Perks
Perks are bonuses that provide a character with special abilities or increased attributes for combat and non-combat purposes. Most of them are permanent and will remain active while the conditions for their acquisition or activation remain in place. Perks can be gained through a different number of ways such as during Character Creation, events, through attaining certain class levels, and etc.
Editor's Note: Overhaul is now complete-ish, only thing that's missing is the other races for starting attribute bonuses --Spotty McBumble Fuck (talk) 17:49, 20 February 2022 (UTC)
Obtainable Perks
Class Perks
Class Perks are lost if the Champion swaps classes. They will be able to obtain those perks again if they swap back to the class, and fulfill the other acquisition/use requirements.
Name | Description | Acquisition | Shared w/ party? |
Used by |
---|---|---|---|---|
Arcane Attunement | When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours. | Black Mage (Level 3) | Yes | |
Arcane Penetration | Treat enemies who are not immune to the damage you’re dealing as having -15 to all resistances. | Black Mage (Level 7) | TBD |
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Arcane Strike | You add half your Willpower to your Critical Chance when casting spells. | Black Mage (Level 1) | No | |
Armorer | When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours. | Warrior (Level 3) | Yes | |
Cleaving Strikes | Successful Normal Attacks deal 40% of their damage to all other enemies. | Warrior (Level 7) | TBD |
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Commanding Presence | You add half your Presence to your Mental Resistance. | Charmer (Level 5) | No |
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Enchanting Acts | Tease deals 40% of its damage to all other enemies. | Charmer (Level 7) | TBD |
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Escape Artist | You add half your Agility to your Physical Resistance. You also use Agility to escape from restraints rather than Strength. | Thief (Level 5) | No |
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Expert Inspiration | Positive Combat Effects you apply last for twice as long. | Charmer (Level 7) | TBD |
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Eye For Weakness | Negative Combat Effects you apply last for twice as long. | Thief (Level 7) | TBD |
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Focused Will | You add half your Willpower to your Magic Resistance. | Black Mage (Level 5) White Mage (Level 5) |
No |
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Focusing Performance | When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours. | Charmer (Level 3) | Yes | None |
Healer's Hands | Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower. | White Mage (Level 1) | No |
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Iron Will | You add half your Toughness to your Mental Resistance. | Warrior (Level 5) | No |
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Overflowing Health | Criticals with single target healing spells restore 20% of the amount healed to all other allies. | White Mage (Level 7) | TBD |
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Perfect Positioning | While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance. | Thief (Level 7) | TBD |
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Powerful Binding | Your leadership counts as being 25% higher when determining the stats of summons. | Black Mage (Level 7) | TBD |
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Prayer of Warding | When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours. | White Mage (Level 3) | Yes | None |
Righteous Fury | Your weapons and spells deal an extra holy damage equal to 1/2 your willpower on top of their normal damage. | White Mage (Level 7) | TBD |
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Sharpen Blades | When you finish sleeping, you and your party gain a +10 bonus to Critical Chance for 12 hours. | Thief (Level 3) | Yes | None |
Stylish! | While wearing Light armor, you gain a bonus to Sexiness equal to twice your level. | Charmer (Level 1) | No |
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Tough Skin | You gain 20% base resistance to all damage types. | Warrior (Level 7) | TBD |
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Twist The Knife | When you land a weapon hit on a creature suffering from a negative status effect, the attack gains +50 Attack Power. | Thief (Level 1) | No |
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Veteran | You ignore the Initiative penalty from Heavy equipment. When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power. | Warrior (Level 1) | No |
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Sexual Perks
Name | Function | Description | Acquisition | Used by |
---|---|---|---|---|
Bimbo |
This perk is permanent
|
Your mind is, like, totally full of fuck. Its hard to think about anything that's not sex, but who cares! That's, like, what life's all about! |
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None |
Breeder |
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You start with higher fertility and virility, and your Pregnancy Speed is higher. All three stats increase more easily with transformations. | ||
Bubble Butt |
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Your ass is always big and soft, no matter how your tone and thickness would otherwise affect it. |
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None |
Buxom |
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You start with larger breasts, if you have them, and your cupsize increases more rapidly with transformations. | ||
Corrupted Breeder |
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A deep corruption has taken root in your womb. Your pregnancy speed is increased based on your corruption level. |
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None |
Corrupted Stud |
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A deep corruption has taken root in your (balls/prostate). Your virility and cum production are increased based on your corruption level. |
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None |
Corrupted Alpha |
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Your virility is massively increased based on your corruption, your cum volume is increased based on your corruption, and you go into rut once a month. |
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None |
Corrupted Alpha Matriarch |
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Both your virility and fertility are massively increased based on your corruption, your cum volume is increased based on your corruption, and you go into both heat and rut once a month. |
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None |
Corrupted Matriarch | Your fertility is massively increased based on your corruption, and you go into heat once a month. |
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None | |
Cum Cascades |
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When you ingest semen, your own balls' production is greatly increased for a short time. |
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None |
Goblin Broodmare |
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Thanks to your goblin nature, your hips, ass, and breasts now expand upon giving birth! |
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None |
Libidinous |
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You start with a higher Libido, and it increases more readily when events and items would increase it. | ||
Lubricated Pussy |
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Your honeypot is endlessly overflowing! (if Silly Mode:You have a permanent Wet Ass Pussy |else:Your pussy is now permanently wet). |
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None |
Mega Milk |
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You've got milkers that just don't quit! As long as you keep lactating, your breasts will always stay at least half full of milk. |
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None |
Messy Orgasm |
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Your orgasms produce a greater volume of ejaculate if you have a penis, and vaginal orgasms are more likely to end in squirting. | ||
Milky |
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It's easier to start lactating, you lactate more, and it takes longer for lactation to wind down. | ||
Nuki Nuts |
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Your balls are enchanted with the magic of tanukis. They swell in size over time, and produce more ejaculate as they grow. Orgasms reduce the excess size. |
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None |
Nuts Half Full |
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Those balls of yours are always pulling overtime! You're nuts are always at least half full now. |
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None |
Oviparous |
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Your womb has been molded into the perfect egg-layer: once a month, your body will produce an egg on its own, which may be delivered fertilized or raw. This perk is only active when you're a member of an egg-laying race, such as harpies and mothfolk. | None | |
Draconic Matriarch |
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Your womb has become charged with corrupted draconic power. Once a month, your body will produce a clutch of eggs which may be developed fertilized or raw. This perk is only active when you are a dragon and possess a pussy. | None | |
Reserved |
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You start with a lower Libido, and you gain less Libido when items and events would increase it. | None | |
Sex Goddess |
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You've got a bod' that's like, totally made for fucking and... more fucking! You have permanent minimum hip, ass, and breast sizes befitting a sex goddess.` |
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None |
Size Queen |
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Your orifices become gaped more easily by large insertions and stay gaped longer. | ||
Sterile |
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You start with a fertility and virility of zero, and it increases more slowly as the result of transformations. | None | |
Stretchy |
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Your orifices can more easily accommodate large insertions and more quickly recover from stretching. |
|
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Well Hung |
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You start with a larger penis, if you have one, and it's easier for transformations to increase your penis size. |
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Miscellaneous Perks
Name | Function | Description | Acquisition | Used by |
---|---|---|---|---|
Overburdened | The bearer is no longer affected by the Overburdened status effect | You can no longer be overburdened regardless of how big your assets are. | A service offered by Lady Evergreen Requirements of the service Unburden is:
Payment for the service can be paid in:
|
None |
Starting Attribute Bonuses
Classified under miscellaneous perks, Starting Attribute Bonuses are permanent bonuses that are given to a character based on their starting race, class, and background. It should be noted that the player can only choose: Human, Wyld Elf, Catfolk, Lupine, or Orc as their starting race.
Editor's Note: Other races to be added at a later date --Spotty McBumble Fuck (talk) 17:49, 20 February 2022 (UTC)
Attributes | Background | Class | Starting Race |
---|---|---|---|
Agility | Hunter Slum Rat |
Thief | Catfolk |
Cunning | Scholar | Charmer | Kitsune |
Presence | Courtesan Minstrel Noble Scion |
- | Humans |
Strength | Soldier | - | Lupines Minotaurs |
Toughness | Barbarian | Warrior | Orcs |
Willpower | Acolyte Arcanist |
Black Mage White Mage |
Elves |
Story Perks
Name | Function | Description | Acquisition |
---|---|---|---|
Champion's Resolve |
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Your victory at the Winter City has filled you with determination. Your HP is increased by +20. | Obtained by completing Winter City |
Soulbound |
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You are dead inside. Keros/Lumia has laid claim to your soul. |
The requirements to obtain a Soulbound offer are:
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Unobtainable Perks
Class Perks
Name | Description | Shared w/ party? |
Used by |
---|---|---|---|
Arcane Infusion | When you finish sleeping, you and your party gain a +10 spellpower bonus for 12 hours. | Yes |
|
Bardic Knowledge | You add half your Cunning to your Mental Resistance. | No | |
Cherish This | When you finish sleeping, you and your party gain a +10 bonus to Magic Resistance for 12 hours. | Yes |
|
Cold Blooded | You become immune to Frigid. When you damage a Frigid enemy, you gain bonus Threat and recover 10% Health. | No |
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Countermagic | Once per round, when you are hit with a spell you immediately retaliate with Foxfire. | No |
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Dance of the Dunes | When you make a Tease attack, you recover HP equal to your Presence. | No |
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Embers | Whenever an enemy deals Health damage to you, they suffer (15 + Spellpower(%)) Fire damage. | No |
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Eye of the Storm | When you finish sleeping, you and your party gain a +10 Attack Power bonus for 12 hours. | Yes |
|
Filthy Tease | Once per combat round, Lust damage is reduced by half. | No |
|
Frenzy | When you drop below 60% Health, you give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. | No |
|
Heart's Desires | When you finish sleeping, you and your party gain +10 bonus to Temptation for 12 hours. | Yes |
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Heat Treatment | When you finish sleeping, you and your party gain +25 Fire Resistance. | Yes | |
Hive Knight's Scent | When you finish sleeping, you and your party gain a +10 bonus to Focus, and you deal Pheromone Damage in place of Tease Damage, for 12 hours. | Yes |
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Imposing | You generate +25% Threat and gain (Spellpower) Max Health. | No |
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Journeyman Summoner | Your summons gain bonus Toughness equal to your level. | No |
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Omikuji | When you finish sleeping, you and your party gain a +10 bonus to Magic Resistance for 12 hours. | Yes |
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Overbearing | When you connect with a melee weapon, there is a 40% chance the opponent is knocked Prone. | No | |
Phoenix Flames | You are immune to Burning, and regenerate (level * 5) Health every turn while below 50% of your maximum Health. | No | |
Ranger's Quarry | When you finish sleeping, you and your party gain a +10 Initiative bonus for 12 hours. | Yes |
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Rending Strike | When you connect with a melee weapon, there is a 20% chance the opponent bleeds for 1 turn. | No | |
Slip of the Mind | You generate -35% Threat and your maximum HP is increased by +20%. | No |
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Take Comfort In Me | When you finish sleeping, you and your party gain a +10 bonus to Focus for 12 hours. | Yes |
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War Paint | When you finish sleeping, you and your party gain a +5 bonus to all Resistances for 12 hours. | Yes |
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Sexual Perks
Name | Function | Description | Used by |
---|---|---|---|
Chastity |
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Etheryn cannot is incapable of reaching climax without someone, or something, assisting her. | |
Corrupted Libido |
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Your corruption inures you to sexual domination; you reduce all Tease attack damage by 33%. | |
Fertility+ |
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Your fertility is permanently increased by 15%, and your cum output increases by 50%! |
Miscellaneous Perks
Name | Function | Description | Used by |
---|---|---|---|
Archmage | You gain a passive 50% bonus to your total Spellpower. | ||
Arousing Aura |
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You have an aura of corrupted arousal exuding from you. All enemies take passive Psychic damage. | |
Font of Will |
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This unit heals some HP at the start of each turn. |
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Horsey Heat |
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Your natural horse pheromones deal [X] Pheromone damage passively each turn to everyone. | |
Immovable | You cannot be Stunned or knocked Prone. | ||
Killing Spree | When you down an enemy, you recover 8% of your maximum Health. |
| |
Leftovers |
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This unit heals some HP at the start of each turn. | |
Light Sensitivity | This unit must make a Mental Resistance check when taking fire damage or will be stunned. | ||
Medicae |
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You have a [X]% chance of clearing Poison and Bleed from yourself each round. |
Perk Removal
Repeating what was previously stated: "Class Perks are lost if the Champion swaps classes. They will be able to obtain those perks again if they swap back to the class, and fulfill the other acquisition/use requirements." Most, if not all, of the removable perks are Sexual perks. Yes, it is implied that the Champion has the perk before it can be removed.
Perk | Requirements |
---|---|
Bubble Butt |
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Cum Cascades |
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Goblin Broodmare |
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Lubed Pussy |
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Mega Milk |
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Nuki Nuts |
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Nuts Half Full |
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Oviparous |
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Size Queen |
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Sterile |
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