Difference between revisions of "Foothills"

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| name = The Foothills
 
| name = The Foothills
 
| image = Foothills.png
 
| image = Foothills.png
| image_size = 250
+
| image_size = 500
 
| caption =  
 
| caption =  
| levelRange = 1-3
+
| levelRange = 2-3
 
| accessibleFrom = [[Hawkethorne]]
 
| accessibleFrom = [[Hawkethorne]]
| leadsTo = TBA
+
| leadsTo = [[Kervus Warcamp]]<br>[[Fort Marrok]]
 
}}
 
}}
One of the three starting zones of the game, the Foothills lie between the village and the mountain, and home to an [[orcs|orcish]] tribe who've set up camp in the north-eastern section of the map. The orcish warlord must be defeated to open the mountain pass. Worse, it's guarded by a wandering band of rapey orc amazons led by the futa war-captain [[Arona]]. A teleport stone resides in the orcish camp, hidden away in the ruins of an elvish outpost near the mountain pass. Abandoned Belharan watchtowers are constant sights, looming above the paths.
+
One of the three starting zones of the game, the Foothills lie between the village and the mountain, and home to an orcish tribe who've set up camp in the north-eastern section of the map. The orcish warlord must be defeated to open the mountain pass. Worse, it's guarded by a wandering band of rapey orc amazons led by the futa war-captain [[Arona]]. A teleport stone resides in the orcish camp, hidden away in the ruins of an elvish outpost near the mountain pass. Abandoned Belharan watchtowers are constant sights, looming above the paths.
  
 
No sooner has the PC entered the Foothills that they come face to face with an ultra-curvy Jacques-tier [[Harpy Matron]] and her brood of aggressive daughters. The matron flies back to her nest in the High Mountains, but the thieving daughters will continue plaguing you whenever traveling through the region.
 
No sooner has the PC entered the Foothills that they come face to face with an ultra-curvy Jacques-tier [[Harpy Matron]] and her brood of aggressive daughters. The matron flies back to her nest in the High Mountains, but the thieving daughters will continue plaguing you whenever traveling through the region.
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==Places of interest==
 
==Places of interest==
 +
*Hidden Spring - located in the top most point of the southern region
 +
*Northward Path - leads to the [[Sexy Statues]]
 +
*Collapsed Passage - leads towards [[Fort Marrok]] during the events of [[Shades of the Past]]
  
===Sub-regions===
+
==Inhabitants==
 +
===Temporary===
 +
While the events of [[Right of Conquest]] have not been resolved, the party encounters will continue to be present
 +
*[[Arona]] and her roaming orc warband of Orc [[Orc Amazon|Amazons]] and [[Orc Executioner|Executioners]] located at the Northern and Western regions (the Champion must at least be level 3)
 +
*[[Vaush]] - sometimes with his hunting party located at the same region's as Arona's warband
  
==NPCs==
+
While the events of [[The Mistress]] has not occurred yet:
* The [[Cat Harem]], as a part of the [[Missing Meows]] quest
+
*[[Berwyn]] roams the Western and Southern regions, looking for a fight to train his summoning
* [[Vaush]], a non-hostile random encounter with sex, talk, and trade scenes; he sells [[Virility Booster]]
 
* Minotaur Guards - you can trade with them; they sell [[Minoblood Wine]], [[Bovum Sherry]] and [[Camping Supplies]]
 
  
==Enemies==
+
===Recurring===
 +
*[[Harpy Matron]] - seen only once when first steeping into the Foothills
 +
*The Harpy thieves found in all regions consisting of:
 +
**[[Harpy Wingleader]] - (the Champion must at least be level 3 and has encountered the harpies at least twice)
 +
**[[Harpy Enforcer]]
 +
**[[Harpy Thief]]
 +
*The [[Marked Merk Mercenaries]] encountered at the Northern and Southern regions
 +
**[[Lieutenant Jen]] - encountered in the same regions as the mercenaries (requires the Champion has defeated the mercenaries at least 5 times)
 +
*[[Wyvern Girl]] located at the Western and Southern regions
 +
*[[Manticore Girl]] encountered at the North and South regions (granted that the Champion is at least level 2)
 +
*[[Mino Gate Guard]] - guard the gates to the domain of Kor'Minos (gates cannot be opened yet)
  
===Orc Tribe===
+
==Items==
The local tribe of orcs, considered to be the reason the Foothills have become so active again.
+
*[[Eggs]] & [[Ovilixer]] - occurs at all regions
*[[Arona]]
+
*[[Sturdy Stone]] - found at all regions
*[[Orc Amazons]]
 
*[[Orc Excecutioners]]
 
*[[Vaush]]
 
  
===Harpies===
+
==Scenes==
A brood of harpies that originated from the High Mountains now turned into bandits and thieves looking to breed.
+
Items under this category are encountered when exploring that don't lead to items or characters and can provide helpful or harmful effects.
*[[Harpy Enforcer]]
+
*Refresh Walk (written by [[Author-Savin|Savin]])
*[[Harpy Matron]]
+
*Small Cave (written by [[Author-Savin|Savin]])
*[[Harpy Thief]]
+
*Battlefield (written by [[Author-Savin|Savin]])
*[[Harpy Wingleader]]
 
  
===Marked Merk Mercenaries===
+
===Rockslide===
Foreign mercenaries hired by an unknown employer to quell the region's sudden activity both orc and harpy in origin; turned to banditry after their leader mysteriously left them alone.
+
As the Champion ventures through the Northern region of the Foothills, they may encounter a cavalcade of head-sizes stones tumbling towards them (written by [[Author-Savin|Savin]]). The Champion may:
*[[Marked Mercenary Band]]
+
*'''Run''' - Try and outrun the boulders!
*[[Lieutenant Jen]]
+
*'''Shelter''' - Use a little quick thinking to find somewhere safe to hide!
 +
*'''Shield''' - Put your magic to use and create an arcane barrier against the landslide!
  
===Unaffiliated===
+
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="margin-left"
Other misfits or unaffiliated encounters within the region.
+
|-
*[[Manticore Girl]]
+
! class="unsortable"|Action
*[[Berwyn|Summoner]]
+
! class="unsortable"|Success Requirement
*[[Wyvern Girl]]
+
|-
 +
|Run
 +
|[[Agility]] range + ((random of 1 to 20) / 100) of at least 60%
 +
|-
 +
|Shelter
 +
|[[Cunning]] range + ((random of 1 to 20) / 100) of at least 60%
 +
|-
 +
|Shield
 +
|Requires [[Black Mage]] or [[White Mage]] class<br>[[Willpower]] range + ((random of 1 to 20) / 100) of at least 60%
 +
|}
  
==Miscellaneous/Trivia==
+
==Quest Related==
 +
===[[Right of Conquest]]===
 +
The [[Kervus Tribe]] have set up a camp somewhere in the Foothills and is close enough to threaten [[Hawkethorne]]
  
Despite not being the starting area, Foothills was the first area implemented into Corruption of Champions 2. This is due to the amount of content that was already in-place instead of [[Old Forest]].
+
===[[The Mistress]]===
 +
After encountering [[Berwyn]] a few number of times, he will ask the Champion for help
  
 +
===[[Missing Meows]]===
 +
[[Hirrud|Hirrud's]] missing [[Cat Harem]] disappeared somewhere in the Foothills
 +
 +
===[[Shades of the Past]]===
 +
The medallion [[Garth]] is looking for is located within [[Fort Marrok]]
 +
 +
===[[Caparison Hunter]] & [[Nothing Like Housework]]===
 +
[[Sturdy Stone]] can be found within all regions of the Foothills
 +
 +
==Trivia==
 +
*Despite not being the starting area, the Foothills was the first area implemented. This was due to the amount of content that was already in-place instead of [[Old Forest]].
 +
 +
[[Category:Regions]]
 
[[Category:Locations]]
 
[[Category:Locations]]
[[Category:Regions]]
 

Revision as of 04:00, 21 October 2019

The Foothills
Foothills.png
Level range 2-3
Accessible from Hawkethorne
Leads to Kervus Warcamp
Fort Marrok

One of the three starting zones of the game, the Foothills lie between the village and the mountain, and home to an orcish tribe who've set up camp in the north-eastern section of the map. The orcish warlord must be defeated to open the mountain pass. Worse, it's guarded by a wandering band of rapey orc amazons led by the futa war-captain Arona. A teleport stone resides in the orcish camp, hidden away in the ruins of an elvish outpost near the mountain pass. Abandoned Belharan watchtowers are constant sights, looming above the paths.

No sooner has the PC entered the Foothills that they come face to face with an ultra-curvy Jacques-tier Harpy Matron and her brood of aggressive daughters. The matron flies back to her nest in the High Mountains, but the thieving daughters will continue plaguing you whenever traveling through the region.

The western approach to the minotaur domain of Kor'Minos is guarded by a giant chasm and a squad of elite legionnaires, who will block passage into the next zone unless defeated or removed via story events.

Places of interest

Inhabitants

Temporary

While the events of Right of Conquest have not been resolved, the party encounters will continue to be present

  • Arona and her roaming orc warband of Orc Amazons and Executioners located at the Northern and Western regions (the Champion must at least be level 3)
  • Vaush - sometimes with his hunting party located at the same region's as Arona's warband

While the events of The Mistress has not occurred yet:

  • Berwyn roams the Western and Southern regions, looking for a fight to train his summoning

Recurring

  • Harpy Matron - seen only once when first steeping into the Foothills
  • The Harpy thieves found in all regions consisting of:
  • The Marked Merk Mercenaries encountered at the Northern and Southern regions
    • Lieutenant Jen - encountered in the same regions as the mercenaries (requires the Champion has defeated the mercenaries at least 5 times)
  • Wyvern Girl located at the Western and Southern regions
  • Manticore Girl encountered at the North and South regions (granted that the Champion is at least level 2)
  • Mino Gate Guard - guard the gates to the domain of Kor'Minos (gates cannot be opened yet)

Items

Scenes

Items under this category are encountered when exploring that don't lead to items or characters and can provide helpful or harmful effects.

  • Refresh Walk (written by Savin)
  • Small Cave (written by Savin)
  • Battlefield (written by Savin)

Rockslide

As the Champion ventures through the Northern region of the Foothills, they may encounter a cavalcade of head-sizes stones tumbling towards them (written by Savin). The Champion may:

  • Run - Try and outrun the boulders!
  • Shelter - Use a little quick thinking to find somewhere safe to hide!
  • Shield - Put your magic to use and create an arcane barrier against the landslide!
Action Success Requirement
Run Agility range + ((random of 1 to 20) / 100) of at least 60%
Shelter Cunning range + ((random of 1 to 20) / 100) of at least 60%
Shield Requires Black Mage or White Mage class
Willpower range + ((random of 1 to 20) / 100) of at least 60%

Quest Related

Right of Conquest

The Kervus Tribe have set up a camp somewhere in the Foothills and is close enough to threaten Hawkethorne

The Mistress

After encountering Berwyn a few number of times, he will ask the Champion for help

Missing Meows

Hirrud's missing Cat Harem disappeared somewhere in the Foothills

Shades of the Past

The medallion Garth is looking for is located within Fort Marrok

Caparison Hunter & Nothing Like Housework

Sturdy Stone can be found within all regions of the Foothills

Trivia

  • Despite not being the starting area, the Foothills was the first area implemented. This was due to the amount of content that was already in-place instead of Old Forest.