Difference between revisions of "Stats"

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__TOC__
 
__TOC__
=Basic Statistics=
+
{{Disclaimer
Basic statistics are where your actual combat-ready statistics are derived from. They cannot come from any source other than level-ups and permanent transformations.
+
|bordcolor=blue
[[File:Stats_Explanation.png|500px|center|border]]
+
|img=1
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
|title=Note
 +
|message=Complete overhaul in progress<br>--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 16:00, 16 October 2024 (UTC)
 +
}}
 +
==Character Card==
 +
The character card acts as the primary indicator of the current status of a character, and in that character card, contain the following quick information:
 +
[[File:Stats_Explanation.png|500px|center|border=2]]
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
! width="120px" class="unsortable"|XP
+
!width="250px"|XP ||width="250px"|HP ||width="250px"|Stats ||width="250px"|Effects ||width="250px"|Threat
! width="200px" class="unsortable"|Health
 
! width="240px" class="unsortable"|Resolve
 
! width="130px" class="unsortable"|Effects
 
! width="150px" class="unsortable"|Threat
 
 
|-
 
|-
|The amount of experience shown until the next level. The bar will flash slowly, when full, indicating that the Champion can level up after resting.  
+
|The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after [[Sleeping|sleeping]]. ||Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes. ||align="left"|{{align|center|Upon selecting the three dots, the following stats of a character are presented:}}
|Health serves as one of two durability stats when combat is involved. Health is reduced by physical and magical attacks in addition to some events that may occur that affect Health. Health is further increased by increasing associated attributes.
+
*Character Name
|Resolve serves as the second durability stat, serving as 'sanity' when facing against horrifying or sexy things. Resolve is reduced by Lust and Mental attacks including some events that may reduce it. Unlike Health however, Resolve does not increase by improving a specific attribute, it is merely the resistance to such attacks that can be improved.
+
*Current Level
|Listed here are effects that affect the current character, these effects include both positive and negative status'. For more info see [[Boons]], [[Status Effects]] and [[Combat Mechanics#Combat Effects|Combat Effects]].
+
*Current XP / Current XP Level Cap (Champion & companions only)
|Threat is at amount of attention you attract when facing enemies in combat. The higher the threat, the more likely the person is to be targeted. See [[Combat Mechanics#Threat|Threat]] for more detail.
+
*[[Effects]]
 +
*[[Perks]]
 +
*Combat Stats
 +
*Equipped [[Powers]]
 +
|[[Effects]] are temporary positive or negative changes that can affect a character. Split into three different types; [[Combat Effects]] are typically found and used during combat, [[Boons]] which are bonuses obtained through items or service but only one can be active at a time, and [[Status Effects]] which are effects obtained outside of combat, and are sometimes sex-related.
 +
|Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked.
 
|}
 
|}
  
==Leveling up==
+
==HP, XP, and Leveling Up==
All your attributes are increased by +1. Additionally, favored attributes can be increased by an additional +2. Favored attributes are defined by race, class, and background. Depending on the new level and class, a corresponding [[Powers|Power]] can be learned for free while to remaining ones would have to be learned from associated trainers.
+
----
 +
TODO
 +
 
 +
As of version '''0.5.0''' Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.
  
 
==Attributes==
 
==Attributes==
Attributes serves as the main stats that can be permanently increased through leveling or temporarily increased through consuming certain items or encountering events. Each point into an attribute will continuously add to its effects.
+
Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the [[Starting Attribute Bonuses]], or temporarily increased through [[Boons]], certain items, and etc.  
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:left"
 +
|-
 +
!|Icon ||Attribute ||width="250px"|Description ||Affected Stat ||Attribute Computation
 +
|-
 +
|rowspan="3" align="center"|{{Icons|ATR|STR|75}} ||rowspan="3" align="center"|Strength ||rowspan="3"|''A measure of physical power and might.'' ||Attack Power ||'''(Strength * 3)'''
 
|-
 
|-
! width="120px" class="unsortable"|<span id="Strength"></span>Strength
+
|Base Penetration (for all damage types) ||'''(Strength)'''
! width="90px" class="unsortable"|<span id="Agility"></span>Agility
 
! width="150px" class="unsortable"|<span id="Toughness"></span>Toughness
 
! width="150px" class="unsortable"|<span id="Cunning"></span>Cunning
 
! width="140px" class="unsortable"|<span id="Willpower"></span>Willpower
 
! width="110px" class="unsortable"|<span id="Presence"></span>Presence
 
 
|-
 
|-
|Attack Power +3%<br>Armor +1<br>Penetration +1
+
|Armor ||'''(Strength)'''
|Accuracy +1<br>Evasion +1<br>Initiative +1
+
|-
|Health +5<br>Physical Resistance +1
+
|rowspan="3" align="center"|{{Icons|ATR|AGI|75}} ||rowspan="3" align="center"|Agility ||rowspan="3"|''The character's finesse and precision.'' ||Accuracy ||'''(Agility * 2)'''
|Critical Chance +1%<br>Ward +1<br>Magical Resistance +1
+
|-
|Spellpower +3<br>Focus +1<br>Mental Resistance +1
+
|Evasion ||'''(Agility)'''
|Sexiness +1<br>Leadership +2%
+
|-
 +
|Initiative ||'''(Agility / 2)'''
 +
|-
 +
|rowspan="3" align="center"|{{Icons|ATR|WIL|75}} ||rowspan="3" align="center"|Willpower ||rowspan="3"|''The character's mental fortitude and resilience.'' ||Spellpower ||'''(Willpower * 3)'''
 +
|-
 +
|Focus ||'''(Willpower)'''
 +
|-
 +
|Mental Resistance ||'''(Willpower)'''
 +
|-
 +
|rowspan="2" align="center"|{{Icons|ATR|TUF|75}} ||rowspan="2" align="center"|Toughness ||rowspan="2"|''How much punishment a character's body can endure.'' ||Max HP ||'''(Toughness * 5)'''
 +
|-
 +
|Physical Resistance ||'''(Toughness)'''
 +
|-
 +
|rowspan="4" align="center"|{{Icons|ATR|CUN|75}} ||rowspan="4" align="center"|Cunning ||rowspan="4"|''How quick-witted, perceptive, and knowledgeable the character is.'' ||Critical Effectiveness ||'''(Cunning * 3)'''
 +
|-
 +
|Critical Chance ||'''(Cunning)'''
 +
|-
 +
|Ward ||'''(Cunning)'''
 +
|-
 +
|Magic Resistance ||'''(Cunning)'''
 +
|-
 +
|rowspan="3" align="center"|{{Icons|ATR|PRS|75}} ||rowspan="3" align="center"|Presence ||rowspan="3"|''A combination of the character's charm, magnetism, and leadership.'' ||Max HP ||'''(Presence * 2)'''
 +
|-
 +
|Leadership ||'''(Presence * 2)'''
 +
|-
 +
|Sexiness ||'''(Presence * 2)'''
 
|}
 
|}
  
==Attack Avoidance==
+
===Attribute Range===
Characters have four means of avoiding the effects of an attack.
+
----
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
The '''base maximum''' score, without any boosting effects, an attribute can be for a character is: <code>'''2 + (Level) * 3'''</code>. While the 'ceiling' maximum score, with any and all boosting effects, is: <code>'''(2 + (Level) * 3) * 1.5'''</code> ''(rounded down)''. This means that a Level 3 Champion can have a '''base maximum''' Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that [[Boons]] that temporarily maximize an attribute, raise it to the base maximum score.
 +
 
 +
The '''Attribute Range''' is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.
 +
 
 +
Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Attribute ||Percentage ||Function ||width="300px"|Sample Scene ||Usage Frequency
 +
|-
 +
|Strength ||66%+ ||align="left"|
 +
*The character is considered '''Strong'''
 +
|align="left"|
 +
<tabber>
 +
Is Strong=
 +
''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.''
 +
|-|
 +
Is not=
 +
''Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.''
 +
</tabber>
 +
|Infrequent
 +
|-
 +
|Agility ||66%+ ||align="left"|
 +
*The character is considered '''Agile'''
 +
|align="left"|
 +
<tabber>
 +
Is Agile=
 +
''The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before [[Byvernia]] is following you, landing flat atop you with her rock-hard abs pressing down atop your face.''
 +
|-|
 +
Is not=
 +
''The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.''
 +
</tabber>
 +
|Infrequent
 +
|-
 +
|Willpower ||- ||- ||- ||-
 +
|-
 +
|Toughness ||66%+ ||align="left"|
 +
*The character is considered '''Tough'''
 +
|align="left"|
 +
<tabber>
 +
Is Tough=
 +
''That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.''
 +
|-|
 +
Is not=
 +
''You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.''
 +
</tabber>
 +
|Very Infrequent
 
|-
 
|-
! width="250px" class="unsortable"|Evasion
+
|Cunning ||66%+ ||align="left"|
! width="250px" class="unsortable"|Physical Resistance
+
*The character is considered '''Cunning'''
! width="250px" class="unsortable"|Magical Resistance
+
**Sometimes considered as a '''4th''' [[Personality]]
! width="250px" class="unsortable"|Mental Resistance
+
|align="left"|
 +
<tabber>
 +
Is Cunning=
 +
''You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.<br><br>"New highlights?" you ask, smirking.<br><br>"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.''
 +
|-|
 +
Is not=
 +
''You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.<br><br>"I'm sorry I missed it. Are you feeling ok?"<br><br>"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.''
 +
</tabber>
 +
|Frequent
 
|-
 
|-
|Counters weapon attacks and area-of-effect abilities, like fireballs
+
|Presence ||- ||- ||- ||-
|Counters bodily attacks like tackles, charges, knockdowns, disarms, and poisons.
 
|Counters most direct magic attacks.
 
|Counters Tease attacks and many psychic or psychological abilities.
 
 
|}
 
|}
  
==Damage Reduction==
+
===Combat Stats===
Your attributes and worn equipment contribute to the Armor, Ward, and Focus stats, which decrease damage done from physical, magical, and mental (eg. Tease) attacks respectively. Damage Reduction functions as a percentage. If you have 20 Armor, then all physical damage you take is reduced by 20%. All damage reductions are capped at 75%.
+
----
 +
While '''in-game''' these stats are classified into '''Offense and Defense''', with Threat not being a visible stat, for the sake of classification on the '''wiki''', they are classified into '''Offensive''', '''Defensive''', and '''Resistances'''.  
  
Elemental Resistances are applied to any remaining damage.
+
Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a ('''*'''), which indicates additional requirements. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally).
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
<tabber>
 +
Offensive=
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing
 +
|-
 +
|<span id="Attack Power">'''Attack Power'''</span> ||Increases the damage of '''Physical''' attacks. Treated as a percentage. ||3 * Strength ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Warlord's Cry]] ||Combat Effect ||+10
 +
|-
 +
|[[Dragoon's Rally]] ||Combat Effect ||+10
 +
|-
 +
|[[Unfocused]] ||Combat Effect ||-35
 +
|-
 +
|[[Immolation]] ||Combat Effect ||-30
 +
|-
 +
|[[Bloodlust]] ||Combat Effect ||+30
 +
|-
 +
|[[Heightened Senses]] ||Combat Effect ||+25
 +
|-
 +
|[[Eye of the Storm]] ||Status Effect ||+10
 +
|-
 +
|[[Weakened]] ||Status Effect ||-25
 +
|-
 +
|[[Frenzy]] ||Power ||+50
 +
|-
 +
|[[Song of Courage]] ||Combat Effect ||+Presence
 +
|-
 +
|[[Brazenberry Ale]] ||Combat Effect ||+10 + (Cunning / 2) + (Toughness / 2)
 +
|-
 +
|[[Berserkergang]] ||Power ||+100
 +
|-
 +
|[[Blessed]] ||Combat Effect|| +100
 +
|-
 +
|[[Hyped Up!]] ||Combat Effect ||+50
 +
|-
 +
|[[Flames Within]] ||Combat Effect ||+50
 +
|-
 +
|[[Veteran]]* ||Perk ||+25
 +
|-
 +
|[[Cornered Beast]] ||Combat Effect ||+10 (max 65)
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 +
|-
 +
|[[Razorcup Nectar]] ||Boon ||+25
 +
|-
 +
|[[Perfect Positioning]]* ||Perk ||+10
 +
|}
 +
|-
 +
|<span id="Spellpower">'''Spellpower'''</span> ||Increases the damage of '''Spell''' attacks and the amount of health healed with '''Healing''' powers. Treated as a percentage. ||3 * Willpower ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
|colspan="3"|Note: The effects of the Pyromancer Set and Storm Singing '''do not''' stack.
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members)
 +
|-
 +
|[[Arcane Attunement]] ||Status Effect ||+10
 +
|-
 +
|[[Arcane Infusion]] ||Status Effect ||+10
 +
|-
 +
|[[Weakened]] ||Status Effect ||-25
 +
|-
 +
|[[Aroused]] |||Combat Effect ||-15
 +
|-
 +
|[[Immolation]] ||Combat Effect ||-30
 +
|-
 +
|[[Unfocused]] ||Combat Effect||-35
 +
|-
 +
|[[Blessed]] ||Combat Effect ||+100
 +
|-
 +
|[[Shadowflame]] ||Combat Effect ||+50
 +
|-
 +
|[[Conjurer's Concoction]] ||Combat Effect ||+5 + (Cunning / 2) + (Toughness / 2)
 +
|-
 +
|[[Counterspelled]] ||Combat Effect ||-(based on Power used)
 +
|-
 +
|[[War Hymn]] ||Combat Effect ||+10 per round (max 50)
 +
|-
 +
|[[Flames Within]] ||Combat Effect ||+50
 +
|-
 +
|[[Child Of Flame]] ||Combat Effect ||+50
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 +
|-
 +
|[[Razorcup Nectar]] ||Boon ||+25
 +
|-
 +
|[[Roaring Storm]] ||Power ||+25
 +
|-
 +
|[[Archmage]] ||Perk ||*1.5
 +
|-
 +
|[[Pyromancer Set]] ||Armor Sets ||rowspan="2"|If Sexiness is higher, despite all <br>the previous entries, Spellpower = Sexiness
 +
|-
 +
|[[Storm Singing]] ||Perk
 +
|}
 +
|-
 +
|<span id="Sexiness">'''Sexiness'''</span> ||Increases the damage of '''Tease''' attacks. Treated as a percentage. ||3 * Presence ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|'''Leadership''' ||Stat ||+Leader's Leadership<br>(to all non-leader members)
 +
|-
 +
|'''Libido''' ||Stat ||align="left"|
 +
If Libido is 35+:
 +
*+5 + 10 * (Libido - 35) / 65
 +
*(e.g. If Libido is 50; +7.3)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Duelist's Stance]] ||Power ||+10
 +
|-
 +
|[[Terrified]] ||Combat Effect ||-15
 +
|-
 +
|[[Song of Splendor]] ||Combat Effect ||+20
 +
|-
 +
|[[Weakened]] ||Combat Effect ||-25
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 +
|-
 +
|[[Blessed]] ||Combat Effect ||+100
 +
|-
 +
|[[Stylish!]]* ||Perk ||+3 * Level
 +
|-
 +
|[[Unfocused]] ||Combat Effect ||-35
 +
|-
 +
|[[Flames Within]] ||Combat Effect ||+50
 +
|-
 +
|[[Rhythmic Focus]] ||Combat Effect ||+15
 +
|}
 +
|-
 +
|<span id="Penetration">'''Penetration'''</span> ||Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. ||Strength ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Juiced Up]] ||Boon ||Maximize
 +
|}
 +
|-
 +
|<span id="Armor Penetration">'''Armor Penetration'''</span> ||Is the offensive stat that counters '''Armor'''. This penetration type is linked to '''Weapon''' & '''Physical''' hit types.<br><br>Armor Penetration can reach a '''maximum value of 100'''. ||Penetration ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Armorer]] ||Status Effect ||+5
 +
|-
 +
|[[Serpent's Dance]] ||Power ||+15
 +
|}
 +
|-
 +
|<span id="Spell Penetration">'''Spell Penetration'''</span> ||Is the offensive stat that counters '''Ward'''. This penetration type is linked to the '''Spell''' hit type.<br><br>Spell Penetration can reach a '''maximum value of 100'''. ||Penetration ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|}
 +
|-
 +
|<span id="Temptation">'''Temptation'''</span> ||Is the offensive stat that counters '''Focus'''. This penetration type is linked to the '''Tease''' hit type.<br><br>Temptation can reach a '''maximum value of 100'''. ||Penetration ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Blessing — Romance]] ||Boon ||+15
 +
|-
 +
|[[Heart's Desires]] ||Status Effect ||+10
 +
|-
 +
|[[Serpent's Dance]] ||Power ||+15
 +
|}
 +
|-
 +
|<span id="Accuracy">'''Accuracy'''</span> ||Determines that chance to hit for '''all attacks'''. While it is treated as a percentage, accuracy does not have a maximum value.<br><br>It should be noted that the accuracy stat in weapons does '''not''' add to over all accuracy as it only affects attacks made with said weapon. ||2 * Agility ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire ||Items ||+based on equipped items
 +
|-
 +
|[[Prone]] ||Combat Effect ||-25
 +
|-
 +
|[[Blinded]] ||Combat Effect ||-15
 +
|-
 +
|[[Covered]] ||Combat Effect ||+20
 +
|-
 +
|[[Distracted]] ||Combat Effect ||-20
 +
|-
 +
|[[Blessed]] ||Combat Effect ||+10
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+100 (summons only)
 +
|-
 +
|[[Second Sight]] ||Perk ||+Willpower
 +
|-
 +
|[[Razorcup Nectar]] ||Boon ||+10
 +
|-
 +
|[[Roaring Storm]] ||Power ||+25
 +
|}
 +
|-
 +
|<span id="Critical Chance">'''Critical Chance'''</span> ||A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.<br><br>Critical Chance can reach a '''maximum value of 100'''.<br><br>It should be noted that the crit stat in weapons does '''not''' add to over all critical chance as it only affects attacks made with said weapon. ||Cunning ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Juiced Up]] ||Boon ||Maximize
 +
|-
 +
|Attire ||Items ||+based on equipped items
 +
|-
 +
|[[Sharpen Blades]] ||Status Effect ||+10
 +
|-
 +
|[[Frenzy]] ||Power ||+10
 +
|-
 +
|[[Equanimity]] (w/ [[Silver Mask]]) ||Power ||+25
 +
|-
 +
|[[Equanimity]] (w/o [[Silver Mask]]) ||Power ||+15
 +
|-
 +
|[[Good Fortune]] ||Boon ||+10
 +
|-
 +
|[[Berserkergang]] ||Power ||+100
 +
|-
 +
|[[Perfect Positioning]]* ||Perk ||+10
 +
|}
 +
|-
 +
|<span id="Critical Effectiveness">'''Critical Effectiveness'''</span> ||Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage. ||align="left"|{{align|center|Is Champion or in Champion's Party?}}
 +
*Yes: [cond] = 100
 +
*No: [cond] = 50
 +
<br>{{align|center|[cond] + (3 * Cunning)}}
 +
|
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Chrysanthemum Petal]] ||Weapon ||+50
 +
|-
 +
|[[Golden Carrot]]* ||Attire ||+25
 +
|-
 +
|[[Equanimity]] (w/ [[Silver Mask]]) ||Power ||*1.1
 +
|-
 +
|[[Equanimity]] (w/o [[Silver Mask]]) ||Power ||*1.2
 +
|}
 +
|-
 +
|<span id="Initiative">'''Initiative'''</span> ||Determines how fast a character acts in combat (Turn Order). Increases the success chance for fleeing in-combat. ||random# (1-9) + (Agility / 2) ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Ranger's Quarry]] ||Status Effect ||+10
 +
|-
 +
|[[First Strike]] ||Combat Effect ||+(source dependent)
 +
|-
 +
|[[Covered]] ||Combat Effect ||+20
 +
|-
 +
|[[Chained]] ||Combat Effect ||-50
 +
|-
 +
|[[Ranger's Stance]] ||Power ||-10
 +
|-
 +
|[[Flames Within]] ||Combat Effect ||+10
 +
|-
 +
|Heavy Item w/o [[Veteran]] ||Item ||-5
 +
|}
 +
|-
 +
|<span id="Leadership">'''Leadership'''</span> ||Increases the efficacy of all other party members. All other party members have their Attack Power, Spellpower, and Sexiness increased by the leader's leadership. Summoned creatures use the caster's leadership to determine how high their attributes are.<br><br>Leadership can reach a '''maximum value of 100'''. ||2 * Presence ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|}
 +
|-
 +
|<span id="Threat">'''Threat'''</span> ||Determines the priority or focus target for AIs in-combat. The higher the threat, the more likely a character will be targeted.<br><br>This stat '''cannot''' be dropped below 0. ||10 * Level ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Rogue's Ring]]* ||Attire ||*0.75 (-25%)
 +
|-
 +
|[[Slip of the Mind]] ||Perk ||*0.65 (-35%)
 +
|-
 +
|[[Horned Helm]] ||Attire ||*1.20 (+20%)
 +
|-
 +
|[[Conqueror's Breastplate]] ||Attire ||*1.10 (+10%)
 +
|-
 +
|[[Guarded Stance]] ||Power ||*1.20 (+20%)
 +
|-
 +
|[[Imposing]] ||Perk ||*1.25 (+25%)
 +
|-
 +
|[[Shielded Stance]] ||Power ||*1.30 (+30%)
 +
|-
 +
|[[Seal of Light]] ||Combat Effect ||*1.30 (+30%)
 +
|-
 +
|[[Obscured]] ||Combat Effect ||'''Set to 0'''
 +
|-
 +
|[[Attention Grabber]] ||Perk ||*2 (+100%)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Veteran]]* ||Perk ||*1.25 (+25%)
 +
|-
 +
|[[Banished]] ||Combat Effect ||'''Set to 0'''
 +
|}
 +
|}
 +
|-|
 +
Defensive=
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Stats ||width="350px"|Explanation ||Base Computation ||Buffing & Debuffing
 +
|-
 +
|<span id="Armor">'''Armor'''</span> ||Decreases the damage of '''Physical''' and '''Weapon''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Strength ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Goddess' Interdiction]] ||Combat Effect ||'''Set to 0''' (ignore all others)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Shielded Stance]] ||Power ||+base Armor / 2
 +
|-
 +
|[[Earthward]] ||Power ||+50
 +
|-
 +
|[[Seal of Light]] ||Combat Effect ||+50
 +
|-
 +
|[[Armorer]] ||Status Effect ||+5
 +
|-
 +
|[[Guarded Stance]] ||Power ||+10
 +
|-
 +
|[[Mirror Stance]] ||Power ||+10
 +
|-
 +
|[[Obsidian Aegis]] ||Power ||+10
 +
|-
 +
|[[Frozen Edge]] ||Power ||+20
 +
|-
 +
|[[Tainted Bulwark]] ||Combat Effect ||+15
 +
|-
 +
|[[Vanguard]] ||Combat Effect ||+20
 +
|-
 +
|[[Steadfast Tonic]] ||Combat Effect ||+5 + (Cunning / 2) + (Agility / 2)
 +
|-
 +
|[[Boreal Vanguard]] ||Combat Effect ||+25
 +
|-
 +
|[[Defending]] ||Combat Effect ||+50
 +
|-
 +
|[[Rime Veil]] ||Combat Effect ||+50
 +
|-
 +
|[[Shielding Smite]] ||Combat Effect ||+50
 +
|-
 +
|[[Overcharged]] ||Combat Effect ||-10
 +
|-
 +
|[[Shield of Absorption]] ||Combat Effect ||+15
 +
|-
 +
|[[Ancestor's Judgement]] ||Combat Effect ||+30
 +
|-
 +
|[[Hyped Up!]] ||Combat Effect ||+50
 +
|-
 +
|[[Heal Shield]] ||Combat Effect ||+10
 +
|-
 +
|[[War Hymn]] ||Combat Effect ||+10 per round (max 50)
 +
|-
 +
|[[Cornered Beast]] ||Combat Effect ||+10 (max 65)
 +
|-
 +
|[[Enamored]] ||Combat Effect ||*0.5 (-50%)
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+20 (summons only)
 +
|-
 +
|[[Sundered]] ||Combat Effect ||*0.5 (-50%)
 +
|-
 +
|[[Frenzy]] ||Power ||*0.5 (-50%)
 +
|-
 +
|[[Serpent's Dance]] ||*0.8 (-20%)
 +
|-
 +
|[[Aura of Domination]] ||Perk ||-Willpower (enemies only)
 +
|}
 +
|-
 +
|<span id="Ward">'''Ward'''<br>Warding</span> ||Decreases the damage of '''Magical''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Cunning ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
||[[Goddess' Interdiction]] ||Combat Effect ||'''Set to 0''' (ignore all others)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Shielded Stance]] ||Power ||+base Ward / 2
 +
|-
 +
|[[Earthward]] ||Power ||+50
 +
|-
 +
|[[Seal of Light]] ||Combat Effect ||+50
 +
|-
 +
|[[Prayer of Warding]] ||Status Effect ||+50
 +
|-
 +
|[[Sorran Woad]] ||Status Effect ||+25
 +
|-
 +
|[[Tainted Bulwark]] ||Combat Effect ||+15
 +
|-
 +
|[[Mirror Stance]] ||Power ||+10
 +
|-
 +
|[[Obsidian Aegis]] ||Power ||+10
 +
|-
 +
|[[Heal Shield]] ||Combat Effect ||+10
 +
|-
 +
|[[Defending]] ||Combat Effect ||+50
 +
|-
 +
|[[Rime Veil]] ||Combat Effect ||+50
 +
|-
 +
|[[Shielding Smite]] ||Combat Effect ||+50
 +
|-
 +
|[[Overcharged]] ||Combat Effect ||-10
 +
|-
 +
|[[Shield of Absorption]] ||Combat Effect ||+15
 +
|-
 +
|[[Ancestor's Judgement]] ||Combat Effect ||+30
 +
|-
 +
|[[War Hymn]] ||Combat Effect ||+10 per round (max 50)
 +
|-
 +
|[[Boreal Vanguard]] ||Combat Effect ||+25
 +
|-
 +
|[[Cornered Beast]] ||Combat Effect ||+10 (max 65)
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+20 (summons only)
 +
|-
 +
|[[Withered]] ||Combat Effect ||-15
 +
|-
 +
|[[Enamored]] ||Combat Effect ||*0.5 (-50%)
 +
|}
 +
|-
 +
|<span id="Focus">'''Focus'''</span> ||Decreases the damage of '''Mental''' & '''Sexual''' hits. Treated as a percentage.<br><br>This stat '''cannot''' be dropped below 0. ||Willpower ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|'''Libido''' ||Stat ||align="left"|
 +
If Libido is 36+:
 +
*-5 + 10 * (Libido - 35) / 65
 +
*(e.g. If Libido is 60; -8.85)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Frigid]] ||Combat Effect ||+10
 +
|-
 +
|[[Bolstering Dance]] ||Power ||+10 + (Presence / 2)
 +
|-
 +
|[[Frenzy]] ||Power ||+10
 +
|-
 +
|[[Mirror Stance]] ||Power ||+10
 +
|-
 +
|[[Obsidian Aegis]] ||Power ||+10
 +
|-
 +
|[[Earthward]] ||Power ||+50
 +
|-
 +
|[[Seal of Light]] ||Combat Effect ||+50
 +
|-
 +
|[[Focused]] ||Combat Effect ||+15
 +
|-
 +
|[[Take Comfort In Me]] ||Status Effect ||+10
 +
|-
 +
|[[Hive Knight's Scent]] ||Status Effect ||+10
 +
|-
 +
|[[Relaxed]] ||Status Effect ||+25
 +
|-
 +
|[[Shield of Absorption]] ||Combat Effect ||+15
 +
|-
 +
|[[Heal Shield]] ||Combat Effect ||+10
 +
|-
 +
|[[Song of Courage]] ||Combat Effect ||+Presence
 +
|-
 +
|[[Conjurer's Concoction]] ||Combat Effect ||+5 + (Cunning / 2) + (Toughness / 2)
 +
|-
 +
|[[Defending]] ||Combat Effect ||+50
 +
|-
 +
|[[Rime Veil]] ||Combat Effect ||+50
 +
|-
 +
|[[Shielding Smite]] ||Combat Effect ||+50
 +
|-
 +
|[[Ancestor's Judgement]] ||Combat Effect ||+50
 
|-
 
|-
! width="100px" class="unsortable"|Armor
+
|[[Hyped Up!]] ||Combat Effect ||+50
! width="100px" class="unsortable"|Ward
 
! width="110px" class="unsortable"|Focus
 
 
|-
 
|-
|Decreases Physical damage
+
|[[Tainted Bull High]] ||Status Effect ||-25
|Decreases Magical damage
+
|-
|Decreases Lust and Mental damage
+
|[[War Hymn]] ||Combat Effect ||+10 per round (max 50)
 +
|-
 +
|[[Cornered Beast]] ||Combat Effect ||+10 (max 65)
 +
|-
 +
|[[Rhythmic Focus]] ||Combat Effect ||+15
 +
|-
 +
|[[Empowered Summon]] ||Combat Effect ||+20 (summons only)
 +
|-
 +
|[[Enamored]] ||Combat Effect ||*0.5 (-50%)
 +
|-
 +
|[[Pent Up]] ||Status Effect ||*0.8 (-20%)
 
|}
 
|}
 +
|-
 +
|<span id="Physical Resist">'''Physical Resist'''</span> ||Increases the chance to '''avoid Physical''' hits. Treated as a percentage.<br><br>Physical Resist can reach a '''maximum value of 100'''. ||Toughness ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Spirit Veil]] ||Combat Effect ||+15
 +
|-
 +
|[[Firewalk]] ||Power ||+15
 +
|-
 +
|[[Ancestral Aegis]] ||Combat Effect ||+15
 +
|-
 +
|[[Steadfast Tonic]] ||Combat Effect ||+5 + (Cunning / 2) + (Agility / 2)
 +
|-
 +
|[[Escape Artist]] ||Perk ||+(Agility / 2)
 +
|-
 +
|[[Stunned]] ||Combat Effect ||-10
 +
|-
 +
|[[Intuition]] (w/ [[Silver Mask]]) ||Power ||+20
 +
|-
 +
|[[Intuition]] (w/o [[Silver Mask]]) ||Power ||+30
 +
|-
 +
|[[Madness]] ||Combat/Status Effect ||'''Set to 0'''
 +
|}
 +
|-
 +
|<span id="Magic Resist">'''Magic Resist'''</span> ||Increases the chance to '''avoid Magical''' hits. Treated as a percentage.<br><br>Magic Resist can reach a '''maximum value of 100'''. ||Cunning ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Spirit Veil]] ||Combat Effect ||+15
 +
|-
 +
|[[Aroused]] ||Combat Effect ||-15
 +
|-
 +
|[[Tainted Bulwark]] ||Combat Effect ||+15
 +
|-
 +
|[[Firewalk]] ||Power ||+15
 +
|-
 +
|[[Ancestral Aegis]] ||Combat Effect ||+15
 +
|-
 +
|[[Cherish This]] ||Status Effect ||+10
 +
|-
 +
|[[Omikuji]] ||Status Effect ||+10
 +
|-
 +
|[[Dark Devotion]] ||Status Effect ||+10
 +
|-
 +
|[[Focused Will]] ||Perk ||+(Willpower / 2)
 +
|-
 +
|[[Stunned]] ||Combat Effect ||-10
 +
|-
 +
|[[Withered]] ||Combat Effect ||-15
 +
|-
 +
|[[Aegis of Fate]] ||Combat Effect ||+20
 +
|-
 +
|[[Madness]] ||Combat/Status Effect ||'''Set to 0'''
 +
|}
 +
|-
 +
|<span id="Mental Resist">'''Mental Resist'''</span><br>Lust Resist ||Increase the chance to '''avoid Mental''' hits. Treated as a percentage.<br><br>Mental Resist can reach a '''maximum value of 100'''. ||Willpower ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|'''Libido''' ||Stat ||align="left"|
 +
If Libido is < 21:
 +
*+5 + 5 * (20 - Libido) / 20
 +
*(e.g. If Libido is 5; +8.75)
 +
|-
 +
|'''Libido''' ||Stat ||align="left"|
 +
If Libido is 70+:
 +
*-5 + 5 * (Libido - 70) / 30
 +
*(e.g. If Libido is 80; -6.67)
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Bolstering Dance]] ||Power ||+10 + (Presence / 2)
 +
|-
 +
|[[Frenzy]] ||Power ||+10
 +
|-
 +
|[[Song of Courage]] ||Combat Effect ||+Presence
 +
|-
 +
|[[Lust Tagged]] ||Combat Effect ||-15
 +
|-
 +
|[[Iron Will]] ||Perk ||+(Toughness / 2)
 +
|-
 +
|[[Commanding Presence]] ||Perk ||+(Presence / 2)
 +
|-
 +
|[[Stunned]] ||Combat Effect ||-10
 +
|-
 +
|[[Terrified]] ||Combat Effect ||-15
 +
|-
 +
|[[Dark Devotion]] ||Status Effect ||+10
 +
|-
 +
|[[Bardic Knowledge]] ||Perk ||+(Cunning / 2)
 +
|-
 +
|[[Nipped]] ||Status Effect ||+15
 +
|-
 +
|[[Cow Ring]] ||Attire ||+([[Brint]] or [[Brienne]] Toughness / 2)
 +
|-
 +
|[[Aegis of Fate]] ||Combat Effect ||+20
 +
|-
 +
|[[Pent Up]] ||Status Effect ||*0.8 (-20%)
 +
|-
 +
|[[Madness]] ||Combat/Status Effect ||'''Set to 0'''
 +
|}
 +
|-
 +
|<span id="Evasion">'''Evasion'''</span> ||Increases the chance to '''avoid Weapon''' & '''AOE''' (Area-Of-Effect) hits. Treated as a percentage. ||Agility ||
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" style="width:100%; text-align:left"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Buffing & Debuffing
 +
|-
 +
!|Name ||Type ||Amount
 +
|-
 +
|[[Juiced Up]] ||Boon ||Maximize
 +
|-
 +
|Attire & Weapons ||Items ||+based on equipped items
 +
|-
 +
|[[Guarded Stance]] ||Power ||+10
 +
|-
 +
|[[Shielded Stance]] ||Power ||+15
 +
|-
 +
|[[Duelist's Stance]] ||Power ||+10
 +
|-
 +
|[[Deflection]] ||Power ||+5
 +
|-
 +
|[[Frigid]] ||Combat Effect ||-15
 +
|-
 +
|[[Staggered]] ||Combat Effect ||-10
 +
|-
 +
|[[Blinded]] ||Combat Effect ||-15
 +
|-
 +
|[[Spirit Veil]] ||Combat Effect ||+10
 +
|-
 +
|[[Obscured]] ||Combat Effect ||+10
 +
|-
 +
|[[Tainted Bulwark]] ||Combat Effect ||+15
 +
|-
 +
|[[Feather Dance]] ||Combat Effect ||-30
 +
|-
 +
|[[Bolstering Dance]] ||Power ||+10 + (Presence / 2)
 +
|-
 +
|[[Ranger's Stance]] ||Power ||-10
 +
|-
 +
|[[Mirror Stance]] ||Combat Effect ||+10
 +
|-
 +
|[[Covered]] ||Combat Effect ||+20
 +
|-
 +
|[[Vanguard]] ||Combat Effect ||+20
 +
|-
 +
|[[Stunned]] ||Combat Effect ||-10
 +
|-
 +
|[[Fairy Ring]] ||Combat Effect ||+10
 +
|-
 +
|[[Blur]] ||Combat Effect ||+50
 +
|-
 +
|[[Chained]] ||Combat Effect ||-50
 +
|-
 +
|[[Intuition]] (w/ [[Silver Mask]]) ||Power ||+25
 +
|-
 +
|[[Intuition]] (w/o [[Silver Mask]]) ||Power ||+30
 +
|-
 +
|[[Heat Mirage]] ||Combat Effect ||+15
 +
|-
 +
|[[Perfect Positioning]]* ||Perk ||+25
 +
|-
 +
|[[Boltcloud Barrier]] ||Combat Effect ||+10
 +
|-
 +
|[[Razorcup Nectar]] ||Boon ||+10
 +
|-
 +
|[[Poisoned]] ||Combat Effect ||-10
 +
|-
 +
|[[Unguarded]] ||Combat Effect ||-15
 +
|-
 +
|[[Madness]] ||Combat/Status Effect ||'''Set to 0'''
 +
|}
 +
|}
 +
|-|
 +
Resistances=
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Stats ||width="350px"|Explanation ||Computation ||Buffing & Debuffing
 +
|-
 +
|}
 +
</tabber>
 +
 +
===Combat Mechanics===
 +
----
 +
TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later
 +
 +
 +
====Attack Types, Damage Reduction, Damage Avoidance, & more====
 +
----
 +
Attack Type: Physical, magical, mental, sexual
 +
Damage Type: Raw, Pen, Crush
 +
 +
Hit type:
 +
  
==Other Statistics==
+
In regards to combat, there exist '''4''' different '''Attack Types''', which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the '''Hit Type''', which is associated with a specific '''[[Power Tags|Power Tag]]''', determines the penetration stat to counter the defensive stat.
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
! width="100px" class="unsortable"|<span id="Accuracy"></span>Accuracy
+
!|Attack Type ||Defensive ||Hit Type ||Power Tag ||Penetration
! width="100px" class="unsortable"|<span id="Attack Power"></span>Attack Power
 
! width="100px" class="unsortable"|<span id="Critical Chance"></span>Critical Chance
 
! width="100px" class="unsortable"|<span id="Initiative"></span>Initiative
 
 
|-
 
|-
|''Increases the chance to hit for all attacks, including weapons, spells, and Tease attempts. Every point of Accuracy increases your chance to hit or crit by 1%. Accuracy provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Accuracy to spell casts.
+
|PHYSICAL ||Armor ||Physical Hit ||Melee ||Armor Penetration
|Increases the damage of physical attacks you deal. Treated as a percentage increase.
 
|A percentage chance to upgrade normal hits to Critical Hits. Critical Chance provided by weapons only applies to attacks made specifically with that weapon. Weapons with the Catalyst tag also apply their Critical Chance to spell casts.
 
|How fast characters act in combat. Your Initiative is added to a random 1-20 number at the start of each round of combat, characters with higher scores act before those with lower ones. Wearing Heavy armor imposes a -5 Initiative penalty.
 
 
|-
 
|-
! width="100px" class="unsortable"|<span id="Leadership"></span>Leadership
+
|MAGICAL ||Ward
! width="100px" class="unsortable"|<span id="Sexiness"></span>Sexiness
 
! width="100px" class="unsortable"|<span id="Penetration"></span>Penetration
 
! width="100px" class="unsortable"|<span id="Spellpower"></span>Spellpower
 
 
|-
 
|-
|Increases the efficacy of your companions. All companions gain a bonus to their Attack Power and Spellpower equal to your Leadership. Summoned creatures use your Leadership to determine how powerful they are.
+
|MENTAL ||Focus
|Increases the Accuracy of your Tease attacks.
+
|-
|Bypasses enemy damage reduction. Each point of Penetration reduces the relevant DR stat by 1 on a successful hit. Specific gear can increase Penetration's sub-categories: Armor Penetration, Spell Penetration, and Temptation (for physical, magical, and lustful attacks, respectively).
+
|SEXUAL ||Focus
|Increases the damage or healing factor of your spells. Treated as a percentage increase.
 
 
|}
 
|}
  
==Starting Bonuses==
+
Accuracy vs all other Attack Types
Items in the class row reflect the primary attribute while the other categories provide an additional point for said attribute.
+
Damage Reduction etc
{| class="wikitable sortable bordered" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
 
 +
====Turn Order====
 +
----
 +
TODO
 +
 
 +
====Summons & Party Members====
 +
----
 +
TODO
 +
 
 +
====Likes & Dislikes====
 +
----
 +
TODO
 +
 
 +
====Sensing====
 +
----
 +
As of version '''0.4.9''', Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.
 +
 
 +
Sensing may be vital to formulating strategies to defeat more complex bosses.
 +
 
 +
====Fleeing====
 +
----
 +
TODO
 +
 
 +
====Taxonomy====
 +
----
 +
Monsters and other enemies that the Champion encounters in their adventures will generally fall into one of several groups. While not directly visible and only seen through the Combat Stats table when sensing a character in-combat, taxonomies can provide a useful shorthand as to what tactics should be taken against them, although some special cases apply where the resistances of a character are specifically increased or decreased.
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center;"
 +
|-
 +
!|Type ||width="350px"|Description ||Resistances ||Example Characters
 +
|-
 +
|'''Beast''' ||Beasts include both feral animals and people with animalistic traits and behaviors, such as [[Minotaurs]], [[Centaurs]], and [[Gnolls]], although some exceptions apply. ||align="left"|
 +
*[-75] Blight
 +
*[-75] Pheromone
 +
|{{WikiHeadshot-index|name=Alante}}{{WikiHeadshot-index|name=Brint}}{{WikiHeadshot-index|name=Hydra|exte=1}}{{Headshot-index|name=Walrus|art=Moira}}
 +
|-
 +
|'''Demon''' ||Demons that may have come from [[Mareth]], brought over or turned into by Kasyrra, or [[Wraith-Touched]] creatures. ||align="left"|
 +
*[-100] Holy
 +
*[-33] Tease
 +
*[33] Fire
 +
*[75] Blight
 +
|{{WikiHeadshot-index|name=Blood Knight}}{{WikiHeadshot-index|name=Kasyrra}}{{Headshot-index|name=Imp Lord|art=DCL}}{{WikiHeadshot-index|name=Mad Psion}}
 +
|-
 +
|'''Plant''' ||Refers to plantfolk and other sapient creatures that share plant-like traits such as the Alraune. ||align="left"|
 +
*[-100] Fire
 +
*[-50] Frost
 +
*[-25] Penetrating
 +
*[33] Drug
 +
*[33] Pheromone
 +
*[33] Storm
 +
|{{WikiHeadshot-index|name=Alraune}}{{WikiHeadshot-index|name=Maria}}{{Headshot-index|name=Treant|art=DCL}}{{WikiHeadshot-index|name=Wyld Tree}}
 
|-
 
|-
! width="10px" class="unsortable"|Category
+
|'''Ethereal''' ||Ethereals include ghosts, specters, wisps, and other energy-based beings. Typically they are immune to physical damage and must be dealt with elemental means. ||align="left"|
! width="90px" class="unsortable"|Agility
+
*[-100] Drug
! width="80px" class="unsortable"|Cunning
+
*[-100] Crushing
! width="100px" class="unsortable"|Presence
+
*[-100] Penetrating
! width="90px" class="unsortable"|Strength
+
|{{WikiHeadshot-index|name=Jarl Gunvaldsen}}{{WikiHeadshot-index|name=Queen Atheldred}}{{WikiHeadshot-index|name=Spectral Smith}}{{Headshot-index|name=Unstable Elemental|art=Moira}}
! width="90px" class="unsortable"|Toughness
 
! width="100px" class="unsortable"|Willpower
 
 
|-
 
|-
|'''Race'''
+
|'''Undead''' ||Undead are those who linger on in this world after their passing. Often mindless, they cannot be teased or cowed into submission. ||align="left"|
|[[Catfolk]]
+
*[-100] Holy
| -
+
*[-50] Fire
|[[Humans]]
+
*[33] Penetrating
|[[Lupine]]
+
*[100] Mind
|[[Orcs]]
+
*[100] Tease
|[[Wyld Elves]]
+
*[100] Drug
 +
*[100] Pheromone
 +
||-
 
|-
 
|-
|'''Class'''
+
|'''Construct''' ||Constructs include golems fashioned by sorcerers, and elementals of various forms. They are usually impervious to mental attacks by virtue of having no sapience, but the types of materials they tend to be fashioned from leave them weak to storm and acid attacks. ||align="left"|
|[[Thief]]
+
*[-100] Acid
| -
+
*[-100] Storm
|[[Charmer]]
+
*[-50] Crushing
| -
+
*[33] Penetrating
|[[Warrior]]
+
*[100] Mind
|[[Black Mage]]<br>[[White Mage]]
+
*[100] Tease
 +
*[100] Drug
 +
*[100] Pheromone
 +
|{{WikiHeadshot-index|name=Forge Golem}}{{Headshot-index|name=Magma Golem|art=Moira}}{{Headshot-index|name=Stone Elemental|art=DCL}}{{Headshot-index|name=Rune Stone|art=Moira}}
 
|-
 
|-
|'''Background'''
+
|'''Fey''' ||Fey creatures include pixies, dryads, and other similar creatures. ||align="left"|
|Hunter<br>Slum Rat
+
*[-100] Blight
|Scholar
+
*[-50] Tease
|Noble Scion<br>Courtesan<br>Minstrel
+
*[-50] Drug
|Soldier
+
*[-50] Pheromone
|Barbarian
+
|{{WikiHeadshot-index|name=Nihara}}{{WikiHeadshot-index|name=Ninian}}
|Arcanist<br>Acolyte
+
|-
 +
|'''Humanoid''' ||Humanoids have no innate strengths or weaknesses. The Champion is always considered a humanoid, as are the starting races; [[Humans]], [[Catfolk]], [[Orcs]], [[Wyld Elves]], and [[Lupines]]. ||-
 +
|{{WikiHeadshot-index|name=Cait}}{{WikiHeadshot-index|name=Brienne}}{{WikiHeadshot-index|name=Daliza}}{{WikiHeadshot-index|name=Hana}}
 
|}
 
|}
 +
 +
====Difficulty Modes====
 +
----
 +
TODO
 +
 +
==Sexual Stats==
 +
----
 +
Libido, Feracity, Fertility, Virility
 +
TODO
 +
 +
For bodily stats, probably redirect to Appearance?
 +
 +
See and remeber if there are any other stats we need to put here and explain
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 +
[[Category:Wiki page status - Update in progress]]

Latest revision as of 11:46, 25 October 2024

Cait-Gat0w-ChibiCard-Note.png Note:
Complete overhaul in progress
--Spotty McBumble Fuck (talk) 16:00, 16 October 2024 (UTC)


Character Card

The character card acts as the primary indicator of the current status of a character, and in that character card, contain the following quick information:

border=2
XP HP Stats Effects Threat
The amount of experience shown until the next level. The bar will flash slowly when full, indicating that the Champion can level up after sleeping. Hit Points (HP) serves as the primary durability stats when combat is involved. There are many things that can damage and heal a character, both in-combat and out. HP can be increased through increasing its associated attributes.
Upon selecting the three dots, the following stats of a character are presented:
  • Character Name
  • Current Level
  • Current XP / Current XP Level Cap (Champion & companions only)
  • Effects
  • Perks
  • Combat Stats
  • Equipped Powers
Effects are temporary positive or negative changes that can affect a character. Split into three different types; Combat Effects are typically found and used during combat, Boons which are bonuses obtained through items or service but only one can be active at a time, and Status Effects which are effects obtained outside of combat, and are sometimes sex-related. Threat controls the ebb and flow of battle — the higher Threat you pose to the enemy, the more likely you are to be singled out from your party to be attacked.

HP, XP, and Leveling Up


TODO

As of version 0.5.0 Resolve has been removed from the game. Resolve used to serve as the secondary durability stat, and would act as a character's sanity when facing horrifying and sexy things. Now, any remnants that increase or decrease Resolve apply to Health instead.

Attributes

Attributes serve as the main stats that can be permanently increased as the Champion levels up, through the Starting Attribute Bonuses, or temporarily increased through Boons, certain items, and etc.

Icon Attribute Description Affected Stat Attribute Computation
Icon-ATR-STR.png Strength A measure of physical power and might. Attack Power (Strength * 3)
Base Penetration (for all damage types) (Strength)
Armor (Strength)
Icon-ATR-AGI.png Agility The character's finesse and precision. Accuracy (Agility * 2)
Evasion (Agility)
Initiative (Agility / 2)
Icon-ATR-WIL.png Willpower The character's mental fortitude and resilience. Spellpower (Willpower * 3)
Focus (Willpower)
Mental Resistance (Willpower)
Icon-ATR-TUF.png Toughness How much punishment a character's body can endure. Max HP (Toughness * 5)
Physical Resistance (Toughness)
Icon-ATR-CUN.png Cunning How quick-witted, perceptive, and knowledgeable the character is. Critical Effectiveness (Cunning * 3)
Critical Chance (Cunning)
Ward (Cunning)
Magic Resistance (Cunning)
Icon-ATR-PRS.png Presence A combination of the character's charm, magnetism, and leadership. Max HP (Presence * 2)
Leadership (Presence * 2)
Sexiness (Presence * 2)

Attribute Range


The base maximum score, without any boosting effects, an attribute can be for a character is: 2 + (Level) * 3. While the 'ceiling' maximum score, with any and all boosting effects, is: (2 + (Level) * 3) * 1.5 (rounded down). This means that a Level 3 Champion can have a base maximum Strength of 11, and a 'ceiling maximum' Strength of 16. It should be noted that Boons that temporarily maximize an attribute, raise it to the base maximum score.

The Attribute Range is a frequently used mechanic where the attribute of a character is compared to the current base maximum score (i.e. a Strength Range check for a Level 3 Champion to determine if they are strong or not is to determine if their Strength is at least 66% of the base maximum score, which means that they must have at least a Strength of 7). These checks can have a small to moderate impact in a scene, and its effect can range from a few change in words to opening an alternate route in a dungeon.

Listed below are descriptions the Champion can gain if they maintain a certain attribute range. While these descriptors are used, there are many other instances where an attribute range is checked at a higher or lower percentage, with no significant consistency. In the case of attributes that don't have a descriptor, while they do not provide a descriptor, they are still used in attribute range checks.

Attribute Percentage Function Sample Scene Usage Frequency
Strength 66%+
  • The character is considered Strong

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with a good thrust before it will open.

Still, it's not there yet, and the both of you need to work the door that leads to the outer terrace with all that you have before it will open.

Infrequent
Agility 66%+
  • The character is considered Agile

The splinters fill the air, puffing up into spores that float and surround you. You hastily dodge out of the way, mere moments before Byvernia is following you, landing flat atop you with her rock-hard abs pressing down atop your face.

The splinters fill the air, puffing up into spores that float and surround you. The huntress grabs you with a snarl, tackling and shoving you in one motion; the two of you sail clear of the cloud, landing flat atop you with her rock-hard abs pressing down atop your face.

Infrequent
Willpower - - - -
Toughness 66%+
  • The character is considered Tough

That was quite the impressive display, your Eminence. I was almost worried I'd break you, but it would seem that I underestimated you.

You have my humble apologies, your Eminence. I suppose I went too far with you, there; I was never the best about not breaking toys.

Very Infrequent
Cunning 66%+
  • The character is considered Cunning

You give her a casual look-over, immediately noticed the lack of baby-bump, and grin mischievously.

"New highlights?" you ask, smirking.

"I saw you looking, you goof! Don't joke about that," she says, laughing despite herself.

You give her a casual look-over, immediately noticed the lack of baby-bump, and smile warmly.

"I'm sorry I missed it. Are you feeling ok?"

"Wonderful! It feels good to be light on my feet again, or at least light-er," she says with a giggle.

Frequent
Presence - - - -

Combat Stats


While in-game these stats are classified into Offense and Defense, with Threat not being a visible stat, for the sake of classification on the wiki, they are classified into Offensive, Defensive, and Resistances.

Unless stated otherwise, any buffing or debuffing sources that use any attributes are based on the caster's stats. Note that some sources are marked with a (*), which indicates additional requirements. Additionally, the Buffing & Debuffing list is sorted by how the changes are applied in order (i.e. for Attack Power, the effects of Warlord's Cry is added before Dragoon's Rally).

Stats Explanation Base Computation Buffing & Debuffing
Attack Power Increases the damage of Physical attacks. Treated as a percentage. 3 * Strength
Buffing & Debuffing
Name Type Amount
Leadership Stat +Leader's Leadership
(to all non-leader members)
Attire & Weapons Items +based on equipped items
Warlord's Cry Combat Effect +10
Dragoon's Rally Combat Effect +10
Unfocused Combat Effect -35
Immolation Combat Effect -30
Bloodlust Combat Effect +30
Heightened Senses Combat Effect +25
Eye of the Storm Status Effect +10
Weakened Status Effect -25
Frenzy Power +50
Song of Courage Combat Effect +Presence
Brazenberry Ale Combat Effect +10 + (Cunning / 2) + (Toughness / 2)
Berserkergang Power +100
Blessed Combat Effect +100
Hyped Up! Combat Effect +50
Flames Within Combat Effect +50
Veteran* Perk +25
Cornered Beast Combat Effect +10 (max 65)
Empowered Summon Combat Effect +100 (summons only)
Razorcup Nectar Boon +25
Perfect Positioning* Perk +10
Spellpower Increases the damage of Spell attacks and the amount of health healed with Healing powers. Treated as a percentage. 3 * Willpower
Buffing & Debuffing
Note: The effects of the Pyromancer Set and Storm Singing do not stack.
Name Type Amount
Attire & Weapons Items +based on equipped items
Leadership Stat +Leader's Leadership
(to all non-leader members)
Arcane Attunement Status Effect +10
Arcane Infusion Status Effect +10
Weakened Status Effect -25
Aroused Combat Effect -15
Immolation Combat Effect -30
Unfocused Combat Effect -35
Blessed Combat Effect +100
Shadowflame Combat Effect +50
Conjurer's Concoction Combat Effect +5 + (Cunning / 2) + (Toughness / 2)
Counterspelled Combat Effect -(based on Power used)
War Hymn Combat Effect +10 per round (max 50)
Flames Within Combat Effect +50
Child Of Flame Combat Effect +50
Empowered Summon Combat Effect +100 (summons only)
Razorcup Nectar Boon +25
Roaring Storm Power +25
Archmage Perk *1.5
Pyromancer Set Armor Sets If Sexiness is higher, despite all
the previous entries, Spellpower = Sexiness
Storm Singing Perk
Sexiness Increases the damage of Tease attacks. Treated as a percentage. 3 * Presence
Buffing & Debuffing
Name Type Amount
Leadership Stat +Leader's Leadership
(to all non-leader members)
Libido Stat

If Libido is 35+:

  • +5 + 10 * (Libido - 35) / 65
  • (e.g. If Libido is 50; +7.3)
Attire & Weapons Items +based on equipped items
Duelist's Stance Power +10
Terrified Combat Effect -15
Song of Splendor Combat Effect +20
Weakened Combat Effect -25
Empowered Summon Combat Effect +100 (summons only)
Blessed Combat Effect +100
Stylish!* Perk +3 * Level
Unfocused Combat Effect -35
Flames Within Combat Effect +50
Rhythmic Focus Combat Effect +15
Penetration Acts as the base penetration for all damage types. Is not visually displayed and instead its penetration subcategories are. Strength
Buffing & Debuffing
Name Type Amount
Juiced Up Boon Maximize
Armor Penetration Is the offensive stat that counters Armor. This penetration type is linked to Weapon & Physical hit types.

Armor Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Armorer Status Effect +5
Serpent's Dance Power +15
Spell Penetration Is the offensive stat that counters Ward. This penetration type is linked to the Spell hit type.

Spell Penetration can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Temptation Is the offensive stat that counters Focus. This penetration type is linked to the Tease hit type.

Temptation can reach a maximum value of 100.
Penetration
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Blessing — Romance Boon +15
Heart's Desires Status Effect +10
Serpent's Dance Power +15
Accuracy Determines that chance to hit for all attacks. While it is treated as a percentage, accuracy does not have a maximum value.

It should be noted that the accuracy stat in weapons does not add to over all accuracy as it only affects attacks made with said weapon.
2 * Agility
Buffing & Debuffing
Name Type Amount
Attire Items +based on equipped items
Prone Combat Effect -25
Blinded Combat Effect -15
Covered Combat Effect +20
Distracted Combat Effect -20
Blessed Combat Effect +10
Empowered Summon Combat Effect +100 (summons only)
Second Sight Perk +Willpower
Razorcup Nectar Boon +10
Roaring Storm Power +25
Critical Chance A percentage that determines if an attack or power is used at normal or becomes a Critical Hit.

Critical Chance can reach a maximum value of 100.

It should be noted that the crit stat in weapons does not add to over all critical chance as it only affects attacks made with said weapon.
Cunning
Buffing & Debuffing
Name Type Amount
Juiced Up Boon Maximize
Attire Items +based on equipped items
Sharpen Blades Status Effect +10
Frenzy Power +10
Equanimity (w/ Silver Mask) Power +25
Equanimity (w/o Silver Mask) Power +15
Good Fortune Boon +10
Berserkergang Power +100
Perfect Positioning* Perk +10
Critical Effectiveness Increases the amount of damage or healing done when a critical hit occurs. Treated as a percentage.
Is Champion or in Champion's Party?
  • Yes: [cond] = 100
  • No: [cond] = 50

[cond] + (3 * Cunning)
Buffing & Debuffing
Name Type Amount
Chrysanthemum Petal Weapon +50
Golden Carrot* Attire +25
Equanimity (w/ Silver Mask) Power *1.1
Equanimity (w/o Silver Mask) Power *1.2
Initiative Determines how fast a character acts in combat (Turn Order). Increases the success chance for fleeing in-combat. random# (1-9) + (Agility / 2)
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Ranger's Quarry Status Effect +10
First Strike Combat Effect +(source dependent)
Covered Combat Effect +20
Chained Combat Effect -50
Ranger's Stance Power -10
Flames Within Combat Effect +10
Heavy Item w/o Veteran Item -5
Leadership Increases the efficacy of all other party members. All other party members have their Attack Power, Spellpower, and Sexiness increased by the leader's leadership. Summoned creatures use the caster's leadership to determine how high their attributes are.

Leadership can reach a maximum value of 100.
2 * Presence
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Threat Determines the priority or focus target for AIs in-combat. The higher the threat, the more likely a character will be targeted.

This stat cannot be dropped below 0.
10 * Level
Buffing & Debuffing
Name Type Amount
Rogue's Ring* Attire *0.75 (-25%)
Slip of the Mind Perk *0.65 (-35%)
Horned Helm Attire *1.20 (+20%)
Conqueror's Breastplate Attire *1.10 (+10%)
Guarded Stance Power *1.20 (+20%)
Imposing Perk *1.25 (+25%)
Shielded Stance Power *1.30 (+30%)
Seal of Light Combat Effect *1.30 (+30%)
Obscured Combat Effect Set to 0
Attention Grabber Perk *2 (+100%)
Attire & Weapons Items +based on equipped items
Veteran* Perk *1.25 (+25%)
Banished Combat Effect Set to 0

Stats Explanation Base Computation Buffing & Debuffing
Armor Decreases the damage of Physical and Weapon hits. Treated as a percentage.

This stat cannot be dropped below 0.
Strength
Buffing & Debuffing
Name Type Amount
Goddess' Interdiction Combat Effect Set to 0 (ignore all others)
Attire & Weapons Items +based on equipped items
Shielded Stance Power +base Armor / 2
Earthward Power +50
Seal of Light Combat Effect +50
Armorer Status Effect +5
Guarded Stance Power +10
Mirror Stance Power +10
Obsidian Aegis Power +10
Frozen Edge Power +20
Tainted Bulwark Combat Effect +15
Vanguard Combat Effect +20
Steadfast Tonic Combat Effect +5 + (Cunning / 2) + (Agility / 2)
Boreal Vanguard Combat Effect +25
Defending Combat Effect +50
Rime Veil Combat Effect +50
Shielding Smite Combat Effect +50
Overcharged Combat Effect -10
Shield of Absorption Combat Effect +15
Ancestor's Judgement Combat Effect +30
Hyped Up! Combat Effect +50
Heal Shield Combat Effect +10
War Hymn Combat Effect +10 per round (max 50)
Cornered Beast Combat Effect +10 (max 65)
Enamored Combat Effect *0.5 (-50%)
Empowered Summon Combat Effect +20 (summons only)
Sundered Combat Effect *0.5 (-50%)
Frenzy Power *0.5 (-50%)
Serpent's Dance *0.8 (-20%)
Aura of Domination Perk -Willpower (enemies only)
Ward
Warding
Decreases the damage of Magical hits. Treated as a percentage.

This stat cannot be dropped below 0.
Cunning
Buffing & Debuffing
Name Type Amount
Goddess' Interdiction Combat Effect Set to 0 (ignore all others)
Attire & Weapons Items +based on equipped items
Shielded Stance Power +base Ward / 2
Earthward Power +50
Seal of Light Combat Effect +50
Prayer of Warding Status Effect +50
Sorran Woad Status Effect +25
Tainted Bulwark Combat Effect +15
Mirror Stance Power +10
Obsidian Aegis Power +10
Heal Shield Combat Effect +10
Defending Combat Effect +50
Rime Veil Combat Effect +50
Shielding Smite Combat Effect +50
Overcharged Combat Effect -10
Shield of Absorption Combat Effect +15
Ancestor's Judgement Combat Effect +30
War Hymn Combat Effect +10 per round (max 50)
Boreal Vanguard Combat Effect +25
Cornered Beast Combat Effect +10 (max 65)
Empowered Summon Combat Effect +20 (summons only)
Withered Combat Effect -15
Enamored Combat Effect *0.5 (-50%)
Focus Decreases the damage of Mental & Sexual hits. Treated as a percentage.

This stat cannot be dropped below 0.
Willpower
Buffing & Debuffing
Name Type Amount
Libido Stat

If Libido is 36+:

  • -5 + 10 * (Libido - 35) / 65
  • (e.g. If Libido is 60; -8.85)
Attire & Weapons Items +based on equipped items
Frigid Combat Effect +10
Bolstering Dance Power +10 + (Presence / 2)
Frenzy Power +10
Mirror Stance Power +10
Obsidian Aegis Power +10
Earthward Power +50
Seal of Light Combat Effect +50
Focused Combat Effect +15
Take Comfort In Me Status Effect +10
Hive Knight's Scent Status Effect +10
Relaxed Status Effect +25
Shield of Absorption Combat Effect +15
Heal Shield Combat Effect +10
Song of Courage Combat Effect +Presence
Conjurer's Concoction Combat Effect +5 + (Cunning / 2) + (Toughness / 2)
Defending Combat Effect +50
Rime Veil Combat Effect +50
Shielding Smite Combat Effect +50
Ancestor's Judgement Combat Effect +50
Hyped Up! Combat Effect +50
Tainted Bull High Status Effect -25
War Hymn Combat Effect +10 per round (max 50)
Cornered Beast Combat Effect +10 (max 65)
Rhythmic Focus Combat Effect +15
Empowered Summon Combat Effect +20 (summons only)
Enamored Combat Effect *0.5 (-50%)
Pent Up Status Effect *0.8 (-20%)
Physical Resist Increases the chance to avoid Physical hits. Treated as a percentage.

Physical Resist can reach a maximum value of 100.
Toughness
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Spirit Veil Combat Effect +15
Firewalk Power +15
Ancestral Aegis Combat Effect +15
Steadfast Tonic Combat Effect +5 + (Cunning / 2) + (Agility / 2)
Escape Artist Perk +(Agility / 2)
Stunned Combat Effect -10
Intuition (w/ Silver Mask) Power +20
Intuition (w/o Silver Mask) Power +30
Madness Combat/Status Effect Set to 0
Magic Resist Increases the chance to avoid Magical hits. Treated as a percentage.

Magic Resist can reach a maximum value of 100.
Cunning
Buffing & Debuffing
Name Type Amount
Attire & Weapons Items +based on equipped items
Spirit Veil Combat Effect +15
Aroused Combat Effect -15
Tainted Bulwark Combat Effect +15
Firewalk Power +15
Ancestral Aegis Combat Effect +15
Cherish This Status Effect +10
Omikuji Status Effect +10
Dark Devotion Status Effect +10
Focused Will Perk +(Willpower / 2)
Stunned Combat Effect -10
Withered Combat Effect -15
Aegis of Fate Combat Effect +20
Madness Combat/Status Effect Set to 0
Mental Resist
Lust Resist
Increase the chance to avoid Mental hits. Treated as a percentage.

Mental Resist can reach a maximum value of 100.
Willpower
Buffing & Debuffing
Name Type Amount
Libido Stat

If Libido is < 21:

  • +5 + 5 * (20 - Libido) / 20
  • (e.g. If Libido is 5; +8.75)
Libido Stat

If Libido is 70+:

  • -5 + 5 * (Libido - 70) / 30
  • (e.g. If Libido is 80; -6.67)
Attire & Weapons Items +based on equipped items
Bolstering Dance Power +10 + (Presence / 2)
Frenzy Power +10
Song of Courage Combat Effect +Presence
Lust Tagged Combat Effect -15
Iron Will Perk +(Toughness / 2)
Commanding Presence Perk +(Presence / 2)
Stunned Combat Effect -10
Terrified Combat Effect -15
Dark Devotion Status Effect +10
Bardic Knowledge Perk +(Cunning / 2)
Nipped Status Effect +15
Cow Ring Attire +(Brint or Brienne Toughness / 2)
Aegis of Fate Combat Effect +20
Pent Up Status Effect *0.8 (-20%)
Madness Combat/Status Effect Set to 0
Evasion Increases the chance to avoid Weapon & AOE (Area-Of-Effect) hits. Treated as a percentage. Agility
Buffing & Debuffing
Name Type Amount
Juiced Up Boon Maximize
Attire & Weapons Items +based on equipped items
Guarded Stance Power +10
Shielded Stance Power +15
Duelist's Stance Power +10
Deflection Power +5
Frigid Combat Effect -15
Staggered Combat Effect -10
Blinded Combat Effect -15
Spirit Veil Combat Effect +10
Obscured Combat Effect +10
Tainted Bulwark Combat Effect +15
Feather Dance Combat Effect -30
Bolstering Dance Power +10 + (Presence / 2)
Ranger's Stance Power -10
Mirror Stance Combat Effect +10
Covered Combat Effect +20
Vanguard Combat Effect +20
Stunned Combat Effect -10
Fairy Ring Combat Effect +10
Blur Combat Effect +50
Chained Combat Effect -50
Intuition (w/ Silver Mask) Power +25
Intuition (w/o Silver Mask) Power +30
Heat Mirage Combat Effect +15
Perfect Positioning* Perk +25
Boltcloud Barrier Combat Effect +10
Razorcup Nectar Boon +10
Poisoned Combat Effect -10
Unguarded Combat Effect -15
Madness Combat/Status Effect Set to 0

Stats Explanation Computation Buffing & Debuffing

Combat Mechanics


TODO transfer the contents of Combat mechnics + explain how this shit works. this table is terrible and I will change it later


Attack Types, Damage Reduction, Damage Avoidance, & more


Attack Type: Physical, magical, mental, sexual Damage Type: Raw, Pen, Crush

Hit type:


In regards to combat, there exist 4 different Attack Types, which determines what defensive stat is used to decrease the effectiveness of an attack. On the other side, the Hit Type, which is associated with a specific Power Tag, determines the penetration stat to counter the defensive stat.

Attack Type Defensive Hit Type Power Tag Penetration
PHYSICAL Armor Physical Hit Melee Armor Penetration
MAGICAL Ward
MENTAL Focus
SEXUAL Focus

Accuracy vs all other Attack Types Damage Reduction etc

Turn Order


TODO

Summons & Party Members


TODO

Likes & Dislikes


TODO

Sensing


As of version 0.4.9, Sense is a guaranteed success every time. Sensing is an in-combat action that reveals the Perks, Combat stats, and equipped Powers of a hostile character. Once a character has been sensed, their stats can be examined at any time in their Stats menu.

Sensing may be vital to formulating strategies to defeat more complex bosses.

Fleeing


TODO

Taxonomy


Monsters and other enemies that the Champion encounters in their adventures will generally fall into one of several groups. While not directly visible and only seen through the Combat Stats table when sensing a character in-combat, taxonomies can provide a useful shorthand as to what tactics should be taken against them, although some special cases apply where the resistances of a character are specifically increased or decreased.

Type Description Resistances Example Characters
Beast Beasts include both feral animals and people with animalistic traits and behaviors, such as Minotaurs, Centaurs, and Gnolls, although some exceptions apply.
  • [-75] Blight
  • [-75] Pheromone
Alante
Alante-WikiHeadshot.png
Brint
Brint-WikiHeadshot.png
Hydra
Hydra-WikiHeadshot-1.png
Walrus
Walrus-Moira-Headshot.png
Demon Demons that may have come from Mareth, brought over or turned into by Kasyrra, or Wraith-Touched creatures.
  • [-100] Holy
  • [-33] Tease
  • [33] Fire
  • [75] Blight
Blood Knight
Blood Knight-WikiHeadshot.png
Kasyrra
Kasyrra-WikiHeadshot.png
Imp Lord
Imp Lord-DCL-Headshot.png
Mad Psion
Mad Psion-WikiHeadshot.png
Plant Refers to plantfolk and other sapient creatures that share plant-like traits such as the Alraune.
  • [-100] Fire
  • [-50] Frost
  • [-25] Penetrating
  • [33] Drug
  • [33] Pheromone
  • [33] Storm
Alraune
Alraune-WikiHeadshot.png
Maria
Maria-WikiHeadshot.png
Treant
Treant-DCL-Headshot.png
Wyld Tree
Wyld Tree-WikiHeadshot.png
Ethereal Ethereals include ghosts, specters, wisps, and other energy-based beings. Typically they are immune to physical damage and must be dealt with elemental means.
  • [-100] Drug
  • [-100] Crushing
  • [-100] Penetrating
Jarl Gunvaldsen
Jarl Gunvaldsen-WikiHeadshot.png
Queen Atheldred
Queen Atheldred-WikiHeadshot.png
Spectral Smith
Spectral Smith-WikiHeadshot.png
Unstable Elemental
Unstable Elemental-Moira-Headshot.png
Undead Undead are those who linger on in this world after their passing. Often mindless, they cannot be teased or cowed into submission.
  • [-100] Holy
  • [-50] Fire
  • [33] Penetrating
  • [100] Mind
  • [100] Tease
  • [100] Drug
  • [100] Pheromone
-
Construct Constructs include golems fashioned by sorcerers, and elementals of various forms. They are usually impervious to mental attacks by virtue of having no sapience, but the types of materials they tend to be fashioned from leave them weak to storm and acid attacks.
  • [-100] Acid
  • [-100] Storm
  • [-50] Crushing
  • [33] Penetrating
  • [100] Mind
  • [100] Tease
  • [100] Drug
  • [100] Pheromone
Forge Golem
Forge Golem-WikiHeadshot.png
Magma Golem
Magma Golem-Moira-Headshot.png
Stone Elemental
Stone Elemental-DCL-Headshot.png
Rune Stone
Rune Stone-Moira-Headshot.png
Fey Fey creatures include pixies, dryads, and other similar creatures.
  • [-100] Blight
  • [-50] Tease
  • [-50] Drug
  • [-50] Pheromone
Nihara
Nihara-WikiHeadshot.png
Ninian
Ninian-WikiHeadshot.png
Humanoid Humanoids have no innate strengths or weaknesses. The Champion is always considered a humanoid, as are the starting races; Humans, Catfolk, Orcs, Wyld Elves, and Lupines. - Cait
Cait-WikiHeadshot.png
Brienne
Brienne-WikiHeadshot.png
Daliza
Daliza-WikiHeadshot.png
Hana
Hana-WikiHeadshot.png

Difficulty Modes


TODO

Sexual Stats


Libido, Feracity, Fertility, Virility TODO

For bodily stats, probably redirect to Appearance?

See and remeber if there are any other stats we need to put here and explain