Difference between revisions of "Foothills"
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One of the three starting zones of the game, the Foothills lie between the [[Hawkethorne|village]] and the mountain, and home to an orcish tribe who've set up camp in the north-eastern section of the map. The orcish warlord must be defeated to open the mountain pass - worse, it's guarded by a wandering band of rapey orc amazons led by the futa war-captain [[Arona]]. A teleport stone resides in the orcish camp, hidden away in the ruins of an elvish outpost near the mountain pass. Abandoned Belharan watchtowers are constant sights, looming above the paths. | One of the three starting zones of the game, the Foothills lie between the [[Hawkethorne|village]] and the mountain, and home to an orcish tribe who've set up camp in the north-eastern section of the map. The orcish warlord must be defeated to open the mountain pass - worse, it's guarded by a wandering band of rapey orc amazons led by the futa war-captain [[Arona]]. A teleport stone resides in the orcish camp, hidden away in the ruins of an elvish outpost near the mountain pass. Abandoned Belharan watchtowers are constant sights, looming above the paths. | ||
− | No sooner has the PC entered the Foothills, then they come face to face with an ultra-curvy | + | No sooner has the PC entered the Foothills, then they come face to face with an ultra-curvy [[Harpy Matron]] and her brood of aggressive daughters. The matron flies back to her nest in the High Mountains, but the thieving daughters will continue plaguing you whenever traveling through the region. |
− | The western approach to the [[minotaur]] domain of Kor'Minos is guarded by a giant chasm and a squad of elite legionnaires, who will block passage into the next zone unless defeated or removed via story events. | + | The western approach to the [[minotaurs|minotaur]] domain of Kor'Minos is guarded by a giant chasm and a squad of elite legionnaires, who will block passage into the next zone unless defeated or removed via story events. |
==Places of interest== | ==Places of interest== | ||
− | *Hidden Spring - located in the | + | *Hidden Spring - located in the topmost point of the southern region |
*Northward Path - leads to the [[Sexy Statues]] | *Northward Path - leads to the [[Sexy Statues]] | ||
*Collapsed Passage - leads towards [[Fort Marrok]] during the events of [[Shades of the Past]] | *Collapsed Passage - leads towards [[Fort Marrok]] during the events of [[Shades of the Past]] | ||
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**[[Harpy Enforcer]] | **[[Harpy Enforcer]] | ||
**[[Harpy Thief]] | **[[Harpy Thief]] | ||
− | *The [[Marked | + | *The [[Marked Mercenary Band]] can be encountered at the Northern and Southern regions |
**[[Lieutenant Jen]] - encountered in the same regions as the mercenaries (requires the Champion has defeated the mercenaries at least 5 times) | **[[Lieutenant Jen]] - encountered in the same regions as the mercenaries (requires the Champion has defeated the mercenaries at least 5 times) | ||
*[[Wyvern Girl]] located at the Western and Southern regions | *[[Wyvern Girl]] located at the Western and Southern regions | ||
*[[Manticore Girl]] encountered at the North and South regions (granted that the Champion is at least level 2) | *[[Manticore Girl]] encountered at the North and South regions (granted that the Champion is at least level 2) | ||
− | *[[Minotaur Gate Guard]] - guard the gates to the domain of | + | *[[Minotaur Gate Guard]] - guard the gates to the domain of Khor'Minos (Must either finish winter city or beat them to get past) |
*[[Shar]] - located at the old watchtower at the top most of the north region | *[[Shar]] - located at the old watchtower at the top most of the north region | ||
*[[Grettel]] - Appears in the same area as Arona did, after 'Right of Conquest' has been resolved. | *[[Grettel]] - Appears in the same area as Arona did, after 'Right of Conquest' has been resolved. | ||
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*Battlefield (written by [[Author-Savin|Savin]]) | *Battlefield (written by [[Author-Savin|Savin]]) | ||
− | ===Rockslide=== | + | ===Rockslide=== |
− | As the Champion ventures through the Northern region of the Foothills, they may encounter a cavalcade of head-size stones tumbling towards them | + | |
+ | ''(written by [[Author-Savin|Savin]])'' | ||
+ | |||
+ | As the Champion ventures through the Northern region of the Foothills, they may encounter a cavalcade of head-size stones tumbling towards them. The Champion may: | ||
*'''Run''' - Try and outrun the boulders! | *'''Run''' - Try and outrun the boulders! | ||
*'''Shelter''' - Use a little quick thinking to find somewhere safe to hide! | *'''Shelter''' - Use a little quick thinking to find somewhere safe to hide! | ||
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[[Category:Regions]] | [[Category:Regions]] | ||
[[Category:Locations]] | [[Category:Locations]] | ||
+ | [[Category:Has waystone]] | ||
+ | [[Category:Wiki page status - Outdated]] |
Revision as of 00:08, 24 December 2023
The Foothills | |
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500px | |
Level range | 2-3 |
Accessible from | Hawkethorne |
Leads to |
Kervus Warcamp Fort Marrok |
Page is outdated: Update pending
One of the three starting zones of the game, the Foothills lie between the village and the mountain, and home to an orcish tribe who've set up camp in the north-eastern section of the map. The orcish warlord must be defeated to open the mountain pass - worse, it's guarded by a wandering band of rapey orc amazons led by the futa war-captain Arona. A teleport stone resides in the orcish camp, hidden away in the ruins of an elvish outpost near the mountain pass. Abandoned Belharan watchtowers are constant sights, looming above the paths.
No sooner has the PC entered the Foothills, then they come face to face with an ultra-curvy Harpy Matron and her brood of aggressive daughters. The matron flies back to her nest in the High Mountains, but the thieving daughters will continue plaguing you whenever traveling through the region.
The western approach to the minotaur domain of Kor'Minos is guarded by a giant chasm and a squad of elite legionnaires, who will block passage into the next zone unless defeated or removed via story events.
Places of interest
- Hidden Spring - located in the topmost point of the southern region
- Northward Path - leads to the Sexy Statues
- Collapsed Passage - leads towards Fort Marrok during the events of Shades of the Past
- Waystone - quick travel means that leads to the Ways Between (requires Inheriter of the Idols to be active/completed)
Inhabitants
Temporary
While the events of Right of Conquest have not been resolved, the orc party encounters will continue to be present:
- Arona and her roaming orc warband of Orc Amazons and Executioners located at the Northern and Western regions (the Champion must be at least level 3)
- Vaush - sometimes with his hunting party located in the same regions as Arona's warband
While the events of The Mistress have not occurred yet:
- Berwyn roams the Western and Southern regions, looking for a fight to train his summoning
Recurring
- Harpy Matron - seen only once when first stepping into the Foothills
- The Harpy thieves found in all regions consisting of:
- Harpy Wingleader - (the Champion must at least be level 3 and has encountered the harpies at least twice)
- Harpy Enforcer
- Harpy Thief
- The Marked Mercenary Band can be encountered at the Northern and Southern regions
- Lieutenant Jen - encountered in the same regions as the mercenaries (requires the Champion has defeated the mercenaries at least 5 times)
- Wyvern Girl located at the Western and Southern regions
- Manticore Girl encountered at the North and South regions (granted that the Champion is at least level 2)
- Minotaur Gate Guard - guard the gates to the domain of Khor'Minos (Must either finish winter city or beat them to get past)
- Shar - located at the old watchtower at the top most of the north region
- Grettel - Appears in the same area as Arona did, after 'Right of Conquest' has been resolved.
Items
- Eggs & Ovilixer - occurs in all regions
- Sturdy Stone - found in all regions
Scenes
Items under this category are encountered when exploring that don't lead to items or characters and can provide helpful or harmful effects.
Rockslide
(written by Savin)
As the Champion ventures through the Northern region of the Foothills, they may encounter a cavalcade of head-size stones tumbling towards them. The Champion may:
- Run - Try and outrun the boulders!
- Shelter - Use a little quick thinking to find somewhere safe to hide!
- Shield - Put your magic to use and create an arcane barrier against the landslide!
Action | Success Requirement |
---|---|
Run | Agility range + ((random of 1 to 20) / 100) of at least 60% |
Shelter | Cunning range + ((random of 1 to 20) / 100) of at least 60% |
Shield | Requires Black Mage or White Mage class Willpower range + ((random of 1 to 20) / 100) of at least 60% |
Quest Related
Right of Conquest
The Kervus Tribe have set up a camp somewhere in the Foothills, and are close enough to threaten Hawkethorne
The Mistress
After encountering Berwyn a few number of times, he will ask the Champion for help
Missing Meows
Hirrud's missing Cat Harem disappeared somewhere in the Foothills
Shades of the Past
The medallion Garth is looking for is located within Fort Marrok
Caparison Hunter & Nothing Like Housework
Sturdy Stone can be found within all regions of the Foothills
One Man's Poison
Leorah requires Wyvern Venom from a Wyvern Girl
Ugly Duckling
Shar needs help getting into an old watchtower
Inheriter of the Idols
A Waystone is located near the entrance of the Kervus Warcamp
Trivia
- Despite not being the starting area, the Foothills was the first area implemented. This was due to the amount of content that was already in-place instead of Old Forest.