Difference between revisions of "Foothills"

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|message=Construction in progress<br>Experimental format and scaffolding in place, some/most information '''may''' be missing<br>--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 19:19, 8 June 2024 (UTC)
 
|message=Construction in progress<br>Experimental format and scaffolding in place, some/most information '''may''' be missing<br>--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 19:19, 8 June 2024 (UTC)
 
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Located to the east of [[Hawkethorne]], the Foothills is one of the three starting zones of the game. The foothills just beyond Hawkethorne contains a wide array of cliffs, ravines, the occasional caldera, hills and plateaus covered in tall grasses and colorful wildflowers. Due to the many different factors and the recent troubles plaguing the foothills, caravan trails between Hawkethorne and the eastern coast have been left abandoned. Old and abandoned watchtowers, primarily of [[Belhar|Belharan]] construction, dot the lands. Amongst those recent troubles are the harpies bandits from the [[Windy Peaks]] and the orc tribe who've set up camp in the northeastern peak.
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Located to the east of [[Hawkethorne]], the Foothills is one of the three starting zones of the game. The foothills just beyond Hawkethorne contains a wide array of cliffs, ravines, the occasional caldera, hills and plateaus covered in tall grasses and colorful wildflowers. Due to the many different factors and the recent troubles plaguing the foothills, caravan trails between Hawkethorne and the eastern coast have been left abandoned. Old and abandoned watchtowers, primarily of [[The Belharan Empire|Belharan]] construction, dot the lands. Amongst those recent troubles are the harpies bandits from the [[Windy Peaks]] and the orc tribe who've set up camp in the northeastern peak.
  
 
To the north, the ground turns rough, the soil thinner, the grass sparse and moss-covered boulders litter the landscape and grow in size and number. Further north, rocky formations and jagged boulders has travel become very difficult for all but the harpies infesting the lands, making any would-be army hard pressed to make any headway. Presumably due to the difficult terrain, the orc camp . While not directly accessible from the area, the [[Windy Peaks]] high above looks over the Foothills.  
 
To the north, the ground turns rough, the soil thinner, the grass sparse and moss-covered boulders litter the landscape and grow in size and number. Further north, rocky formations and jagged boulders has travel become very difficult for all but the harpies infesting the lands, making any would-be army hard pressed to make any headway. Presumably due to the difficult terrain, the orc camp . While not directly accessible from the area, the [[Windy Peaks]] high above looks over the Foothills.  
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====Old Watchtower====
 
====Old Watchtower====
 
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----
An ancient six-story tower surrounded by man-sized walls stands to the far north in the Foothills. The watchtower's construction predates that of [[Belharan]] influence, and while at least one hundred years old, it's in surprisingly good shape. Word from the harpies to [[Shar]] has them state that residing in the tower is a wizard who can help her become normal.
+
An ancient six-story tower surrounded by man-sized walls stands to the far north in the Foothills. The watchtower's construction predates that of [[The Belharan Empire|Belharan]] influence, and while at least one hundred years old, it's in surprisingly good shape. Word from the harpies to [[Shar]] has them state that residing in the tower is a wizard who can help her become normal.
  
 
If Shar survives the events of [[Ugly Duckling]];{{spoiler| the unnamed wizard has long since passed, but she has decided to take up residence in the tower after finding inspiration in the Champion's words about not being stuck on the ground, due to being so high up in the tower.}}&nbsp;
 
If Shar survives the events of [[Ugly Duckling]];{{spoiler| the unnamed wizard has long since passed, but she has decided to take up residence in the tower after finding inspiration in the Champion's words about not being stuck on the ground, due to being so high up in the tower.}}&nbsp;

Revision as of 21:42, 25 August 2024

The Foothills

Maps-Foothills.png
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Points of Interest
1
Path to Hawkethorne
Zone 1 (West)(Green)
2
Northward Path
Zone 2 (South)(Red)
3
Strange Moss
4
Chasm Bottom
5
Abandoned Spring
6
Well-maintained Rope Bridge
7
Collapsed river canyon wall
8
King's Gate
Path to the Undermountain
Zone 3 (North)(Blue)
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Circle of Standing Stones
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Old Minotaur Statue (Waystone)
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Old Watchtower
12
Path to the Kervus Warcamp

TODO Add same map but with overlay for safe/moderate camping area

Creators Savin
Contributors The Observer
Connecting Areas Hawkethorne
Kervus Warcamp
Undermountain
Level Range 2+
Can Explore? Yes
Has Combat? Yes
Indoor or Outdoor? Outdoor
Quest/Event Only? No
Other Information
Version Added 0.0.10
Get a quote from maybe garth describing the foothills


Cait-Gat0w-ChibiCard-Note.png Note:
Construction in progress
Experimental format and scaffolding in place, some/most information may be missing
--Spotty McBumble Fuck (talk) 19:19, 8 June 2024 (UTC)


Located to the east of Hawkethorne, the Foothills is one of the three starting zones of the game. The foothills just beyond Hawkethorne contains a wide array of cliffs, ravines, the occasional caldera, hills and plateaus covered in tall grasses and colorful wildflowers. Due to the many different factors and the recent troubles plaguing the foothills, caravan trails between Hawkethorne and the eastern coast have been left abandoned. Old and abandoned watchtowers, primarily of Belharan construction, dot the lands. Amongst those recent troubles are the harpies bandits from the Windy Peaks and the orc tribe who've set up camp in the northeastern peak.

To the north, the ground turns rough, the soil thinner, the grass sparse and moss-covered boulders litter the landscape and grow in size and number. Further north, rocky formations and jagged boulders has travel become very difficult for all but the harpies infesting the lands, making any would-be army hard pressed to make any headway. Presumably due to the difficult terrain, the orc camp . While not directly accessible from the area, the Windy Peaks high above looks over the Foothills.

To the west, lies a great chasm that splits the foothills and the Deeprealms/the Kingdom of Khor'minos. The King's Gate and its minotaur stands as Khor'minos' line of defense, preventing any threat from getting in or out of their lands. Due to troubles from within, King Kelsaz has decreed the closure of the gate, and its enforcement by his personal guard; The Chargers.

History

Place X and Y information on things that occurred in this place. Foothills contains remnants of the alliance between the lupines and minotaurs during the Godswar. Note the numerous old watchtowers. TODO

Points of Interest

Zone 2 (South)


Rope Bridge


A well-maintained rope bridge spans over a great chasm, and is wide enough for single file travel. Written at the end is a sign that proclaims that King Kelsaz of Khor'minos guarantees the safety of the bridge and calls for travelers to cross without fear and to cause no trouble in their lands. It also notes that the maximum safe load of the bridge is the weight of seven adult minotaurs (approximately 1,050kgs/2,310lbs).

Chasm Bottom


Further south, where narrow carves stairs on both sides of the bridge, slowly join to the bottom of the very belly of the chasm. The underground river at the bottom has worn dirt and rock, forming a steep river canyon. While it is typical to find flora and fauna in most areas of the foothills, the caverns at the south are devoid of life.

Collapsed River Canyon Wall


Along the eastern side of the river canyon's sheer wall, lies a collapsed wall of dusty grey bricks. This pathway leads to Fort Marrok, which is only accessible during the events of Shades of the Past, with the help of River.

King's Gate


TODO

Zone 3 (North)


Old Watchtower


An ancient six-story tower surrounded by man-sized walls stands to the far north in the Foothills. The watchtower's construction predates that of Belharan influence, and while at least one hundred years old, it's in surprisingly good shape. Word from the harpies to Shar has them state that residing in the tower is a wizard who can help her become normal.

If Shar survives the events of Ugly Duckling; the unnamed wizard has long since passed, but she has decided to take up residence in the tower after finding inspiration in the Champion's words about not being stuck on the ground, due to being so high up in the tower. 

Old Minotaur Statue


TODO

Circle of Standing Stones


TODO

Encounters

In an explorable combat area like the Foothills, majority of the map is undiscovered. The Champion will need to first Explore an area in order to find a passage to the next, however, it is not always a guarantee that they'll find the passage, and instead may find something or someone else. There exist three different types of encounters; Combat, Other, and Priority (usually pregnancy & seasonal events).

Introduced in version 0.4.23 was the refactored encounter rates and the Pick Fight option, which attempts an exploration without Other type encounters. Typically the chance for a combat encounter when moving to a new tile is at least 66%, while the Explore option gives at most a 50% combat encounter - this 50% is reduced to at most 20% if a zone has been cleared. The zone clear condition for the Foothills is; the completion of Right of Conquest.

Characters Encounter Zones Requirement Content
Arona-WikiHeadshot.png
Orc Executioner-DCL-Headshot.png
Orc Amazon-DCL-Headshot.png
Arona's Orc Warband 1 & 3 Level 3
Right of Conquest remains incomplete

[1x] Notable + [4x] Generic characters

  • Combat & Sex
  • Potential Companion & Quest
  • Other content (Arona)
Berwyn-WikiHeadshot.png
Stone Elemental-DCL-Headshot.png
Berwyn 1 & 2 Level 2

[1x] Notable + Summons

  • Combat & Sex
  • Quest
  • Other content
Byvernia-WikiHeadshot.png
Byvernia (combat encounter) 2 Requires one of the following:

Encounter is once a day

[1x] Notable character

  • Combat & Sex
  • Pregnancy
Byvernia-WikiHeadshot.png
Byvernia (field encounter) All Has sexed Byvernia
Won against her in combat (resets every field encounter)
Also can occur in the Foothills, Harvest Valley, and Old Forest.

[1x] Notable character

  • Talk or Sex
Grettel-WikiHeadshot.png
Grettel 1 & 3 Right of Conquest completed

[1x] Notable character

  • Combat & Sex
  • Other content
Zhara-WikiHeadshot.png
Harpy Enforcer-DCL-Headshot.png
Harpy Thief-DCL-Headshot-1.png
Harpy Thief-DCL-Headshot-2.png
Harpy Ambush All Level 3
(Harpy Wingleader)

[1x] Notable + [2-4x] Generic characters

  • Combat & Sex
  • Pregnancy
  • Other content (Zhara)
Lieutenant Jen-WikiHeadshot.png
Lieutenant Jen 2 & 3 Level 2
5x wins against the Marked Mercenary Band

[1x] Notable character

  • Combat & Sex
  • Other encounter
CoC2 Icon BuntCake.png
Male Wyvern 1 & 2 -

[1x] Generic character

Manticore Girl-WikiHeadshot.png
Manticore Girl 2 & 3 Level 2

[1x] Notable character

  • Combat & Sex
  • Bad End
  • Other content
Marked Mercenary-DCL-Headshot-1.png
Marked Mercenary-DCL-Headshot-2.png
Marked Mercenary-DCL-Headshot-3.png
Marked Mercenary Band 2 & 3 Increased chance during state 3 of Caparison Hunter

[3x] Generic characters

  • Combat (Generic) & Sex (Notable)
  • Other content
Painted Demon-WikiHeadshot.png
Painted Demon All Winter City cleared

[3x] Generic character (potentially notable)

  • Combat & Sex
Vaush-WikiHeadshot.png
Orc Apprentice-DCL-Headshot.png
Orc Amazon-DCL-Headshot.png
Vaush (combat) 1 & 3 Right of Conquest remains incomplete

[1x] Notable & [2x] Generic characters

  • Combat & Sex
Wyvern Girl-DCL-Headshot-1.png
Wyvern Girl-DCL-Headshot-2.png
Wyvern Girl 1 & 2 -

[1x] Generic character

Characters Encounter Zones Requirement Content
Alante-WikiHeadshot.png
Alante All Has not met Alante
Occurs only once
Introduction to Alante of Khor'minos.
She can be found at the Khor'minos Outskirts after.
Gianna-WikiHeadshot.png
Svern-WikiHeadshot.png
Tamarind-WikiHeadshot.png
Gianna's Caravan All Zones 50% chance for encounter to push through
and 12 hour cooldown

[3x] Notable characters

  • Sexable
  • Merchants
  • Can be found roaming all explorable combat areas
- Harpy Nest All -

Option to take one item:

- Orc Battlefield 1 & 3 Right of Conquest remains incomplete Obtain (1x) Broken Metal Parts
- Refreshing Walk 1 - All party members heal 10% of their Max HP.
- Rockslide 3 - Imminent danger, options to avoid damage:
Option Check Damage
Run Each party member performs a base Agility check
(if their agility is >= base maximum [2 + level * 3])
(-10% Max HP)
(min -1 HP)
Shelter The Champion performs a base Cunning check (-20% Max HP)
(min -1 HP)
Shield The Champion performs a modified Willpower check:
If base Willpower check + (random #(1-20) / 100) >= 60%
(-10% Max HP)
(min -1 HP)
- Small Cave 2 - -
- Stone Drop All Increased chance during state 3 of Caparison Hunter Obtain (1x) Sturdy Stone

Characters Encounter Type Zones Content
Wyvern Girl-DCL-Headshot-1.png
Wyvern Girl-DCL-Headshot-2.png
Wyvern Girl Pregnancy 1 See event details.
Zhara-WikiHeadshot.png
Zhara Pregnancy All See event details.

While placed within the encounter section for labeling, inhabitants remain in fixed positions and are not added to the encounter pool.

Icons Name Location Notes
Captain Fenraus-WikiHeadshot.png
Charger-Captain Fenraus King's Gate (Zone 2) Guards the path that leads to the Undermountain.
Pathway can be unlocked either through direct combat or clearing The Winter City.
Harpy Matron Entering Zone 1 Occurs only once.
Introduction to the Harpy Ambush.
Ihzalti-WikiHeadshot.png
Ihzalti Strange Moss (Zone 2) Requires investigating the Strange Moss first.
Sexy Statues-WikiHeadshot-F.png
Sexy Statues-WikiHeadshot-M.png
Sexy Statues Northward Path (Zone 1) Sexable inanimate statues sculpted by an unknown master artisan.
Shar-WikiHeadshot.png
Shar Old Watchtower (Zone 3) Has a quest to help her take residence in the Old Watchtower.

Quests

Quest Name Requirement Description
Inheriter of the Idols - A Waystone is located near the entrance of the Kervus Warcamp
Missing Meows The Alraune defeated Hirrud's missing Cat Harem disappeared somewhere in the Foothills
One Man's Poison - Leorah wants some Wyvern Venom, which comes from a Wyvern Girl/Male Wyvern
Right of Conquest - The Kervus Tribe have set up a camp somewhere in the Foothills, and are close enough to threaten Hawkethorne
Shades of the Past Dog Days completed
Level 3
Garth needs something important to his wife from the old Fort Marrok
The Mistress Defeated Berwyn twice
Level 3
Berwyn asks help to stop his mistress' dark plot
Ugly Duckling - The flightless harpy Shar needs help opening the gate to an old watchtower

Trivia

  • Despite not being the starting area, the Foothills was the first area implemented. This was due to the amount of content that was already in-place instead of Old Forest.