 |
Abjure |
Ultimate |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)Gained when reaching Level 5 Black Mage (Trainer)Ivris, Tetsuya, & Viviane |
You unleash a blast of black magic that strips all beneficial Conditions from a target, then Stuns it for 3 turns. Spirits and Constructs have their animus banished, instantly defeating them. |
- (If target's taxonomy is Construct or Ethereal):
- They take are instantly defeated
- (If not): They are
- Purged of all positive combat effects
- Left [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 3 Turns]
- Special SceneDuring Specter of the WyldIf Banishment or Abjure is used during the fight against Synneva, or against Queen Atheldred, will take the event to an alternate route
- Special Scene 2During Ruins of XadaronIf Banishment or Abjure is used during the fight against the Incandescent Husk, or against Archdruid Xadaron, will change the outcome of how they are defeated, or can also be used to deal with the Lurker
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Abyssal Miasma AbyssalMiasma |
At-Will |
10 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Area Attack against Physical Resistance. On a hit, Poisons and Staggers. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns] & [ PoisonedCombat EffectTake [Cunning / 2 + 30 ] Blight Damage per turn -10 EvasionDuration: 2 Turns]
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Characters
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Notable
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- Abyssal Thing
- Godfeaster (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Mistress Matiha (eldritch)
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 |
Addling Beam |
Recharge 4 |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You loose a disorienting beam of energy at a target that targets Mental Resistance. If it hits, it deals X Psychic damage and increases the cooldown of up to two random recharge powers by two turns. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) Any 2 Recharge powers of the target have their cooldown increased by 2 Turns
- For cases of Multi-Turn Recharge powers, they must be at stage/use 0 for them to be affected
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Characters
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Notable
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Generic
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Ancestor's Judgement Ancest.Judge |
Recharge 2 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
Call upon ancient guardians to protect your allies, granting them a X HP shield that gives +30 Armor, Focus, and Ward and redirects damage to you while the shield lasts or 2 turns. |
- Party gains [
Ancestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01) ] Shield HP +30 Armor, Ward, & FocusDuration: 2 Turns]
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Characters
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Companions
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Notable
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Arc Cannon |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Tome)Tome of Arc CannonDropped by Kazuo, or purchased from Kohaku |
You fire a stream of thunderous energy in an arc across the battlefield, targeting evasion and dealing X Storm damage to all enemies. On a miss, the target takes half damage instead. |
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
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Characters
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Notable
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Generic
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Aria of Waves |
Recharge 2 |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
! (Item)Learned through equipping the Harp of WavesRequires item to be equipped to use said power |
Bring Sorra's tidal waves crushing down on your foes, dealing X Storm and X Crushing damage to all enemies, or half on a miss. Grants your party +25 Fire Resistance for 2 turns thereafter. |
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Storm Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
- Party gains [
ResistanceCombat Effect+25 Fire ResistanceDuration: 2 Turns]
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Baffle |
At-Will |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ (Change)Stealable for a short timeWas removed from stealable and the Champion's power list if learned on version 0.4.17 |
✖ |
You take already loud noises and make them even louder, gaining +20 Accuracy and dealing X Storm damage. On a hit, the target is Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%. |
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +20 | Other Bonus | | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit) Target is left [
BaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
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Characters
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Companions
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Notable
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Generic
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Banish Banish Summon |
At-Will |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You target a summoned creature, instantly returning it from whence it came by dealing X Raw damage. This ability does not miss. |
- Make a guaranteed-to-hit (but cannot crit) attack at a summoned creature to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
500 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Raw Damage
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Banishing Light BanishingLight |
Encounter |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
All enemies suffer X Fire damage and are Staggered for two turns, while all allies recover +Y Health. Targets Magic Resistance. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Enemy is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- Party heals [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Characters
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Companions
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Notable
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Banishment |
Ultimate |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ (Change)Changed in version 0.6.31Previously the learnable Black Mage ultimate, changed to Abjure |
You banish a foe to the Ways Between for 2 rounds, removing them from combat. Constructs and Ethereals instead take X Raw damage. |
- (If target's taxonomy is Construct or Ethereal):
- They take a guaranteed-to-hit attack, dealing (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
250 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Raw Damage
- (If not): They are [
BanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.
While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing ( Bleeding), ( Burning), & ( Poisoned) effects on the target.Duration: Target's Action Points * 2]
- (If it is a summon): They are unsummoned/dispelled
- Special SceneDuring Specter of the WyldIf Banishment or Abjure is used during the fight against Synneva, or against Queen Atheldred, will take the event to an alternate route
- Special Scene 2During Ruins of XadaronIf Banishment or Abjure is used during the fight against the Incandescent Husk, or against Archdruid Xadaron, will change the outcome of how they are defeated, or can also be used to deal with the Lurker
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|
 |
Battle Blessing BattleBlessing |
Recharge 2 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] |
✖ |
✖ |
✖ |
Call upon magical barriers to protect your allies, granting them a X HP shield that gives +30 Armor, Focus, and Ward and redirects damage to you while the shield lasts or 2 turns. |
- Party (except self) gains [
Battle BlessingCombat EffectGain [35 * (1 + Spellpower * 0.01) ] Shield HP +30 Armor, Ward, & FocusDuration: 2 Turns]
- While the shield of the ally remains, all damage taken by them will redirect to the effect caster
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|
 |
Blight Orb |
Recharge 4 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Trainer)Ivris & Viviane |
You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals X Blight damage and leaves the victim Staggered for 1 turn. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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Characters
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Notable
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Generic
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Blue Flame Blade BFlameBlade |
At-Will |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✔ |
✖ |
✔ (Trainer)NakanoRequires the Champion to be a Kitsune |
You coat your weapon in foxfire, adding X Fire damage to your weapon attacks and setting enemies alight when you critically strike them. |
- Maintain: [
Blue Flame BladeCombat EffectPrimary Weapon deals an additional [33 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
- If a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ), a Weapon-tagged (Physical AttackAttempt a Physical AttackAttacker | | Defender | Accuracy | vs | Physical Resist | ) or (Magic AttackAttempt a Magic AttackAttacker | | Defender | Accuracy | vs | Magic Resist | ) critically hits
- The enemy is also set [
BurningCombat EffectTake [3 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
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Characters
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Notable
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Generic
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Boltcloud Barrier |
Recharge 4 |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Shroud yourself in roiling stormclouds, unleashing an initial blast of energy dealing X Storm and X Crushing damage to all enemies. The power of the storm lingers on you for 2 turns, granting +25 Storm Resistance, +10 Evasion, and drawing in blows like a powerful magnet, generating threat each turn. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Storm Damage
- Gain:
- +25 Storm Resistance
- [
Boltcloud BarrierCombat Effect+10 Evasion 75 Threat per turnDuration: 2 Turns]
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Characters
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Companions
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Notable
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 |
Calamitous Seal CalamitousSeal |
Recharge 5 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You attempt to seal all foes' powers, dealing X Blight damage. Additionally, enemies must pass a Mental Resistance check versus your Spellpower or have their buffs stripped and be Silenced for 2 rounds. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit) Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to have an enemy purged of all positive combat effects
- (If any effect is removed) They are also [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
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Characters
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Companions
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Notable
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Generic
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Carnal Hex |
Recharge 2 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Tome)Tome of Carnal HexDropped by Miko, or purchased from Kohaku |
You weave a carnal spell over your victim, dealing X Tease damage. If the target is Aroused, all other enemies take Y Tease damage as well. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
36 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Tease Damage
- (On hit)(If target is affected by [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: X]) All other enemies take (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Tease Damage
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Characters
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Notable
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Generic
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 |
Celestial Frost CelestialFrost |
Recharge 1 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Event)Rimbound GrimoireLearnt by having Cait read the grimoire |
You deal X Holy and X Frost damage to a target if you hit its Magic Resistance. This spell has +25 Critical Chance against Frigid targets. |
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +25 Critical Chance if target is [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost & Holy Damage
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|
 |
Celestial Smite CelestialSmite |
Recharge 4 |
6 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 White Mage (Tome)Tome of Celestial SmiteGiven by Calise, alongside the Tome of Jade Flame, Tome of Smite Evil, & Tome of Lay On Hands, through asking about Aid (Trainer)Annika & Brother Sanders |
You summon a brilliant bolt of lightning from above, striking at a target's Magic Resistance for X Storm and X Holy damage. If the target has a weakness against either damage type, it is also Stunned for a round. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy & Storm Damage
- (On hit) If the target has < 0 Holy or Storm Resistance, they are also [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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 |
Charming Glance |
Recharge 2 |
2 |
[CharmEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Charmer (Trainer)River |
You weave a charm into your glance, afflicting a foe with X Psychic damage if you hit its Mental Resistance. On a hit, the target is also Aroused for 3 turns. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
32 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Psychic Damage
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns]
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|
 |
Charming Hex Charm Hex Charm Spell (old name) |
Recharge 2 |
2 |
[CharmEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✔ (Trainer)River |
You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Pyschic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
32 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Psychic Damage
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns]
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Generic
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Cold Snap ColdSnap |
Recharge 4 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You conjure forth a blast of cold magic that overwhelms a foe, dealing X Frost damage. On a hit, the target becomes Stunned for 1 turn and Frigid for 3 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is left [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn] & [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 Turns]
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Characters
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Compaions
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Notable
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Generic
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 |
Cone of Cold |
Encounter |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)Learnt from equipping a Rimescore-adjacent weaponRimescore, Hoarfrost, Glacial Spike, or Polar Edge |
On hit, all enemies take X Frost damage and are Stunned for 1 turn and Frigid for 3. On a miss, targets take half damage and are Frigid for 1 turn. Targets Magic Resistance. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Enemy is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 Turns] & [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On miss) Enemy takes [
50% of the damage dealt ] & is left [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 1 Turn]
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Characters
Expand
Notable
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- Asegir (if Rimescore was not taken by any of the Champion's party)
- Drifa (Rimescore upgrade)
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 |
Corruptive Blast CorruptiveBlast |
Encounter |
5 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Massive AoE Blight damage nuke. Deals X Blight damage to all targets after 1 turn charge up. Cannot miss. |
- On the powers 2nd use:
- Special InterruptA special interrupt case if the caster is Taldahs and an uncorrupted Ahmri is in the enemy partyShe will automatically interrupt this attack, resetting it
- Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
110 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- Silly ModeHas an alternate use text if fully casted, and has an alternate Ahmri interrupt text
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Crackling Cloud CracklingCloud |
Recharge 2 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Black Mage (Trainer)Ivris & Viviane |
You gain Obscurement for a turn and attack one foe's Magic Resistance. On a hit, the target takes X Storm damage and is Blinded and Staggered for a turn. |
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit) Target is left [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 1 Turn] & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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Dark Thoughts |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Copy of the Black Mages "Dark Magic" power, high Psychic damage, applies the "terrified" debuff, 4 turn recharge. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(15 + Spellpower / 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) Target is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 4 Turns]
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- Broken Psyche
- Cultist Psion
- Feathered Fiend (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
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Dawnbreak |
Encounter |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
! (Item)Learned through equipping the Crown of WinterRequires item to be equipped to use said power |
Catch a sliver of frozen light from the Crown of Winter and smite all your foes for X Holy and X Frost damage on a hit, or half on a miss. All allies gain a charged weapon for 3 turns. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost & Holy Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
- Party gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [(10 + Bonus) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost & Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns]
- (Bonus) If the Dawnsword is equipped, the wielder gains +5 additional damage
- (Bonus) Valkyries gain +5 additional damage
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Devious Ruse DeviousRuse |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You employ a devious ruse that attacks all enemies' Mental Resistance; if they fail, they receive a random debuff and 50% weakness to Blight damage. If the debuff fails, they take X Psychic damage instead. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them afflicted by [ ResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns] & (one random of):
- [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], or [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns]
- (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage instead
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Dischord |
Recharge 3 |
6 |
[CharmEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Charmer (Trainer)River |
You let loose a blast of sonic force against your foes, targeting Physical Resistance. Targets hit take X Crushing and X Storm damage, and are Staggered for 2 rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Crushing & Storm Damage
- (On hit) Enemy is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Dischordant |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Raw Resonance Magic and a specialty of Shriekers; Dischordant earns its name from creating a disparate chord of the caster's voice and bellowing it out at a single target. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Storm Damage
- (On crit) Target is also [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Distract |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You divert an enemy's attention with foxfire, targeting Mental Resistance. This deals no damage, but reduces Attack power, Spellpower and Sexiness by -35 for 3 rounds. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave the target [ UnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 3 Turns]
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Dragon's Breath DragonsBreath |
Encounter |
10 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You breathe deep, channeling your draconic power into a mighty burst of flames! All enemies on the field take X Fire damage, or half as much on a miss. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
80 * (Strength AmpStrength Amplification1 + Stregnth / 100 ) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Fire Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
- Steam AchievementIs It Possible To Learn This PowerObtained after stealing this power
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Dreamshatter |
Ultimate |
6 |
[AstridaLinked to Nareva and her godsworn] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Through the use of inexplicable divine power, Nareva's chosen can forbid the use of arcane magic in a localized area by expunging all mana and replacing it with... something else. Deals X Raw damage to all enemies and Silences for 3 rounds. |
- Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
125 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Raw Damage
- Enemy is also [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns]
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- Void Serpent
- Special NoteCURRENTLY IMPOSSIBLE TO ACHIEVE IN-GAMEDuring the events of Vision QuestIf the Champion is an Astrida, and chooses to Hold Out while in the Courtyard, the void serpent will lose access to Dreamshatter
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Entangling Vines TangleVines |
Recharge 3 |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You cast a spell targeting Magic Resistance that seeks to hinder enemies by Staggering them for 2 turns, and knocking Prone on a Crit. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- (On crit) They are also knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Entropic Fortune EntropicFortune |
Encounter |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You attempt to bind all enemies in the grip of ill-fortune, increasing their vulnerability to damage. Targets must pass a Magic Resistance check or be afflicted by Curse of Misfortune for 3 rounds, halving their Armor, Ward and Focus. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to afflict them with [ Curse Of MisfortuneCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
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Entropic Winds EntroWinds |
Recharge 3 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Trainer)Brother Sanders |
You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become Frigid for 2 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Enemy is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
- Special SceneDuring the Ruins of XadaronIf has Entropic Winds or Ray of Frost, when dealing with the root nodules at the stairs:
If an appropriate companion is selected, the Champion will assist in helping OR if Forced through, to prevent the party damage from the choice
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Fire Bolt |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
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Fireball |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Black Mage (Trainer)Ivris, Tetsuya, & Viviane |
You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss. |
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
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Firewyrms |
At-Will |
1 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You launch several flaming wyrms at a target, dealing X base Fire damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of X*5 on the 5th and further uses. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Each consecutive use multiplies the damage, to a max to [
*5 ]
- (e.g. On 3rd consecutive use deals [
(15 * 3) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ])
- If not consecutively used, the number will reset back to 1
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Flare |
Recharge 2 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Conjure an intense light that deals X Fire damage, inflicting a Y damage Burn and Blinded for two turns on hit. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Target is left [
BurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns] & [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Flash Fire FlashFire |
Recharge 4 |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Tome)Tome of Flash FirePurchased from Nieves |
You cause such a violent conflagration around a target that it explodes, dealing X Fire damage to the primary target and causing all other enemies to be Blinded and Burning for 2 turns. |
- Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
70 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns] & [ BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Fortify |
Encounter |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You steel yourself and your allies against incoming damage. For the next 2 turns, no single instance of damage against any of you can exceed 10% of the target's maximum HP. |
- Party gains [
FortifiedCombat EffectA single damage source cannot take more than 10% Max HPDuration: 2 Turns]
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Foxfire |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Event)Learned from KerosAfter becoming soulbound to him, and becoming a Ktisune |
A natural spell-like ability of kitsune. Deals X Fire damage and inflicts burns that do Y for 3 rounds. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Target is left [
BurningCombat EffectTake [10 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Freeze Solid FreezeSolid |
Encounter |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You channel a blast of ice magic, targeting one enemy's Magic Resistance. On a hit, the target takes X Frost damage and is Stunned for 1 turn and Frigid for 3. On a miss, the target takes half damage. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 + [3 (EFW)] Turns] & [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns]
- (On miss) Target takes [
50% of the damage dealt ]
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Frequency Adherence Freq.Adherence |
Encounter |
5 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] |
✖ |
✖ |
✖ |
After 1 turn of setup, you create a large-scale sonic boom that deals X Storm damage and Baffles foes for 3 turns, increasing their chances of receiving a critical strike by 25%. |
- On the powers 2nd use:
- Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
70 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- Enemy is also left [
BaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
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Frozen Sun |
Recharge 3 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You deal X Frost damage to a target if you hit its Evasion. All enemies then suffer an attack against Magic Resistance, becoming Frigid and Staggered for 2 turns on a hit. |
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns] & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Ghostflame |
Recharge 4 |
9 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood |
A ball of black flame detonates across the enemy party, dealing X Fire and X Frost damage if it hits a target's Evasion. On a hit, targets Burn for Y for 2 turns. On a miss, they take half damage. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Frost Damage
- (On hit) Enemy is left [
BurningCombat EffectTake [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
- (On miss) Enemy takes [
50% of the damage dealt ]
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Grand Finale GrandFinale |
Encounter |
6 |
[CharmEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Charmer (Trainer)River |
You reach a crescendo, dealing X Storm damage on a hit against Mental Resistance with +25 Accuracy. If this defeats your foe, the power does not go on cooldown. |
- Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +25 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (If target is defeated) Power's cooldown is reset
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Gravel Shot GravelShot |
Recharge 3 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Tome)Tome of Gravel ShotObtained from KatyaGiven to the Champion at the end of Unlikely Prospect |
Channeling your magic into the ground itself, you blast several small, jagged stone chips outward at your foes. Affects all enemies, targeting Evasion. Deals X Penetrating damage, and causes Y Bleeding for one turn. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
26 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage
- (On hit) Enemy is left [
BleedingCombat EffectTake [30 + Attack Power / 4 ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 1 Turn]
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Groping Tentacles GropeTentacles |
At-Will |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
! (Item)Learned through equipping the Girthy RodRequires item to be equipped to use said power, and item requires a maintaining condition of 20+ corruption |
Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X Tease Damage. Requires the Girthy Rod. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Tease Damage
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Hailstorm |
Recharge 2 |
8 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood |
A hailstorm tears through the enemy party, dealing X Penetrating damage and leaving all enemies Frigid and Bleeding for Y for 2 turns, if the spell hits their Physical Resistance. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage
- (On hit) Enemy is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns] & [ BleedingCombat EffectTake [30 + Willpower ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Heat Weapon HeatWeapon |
Recharge 2 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Tome)Tome of Heat WeaponPurchased from Kohaku |
You turn a foe's weapon red-hot, dealing X Fire damage. If they fail a Physical Resistance check versus your Spellpower, they are Disarmed for one round. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | Using [Spellpower - 50 ] instead of Accuracy) to leave the target [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (LC)] Turns]
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Hex |
Recharge 3 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You curse an enemy, dealing X Blight damage that increases by Y for each debuff on the target, up to 4 times. If there are 3 or more debuffs on the target, it must make a Magic Resistance check or be Stunned. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (For each negative effect, to a max of 4, on the target) Increase damage by 10
- (If the target has 3+ negative effects) Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave them [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 2 Turns]
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Holy Reverberation Holy Reverb |
Recharge 2 |
1 |
[CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ (Condition)If this power is ever learned by the ChampionIts use requires the Champion to have the Harmonious Oud equipped |
Play your instrument such that it causes the target to be struck by its radiant sound, dealing X Holy damage on a successful Mental hit and applying 2 stacks of Resonance. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Holy Damage
- (On hit) Target receives [2x Stacks] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
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Hornet Blade HornetBlade |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by Spellpower] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Jessie |
You fling hornet venom onto your weapon, granting it a bonus X Drug damage for 4 turns, and making an immediate attack against all enemies' Mental Resistance that does Y Pheromone damage. |
- Make a (Mental AttackAttempt a Mental Attack
'Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Mental DamageCompute Mental DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 ] Pheromone Damage (Bug?)Currently the description tags SpelDmgAmp, but actual dmg states Mental Damage, which currently isn't amped by any of the user's stats as of version 0.7.47
- Gain [
Hornet BladeCombat EffectPrimary Weapon deals an additional [20 * (Cunn DmgAmpCunning Damage Amplification1 + Cunning / 100 ) ] Drug DamageDuration: 4 Turns]
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Hypnotic Words HypoWords |
At-Will |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You use your magic to whisper sweet, hypnotic nothings at your foe, clouding their minds and filling them with lewd and submissive thoughts, dealing X Mind and X Tease damage. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic & Tease Damage
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Ice Wall |
At-Will |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Item)Learned from the Druidic ScrollcaseTeaches Channeler's Stance, Ice Wall, & Storm Stomp |
You gain +50 Armor, Ward, and Focus for a turn, and then make an attack against a foe's Magic Resistance. On a hit, the target takes X Frost damage and is made Frigid for a turn. |
- Gain [
Rime VeilCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 1 Turn]
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Iceblood |
Encounter |
9 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood |
You transmute a target foe's blood to ice, dealing X Frost damage and leaving it Frigid and Staggered for 10 turns. If the target is already Frigid, it is Stunned for a turn as well. |
- Make a guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
80 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 10 Turns] & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 10 Turns]
- (If target is already affected by [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]) They are also [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Immolation |
At-Will |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You incinerate a foe, targeting their Magic Resistance. This inflicts Burning for X damage and reduces their Attack Power and Spellpower by -30 for 2 rounds. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to set the target: [ ImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 Turns] & [ BurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50 )) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
- Special SceneDuring Getting Into The ClosetIf Naptha was used to deal with the cultist barricade, the enemy party will be inflicted by 1x use of Immolation
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Jade Flame |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Tome)Tome of Jade FlameGiven by Calise, alongside the Tome of Celestial Smite, Tome of Smite Evil, & Tome of Lay On Hands, through asking about Aid |
You conjure a pillar of green flame from the heavens, smiting a single foe for X Holy and X Fire damage, or half as much on a miss. Your own Fire Resistance increases by +25 for 2 turns thereafter. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Holy Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
- Gain [
ResistanceCombat Effect+25 Fire ResistanceDuration: 2 Turns]
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Jolt |
Recharge 3 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 Accuracy, dealing X Storm damage. On a critical hit, the target is Stunned. |
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +20 | Other Bonus | | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On crit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Lashing Thorns |
Recharge 2 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You conjure piercing thorn vines to strike at a foe, dealing X Penetrating damage and inflicting Bleeding and Staggered for 2 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Penetrating Damage
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns] & [ BleedingCombat EffectTake [5 + Willpower ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Laughter of Heaven and Earth LaughterHeaven |
Recharge 5 |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You play music that embodies the greatness of land and sky, of life and its price of death, targeting all enemies' Mental Resistance. On a hit, targets take X Psychic damage and have one Recharge power placed on cooldown. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) A random Recharge power of the enemy is set on cooldown (i.e. as if the Recharge power was just used)
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Leananstone |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
! (Item)Only Useable Through use of the Consumable: Leananstone |
Throwing this will Stagger and deal 20+X+Y Storm damage to all enemies hit. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 + Cunning + Willpower ] Storm Damage
- (On hit) Enemy is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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Leaping Bolts LeapBolts |
Recharge 3 |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Tome)Tome of Leaping BoltsPurchased from Nieves |
You conjure a bolt of lightning that strikes a target enemy for X Storm damage. The bolts then leap to each successive enemy, dealing progressively less damage for each foe struck until it misses. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit) Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at another enemy with the highest threat to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit of 2nd attack) Continue to make (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | )s at each struck enemy, until a miss or all are hit
- Damage is reduced by [
10 ] every time it jumps, to a minimum of 15
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Leech |
Recharge 3 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Tome)Tome of LeechPurchased from Kohaku (Trainer)Tetsuya |
You drain life-force from an enemy, dealing X Blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a Magic Resistance check or be Staggered for 2 rounds. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit):
- Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- (If target's Taxonomy is not [
Construct or Undead ]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Special SceneDuring either of the defeat/surrender Cave Orgies with the Corrupted LupinesIf the Champion is a Kitsune, and has the power Leech, will supply a small variation change
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Lightning Spike Ltn. Spike |
Recharge 2 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)Starting power for a Black Mage (Trainer)Ivris & Viviane |
You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage. |
- Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- Make (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to:
- Increase the target damage by 2x
- All other enemies are stuck for [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- Silly ModeWhen used in combat, the user makes a shout of RIDE THE LIGHTNING
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Lustful Images |
Recharge 2 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Magic attack that deals X tease damage on a hit. On hit, target must pass a LustRes test or be Aroused for 1-2 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Tease Damage
- (On hit) Make (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave them [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: (random) 1-2 Turns]
- (If first attack is a crit) 2nd (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) will be a guaranteed hit
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Generic
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Magic Missile |
At-Will |
4 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Trainer)Tetsuya |
You launch several magic missiles at a target, dealing X base Penetrating damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of X*5 on the 5th and further uses. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Penetrating Damage
- Each consecutive use multiplies the damage, to a max to [
*5 ]
- (e.g. On 3rd consecutive use deals [
(15 * 3) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ])
- If not consecutively used, the number will reset back to 1
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Mass Drain |
Encounter |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You turn yourself into a void, draining life-force from all enemies on the field. X Blight damage is dealt and if the target is not undead or a construct, you regain health equal to damage dealt. Does not miss, but cannot crit. |
- Make a guaranteed-to-hit (but cannot crit) attack at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (If enemy's Taxonomy is not [
Construct or Undead ]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Melody of Winter's Coming MelodyWinter |
Encounter |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You play a song that echoes of eternal winter and bitter cold, of blinding white and vast loneliness, targeting Mental Resistance. On a hit, the target suffers X Psychic damage and has one Encounter power placed on cooldown. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) A random Encounter power of the target is set on cooldown (i.e. its use is disabled due to encounter cooldown)
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Miasma |
Encounter |
6 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You spit poison at your foes, targeting Physical Resistance. Successful hits cause the victim to be Poisoned for X Blight damage for 2 rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy leave them [ PoisonedCombat EffectTake [(17 * (Willpower AmpWillpower Amplification1 + Willpower / 50 )) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage per turn -10 EvasionDuration: 2 Turns]
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- Wyld Tree (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
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Mind Blast |
Recharge 2 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Tome)Tome of Mind BlastGiven by Antonina during the events of Vision Quest when talking to her about Wine |
You subvert an enemy's mental faculties, attacking Mental Resistance and dealing X to Y Psychic damage, increasing based on the target's Cunning and Willpower. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(35 to 70 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- Semi-Simplified Computation(35 + 35 * ((CunScale + WilScale) / 2)) * speldmgamp
- Actual ComputationComputation of CunScale & WilScaleBased on whichever is lower: [
1 ] or ([AtrBaseMaxBase Maximum of an AttributeThe base maximum score, without any boosting effects, an attribute can be for a character is: [2 + (Level) * 3 ]
When an Attribute% is mention, this means that it will check the percentage of a stat compared to the base maximume.g. a Level 2 Character can have a Base Maximum Strength of [8 ] which translates to [100% or 1 ], if said character has an actual Strength of [3 ], this means their Strength% is [37.5% or 0.375 ]]) [(Attribute% - 0.2) / 0.8 ]
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Molten Blast |
Recharge 3 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Black Mage (Trainer)Ivris, Tetsuya, & Viviane |
You send a blast of flame at a target, dealing X Fire damage on a hit against Magic Resistance. Hit or miss, the target's armor is Sundered for a turn. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Target is [
SunderedCombat Effect-50% ArmorDuration: 1 Turn]
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Notation Revelation NoteRevelation |
Encounter |
3 |
[CharmEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
Your performance reaches its coda and its magic showcases that, dealing X Holy damage on a hit against Mental Resistance with +15 Accuracy. If this defeats your foe, the power does not go on cooldown. |
- Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +15 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
38 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Holy Damage
- (If target is defeated) Power's cooldown is reset
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Nullify |
Recharge 5 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You send a wave of disorienting magic over the battlefield, forcing all enemies to make a magic resistance check or be stripped of their buffs. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to purge them of all positive combat effects
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Pollen Spray Pol.Spray |
Recharge 4 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Spell attack that deals X Pheromone damage on a hit. A secondary attack against Lust Resistance inflicts Aroused for 2 turns. Recharge 4. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Pheromone Damage
- (On hit) Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave them [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
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Primal Scar |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 White Mage (Trainer)Ivris & Viviane |
You inflict X Fire, X Frost, and X Storm damage to a foe. In addition, you reduce the target's resistance to Fire, Frost, and Storm by -50 for 3 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire, Frost, & Storm Damage
- (On hit) Target takes [
ResistanceCombat Effect-50 Fire, Frost, & Storm ResistanceDuration: 3 Turns] for all 3 damage types
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Psionic Infiltration Psi.Infiltration |
Encounter |
1 |
- |
✖ |
✖ |
✖ |
Deals X Psychic damage and destroys user. |
- Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- User is immediately defeated
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Psychic Blast PsychicBlast |
At-Will |
6 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Black Mage (Trainer)Ivris & Viviane |
You unleash a blast of psionic energy at a foe for X Raw damage. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Raw Damage
- Special SceneWhen talking to Antonina about PsionicsAdds a small variation if has the power Psychic Blast or Psyshock
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Psyshock |
Recharge 2 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You focus the power of your Presence into a tangible blow of psychic force, striking a foe for X Crushing damage. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(15 + Presence * 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing Damage
- Special SceneWhen talking to Antonina about PsionicsAdds a small variation if has the power Psychic Blast or Psyshock
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Queen's Breath QueensBreath |
Encounter |
5 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You breathe deep, channeling your draconic power into a mighty burst of phantasmal flames! All enemies on the field must pass a Magic Resistance check, taking X Fire and Y Psychic damage on hit, and half as much on miss. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Toughness AmpToughness Amplification1 + Toughness / 75 ) ] Fire Damage & [25 * (Willpower AmpWillpower Amplification1 + Willpower / 75 ) ] Psychic Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
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Ray of Frost RayOfFrost |
Recharge 2 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Black Mage (Trainer)Ivris & Viviane |
You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes X Frost damage and is left Frigid for 3 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 Turns]
- Special SceneDuring the Ruins of XadaronIf has Entropic Winds or Ray of Frost, when dealing with the root nodules at the stairs:
If an appropriate companion is selected, the Champion will assist in helping OR if Forced through, to prevent the party damage from the choice
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Generic
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Reactive Ward |
Recharge 2 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You protect an ally with an unstable barrier, granting X shield HP that lasts 3 turns. When this shield expires, it explodes, dealing Y Crushing damage to the enemy party plus additional Storm damage equal to any remaining shield HP. |
- Target an ally:
- Remove any previous [
ShieldedCombat EffectGain [X ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
- They gain [
Reactive WardCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HP
When the shield expires, all enemies must make an evasion dodge or take [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing Damage & [whatever remaining Shield HP ] Storm DamageDuration: 3 Turns]
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Reality Twist |
Encounter |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You bend reality about an enemy, targeting Mental Resistance. On a hit, you swap your debuffs with the enemy's buffs. Also, you should not have this unless you're an eldritch creature. |
- Only useable if an enemy has a positive combat effect
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to swap all the caster's negative combat effects with all the target's positive combat effects
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Roaring Storm RoaringStorm |
Encounter |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✔ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Black Mage (Trainer)Ivris & Viviane |
All enemies's Magic Resistance is targeted, dealing X Storm damage. While you maintain the stance, you have +25 Accuracy and Spellpower, and all enemies take Y Storm damage on each of your turns. |
- On Use: Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- Maintain: Gain [
Roaring StormCombat EffectGain +25 Accuracy & Spellpower
Deal a guaranteed-to-hit attack at each enemy with a damage of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm DamageDuration: Until encounter end (or caster is interrupted/defeated)]
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Generic
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Sacred Chord |
Recharge 3 |
3 |
[CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ (Condition)If this power is ever learned by the ChampionIts use requires the Champion to have the Harmonious Oud equipped |
You channel holy music at a foe, dealing X Storm and X Holy damage on a hit against Mental Resistance. Your party then becomes guarded for a turn, gaining +50 Armor, Ward, and Focus. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
18 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Holy & Storm Damage
- Party gains [
Sacred ChordCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
- Silly ModeHas an alternate use text
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Sanctify |
Recharge 4 |
8 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Trainer)Annika |
Your body becomes a conduit for a cleansing wave of divine power. The holy energy targets all enemies' Physical Resistance to inflict X Holy damage and X Crushing damage, and Staggers any enemies it hits for 2 rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Holy Damage
- (On hit) Enemy is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Sap Warmth |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You deal X Frost damage to a target if you hit its Magic Resistance. You regain Health equal to half the damage dealt; if you are at full, your most-wounded ally gains this Health instead. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Heal by [
50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- (If already at 100% HP) Heal is passed on to the most wounded ally
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Scorch Armor ScorchArmor |
Recharge 3 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
Blast a foe with a bolt of fire aimed to damage their armor. On a hit against the target's Evasion, the spell deals X Fire damage and leaves their armor Sundered for a round. |
- Make a (Evasion AttackAttempt a Evasion Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 1 Turn]
- (Scene Note)Text variation on use, depending on what Tag the target's armor hasIf Metal, Leather, Cloth, or none of the 3
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Searing Aegis |
Recharge 3 |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You channel whitefire on a foe, dealing X Fire and X Holy damage on a hit against Magic Resistance. Your party then becomes shielded for a turn, gaining +50 Armor, Ward, and Focus. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Holy Damage
- Party gains [
Searing AegisCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
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Characters
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Companions
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Generic
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|
 |
Shadow Magic |
Recharge 4 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Trainer)Ivris & Viviane |
You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes Aroused for 2 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Tease Damage
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
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Characters
Expand
Notable
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Generic
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- Cultist Psion (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Effigy Blossom
- Harem Spirit ♀
|
|
 |
Shatter |
Recharge 3 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Event)Convocation of MirrorsPrince Philander teaches Mirror Stance and Shatter |
Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for X Penetrating damage. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Penetrating Damage
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|
 |
Solar Cannon SolarCannon |
Ultimate |
4 |
[CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
Channel the power of the immortal phoenix into your instrument, and let loose a pillar of fire at your target! Deal X Fire damage to the target, and Y Fire damage to all other enemy targets. |
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +25 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- Target: [
200 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Fire Damage
- All others: [
100 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Fire Damage (but cannot crit)
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|
 |
Soul Arrow |
Recharge 2 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Black Mage (Trainer)Ivris, Tetsuya, Viviane |
You conjure a blast of psychic force, dealing X Psychic damage. On a hit, you recover half that amount of your own HP. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
60 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) Heal [
50% of the damage dealt ]
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Characters
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Notable
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Generic
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- Feathered Fiend (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Kitsune Enchantress
- Void Serpent
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|
 |
Sound of Clarity SoundClarity |
At-Will |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You channel the sound of silence, bringing isolation to a foe and enlightenment to yourself. On a hit against Mental Resistance, you deal X Psychic damage and reduce the cooldown of one of your Recharge powers by one. |
- Can only be used if the user has a Recharge power on cooldown for 2+ turns
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) Reduce the current cooldown of any Recharge power by 1
- Prioritize those with 2+ turns remaining
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|
 |
Spacial Rend |
At-Will |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You twist the fabric of space about your victim, dealing X Raw damage. This attack cannot miss. Also, if you have this, you are an eldritch star-spawn from the void between the worlds. |
- Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Raw Damage
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|
 |
Storm of Crows Crow Storm |
Recharge 3 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You summon a flock of spectral crows that rush towards a target enemy and relentlessly peck it, inflicting X Penetrating damage and leaving the target Blinded and inflicting Y Bleeding for 2 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) of (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
26 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage
- (On hit) Enemy is left [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns] & [ BleedingCombat EffectTake [30 + Attack Power / 4 ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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|
 |
Storm Stomp |
At-Will |
3 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Item)Learned from the Druidic ScrollcaseTeaches Channeler's Stance, Ice Wall, & Storm Stomp |
Charge your foot with thunderous power and then stomp down, blasting a foe for X Storm damage and inflicting 1 Resonance. This attack has +10 Critical Chance, and targets Magic Resistance. |
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +10 Critical Chance) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Spell Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
28 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit) Target gains [1x Stack] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
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-
|
 |
Sun of Jassira SunO'Jassira |
Recharge 4 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, Blinds them for 1 turn. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 1 Turn]
|
|
 |
Thunder Chord |
Recharge 1 |
2 |
[CharmEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Charmer (Trainer)River |
You hammer a note charged with thunder, attacking a target enemy's Magic Resistance. On a hit, the target takes X Storm damage and gains 1 Resonance. On a crit, all other enemies gain 1 Resonance. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
26 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit) Target gains [1x Stack] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
- (On crit) All other enemies gain [1x Stack] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
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-
|
 |
Thunder Scream ThunderScream |
Recharge 3 |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You unleash a storm-charged bellow that attacks an enemy's Physical Resistance. On a hit, the target takes X Storm damage and has its armor Sundered for 2 rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
|
|
 |
Thunderclap |
Encounter |
5 |
[Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] [SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Event)Granted by OmaRequires having wished for her Freedom before wishing for Power |
Call upon the powers of the genie to summon a bolt of lightning that will strike all enemies for X Storm damage after 2 turns. Does half damage on miss. |
- On the powers 3rd use:
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
110 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
|
-
|
 |
Time Warp |
Recharge 1 |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You influence the passage of time about a target, targeting Mental Resistance and increasing the cooldown of a random Recharge power by 2 on a success. If the target has no recharge powers, the power fails. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to hit the target with:
- (On hit) Any 2 Recharge powers of the target have their cooldown increased by 2 Turns
- For cases of Multi-Turn Recharge powers, they must be at stage/use 0 for them to be affected
|
|
 |
Toxic Shock |
Recharge 1 |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You deal X Blight damage to an enemy, targeting Physical Resistance. If the enemy is Poisoned, the damage is increased by the total remaining damage from Poisoned (or a minimum of 40), and Poisoned is removed. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (If target is suffering from [
PoisonedCombat EffectTake [X ] Blight Damage per turn -10 EvasionDuration: X]) Damage is amplified by:
- +[
40 ] or [X ] (whichever higher)
- X = ([
5 ] or [Current Poisoned duration ]) (whichever higher) * [Current Poisoned damage ]
- Target's [
PoisonedCombat EffectTake [X ] Blight Damage per turn -10 EvasionDuration: X] is removed
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Characters
Expand
Companions
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Notable
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- Wyld Tree (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
|
|
 |
Trick |
Recharge 4 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You play a nasty trick on an enemy that attacks their Mental Resistance. On a hit, the target is inflicted with a random debuff (Blind/Staggered/Terrified/Aroused) and gains 50% vulnerability to Blight damage for 3 turns. If no debuffs can be applied, the trick deals X Psychic damage instead. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave a target afflicted by [ ResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns] & (one random of):
- [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], or [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns]
- (If 2nd effect fails to apply) Target takes (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage instead
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Characters
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Companions
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Notable
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Generic
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 |
Vile Miasma VileMiasma |
Recharge 3 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You weave a wicked spell around an enemy, dealing X Blight damage and Poisoning the target for Y for 3 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit) Target is left [
PoisonedCombat EffectTake [7 + Willpower ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
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|
 |
Vitality Reap VitalityReap |
Encounter |
6 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Black Mage (Tome)Tome of Vitality ReapDropped by the Unitaur/Corrupt Unitaur during Harboring a Fugitive, or sold by Ambra (Trainer)Ivris & Viviane |
You release a cloud of corrupt gas upon your foes, drawing the vitality from their bodies. X Blight damage is dealt and you regain Y HP for each target hit. |
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit) Heal by [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Characters
Expand
Notable
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- Charline (Set A)
- Master Tollus (Winter Wolf)
- Mistress Matiha (eldritch) (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Unitaur (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
|
|
 |
White Fire |
Recharge 1 |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)Starting power for a White Mage (Trainer)Annika & Brother Sanders |
You hurl a ray of burning radiance at a foe. The bolt deals X Holy damage, and X Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Holy Damage
- (On hit) Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to leave the target [ BurningCombat EffectTake [3 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 1 Turn]
- [EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2 ] to its damage
For multiple damage, the additional damage is evenly splitOnly affects [ BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X]] ✔
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Characters
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Notable
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Generic
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 |
Will-o-Wisp WillOWisp |
At-Will |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You shroud a foe in blue flame for X Fire damage; they must pass a Magic Resistance check or be set aflame for 2 turns. If they are already burning, all other foes take Y Fire damage. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (If the target is already [
BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X]):
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at all other enemies to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at the target to leave them [ BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
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Characters
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Companions
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Notable
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Generic
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 |
Winter's Howl WintersHowl |
Recharge 3 |
4 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take X Crushing and X Frost damage; if a target is frigid, the damage is doubled. |
- Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Frost Damage
- (If enemy is affected by [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]) Damage is increased by 2x
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Characters
Expand
Notable
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Generic
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 |
Wintery Bellow WinteryBellow |
Recharge 4 |
2 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take X Crushing and X Frost damage; if a target is Frigid, the damage is doubled. |
- Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Frost Damage
- (If enemy is affected by [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]) Damage is increased by 2x
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Characters
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Companions
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Notable
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Withering Bolt W. Bolt |
At-Will |
1 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✔ (Class)Starting power for a Black Mage (Trainer)Ivris & Viviane |
You blast a target with dark magic. On a hit against the target's Magic Resistance, the target takes X Blight damage and has its Magic Resistance and Ward reduced by Y for 2 turns. |
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit) Target is left [
WitheredCombat Effect[15 + Spellpower / 5 ] Ward & Magic ResistDuration: 2 Turns]
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Characters
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Notable
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Generic
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Wyvern Queen's Frost WyvernFrost |
Recharge 3 |
7 |
[SpellEffectiveness can be amplified by Spellpower] |
✖ |
✔ |
✖ |
You breathe deep, channeling the rime of the Frost Wyvern Queen into a mighty blizzard of ice! All enemies on the field take X Frost damage on a hit against Evasion, or half as much on a miss. |
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) at each enemy to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Frost Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
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