Powers/Weapon

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Breakdown
Label Count Steal
Only
Learn
Only
Both Neither
Miscellaneous 153

2

72

7

72

Weapon


  • The perk [RFCan trigger Righteous FuryAttacks that deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    and (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    will gain an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage
    ]
    applies to many powers
Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Bleeding Cut At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Cunning] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Notable
Generic
Warrior Cleave Recharge 3 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)Annika, Garth, & Isadora
You whirl your weapon all around you, making a melee attack against every enemy on the field.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Notable
Generic
Thief Deadly Shadow
DeadlyShadow
Encounter 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 3 Turns
    ]
Characters
Notable
  • Faceless Blade
  • Godfeaster (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Liliana
  • Slash
Generic
Thief Dirty Trick Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Thief
(trainer)Garth & Jessie
'You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Warrior Double Attack
DoubleAttack
At-Will 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You swing twice with your melee weapon, attacking the same target in quick succession.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Warrior Drop The Hammer
Hammer Time
Encounter 7 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.
  • On the powers 1st use:
  • Generate +[500] Threat
  • On the powers 2nd use:
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +300 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On crit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Notable
  • Captain Fenraus
  • Forge Golem (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Thief Fading Strike
FadeStrike
At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a 'Thief
(Trainer)Garth & Jessie
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
  • Reduce current Threat by [50% of current Threat]
Characters
Notable
Generic
Thief Flashburn Shot
FlashburnShot
Encounter 8 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +20Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • Weapon gains a temporary [40 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Fire Damage
    • Then deals [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
  • Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [30 + Cunning] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
-
Warrior Fury Strike
FuryStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at the target to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +30 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
-
Warrior Legion's Hammer
LegionHammer
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • (If target is already [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: X
      ]
      ) They are knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (If not) They are left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
-
Thief Mark for Death
Mark4Death
Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Target gains +[1337] Threat
Characters
Notable
Generic
Warrior Onslaught Recharge 4 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Target gains [1x Stack] of [Icon-DF-Neg.pngOnslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
  • An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

    This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
    ]
    attack is made after the effect is applied
-
Thief Precise Thrust Recharge 2 4 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.
  • On the powers 2nd use:
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +500 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Warrior Rend Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
(Trainer)Annika, Garth, & Isadora
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Companions
Notable
Generic
Generic Savage Strike
SavageStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
Characters
Notable
Thief Shadow Strike Recharge 4 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Thief Shell Cracker Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Companions
Notable
Generic
Thief Sneak Attack At-Will 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement.
  • (If not already under [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    ) Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • The remaining turns of [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    are consumed (i.e. the effect is lost)
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +[15 * Obscured turns]Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[50 * Obscured Turns] Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Generic Tarah Windup Encounter 1 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself.
  • On the powers 3rd use:
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    at self to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
White Mage Tempest Smite
TempestSmite
Recharge 3 8 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 8 White Mage
(Trainer)Brother Sanders
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • Weapon gains a temporary [35] Storm Damage
    • ([(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      +20Other Bonus
      )
      at each enemy (except the target) to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
-
Warrior Thunder Strike
ThundStrike
Encounter 1 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
{(Trainer)Garth & Isadora
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Warrior Thunderous Sweep
Thund. Sweep
Recharge 3 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +70 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Thief Venom Strike
VenomStrike
Recharge 4 8 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth & Isadora
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.
  • Gain [Icon-OF-Pos.pngVenom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Blight DamageDuration: 3 Turns]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [10 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
-
Warrior Whirlwind Recharge 3 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
-
Warrior Wyvern Ignition Encounter 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[10 * Willpower] Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
Characters
Notable

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