Difference between revisions of "Stats"
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__TOC__ | __TOC__ | ||
− | = | + | {{Disclaimer |
− | + | |bordcolor=blue | |
− | [[File:Stats_Explanation.png|500px|center|border]] | + | |img=1 |
− | {| class="wikitable | + | |title=Note |
+ | |message=Complete overhaul in progress<br>--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 16:00, 16 October 2024 (UTC) | ||
+ | }} | ||
+ | ==Character Card== | ||
+ | The character card acts as the primary indicator of the current status of a character, and in that character card, contain the following quick information: | ||
+ | [[File:Stats_Explanation.png|500px|center|border=2]] | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
|- | |- | ||
− | ! width=" | + | !width="250px"|XP ||width="250px"|HP ||width="250px"|Stats ||width="250px"|Effects ||width="250px"|Threat |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | |The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after | + | |The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after [[Sleeping|sleeping]]. ||Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes. ||align="left"|{{align|center|Upon selecting the three dots, the following stats of a character are presented:}} |
− | | | + | *Character Name |
− | | | + | *Current Level |
− | | | + | *Current XP / Current XP Level Cap (Champion & companions only) |
− | |Threat | + | *[[Effects]] |
+ | *[[Perks]] | ||
+ | *Combat Stats | ||
+ | *Equipped [[Powers]] | ||
+ | |[[Effects]] are temporary positive or negative changes that can affect a character. Split into three different types; [[Combat Effects]] are typically found and used during combat, [[Boons]] which are bonuses obtained through items or service but only one can be active at a time, and [[Status Effects]] which are effects obtained outside of combat, and are sometimes sex-related. | ||
+ | |Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. | ||
|} | |} | ||
− | ==Leveling | + | ==HP, XP, and Leveling Up== |
− | + | ---- | |
− | + | TODO | |
+ | |||
+ | As of version '''0.5.0''' Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead. | ||
==Attributes== | ==Attributes== | ||
− | Attributes serve as the main stats that can be permanently increased through | + | Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the [[Starting Attribute Bonuses]], or temporarily increased through [[Boons]], certain items, and etc. |
− | {| class="wikitable | + | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:left" |
+ | |- | ||
+ | !|Icon ||Attribute ||width="250px"|Description ||Affected Stat ||Attribute Computation | ||
+ | |- | ||
+ | |rowspan="3" align="center"|{{Icons|ATR|STR|75}} ||rowspan="3" align="center"|Strength ||rowspan="3"|''A measure of physical power and might.'' ||Attack Power ||'''(Strength * 3)''' | ||
|- | |- | ||
− | + | |Base Penetration (for all damage types) ||'''(Strength)''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | |Armor ||'''(Strength)''' |
− | | | + | |- |
− | | | + | |rowspan="3" align="center"|{{Icons|ATR|AGI|75}} ||rowspan="3" align="center"|Agility ||rowspan="3"|''The character's finesse and precision.'' ||Accuracy ||'''(Agility * 2)''' |
− | |Critical Chance | + | |- |
− | | | + | |Evasion ||'''(Agility)''' |
− | |Sexiness | + | |- |
+ | |Initiative ||'''(Agility / 2)''' | ||
+ | |- | ||
+ | |rowspan="3" align="center"|{{Icons|ATR|WIL|75}} ||rowspan="3" align="center"|Willpower ||rowspan="3"|''The character's mental fortitude and resilience.'' ||Spellpower ||'''(Willpower * 3)''' | ||
+ | |- | ||
+ | |Focus ||'''(Willpower)''' | ||
+ | |- | ||
+ | |Mental Resistance ||'''(Willpower)''' | ||
+ | |- | ||
+ | |rowspan="2" align="center"|{{Icons|ATR|TUF|75}} ||rowspan="2" align="center"|Toughness ||rowspan="2"|''How much punishment a character's body can endure.'' ||Max HP ||'''(Toughness * 5)''' | ||
+ | |- | ||
+ | |Physical Resistance ||'''(Toughness)''' | ||
+ | |- | ||
+ | |rowspan="4" align="center"|{{Icons|ATR|CUN|75}} ||rowspan="4" align="center"|Cunning ||rowspan="4"|''How quick-witted, perceptive, and knowledgeable the character is.'' ||Critical Effectiveness ||'''(Cunning * 3)''' | ||
+ | |- | ||
+ | |Critical Chance ||'''(Cunning)''' | ||
+ | |- | ||
+ | |Ward ||'''(Cunning)''' | ||
+ | |- | ||
+ | |Magic Resistance ||'''(Cunning)''' | ||
+ | |- | ||
+ | |rowspan="3" align="center"|{{Icons|ATR|PRS|75}} ||rowspan="3" align="center"|Presence ||rowspan="3"|''A combination of the character's charm, magnetism, and leadership.'' ||Max HP ||'''(Presence * 2)''' | ||
+ | |- | ||
+ | |Leadership ||'''(Presence * 2)''' | ||
+ | |- | ||
+ | |Sexiness ||'''(Presence * 2)''' | ||
|} | |} | ||
− | == | + | ===Attribute Range=== |
− | + | ---- | |
− | {| class="wikitable | + | The '''base maximum''' score, without any boosting effects, an attribute can be for a character is: <code>'''2 + (Level) * 3'''</code>. While the 'ceiling' maximum score, with any and all boosting effects, is: <code>'''(2 + (Level) * 3) * 1.5'''</code> ''(rounded down)''. This means that a Level 3 Champion can have a '''base maximum''' Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that [[Boons]] that temporarily maximize an attribute, raise it to the base maximum score. |
+ | |||
+ | The '''Attribute Range''' is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon. | ||
+ | |||
+ | Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks. | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Attribute ||Percentage ||Function ||width="300px"|Sample Scene ||Usage Frequency | ||
+ | |- | ||
+ | |Strength ||66%+ ||align="left"| | ||
+ | *The character is considered '''Strong''' | ||
+ | |align="left"| | ||
+ | <tabber> | ||
+ | Is Strong= | ||
+ | ''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.'' | ||
+ | </tabber> | ||
+ | |Infrequent | ||
+ | |- | ||
+ | |Agility ||66%+ ||align="left"| | ||
+ | *The character is considered '''Agile''' | ||
+ | |align="left"| | ||
+ | <tabber> | ||
+ | Is Agile= | ||
+ | ''The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before [[Byvernia]] is following you, landing flat atop you with her rock-hard abs pressing down atop your face.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.'' | ||
+ | </tabber> | ||
+ | |Infrequent | ||
+ | |- | ||
+ | |Willpower ||- ||- ||- ||- | ||
+ | |- | ||
+ | |Toughness ||66%+ ||align="left"| | ||
+ | *The character is considered '''Tough''' | ||
+ | |align="left"| | ||
+ | <tabber> | ||
+ | Is Tough= | ||
+ | ''That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.'' | ||
+ | </tabber> | ||
+ | |Very Infrequent | ||
|- | |- | ||
− | + | |Cunning ||66%+ ||align="left"| | |
− | + | *The character is considered '''Cunning''' | |
− | + | **Sometimes considered as a '''4th''' [[Personality]] | |
− | + | |align="left"| | |
+ | <tabber> | ||
+ | Is Cunning= | ||
+ | ''You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.<br><br>"New highlights?" you ask, smirking.<br><br>"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.'' | ||
+ | |-| | ||
+ | Is not= | ||
+ | ''You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.<br><br>"I'm sorry I missed it. Are you feeling ok?"<br><br>"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.'' | ||
+ | </tabber> | ||
+ | |Frequent | ||
|- | |- | ||
− | | | + | |Presence ||- ||- ||- ||- |
− | | | ||
− | | | ||
− | | | ||
|} | |} | ||
− | == | + | ===Combat Stats=== |
− | + | ---- | |
+ | While '''in-game''' these stats are classified into '''Offense and Defense''', with Threat not being a visible stat, for the sake of classification on the '''wiki''', they are classified into '''Offensive''', '''Defensive''', and '''Resistances'''. | ||
− | + | Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally). | |
− | {| class="wikitable sortable | + | <tabber> |
+ | Offensive= | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing | ||
+ | |- | ||
+ | |<span id="Attack Power">'''Attack Power'''</span> ||Increases the damage of '''Physical''' attacks. Treated as a percentage. ||3 * Strength || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members) | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Warlord's Cry]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Dragoon's Rally]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Unfocused]] ||Combat Effect ||-35 | ||
+ | |- | ||
+ | |[[Immolation]] ||Combat Effect ||-30 | ||
+ | |- | ||
+ | |[[Bloodlust]] ||Combat Effect ||+30 | ||
+ | |- | ||
+ | |[[Heightened Senses]] ||Combat Effect ||+25 | ||
+ | |- | ||
+ | |[[Eye of the Storm]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Weakened]] ||Status Effect ||-25 | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power ||+50 | ||
+ | |- | ||
+ | |[[Song of Courage]] ||Combat Effect ||+Presence | ||
+ | |- | ||
+ | |[[Brazenberry Ale]] ||Combat Effect ||+10 + (Cunning / 2) + (Toughness / 2) | ||
+ | |- | ||
+ | |[[Berserkergang]] ||Power ||+100 | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect|| +100 | ||
+ | |- | ||
+ | |[[Hyped Up!]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Flames Within]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Veteran]]* ||Perk ||+25 | ||
+ | |- | ||
+ | |[[Cornered Beast]] ||Combat Effect ||+10 (max 65) | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | ||
+ | |- | ||
+ | |[[Razorcup Nectar]] ||Boon ||+25 | ||
+ | |- | ||
+ | |[[Perfect Positioning]]* ||Perk ||+10 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Spellpower">'''Spellpower'''</span> ||Increases the damage of '''Spell''' attacks and the amount of health healed with '''Healing''' powers. Treated as a percentage. ||3 * Willpower || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | |colspan="3"|Note: The effects of the Pyromancer Set and Storm Singing '''do not''' stack. | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members) | ||
+ | |- | ||
+ | |[[Arcane Attunement]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Arcane Infusion]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Weakened]] ||Status Effect ||-25 | ||
+ | |- | ||
+ | |[[Aroused]] |||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Immolation]] ||Combat Effect ||-30 | ||
+ | |- | ||
+ | |[[Unfocused]] ||Combat Effect||-35 | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect ||+100 | ||
+ | |- | ||
+ | |[[Shadowflame]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Conjurer's Concoction]] ||Combat Effect ||+5 + (Cunning / 2) + (Toughness / 2) | ||
+ | |- | ||
+ | |[[Counterspelled]] ||Combat Effect ||-(based on Power used) | ||
+ | |- | ||
+ | |[[War Hymn]] ||Combat Effect ||+10 per round (max 50) | ||
+ | |- | ||
+ | |[[Flames Within]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Child Of Flame]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | ||
+ | |- | ||
+ | |[[Razorcup Nectar]] ||Boon ||+25 | ||
+ | |- | ||
+ | |[[Roaring Storm]] ||Power ||+25 | ||
+ | |- | ||
+ | |[[Archmage]] ||Perk ||*1.5 | ||
+ | |- | ||
+ | |[[Pyromancer Set]] ||Armor Sets ||rowspan="2"|If Sexiness is higher, despite all <br>the previous entries, Spellpower = Sexiness | ||
+ | |- | ||
+ | |[[Storm Singing]] ||Perk | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Sexiness">'''Sexiness'''</span> ||Increases the damage of '''Tease''' attacks. Treated as a percentage. ||3 * Presence || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members) | ||
+ | |- | ||
+ | |'''Libido''' ||Stat ||align="left"| | ||
+ | If Libido is 35+: | ||
+ | *+5 + 10 * (Libido - 35) / 65 | ||
+ | *(e.g. If Libido is 50; +7.3) | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Duelist's Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Terrified]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Song of Splendor]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Weakened]] ||Combat Effect ||-25 | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect ||+100 | ||
+ | |- | ||
+ | |[[Stylish!]]* ||Perk ||+3 * Level | ||
+ | |- | ||
+ | |[[Unfocused]] ||Combat Effect ||-35 | ||
+ | |- | ||
+ | |[[Flames Within]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Rhythmic Focus]] ||Combat Effect ||+15 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Penetration">'''Penetration'''</span> ||Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. ||Strength || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Juiced Up]] ||Boon ||Maximize | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Armor Penetration">'''Armor Penetration'''</span> ||Is the offensive stat that counters '''Armor'''. This penetration type is linked to '''Weapon''' & '''Physical''' hit types.<br><br>Armor Penetration can reach a '''maximum value of 100'''. ||Penetration || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Armorer]] ||Status Effect ||+5 | ||
+ | |- | ||
+ | |[[Serpent's Dance]] ||Power ||+15 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Spell Penetration">'''Spell Penetration'''</span> ||Is the offensive stat that counters '''Ward'''. This penetration type is linked to the '''Spell''' hit type.<br><br>Spell Penetration can reach a '''maximum value of 100'''. ||Penetration || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Temptation">'''Temptation'''</span> ||Is the offensive stat that counters '''Focus'''. This penetration type is linked to the '''Tease''' hit type.<br><br>Temptation can reach a '''maximum value of 100'''. ||Penetration || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Blessing — Romance]] ||Boon ||+15 | ||
+ | |- | ||
+ | |[[Heart's Desires]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Serpent's Dance]] ||Power ||+15 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Accuracy">'''Accuracy'''</span> ||Determines that chance to hit for '''all attacks'''. While it is treated as a percentage, accuracy does not have a maximum value.<br><br>It should be noted that the accuracy stat in weapons does '''not''' add to over all accuracy as it only affects attacks made with said weapon. ||2 * Agility || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Prone]] ||Combat Effect ||-25 | ||
+ | |- | ||
+ | |[[Blinded]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Covered]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Distracted]] ||Combat Effect ||-20 | ||
+ | |- | ||
+ | |[[Blessed]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+100 (summons only) | ||
+ | |- | ||
+ | |[[Second Sight]] ||Perk ||+Willpower | ||
+ | |- | ||
+ | |[[Razorcup Nectar]] ||Boon ||+10 | ||
+ | |- | ||
+ | |[[Roaring Storm]] ||Power ||+25 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Critical Chance">'''Critical Chance'''</span> ||A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.<br><br>Critical Chance can reach a '''maximum value of 100'''.<br><br>It should be noted that the crit stat in weapons does '''not''' add to over all critical chance as it only affects attacks made with said weapon. ||Cunning || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Juiced Up]] ||Boon ||Maximize | ||
+ | |- | ||
+ | |Attire ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Sharpen Blades]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Equanimity]] (w/ [[Silver Mask]]) ||Power ||+25 | ||
+ | |- | ||
+ | |[[Equanimity]] (w/o [[Silver Mask]]) ||Power ||+15 | ||
+ | |- | ||
+ | |[[Good Fortune]] ||Boon ||+10 | ||
+ | |- | ||
+ | |[[Berserkergang]] ||Power ||+100 | ||
+ | |- | ||
+ | |[[Perfect Positioning]]* ||Perk ||+10 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Critical Effectiveness">'''Critical Effectiveness'''</span> ||Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage. ||align="left"|{{align|center|Is Champion or in Champion's Party?}} | ||
+ | *Yes: [cond] = 100 | ||
+ | *No: [cond] = 50 | ||
+ | <br>{{align|center|[cond] + (3 * Cunning)}} | ||
+ | | | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Chrysanthemum Petal]] ||Weapon ||+50 | ||
+ | |- | ||
+ | |[[Golden Carrot]]* ||Attire ||+25 | ||
+ | |- | ||
+ | |[[Equanimity]] (w/ [[Silver Mask]]) ||Power ||*1.1 | ||
+ | |- | ||
+ | |[[Equanimity]] (w/o [[Silver Mask]]) ||Power ||*1.2 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Initiative">'''Initiative'''</span> ||Determines how fast a character acts in combat (Turn Order). Increases the success chance for fleeing in-combat. ||random# (1-9) + (Agility / 2) || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Ranger's Quarry]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[First Strike]] ||Combat Effect ||+(source dependent) | ||
+ | |- | ||
+ | |[[Covered]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Chained]] ||Combat Effect ||-50 | ||
+ | |- | ||
+ | |[[Ranger's Stance]] ||Power ||-10 | ||
+ | |- | ||
+ | |[[Flames Within]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |Heavy Item w/o [[Veteran]] ||Item ||-5 | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Leadership">'''Leadership'''</span> ||Increases the efficacy of all other party members. All other party members have their Attack Power, Spellpower, and Sexiness increased by the leader's leadership. Summoned creatures use the caster's leadership to determine how high their attributes are.<br><br>Leadership can reach a '''maximum value of 100'''. ||2 * Presence || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Threat">'''Threat'''</span> ||Determines the priority or focus target for AIs in-combat. The higher the threat, the more likely a character will be targeted.<br><br>This stat '''cannot''' be dropped below 0. ||10 * Level || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Rogue's Ring]]* ||Attire ||*0.75 (-25%) | ||
+ | |- | ||
+ | |[[Slip of the Mind]] ||Perk ||*0.65 (-35%) | ||
+ | |- | ||
+ | |[[Horned Helm]] ||Attire ||*1.20 (+20%) | ||
+ | |- | ||
+ | |[[Conqueror's Breastplate]] ||Attire ||*1.10 (+10%) | ||
+ | |- | ||
+ | |[[Guarded Stance]] ||Power ||*1.20 (+20%) | ||
+ | |- | ||
+ | |[[Imposing]] ||Perk ||*1.25 (+25%) | ||
+ | |- | ||
+ | |[[Shielded Stance]] ||Power ||*1.30 (+30%) | ||
+ | |- | ||
+ | |[[Seal of Light]] ||Combat Effect ||*1.30 (+30%) | ||
+ | |- | ||
+ | |[[Obscured]] ||Combat Effect ||'''Set to 0''' | ||
+ | |- | ||
+ | |[[Attention Grabber]] ||Perk ||*2 (+100%) | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Veteran]]* ||Perk ||*1.25 (+25%) | ||
+ | |- | ||
+ | |[[Banished]] ||Combat Effect ||'''Set to 0''' | ||
+ | |} | ||
+ | |} | ||
+ | |-| | ||
+ | Defensive= | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing | ||
+ | |- | ||
+ | |<span id="Armor">'''Armor'''</span> ||Decreases the damage of '''Physical''' and '''Weapon''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Strength || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Goddess' Interdiction]] ||Combat Effect ||'''Set to 0''' (ignore all others) | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Shielded Stance]] ||Power ||+base Armor / 2 | ||
+ | |- | ||
+ | |[[Earthward]] ||Power ||+50 | ||
+ | |- | ||
+ | |[[Seal of Light]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Armorer]] ||Status Effect ||+5 | ||
+ | |- | ||
+ | |[[Guarded Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Mirror Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Obsidian Aegis]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Frozen Edge]] ||Power ||+20 | ||
+ | |- | ||
+ | |[[Tainted Bulwark]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Vanguard]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Steadfast Tonic]] ||Combat Effect ||+5 + (Cunning / 2) + (Agility / 2) | ||
+ | |- | ||
+ | |[[Boreal Vanguard]] ||Combat Effect ||+25 | ||
+ | |- | ||
+ | |[[Defending]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Rime Veil]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Shielding Smite]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Overcharged]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Shield of Absorption]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Ancestor's Judgement]] ||Combat Effect ||+30 | ||
+ | |- | ||
+ | |[[Hyped Up!]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Heal Shield]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[War Hymn]] ||Combat Effect ||+10 per round (max 50) | ||
+ | |- | ||
+ | |[[Cornered Beast]] ||Combat Effect ||+10 (max 65) | ||
+ | |- | ||
+ | |[[Enamored]] ||Combat Effect ||*0.5 (-50%) | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+20 (summons only) | ||
+ | |- | ||
+ | |[[Sundered]] ||Combat Effect ||*0.5 (-50%) | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power ||*0.5 (-50%) | ||
+ | |- | ||
+ | |[[Serpent's Dance]] ||*0.8 (-20%) | ||
+ | |- | ||
+ | |[[Aura of Domination]] ||Perk ||-Willpower (enemies only) | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Ward">'''Ward'''<br>Warding</span> ||Decreases the damage of '''Magical''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Cunning || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | ||[[Goddess' Interdiction]] ||Combat Effect ||'''Set to 0''' (ignore all others) | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Shielded Stance]] ||Power ||+base Ward / 2 | ||
+ | |- | ||
+ | |[[Earthward]] ||Power ||+50 | ||
+ | |- | ||
+ | |[[Seal of Light]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Prayer of Warding]] ||Status Effect ||+50 | ||
+ | |- | ||
+ | |[[Sorran Woad]] ||Status Effect ||+25 | ||
+ | |- | ||
+ | |[[Tainted Bulwark]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Mirror Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Obsidian Aegis]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Heal Shield]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Defending]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Rime Veil]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Shielding Smite]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Overcharged]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Shield of Absorption]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Ancestor's Judgement]] ||Combat Effect ||+30 | ||
+ | |- | ||
+ | |[[War Hymn]] ||Combat Effect ||+10 per round (max 50) | ||
+ | |- | ||
+ | |[[Boreal Vanguard]] ||Combat Effect ||+25 | ||
+ | |- | ||
+ | |[[Cornered Beast]] ||Combat Effect ||+10 (max 65) | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+20 (summons only) | ||
+ | |- | ||
+ | |[[Withered]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Enamored]] ||Combat Effect ||*0.5 (-50%) | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Focus">'''Focus'''</span> ||Decreases the damage of '''Mental''' & '''Sexual''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Willpower || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |'''Libido''' ||Stat ||align="left"| | ||
+ | If Libido is 36+: | ||
+ | *-5 + 10 * (Libido - 35) / 65 | ||
+ | *(e.g. If Libido is 60; -8.85) | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Frigid]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Bolstering Dance]] ||Power ||+10 + (Presence / 2) | ||
+ | |- | ||
+ | |[[Frenzy]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Mirror Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Obsidian Aegis]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Earthward]] ||Power ||+50 | ||
+ | |- | ||
+ | |[[Seal of Light]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Focused]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Take Comfort In Me]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Hive Knight's Scent]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Relaxed]] ||Status Effect ||+25 | ||
+ | |- | ||
+ | |[[Shield of Absorption]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Heal Shield]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Song of Courage]] ||Combat Effect ||+Presence | ||
+ | |- | ||
+ | |[[Conjurer's Concoction]] ||Combat Effect ||+5 + (Cunning / 2) + (Toughness / 2) | ||
+ | |- | ||
+ | |[[Defending]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Rime Veil]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Shielding Smite]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Ancestor's Judgement]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Hyped Up!]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Tainted Bull High]] ||Status Effect ||-25 | ||
+ | |- | ||
+ | |[[War Hymn]] ||Combat Effect ||+10 per round (max 50) | ||
+ | |- | ||
+ | |[[Cornered Beast]] ||Combat Effect ||+10 (max 65) | ||
+ | |- | ||
+ | |[[Rhythmic Focus]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Empowered Summon]] ||Combat Effect ||+20 (summons only) | ||
+ | |- | ||
+ | |[[Enamored]] ||Combat Effect ||*0.5 (-50%) | ||
+ | |- | ||
+ | |[[Pent Up]] ||Status Effect ||*0.8 (-20%) | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Physical Resist">'''Physical Resist'''</span> ||Increases the chance to '''avoid Physical''' hits. Treated as a percentage.<br><br>Physical Resist can reach a '''maximum value of 100'''. ||Toughness || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Spirit Veil]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Firewalk]] ||Power ||+15 | ||
+ | |- | ||
+ | |[[Ancestral Aegis]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Steadfast Tonic]] ||Combat Effect ||+5 + (Cunning / 2) + (Agility / 2) | ||
+ | |- | ||
+ | |[[Escape Artist]] ||Perk ||+(Agility / 2) | ||
+ | |- | ||
+ | |[[Stunned]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Intuition]] (w/ [[Silver Mask]]) ||Power ||+20 | ||
+ | |- | ||
+ | |[[Intuition]] (w/o [[Silver Mask]]) ||Power ||+30 | ||
+ | |- | ||
+ | |[[Madness]] ||Combat/Status Effect ||'''Set to 0''' | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Magic Resist">'''Magic Resist'''</span> ||Increases the chance to '''avoid Magical''' hits. Treated as a percentage.<br><br>Magic Resist can reach a '''maximum value of 100'''. ||Cunning || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Spirit Veil]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Aroused]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Tainted Bulwark]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Firewalk]] ||Power ||+15 | ||
+ | |- | ||
+ | |[[Ancestral Aegis]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Cherish This]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Omikuji]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Dark Devotion]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Focused Will]] ||Perk ||+(Willpower / 2) | ||
+ | |- | ||
+ | |[[Stunned]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Withered]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Aegis of Fate]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Madness]] ||Combat/Status Effect ||'''Set to 0''' | ||
+ | |} | ||
+ | |- | ||
+ | |<span id="Mental Resist">'''Mental Resist'''</span><br>Lust Resist ||Increase the chance to '''avoid Mental''' hits. Treated as a percentage.<br><br>Mental Resist can reach a '''maximum value of 100'''. ||Willpower || | ||
+ | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | ||
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |'''Libido''' ||Stat ||align="left"| | ||
+ | If Libido is < 21: | ||
+ | *+5 + 5 * (20 - Libido) / 20 | ||
+ | *(e.g. If Libido is 5; +8.75) | ||
+ | |- | ||
+ | |'''Libido''' ||Stat ||align="left"| | ||
+ | If Libido is 70+: | ||
+ | *-5 + 5 * (Libido - 70) / 30 | ||
+ | *(e.g. If Libido is 80; -6.67) | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Bolstering Dance]] ||Power ||+10 + (Presence / 2) | ||
|- | |- | ||
− | + | |[[Frenzy]] ||Power ||+10 | |
− | |||
− | |||
|- | |- | ||
− | | | + | |[[Song of Courage]] ||Combat Effect ||+Presence |
− | | | + | |- |
− | | | + | |[[Lust Tagged]] ||Combat Effect ||-15 |
+ | |- | ||
+ | |[[Iron Will]] ||Perk ||+(Toughness / 2) | ||
+ | |- | ||
+ | |[[Commanding Presence]] ||Perk ||+(Presence / 2) | ||
+ | |- | ||
+ | |[[Stunned]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Terrified]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Dark Devotion]] ||Status Effect ||+10 | ||
+ | |- | ||
+ | |[[Bardic Knowledge]] ||Perk ||+(Cunning / 2) | ||
+ | |- | ||
+ | |[[Nipped]] ||Status Effect ||+15 | ||
+ | |- | ||
+ | |[[Cow Ring]] ||Attire ||+([[Brint]] or [[Brienne]] Toughness / 2) | ||
+ | |- | ||
+ | |[[Aegis of Fate]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Pent Up]] ||Status Effect ||*0.8 (-20%) | ||
+ | |- | ||
+ | |[[Madness]] ||Combat/Status Effect ||'''Set to 0''' | ||
|} | |} | ||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | |<span id="Evasion">'''Evasion'''</span> ||Increases the chance to '''avoid Weapon''' & '''AOE''' (Area-Of-Effect) hits. Treated as a percentage. ||Agility || | |
− | + | {|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left" | |
− | + | |- | |
− | + | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing | |
+ | |- | ||
+ | !|Name ||Type ||Amount | ||
+ | |- | ||
+ | |[[Juiced Up]] ||Boon ||Maximize | ||
+ | |- | ||
+ | |Attire & Weapons ||Items ||+based on equipped items | ||
+ | |- | ||
+ | |[[Guarded Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Shielded Stance]] ||Power ||+15 | ||
+ | |- | ||
+ | |[[Duelist's Stance]] ||Power ||+10 | ||
+ | |- | ||
+ | |[[Deflection]] ||Power ||+5 | ||
+ | |- | ||
+ | |[[Frigid]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Staggered]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Blinded]] ||Combat Effect ||-15 | ||
+ | |- | ||
+ | |[[Spirit Veil]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Obscured]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Tainted Bulwark]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Feather Dance]] ||Combat Effect ||-30 | ||
+ | |- | ||
+ | |[[Bolstering Dance]] ||Power ||+10 + (Presence / 2) | ||
+ | |- | ||
+ | |[[Ranger's Stance]] ||Power ||-10 | ||
+ | |- | ||
+ | |[[Mirror Stance]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Covered]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Vanguard]] ||Combat Effect ||+20 | ||
+ | |- | ||
+ | |[[Stunned]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Fairy Ring]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Blur]] ||Combat Effect ||+50 | ||
+ | |- | ||
+ | |[[Chained]] ||Combat Effect ||-50 | ||
+ | |- | ||
+ | |[[Intuition]] (w/ [[Silver Mask]]) ||Power ||+25 | ||
+ | |- | ||
+ | |[[Intuition]] (w/o [[Silver Mask]]) ||Power ||+30 | ||
+ | |- | ||
+ | |[[Heat Mirage]] ||Combat Effect ||+15 | ||
+ | |- | ||
+ | |[[Perfect Positioning]]* ||Perk ||+25 | ||
+ | |- | ||
+ | |[[Boltcloud Barrier]] ||Combat Effect ||+10 | ||
+ | |- | ||
+ | |[[Razorcup Nectar]] ||Boon ||+10 | ||
+ | |- | ||
+ | |[[Poisoned]] ||Combat Effect ||-10 | ||
+ | |- | ||
+ | |[[Unguarded]] ||Combat Effect ||-15 | ||
|- | |- | ||
− | | | + | |[[Madness]] ||Combat/Status Effect ||'''Set to 0''' |
− | | | + | |} |
− | | | + | |} |
− | | | + | |-| |
+ | Resistances= | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
|- | |- | ||
− | ! width=" | + | !|Stats ||width="350px"|Explanation ||Computation ||Buffing & Debuffing |
− | |||
− | |||
− | |||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
+ | </tabber> | ||
− | == | + | ===Combat Mechanics=== |
− | {| class="wikitable | + | ---- |
+ | TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later | ||
+ | |||
+ | |||
+ | ====Attack Types, Damage Reduction, Damage Avoidance, & more==== | ||
+ | ---- | ||
+ | Attack Type: Physical, magical, mental, sexual | ||
+ | Damage Type: Raw, Pen, Crush | ||
+ | |||
+ | Hit type: | ||
+ | |||
+ | |||
+ | In regards to combat, there exist '''4''' different '''Attack Types''', which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the '''Hit Type''', which is associated with a specific '''[[Power Tags|Power Tag]]''', determines the penetration stat to counter the defensive stat. | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center" | ||
+ | |- | ||
+ | !|Attack Type ||Defensive ||Hit Type ||Power Tag ||Penetration | ||
+ | |- | ||
+ | |PHYSICAL ||Armor ||Physical Hit ||Melee ||Armor Penetration | ||
|- | |- | ||
− | + | |MAGICAL ||Ward | |
− | |||
− | |||
|- | |- | ||
− | | | + | |MENTAL ||Focus |
− | | | + | |- |
− | | | + | |SEXUAL ||Focus |
|} | |} | ||
− | == | + | Accuracy vs all other Attack Types |
− | + | Damage Reduction etc | |
− | {| class="wikitable | + | |
+ | ====Turn Order==== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ====Summons & Party Members==== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ====Likes & Dislikes==== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ====Sensing==== | ||
+ | ---- | ||
+ | As of version '''0.4.9''', Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu. | ||
+ | |||
+ | Sensing may be vital to formulating strategies to defeat more complex bosses. | ||
+ | |||
+ | ====Fleeing==== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ====Taxonomy==== | ||
+ | ---- | ||
+ | Monsters and other enemies that the Champion encounters in their adventures will generally fall into one of several groups. While not directly visible and only seen through the Combat Stats table when sensing a character in-combat, taxonomies can provide a useful shorthand as to what tactics should be taken against them, although some special cases apply where the resistances of a character are specifically increased or decreased. | ||
+ | {|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center;" | ||
+ | |- | ||
+ | !|Type ||width="350px"|Description ||Resistances ||Example Characters | ||
+ | |- | ||
+ | |'''Beast''' ||Beasts include both feral animals and people with animalistic traits and behaviors, such as [[Minotaurs]], [[Centaurs]], and [[Gnolls]], although some exceptions apply. ||align="left"| | ||
+ | *[-75] Blight | ||
+ | *[-75] Pheromone | ||
+ | |{{WikiHeadshot-index|name=Alante}}{{WikiHeadshot-index|name=Brint}}{{WikiHeadshot-index|name=Hydra|exte=1}}{{Headshot-index|name=Walrus|art=Moira}} | ||
+ | |- | ||
+ | |'''Demon''' ||Demons that may have come from [[Mareth]], brought over or turned into by Kasyrra, or [[Wraith-Touched]] creatures. ||align="left"| | ||
+ | *[-100] Holy | ||
+ | *[-33] Tease | ||
+ | *[33] Fire | ||
+ | *[75] Blight | ||
+ | |{{WikiHeadshot-index|name=Blood Knight}}{{WikiHeadshot-index|name=Kasyrra}}{{Headshot-index|name=Imp Lord|art=DCL}}{{WikiHeadshot-index|name=Mad Psion}} | ||
+ | |- | ||
+ | |'''Plant''' ||Refers to plantfolk and other sapient creatures that share plant-like traits such as the Alraune. ||align="left"| | ||
+ | *[-100] Fire | ||
+ | *[-50] Frost | ||
+ | *[-25] Penetrating | ||
+ | *[33] Drug | ||
+ | *[33] Pheromone | ||
+ | *[33] Storm | ||
+ | |{{WikiHeadshot-index|name=Alraune}}{{WikiHeadshot-index|name=Maria}}{{Headshot-index|name=Treant|art=DCL}}{{WikiHeadshot-index|name=Wyld Tree}} | ||
|- | |- | ||
− | + | |'''Ethereal''' ||Ethereals include ghosts, specters, wisps, and other energy-based beings. Typically they are immune to physical damage and must be dealt with elemental means. ||align="left"| | |
− | + | *[-100] Drug | |
− | + | *[-100] Crushing | |
− | + | *[-100] Penetrating | |
− | + | |{{WikiHeadshot-index|name=Jarl Gunvaldsen}}{{WikiHeadshot-index|name=Queen Atheldred}}{{WikiHeadshot-index|name=Spectral Smith}}{{Headshot-index|name=Unstable Elemental|art=Moira}} | |
− | |||
− | |||
|- | |- | ||
− | |''' | + | |'''Undead''' ||Undead are those who linger on in this world after their passing. Often mindless, they cannot be teased or cowed into submission. ||align="left"| |
− | + | *[-100] Holy | |
− | + | *[-50] Fire | |
− | + | *[33] Penetrating | |
− | + | *[100] Mind | |
− | + | *[100] Tease | |
− | | | + | *[100] Drug |
+ | *[100] Pheromone | ||
+ | ||- | ||
|- | |- | ||
− | |''' | + | |'''Construct''' ||Constructs include golems fashioned by sorcerers, and elementals of various forms. They are usually impervious to mental attacks by virtue of having no sapience, but the types of materials they tend to be fashioned from leave them weak to storm and acid attacks. ||align="left"| |
− | + | *[-100] Acid | |
− | + | *[-100] Storm | |
− | + | *[-50] Crushing | |
− | + | *[33] Penetrating | |
− | + | *[100] Mind | |
− | + | *[100] Tease | |
+ | *[100] Drug | ||
+ | *[100] Pheromone | ||
+ | |{{WikiHeadshot-index|name=Forge Golem}}{{Headshot-index|name=Magma Golem|art=Moira}}{{Headshot-index|name=Stone Elemental|art=DCL}}{{Headshot-index|name=Rune Stone|art=Moira}} | ||
|- | |- | ||
− | |''' | + | |'''Fey''' ||Fey creatures include pixies, dryads, and other similar creatures. ||align="left"| |
− | | | + | *[-100] Blight |
− | | | + | *[-50] Tease |
− | | | + | *[-50] Drug |
− | | | + | *[-50] Pheromone |
− | | | + | |{{WikiHeadshot-index|name=Nihara}}{{WikiHeadshot-index|name=Ninian}} |
− | | | + | |- |
+ | |'''Humanoid''' ||Humanoids have no innate strengths or weaknesses. The Champion is always considered a humanoid, as are the starting races; [[Humans]], [[Catfolk]], [[Orcs]], [[Wyld Elves]], and [[Lupines]]. ||- | ||
+ | |{{WikiHeadshot-index|name=Cait}}{{WikiHeadshot-index|name=Brienne}}{{WikiHeadshot-index|name=Daliza}}{{WikiHeadshot-index|name=Hana}} | ||
|} | |} | ||
+ | |||
+ | ====Difficulty Modes==== | ||
+ | ---- | ||
+ | TODO | ||
+ | |||
+ | ==Sexual Stats== | ||
+ | ---- | ||
+ | Libido, Feracity, Fertility, Virility | ||
+ | TODO | ||
+ | |||
+ | For bodily stats, probably redirect to Appearance? | ||
+ | |||
+ | See and remeber if there are any other stats we need to put here and explain | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
− | [[Category: | + | [[Category:Wiki page status - Update in progress]] |
Latest revision as of 11:46, 25 October 2024
Note: Complete overhaul in progress --Spotty McBumble Fuck (talk) 16:00, 16 October 2024 (UTC) |
Character Card
The character card acts as the primary indicator of the current status of a character, and in that character card, contain the following quick information:
XP | HP | Stats | Effects | Threat |
---|---|---|---|---|
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after sleeping. | Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes. | Upon selecting the three dots, the following stats of a character are presented:
|
Effects are temporary positive or negative changes that can affect a character. Split into three different types; Combat Effects are typically found and used during combat, Boons which are bonuses obtained through items or service but only one can be active at a time, and Status Effects which are effects obtained outside of combat, and are sometimes sex-related. | Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked. |
HP, XP, and Leveling Up
TODO
As of version 0.5.0 Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.
Attributes
Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the Starting Attribute Bonuses, or temporarily increased through Boons, certain items, and etc.
Attribute Range
The base maximum score, without any boosting effects, an attribute can be for a character is: 2 + (Level) * 3
. While the 'ceiling' maximum score, with any and all boosting effects, is: (2 + (Level) * 3) * 1.5
(rounded down). This means that a Level 3 Champion can have a base maximum Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that Boons that temporarily maximize an attribute, raise it to the base maximum score.
The Attribute Range is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.
Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.
Attribute | Percentage | Function | Sample Scene | Usage Frequency |
---|---|---|---|---|
Strength | 66%+ |
|
Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open. Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open. |
Infrequent |
Agility | 66%+ |
|
The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before Byvernia is following you, landing flat atop you with her rock-hard abs pressing down atop your face. The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face. |
Infrequent |
Willpower | - | - | - | - |
Toughness | 66%+ |
|
That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you. You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys. |
Very Infrequent |
Cunning | 66%+ |
|
You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.
You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly. |
Frequent |
Presence | - | - | - | - |
Combat Stats
While in-game these stats are classified into Offense and Defense, with Threat not being a visible stat, for the sake of classification on the wiki, they are classified into Offensive, Defensive, and Resistances.
Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a (*), which indicates additional requirements. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally).
Stats | Explanation | Base Computation | Buffing & Debuffing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Power | Increases the damage of Physical attacks. Treated as a percentage. | 3 * Strength |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spellpower | Increases the damage of Spell attacks and the amount of health healed with Healing powers. Treated as a percentage. | 3 * Willpower |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sexiness | Increases the damage of Tease attacks. Treated as a percentage. | 3 * Presence |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Penetration | Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. | Strength |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor Penetration | Is the offensive stat that counters Armor. This penetration type is linked to Weapon & Physical hit types. Armor Penetration can reach a maximum value of 100. |
Penetration |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spell Penetration | Is the offensive stat that counters Ward. This penetration type is linked to the Spell hit type. Spell Penetration can reach a maximum value of 100. |
Penetration |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Temptation | Is the offensive stat that counters Focus. This penetration type is linked to the Tease hit type. Temptation can reach a maximum value of 100. |
Penetration |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Accuracy | Determines that chance to hit for all attacks. While it is treated as a percentage, accuracy does not have a maximum value. It should be noted that the accuracy stat in weapons does not add to over all accuracy as it only affects attacks made with said weapon. |
2 * Agility |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Critical Chance | A percentage that determines if an attack or power is used at normal or becomes a Critical Hit. Critical Chance can reach a maximum value of 100. It should be noted that the crit stat in weapons does not add to over all critical chance as it only affects attacks made with said weapon. |
Cunning |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Critical Effectiveness | Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage. | Is Champion or in Champion's Party?
[cond] + (3 * Cunning)
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Initiative | Determines how fast a character acts in combat (Turn Order). Increases the success chance for fleeing in-combat. | random# (1-9) + (Agility / 2) |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Leadership | Increases the efficacy of all other party members. All other party members have their Attack Power, Spellpower, and Sexiness increased by the leader's leadership. Summoned creatures use the caster's leadership to determine how high their attributes are. Leadership can reach a maximum value of 100. |
2 * Presence |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Threat | Determines the priority or focus target for AIs in-combat. The higher the threat, the more likely a character will be targeted. This stat cannot be dropped below 0. |
10 * Level |
|
Stats | Explanation | Base Computation | Buffing & Debuffing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armor | Decreases the damage of Physical and Weapon hits. Treated as a percentage. This stat cannot be dropped below 0. |
Strength |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ward Warding |
Decreases the damage of Magical hits. Treated as a percentage. This stat cannot be dropped below 0. |
Cunning |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Focus | Decreases the damage of Mental & Sexual hits. Treated as a percentage. This stat cannot be dropped below 0. |
Willpower |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Physical Resist | Increases the chance to avoid Physical hits. Treated as a percentage. Physical Resist can reach a maximum value of 100. |
Toughness |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magic Resist | Increases the chance to avoid Magical hits. Treated as a percentage. Magic Resist can reach a maximum value of 100. |
Cunning |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mental Resist Lust Resist |
Increase the chance to avoid Mental hits. Treated as a percentage. Mental Resist can reach a maximum value of 100. |
Willpower |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Evasion | Increases the chance to avoid Weapon & AOE (Area-Of-Effect) hits. Treated as a percentage. | Agility |
|
Stats | Explanation | Computation | Buffing & Debuffing |
---|
Combat Mechanics
TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later
Attack Types, Damage Reduction, Damage Avoidance, & more
Attack Type: Physical, magical, mental, sexual Damage Type: Raw, Pen, Crush
Hit type:
In regards to combat, there exist 4 different Attack Types, which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the Hit Type, which is associated with a specific Power Tag, determines the penetration stat to counter the defensive stat.
Attack Type | Defensive | Hit Type | Power Tag | Penetration |
---|---|---|---|---|
PHYSICAL | Armor | Physical Hit | Melee | Armor Penetration |
MAGICAL | Ward | |||
MENTAL | Focus | |||
SEXUAL | Focus |
Accuracy vs all other Attack Types Damage Reduction etc
Turn Order
TODO
Summons & Party Members
TODO
Likes & Dislikes
TODO
Sensing
As of version 0.4.9, Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.
Sensing may be vital to formulating strategies to defeat more complex bosses.
Fleeing
TODO
Taxonomy
Monsters and other enemies that the Champion encounters in their adventures will generally fall into one of several groups. While not directly visible and only seen through the Combat Stats table when sensing a character in-combat, taxonomies can provide a useful shorthand as to what tactics should be taken against them, although some special cases apply where the resistances of a character are specifically increased or decreased.
Type | Description | Resistances | Example Characters |
---|---|---|---|
Beast | Beasts include both feral animals and people with animalistic traits and behaviors, such as Minotaurs, Centaurs, and Gnolls, although some exceptions apply. |
|
Alante Brint Hydra Walrus |
Demon | Demons that may have come from Mareth, brought over or turned into by Kasyrra, or Wraith-Touched creatures. |
|
Blood Knight Kasyrra Imp Lord Mad Psion |
Plant | Refers to plantfolk and other sapient creatures that share plant-like traits such as the Alraune. |
|
Alraune Maria Treant Wyld Tree |
Ethereal | Ethereals include ghosts, specters, wisps, and other energy-based beings. Typically they are immune to physical damage and must be dealt with elemental means. |
|
Jarl Gunvaldsen Queen Atheldred Spectral Smith Unstable Elemental |
Undead | Undead are those who linger on in this world after their passing. Often mindless, they cannot be teased or cowed into submission. |
|
- |
Construct | Constructs include golems fashioned by sorcerers, and elementals of various forms. They are usually impervious to mental attacks by virtue of having no sapience, but the types of materials they tend to be fashioned from leave them weak to storm and acid attacks. |
|
Forge Golem Magma Golem Stone Elemental Rune Stone |
Fey | Fey creatures include pixies, dryads, and other similar creatures. |
|
Nihara Ninian |
Humanoid | Humanoids have no innate strengths or weaknesses. The Champion is always considered a humanoid, as are the starting races; Humans, Catfolk, Orcs, Wyld Elves, and Lupines. | - | Cait Brienne Daliza Hana |
Difficulty Modes
TODO
Sexual Stats
Libido, Feracity, Fertility, Virility TODO
For bodily stats, probably redirect to Appearance?
See and remeber if there are any other stats we need to put here and explain