Class |
Name |
Type |
Lvl |
Tags |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
Steal? |
Learn? |
Description |
Function |
Used By
|
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Bleeding Cut |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
✖ |
Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave the target [ BleedingCombat EffectTake [3 + Cunning ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Characters
Notable
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Generic
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 |
Cleave |
Recharge 3 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Warrior (Trainer)Annika, Garth, & Isadora |
You whirl your weapon all around you, making a melee attack against every enemy on the field. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Characters
Companions
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Notable
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Generic
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Deadly Shadow DeadlyShadow |
Encounter |
6 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns. |
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 3 Turns]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Enemy is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns]
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Characters
Notable
|
- Faceless Blade
- Godfeaster (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Liliana
- Slash
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Generic
|
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|
 |
Dirty Trick |
Recharge 2 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)Starting power for a Thief (trainer)Garth & Jessie |
'You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Characters
Notable
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Generic
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 |
Double Attack DoubleAttack |
At-Will |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You swing twice with your melee weapon, attacking the same target in quick succession. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Characters
Notable
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Generic
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|
 |
Drop The Hammer Hammer Time |
Encounter |
7 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✖ |
Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered. |
- On the powers 1st use:
- Generate +[
500 ] Threat
- On the powers 2nd use:
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +300 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On crit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
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Characters
Notable
|
- Captain Fenraus
- Forge Golem (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
|
|
 |
Fading Strike FadeStrike |
At-Will |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)Starting power for a 'Thief (Trainer)Garth & Jessie |
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
- Reduce current Threat by [
50% of current Threat ]
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Characters
Notable
|
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Generic
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|
 |
Flashburn Shot FlashburnShot |
Encounter |
8 |
[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth |
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns. |
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +20 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- Weapon gains a temporary [
40 * (Cunning AmpCunning Amplification1 + Cunning / 20 ) ] Fire Damage
- Then deals [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns]
- Target is left [
BurningCombat EffectTake [30 + Cunning ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
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-
|
 |
Fury Strike FuryStrike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Isadora |
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at the target to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +30 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
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-
|
 |
Legion's Hammer LegionHammer |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Isadora |
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) [+ Bonus]+50 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +75 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- (If target is already [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]) They are knocked [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (If not) They are left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
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|
 |
Mark for Death Mark4Death |
Recharge 4 |
2 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat. |
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +150 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Target gains +[
1337 ] Threat
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Characters
Notable
|
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Generic
|
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|
 |
Onslaught |
Recharge 4 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Isadora |
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you. |
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ]
- (On hit) Target gains [1x Stack] of [
Onslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
- An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [
75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )] attack is made after the effect is applied
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|
 |
Precise Thrust |
Recharge 2 |
4 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
✖ |
You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails. |
- On the powers 2nd use:
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +500 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
|
|
 |
Rend |
Recharge 2 |
1 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)Starting power for a Warrior (Trainer)Annika, Garth, & Isadora |
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
BleedingCombat EffectTake [3 + Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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Characters
Companions
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Notable
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Generic
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|
 |
Savage Strike SavageStrike |
Recharge 2 |
7 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✖ |
You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
- Gain [
BloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
|
|
 |
Shadow Strike |
Recharge 4 |
2 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn. |
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
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Characters
Companions
|
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Notable
|
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Generic
|
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|
 |
Shell Cracker |
Recharge 4 |
2 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns. |
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) [+ Bonus]+50 Armor Penetration of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
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Sneak Attack |
At-Will |
6 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement. |
- (If not already under [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: X]) Gain [ ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 3 Turns]
- The remaining turns of [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: X] are consumed (i.e. the effect is lost)
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +[15 * Obscured turns] | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +[50 * Obscured Turns] Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Tarah Windup |
Encounter |
1 |
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
✖ |
Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself. |
- On the powers 3rd use:
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +100 | Other Bonus | | ) at self to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Tempest Smite TempestSmite |
Recharge 3 |
8 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 White Mage (Trainer)Brother Sanders |
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- Weapon gains a temporary [
35 ] Storm Damage
- ([
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit):
- Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +20 | Other Bonus | | ) at each enemy (except the target) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
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Thunder Strike ThundStrike |
Encounter |
1 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
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✔ |
✔ (Class)Starting power for a Warrior {(Trainer)Garth & Isadora |
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +150 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Thunderous Sweep Thund. Sweep |
Recharge 3 |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
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✖ |
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- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +70 Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
SunderedCombat Effect-50% ArmorDuration: 3 Turns]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Venom Strike VenomStrike |
Recharge 4 |
8 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth & Isadora |
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns. |
- Gain [
Venom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20 ) ] Blight DamageDuration: 3 Turns]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Target is left [
PoisonedCombat EffectTake [10 + Cunning ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
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Whirlwind |
Recharge 3 |
8 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field. |
- Make 2x (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on:
- [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification
1 + Attack Power / 100 )] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
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Wyvern Ignition |
Encounter |
4 |
[Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
✖ |
- |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +[10 * Willpower] Attack Power) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On crit) Enemy is left [
BurningCombat EffectTake [Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
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