Difference between revisions of "Dog Days"

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|[[File:Agni-AnonArts-WikiHeadshot.png|125px]] ||[[File:Arona_Moira_WikiHeadshot.png|125px]] ||[[File:Atugia-DCL-V2-WikiHeadshot.png|125px]] ||[[File:Azyrran_Moira_WikiHeadshot.png|125px]] ||[[File:DCLnMoira-BrintnBrienne-WikiHeadshot.png|125px]]
 
|[[File:Agni-AnonArts-WikiHeadshot.png|125px]] ||[[File:Arona_Moira_WikiHeadshot.png|125px]] ||[[File:Atugia-DCL-V2-WikiHeadshot.png|125px]] ||[[File:Azyrran_Moira_WikiHeadshot.png|125px]] ||[[File:DCLnMoira-BrintnBrienne-WikiHeadshot.png|125px]]
 
|-
 
|-
|''No unique interactions ||TODO ||''No unique interactions ||''No unique interactions ||align="left"|
+
|''Cannot be recruited yet ||align="left"|
 +
*Provides minor commentary
 +
|''No unique interactions ||''No unique interactions ||align="left"|
 
<tabber>
 
<tabber>
 
Brint=
 
Brint=
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*Significant dialogue and references to
 
*Significant dialogue and references to
 
*Unique interactions with Hethia
 
*Unique interactions with Hethia
|''Cannot be recruited yet ||''No unique interactions ||''No unique interactions
+
|''Cannot be recruited yet ||''No unique interactions ||''Cannot be recruited yet
 
|}
 
|}
  
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|-|
 
|-|
 
Combat Route=
 
Combat Route=
TODO
+
*6. Go west to the Riverside (between 1600 to 2000)
 +
*7. Choose '''Fight'''
 +
*8. Win
 
</tabber>
 
</tabber>
  
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{{#tag:tabber|
 
{{#tag:tabber|
 
Victory=
 
Victory=
TODO
+
With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow. If Etheryn is present, she will voice out that it seems wrong to take the bow, to which the Champion reasons that they see no sign that it can only be used by her and a good reason to confiscate it is that she was using it to terrorize Westbank. With nothing else to take, Garret begins to depart for the longhouses and to find some clothes.
 +
{{#tag:tabber|
 +
Dark Knight Champion=
 +
An idea enters their mind as they look between him and the druidess; maybe it'd be worth it to give her a taste of her own medicine. The Champion notes that they don't need to feel bad about it considering she forced herself upon Garret.
 +
{{!}}-{{!}}
 +
All other personalities=
 +
An idea enters their mind as they look between him and the druidess; maybe it'd be worth it to give her a taste of her own medicine. The Champion notes that such a thing might make them squeamish about forcing themselves on her, but justifies that these are extenuating circumstances and that she did force herself upon Garret
 +
}}
 +
Regardless, the Champion is left with the option to sex the downed druidess or not (see [[Hethia#Sex|sex options]] for details). Regardless, the Champion heads towards Garret and the loggers (see The Return Trip for details).
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Defeat=
 
Defeat=
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With an awkward cough, the Champion gets Hethia's attention to obtain the keyring from her, and with it in tow, they return back to Garret. Alerted by his upcoming freedom, Garret asks how hard the Champion beat her down. They reply, to his slight disappointment, that they didn't and that Brother Sanders had talked her down. If present, Brint will comment on Garret's elation at being freed, to which he answers that he'd be feeling the same if he was given the same treatment. Before leaving, Garret gives the cage a savage kick, causing it to bend out of shape. He scowls deeply, that he could have kicked his way out of the cage all this time, to which the Champion jokes that maybe he did like being treated like a pet; Garret blushes deeply and mutters that they should find some clothes. A Bimbo Champion will ask if he really has to and asks if they use him later, he replies maybe, after he's gotten home and rested; else, the Champion comments that its a pity that he has to cover up his awesome body, causing Garret is completely unsure if they are being genuine or just bullshitting him, he simply shrugs and states that he knows he's pretty awesome.
 
With an awkward cough, the Champion gets Hethia's attention to obtain the keyring from her, and with it in tow, they return back to Garret. Alerted by his upcoming freedom, Garret asks how hard the Champion beat her down. They reply, to his slight disappointment, that they didn't and that Brother Sanders had talked her down. If present, Brint will comment on Garret's elation at being freed, to which he answers that he'd be feeling the same if he was given the same treatment. Before leaving, Garret gives the cage a savage kick, causing it to bend out of shape. He scowls deeply, that he could have kicked his way out of the cage all this time, to which the Champion jokes that maybe he did like being treated like a pet; Garret blushes deeply and mutters that they should find some clothes. A Bimbo Champion will ask if he really has to and asks if they use him later, he replies maybe, after he's gotten home and rested; else, the Champion comments that its a pity that he has to cover up his awesome body, causing Garret is completely unsure if they are being genuine or just bullshitting him, he simply shrugs and states that he knows he's pretty awesome.
 
}}
 
}}
TODO
+
With Garret and the loggers in tow, the party begin their return trip back to Hawkethorne (see The Return Trip for details).
 
</tabber>
 
</tabber>
section will contain, Brother Sanders parley route, Etheryn parley route, Champion parley route, & combat route. TODO
 
  
 
===Aftermath===
 
===Aftermath===
 
----
 
----
====The Return Trip; Hethia====
+
====The Return Trip====
 
----
 
----
 
TODO explain conditions and options for peaceful sex with Hethia
 
TODO explain conditions and options for peaceful sex with Hethia

Revision as of 17:55, 20 October 2023

Dog Days
Creators The Observer
Other Name GarretQuest
Quest Details
Quest Type Champion
Requirements 3 days have passed since the Tutorial or discovering the overgrown glade north of the Old Forest
Quest Giver(s) Garth
Level Range 1+
Location(s) Westbank (Old Forest)
Conditions and Outcomes
Can Fail? No
Is Timed? No
Unique Loot Yes (combat route)
Multiple Outcomes? Yes
Completion Result
Other Information
Version Added 0.1.13
Changelog
Stupid, stupid, glory-seeking pup. By the time someone's wandered into the Frost Hound and told me what Garret was up to, he's already packed up and left. That was three days before you arrived. Neither him nor anyone else from the logging camp have shown their faces in Hawkethorne since, and with all the nonsense happening of late no one's been able to go in and check on them.

Garth

Page reconstruction in progress--Spotty McBumble Fuck (talk) 15:56, 30 August 2023 (UTC)

About two or three weeks prior to the Champion's arrival, there had been odd occurrences at the logging camp in the Old Forest. With the recent sightings of a warg, the strongest man in Savarra had taken it upon himself to take care of the problem. This was unfortunately three days before the Champion's arrival, and the camp's loggers nor Garret has been seen since, which has Garth a bit concerned.

Quest States

Quest States
State Acquisition Description
0
  • Having received the quest from Garth
Garth has asked you to investigate the disappearance of his son Garret, who left for a logging camp before the blizzard hit and hasn't been seen since. The camp is situated on the western side of the Old Forest.
1
  • Having found Westbank
You've made your way through the forest and to the logging camp, but there's no sign of Garret or the loggers. Perhaps you should investigate further.
2
  • After discovering the loggers at the longhouses or getting the information from Garret
It appears that a pale elf druidess is holding Garret and the loggers hostage for her own reasons. You could attempt to confront her directly, or head back to town and see if anyone has anything to say about the situation. Either way, she'll have to be dealt with before you can bring everyone home.
3
  • Having gotten Brothers Sanders to talk things down
Sanders has agreed to parley with the druidess and get everyone home safely. He's asked you to meet him at the gates to the logging camp.
4
(completed)
  • Having failed in defeating Hethia
While you didn't manage to defeat Hethia, at least you managed to get everyone home safe. That's got to count for something, right? Maybe you'll take your lumps and learn from it.
5
(completed)
  • TODO

One way or the other, you've managed to free Garret and everyone else at the logging camp and return them safely to town. Give yourself a pat on the back.

Acquisition

It must be three days since the end of the Tutorial and the Champion must wake up at The Frost Hound. Alternatively, if the Champion has discovered the solid wall of roots and vines north of the Old Forest, they may ask Garth about their Gardening problem.

Characters Involved

Brother Sanders Garret Garth Hethia Ivris
Brother Sanders
(conditional)
Garret Garth Hethia Ivris
(mention only)
Leorah Norathar
Leorah
(mention only)
Norathar

Companion Interactions


Companions
Agnimitra Arona Atugia Azyrran Brint/Brienne
125px 125px 125px 125px 125px
Cannot be recruited yet
  • Provides minor commentary
No unique interactions No unique interactions

  • Unlocks a route variation
  • Moderate dialogue and references to
  • Unique interactions with Garret

Cait Etheryn Kiyoko Quintillus Viviane
125px 125px 125px 125px 125px
No unique interactions
  • Unlocks two route variations
  • Significant dialogue and references to
  • Unique interactions with Hethia
Cannot be recruited yet No unique interactions Cannot be recruited yet

Quick Summary

  • 1a. Sleep at The Frost Hound after 3 days since the start
  • 1b. Ask Garth about Gardening having discovered the overgrown glade, north of the Old Forest
  • 2. Gather all the information from Garth
  • 3. Travel to the Old Forest, specially the western part marked with an !
  • 4a. With a Hunter background, the Champion can directly find the camp without issue
  • 4b. Without it, they must fight a gauntlet of 3 encounters (Wolves, Effigies, and Hornets) straight, defeat or retreat will reset the count
  • 5. Travel east to the hall and speak to Garret

  • 6. Go west to the Riverside (between 1600 to 2000)
  • 7. Choose Parley followed by Yes/TalkYourself
TODO

Detailed Summary

A Job, and a Bride


After getting their morning bearings, the Champion heads towards the Frost Hound's common room, where Garth calls their attention. Once they take a seat at the bar, Garth asks if they plan to head out of town again, to which they answer yes and ask in return if there's something he needs done. Garth nods and explains that no one has been heading into the Old Forest after that night, and since they are the only one heading into it, he has a job for them.

Garth explains the existence of Westbank, a logging camp located at the western side of the Old Forest. About two or three weeks before the Champion's arrival, there had been word of animals acting oddly and a series of close shaves with things in the darkness, too close together to be mere coincidence. Garth adds that there's something unsettling about a rabbit hopping up to the gates and just sitting there for hours, the feeling as if it's merely a puppet and someone else is looking through its eyes. It's something he's seen during his younger days on the road.

Garth offers them a drink, to which they take accept and take a big swig of, noting that if it's a bribe, it's working pretty well. Garth explains that while Hawkethorne is full of hunters, not much can actually fight besides him and old man Sanders. Since that time, they managed to assemble something of a militia to investigate, however, a warg had been spotted prowling near the treeline. Garret caught wind of this and declared that he would take care of the problem himself. Before Garth could do anything about it, his son had left and that was three days before the Champion arrived. Neither Garret nor anyone else from the camp has shown their face in Hawkethorne since and with all the things that have been happening, no one's been able to check in on them.

Understanding the task, the Champion has a few questions before they head out:

Option Tooltip
Location Where in the Old Forest is the logging camp, exactly?
Troubles Animals acting strangely aside, was there anything that happened to Westbank?
Garret Why did Garret go alone ahead of the militia?

On the question of the camp's location, Garth repeats that it's on the western edge of the woods by the river. Most people who travel in that direction go by barge, but the Champion would be better off following the old logging trails, and while it hasn't been used for a while, it's better than trying to convince anyone to pole them a barge upriver these days. Garth marks the location on their map and cautions them that the trail hasn't been used in quite a while and may have gotten pretty overgrown.

Will all their pertinent questions answered, the Champion proceeds to depart, but is momentarily stopped by Garth as he hands them a pack of Camping Supplies. He states that it's the least he can do since they're going after his fool of a son and he wants them to be as rested as possible before facing down whatever is preventing Garret from coming home. He adds that if they want more supplies, they can buy some from Leorah.

In Search for the Camp


Navigating to the western section of the Old Forest, specifically that marked with an !, will allow the Champion to begin searching for the old logging trail.

The Champion begins hacking their way through the underbrush, and the further they progress, their feeling of apprehension grows as their instincts tell them of something. Eventually, a faint rustling has the Champion ready their weapons as something tangled in the thorny undergrowth barrels straight towards them.

The Champion must now succeed in a series of 3 combat encounters; that of the Wolves, the Effigies, and lastly the Hornets. They must clear the encounters one after the other, defeat or fleeing midway will have them fight the entire gauntlet again.

As the Champion picks themselves back up, they take stock of their surroundings, only to discover that all the progress they made has been lost. When Etheryn gathers her bearings, she confirms the presence of some kind of nature magic, as the Old Forest holds much power for those that still follow the Old Wyld. It's not impossible that a ward of such strength could not only be created, but also maintained as it relies on misdirection rather than force to lead intruders astray. She is sure that if they keep themselves together, they can breach the ward.

Having made it to the logging camp, they can travel through the trail without issue should they decide to leave and return at a later time.

Westbank


Map
Maps-OldForest-Westbank.png
1
2
3
4
Points of Interest
1
Riverside
2
Longhouses
3
Work Yard & Exit to the Old Forest
4
Hall

Having reached the camp, the Champion can begin investigating the whereabouts of Garret and the loggers. They may also leave and revisit the camp at anytime while the events of Dog Days have not concluded.

Longhouses


Investigating the longhouses has the Champion peer inside the windows, and despite it being boarded up, they think they can see movement within. After considerable knocking from the Champion, a voice asks who's there, to which they explain that Garth sent them to get them out. When asked how many there are, the voice answers that all ten of them are present; and while a little tired, cold, and stressed, they're alright. They had tried to sneak out before, but the magic of the crazy elf chick prevents them from escaping. Since Garret arrived, he'd been taking the brunt of her attentions, but with the things in the forest and the barges being full of holes, the loggers are not skilled to get out.

While they don't know why the elf chick still hangs considering she got what she wanted, she mostly leaves the loggers alone as she maintains her witchcraft. The loggers are hopeful that since the Champion got past her magic, they now have a chance on getting out.

The Hall


At the hall, the Champion can see a large iron-barred cage tucked in a corner. There seems to be someone sitting in it, but it is unclear given the dim light. Investigating the cage has the Champion cautiously approach and about halfway to it, a voice from it calls out, stating that they don't have to do that, as he can hear and smell them from a mile away and it's not like he can do anything from inside the cage.

The Champion ponders if their abilities are being called into question, to which he explains that most people forget to disguise their scent, and that he's got a pretty good nose for a lupine regardless.

Conceding that he isn't going to hurt them, they step forward to the figure sitting in the cage and assume it's Garret, as they recognize the family resemblance. If Etheryn is present, she looks more than a little troubled at Garret's predicament, and gives a look with more than just a bit of sympathy. Garret states that they're a new face, and when they reply that Garth sent them, his expressions sours, murmuring that he thought his old man would be glad to be finally rid of him. The Champion states that Garth isn't and asks if he's okay, to which he answers that the crazy elf bitch isn't really out to hurt them, that he thinks she's just as stuck as they are, and since he agreed to be her pet, she's left the others alone. Unfortunately things won't last long as the camp's rations will eventually dry out, but no one wants to make the first move. For Garret's part, he's getting more high-quality pussy than he'd ever imagined possible, just not how most folk imagine it. The Champion then proceeds to ask Garret the following questions:

Option Tooltip
Garret So, just what's Garret's deal?
Elf Ask him about this elf witch he speaks of.
Cage So, does he have any ideas on getting out of this cage?
Workers Are they alright?

When asked what his present situation has to do with the loggers, the Champion explains to Garret that if they're going to formulate a plan to escape, they'll need all the pertinent information at hand.

Garret proceeds to gather his thoughts. He assumes that since his old man sent them, they know some of the story; that Garth said a bunch of choice things back then, that it was only natural for him to say that since he already had his fun when he was young and gets all crabby at Garret when he realizes he's not as spry as he used to be. Garret was pissed too, that if could take down the animal that was getting everyone worked up, that his old man would be forced to admit that he wasn't the useless piece of dogmeat he thinks Garret is. When questioned on what made him think he could do what the trained-up militia couldn't, he answers that all they would have accomplished is scaring the beasts into falling back, only to return once they all went home.

Garret proceeded to travel to the camp, being smart enough to go around the twisting path rather than meeting it head-on. When he arrived at the camp, he saw the warg prowling the bushes, and he proceeded to wrestle it. Despite the challenge, and the Champion's disbelief when Garret states that his entire body is a weapon, he would have succeeded if not for the witch casting a spell on him. She gave him an earful about hurting her pet, stripped him of his stuff, and locked him in a cage because she wasn't sure of what to do with him.

Having gotten all relevant information from Garret, he asks if the Champion has seen the witch wandering around the camp yet, to which they answer no. He states that she left not too long ago to shore up whatever spell she has cast and she'll be back soon, so they should stay out of her sight unless they want a confrontation. He reminds them that he's more than willing to lend a hand if they want to fight her, but they should be careful as the last thing he needs is their would-be savior to end up beside him in the cage. A Bimbo Champion states that it's a date; else, they reassure him that they have no intention of messing up.

Riverside


If the Champion has learned about the elf druidess' communing at the river from Garret, checking the riverside (between 1600 to 2000) will have the Champion use the undergrowth to sneak up upon the water's edge and spot the druidess and her warg; else, they will find nothing of significant interest. Having see the two figures, the following options will become available:

Option Tooltip
Watch Watch the druidess for a moment and assess the situation.
Attack Go in and put an end to this!
Parley This doesn't have to get violent. Try and talk her down.
Key See whether you can slip past the warg and get the key to Garret's cage.
Leave You're not ready to face this obstacle yet. Retreat and reconsider your options.

Creeping a little closer to the water's edge while still remaining undetected allows the Champion a better view of the druidess and what her communing entails. As the Champion drinks in the raw primal grace of the druidess, if Etheryn is present, she gives a faint whimper as she cringes from behind a tree stump. She apologizes, stating that the druidess reminded her of Alissa and it seemed to have triggered an old reflex. The Champion turns their attention to the warg, and they wonder how she manages to feed it adequately. Their eyes then move to the druidess' laid-out possessions; an intricately carved bow, armored robes, the warg's leather saddle, and a metal keyring containing a single key. If present, Etheryn will comment on the whitewood bow, having only seen one that belonged to her mother, which was a gift from the druids of the Old Wyld to her great-grandmother before the Godswar. Having seen the key that can unlock Garret's cage, the Champion formulates that they might be able to sneak across and filch it.

As their observation wraps up, they may decide to watch the druidess a little longer;

Given the present situation, the Champion simply has no time to stand around and ogle eye candy.

Confrontation


Combat Route


If the Champion was successful in freeing Garret, he will deal with the warg while the Champion fights the druidess.

With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow. If Etheryn is present, she will voice out that it seems wrong to take the bow, to which the Champion reasons that they see no sign that it can only be used by her and a good reason to confiscate it is that she was using it to terrorize Westbank. With nothing else to take, Garret begins to depart for the longhouses and to find some clothes.

An idea enters their mind as they look between him and the druidess; maybe it'd be worth it to give her a taste of her own medicine. The Champion notes that they don't need to feel bad about it considering she forced herself upon Garret.

Regardless, the Champion is left with the option to sex the downed druidess or not (see sex options for details). Regardless, the Champion heads towards Garret and the loggers (see The Return Trip for details).

Parley Route


Seeing that a peaceful solution is possible, the Champion steps out from the undergrowth with their empty hands out. The warg immediately charges for them but is called off by a sharp whistle from the druidess. The Champion explains that unlike Garret, they have come to talk and they introduce themselves. Having dried herself with a towel, the druidess dons her robes and introduces herself as Hethia, and she asks what they wanted to talk about. TODO

Aftermath


The Return Trip


TODO explain conditions and options for peaceful sex with Hethia

Brother Sanders & Hethia


If Brother Sanders had talked Hethia down, returning to visit him at the Chapel of Velun will have the Champion inquire on what happened to him.

Brother comments that he has been wrong about people before, but he wasn't wrong about her. A Dark Knight Champion will mentally note that while his outlook on life is more than a bit naive, he does clearly posses enough skill and power to have lived through those bad decisions. Regardless, he explains that they discussed of joining forces to combat the corruption, and while receptive to the idea, she can't speak for the other druids of her circle. She had departed to return to them, and that it's unlikely they've been untouched by the spreading corruption. As for Westbank, she has allowed him to determine where the sacred site is to keep away from it in the future; that she has no problem with proper forestry. He plans to get a new logging camp up and running, but this time at the edge of the forest. On a final note they ask if he had a hand in the return trip being uneventful despite the things in the forest, to which he affirms that he and Hethia helped and that he's simply glad that everyone made it home safe. While it will take some times for things to get up and running again, Garth has formed a collection going to tide things out for the loggers and their families until they can get back to work.

Garret & Garth


Once the events of Westbank are over, regardless of how things played out, the Champion may eavesdrop or stumble upon Garret and Garth arguing over what happened at Westbank, at the Frost Hound.

This scene occurs the next day, after the events at Westbank are resolved.

TODO

Progress

The information below is a holdover from before this page's current update and may be incorrect

Garret mentions that Brother Sanders can talk with her. The Westbank option will become available when talking to Brother Sanders at the Chapel of Velun. Upon asking the priest for help, he will be found at the logging camp in which he will be able to successfully negotiate peace and allow the loggers and the doggy dildo (Garret) to return home.


Garret mentions that Hethia can be found at the river between 16:00 to 20:00. The following options can be selected if the Champion goes to the river during said time range:

  • Watch - Watch the druidess for a moment and assess the situation.
    • After the party's initial observations and discussions, the Champion can continue to watch the druidesses
    • Yes - Clearly watching pale elf druidesses bathe in rivers is an important task.
    • No - You have better things to do than be a voyeur.
  • Attack - Go in and put an end to this!
  • Parley - This doesn't have to get violent. Try and talk her down.
    • The Champion can attempt to broker peace by themselves
    • TalkYourself/Yes - Try and talk down the druidess.
      • This will start a conversation battle, in which the wrong answer/question will result in a reset to the start of the dialogue and a deduction of 10 Resolve, if the Champion's resolve reaches 0, this will result in a "success" where she will be too annoyed to deal with the Champion that she just leaves (see Parley Spoiler below for correct path)
      • Inquire - Can Hethia tell you more about herself?
        • Question - What happened?
        • Keep Silent - Remain quiet and observe the situation.
          • Agree - It must have been hard on them.
          • Disagree - The old is eventually replaced by the new. Such is the way of things, is it not?
          • Keep Silent - Remain quiet and observe the situation.
      • Interrogate - Why's Hethia in the camp? What's going on here?
        • Disrespect - Sorry, but I'm underestimating you.
        • Keep Silent - Remain silent and observe the situation.
          • Criticize - It's still wrong to keep him locked up and use him as a dildo, though.
          • Sympathize - You don't think she's a bad person, really.
          • Keep Silent - Remain silent and observe the situation.
    • Don't Talk/No - Not now, at least.
  • Key - See whether you can slip past the warg and get the key to Garret's cage.
    • The key can be successful stolen without notice if any of the following conditions are met:
      • If the Champion's class is a Thief
      • If the Champion has a high Cunning and Agility range (both stats should at least be 60% of current level limit)
    • Successfully stealing the key will result into a combat encounter against Hethia while Garret fights the warg
    • Failing all these checks will result in a combat encounter against Hethia and her warg

If peace was successfully brokered by the Champion or through Etheryn, Hethia will leave peacefully

If the Champion were to be defeated by Hethia, they will wake to find Brother Sanders, Garth and a gathered militia at the logging camp. The group escort the prisoners and the Champion back to Hawkethorne, this will mark the quest as completed.

Upon completion of the quest, Garret will eventually return to The Frost Hound tavern and have a talk with his dad. The Champion can eavesdrop on said conversation.

  • Yes
  • No - This is none of your business.


Facing Hethia at the river will allow her warg Norathar to join and fight the Champion. However if the Champion was successful in bending the bars or picking the lock, Garret will face Norathar while the Champion deals with Hethia, otherwise the warg will also fight the Champion.

If Hethia has been defeated in combat but the Champion were to be beaten by her warg, it will result in a Bad End.

Result & Reward

With the loggers freed, they can assist in destroying the ever-growing vine wall that blocks the path to the Corrupted Garden. Upon completing the quest, Garret can be regularly encountered at The Frost Hound.
If Hethia was defeated in combat, her Whitewood Bow is the Champion's for the taking. It should be noted that the bow can be returned to her later on.

Parley Spoiler

Spoiler

Bad Ends

Frenetic Rage


How to encounter?
Losing when Hethia is defeated, but not her warg
Author The Observer
Version Added 0.2.8
Characters Involved
Warg-DCL-Headshot.png
Norathar

Without its mistress to contain the beast; the warg devolves into a bestial, frenetic rage. The last thing the Champion feels is a sharp pain as the warg rips through their throat.