Harvest Valley
Harvest Valley | |
---|---|
Author | The Observer |
Level range |
1-2 (North) 3-4 (South & Lake) |
Accessible from | Hawkethorne |
Points of Interest
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Harvest Valley is the breadbasket of the region, producing much of the food that many Marchers depend on. High mountains on three sides ensure that the climate is relatively mild compared to the rest of the Marches, and the flat, rolling ground within is excellent for farming and gathering. Water is plentiful; however, it rarely rains in the valley proper because of the mountains' rainshadow, and the only surface sources of water are the river and Lake Tarahaugan. Pumps drawn by wind or manual labour raise water to the surface where it is spread through an extensive network of irrigation ditches dug and maintained over generations.
The region is roughly divided into three sub-regions: farmer territory (north), centaur territory (southwest) and marefolk territory (southeast, by the lake's western shore). Land east of the lake is made largely inhospitable through the privations of savage, primitive gnolls, who have traditionally been kept in check by the marefolk and centaurs alike.
Much of the conflict that takes place in the region centers about the arrival of Master Tollus and his Demon Cult under Kasyrra's orders after the events of the tutorial.
Encounters
The Centaur Pack encounter rate can be reduced by killing at least 4 Packleaders. The northern variation of enemies are weaker compared to their southern counterparts.
North
The Pupperidge Farm
- Anna - runs the farm along with her sister Morwen
- Morwen - runs the farm along with her sister Anna
- Gloria - resident cow-girl of the farm that supply fresh produce
- Lucia - resident cow-girl of the farm that supply fresh produce
Find Pepper
Written by Savin |
- While wandering through a shallow valley between a couple of rolling hills in the valley, you notice a bush of small, leafy plants nestled into the protective embrace of some large rocks. There's several large red fruits — no, peppers! — hanging off the plants. Emphasis on large — they're all near as long as your arm, with thick, fist-like gnarled bases. The scent of spiciness is thick and rich in the air around the vale as you approach.
- Since you're passing by, and nature's so kindly offered them up, it'd be downright rude to refuse...
- You found a [Double|Knotty] Pupperidge Pepper!
Acquisition of 1x Double Pepper or Knotted Pepper (50% chance)
Persistent Characters
- Liaden - found at the Hawkethorne entrance during Land of Milky Honey
- The Cultist Evangelist and her Cultist Bodyguards
- The Lupine Scouts
Generic Characters
- Northern Centaur Packs
- Northern Crazy Horses
- The Marefolk Shamans (Pond encounter - during 10:00 - 16:00)
South
The Centaur Village
The village can be discovered during Harboring a Fugitive and can be revisited once the quest is over.
Note that the centaur village does not have any content outside of Harboring a Fugitive as of yet
Persistent Characters
Generic Characters
- Gnoll Raiders
- Southern Centaur Packs
- Southern Crazy Horses
Lake Tarahaugan
The Marefolk Village
- Atani - current marefolk chieftain, along with her guards Edessari and Wredi
- Kavi - minotaur alchemist with her marefolk daughter Tarah
- Naiyana - ex-chieftain and mother of Atani (rescued after the events of Harboring a Fugitive)
- Zuzaan - resident magesmith
Persistent Characters
Generic Characters
- Slime Siblings
- Gnoll Raiders
- Southern Centaur Packs
- Southern Crazy Horses
Shallow Riverbank & Drawbridge
While the drawbridge to the west connecting the north and south regions is still raised (requires completion of Harboring a Fugitive), the only way to travel to travel back and forth to the south is to Ford the river where the riverbank descends close enough to the water's surface. When fording the river, the Champion will have to fight the Tainted Witch and her River Cultists in order to successfully pass through.
Persistent Characters
- Ahmri - on the run (requires encountering the Centaur Pack at least 3 times and starts Harboring a Fugitive)
- Gianna's Caravan
- Quintillus - on the run from cultists
Root of Evil
Written by Savin |
- While exploring the valley, your [foot] catches on something protruding from the ground, hidden by the wavy tall grass. You end up pitching forward onto hands and knees, gasping in surprise. Though you're unharmed, your foot ends up ripping the offending root straight up out of the ground. It looks strangely thick and juicy, and when you reach down to pick it up, you realize it has a strangely... strangely human shape. Four limbs and a bulbous, ugly head protrude from the main body. How unpleasant...
- You acquired a root of man!
Acquisition of 1x Root of Man.
Baaad Horse
Written by Savin |
- As you meander through the valley, you come across a horse-pulled cart that's been tipped over on a bit of road. Looks like somebody paid the pothole tax, leaving their goods spilled out over the road. Most of it's simply random produce, and clearly has been sitting here long enough to be picked apart by the local wildlife, but there's a bundle of purple and green long-stem clover, bound together with white string, that catches your eye...
- You acquired a baad clover!
Acquisition of 1x Baad Clover.
Scenic Valley
Written by Savin |
- You spend some time wandering aimlessly around the valley, and while you don't find anything of particularly note, you are treated to a long, scenic view of your surroundings — the huge, snow-capped peaks off in the distances east and west, the shimmering waters of the rivers, and the many little farmsteads still standing despite the encroaching chaos. Somehow this place remains picturesque despite Kasyrra's machinations, a realization that fills you with determination. This is what you're fighting to preserve.
All party members recover 10 Resolve.
Lust Draft
Written by Savin |
- After a bit of walking, you come across what looks like the site of a battle — well, a small scuffle anyway. A number of arrows are embedded in the loamy soil, and you can see bits of torn cloth stuck to nearby branches. There's a vial of something laying shattered on the ground, but when you approach to investigate, you're assailed by a powerful, noxious scent that leaves your cheeks flushed with unbidden arousal — it's some kind of alchemical concoction, and one that smells powerfully like a stallion's load left drooling from a mare's musky slit.
- You turn back before you find who would make such a thing...
All party members lose up to 10 Resolve (cannot reduce remaining Resolve below 1).
Harvest Bounty
North and Lake side only.
Written by Savin |
- As you wander through the farmlands of Harvest Valley, you come across a small, seemingly abandoned field. The farmhouse has collapsed in on itself, a victim of burning... someone chased the residents off this land not too long ago, though they didn't bother destroying the crops. Strange, but it's good fortune for you [and yours]. With a little effort, you're able to gather up enough abandoned produce to constitute a lovely meal that leaves you [and your companions] feeling well fed before returning to the path you came from.
All party members receive the Well Fed status effect.
Quest Related
Farmhand's Freeholds
Check up on the Pupperidge Farm for Garth.
Getting Into The Closet
Search for a religious artifact from a long-forgotten Sorran altar in the western edge of the mountains that ring Harvest Valley.
Harboring a Fugitive
Deal with the corrupted centaur that have been plaguing the valley.
Land of Milky Honey
Liaden can be found at the Hawkethorne entrance.
Mad Cow
A dark hollow cave containing a set of ceremonial armor lies at the southern side of the valley.