Difference between revisions of "Template:Eff"

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|Bleeding=
 
|Bleeding=
 
*Cleanse/Remove
 
*Cleanse/Remove
−
**[[Cauterize]] {{cw2|unob}} [Target: Ally]
+
**Power:
−
**[[Great Heal]] [Target: Ally]
+
***[[Cauterize]] {{cw2|unob}} [Target: Ally]
−
**[[Heal]] [Target: Ally]
+
***[[Great Heal]] [Target: Ally]
−
**[[Lunar Aegis]] [Target: All Allies]
+
***[[Heal]] [Target: Ally]
 +
***[[Lunar Aegis]] [Target: All Allies]
 
**Perk: [[Medicae]] {{cw2|unob}} [Target: Self]
 
**Perk: [[Medicae]] {{cw2|unob}} [Target: Self]
 
<ul><li>Immunity
 
<ul><li>Immunity
Line 423: Line 424:
 
**Weapon: [[Famine]] - If target is '''already''' affected, '''heal''' by {{tt/Compu2|applyheal|none0|33% HP Damage}}
 
**Weapon: [[Famine]] - If target is '''already''' affected, '''heal''' by {{tt/Compu2|applyheal|none0|33% HP Damage}}
 
{{TabSet|eff-pow2}}
 
{{TabSet|eff-pow2}}
−
<tr><td>[[Bleeding Bite]]<br>[[Bleeding Cut]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}} + {{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td><td>{{color|orn|3 + Cunning}}</td></tr>
+
<tr><td>[[Bleeding Bite]]<br>[[Bleeding Cut]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|WeapHit}} + {{tt/Compu2|PhysHit}}</td><td>{{color|orn|3 + Cunning}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Blood Let]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td><td>{{color|red|3 + Strength}}</td></tr>
+
<tr><td>[[Blood Let]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|WeapHit}}</td><td>{{color|red|3 + Strength}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Blossom Burst]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td><td>{{color|red|5 + Strength}}</td></tr>
+
<tr><td>[[Blossom Burst]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit}}</td><td>{{color|red|5 + Strength}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Gravel Shot]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|ae}}</td><td>{{color|red|30 + Attack Power / 4}}</td></tr>
+
<tr><td>[[Gravel Shot]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}}</td><td>{{color|red|30 + Attack Power / 4}}</td><td>1T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Hailstorm]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td><td>{{color|rblu|30 + Willpower}}</td></tr>
+
<tr><td>[[Hailstorm]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>{{color|rblu|30 + Willpower}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Hawk's Strike]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td><td>{{color|red|10 + Strength}}</td></tr>
+
<tr><td>[[Hawk's Strike]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}</td><td>{{color|red|10 + Strength}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Lashing Thorns]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td><td>{{color|rblu|5 + Willpower}}</td></tr>
+
<tr><td>[[Lashing Thorns]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit}}</td><td>{{color|rblu|5 + Willpower}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Rend]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} + {{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td><td>{{color|red|10 + Strength}}</td></tr>
+
<tr><td>[[Rend]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit}} + {{tt/Compu2|PhysHit}}</td><td>{{color|red|10 + Strength}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Stoneshard Blast]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td><td>{{color|red|30 + Strength}}</td></tr>
+
<tr><td>[[Stoneshard Blast]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|EvasHit}}</td><td>{{color|red|30 + Strength}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Storm of Crows]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td><td>{{color|red|30 + Attack Power / 4}}</td></tr>
+
<tr><td>[[Storm of Crows]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit}}</td><td>{{color|red|30 + Attack Power / 4}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
 
</table>
 
</table>
 
{{TabSet|eff-other}}
 
{{TabSet|eff-other}}
Line 454: Line 455:
 
**[[Eastern Greatblade]] [Dur: 2T] [Amt: {{tt/Compu2|ApAmp|20}}]
 
**[[Eastern Greatblade]] [Dur: 2T] [Amt: {{tt/Compu2|ApAmp|20}}]
 
***50% chance on a non-{{tt/PTag|Spell}} power that deals HP damage
 
***50% chance on a non-{{tt/PTag|Spell}} power that deals HP damage
−
**[[Kunai]] [Dur: 2T] [Amt: {{tt/Compu2|ApAmp|15}}] {{cw2|oh}}
+
**[[Kunai]]/[[Trident]] [Dur: 2T] [Amt: {{tt/Compu2|ApAmp|15}}] {{cw2|oh}}
−
**[[Trident]] [Dur: 2T] [Amt: {{tt/Compu2|ApAmp|15}}] {{cw2|oh}}
 
 
</tr></td></table>
 
</tr></td></table>
 
|Blinded=
 
|Blinded=
Line 575: Line 575:
 
</tr></td></table>
 
</tr></td></table>
 
|Enamored=
 
|Enamored=
−
*Power: [[Enamoring]] {{cw2|unob}} [Dur: 3T] [Target: {{cw2|ae}}] {{cw2|oh}}
+
*Power: [[Enamoring]] {{cw2|unob}} [Dur: 3T] [Target: {{cw2|ae}}] {{tt/Compu2|MentHit}}
 
|Frigid=
 
|Frigid=
 
*Immunity:
 
*Immunity:
Line 804: Line 804:
 
***Target is also {{cw2/eff|Stunned}} [Dur: 1T]
 
***Target is also {{cw2/eff|Stunned}} [Dur: 1T]
 
{{TabSet|eff-pow1}}
 
{{TabSet|eff-pow1}}
−
<tr><td>[[Abyssal Miasma]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Abyssal Miasma]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Aerial Drop]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Aerial Drop]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Ancestor's Judgement]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Ancestor's Judgement]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Banishing Light]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Banishing Light]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Blight Orb]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Blight Orb]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Crackling Cloud]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Crackling Cloud]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Cryostatic Arc]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T<br>+2T (crit)</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Cryostatic Arc]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|EvasHit|||||spell}}</td><td>1T<br>+2T (crit)</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Dastardly Trick]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} + {{tt/Compu2|PhysHit}} (must miss)</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Dastardly Trick]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|none|+50}} + {{tt/Compu2|PhysHit}} (this one must miss)</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Deadly Shadow]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Deadly Shadow]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Dirty Trick]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Dirty Trick]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Dischord]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Dischord]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Entangling Vines]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Entangling Vines]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Flash & Fade]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Flash & Fade]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|TeasHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Flesh To Stone]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>{{tt|um|Until Miss}}</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Flesh To Stone]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>{{tt|um|Until Miss}}</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Frost Venom]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Frost Venom]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|WeapHit|none}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Frozen Sun]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Frozen Sun]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|EvasHit|||||spell}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Garrote]]</td>{{CCO-td|1|1}}<td>On Miss</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Garrote]]</td>{{CCO-td|1|1}}<td>On Miss</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Get Over Here]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Get Over Here]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Iceblood]]</td>{{CCO-td|1|1}}<td>{{cw2|g}}</td><td>10T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Iceblood]]</td>{{CCO-td|1|1}}<td>{{cw2|g}}</td><td>10T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Keldoran's Song]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Keldoran's Song]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MentHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Kitsunetsuki]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>3T (+1T w/ [[Fox Jewel]])</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Kitsunetsuki]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>3T (+1T w/ [[Fox Jewel]])</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Komari's Kitsunetsuki]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>1T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Komari's Kitsunetsuki]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Lashing Thorns]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Lashing Thorns]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Leananstone]]</td>{{CCO-td|7|3}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Leananstone]]</td>{{CCO-td|7|3}}<td>{{tt/Compu2|EvasHit}}</td><td>1T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Leech]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} + {{tt/Compu2|MagiHit|||||spell}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Leech]]</td>{{CCO-td|1|1}}<td>2x{{tt/Compu2|MagiHit|||||spell}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Legion's Hammer]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} + Not already Staggered</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Legion's Hammer]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|none}} + Not already Staggered</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Malicious Derision]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Malicious Derision]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MentHit}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Mighty Draw]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Mighty Draw]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Net Throw]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Net Throw]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Overhand Smash]]</td>{{CCO-td|2|2}}<td>{{cw2|oc}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Overhand Smash]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|WeapHit|none}} + {{cw2|oc}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Pounce]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}} ('''not crit''')</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Pounce]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}} (must '''not crit''')</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Prime Target]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Prime Target]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|none}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Pummel]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}} (all 3)</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Pummel]]</td>{{CCO-td|2|2}}<td>3x {{tt/Compu2|PhysHit|-25}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Pummel Foe]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}} (all 3)</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Pummel Foe]]</td>{{CCO-td|2|2}}<td>3x {{tt/Compu2|PhysHit|-25}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Reaping Blade]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} + Not Undead or Construct taxonomy</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Reaping Blade]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}} + Not Undead or Construct taxonomy</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Sanctify]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Sanctify]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Shield Bash]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Shield Bash]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Shield Drive]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Shield Drive]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Silencing Blow]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Silencing Blow]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Spider's Stride]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>1T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Spider's Stride]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>1T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Spore Spew]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}<br>(1 of 6 random effects)</td><td>3T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Spore Spew]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}<br>(1 of 6 random effects)</td><td>3T</td><td>{{cw2|ae}}</td></tr>
−
<tr><td>[[Stoneshard Blast]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Stoneshard Blast]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|EvasHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Tempest Smite]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Tempest Smite]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|none}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Trick]]/[[Devious Ruse]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MentHit}}<br>(1 of 4 random effects)</td><td>3T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Trick]]/[[Devious Ruse]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MentHit}}<br>(1 of 4 random effects)</td><td>3T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Triple Threat]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} (all 3)</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Triple Threat]]</td>{{CCO-td|1|1}}<td>3x {{tt/Compu2|WeapHit|primary|-25}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Water Whip]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} + {{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Water Whip]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit}} + {{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
</tr></td></table>
 
</tr></td></table>
 
{{TabSet|eff-other}}
 
{{TabSet|eff-other}}
Line 931: Line 931:
 
**[[Shield Drive]] {{cw2|unob}} [Target: Self]
 
**[[Shield Drive]] {{cw2|unob}} [Target: Self]
 
{{TabSet|eff-pow1}}
 
{{TabSet|eff-pow1}}
−
<tr><td>[[Acid Flask]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Acid Flask]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Driving Shot]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} if target is '''not''' already Sundered</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Driving Shot]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}} if target is '''not''' already Sundered</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Driving Thrust]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}} if target is '''not''' already Sundered</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Driving Thrust]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|none}} if target is '''not''' already Sundered</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Drop The Hammer]]</td>{{CCO-td|1|1}}<td>{{cw2|oc}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Drop The Hammer]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|none}} + {{cw2|oc}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Ferocious Rage]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>3T</td><td>Self</td></tr>
 
<tr><td>[[Ferocious Rage]]</td>{{CCO-td|2|2}}<td>{{cw2|g}}</td><td>3T</td><td>Self</td></tr>
 
<tr><td>[[Kitsunetsuki]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>3T (+1T w/ [[Fox Jewel]])</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Kitsunetsuki]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>3T (+1T w/ [[Fox Jewel]])</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Komari's Kitsunetsuki]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>1T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Komari's Kitsunetsuki]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Lunge]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Lunge]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|none}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Molten Blast]]</td>{{CCO-td|1|1}}<td>{{cw2|g}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Molten Blast]]</td>{{CCO-td|1|1}}<td>{{cw2|g}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Pierce and Fade]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Pierce and Fade]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Savage Strike]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Savage Strike]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Scorch Armor]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Scorch Armor]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|EvasHit|||||spell}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Shatterstrike]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Shatterstrike]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Shell Cracker]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Shell Cracker]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Tentacle Grope]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Tentacle Grope]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|TeasHit}}</td><td>1T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Thunder Scream]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Thunder Scream]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Thunder Strike]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Thunder Strike]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|PhysHit}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
−
<tr><td>[[Thunderous Sweep]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Thunderous Sweep]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
 
</tr></td></table>
 
</tr></td></table>
 
{{TabSet|eff-other}}
 
{{TabSet|eff-other}}
Line 965: Line 965:
 
</tr></td></table>
 
</tr></td></table>
 
*Weapon:
 
*Weapon:
−
**[[Frosthammer]] [Dur: 3T] {{cw2|oc}}
+
**[[Frosthammer]] [Dur: 3T] {{cw2|oh}} + {{cw2|oc}}
−
**[[Frostmaul]] [Dur: 3T] {{cw2|oc}}
+
**[[Frostmaul]] [Dur: 3T] {{cw2|oh}} + {{cw2|oc}}
 
</tr></td></table>
 
</tr></td></table>
 
|Terrified=
 
|Terrified=

Revision as of 15:54, 22 August 2026

Icon Name Type D.A?Duration Additive? Quick Tag Description Additional Other Information/Sources
Icon-DF-Pos.png Absorb Shield Positive ✖ Buff (defensive) You've absorbed the force of impact from an enemy's critical blow, granting you +[X] Armor, Ward, and Focus.
-
Icon-DF-Neg.png Actualized Negative ✖ Debuff (increase damage taken) The Wraith is being grounded in reality. Damage taken is increased by +[X]%.
  • Starts at 20%
    • Increases by (2*amt) per turn
Icon-DF-Pos.png Aegis of Fate Positive ✖ Buff (defensive & resistance) The Ring of Fate's effects are charging the battlefield. You have +10 Blight Damage Resistance and +20 Mental and Magic Defense.
-
  • Researching the Ring of Fate
  • The Siege of Khor'minos
    • Champion's party: [Dur: until end of quest] If Ring of Fate Ritual prior to the beginning of the battle
  • Technicality NoteThe effect during Researching is a Combat Effect, while KM Siege is a Status Effect. To prevent duplicates and because its the exact same, it will not be tagged on the wiki as a Status Effect
Icon-DF-Pos.png Ancestor's Judgement Positive ✖ Buff (defensive & shield) You're being shielded by another force, absorbing some damage taken and increasing your Armor, Ward, and Focus by +30. 30% of your generated Threat is given to [X].
Shield Amount: [Y]
-
  • Power: Ancestor's Judgement (unob)Unobtainable [Dur: 2T] [Target: All other Allies] [Shield: [35 x SpAmp+]35 x (1% of Spellpower + 1)]
Icon-DF-Pos.png Ancestral Aegis Positive ✔ Buff (defensive & immunity) You're under the protection of your ancestors, gaining +25 Physical and Magical Resistance and Stun immunity.
  • Immunity: [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Defense

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
Icon-CH-Neg.png Aroused Negative ✔ Debuff (offensive & defensive) Unwanted arousal imparts -15 Spellpower and Mental Defense.
  • (-15) Spellpower
  • (-15) Mental Defense
  • Immunity:
    • Character: Lust Immune
      Immune to:
      • Effects:
      • Damage Property:
        • Drug, Tease, & Pheromone
      • Cannot be targeted by tagged-powers:
        • [TeaseEffectiveness can be amplified by Sexiness] and its sub tag: Ass/Chest/Crotch
  • Cleanse/Remove
  • Synergy
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Allure✔On Hit1TAll Enemies
Aphrodisiac Sting✔On Hit + Mental Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Befuddling Brew✖Guaranteed
(1 of 8 random effects)
1TEnemy
Breast Plate✖On Hit2TEnemy
Charming Glance✔On Hit3TEnemy
Charming Hex✔On Hit3TEnemy
Cultist's Allure✖On Hit1TAll Enemies
Cum Spray✖On Hit2TEnemy
Dominance✔On Hit1TEnemy
Estrus Flask✔On Hit2TAll Enemies
Flash & Fade✔On Hit2TEnemy
Harpy Song✖Guaranteed1TAll Enemies
Illusory Ovulation✔On HitueeUntil End of EncounterEnemy
Kitsunetsuki✔Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's Kitsunetsuki✖Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Lust Tail✖On Hit + Mental Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Lustful Images✖On crit or Mental Hit [A:-15]Attacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy -15(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
2-3TEnemy
Miasmic Flask✔On Hit1TEnemy
One-Two✖On Hit (min. 1) + Mental Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Piper's Song✖GuaranteedusiUntil Stance InterruptNot Champion
Pollen Spray✖Tease HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Shadow Magic✔On Hit2TEnemy
Spore Spew✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Trick/Devious Ruse✖Mental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
Wyvern Sting✔On Hit + Physical Hit [A:-15]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -15(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Wyvern VenomUseOn Hit3TEnemy
Others
  • Events
  • Others
    • Cultist Magos (self): [Dur: 10T]
    • Cultist Shieldbearer (self): [Dur: 10T]
    • [Icon-DF-Neg.pngMadnessStatus EffectEvasion, Physical, Magic, & Mental Defense becomes 0

      On turn start, become inflicted by (Icon-CH-Neg.pngAroused, Icon-PR-Neg.pngStaggered, or Icon-CR-Neg.pngTerrified) for 1 TurnDuration:
      ]
      : [Dur: 1T] (1/3 possible effects)
    • Pyromancer Set (self): [Dur: 1T] on taking Fire damage
Aura Of Desire Positive ✖ test
-
Aura of Desire Positive ✖ test
-
Baffled Positive ✖ test
-
Banished Positive ✖ test
-
Bardic Cadence Positive ✖ test
-
Bark Skin Positive ✖ test
-
Battle Blessing Positive ✖ test
-
Berserkergang Positive ✖ test
-
Blade Block Positive ✖ test
-
Icon-WD-Neg.png Bleeding Negative ✖ Debuff (DoT & reduced healing) You're bleeding out and taking [X] Raw damage each turn! Additionally, healing on you is reduced by 50%.
  • Reduces Spellpower amplified healing received
  • A [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: X
    ]
    character is still affected by Bleeding
  • Take Raw damage
  • Immunity
    • Taxonomy: ConstructStrengths
      [+33] Penetrating
      [+100] Drug, Psychic, Pheromone, & TeaseImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic DefenseDuration: X
      ]
      , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]

      Power: Malicious DerisionWeaknesses
      [-50] Crushing
      [-100] Acid & StormTakes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure (except the Stone Titan)
      Takes +100 Attack Power from Weapon: Stonepiercer
    • Taxonomy: EtherealStrengths
      [+100] Crushing, Drug, & PenetratingImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      Takes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure
Powers: Apply
NameOb?Obtainable?Cond.Amt.Dur.Trgt.
Bleeding Bite
Bleeding Cut
✖ Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3 + Cunning2TEnemy
Blood Let✖ Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3 + Strength2TEnemy
Blossom Burst✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
5 + Strength2TEnemy
Gravel Shot✔Primary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
30 + Attack Power / 41TAll Enemies
Hailstorm✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
30 + Willpower2TAll Enemies
Hawk's Strike✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
10 + Strength2TEnemy
Lashing Thorns✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
5 + Willpower2TEnemy
Rend✔ Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
10 + Strength2TEnemy
Stoneshard Blast✔Evasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
30 + Strength2TEnemy
Storm of Crows✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
30 + Attack Power / 42TAll Enemies
Others
Events
  • Perk:
    • Rending Strike [Dur: 1T] [Amt: Strength]
      • 20% while having a [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] weapon on a Weapon HitAttacker's Accuracy
        -
        Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
        -
        Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
        -
        Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
  • Weapons:
    • Eastern Greatblade [Dur: 2T] [Amt: [20 x ApAmp]20 x (1 + Attack Power / 100)]
      • 50% chance on a non-[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] power that deals HP damage
    • Kunai/Trident [Dur: 2T] [Amt: [15 x ApAmp]15 x (1 + Attack Power / 100)] On Hit
Blessed Positive ✖ test
-
Blessed Water Positive ✖ test
-
Icon-BL-Neg.png Blinded Negative ✔ Debuff (offensive & defensive) You're unable to see clearly, Accuracy and Evasion are reduced by -15.
  • (-15) Accuracy
  • (-15) Evasion
  • Cleanse/Remove:
  • Synergy:
    • Power: Glare (unob)Unobtainable - Cannot target [Icon-BL-Neg.pngBlinded] targets
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Befuddling Brew✖Guaranteed
(1 of 8 random effects)
1TEnemy
Black Mist✖Magical Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Blinding Beauty✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ On Crit
3TAll Enemies
Corroded Earth✔Magical Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Crackling Cloud✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Encircle✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TAll Enemies
Estrus Flask✔Evasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Flare✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Flash Fire✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Flashburn Shot✔ Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Gloaming Smite✔ Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Holy Cleave✔On Crit2TEnemy
Kitsunetsuki✔Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's Kitsunetsuki✖Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Pocket Sand✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Smoke Bomb✔Physical Hit [A:-10]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -10(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Spit Venom✖ Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Spore Spew✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Storm of Crows✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Sun Blade✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TAll Enemies
Sun of Jassira✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TAll Enemies
Terror Vial✔Evasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Trick/Devious Ruse✖Mental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
Others
Bloodlust Positive ✖ test
-
Blue Flame Blade Positive ✖ test
-
Blur Positive ✖ test
-
Bolstered Positive ✖ test
-
Boltcloud Barrier Positive ✖ test
-
Boreal Vanguard Positive ✖ test
-
Brazenberry Ale Positive ✖ test
-
Bullseye Positive ✖ test
-
Icon-FR-Neg.png Burning Negative ✖ Debuff (DoT & change resistances) AAAHHHH! YOU'RE ON FIRE. You take [X] Fire damage each turn! You also have +10% Frost Resistance but -20% Penetrating Resistance.
  • (+20) Penetrating Resist
  • (+10) Frost Resist
  • A [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: X
    ]
    character is still affected by Burning
  • Take Fire damage
Powers: Apply
NameOb?Obtainable?Cond.Amt.Dur.Trgt.
Aurora Arrow✖Guaranteed3TAll Enemies5 + Willpower
Befuddling Brew✖Guaranteed
(1 of 8 random effects)
3TEnemy5 + Willpower
Chains of Perdition✔On Hit3TEnemy15 + Willpower
Deflagrating Touch✔On HitueeUntil End of EncounterEnemy10 + Willpower
Flare✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy[25 x SpAmp]25 x (1 + Spellpower / 100)
Flash Fire✔On Hit2TAll Enemies5 + Willpower
Flashburn Shot✔Guaranteed2TEnemy30 + Cunning
Foxfire✔On Hit3TEnemy10 + Willpower
Ghostflame✔On Hit2TAll Enemies[30 x SpAmp]30 x (1 + Spellpower / 100)
Immolation✖On Hit2TEnemy[30 x SpAmp+]30 x (1 + Spellpower / 50)
Shadowflame✖On Hit2TEnemy5 + Spellpower
Sparkwall Flask✖On Hit2TAll Enemies(1 to 3) + Willpower
Sun Arrow✖On Crit1TEnemy5 + Willpower
Threat Manifest✖On Crit2TAll Enemies3 + Willpower
White Fire✔On Hit + Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy(1 to 3) + Willpower
Will-o-Wisp✖On Hit + Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy5 + Willpower
Wyvern Ignition✖On Crit3TAll EnemiesWillpower
Others
  • Power (stance)
    • Blue Flame Blade [Dur: 3T] [Target: Enemy] [Amt: 3 + Willpower] On Crit
      • While having a [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] weapon on a Weapon HitAttacker's Accuracy
        -
        Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
        -
        Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
        -
        Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
Cadence of Power Positive ✖ test
-
Icon-DF-Neg.png Cavernous Acoustics Negative ✖ Debuff (resistance) The intense acoustics of this cave cause -20 Storm Resistance!
-
Celestial Form Positive ✖ test
-
Icon-HS-Neg.png Chained Negative ✖ Debuff (offensive & defensive) Heavy chains reduce your Initiative and Evasion by -50.
-
Channeler's Stance Positive ✖ test
-
Charge Weapon Positive ✖ test
-
Child Of Flame Positive ✖ test
-
Coat of Lightning Positive ✖ test
-
Command Of Fire Positive ✖ test
-
Conjurer's Concoction Positive ✖ test
-
Constricted Positive ✖ test
-
Cornered Beast Positive ✖ test
-
Icon-LU-Neg.png Corrupted Blood Negative ✖ Debuff (healing siphoned) All healing received is leeched to the caster.
  • Most Spellpower amplified healing received will be siphoned
Counterspelled Positive ✖ test
-
Covered Positive ✖ test
-
Crackling Shield Positive ✖ test
-
Icon-DF-Pos.png Crit Immune Positive ✖ Buff (damage negation) This character has a shield equipped, making them immune to critical hits.
-
Curse Of Misfortune Positive ✖ test
-
De-Energized Positive ✖ test
-
Defending Positive ✖ test
-
Icon-BK-Neg.png Disarmed Negative ✖ Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& disable)
You've been disarmed and can't Attack or use Weapon powers.
  • Interrupts any active [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] tagged [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] or [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] powers
  • Disables the use of any [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] tagged power
    • Includes the default attack (Normal Attack)
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Aim: Weapon✔On Hit3TEnemy
Charge✖Physical Hit [A:-10]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -10(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ On Crit
2TEnemy
Disarm✔On Hit2TEnemy
Heat Weapon✔On Crit + Spellpower - 50 vs Physical Defense1TEnemy
Influence✔On Crit1T (+1T w/ Silver Mask)All Enemies
Kitsunetsuki✔Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's Kitsunetsuki✖Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Others
Events
  • Researching the Ring of Fate
    • Champion: [Dur: 2T] On Try You AND The Ring
  • The Siege of Khor'minos
    • Champion's party: [Dur: 1T] If defeated during the siege → Renia fight
  • Isadora - 1st Flirt
    • Salamander Thug: [Dur: 1T] If Rush Them while Strong
      Requires Strength of 66%+
      Strength% is computed as: Strength /
      whichever higher:
      • [2 + (Level - 1) * 3]
      • [5]
      or Presence 66%+
  • Hana - 1st encounter
    • Hana: [Dur: 1T] If Watch → Help Her
  • Effect: [Icon-MM-Pos.pngKarmic Retribution] - If effect owner is hit with a [Physical] attack
    • Make a Spellpower vs Physical Defense to disarm the attacker [Dur: 1T]
Distracted Positive ✖ test
-
Dragoon's Rally Positive ✖ test
-
Duelist's Stance Positive ✖ test
-
Duelist's Taunt Positive ✖ test
-
Earthward Positive ✖ test
-
Empowered Summon Positive ✖ test
-
Icon-DF-Neg.png Enamored Negative ✔ Debuff (defensive) You are enamored. Your Armor, Ward and Focus are reduced by 50%.
-
  • Power: Enamoring (unob)Unobtainable [Dur: 3T] [Target: All Enemies] Mental HitAttacker's Accuracy
    -
    Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance
Enraging Challenge Positive ✖ test
-
Equanimity Positive ✖ test
-
Equilibrium Positive ✖ test
-
Eternal Light Positive ✖ test
-
Everblossom Hood Positive ✖ test
-
Fairy Ring Positive ✖ test
-
Feather Dance Positive ✖ test
-
Firewalk Positive ✖ test
-
First Strike Positive ✖ test
-
Flames Within Positive ✖ test
-
Flight Positive ✖ test
-
Floral Aegis Positive ✖ test
-
Floral Grace Positive ✖ test
-
Focused Positive ✖ test
-
Fortified Positive ✖ test
-
Frenzy Positive ✖ test
-
Icon-SW-Neg.png Frigid Negative ✔ Debuff (change defensive & resist) You suffer from frozen muscles and a full-body chill! Evasion is reduced by -15 and Crushing Resistance is reduced by -25%, but Focus is increased by +10.
  • (-15) Evasion
  • (+10) Focus
  • (-25) Crushing Resist
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Befuddling Brew✖Guaranteed
(1 of 8 random effects)
2TEnemy
Cascata✔On Miss1T (+1T if hit)All Enemies
Chill Touch✖On Hit + Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Cold Snap✔On Hit3TEnemy
Cone of Cold✖On Miss1T (+2T if hit)All Enemies
Cryostatic Arc✔On Hit1T (+2T if crit)All Enemies
Entropic Winds✔On Hit2TAll Enemies
Freeze Solid✖On Hit3TEnemy
Frost Arrow✔On Crit1TEnemy
Frozen Field✔On Hit1TAll Enemies
Frozen Sun✖On Hit2TAll Enemies
Frozen Threat✖On Hit2TEnemy
Hailstorm✔On Hit2TAll Enemies
Ice Wall✔On Hit1TEnemy
Iceblood✖Guaranteed10TEnemy
Icebound Shield✖On stance activation1TAll Enemies
Iceburst Arrow✖On Hit2TAll Enemies
Keldoran's Song✔On Hit2TAll Enemies
Ray of Frost✔On Hit3TEnemy
Water Whip✔On Hit1TEnemy
Frostwarden Positive ✖ test
-
Frozen Edge Positive ✖ test
-
Goddess' Blessing Positive ✖ test
-
Goddess' Interdiction Positive ✖ test
-
Guarded Stance Positive ✖ test
-
Guldring Healing Positive ✖ test
-
Heal Shield Positive ✖ test
-
Healing Potion Positive ✖ test
-
Heart's Desire Positive ✖ test
-
Icon-OF-Pos.png Heart's Strike Positive ✖ Buff (offensive) You feel a surge of power from Heart's Edge, granting you +30 Attack Power.
-
  • Heart's Edge: (On crit) for [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] powers
Icon-OF-Pos.png Heart's Surge Positive ✖ Buff (offensive) You feel a surge of power from Heart's Edge, granting you +30 Spellpower and Sexiness.
-
  • Heart's Edge: (On crit) for [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] powers
Heat Mirage Positive ✖ test
-
Heightened Senses Positive ✖ test
-
Holy Ward Positive ✖ test
-
Hornet Blade Positive ✖ test
-
Hymn to Light Positive ✖ test
-
Hyped Up! Positive ✖ test
-
Icon-OF-Pos.png Hysteria Positive ✖ Double-edged (increase damage taken & dealt) Chaos reigns, increases damage dealt by +40% and damage taken by +20%.
-
Icebound Shield Positive ✖ test
-
Immolation Positive ✖ test
-
Inspirational Positive ✖ test
-
Inspired Positive ✖ test
-
Intuition Positive ✖ test
-
Jassiran Oils Positive ✖ test
-
Karmic Retribution Positive ✖ test
-
Lethal Edge Positive ✖ test
-
Icon-CH-Neg.png Lust Tagged Negative ✔ Debuff (resistance & increase damage taken) You suffer -15 Mental Defense and take 50% more Tease, Pheromone, Drug, and Psychic damage.
  • (-15) Mental Defense
  • (+50%) Drug, Fatigue, Pheromone, Psychic, and Tease damage received
  • Immunity:
    • Character: Lust Immune
      Immune to:
      • Effects:
      • Damage Property:
        • Drug, Tease, & Pheromone
      • Cannot be targeted by tagged-powers:
        • [TeaseEffectiveness can be amplified by Sexiness] and its sub tag: Ass/Chest/Crotch
  • Power: Lust Tag (unob)Unobtainable - [Dur: 3T] Guaranteed
Icon-DF-Neg.png Madness Negative ✖ Debuff (defensive) + other effects Raving madness consumes the mind, reducing Evasion, Physical Defense, Magic Defense, and Mental Defense to 0 and inflicting one of Stagger, Terror, or Arousal at the start of each turn.
  • Randomly gives [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental DefenseDuration: 1 Turn
    ]
    , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
    , or [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic DefenseDuration: 1 Turn
    ]
    per turn
  • The Demon of Ice
    • Daliza: [Dur: 3T] during the Corrupted Guards, if the Draconic Echo is present (Pulse Runes option)
    • Daliza: [Dur: Until end of quest] In the Barrow Door, if Daliza's Blood option
    • Mad Psion: Permanent
  • Technicality NoteThe Daliza's Blood option is a Status Effect. To prevent duplicates and because its the exact same, it will not be tagged on the wiki as a Status Effect
Master Crafted Weapons Positive ✖ test
-
Master TacTITcian Positive ✖ test
-
Mirror Image Positive ✖ test
-
Mirror Stance Positive ✖ test
-
Icon-DZ-Pos.png Night Shroud Positive ✔ Buff (offensive) You are shrouded by the night, gaining +25 Accuracy and +50 Critical Power.
Icon-DZ-Pos.png Obscured Positive ✔ Buff (defensive & threat pause) You're cloaked with shadows, gaining +10 Evasion and generating no Threat.
  • (+10) Evasion
  • Does not generate Threat
  • Synergy:
    • Power: Sneak Attack - Consumes the effect, making a Normal Attack
      • Bonus Attack Power (50 * Obscured stacks) & Bonus Accuracy (15 * Obscured stacks)
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Assassinate✔On target defeat from this attack1TSelf
Black Mist✖Guaranteed2TSelf
Crackling Cloud✔Guaranteed1TSelf
Deadly Shadow✔Guaranteed3TSelf
Estrus Flask✔Guaranteed2TSelf
Fading Strike✔Guaranteed1TSelf
Flash & Fade✔Guaranteed2TSelf
Gloaming Smite✔Guaranteed2TSelf
Miasmic Flask✔Guaranteed1TSelf
Night Shroud✔Guaranteed5TSelf
Pierce and Fade✔Guaranteed2TSelf
Shadow Dance✔Guaranteed2TSelf
Shadow Strike✔Guaranteed1TSelf
Shadow Veil✔Guaranteed3TSelf
Shadow Wrap✖Guaranteed (on use)2TSelf
Smoke Bomb✔Guaranteed2TSelf
Sneak Attack✔Guaranteed if not already Obscured3TSelf
Take Cover✔Guaranteed3TSelf
Vengeful Flame✔Guaranteed2TSelf
Others
Obsidian Aegis Positive ✖ test
-
Onslaught Victim Positive ✖ test
-
Overcharged Positive ✖ test
-
Piper's Song Positive ✖ test
-
Icon-PS-Neg.png Poisoned Negative ✖ Debuff (DoT & defensive) Poison flows through your veins. You take [X] Blight damage each turn and have -10 Evasion!
  • (-10) Evasion
  • A [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: X
    ]
    character is still affected by Poisoned
  • Take Blight damage
  • Immunity
    • Taxonomy: ConstructStrengths
      [+33] Penetrating
      [+100] Drug, Psychic, Pheromone, & TeaseImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic DefenseDuration: X
      ]
      , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]

      Power: Malicious DerisionWeaknesses
      [-50] Crushing
      [-100] Acid & StormTakes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure (except the Stone Titan)
      Takes +100 Attack Power from Weapon: Stonepiercer
    • Taxonomy: EtherealStrengths
      [+100] Crushing, Drug, & PenetratingImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      Takes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure
  • Cleanse/Remove:
  • Synergy:
    • Power: Toxic Shock - Deal additional Blight damage of (Poisoned duration * 5) [min of 40]
      • Poisoned is removed from the target
Powers: Apply
NameOb?Obtainable?Cond.Amt.Dur.Trgt.
Abyssal Miasma✖On Hit2TAll Enemies30 + Cunning / 2
Befuddling Brew✖Guaranteed
(1 of 8 random effects)
3TEnemy5 + Cunning
Corroded Earth✔On Hit3TAll Enemies30 + Strength
Envenom✖On Hit3TEnemy5 + Cunning
Frost Venom✖On Hit2TEnemy30 + Cunning
Miasma✖On Hit2TAll Enemies[17 x SpAmp+]17 x (1 + Willpower / 50)
Poison Edge✖On Hit3TEnemy15 + Cunning
Quill Burst✔On Hit1TEnemy9 X (1 + Critical Hits)
Quill Shot✔On Hit1TEnemy9
Spore Spew✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies10 + Willpower
Venom Strike✔On Hit3TEnemy10 + Cunning
Vile Miasma✔On Hit3TEnemy7 + Willpower
Wyvern Sting✔On Hit + Physical Hit [A:-15]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -15(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy5 + Cunning
Others
Events
  • Weapon: Silverthorn Bow (unob)Unobtainable [Dur: 2T] [Amt: [15 x ApAmp]15 x (1 + Attack Power / 100)]
    • On a Weapon HitAttacker's Accuracy
      -
      Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
      -
      Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
      -
      Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
Icon-DT-Neg.png Prone Negative ✖ Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& defensive)
You've been thrown down on the ground. Must spend next turn standing up.
  • Interrupt
  • (-25) Accuracy
  • Gain [Icon-PR-Pos.pngStun/Prone ImmuneCombat EffectImmune to the effects of (Icon-DT-Neg.png Prone) and (Icon-PR-Neg.pngStunned)Duration: 3 Turns]
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Boulder Heave✖Evasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
+ (On Crit or Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
)
1TEnemy
Bull Rush✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Bullrush✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
By The Horns✖Guaranteed1TAll Enemies
Chain Whip✖Evasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Chains of Perdition✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Charge✖Physical Hit [A:-10]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -10(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TAll Enemies
Drop The Hammer✔ Weapon Hit [A:+100]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +100(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
Earthquake✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TAll Enemies
Entangling Vines✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
+ On Crit
1TAll Enemies
Frozen Field✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Grease✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TAll Enemies
Kiaijutsu✔Mental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Legion's Hammer✔ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ if already [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
-10% Damage DealtDuration: X
]
1TEnemy
Lusty Tentacles✖On Crit1TEnemy
Nerves of Steel✔ Weapon Hit [A:+200]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +200(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
Net Throw✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Overbear✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Pounce✖On Crit1TEnemy
Quake✖Target not affected by [Icon-SE-Pos.pngFlight]1TEnemy
Stompy✖Target not affected by [Icon-SE-Pos.pngFlight]1TEnemy
Tackle✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Thunder Strike✔On Crit1TEnemy
Thunderous Sweep✖On Crit1TAll Enemies
Trample✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ (On Crit or Physical Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
)
1TAll Enemies
Tumbling Twirl✔On Crit1TEnemy
Wyvernbane✔Primary Weapon Hit [A:+25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +25(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Others
Events
  • Others:
    • Perk: Overbearing (unob)Unobtainable [Dur: 1T]
      • 40% while having a [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] weapon on a Weapon HitAttacker's Accuracy
        -
        Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
        -
        Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
        -
        Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
    • Weapon: Ensnaring Trident [Dur: 1T]
      • 30% on dealing HP damage from a non-[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or non-[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power
Protected Positive ✖ test
-
Pyromancer's Weapon Positive ✖ test
-
Radiant Gift Positive ✖ test
-
Ramshackle Weapons Positive ✖ test
-
Ranger's Stance Positive ✖ test
-
Reactive Ward Positive ✖ test
-
Icon-PR-Neg.png Recharging Negative ✖ Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
)
This unit has expended a great deal of energy, forcing it to spend a round regaining power!
  • Gain [Icon-PR-Pos.pngStun/Prone ImmuneCombat EffectImmune to the effects of (Icon-DT-Neg.png Prone) and (Icon-PR-Neg.pngStunned)Duration: 3 Turns]
Regeneration Positive ✖ test
-
Resistance+ Positive ✖ test
-
Resistance- Positive ✖ test
-
Resonance Positive ✖ test
-
Restrained Positive ✖ test
-
Rhythmic Focus Positive ✖ test
-
Rime Veil Positive ✖ test
-
Roaring Storm Positive ✖ test
-
Sacred Chord Positive ✖ test
-
Scaldic Cadence Positive ✖ test
-
Seal of Light Positive ✖ test
-
Searing Aegis Positive ✖ test
-
Serpent's Dance Positive ✖ test
-
Shadow Stance Positive ✖ test
-
Shadow Wrap Positive ✖ test
-
Shadowflame Positive ✖ test
-
Shelled Positive ✖ test
-
Shield of Light Positive ✖ test
-
Shield Wall Positive ✖ test
-
Shielded Positive ✖ test
-
Shielded Stance Positive ✖ test
-
Shielding Smite Positive ✖ test
-
Shredding Positive ✖ test
-
Icon-BK-Neg.png Silenced Negative ✖ Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& disable)
You've been silenced and can't use Spell or Charm powers.
  • Interrupts any active [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] tagged [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] or [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] powers
  • Disables the use of any [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] tagged power
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Calamitous Seal✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Counterspell✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Dreamshatter✖Guaranteed3TAll Enemies
Garrote✔On Hit2TEnemy
Influence✔On Crit1T (+1T w/ Silver Mask)All Enemies
Kitsunetsuki✔Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's Kitsunetsuki✖Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Shadowflame✖Guaranteed2TEnemy
Silencing Blow✖On Hit2TEnemy
Others
  • Weapon: Assassin's Bow - [Dur: 2T] [Target: Enemy] On Crit
    • On a Weapon HitAttacker's Accuracy
      -
      Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
      -
      Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
      -
      Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
Slow Start Positive ✖ test
-
Song of Courage Positive ✖ test
-
Sorran Chant Positive ✖ test
-
Speed of Light Positive ✖ test
-
Spirit Bound Positive ✖ test
-
Spirit Veil Positive ✖ test
-
Staff Warding Positive ✖ test
-
Icon-PR-Neg.png Staggered Negative ✔ Debuff (defensive & decrease damage dealt) Put off guard by staggering force! Evasion is reduced by -10 and Damage Dealt is reduced by -10%.
  • (-10) Evasion
  • (-10%) Damage Dealt
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Abyssal Miasma✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Aerial Drop✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Ancestor's Judgement✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Banishing Light✖Guaranteed2TAll Enemies
Blight Orb✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Crackling Cloud✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Cryostatic Arc✔Evasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
1T
+2T (crit)
All Enemies
Dastardly Trick✔ Weapon Hit [A:+50]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +50(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
(this one must miss)
1TEnemy
Deadly Shadow✔Primary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TAll Enemies
Dirty Trick✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Dischord✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Entangling Vines✖Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Flash & Fade✔Tease HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Flesh To Stone✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
umUntil MissEnemy
Frost Venom✖ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
2TEnemy
Frozen Sun✖Evasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
2TAll Enemies
Garrote✔On Miss2TEnemy
Get Over Here✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Iceblood✔Guaranteed10TEnemy
Keldoran's Song✔Mental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Kitsunetsuki✔Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's Kitsunetsuki✖Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Lashing Thorns✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
LeananstoneUseEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TAll Enemies
Leech✔2xMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
2TEnemy
Legion's Hammer✔ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ Not already Staggered
1TEnemy
Malicious Derision✔Mental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Mighty Draw✔Primary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Net Throw✖Guaranteed2TEnemy
Overhand Smash✖ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ On Crit
2TEnemy
Pounce✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
(must not crit)
2TEnemy
Prime Target✔ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
Pummel✖3x Physical Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Pummel Foe✖3x Physical Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Reaping Blade✔Primary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ Not Undead or Construct taxonomy
2TEnemy
Sanctify✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Shield Bash✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Shield Drive✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Silencing Blow✖Guaranteed2TEnemy
Spider's Stride✖Guaranteed1TAll Enemies
Spore Spew✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Stoneshard Blast✔Evasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Tempest Smite✔ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
Trick/Devious Ruse✖Mental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
Triple Threat✔3x Primary Weapon Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Water Whip✔Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Others
Events
  • [Icon-DF-Neg.pngMadnessStatus EffectEvasion, Physical, Magic, & Mental Defense becomes 0

    On turn start, become inflicted by (Icon-CH-Neg.pngAroused, Icon-PR-Neg.pngStaggered, or Icon-CR-Neg.pngTerrified) for 1 TurnDuration:
    ]
    : [Dur: 1T] (1/3 possible effects)
  • Weapon: Ensnaring Trident [Dur: 2T]
  • Weapon: Executioner's Blade (crit) [Dur: 1T] [Target: Enemy]
  • (Icon-UT-Ring.png) Ring: White Blossom Ring (crit) [Dur: 1T] [Target: All enemies]
Steadfast Tonic Positive ✖ test
-
Stormvane Positive ✖ test
-
Icon-PR-Pos.png Stun/Prone Immune Positive ✖ Buff (effect immunity)

You're temporarily immune from further Stuns and Prones.

You're immune from further Stuns and Prones.

-
Icon-PR-Neg.png Stunned Negative ✖ Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& defensive)
You've been left reeling by awesome power. You cannot act and suffer -10 Evasion and Physical/Magical/Mental Defenses.
  • Interrupt
  • (-10) Evasion
  • (-10) Physical/Magic/Mental Defense
  • Gain [Icon-PR-Pos.pngStun/Prone ImmuneCombat EffectImmune to the effects of (Icon-DT-Neg.png Prone) and (Icon-PR-Neg.pngStunned)Duration: 3 Turns]
  • Immunity:
  • Synergy:
    • Perk: Light Sensitivity (unob)Unobtainable - Make a Mental Hit [MD:-10]Attacker's Accuracy
      -
      Defender's Mental Defense -10(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance
      save upon taking Fire damage
      • Failing results in [Icon-PR-Neg.pngStunned] [Dur: 1T]
    • Power:
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Abjure✔Guaranteed3TEnemy
Celestial Smite✔On Hit + Target's Storm/Holy Resist < 01TEnemy
Cold Snap✔On Hit1TEnemy
Cone of Cold✔On Hit1TAll Enemies
Crackle Powder✖On Hit1TAll Enemies
Dischordant✖On Crit1TEnemy
Freeze Solid✖On Hit1TEnemy
Fire Fist✔On Hit1TEnemy
Grapple✖On Hit1TEnemy
Hex✖Target has 3+ debuffs + Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Jolt✔On Crit1TEnemy
Keldoran's Song✔On Crit1TEnemy
Lightning Fist✔On Hit1TEnemy
Piper's Song✖GuaranteedusiUntil Stance InterruptNot Champion
Spore Spew✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
1TAll Enemies
War Stomp✖On Hit1TEnemy
Others
Sun Blade Positive ✖ test
-
Icon-DF-Neg.png Sundered Negative ✔ Debuff (defensive) Your armor is shattered and rent, reducing its effectiveness by half.
  • (-50%) Armor
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Acid Flask✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TEnemy
Driving Shot✔Primary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
if target is not already Sundered
2TEnemy
Driving Thrust✔ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
if target is not already Sundered
2TEnemy
Drop The Hammer✔ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ On Crit
2TEnemy
Ferocious Rage✖Guaranteed3TSelf
Kitsunetsuki✔Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's Kitsunetsuki✖Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Lunge✔ Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
3TEnemy
Molten Blast✔Guaranteed1TEnemy
Pierce and Fade✔Primary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Savage Strike✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Scorch Armor✔Evasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
1TEnemy
Shatterstrike✔Primary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Shell Cracker✔ Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Tentacle Grope✖Tease HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Thunder Scream✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Thunder Strike✔Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TEnemy
Thunderous Sweep✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TAll Enemies
Others
Events
Support of the Crowd Positive ✖ test
-
Sweet Protector Positive ✖ test
-
Synchronicity Positive ✖ test
-
Tainted Bulwark Positive ✖ test
-
Taunted Positive ✖ test
-
Icon-CR-Neg.png Terrified Negative ✔ test Terror grips your heart. Magic Defense and Sexiness are reduced by -15.
  • (-15) Sexiness
  • (-15) Magic Defense
  • Immunity
    • Taxonomy: ConstructStrengths
      [+33] Penetrating
      [+100] Drug, Psychic, Pheromone, & TeaseImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic DefenseDuration: X
      ]
      , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]

      Power: Malicious DerisionWeaknesses
      [-50] Crushing
      [-100] Acid & StormTakes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure (except the Stone Titan)
      Takes +100 Attack Power from Weapon: Stonepiercer
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Assassinate✔On target defeat from this attack2TAll Enemies
Banshee Wail✔On Hit2TAll Enemies
Blinding Beauty✖On Hit3TAll Enemies
Dark Thoughts✖On Hit4TEnemy
Deadly Shadow✔On Hit3TAll Enemies
Echoes of Life✖On Hit2TAll Enemies
Hawk's Strike✖On Hit (target)2TAll Enemies
Kitsunetsuki✔Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's Kitsunetsuki✖Magical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Pierce and Fade✔On Hit2TEnemy
Spore Spew✖Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Terror Vial✔On Hit2TEnemy
The Horror✔On Hit3TEnemy
Trick/Devious Ruse✖Mental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
Warcry✔On Hit2TAll Enemies
War Song✔On Hit5TEnemy
Others
  • Events
    • Ruins of Xadaron
      • Every combat encounter will have a Spore Spew cast
    • The Demon of Ice
      • Corrupted Guards: [Dur: 3T] If Agile
        Requires Agility of 66%+
        Agility% is computed as: Agility /
        whichever higher:
        • [2 + (Level - 1) * 3]
        • [5]
        when Ambush
    • 1st Flirt with Isadora
      • Salamander Thieves: [Dur: 1T] If Rush Them while Strong
        Requires Strength of 66%+
        Strength% is computed as: Strength /
        whichever higher:
        • [2 + (Level - 1) * 3]
        • [5]
        or Presence 66%+
  • Etheryn: [Dur: While Grungendyr is present]
  • [Icon-DF-Neg.pngMadnessStatus EffectEvasion, Physical, Magic, & Mental Defense becomes 0

    On turn start, become inflicted by (Icon-CH-Neg.pngAroused, Icon-PR-Neg.pngStaggered, or Icon-CR-Neg.pngTerrified) for 1 TurnDuration:
    ]
    : [Dur: 1T] (1/3 possible effects)
Thorny Positive ✖ test
-
Threat Manifest Positive ✖ test
-
Tranquility Positive ✖ test
-
Twisted Pyre Positive ✖ test
-
Unbreakable Positive ✖ test
-
Unfocused Positive ✖ test
-
Unguarded Positive ✖ test
-
Vanguard Positive ✖ test
-
Venom Strike Positive ✖ test
-
Vigor Aurora Positive ✖ test
-
War Banner Positive ✖ test
-
War Hymn Positive ✖ test
-
Icon-OF-Pos.png Warhorn's Blessing Positive ✔ Buff (offensive) The magic of the Ancient Warhorn sharpens your focus, granting you +[X] Accuracy.
-
  • Ancient Warhorn: [Amt: [Level x 2] [Dur: ueeUntil End of Encounter or unequipped] [Target: All other Allies]
Warlord's Cry Positive ✖ test
-
Water Veil Positive ✖ test
-
Weapon Buff Positive ✖ test
-
Winterstem Positive ✖ test
-
Icon-DF-Neg.png Withered Negative ✖ test You've been Withered, Ward and Magic Defense are reduced by -[X].
  • (-50%) Armor, Ward, & Focus
  • Power: Withering Bolt [Dur: 2T] [Target: Enemy] [Amt: 15 + Spellpower / 5]
  • Weapon: Grand Staff [Dur: 1T] [Target: Enemy] [Amt: ??] (V0.9.1: Currently does not work)