Difference between revisions of "Dog Days"
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Page reconstruction in progress--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 15:56, 30 August 2023 (UTC) | Page reconstruction in progress--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 15:56, 30 August 2023 (UTC) | ||
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− | About two or three weeks prior to the Champion's arrival, there had been odd occurrences at the logging camp in the [[Old Forest]]. With the recent sightings of a warg, the ''[[Garret|strongest man in Savarra]]'' had taken it upon himself to take care of the problem. This was unfortunately three days before the Champion's arrival, and the camp's loggers nor Garret has been seen since, which has [[Garth]] a bit concerned. | + | About two or three weeks prior to the Champion's arrival, there had been odd occurrences at the logging camp in the [[Old Forest]]. With the recent sightings of a warg, the ''[[Garret|strongest man in Savarra]]'' had taken it upon himself to take care of the problem. This was unfortunately three days before the Champion's arrival, and the camp's loggers nor Garret has been seen since, which has [[Garth]] a bit concerned.<br><br>As of version [[Version_history#0.5.0_.28June_9.2C_2022.29|0.5.0]], this quest has changed from a side quest to a champion quest, as well as several other additions - the unfortunate tradeoff being that Etheryn's interactions in this quest, as well as references to her, cannot be accessed as the pathway to the [[Ruined Wayfort]] now requires the completion of this quest to open. |
__TOC__ | __TOC__ | ||
==Quest States== | ==Quest States== | ||
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|[[File:Cait_DCL_WikiHeadshot.png|125px]] ||[[File:Etheryn_DCL_WikiHeadshot.png|125px]] ||[[File:Kiyoko_DCL_WikiHeadshot.png|125px]] ||[[File:Quintillus_Moira_WikiHeadshot.png|125px]] ||[[File:Viviane-V2-Moira-WikiHeadshot.png|125px]] | |[[File:Cait_DCL_WikiHeadshot.png|125px]] ||[[File:Etheryn_DCL_WikiHeadshot.png|125px]] ||[[File:Kiyoko_DCL_WikiHeadshot.png|125px]] ||[[File:Quintillus_Moira_WikiHeadshot.png|125px]] ||[[File:Viviane-V2-Moira-WikiHeadshot.png|125px]] | ||
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− | |''No unique interactions || | + | |''No unique interactions ||''Cannot be recruited yet ||''Cannot be recruited yet ||''No unique interactions ||''Cannot be recruited yet |
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− | |''Cannot be recruited yet ||''No unique interactions ||''Cannot be recruited yet | ||
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*6. Go west to the Riverside (between 1600 to 2000) | *6. Go west to the Riverside (between 1600 to 2000) | ||
*7. Choose '''Parley''' followed by '''Yes'''/'''TalkYourself''' | *7. Choose '''Parley''' followed by '''Yes'''/'''TalkYourself''' | ||
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TODO | TODO | ||
{{!}}-{{!}} | {{!}}-{{!}} | ||
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Troubles= | Troubles= | ||
− | When asked if there was anything else that happened to the camp, Garth explains that a few weeks ago, an angry pale elf lady came up to the camp, complaining that the logging work was coming close to some kind of sacred grove | + | When asked if there was anything else that happened to the camp, Garth explains that a few weeks ago, an angry pale elf lady came up to the camp, complaining that the logging work was coming close to some kind of sacred grove.<br><br>When asked on what a pale elf is, Garth explains, using [[Ivris]] as an example of a wyld elf, adding that if they're going to spend anytime in the Marches, they'd do well to learn the difference. Unlike wyld elf women, the women of the pale elves are tall, lean, and powerful. On the other hand, elven menfolk aren't much different, which makes sense because their city in the north is ruled by a queen. That's all he has about them as they keep to themselves, but regardless they're not to be taken lightly.<br><br>When asked what happened, he explains that the loggers asked the lady where the grove was so they could keep clear from it, unfortunately the location is a secret as such she can't tell them where exactly it is. The problem was that the logging wasn't going to stop altogether and since she wasn't going to cooperate, the loggers weren't going to either. She had other complaints, but eventually stormed back into the trees after negotiations broke down. Garth and Sanders did acknowledge the possibility of the strange behavior to her doing, but they have no idea where she might be nor are they going to send people one by one to check, which was the point of the militia they assembled.<br><br>The Champion assumes that the pale elf must be some kind of wildling or druidess, to which Garth nods in agreement. He states that the lads in Westbank aren't idiots and at the very least they make sure they still have a job tomorrow. Additionally, as a follower of [[Velun]], Sanders does an inspection every season to ensure the forest is being treated right, along with giving his blessings to the camp. The pale elf did not recognize the [[Living Gods]].<br><br>With that, the Champion states that if they see her, they might as well stop and have a chat. Garth grimaces, answering that she'll definitely stop them, but he gets the feeling that she'll want to do more than just talk. |
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− | When asked on what a pale elf is, Garth explains, using [[Ivris]] as an example of a wyld elf, adding that if they're going to spend anytime in the Marches, they'd do well to learn the difference. Unlike wyld elf women, the women of the pale elves are tall, lean, and powerful. On the other hand, elven menfolk aren't much different, which makes sense because their city in the north is ruled by a queen. That's all he has about them as they keep to themselves, but regardless they're not to be taken lightly.<br><br>When asked what happened, he explains that the loggers asked the lady where the grove was so they could keep clear from it, unfortunately the location is a secret as such she can't tell them where exactly it is. The problem was that the logging wasn't going to stop altogether and since she wasn't going to cooperate, the loggers weren't going to either. She had other complaints, but eventually stormed back into the trees after negotiations broke down. Garth and Sanders did acknowledge the possibility of the strange behavior to her doing, but they have no idea where she might be nor are they going to send people one by one to check, which was the point of the militia they assembled.<br><br>The Champion assumes that the pale elf must be some kind of wildling or druidess, to which Garth nods in agreement. He states that the lads in Westbank aren't idiots and at the very least they make sure they still have a job tomorrow. Additionally, as a follower of [[Velun]], Sanders does an inspection every season to ensure the forest is being treated right, along with giving his blessings to the camp. The pale elf did not recognize the [[Living Gods]]. | ||
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− | With that, the Champion states that if they see her, they might as well stop and have a chat. Garth grimaces, answering that she'll definitely stop them, but he gets the feeling that she'll want to do more than just talk. | ||
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Garret= | Garret= | ||
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Not Hunter background= | Not Hunter background= | ||
The Champion begins hacking their way through the underbrush, and the further they progress, their feeling of apprehension grows as their instincts tell them of something. Eventually, a faint rustling has the Champion ready their weapons as something tangled in the thorny undergrowth barrels straight towards them.<br><br>The Champion must now succeed in a series of '''3''' combat encounters; that of the [[Wolves]], the [[Effigies]], and lastly the [[Hornets]]. They must clear the encounters one after the other, defeat or fleeing midway will have them fight the entire gauntlet again. | The Champion begins hacking their way through the underbrush, and the further they progress, their feeling of apprehension grows as their instincts tell them of something. Eventually, a faint rustling has the Champion ready their weapons as something tangled in the thorny undergrowth barrels straight towards them.<br><br>The Champion must now succeed in a series of '''3''' combat encounters; that of the [[Wolves]], the [[Effigies]], and lastly the [[Hornets]]. They must clear the encounters one after the other, defeat or fleeing midway will have them fight the entire gauntlet again. | ||
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If Hunter background= | If Hunter background= | ||
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Despite his words, the Champion is still cautious, to which he states that he can't fault them for thinking he's dangerous, he's just that awesome. When they retort on the fact that if he's that awesome, then why is he locked up in a cage, he admits to their point and asks for them to just come over, and he promises not to slip through the bars and bite off their head. | Despite his words, the Champion is still cautious, to which he states that he can't fault them for thinking he's dangerous, he's just that awesome. When they retort on the fact that if he's that awesome, then why is he locked up in a cage, he admits to their point and asks for them to just come over, and he promises not to slip through the bars and bite off their head. | ||
}} | }} | ||
− | Conceding that he isn't going to hurt them, they step forward to the figure sitting in the cage and assume it's Garret, as they recognize the family resemblance | + | Conceding that he isn't going to hurt them, they step forward to the figure sitting in the cage and assume it's Garret, as they recognize the family resemblance. Garret states that they're a new face, and when they reply that Garth sent them, his expressions sours, murmuring that he thought his old man would be glad to be finally rid of him. The Champion states that Garth isn't and asks if he's okay, to which he answers that the crazy elf bitch isn't really out to hurt them, that he thinks she's just as stuck as they are, and since he agreed to be her pet, she's left the others alone. Unfortunately things won't last long as the camp's rations will eventually dry out, but no one wants to make the first move. For Garret's part, he's getting more high-quality pussy than he'd ever imagined possible, just not how most folk imagine it. The Champion then proceeds to ask Garret the following questions: |
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{{!}}-{{!}} | {{!}}-{{!}} | ||
Elf= | Elf= | ||
− | When asked what he can tell them about the elf witch, Garret explains that she's almost as tall as he is, well-muscled but not bulgy, and while strong she's not trained in close combat - having seen her with a bow and commanding her warg to hold people. For the warg, it's movements are stiff and awkward, as if less a willing companion and more under a spell. On the side of her other magics, the elf is impervious to cold; having seen her ''commune'' in the icy river every evening, the ability to command plants to some degree, and being able to hold people in place. The way the elf carries herself reminds him of the legends of the [[Lupine Shgieldmaidens|shieldmaidens]]. When asked about the shieldmaidens, Garret explains that to be one, they would know when to be humble, when to be bold, and when to ignore their pride and pull out - completely unlike [[Gwyn]] and the elf witch acts too haughty for her own good, as if not used to being denied. With that, the Champion might be able to goad her into doing something stupid | + | When asked what he can tell them about the elf witch, Garret explains that she's almost as tall as he is, well-muscled but not bulgy, and while strong she's not trained in close combat - having seen her with a bow and commanding her warg to hold people. For the warg, it's movements are stiff and awkward, as if less a willing companion and more under a spell. On the side of her other magics, the elf is impervious to cold; having seen her ''commune'' in the icy river every evening, the ability to command plants to some degree, and being able to hold people in place. The way the elf carries herself reminds him of the legends of the [[Lupine Shgieldmaidens|shieldmaidens]]. When asked about the shieldmaidens, Garret explains that to be one, they would know when to be humble, when to be bold, and when to ignore their pride and pull out - completely unlike [[Gwyn]] and the elf witch acts too haughty for her own good, as if not used to being denied. With that, the Champion might be able to goad her into doing something stupid.<br><br>One a final note, Garret adds that fighting her may not be necessary, as she's just as stuck in Westbank as everyone else. She hasn't actually hurt anyone, and so long as Garret plays her games, she doesn't bother the loggers. Garret summarizes that if they can offer her a way out that doesn't hurt her pride, it might be possible to talk her down. Although if the Champion wants to beat her up, he'll even help out if they can get him out of the cage, and if not, they might be able to talk her down or get [[Brother Sanders|Old Man Sanders]] to help. Before wrapping things up, the Champion asks why he got to be the witch's special pet. Garret shifts his eyes and answers that he grew to ''full manhood'', which is what she's after - a Bimbo Champion accompanied by [[Brint]] will be momentarily distracted by thoughts of who is bigger and if they could try taking both at once. |
{{!}}-{{!}} | {{!}}-{{!}} | ||
Cage= | Cage= | ||
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Success= | Success= | ||
{{#tag:tabber| | {{#tag:tabber| | ||
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Thief Champion= | Thief Champion= | ||
The Champion proceeds to reach into their armor and draw out a small set of tools, additionally, a Bimbo Champion will grope themselves for luck. With ingenuity and determination, they are able to pop open the lock. | The Champion proceeds to reach into their armor and draw out a small set of tools, additionally, a Bimbo Champion will grope themselves for luck. With ingenuity and determination, they are able to pop open the lock. | ||
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<tabber> | <tabber> | ||
Watch= | Watch= | ||
− | Creeping a little closer to the water's edge while still remaining undetected allows the Champion a better view of the druidess and what her ''communing'' entails. | + | Creeping a little closer to the water's edge while still remaining undetected allows the Champion a better view of the druidess and what her ''communing'' entails. The Champion first watches the druidess, then turns their attention to the warg, and they wonder how she manages to feed it adequately. Their eyes then move to the druidess' laid-out possessions; an intricately carved bow, armored robes, the warg's leather saddle, and a metal keyring containing a single key. Having seen the key that can unlock Garret's cage, the Champion formulates that they might be able to sneak across and filch it.<br><br>As their observation wraps up, they may decide to watch the druidess a little longer; |
{{#tag:tabber| | {{#tag:tabber| | ||
No= | No= | ||
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Parley= | Parley= | ||
− | Recalling what Garret said on the possibility of talking things out, the Champion considers their options | + | Recalling what Garret said on the possibility of talking things out, the Champion considers their options: |
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− | !|Option | + | !|Option ||width="200px"|Tooltip |
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− | |<b> | + | |<b>Yes</b> ||''Try and talk down the druidess. |
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− | | | + | |<b>No</b> ||''Not now, at least. |
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(see Confrontation section for details) | (see Confrontation section for details) | ||
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{{#tag:tabber| | {{#tag:tabber| | ||
Victory= | Victory= | ||
− | With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow | + | With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow and take it. With nothing else to take, Garret begins to depart for the longhouses and to find some clothes. |
{{#tag:tabber| | {{#tag:tabber| | ||
Dark Knight Champion= | Dark Knight Champion= | ||
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TODO | TODO | ||
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Sanders Parley= | Sanders Parley= | ||
− | Returning to Hawkethorne, the Champion tells Brother Sanders at the [[Chapel of Velun]] about the current situation at '''Westbank'''. He is thankful that Garret and the loggers are unharmed, but is concerned about the druidess. According to Garret, the druidess is someone who can be reasoned with, and since they both serve the natural world in some way, the Champion feels that he has a better chance in trying to talk her down | + | Returning to Hawkethorne, the Champion tells Brother Sanders at the [[Chapel of Velun]] about the current situation at '''Westbank'''. He is thankful that Garret and the loggers are unharmed, but is concerned about the druidess. According to Garret, the druidess is someone who can be reasoned with, and since they both serve the natural world in some way, the Champion feels that he has a better chance in trying to talk her down.<br><br>He is thankful that the Champion had come to them for help, so they can avoid wasting everyone's time and prevent any unnecessary confrontation, additionally, he has a personal stake than most in the outcome. When asked about it, he explains that he bears a big responsibility in what happened at Westbank because during its founding, the loggers had asked him for advice about it. He had investigated the camp site, but after a week of nothing and the pressure from the villagers for his blessing, he chalked it up to his aging senses, claustrophobia from the forest, and the urgency of Hawkethorne needing timber. While he knows that he is not directly responsible, he should have erred on the side of caution and at least have suggested a safer site for the camp. He will not evade from his responsibilities this time, and he will speak to the druidess. He tells the Champion that he'll meet them at the camp as he needs to make preparations, and assures them that the forest and spell at the camp poses no obstacle to him.<br><br>At the camp's gates, Brother Sanders state that while he's met a number of different people in his day, he's never met a pale elf; so he had to consult Ivris on what she knew. With a [[Cunning]] of 70%+, despite the brave face he puts on, the Champion can tell that he's unsure about this. |
{{#tag:tabber| | {{#tag:tabber| | ||
During Day (6:00-19:59)= | During Day (6:00-19:59)= |
Revision as of 06:58, 22 October 2023
Dog Days | |
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Creators | The Observer |
Other Name | GarretQuest |
Quest Details | |
Quest Type | Champion |
Requirements | 3 days have passed since the Tutorial or discovering the overgrown glade north of the Old Forest |
Quest Giver(s) | Garth |
Level Range | 1+ |
Location(s) | Westbank (Old Forest) |
Conditions and Outcomes | |
Can Fail? | No |
Is Timed? | No |
Unique Loot | Yes (combat route) |
Multiple Outcomes? | Yes |
Completion Result |
|
Other Information | |
Version Added | 0.1.13 |
Changelog | Expand |
“ | Stupid, stupid, glory-seeking pup. By the time someone's wandered into the Frost Hound and told me what Garret was up to, he's already packed up and left. That was three days before you arrived. Neither him nor anyone else from the logging camp have shown their faces in Hawkethorne since, and with all the nonsense happening of late no one's been able to go in and check on them.
|
” |
Page reconstruction in progress--Spotty McBumble Fuck (talk) 15:56, 30 August 2023 (UTC)
About two or three weeks prior to the Champion's arrival, there had been odd occurrences at the logging camp in the Old Forest. With the recent sightings of a warg, the strongest man in Savarra had taken it upon himself to take care of the problem. This was unfortunately three days before the Champion's arrival, and the camp's loggers nor Garret has been seen since, which has Garth a bit concerned.
As of version 0.5.0, this quest has changed from a side quest to a champion quest, as well as several other additions - the unfortunate tradeoff being that Etheryn's interactions in this quest, as well as references to her, cannot be accessed as the pathway to the Ruined Wayfort now requires the completion of this quest to open.
Quest States
Acquisition
It must be three days since the end of the Tutorial and the Champion must wake up at The Frost Hound. Alternatively, if the Champion has discovered the solid wall of roots and vines north of the Old Forest, they may ask Garth about their Gardening problem.
Characters Involved
![]() |
Garret | ![]() |
Hethia | ![]() |
Brother Sanders (conditional) |
Garret | Garth | Hethia | Ivris (mention only) |
Leorah | ![]() | |||
Leorah (mention only) |
Norathar |
Companion Interactions
Quick Summary
- 1a. Sleep at The Frost Hound after 3 days since the start
- 1b. Ask Garth about Gardening having discovered the overgrown glade, north of the Old Forest
- 2. Gather all the information from Garth
- 3. Travel to the Old Forest, specially the western part marked with an !
- 4a. With a Hunter background, the Champion can directly find the camp without issue
- 4b. Without it, they must fight a gauntlet of 3 encounters (Wolves, Effigies, and Hornets) straight, defeat or retreat will reset the count
- 5. Travel east to the hall and speak to Garret
- 6. Go west to the Riverside (between 1600 to 2000)
- 7. Choose Parley followed by Yes/TalkYourself
Detailed Summary
A Job, and a Bride
After getting their morning bearings, the Champion heads towards the Frost Hound's common room, where Garth calls their attention. Once they take a seat at the bar, Garth asks if they plan to head out of town again, to which they answer yes and ask in return if there's something he needs done. Garth nods and explains that no one has been heading into the Old Forest after that night, and since they are the only one heading into it, he has a job for them.
Garth explains the existence of Westbank, a logging camp located at the western side of the Old Forest. About two or three weeks before the Champion's arrival, there had been word of animals acting oddly and a series of close shaves with things in the darkness, too close together to be mere coincidence. Garth adds that there's something unsettling about a rabbit hopping up to the gates and just sitting there for hours, the feeling as if it's merely a puppet and someone else is looking through its eyes. It's something he's seen during his younger days on the road.
Garth offers them a drink, to which they take accept and take a big swig of, noting that if it's a bribe, it's working pretty well. Garth explains that while Hawkethorne is full of hunters, not much can actually fight besides him and old man Sanders. Since that time, they managed to assemble something of a militia to investigate, however, a warg had been spotted prowling near the treeline. Garret caught wind of this and declared that he would take care of the problem himself. Before Garth could do anything about it, his son had left and that was three days before the Champion arrived. Neither Garret nor anyone else from the camp has shown their face in Hawkethorne since and with all the things that have been happening, no one's been able to check in on them.
Understanding the task, the Champion has a few questions before they head out:
Option | Tooltip |
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Location | Where in the Old Forest is the logging camp, exactly? |
Troubles | Animals acting strangely aside, was there anything that happened to Westbank? |
Garret | Why did Garret go alone ahead of the militia? |
On the question of the camp's location, Garth repeats that it's on the western edge of the woods by the river. Most people who travel in that direction go by barge, but the Champion would be better off following the old logging trails, and while it hasn't been used for a while, it's better than trying to convince anyone to pole them a barge upriver these days. Garth marks the location on their map and cautions them that the trail hasn't been used in quite a while and may have gotten pretty overgrown.
Will all their pertinent questions answered, the Champion proceeds to depart, but is momentarily stopped by Garth as he hands them a pack of Camping Supplies. He states that it's the least he can do since they're going after his fool of a son and he wants them to be as rested as possible before facing down whatever is preventing Garret from coming home. He adds that if they want more supplies, they can buy some from Leorah.
In Search for the Camp
Navigating to the western section of the Old Forest, specifically that marked with an !, will allow the Champion to begin searching for the old logging trail.
The Champion begins hacking their way through the underbrush, and the further they progress, their feeling of apprehension grows as their instincts tell them of something. Eventually, a faint rustling has the Champion ready their weapons as something tangled in the thorny undergrowth barrels straight towards them.
The Champion must now succeed in a series of 3 combat encounters; that of the Wolves, the Effigies, and lastly the Hornets. They must clear the encounters one after the other, defeat or fleeing midway will have them fight the entire gauntlet again.
Having made it to the logging camp, they can travel through the trail without issue should they decide to leave and return at a later time.
Westbank
Having reached the camp, the Champion can begin investigating the whereabouts of Garret and the loggers. They may also leave and revisit the camp at anytime while the events of Dog Days have not concluded.
Longhouses
Investigating the longhouses has the Champion peer inside the windows, and despite it being boarded up, they think they can see movement within. After considerable knocking from the Champion, a voice asks who's there, to which they explain that Garth sent them to get them out. When asked how many there are, the voice answers that all ten of them are present; and while a little tired, cold, and stressed, they're alright. They had tried to sneak out before, but the magic of the crazy elf chick prevents them from escaping. Since Garret arrived, he'd been taking the brunt of her attentions, but with the things in the forest and the barges being full of holes, the loggers are not skilled to get out.
While they don't know why the elf chick still hangs considering she got what she wanted, she mostly leaves the loggers alone as she maintains her witchcraft. The loggers are hopeful that since the Champion got past her magic, they now have a chance on getting out.
The Hall
At the hall, the Champion can see a large iron-barred cage tucked in a corner. There seems to be someone sitting in it, but it is unclear given the dim light. Investigating the cage has the Champion cautiously approach and about halfway to it, a voice from it calls out, stating that they don't have to do that, as he can hear and smell them from a mile away and it's not like he can do anything from inside the cage.
The Champion ponders if their abilities are being called into question, to which he explains that most people forget to disguise their scent, and that he's got a pretty good nose for a lupine regardless.
Conceding that he isn't going to hurt them, they step forward to the figure sitting in the cage and assume it's Garret, as they recognize the family resemblance. Garret states that they're a new face, and when they reply that Garth sent them, his expressions sours, murmuring that he thought his old man would be glad to be finally rid of him. The Champion states that Garth isn't and asks if he's okay, to which he answers that the crazy elf bitch isn't really out to hurt them, that he thinks she's just as stuck as they are, and since he agreed to be her pet, she's left the others alone. Unfortunately things won't last long as the camp's rations will eventually dry out, but no one wants to make the first move. For Garret's part, he's getting more high-quality pussy than he'd ever imagined possible, just not how most folk imagine it. The Champion then proceeds to ask Garret the following questions:
Option | Tooltip |
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Garret | So, just what's Garret's deal? |
Elf | Ask him about this elf witch he speaks of. |
Cage | So, does he have any ideas on getting out of this cage? |
Workers | Are they alright? |
When asked what his present situation has to do with the loggers, the Champion explains to Garret that if they're going to formulate a plan to escape, they'll need all the pertinent information at hand.
Garret proceeds to gather his thoughts. He assumes that since his old man sent them, they know some of the story; that Garth said a bunch of choice things back then, that it was only natural for him to say that since he already had his fun when he was young and gets all crabby at Garret when he realizes he's not as spry as he used to be. Garret was pissed too, that if could take down the animal that was getting everyone worked up, that his old man would be forced to admit that he wasn't the useless piece of dogmeat he thinks Garret is. When questioned on what made him think he could do what the trained-up militia couldn't, he answers that all they would have accomplished is scaring the beasts into falling back, only to return once they all went home.
Garret proceeded to travel to the camp, being smart enough to go around the twisting path rather than meeting it head-on. When he arrived at the camp, he saw the warg prowling the bushes, and he proceeded to wrestle it. Despite the challenge, and the Champion's disbelief when Garret states that his entire body is a weapon, he would have succeeded if not for the witch casting a spell on him. She gave him an earful about hurting her pet, stripped him of his stuff, and locked him in a cage because she wasn't sure of what to do with him.
Riverside
If the Champion has learned about the elf druidess' communing at the river from Garret, checking the riverside (between 1600 to 2000) will have the Champion use the undergrowth to sneak up upon the water's edge and spot the druidess and her warg; else, they will find nothing of significant interest. Having see the two figures, the following options will become available:
Option | Tooltip |
---|---|
Watch | Watch the druidess for a moment and assess the situation. |
Attack | Go in and put an end to this! |
Parley | This doesn't have to get violent. Try and talk her down. |
Key | See whether you can slip past the warg and get the key to Garret's cage. |
Leave | You're not ready to face this obstacle yet. Retreat and reconsider your options. |
Creeping a little closer to the water's edge while still remaining undetected allows the Champion a better view of the druidess and what her communing entails. The Champion first watches the druidess, then turns their attention to the warg, and they wonder how she manages to feed it adequately. Their eyes then move to the druidess' laid-out possessions; an intricately carved bow, armored robes, the warg's leather saddle, and a metal keyring containing a single key. Having seen the key that can unlock Garret's cage, the Champion formulates that they might be able to sneak across and filch it.
As their observation wraps up, they may decide to watch the druidess a little longer;
Confrontation
Combat Route
If the Champion was successful in freeing Garret, he will deal with the warg while the Champion fights the druidess.
With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow and take it. With nothing else to take, Garret begins to depart for the longhouses and to find some clothes.
An idea enters their mind as they look between him and the druidess; maybe it'd be worth it to give her a taste of her own medicine. The Champion notes that they don't need to feel bad about it considering she forced herself upon Garret.
Parley Route
Seeing that a peaceful solution is possible, the Champion steps out from the undergrowth with their empty hands out. The warg immediately charges for them but is called off by a sharp whistle from the druidess. The Champion explains that unlike Garret, they have come to talk and they introduce themselves. Having dried herself with a towel, the druidess dons her robes and introduces herself as Hethia, and she asks what they wanted to talk about. TODO
Aftermath
The Return Trip
TODO explain conditions and options for peaceful sex with Hethia
Brother Sanders & Hethia
If Brother Sanders had talked Hethia down, returning to visit him at the Chapel of Velun will have the Champion inquire on what happened to him.
Brother comments that he has been wrong about people before, but he wasn't wrong about her. A Dark Knight Champion will mentally note that while his outlook on life is more than a bit naive, he does clearly posses enough skill and power to have lived through those bad decisions. Regardless, he explains that they discussed of joining forces to combat the corruption, and while receptive to the idea, she can't speak for the other druids of her circle. She had departed to return to them, and that it's unlikely they've been untouched by the spreading corruption. As for Westbank, she has allowed him to determine where the sacred site is to keep away from it in the future; that she has no problem with proper forestry. He plans to get a new logging camp up and running, but this time at the edge of the forest. On a final note they ask if he had a hand in the return trip being uneventful despite the things in the forest, to which he affirms that he and Hethia helped and that he's simply glad that everyone made it home safe. While it will take some times for things to get up and running again, Garth has formed a collection going to tide things out for the loggers and their families until they can get back to work.
Garret & Garth
Once the events of Westbank are over, regardless of how things played out, the Champion may eavesdrop or stumble upon Garret and Garth arguing over what happened at Westbank, at the Frost Hound.
This scene occurs the next day, after the events at Westbank are resolved.
TODO
Progress
The information below is a holdover from before this page's current update and may be incorrect
Garret mentions that Brother Sanders can talk with her. The Westbank option will become available when talking to Brother Sanders at the Chapel of Velun. Upon asking the priest for help, he will be found at the logging camp in which he will be able to successfully negotiate peace and allow the loggers and the doggy dildo (Garret) to return home.
Garret mentions that Hethia can be found at the river between 16:00 to 20:00. The following options can be selected if the Champion goes to the river during said time range:
- Watch - Watch the druidess for a moment and assess the situation.
- After the party's initial observations and discussions, the Champion can continue to watch the druidesses
- Yes - Clearly watching pale elf druidesses bathe in rivers is an important task.
- No - You have better things to do than be a voyeur.
- Attack - Go in and put an end to this!
- Parley - This doesn't have to get violent. Try and talk her down.
- The Champion can attempt to broker peace by themselves
- TalkYourself/Yes - Try and talk down the druidess.
- This will start a conversation battle, in which the wrong answer/question will result in a reset to the start of the dialogue and a deduction of 10 Resolve, if the Champion's resolve reaches 0, this will result in a "success" where she will be too annoyed to deal with the Champion that she just leaves (see Parley Spoiler below for correct path)
- Inquire - Can Hethia tell you more about herself?
- Question - What happened?
- Keep Silent - Remain quiet and observe the situation.
- Agree - It must have been hard on them.
- Disagree - The old is eventually replaced by the new. Such is the way of things, is it not?
- Keep Silent - Remain quiet and observe the situation.
- Interrogate - Why's Hethia in the camp? What's going on here?
- Disrespect - Sorry, but I'm underestimating you.
- Keep Silent - Remain silent and observe the situation.
- Criticize - It's still wrong to keep him locked up and use him as a dildo, though.
- Sympathize - You don't think she's a bad person, really.
- Keep Silent - Remain silent and observe the situation.
- Don't Talk/No - Not now, at least.
- Key - See whether you can slip past the warg and get the key to Garret's cage.
- The key can be successful stolen without notice if any of the following conditions are met:
- Successfully stealing the key will result into a combat encounter against Hethia while Garret fights the warg
- Failing all these checks will result in a combat encounter against Hethia and her warg
If peace was successfully brokered by the Champion or through Etheryn, Hethia will leave peacefully
If the Champion were to be defeated by Hethia, they will wake to find Brother Sanders, Garth and a gathered militia at the logging camp. The group escort the prisoners and the Champion back to Hawkethorne, this will mark the quest as completed.
Upon completion of the quest, Garret will eventually return to The Frost Hound tavern and have a talk with his dad. The Champion can eavesdrop on said conversation.
- Yes
- No - This is none of your business.
Facing Hethia at the river will allow her warg Norathar to join and fight the Champion. However if the Champion was successful in bending the bars or picking the lock, Garret will face Norathar while the Champion deals with Hethia, otherwise the warg will also fight the Champion.
If Hethia has been defeated in combat but the Champion were to be beaten by her warg, it will result in a Bad End.
Result & Reward
With the loggers freed, they can assist in destroying the ever-growing vine wall that blocks the path to the Corrupted Garden. Upon completing the quest, Garret can be regularly encountered at The Frost Hound.
If Hethia was defeated in combat, her Whitewood Bow is the Champion's for the taking. It should be noted that the bow can be returned to her later on.
Parley Spoiler
Bad Ends
Frenetic Rage
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Without its mistress to contain the beast; the warg devolves into a bestial, frenetic rage. The last thing the Champion feels is a sharp pain as the warg rips through their throat.