Difference between revisions of "Dog Days"

From Corruption of Champions II
Jump to navigation Jump to search
(more wip)
(Correction that Etheryn can't be recruited before this quest)
Line 29: Line 29:
 
  Page reconstruction in progress--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 15:56, 30 August 2023 (UTC)
 
  Page reconstruction in progress--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 15:56, 30 August 2023 (UTC)
 
----
 
----
About two or three weeks prior to the Champion's arrival, there had been odd occurrences at the logging camp in the [[Old Forest]]. With the recent sightings of a warg, the ''[[Garret|strongest man in Savarra]]'' had taken it upon himself to take care of the problem. This was unfortunately three days before the Champion's arrival, and the camp's loggers nor Garret has been seen since, which has [[Garth]] a bit concerned.
+
About two or three weeks prior to the Champion's arrival, there had been odd occurrences at the logging camp in the [[Old Forest]]. With the recent sightings of a warg, the ''[[Garret|strongest man in Savarra]]'' had taken it upon himself to take care of the problem. This was unfortunately three days before the Champion's arrival, and the camp's loggers nor Garret has been seen since, which has [[Garth]] a bit concerned.<br><br>As of version [[Version_history#0.5.0_.28June_9.2C_2022.29|0.5.0]], this quest has changed from a side quest to a champion quest, as well as several other additions - the unfortunate tradeoff being that Etheryn's interactions in this quest, as well as references to her, cannot be accessed as the pathway to the [[Ruined Wayfort]] now requires the completion of this quest to open.  
 
__TOC__
 
__TOC__
 
==Quest States==
 
==Quest States==
Line 114: Line 114:
 
|[[File:Cait_DCL_WikiHeadshot.png|125px]] ||[[File:Etheryn_DCL_WikiHeadshot.png|125px]] ||[[File:Kiyoko_DCL_WikiHeadshot.png|125px]] ||[[File:Quintillus_Moira_WikiHeadshot.png|125px]] ||[[File:Viviane-V2-Moira-WikiHeadshot.png|125px]]
 
|[[File:Cait_DCL_WikiHeadshot.png|125px]] ||[[File:Etheryn_DCL_WikiHeadshot.png|125px]] ||[[File:Kiyoko_DCL_WikiHeadshot.png|125px]] ||[[File:Quintillus_Moira_WikiHeadshot.png|125px]] ||[[File:Viviane-V2-Moira-WikiHeadshot.png|125px]]
 
|-
 
|-
|''No unique interactions ||align="left"|
+
|''No unique interactions ||''Cannot be recruited yet ||''Cannot be recruited yet ||''No unique interactions ||''Cannot be recruited yet
*Unlocks two route variations
 
*Significant dialogue and references to
 
*Unique interactions with Hethia
 
|''Cannot be recruited yet ||''No unique interactions ||''Cannot be recruited yet
 
 
|}
 
|}
  
Line 135: Line 131:
 
*6. Go west to the Riverside (between 1600 to 2000)
 
*6. Go west to the Riverside (between 1600 to 2000)
 
*7. Choose '''Parley''' followed by '''Yes'''/'''TalkYourself'''
 
*7. Choose '''Parley''' followed by '''Yes'''/'''TalkYourself'''
TODO
 
{{!}}-{{!}}
 
Etheryn Parley Route=
 
*6. Go west to the Riverside (between 1600 to 2000)
 
*7. Choose '''Parley''' followed by '''Let Etheryn'''
 
 
TODO
 
TODO
 
{{!}}-{{!}}
 
{{!}}-{{!}}
Line 180: Line 171:
 
|-|
 
|-|
 
Troubles=
 
Troubles=
When asked if there was anything else that happened to the camp, Garth explains that a few weeks ago, an angry pale elf lady came up to the camp, complaining that the logging work was coming close to some kind of sacred grove.
+
When asked if there was anything else that happened to the camp, Garth explains that a few weeks ago, an angry pale elf lady came up to the camp, complaining that the logging work was coming close to some kind of sacred grove.<br><br>When asked on what a pale elf is, Garth explains, using [[Ivris]] as an example of a wyld elf, adding that if they're going to spend anytime in the Marches, they'd do well to learn the difference. Unlike wyld elf women, the women of the pale elves are tall, lean, and powerful. On the other hand, elven menfolk aren't much different, which makes sense because their city in the north is ruled by a queen. That's all he has about them as they keep to themselves, but regardless they're not to be taken lightly.<br><br>When asked what happened, he explains that the loggers asked the lady where the grove was so they could keep clear from it, unfortunately the location is a secret as such she can't tell them where exactly it is. The problem was that the logging wasn't going to stop altogether and since she wasn't going to cooperate, the loggers weren't going to either. She had other complaints, but eventually stormed back into the trees after negotiations broke down. Garth and Sanders did acknowledge the possibility of the strange behavior to her doing, but they have no idea where she might be nor are they going to send people one by one to check, which was the point of the militia they assembled.<br><br>The Champion assumes that the pale elf must be some kind of wildling or druidess, to which Garth nods in agreement. He states that the lads in Westbank aren't idiots and at the very least they make sure they still have a job tomorrow. Additionally, as a follower of [[Velun]], Sanders does an inspection every season to ensure the forest is being treated right, along with giving his blessings to the camp. The pale elf did not recognize the [[Living Gods]].<br><br>With that, the Champion states that if they see her, they might as well stop and have a chat. Garth grimaces, answering that she'll definitely stop them, but he gets the feeling that she'll want to do more than just talk.
{{#tag:tabber|
 
Has met Etheryn=
 
On the mention of pale elf, the Champion glances over to Etheryn. She quickly looks away, clearly uncomfortable with the situation.<br><br>When asked what happened, he explains that the loggers asked the lady where the grove was so they could keep clear from it, unfortunately the location is a secret as such she can't tell them where exactly it is. The problem was that the logging wasn't going to stop altogether and since she wasn't going to cooperate, the loggers weren't going to either. She had other complaints, but eventually stormed back into the trees after negotiations broke down. Garth and Sanders did acknowledge the possibility of the strange behavior to her doing, but they have no idea where she might be nor are they going to send people one by one to check, which was the point of the militia they assembled.<br><br>The Champion assumes that the pale elf must be some kind of wildling or druidess, to which Garth nods in agreement. He states that the lads in Westbank aren't idiots and at the very least they make sure they still have a job tomorrow. Additionally, as a follower of [[Velun]], Sanders does an inspection every season to ensure the forest is being treated right, along with giving his blessings to the camp. The pale elf did not recognize the [[Living Gods]].<br><br>Etheryn pipes up, stating that he's right. She explains that when the royal family had officially converted to the worship of the Living Gods after the [[Godswar]], those that still had faith in the animalistic practices of the [[Old Wyld]] broke away and left the [[Winter City]]. They can only assume that this pale elf is one of their number, and she cautions that they are rather hard-line in their worship, having thrown away everything for their faith and she can't image they've grown more lax in their centuries of self-exile. Appealing to them in Velun's name isn't going to do much, and in fact, will have the opposite effect.
 
{{!}}-{{!}}
 
Has not=
 
When asked on what a pale elf is, Garth explains, using [[Ivris]] as an example of a wyld elf, adding that if they're going to spend anytime in the Marches, they'd do well to learn the difference. Unlike wyld elf women, the women of the pale elves are tall, lean, and powerful. On the other hand, elven menfolk aren't much different, which makes sense because their city in the north is ruled by a queen. That's all he has about them as they keep to themselves, but regardless they're not to be taken lightly.<br><br>When asked what happened, he explains that the loggers asked the lady where the grove was so they could keep clear from it, unfortunately the location is a secret as such she can't tell them where exactly it is. The problem was that the logging wasn't going to stop altogether and since she wasn't going to cooperate, the loggers weren't going to either. She had other complaints, but eventually stormed back into the trees after negotiations broke down. Garth and Sanders did acknowledge the possibility of the strange behavior to her doing, but they have no idea where she might be nor are they going to send people one by one to check, which was the point of the militia they assembled.<br><br>The Champion assumes that the pale elf must be some kind of wildling or druidess, to which Garth nods in agreement. He states that the lads in Westbank aren't idiots and at the very least they make sure they still have a job tomorrow. Additionally, as a follower of [[Velun]], Sanders does an inspection every season to ensure the forest is being treated right, along with giving his blessings to the camp. The pale elf did not recognize the [[Living Gods]].
 
}}
 
With that, the Champion states that if they see her, they might as well stop and have a chat. Garth grimaces, answering that she'll definitely stop them, but he gets the feeling that she'll want to do more than just talk.
 
 
|-|
 
|-|
 
Garret=
 
Garret=
Line 209: Line 192:
 
Not Hunter background=
 
Not Hunter background=
 
The Champion begins hacking their way through the underbrush, and the further they progress, their feeling of apprehension grows as their instincts tell them of something. Eventually, a faint rustling has the Champion ready their weapons as something tangled in the thorny undergrowth barrels straight towards them.<br><br>The Champion must now succeed in a series of '''3''' combat encounters; that of the [[Wolves]], the [[Effigies]], and lastly the [[Hornets]]. They must clear the encounters one after the other, defeat or fleeing midway will have them fight the entire gauntlet again.
 
The Champion begins hacking their way through the underbrush, and the further they progress, their feeling of apprehension grows as their instincts tell them of something. Eventually, a faint rustling has the Champion ready their weapons as something tangled in the thorny undergrowth barrels straight towards them.<br><br>The Champion must now succeed in a series of '''3''' combat encounters; that of the [[Wolves]], the [[Effigies]], and lastly the [[Hornets]]. They must clear the encounters one after the other, defeat or fleeing midway will have them fight the entire gauntlet again.
{{#tag:tabber|
 
If defeat/fled & Etheryn is present=
 
As the Champion picks themselves back up, they take stock of their surroundings, only to discover that all the progress they made has been lost. When Etheryn gathers her bearings, she confirms the presence of some kind of nature magic, as the Old Forest holds much power for those that still follow the Old Wyld. It's not impossible that a ward of such strength could not only be created, but also maintained as it relies on misdirection rather than force to lead intruders astray. She is sure that if they keep themselves together, they can breach the ward.
 
}}
 
 
|-|
 
|-|
 
If Hunter background=
 
If Hunter background=
Line 263: Line 242:
 
Despite his words, the Champion is still cautious, to which he states that he can't fault them for thinking he's dangerous, he's just that awesome. When they retort on the fact that if he's that awesome, then why is he locked up in a cage, he admits to their point and asks for them to just come over, and he promises not to slip through the bars and bite off their head.
 
Despite his words, the Champion is still cautious, to which he states that he can't fault them for thinking he's dangerous, he's just that awesome. When they retort on the fact that if he's that awesome, then why is he locked up in a cage, he admits to their point and asks for them to just come over, and he promises not to slip through the bars and bite off their head.
 
}}
 
}}
Conceding that he isn't going to hurt them, they step forward to the figure sitting in the cage and assume it's Garret, as they recognize the family resemblance. If Etheryn is present, she looks more than a little troubled at Garret's predicament, and gives a look with more than just a bit of sympathy. Garret states that they're a new face, and when they reply that Garth sent them, his expressions sours, murmuring that he thought his old man would be glad to be finally rid of him. The Champion states that Garth isn't and asks if he's okay, to which he answers that the crazy elf bitch isn't really out to hurt them, that he thinks she's just as stuck as they are, and since he agreed to be her pet, she's left the others alone. Unfortunately things won't last long as the camp's rations will eventually dry out, but no one wants to make the first move. For Garret's part, he's getting more high-quality pussy than he'd ever imagined possible, just not how most folk imagine it. The Champion then proceeds to ask Garret the following questions:
+
Conceding that he isn't going to hurt them, they step forward to the figure sitting in the cage and assume it's Garret, as they recognize the family resemblance. Garret states that they're a new face, and when they reply that Garth sent them, his expressions sours, murmuring that he thought his old man would be glad to be finally rid of him. The Champion states that Garth isn't and asks if he's okay, to which he answers that the crazy elf bitch isn't really out to hurt them, that he thinks she's just as stuck as they are, and since he agreed to be her pet, she's left the others alone. Unfortunately things won't last long as the camp's rations will eventually dry out, but no one wants to make the first move. For Garret's part, he's getting more high-quality pussy than he'd ever imagined possible, just not how most folk imagine it. The Champion then proceeds to ask Garret the following questions:
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
Line 288: Line 267:
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Elf=
 
Elf=
When asked what he can tell them about the elf witch, Garret explains that she's almost as tall as he is, well-muscled but not bulgy, and while strong she's not trained in close combat - having seen her with a bow and commanding her warg to hold people. For the warg, it's movements are stiff and awkward, as if less a willing companion and more under a spell. On the side of her other magics, the elf is impervious to cold; having seen her ''commune'' in the icy river every evening, the ability to command plants to some degree, and being able to hold people in place. The way the elf carries herself reminds him of the legends of the [[Lupine Shgieldmaidens|shieldmaidens]]. When asked about the shieldmaidens, Garret explains that to be one, they would know when to be humble, when to be bold, and when to ignore their pride and pull out - completely unlike [[Gwyn]] and the elf witch acts too haughty for her own good, as if not used to being denied. With that, the Champion might be able to goad her into doing something stupid. If present, Etheryn affirms that officially, women are supposed to be respected a bit more in the Winter City, although reality differs quite harshly.<br><br>One a final note, Garret adds that fighting her may not be necessary, as she's just as stuck in Westbank as everyone else. She hasn't actually hurt anyone, and so long as Garret plays her games, she doesn't bother the loggers. Garret summarizes that if they can offer her a way out that doesn't hurt her pride, it might be possible to talk her down. Although if the Champion wants to beat her up, he'll even help out if they can get him out of the cage, and if not, they might be able to talk her down or get [[Brother Sanders|Old Man Sanders]] to help. Before wrapping things up, the Champion asks why he got to be the witch's special pet. Garret shifts his eyes and answers that he grew to ''full manhood'', which is what she's after - a Bimbo Champion accompanied by [[Brint]] will be momentarily distracted by thoughts of who is bigger and if they could try taking both at once.  
+
When asked what he can tell them about the elf witch, Garret explains that she's almost as tall as he is, well-muscled but not bulgy, and while strong she's not trained in close combat - having seen her with a bow and commanding her warg to hold people. For the warg, it's movements are stiff and awkward, as if less a willing companion and more under a spell. On the side of her other magics, the elf is impervious to cold; having seen her ''commune'' in the icy river every evening, the ability to command plants to some degree, and being able to hold people in place. The way the elf carries herself reminds him of the legends of the [[Lupine Shgieldmaidens|shieldmaidens]]. When asked about the shieldmaidens, Garret explains that to be one, they would know when to be humble, when to be bold, and when to ignore their pride and pull out - completely unlike [[Gwyn]] and the elf witch acts too haughty for her own good, as if not used to being denied. With that, the Champion might be able to goad her into doing something stupid.<br><br>One a final note, Garret adds that fighting her may not be necessary, as she's just as stuck in Westbank as everyone else. She hasn't actually hurt anyone, and so long as Garret plays her games, she doesn't bother the loggers. Garret summarizes that if they can offer her a way out that doesn't hurt her pride, it might be possible to talk her down. Although if the Champion wants to beat her up, he'll even help out if they can get him out of the cage, and if not, they might be able to talk her down or get [[Brother Sanders|Old Man Sanders]] to help. Before wrapping things up, the Champion asks why he got to be the witch's special pet. Garret shifts his eyes and answers that he grew to ''full manhood'', which is what she's after - a Bimbo Champion accompanied by [[Brint]] will be momentarily distracted by thoughts of who is bigger and if they could try taking both at once.  
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Cage=
 
Cage=
Line 332: Line 311:
 
Success=
 
Success=
 
{{#tag:tabber|
 
{{#tag:tabber|
Etheryn is present=
 
Etheryn offers to pick the lock, to which the Champion obliges. Using the tools from a slim pouch she carries, she is able to successfully open the lock.
 
{{!}}-{{!}}
 
 
Thief Champion=
 
Thief Champion=
 
The Champion proceeds to reach into their armor and draw out a small set of tools, additionally, a Bimbo Champion will grope themselves for luck. With ingenuity and determination, they are able to pop open the lock.
 
The Champion proceeds to reach into their armor and draw out a small set of tools, additionally, a Bimbo Champion will grope themselves for luck. With ingenuity and determination, they are able to pop open the lock.
Line 385: Line 361:
 
<tabber>
 
<tabber>
 
Watch=
 
Watch=
Creeping a little closer to the water's edge while still remaining undetected allows the Champion a better view of the druidess and what her ''communing'' entails. As the Champion drinks in the raw primal grace of the druidess, if Etheryn is present, she gives a faint whimper as she cringes from behind a tree stump. She apologizes, stating that the druidess reminded her of [[Queen Alissa|Alissa]] and it seemed to have triggered an old reflex. The Champion turns their attention to the warg, and they wonder how she manages to feed it adequately. Their eyes then move to the druidess' laid-out possessions; an intricately carved bow, armored robes, the warg's leather saddle, and a metal keyring containing a single key. If present, Etheryn will comment on the whitewood bow, having only seen one that belonged to her mother, which was a gift from the druids of the [[Old Wyld]] to her great-grandmother before the [[Godswar]]. Having seen the key that can unlock Garret's cage, the Champion formulates that they might be able to sneak across and filch it.<br><br>As their observation wraps up, they may decide to watch the druidess a little longer;
+
Creeping a little closer to the water's edge while still remaining undetected allows the Champion a better view of the druidess and what her ''communing'' entails. The Champion first watches the druidess, then turns their attention to the warg, and they wonder how she manages to feed it adequately. Their eyes then move to the druidess' laid-out possessions; an intricately carved bow, armored robes, the warg's leather saddle, and a metal keyring containing a single key. Having seen the key that can unlock Garret's cage, the Champion formulates that they might be able to sneak across and filch it.<br><br>As their observation wraps up, they may decide to watch the druidess a little longer;
 
{{#tag:tabber|
 
{{#tag:tabber|
 
No=
 
No=
Line 398: Line 374:
 
|-|
 
|-|
 
Parley=
 
Parley=
Recalling what Garret said on the possibility of talking things out, the Champion considers their options. A High Confidence Etheryn will whisper that the druidess might be more willing to talk to another pale elf, and while the druids of the Old Wyld don't like the royal family, she thinks she'll have a better chance at pulling this off; else, Etheryn will nervously state that if they want to, she can try talking to the druidess, that she'd be more willing to talk to another pale elf rather than an outsider, she can only hope that the matter of her lineage doesn't come up.<br><br>With that, the Champion has the following options;
+
Recalling what Garret said on the possibility of talking things out, the Champion considers their options:
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Option ||Requirements ||width="200px"|Tooltip
+
!|Option ||width="200px"|Tooltip
|-
 
|{{#tag:tabber|
 
Without Etheryn=
 
<b>Yes</b>
 
{{!}}-{{!}}
 
With Etheryn=
 
<b>TalkYourself</b>
 
}}
 
||- ||''Try and talk down the druidess.
 
 
|-
 
|-
|<b>Let Etheryn</b> ||Etheryn is present ||''Have Etheryn do the talking.
+
|<b>Yes</b> ||''Try and talk down the druidess.
 
|-
 
|-
|{{#tag:tabber|
+
|<b>No</b> ||''Not now, at least.
Without Etheryn=
 
<b>No</b>
 
{{!}}-{{!}}
 
With Etheryn=
 
<b>Don't Talk</b>
 
}}
 
||- ||''Not now, at least.
 
 
|}
 
|}
 
(see Confrontation section for details)
 
(see Confrontation section for details)
Line 452: Line 412:
 
{{#tag:tabber|
 
{{#tag:tabber|
 
Victory=
 
Victory=
With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow. If Etheryn is present, she will voice out that it seems wrong to take the bow, to which the Champion reasons that they see no sign that it can only be used by her and a good reason to confiscate it is that she was using it to terrorize Westbank. With nothing else to take, Garret begins to depart for the longhouses and to find some clothes.
+
With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow and take it. With nothing else to take, Garret begins to depart for the longhouses and to find some clothes.
 
{{#tag:tabber|
 
{{#tag:tabber|
 
Dark Knight Champion=
 
Dark Knight Champion=
Line 488: Line 448:
  
 
TODO
 
TODO
|-|
 
Etheryn Parley=
 
Etheryn emerges from the undergrowth, at Low Confidence, she looks back to the Champion for reassurance and confirmation before pressing forward. The warg immediately charges for them but is called off by a sharp whistle from the druidess. As Etheryn approaches with her empty hands held out, the druidess comments that she wasn't expecting to see one so far away from the Winter City, and travelling with the company of others as well. The druidess begins to chastise the desperation of the city to send a man as a messenger, but Etheryn clarifies that her matter concerns the loggers of the camp and asks that the druidess listen to her before acting all contemptuous. While her gaze does not leave Etheryn as she gets dried and dressed, she will listen to what Etheryn has to say.<br><br>TODO
 
 
|-|
 
|-|
 
Sanders Parley=
 
Sanders Parley=
Returning to Hawkethorne, the Champion tells Brother Sanders at the [[Chapel of Velun]] about the current situation at '''Westbank'''. He is thankful that Garret and the loggers are unharmed, but is concerned about the druidess. According to Garret, the druidess is someone who can be reasoned with, and since they both serve the natural world in some way, the Champion feels that he has a better chance in trying to talk her down. If present, Etheryn will chime in that it may in fact make things worse, because Brother Sanders worships the [[Living Gods]], while the druidess serves the Old Wyld; the boreal elves that broke away from [[The Winter City]] to still serve the Old Wyld still hold resentment from those who practice the old faith - while he'll keep that information in mind, it will not prevent him from trying.<br><br>He is thankful that the Champion had come to them for help, so they can avoid wasting everyone's time and prevent any unnecessary confrontation, additionally, he has a personal stake than most in the outcome. When asked about it, he explains that he bears a big responsibility in what happened at Westbank because during its founding, the loggers had asked him for advice about it. He had investigated the camp site, but after a week of nothing and the pressure from the villagers for his blessing, he chalked it up to his aging senses, claustrophobia from the forest, and the urgency of Hawkethorne needing timber. While he knows that he is not directly responsible, he should have erred on the side of caution and at least have suggested a safer site for the camp. He will not evade from his responsibilities this time, and he will speak to the druidess. He tells the Champion that he'll meet them at the camp as he needs to make preparations, and assures them that the forest and spell at the camp poses no obstacle to him.<br><br>At the camp's gates, Brother Sanders state that while he's met a number of different people in his day, he's never met a pale elf; so he had to consult Ivris on what she knew. With a [[Cunning]] of 70%+, despite the brave face he puts on, the Champion can tell that he's unsure about this.
+
Returning to Hawkethorne, the Champion tells Brother Sanders at the [[Chapel of Velun]] about the current situation at '''Westbank'''. He is thankful that Garret and the loggers are unharmed, but is concerned about the druidess. According to Garret, the druidess is someone who can be reasoned with, and since they both serve the natural world in some way, the Champion feels that he has a better chance in trying to talk her down.<br><br>He is thankful that the Champion had come to them for help, so they can avoid wasting everyone's time and prevent any unnecessary confrontation, additionally, he has a personal stake than most in the outcome. When asked about it, he explains that he bears a big responsibility in what happened at Westbank because during its founding, the loggers had asked him for advice about it. He had investigated the camp site, but after a week of nothing and the pressure from the villagers for his blessing, he chalked it up to his aging senses, claustrophobia from the forest, and the urgency of Hawkethorne needing timber. While he knows that he is not directly responsible, he should have erred on the side of caution and at least have suggested a safer site for the camp. He will not evade from his responsibilities this time, and he will speak to the druidess. He tells the Champion that he'll meet them at the camp as he needs to make preparations, and assures them that the forest and spell at the camp poses no obstacle to him.<br><br>At the camp's gates, Brother Sanders state that while he's met a number of different people in his day, he's never met a pale elf; so he had to consult Ivris on what she knew. With a [[Cunning]] of 70%+, despite the brave face he puts on, the Champion can tell that he's unsure about this.
 
{{#tag:tabber|
 
{{#tag:tabber|
 
During Day (6:00-19:59)=
 
During Day (6:00-19:59)=

Revision as of 06:58, 22 October 2023

Dog Days
Creators The Observer
Other Name GarretQuest
Quest Details
Quest Type Champion
Requirements 3 days have passed since the Tutorial or discovering the overgrown glade north of the Old Forest
Quest Giver(s) Garth
Level Range 1+
Location(s) Westbank (Old Forest)
Conditions and Outcomes
Can Fail? No
Is Timed? No
Unique Loot Yes (combat route)
Multiple Outcomes? Yes
Completion Result
Other Information
Version Added 0.1.13
Changelog
Stupid, stupid, glory-seeking pup. By the time someone's wandered into the Frost Hound and told me what Garret was up to, he's already packed up and left. That was three days before you arrived. Neither him nor anyone else from the logging camp have shown their faces in Hawkethorne since, and with all the nonsense happening of late no one's been able to go in and check on them.

Garth

Page reconstruction in progress--Spotty McBumble Fuck (talk) 15:56, 30 August 2023 (UTC)

About two or three weeks prior to the Champion's arrival, there had been odd occurrences at the logging camp in the Old Forest. With the recent sightings of a warg, the strongest man in Savarra had taken it upon himself to take care of the problem. This was unfortunately three days before the Champion's arrival, and the camp's loggers nor Garret has been seen since, which has Garth a bit concerned.

As of version 0.5.0, this quest has changed from a side quest to a champion quest, as well as several other additions - the unfortunate tradeoff being that Etheryn's interactions in this quest, as well as references to her, cannot be accessed as the pathway to the Ruined Wayfort now requires the completion of this quest to open.

Quest States

Quest States
State Acquisition Description
0
  • Having received the quest from Garth
Garth has asked you to investigate the disappearance of his son Garret, who left for a logging camp before the blizzard hit and hasn't been seen since. The camp is situated on the western side of the Old Forest.
1
  • Having found Westbank
You've made your way through the forest and to the logging camp, but there's no sign of Garret or the loggers. Perhaps you should investigate further.
2
  • After discovering the loggers at the longhouses or getting the information from Garret
It appears that a pale elf druidess is holding Garret and the loggers hostage for her own reasons. You could attempt to confront her directly, or head back to town and see if anyone has anything to say about the situation. Either way, she'll have to be dealt with before you can bring everyone home.
3
  • Having gotten Brothers Sanders to talk things down
Sanders has agreed to parley with the druidess and get everyone home safely. He's asked you to meet him at the gates to the logging camp.
4
(completed)
  • Having failed in defeating Hethia
While you didn't manage to defeat Hethia, at least you managed to get everyone home safe. That's got to count for something, right? Maybe you'll take your lumps and learn from it.
5
(completed)
  • TODO

One way or the other, you've managed to free Garret and everyone else at the logging camp and return them safely to town. Give yourself a pat on the back.

Acquisition

It must be three days since the end of the Tutorial and the Champion must wake up at The Frost Hound. Alternatively, if the Champion has discovered the solid wall of roots and vines north of the Old Forest, they may ask Garth about their Gardening problem.

Characters Involved

Brother Sanders Garret Garth Hethia Ivris
Brother Sanders
(conditional)
Garret Garth Hethia Ivris
(mention only)
Leorah Norathar
Leorah
(mention only)
Norathar

Companion Interactions


Companions
Agnimitra Arona Atugia Azyrran Brint/Brienne
125px 125px 125px 125px 125px
Cannot be recruited yet
  • Provides minor commentary
No unique interactions No unique interactions

  • Unlocks a route variation
  • Moderate dialogue and references to
  • Unique interactions with Garret

Cait Etheryn Kiyoko Quintillus Viviane
125px 125px 125px 125px 125px
No unique interactions Cannot be recruited yet Cannot be recruited yet No unique interactions Cannot be recruited yet

Quick Summary

  • 1a. Sleep at The Frost Hound after 3 days since the start
  • 1b. Ask Garth about Gardening having discovered the overgrown glade, north of the Old Forest
  • 2. Gather all the information from Garth
  • 3. Travel to the Old Forest, specially the western part marked with an !
  • 4a. With a Hunter background, the Champion can directly find the camp without issue
  • 4b. Without it, they must fight a gauntlet of 3 encounters (Wolves, Effigies, and Hornets) straight, defeat or retreat will reset the count
  • 5. Travel east to the hall and speak to Garret

  • 6. Go west to the Riverside (between 1600 to 2000)
  • 7. Choose Parley followed by Yes/TalkYourself
TODO

Detailed Summary

A Job, and a Bride


After getting their morning bearings, the Champion heads towards the Frost Hound's common room, where Garth calls their attention. Once they take a seat at the bar, Garth asks if they plan to head out of town again, to which they answer yes and ask in return if there's something he needs done. Garth nods and explains that no one has been heading into the Old Forest after that night, and since they are the only one heading into it, he has a job for them.

Garth explains the existence of Westbank, a logging camp located at the western side of the Old Forest. About two or three weeks before the Champion's arrival, there had been word of animals acting oddly and a series of close shaves with things in the darkness, too close together to be mere coincidence. Garth adds that there's something unsettling about a rabbit hopping up to the gates and just sitting there for hours, the feeling as if it's merely a puppet and someone else is looking through its eyes. It's something he's seen during his younger days on the road.

Garth offers them a drink, to which they take accept and take a big swig of, noting that if it's a bribe, it's working pretty well. Garth explains that while Hawkethorne is full of hunters, not much can actually fight besides him and old man Sanders. Since that time, they managed to assemble something of a militia to investigate, however, a warg had been spotted prowling near the treeline. Garret caught wind of this and declared that he would take care of the problem himself. Before Garth could do anything about it, his son had left and that was three days before the Champion arrived. Neither Garret nor anyone else from the camp has shown their face in Hawkethorne since and with all the things that have been happening, no one's been able to check in on them.

Understanding the task, the Champion has a few questions before they head out:

Option Tooltip
Location Where in the Old Forest is the logging camp, exactly?
Troubles Animals acting strangely aside, was there anything that happened to Westbank?
Garret Why did Garret go alone ahead of the militia?

On the question of the camp's location, Garth repeats that it's on the western edge of the woods by the river. Most people who travel in that direction go by barge, but the Champion would be better off following the old logging trails, and while it hasn't been used for a while, it's better than trying to convince anyone to pole them a barge upriver these days. Garth marks the location on their map and cautions them that the trail hasn't been used in quite a while and may have gotten pretty overgrown.

Will all their pertinent questions answered, the Champion proceeds to depart, but is momentarily stopped by Garth as he hands them a pack of Camping Supplies. He states that it's the least he can do since they're going after his fool of a son and he wants them to be as rested as possible before facing down whatever is preventing Garret from coming home. He adds that if they want more supplies, they can buy some from Leorah.

In Search for the Camp


Navigating to the western section of the Old Forest, specifically that marked with an !, will allow the Champion to begin searching for the old logging trail.

The Champion begins hacking their way through the underbrush, and the further they progress, their feeling of apprehension grows as their instincts tell them of something. Eventually, a faint rustling has the Champion ready their weapons as something tangled in the thorny undergrowth barrels straight towards them.

The Champion must now succeed in a series of 3 combat encounters; that of the Wolves, the Effigies, and lastly the Hornets. They must clear the encounters one after the other, defeat or fleeing midway will have them fight the entire gauntlet again.

Having made it to the logging camp, they can travel through the trail without issue should they decide to leave and return at a later time.

Westbank


Map
Maps-OldForest-Westbank.png
1
2
3
4
Points of Interest
1
Riverside
2
Longhouses
3
Work Yard & Exit to the Old Forest
4
Hall

Having reached the camp, the Champion can begin investigating the whereabouts of Garret and the loggers. They may also leave and revisit the camp at anytime while the events of Dog Days have not concluded.

Longhouses


Investigating the longhouses has the Champion peer inside the windows, and despite it being boarded up, they think they can see movement within. After considerable knocking from the Champion, a voice asks who's there, to which they explain that Garth sent them to get them out. When asked how many there are, the voice answers that all ten of them are present; and while a little tired, cold, and stressed, they're alright. They had tried to sneak out before, but the magic of the crazy elf chick prevents them from escaping. Since Garret arrived, he'd been taking the brunt of her attentions, but with the things in the forest and the barges being full of holes, the loggers are not skilled to get out.

While they don't know why the elf chick still hangs considering she got what she wanted, she mostly leaves the loggers alone as she maintains her witchcraft. The loggers are hopeful that since the Champion got past her magic, they now have a chance on getting out.

The Hall


At the hall, the Champion can see a large iron-barred cage tucked in a corner. There seems to be someone sitting in it, but it is unclear given the dim light. Investigating the cage has the Champion cautiously approach and about halfway to it, a voice from it calls out, stating that they don't have to do that, as he can hear and smell them from a mile away and it's not like he can do anything from inside the cage.

The Champion ponders if their abilities are being called into question, to which he explains that most people forget to disguise their scent, and that he's got a pretty good nose for a lupine regardless.

Conceding that he isn't going to hurt them, they step forward to the figure sitting in the cage and assume it's Garret, as they recognize the family resemblance. Garret states that they're a new face, and when they reply that Garth sent them, his expressions sours, murmuring that he thought his old man would be glad to be finally rid of him. The Champion states that Garth isn't and asks if he's okay, to which he answers that the crazy elf bitch isn't really out to hurt them, that he thinks she's just as stuck as they are, and since he agreed to be her pet, she's left the others alone. Unfortunately things won't last long as the camp's rations will eventually dry out, but no one wants to make the first move. For Garret's part, he's getting more high-quality pussy than he'd ever imagined possible, just not how most folk imagine it. The Champion then proceeds to ask Garret the following questions:

Option Tooltip
Garret So, just what's Garret's deal?
Elf Ask him about this elf witch he speaks of.
Cage So, does he have any ideas on getting out of this cage?
Workers Are they alright?

When asked what his present situation has to do with the loggers, the Champion explains to Garret that if they're going to formulate a plan to escape, they'll need all the pertinent information at hand.

Garret proceeds to gather his thoughts. He assumes that since his old man sent them, they know some of the story; that Garth said a bunch of choice things back then, that it was only natural for him to say that since he already had his fun when he was young and gets all crabby at Garret when he realizes he's not as spry as he used to be. Garret was pissed too, that if could take down the animal that was getting everyone worked up, that his old man would be forced to admit that he wasn't the useless piece of dogmeat he thinks Garret is. When questioned on what made him think he could do what the trained-up militia couldn't, he answers that all they would have accomplished is scaring the beasts into falling back, only to return once they all went home.

Garret proceeded to travel to the camp, being smart enough to go around the twisting path rather than meeting it head-on. When he arrived at the camp, he saw the warg prowling the bushes, and he proceeded to wrestle it. Despite the challenge, and the Champion's disbelief when Garret states that his entire body is a weapon, he would have succeeded if not for the witch casting a spell on him. She gave him an earful about hurting her pet, stripped him of his stuff, and locked him in a cage because she wasn't sure of what to do with him.

Having gotten all relevant information from Garret, he asks if the Champion has seen the witch wandering around the camp yet, to which they answer no. He states that she left not too long ago to shore up whatever spell she has cast and she'll be back soon, so they should stay out of her sight unless they want a confrontation. He reminds them that he's more than willing to lend a hand if they want to fight her, but they should be careful as the last thing he needs is their would-be savior to end up beside him in the cage. A Bimbo Champion states that it's a date; else, they reassure him that they have no intention of messing up.

Riverside


If the Champion has learned about the elf druidess' communing at the river from Garret, checking the riverside (between 1600 to 2000) will have the Champion use the undergrowth to sneak up upon the water's edge and spot the druidess and her warg; else, they will find nothing of significant interest. Having see the two figures, the following options will become available:

Option Tooltip
Watch Watch the druidess for a moment and assess the situation.
Attack Go in and put an end to this!
Parley This doesn't have to get violent. Try and talk her down.
Key See whether you can slip past the warg and get the key to Garret's cage.
Leave You're not ready to face this obstacle yet. Retreat and reconsider your options.

Creeping a little closer to the water's edge while still remaining undetected allows the Champion a better view of the druidess and what her communing entails. The Champion first watches the druidess, then turns their attention to the warg, and they wonder how she manages to feed it adequately. Their eyes then move to the druidess' laid-out possessions; an intricately carved bow, armored robes, the warg's leather saddle, and a metal keyring containing a single key. Having seen the key that can unlock Garret's cage, the Champion formulates that they might be able to sneak across and filch it.

As their observation wraps up, they may decide to watch the druidess a little longer;

Given the present situation, the Champion simply has no time to stand around and ogle eye candy.

Confrontation


Combat Route


If the Champion was successful in freeing Garret, he will deal with the warg while the Champion fights the druidess.

With the druidess knocked down, Garret also succeeds in defeating the warg. Despite the new scars he's gained, he still stands. With danger out of the way, Garret moves to loot the druidess, quoting his old man on seeing to looting this body. The Champion interjects that she's not dead, to which Garret answers that her actions haven't warranted her death. If present, Arona baits Garret by stating that he liked the druidess' pussy so much that he isn't willing to off her for good, to which Garret almost falls for it and replies that if Arona wants sloppy seconds, she's free to have her fill; else, the Champion finds Garret's response odd, to which he replies that he did kinda volunteer for it. Regardless, while the Champion can't make use of the armored robes, their sights settle on her bow and take it. With nothing else to take, Garret begins to depart for the longhouses and to find some clothes.

An idea enters their mind as they look between him and the druidess; maybe it'd be worth it to give her a taste of her own medicine. The Champion notes that they don't need to feel bad about it considering she forced herself upon Garret.

Regardless, the Champion is left with the option to sex the downed druidess or not (see sex options for details). Regardless, the Champion heads towards Garret and the loggers (see The Return Trip for details).

Parley Route


Seeing that a peaceful solution is possible, the Champion steps out from the undergrowth with their empty hands out. The warg immediately charges for them but is called off by a sharp whistle from the druidess. The Champion explains that unlike Garret, they have come to talk and they introduce themselves. Having dried herself with a towel, the druidess dons her robes and introduces herself as Hethia, and she asks what they wanted to talk about. TODO

Aftermath


The Return Trip


TODO explain conditions and options for peaceful sex with Hethia

Brother Sanders & Hethia


If Brother Sanders had talked Hethia down, returning to visit him at the Chapel of Velun will have the Champion inquire on what happened to him.

Brother comments that he has been wrong about people before, but he wasn't wrong about her. A Dark Knight Champion will mentally note that while his outlook on life is more than a bit naive, he does clearly posses enough skill and power to have lived through those bad decisions. Regardless, he explains that they discussed of joining forces to combat the corruption, and while receptive to the idea, she can't speak for the other druids of her circle. She had departed to return to them, and that it's unlikely they've been untouched by the spreading corruption. As for Westbank, she has allowed him to determine where the sacred site is to keep away from it in the future; that she has no problem with proper forestry. He plans to get a new logging camp up and running, but this time at the edge of the forest. On a final note they ask if he had a hand in the return trip being uneventful despite the things in the forest, to which he affirms that he and Hethia helped and that he's simply glad that everyone made it home safe. While it will take some times for things to get up and running again, Garth has formed a collection going to tide things out for the loggers and their families until they can get back to work.

Garret & Garth


Once the events of Westbank are over, regardless of how things played out, the Champion may eavesdrop or stumble upon Garret and Garth arguing over what happened at Westbank, at the Frost Hound.

This scene occurs the next day, after the events at Westbank are resolved.

TODO

Progress

The information below is a holdover from before this page's current update and may be incorrect

Garret mentions that Brother Sanders can talk with her. The Westbank option will become available when talking to Brother Sanders at the Chapel of Velun. Upon asking the priest for help, he will be found at the logging camp in which he will be able to successfully negotiate peace and allow the loggers and the doggy dildo (Garret) to return home.


Garret mentions that Hethia can be found at the river between 16:00 to 20:00. The following options can be selected if the Champion goes to the river during said time range:

  • Watch - Watch the druidess for a moment and assess the situation.
    • After the party's initial observations and discussions, the Champion can continue to watch the druidesses
    • Yes - Clearly watching pale elf druidesses bathe in rivers is an important task.
    • No - You have better things to do than be a voyeur.
  • Attack - Go in and put an end to this!
  • Parley - This doesn't have to get violent. Try and talk her down.
    • The Champion can attempt to broker peace by themselves
    • TalkYourself/Yes - Try and talk down the druidess.
      • This will start a conversation battle, in which the wrong answer/question will result in a reset to the start of the dialogue and a deduction of 10 Resolve, if the Champion's resolve reaches 0, this will result in a "success" where she will be too annoyed to deal with the Champion that she just leaves (see Parley Spoiler below for correct path)
      • Inquire - Can Hethia tell you more about herself?
        • Question - What happened?
        • Keep Silent - Remain quiet and observe the situation.
          • Agree - It must have been hard on them.
          • Disagree - The old is eventually replaced by the new. Such is the way of things, is it not?
          • Keep Silent - Remain quiet and observe the situation.
      • Interrogate - Why's Hethia in the camp? What's going on here?
        • Disrespect - Sorry, but I'm underestimating you.
        • Keep Silent - Remain silent and observe the situation.
          • Criticize - It's still wrong to keep him locked up and use him as a dildo, though.
          • Sympathize - You don't think she's a bad person, really.
          • Keep Silent - Remain silent and observe the situation.
    • Don't Talk/No - Not now, at least.
  • Key - See whether you can slip past the warg and get the key to Garret's cage.
    • The key can be successful stolen without notice if any of the following conditions are met:
      • If the Champion's class is a Thief
      • If the Champion has a high Cunning and Agility range (both stats should at least be 60% of current level limit)
    • Successfully stealing the key will result into a combat encounter against Hethia while Garret fights the warg
    • Failing all these checks will result in a combat encounter against Hethia and her warg

If peace was successfully brokered by the Champion or through Etheryn, Hethia will leave peacefully

If the Champion were to be defeated by Hethia, they will wake to find Brother Sanders, Garth and a gathered militia at the logging camp. The group escort the prisoners and the Champion back to Hawkethorne, this will mark the quest as completed.

Upon completion of the quest, Garret will eventually return to The Frost Hound tavern and have a talk with his dad. The Champion can eavesdrop on said conversation.

  • Yes
  • No - This is none of your business.


Facing Hethia at the river will allow her warg Norathar to join and fight the Champion. However if the Champion was successful in bending the bars or picking the lock, Garret will face Norathar while the Champion deals with Hethia, otherwise the warg will also fight the Champion.

If Hethia has been defeated in combat but the Champion were to be beaten by her warg, it will result in a Bad End.

Result & Reward

With the loggers freed, they can assist in destroying the ever-growing vine wall that blocks the path to the Corrupted Garden. Upon completing the quest, Garret can be regularly encountered at The Frost Hound.
If Hethia was defeated in combat, her Whitewood Bow is the Champion's for the taking. It should be noted that the bow can be returned to her later on.

Parley Spoiler

Spoiler

Bad Ends

Frenetic Rage


How to encounter?
Losing when Hethia is defeated, but not her warg
Author The Observer
Version Added 0.2.8
Characters Involved
Warg-DCL-Headshot.png
Norathar

Without its mistress to contain the beast; the warg devolves into a bestial, frenetic rage. The last thing the Champion feels is a sharp pain as the warg rips through their throat.