Difference between revisions of "Template:Eff"

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{{TabSet|eff-pow1}}
 
{{TabSet|eff-pow1}}
 
<tr><td>[[Assassinate]]</td>{{CCO-td|1|1}}<td>On '''target''' defeat from this attack</td><td>2T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Assassinate]]</td>{{CCO-td|1|1}}<td>On '''target''' defeat from this attack</td><td>2T</td><td>{{cw2|ae}}</td></tr>
<tr><td>[[Banshee Wail]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Banshee Wail]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MentHit}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
<tr><td>[[Blinding Beauty]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Blinding Beauty]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
<tr><td>[[Dark Thoughts]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>4T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Dark Thoughts]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit}}</td><td>4T</td><td>{{cw2|e}}</td></tr>
<tr><td>[[Deadly Shadow]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Deadly Shadow]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}}</td><td>3T</td><td>{{cw2|ae}}</td></tr>
<tr><td>[[Echoes of Life]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Echoes of Life]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
<tr><td>[[Hawk's Strike]]</td>{{CCO-td|2|2}}<td>{{cw2|oh}} (target)</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Hawk's Strike]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}} (target)</td><td>2T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Kitsunetsuki]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>3T (+1T w/ [[Fox Jewel]])</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Kitsunetsuki]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>3T (+1T w/ [[Fox Jewel]])</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Komari's Kitsunetsuki]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>1T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Komari's Kitsunetsuki]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MagiHit|||||spell}} for each 7 effects</td><td>1T</td><td>{{cw2|e}}</td></tr>
<tr><td>[[Pierce and Fade]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Pierce and Fade]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|WeapHit|primary}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Spore Spew]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}<br>(1 of 6 random effects)</td><td>3T</td><td>{{cw2|ae}}</td></tr>
 
<tr><td>[[Spore Spew]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|PhysHit}}<br>(1 of 6 random effects)</td><td>3T</td><td>{{cw2|ae}}</td></tr>
<tr><td>[[Terror Vial]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[Terror Vial]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|EvasHit}}</td><td>2T</td><td>{{cw2|e}}</td></tr>
<tr><td>[[The Horror]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[The Horror]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MentHit}}</td><td>3T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Trick]]/[[Devious Ruse]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MentHit}}<br>(1 of 4 random effects)</td><td>3T</td><td>{{cw2|e}}</td></tr>
 
<tr><td>[[Trick]]/[[Devious Ruse]]</td>{{CCO-td|2|2}}<td>{{tt/Compu2|MentHit}}<br>(1 of 4 random effects)</td><td>3T</td><td>{{cw2|e}}</td></tr>
<tr><td>[[Warcry]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
+
<tr><td>[[Warcry]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MentHit}}</td><td>2T</td><td>{{cw2|ae}}</td></tr>
<tr><td>[[War Song]]</td>{{CCO-td|1|1}}<td>{{cw2|oh}}</td><td>5T</td><td>{{cw2|e}}</td></tr>
+
<tr><td>[[War Song]]</td>{{CCO-td|1|1}}<td>{{tt/Compu2|MentHit}}</td><td>5T</td><td>{{cw2|e}}</td></tr>
 
</table>
 
</table>
 
{{TabSet|eff-other}}
 
{{TabSet|eff-other}}

Revision as of 15:00, 24 August 2026

Icon Name Type D.A?Duration Additive? Quick Tag Description Additional Other Information/Sources
Icon-DF-Pos.png Absorb Shield Positive Buff (defensive) You've absorbed the force of impact from an enemy's critical blow, granting you +[X] Armor, Ward, and Focus.
-
Icon-DF-Neg.png Actualized Negative Debuff (increase damage taken) The Wraith is being grounded in reality. Damage taken is increased by +[X]%.
  • Starts at 20%
    • Increases by (2*amt) per turn
Icon-DF-Pos.png Aegis of Fate Positive Buff (defensive & resistance) The Ring of Fate's effects are charging the battlefield. You have +10 Blight Damage Resistance and +20 Mental and Magic Defense.
-
  • Researching the Ring of Fate
  • The Siege of Khor'minos
    • Champion's party: [Dur: until end of quest] If Ring of Fate Ritual prior to the beginning of the battle
  • Technicality NoteThe effect during Researching is a Combat Effect, while KM Siege is a Status Effect. To prevent duplicates and because its the exact same, it will not be tagged on the wiki as a Status Effect
Icon-DF-Pos.png Ancestor's Judgement Positive Buff (defensive & shield) You're being shielded by another force, absorbing some damage taken and increasing your Armor, Ward, and Focus by +30. 30% of your generated Threat is given to [X].
Shield Amount: [Y]
-
  • Power: Ancestor's Judgement (unob)Unobtainable [Dur: 2T] [Target: All other Allies] [Shield: [35 x SpAmp+]35 x (1% of Spellpower + 1)]
Icon-DF-Pos.png Ancestral Aegis Positive Buff (defensive & immunity) You're under the protection of your ancestors, gaining +25 Physical and Magical Resistance and Stun immunity.
  • Immunity: [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Defense

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
Icon-CH-Neg.png Aroused Negative Debuff (offensive & defensive) Unwanted arousal imparts -15 Spellpower and Mental Defense.
  • (-15) Spellpower
  • (-15) Mental Defense
  • Immunity:
    • Character: Lust Immune
      Immune to:
      • Effects:
      • Damage Property:
        • Drug, Tease, & Pheromone
      • Cannot be targeted by tagged-powers:
        • [TeaseEffectiveness can be amplified by Sexiness] and its sub tag: Ass/Chest/Crotch
  • Cleanse/Remove
  • Synergy
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
AllureOn Hit1TAll Enemies
Aphrodisiac StingOn Hit + Mental Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Befuddling BrewGuaranteed
(1 of 8 random effects)
1TEnemy
Breast PlateOn Hit2TEnemy
Charming GlanceOn Hit3TEnemy
Charming HexOn Hit3TEnemy
Cultist's AllureOn Hit1TAll Enemies
Cum SprayOn Hit2TEnemy
DominanceOn Hit1TEnemy
Estrus FlaskOn Hit2TAll Enemies
Flash & FadeOn Hit2TEnemy
Harpy SongGuaranteed1TAll Enemies
Illusory OvulationOn HitueeUntil End of EncounterEnemy
KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Lust TailOn Hit + Mental Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Lustful ImagesOn crit or Mental Hit [A:-15]Attacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy -15(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
2-3TEnemy
Miasmic FlaskOn Hit1TEnemy
One-TwoOn Hit (min. 1) + Mental Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Piper's SongGuaranteedusbUntil Stance BrokenNot Champion
Pollen SprayTease HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Shadow MagicOn Hit2TEnemy
Spore SpewPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Trick/Devious RuseMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
Wyvern StingOn Hit + Physical Hit [A:-15]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -15(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Wyvern VenomUseOn Hit3TEnemy
Others
  • Events
  • Others
    • Cultist Magos (self): [Dur: 10T]
    • Cultist Shieldbearer (self): [Dur: 10T]
    • [Icon-DF-Neg.pngMadnessStatus EffectEvasion, Physical, Magic, & Mental Defense becomes 0

      On turn start, become inflicted by (Icon-CH-Neg.pngAroused, Icon-PR-Neg.pngStaggered, or Icon-CR-Neg.pngTerrified) for 1 TurnDuration:
      ]
      : [Dur: 1T] (1/3 possible effects)
    • Pyromancer Set (self): [Dur: 1T] on taking Fire damage
Aura of Desire Positive test
-
Baffled Positive test
-
Banished Positive test
-
Bardic Cadence Positive test
-
Bark Skin Positive test
-
Battle Blessing Positive test
-
Berserkergang Positive test
-
Blade Block Positive test
-
Icon-WD-Neg.png Bleeding Negative Debuff (DoT & reduced healing) You're bleeding out and taking [X] Raw damage each turn! Additionally, healing on you is reduced by 50%.
  • Reduces Spellpower amplified healing received
  • A [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: X
    ]
    character is still affected by Bleeding
  • Take Raw damage
  • Immunity
    • Taxonomy: ConstructStrengths
      [+33] Penetrating
      [+100] Drug, Psychic, Pheromone, & TeaseImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic DefenseDuration: X
      ]
      , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]

      Power: Malicious DerisionWeaknesses
      [-50] Crushing
      [-100] Acid & StormTakes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure (except the Stone Titan)
      Takes +100 Attack Power from Weapon: Stonepiercer
    • Taxonomy: EtherealStrengths
      [+100] Crushing, Drug, & PenetratingImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      Takes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure
Powers: Apply
NameOb?Obtainable?Cond.Amt.Dur.Trgt.
Bleeding Bite
Bleeding Cut
Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3 + Cunning2TEnemy
Blood Let Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3 + Strength2TEnemy
Blossom BurstMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
5 + Strength2TEnemy
Gravel ShotPrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
30 + Attack Power / 41TAll Enemies
HailstormPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
30 + Willpower2TAll Enemies
Hawk's StrikePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
10 + Strength2TEnemy
Lashing ThornsMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
5 + Willpower2TEnemy
Rend Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
10 + Strength2TEnemy
Stoneshard BlastEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
30 + Strength2TEnemy
Storm of CrowsMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
30 + Attack Power / 42TAll Enemies
Others
Events
  • Perk:
    • Rending Strike [Dur: 1T] [Amt: Strength]
      • 20% while having a [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] weapon on a Weapon HitAttacker's Accuracy
        -
        Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
        -
        Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
        -
        Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
  • Weapons:
    • Eastern Greatblade [Dur: 2T] [Amt: [20 x APAmp]20 x (1 + Attack Power / 100)]
      • 50% chance on a non-[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] power that deals HP damage
    • Kunai/Trident [Dur: 2T] [Amt: [15 x APAmp]15 x (1 + Attack Power / 100)] On Hit
Blessed Positive test
-
Icon-BL-Neg.png Blinded Negative Debuff (offensive & defensive) You're unable to see clearly, Accuracy and Evasion are reduced by -15.
  • (-15) Accuracy
  • (-15) Evasion
  • Cleanse/Remove:
  • Synergy:
    • Power: Glare (unob)Unobtainable - Cannot target [Icon-BL-Neg.pngBlinded] targets
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Befuddling BrewGuaranteed
(1 of 8 random effects)
1TEnemy
Black MistMagical Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Blinding BeautyPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ On Crit
3TAll Enemies
Corroded EarthMagical Hit [A:-10]Attacker's Accuracy -10(bonus)
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Crackling CloudMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
EncirclePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TAll Enemies
Estrus FlaskEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
FlareMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Flash FireMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Flashburn Shot Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Gloaming Smite Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Holy CleaveOn Crit2TEnemy
KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Pocket SandPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Smoke BombPhysical Hit [A:-10]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -10(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Spit Venom Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Spore SpewPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Storm of CrowsMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Sun BladeMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TAll Enemies
Sun of JassiraMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TAll Enemies
Terror VialEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Trick/Devious RuseMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
Others
Bloodlust Positive test
-
Blue Flame Blade Positive test
-
Blur Positive test
-
Bolstered Positive test
-
Boltcloud Barrier Positive test
-
Boreal Vanguard Positive test
-
Brazenberry Ale Positive test
-
Bullseye Positive test
-
Icon-FR-Neg.png Burning Negative Debuff (DoT & change resistances) AAAHHHH! YOU'RE ON FIRE. You take [X] Fire damage each turn! You also have +10% Frost Resistance but -20% Penetrating Resistance.
  • (+20) Penetrating Resist
  • (+10) Frost Resist
  • A [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: X
    ]
    character is still affected by Burning
  • Take Fire damage
Powers: Apply
NameOb?Obtainable?Cond.Amt.Dur.Trgt.
Aurora ArrowGuaranteed5 + Willpower3TAll Enemies
Befuddling BrewGuaranteed
(1 of 8 random effects)
3TEnemy5 + Willpower
Chains of PerditionPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
15 + Willpower3TEnemy
Deflagrating TouchMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
10 + WillpowerueeUntil End of EncounterEnemy
FlareMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
[25 x SpAmp]25 x (1 + Spellpower / 100)2TEnemy
Flash FireMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
5 + Willpower2TAll Enemies
Flashburn ShotGuaranteed30 + Cunning2TEnemy
FoxfireMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
10 + Willpower3TEnemy
GhostflameEvasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
[30 x SpAmp]30 x (1 + Spellpower / 100)2TAll Enemies
ImmolationMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
[30 x SpAmp+]30 x (1 + Spellpower / 50)2TEnemy
Shadowflame Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
5 + Spellpower2TEnemy
Sparkwall FlaskPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
(1 to 3) + Willpower2TAll Enemies
Sun Arrow Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ On Crit
5 + Willpower1TEnemy
Threat ManifestEvasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
3 + Willpower2TAll Enemies
White Fire2x Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
3 + Willpower1TEnemy
Will-o-Wisp2x Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy5 + Willpower
Wyvern IgnitionPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ On Crit
Willpower3TAll Enemies
Others
  • Power (stance)
    • Blue Flame Blade [Dur: 3T] [Target: Enemy] [Amt: 3 + Willpower] On Crit
      • While having a [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] weapon on a Weapon HitAttacker's Accuracy
        -
        Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
        -
        Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
        -
        Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
Cadence of Power Positive test
-
Icon-DF-Neg.png Cavernous Acoustics Negative Debuff (resistance) The intense acoustics of this cave cause -20 Storm Resistance!
-
Celestial Form Positive test
-
Icon-HS-Neg.png Chained Negative Debuff (offensive & defensive) Heavy chains reduce your Initiative and Evasion by -50.
-
Channeler's Stance Positive test
-
Charge Weapon Positive test
-
Child Of Flame Positive test
-
Coat of Lightning Positive test
-
Command Of Fire Positive test
-
Conjurer's Concoction Positive test
-
Cornered Beast Positive test
-
Icon-LU-Neg.png Corrupted Blood Negative Debuff (healing siphoned) All healing received is leeched to the caster.
  • Most Spellpower amplified healing received will be siphoned
Counterspelled Positive test
-
Covered Positive test
-
Crackling Shield Positive test
-
Icon-DF-Pos.png Crit Immune Positive Buff (damage negation) This character has a shield equipped, making them immune to critical hits.
-
Curse Of Misfortune Positive test
-
De-Energized Positive test
-
Defending Positive test
-
Icon-BK-Neg.png Disarmed Negative Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& disable)
You've been disarmed and can't Attack or use Weapon powers.
  • Interrupts any active [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] tagged [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] or [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] powers
  • Disables the use of any [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] tagged power
    • Includes the default attack (Normal Attack)
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Aim: WeaponOn Hit3TEnemy
ChargePhysical Hit [A:-10]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -10(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ On Crit
2TEnemy
DisarmOn Hit2TEnemy
Heat WeaponOn Crit + Spellpower - 50 vs Physical Defense1TEnemy
InfluenceOn Crit1T (+1T w/ Silver Mask)All Enemies
KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Others
Events
  • Researching the Ring of Fate
    • Champion: [Dur: 2T] On Try You AND The Ring
  • The Siege of Khor'minos
    • Champion's party: [Dur: 1T] If defeated during the siege → Renia fight
  • Isadora - 1st Flirt
    • Salamander Thug: [Dur: 1T] If Rush Them while Strong
      Requires Strength of 66%+
      Strength% is computed as: Strength /
      whichever higher:
      • [2 + (Level - 1) * 3]
      • [5]
      or Presence 66%+
  • Hana - 1st encounter
    • Hana: [Dur: 1T] If WatchHelp Her
  • Effect: [Icon-MM-Pos.pngKarmic Retribution] - If effect owner is hit with a [Physical] attack
    • Make a Spellpower vs Physical Defense to disarm the attacker [Dur: 1T]
Distracted Positive test
-
Dragoon's Rally Positive test
-
Duelist's Stance Positive test
-
Duelist's Taunt Positive test
-
Earthward Positive test
-
Empowered Summon Positive test
-
Icon-DF-Neg.png Enamored Negative Debuff (defensive) You are enamored. Your Armor, Ward and Focus are reduced by 50%.
-
  • Power: Enamoring (unob)Unobtainable [Dur: 3T] [Target: All Enemies] Mental HitAttacker's Accuracy
    -
    Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
    Random#(0-99) + 1 <= Critical Chance
Enraging Challenge Positive test
-
Equanimity Positive test
-
Equilibrium Positive test
-
Eternal Light Positive test
-
Everblossom Hood Positive test
-
Fairy Ring Positive test
-
Feather Dance Positive test
-
Firewalk Positive test
-
First Strike Positive test
-
Flames Within Positive test
-
Flight Positive test
-
Floral Aegis Positive test
-
Floral Grace Positive test
-
Focused Positive test
-
Fortified Positive test
-
Frenzy Positive test
-
Icon-SW-Neg.png Frigid Negative Debuff (change defensive & resist) You suffer from frozen muscles and a full-body chill! Evasion is reduced by -15 and Crushing Resistance is reduced by -25%, but Focus is increased by +10.
  • (-15) Evasion
  • (+10) Focus
  • (-25) Crushing Resist
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Befuddling BrewGuaranteed
(1 of 8 random effects)
2TEnemy
CascataOn Miss1T (+1T if hit)All Enemies
Chill TouchOn Hit + Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Cold SnapOn Hit3TEnemy
Cone of ColdOn Miss1T (+2T if hit)All Enemies
Cryostatic ArcOn Hit1T (+2T if crit)All Enemies
Entropic WindsOn Hit2TAll Enemies
Freeze SolidOn Hit3TEnemy
Frost ArrowOn Crit1TEnemy
Frozen FieldOn Hit1TAll Enemies
Frozen SunOn Hit2TAll Enemies
Frozen ThreatOn Hit2TEnemy
HailstormOn Hit2TAll Enemies
Ice WallOn Hit1TEnemy
IcebloodGuaranteed10TEnemy
Icebound ShieldOn stance activation1TAll Enemies
Iceburst ArrowOn Hit2TAll Enemies
Keldoran's SongOn Hit2TAll Enemies
Ray of FrostOn Hit3TEnemy
Water WhipOn Hit1TEnemy
Frostwarden Positive test
-
Frozen Edge Positive test
-
Goddess' Blessing Positive test
-
Goddess' Interdiction Positive test
-
Guarded Stance Positive test
-
Guldring Healing Positive test
-
Heal Shield Positive test
-
Icon-OF-Pos.png Heart's Strike Positive Buff (offensive) You feel a surge of power from Heart's Edge, granting you +30 Attack Power.
-
  • Heart's Edge: (On crit) for [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] powers
Icon-OF-Pos.png Heart's Surge Positive Buff (offensive) You feel a surge of power from Heart's Edge, granting you +30 Spellpower and Sexiness.
-
  • Heart's Edge: (On crit) for [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] powers
Heat Mirage Positive test
-
Heightened Senses Positive test
-
Holy Ward Positive test
-
Hornet Blade Positive test
-
Hymn to Light Positive test
-
Hyped Up! Positive test
-
Icon-OF-Pos.png Hysteria Positive Double-edged (increase damage taken & dealt) Chaos reigns, increases damage dealt by +40% and damage taken by +20%.
-
Icebound Shield Positive test
-
Immolation Positive test
-
Inspired Positive test
-
Intuition Positive test
-
Jassiran Oils Positive test
-
Karmic Retribution Positive test
-
Icon-CH-Neg.png Lust Tagged Negative Debuff (resistance & increase damage taken) You suffer -15 Mental Defense and take 50% more Tease, Pheromone, Drug, and Psychic damage.
  • (-15) Mental Defense
  • (+50%) Drug, Fatigue, Pheromone, Psychic, and Tease damage received
  • Immunity:
    • Character: Lust Immune
      Immune to:
      • Effects:
      • Damage Property:
        • Drug, Tease, & Pheromone
      • Cannot be targeted by tagged-powers:
        • [TeaseEffectiveness can be amplified by Sexiness] and its sub tag: Ass/Chest/Crotch
  • Power: Lust Tag (unob)Unobtainable - [Dur: 3T] Guaranteed
Icon-DF-Neg.png Madness Negative Debuff (defensive) + other effects Raving madness consumes the mind, reducing Evasion, Physical Defense, Magic Defense, and Mental Defense to 0 and inflicting one of Stagger, Terror, or Arousal at the start of each turn.
  • Randomly gives [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental DefenseDuration: 1 Turn
    ]
    , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
    , or [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic DefenseDuration: 1 Turn
    ]
    per turn
  • The Demon of Ice
    • Daliza: [Dur: 3T] during the Corrupted Guards, if the Draconic Echo is present (Pulse Runes option)
    • Daliza: [Dur: Until end of quest] In the Barrow Door, if Daliza's Blood option
    • Mad Psion: Permanent
  • Technicality NoteThe Daliza's Blood option is a Status Effect. To prevent duplicates and because its the exact same, it will not be tagged on the wiki as a Status Effect
Master Crafted Weapons Positive test
-
Master TacTITcian Positive test
-
Mirror Image Positive test
-
Mirror Stance Positive test
-
Icon-DZ-Pos.png Night Shroud Positive Buff (offensive) You are shrouded by the night, gaining +25 Accuracy and +50 Critical Power.
Icon-DZ-Pos.png Obscured Positive Buff (defensive & threat pause) You're cloaked with shadows, gaining +10 Evasion and generating no Threat.
  • (+10) Evasion
  • Does not generate Threat
  • Synergy:
    • Power: Sneak Attack - Consumes the effect, making a Normal Attack
      • Bonus Attack Power (50 * Obscured stacks) & Bonus Accuracy (15 * Obscured stacks)
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
AssassinateOn target defeat from this attack1TSelf
Black MistGuaranteed2TSelf
Crackling CloudGuaranteed1TSelf
Deadly ShadowGuaranteed3TSelf
Estrus FlaskGuaranteed2TSelf
Fading StrikeGuaranteed1TSelf
Flash & FadeGuaranteed2TSelf
Gloaming SmiteGuaranteed2TSelf
Miasmic FlaskGuaranteed1TSelf
Night ShroudGuaranteed5TSelf
Pierce and FadeGuaranteed2TSelf
Shadow DanceGuaranteed2TSelf
Shadow StrikeGuaranteed1TSelf
Shadow VeilGuaranteed3TSelf
Shadow WrapGuaranteed (on use)2TSelf
Smoke BombGuaranteed2TSelf
Sneak AttackGuaranteed if not already Obscured3TSelf
Take CoverGuaranteed3TSelf
Vengeful FlameGuaranteed2TSelf
Others
Obsidian Aegis Positive test
-
Onslaught Victim Positive test
-
Overcharged Positive test
-
Piper's Song Positive test
-
Icon-PS-Neg.png Poisoned Negative Debuff (DoT & defensive) Poison flows through your veins. You take [X] Blight damage each turn and have -10 Evasion!
  • (-10) Evasion
  • A [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: X
    ]
    character is still affected by Poisoned
  • Take Blight damage
  • Immunity
    • Taxonomy: ConstructStrengths
      [+33] Penetrating
      [+100] Drug, Psychic, Pheromone, & TeaseImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic DefenseDuration: X
      ]
      , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]

      Power: Malicious DerisionWeaknesses
      [-50] Crushing
      [-100] Acid & StormTakes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure (except the Stone Titan)
      Takes +100 Attack Power from Weapon: Stonepiercer
    • Taxonomy: EtherealStrengths
      [+100] Crushing, Drug, & PenetratingImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      Takes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure
  • Cleanse/Remove:
  • Synergy:
    • Power: Toxic Shock - Deal additional Blight damage of (Poisoned duration * 5) [min of 40]
      • Poisoned is removed from the target
Powers: Apply
NameOb?Obtainable?Cond.Amt.Dur.Trgt.
Abyssal MiasmaOn Hit2TAll Enemies30 + Cunning / 2
Befuddling BrewGuaranteed
(1 of 8 random effects)
3TEnemy5 + Cunning
Corroded EarthOn Hit3TAll Enemies30 + Strength
EnvenomOn Hit3TEnemy5 + Cunning
Frost VenomOn Hit2TEnemy30 + Cunning
MiasmaOn Hit2TAll Enemies[17 x SpAmp+]17 x (1 + Willpower / 50)
Poison EdgeOn Hit3TEnemy15 + Cunning
Quill BurstOn Hit1TEnemy9 X (1 + Critical Hits)
Quill ShotOn Hit1TEnemy9
Spore SpewPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies10 + Willpower
Venom StrikeOn Hit3TEnemy10 + Cunning
Vile MiasmaOn Hit3TEnemy7 + Willpower
Wyvern StingOn Hit + Physical Hit [A:-15]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -15(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy5 + Cunning
Others
Events
  • Weapon: Silverthorn Bow (unob)Unobtainable [Dur: 2T] [Amt: [15 x APAmp]15 x (1 + Attack Power / 100)]
    • On a Weapon HitAttacker's Accuracy
      -
      Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
      -
      Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
      -
      Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
Icon-DT-Neg.png Prone Negative Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& defensive)
You've been thrown down on the ground. Must spend next turn standing up.
  • Interrupt
  • (-25) Accuracy
  • Gain [Icon-PR-Pos.pngStun/Prone ImmuneCombat EffectImmune to the effects of (Icon-DT-Neg.png Prone) and (Icon-PR-Neg.pngStunned)Duration: 3 Turns]
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Boulder HeaveEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
+ (On Crit or Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
)
1TEnemy
Bull RushPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
BullrushPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
By The HornsGuaranteed1TAll Enemies
Chain WhipEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Chains of PerditionMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
ChargePhysical Hit [A:-10]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -10(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TAll Enemies
Drop The Hammer Weapon Hit [A:+100]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +100(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
EarthquakePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TAll Enemies
Entangling VinesMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
+ On Crit
1TAll Enemies
Frozen FieldMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
GreasePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TAll Enemies
KiaijutsuMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Legion's Hammer Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ if already [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
-10% Damage DealtDuration: X
]
1TEnemy
Lusty TentaclesOn Crit1TEnemy
Nerves of Steel Weapon Hit [A:+200]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +200(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
Net ThrowPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
OverbearPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
PounceOn Crit1TEnemy
QuakeTarget not affected by [Icon-SE-Pos.pngFlight]1TEnemy
StompyTarget not affected by [Icon-SE-Pos.pngFlight]1TEnemy
TacklePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Thunder StrikeOn Crit1TEnemy
Thunderous SweepOn Crit1TAll Enemies
TramplePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ (On Crit or Physical Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
)
1TAll Enemies
Tumbling TwirlOn Crit1TEnemy
WyvernbanePrimary Weapon Hit [A:+25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +25(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Others
Events
  • Others:
    • Perk: Overbearing (unob)Unobtainable [Dur: 1T]
      • 40% while having a [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] weapon on a Weapon HitAttacker's Accuracy
        -
        Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
        -
        Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
        -
        Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
        Random#(0-99) + 1 <= Critical Chance
        ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
    • Weapon: Ensnaring Trident [Dur: 1T]
      • 30% on dealing HP damage from a non-[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or non-[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power
Protected Positive test
-
Pyromancer's Weapon Positive test
-
Radiant Gift Positive test
-
Ramshackle Weapons Positive test
-
Ranger's Stance Positive test
-
Reactive Ward Positive test
-
Icon-PR-Neg.png Recharging Negative Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
)
This unit has expended a great deal of energy, forcing it to spend a round regaining power!
  • Gain [Icon-PR-Pos.pngStun/Prone ImmuneCombat EffectImmune to the effects of (Icon-DT-Neg.png Prone) and (Icon-PR-Neg.pngStunned)Duration: 3 Turns]
Regeneration Positive test
-
Resonance Positive test
-
Restrained Positive test
-
Rhythmic Focus Positive test
-
Rime Veil Positive test
-
Roaring Storm Positive test
-
Sacred Chord Positive test
-
Scaldic Cadence Positive test
-
Seal of Light Positive test
-
Searing Aegis Positive test
-
Serpent's Dance Positive test
-
Shadow Stance Positive test
-
Shadow Wrap Positive test
-
Shadowflame Positive test
-
Shelled Positive test
-
Shield of Light Positive test
-
Shield Wall Positive test
-
Shielded Positive test
-
Shielded Stance Positive test
-
Shielding Smite Positive test
-
Shredding Positive test
-
Icon-BK-Neg.png Silenced Negative Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& disable)
You've been silenced and can't use Spell or Charm powers.
  • Interrupts any active [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] tagged [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] or [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] powers
  • Disables the use of any [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] or [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand Catalyst] tagged power
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Calamitous SealMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
CounterspellMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
DreamshatterGuaranteed3TAll Enemies
GarroteOn Hit2TEnemy
InfluenceOn Crit1T (+1T w/ Silver Mask)All Enemies
KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
ShadowflameGuaranteed2TEnemy
Silencing BlowOn Hit2TEnemy
Others
  • Weapon: Assassin's Bow - [Dur: 2T] [Target: Enemy] On Crit
    • On a Weapon HitAttacker's Accuracy
      -
      Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      , Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
      -
      Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power), or Magical HitAttacker's Accuracy
      -
      Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance
      ([WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] power)
Slow Start Positive test
-
Song of Courage Positive test
-
Sorran Chant Positive test
-
Speed of Light Positive test
-
Spirit Bound Positive test
-
Spirit Veil Positive test
-
Staff Warding Positive test
-
Icon-PR-Neg.png Staggered Negative Debuff (defensive & decrease damage dealt) Put off guard by staggering force! Evasion is reduced by -10 and Damage Dealt is reduced by -10%.
  • (-10) Evasion
  • (-10%) Damage Dealt
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Abyssal MiasmaPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Aerial DropPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Ancestor's JudgementMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Banishing LightGuaranteed2TAll Enemies
Blight OrbMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Crackling CloudMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Cryostatic ArcEvasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
1T
+2T (crit)
All Enemies
Dastardly Trick Weapon Hit [A:+50]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy +50(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
(this one must miss)
1TEnemy
Deadly ShadowPrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TAll Enemies
Dirty TrickPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
DischordPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Entangling VinesMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Flash & FadeTease HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Flesh To StonePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
umUntil MissEnemy
Frost Venom Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
2TEnemy
Frozen SunEvasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
2TAll Enemies
GarroteOn Miss2TEnemy
Get Over HerePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
IcebloodGuaranteed10TEnemy
Keldoran's SongMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Lashing ThornsMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
LeananstoneUseEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TAll Enemies
Leech2xMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
2TEnemy
Legion's Hammer Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ Not already Staggered
1TEnemy
Malicious DerisionMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Mighty DrawPrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Net ThrowGuaranteed2TEnemy
Overhand Smash Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ On Crit
2TEnemy
PouncePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
(must not crit)
2TEnemy
Prime Target Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
Pummel3x Physical Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Pummel Foe3x Physical Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Reaping BladePrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
+ Not Undead or Construct taxonomy
2TEnemy
SanctifyPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TAll Enemies
Shield BashPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Shield DrivePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Silencing BlowGuaranteed2TEnemy
Spider's StrideGuaranteed1TAll Enemies
Spore SpewPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Stoneshard BlastEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
Tempest Smite Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
1TEnemy
Trick/Devious RuseMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
Triple Threat3x Primary Weapon Hit [A:-25]Attacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy -25(bonus)
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Water WhipMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
+ Physical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Others
Events
  • [Icon-DF-Neg.pngMadnessStatus EffectEvasion, Physical, Magic, & Mental Defense becomes 0

    On turn start, become inflicted by (Icon-CH-Neg.pngAroused, Icon-PR-Neg.pngStaggered, or Icon-CR-Neg.pngTerrified) for 1 TurnDuration:
    ]
    : [Dur: 1T] (1/3 possible effects)
  • Weapon: Ensnaring Trident [Dur: 2T]
  • Weapon: Executioner's Blade (crit) [Dur: 1T] [Target: Enemy]
  • (Icon-UT-Ring.png) Ring: White Blossom Ring (crit) [Dur: 1T] [Target: All enemies]
Steadfast Tonic Positive test
-
Stormvane Positive test
-
Icon-PR-Pos.png Stun/Prone Immune Positive Buff (effect immunity)

You're temporarily immune from further Stuns and Prones.

You're immune from further Stuns and Prones.

-
Icon-PR-Neg.png Stunned Negative Debuff (InterruptWhen a character is interrupted they are "stunned" such that their next turn is skipped. Additionally, most active [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] and [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
] powers will be reset
& defensive)
You've been left reeling by awesome power. You cannot act and suffer -10 Evasion and Physical/Magical/Mental Defenses.
  • Interrupt
  • (-10) Evasion
  • (-10) Physical/Magic/Mental Defense
  • Gain [Icon-PR-Pos.pngStun/Prone ImmuneCombat EffectImmune to the effects of (Icon-DT-Neg.png Prone) and (Icon-PR-Neg.pngStunned)Duration: 3 Turns]
  • Immunity:
  • Synergy:
    • Perk: Light Sensitivity (unob)Unobtainable - Make a Mental Hit [MD:-10]Attacker's Accuracy
      -
      Defender's Mental Defense -10(bonus)If above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
      Random#(0-99) + 1 <= Critical Chance
      save upon taking Fire damage
      • Failing results in [Icon-PR-Neg.pngStunned] [Dur: 1T]
    • Power:
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
AbjureGuaranteed3TEnemy
Celestial SmiteOn Hit + Target's Storm/Holy Resist < 01TEnemy
Cold SnapOn Hit1TEnemy
Cone of ColdOn Hit1TAll Enemies
Crackle PowderOn Hit1TAll Enemies
DischordantOn Crit1TEnemy
Freeze SolidOn Hit1TEnemy
Fire FistOn Hit1TEnemy
GrappleOn Hit1TEnemy
HexTarget has 3+ debuffs + Magical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
JoltOn Crit1TEnemy
Keldoran's SongOn Crit1TEnemy
Lightning FistOn Hit1TEnemy
Piper's SongGuaranteedusbUntil Stance BrokenNot Champion
Spore SpewPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
1TAll Enemies
War StompOn Hit1TEnemy
Others
Sun Blade Positive test
-
Icon-DF-Neg.png Sundered Negative Debuff (defensive) Your armor is shattered and rent, reducing its effectiveness by half.
  • (-50%) Armor
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
Acid FlaskPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TEnemy
Driving ShotPrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
if target is not already Sundered
2TEnemy
Driving Thrust Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
if target is not already Sundered
2TEnemy
Drop The Hammer Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
+ On Crit
2TEnemy
Ferocious RageGuaranteed3TSelf
KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Lunge Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chanceprimary
3TEnemy
Molten BlastGuaranteed1TEnemy
Pierce and FadePrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Savage StrikePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Scorch ArmorEvasion HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
1TEnemy
ShatterstrikePrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
1TEnemy
Shell Cracker Weapon HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Tentacle GropeTease HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
1TEnemy
Thunder ScreamPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Thunder StrikePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TEnemy
Thunderous SweepPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TAll Enemies
Others
Events
Support of the Crowd Positive test
-
Sweet Protector Positive test
-
Synchronicity Positive test
-
Tainted Bulwark Positive test
-
Taunted Positive test
-
Icon-CR-Neg.png Terrified Negative test Terror grips your heart. Magic Defense and Sexiness are reduced by -15.
  • (-15) Sexiness
  • (-15) Magic Defense
  • Immunity
    • Taxonomy: ConstructStrengths
      [+33] Penetrating
      [+100] Drug, Psychic, Pheromone, & TeaseImmunity:
      [Icon-WD-Neg.pngBleedingCombat EffectTake [] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic DefenseDuration: X
      ]
      , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [] Blight Damage per turn
      -10 EvasionDuration: X
      ]

      Power: Malicious DerisionWeaknesses
      [-50] Crushing
      [-100] Acid & StormTakes 250 Raw Damage from Power: Banishment
      Instantly defeated from Power: Abjure (except the Stone Titan)
      Takes +100 Attack Power from Weapon: Stonepiercer
Powers: Apply
NameOb?Obtainable?Cond.Dur.Trgt.
AssassinateOn target defeat from this attack2TAll Enemies
Banshee WailMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Blinding BeautyMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
3TAll Enemies
Dark ThoughtsMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
4TEnemy
Deadly ShadowPrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
3TAll Enemies
Echoes of LifeMagical HitAttacker's Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
Hawk's StrikePhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
(target)
2TAll Enemies
KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
3T (+1T w/ Fox Jewel)Enemy
Komari's KitsunetsukiMagical HitAttacker's Accuracy +(Icon-UT-Catalyst.png) Catalyst Accuracy
-
Defender's Magic DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Catalyst.png) Catalyst Critical Chance
for each 7 effects
1TEnemy
Pierce and FadePrimary Weapon HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance
2TEnemy
Spore SpewPhysical HitAttacker's Accuracy +(Icon-UT-Primary.png) Primary Accuracy
-
Defender's Physical DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance +(Icon-UT-Primary.png) Primary Critical Chance

(1 of 6 random effects)
3TAll Enemies
Terror VialEvasion HitAttacker's Accuracy
-
Defender's EvasionIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TEnemy
The HorrorMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
3TEnemy
Trick/Devious RuseMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance

(1 of 4 random effects)
3TEnemy
WarcryMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
2TAll Enemies
War SongMental HitAttacker's Accuracy
-
Defender's Mental DefenseIf above + Random#(0-99) + 1 > 15 the attack hitsIf Hit: Roll for Critical Hit
Random#(0-99) + 1 <= Critical Chance
5TEnemy
Others
  • Events
    • Ruins of Xadaron
      • Every combat encounter will have a Spore Spew cast
    • The Demon of Ice
      • Corrupted Guards: [Dur: 3T] If Agile
        Requires Agility of 66%+
        Agility% is computed as: Agility /
        whichever higher:
        • [2 + (Level - 1) * 3]
        • [5]
        when Ambush
    • 1st Flirt with Isadora
      • Salamander Thieves: [Dur: 1T] If Rush Them while Strong
        Requires Strength of 66%+
        Strength% is computed as: Strength /
        whichever higher:
        • [2 + (Level - 1) * 3]
        • [5]
        or Presence 66%+
  • Etheryn: [Dur: While Grungendyr is present]
  • [Icon-DF-Neg.pngMadnessStatus EffectEvasion, Physical, Magic, & Mental Defense becomes 0

    On turn start, become inflicted by (Icon-CH-Neg.pngAroused, Icon-PR-Neg.pngStaggered, or Icon-CR-Neg.pngTerrified) for 1 TurnDuration:
    ]
    : [Dur: 1T] (1/3 possible effects)
Thorny Positive test
-
Threat Manifest Positive test
-
Tranquility Positive test
-
Twisted Pyre Positive test
-
Unbreakable Positive test
-
Unfocused Positive test
-
Unguarded Positive test
-
Vanguard Positive test
-
Venom Strike Positive test
-
Vigor Aurora Positive test
-
War Banner Positive test
-
War Hymn Positive test
-
Icon-OF-Pos.png Warhorn's Blessing Positive Buff (offensive) The magic of the Ancient Warhorn sharpens your focus, granting you +[X] Accuracy.
-
  • Ancient Warhorn: [Amt: [Level x 2] [Dur: ueeUntil End of Encounter or unequipped] [Target: All other Allies]
Warlord's Cry Positive test
-
Weapon Buff Positive test
-
Winterstem Positive test
-
Icon-DF-Neg.png Withered Negative test You've been Withered, Ward and Magic Defense are reduced by -[X].
  • (-50%) Armor, Ward, & Focus
  • Power: Withering Bolt [Dur: 2T] [Target: Enemy] [Amt: 15 + Spellpower / 5]
  • Weapon: Grand Staff [Dur: 1T] [Target: Enemy] [Amt: ??] (V0.9.1: Currently does not work)