 |
Aim: Weapon Aim:Weapon |
Recharge 4 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave the target [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns]
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Arcane Shot |
At-Will |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor. |
- Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Primary Weapon Accuracy | Other Bonus | | +Primary Weapon Critical Chance) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon]
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Argent Smite |
Recharge 3 |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 2 White Mage (Trainer)Brother Sanders |
You wreathe your weapon in holy light, delivering an attack dealing X bonus Holy damage. All allies recover Health equal to 15% of the damage done. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Party heals by [
15% of the damage done * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Assassinate |
Ultimate |
5 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ (Class)Can be gained when reaching Level 5 Warrior (Trainer)Garth & Jessie |
You make an weapon attack with +500 Attack Power and +100 Armor Penetration, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn. |
- Make a guaranteed-to-hit attack to deal (Weapon DamageCompute Weapon Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) [+ Bonus]+100 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +500 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (If target defeated):
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
- Enemy party is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 Turns]
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Aurora Arrow |
Ultimate |
5 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ (Condition)Conditional requirement for power to be usedExclusive to Etheryn |
You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a X damage Shield and deal Y additional Holy damage with weapon attacks for the rest of the encounter. |
- (For Etheryn only) Temporarily equip a Whitewood Bow as a Primary and offhand is empty
- First, convert total damage (TD) of the Whitewood Bow [
45 Penetrating Damage ] to Holy Damage [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- Make a guaranteed-to-hit (but cannot crit) attack at each enemy to deal (Weapon DamageCompute Weapon Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
TD * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Holy Damage
- Enemy is left [
BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
- Party gains [
ShieldedCombat EffectGain [20 + (Spellpower / 4) ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + (Spellpower / 5) ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end]
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Blade Block |
Recharge 8 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution. |
- Gain [
Blade BlockCombat EffectThe target will block all Weapon & Physical attacks against them and counter with a Normal Attack (weapon damage * AtkPDmgAmp)Duration: 3 Turns]
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Bleeding Cut |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave the target [ BleedingCombat EffectTake [3 + Cunning ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Generic
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Blood Let |
At-Will |
3 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Normal attack but always causes bleed on hit. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
BleedingCombat EffectTake [3 + Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Notable
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Generic
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Boreal Vanguard |
Recharge 1 |
3 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You lunge forward with your spear, making an attack with +25 Accuracy and dealing a bonus X Frost damage. Hit or miss, you also gain +25 Armor and Ward for a turn. |
- Make a (Weapon Attack [+25]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
10 * (Presence AmpPresence Amplification1 + Presence / 10 ) ] Frost Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
Boreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
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Chain Swing |
Recharge 2 |
5 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
You make an attack against every enemy on the field using a heavy chain. |
- Temporarily equip a Mastbreaker (+10% damage) as a Primary and offhand is empty
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
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Chill Touch |
At-Will |
4 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You strike with your weapon, imbuing it with icy power. On a hit, targets must make a Physical Resistance test or be rendered Frigid for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (On hit) Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave the target [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
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Generic
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Cleave |
Recharge 3 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Warrior (Trainer)Annika, Garth, & Isadora |
You whirl your weapon all around you, making a melee attack against every enemy on the field. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Characters
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Companions
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Notable
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Generic
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Cornered Beast |
Encounter |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
Strike out like a cornered animal, making an attack with +50 Accuracy that generates twice as much Threat and gives a 3 turn buff to Attack Power, Armor, Ward, and Focus that increases based on missing HP. This buff starts at +10, increasing up to +65 when HP is 20% or lower. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Generate +[
20 ] or [Current Threat - Threat before attack ] Threat (whichever higher)
- Gain [
Cornered BeastCombat EffectGain +[10 to 65 ] Attack Power, Armor, Ward, & Focus
Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns]
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Characters
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Companion
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Notable
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Generic
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 |
Crackle Powder |
Recharge 4 |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You loose a missile tipped with conductive powder that targets Physical Resistance of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to Storm damage for 2 rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to leave them:
- [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn] & [ ResistanceCombat Effect-50 Storm ResistanceDuration: 2 Turns]
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Generic
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Crowd Control CrowdControl |
Recharge 3 |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Quest)One Man's PoisonLearned alongside Wyvern Sting |
You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at the target to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at all other enemies to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -25 Attack Power) ]
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Notable
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Generic
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Dastardly Trick Das.Trick |
Encounter |
4 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Thief (Trainer)Garth & Jessie |
You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave the target [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On miss) Target is instead [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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Generic
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Dawn Lance |
At-Will |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
You make a weapon attack, dealing normal weapon damage and granting X Health to the most-wounded member of the party. If the attack hits the heal is increased to Y. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- (On miss) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
20 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Deadly Shadow DeadlyShadow |
Encounter |
6 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns. |
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 3 Turns]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Enemy is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns]
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Characters
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Notable
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- Faceless Blade
- Godfeaster (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Liliana
- Slash
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Generic
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Deflecting Strike |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a weapon attack with -15 Attack Power, dealing X damage. For 1 turn you gain a Y/2 damage shield if the strike connects, and a Y damage shield if the strike misses. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-15 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -15 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Gain [
ShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 )) / 2 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
- (On miss) Gain [
ShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
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Companion
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Notable
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Dirty Trick |
Recharge 2 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a Thief (Trainer)Garth & Jessie |
You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Disarm |
Recharge 4 |
4 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Tome)Tome of DisarmDropped by Jarl Gunvaldsen through successful parley or combat, or purchased from Ambra |
You attempt to divest a foe of their weapon. On a hit, you render them Disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave a target [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns]
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Double Attack DoubleAttack |
At-Will |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You swing twice with your melee weapon, attacking the same target in quick succession. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Driving Shot |
Recharge 2 |
5 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Annika |
You feather your foe with single-minded focus, Sundering armor for a turn. If the target's armor is already Sundered, you gain a +200 Attack Power bonus. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power if target is ( Sundered)]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power if target is ( Sundered)) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (If target is not already affected by [
SunderedCombat Effect-50% ArmorDuration: X]) Target is left [ SunderedCombat Effect-50% ArmorDuration: 1 Turn]
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Driving Thrust |
Recharge 2 |
5 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Tome)Tome of Driving ThrustPurchased from Ambra or obtained from the wordlock chest at the Catacombs during Specter of the Wyld (Trainer)Annika |
You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power if target is ( Sundered)]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power if target is ( Sundered)) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (If target is not already affected by [
SunderedCombat Effect-50% ArmorDuration: X]) Target is left [ SunderedCombat Effect-50% ArmorDuration: 2 Turns]
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Drop The Hammer Hammer Time |
Encounter |
7 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered. |
- On use:
- Generate +[
500 ] Threat
- One turn after this power's use:
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +300 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On crit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
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- Captain Fenraus
- Forge Golem (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
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Dual Blitz DualBlitz |
Recharge 3 |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Warrior (Trainer)Garth & Isadora |
You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped offhand weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] [Note]This attack ignores Offhand attack penalty
- Cleanse [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X], [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration:], & [ RestrainedCombat Effect-10 Evasion -10% Damage Dealt
The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns]
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Eagle Eye |
At-Will |
6 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You make a parting shot at an enemy with your weapon. If this attack defeats them, any active cooldowns on your Recharge powers are decreased by 1 turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (If target is defeated) All Recharge powers currently on cooldown, have their current cooldown reduced by 1 Turn
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Echoes of Life |
Encounter |
1 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent-up energy will simultaneously heal your allies and strike terror into the hearts of your enemies. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+20 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +20 Attack Power) ]
- (On hit) Enemy is left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 1 Turn]
- Party (except caster and if ally is < 100% HP) heals by [
10% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Echoing Assault |
Encounter |
5 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You make 2 Attacks against a single target at -20 Accuracy. If either Attack hits, the target is afflicted with Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%. |
- Make (2x) (Weapon Attack [-20]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -20 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (If any attacks hit) Target is left [
BaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
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Enrage |
Recharge 4 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
The warg is mad you hit the hot chick that rides it. |
- Make (3x) (Weapon Attack [-15]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -15 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
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Envenom |
Encounter |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Does normal damage and inflicts Poisoned for 3 turns. 1/encounter. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
PoisonedCombat EffectTake [5 + Cunning ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
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Eviscerate |
Encounter |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. After your attack ends, you gain +50 Evasion for a round. |
- Each attack only deals [
50% damage ]
- Make (6x) (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
BlurCombat Effect+50 EvasionDuration: 1 Turn]
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Eviscerate (Champion ver.) |
Encounter |
6 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Warrior (Trainer)Garth & Isadora |
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Execute |
Encounter |
2 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 Attack Power and +0 to 40 Accuracy, increasing based on the percentage of Health the target is missing. |
- Make a (Weapon Attack [+0 to 40][Bonus is computed as:
[40 * % of HP the target has left ]]Attempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | +0 to 40 | Other Bonus | | Bonus is computed as: [40 * % of HP the target has left ]) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing ]]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing ]) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Exploit Weakness |
Encounter |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✖ |
Make use of your weapons and magic to finish a foe off. Make an attack with each weapon, gaining +X damage of the foe's highest weakness for two turns, +50 to 150 Attack Power, and +0 to 30 Accuracy, increasing based on the percentage of Health the target is missing. |
- Gain [
Weapon BuffCombat EffectPrimary Weapon deals an additional [Willpower / 2 ] (Damage based on lowest elemental resistance)Note: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns]
- NoteAs stated above, the weapon damage bonus will become based on the lowest elemental resistance the target has (except for Acid and Fatigue, which will be skipped)In the event the target has no specific elemental weaknesses, the bonus damage will be Raw
- Make a (Weapon Attack [+0 to 30][Bonus is computed as:
[30 * % of HP the target has left ]]Attempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | +0 to 30 | Other Bonus | | Bonus is computed as: [30 * % of HP the target has left ]) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply X Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [Gain bonus of: +50 to 150Bonus is computed as: [50 + % of HP the target is missing (whole number) ]]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: Gain bonus of: +50 to 150Bonus is computed as: [50 + % of HP the target is missing (whole number) ]) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Fading Strike FadeStrike |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a 'Thief (Trainer)Garth & Jessie |
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
- Reduce current Threat by [
50% of current Threat ]
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Fan of Blades FanOfBlades |
Recharge 3 |
4 |
[RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ (Quest)Ninja Stylin' |
You make a ranged attack against every enemy on the field using a brace of daggers. |
- Temporarily equip a Dagger in each hand for this attack
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Flamebrand |
At-Will |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Brother Sanders |
You make a weapon attack targeting Magic Resistance, with a bonus +X Fire damage on top of the attack. Generates high Threat and lowers your own Fire Resistance by -20 for a turn. |
- Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Primary Weapon Accuracy | Other Bonus | | +Primary Weapon Critical Chance) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, amplify damage (AD) [
Total Damage of (equipped weapon) * (Spellpower / 130) ] [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- [
AD * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Fire Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon]
- Generate +[
LT ] Treat [Note]Lowest Threat (LT)Chooses whichever number is lower between Set 1 and 2
Set 1: 40 or 33% of Threat Set 2: 250
- Gain [
ResistanceCombat Effect-20 Fire ResistanceDuration: 1 Turn]
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Flashburn Shot FlashburnShot |
Encounter |
8 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth |
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns. |
- Make a (Weapon Attack [+20]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +20 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- First, gain additional damage (AD) of [
40 * (Cunning AmpCunning Amplification1 + Cunning / 20 ) ] Fire Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns]
- Target is left [
BurningCombat EffectTake [30 + Cunning ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
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Focus Shot |
At-Will |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a ranged attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 Accuracy. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (On hit) Target takes [
BullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 Turn]
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Characters
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Companions
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- Arona (HWK[[Companion Sets#|]])
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Frost Arrow |
At-Will |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
! (Item)Learnt the Whitewood Bow or Holy Whitewood BowRequires item to be equipped to use said power |
Enchant your attack with winter's kiss, adding X Frost damage. On a Critical Hit, the target becomes Frigid for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, additional damage (AD) of [
4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- [
((equipped weapon) + AD ) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On crit) Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 1 Turn]
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Characters
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Companions
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Notable
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Generic
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Frostfire Shot |
Recharge 1 |
6 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Leorah |
You magically lace your ammo with frostfire, firing at a foe with +50 Attack Power. This attack deals entirely Fire or Frost damage depending on which the enemy is more vulnerable to. |
- First, convert total damage (TD) of the (equipped weapon) to Fire Damage [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- First, convert total damage (TD) of the (equipped weapon) to Frost Damage [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
TD * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Frost or Fire Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Frozen Threat |
Recharge 2 |
3 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You take a shot that deals an extra X Frost damage, leaves the target Frigid for 2 turns, and has massive Threat. A hit restores +10% of Max Health for each negative condition on the target. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 10 ) ] Frost Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
- Generate +[
30 + (Willpower * 3) ] Threat
- Heal 10% Max HP for each negative effect on the target
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Furious Strike |
At-Will |
1 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)Garth & Isadora |
You throw all your weight behind a strike, gaining +15 Armor Penetration but reducing your own Evasion by -15 for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) [+ Bonus]+15 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
UnguardedCombat Effect-15 EvasionDuration: 1 Turn]
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Fury Strike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Isadora |
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at the target to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +30 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
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Get Over Here |
Recharge 2 |
3 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✖ |
You hurl a chained or roped weapon at a target, dealing +100 Attack Power and leaves the target Staggered for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Giant's Reach GiantReach |
At-Will |
1 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once. |
- Make a (Weapon Attack [-5]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -5 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- Make a (Offhand Weapon Attack [+5]Attempt a Offhand Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -10 | Offhand Penalty | / | +5 | Other Bonus | | Offhand Penalty -10 Accuracy) to deal (Offhand Weapon DamageCompute Offhand Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% Offhand Penalty Only deals [75% ] Damage) of:
- [
(equipped offhand weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
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Characters
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Companions
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Generic
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Ground Pound |
Recharge 2 |
5 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Only/always used against Prone enemies. Has +100 Attack Power. |
- Can only target those affected by [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: X]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Characters
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Notable
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Generic
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Holy Shock |
Recharge 1 |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Tome)Tome of Holy ShockDropped by the Incandescent Husk during the events of the Ruins of Xadaron (Trainer)Annika |
You swing your weapon through the air, creating a shockwave of energy that adds X Holy damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. |
- Temporarily remove [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] and replace it with [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] for this attack (primary weapon only)
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Iceburst Arrow IceArrow |
Recharge 3 |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Enchant an arrow and make a ranged attack against a targeted foe. The arrow bursts, afflicting all enemies with X Frost damage and leaving them Frigid for 2 turns if it hits their Magic Resistance. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Enemy is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
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Characters
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Companion
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Notable
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Legion's Hammer |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Isadora |
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) [+ Bonus]+50 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +75 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- (If target is already [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]) They are knocked [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (If not) They are left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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Lunge |
Recharge 3 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds. |
- This attack will ignore the armor penetration - armor, defense calculation
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +300 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
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Lusty Tentacles LustTent |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Basic attack. On a crit, knocks the target prone. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Characters
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Notable
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Generic
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Mark for Death Mark4Death |
Recharge 4 |
2 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat. |
- Make a (Weapon Attack [+25]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +150 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Target gains +[
1337 ] Threat
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Characters
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Notable
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Generic
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Mighty Draw |
Recharge 1 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a ranged attack with -10 Accuracy and +75 Attack Power. On a hit, the target is Staggered for a turn and has one of their remaining actions moved the end of the Initiative order. |
- Make a (Weapon Attack [-10]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -10 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +75 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- If target has any remaining actions this turn, their earliest action is moved to the end of the Initiative order
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Characters
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Companions
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- Arona (HWK[[Companion Sets#|]])
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Nerves of Steel NervesOfSteel |
Encounter |
2 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You make an aimed attack on your turn. If you do not take Tease, Pheromone, Drug, or Psychic damage before your next turn, the missile strikes with +200 Accuracy and +400 Attack Power, knocking your target Prone. |
- One turn after this power's use:
- If not struck by: Drug/Fatigue/Pheromone/Psychic/Tease damage
- Make a (Weapon Attack [+200]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +200 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+400 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +400 Attack Power) ]
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Characters
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Notable
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- Azami(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Omus
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Generic
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Onslaught |
Recharge 4 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Isadora |
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you. |
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (On hit) Target gains [1x Stack] of [
Onslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
- An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [
75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )] attack is made after the effect is applied
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Overhand Smash |
At-Will |
4 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Basic attack with +50 Attack Power. Staggers on Crit. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On crit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Characters
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Notable
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Generic
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Pierce and Fade Pierce&Fade |
Recharge 3 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a ranged attack with +75 Attack Power, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification
1 + Attack Power / 100 Additional Bonus: +75 Attack Power)]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 Turns]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
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Poison Edge |
Encounter |
4 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
Attack with +200 Attack Power, +25 Accuracy and Poison target for X for 3 turns. |
- Make a (Weapon Attack [+25]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
PoisonedCombat EffectTake [15 + Cunning ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
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Characters
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Companions
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Notable
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Generic
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Power Wave |
Recharge 1 |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Tome)Tome of Power WavePurchased from Ambra |
You swing your weapon through the air, creating a shockwave of energy that adds X Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. |
- Temporarily remove [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] and replace it with [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] for this attack (primary weapon only)
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
33 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Characters
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Notable
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Generic
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Precise Thrust |
Recharge 2 |
4 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails. |
- One turn after this power's use:
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +500 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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 |
Prime Target |
Encounter |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [27 * (Sexi DmgAmpSexiness Damage Amplification
1 + Sexiness / 100 )] Tease Damage
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Characters
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Companions
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Notable
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Generic
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Pummel |
Recharge 4 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds. |
- Make (3x) (Weapon Attack [-25]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -25 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (If all 3 hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Reaping Blade |
Recharge 3 |
5 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
A vampiric weapon strike deals +X extra Blight damage and, if the target is not an undead or construct, leaves the target Staggered for 2 turns while giving you Health equal to half the damage dealt. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) (If target's Taxonomy is not [
Construct or Undead ]) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Rend |
Recharge 2 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a Warrior (Trainer)Annika, Garth, & Isadora |
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
BleedingCombat EffectTake [3 + Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Notable
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Generic
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Savage Strike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
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Searing Arc |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You infuse your weapon with primeval fire, bringing it down on a foe with an additional +X Fire damage. All other enemies take Y Fire damage, or half as much on a miss against Magic Resistance. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at all other enemies to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On miss) Enemy takes [
50% of the damage dealt ]
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Shadowflame |
Recharge 3 |
6 |
[AstridaLinked to Nareva and her godsworn] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
The most infamous ability of Nareva's chosen. Strike a target with your weapon and ignite them with flames that Burn for 2 rounds and Silence for 1 round. Also grants you +50 Spellpower on hit for the same duration. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- Gain [
ShadowflameCombat Effect+50 SpellpowerDuration: 2 Turns]
- Target is left [
BurningCombat EffectTake [5 + Spellpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns] & [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
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Shadow Strike |
Recharge 4 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
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Notable
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Generic
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Shatterstrike S.Strike |
Recharge 2 |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification
1 + Attack Power / 100 Additional Bonus: +30 Attack Power)]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 1 Turn]
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Characters
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Notable
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Generic
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Shell Cracker |
Recharge 4 |
2 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) [+ Bonus]+50 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
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Shielding Smite |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 White Mage (Trainer)Brother Sanders |
You strike a foe with your weapon, dealing an additional +X Fire damage and warding your entire party for a turn thereafter, granting +50 to their Armor, Ward, and Focus. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Party gains [
Shielding SmiteCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
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Smite Evil |
Encounter |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 White Mage (Tome)Tome of Smite EvilGiven by Calise, alongside the Tome of Jade Flame, Tome of Lay on Hands, & Tome of Celestial Smite, through asking about Aid (Trainer)Annika & Brother Sanders |
You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing X bonus Holy damage and recovering Y HP for yourself and all allies on a hit. |
- Make a (Weapon Attack [+50]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, add additional (AD) [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Party heals by [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
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Sneak Attack |
At-Will |
6 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement. |
- (If not already under [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: X]) Gain [ ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 3 Turns]
- The remaining turns of [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: X] are consumed (i.e. the effect is lost)
- Make a (Weapon Attack [+[15 * Obscured turns]]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +[15 * Obscured turns] | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+(50 * Obscured Turns) Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +(50 * Obscured Turns) Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Steady Strike SteadyStrike |
Recharge 4 |
4 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Warrior (Trainer)Garth & Isadora |
You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 60 Health. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Heal [
60 ] HP
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Stick and Move Stick&Move |
At-Will |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You vie for better positioning while attacking. Your attack suffers -25 Attack Power, but you gain +50 Initiative on the next turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -25 Attack Power) ]
- Gain [
First StrikeCombat Effect+50 InitiativeDuration: 1 Turn]
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Sun Arrow SunArrow |
At-Will |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Enchant your arrows with the sun's fury, adding X Fire damage. On a Critical Hit, the target starts Burning for a turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- [
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On crit) Target is left [
BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 1 Turn]
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Sunstrike |
At-Will |
5 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ (Trainer)AnnikaFrom Valkyrie Training |
Does normal X plus an additional Y with a sunlight blade. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Deal an additional (Weapon DamageCompute Weapon Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (AtkPow DmgAmp [If Spellpower > Attack PowerBonus is Spellpower - Attack Power else, bonus is 0]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: If Spellpower > Attack PowerBonus is Spellpower - Attack Power else, bonus is 0) ] Holy Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Suppressive Fire SuppFire |
Encounter |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high Threat, and grant +20 Initiative, Accuracy and Evasion to all allies for 2 turns. |
- Make a (Weapon Attack [-20]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -20 | Other Bonus | | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- Generate +[
500 ] Threat
- Party (except caster) gains [
CoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
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- Azami(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Hethia (guest)
- Jan
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Sure Shot |
Recharge 1 |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Silly ModeContains additional text on a miss
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Tarah Windup |
Encounter |
1 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself. |
- Two turns after this power's use:
- Make a (Weapon Attack [+100]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) at self to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Tempest Smite TempestSmite |
Recharge 3 |
8 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 White Mage (Trainer)Brother Sanders |
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain additional damage (AD) of [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- ([
((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- Make a (Magic Attack [+20]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +20 | Other Bonus | | ) at each enemy (except the target) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
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Thunder Strike ThundStrike |
Encounter |
1 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)Starting power for a Warrior (Trainer)Garth & Isadora |
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +150 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Thunderbrand |
At-Will |
5 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ (Tome)Tome of ThunderbrandPurchased from Nieves |
You make a weapon attack targeting Magic Resistance, with a bonus +X Storm damage on top of the attack. Generates high Threat and lowers your own Storm Resistance by -20 for a turn. |
- Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Primary Weapon Accuracy | Other Bonus | | +Primary Weapon Critical Chance) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, amplify damage (AD) [
Total Damage of (equipped weapon) * (Spellpower / 100) ] [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- [
AD * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Storm Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon]
- Generate +[
LT ] Treat [Note]Lowest Threat (LT)Chooses whichever number is lower between Set 1 and 2
Set 1: 40 or 33% of Threat Set 2: 250
- Gain [
StormvaneCombat Effect-20 Storm ResistanceDuration: 2 Turns]
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Thunderous Sweep Thund. Sweep |
Recharge 3 |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
- |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+70 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +70 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Trick Shot |
Recharge 3 |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a ranged attack and, if you hit, make a second attack at -40 Accuracy. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (On hit) Make another (Weapon Attack [-40]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -40 | Other Bonus | | ) to deal the same amount damage as above
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Triple Threat TripleThreat |
Recharge 4 |
2 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Leorah |
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds. |
- Make (3x) (Weapon Attack [-25]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -25 | Other Bonus | | )'s to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (If all 3 hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Venom Strike VenomStrike |
Recharge 4 |
8 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth & Isadora |
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns. |
- Gain [
Venom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20 ) ] Blight DamageDuration: 3 Turns]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
PoisonedCombat EffectTake [10 + Cunning ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
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Whirlwind |
Recharge 3 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Wide Sweep WideSweep |
At-Will |
1 |
[2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Trainer)Annika |
Throwing your weight behind a two-handed weapon, you clear a path that keeps your allies safe. Strikes all enemies with -50 Attack Power, inflicting -20 to Accuracy for a turn on a hit. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -50 Attack Power) ]
- (On hit) Enemy is left [
DistractedCombat Effect-20 AccuracyDuration: 1 Turn]
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Characters
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Companion
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Notable
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Generic
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Wyvern Ignition |
Encounter |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
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- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+[10 * Willpower] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +[10 * Willpower] Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On crit) Enemy is left [
BurningCombat EffectTake [Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
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Wyvern Sting WyvernSting |
Recharge 3 |
1 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✔ (Quest)One Man's PoisonLearned alongside Crowd Control |
You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on [70% of total weapon damage ] as Penetrating Damage & [30% of total weapon damage ] as Drug Damage [NoteExampleIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Make a (Physical Attack [-15]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | -15 | Other Bonus | | )
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns] & [ PoisonedCombat EffectTake [5 + Cunning ] Blight Damage per turn -10 EvasionDuration: 2 Turns]
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Characters
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Notable
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Generic
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Wyvernbane |
Encounter |
4 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ |
✖ |
You make a ranged attack with +25 Accuracy and +200 Attack Power. On a hit, the target is Knocked Prone. This attack has +20 Critical Chance against Flying creatures. |
- Make a (Weapon Attack [+25][+20 Critical Chance if target is has [
FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | )s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]]Attempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | +20 Critical Chance if target is has [ FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | )s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]) to make a (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification
1 + Attack Power / 100 Additional Bonus: +200 Attack Power)]
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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