Companion Sets

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Instead of micromanaging a companion's equipment, companions have companion sets that will change their weapons and equipment, perks, primary stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party, this can also be done at almost anytime.

Agnimitra

Flamewing


Powers Perks CG
Level Name Note
1 Flametongue
(At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngFlametongueCombat EffectPrimary Weapon deals additional [Presence * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
2 Heat Mirage
(Recharge 4)
  • Party gains [Icon-DF-Pos.pngHeat MirageCombat Effect+15 Evasion
    +20 Fire & Frost ResistanceDuration: 3 Turns
    ]
2 Cauterize
(Recharge 2)
  • [PerformanceEffectiveness can be amplified by Presence] [SpellEffectiveness can be amplified by Spellpower]
  • Deal 5 Fire Damage to an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
    • Heal them by [60 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • [Note]: Can trigger [Icon-OF-Pos.pngPyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 1 Turn] from the Pyromancer Set
2 War Hymn
(Encounter)
  • [PerformanceEffectiveness can be amplified by Presence]
  • Party gains [Icon-DF-Pos.pngWar HymnCombat Effect+10 Attack Power & Spellpower
    +10 Armor, Ward, & Focus

    This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end
    ]
5 Solar Cannon
(Ultimate)
  • [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    +25Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • Target: [200 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage
    • All others: [100 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage
Level Name Note
1 Phoenix Flames
  • Immune to [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
  • Heal [5 * (Level)] HP per turn while below 50% HP
3 Heat Treatment
  • After sleep, party gains [Icon-SE-Pos.pngHeat TreatmentStatus Effect+25 Fire ResistanceDuration: 12 Hours]
5 Bardic Knowledge
  • [1/2 of Cunning] added to Mental Resist
7 Child Of Flame
  • Upon taking Fire Damage:
    • Heal [3 * (Level)] HP
    • Gain [Icon-OF-Pos.pngChild Of FlameCombat Effect+50 SpellpowerDuration: 1 Turn]

Agnimitra-AnonArts-Full.png

Author:B

  • 0.4.24: Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryGittern
ArmorFlamewing Garb

This set currently has no upgrades

Cunning Agility Presence
Role
Healing and Support
Damage Type
Fire-focused
An outfit consisting of three Flame Capes, hand-sewn together by Agnimitra herself. The style is minimalistic and open, reminiscent of her home culture in Tronarii, leaving much of her skin exposed — it was designed to keep her decent, nothing more. The flame-repellant material of the outfit adds to her already-formidable resistance to heat.

Arona

Warhides


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain:
    • +10 Armor & Evasion
    • Generate +[10 + 2 * Toughness] Threat per turn
    • Abilities generate an additional 20% Threat
2 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped weapon)
2 Prime Target
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
  • (On hit) Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Gain:
    • +100 Attack Power & Critical Chance
    • +40 to All Resistances
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Arona-Moira-Full.png

  • 0.0.18: Added

Author:Savin

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
OffhandHoplon Shield
ArmorArona's Warhides

This set currently has no upgrades

Presence Toughness Strength
Role
Tank
Arona's armor, made from padded boar's hide and heavy boiled leather. Calling it skimpy would probably be far too conservative: her clothes are nothing more than a strap across her black nipples to hold back her heavy tits, a pair of crotch-hugging shorts and loincloth that seem designed from the ground up to emphasize her masculine bulge, and her boots. With one well-timed flex, you're pretty sure Arona could shred most of her outfit on her chiseled muscles — all the better to get her cock out and start fucking at a moment's notice.

Chieftain's Bronze


Powers Perks CG
Level Name Note
1 Wide Sweep
(At-Will)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Enemy is [Icon-BL-Neg.pngDistractedCombat Effect-20 AccuracyDuration: 1 + [1 (EFW)] Turns]
2 Inspire Wrath
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn
    ]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped weapon)
2 Thunder Strike
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 + [3 (EFW)] Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Gain:
    • +100 Attack Power & Critical Chance
    • +40 to All Resistances
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Eye For Weakness
(EFW)

Arona-Moira-Full.png

Currently no unique CG

  • 0.3.10: Added

Author:Savin

Visiting Ragnild with Arona after the events of Right of Conquest, with Arona now being warchief

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
ArmorChieftain's Bronze

This set currently has no upgrades

Presence Toughness Strength
Role
Support & Debuff
A suit of bronze armor made by the Kervus' master smith on special order for Arona once she became the tribe's chieftain. This armor is bulky enough to leave Arona free to focus all her efforts on massive two-handed hammer swings, forgoing her shield and any attempt at active defense for a berserker's charge in the vanguard, leading her comrades to victory in her wake!

Berserker


Powers Perks CG
Level Name Note
1 Wide Sweep
(At-Will)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Enemy is [Icon-BL-Neg.pngDistractedCombat Effect-20 AccuracyDuration: 1 Turn]
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • (Bonus based on the target's % of their missing health)
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 to 275 Attack Power
      )
      ] Crushing Damage (equipped weapon)
2 Shell Cracker
(Recharge 3)
  • [Weapon:Melee]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Armor Penetration
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
2 Kiaijutsu
(Recharge 3)
  • Gain [Icon-OF-Pos.pngHeightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Gain:
    • +100 Attack Power & Critical Chance
    • +40 to All Resistances
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • +25 Attack Power
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful Weapon Attacks deal 40% damage to all other enemies

Arona-Moira-Full.png

Currently no unique CG

  • 0.3.40: Added

Returning to The Frost Hound and witnessing Gwyn sparring with Arona, requires having completed Right of Conquest, with Arona being exiled. Requires at least 3 days pass since her exile.

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
ArmorArona's Warhides

This set currently has no upgrades

Presence Toughness Strength
Role
Damage
In her exile, Arona has picked up an even more ferocious fighting style than before. She's forgone her shield—choosing instead to focus all her strength into her mighty hammer—picked up some tricks from Garth, covered herself with blue warpaint, and honed her rage into a weapon all its own. Seems the orc will be leading the charge in the future.

Spirit Totem


Powers Perks CG
Level Name Note
2 Holy Shock
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply the various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
    • Then deal [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
2 Steady Strike
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply the various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Holy Damage (equipped weapon)
  • (On hit) Heal [60 HP]
4 Charge Weapon
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Weapon Damage deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
4 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Gain:
    • +100 Attack Power & Critical Chance
    • +40 to All Resistances
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • +25 Attack Power
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage

Arona-Moira-Full.png

Currently no unique CG

  • 0.3.40: Added

Created by Viviane at the end of I Ain't Afraid of No Ghost

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryNightfang
ArmorSpirit Totem Warhides

This set currently has no upgrades

Willpower Agility Strength
Role
Damage
Damage Type
Holy-focused
Where once Arona carried her trademark Mastbreaker, she now bears The Nightfang, a great runic axe crafted specifically for spectre slaying by Viviane. Around her shoulders and covering her head is a wolfskin cloak, with the head of the beast functioning as a pseudo-helmet. And a tool for intimidation. It seems she now has a way to properly face her fears.

Hawkeye


Powers Perks CG
Level Name Note
1 Focus Shot
(At-Will)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
  • (On hit) Target is inflicted by [Icon-DF-Neg.pngBullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 + [1 (EFW)] Turns]
1 Mighty Draw
(Recharge 1)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 + [1 (EFW)] Turns
    ]
1 Wyvernbane
(Encounter)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    +20 Critical Chance if target is affected by [Icon-SE-Pos.pngFlightCombat Effect]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
2 Pierce and Fade
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 + [2 (EFW)] Turns] & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Gain:
    • +100 Attack Power & Critical Chance
    • +40 to All Resistances
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Killing Spree
  • Heal 12% Max HP upon defeating an enemy
7 Eye For Weakness
(EFW)

Arona-Moira-Full.png

Currently no unique CG

  • 0.7.7: Added

Author:Savin

After the events of Act One of In Her Footsteps, having recruited Etheryn before, Arona is present in party, and walking to or past The Winter City waystone. There Arona will learn archery.

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryGreatbow
ArmorArona's Warhides

This set currently has no upgrades

Strength Agility Toughness
Role
Damage & Debuff
Clad in her heavy leather warhides and wielding a titanic Njorhaaltan war bow almost as tall as she herself is, the massive she-orc rains titanic arrows down on her foes from afar. Her shots knock her foes around with the sheer size and force behind them, sending the weak flying and the flying hurtling to the ground.

Atugia

Knight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain:
    • +10 Armor & Evasion
    • Generate +[10 + 2 * Toughness] Threat per turn
    • Abilities generate an additional 20% Threat
1 Eternal Light
(Recharge 1)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [15 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]& HP
    • Ally gains [Icon-LV-Pos.pngEternal LightCombat EffectHeal [5 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)%] HP per turnDuration: 3 Turns]
1 Echoes of Life
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Penetrating Damage & [10 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Psychic Damage (equipped weapon)
  • (On hit) Enemy is [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 1 Turn
    ]
  • Party heals 10% Max HP
2 Ancestor's Judgement
(Recharge 2)
  • Party gains [Icon-DF-Pos.pngAncestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Font of Will
(FoW)
  • Heal 5% Max HP per turn
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Wellspring
  • Healing received by party increased by 25%
  • (FoW) not affected

Atugia-DCL-Full-V2.png

Author:Gardeford

  • 0.2.4: Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimarySummoned Halberd
ArmorSigil-bound Jerkin

This set currently has no upgrades

Toughness Agility Willpower
Role
Shield, Tank, & Support
A one piece vest made of tough but flexible spider silk cloth. Atugia is able to move with ease while wearing it, and the attached skirt is barely long enough to leave anything to the imagination. A pair of sturdy boots are oft left out entirely when the ground is less treacherous, but nevertheless complete the outfit. A lack of lower coverage sometimes leads to her opponents being given a nice view...

Runic Berserker Set


Powers Perks CG
Level Name Note
1 Deflecting Strike
(At-Will)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Storm Damage (equipped weapon)
    • Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      (equipped offhand weapon)
  • (On hit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)) / 2] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
  • (On miss) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
1 Stormrage
(Recharge 3)
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage
  • (On hit) Heal self by [1/2 the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]
1 Cornered Beast
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Storm Damage (equipped weapon)
    • Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      (equipped offhand weapon)
  • Generate +[20] or [Current Threat - Threat before attack] Threat (whichever higher)
  • Gain [Icon-OF-Pos.pngCornered BeastCombat EffectGain +[10 to 65] Attack Power, Armor, Ward, & Focus

    Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns
    ]
2 Boltcloud Barrier
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • Gain:
    • +25 Storm Resistance
    • [Icon-DF-Pos.pngBoltcloud BarrierCombat Effect+10 Evasion
      75 Threat per turnDuration: 2 Turns
      ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Static
  • When an enemy deals HP damage, they take [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
7 Storm Strikes
  • Weapon and Spell Damage deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage

Atugia-DCL-Full-V2.png

Currently no unique CG

Author:Gardeford

  • 0.5.36: Added

Obtained after speaking with Atugia after bringing her to the Kervus Warcamp.

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryLightning Axe
OffhandLightning Axe
ArmorBerserker's Pelt

This set currently has no upgrades

Strength Agility Willpower
Role
Damage
Damage Type
Storm-focused
A combination of Southern runic magic and the fury of orcish battle frenzy. Runes that normally channel the aspects of one's ancestors can be used to funnel repressed rage from that same source. While still protective of one's allies, this set is geared toward making the threats disappear.

Azyrran

Hive Knight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain:
    • +10 Armor & Evasion
    • Generate +[10 + 2 * Toughness] Threat per turn
    • Abilities generate an additional 20% Threat
1 Argent Smite
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • With an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit) Party heals for [15% (total dmg) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
1 Poison Edge
(Encounter)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-PS-Neg.pngPoisonedCombat EffectTake [15 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
5 Floral Aegis
(Ultimate)
  • Party gains [Icon-MM-Pos.pngFloral AegisCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Azyrran-Moira-Full-V2.png

  • 0.2.12: Added

Default Set

Atugia & Azyrran's default set share the same name Knight Set in-game. To prevent confusion, the wiki has labelled Azyrran's set as the Hive Knight Set.

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryKnightly Short-lance
OffhandBlackwood Shield (Hoplon Shield)
ArmorBlackened Bronze Chestpiece

This set currently has no upgrades

Strength Toughness Willpower
Role
Tank
Damage Type
Holy-focused
A blackened bronze chestpiece, accompanied by a light skirt and additional bindings made for heavy tits. With an ornate wooden-and-metal lance, alongside a body-covering shield this set is made for damage and endurance.

Honey Maiden's Dress


Powers Perks CG
Level Name Note
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% of their Max HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
1 Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (On hit) Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (EA) will trigger
1 Song of Splendor
(Encounter)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [(25 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy receives [3x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • (EA) will not trigger
2 One-Two
(Recharge 4)
  • Make [2x] (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    s that deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    :
    • (On hit)Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
5 Sweet Protector
(Ultimate)
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Stylish!
  • [4 * Level] added to Sexiness
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Azyrran-Moira-Full-V2-Bimbo.png

  • 0.3.26: Added

Obtained at the end of Sweetest Climax

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryFloral Short-lance (Knightly Short-lance)
OffhandBeautiful Shield (Hoplon Shield)
ArmorPretty Pink Corset

This set currently has no upgrades

Presence Agility Cunning
Role
Support

tease nuke with an at-will heal

Homurakko (2025)

Damage Type
Tease-focused
Reshaped by the arcane, and with a corset that fights a losing battle against giant tits, this beautifully floral, maid-themed set is the perfect weapon for lust-based combat.

Dragoon Set


Powers Perks CG
Level Name Note
1 Serpent's Dance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Each enemy gains [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • Maintain:
    • +15 Armor Penetration & Temptation
    • -20% Armor
1 Dragoon's Rally
(Recharge 3)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower]
  • Heal party by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
  • Party gains [Icon-OF-Pos.pngDragoon's RallyCombat Effect+10 Attack PowerDuration: 3 Turns]
1 Queen's Breath
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Toughness AmpToughness Amplification1 + Toughness / 75)] Fire Damage & [25 * (Willpower AmpWillpower Amplification1 + Willpower / 75)] Psychic Damage
  • (On miss) Enemy takes [1/2 of the damage]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage (equipped weapon)
5 Command Of Fire
(Ultimate)
  • Party gains [Icon-MM-Pos.pngCommand Of FireCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Aura of Domination
  • Reduce armor of each enemy by [Willpower]

Azyrran-Moira-Full-V2-DS.png

  • 0.5.34: Added

Obtained if Azyrran was chosen to remove the spear during the events of A Teatime For Dragons

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAmazon Spear
ArmorDragoon's Armor

This set currently has no upgrades

Strength Toughness Willpower
Role
Damage & Support

Homurakko says the set makes for an awesome tank

Homurakko (2025)

she’s the queen of aoe
unfortunately that also means she draws more threat than the tank :CaitPensive:

—ScaleTail, Savarran Inhabitant (2025)

My community comment about dragoon Azzy is:
Whenever she calls me Hive Husband it makes me feel things
It’s the gender euphoria I seek

—Wuffy, a shit (2025)

No direct description given. From the Dragoon's Armor description:

Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for facing down your foes.

Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for making new pets.

Lightbearer Set


Powers Perks CG
Level Name Note
1 Dawn Lance
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
    • Make a (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      +Catalyst AccuracyCatalyst Bonus/
      )
      to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
  • (On hit) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (On miss) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [20 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
1 Floral Grace
(Recharge 3)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [45 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
  • Ally gains [Icon-LV-Pos.pngFloral GraceCombat EffectHeal [15 * (1 + Spellpower / 200)] HP per turnDuration: 3 Turns]
  • (HH) will trigger
1 Banishing Light
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Enemy is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Argent Smite
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit) Party heals [15% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
5 Sweet Protector
(Ultimate)
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage

Azyrran-Moira-Full-V2.png

Currently no unique CG

  • 0.6.18: Added

Talking to Cait at The Frost Hound will have her explain to Azyrran, faith and how Lumians call upon the light all the time.

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryKnightly Short-lance
OffhandLumian Icon
ArmorBlessed Bronze Breastplate

This set currently has no upgrades

Willpower Toughness Strength
Role
Healer
Damage Type
Holy-focused
Azyrran's traded her shield in for a blessed symbol of Lumia, and with it means to bring the goddess's light to the darkest places of the world. In so doing, she hopes to mend the brokenness left behind by the demons' incursion. With this equipment, Azzy can channel holy light to protect and heal her companions, and banish wicked foes.

Brint & Brienne

Wayfarer's Leathers


Powers Perks CG
Level Name Note
1 Giant's Reach
(At-Will)
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • Attack with both weapons:
    • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -5Other Bonus
      )
      to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Make a (Offhand Weapon Attack [+ Bonus]Attempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      +5Other Bonus
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      of:
      • [35 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped offhand weapon)
1 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus
    Bonus is computed as:
    [40 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]
      )
      ] Penetrating Damage (equipped weapon)
2 Rend
(Recharge 2)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to inflict [Icon-WD-Neg.pngBleedingCombat EffectTake [3 * Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies

Brint-DCL-Full.png

Brienne-Moira-Full-V2.png

Author:Wsan

  • 0.0.18: (Brint) Added
  • 0.2.9: (Brienne) Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAxe (Poleaxe)
OffhandMace
ArmorLoincloth And Guards

This set currently has no upgrades

Strength Toughness Agility
Role
Damage

Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.

Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.

Arena Armor


Powers Perks CG
Level Name Note
1 Duelist's Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Generate +100 Threat
  • Maintain:
    • +10 Evasion & Sexiness
    • (Once per turn) The first (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Melee tag that misses the user will have the user:
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        of:
        • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
1 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
1 Net Throw
(Encounter)
  • [ThrownInvolves throwing something]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
2 Crowd Control
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • Target: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
    • All others: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-DCL-Full.png

Currently no unique CG

Brienne-Moira-Full-V2.png

Currently no unique CG

Author:Wsan

  • 0.5.0: Added

Available upon recruitment

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryTrident
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Toughness Agility
Role
Tank & Debuff

pairs well with Twist The Knife users, like thief champ, hexblade Cait, and base Ryn

Homurakko (2025)

The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears this old kit with pride, though the armor fits him as though it were made for someone else entirely.

The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brienne wears this old kit with pride, though the armor fits her as though it were made for someone else entirely.

Green Knight Set


Powers Perks CG
Level Name Note
1 Regrowth
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally gains [Icon-LV-Pos.pngRegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
  • (If target is self) Gain [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
  • (HH) will trigger
1 Lashing Thorns
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-WD-Neg.pngBleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
2 Briar Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • (If ally is < 50% HP) Ally is healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-DCL-Full.png

Currently no unique CG

Brienne-Moira-Full-V2.png

Currently no unique CG

Author:Wsan

  • 0.7.7: Added

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryVelunite Blade (Sanctified Gladius)
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Willpower Toughness
Role
Support & Healing

does solid holy damage with the recent accuracy change

Homurakko (2025)

Damage Type
Holy-focused

Clad in heavy armor and bearing a blade and shield, Brint brings both the aspects of wrath and of regrowth to battle in Velun's name. He is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.

Clad in heavy armor and bearing a blade and shield, Brienne brings both the aspects of wrath and of regrowth to battle in Velun's name. She is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.

Winter Knight Set (Brint only)


Powers Perks CG
Level Name Note
1 Frozen Edge
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Maintain:
    • +20 Armor
    • Primary Weapon Attacks deal additional +10 Frost Damage
1 Entropic Winds
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      'AttackerDefender
      AccuracyvsMagic Resist
      )
      at each enemy to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
1 Freeze Solid
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On miss) Target takes [1/2 of the damage]
2 Wintery Bellow
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a Guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Frost Damage
  • (If enemy is suffering from [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    ) Damage is increased by 2x
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Cold Blooded
  • Immune to [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • When attacking a target affected by [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    • Heal 10% of Max HP
    • Generate +[25] or [10% of current Threat] Threat (whichever higher)
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Attention Grabber
  • Threat gain is doubled
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-Moira-CG-Winter Knight Set.png

Author:Wsan

  • 0.3.17: Added

Obtained after defeating the Spectral Smith at the Frozen Tower in the Glacial Rift

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryMace
OffhandWinter Knight Shield
ArmorLoincloth And Guards (Frost)

This set currently has no upgrades

Strength Toughness Willpower
Role
Tank & Debuff

Really needs champ or another companion supporting with the Frigid status

he needs Frigid set up on enemies to really start doing stuff, and tanks need to be up and going as fast as possible

if he takes turn one to inflict Frigid with Entropic Winds, and then turn two to do one of his AoE spells, that's two rounds where your tank isn't holding threat yet
Attention Grabber as a level 7 perk helps, but that also means he doesn't get one of the other really cool level 7 perks

on the other hand, pair Brinter with Frost Cait and cold-themed champ and you have some delightful synergy

Homurakko (2025)

Damage Type
Frost-focused
A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.

Pyromancer's Cloth (Brienne only)


Powers Perks CG
Level Name Note
1 Firewyrms
(At-Will)
  • [Multi-Turn:InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

    However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
    ]
    [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Each successive use increases its next damage by +[15]
    • Damage caps on the 5th successive use, dealing [75 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
1 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst AccuracyCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [1/2 of the damage]
1 Summon Bull
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Flaming Bull
2 Flare
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-FR-Neg.pngBurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Imposing
  • Gain +[Spellpower] Max HP
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Embers
  • When taking HP damage from an enemy:
    • Immediately deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Brienne-Moira-CG-Pyromancer'sCloth.png

Author:Wsan

  • 0.3.34: Added

Obtained from the Temple of Terrestrial Fire in Frostwood

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryConjured Flame
OffhandConjured Flame
ArmorPyromancer's Garb

This set currently has no upgrades

Agility Cunning Willpower
Role
Damage with Threat gain

she doesn't have defensive abilities, a shield, or much in the way of armour, but she does have a perk that gives her extra threat for some reason
funnily enough Brinter would kill for Imposing

I guess between the spellpower scaling health buff for pyro Brienne and the Embers thorns damage she's probably conceived as a tank
though none of her powers really have big threatgen
in summary, :bear_shrug:

Homurakko (2025)

Damage Type
Fire-focused
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.

Cait

Passion Priestess Garb


Powers Perks CG
Level Name Note
1 Spirit Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & {{tt/Eff|Shielded|Until encounter end|20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% of their Max HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) & (OH) will trigger
1 White Fire
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to leave the target [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 1 Turn
    ]
2 Sun of Jassira
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Take Comfort In Me
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Moira-Full.png

Author:Savin

  • 0.0.09: Added

Default Set

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff
ArmorPassion Priestess Garb
This set has upgrades

Equipment
PrimaryCait's Staff (Rimescore Upgrade)
NeckPyreheart Clasp
ArmorPassion Priestess Garb
WaistRimebound Grimoire (Rimescore Upgrade)
Ring(s)Ring of Warmth

This upgrade gives +10 Spellpower & Fire Resistance. This upgrade can be acquired when leaving the Vixen's Arcane Arsenal at Khor'minos with Cait.

Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:

  • Given to Cait and told Go For It, Cait will gain:
  • Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
    • The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance


(What the Champion gains has been excluded here, see the item page itself for details)

It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:

  • Staff: +15 Frost Damage
  • Rimebound Grimoire:
    • +10 Spellpower
    • +20 Armor & Ward

Willpower Cunning Toughness
Role
Support

It does a little bit of everything, but you can probably just call it heals and damage.

—Homurakko, Still Dialing Up (2025)(the actual one)

This cat does everything

—drossbutts, 4 turn effect (2025)

Cait's passion priestess attire, consisting of a skirt, boots, and cleavage-bearing blouse. While sensual, these articles are primarily designed to help the budding mage channel her magics.

Sun-Dancer's Silks


Powers Perks CG
Level Name Note
1 Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (On hit) Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (DoTD) & (EA) will trigger
1 Sun Dance
(At-Will)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Heal party by [Sexiness / 2] HP
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at the target to deal:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (DoTD) & (EA) will trigger
1 Enamoring
(Encounter)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
  • (On hit) Enemy is [Icon-DF-Neg.pngEnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
  • (DoTD) & (EA) will not trigger
2 Blessing
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Dance of the Dunes
(DoTD)
  • After making a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    :
    • User is healed by [Presence] HP
3 Take Comfort In Me
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies

Cait-Moira-CG-SunDancer.png

Author:Savin

  • 0.3.41: Added
  • 0.7.7 : Cait's Staff changed to a tag-modified and renamed Jassiran Glaive, set loses Rimescore staff upgrade

Talking to Cait about Other Talents?

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff (modified Jassiran Glaive)
ArmorSun-Dancer's Silks
This set has upgrades

Equipment
PrimaryCait's Staff(modified Jassiran Glaive)
NeckPyreheart Clasp
ArmorSun-Dancer's Silks
WaistRimebound Grimoire (Rimescore Upgrade)
Ring(s)Ring of Warmth

This upgrade gives +10 Spellpower & Fire Resistance. This upgrade can be acquired when leaving the Vixen's Arcane Arsenal at Khor'minos with Cait.

Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:

  • Given to Cait and told Go For It, Cait will gain:
  • Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
    • The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance


(What the Champion gains has been excluded here, see the item page itself for details)

It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:

  • Rimebound Grimoire:
    • +10 Spellpower
    • +20 Armor & Ward

Agility Presence Willpower
Role
Support

offensive support would be what i’d call her

sadly she’s not a great damage dealer like the set change tutorial says she is

—ScaleTail, Garret Lover (2025)

Beautiful silks and veils, jewelry and sensual perfumes, straight from the heart of Mallach's faith in sun-kissed Jassira. This alluring outfit leaves precious little to the imagination, letting Cait strut her stuff like the desert harlot she was raised to be.

Witch Gear


Powers Perks CG
Level Name Note
1 Shield of Light
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% of their Max HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) & (OH) will trigger
1 Scorch Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
2 Radiant Gift
(Encounter)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngRadiant GiftCombat EffectPrimary Weapon deals an additional [12 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Jojocite-CG-WitchGear.png

  • 0.3.21: Added

Given by Viviane through the Cait Outfit option

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryGnarled Staff
ArmorGifted Witch Garb
This set has upgrades

Equipment
PrimaryGnarled Staff (Rimescore Upgrade)
NeckPyreheart Clasp
ArmorGifted Witch Garb
WaistRimebound Grimoire (Rimescore Upgrade)
Ring(s)Ring of Warmth

This upgrade gives +10 Spellpower & Fire Resistance. This upgrade can be acquired when leaving the Vixen's Arcane Arsenal at Khor'minos with Cait.

Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:

  • Given to Cait and told Go For It, Cait will gain:
  • Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
    • The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance


(What the Champion gains has been excluded here, see the item page itself for details)

It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:

  • Staff: +15 Frost Damage
  • Rimebound Grimoire:
    • +10 Spellpower
    • +20 Armor & Ward

Willpower Cunning Toughness
Role
Support
Cait's witch gear. Given to her by Viviane, this outfit includes a new staff, corset, skirt, hat, and various other accessories. Its enchanted nature combined with the spellbook given with the outfit help Cait cast a range of defensive and healing spells.

Hexblade Leathers


Powers Perks CG
Level Name Note
1 Charge Weapon
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Gain [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: While stance is maintained
    ]
1 Shadow Strike
(Recharge 4)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Elemental Damage (equipped weapon)
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Elemental Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
2 Leech
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit):
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
    • (If target's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Arcane Penetration
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)

Cait-Moira-Full.png

Currently no unique CG

Author:Savin

  • 0.3.37: Added

Obtained after the completion of Cat Call

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySalamander Spellblade (Spiraled Blade)
ArmorHexblade Leathers
This set has upgrades

Equipment
PrimarySalamander Spellblade (Spiraled Blade)
NeckPyreheart Clasp
ArmorHexblade Leathers
WaistRimebound Grimoire (Rimescore Upgrade)
Ring(s)Ring of Warmth

This upgrade gives +10 Spellpower & Fire Resistance. This upgrade can be acquired when leaving the Vixen's Arcane Arsenal at Khor'minos with Cait.

Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:

  • Given to Cait and told Go For It, Cait will gain:
  • Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
    • The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance


(What the Champion gains has been excluded here, see the item page itself for details)

It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:

  • Rimebound Grimoire:
    • +10 Spellpower
    • +20 Armor & Ward

Strength Agility Willpower
Role
Damage

round one
Cait uses Smite Evil
you win
everyone cheers

Homurakko (2025)

A set of firm leather armor, including an underbust corset, boots, gloves, and a jaunty hat — all dyed red. Cait says this armor reminds her of her sister, Calla, and insisted on keeping it after she saved an enslaved gnoll from a centaur pack's deprivations. When she wears this armor, Cait sets aside her healer's staff and instead weaves deadly offensive magic through an enchanted spellblade.

Vestal's Raiment


Powers Perks CG
Level Name Note
1 Vestal's Embrace
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Generate +[100] or [40% of current Threat] Threat (whichever higher)
  • (HH) & (OH) will trigger
1 Searing Aegis
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • Party gains [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
1 Seal of Light
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Gain [Icon-DF-Pos.pngSeal of LightCombat Effect+50 Armor, Ward, & Focus
    +30% Threat GenerationDuration: Until encounter end
    ]
    • Stacks with [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: X]
2 Sun of Jassira
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Moira-Full.png

Currently no unique CG

Author:Savin

  • 0.6.18: Added

Requires:

  • The completion of Cat Call
  • Either:
    • The Temple of Mallach has been constructed
    • The Champion declined (No Thanks) to help build the temple when meeting Salwah for the first time
This gift will be given by Barnaphous upon visiting Ogrish as his smithy

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryVestal Staff
OffhandShielding Tome
ArmorVestal Raiments
This set has upgrades

Equipment
PrimaryVestal Staff
OffhandShielding Tome
NeckPyreheart Clasp
ArmorVestal Raiments
WaistRimebound Grimoire (Rimescore Upgrade)
Ring(s)Ring of Warmth

This upgrade gives +10 Spellpower & Fire Resistance. This upgrade can be acquired when leaving the Vixen's Arcane Arsenal at Khor'minos with Cait.

Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:

  • Given to Cait and told Go For It, Cait will gain:
  • Given to Cait and told Don't Risk It, and then given to Barney under Frost Grimoire?, Cait will gain:
    • The Ring of Warmth, which gives +5 Spellpower & +10 Fire & Frost Resistance


(What the Champion gains has been excluded here, see the item page itself for details)

It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:

  • Rimebound Grimoire:
    • +10 Spellpower
    • +20 Armor & Ward

Toughness Cunning Willpower
Role
Support

Give her encounter a threat surge and she’s perfect. Otherwise. Tanky healbot.
:fire:

She will tank and do nothing but heal. Also tanks with a book as a shield. Based as fuck.

—Homurakko, Still Dialing Up (2025)(the actual one)

Clad in blessed bronze and bearing a shielding tome once wielded by a Mallachite paladin, Cait has the power and confidence to step up to the vanguard and lead her comrades on holy crusade. With this set, she's able to draw the ire of her enemies to herself, layer herself in protective magics, and can strike down those who would do her harm with Mallach's blinding light.

Frostheart Set


Powers Perks CG
Level Name Note
1 Sap Warmth
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Heal by [50% of the damage dealt] HP
    • (If at 100% HP) Heal is passed onto the most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
1 Celestial Frost
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +25 Critical Chance if target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy Damage
1 Rime Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngRime VeilCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end] & [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (1 + Spellpower / 100)] Penetrating DamageDuration: Until encounter end]
2 Frozen Sun
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to leave them [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Twisted Frost
  • Attacks that deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    against a target suffering from a negative effect has its damage increased by 20%
3 Take Comfort In Me
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Arcane Penetration
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)

Cait-Moira-Full.png

Currently no unique CG

Author:Savin

  • 0.7.7: Added

Unlocked along with the Rimebound Grimoire
(see the Equipment & Upgrades section, specifically the With Upgrades tab for details on the unlock)

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff
ArmorPassion Priestess Garb
This set has upgrades

Equipment
PrimaryCait's Staff (Rimescore Upgrade)
NeckPyreheart Clasp
ArmorPassion Priestess Garb
WaistRimebound Grimoire (Rimescore Upgrade)

This upgrade gives +10 Spellpower & Fire Resistance. This upgrade can be acquired when leaving the Vixen's Arcane Arsenal at Khor'minos with Cait.

Initially obtained as the Rimebound Grimoire key item when purchased from Senja, how the item is dealt with can lead to two different outcomes:



(What the Champion gains has been excluded here, see the item page itself for details)

It is obtained by deciding to Keep the Rimescore and give it to Cait during the events of Howling in the Dark. This upgrade gives:

  • Rimebound Grimoire:
    • +10 Spellpower
    • +20 Armor & Ward

Willpower Cunning Agility
Role
Damage & Support

The Cooler Cait

—Homurakko, Still Dialing Up (2025)(the actual one)

Damage Type
Frost-focused
Cait has resurrected the near-heretical research of the mothfolk Mallachite Aenisa Meriel, hybridizing it with her own self-taught passion magic to create a balance between light and frost. With staff and tome in hand, Cait uses razor-sharp ice to tear down her foes and shield her allies from harm.

Etheryn

Outrider's Gear


Powers Perks CG
Level Name Note
1 Frost Arrow
(At-Will)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal an additional [4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage

  • (On crit) Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 1 Turn
    ]
  • (FF) will trigger
1 Iceburst Arrow
(Recharge 3)

  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)

  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)

  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
  • (FF) will trigger
1 Call Falcon
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon Harrick
2 Group Heal
(Recharge 4)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
  • (FF) will trigger
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Frozen Flower
(FF)
  • (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    & (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    deal an additional:
    • [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

Etheryn-DCL-Full-V2-Shy.png

Author:Savin

  • 0.1.9: Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryWhitewood Bow
ArmorOutrider's Leathers
This set has upgrades

Equipment
PrimaryHoly Whitewood Bow
HeadCrown of Winter
ArmorOutrider's Leathers

Gained as a parting gift from Queen Atheldred to Etheryn, if she was dealt with any other way besides the use of Abjure or Banishment during the events of Specter of the Wyld.
Gives +10 Holy Damage

The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.

Stat increase:

  • +10 Spellpower & Mental Resist
  • +5 Magic Resist

Agility Cunning Strength
Role
Damage & Support

"I hope you have a tank"
Because if she opens with her ice aoe she's probably number one on threat :BrieAmnamnam:

she uses thief perks and Harrick and herself apply debuffs for her to boost her damage with, so she can hit pretty hard and has aoe with that one ice shot recharge.

—Homurakko, Still Dialing Up (2025)(the actual one)

Damage Type
Frost-focused
A set of relatively plain hunting leathers, though they're made of superior craftsmanship. Etheryn finds these comfortable and familiar. It consists of simple hunting garb and a short skirt, with a leather vest, guards, and boots to offer some modicum of protection from whatever beasts she may track. One of her gloves has been replaced with a large falconry gauntlet, giving her the ability to call down and commune with her war-hawk.

Queenly Raiment


Powers Perks CG
Level Name Note
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% of their Max HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) will trigger
1 Blessing
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 + [1 (EI)] Turns
    ]
1 Spirit Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & [Icon-DF-Pos.pngShieldedCombat EffectGain [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until encounter end]
2 Group Heal
(Recharge 4)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger (once only)
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Expert Inspiration
(EI)

Etheryn-Moira-CG-QueenlyRaiment.png

Author:Savin

  • 0.3.0: Added

Obtained after unlocking the vault located in the B1 of the Palace of Ice in The Winter City by using Ryn's Blood (requires Etheryn be present)

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryRoyal Greatspear
ArmorPrincess Dress
This set has upgrades

Equipment
PrimaryRoyal Greatspear
HeadCrown of Winter
ArmorPrincess Dress

The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.

Stat increase:

  • +10 Spellpower & Mental Resist
  • +5 Magic Resist

Willpower Toughness Strength
Role
Support
A beautiful dress fit for a warrior-queen, made up of rich white silks and hardened white leather, accompanied by a holy spear bearing Lumia's sunburst. This royal attire was commissioned by Queen Alissa of the Winter City for her little sister, ostensibly in recognition of Etheryn's royal heritage... but it bears an uncanny resemblance to a Belharan wedding dress, hinting to Alissa's true intentions for her half-sexed sibling.

Wyldkin


Powers Perks CG
Level Name Note
1 Earthward
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use & Maintain: Gain [Icon-SE-Pos.pngEarthwardCombat Effect+50 Armor, Ward, & FocusDuration: While stance is maintained]
1 Toxic Shock
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If target is suffering from [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
    -10 EvasionDuration: X
    ]
    ) Damage is amplified by:
    • +[40] or (([5] or [Current Poisoned duration]) (whichever higher) * [Current Poisoned damage]) (whichever higher)
    • Target's [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      is removed
  • (FF) will trigger
1 Miasma
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy leave them [Icon-PS-Neg.pngPoisonedCombat EffectTake [(17 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage per turn
    -10 EvasionDuration: 2 Turns
    ]
  • (FF) will trigger and add to the effect damage
2 Cold Snap
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
  • (FF) will trigger
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
  • (FF) will trigger
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Frozen Flower
(FF)
  • (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    & (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    deal an additional:
    • [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

Etheryn-DCL-Full-V2-Shy.png

(Currently no unique CG)

Author:The Observer

  • 0.6.4: Added

Obtained at the closing events of Ruins of Xadaron

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySilverthorn Bow
ArmorDruidic Leathers
This set has upgrades

Equipment
PrimarySilverthorn Bow
HeadCrown of Winter
ArmorDruidic Leathers

The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.

Stat increase:

  • +10 Spellpower & Mental Resist
  • +5 Magic Resist

Willpower Toughness Agility
Role
Damage
"Perilous is the Wyld, merciless its wrath." This ensemble of forester's leathers, bow and quiver filled with poison-tipped arrows is the creation of several elder druids who worked to infuse their creation with the destructive facets of their faith. It focuses upon applying and manipulating poisons to bypass the defenses of agile but physically delicate foes by primarily targeting Physical Resistance instead of Evasion.

Warrior Queen


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain:
    • +10 Armor & Evasion
    • Generate +[10 + 2 * Toughness] Threat per turn
    • Abilities generate an additional 20% Threat
1 Boreal Vanguard
(Recharge 1)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [12 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal an additional [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
1 Call Falcon
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon Harrick
2 Sun Blade
(Recharge 4)
  • [CharmEffectiveness can be amplified by Sexiness]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
  • Gain [Icon-OF-Pos.pngSun BladeCombat EffectPrimary Weapon deals an additional [10 * (Presence AmpPresence Amplification1 + Presence / 30)] Holy DamageDuration: 3 Turns]
  • Generate +400 Threat
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Etheryn-Moira-CG-WarriorQueen.png

Author:Savin

  • 0.6.22: Added

Obtained after completing The Demon of Ice and Shadows Over the Sun; wait one day after having completing them both.

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySunspear
OffhandValkyrie Queen's Shield
ArmorRegal Valkyrie Raiment
This set has upgrades

Equipment
PrimarySunspear
OffhandValkyrie Queen's Shield
HeadCrown of Winter
ArmorRegal Valkyrie Raiment

The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.

Stat increase:

  • +10 Spellpower & Mental Resist
  • +5 Magic Resist

Willpower Toughness Agility
Role
Tank
A glorious raiment of war, forged by the hands of Lumia's Valkyries and blessed by the goddess's own hands. This equipment was granted to Etheryn by the Argent Wing shortly after her crowning, so that like her grandmother before her the new Elvenqueen can stand fearlessly at the vanguard of a holy crusade to rid the world of darkness. So equipped, Queen Etheryn can protect her allies with her shield and lead her allies to heights of heroism.

Glacial Guard


Powers Perks CG
Level Name Note
1 Icebound Shield
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use:
    • All enemies are left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 1 + [1 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
  • Maintain: Gain
    • +50 Armor & Ward
    • [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
1 Hawk's Strike
(Recharge 2)
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [10 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
  • (On hit) All enemies are left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
1 Suppressive Fire
(Encounter)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -20Other Bonus
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -20Other Bonus
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)

  • Generate +500 Threat
  • Party gains [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
2 Frozen Threat
(Recharge 2)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

  • (On hit)
    • Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 2 + [2 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
    • Heal 10% Max HP for each negative effect on the target
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Archer's Threat
  • Gain +[Spellpower] HP
  • Generate +25% Threat
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Focused Will
  • [1 / 2 of Willpower] added to Magic Resist
7 Eye For Weakness
(EFW)

Etheryn-DCL-Full-V2-Shy.png

(Currently no unique CG)

Author:Savin

  • 0.7.41: Added

Unlocked with the default set

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryWhitewood Bow
ArmorVanguard Breastplate
This set has upgrades

Equipment
PrimaryHoly Whitewood Bow
HeadCrown of Winter
ArmorVanguard Breastplate

The crown is reforged by the Forge Golem during the events of The Demon of Ice. Requires the items Shard of Ice and Circlet of Sunlight, gathered during the events of Specter of the Wyld. Once forged, the Champion has the option to Keep Crown or give it to Etheryn, which gives her the crown's additional stats in all of her sets, although she cannot equip and use Dawnbreak.

Stat increase:

  • +10 Spellpower & Mental Resist
  • +5 Magic Resist

Toughness Willpower Strength
Role
Tank & Debuff

effective thus far. :Rynrelief: her recharge that heals for 10% per debuff on the enemy is very powerful

she might get crushed quickly if she gets stunned/proned/silenced out of stance, but I've had fun with her so far.

I combo'd her with a champ that had Rime Veil for some more defenses and damage reflection

—Homurakko, Still Dialing Up (2025)(the actual one)

Glacial Guard has a similar thing to Arena Bri where she sets up a lot of debuffs, could work well with a thief

also setting Harrick up as a recharge power that inflicts aoe terror rather than an underpowered summon means he finally has combat utility to match his story importance
and his thing is scare the piss out of everyone

Homurakko (2025)

I very much love that it's a summon that's not a summon. he does his thing and leaves. :Rynrelief:

—Homurakko, Still Dialing Up (2025)(the actual one)

jumpscare, 2 turn cooldown

—PoloCat (2025)

Etheryn uses her frost magic to create an impenetrable barrier of ice to protect herself and her comrades. Once behind a fortified position, she lets loose a hail of enchanted arrows and her warbird strikes viciously from above.

Kiyoko

Onmyodo


Powers Perks CG
Level Name Note
1 Will-o-Wisp
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (If the target is already [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    ):
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      at all other enemies to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at the target to leave them [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
1 Leech
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit):
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
    • (If the target's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt]
1 Mass Drain
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a Guaranteed-to-hit attack (but cannot crit) at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If the enemy's Taxonomy is not [Construct or Undead]) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] for each enemy hit
2 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [1/2 of the damage]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Author:The Observer

  • 0.2.41: Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Agility Cunning Willpower
Role
Damage

This set explodes the enemy

—Homurakko, Still Dialing Up (2025)(the actual one)

Damage Type
Fire-focused
The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.

Kitsune-Bi


Powers Perks CG
Level Name Note
1 Foxfire
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
1 Hex
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (For each negative effect, to a max of 4, on the target) Increase damage by 10
  • (If the target has 3+ negative effects) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to leave them [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 2 Turns
    ]
1 Entropic Winds
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      'AttackerDefender
      AccuracyvsMagic Resist
      )
      at each enemy to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
2 Devious Ruse
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to leave them:
    • (1 random effect from): [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , or [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
  • (If the enemy already has the effect or it cannot be added): They take [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage instead
  • (On hit) Enemy takes [Icon-DF-Neg.pngResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Author:The Observer

  • 0.2.41: Added

Unlocked with default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Agility Cunning Willpower
Role
Debuff

This set makes the enemy wish they would die with debuffs (this can sometimes happen)

—Homurakko, Still Dialing Up (2025)(the actual one)

The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.

Kami-no-Michi


Powers Perks CG
Level Name Note
1 Immolation
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to set the target: [Icon-DF-Neg.pngImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 Turns] & [Icon-FR-Neg.pngBurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
1 Karmic Retribution
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Icon-MM-Pos.pngKarmic RetributionCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage

    Additionally, the attacker's Physical Resist must be higher than the defender's Spellpower or else the attacker is (Icon-BK-Neg.pngDisarmed) for 1 Turn.Duration: 2 Turns
    ]
1 Mirror Image
(Encounter)
  • Party gains [Icon-DF-Pos.pngMirror ImageCombat Effect+10 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
2 Calamitous Seal
(Recharge 5)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Enemy has all Positive combat effects removed
    • (If any effect is removed) They are also [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Author:The Observer

  • 0.2.41: Added

Unlocked with default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Toughness Agility Willpower
Role
Offensive Support

This set makes then enemy break/kill themself trying to kill you

It's a mix of offensive/defensive support. she can silence/remove enemy buffs, she has the best damage reflection power, and her at-will applies burn and lowers the enemy offensive power.

It's my favorite of her sets for her damage reflection since it reflects damage from melee AND ranged and disarms attackers, and her Calamitous Seal is one of the only abilities that can remove bodyguard buffs from enemies, allowing you to strike at the tender flesh of your foes :fire:

—Homurakko, Still Dialing Up (2025)(the actual one)

The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite shinshoku, and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.

Kanso


Powers Perks CG
Level Name Note
1 Distract
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to leave the target [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 3 Turns]
1 Shield of Light
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
1 Fortify
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-DF-Pos.pngFortifiedCombat EffectA single damage source cannot take more than 10% Max HPDuration: 2 Turns]
2 Reactive Ward
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-DF-Pos.pngReactive WardCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      When the shield expires, all enemies must make an evasion dodge or take [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing Damage & [whatever remaining Shield HP] Storm DamageDuration: 3 Turns
      ]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Author:The Observer

  • 0.5.18: Added

Unlocked with default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Toughness Agility Willpower
Role
Support

entirely damage mitigation. with an exploding shield. that's pretty much it. she lowers the enemy offense and shields people.

—Homurakko, Still Dialing Up (2025)(the actual one)

I want credit for inspiring the Kanso set

Saul, Malevolon Fox (2025)

because I wanted to increase her flexibility in party compositions, and Saul asked for it
-The Observer

—proof of inspiration (2022)

A school of geomancy developed in Kitsuhon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of ki in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.

While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.

Kangen


Powers Perks CG
Level Name Note
1 Sound of Clarity
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Can only be used if the user has a Recharge power on cooldown for 2+ turns
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Reduce the current cooldown of any Recharge power by 1
    • Prioritize those with 2+ turns remaining
1 Harmony of Seven Emotions
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party (except self) gains [Icon-HS-Pos.pngSynchronicityCombat EffectThe cooldown is all Recharge powers is reduced by 2x
    (i.e. faster cooldown)Note: Odd cooldown powers gain the double cooldown every other turnDuration: 3 Turns
    ]
1 Melody of Winter's Coming
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Can only target enemies with an Encounter power that is not already on cooldown
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Encounter power of the target is set on cooldown (i.e. its use is disabled due to encounter cooldown)
2 Laughter of Heaven and Earth
(Recharge 5)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Recharge power of the enemy is set on cooldown (i.e. as if the Recharge power was just used)
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Aesthetic Sense
  • (Once per round) Upon dealing any damage, give each enemy [1x Stack] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]

Kiyoko-DCL-Full-4T.png

Author:The Observer

  • 0.7.42: Added

Unlocked with default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryZither
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Cunning Willpower Presence
Role
Support

It's certainly one of the kiyo sets of all time (I have not used it yet). :ironicat~2:

—RandomUser8251 (2025)

anyways i think kangen is definitely a niche set

it's a support set but without the heals, which are a core part of support companions in this game you can't really use it to substitute a more classic support like priestess cait or queenly ryn

also the set has the problem where if combat isn't over by the time kiyo's spammed the encounter and both recharges, she's just sitting on her ass, since the at-will does very little and the recharge reduction gets spread over both recharge powers

but of course that might all be a me problem, given how my coc2 experience is apparently vastly different from that of other chat members

i will be sticking to kami-no-michi for the time being i think

—ScaleTail, Garret Lover (2025)

i think it might work well against boss targets for the combat junkies

Spotty McWumboFuck (2025)

the kangen set is very much a "regular combat bores me, I'm ready to try something weird" set

I'm sure you could do something utterly broken with cooldown fuckery

Homurakko (2025)

Played at the imperial court of Kitsuhon, Kangen is classical music performed by wind, string and percussion instruments. With the music's importation from Macah also came the magic as practiced by several mystic's sects: as a result, the art of Kangen in Kitsuhon is restricted to three musicians' guilds and select members of the nobility.

This ability set is aimed at cooldown manipulation.

Quintillus

Ex-cultist Armor


Powers Perks CG
Level Name Note
1 Soothing Dance
(At-Will)
  • [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [(50 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: X
    ]
1 Cultist's Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (EA) will not trigger
1 Firewalk
(Recharge 1)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(10 + Willpower * 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Maintain: Gain [Icon-SE-Pos.pngFirewalkCombat Effect+15 Physical & Magic Resist

    When the user makes a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    or (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    that hits, they deal an additional (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of [3 + Willpower] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)
    ]
    (and an alternate headshot)
2 Lust Tag
(Encounter)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngLust TaggedCombat Effect-15 Mental Resist
    Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns
    ]
  • (EA) will not trigger
5 Mind Snap
(Ultimate)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (EA) will not trigger
Level Name Note
1 Stylish!
  • [4 * Level] added to Sexiness
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Filthy Tease
  • (Once per round) Reduce Tease Damage taken by [1/2]
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Quintillus-Moira-Full.png

Quintillus-Moira-Headshot-FW.png

Author:BubbleLord

  • 0.2.32: Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryShort Sword
OffhandWicker Shield
ArmorEx-cultist Coat
Agility Willpower Presence
Role
Damage/Support

I'd rather describe it as "nebulous" or "confusing"

welp, most of the argument is grounde in pre resolve rework

let's see: AI not cycling firewalk to cheese on the burst flame damage
mixed lust/physical damage back when it was a bad idea
clearly not a tank set but teases do AoE damage which are infamous for raising threat quickly, so tanks will have a rougher time keeping aggro o

Magenta Needle (2025)

base Quin seems more damage oriented than anything but he does have an at-will heal so :bear_shrug:

Homurakko (2025)

I'd say base quin is cute
If we had to give it any tag in particular

—kurbiboh, Thoroughly Owned (2025)

Quintillus's armor. Common attire used by the cultists, a reminder of his past as member of the cult. It consists of a cloak and a leather jerkin.

Hopknight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will) [Stance]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain:
    • +10 Armor & Evasion
    • Generate +[10 + 2 * Toughness] Threat per turn
    • Abilities generate an additional 20% Threat
1 Heated Defense
(Recharge 2)
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Fire Damage
  • (On crit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [15% Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
1 Threat Manifest
(Encounter)
  • [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
  • Gain [Icon-MM-Pos.pngThreat ManifestCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 2 Turns]
2 Battle Blessing
(Recharge 2)
  • Party (except self) gains [Icon-DF-Pos.pngBattle BlessingCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
  • While the shield of the ally remains, all damage taken by them will redirect to the effect caster
5 Mind Snap
(Ultimate)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Level Name Note
1 Stylish!
  • Generate +25% Threat
  • (On combat start) Generate +[Sexiness] Threat
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Filthy Tease
  • (Once per round) Reduce Tease Damage taken by [1/2]
7 Attention Grabber
  • Threat gain is doubled
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Quintillus-Sulcate-CG-HopknightSet.png

Quintillus-Sulcate-Headshot-HK-FW.png

Author:BubbleLord

  • 0.5.9: Added

Obtained upon the completion of Attitude Adjustment

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryShort Sword
OffhandTower Shield
HeadHoplon Helm
ArmorHeartland Mail
Toughness Willpower Cunning
Role
Tank
A shield and armor styled like the legionnaires of old Belhar: a bastion of leather and bronze mail. Quin uses it to draw the threat of foes onto himself and channel is fire magic, making a magically-powerful defensive fighter.

Viviane

Enchantress Set


Powers Perks CG
Level Name Note
1 Immolation
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to set the target: [Icon-DF-Neg.pngImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 + [1 (LC)] Turns] & [Icon-FR-Neg.pngBurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 + [1 (LC)] Turns
    ]
  • (EE) will not trigger
1 Elemental Fury
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire & Frost DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 + [2 (LC)] Turns
    ]
  • (EE) will trigger
1 Summon Wolf Spirit
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Wolf Spirit
2 Heat Weapon
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    Using [Spellpower - 50] instead of Accuracy
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (LC)] Turns]
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
  • (LC) will not trigger
  • (EE) will trigger
Level Name Note
1 Expert Enchanting
([EEExpert EnchantingOnly the following effects are affected:
Immolation
Weapon Buff
]
)
  • Some effects applied by the user, that scale based on their attributes, gain an additional [Cunning / 2] to their damage
  • For multiple values, the additional damage is equally split
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Lasting Casting
(LC)
  • Combat Effects applied by user have their duration increased by 50%

Viviane-Moira-Full-V2.png

  • 0.5.21: Added

Default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEnchantress's Staff
ArmorWitch Dress
Willpower Cunning Presence
Role
Support
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.

Elementalist Set


Powers Perks CG
Level Name Note
1 Baffle
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +20Other Bonus
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is [Icon-DF-Neg.pngBaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
  • (AS) will trigger
1 Grease
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them: [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
    & [Icon-DF-Neg.pngResistanceCombat Effect-50 Fire ResistanceDuration: 2 + [2 (EFW)] Turns]
1 Freeze Solid
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 + [3 (EFW)] Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
  • (On miss) Target takes [1/2 of the damage]
  • (AS) will trigger
2 Heat Weapon
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    Using [Spellpower - 50] instead of Accuracy
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (EFW)] Turns]
  • (AS) will trigger
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
Level Name Note
1 Arcane Strike
(AS)
  • (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    s and Magical-tagged (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s gain +[Willpower / 2] Critical Chance
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Eye For Weakness
(EFW)

Viviane-Moira-Full-V2.png

(Currently no unique CG)

  • 0.7.33: Added

Unlocked with default set

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEnchantress's Staff
ArmorWitch Dress
Willpower Cunning Agility
Role
Support
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.

Cantrix Set


Powers Perks CG
Level Name Note
1 Hymn to Light
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence]
  • On Use: An [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] is healed for [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: The chosen Ally gains [Icon-OF-Pos.pngHymn to LightCombat EffectPrimary Weapon attacks deal an additional [3/4th of Presence] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
1 Holy Reverberation
(Recharge 2)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (On hit) Target receives [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • (CM) & (HH) will trigger
1 Notation Revelation
(Encounter)
  • [CharmEffectiveness can be amplified by Sexiness]
  • Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst AccuracyCatalyst Bonus/
    +15Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [38 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (If target is defeated by this attack) Cooldown for this power is reset
  • (CM) & (HH) will trigger
2 Sacred Chord
(Recharge 3)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst AccuracyCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [18 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy & Storm Damage
  • Party gains [Icon-DF-Pos.pngSacred ChordCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
  • (CM) & (HH) will trigger
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
Level Name Note
1 Charming
(CM)
  • (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    s gain +[Presence / 2] Critical Chance
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Holy Harmonies
(HH)
  • Attacks that deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    or (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    deal an additional:
    • [10 * (Presence AmpPresence Amplification1 + Presence / 40)] Holy Damage

Viviane-Moira-Full-V2.png

(Currently no unique CG)

  • 0.7.33: Added

Unlocked with default set
Is locked if Viviane becomes a Demon

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryWooden Rod
OffhandHarmonious Oud
ArmorBardic Garments
Willpower Cunning Agility
Role
Support
Damage Type
Holy-focused
Rather than her usual black robes and hat, Viv has chosen to don the traditional Marcher bard garments. These consist of a short-sleeved, deep cut yellow tunic that ends halfway down her thighs with fine needlework decoration at its edges; tight-fitting cloth pants that leave little of her legs to the imagination; a thick woolen cloak; and an ornamented dull red hat that's not unlike her usual hat in shape, but with a shorter brim and longer "crown."