoth Cock Sleeve]]<br>''(bad end) ||align="left"| | ||
+ | *TBA | ||
|- | |- | ||
− | | | + | |TBA ||Taldahs ||align="left"| |
− | | | + | *[[Taldahs]] |
− | | | + | |Defeat Taldahs ||align="left"| |
− | + | *TBA | |
+ | |[[Bad_Ends#Eternity of Tentacles|Eternity of Tentacles]]<br>''(bad end) ||align="left"| | ||
+ | *TBA | ||
|} | |} | ||
+ | |||
+ | ==Result== | ||
+ | TODO | ||
==[[Bad_Ends#Harboring_a_Fugitive|Bad Ends]]== | ==[[Bad_Ends#Harboring_a_Fugitive|Bad Ends]]== |
Latest revision as of 13:05, 22 November 2024
Harboring a Fugitive | |
---|---|
Creators | Gardeford |
Contributors | SKoW Wsan |
Other Name | CentaurQuest |
Quest Details | |
Quest Type | Side Quest |
Requirements | Has encountered at least 3 Centaur Packs |
Quest Giver(s) | Ahmri |
Level Range | 1+ |
Location(s) | Harvest Valley Marefolk Village Centaur Village |
Conditions and Outcomes | |
Can Fail? | No |
Has Combat? | Yes |
Is Timed? | No |
Multiple Outcomes? | Yes |
Completion Result | Access to the Centaur Village Unlocks the western drawbridge |
Other Information | |
Version Added | 0.1.17until Marefolk Village |
Changelog | 0.3.5Centaur Village dungeon |
Note: This page is currently being updated and may contain outdated or missing information. -teawolf (talk) 03:17, 22 November 2024 (UTC) |
“ | I won't leave the valley. If you heard my name, then you probably also heard that I'm the chief's daughter. Chief Taldahs's only daughter, to be precise. I'm not going to run away until I find a way to fix my tribe.
|
” |
—Ahmri, First Encounter |
After exploring in Harvest Valley and repeatedly encountering the marauding Centaur Packs, the Champion meets Ahmri, the daughter of the chieftain of the Valley's Centaur tribe, on the run from a pair of centaurs. She has an ask for the Champion: help hide her from her corrupted tribe members, and then help her save her village from Kasyrra's corruption.
Harboring a Fugitive is a side quest, but its completion gates many of the other side quests in the game, particularly in Harvest Valley and in the Glacial Rift. It has two end states: the Champion can purify the Centaur Village, restoring Chieftain Taldahs and many of the tribes' members, or they can take mastery of the corrupted village.
Quest States
State | Acquisition | Description |
---|---|---|
0 | Investigate the noise but lose to the Centaur Marauder pair. | You were unable to fend off the corrupt marauders harrying a centaur mare named Ahmri. Perhaps it would be a good idea to try again at full strength, as she might be able to tell you something about what's going on with the centaurs. |
1 | Rescue Ahmri, but build camp elsewhere. | You've rescued Ahmri, daughter of the centaur village's chief! She said she had somewhere to hide, but would rendezvous with you when you set up a camp in the valley. |
2 | Rescue Ahmri and move her into the Champion's camp. | Ahmri is staying in your camp in the Harvest Valley. She'll be able to make her way to new camps you set up, but it would be good to find out more about her situation. |
3 | Learn more about the Centaur Village from Ahmri. | You've talked with Ahmri about her village. If only you can find somewhere safer for her to stay while you make plans for the centaur village. |
4 | Ask Atani to harbor the centaur princess. | Chieftain Atani of the marefolk village has agreed to harbor Ahmri while you make plans to infiltrate her village. Only a matter of time now. |
5 | Return to Atani and begin rescue. | You've begun a covert assault on the centaur village. Make your way through the village to reach Taldahs and talk some sense into him. |
6 |
Free Taldahs from Kasyrra's influence. Kill Taldahs in combat. |
You've successfully rescued the centaurs from the corruption's influence. Some still follow the cult and continue to serve their demonic masters, but their unrest in the valley has been eliminated. The centaurs have a ways to go before things get completely back to normal, but you'll be there to help them along the way. You killed Taldahs and liberated your new village, but Ahmri has been kidnapped by the fetish cult. Tollus is going to answer for this.This is as far as this quest progresses for now. |
Acquisition
The quest is obtained when the Champion encounters Ahmri, running from the centaur marauders for the first time. This scene can be encountered in all regions of the Harvest Valley.
Quick Summary
- 1. Encounter and rescue Ahmri, an encounter which can happen anywhere in Harvest Valley.
- 2. Build a camp on the same spot where they encountered Ahmri, or build one elsewhere.
- 3. In camp, choose CentaurVillage from Ahmri's Talk menu.
- 4. Travel to the Marefolk Village and find Atani in her tent on the southern road.
- 5. Accept Atani's request to save her mother by choosing Of Course or returning to her tent and choosing Yes.
- 6. Choose Centaurs from Atani's Talk menu, and then choose Help Princess.
- 7a. Choose CentaurRescue from Atani's menu, and then choose Rescue Time, entering the Centaur Village dungeon.
- 7b. Optional: to purify Taldahs through conversation only, talk to Ahmri about Stories and Childhood.
- 8. Defeat Tollus and Eubicha in combat.
- 9. Choose Wait No when faced with Genova, defeat her in combat, and do not fuck her.
- 10. Defeat the Behemoth in combat.
- 11a. Defeat Taldahs by freeing him and the tribe from Kasyrra's corruption through conversation battle, or;
- 11b. Skip or interrupt the conversation battle and kill Taldahs in combat, and take control of the corrupted village.
Characters Involved
Ahmri | Atani | Behemoth | Centaur Marauder | Eubicha |
Genova | Naiyana | Taldahs | Tollus |
Companion Interactions
Agnimitra | Arona | Atugia | Azyrran | Brint/Brienne |
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No unique interactions |
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Cait | Etheryn | Kiyoko | Quintillus | Viviane |
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Detailed Walkthrough
Throughout this walkthrough, Champion options that progress the quest are marked with a star (⭐).
Encountering Ahmri
While traveling in Harvest Valley, the sound of hooves just over a hill alerts the Champion of an approaching Centaur Pack, and gives them the following choices:
Option | Tooltip |
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Investigate ⭐ | Check out the commotion. Better to get the jump on a violent centaur than be caught unaware. |
Leave | Better get out of here before the centaurs hear or see you. |
The Champion and their party quietly creep up on a hill and spot three centaurs. Two male centaurs wielding large clubs attempt to convince a female centaur they call Ahmri to return home, however, Ahmri states that whatever the weird red woman did to her father is clearly affecting them as well. She promises that she'll find someone to fix them and she asks to be left alone. Realizing that the centaurs are toying with her, the Champion walks up to the centaurs, weapon readied.
The centaurs don't notice the Champion until they're practically standing between both parties. One of the marauders tries to convince the Champion to put their weapon away so they can take their princess home, however, his less-diplomatic partner adds that they'll get to fuck her every night along the way. With their plan revealed, the two prepare for a fight, and the Champion is in a fight against two weakened Centaur Marauders.
The less-diplomatic centaur starts seizing: his skin bulges from the inside, and he roars mindlessly as slippery tentacles sprout from his body. The un-transformed centaur swears and runs off, leaving the Champion with his monstrous companion, who advances on a fear-stricken Ahmri.
The Champion rushes in, grabbing a short blade from Ahmri and striking the monster's heart; however, the transformed centaur bats it away with one arm and moves to smash them with his club. This distraction allows Brint, Atugia, Cait, or the Champion (if none of the listed companions are in the party) to strike down the monster.
After the monster's death, Ahmri points her bow at the Champion, and asks how she can know they aren't another one of the "red bitch's pawns." When the Champion convinces her, she sinks to the ground in exhaustion, and states that she doesn't think she can run much further and, although she brought enough food to last her a while, she needs to rest. The Champion checks Ahmri's supplies and finds nothing but sweets, which they tell the tired centauress wouldn't last for a week before spoiling.
After helping Ahmri sort her food, she's left with dried fruit and a handful of jerky, which is maybe enough for two good meals. The Champion tells her they can find her shelter at Hawkethorne until they find some way to fix whatever is going on in the valley. The friendly gesture perks Ahmri up, but she refuses to leave: as the only daughter of Chief Taldahs, she will not run away until she can fix her tribe. Respecting this decision, the Champion teaches Ahmri how to forage for eggs and make a fire, and invites her to stay in any of the camps they set up in the valley.
The following options become available:
Option | Tooltip |
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Build Camp | You could build a camp right here! This spot seems safe enough. |
Elsewhere | You'd prefer to use a different camp in the valley. |
Option | Tooltip |
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Enter Camp | Make Ahmri feel at home in your camp. |
As the centaurs are about to take advantage of the Champion, the collected one notices that Ahmri's disappeared and berates his companion for not keeping an eye on her. The two rush off to find Ahmri.
Defeat or fleeing does not lock this encounter; the Champion can encounter it again at anytime until they rescue Ahmri from the marauding centaurs.
The next time the Champion chooses to investigate the noise, the more collected centaur recognizes them and asks if they don't know when to give up, and the pair of marauders prepare once again for a fight.
Leaving does not lock this encounter; the Champion can encounter it again at anytime until they rescue Ahmri from the marauding centaurs.
The Champion must Investigate the centaur pack, defeat them, and build a camp in Harvest Valley to progress past this stage of the quest.
Ahmri at Camp
Once the Champion has set up a new camp or visits one of their camps in Harvest Valley, a tired Ahmri collapses on a sleeping mat as her exhaustion finally catches up with her. In subsequent camp visits, Ahmri will be arranging her summer dresses while humming a soft tune.
Ahmri will be present at any camp the Champion sets up in Harvest Valley until they talk to Atani in the Marefolk Village.
To progress the quest, the Champion must talk to Ahmri in the camp. The first time the Champion speaks to Ahmri, she will thank them for being a hero, and, in a roundabout manner, offer sex in reward for her rescue. With that, the Champion has the following options:
Option | Tooltip | Result |
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Accept | Accept the poor girl's offer, for the gods' sake. |
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Decline | You don't need that kind of reward right now. |
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After the Champion responds to Ahmri's offer, they have the following options when visiting her in camp. (Note that declining Ahmri's initial offer does not lock the Champion out of sex with her.) To progress the quest, the Champion must choose Talk, which is marked with a star in the table below:
Option | Tooltip |
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Appearance | Get a better look at the fugitive centaur. |
Talk ⭐ | Ask Ahmri some questions. |
Cuddle | Find Ahmri for some restful cuddles. It's not dark yet, the day is still young! |
Sex | Maybe Ahmri would be up for some lewd fun. |
Talk
When the Champion chooses to Talk to Ahmri, they have the options below. To progress the quest, they must choose CentaurVillage (marked with a star in the table below).
Option | Tooltip |
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HarvestValley | Ahmri's lived here her entire life, she's got to know some interesting things about the valley. |
CentaurVillage ⭐ | Ask Ahmri about her home. She's got to know something that can help you try to take it back. Even if she doesn't, talking about what happened could help her feel better. |
Books | From what you've heard centaur tradition is mostly based in oral histories. How is it that Ahmri seems to know of foreign stories and commonly written tales? |
In CentaurVillage Ahmri gives the Champion intel about the layout of the village. Tucked into a ravine, the village is arranged in a circle, with the common living spaces in the center. She and her father live on the north side. She tells the Champion there's a path through the mountains that the foragers use, but because it's narrow and the footing is uneven, the centaurs would never initiate combat there: they can use it to enter the village unnoticed. Importantly, she adds that Kasyrra did something to her father to turn him into a tentacled beast, but she's certain it's still him on the inside.
See Ahmri for further Talk details.
Cuddle and Camp Sex
See Ahmri for further details.
Atani and the Marefolk Village
To progress the quest, the Champion must enlist the help of Chieftain Atani in the Marefolk Village, located on the southeastern edge of Harvest Valley. Atani can be found on the western-most tile of the southern road of the village.
If the Champion has not met Atani before, they'll discover a pheromone-laden, cuddle-able, and very sad mare in her tent, who will explain that her mother, the former Chieftain Asani Naiyana, was kidnapped by the corrupt centaurs. Atani has taken on the position of acting chieftain in her stead, but Naiyana was like a mother to the whole tribe, and everyone misses her terribly. She asks the Champion for their help in rescuing her. With that, the Champion has the following options:
Option | Tooltip | Result |
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Of Course ⭐ | As if you could leave this poor daughter to her fate. |
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Refuse | There are plenty of dangers in the world; you can’t handle this one too. |
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If the Champion has refused to rescue Naiyana, they must return to Atani's tent and agree to do so in order to progress the quest. When they arrive at Atani's tent, they will receive the following options:
Option | Tooltip | Result |
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Yes ⭐ | Okay, maybe you feel a bit bad. |
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No | This still? Fuck that. |
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Subsequent Encounters
Once Ahmri is safely in one of the Champion's camps in Harvest Valley, and the Champion has unlocked interactions with Atani by agreeing to help rescue her mother, Atani's tile in the Marefolk Village will be marked with a !, and present the following options:
Option | Requirement | Tooltip | |
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Appearance | - | You can’t get tired of drinking her in. | |
Centaurs ⭐ | - | So what’s the deal with these jerks? | |
↳ | Help Princess ⭐ |
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Speaking of princesses... |
Her Mother | - | Ask about her mother. | |
Herself | - | How’s she holding up? | |
Private Time |
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Maybe she’d be interested in some comfy company? |
Centaurs
Atani explains that the two species have much in common, including powerful pheromones and large dicks, but that these commonalities--and common concerns--make her feel the corrupted tribe to be traitors.
Nevertheless, she can't hate them; she considers that they might be so corruptible due to the way they've developed in order to live alongside the marefolk. The corrupted centaurs, however, now have such powerful pheromones that only the strongest marefolk warriors can stand against them, and then, usually only because they want to be on top.
Atani ends by saying that she hasn't hat a chance to spend time with them, other than briefly meeting the chieftain's daughter years ago.
Help Princess
The Champion asks Atani if she'd be willing to let Ahmri stay in the Marefolk Village while they develop a plan to defeat the corruption in the valley.
Atani is hesitant, but agrees, directing the Champion to bring Ahmri to her tent first, rather than leave her alone in a distrustful village.
The Champion returns to pick up Ahmri from their camp, who is excited to meet Atani, and returns. While the Champion and Ahmri find the Marefolk Village not hostile, the centaur princess gets many curious looks on their way to Atani's yurt. Once inside, Ahmri, nervous, stumbles through an introduction, apologizing for not getting to know Atani when they first met--because she was in the middle of a good book.
Her stumbling words completely convince Atani that she's incorrupt, and the two quickly bond over a love of reading and romance. They hug in order to stave off tears about their parents, and Atani tells Ahmri she can stay in the village as long as she needs, and help the Champion plan a way into the Centaur Village.
See Atani for details on Atani's other options.
Centaur Rescue
TODO
Lustrider Tollus
TODO
The Unitaur
TODO
The Behemoth
TODO
Taldahs
TODO
Aftermath
TODO
Purified Village
TODO
Corrupted Village
TODO
Combat
Required? | Fight Name | Enemies | Victory Condition | Victory Result | Defeat Result | Loot |
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Yes | Centaur Marauders |
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Defeat both Centaur Marauders |
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Must repeat the encounter to begin the quest |
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Yes | Lustrider Tollus | TBA |
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Undercarriage Slave (bad end) |
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Yes | The Unitaur | TBA |
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Mind Controlled (bad end) |
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Yes | The Behemoth | Defeat the Behemoth |
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Behemoth Cock Sleeve (bad end) |
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TBA | Taldahs | Defeat Taldahs |
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Eternity of Tentacles (bad end) |
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Result
TODO
Bad Ends
Undercarriage Slave
If the Champion loses to Tollus and Eubicha, they wake strapped underneath the centaur, with a large cock pressing into them; pleasuring the centauress becomes their sole goal. See Undercarriage Slave Bad End for details.
Mind Controlled
If the Champion loses to Genova, or chooses to fuck her at any point during the quest, they become a part of her mind-controlled harem. See Mind Controlled Bad End for details.
Behemoth Cock Sleeve
If the Champion loses to the Behemoth, they present themselves to him, and are carried away on his cock. See Behemoth Cock Sleeve Bad End for details.
Eternity of Tentacles
If the Champion loses to Taldahs at any point during the quest, they are enveloped and penetrated by the tentacles covering Taldahs until they lose the will to resist. See Eternity of Tentacles Bad End for details.