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Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the [[Frost Hound Tavern]]'s owner, [[Garth]]. | Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the [[Frost Hound Tavern]]'s owner, [[Garth]]. | ||
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=== Regions === | === Regions === |
Revision as of 01:04, 25 February 2019
Corruption of Champions II is a game under active development by Savin & crew.
Characters
Companions
CoC2 features a cast of characters that the player can take with them on their adventures.
For a more comprehensive breakdown of characters featured in the game, see Companions.
Persistent Characters
Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the Frost Hound Tavern's owner, Garth.
Enemies
Enemies are the characters that you encounter in battle along the way.
Regions
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.
Items
For information about equipment and consumable items, see the items category.
Equipment
Items that can be physically equipped to a character.
Accessories - Armor - Catalysts - Shields - Underclothes - Weapons
Consumables
Items that are consumed to attain various effects.
Consumable Items - Transformative Items
Other Items
Items that either don't fall under the former categories or otherwise have alternate uses.
Key Items - Miscellaneous Items - Reagents - Toys - Unique Items
Game & Engine Mechanics
For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here
Addiction - Alchemy - Alignment - Appearance - Bad Ends - Boons - Character Creation - Classes - Combat Mechanics - Exhibitionism - Fatigue - Minigames - Perks - Pregnancy - Racial Score - Stats - Talents
Patch Log
Classes
Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. see Classes
World & Lore
There are several components that make up the CoC2 universe. Some can be found below.
History and Lore
General story details and bits of background history on some events that have an impact in the world of Savarra.
Religions
Technologies
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
Races
Applicable races found throughout the world. Note that not every single race encountered is listed. For more creature variants, see Category:Creatures
Factions
Various organizations or groups that have presence in CoC2.
Contributing
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing
References
The location of the main game itself can be found at the official website.
There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
- submitting written material to the CoC2 game itself. See Corruption of Champions II: Public Design Document
- various mechanics, esp. combat CoC2 Combat Math, Powers, Perks
- pregnancy mechanics, see Pregnancy System & Mechanics
For reference information on possible cheats and/or exploits in the CoC2 game. See Cheat List
For reference information on editing a CoC2 save game file (not recommended). See Save Editing