Instead of micromanaging a companion's equipment, companions have companion sets that will change their weapons and equipment, perks, primary stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party, this can also be done at almost anytime.
Flamewing
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Flametongue (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
- On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Maintain: Ally gains [
FlametongueCombat EffectPrimary Weapon deals additional [Presence * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
|
2 |
Heat Mirage (Recharge 4) |
- Party gains [
Heat MirageCombat Effect+15 Evasion +20 Fire & Frost ResistanceDuration: 3 Turns]
|
2 |
Cauterize (Recharge 2) |
- [PerformanceEffectiveness can be amplified by Presence] [SpellEffectiveness can be amplified by Spellpower]
- Deal 5 Fire Damage to an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
- Heal them by [
60 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% HP
- Ally is cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]
- [Note]: Can trigger [
Pyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: 1 Turn] from the Pyromancer Set
|
2 |
War Hymn (Encounter) |
- [PerformanceEffectiveness can be amplified by Presence]
- Party gains [
War HymnCombat Effect+10 Attack Power & Spellpower +10 Armor, Ward, & Focus
This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end]
|
5 |
Solar Cannon (Ultimate) |
- [PerformanceEffectiveness can be amplified by Presence]
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | +25 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- Target: [
200 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Fire Damage
- All others: [
100 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Fire Damage
|
|
Level |
Name |
Note
|
1 |
Phoenix Flames |
- Immune to [
BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X]
- Heal [
5 * (Level) ] HP per turn while below 50% HP
|
3 |
Heat Treatment |
- After sleep, party gains [
Heat TreatmentStatus Effect+25 Fire ResistanceDuration: 12 Hours]
|
5 |
Bardic Knowledge |
- [
1/2 of Cunning ] added to Mental Resist
|
7 |
Child Of Flame |
- Upon taking Fire Damage:
- Heal [
3 * (Level) ] HP
- Gain [
Child Of FlameCombat Effect+50 SpellpowerDuration: 1 Turn]
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
An outfit consisting of three Flame Capes, hand-sewn together by Agnimitra herself. The style is minimalistic and open, reminiscent of her home culture in Tronarii, leaving much of her skin exposed — it was designed to keep her decent, nothing more. The flame-repellant material of the outfit adds to her already-formidable resistance to heat.
|
Warhides
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Guarded Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use:
- Gain [
ShieldedCombat EffectGain [10% of Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
- Generate +[
10 + 2 * Toughness ] Threat
- Maintain:
- +10 Armor & Evasion
- Generate +[
10 + 2 * Toughness ] Threat per turn
- Abilities generate an additional 20% Threat
|
2 |
Shield Drive (Recharge 3) |
- [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- Gain [
DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
- Remove [
SunderedCombat Effect-50% ArmorDuration: X]
- Generate +[
300 + Threat / 7 ] Threat
|
2 |
Cleave (Recharge 3) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage (equipped weapon)
|
2 |
Prime Target (Encounter) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] Crushing Damage (equipped weapon)
- (On hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
- (On hit) Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
|
5 |
Berserkergang (Ultimate) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use: Cleave (power)
- Gain:
- +100 Attack Power & Critical Chance
- +40 to All Resistances
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- Immune to [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]
- Generate +25% Threat
|
3 |
War Paint |
- After sleep, party gains [
War PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Tough Skin |
- +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Arona's armor, made from padded boar's hide and heavy boiled leather. Calling it skimpy would probably be far too conservative: her clothes are nothing more than a strap across her black nipples to hold back her heavy tits, a pair of crotch-hugging shorts and loincloth that seem designed from the ground up to emphasize her masculine bulge, and her boots. With one well-timed flex, you're pretty sure Arona could shred most of her outfit on her chiseled muscles — all the better to get her cock out and start fucking at a moment's notice.
|
Chieftain's Bronze
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Wide Sweep (At-Will) |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -50 Attack Power) ] Crushing Damage (equipped weapon)
- (On hit) Enemy is [
DistractedCombat Effect-20 AccuracyDuration: 1 + [1 (EFW)] Turns]
|
2 |
Inspire Wrath (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
BlessedCombat Effect+10 Accuracy +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn]
|
2 |
Cleave (Recharge 3) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage (equipped weapon)
|
2 |
Thunder Strike (Encounter) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +150 Attack Power) ] Crushing Damage (equipped weapon)
- (On hit) Target is [
SunderedCombat Effect-50% ArmorDuration: 3 + [3 (EFW)] Turns]
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns]
|
5 |
Berserkergang (Ultimate) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use: Cleave (power)
- Gain:
- +100 Attack Power & Critical Chance
- +40 to All Resistances
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- Immune to [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]
- Generate +25% Threat
|
3 |
War Paint |
- After sleep, party gains [
War PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Eye For Weakness (EFW) |
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
A suit of bronze armor made by the Kervus' master smith on special order for Arona once she became the tribe's chieftain. This armor is bulky enough to leave Arona free to focus all her efforts on massive two-handed hammer swings, forgoing her shield and any attempt at active defense for a berserker's charge in the vanguard, leading her comrades to victory in her wake!
|
Berserker
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Wide Sweep (At-Will) |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -50 Attack Power) ] Crushing Damage (equipped weapon)
- (On hit) Enemy is [
DistractedCombat Effect-20 AccuracyDuration: 1 Turn]
|
1 |
Execute (Encounter) |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- (Bonus based on the target's % of their missing health)
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +0 to 40 | Other Bonus | / | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +75 to 275 Attack Power) ] Crushing Damage (equipped weapon)
|
2 |
Shell Cracker (Recharge 3) |
- [Weapon:Melee]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | / | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Armor Penetration) ] Crushing Damage (equipped weapon)
- (On hit) Target is [
SunderedCombat Effect-50% ArmorDuration: 2 Turns]
|
2 |
Kiaijutsu (Recharge 3) |
- Gain [
Heightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
5 |
Berserkergang (Ultimate) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use: Cleave (power)
- Gain:
- +100 Attack Power & Critical Chance
- +40 to All Resistances
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- +25 Attack Power
|
3 |
War Paint |
- After sleep, party gains [
War PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Cleaving Strikes |
- Successful Weapon Attacks deal 40% damage to all other enemies
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
In her exile, Arona has picked up an even more ferocious fighting style than before. She's forgone her shield—choosing instead to focus all her strength into her mighty hammer—picked up some tricks from Garth, covered herself with blue warpaint, and honed her rage into a weapon all its own. Seems the orc will be leading the charge in the future.
|
Spirit Totem
Powers |
Perks |
CG
|
Level |
Name |
Note
|
2 |
Holy Shock (Recharge 1) |
- [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply the various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- First, gain an additional [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- Then deal [
30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Holy Damage (equipped weapon)
|
2 |
Steady Strike |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply the various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] Holy Damage (equipped weapon)
- (On hit) Heal [60 HP]
|
4 |
Charge Weapon (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [SpellEffectiveness can be amplified by Spellpower]
- On use: Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- Maintain: Weapon Damage deals an additional [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
|
4 |
Smite Evil (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Holy Damage (equipped weapon)
- Deal additional [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- (On hit): Party heals [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
5 |
Berserkergang (Ultimate) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use: Cleave (power)
- Gain:
- +100 Attack Power & Critical Chance
- +40 to All Resistances
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- +25 Attack Power
|
3 |
War Paint |
- After sleep, party gains [
War PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Righteous Fury |
- Weapon & Spell attacks deal additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Holy Damage
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Where once Arona carried her trademark Mastbreaker, she now bears The Nightfang, a great runic axe crafted specifically for spectre slaying by Viviane. Around her shoulders and covering her head is a wolfskin cloak, with the head of the beast functioning as a pseudo-helmet. And a tool for intimidation. It seems she now has a way to properly face her fears.
|
Hawkeye
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Focus Shot (At-Will) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- (On hit) Target is inflicted by [
BullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 + [1 (EFW)] Turns]
|
1 |
Mighty Draw (Recharge 1) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -10 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +75 Attack Power) ] Penetrating Damage (equipped weapon)
- (On hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 + [1 (EFW)] Turns]
|
1 |
Wyvernbane (Encounter) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | +20 Critical Chance if target is affected by [ FlightCombat Effect]) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] Penetrating Damage (equipped weapon)
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns]
|
2 |
Pierce and Fade (Recharge 3) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +75 Attack Power) ] Penetrating Damage (equipped weapon)
- (On hit) Target is [
SunderedCombat Effect-50% ArmorDuration: 2 + [2 (EFW)] Turns] & [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 + [2 (EFW)] Turns]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
|
5 |
Berserkergang (Ultimate) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use: Cleave (power)
- Gain:
- +100 Attack Power & Critical Chance
- +40 to All Resistances
|
|
Level |
Name |
Note
|
1 |
Twist The Knife |
- +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) against a target with a Negative status effect
|
3 |
War Paint |
- After sleep, party gains [
War PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
|
5 |
Killing Spree |
- Heal 12% Max HP upon defeating an enemy
|
7 |
Eye For Weakness (EFW) |
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Clad in her heavy leather warhides and wielding a titanic Njorhaaltan war bow almost as tall as she herself is, the massive she-orc rains titanic arrows down on her foes from afar. Her shots knock her foes around with the sheer size and force behind them, sending the weak flying and the flying hurtling to the ground.
|
Knight Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Guarded Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use:
- Gain [
ShieldedCombat EffectGain [10% of Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
- Generate +[
10 + 2 * Toughness ] Threat
- Maintain:
- +10 Armor & Evasion
- Generate +[
10 + 2 * Toughness ] Threat per turn
- Abilities generate an additional 20% Threat
|
1 |
Eternal Light (Recharge 1) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
15 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]& HP
- Ally gains [
Eternal LightCombat EffectHeal [5 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% )% ] HP per turnDuration: 3 Turns]
|
1 |
Echoes of Life (Encounter) |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +20 Attack Power) ] Penetrating Damage & [10 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +20 Attack Power) ] Psychic Damage (equipped weapon)
- (On hit) Enemy is [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 1 Turn]
- Party heals 10% Max HP
|
2 |
Ancestor's Judgement (Recharge 2) |
- Party gains [
Ancestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01) ] Shield HP +30 Armor, Ward, & FocusDuration: 2 Turns]
|
5 |
Shell (Ultimate) |
- Gain [
ShelledCombat EffectGain [150 + (Toughness * 5) ] Shield HP While the shield active, gain +500 Threat per turnDuration: While the shield lasts]
- Generate +1337 Threat
|
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
A one piece vest made of tough but flexible spider silk cloth. Atugia is able to move with ease while wearing it, and the attached skirt is barely long enough to leave anything to the imagination. A pair of sturdy boots are oft left out entirely when the ground is less treacherous, but nevertheless complete the outfit. A lack of lower coverage sometimes leads to her opponents being given a nice view...
|
Runic Berserker Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Deflecting Strike (At-Will) |
- [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -15 Attack Power) ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -15 Attack Power) ] Storm Damage (equipped weapon)
- Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -10 | Offhand Penalty | / | Offhand Penalty Attack cannot Crit) to deal (Offhand Weapon DamageCompute Offhand Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Offhand Penalty Final damage reduced by 25%) (equipped offhand weapon)
- (On hit) Gain [
ShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 )) / 2 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
- (On miss) Gain [
ShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
|
1 |
Stormrage (Recharge 3) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [SpellEffectiveness can be amplified by Spellpower]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Storm Damage
- (On hit) Heal self by [
1/2 the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]
|
1 |
Cornered Beast (Encounter) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Storm Damage (equipped weapon)
- Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -10 | Offhand Penalty | / | Offhand Penalty Attack cannot Crit) to deal (Offhand Weapon DamageCompute Offhand Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Offhand Penalty Final damage reduced by 25%) (equipped offhand weapon)
- Generate +[
20 ] or [Current Threat - Threat before attack ] Threat (whichever higher)
- Gain [
Cornered BeastCombat EffectGain +[10 to 65 ] Attack Power, Armor, Ward, & Focus
Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns]
|
2 |
Boltcloud Barrier (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make an (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Storm Damage
- Gain:
- +25 Storm Resistance
- [
Boltcloud BarrierCombat Effect+10 Evasion 75 Threat per turnDuration: 2 Turns]
|
5 |
Shell (Ultimate) |
- Gain [
ShelledCombat EffectGain [150 + (Toughness * 5) ] Shield HP While the shield active, gain +500 Threat per turnDuration: While the shield lasts]
- Generate +1337 Threat
|
|
Level |
Name |
Note
|
1 |
Frenzy |
- When at < 60% HP:
- Gain:
- +50 Attack Power
- +10 Critical Chance, Focus & Mental Resist
- Armor reduced by 50%
|
3 |
Cherish This |
- After sleep, party gains [
Cherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
|
5 |
Static |
- When an enemy deals HP damage, they take [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
|
7 |
Storm Strikes |
- Weapon and Spell Damage deal an additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Storm Damage
|
|
Obtained after speaking with Atugia after bringing her to the Kervus Warcamp.
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
A combination of Southern runic magic and the fury of orcish battle frenzy. Runes that normally channel the aspects of one's ancestors can be used to funnel repressed rage from that same source. While still protective of one's allies, this set is geared toward making the threats disappear.
|
Hive Knight Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Guarded Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use:
- Gain [
ShieldedCombat EffectGain [10% of Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
- Generate +[
10 + 2 * Toughness ] Threat
- Maintain:
- +10 Armor & Evasion
- Generate +[
10 + 2 * Toughness ] Threat per turn
- Abilities generate an additional 20% Threat
|
1 |
Argent Smite (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- With an additional [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- (On hit) Party heals for [
15% (total dmg) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
1 |
Poison Edge (Encounter) |
- [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +200 Attack Power) ] Penetrating Damage (equipped weapon)
- (On hit) Target is [
PoisonedCombat EffectTake [15 + Cunning ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
|
2 |
Cleave (Recharge 3) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
|
5 |
Floral Aegis (Ultimate) |
- Party gains [
Floral AegisCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- Immune to [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]
- Generate +25% Threat
|
3 |
Hive Knight's Scent |
- After sleep, party gains [
Hive Knight's ScentStatus Effect+10 Focus
Tease Damage is converted into Pheromone DamageDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Righteous Fury |
- Weapon & Spell attacks deal additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Holy Damage
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
Atugia & Azyrran's default set share the same name Knight Set in-game. To prevent confusion, the wiki has labelled Azyrran's set as the Hive Knight Set.
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
A blackened bronze chestpiece, accompanied by a light skirt and additional bindings made for heavy tits. With an ornate wooden-and-metal lance, alongside a body-covering shield this set is made for damage and endurance.
|
Honey Maiden's Dress
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Heal (At-Will) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% of their Max HP
- Ally is cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
|
1 |
Allure (Recharge 2) |
- [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
- Make a Crotch (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage (base tease damage)
- (On hit) Target is [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 1 Turn]
- (EA) will trigger
|
1 |
Song of Splendor (Encounter) |
- [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] [TeaseEffectiveness can be amplified by Sexiness]
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of
- [
(25 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Enemy receives [3x Stacks] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
- (EA) will not trigger
|
2 |
One-Two (Recharge 4) |
- Make [2x] (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | )s that deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Drug Damage
- (On hit) Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | -10 | Other Bonus | | ):
- (On hit)Target is [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
|
5 |
Sweet Protector (Ultimate) |
- Party gains [
Sweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Stylish! |
- [
4 * Level ] added to Sexiness
|
3 |
Hive Knight's Scent |
- After sleep, party gains [
Hive Knight's ScentStatus Effect+10 Focus
Tease Damage is converted into Pheromone DamageDuration: 12 Hours]
|
5 |
Commanding Presence |
- [
1/2 of Presence ] added to Mental Resist
|
7 |
Enchanting Acts (EA) |
- [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Reshaped by the arcane, and with a corset that fights a losing battle against giant tits, this beautifully floral, maid-themed set is the perfect weapon for lust-based combat.
|
Dragoon Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Serpent's Dance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- On Use: Each enemy gains [2x Stacks] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
- Maintain:
- +15 Armor Penetration & Temptation
- -20% Armor
|
1 |
Dragoon's Rally (Recharge 3) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower]
- Heal party by [
15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% HP
- Party gains [
Dragoon's RallyCombat Effect+10 Attack PowerDuration: 3 Turns]
|
1 |
Queen's Breath (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Toughness AmpToughness Amplification1 + Toughness / 75 ) ] Fire Damage & [25 * (Willpower AmpWillpower Amplification1 + Willpower / 75 ) ] Psychic Damage
- (On miss) Enemy takes [
1/2 of the damage ]
|
2 |
Cleave (Recharge 3) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Fire Damage (equipped weapon)
|
5 |
Command Of Fire (Ultimate) |
- Party gains [
Command Of FireCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- Immune to [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]
- Generate +25% Threat
|
3 |
Hive Knight's Scent |
- After sleep, party gains [
Hive Knight's ScentStatus Effect+10 Focus
Tease Damage is converted into Pheromone DamageDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Aura of Domination |
- Reduce armor of each enemy by [
Willpower ]
|
|
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Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
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Strength |
Toughness |
Willpower
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Role
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Damage & Support
“
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Homurakko says the set makes for an awesome tank
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”
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—Homurakko (2025)
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“
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she’s the queen of aoe unfortunately that also means she draws more threat than the tank :CaitPensive:
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”
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—ScaleTail, Savarran Inhabitant (2025)
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“
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My community comment about dragoon Azzy is: Whenever she calls me Hive Husband it makes me feel things It’s the gender euphoria I seek
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”
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—Wuffy, a shit (2025)
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No direct description given. From the Dragoon's Armor description:
Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for facing down your foes.
Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for making new pets.
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Lightbearer Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Dawn Lance (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- (On hit) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- (On miss) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
20 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- (HH) will not trigger
|
1 |
Floral Grace (Recharge 3) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
45 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% HP
- Ally gains [
Floral GraceCombat EffectHeal [15 * (1 + Spellpower / 200) ] HP per turnDuration: 3 Turns]
- (HH) will trigger
|
1 |
Banishing Light (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Enemy is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- Party heals [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Argent Smite (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- Deal an additional [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- (On hit) Party heals [
15% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- (HH) will not trigger
|
5 |
Sweet Protector (Ultimate) |
- Party gains [
Sweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
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|
Level |
Name |
Note
|
1 |
Healer's Hands (HH) |
- Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
- [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Hive Knight's Scent |
- After sleep, party gains [
Hive Knight's ScentStatus Effect+10 Focus
Tease Damage is converted into Pheromone DamageDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Righteous Fury |
- Weapon & Spell attacks deal additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Holy Damage
|
|
- Requires:
- Having completed:
- Azyrran has been recruited as a companion
Talking to Cait at The Frost Hound will have her explain to Azyrran, faith and how Lumians call upon the light all the time.
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Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
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Azyrran's traded her shield in for a blessed symbol of Lumia, and with it means to bring the goddess's light to the darkest places of the world. In so doing, she hopes to mend the brokenness left behind by the demons' incursion. With this equipment, Azzy can channel holy light to protect and heal her companions, and banish wicked foes.
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Wayfarer's Leathers
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Giant's Reach (At-Will) |
- [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
- Attack with both weapons:
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -5 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- Make a (Offhand Weapon Attack [+ Bonus]Attempt a Offhand Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -10 | Offhand Penalty | / | +5 | Other Bonus | | Offhand Penalty Attack cannot Crit) to deal (Offhand Weapon DamageCompute Offhand Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% Offhand Penalty Final damage reduced by 25%) of:
- [
35 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage (equipped offhand weapon)
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1 |
Cleave (Recharge 3) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
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1 |
Execute (Encounter) |
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +0 to 40 | Other Bonus | | Bonus is computed as: [40 * % of HP the target has left ]) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: Gain bonus of: +75 to 275Bonus is computed as: [75 + 2 * % of HP the target is missing ]) ] Penetrating Damage (equipped weapon)
|
2 |
Rend (Recharge 2) |
- [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Penetrating Damage (equipped weapon)
- (On hit) Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to inflict [ BleedingCombat EffectTake [3 * Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
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5 |
By The Horns (Ultimate) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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|
Level |
Name |
Note
|
1 |
Frenzy |
- When at < 60% HP:
- Gain:
- +50 Attack Power
- +10 Critical Chance, Focus & Mental Resist
- Armor reduced by 50%
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Cleaving Strikes |
- Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies
|
|
- 0.0.18: (Brint) Added
- 0.2.9: (Brienne) Added
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
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Arena Armor
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Duelist's Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- On Use: Generate +100 Threat
- Maintain:
- +10 Evasion & Sexiness
- (Once per turn) The first (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) or (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | ) with the Melee tag that misses the user will have the user:
- Immediately make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon) & apply [ BleedingCombat EffectTake [15 + Attack Power ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
|
1 |
Shield Drive (Recharge 3) |
- [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- Gain [
DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
- Remove [
SunderedCombat Effect-50% ArmorDuration: X]
- Generate +[
300 + Threat / 7 ] Threat
|
1 |
Net Throw (Encounter) |
- [ThrownInvolves throwing something]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turns]
- Target is also [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
|
2 |
Crowd Control (Recharge 3) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- Target: [
25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Penetrating Damage (equipped weapon) & apply [ BleedingCombat EffectTake [15 + Attack Power ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
- All others: [
25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: -25 Attack Power) ] Penetrating Damage (equipped weapon) & apply [ BleedingCombat EffectTake [15 + Attack Power ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
|
5 |
By The Horns (Ultimate) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- Immune to [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]
- Generate +25% Threat
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Tough Skin |
- +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
Available upon recruitment
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears this old kit with pride, though the armor fits him as though it were made for someone else entirely.
The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brienne wears this old kit with pride, though the armor fits her as though it were made for someone else entirely.
|
Green Knight Set
Powers |
Perks |
CG
|
|
Level |
Name |
Note
|
1 |
Healer's Hands (HH) |
- Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
- [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Righteous Fury |
- Weapon & Spell attacks deal additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Holy Damage
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
- Requirements:
- During the operating hours of the Chapel of Velun (6:00 - 17:59)
- Either is present at the Chapel:
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
|
Clad in heavy armor and bearing a blade and shield, Brint brings both the aspects of wrath and of regrowth to battle in Velun's name. He is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.
Clad in heavy armor and bearing a blade and shield, Brienne brings both the aspects of wrath and of regrowth to battle in Velun's name. She is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.
|
Winter Knight Set (Brint only)
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Frozen Edge (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [SpellEffectiveness can be amplified by Spellpower]
- On Use: Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- Maintain:
- +20 Armor
- Primary Weapon Attacks deal additional +10 Frost Damage
|
1 |
Entropic Winds (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
'Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Enemy is [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
|
1 |
Freeze Solid (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 Turns] & [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On miss) Target takes [
1/2 of the damage ]
|
2 |
Wintery Bellow (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a Guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Frost Damage
- (If enemy is suffering from [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]) Damage is increased by 2x
|
5 |
By The Horns (Ultimate) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
Level |
Name |
Note
|
1 |
Cold Blooded |
- Immune to [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]
- When attacking a target affected by [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]
- Heal 10% of Max HP
- Generate +[
25 ] or [10% of current Threat ] Threat (whichever higher)
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Attention Grabber |
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
Strength |
Toughness |
Willpower
|
Role
|
Tank & Debuff
“
|
Really needs champ or another companion supporting with the Frigid status
he needs Frigid set up on enemies to really start doing stuff, and tanks need to be up and going as fast as possible
if he takes turn one to inflict Frigid with Entropic Winds, and then turn two to do one of his AoE spells, that's two rounds where your tank isn't holding threat yet Attention Grabber as a level 7 perk helps, but that also means he doesn't get one of the other really cool level 7 perks
on the other hand, pair Brinter with Frost Cait and cold-themed champ and you have some delightful synergy
|
”
|
—Homurakko (2025)
|
|
Damage Type
|
Frost-focused
|
|
A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.
|
Pyromancer's Cloth (Brienne only)
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Firewyrms (At-Will) |
- [Multi-Turn:InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Each successive use increases its next damage by +[
15 ]
- Damage caps on the 5th successive use, dealing [
75 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
|
1 |
Fireball (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | +Catalyst Accuracy | Catalyst Bonus | / | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On miss) Enemy takes [
1/2 of the damage ]
|
1 |
Summon Bull (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
- Summon a Flaming Bull
|
2 |
Flare (Recharge 2) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Target is [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 2 Turns] & [ BurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
|
5 |
By The Horns (Ultimate) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
Level |
Name |
Note
|
1 |
Imposing |
- Gain +[
Spellpower ] Max HP
- Generate +25% Threat
|
3 |
Eye of the Storm |
- After sleep, party gains [
Eye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
|
5 |
Embers |
- When taking HP damage from an enemy:
- Immediately deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
|
7 |
Geomancy |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
This set currently has no upgrades
|
Agility |
Cunning |
Willpower
|
Role
|
Damage with Threat gain
“
|
she doesn't have defensive abilities, a shield, or much in the way of armour, but she does have a perk that gives her extra threat for some reason funnily enough Brinter would kill for Imposing
I guess between the spellpower scaling health buff for pyro Brienne and the Embers thorns damage she's probably conceived as a tank though none of her powers really have big threatgen in summary, :bear_shrug:
|
”
|
—Homurakko (2025)
|
|
Damage Type
|
Fire-focused
|
|
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.
|
Passion Priestess Garb
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Spirit Veil (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [
Spirit VeilCombat Effect+10 Evasion +15 Physical & Magic ResistDuration: Until encounter end] & {{tt/Eff|Shielded|Until encounter end|20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 )
|
1 |
Heal (At-Will) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% of their Max HP
- Ally is cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
- (HH) & (OH) will trigger
|
1 |
White Fire (Recharge 1) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Holy Damage
- (On hit) Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to leave the target [ BurningCombat EffectTake [3 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 1 Turn]
|
2 |
Sun of Jassira (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 1 Turn]
|
5 |
Devotion (Ultimate) |
- Revive a downed ally at:
- [
25% of their Max HP ] & an additional [100 ] HP
- (HH) will trigger
- (OH) will not trigger
|
|
Level |
Name |
Note
|
1 |
Healer's Hands (HH) |
- Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
- [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Take Comfort In Me |
|
5 |
Focused Will |
- [
1/2 of Willpower ] added to Magic Resist
|
7 |
Overflowing Health (OH) |
- Single-target Heals that critically hit, heal all other allies by:
- [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:
- Given to Cait and told Go For It, Cait will gain:
- Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
- The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance
(What the Champion gains has been excluded here, see the item page itself for details)
It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:
- Staff: +15 Frost Damage
- Rimebound Grimoire:
- +10 Spellpower
- +20 Armor & Ward
|
Willpower |
Cunning |
Toughness
|
Role
|
Support
“
|
It does a little bit of everything, but you can probably just call it heals and damage.
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
“
|
This cat does everything
|
”
|
—drossbutts, 4 turn effect (2025)
|
|
|
Cait's passion priestess attire, consisting of a skirt, boots, and cleavage-bearing blouse. While sensual, these articles are primarily designed to help the budding mage channel her magics.
|
Sun-Dancer's Silks
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Allure (Recharge 2) |
- [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
- Make a Crotch (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage (base tease damage)
- (On hit) Target is [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 1 Turn]
- (DoTD) & (EA) will trigger
|
1 |
Sun Dance (At-Will) |
- [TeaseEffectiveness can be amplified by Sexiness]
- Heal party by [
Sexiness / 2 ] HP
- Make a Chest (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at the target to deal:
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage (base tease damage)
- (DoTD) & (EA) will trigger
|
1 |
Enamoring (Encounter) |
- [TeaseEffectiveness can be amplified by Sexiness]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Drug Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Drug Damage
- (On hit) Enemy is [
EnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
- (DoTD) & (EA) will not trigger
|
2 |
Blessing (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
BlessedCombat Effect+10 Accuracy +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn]
|
5 |
Devotion (Ultimate) |
- Revive a downed ally at:
- [
25% of their Max HP ] & an additional [100 ] HP
|
|
Level |
Name |
Note
|
1 |
Dance of the Dunes (DoTD) |
- After making a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ):
- User is healed by [
Presence ] HP
|
3 |
Take Comfort In Me |
|
5 |
Commanding Presence |
- [
1/2 of Presence ] added to Mental Resist
|
7 |
Enchanting Acts (EA) |
- [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
|
|
- 0.3.41: Added
- 0.7.7 : Cait's Staff changed to a tag-modified and renamed Jassiran Glaive, set loses Rimescore staff upgrade
Talking to Cait about Other Talents?
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:
- Given to Cait and told Go For It, Cait will gain:
- Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
- The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance
(What the Champion gains has been excluded here, see the item page itself for details)
It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:
- Rimebound Grimoire:
- +10 Spellpower
- +20 Armor & Ward
|
Agility |
Presence |
Willpower
|
Role
|
Support
“
|
offensive support would be what i’d call her
sadly she’s not a great damage dealer like the set change tutorial says she is
|
”
|
—ScaleTail, Garret Lover (2025)
|
|
|
Beautiful silks and veils, jewelry and sensual perfumes, straight from the heart of Mallach's faith in sun-kissed Jassira. This alluring outfit leaves precious little to the imagination, letting Cait strut her stuff like the desert harlot she was raised to be.
|
Witch Gear
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Shield of Light (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
- Remove any previous [
ShieldedCombat EffectGain [X ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
- They gain [
Shield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HP
While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] HP per turnDuration: 3 Turns]
|
1 |
Heal (At-Will) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% of their Max HP
- Ally is cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
- (HH) & (OH) will trigger
|
1 |
Scorch Armor (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Evasion AttackAttempt a Evasion Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Target is [
SunderedCombat Effect-50% ArmorDuration: 1 Turn]
|
2 |
Radiant Gift (Encounter) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
Radiant GiftCombat EffectPrimary Weapon deals an additional [12 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
|
5 |
Devotion (Ultimate) |
- Revive a downed ally at:
- [
25% of their Max HP ] & an additional [100 ] HP
- (HH) will trigger
- (OH) will not trigger
|
|
Level |
Name |
Note
|
1 |
Healer's Hands (HH) |
- Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
- [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Arcane Infusion |
- After sleep, party gains [
Arcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
|
5 |
Focused Will |
- [
1/2 of Willpower ] added to Magic Resist
|
7 |
Overflowing Health (OH) |
- Single-target Heals that critically hit, heal all other allies by:
- [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
|
Given by Viviane through the Cait Outfit option
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:
- Given to Cait and told Go For It, Cait will gain:
- Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
- The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance
(What the Champion gains has been excluded here, see the item page itself for details)
It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:
- Staff: +15 Frost Damage
- Rimebound Grimoire:
- +10 Spellpower
- +20 Armor & Ward
|
|
Cait's witch gear. Given to her by Viviane, this outfit includes a new staff, corset, skirt, hat, and various other accessories. Its enchanted nature combined with the spellbook given with the outfit help Cait cast a range of defensive and healing spells.
|
Hexblade Leathers
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Charge Weapon (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [SpellEffectiveness can be amplified by Spellpower]
- On Use: Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- Maintain: Gain [
Weapon BuffCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: While stance is maintained]
|
1 |
Shadow Strike (Recharge 4) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +100 Attack Power) ] Elemental Damage (equipped weapon)
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 1 Turn]
|
1 |
Smite Evil (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +50 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Elemental Damage (equipped weapon)
- Deal additional [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
- (On hit): Party heals [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
2 |
Leech (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit):
- Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- (If target's Taxonomy is not [
Construct or Undead ]) Heal by [100% of the damage dealt ]
|
5 |
Devotion (Ultimate) |
- Revive a downed ally at:
- [
25% of their Max HP ] & an additional [100 ] HP
|
|
Level |
Name |
Note
|
1 |
Twist The Knife |
- +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) against a target with a Negative status effect
|
3 |
Arcane Infusion |
- After sleep, party gains [
Arcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
|
5 |
Focused Will |
- [
1/2 of Willpower ] added to Magic Resist
|
7 |
Arcane Penetration |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)
|
|
Obtained after the completion of Cat Call
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:
- Given to Cait and told Go For It, Cait will gain:
- Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
- The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance
(What the Champion gains has been excluded here, see the item page itself for details)
It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:
- Rimebound Grimoire:
- +10 Spellpower
- +20 Armor & Ward
|
|
A set of firm leather armor, including an underbust corset, boots, gloves, and a jaunty hat — all dyed red. Cait says this armor reminds her of her sister, Calla, and insisted on keeping it after she saved an enslaved gnoll from a centaur pack's deprivations. When she wears this armor, Cait sets aside her healer's staff and instead weaves deadly offensive magic through an enchanted spellblade.
|
Vestal's Raiment
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Vestal's Embrace (At-Will) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Generate +[
100 ] or [40% of current Threat ] Threat (whichever higher)
- (HH) & (OH) will trigger
|
1 |
Searing Aegis (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Holy Damage
- Party gains [
Searing AegisCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
|
1 |
Seal of Light (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Gain [
Seal of LightCombat Effect+50 Armor, Ward, & Focus +30% Threat GenerationDuration: Until encounter end]
- Stacks with [
Searing AegisCombat Effect+50 Armor, Ward, & FocusDuration: X]
|
2 |
Sun of Jassira (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 1 Turn]
|
5 |
Devotion (Ultimate) |
- Revive a downed ally at:
- [
25% of their Max HP ] & an additional [100 ] HP
- (HH) will trigger
- (OH) will not trigger
|
|
Level |
Name |
Note
|
1 |
Healer's Hands (HH) |
- Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
- [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Arcane Infusion |
- After sleep, party gains [
Arcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
|
5 |
Focused Will |
- [
1/2 of Willpower ] added to Magic Resist
|
7 |
Overflowing Health (OH) |
- Single-target Heals that critically hit, heal all other allies by:
- [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
|
Requires:
- The completion of Cat Call
- Either:
- The Temple of Mallach has been constructed
- The Champion declined (No Thanks) to help build the temple when meeting Salwah for the first time
This gift will be given by Barnaphous upon visiting Ogrish as his smithy
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:
- Given to Cait and told Go For It, Cait will gain:
- Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
- The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance
(What the Champion gains has been excluded here, see the item page itself for details)
It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:
- Rimebound Grimoire:
- +10 Spellpower
- +20 Armor & Ward
|
Toughness |
Cunning |
Willpower
|
Role
|
Support
“
|
Give her encounter a threat surge and she’s perfect. Otherwise. Tanky healbot. :fire:
She will tank and do nothing but heal. Also tanks with a book as a shield. Based as fuck.
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
|
|
Clad in blessed bronze and bearing a shielding tome once wielded by a Mallachite paladin, Cait has the power and confidence to step up to the vanguard and lead her comrades on holy crusade. With this set, she's able to draw the ire of her enemies to herself, layer herself in protective magics, and can strike down those who would do her harm with Mallach's blinding light.
|
Frostheart Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Sap Warmth (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- Heal by [
50% of the damage dealt ] HP
- (If at 100% HP) Heal is passed onto the most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
|
1 |
Celestial Frost (Recharge 1) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +25 Critical Chance if target is [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost & Holy Damage
|
1 |
Rime Veil (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [
Rime VeilCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end] & [ ThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (1 + Spellpower / 100) ] Penetrating DamageDuration: Until encounter end]
|
2 |
Frozen Sun (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to leave them [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns] & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
|
5 |
Devotion (Ultimate) |
- Revive a downed ally at:
- [
25% of their Max HP ] & an additional [100 ] HP
|
|
Level |
Name |
Note
|
1 |
Twisted Frost |
- Attacks that deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) against a target suffering from a negative effect has its damage increased by 20%
|
3 |
Take Comfort In Me |
|
5 |
Focused Will |
- [
1/2 of Willpower ] added to Magic Resist
|
7 |
Arcane Penetration |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)
|
|
Unlocked along with the Rimebound Grimoire (see the Equipment & Upgrades section, specifically the With Upgrades tab for details on the unlock)
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:
- Given to Cait and told Go For It, Cait will gain:
(What the Champion gains has been excluded here, see the item page itself for details)
It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:
- Rimebound Grimoire:
- +10 Spellpower
- +20 Armor & Ward
|
Willpower |
Cunning |
Agility
|
Role
|
Damage & Support
“
|
The Cooler Cait
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
|
Damage Type
|
Frost-focused
|
|
Cait has resurrected the near-heretical research of the mothfolk Mallachite Aenisa Meriel, hybridizing it with her own self-taught passion magic to create a balance between light and frost. With staff and tome in hand, Cait uses razor-sharp ice to tear down her foes and shield her allies from harm.
|
Outrider's Gear
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Frost Arrow (At-Will) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- Deal an additional [
4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Holy Damage (equipped weapon)
- Deal an additional [
4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On crit) Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 1 Turn]
- (FF) will trigger
|
1 |
Iceburst Arrow (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- [SpellEffectiveness can be amplified by Spellpower] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Holy Damage (equipped weapon)
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Enemy is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
- (FF) will trigger
|
1 |
Call Falcon (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
- Summon Harrick
|
2 |
Group Heal (Recharge 4) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal party by [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
5 |
Aurora Arrow (Ultimate) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) using a Whitewood Bow to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Holy Damage
- Enemies are left [
BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns]
- Party gains: [
ShieldedCombat EffectGain [20 + Spellpower / 4 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5 ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter]
- (FF) will trigger
|
|
Level |
Name |
Note
|
1 |
Twist The Knife |
- +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) against a target with a Negative status effect
|
3 |
Ranger's Quarry |
- After sleep, party gains [
Ranger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
|
5 |
Escape Artist |
- [
1/2 of Agility ] added to Physical Resist
- When attempting to break from [
RestrainedCombat Effect-10 Evasion -10% Damage Dealt
The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns], Agility is used rather than Strength
|
7 |
Frozen Flower (FF) |
- (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) & (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) deal an additional:
- [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Frost Damage
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.
Stat increase:
- +10 Spellpower & Mental Resist
- +5 Magic Resist
|
Agility |
Cunning |
Strength
|
Role
|
Damage & Support
“
|
"I hope you have a tank" Because if she opens with her ice aoe she's probably number one on threat :BrieAmnamnam:
she uses thief perks and Harrick and herself apply debuffs for her to boost her damage with, so she can hit pretty hard and has aoe with that one ice shot recharge.
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
|
Damage Type
|
Frost-focused
|
|
A set of relatively plain hunting leathers, though they're made of superior craftsmanship. Etheryn finds these comfortable and familiar. It consists of simple hunting garb and a short skirt, with a leather vest, guards, and boots to offer some modicum of protection from whatever beasts she may track. One of her gloves has been replaced with a large falconry gauntlet, giving her the ability to call down and commune with her war-hawk.
|
Queenly Raiment
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Heal (At-Will) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [
30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% of their Max HP
- Ally is cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
- (HH) will trigger
|
1 |
Blessing (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
BlessedCombat Effect+10 Accuracy +100 Attack Power, Spellpower, & SexinessDuration: 1 + [1 (EI)] Turns]
|
1 |
Spirit Veil (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [
Spirit VeilCombat Effect+10 Evasion +15 Physical & Magic ResistDuration: Until encounter end] & [ ShieldedCombat EffectGain [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until encounter end]
|
2 |
Group Heal (Recharge 4) |
- [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
- Heal party by [
20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- (HH) will trigger (once only)
|
5 |
Aurora Arrow (Ultimate) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) using a Whitewood Bow to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Holy Damage
- Enemies are left [
BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns]
- Party gains: [
ShieldedCombat EffectGain [20 + Spellpower / 4 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5 ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter]
|
|
Level |
Name |
Note
|
1 |
Healer's Hands (HH) |
- Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
- [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
|
3 |
Ranger's Quarry |
- After sleep, party gains [
Ranger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
|
5 |
Escape Artist |
- [
1/2 of Agility ] added to Physical Resist
- When attempting to break from [
RestrainedCombat Effect-10 Evasion -10% Damage Dealt
The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns], Agility is used rather than Strength
|
7 |
Expert Inspiration (EI) |
|
|
Obtained after unlocking the vault located in the B1 of the Palace of Ice in The Winter City by using Ryn's Blood (requires Etheryn be present)
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.
Stat increase:
- +10 Spellpower & Mental Resist
- +5 Magic Resist
|
|
A beautiful dress fit for a warrior-queen, made up of rich white silks and hardened white leather, accompanied by a holy spear bearing Lumia's sunburst. This royal attire was commissioned by Queen Alissa of the Winter City for her little sister, ostensibly in recognition of Etheryn's royal heritage... but it bears an uncanny resemblance to a Belharan wedding dress, hinting to Alissa's true intentions for her half-sexed sibling.
|
Wyldkin
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Earthward (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use & Maintain: Gain [
EarthwardCombat Effect+50 Armor, Ward, & FocusDuration: While stance is maintained]
|
1 |
Toxic Shock (Recharge 1) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (If target is suffering from [
PoisonedCombat EffectTake [X ] Blight Damage per turn -10 EvasionDuration: X]) Damage is amplified by:
- +[
40 ] or (([5 ] or [Current Poisoned duration ]) (whichever higher) * [Current Poisoned damage ]) (whichever higher)
- Target's [
PoisonedCombat EffectTake [X ] Blight Damage per turn -10 EvasionDuration: X] is removed
- (FF) will trigger
|
1 |
Miasma (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy leave them [ PoisonedCombat EffectTake [(17 * (Willpower AmpWillpower Amplification1 + Willpower / 50 )) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage per turn -10 EvasionDuration: 2 Turns]
- (FF) will trigger and add to the effect damage
|
2 |
Cold Snap (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is left [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn] & [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 Turns]
- (FF) will trigger
|
5 |
Aurora Arrow (Ultimate) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) using a Whitewood Bow to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Holy Damage
- Enemies are left [
BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns]
- Party gains: [
ShieldedCombat EffectGain [20 + Spellpower / 4 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5 ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter]
- (FF) will trigger
|
|
Level |
Name |
Note
|
1 |
Twist The Knife |
- +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) against a target with a Negative status effect
|
3 |
Ranger's Quarry |
- After sleep, party gains [
Ranger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
|
5 |
Escape Artist |
- [
1/2 of Agility ] added to Physical Resist
- When attempting to break from [
RestrainedCombat Effect-10 Evasion -10% Damage Dealt
The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns], Agility is used rather than Strength
|
7 |
Frozen Flower (FF) |
- (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) & (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) deal an additional:
- [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Frost Damage
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.
Stat increase:
- +10 Spellpower & Mental Resist
- +5 Magic Resist
|
|
"Perilous is the Wyld, merciless its wrath." This ensemble of forester's leathers, bow and quiver filled with poison-tipped arrows is the creation of several elder druids who worked to infuse their creation with the destructive facets of their faith. It focuses upon applying and manipulating poisons to bypass the defenses of agile but physically delicate foes by primarily targeting Physical Resistance instead of Evasion.
|
Warrior Queen
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Guarded Stance (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- On Use:
- Gain [
ShieldedCombat EffectGain [10% of Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
- Generate +[
10 + 2 * Toughness ] Threat
- Maintain:
- +10 Armor & Evasion
- Generate +[
10 + 2 * Toughness ] Threat per turn
- Abilities generate an additional 20% Threat
|
1 |
Boreal Vanguard (Recharge 1) |
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | +25 | Other Bonus | | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [12 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Holy Damage (equipped weapon)
- Deal an additional [
10 * (Presence AmpPresence Amplification1 + Presence / 10 ) ] Frost Damage
- Gain [
Boreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
|
1 |
Call Falcon (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
- Summon Harrick
|
2 |
Sun Blade (Recharge 4) |
- [CharmEffectiveness can be amplified by Sexiness]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to leave them [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 1 Turn]
- Gain [
Sun BladeCombat EffectPrimary Weapon deals an additional [10 * (Presence AmpPresence Amplification1 + Presence / 30 ) ] Holy DamageDuration: 3 Turns]
- Generate +400 Threat
|
5 |
Aurora Arrow (Ultimate) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) using a Whitewood Bow to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Holy Damage
- Enemies are left [
BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns]
- Party gains: [
ShieldedCombat EffectGain [20 + Spellpower / 4 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5 ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter]
|
|
Level |
Name |
Note
|
1 |
Veteran |
- Ignore -5 Initiative penalty for Heavy equipment
- Immune to [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X]
- Generate +25% Threat
|
3 |
Ranger's Quarry |
- After sleep, party gains [
Ranger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
|
5 |
Iron Will |
- [
1/2 of Toughness ] added to Mental Resist
|
7 |
Tough Skin |
- +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.
Stat increase:
- +10 Spellpower & Mental Resist
- +5 Magic Resist
|
|
A glorious raiment of war, forged by the hands of Lumia's Valkyries and blessed by the goddess's own hands. This equipment was granted to Etheryn by the Argent Wing shortly after her crowning, so that like her grandmother before her the new Elvenqueen can stand fearlessly at the vanguard of a holy crusade to rid the world of darkness. So equipped, Queen Etheryn can protect her allies with her shield and lead her allies to heights of heroism.
|
Glacial Guard
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Icebound Shield (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [SpellEffectiveness can be amplified by Spellpower]
- On Use:
- All enemies are left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 1 + [1 (EFW)] Turns]
- Generate +[
30 + 3 * Willpower ] Threat
- Maintain: Gain
- +50 Armor & Ward
- [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
1 |
Hawk's Strike (Recharge 2) |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage
- (On hit) Target is left [
BleedingCombat EffectTake [10 + Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
- (On hit) All enemies are left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 + [2 (EFW)] Turns]
|
1 |
Suppressive Fire (Encounter) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -20 | Other Bonus | | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | -20 | Other Bonus | | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Holy Damage (equipped weapon)
- Generate +500 Threat
- Party gains [
CoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
|
2 |
Frozen Threat (Recharge 2) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [SpellEffectiveness can be amplified by Spellpower]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage (equipped weapon)
- Deal an additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Frost Damage
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [SpellEffectiveness can be amplified by Spellpower]
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Holy Damage (equipped weapon)
- Deal an additional [
10 * (Willpower AmpWillpower Amplification1 + Willpower / 30 ) ] Frost Damage
- (On hit)
- Target is left [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 + [2 (EFW)] Turns]
- Generate +[
30 + 3 * Willpower ] Threat
- Heal 10% Max HP for each negative effect on the target
|
5 |
Aurora Arrow (Ultimate) |
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) using a Whitewood Bow to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +50 Attack Power) ] Holy Damage
- Enemies are left [
BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns]
- Party gains: [
ShieldedCombat EffectGain [20 + Spellpower / 4 ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [ Weapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5 ] Holy DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter]
|
|
|
Unlocked with the default set
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.
Stat increase:
- +10 Spellpower & Mental Resist
- +5 Magic Resist
|
Toughness |
Willpower |
Strength
|
Role
|
Tank & Debuff
“
|
effective thus far. :Rynrelief: her recharge that heals for 10% per debuff on the enemy is very powerful
she might get crushed quickly if she gets stunned/proned/silenced out of stance, but I've had fun with her so far.
I combo'd her with a champ that had Rime Veil for some more defenses and damage reflection
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
“
|
Glacial Guard has a similar thing to Arena Bri where she sets up a lot of debuffs, could work well with a thief
also setting Harrick up as a recharge power that inflicts aoe terror rather than an underpowered summon means he finally has combat utility to match his story importance and his thing is scare the piss out of everyone
|
”
|
—Homurakko (2025)
|
“
|
I very much love that it's a summon that's not a summon. he does his thing and leaves. :Rynrelief:
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
“
|
jumpscare, 2 turn cooldown
|
”
|
—PoloCat (2025)
|
|
|
Etheryn uses her frost magic to create an impenetrable barrier of ice to protect herself and her comrades. Once behind a fortified position, she lets loose a hail of enchanted arrows and her warbird strikes viciously from above.
|
Onmyodo
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Will-o-Wisp (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (If the target is already [
BurningCombat EffectTake [X ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: X]):
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at all other enemies to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at the target to leave them [ BurningCombat EffectTake [5 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
|
1 |
Leech (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit):
- Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- (If the target's Taxonomy is not [
Construct or Undead ]) Heal by [100% of the damage dealt ]
|
1 |
Mass Drain (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a Guaranteed-to-hit attack (but cannot crit) at each enemy to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (If the enemy's Taxonomy is not [
Construct or Undead ]) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] for each enemy hit
|
2 |
Fireball (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On miss) Enemy takes [
1/2 of the damage ]
|
5 |
Kitsunetsuki (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to leave the target affected by (in order):
- [
SunderedCombat Effect-50% ArmorDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Slip of the Mind |
- Generate -35% Threat
- +20% Max HP
|
3 |
Omikuji |
- After sleep, party gains [
OmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
|
5 |
Countermagic |
- (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) is made against the user, immediately strike with Foxfire:
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Attacker is left [
BurningCombat EffectTake [10 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
|
7 |
Geomancy |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower This set has no upgrades
|
Agility |
Cunning |
Willpower
|
Role
|
Damage
“
|
This set explodes the enemy
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
|
Damage Type
|
Fire-focused
|
|
The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.
|
Kitsune-Bi
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Foxfire (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Attacker is left [
BurningCombat EffectTake [10 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
|
1 |
Hex (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (For each negative effect, to a max of 4, on the target) Increase damage by 10
- (If the target has 3+ negative effects) Make another (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to leave them [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 2 Turns]
|
1 |
Entropic Winds (Recharge 3) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
'Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Enemy is [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 2 Turns]
|
2 |
Devious Ruse (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to leave them:
- (1 random effect from): [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], or [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
- (If the enemy already has the effect or it cannot be added): They take [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage instead
- (On hit) Enemy takes [
ResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns]
|
5 |
Kitsunetsuki (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to leave the target affected by (in order):
- [
SunderedCombat Effect-50% ArmorDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Slip of the Mind |
- Generate -35% Threat
- +20% Max HP
|
3 |
Omikuji |
- After sleep, party gains [
OmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
|
5 |
Countermagic |
- (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) is made against the user, immediately strike with Foxfire
|
7 |
Geomancy |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
|
|
Unlocked with default set
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower This set has no upgrades
|
Agility |
Cunning |
Willpower
|
Role
|
Debuff
“
|
This set makes the enemy wish they would die with debuffs (this can sometimes happen)
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
|
|
The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.
|
Kami-no-Michi
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Immolation (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to set the target: [ ImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 Turns] & [ BurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50 )) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
|
1 |
Karmic Retribution (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [
Karmic RetributionCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Holy Damage
Additionally, the attacker's Physical Resist must be higher than the defender's Spellpower or else the attacker is ( Disarmed) for 1 Turn.Duration: 2 Turns]
|
1 |
Mirror Image (Encounter) |
- Party gains [
Mirror ImageCombat Effect+10 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
|
2 |
Calamitous Seal (Recharge 5) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Blight Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Blight Damage
- (On hit) Enemy has all Positive combat effects removed
- (If any effect is removed) They are also [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
|
5 |
Kitsunetsuki (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to leave the target affected by (in order):
- [
SunderedCombat Effect-50% ArmorDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Slip of the Mind |
- Generate -35% Threat
- +20% Max HP
|
3 |
Omikuji |
- After sleep, party gains [
OmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
|
5 |
Countermagic |
- (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) is made against the user, immediately strike with Foxfire:
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Attacker is left [
BurningCombat EffectTake [10 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
|
7 |
Geomancy |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
|
|
Unlocked with default set
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower This set has no upgrades
|
Toughness |
Agility |
Willpower
|
Role
|
Offensive Support
“
|
This set makes then enemy break/kill themself trying to kill you
It's a mix of offensive/defensive support. she can silence/remove enemy buffs, she has the best damage reflection power, and her at-will applies burn and lowers the enemy offensive power.
It's my favorite of her sets for her damage reflection since it reflects damage from melee AND ranged and disarms attackers, and her Calamitous Seal is one of the only abilities that can remove bodyguard buffs from enemies, allowing you to strike at the tender flesh of your foes :fire:
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
|
|
The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite shinshoku, and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.
|
Kanso
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Distract (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to leave the target [ UnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 3 Turns]
|
1 |
Shield of Light (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
- Remove any previous [
ShieldedCombat EffectGain [X ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
- They gain [
Shield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HP
While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] HP per turnDuration: 3 Turns]
|
1 |
Fortify (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
FortifiedCombat EffectA single damage source cannot take more than 10% Max HPDuration: 2 Turns]
|
2 |
Reactive Ward (Recharge 2) |
- [SpellEffectiveness can be amplified by Spellpower]
- Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
- Remove any previous [
ShieldedCombat EffectGain [X ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
- They gain [
Reactive WardCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Shield HP
When the shield expires, all enemies must make an evasion dodge or take [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing Damage & [whatever remaining Shield HP ] Storm DamageDuration: 3 Turns]
|
5 |
Kitsunetsuki (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to leave the target affected by (in order):
- [
SunderedCombat Effect-50% ArmorDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Slip of the Mind |
- Generate -35% Threat
- +20% Max HP
|
3 |
Omikuji |
- After sleep, party gains [
OmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
|
5 |
Countermagic |
- (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) is made against the user, immediately strike with Foxfire:
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Attacker is left [
BurningCombat EffectTake [10 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
|
7 |
Geomancy |
- Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
|
|
Unlocked with default set
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower This set has no upgrades
|
Toughness |
Agility |
Willpower
|
Role
|
Support
“
|
entirely damage mitigation. with an exploding shield. that's pretty much it. she lowers the enemy offense and shields people.
|
”
|
—Homurakko, Still Dialing Up (2025)(the actual one)
|
“
|
because I wanted to increase her flexibility in party compositions, and Saul asked for it -The Observer
|
”
|
—proof of inspiration (2022)
|
|
|
A school of geomancy developed in Kitsuhon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of ki in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.
While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.
|
Kangen
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Sound of Clarity (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Can only be used if the user has a Recharge power on cooldown for 2+ turns
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) Reduce the current cooldown of any Recharge power by 1
- Prioritize those with 2+ turns remaining
|
1 |
Harmony of Seven Emotions (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party (except self) gains [
SynchronicityCombat EffectThe cooldown is all Recharge powers is reduced by 2x (i.e. faster cooldown)Note: Odd cooldown powers gain the double cooldown every other turnDuration: 3 Turns]
|
1 |
Melody of Winter's Coming (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Can only target enemies with an Encounter power that is not already on cooldown
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) A random Encounter power of the target is set on cooldown (i.e. its use is disabled due to encounter cooldown)
|
2 |
Laughter of Heaven and Earth (Recharge 5) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Psychic Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Psychic Damage
- (On hit) A random Recharge power of the enemy is set on cooldown (i.e. as if the Recharge power was just used)
|
5 |
Kitsunetsuki (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make 7x (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to leave the target affected by (in order):
- [
SunderedCombat Effect-50% ArmorDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [ BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
|
|
Level |
Name |
Note
|
1 |
Slip of the Mind |
- Generate -35% Threat
- +20% Max HP
|
3 |
Omikuji |
- After sleep, party gains [
OmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
|
5 |
Countermagic |
- (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) is made against the user, immediately strike with Foxfire:
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Attacker is left [
BurningCombat EffectTake [10 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 3 Turns]
|
7 |
Aesthetic Sense |
- (Once per round) Upon dealing any damage, give each enemy [1x Stack] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
|
|
Unlocked with default set
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower This set has no upgrades
|
Cunning |
Willpower |
Presence
|
Role
|
Support
“
|
It's certainly one of the kiyo sets of all time (I have not used it yet). :ironicat~2:
|
”
|
—RandomUser8251 (2025)
|
“
|
anyways i think kangen is definitely a niche set
it's a support set but without the heals, which are a core part of support companions in this game
you can't really use it to substitute a more classic support like priestess cait or queenly ryn
also the set has the problem where if combat isn't over by the time kiyo's spammed the encounter and both recharges, she's just sitting on her ass, since the at-will does very little and the recharge reduction gets spread over both recharge powers
but of course that might all be a me problem, given how my coc2 experience is apparently vastly different from that of other chat members
i will be sticking to kami-no-michi for the time being i think
|
”
|
—ScaleTail, Garret Lover (2025)
|
“
|
i think it might work well against boss targets for the combat junkies
|
”
|
—Spotty McWumboFuck (2025)
|
“
|
the kangen set is very much a "regular combat bores me, I'm ready to try something weird" set
I'm sure you could do something utterly broken with cooldown fuckery
|
”
|
—Homurakko (2025)
|
|
|
Played at the imperial court of Kitsuhon, Kangen is classical music performed by wind, string and percussion instruments. With the music's importation from Macah also came the magic as practiced by several mystic's sects: as a result, the art of Kangen in Kitsuhon is restricted to three musicians' guilds and select members of the nobility.
This ability set is aimed at cooldown manipulation.
|
Ex-cultist Armor
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Soothing Dance (At-Will) |
- [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
- Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [
(50 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Ally is cleansed of [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: X]
|
1 |
Cultist's Allure (Recharge 2) |
- [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
- Make a Crotch (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Enemy is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 1 Turn]
- (EA) will not trigger
|
1 |
Firewalk (Recharge 1) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [SpellEffectiveness can be amplified by Spellpower]
- On Use: Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(10 + Willpower * 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- Maintain: Gain [
FirewalkCombat Effect+15 Physical & Magic Resist
When the user makes a (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | ) or (Physical AttackAttempt a Physical AttackAttacker | | Defender | Accuracy | vs | Physical Resist | ) that hits, they deal an additional (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of [3 + Willpower ] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)] (and an alternate headshot)
|
2 |
Lust Tag (Encounter) |
- [TeaseEffectiveness can be amplified by Sexiness]
- Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +20 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Target is left [
Lust TaggedCombat Effect-15 Mental Resist Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns]
- (EA) will not trigger
|
5 |
Mind Snap (Ultimate) |
- [TeaseEffectiveness can be amplified by Sexiness]
- Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +20 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (EA) will not trigger
|
|
Level |
Name |
Note
|
1 |
Stylish! |
- [
4 * Level ] added to Sexiness
|
3 |
Heart's Desires |
- After sleep, party gains [
Heart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
|
5 |
Filthy Tease |
- (Once per round) Reduce Tease Damage taken by [
1/2 ]
|
7 |
Enchanting Acts (EA) |
- [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
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Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
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Agility |
Willpower |
Presence
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Role
|
Damage/Support
“
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I'd rather describe it as "nebulous" or "confusing"
welp, most of the argument is grounde in pre resolve rework
let's see: AI not cycling firewalk to cheese on the burst flame damage mixed lust/physical damage back when it was a bad idea clearly not a tank set but teases do AoE damage which are infamous for raising threat quickly, so tanks will have a rougher time keeping aggro o
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”
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—Magenta Needle (2025)
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“
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base Quin seems more damage oriented than anything but he does have an at-will heal so :bear_shrug:
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”
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—Homurakko (2025)
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“
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I'd say base quin is cute If we had to give it any tag in particular
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”
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—kurbiboh, Thoroughly Owned (2025)
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Quintillus's armor. Common attire used by the cultists, a reminder of his past as member of the cult. It consists of a cloak and a leather jerkin.
|
Hopknight Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Guarded Stance (At-Will) [Stance] |
- On Use:
- Gain [
ShieldedCombat EffectGain [10% of Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
- Generate +[
10 + 2 * Toughness ] Threat
- Maintain:
- +10 Armor & Evasion
- Generate +[
10 + 2 * Toughness ] Threat per turn
- Abilities generate an additional 20% Threat
|
1 |
Heated Defense (Recharge 2) |
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Fire Damage
- (On crit) Gain [
ShieldedCombat EffectGain [15% Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
|
1 |
Threat Manifest (Encounter) |
- [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
- Make a (AOE AttackAttempt a AOE Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On crit) Enemy is left [
BurningCombat EffectTake [3 + Willpower ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 Turns]
- Gain [
Threat ManifestCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: 2 Turns]
|
2 |
Battle Blessing (Recharge 2) |
- Party (except self) gains [
Battle BlessingCombat EffectGain [35 * (1 + Spellpower * 0.01) ] Shield HP +30 Armor, Ward, & FocusDuration: 2 Turns]
- While the shield of the ally remains, all damage taken by them will redirect to the effect caster
|
5 |
Mind Snap (Ultimate) |
- [TeaseEffectiveness can be amplified by Sexiness]
- Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +20 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
Level |
Name |
Note
|
1 |
Stylish! |
- Generate +25% Threat
- (On combat start) Generate +[
Sexiness ] Threat
|
3 |
Heart's Desires |
- After sleep, party gains [
Heart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
|
5 |
Filthy Tease |
- (Once per round) Reduce Tease Damage taken by [
1/2 ]
|
7 |
Attention Grabber |
|
- |
Crit Immune |
- Because a shield is equipped, gain [
Crit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
|
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A shield and armor styled like the legionnaires of old Belhar: a bastion of leather and bronze mail. Quin uses it to draw the threat of foes onto himself and channel is fire magic, making a magically-powerful defensive fighter.
|
Enchantress Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Immolation (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to set the target: [ ImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 + [1 (LC)] Turns] & [ BurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50 )) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage per turn, but gain +25 Frost ResistanceDuration: 2 + [1 (LC)] Turns]
- (EE) will not trigger
|
1 |
Elemental Fury (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [
Weapon BuffCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire & Frost DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 + [2 (LC)] Turns]
- (EE) will trigger
|
1 |
Summon Wolf Spirit (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
- Summon a Wolf Spirit
|
2 |
Heat Weapon (Recharge 2) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | Using [Spellpower - 50 ] instead of Accuracy) to leave the target [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (LC)] Turns]
|
5 |
Arcanist's Blessing (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end]
- (LC) will not trigger
- (EE) will trigger
|
|
Level |
Name |
Note
|
1 |
Expert Enchanting ([EEExpert EnchantingOnly the following effects are affected: Immolation Weapon Buff]) |
- Some effects applied by the user, that scale based on their attributes, gain an additional [
Cunning / 2 ] to their damage
- For multiple values, the additional damage is equally split
|
3 |
Arcane Infusion |
- After sleep, party gains [
Arcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
|
5 |
Focused Will |
- [
1/2 of Willpower ] added to Magic Resist
|
7 |
Lasting Casting (LC) |
- Combat Effects applied by user have their duration increased by 50%
|
|
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
|
|
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.
|
Elementalist Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Baffle (At-Will) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +20 | Other Bonus | | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Storm Damage
- (On hit) Target is [
BaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
- (AS) will trigger
|
1 |
Grease (Recharge 4) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to leave them: [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns] & [ ResistanceCombat Effect-50 Fire ResistanceDuration: 2 + [2 (EFW)] Turns]
|
1 |
Freeze Solid (Encounter) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Frost Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Frost Damage
- (On hit) Target is [
FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: 3 + [3 (EFW)] Turns] & [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns]
- (On miss) Target takes [
1/2 of the damage ]
- (AS) will trigger
|
2 |
Heat Weapon (Recharge 2) |
- [SpellEffectiveness can be amplified by Spellpower]
- Make a (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Fire Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire Damage
- (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | Using [Spellpower - 50 ] instead of Accuracy) to leave the target [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (EFW)] Turns]
- (AS) will trigger
|
5 |
Arcanist's Blessing (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end]
|
|
Level |
Name |
Note
|
1 |
Arcane Strike (AS) |
- (Magic AttackAttempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | )s and Magical-tagged (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | )s gain +[Willpower / 2 ] Critical Chance
|
3 |
Arcane Infusion |
- After sleep, party gains [
Arcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
|
5 |
Focused Will |
- [
1/2 of Willpower ] added to Magic Resist
|
7 |
Eye For Weakness (EFW) |
|
|
Unlocked with default set
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
|
|
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.
|
Cantrix Set
Powers |
Perks |
CG
|
Level |
Name |
Note
|
1 |
Hymn to Light (At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
- [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence]
- On Use: An [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] is healed for [
50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP
- Maintain: The chosen Ally gains [
Hymn to LightCombat EffectPrimary Weapon attacks deal an additional [3/4th of Presence ] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
|
1 |
Holy Reverberation (Recharge 2) |
- [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Holy Damage
- (On hit) Target receives [2x Stacks] of [
ResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
- (CM) & (HH) will trigger
|
1 |
Notation Revelation (Encounter) |
- [CharmEffectiveness can be amplified by Sexiness]
- Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy | Catalyst Bonus | / | +15 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Holy Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
38 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Holy Damage
- (If target is defeated by this attack) Cooldown for this power is reset
- (CM) & (HH) will trigger
|
2 |
Sacred Chord (Recharge 3) |
- [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +Catalyst Accuracy | Catalyst Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
18 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Holy & Storm Damage
- Party gains [
Sacred ChordCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
- (CM) & (HH) will trigger
|
5 |
Arcanist's Blessing (Ultimate) |
- [SpellEffectiveness can be amplified by Spellpower]
- Party gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end]
|
|
Level |
Name |
Note
|
1 |
Charming (CM) |
- (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | )s gain +[Presence / 2 ] Critical Chance
|
3 |
Heart's Desires |
- After sleep, party gains [
Heart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
|
5 |
Commanding Presence |
- [
1/2 of Presence ] added to Mental Resist
|
7 |
Holy Harmonies (HH) |
- Attacks that deal (Weapon DamageCompute Weapon Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) or (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) deal an additional:
- [
10 * (Presence AmpPresence Amplification1 + Presence / 40 ) ] Holy Damage
|
|
Unlocked with default set Is locked if Viviane becomes a Demon
|
Equipment & Upgrades |
Primary Stats & Combat Role |
Description
|
|
|
Rather than her usual black robes and hat, Viv has chosen to don the traditional Marcher bard garments. These consist of a short-sleeved, deep cut yellow tunic that ends halfway down her thighs with fine needlework decoration at its edges; tight-fitting cloth pants that leave little of her legs to the imagination; a thick woolen cloak; and an ornamented dull red hat that's not unlike her usual hat in shape, but with a shorter brim and longer "crown."
|