Difference between revisions of "Main Page"

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=== Characters ===
 
=== Characters ===
 
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==== Companions ====
 
==== Companions ====
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==== [[Persistent Characters]] ====
 
==== [[Persistent Characters]] ====
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[[Armor]] - [[Underclothes]] - [[Weapons]] - [[Shields]] - [[Catalysts]] - [[Accessories]]
 
[[Armor]] - [[Underclothes]] - [[Weapons]] - [[Shields]] - [[Catalysts]] - [[Accessories]]
 
  
 
==== Consumables ====
 
==== Consumables ====
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[[Transformative item |Transformative Items]] - [[Consumable item |Consumable Items]]
 
[[Transformative item |Transformative Items]] - [[Consumable item |Consumable Items]]
 
  
 
==== Other Items ====
 
==== Other Items ====
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[[Addiction |Addiction]] - [[Alignment |Alignment]] - [[Appearance |Appearance]] - [[Bad_Ends_|Bad Ends]] - [[Boons]] - [[:Category:Classes |Classes]] - [[Combat Mechanics |Combat Mechanics]] - [[Exhibitionism |Exhibitionism]] - [[Fatigue]] - [[Minigame_|Minigames]] - [[Perks by source |Perks]] - [[Pregnancy |Pregnancy]] - [[Racial score |Racial Score]] - [[Talents]]
 
[[Addiction |Addiction]] - [[Alignment |Alignment]] - [[Appearance |Appearance]] - [[Bad_Ends_|Bad Ends]] - [[Boons]] - [[:Category:Classes |Classes]] - [[Combat Mechanics |Combat Mechanics]] - [[Exhibitionism |Exhibitionism]] - [[Fatigue]] - [[Minigame_|Minigames]] - [[Perks by source |Perks]] - [[Pregnancy |Pregnancy]] - [[Racial score |Racial Score]] - [[Talents]]
  
 
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==== Classes ====
=== World, Lore & Mechanics ===
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Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. see [[:Category:Classes|Classes]]
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There are several components that make up the CoC2 universe. Some can be found below.
 
 
 
 
 
==== History and Lore ====
 
General story details and bits of background history on some events that have an impact in the world of [[Savarra]].
 
  
 
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==== Races ====
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=== World, Lore & Mechanics ===
Applicable races found throughout the world. <i>Note that not every single race encountered is listed.</i> For more creature variants, see [[:Category:Creatures ]]
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----
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There are several components that make up the CoC2 universe. Some can be found below.
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==== History and Lore ====
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General story details and bits of background history on some events that have an impact in the world of [[Savarra]].
  
 
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==== Religions ====
==== Classes ====
 
Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. see [[:Category:Classes|Classes]]
 
  
 
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==== Factions ====
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===== Technologies =====
Various organizations or groups that have presence in CoC2.
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Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
  
 
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====== Religions ======
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==== Races ====
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Applicable races found throughout the world. <i>Note that not every single race encountered is listed.</i> For more creature variants, see [[:Category:Creatures ]]
  
 
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==== Factions ====
===== Technologies =====
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Various organizations or groups that have presence in CoC2.
Information on technology found in CoC2 either as a tangible object or conceptual vocabulary.
 
  
 
{{#dpl:
 
{{#dpl:
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  |category=Factions
 
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Revision as of 00:51, 2 May 2018

Corruption of Champions II is a game under active development by Savin & crew.


Characters


Companions

CoC2 features a cast of characters that the player can take with them on their adventures.

For a more comprehensive breakdown of characters featured in the game, see Companions.


Persistent Characters

Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the Frost Hound Tavern's owner, Garth.

Hana

Enemies

Enemies are the characters that you encounter in battle along the way.



Regions


The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Category:Regions for more detailed breakdowns of each area in the game.

Foothills - Frostwood - Glacial Rift - Harvest Valley - Hawkethorne - Old Forest - The Frost Marches - Undermountain - Windy Peaks


Items


For information about equipment and consumable items, see the items category.

Equipment

Items that can be physically equipped to a character.

Armor - Underclothes - Weapons - Shields - Catalysts - Accessories

Consumables

Items that are consumed to attain various effects.

Transformative Items - Consumable Items

Other Items

Items that either don't fall under the former categories or otherwise have alternate uses.

Toys - Miscellaneous Items - Key Items - Unique Items


Game & Engine Mechanics


For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics.

Addiction - Alignment - Appearance - Bad Ends - Boons - Classes - Combat Mechanics - Exhibitionism - Fatigue - Minigames - Perks - Pregnancy - Racial Score - Talents

Classes

Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. see Classes

Black Mage - Charmer - Thief - Warrior - White Mage


World, Lore & Mechanics


There are several components that make up the CoC2 universe. Some can be found below.

History and Lore

General story details and bits of background history on some events that have an impact in the world of Savarra.


Religions

Demon Cult - Keros - Lumia - Mallach - Nareva - Souls & Spirits - The Seven - Velun


Technologies

Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.

Bronze - Shaping


Races

Applicable races found throughout the world. Note that not every single race encountered is listed. For more creature variants, see Category:Creatures

Alraunes - Anubians - Astrida - Avanai - Background races - Batfolk - Boreal Elves - Catfolk - Centaurs - Demons - Dragons - Driders - Dryads - Fusata - Gnolls - Goblins - Harpies - Humans - Jotuns - Kitsune - Leothrans - Lupines - Lurelings - Manticores - Marefolk - Mecians - Minotaurs - Mothfolk - Orcs - Pixies - Salamanders - Satyrs - Selkies - Sheepfolk - Siorcanna - Slimes - Taeleer - Tanuki - Valkyrie - Veparii - Vesparans - Vulperines - Wargs - Wyld Elves - Wyverns

Factions

Various organizations or groups that have presence in CoC2.

Demon Cult - Marked Merk Mercenaries - Noble Houses - Order Astrida - Taelia's Talons


Contributing


There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing


References


The location of the main game itself can be found at the official [1] website.

For reference information on submitting written material to the CoC2 game itself. See Writing Reference

For reference information on possible cheats and/or exploits in the CoC2 game. See Cheat List

For reference information on editing a CoC2 save game file (not recommended). See Save Editing