Difference between revisions of "Harvest Valley"

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(Changed the red-linked Anna's Farm to the blue-linked Pupperidge Farm)
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{{infobox Location
 
{{infobox Location
| name = Harvest Valley North
+
| name = Harvest Valley
| image = Harvest_Valley_North.png
 
| image_size = 250
 
 
| caption =  
 
| caption =  
| levelRange = 1-2
+
| author = [[Author-The Observer|The Observer]]
| accessibleFrom = [[Hawkethorne]] (south-west)
+
| levelRange = 1-2 (North)<br>3-4 (South & Lake)
 +
| accessibleFrom = [[Hawkethorne]]
 +
| leadsto = [[Marefolk Village]]<br>[[Sorran Altar]]
 
}}
 
}}
 
+
{{overlay
{{infobox Location
+
|image = Harvest_Valley.png
| name = Harvest Valley South
+
|width = 700
| image = Harvest_Valley_South.png
+
|height = 1040
| image_size = 250
+
|columns = 3
| caption =  
+
|legend1title = Points of Interest
| levelRange = 2-4
+
|overlay1 = Exit to [[Hawkethorne]]
| accessibleFrom = [[Harvest Valley]] (south-east)
+
|overlay1top = 21
 +
|overlay1left = 350
 +
|overlay2 = To the [[Sorran Altar]]<br>([[Getting Into The Closet]])
 +
|overlay2top = 203
 +
|overlay2left = 189
 +
|overlay3 = [[Pupperidge Farm]]
 +
|overlay3top = 464
 +
|overlay3left = 394
 +
|overlay4 = Drawbridge
 +
|overlay4top = 520
 +
|overlay4left = 124
 +
|overlay5 = Shallow Riverbank
 +
|overlay5top = 630
 +
|overlay5left = 456
 +
|legend2title = South
 +
|overlay6 = To the [[Centaur Village]]
 +
|overlay6top = 611
 +
|overlay6left = 152
 +
|overlay7 = Hollow Cave
 +
|overlay7top = 907
 +
|overlay7left = 457
 +
|overlay8 = To the [[Marefolk Village]]
 +
|overlay8top = 982
 +
|overlay8left = 618
 
}}
 
}}
Harvest Valley is the breadbasket of the region, producing much of the food that many Marchers depend on. High mountains on three sides ensure that the climate is relatively mild compared to the rest of the Marches, and the flat, rolling ground within is excellent for farming and gathering. Water is plentiful; however, it rarely rains in the valley proper because of the mountains' rainshadow, and the only surface sources of water are the river and Lake Tarahaugan. Pumps drawn by wind or manual labour raise water to the surface where it is spread through an extensive network of irrigation ditches dug and maintained over generations.
+
----
 +
Harvest Valley is the breadbasket of the region, producing much of the food that many Marchers depend on. High mountains on three sides ensure that the climate is relatively mild compared to the rest of the Marches, and the flat, rolling ground within is excellent for farming and gathering. Water is plentiful; however, it rarely rains in the valley proper because of the mountains' rainshadow, and the only surface sources of water are the river and Lake Tarahugan. Pumps drawn by wind or manual labour raise water to the surface where it is spread through an extensive network of irrigation ditches dug and maintained over generations.
  
The region is roughly divided into three sub-regions: farmer territory (north), [[centaur]] territory (southwest) and [[marefolk]] territory (southeast, by the lake's western shore). Land east of the lake is made largely inhospitable through the privations of savage, primitive [[gnolls]], who have traditionally been kept in check by the marefolk and centaurs alike.
+
The region is roughly divided into three sub-regions: farmer territory (north), centaur territory (southwest) and marefolk territory (southeast, by the lake's western shore). Land east of the lake is made largely inhospitable through the privations of savage, primitive gnolls, who have traditionally been kept in check by the marefolk and centaurs alike.
  
 
Much of the conflict that takes place in the region centers about the arrival of [[Master Tollus]] and his [[Demon Cult]] under [[Kasyrra]]'s orders after the events of the tutorial.
 
Much of the conflict that takes place in the region centers about the arrival of [[Master Tollus]] and his [[Demon Cult]] under [[Kasyrra]]'s orders after the events of the tutorial.
 +
__TOC__
 +
==Encounters==
 +
The Centaur Pack encounter rate can be reduced by killing at least 4 [[Packleader]]s. The northern variation of enemies are weaker compared to their southern counterparts.
 +
 +
===North===
 +
----
 +
====Pupperidge Farm====
 +
----
 +
<blockquote>
 +
<i>Without the threat of imminent violence the farm actually looks like the calming, pastoral getaway it’s meant to be. There’s a large barn with a small house attached to it, and out in the front is a wooden pen full of sheep — not sheep-girls, as some might expect — beside a series of large tightly-bound preserve barrels. On the pathway leading up to these two buildings is a neatly-polished sign of waxed wood labelled ‘Pupperidge Farm' in big, bold letters.
  
==Places of interest==
+
Off to the side is a container for grains of various kinds, and a well-worn pathway leading back the way you’ve come. All in all, Pupperidge Farm looks like the perfect little enclosed farm for a couple of wolfy shemales and their duo of busty amoozons.
 +
</i></blockquote>
 +
----
 +
A cow-girl farm run by Anna and Morwen that supplies a big chunk of The Frost Hound's food.
 +
*[[Anna]] - runs the farm along with her sister Morwen
 +
*[[Morwen]] - runs the farm along with her sister Anna
 +
*[[Gloria]] - resident cow-girl of the farm that supplies fresh produce
 +
*[[Lucia]] - another resident cow-girl of the farm that supplies fresh produce
  
* River ford - a pair of special tiles; you can move from one to the other only with the '''Ford River''' command.
 
*[[The Old Caravanserai]] - north-western corner
 
*[[The Mill]]
 
*[[Pupperidge Farm]]
 
*[[Marefolk Village]] - on the lake shore, in the south-eastern corner of the map.
 
*[[Centaur Ravine]]
 
*[[Hidden Cave]] - contains the glowing golden rune-inscribed armor that triggers the [[Mad Cow]] quest with [[Brint]] in the party.
 
  
===Sub-regions===
+
====Ashelander/Dragon Evelyn Lair====
The river splits the valley into north and south halves. The only way to cross it is via a ford in the east. There's a raised drawbridge in the west, but as of 0.1.23 there's no way to lower it.
+
----
 +
Can be found to the north of drawbridge, initially requiring you to be on [[A Teatime For Dragons]], but being freely visitable afterwards (And it has a waystone too.)
  
South of the river, there's a lake to the east and a plateau to the west.
+
====Moondial====
 +
----
 +
A Tiran site with a moondial. Aligning it right {{spoiler|(Hidden Sun, Shining Stars, Crescent Moon or top right, top right, mid left will give you Summon Hoplite power)}}
  
==Random finds==
+
====Find Pepper====
* [[Baad Clover]]
+
----
* [[Root of Man]]
+
{|class="wikitable"border="0" cellpadding="3"
 +
|-
 +
| || ||
 +
|align="top" align="center"|
 +
Written by [[Author-Savin|Savin]]
 +
----
 +
|}
 +
::While wandering through a shallow valley between a couple of rolling hills in the valley, you notice a bush of small, leafy plants nestled into the protective embrace of some large rocks. There's several large red fruits — no, <b>peppers</b>! — hanging off the plants. Emphasis on large — they're all near as long as your arm, with thick, fist-like gnarled bases. The scent of spiciness is thick and rich in the air around the vale as you approach.
  
==NPCs==
+
::Since you're passing by, and nature's so kindly offered them up, it'd be downright rude to refuse...
 +
   
 +
::'''You found a [Double|Knotty] Pupperidge Pepper!
 +
----
 +
Acquisition of 1x [[Double Pepper]] or [[Knotted Pepper]] ''(50% chance)
  
* [[Ahmri]]
+
====Persistent Characters====
* [[Lusina]]
+
----
 +
*[[Liaden]] - found at the [[Hawkethorne]] entrance during [[Land of Milky Honey]]
 +
*The [[Cultist Evangelist]] and her [[Cultist Bodyguard]]s ''(appears until [[Harboring a Fugitive]] is completed)
 +
*The [[Lupine Scouts]]
 +
*[[Clementine]] - encountered being taken advantage of by a [[Crazy Horse]]  ''(requires has met a Crazy Horse before)
 +
*[[Maria]] / The [[Mushroom Druidess]]
 +
*[[Sariel]]
 +
*[[Evelyn|Dragon Evelyn]]
  
==Enemies==
+
====Generic Characters====
 +
----
 +
*Northern [[Centaur Pack]]s
 +
*Northern [[Crazy Horse]]s
 +
*The [[Marefolk Shaman]]s ''(Pond encounter - during 10:00 - 16:00)
  
* [[Marefolk Shaman]] (north)
+
===South===
* [[Lupine Scouts]] (north)
+
----
* [[Centaur Pack]] (North and south)
+
====The [[Centaur Village]]====
* [[River Cultists]], led by a Tainted Witch (river ford)
+
----
* [[Gnoll Raiders]] (south)
+
The village can be discovered during [[Harboring a Fugitive]] and can be revisited once the quest is over.
* [[Lusina|Moth Girl]] (south)
+
*[[Taldahs]] - chieftain of the village
* [[Slime Siblings]] (south, lakeside only)
+
*[[Genova]]  
 +
*[[Eubicha]]
  
==Miscellaneous==
+
Note that the centaur village does not have any content outside of Harboring a Fugitive as of yet
 +
 
 +
====Persistent Characters====
 +
----
 +
*[[Hashat]]
 +
*[[Lusina]]
 +
 
 +
====Generic Characters====
 +
----
 +
*[[Gnoll Raiders]]
 +
*Southern [[Centaur Pack]]s
 +
*Southern [[Crazy Horse]]s
 +
 
 +
===Lake Tarahugan===
 +
----
 +
<blockquote>
 +
''The big river is called the Tarahugan! It's pronounced 'hoog-in', but actually it was named after Ugan the ironheart and his wife Tarah. There used to be no river there, and the two tribes of centaurs who lived here hated each other. There's a bunch of boring history about the war, but the important part is that chief Ugan loved Tarah, the sister of chief Golas in the north,"''<br>—[[Ahmri]], when asked about '''Harvest Valley
 +
</blockquote>
 +
 
 +
====The [[Marefolk Village]]====
 +
----
 +
*[[Atani]] - current marefolk chieftain, along with her guards [[Edessari]] and [[Wredi]]
 +
*[[Kavi]] - [[Minotaurs|minotaur]] alchemist with her marefolk daughter [[Tarah]]
 +
*[[Naiyana]] - ex-chieftain and mother of Atani ''(rescued after the events of [[Harboring a Fugitive]])
 +
*[[Zuzaan]] - resident magesmith
 +
 
 +
====Persistent Characters====
 +
----
 +
*[[Lusina]]
 +
*[[Hashat]]
 +
*[[Maria]] / The [[Mushroom Druidess]]
 +
 
 +
====Generic Characters====
 +
----
 +
*[[Slime Siblings]]
 +
*[[Gnoll Raiders]]
 +
*Southern [[Centaur Pack]]s
 +
*Southern [[Crazy Horse]]s
 +
 
 +
===Shallow Riverbank & Drawbridge===
 +
----
 +
While the drawbridge to the west connecting the north and south regions is still raised (requires completion of [[Harboring a Fugitive]]), the only way to travel back and forth to the south is to '''Ford''' the river where the riverbank descends close enough to the water's surface. When fording the river, the Champion will have to fight the [[Tainted Witch]] and her [[River Cultists]] in order to successfully pass through.
 +
 
 +
===Shared Encounters===
 +
----
 +
====Persistent Characters====
 +
----
 +
*[[Ahmri]] - on the run ''(requires encountering the Centaur Pack at least 3 times and starts [[Harboring a Fugitive]])
 +
*[[Gianna's Caravan]]
 +
*[[Quintillus]] - on the run from cultists
 +
 
 +
====Root of Evil====
 +
----
 +
{|class="wikitable"border="0" cellpadding="3"
 +
|-
 +
| || ||
 +
|align="top" align="center"|
 +
Written by [[Author-Savin|Savin]]
 +
----
 +
|}
 +
::While exploring the valley, your [foot] catches on something protruding from the ground, hidden by the wavy tall grass. You end up pitching forward onto hands and knees, gasping in surprise. Though you're unharmed, your foot ends up ripping the offending root straight up out of the ground. It looks strangely thick and juicy, and when you reach down to pick it up, you realize it has a strangely... strangely ''human'' shape. Four limbs and a bulbous, ugly head protrude from the main body. How unpleasant...
 +
 
 +
::'''You acquired a root of man!
 +
----
 +
Acquisition of 1x [[Root of Man]].
 +
 
 +
====Baaad Horse====
 +
----
 +
{|class="wikitable"border="0" cellpadding="3"
 +
|-
 +
| || ||
 +
|align="top" align="center"|
 +
Written by [[Author-Savin|Savin]]
 +
----
 +
|}
 +
::As you meander through the valley, you come across a horse-pulled cart that's been tipped over on a bit of road. Looks like somebody paid the pothole tax, leaving their goods spilled out over the road. Most of it's simply random produce, and clearly has been sitting here long enough to be picked apart by the local wildlife, but there's a bundle of purple and green long-stem clover, bound together with white string, that catches your eye...
 +
 
 +
::'''You acquired a baad clover!
 +
----
 +
Acquisition of 1x [[Baad Clover]].
 +
 
 +
====Scenic Valley====
 +
----
 +
{|class="wikitable"border="0" cellpadding="3"
 +
|-
 +
| || ||
 +
|align="top" align="center"|
 +
Written by [[Author-Savin|Savin]]
 +
----
 +
|}
 +
::You spend some time wandering aimlessly around the valley, and while you don't find anything of particularly note, you are treated to a long, scenic view of your surroundings — the huge, snow-capped peaks off in the distances east and west, the shimmering waters of the rivers, and the many little farmsteads still standing despite the encroaching chaos. Somehow this place remains picturesque despite Kasyrra's machinations, a realization that fills you with determination. This is what you're fighting to preserve.
 +
----
 +
All party members recover 10 [[HP]].
 +
 
 +
====Lust Draft====
 +
----
 +
{|class="wikitable"border="0" cellpadding="3"
 +
|-
 +
| || ||
 +
|align="top" align="center"|
 +
Written by [[Author-Savin|Savin]]
 +
----
 +
|}
 +
::After a bit of walking, you come across what looks like the site of a battle — well, a small scuffle anyway. A number of arrows are embedded in the loamy soil, and you can see bits of torn cloth stuck to nearby branches. There's a vial of something laying shattered on the ground, but when you approach to investigate, you're assailed by a powerful, noxious scent that leaves your cheeks flushed with unbidden arousal — it's some kind of alchemical concoction, and one that smells powerfully like a stallion's load left drooling from a mare's musky slit.
 +
 
 +
::You turn back before you find who would make such a thing...
 +
----
 +
All party members lose up to 10 [[HP]] ''(cannot reduce remaining HP below 1)''.
 +
 
 +
====Harvest Bounty====
 +
----
 +
''North and Lake side only.
 +
{|class="wikitable"border="0" cellpadding="3"
 +
|-
 +
| || ||
 +
|align="top" align="center"|
 +
Written by [[Author-Savin|Savin]]
 +
----
 +
|}
 +
::As you wander through the farmlands of Harvest Valley, you come across a small, seemingly abandoned field. The farmhouse has collapsed in on itself, a victim of burning... someone chased the residents off this land not too long ago, though they didn't bother destroying the crops. Strange, but it's good fortune for you [and yours]. With a little effort, you're able to gather up enough abandoned produce to constitute a lovely meal that leaves you [and your companions] feeling well fed before returning to the path you came from.
 +
----
 +
All party members receive the [[Well Fed]] status effect.
 +
 
 +
==Quest Related==
 +
===[[Farmhand's Freeholds]]===
 +
----
 +
Check up on the [[Pupperidge Farm]] for [[Garth]].
 +
 
 +
===[[Getting Into The Closet]]===
 +
----
 +
Search for a religious artifact from a long-forgotten Sorran altar in the western edge of the mountains that ring Harvest Valley.
 +
 
 +
===[[Harboring a Fugitive]]===
 +
----
 +
Deal with the corrupted centaurs that have been plaguing the valley.
 +
 
 +
===[[Land of Milky Honey]]===
 +
----
 +
[[Liaden]] can be found at the [[Hawkethorne]] entrance.
 +
 
 +
===[[Mad Cow]]===
 +
----
 +
A dark hollow cave containing a set of ceremonial armor lies at the southern side of the valley.
  
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Regions]]
 
[[Category:Regions]]
 
+
[[Category:Wiki page status - Outdated]]
==Gallery==
 
[[File:Harvest_Valley.png|thumb|400px|center|border|Full Harvest Valley Map]]
 

Revision as of 03:06, 19 February 2024

Harvest Valley
Author The Observer
Level range 1-2 (North)
3-4 (South & Lake)
Accessible from Hawkethorne
Harvest Valley.png
1
2
3
4
5
6
7
8
Points of Interest
1
Exit to Hawkethorne
2
To the Sorran Altar
(Getting Into The Closet)
3
Pupperidge Farm
4
Drawbridge
5
Shallow Riverbank
6
To the Centaur Village
7
Hollow Cave
8
To the Marefolk Village

Harvest Valley is the breadbasket of the region, producing much of the food that many Marchers depend on. High mountains on three sides ensure that the climate is relatively mild compared to the rest of the Marches, and the flat, rolling ground within is excellent for farming and gathering. Water is plentiful; however, it rarely rains in the valley proper because of the mountains' rainshadow, and the only surface sources of water are the river and Lake Tarahugan. Pumps drawn by wind or manual labour raise water to the surface where it is spread through an extensive network of irrigation ditches dug and maintained over generations.

The region is roughly divided into three sub-regions: farmer territory (north), centaur territory (southwest) and marefolk territory (southeast, by the lake's western shore). Land east of the lake is made largely inhospitable through the privations of savage, primitive gnolls, who have traditionally been kept in check by the marefolk and centaurs alike.

Much of the conflict that takes place in the region centers about the arrival of Master Tollus and his Demon Cult under Kasyrra's orders after the events of the tutorial.

Encounters

The Centaur Pack encounter rate can be reduced by killing at least 4 Packleaders. The northern variation of enemies are weaker compared to their southern counterparts.

North


Pupperidge Farm


Without the threat of imminent violence the farm actually looks like the calming, pastoral getaway it’s meant to be. There’s a large barn with a small house attached to it, and out in the front is a wooden pen full of sheep — not sheep-girls, as some might expect — beside a series of large tightly-bound preserve barrels. On the pathway leading up to these two buildings is a neatly-polished sign of waxed wood labelled ‘Pupperidge Farm' in big, bold letters.

Off to the side is a container for grains of various kinds, and a well-worn pathway leading back the way you’ve come. All in all, Pupperidge Farm looks like the perfect little enclosed farm for a couple of wolfy shemales and their duo of busty amoozons.


A cow-girl farm run by Anna and Morwen that supplies a big chunk of The Frost Hound's food.

  • Anna - runs the farm along with her sister Morwen
  • Morwen - runs the farm along with her sister Anna
  • Gloria - resident cow-girl of the farm that supplies fresh produce
  • Lucia - another resident cow-girl of the farm that supplies fresh produce


Ashelander/Dragon Evelyn Lair


Can be found to the north of drawbridge, initially requiring you to be on A Teatime For Dragons, but being freely visitable afterwards (And it has a waystone too.)

Moondial


A Tiran site with a moondial. Aligning it right (Hidden Sun, Shining Stars, Crescent Moon or top right, top right, mid left will give you Summon Hoplite power)

Find Pepper


Written by Savin


While wandering through a shallow valley between a couple of rolling hills in the valley, you notice a bush of small, leafy plants nestled into the protective embrace of some large rocks. There's several large red fruits — no, peppers! — hanging off the plants. Emphasis on large — they're all near as long as your arm, with thick, fist-like gnarled bases. The scent of spiciness is thick and rich in the air around the vale as you approach.
Since you're passing by, and nature's so kindly offered them up, it'd be downright rude to refuse...
You found a [Double|Knotty] Pupperidge Pepper!

Acquisition of 1x Double Pepper or Knotted Pepper (50% chance)

Persistent Characters


Generic Characters


South


The Centaur Village


The village can be discovered during Harboring a Fugitive and can be revisited once the quest is over.

Note that the centaur village does not have any content outside of Harboring a Fugitive as of yet

Persistent Characters


Generic Characters


Lake Tarahugan


The big river is called the Tarahugan! It's pronounced 'hoog-in', but actually it was named after Ugan the ironheart and his wife Tarah. There used to be no river there, and the two tribes of centaurs who lived here hated each other. There's a bunch of boring history about the war, but the important part is that chief Ugan loved Tarah, the sister of chief Golas in the north,"
Ahmri, when asked about Harvest Valley

The Marefolk Village


Persistent Characters


Generic Characters


Shallow Riverbank & Drawbridge


While the drawbridge to the west connecting the north and south regions is still raised (requires completion of Harboring a Fugitive), the only way to travel back and forth to the south is to Ford the river where the riverbank descends close enough to the water's surface. When fording the river, the Champion will have to fight the Tainted Witch and her River Cultists in order to successfully pass through.

Shared Encounters


Persistent Characters


Root of Evil


Written by Savin


While exploring the valley, your [foot] catches on something protruding from the ground, hidden by the wavy tall grass. You end up pitching forward onto hands and knees, gasping in surprise. Though you're unharmed, your foot ends up ripping the offending root straight up out of the ground. It looks strangely thick and juicy, and when you reach down to pick it up, you realize it has a strangely... strangely human shape. Four limbs and a bulbous, ugly head protrude from the main body. How unpleasant...
You acquired a root of man!

Acquisition of 1x Root of Man.

Baaad Horse


Written by Savin


As you meander through the valley, you come across a horse-pulled cart that's been tipped over on a bit of road. Looks like somebody paid the pothole tax, leaving their goods spilled out over the road. Most of it's simply random produce, and clearly has been sitting here long enough to be picked apart by the local wildlife, but there's a bundle of purple and green long-stem clover, bound together with white string, that catches your eye...
You acquired a baad clover!

Acquisition of 1x Baad Clover.

Scenic Valley


Written by Savin


You spend some time wandering aimlessly around the valley, and while you don't find anything of particularly note, you are treated to a long, scenic view of your surroundings — the huge, snow-capped peaks off in the distances east and west, the shimmering waters of the rivers, and the many little farmsteads still standing despite the encroaching chaos. Somehow this place remains picturesque despite Kasyrra's machinations, a realization that fills you with determination. This is what you're fighting to preserve.

All party members recover 10 HP.

Lust Draft


Written by Savin


After a bit of walking, you come across what looks like the site of a battle — well, a small scuffle anyway. A number of arrows are embedded in the loamy soil, and you can see bits of torn cloth stuck to nearby branches. There's a vial of something laying shattered on the ground, but when you approach to investigate, you're assailed by a powerful, noxious scent that leaves your cheeks flushed with unbidden arousal — it's some kind of alchemical concoction, and one that smells powerfully like a stallion's load left drooling from a mare's musky slit.
You turn back before you find who would make such a thing...

All party members lose up to 10 HP (cannot reduce remaining HP below 1).

Harvest Bounty


North and Lake side only.

Written by Savin


As you wander through the farmlands of Harvest Valley, you come across a small, seemingly abandoned field. The farmhouse has collapsed in on itself, a victim of burning... someone chased the residents off this land not too long ago, though they didn't bother destroying the crops. Strange, but it's good fortune for you [and yours]. With a little effort, you're able to gather up enough abandoned produce to constitute a lovely meal that leaves you [and your companions] feeling well fed before returning to the path you came from.

All party members receive the Well Fed status effect.

Quest Related

Farmhand's Freeholds


Check up on the Pupperidge Farm for Garth.

Getting Into The Closet


Search for a religious artifact from a long-forgotten Sorran altar in the western edge of the mountains that ring Harvest Valley.

Harboring a Fugitive


Deal with the corrupted centaurs that have been plaguing the valley.

Land of Milky Honey


Liaden can be found at the Hawkethorne entrance.

Mad Cow


A dark hollow cave containing a set of ceremonial armor lies at the southern side of the valley.