Difference between revisions of "Companion Sets"

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Instead of micromanaging a companion's equipment, companions have companion sets that will change their weapons and attire, perks, stats, and powers. These sets can be found and changed at the '''Character''' section in the '''Journal''' while the desired companion is present in the party.
+
Instead of micromanaging a companion's equipment, companions have companion sets that will change their weapons and equipment, perks, primary stats, and powers. These sets can be found and changed at the '''Character''' section in the '''Journal''' while the desired companion is present in the party, this can also be done at almost anytime.
 
__TOC__
 
__TOC__
 
==[[Agnimitra]]==
 
==[[Agnimitra]]==
 
===Flamewing===
 
===Flamewing===
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''An outfit consisting of three Flame Capes, hand-sewn together by Agnimitra herself. The style is minimalistic and open, reminiscent of her home culture in Tronarii, leaving much of her skin exposed — it was designed to keep her decent, nothing more. The flame-repellant material of the outfit adds to her already-formidable resistance to heat.''<br><br>'''Gittern''' (primary)
+
!|Level ||Name ||Note
----
+
|-
''An ordinary hand-plucked five-string instrument, bought off a street vendor. The instrument is about as long as Agnimitra's arm. It has a wide base and a thin neck, with a sound hole placed right at the top of the body. It's not exactly a formidable weapon... but the wood it's made of is solid enough that a person could swing it by the neck and it'd work as a makeshift club in a pinch.''<br><br>'''Flamewing Garb''' (armor)
+
|1 ||[[Powers#Flametongue|Flametongue]]<br>(At-Will) {{tt/PTag|Stance}} ||align="left"|
----
+
*{{tt/PTag|Ally}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Performance}}
''(same as set description)
+
*'''On Use''': '''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|pur|50 * {{tt/Compu|SexiHealAmp}}}}</code>] HP
|colspan="2" valign="top"|
+
*'''Maintain''': '''Ally''' gains {{tt/Eff|Flametongue}}
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-AnonArts|AnonArts]]
+
|2 ||[[Heat Mirage]]<br>(Recharge 4) ||align="left"|
 +
* '''Party''' gains {{tt/Eff|Heat Mirage|3}}
 
|-
 
|-
|valign="top"|[[File:Agnimitra-Anon-Full.png|400px]]
+
|2 ||[[Cauterize]]<br>(Recharge 2) ||align="left"|
|}
+
*{{tt/PTag|Performance}} {{tt/PTag|Spell}}
 +
*Deal '''5 Fire Damage to''' an {{tt/PTag|Ally}}
 +
**'''Heal them''' by [<code>{{color|rblu|60% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}} & {{tt/Eff|Frigid|X}}
 +
*['''Note''']: Can trigger {{tt/Eff|Pyromancer's Weapon}} from the [[Pyromancer Set]]
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|2 ||[[War Hymn]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Performance}}
 +
*'''Party''' gains {{tt/Eff|War Hymn}}
 
|-
 
|-
|Default Set ||[[Author-B|B]] ||0.4.24
+
|5 ||[[Solar Cannon]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Performance}}
 +
*Make a {{tt/Compu|MagATK|Charm|+25}} to deal {{tt/Compu|TeasDMG|Fire}} of:
 +
**Target: [<code>{{color|pur|200 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage'''
 +
**All others: [<code>{{color|pur|100 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage''' (but cannot crit)
 
|}
 
|}
|-|
+
|valign="top"|
Stats=
+
{|class="wikitable" style="cellpadding:1px; "
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
|-
 +
!|Level ||Name ||Note
 
|-
 
|-
!|Stats ||Gittern (primary) ||Flamewing Garb (armor)
+
|1 ||[[Phoenix Flames]] ||align="left"|
 +
*'''Immune''' to {{tt/Eff|Burning|X|X}}
 +
*'''Heal''' [<code>5 * (Level)</code>] '''HP per turn''' while '''below 50% HP'''
 
|-
 
|-
|valign="top"|
+
|3 ||[[Heat Treatment]] ||align="left"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
*After sleep, '''party''' gains {{tt/Eff|Heat Treatment}}
 
|-
 
|-
!colspan="3"|Primary Stats
+
|5 ||[[Bardic Knowledge]] ||align="left"|
 +
*[<code>1/2 of Cunning</code>] added to '''Mental Resist'''
 
|-
 
|-
|colspan="3"|[[Cunning]]<br>[[Agility]]<br>[[Presence]]
+
|7 ||[[Child Of Flame]] ||align="left"|
 +
*Upon '''taking Fire Damage''':
 +
**Heal [<code>3 * (Level)</code>] HP
 +
**Gain {{tt/Eff|Child Of Flame}}
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
AnonArts=[[File:Agnimitra-AnonArts-Full.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: B=Author:[[Author-B|B]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.4.24''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
!|1
+
|valign="top" align="left"|
|[[Phoenix Flames]] ||[[Flametongue]]
+
{{EquipmentList
 +
|primary = [[Gittern]]
 +
|armor  = [[Flamewing Garb]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Cunning]] ||[[Agility]] ||[[Presence]]
 
|-
 
|-
!|2
+
!colspan="3"|Role
||- ||[[Heat Mirage]]<br>[[Cauterize]]<br>[[War Hymn]]
 
 
|-
 
|-
!|3
+
|colspan="3"|Healing and Support
|[[Heat Treatment]] ||-
 
 
|-
 
|-
!|5
+
!colspan="3"|Damage Type
|[[Bardic Knowledge]] ||[[Solar Cannon]]
 
 
|-
 
|-
!|7
+
|colspan="3"|Fire-focused
|[[Child of Flame]] ||-
+
|}
 +
|An outfit consisting of three Flame Capes, hand-sewn together by Agnimitra herself. The style is minimalistic and open, reminiscent of her home culture in Tronarii, leaving much of her skin exposed — it was designed to keep her decent, nothing more. The flame-repellant material of the outfit adds to her already-formidable resistance to heat.
 
|}
 
|}
 +
 +
==[[Arona]]==
 +
===Warhides===
 +
----
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="2"|Physical ||Crushing
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
!|35
+
*'''On Use''':
 +
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
 +
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
 +
 
 
|-
 
|-
!colspan="4"|Stats
+
|2 ||[[Shield Drive]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Shield:Melee}}
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
*'''Gain''' {{tt/Eff|Defending|2 Turns}}
 +
*'''Remove''' {{tt/Eff|Sundered|X}}
 +
*Generate '''+'''[<code>{{color|fgre|300 + Threat / 7}}</code>] '''Threat'''
 
|-
 
|-
|Spellpower
+
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
!|20
+
*{{tt/PTag|Weapon:Melee}}
|Spell Penetration
+
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
!|15
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 
|-
 
|-
|Initiative
+
|2 ||[[Prime Target]]<br>(Encounter) ||align="left"|
!|5
+
*{{tt/PTag|Weapon:Melee}}
|Evasion
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
!|5
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 +
*(On hit) '''Target''' is {{tt/Eff|Staggered|1 Turn}}
 +
*(On hit) Make a {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 
|-
 
|-
!|Tags
+
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
|colspan="3"|Two Hand, Catalyst, Melee, Unique
+
*'''On Use''': '''Cleave''' (power)
 +
*'''Maintain''': {{tt/Eff|Berserkergang}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Veteran]] ||align="left"|
 +
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
 +
*'''Immune''' to {{tt/Eff|Staggered|X}}
 +
*Generate '''+25% Threat'''
 +
|-
 +
|3 ||[[War Paint]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|War Paint}}
 
|-
 
|-
!colspan="4"|Stats
+
|5 ||[[Iron Will]] ||align="left"|
 +
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
|Armor
+
|7 ||[[Tough Skin]] ||align="left"|
!|20
+
*'''+20 to All''' {{tt/PTag|Elemental Resistances}}
|Evasion
 
!|40
 
 
|-
 
|-
|Ward
+
||- ||Crit Immune ||align="left"|
!|30
+
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
|Focus
+
|}
!|10
+
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Arona-Moira-Full.png|500px|center]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.0.18''': Added
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
|Sexiness
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
!|20
 
|colspan="2"|  
 
 
|-
 
|-
!colspan="4"|Resistances
+
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Arona's Mastbreaker]]
 +
|offhand = [[Hoplon Shield]]
 +
|armor  = [[Arona's Warhides]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Presence]] ||[[Toughness]] ||[[Strength]]
 
|-
 
|-
|Magic
+
!colspan="3"|Role
!|15
 
|colspan="2"|
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Tank
|colspan="3"|Light, Cloth, Unique
 
 
|}
 
|}
 +
|Arona's armor, made from padded boar's hide and heavy boiled leather. Calling it skimpy would probably be far too conservative: her clothes are nothing more than a strap across her black nipples to hold back her heavy tits, a pair of crotch-hugging shorts and loincloth that seem designed from the ground up to emphasize her masculine bulge, and her boots. With one well-timed flex, you're pretty sure Arona could shred most of her outfit on her chiseled muscles — all the better to get her cock out and start fucking at a moment's notice.
 
|}
 
|}
</tabber>
 
  
==[[Arona]]==
+
===Chieftain's Bronze===
===Warhides===
 
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''Arona's armor, made from padded boar's hide and heavy boiled leather. Calling it skimpy would probably be far too conservative: her clothes are nothing more than a strap across her black nipples to hold back her heavy tits, a pair of crotch-hugging shorts and loincloth that seem designed from the ground up to emphasize her masculine bulge, and her boots. With one well-timed flex, you're pretty sure Arona could shred most of her outfit on her chiseled muscles — all the better to get her cock out and start fucking at a moment's notice.''<br><br>'''Arona's Warhides''' (armor)
+
!|Level ||Name ||Note
----
+
|-
''(same as set description)''<br><br>'''Arona's Mastbreaker''' (primary)
+
|1 ||[[Wide Sweep]]<br>(At-Will) ||align="left"|
----
+
*{{tt/PTag|2H Weapon:Melee}}
''Arona's massive bronze two-handed hammer, a personal favorite of the island amazon. She's used it through countless raids and boarding parties to devastating effect.
+
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
|colspan="2" valign="top"|
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
+
*(On hit) '''Enemy''' is {{tt/Eff|Distracted|1 + [1 (EFW)] Turns}}
 +
|-
 +
|2 ||Inspire Wrath<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Blessed|1 Turn}}
 +
|-
 +
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Moira|Moira]]
+
|2 ||[[Thunder Strike]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+150 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 +
*(On hit) '''Target''' is {{tt/Eff|Sundered|3 + [3 (EFW)] Turns}}
 +
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 + [1 (EFW)] Turns}}
 
|-
 
|-
|valign="top"|[[File:Arona-Moira-Full.png|400px]]
+
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 +
*'''On Use''': '''Cleave''' (power)
 +
*'''Maintain''': {{tt/Eff|Berserkergang}}
 
|}
 
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Veteran]] ||align="left"|
 +
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
 +
*'''Immune''' to {{tt/Eff|Staggered|X}}
 +
*Generate '''+25% Threat'''
 +
|-
 +
|3 ||[[War Paint]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|War Paint}}
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|5 ||[[Iron Will]] ||align="left"|
 +
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
|Default Set ||[[Author-Savin|Savin]] ||0.0.18
+
|7 ||[[Eye For Weakness]]<br>(EFW) ||align="left"|
 +
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Arona
 
|}
 
|}
|-|
+
|valign="top" align="left"|{{#tag:tabber|
Stats=
+
Moira=[[File:Arona-Moira-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.10''': Added
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Visiting [[Ragnild]] with [[Arona]] after the events of [[Right of Conquest]], with Arona now being warchief
 +
}}
 
|-
 
|-
!|Stats ||Arona's Mastbreaker (primary) ||Hoplon Shield (offhand) ||Warhides (armor)
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Arona's Mastbreaker]]
 +
|armor  = [[Chieftain's Bronze]]
 +
}}
 +
This set currently has '''no upgrades'''
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Presence]] ||[[Toughness]] ||[[Strength]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Support & Debuff
 +
|}
 +
|A suit of bronze armor made by the Kervus' master smith on special order for Arona once she became the tribe's chieftain. This armor is bulky enough to leave Arona free to focus all her efforts on massive two-handed hammer swings, forgoing her shield and any attempt at active defense for a berserker's charge in the vanguard, leading her comrades to victory in her wake!
 +
|}
 +
 +
===Berserker===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Presence]]<br>[[Strength]]<br>[[Toughness]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Wide Sweep]]<br>(At-Will) ||align="left"|
|[[Veteran]] ||[[Guarded Stance]]
+
*{{tt/PTag|2H Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 +
*(On hit) '''Enemy''' is {{tt/Eff|Distracted|1 Turn}}
 
|-
 
|-
!|2
+
|1 ||[[Execute]]<br>(Encounter) ||align="left"|
||- ||[[Dominance]]<br>[[Cleave]]<br>[[Prime Target]]
+
*{{tt/PTag|2H Weapon:Melee}}
 +
*(Bonus based on the '''target's % of their missing health''')
 +
*Make a {{tt/Compu|WeaATK||+0 to 40|/}} to deal {{tt/Compu|WeapDMG|Crushing}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+75 to 275 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 
|-
 
|-
!|3
+
|2 ||[[Shell Cracker]]<br>(Recharge 3) ||align="left"|
|[[War Paint]] ||-
+
*[Weapon:Melee]
 +
*Make a {{tt/Compu|WeaATK||+50|/}} to deal {{tt/Compu|WeapDMG|Crushing}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+50 Armor Penetration}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 +
*(On hit) '''Target''' is {{tt/Eff|Sundered|2 Turns}}
 
|-
 
|-
!|5
+
|2 ||[[Kiaijutsu]]<br>(Recharge 3) ||align="left"|
|[[Iron Will]] ||[[Berserkergang]]
+
*'''Gain''' {{tt/Eff|Heightened Senses|2 Turns}}
 +
*Make a {{tt/Compu|MenATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 
|-
 
|-
!|7
+
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
|[[Perks#Tough Skin|Tough Skin]] ||-
+
*'''On Use''': '''Cleave''' (power)
 +
*'''Maintain''': {{tt/Eff|Berserkergang}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Veteran]] ||align="left"|
 +
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
 +
*'''+25 Attack Power'''
 +
|-
 +
|3 ||[[War Paint]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|War Paint}}
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
|5 ||[[Iron Will]] ||align="left"|
 +
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
|colspan="2"|Physical ||Crushing
+
|7 ||[[Cleaving Strikes]] ||align="left"|
!|50
+
*Successful '''Weapon Attacks''' deal '''40% damage''' to '''all other enemies'''
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Arona-Moira-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.40''': Added
 +
{{!}}-{{!}}
 +
Author: Balak Knightfang=Author:[[Author-Balak Knightfang|Balak Knightfang]]
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Returning to [[The Frost Hound]] and witnessing [[Gwyn]] sparring with [[Arona]], requires having completed [[Right of Conquest]], with Arona being exiled. Requires at least 3 days pass since her exile.
 +
}}
 
|-
 
|-
!colspan="4"|Stats
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|Armor Penetration
+
|valign="top" align="left"|
!|20
+
{{EquipmentList
|Crit
+
|primary = [[Arona's Mastbreaker]]
!|10
+
|armor  = [[Arona's Warhides]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Presence]] ||[[Toughness]] ||[[Strength]]
 
|-
 
|-
|Accuracy
+
!colspan="3"|Role
!|-5
 
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Damage
|colspan="3"|Two Hand, Heavy, Melee, Unique
+
|}
 +
|In her exile, Arona has picked up an even more ferocious fighting style than before. She's forgone her shield—choosing instead to focus all her strength into her mighty hammer—picked up some tricks from Garth, covered herself with blue warpaint, and honed her rage into a weapon all its own. Seems the orc will be leading the charge in the future.
 
|}
 
|}
|valign="top"|
+
 
 +
===Spirit Totem===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="4"|Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
|Armor
+
!|Level ||Name ||Note
!|10
 
|Evasion
 
!|5
 
 
|-
 
|-
|Ward
+
|2 ||[[Holy Shock]]<br>(Recharge 1) ||align="left"|
!|5
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
|Focus
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|the various}} of:
!|5
+
**First, gain an '''additional''' [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
**Then deal [<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 
|-
 
|-
!colspan="4"|Resistances
+
|2 ||[[Steady Strike]] ||align="left"|
 +
*{{tt/PTag|2H Weapon:Melee}}
 +
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|the various}} of:
 +
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
*(On hit) '''Heal''' [60 HP]
 
|-
 
|-
|Physical
+
|4 ||[[Charge Weapon]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
!|10
+
*{{tt/PTag|Spell}}
|Crushing
+
*'''On use''': Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG}} of:
!|5
+
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Charge Weapon}}
 
|-
 
|-
|Magic
+
|4 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
!|5
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
|colspan="2"|
+
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal '''additional''' [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit): '''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
!|Tags
+
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
|colspan="3"|Metal, Shield
+
*'''On Use''': '''Cleave''' (power)
 +
*'''Maintain''': {{tt/Eff|Berserkergang}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="4"|Stats
+
!|Level ||Name ||Note
 
|-
 
|-
|Armor
+
|1 ||[[Veteran]] ||align="left"|
!|55
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
|Evasion
+
*'''+25 Attack Power'''
!|20
 
 
|-
 
|-
|Ward
+
|3 ||[[War Paint]] ||align="left"|
!|35
+
*After sleep, '''party''' gains {{tt/Eff|War Paint}}
|Focus
 
!|25
 
 
|-
 
|-
|Sexiness
+
|5 ||[[Iron Will]] ||align="left"|
!|20
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
|colspan="2"|  
 
 
|-
 
|-
!colspan="4"|Resistances
+
|7 ||[[Righteous Fury]] ||align="left"|
 +
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Arona-Moira-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.40''': Added
 +
{{!}}-{{!}}
 +
Author: Balak Knightfang=Author:[[Author-Balak Knightfang|Balak Knightfang]]
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Created by [[Viviane]] at the end of [[I Ain't Afraid of No Ghost]]
 +
}}
 
|-
 
|-
|Physical
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
!|10
 
|Frost
 
!|-20
 
 
|-
 
|-
!|Tags
+
|valign="top" align="left"|
|colspan="3"|Leather, Light, Unique
+
{{EquipmentList
 +
|primary = [[Nightfang]]
 +
|armor  = [[Spirit Totem Warhides]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Agility]] ||[[Strength]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Damage
 +
|-
 +
!colspan="3"|Damage Type
 +
|-
 +
|colspan="3"|Holy-focused
 
|}
 
|}
 +
|Where once Arona carried her trademark <b>Mastbreaker</b>, she now bears <b>The Nightfang</b>, a great runic axe crafted specifically for spectre slaying by Viviane. Around her shoulders and covering her head is a wolfskin cloak, with the head of the beast functioning as a pseudo-helmet. And a tool for intimidation. It seems she now has a way to properly face her fears.
 
|}
 
|}
</tabber>
 
  
===Chieftain's Bronze===
+
===Hawkeye===
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
 
''A suit of bronze armor made by the Kervus' master smith on special order for Arona once she became the tribe's chieftain. This armor is bulky enough to leave Arona free to focus all her efforts on massive two-handed hammer swings, forgoing her shield and any attempt at active defense for a berserker's charge in the vanguard, leading her comrades to victory in her wake!''<br><br>'''Chieftain's Bronze''' (armor)
 
----
 
''(same as set description)''<br><br>'''Arona's Mastbreaker''' (primary)
 
----
 
''Arona's massive bronze two-handed hammer, a personal favorite of the island amazon. She's used it through countless raids and boarding parties to devastating effect.
 
|colspan="2" valign="top"|
 
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Moira|Moira]]
+
!|Level ||Name ||Note
 
|-
 
|-
|valign="top"|[[File:Arona-Moira-Full.png|400px]]
+
|1 ||[[Focus Shot]]<br>(At-Will) ||align="left"|
|}
+
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
*(On hit) '''Target''' is inflicted by {{tt/Eff|Bullseye|1 + [1 (EFW)] Turns}}
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|1 ||[[Mighty Draw]]<br>(Recharge 1) ||align="left"|
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK||-10}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
*(On hit) '''Target''' is {{tt/Eff|Staggered|1 + [1 (EFW)] Turns}}
 
|-
 
|-
|Visiting [[Ragnild]] with [[Arona]] as Warchief ||[[Author-Savin|Savin]] ||0.3.10
+
|1 ||[[Wyvernbane]]<br>(Encounter) ||align="left"|
|}
+
*{{tt/PTag|Weapon:Ranged}}
|-|
+
*Make a {{tt/Compu|WeaATK||+25||+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
Stats=
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 + [1 (EFW)] Turns}}
 
|-
 
|-
!|Stats ||Arona's Mastbreaker (primary) ||Chieftan's Bronze (armor)
+
|2 ||[[Pierce and Fade]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
*(On hit) '''Target''' is {{tt/Eff|Sundered|2 + [2 (EFW)] Turns}} & {{tt/Eff|Terrified|2 + [2 (EFW)] Turns}}
 +
*'''Gain''' {{tt/Eff|Obscured|2 Turns}}
 
|-
 
|-
 +
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 +
*'''On Use''': '''Cleave''' (power)
 +
*'''Maintain''': {{tt/Eff|Berserkergang}}
 +
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="3"|Primary Stats
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="3"|[[Presence]]<br>[[Strength]]<br>[[Toughness]]
+
|1 ||[[Twist The Knife]] ||align="left"|
 +
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
 
|-
 
|-
!|Level ||Perks ||Powers
+
|3 ||[[War Paint]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|War Paint}}
 
|-
 
|-
!|1
+
|5 ||[[Killing Spree]] ||align="left"|
|[[Veteran]] ||[[Wide Sweep]]
+
*'''Heal 12%''' Max HP upon '''defeating an enemy'''
 
|-
 
|-
!|2
+
|7 ||[[Eye For Weakness]]<br>(EFW) ||align="left"|
||- ||[[Blessing|Inspire Wrath]]<br>[[Cleave]]<br>[[Thunder Strike]]
+
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Arona
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Arona-Moira-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.7''': Added
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Acquisition=
 +
After the events of Act One of [[In Her Footsteps]], having recruited [[Etheryn]] before, Arona is present in party, and walking to or past [[The Winter City]] waystone. There Arona will learn archery.
 +
}}
 
|-
 
|-
!|3
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
|[[War Paint]] ||-
 
 
|-
 
|-
!|5
+
|valign="top" align="left"|
|[[Iron Will]] ||[[Berserkergang]]
+
{{EquipmentList
 +
|primary = [[Greatbow]]
 +
|armor  = [[Arona's Warhides]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Agility]] ||[[Toughness]]
 +
|-
 +
!colspan="3"|Role
 
|-
 
|-
!|7
+
|colspan="3"|Damage & Debuff
|[[Perks#Eye For Weakness|Eye For Weakness]] ||-
+
|}
 +
|Clad in her heavy leather warhides and wielding a titanic Njorhaaltan war bow almost as tall as she herself is, the massive she-orc rains titanic arrows down on her foes from afar. Her shots knock her foes around with the sheer size and force behind them, sending the weak flying and the flying hurtling to the ground.
 
|}
 
|}
 +
 +
==[[Atugia]]==
 +
===Knight Set===
 +
----
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="2"|Physical ||Crushing
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
!|50
+
*'''On Use''':
 +
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
 +
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Eternal Light]]<br>(Recharge 1) ||align="left"|
 +
*{{tt/PTag|Healing}} {{tt/PTag|Res-Heal}}
 +
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|15% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*They '''gain''' {{tt/Eff|Eternal Light|3 Turns|{{color|rblu|5% of their Max HP * {{tt/Compu|SpelHealAmp}}}}}}
 
|-
 
|-
|Armor Penetration
+
|1 ||[[Echoes of Life]]<br>(Encounter) ||align="left"|
!|20
+
*{{tt/PTag|2H Weapon:Melee}}
|Crit
+
*Make a {{tt/Compu|WeaATK}} '''at each enemy''' to deal {{tt/Compu|WeapDMG|various}} of:
!|10
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp|+20 Attack Power}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp|+20 Attack Power}}}}</code>] '''Psychic Damage''' {{cw|eqW}}
 +
*(On hit) '''Enemy''' is {{tt/Eff|Terrified|1 Turn}}
 +
*'''Party''' heals '''10% Max HP'''
 
|-
 
|-
|Accuracy
+
|2 ||[[Ancestor's Judgement]]<br>(Recharge 2) ||align="left"|
!|-5
+
*'''Party gains''' {{tt/Eff|Ancestor's Judgement}}
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
|5 ||[[Shell]]<br>(Ultimate) ||align="left"|
|colspan="3"|Two Hand, Heavy, Melee, Unique
+
*'''Gain''' {{tt/Eff|Shelled|Toughness}}
 +
*Generate '''+1337 Threat'''
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Font of Will]]<br>(FoW) ||align="left"|
 +
*Heal '''5% Max HP per turn'''
 
|-
 
|-
|Armor
+
|3 ||[[Cherish This]] ||align="left"|
!|90
+
*After sleep, '''party''' gains {{tt/Eff|Cherish This}}
|Evasion
 
!|10
 
 
|-
 
|-
|Ward
+
|5 ||[[Iron Will]] ||align="left"|
!|10
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
|Focus
 
!|20
 
 
|-
 
|-
|Sexiness
+
|7 ||[[Wellspring]] ||align="left"|
!|10
+
*'''Healing received by party increased by 25%'''
|colspan="2"|  
+
*(FoW) not affected
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=[[File:Atugia-DCL-Full-V2.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Gardeford=Author:[[Author-Gardeford|Gardeford]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.2.4''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
!colspan="4"|Resistances
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|Physical
+
|valign="top" align="left"|
!|20
+
{{EquipmentList
|Penetrating
+
|primary = [[Summoned Halberd]]
!|25
+
|armor  = [[Sigil-bound Jerkin]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Toughness]] ||[[Agility]] ||[[Willpower]]
 
|-
 
|-
|Crushing
+
!colspan="3"|Role
!|-10
 
|colspan="2"|
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Shield, Tank, & Support
|colspan="3"|Heavy, Metal, Unique
 
 
|}
 
|}
 +
|A one piece vest made of tough but flexible spider silk cloth. Atugia is able to move with ease while wearing it, and the attached skirt is barely long enough to leave anything to the imagination. A pair of sturdy boots are oft left out entirely when the ground is less treacherous, but nevertheless complete the outfit. A lack of lower coverage sometimes leads to her opponents being given a nice view...
 
|}
 
|}
</tabber>
 
  
===Berserker===
+
===Runic Berserker Set===
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''In her exile, Arona has picked up an even more ferocious fighting style than before. She's forgone her shield—choosing instead to focus all her strength into her mighty hammer—picked up some tricks from Garth, covered herself with blue warpaint, and honed her rage into a weapon all its own. Seems the orc will be leading the charge in the future.''<br><br>'''Chieftain's Bronze''' (armor)
+
!|Level ||Name ||Note
----
+
|-
''(same as set description)''<br><br>'''Arona's Mastbreaker''' (primary)
+
|1 ||[[Deflecting Strike]]<br>(At-Will) ||align="left"|
----
+
*{{tt/PTag|Weapon}}
''Arona's massive bronze two-handed hammer, a personal favorite of the island amazon. She's used it through countless raids and boarding parties to devastating effect.
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
|colspan="2" valign="top"|
+
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp|-15 Attack Power}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|17 * {{tt/Compu|AtkPDmgAmp|-15 Attack Power}}}}</code>] '''Storm Damage''' {{cw|eqW}}
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
+
**Make a {{tt/Compu|OffWeaATK}} to deal {{tt/Compu|OffWeapDMG|various}} {{cw|eqO}}
 +
*(On hit) '''Gain''' {{tt/Eff|Shielded|1 Turn|{{color|rblu|(11 * {{tt/Compu|SpelDmgAmp}}) / 2}}}}
 +
*(On miss) '''Gain''' {{tt/Eff|Shielded|1 Turn|{{color|rblu|11 * {{tt/Compu|SpelDmgAmp}}}}}}
 +
|-
 +
|1 ||[[Stormrage]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Melee}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Storm}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Storm Damage'''
 +
*(On hit) '''Heal''' by [<code>50% of the damage dealt</code>]
 +
|-
 +
|1 ||[[Cornered Beast]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|17 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Storm Damage''' {{cw|eqW}}
 +
**Make a {{tt/Compu|OffWeaATK}} to deal {{tt/Compu|OffWeapDMG|various}} {{cw|eqO}}
 +
*Generate '''+'''[<code>20</code>] or [<code>Current Threat - Threat before attack</code>] '''Threat''' <small>''(whichever higher)''</small>
 +
*'''Gain''' {{tt/Eff|Cornered Beast|3 Turns}}
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Moira|Moira]]
+
|2 ||[[Boltcloud Barrier]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make an {{tt/Compu|AoeATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|various}} of
 +
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Storm Damage'''
 +
*Gain:
 +
**'''+25 Storm Resistance'''
 +
**{{tt/Eff|Boltcloud Barrier|2 Turns}}
 
|-
 
|-
|valign="top"|[[File:Arona-Moira-Full.png|400px]]
+
|5 ||[[Shell]]<br>(Ultimate) ||align="left"|
 +
*'''Gain''' {{tt/Eff|Shelled|Toughness}}
 +
*Generate '''+1337 Threat'''
 
|}
 
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Frenzy]] ||align="left"|
 +
*When at '''< 60% HP''':
 +
**Gain:
 +
***'''+50 Attack Power'''
 +
***'''+10 Critical Chance, Focus & Mental Resist'''
 +
**'''Armor reduced by 50%'''
 +
|-
 +
|3 ||[[Cherish This]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Cherish This}}
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|5 ||[[Static]] ||align="left"|
 +
*When an enemy deals HP damage, they take [<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
 
|-
 
|-
|Returning to [[The Frost Hound]] and witnessing [[Gwyn]] sparring with Arona<br>''(requires at least 3 days after Arona's Exile) ||[[Author-Balak Knightfang|Balak Knightfang]] ||0.3.40
+
|7 ||[[Storm Strikes]] ||align="left"|
 +
*'''Weapon and Spell Damage''' deal an additional [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Storm Damage'''
 
|}
 
|}
|-|
+
|valign="top" align="left"|{{#tag:tabber|
Stats=
+
DCLzexon=[[File:Atugia-DCL-Full-V2.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{{!}}-{{!}}
 +
Author: Gardeford=Author:[[Author-Gardeford|Gardeford]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.5.36''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained after speaking with Atugia after bringing her to the [[Kervus Warcamp]].
 +
}}
 
|-
 
|-
!|Stats ||Arona's Mastbreaker (primary) ||Warhides (armor)
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Lightning Axe]]
 +
|offhand = [[Lightning Axe]]
 +
|armor  = [[Berserker's Pelt]]
 +
}}
 +
This set currently has '''no upgrades'''
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Agility]] ||[[Willpower]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Damage
 +
|-
 +
!colspan="3"|Damage Type
 +
|-
 +
|colspan="3"|Storm-focused
 +
|}
 +
|A combination of Southern runic magic and the fury of orcish battle frenzy. Runes that normally channel the aspects of one's ancestors can be used to funnel repressed rage from that same source. While still protective of one's allies, this set is geared toward making the threats disappear.
 +
|}
 +
 +
==[[Azyrran]]==
 +
===Hive Knight Set===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Presence]]<br>[[Strength]]<br>[[Toughness]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
|[[Veteran]] ||[[Wide Sweep]]
+
*'''On Use''':
 +
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
 +
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
 
|-
 
|-
!|2
+
|1 ||[[Argent Smite]]<br>(Recharge 3) ||align="left"|
||- ||[[Execute]]<br>[[Shell Cracker]]<br>[[Kiaijutsu]]
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**With an '''additional''' [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit) '''Party heals''' for [<code>{{color|rblu|15% (total dmg) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
!|3
+
|1 ||[[Poison Edge]]<br>(Encounter) ||align="left"|
|[[War Paint]] ||-
+
*{{tt/PTag|Weapon}}
 +
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
*(On hit) '''Target''' is {{tt/Eff|Poisoned|3 Turns|{{color|orn|15 + Cunning}}}}
 
|-
 
|-
!|5
+
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
|[[Iron Will]] ||[[Berserkergang]]
+
*{{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 
|-
 
|-
!|7
+
|5 ||[[Floral Aegis]]<br>(Ultimate) ||align="left"|
|[[Perks#Cleaving Strikes|Cleaving Strikes]] ||-
+
*'''Party''' gains {{tt/Eff|Floral Aegis}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="2"|Physical ||Crushing
+
|1 ||[[Veteran]] ||align="left"|
!|50
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
 +
*'''Immune''' to {{tt/Eff|Staggered|X}}
 +
*Generate '''+25% Threat'''
 
|-
 
|-
!colspan="4"|Stats
+
|3 ||[[Hive Knight's Scent]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
 
|-
 
|-
|Armor Penetration
+
|5 ||[[Iron Will]] ||align="left"|
!|20
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
|Crit
 
!|10
 
 
|-
 
|-
|Accuracy
+
|7 ||[[Righteous Fury]] ||align="left"|
!|-5
+
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
||- ||Crit Immune ||align="left"|
|colspan="3"|Two Hand, Heavy, Melee, Unique
+
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
|valign="top"|
+
|valign="top" align="left"|{{#tag:tabber|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
Moira=[[File:Azyrran-Moira-Full-V2.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: SomeKindofWizard=Author:[[Author-SKoW|SomeKindofWizard]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.2.12''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default Set
 +
{{!}}-{{!}}
 +
Disambiguation=
 +
Atugia & Azyrran's default set share the same name '''Knight Set''' in-game. To prevent confusion, the wiki has labelled Azyrran's set as the '''Hive Knight Set'''.
 +
}}
 
|-
 
|-
!colspan="4"|Stats
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|Armor
+
|valign="top" align="left"|
!|55
+
{{EquipmentList
|Evasion
+
|primary = [[Knightly Short-lance]]
!|20
+
|offhand = [[Hoplon Shield#Used By|Blackwood Shield]] {{SuperText||''(Hoplon Shield)''}}
|-
+
|armor  = [[Blackened Bronze Chestpiece]]
|Focus
+
}}
!|25
+
This set currently has '''no upgrades'''
|Sexiness
+
|valign="top"|
!|20
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Toughness]] ||[[Willpower]]
 
|-
 
|-
|colspan="2"|  
+
!colspan="3"|Role
 
|-
 
|-
!colspan="4"|Resistances
+
|colspan="3"|Tank
 
|-
 
|-
|Physical
+
!colspan="3"|Damage Type
!|10
 
|Frost
 
!|-20
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Holy-focused
|colspan="3"|Light, Leather, Unique
 
 
|}
 
|}
 +
|A blackened bronze chestpiece, accompanied by a light skirt and additional bindings made for heavy tits. With an ornate wooden-and-metal lance, alongside a body-covering shield this set is made for damage and endurance.
 
|}
 
|}
</tabber>
 
  
===Spirit Totem===
+
===Honey Maiden's Dress===
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''Where once Arona carried her trademark '''Mastbreaker''', she now bears '''The Nightfang''', a great runic axe crafted specifically for spectre slaying by Viviane. Around her shoulders and covering her head is a wolfskin cloak, with the head of the beast functioning as a pseudo-helmet. And a tool for intimidation. It seems she now has a way to properly face her fears.''<br><br>'''Nightfang''' (primary)
+
!|Level ||Name ||Note
----
+
|-
''Arona's Viviane-crafted greataxe. Made specifically to help her overcome her fear of ghosts, this weapon glows with magic power that guarantees that the orc's swings will cut into any and all ethereal foes she encounters.''<br><br>'''Spirit Totem Warhides''' (armor)
+
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
----
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
''Largely the same as her typical warhides, Arona now wears her wolfen cloak along with it. Crafted by Viviane and warded against foes from beyond the grave, this outfit's headdress does come at the cost of some of the sexiness her choice of clothing usually provides.
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
|colspan="2" valign="top"|
+
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
+
|-
 +
|1 ||[[Allure]]<br>(Recharge 2) ||align="left"|
 +
*{{tt/PTag|Tease:Crotch}}
 +
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
 +
*(On hit) '''Target''' is {{tt/Eff|Aroused|1 Turn}}
 +
*(EA) '''will''' trigger
 +
|-
 +
|1 ||[[Song of Splendor]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Charm}} {{tt/PTag|Performance}} {{tt/PTag|Tease}}
 +
*Make a {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of
 +
**[<code>{{color|pur|(25 + Presence) * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Enemy''' receives ['''3x Stacks'''] of {{tt/Eff|Resonance}}
 +
*(EA) will '''not''' trigger
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Moira|Moira]]
+
|2 ||[[One-Two]]<br>(Recharge 4) ||align="left"|
 +
*Make ['''2x'''] {{tt/Compu|PhyATK}}s that deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Drug Damage'''
 +
*(On hit) Make a {{tt/Compu|MenATK||-10}}:
 +
**(On hit)'''Target''' is {{tt/Eff|Aroused|2 Turns}}
 
|-
 
|-
|valign="top"|[[File:Arona-Moira-Full.png|400px]]
+
|5 ||[[Sweet Protector]]<br>(Ultimate) ||align="left"|
 +
*'''Party''' gains {{tt/Eff|Sweet Protector}}
 
|}
 
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
!|Level ||Name ||Note
 
|-
 
|-
|Crafted by [[Viviane]] at the end of [[I Ain't Afraid of No Ghost]] ||[[Author-Balak Knightfang|Balak Knightfang]] ||0.3.40
+
|1 ||[[Stylish!]] ||align="left"|
|}
+
*[<code>4 * Level</code>] added to '''Sexiness'''
|-|
 
Stats=
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
!|Stats ||Nightfang (primary) ||Spirit Totem Warhides (armor)
+
|3 ||[[Hive Knight's Scent]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
 
|-
 
|-
|valign="top"|
+
|5 ||[[Commanding Presence]] ||align="left"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
*[<code>1/2 of Presence</code>] added to '''Mental Resist'''
 
|-
 
|-
!colspan="3"|Primary Stats
+
|7 ||[[Enchanting Acts]]<br>(EA) ||align="left"|
 +
*{{tt/PTag|Body-Tease Attacks}} deal '''40% of its damage to all other enemies'''
 
|-
 
|-
|colspan="3"|[[Agility]]<br>[[Strength]]<br>[[Willpower]]
+
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Azyrran-Moira-Full-V2-Bimbo.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: SomeKindofWizard=Author:[[Author-SKoW|SomeKindofWizard]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.26''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained at the end of [[Sweetest Climax]]
 +
}}
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
!|1
+
|valign="top" align="left"|
|[[Veteran]] ||[[Charge Weapon]]
+
{{EquipmentList
 +
|primary = [[Knightly Short-lance#Used By|Floral Short-lance]] {{SuperText||''(Knightly Short-lance)''}}
 +
|offhand = [[Hoplon Shield#Used By|Beautiful Shield]] {{SuperText||''(Hoplon Shield)''}}
 +
|armor  = [[Pretty Pink Corset]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Presence]] ||[[Agility]] ||[[Cunning]]
 
|-
 
|-
!|2
+
!colspan="3"|Role
||- ||[[Holy Shock]]<br>[[Steady Strike]]<br>[[Smite Evil]]
 
 
|-
 
|-
!|3
+
|colspan="3"|Support<br><tabber>
|[[War Paint]] ||-
+
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|tease nuke with an at-will heal
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 
|-
 
|-
!|5
+
!colspan="3"|Damage Type
|[[Iron Will]] ||[[Berserkergang]]
 
 
|-
 
|-
!|7
+
|colspan="3"|Tease-focused
|[[Perks#Righteous Fury|Righteous Fury]] ||-
+
|}
 +
|Reshaped by the arcane, and with a corset that fights a losing battle against giant tits, this beautifully floral, maid-themed set is the perfect weapon for lust-based combat.
 
|}
 
|}
 +
 +
===Dragoon Set===
 +
----
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="2"|Physical ||Penetrating/Holy
+
|1 ||[[Serpent's Dance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
!|30/20
+
*{{tt/PTag|2H Weapon:Melee}}
 +
*'''On Use''': '''Each enemy''' gains ['''2x Stacks'''] of {{tt/Eff|Resonance}}
 +
*'''Maintain''':
 +
**'''+15 Armor Penetration & Temptation'''
 +
**'''-20% Armor'''
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Dragoon's Rally]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Healing}}
 +
*'''Heal party''' by [<code>{{color|rblu|15% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*'''Party''' gains {{tt/Eff|Dragoon's Rally|3 Turns}}
 
|-
 
|-
|Spellpower
+
|1 ||[[Queen's Breath]]<br>(Encounter) ||align="left"|
!|10
+
*{{tt/PTag|Spell}}
|Armor Penetration
+
*Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|PhysDMG|various}} of:
!|20
+
**[<code>{{color|fgre|25 * {{tt/Compu|TougAmp|75}}}}</code>] '''Fire Damage''' & [<code>{{color|rblu|25 * {{tt/Compu|WillAmp|75}}}}</code>] '''Psychic Damage'''
 +
*(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
 
|-
 
|-
|Accuracy
+
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
!|-5
+
*{{tt/PTag|Weapon:Melee}}
|colspan="2"|
+
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Fire Damage''' {{cw|eqW}}
 
|-
 
|-
!|Tags
+
|5 ||[[Command Of Fire]]<br>(Ultimate) ||align="left"|
|colspan="3"|Two Hand, Heavy, Melee, Unique
+
*'''Party''' gains {{tt/Eff|Command Of Fire}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="4"|Stats
+
!|Level ||Name ||Note
 
|-
 
|-
|Armor
+
|1 ||[[Veteran]] ||align="left"|
!|55
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
|Evasion
+
*'''Immune''' to {{tt/Eff|Staggered|X}}
!|-5
+
*Generate '''+25% Threat'''
 
|-
 
|-
|Ward
+
|3 ||[[Hive Knight's Scent]] ||align="left"|
!|55
+
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
|Focus
 
!|15
 
 
|-
 
|-
!colspan="4"|Resistances
+
|5 ||[[Iron Will]] ||align="left"|
 +
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
|Holy
+
|7 ||[[Aura of Domination]] ||align="left"|
!|10
+
*'''Reduce armor''' of '''each enemy''' by [<code>Willpower</code>]
|Frost
+
|}
!|10
+
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Azyrran-Moira-Full-V2-DS.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: SomeKindofWizard=Author:[[Author-SKoW|SomeKindofWizard]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.5.34''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained if Azyrran was chosen to remove the spear during the events of [[A Teatime For Dragons]]
 +
}}
 
|-
 
|-
!|Tags
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
|colspan="3"|Light, Leather, Unique
+
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Amazon Spear]]
 +
|armor  = [[Dragoon's Armor]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Toughness]] ||[[Willpower]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Damage & Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|Homurakko says the set makes for an awesome tank
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
|-|
 +
2=
 +
{{Quote
 +
|she’s the queen of aoe<br>unfortunately that also means she draws more threat than the tank :CaitPensive:
 +
|ScaleTail, Savarran Inhabitant (2025)
 +
}}
 +
|-|
 +
3=
 +
{{Quote
 +
|My community comment about dragoon Azzy is:<br>Whenever she calls me Hive Husband it makes me feel things<br>It’s the gender euphoria I seek
 +
|Wuffy, a shit (2025)
 +
}}
 +
</tabber>
 
|}
 
|}
 +
|''No direct description given.'' From the Dragoon's Armor description:
 +
<tabber>
 +
Normal=
 +
Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for facing down your foes.
 +
|-|
 +
Silly Mode=
 +
Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for making new pets.
 +
</tabber>
 
|}
 
|}
</tabber>
 
  
==[[Atugia]]==
+
===Lightbearer Set===
===Knight Set===
 
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
 
''A one piece vest made of tough but flexible spider silk cloth. Atugia is able to move with ease while wearing it, and the attached skirt is barely long enough to leave anything to the imagination. A pair of sturdy boots are oft left out entirely when the ground is less treacherous, but nevertheless complete the outfit. A lack of lower coverage sometimes leads to her opponents being given a nice view...''<br><br>'''Summoned Halberd''' (primary)
 
----
 
''Atugia utilizes a charcoal tipped wood focus, and the magic of her markings to summon various weapons. These weapons are powered by her will, made of raw solidified magical energy. Her favorite is a two handed halberd, capable of much swifter movements than its appearance belies.''<br><br>'''Sigil-Bound Jerkin''' (armor)
 
----
 
''A one piece jerkin, meant to cover the sensitive parts of the body while allowing the wearer to retain freedom of movement. The surface is peppered with protective charms and runes of fortification, meant to keep the wearer safe from the harms of adventuring.
 
|colspan="2" valign="top"|
 
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-DCLzexon|DCLzexon]]
+
!|Level ||Name ||Note
 
|-
 
|-
|valign="top"|[[File:Atugia-DCL-V2-Full.png|400px]]
+
|1 ||[[Dawn Lance]]<br>(At-Will) ||align="left"|
|}
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon}}
 +
**Make a {{tt/Compu|WeaATK|Spell}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
*(On hit) '''Heal''' most-injured {{tt/PTag|Ally}} by [<code>{{color|rblu|25 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(On miss) '''Heal''' most-injured {{tt/PTag|Ally}} by [<code>{{color|rblu|20 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(HH) will '''not''' trigger
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|1 ||[[Floral Grace]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|45 * {{tt/Compu|SpelHealAmp}}}}</code>]% HP
 +
*'''Ally''' gains {{tt/Eff|Floral Grace|3 Turns|15 * (1 + Spellpower / 200)}}
 +
*(HH) '''will''' trigger
 
|-
 
|-
|Default Set ||[[Author-Gardeford|Gardeford]] ||0.2.4
+
|1 ||[[Banishing Light]]<br>(Encounter) ||align="left"|
|}
+
*{{tt/PTag|Spell}}
|-|
+
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
Stats=
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
*(On hit) '''Enemy''' is {{tt/Eff|Staggered|2 Turns}}
 +
*'''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
!|Stats ||Summoned Halberd (primary) ||Sigil-Bound Jerkin (armor)
+
|3 ||[[Argent Smite]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK|Spell}} to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit) '''Party heals''' [<code>{{color|rblu|15% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(HH) will '''not''' trigger
 
|-
 
|-
 +
|5 ||[[Sweet Protector]]<br>(Ultimate) ||align="left"|
 +
*'''Party''' gains {{tt/Eff|Sweet Protector}}
 +
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="3"|Primary Stats
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="3"|[[Agility]]<br>[[Toughness]]<br>[[Willpower]]
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
 +
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
 +
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
!|Level ||Perks ||Powers
+
|3 ||[[Hive Knight's Scent]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
 
|-
 
|-
!|1
+
|5 ||[[Iron Will]] ||align="left"|
|[[Font of Will]] ||[[Guarded Stance]]
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
!|2
+
|7 ||[[Righteous Fury]] ||align="left"|
||- ||[[Eternal Light]]<br>[[Echoes of Life]]<br>[[Ancestor's Judgement]]
+
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Azyrran-Moira-Full-V2.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
{{!}}-{{!}}
 +
Author: SomeKindofWizard=Author:[[Author-SKoW|SomeKindofWizard]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.6.18''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
{{align|left|
 +
*Requires:
 +
**Having completed:
 +
***[[Cat Call]]
 +
***[[Sweetest Climax]]
 +
**Azyrran has been recruited as a companion
 +
 
 +
Talking to [[Cait]] at [[The Frost Hound]] will have her explain to Azyrran, faith and how [[Lumians]] call upon the light all the time.
 +
}}
 +
}}
 +
|-
 +
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 +
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Knightly Short-lance]]
 +
|offhand = [[Lumian Icon]]
 +
|armor  = [[Blessed Bronze Breastplate]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Toughness]] ||[[Strength]]
 +
|-
 +
!colspan="3"|Role
 
|-
 
|-
!|3
+
|colspan="3"|Healer
|[[Cherish This]] ||-
 
 
|-
 
|-
!|5
+
!colspan="3"|Damage Type
|[[Iron Will]] ||[[Shell]]
 
 
|-
 
|-
!|7
+
|colspan="3"|Holy-focused
|[[Wellspring]] ||-
+
|}
 +
|Azyrran's traded her shield in for a blessed symbol of Lumia, and with it means to bring the goddess's light to the darkest places of the world. In so doing, she hopes to mend the brokenness left behind by the demons' incursion. With this equipment, Azzy can channel holy light to protect and heal her companions, and banish wicked foes.
 
|}
 
|}
 +
 +
==[[Brint]] & [[Brienne]]==
 +
===Wayfarer's Leathers===
 +
----
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="2"|Physical ||Penetrating/Psychic
+
|1 ||[[Giant's Reach]]<br>(At-Will) ||align="left"|
!|40/10
+
*{{tt/PTag|Dual Wield Weapon:Melee}}
 +
*Attack with both weapons:
 +
**Make a {{tt/Compu|WeaATK||-5}} to deal {{tt/Compu|WeapDMG}} of:
 +
***[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**Make a {{tt/Compu|OffWeaATK||+5}} to deal {{tt/Compu|OffWeapDMG}} of:
 +
***[<code>{{color|red|35 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' {{cw|eqO}}
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 
|-
 
|-
|Armor Penetration
+
|1 ||[[Execute]]<br>(Encounter) ||align="left"|
!|10
+
*{{tt/PTag|2H Weapon:Melee}}
|Spellpower
+
*Make a {{tt/Compu|WeaATK||+0 to 40||Bonus is computed as:<br>[<code>40 * % of HP the target '''has left'''</code>]}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
!|10
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|Gain bonus of:<br>+75 to 275{{cw|spnhr}}Bonus is computed as:<br>[<code>75 + 2 * % of HP the target is missing</code>]}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 
|-
 
|-
|Crit
+
|2 ||[[Rend]]<br>(Recharge 2) ||align="left"|
!|5
+
*{{tt/PTag|Weapon}}
|Evasion
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
!|5
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
*(On hit) Make a {{tt/Compu|PhyATK}} to inflict {{tt/Eff|Bleeding|2 Turns|{{color|red|3 * Strength}}}}
 
|-
 
|-
!|Tags
+
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
|colspan="3"|Two Hand, Catalyst, Heavy<br>Bladed, Melee, Unique
+
<tabber>
 +
Attack Power is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="4"|Stats
+
!|Level ||Name ||Note
 
|-
 
|-
|Armor
+
|1 ||[[Frenzy]] ||align="left"|
!|90
+
*When at '''< 60% HP''':
|Ward
+
**Gain:
!|25
+
***'''+50 Attack Power'''
 +
***'''+10 Critical Chance, Focus & Mental Resist'''
 +
**'''Armor reduced by 50%'''
 
|-
 
|-
|Focus
+
|3 ||[[Eye of the Storm]] ||align="left"|
!|25
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
|Sexiness
 
!|15
 
 
|-
 
|-
!colspan="4"|Resistances
+
|5 ||[[Iron Will]] ||align="left"|
 +
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
|Penetrating
+
|7 ||[[Cleaving Strikes]] ||align="left"|
!|25
+
*Successful {{tt/PTag|Normal Attack}}s deal '''40%''' of its '''base damage''' to '''all other enemies'''
|Blight
+
|}
!|15
+
|valign="top" align="left"|{{#tag:tabber|
 +
Art=
 +
<tabber>
 +
DCLzexon=[[File:Brint-DCL-Full.png|500px|center]]
 +
|-|
 +
Moira=[[File:Brienne-Moira-Full-V2.png|500px|center]]
 +
</tabber>
 +
{{!}}-{{!}}
 +
Author: Wsan=Author:[[Author-Wsan|Wsan]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.0.18''': (Brint) Added
 +
*'''0.2.9''': (Brienne) Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
|Mental
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
!|10
 
|Physical
 
!|10
 
 
|-
 
|-
|Crushing
+
|valign="top" align="left"|
!|-10
+
{{EquipmentList
|Fire
+
|primary = Axe {{SuperText||''([[Poleaxe]])''}}
!|-10
+
|offhand = [[Mace]]
 +
|armor  = [[Loincloth And Guards]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Toughness]] ||[[Agility]]
 
|-
 
|-
|Frost
+
!colspan="3"|Role
!|-10
 
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Damage
|colspan="3"|Light, Leather, Unique
 
 
|}
 
|}
 +
|<tabber>
 +
Brint=
 +
Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
 +
|-|
 +
Brienne=
 +
Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
 +
</tabber>
 
|}
 
|}
</tabber>
 
  
===Berserker Set===
+
===Arena Armor===
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''A combination of Southern runic magic and the fury of orcish battle frenzy. Runes that normally channel the aspects of one’s ancestors can be used to funnel repressed rage from that same source. While still protective of one’s allies, this set is geared toward making the threats disappear.''<br><br>'''Berserker's Pelt''' (armor)
+
!|Level ||Name ||Note
----
+
|-
''A chest wrap and a thick pelt designed to give the wearer the greatest possible freedom of movement. It provides less coverage than a vest and can't truly be called armor, but it shows off your dullahan companion's physique while allowing the flow of magic to protect her better than a suit of armor ever could.''<br><br>'''Lightning Axe''' (dual wield)
+
|1 ||[[Duelist's Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
----
+
*{{tt/PTag|Weapon:Melee}}
''A burned charcoal foci that forms a twisting curl of axe shaped lightning. It never keeps a solid shape, twisting and writhing like a living thing. If the focus is lost, the axe will dissipate.
+
*'''On Use''': Generate '''+100 Threat'''
|colspan="2" valign="top"|
+
*'''Maintain''': '''Gain''' {{tt/Eff|Duelist's Stance}}
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
+
**(Once per turn) The '''first''' {{tt/Compu|PhyATK}} or {{tt/Compu|WeaATK}} with the '''Melee tag''' that '''misses the user''' will have the user:
 +
***'''Immediately''' make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
****[<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}} & apply {{tt/Eff|Bleeding|2 Turns|{{color|red|15 + Attack Power}}}} {{cw|spec}}
 +
|-
 +
|1 ||[[Shield Drive]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Shield:Melee}}
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
*'''Gain''' {{tt/Eff|Defending|2 Turns}}
 +
*'''Remove''' {{tt/Eff|Sundered|X}}
 +
*Generate '''+'''[<code>{{color|fgre|300 + Threat / 7}}</code>] '''Threat'''
 +
|-
 +
|1 ||[[Net Throw]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Thrown}}
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG}} of:
 +
**[<code>{{color|red|60 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turns}}
 +
*'''Target''' is also {{tt/Eff|Staggered|3 Turns}}
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-DCLzexon|DCLzexon]]
+
|2 ||[[Crowd Control]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**Target: [<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}} & apply {{tt/Eff|Bleeding|2 Turns|{{color|red|15 + Attack Power}}}} {{cw|spec}}
 +
**All others: [<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp|-25 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}} & apply {{tt/Eff|Bleeding|2 Turns|{{color|red|15 + Attack Power}}}} {{cw|spec}}
 
|-
 
|-
|valign="top"|[[File:Atugia-DCL-V2-Full.png|400px]]
+
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
 +
<tabber>
 +
Attack Power is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Veteran]] ||align="left"|
 +
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
 +
*'''Immune''' to {{tt/Eff|Staggered|X}}
 +
*Generate '''+25% Threat'''
 +
|-
 +
|3 ||[[Eye of the Storm]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
 +
|-
 +
|5 ||[[Iron Will]] ||align="left"|
 +
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|7 ||[[Tough Skin]] ||align="left"|
 +
*'''+20 to All''' {{tt/PTag|Elemental Resistances}}
 
|-
 
|-
|Obtained after speaking with Atugia after bringing her to the Kervus Warcamp ||[[Author-Gardeford|Gardeford]] ||0.5.36
+
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Art=
 +
<tabber>
 +
DCLzexon=[[File:Brint-DCL-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 
|-|
 
|-|
Stats=
+
Moira=[[File:Brienne-Moira-Full-V2.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
</tabber>
 +
{{!}}-{{!}}
 +
Author: Wsan=Author:[[Author-Wsan|Wsan]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.5.0''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Available upon recruitment
 +
}}
 
|-
 
|-
!|Stats ||Lightning Axes (dual wield) ||Berserker's Pelt (armor)
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Trident]]
 +
|offhand = [[Tower Shield]]
 +
|armor  = [[Scale Armor]]
 +
}}
 +
This set currently has '''no upgrades'''
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Toughness]] ||[[Agility]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Tank & Debuff<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|pairs well with Twist The Knife users, like thief champ, hexblade Cait, and base Ryn
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 +
|}
 +
|<tabber>
 +
Brint=
 +
The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears this old kit with pride, though the armor fits him as though it were made for someone else entirely.
 +
|-|
 +
Brienne=
 +
The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brienne wears this old kit with pride, though the armor fits her as though it were made for someone else entirely.
 +
</tabber>
 +
|}
 +
 +
===Green Knight Set===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Strength]]<br>[[Agility]]<br>[[Willpower]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Regrowth]]<br>(At-Will) ||align="left"|
|[[Frenzy]] ||[[Deflecting Strike]]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal''' an {{tt/PTag|Ally}} for [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*'''Ally''' gains {{tt/Eff|Regeneration|1 Turn|{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}}}
 +
*(If target is '''self''') '''Gain''' {{tt/Eff|Thorny|1 Turn|{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}}}
 +
*(HH) '''will''' trigger
 
|-
 
|-
!|2
+
|1 ||[[Lashing Thorns]]<br>(Recharge 2) ||align="left"|
||- ||[[Stormrage]]<br>[[Boltcloud Barrier]]<br>[[Cornered Beast]]
+
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK}} to deal {{tt/Compu|SpelDMG}} of:
 +
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Penetrating Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}} & {{tt/Eff|Bleeding|2 Turns|{{color|rblu|5 + Willpower}}}}
 
|-
 
|-
!|3
+
|1 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
|[[Cherish This]] ||-
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal '''additional''' [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit): '''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(HH) will '''not''' trigger
 
|-
 
|-
!|5
+
|2 ||[[Briar Armor]]<br>(Recharge 3) ||align="left"|
|[[Static]] ||[[Shell]]
+
*{{tt/PTag|Spell}}
 +
*Give an {{tt/PTag|Ally}} {{tt/Eff|Thorny|2 Turns|{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}}} & {{tt/Eff|Defending|2 Turns}}
 +
*(If ally is < 50% HP) '''Ally''' is healed for [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(HH) '''will''' trigger
 
|-
 
|-
!|7
+
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
|[[Storm Strikes]] ||-
+
<tabber>
 +
Attack Power is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
|-
 
!colspan="2"|Damage Category ||colspan="2"|Damage
 
 
|-
 
|-
|colspan="2"|Physical ||Penetrating/Storm
+
!|Level ||Name ||Note
!|15/17
 
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
 +
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
 +
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
|Armor Penetration
+
|3 ||[[Eye of the Storm]] ||align="left"|
!|15
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
|Spell Penetration
 
!|10
 
 
|-
 
|-
|Crit
+
|5 ||[[Iron Will]] ||align="left"|
!|5
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
|Accuracy
 
!|-5
 
 
|-
 
|-
|Spellpower
+
|7 ||[[Righteous Fury]] ||align="left"|
!|10
+
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
||- ||Crit Immune ||align="left"|
|colspan="3"|Light, Bladed, Melee, Unique
+
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
|valign="top"|
+
|valign="top" align="left"|{{#tag:tabber|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
Art=
 +
<tabber>
 +
DCLzexon=[[File:Brint-DCL-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
|-|
 +
Moira=[[File:Brienne-Moira-Full-V2.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
</tabber>
 +
{{!}}-{{!}}
 +
Author: Wsan=Author:[[Author-Wsan|Wsan]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.7''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
*Requirements:
 +
**During the operating hours of the [[Chapel of Velun]] (6:00 - 17:59)
 +
**Either is present at the Chapel:
 +
***[[Liaden]]
 +
***[[Eryka]]
 +
}}
 
|-
 
|-
!colspan="4"|Stats
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|Armor
+
|valign="top" align="left"|
!|55
+
{{EquipmentList
|Evasion
+
|primary = Velunite Blade {{SuperText||''([[Sanctified Gladius]]'')}}
!|20
+
|offhand = [[Tower Shield]]
 +
|armor  = [[Scale Armor]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Willpower]] ||[[Toughness]]
 
|-
 
|-
|Ward
+
!colspan="3"|Role
!|55
 
|Spellpower
 
!|15
 
 
|-
 
|-
!colspan="4"|Resistances
+
|colspan="3"|Support & Healing<br><tabber>
|-
+
Community comments=
|Physical
+
|-|
!|5
+
1=
|Magic Resist
+
{{Quote
!|5
+
|does solid holy damage with the recent accuracy change
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 
|-
 
|-
|Frost
+
!colspan="3"|Damage Type
!|-10
 
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Holy-focused
|colspan="3"|Leather, Light, Unique
 
 
|}
 
|}
 +
|<tabber>
 +
Brint=
 +
Clad in heavy armor and bearing a blade and shield, Brint brings both the aspects of wrath and of regrowth to battle in Velun's name. He is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.
 +
|-|
 +
Brienne=
 +
Clad in heavy armor and bearing a blade and shield, Brienne brings both the aspects of wrath and of regrowth to battle in Velun's name. She is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.
 +
</tabber>
 
|}
 
|}
</tabber>
 
  
==[[Azyrran]]==
+
===Winter Knight Set (Brint only)===
===Hive Knight Set===
 
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!Acquisition ||width="300px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!|Level ||Name ||Note
!width="100px"|Perks
 
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Default ||rowspan="6"|A blackened bronze chestpiece, accompanied by a light skirt and additional bindings made for heavy tits. With an ornate wooden-and-metal lance, alongside a body-covering shield this set is made for damage and endurance.
+
|1 ||[[Frozen Edge]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
|rowspan="3"|'''Knightly Short-lance
+
*{{tt/PTag|Spell}}
----
+
*'''On Use''': Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Frost}} of:
Azzy knight weapon.
+
**[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
|rowspan="6"|[[Strength]]<br>[[Toughness]]<br>[[Willpower]]
+
*'''Maintain''': '''Gain''' {{tt/Eff|Frozen Edge}}
|rowspan="3"|'''1 ||rowspan="3"|[[Veteran]] ||[[Guarded Stance]]
 
 
|-
 
|-
|[[White Fire]]
+
|1 ||[[Entropic Winds]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
**Make a {{tt/Compu|MagATK}} at ''each enemy''' to deal {{tt/Compu|SpelDMG|Frost}} of:
 +
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*(On hit) '''Enemy''' is {{tt/Eff|Frigid|2 Turns}}
 
|-
 
|-
|[[Poison Edge]]
+
|1 ||[[Freeze Solid]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
**Make a {{tt/Compu|MagATK}} to deal {{tt/Compu|SpelDMG|Frost}} of:
 +
**[<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Frigid|3 Turns}} & {{tt/Eff|Stunned|1 Turn}}
 +
*(On miss) '''Target''' takes [<code>50% of the damage dealt</code>]
 
|-
 
|-
|'''Blackwood Shield
+
|2 ||[[Wintery Bellow]]<br>(Recharge 4) ||align="left"|
----
+
*{{tt/PTag|Spell}}
''(modified [[Hoplon Shield]])
+
*Make a '''Guaranteed-to-hit''' attack at '''each enemy''' to deal {{tt/Compu|PhysDMG|various}} of:
|'''2 ||N/A ||[[Cleave]]
+
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Frost Damage'''
 +
*(If enemy is suffering from {{tt/Eff|Frigid|X}}) Damage is '''increased by 2x'''
 
|-
 
|-
|rowspan="2"|'''Blackened Bronze Chestpiece
+
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
----
+
<tabber>
A blackened bronze chestpiece.
+
Attack Power is higher=
|'''3 ||[[Hive Knight's Scent]] ||N/A
+
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 +
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
|'''5 ||[[Iron Will]] ||[[Floral Aegis]]
+
!|Level ||Name ||Note
 
|-
 
|-
!|Author ||[[Author-SKoW|SomeKindofWizard]] ||colspan="5"|'''Version added: 0.2.12
+
|1 ||[[Cold Blooded]] ||align="left"|
 +
*'''Immune''' to {{tt/Eff|Frigid|X|X}}
 +
*When '''attacking a target''' affected by {{tt/Eff|Frigid|X|X}}
 +
**Heal '''10% of Max HP'''
 +
**Generate '''+'''[<code>25</code>] or [<code>10% of current Threat</code>] '''Threat''' <small>''(whichever higher)''</small>
 
|-
 
|-
|colspan="8"|
+
|3 ||[[Eye of the Storm]] ||align="left"|
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-Moira|Moira]]</div>
 
<div class="mw-collapsible-content">
 
[[File:Azyrran-Moira-V2-Full.png|350px]]
 
</div></div>
 
|}
 
 
 
===Honey Maiden’s Dress===
 
----
 
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
!width="150px"|Acquisition ||width="300px"|Description ||Attire & Weapons ||Main Stats ||Level
+
|5 ||[[Iron Will]] ||align="left"|
!width="100px"|Perks
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Obtained at the end of [[Sweetest Climax]] ||rowspan="6"|Reshaped by the arcane, and with a corset that fights a losing battle against giant tits, this beautifully floral, maid-themed set is the perfect weapon for lust-based combat.
+
|7 ||[[Attention Grabber]] ||align="left"|
|rowspan="3"|'''Floral Short-Lance
+
*'''Threat''' gain is '''doubled'''
----
 
Azzy bimbo weapon.
 
|rowspan="6"|[[Agility]]<br>[[Cunning]]<br>[[Presence]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Stylish!]] ||[[Heal]]
 
 
|-
 
|-
|[[Allure]]
+
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Brint-Moira-CG-Winter Knight Set.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Wsan=Author:[[Author-Wsan|Wsan]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.17''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained after defeating the [[Spectral Smith]] at the [[Frozen Tower]] in the [[Glacial Rift]]
 +
}}
 
|-
 
|-
|[[Song of Splendor]]
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|'''Beautiful Shield
+
|valign="top" align="left"|
----
+
{{EquipmentList
''(modified [[Hoplon Shield]])
+
|primary = [[Mace]]
|'''2 ||N/A ||[[One-Two]]
+
|offhand = [[Winter Knight Shield]]
 +
|armor  = [[Loincloth_And_Guards#Loincloth_And_Guards_.28Frost.29|Loincloth And Guards (Frost)]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Strength]] ||[[Toughness]] ||[[Willpower]]
 
|-
 
|-
|rowspan="2"|'''Pretty Pink Corset
+
!colspan="3"|Role
----
 
A pretty pink corset.
 
|'''3 ||[[Hive Knight's Scent]] ||N/A
 
 
|-
 
|-
|'''5 ||[[Commanding Presence]] ||[[Sweet Protector]]
+
|colspan="3"|Tank & Debuff<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|Really needs champ or another companion supporting with the Frigid status<br><br>he needs Frigid set up on enemies to really start doing stuff, and tanks need to be up and going as fast as possible<br>
 +
if he takes turn one to inflict Frigid with Entropic Winds, and then turn two to do one of his AoE spells, that's two rounds where your tank isn't holding threat yet<br>Attention Grabber as a level 7 perk helps, but that also means he doesn't get one of the other really cool level 7 perks<br><br>on the other hand, pair Brinter with Frost Cait and cold-themed champ and you have some delightful synergy
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 
|-
 
|-
!|Author ||[[Author-SKoW|SomeKindofWizard]] ||colspan="5"|'''Version added: 0.3.26
+
!colspan="3"|Damage Type
 
|-
 
|-
|colspan="8"|
+
|colspan="3"|Frost-focused
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
|}
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-Moira|Moira]]</div>
+
|A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.
<div class="mw-collapsible-content">
 
[[File:Azyrran-Moira-V2-HoneyMaiden-Full.png|350px]]
 
</div></div>
 
 
|}
 
|}
  
===Dragoon Armor===
+
===Pyromancer's Cloth (Brienne only)===
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
!width="150px"|Acquisition ||width="300px"|Description ||Attire & Weapons ||Main Stats ||Level
+
|valign="top"|
!width="100px"|Perks
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Obtained if you chose Azzy for [[A Teatime For Dragons]] ||rowspan="6"| No longer a simple vesperran, the time spent buried in a living golden dragon has left the spear with transformative properties.
+
!|Level ||Name ||Note
|rowspan="3"|'''Conquerer’s Spear
 
----
 
Azzy dragoon weapon.
 
|rowspan="6"|[[Strength]]<br>[[Toughness]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Veteran]] ||[[Guarded Stance]]
 
 
|-
 
|-
|[[Dragoon’s Rally]]
+
|1 ||[[Firewyrms]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Multi-Turn:Interruptable}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*'''Each successive use''' increases its next damage by +[<code>15</code>]
 +
**Damage caps on the '''5th successive use''', dealing [<code>{{color|rblu|75 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 
|-
 
|-
|[[Cleave]]
+
|1 ||[[Fireball]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|AoeATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
 
|-
 
|-
|rowspan="3"|'''Chestpiece
+
|1 ||[[Summon Bull]]<br>(Encounter) ||align="left"|
----
+
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
Brilliant plates of golden bronze cover her shoulders and rest on her hips, while all semblance of cloth has become a sheer, regal, purple silk.
+
*'''Summon''' a [[Flaming Bull]]
 
 
|'''2 ||N/A ||[[Queen’s Breath]]
 
 
|-
 
|-
|'''3 ||[[Hive Knight's Scent]] ||N/A
+
|2 ||[[Flare]]<br>(Recharge 2) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Blinded|2 Turns}} & {{tt/Eff|Burning|2 Turns|{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}}}
 
|-
 
|-
|'''5 ||[[Iron Will]] ||[[Command of Fire]]
+
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
 +
<tabber>
 +
Attack Power is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 +
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!|Author ||[[Author-SKoW|SomeKindofWizard]] ||colspan="5"|'''Version added: 0.5.34
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="8"|
+
|1 ||[[Imposing]] ||align="left|
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
*'''Gain''' +[<code>Spellpower</code>] Max HP
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-Moira|Moira]]</div>
+
*Generate '''+25% Threat'''
<div class="mw-collapsible-content">
 
[[File:Azyrran-Moira-Dragoon-Full.png|300px]]
 
</div></div>
 
|}
 
 
 
==[[Brint]] & [[Brienne]]==
 
===Wayfarer's Leathers===
 
----
 
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
!|Acquisition ||width="350px"|Description ||Attire & Weapons ||Main Stats ||Level
+
|3 ||[[Eye of the Storm]] ||align="left"|
!width="100px"|Perks
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
!width="100px"|Powers
 
 
|-
 
|-
|rowspan="6"|Default ||rowspan="6"|[Brint]<br>Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
+
|5 ||[[Embers]] ||align="left"|
----
+
*When taking '''HP damage''' from an enemy:
[Brienne]<br>Brienne's road-worn leathers. The most eye-catching part of her decorative ensemble is a thick loincloth tied up and worn as a dress. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.
+
**'''Immediately''' deal {{tt/Compu|SpelDMG|Fire}} of [<code>{{color|red|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
|rowspan="3"|'''Loincloth and Guards
 
----
 
[Brint]<br>Rough fabric wrapped around Brint's waist and secured by a leather strap. Paired with ornamental wristguards. His equipment doesn't look like much, but they are made of high-quality material.
 
----
 
[Brienne]<br>Rough fabric wrapped around Brienne's waist and secured by a leather strap. Paired with ornamental wristguards. Her equipment doesn't look like much, but it's made of high-quality material.
 
|rowspan="6"|[[Agility]]<br>[[Strength]]<br>[[Toughness]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Frenzy]] ||[[Giant's Reach]]
 
 
|-
 
|-
|[[Cleave]]
+
|7 ||[[Geomancy]] ||align="left"|
 +
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Brienne-Moira-CG-Pyromancer'sCloth.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Wsan=Author:[[Author-Wsan|Wsan]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.34''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained from the [[Temple of Terrestrial Fire]] in [[Frostwood]]
 +
}}
 
|-
 
|-
|[[Execute]]
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|'''Axe
+
|valign="top" align="left"|
----
+
{{EquipmentList
''(renamed [[Poleaxe]])
+
|primary = [[Conjured Flame]]
|'''2 ||N/A ||[[Rend]]
+
|offhand = [[Conjured Flame]]
 +
|armor  = [[Pyromancer's Garb]]
 +
}}
 +
This set currently has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Agility]] ||[[Cunning]] ||[[Willpower]]
 
|-
 
|-
|rowspan="2"|[[Mace]]
+
!colspan="3"|Role
|'''3 ||[[Eye of the Storm]] ||N/A
 
 
|-
 
|-
|'''5 ||[[Iron Will]] ||[[By The Horns]]
+
|colspan="3"|Damage with Threat gain<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|she doesn't have defensive abilities, a shield, or much in the way of armour, but she does have a perk that gives her extra threat for some reason<br>funnily enough Brinter would kill for Imposing<br><br>I guess between the spellpower scaling health buff for pyro Brienne and the Embers thorns damage she's probably conceived as a tank<br>though none of her powers really have big threatgen<br>in summary, :bear_shrug:
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 
|-
 
|-
!|Author ||[[Author-Wsan|Wsan]] ||colspan="5"|'''Version added: 0.0.18 [Brint] | 0.2.9 [Brienne]
+
!colspan="3"|Damage Type
 
|-
 
|-
|colspan="8"|
+
|colspan="3"|Fire-focused
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 
<div style="font-weight:bold;line-height:1.6;">Brint by [[Author-DCLzexon|DCLzexon]] & Brienne Version 2 by [[Author-Moira|Moira]]</div>
 
<div class="mw-collapsible-content">
 
[[File:Brint-DCL-Full.png|350px]]
 
[[File:Brienne-Moira-V2-Full.png|350px]]
 
</div></div>
 
 
|}
 
|}
===Arena Armor===
+
|A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.
 +
|}
 +
 
 +
==[[Cait]]==
 +
===Passion Priestess Garb===
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Acquisition ||width="350px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
!width="100px"|Perks
 
!width="100px"|Powers
 
 
|-
 
|-
|rowspan="6"|Default ||rowspan="6"|[Brint]<br>The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears this old kit with pride, though the armor fits him as though it were made for someone else entirely.
+
|valign="top"|
----
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
[Brienne]<br>The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brienne wears this old kit with pride, though the armor fits her as though it were made for someone else entirely.
 
|rowspan="3"|[[Scale Armor]]
 
|rowspan="6"|[[Agility]]<br>[[Strength]]<br>[[Toughness]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Veteran]] ||[[Duelist's Stance]]
 
 
|-
 
|-
|[[Shield Drive]]
+
!|Level ||Name ||Note
 
|-
 
|-
|[[Net Throw]]
+
|1 ||[[Spirit Veil]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Spirit Veil}} & {{tt/Eff|Shielded|Until encounter end|{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}
 
|-
 
|-
|[[Trident]]
+
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
|'''2 ||N/A ||[[Crowd Control]]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
 +
*(HH) & (OH) '''will''' trigger
 
|-
 
|-
|rowspan="2"|[[Tower Shield]]
+
|1 ||[[White Fire]]<br>(Recharge 1) ||align="left"|
|'''3 ||[[Eye of the Storm]] ||N/A
+
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|various}} of:
 +
**[<code>{{color|rblu|18 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire & Holy Damage'''
 +
*(On hit) Make another {{tt/Compu|MagATK|Spell}} to leave the '''target''' {{tt/Eff|Burning|1 Turn|{{color|rblu|3 + Willpower}}}}
 
|-
 
|-
|'''5 ||[[Iron Will]] ||[[By The Horns]]
+
|2 ||[[Sun of Jassira]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*Make another {{tt/Compu|MagATK|Spell}} at '''each enemy''' to leave them {{tt/Eff|Blinded|1 Turn}}
 
|-
 
|-
!|Author ||[[Author-Wsan|Wsan]] ||colspan="5"|'''Version added: 0.5.0
+
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 +
*'''Revive a downed ally''' at:
 +
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 +
*(HH) '''will''' trigger
 +
*(OH) will '''not''' trigger
 
|}
 
|}
 
+
|valign="top"|
===Winter Knight Set (Brint only)===
+
{|class="wikitable" style="cellpadding:1px; "
----
 
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
!width="175px"|Acquisition ||width="350px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!|Level ||Name ||Note
!width="100px"|Perks
 
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Obtained after defeating the [[Spectral Smith]] at the [[Frozen Tower]] in the [[Glacial Rift]] ||rowspan="6"|A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
|rowspan="3"|'''Winter Knight Shield
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
----
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame.
 
|rowspan="6"|[[Strength]]<br>[[Toughness]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Cold Blooded]] ||[[Frozen Edge]]
 
 
|-
 
|-
|[[Entropic Winds]]
+
|3 ||[[Take Comfort In Me]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Take Comfort In Me}}
 
|-
 
|-
|[[Freeze Solid]]
+
|5 ||[[Focused Will]] ||align="left"|
 +
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|'''Frost Loincloth and Guards
+
|7 ||[[Overflowing Health]]<br>(OH) ||align="left"|
----
+
*'''Single-target Heals''' that '''critically hit''', heal all other allies by:
''(improved version of Loincloth and Guards)
+
**[<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
|'''2 ||N/A ||[[Wintery Bellow]]
+
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Cait-Moira-Full.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.0.09''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default Set
 +
}}
 
|-
 
|-
|rowspan="2"|[[Mace]]
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
|'''3 ||[[Eye of the Storm]] ||N/A
 
 
|-
 
|-
|'''5 ||[[Focused Will]] ||[[By The Horns]]
+
|valign="top" align="left"|
 +
<tabber>
 +
Base Set=
 +
{{EquipmentList
 +
|primary = [[Cait's Staff]]
 +
|armor  = [[Passion Priestess Garb]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Cait's_Staff#Cait.27s_Staff_.5BRimescore_Upgrade.5D|Cait's Staff]] (Rimescore Upgrade)
 +
|armor  = [[Passion Priestess Garb]]
 +
|waist  = [[Rimebound_Grimoire#Rimebound_Grimoire_.5BRimescore_Upgrade.5D|Rimebound Grimoire]] (Rimescore Upgrade)
 +
|neck    = [[Pyreheart Clasp]]
 +
|rings  = [[Ring of Warmth]]
 +
}}
 +
{{#tag:tabber|
 +
Pyreheart Clasp=
 +
This upgrade gives '''+10 Spellpower & Fire Resistance'''. This upgrade can be acquired when leaving the [[Vixen's Arcane Arsenal]] at [[Khor'minos]] with [[Cait]].
 +
{{!}}-{{!}}
 +
Rimebound Grimoire OR Ring of Warmth=
 +
Initially obtained as the [[Key Items#Rimebound Grimoire|Rimebound Grimoire]] key item when purchased from [[Senja]], how the item is dealt with can lead to two different outcomes:
 +
*Given to [[Cait]] and told '''Go For It''', Cait will gain:
 +
**Cait's Companion Set: [[Frostheart Set]]
 +
**The [[Rimebound Grimoire]], which gives '''+5 Spellpower & Critical Chance'''
 +
*Given to [[Cait]] and told '''Don't Risk It''', and then given to [[Barney]] under '''Frost Grimoire?''', Cait will gain:
 +
**The [[Ring of Warmth]], which gives '''+5 Spellpower & +10 Fire & Frost Resistance'''
 +
<br><br>''(What the Champion gains has been excluded here, see the item page itself for details)''
 +
{{!}}-{{!}}
 +
Rimescore Upgrade=
 +
It is obtained by deciding to '''Keep''' the [[Rimescore]] and give it to '''Cait''' during the events of [[Howling in the Dark]]. This upgrade gives:
 +
*Staff: '''+15 Frost Damage'''
 +
*Rimebound Grimoire:
 +
**'''+10 Spellpower'''
 +
**'''+20 Armor & Ward'''
 +
}}
 +
</tabber>
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Cunning]] ||[[Toughness]]
 
|-
 
|-
!|Author ||[[Author-Wsan|Wsan]] ||colspan="5"|'''Version added: 0.3.17
+
!colspan="3"|Role
 
|-
 
|-
|colspan="8"|
+
|colspan="3"|Support<br><tabber>
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
Community comments=
<div style="font-weight:bold;line-height:1.6;">CG by [[Author-Moira|Moira]]</div>
+
|-|
<div class="mw-collapsible-content">
+
1=
[[File:Brint-Moira-Special-WinterKnightSet-Bust.png|350px]]
+
{{Quote
</div></div>
+
|It does a little bit of everything, but you can probably just call it heals and damage.
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
|-|
 +
2=
 +
{{Quote
 +
|This cat does everything
 +
|drossbutts, 4 turn effect (2025)
 +
}}
 +
</tabber>
 +
|}
 +
|Cait's passion priestess attire, consisting of a skirt, boots, and cleavage-bearing blouse. While sensual, these articles are primarily designed to help the budding mage channel her magics.
 
|}
 
|}
  
===Pyromancer's Cloth (Brienne only)===
+
===Sun-Dancer's Silks===
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!width="175px"|Acquisition ||width="300px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
!width="100px"|Perks
 
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Obtained from the [[Temple of Terrestrial Fire]] in [[Frostwood]] ||rowspan="6"|A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.
+
|valign="top"|
|rowspan="3"|'''Conjured Flame''' ''(dual-wielded)
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
 
Fire that bursts from Brienne's gloves at the slightest urging. It wreathes her hands, wrapping around her fingers as though it were a living thing. They don't seem to answer to anyone but the minogirl herself.
 
|rowspan="6"|[[Agility]]<br>[[Cunning]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Imposing]] ||[[Firewyrms]]
 
|-
 
|[[Fireball]]
 
 
|-
 
|-
|[[Summon Bull]]
+
!|Level ||Name ||Note
 
|-
 
|-
|rowspan="3"|'''Pyromancer's Garb
+
|1 ||[[Allure]]<br>(Recharge 2) ||align="left"|
----
+
*{{tt/PTag|Tease:Crotch}}
A hood, skirt, corset, and a set of leggings, each of them faded red or black with bits of leather along the outline of the top to provide structural support. Brienne's bust taxes it to a large degree, but it seems to hold up well. The skirt is open down one side, exposing Brienne's bare thigh and fur-covered leg. It's quite the sight.
+
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of
|'''2 ||N/A ||[[Flare]]
+
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
 +
*(On hit) '''Target''' is {{tt/Eff|Aroused|1 Turn}}
 +
*(DoTD) & (EA) '''will''' trigger
 
|-
 
|-
|'''3 ||[[Eye of the Storm]] ||N/A
+
|1 ||[[Sun Dance]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Tease}}
 +
*'''Heal party'''  by [<code>{{color|pur|Sexiness / 2}}</code>] HP
 +
*Make a '''Chest''' {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
 +
*(DoTD) & (EA) '''will''' trigger
 
|-
 
|-
|'''5 ||[[Embers]] ||[[By The Horns]]
+
|1 ||[[Enamoring]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Tease}}
 +
*Make a {{tt/Compu|MenATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Drug}} of:
 +
**[<code>{{color|pur|20 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Drug Damage'''
 +
*(On hit) '''Enemy''' is {{tt/Eff|Enamored|3 Turns}}
 +
*(DoTD) & (EA) will '''not''' trigger
 
|-
 
|-
!|Author ||[[Author-Wsan|Wsan]] ||colspan="5"|'''Version added: 0.3.34
+
|2 ||[[Blessing]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Blessed|1 Turn}}
 
|-
 
|-
|colspan="8"|
+
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
*'''Revive a downed ally''' at:
<div style="font-weight:bold;line-height:1.6;">CG by [[Author-Moira|Moira]]</div>
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
<div class="mw-collapsible-content">
 
[[File:Brienne-Moira-Special-PyromancerSet-Bust.png|350px]]
 
</div></div>
 
 
|}
 
|}
 
+
|valign="top"|
==[[Cait]]==
+
{|class="wikitable" style="cellpadding:1px; "
===Passion Priestess Garb===
 
----
 
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
!|Acquisition ||width="250px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!|Level ||Name ||Note
!width="100px"|Perks
 
!width="100px"|Powers
 
 
|-
 
|-
|rowspan="6"|Default ||rowspan="6"|Cait's passion priestess attire, consisting of a skirt, boots, and cleavage-bearing blouse. While sensual, these articles are primarily designed to help the budding mage channel her magics.
+
|1 ||[[Dance of the Dunes]]<br>(DoTD) ||align="left"|
|rowspan="3"|'''Walking Staff
+
*After making a {{tt/Compu|TeaATK}}:
----
+
**User is healed by [<code>Presence</code>] HP
Made of solid oak and bent into a circle at its tip, Cait's staff is a heavy implement of a long-wandering, road-weary traveler. Still, the heart-shaped ruby within its crown shines as brightly as the Jassiran sun. Her staff might be hefty, but it's sturdy enough to hit hard when she needs it, and long enough to give her some room between herself and would-be attackers.
 
|rowspan="6"|[[Cunning]]<br>[[Toughness]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Healer's Hands]] ||[[Spirit Veil]]
 
 
|-
 
|-
|[[Heal]]
+
|3 ||[[Take Comfort In Me]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Take Comfort In Me}}
 
|-
 
|-
|[[White Fire]]
+
|5 ||[[Commanding Presence]] ||align="left"|
 +
*[<code>1/2 of Presence</code>] added to '''Mental Resist'''
 
|-
 
|-
|rowspan="3"|'''Passion Priestess Garb
+
|7 ||[[Enchanting Acts]]<br>(EA) ||align="left"|
----
+
*{{tt/PTag|Body-Tease Attacks}} deal '''40% of its damage to all other enemies'''
Cait's standard attire is a sinfully short skirt and a sheer white top that shows off a lot of cleavage and belly. While hardly practical here up north, her garments are the standard attire of a Jassiran priestess of the distant desert lands. Now they look as much like the skimpy attire of a charmer as they do that of a holy woman.
+
|}
|'''2 ||N/A ||[[Sun of Jassira]]
+
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Cait-Moira-CG-SunDancer.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.41''': Added
 +
*'''0.7.7''' : Cait's Staff changed to a tag-modified and renamed [[Jassiran Glaive]], set loses Rimescore staff upgrade
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Talking to Cait about '''Other Talents?'''
 +
}}
 
|-
 
|-
|'''3 ||[[Take Comfort In Me]] ||N/A
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|'''5 ||[[Focused Will]] ||[[Devotion]]
+
|valign="top" align="left"|
 +
<tabber>
 +
Base Set=
 +
{{EquipmentList
 +
|primary = Cait's Staff {{SuperText||(modified [[Jassiran Glaive]])}}
 +
|armor  = [[Sun-Dancer's Silks]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = Cait's Staff{{SuperText||(modified [[Jassiran Glaive]])}}
 +
|armor  = [[Sun-Dancer's Silks]]
 +
|waist  = [[Rimebound_Grimoire#Rimebound_Grimoire_.5BRimescore_Upgrade.5D|Rimebound Grimoire]] (Rimescore Upgrade)
 +
|neck    = [[Pyreheart Clasp]]
 +
|rings  = [[Ring of Warmth]]
 +
}}
 +
{{#tag:tabber|
 +
Pyreheart Clasp=
 +
This upgrade gives '''+10 Spellpower & Fire Resistance'''. This upgrade can be acquired when leaving the [[Vixen's Arcane Arsenal]] at [[Khor'minos]] with [[Cait]].
 +
{{!}}-{{!}}
 +
Rimebound Grimoire OR Ring of Warmth=
 +
Initially obtained as the [[Key Items#Rimebound Grimoire|Rimebound Grimoire]] key item when purchased from [[Senja]], how the item is dealt with can lead to two different outcomes:
 +
*Given to [[Cait]] and told '''Go For It''', Cait will gain:
 +
**Cait's Companion Set: [[Frostheart Set]]
 +
**The [[Rimebound Grimoire]], which gives '''+5 Spellpower & Critical Chance'''
 +
*Given to [[Cait]] and told '''Don't Risk It''', and then given to [[Barney]] under '''Frost Grimoire?''', Cait will gain:
 +
**The [[Ring of Warmth]], which gives '''+5 Spellpower & +10 Fire & Frost Resistance'''
 +
<br><br>''(What the Champion gains has been excluded here, see the item page itself for details)''
 +
{{!}}-{{!}}
 +
Rimescore Upgrade=
 +
It is obtained by deciding to '''Keep''' the [[Rimescore]] and give it to '''Cait''' during the events of [[Howling in the Dark]]. This upgrade gives:
 +
*Rimebound Grimoire:
 +
**'''+10 Spellpower'''
 +
**'''+20 Armor & Ward'''
 +
}}
 +
</tabber>
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Agility]] ||[[Presence]] ||[[Willpower]]
 
|-
 
|-
!|Author ||[[Author-Savin|Savin]] ||colspan="5"|'''Version added: 0.0.09
+
!colspan="3"|Role
 
|-
 
|-
|colspan="8"|
+
|colspan="3"|Support<br><tabber>
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
Community comments=
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-DCLzexon|DCLzexon]]</div>
+
|-|
<div class="mw-collapsible-content">
+
1=
[[File:Cait-DCL-0-Full.png|350px]]
+
{{Quote
</div></div>
+
|offensive support would be what i’d call her
 +
sadly she’s not a great damage dealer like the set change tutorial says she is
 +
|ScaleTail, Garret Lover (2025)
 +
}}
 +
</tabber>
 +
|}
 +
|Beautiful silks and veils, jewelry and sensual perfumes, straight from the heart of Mallach's faith in sun-kissed Jassira. This alluring outfit leaves precious little to the imagination, letting Cait strut her stuff like the desert harlot she was raised to be.
 
|}
 
|}
  
===Sun-Dancer's Silks===
+
===Witch Gear===
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!width="175px"|Acquisition ||width="300px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
!width="100px"|Perks
 
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Ask [[Cait]] about '''Other Talents?'''
+
|valign="top"|
|rowspan="6"|Beautiful silks and veils, jewelry and sensual perfumes, straight from the heart of Mallach's faith in sun-kissed Jassira. This alluring outfit leaves precious little to the imagination, letting Cait strut her stuff like the desert harlot she was raised to be.
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
|rowspan="3"|'''Walking Staff
 
----
 
Made of solid oak and bent into a circle at its tip, Cait's staff is a heavy implement of a long-wandering, road-weary traveler. Still, the heart-shaped ruby within its crown shines as brightly as the Jassiran sun. Her staff might be hefty, but it's sturdy enough to hit hard when she needs it, and long enough to give her some room between herself and would-be attackers.
 
|rowspan="6"|[[Agility]]<br>[[Presence]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Dance of the Dunes]] ||[[Allure]]
 
|-
 
|[[Sun Dance]]
 
 
|-
 
|-
|[[Enamoring]]
+
!|Level ||Name ||Note
 
|-
 
|-
|rowspan="3"|'''Sun Dancer's Silks
+
|1 ||[[Shield of Light]]<br>(Recharge 4) ||align="left"|
----
+
*{{tt/PTag|Spell}}
''(same as set description)
+
*Target an {{tt/PTag|Ally}}:
|'''2 ||N/A ||[[Blessing]]
+
**Remove any previous {{tt/Eff|Shielded|X|X}}
 +
**They gain {{tt/Eff|Shield of Light|20 * (1 + Spellpower / 100)}}
 
|-
 
|-
|'''3 ||[[Take Comfort In Me]] ||N/A
+
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
 +
*(HH) & (OH) '''will''' trigger
 
|-
 
|-
|'''5 ||[[Commanding Presence]] ||[[Devotion]]
+
|1 ||[[Scorch Armor]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|EvaATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Sundered|1 Turn}}
 
|-
 
|-
!|Author ||[[Author-Savin|Savin]] ||colspan="5"|'''Version added: 0.3.41
+
|2 ||[[Radiant Gift]]<br>(Encounter)<br>{{tt/PTag|Stance}} ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Radiant Gift}}
 
|-
 
|-
|colspan="8"|
+
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
*'''Revive a downed ally''' at:
<div style="font-weight:bold;line-height:1.6;">CG by [[Author-Moira|Moira]]</div>
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
<div class="mw-collapsible-content">
+
*(HH) '''will''' trigger
[[File:Cait-Moira-SunDancer-CG.png|350px]]
+
*(OH) will '''not''' trigger
</div></div>
 
 
|}
 
|}
 
+
|valign="top"|
===Witch Gear===
+
{|class="wikitable" style="cellpadding:1px; "
----
 
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
!width="175px"|Acquisition ||width="300px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!|Level ||Name ||Note
!width="100px"|Perks
 
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Given by [[Viviane]] through the '''Cait Outfit''' option ||rowspan="6"|Cait's witch gear. Given to her by Viviane, this outfit includes a new staff, corset, skirt, hat, and various other accessories. Its enchanted nature combined with the spellbook given with the outfit help Cait cast a range of defensive and healing spells.
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
|rowspan="3"|'''Gnarled Staff
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
----
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
A runed staff of hemlock and topped with a pink gemstone, this implement pulses with arcane energy. It was given to Cait to accompany her witch outfit.
 
|rowspan="6"|[[Cunning]]<br>[[Toughness]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Healer's Hands]] ||[[Shield of Light]]
 
 
|-
 
|-
|[[Heal]]
+
|3 ||[[Arcane Infusion]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 
|-
 
|-
|[[Eternal Light]]
+
|5 ||[[Focused Will]] ||align="left"|
 +
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|rowspan="3"|'''Gifted Witch Garb
+
|7 ||[[Overflowing Health]]<br>(OH) ||align="left"|
----
+
*'''Single-target Heals''' that '''critically hit''', heal all other allies by:
Given to Cait by Viviane, this black outfit is standard fare for witches and enchantresses like Viv.
+
**[<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
|'''2 ||N/A ||[[Mirror Image]]
+
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Jojocite=
 +
[[File:Cait-Jojocite-CG-WitchGear.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Balak Knightfang=Author:[[Author-Balak Knightfang|Balak Knightfang]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.21''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Given by [[Viviane]] through the '''Cait Outfit''' option
 +
}}
 
|-
 
|-
|'''3 ||[[Arcane Infusion]] ||N/A
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|'''5 ||[[Focused Will]] ||[[Devotion]]
+
|valign="top" align="left"|
 +
<tabber>
 +
Base Set=
 +
{{EquipmentList
 +
|primary = [[Cait's_Staff#Gnarled_Staff|Gnarled Staff]]
 +
|armor  = [[Gifted Witch Garb]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Cait's_Staff#Gnarled_Staff_.5BRimescore_Upgrade.5D|Gnarled Staff]] (Rimescore Upgrade)
 +
|armor  = [[Gifted Witch Garb]]
 +
|waist  = [[Rimebound_Grimoire#Rimebound_Grimoire_.5BRimescore_Upgrade.5D|Rimebound Grimoire]] (Rimescore Upgrade)
 +
|neck    = [[Pyreheart Clasp]]
 +
|rings  = [[Ring of Warmth]]
 +
}}
 +
{{#tag:tabber|
 +
Pyreheart Clasp=
 +
This upgrade gives '''+10 Spellpower & Fire Resistance'''. This upgrade can be acquired when leaving the [[Vixen's Arcane Arsenal]] at [[Khor'minos]] with [[Cait]].
 +
{{!}}-{{!}}
 +
Rimebound Grimoire OR Ring of Warmth=
 +
Initially obtained as the [[Key Items#Rimebound Grimoire|Rimebound Grimoire]] key item when purchased from [[Senja]], how the item is dealt with can lead to two different outcomes:
 +
*Given to [[Cait]] and told '''Go For It''', Cait will gain:
 +
**Cait's Companion Set: [[Frostheart Set]]
 +
**The [[Rimebound Grimoire]], which gives '''+5 Spellpower & Critical Chance'''
 +
*Given to [[Cait]] and told '''Don't Risk It''', and then given to [[Barney]] under '''Frost Grimoire?''', Cait will gain:
 +
**The [[Ring of Warmth]], which gives '''+5 Spellpower & +10 Fire & Frost Resistance'''
 +
<br><br>''(What the Champion gains has been excluded here, see the item page itself for details)''
 +
{{!}}-{{!}}
 +
Rimescore Upgrade=
 +
It is obtained by deciding to '''Keep''' the [[Rimescore]] and give it to '''Cait''' during the events of [[Howling in the Dark]]. This upgrade gives:
 +
*Staff: '''+15 Frost Damage'''
 +
*Rimebound Grimoire:
 +
**'''+10 Spellpower'''
 +
**'''+20 Armor & Ward'''
 +
}}
 +
</tabber>
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Cunning]] ||[[Toughness]]
 
|-
 
|-
!|Author ||[[Author-Balak Knightfang|Balak Knightfang]] ||colspan="5"|'''Version added: 0.3.21
+
!colspan="3"|Role
 
|-
 
|-
|colspan="8"|
+
|colspan="3"|Support
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
|}
<div style="font-weight:bold;line-height:1.6;">CG by [[Author-Jojocite|Jojocite]]</div>
+
|Cait's witch gear. Given to her by Viviane, this outfit includes a new staff, corset, skirt, hat, and various other accessories. Its enchanted nature combined with the spellbook given with the outfit help Cait cast a range of defensive and healing spells.
<div class="mw-collapsible-content">
 
[[File:Cait-Jojocite-WitchGear-CG.png|350px]]
 
</div></div>
 
 
|}
 
|}
  
 
===Hexblade Leathers===
 
===Hexblade Leathers===
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
!width="175px"|Acquisition ||width="300px"|Description ||Attire & Weapons ||Main Stats ||Level
+
|valign="top"|
!width="100px"|Perks
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
!width="120px"|Powers
 
 
|-
 
|-
|rowspan="6"|Obtained after the completion of [[Cat Call]] ||rowspan="6"|A set of firm leather armor, including an underbust corset, boots, gloves, and a jaunty hat — all dyed red. Cait says this armor reminds her of her sister, Calla, and insisted on keeping it after she saved an enslaved gnoll from a centaur pack's deprivations. When she wears this armor, Cait sets aside her healer's staff and instead weaves deadly offensive magic through an enchanted spellblade.
+
!|Level ||Name ||Note
|rowspan="3"|'''Salamander Spellblade
 
----
 
Spiraled Blade but salamandery.<br>''(modified [[Spiraled Blade]])
 
|rowspan="6"|[[Agility]]<br>[[Strength]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Twist The Knife]] ||[[Charge Weapon]]
 
 
|-
 
|-
|[[Shadow Strike]]
+
|1 ||[[Charge Weapon]]<br>(At-Will)<br>{{tt/PTag|Stance}}||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''On Use''': Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Holy}} of:
 +
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Charge Weapon}}
 
|-
 
|-
|[[Smite Evil]]
+
|1 ||[[Shadow Strike]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] '''Elemental Damage''' {{cw|eqW}}
 +
*'''Gain''' {{tt/Eff|Obscured|1 Turn}}
 
|-
 
|-
|rowspan="3"|'''Hexblade Leathers
+
|1 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
----
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
''(same as set description)
+
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
|'''2 ||N/A ||[[Leech]]
+
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Elemental Damage''' {{cw|eqW}}
 +
**Deal '''additional''' [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit): '''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
|'''3 ||[[Arcane Infusion]] ||N/A
+
|2 ||[[Leech]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
 +
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
 +
*(On hit):
 +
**'''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
**(If target's [[Taxonomy]] is '''not''' [<code>Construct or Undead</code>]) '''Heal''' by [<code>{{color|rblu|100% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
|'''5 ||[[Focused Will]] ||[[Devotion]]
+
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 +
*'''Revive a downed ally''' at:
 +
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 +
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!|Author ||[[Author-Savin|Savin]] ||colspan="5"|'''Version added: 0.3.37
+
!|Level ||Name ||Note
|}     
 
 
 
==[[Etheryn]]==
 
===Outrider's Gear===
 
----
 
<tabber>
 
Set=
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
!|Description ||colspan="2"|CG
+
|1 ||[[Twist The Knife]] ||align="left"|
 +
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
 
|-
 
|-
|valign="top"|
+
|3 ||[[Arcane Infusion]] ||align="left"|
'''Set Description'''
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
----
 
''A set of relatively plain hunting leathers, though they're made of superior craftsmanship. Etheryn finds these comfortable and familiar. It consists of simple hunting garb and a short skirt, with a leather vest, guards, and boots to offer some modicum of protection from whatever beasts she may track. One of her gloves has been replaced with a large falconry gauntlet, giving her the ability to call down and commune with her war-hawk.''<br><br>'''Whitewood Bow''' (primary)
 
----
 
''A slender alabaster-colored bow of Boer'alvar make. Obviously magical in nature, it has no bowstring, nor does it require arrows, and feels slightly cool to the touch.''<br><br>'''Holy Whitewood Bow''' {{SuperText|(primary)|(upgrade)}}
 
----
 
''(same as Whitewood Bow)''<br><br>'''Outrider's Leathers''' (armor)
 
----
 
''A simple but expertly-crafted set of leather hunting armor over a dark green tunic. The design is clearly northern, and is well suited for the lithe and acrobatic fighting style of the boreal elves. The physical protection this set offers is lacking in comparison to harder, heavier armors from the southlands.''<br><br>'''Crown of Winter''' {{SuperText|(head)|(upgrade)}}
 
----
 
''The original crown of House Ridell, broken in twain with the schism between Queen Atheldred and her consort Synneva.
 
|colspan="2" valign="top"|
 
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-DCLzexon|DCLzexon]]
+
|5 ||[[Focused Will]] ||align="left"|
 +
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|valign="top"|[[File:Etheryn-DCL-V2-Shy-Full.png|400px]]
+
|7 ||[[Arcane Penetration]] ||align="left"|
 +
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 15''' <small>(if < 100)</small>
 
|}
 
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Cait-Moira-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.37''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained after the completion of [[Cat Call]]
 +
}}
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|{{#tag:tabber|
+
|valign="top" align="left"|
Set=
+
<tabber>
Default Set
+
Base Set=
 +
{{EquipmentList
 +
|primary = Salamander Spellblade {{SuperText||''([[Spiraled Blade]])''}}
 +
|armor  = [[Hexblade Leathers]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = Salamander Spellblade {{SuperText||''([[Spiraled Blade]])''}}
 +
|armor  = [[Hexblade Leathers]]
 +
|waist  = [[Rimebound_Grimoire#Rimebound_Grimoire_.5BRimescore_Upgrade.5D|Rimebound Grimoire]] (Rimescore Upgrade)
 +
|neck    = [[Pyreheart Clasp]]
 +
|rings  = [[Ring of Warmth]]
 +
}}
 +
{{#tag:tabber|
 +
Pyreheart Clasp=
 +
This upgrade gives '''+10 Spellpower & Fire Resistance'''. This upgrade can be acquired when leaving the [[Vixen's Arcane Arsenal]] at [[Khor'minos]] with [[Cait]].
 
{{!}}-{{!}}
 
{{!}}-{{!}}
Holy Whitewood Bow=
+
Rimebound Grimoire OR Ring of Warmth=
If [[Queen Atheldred]] was dealt with by '''any other method except for Banishment''' during the events of [[Specter of the Wyld]]
+
Initially obtained as the [[Key Items#Rimebound Grimoire|Rimebound Grimoire]] key item when purchased from [[Senja]], how the item is dealt with can lead to two different outcomes:
 +
*Given to [[Cait]] and told '''Go For It''', Cait will gain:
 +
**Cait's Companion Set: [[Frostheart Set]]
 +
**The [[Rimebound Grimoire]], which gives '''+5 Spellpower & Critical Chance'''
 +
*Given to [[Cait]] and told '''Don't Risk It''', and then given to [[Barney]] under '''Frost Grimoire?''', Cait will gain:
 +
**The [[Ring of Warmth]], which gives '''+5 Spellpower & +10 Fire & Frost Resistance'''
 +
<br><br>''(What the Champion gains has been excluded here, see the item page itself for details)''
 
{{!}}-{{!}}
 
{{!}}-{{!}}
Crown of Winter=
+
Rimescore Upgrade=
If the reforged crown was given to Etheryn during the events of [[The Demon of Ice]]
+
It is obtained by deciding to '''Keep''' the [[Rimescore]] and give it to '''Cait''' during the events of [[Howling in the Dark]]. This upgrade gives:
 +
*Rimebound Grimoire:
 +
**'''+10 Spellpower'''
 +
**'''+20 Armor & Ward'''
 
}}
 
}}
|[[Author-Savin|Savin]] ||0.1.9
+
</tabber>
|}
+
|valign="top"|
|-|
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
Stats=
+
!|[[Strength]] ||[[Agility]] ||[[Willpower]]
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
!|Stats ||Whitewood Bow (primary) ||Holy Whitewood Bow {{SuperText|(primary)|(upgrade)}}
+
!colspan="3"|Role
 
|-
 
|-
|valign="top" rowspan="3"|
+
|colspan="3"|Damage<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|round one<br>Cait uses Smite Evil<br>you win<br>everyone cheers
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 +
|}
 +
|A set of firm leather armor, including an underbust corset, boots, gloves, and a jaunty hat — all dyed red. Cait says this armor reminds her of her sister, Calla, and insisted on keeping it after she saved an enslaved gnoll from a centaur pack's deprivations. When she wears this armor, Cait sets aside her healer's staff and instead weaves deadly offensive magic through an enchanted spellblade.
 +
|}
 +
 
 +
===Vestal's Raiment===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Agility]]<br>[[Cunning]]<br>[[Strength]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Vestal's Embrace]]<br>(At-Will) ||align="left"|
|[[Twist The Knife]] ||[[Frost Arrow]]<br>[[Iceburst Arrow]]<br>[[Call Falcon]]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*Generate '''+'''[<code>100</code>] or [<code>40% of current Threat</code>] '''Threat''' <small>''(whichever higher)''</small>
 +
*(HH) & (OH) '''will''' trigger
 
|-
 
|-
!|2
+
|1 ||[[Searing Aegis]]<br>(Recharge 3) ||align="left"|
||- ||[[Group Heal]]
+
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|various}} of:
 +
**[<code>{{color|rblu|18 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire & Holy Damage'''
 +
*'''Party''' gains {{tt/Eff|Searing Aegis|1 Turn}}
 
|-
 
|-
!|3
+
|1 ||[[Seal of Light]]<br>(Encounter) ||align="left"|
|[[Ranger's Quarry]] ||-
+
*{{tt/PTag|Spell}}
 +
*'''Gain''' {{tt/Eff|Seal of Light}}
 +
**Stacks with {{tt/Eff|Searing Aegis|X}}
 
|-
 
|-
!|5
+
|2 ||[[Sun of Jassira]]<br>(Recharge 4) ||align="left"|
|[[Escape Artist]] ||[[Aurora Arrow]]
+
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*Make another {{tt/Compu|MagATK|Spell}} at '''each enemy''' to leave them {{tt/Eff|Blinded|1 Turn}}
 
|-
 
|-
!|7
+
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
|[[Frozen Flower]] ||-
+
*'''Revive a downed ally''' at:
 +
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 +
*(HH) '''will''' trigger
 +
*(OH) will '''not''' trigger
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
 +
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
 +
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
|colspan="2"|Physical ||Crushing
+
|3 ||[[Arcane Infusion]] ||align="left"|
!|45
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 
|-
 
|-
!colspan="4"|Stats
+
|5 ||[[Focused Will]] ||align="left"|
 +
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|Spellpower
+
|7 ||[[Overflowing Health]]<br>(OH) ||align="left"|
!|5
+
*'''Single-target Heals''' that '''critically hit''', heal all other allies by:
|Spell Penetration
+
**[<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
!|10
+
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Cait-Moira-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.6.18''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Requires:
 +
*The completion of [[Cat Call]]
 +
*Either:
 +
**The [[Temple of Mallach]] has been constructed
 +
**The Champion '''declined (No Thanks)''' to help build the temple when meeting [[Salwah]] for the first time
 +
This gift will be given by [[Barnaphous]] upon visiting [[Ogrish]] as his smithy
 +
}}
 
|-
 
|-
|Evasion
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
!|5
 
|Armor Penetration
 
!|10
 
 
|-
 
|-
|Accuracy
+
|valign="top" align="left"|
!|5
+
<tabber>
|Critical Chance
+
Base Set=
!|-10
+
{{EquipmentList
 +
|primary = [[Cait's_Staff#Vestal_Staff|Vestal Staff]]
 +
|offhand = [[Shielding Tome]]
 +
|armor  = [[Vestal Raiments]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Cait's_Staff#Vestal_Staff|Vestal Staff]]
 +
|offhand = [[Shielding Tome]]
 +
|armor  = [[Vestal Raiments]]
 +
|waist  = [[Rimebound_Grimoire#Rimebound_Grimoire_.5BRimescore_Upgrade.5D|Rimebound Grimoire]] (Rimescore Upgrade)
 +
|neck    = [[Pyreheart Clasp]]
 +
|rings  = [[Ring of Warmth]]
 +
}}
 +
{{#tag:tabber|
 +
Pyreheart Clasp=
 +
This upgrade gives '''+10 Spellpower & Fire Resistance'''. This upgrade can be acquired when leaving the [[Vixen's Arcane Arsenal]] at [[Khor'minos]] with [[Cait]].
 +
{{!}}-{{!}}
 +
Rimebound Grimoire OR Ring of Warmth=
 +
Initially obtained as the [[Key Items#Rimebound Grimoire|Rimebound Grimoire]] key item when purchased from [[Senja]], how the item is dealt with can lead to two different outcomes:
 +
*Given to [[Cait]] and told '''Go For It''', Cait will gain:
 +
**Cait's Companion Set: [[Frostheart Set]]
 +
**The [[Rimebound Grimoire]], which gives '''+5 Spellpower & Critical Chance'''
 +
*Given to [[Cait]] and told '''Don't Risk It''', and then given to [[Barney]] under '''Frost Grimoire?''', Cait will gain:
 +
**The [[Ring of Warmth]], which gives '''+5 Spellpower & +10 Fire & Frost Resistance'''
 +
<br><br>''(What the Champion gains has been excluded here, see the item page itself for details)''
 +
{{!}}-{{!}}
 +
Rimescore Upgrade=
 +
It is obtained by deciding to '''Keep''' the [[Rimescore]] and give it to '''Cait''' during the events of [[Howling in the Dark]]. This upgrade gives:
 +
*Rimebound Grimoire:
 +
**'''+10 Spellpower'''
 +
**'''+20 Armor & Ward'''
 +
}}
 +
</tabber>
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Toughness]] ||[[Cunning]] ||[[Willpower]]
 
|-
 
|-
!|Tags
+
!colspan="3"|Role
|colspan="3"|Two Hand, Ranged, Catalyst, Unique
+
|-
 +
|colspan="3"|Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|Give her encounter a threat surge and she’s perfect. Otherwise. Tanky healbot.<br>:fire:<br><br>She will tank and do nothing but heal. Also tanks with a book as a shield. Based as fuck.
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
</tabber>
 +
|}
 +
|Clad in blessed bronze and bearing a shielding tome once wielded by a Mallachite paladin, Cait has the power and confidence to step up to the vanguard and lead her comrades on holy crusade. With this set, she's able to draw the ire of her enemies to herself, layer herself in protective magics, and can strike down those who would do her harm with Mallach's blinding light.
 
|}
 
|}
|valign="top"|
+
 
 +
===Frostheart Set===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="2" rowspan="2"|Physical ||Crushing
+
|valign="top"|
!|45
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
|Holy
+
!|Level ||Name ||Note
!|10
 
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Sap Warmth]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
 +
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*'''Heal''' by [<code>50% of the damage dealt</code>] HP
 +
**(If at 100% HP) Heal is passed onto the '''most-injured''' {{tt/PTag|Ally}}
 
|-
 
|-
|Spellpower
+
|1 ||[[Celestial Frost]]<br>(Recharge 1) ||align="left"|
!|5
+
*{{tt/PTag|Spell}}
|Spell Penetration
+
*Make a {{tt/Compu|MagATK|Spell|||+25 Critical Chance if target is {{tt/Eff|Frigid|X}}}} to deal {{tt/Compu|SpelDMG|various}} of:
!|10
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost & Holy Damage'''
 
|-
 
|-
|Evasion
+
|1 ||[[Rime Veil]]<br>(Encounter) ||align="left"|
!|5
+
*{{tt/PTag|Spell}}
|Armor Penetration
+
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Rime Veil|Until encounter end}} & {{tt/Eff|Thorny|Until encounter end|30 * (1 + Spellpower / 100)}}
!|10
 
 
|-
 
|-
|Accuracy
+
|2 ||[[Frozen Sun]]<br>(Recharge 3) ||align="left"|
!|5
+
*{{tt/PTag|Spell}}
|Critical Chance
+
*Make a {{tt/Compu|AoeATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
!|-10
+
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*(On hit) Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to leave them {{tt/Eff|Frigid|2 Turns}} & {{tt/Eff|Staggered|2 Turns}}
 
|-
 
|-
!|Tags
+
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
|colspan="3"|Two Hand, Ranged, Catalyst, Unique
+
*'''Revive a downed ally''' at:
 +
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 
|}
 
|}
|-
 
!|Outrider's Leathers (armor) ||Crown of Winter {{SuperText|(head)|(upgrade)}}
 
|-
 
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="4"|Stats
+
!|Level ||Name ||Note
 
|-
 
|-
|Armor
+
|1 ||[[Twisted Frost]] ||align="left"|
!|55
+
*Attacks that deal {{tt/Compu|SpelDMG}} against a target '''suffering from a negative effect''' has its damage '''increased by 20%'''
|Evasion
 
!|20
 
 
|-
 
|-
|Ward
+
|3 ||[[Take Comfort In Me]] ||align="left"|
!|55
+
*After sleep, '''party''' gains {{tt/Eff|Take Comfort In Me}}
|Spellpower
 
!|5
 
 
|-
 
|-
|Leadership
+
|5 ||[[Focused Will]] ||align="left"|
!|10
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
|colspan="2"|  
 
 
|-
 
|-
!colspan="4"|Resistances
+
|7 ||[[Arcane Penetration]] ||align="left"|
 +
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 15''' <small>(if < 100)</small>
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Cait-Moira-Full.png|500px|center]]<br>{{align|center|'''Currently no unique CG'''}}
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.7''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked along with the Rimebound Grimoire<br>''(see the Equipment & Upgrades section, specifically the With Upgrades tab for details on the unlock)''
 +
}}
 
|-
 
|-
|Magic
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
!|15
 
|Physical
 
!|10
 
 
|-
 
|-
!|Tags
+
|valign="top" align="left"|
|colspan="3"|Light, Leather, Unique
+
<tabber>
|}
+
Base Set=
 +
{{EquipmentList
 +
|primary = [[Cait's Staff]]
 +
|armor  = [[Passion Priestess Garb]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Cait's_Staff#Cait.27s_Staff_.5BRimescore_Upgrade.5D|Cait's Staff]] (Rimescore Upgrade)
 +
|armor  = [[Passion Priestess Garb]]
 +
|waist  = [[Rimebound_Grimoire#Rimebound_Grimoire_.5BRimescore_Upgrade.5D|Rimebound Grimoire]] (Rimescore Upgrade)
 +
|neck    = [[Pyreheart Clasp]]
 +
}}
 +
{{#tag:tabber|
 +
Pyreheart Clasp=
 +
This upgrade gives '''+10 Spellpower & Fire Resistance'''. This upgrade can be acquired when leaving the [[Vixen's Arcane Arsenal]] at [[Khor'minos]] with [[Cait]].
 +
{{!}}-{{!}}
 +
Rimebound Grimoire=
 +
Initially obtained as the [[Key Items#Rimebound Grimoire|Rimebound Grimoire]] key item when purchased from [[Senja]], how the item is dealt with can lead to two different outcomes:
 +
*Given to [[Cait]] and told '''Go For It''', Cait will gain:
 +
**Cait's Companion Set: [[Frostheart Set]]
 +
**The [[Rimebound Grimoire]], which gives '''+5 Spellpower & Critical Chance'''
 +
<br><br>''(What the Champion gains has been excluded here, see the item page itself for details)''
 +
{{!}}-{{!}}
 +
Rimescore Upgrade=
 +
It is obtained by deciding to '''Keep''' the [[Rimescore]] and give it to '''Cait''' during the events of [[Howling in the Dark]]. This upgrade gives:
 +
*Rimebound Grimoire:
 +
**'''+10 Spellpower'''
 +
**'''+20 Armor & Ward'''
 +
}}
 +
</tabber>
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Cunning]] ||[[Agility]]
 
|-
 
|-
!colspan="4"|Stats
+
!colspan="3"|Role
 
|-
 
|-
|Focus
+
|colspan="3"|Damage & Support<br><tabber>
!|25
+
Community comments=
|Spellpower
+
|-|
!|10
+
1=
 +
{{Quote
 +
|The Cooler Cait
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
</tabber>
 
|-
 
|-
!colspan="4"|Resistances
+
!colspan="3"|Damage Type
 
|-
 
|-
|Magic
+
|colspan="3"|Frost-focused
!|5
 
|Mental
 
!|10
 
|-
 
!|Tags
 
|colspan="3"|Metal, Unique
 
 
|}
 
|}
 +
|Cait has resurrected the near-heretical research of the mothfolk Mallachite [[Aenisa|Aenisa Meriel]], hybridizing it with her own self-taught passion magic to create a balance between light and frost. With staff and tome in hand, Cait uses razor-sharp ice to tear down her foes and shield her allies from harm.
 
|}
 
|}
</tabber>
 
  
===Queenly Raiment===
+
==[[Etheryn]]==
 +
===Outrider's Gear===
 
----
 
----
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Frost Arrow]]<br>(At-Will) ||align="left"|
 +
<tabber>
 +
Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|4 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|4 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
</tabber>
 +
*(On crit) '''Target''' is left {{tt/Eff|Frigid|1 Turn}}
 +
*(FF) '''will''' trigger
 +
|-
 +
|1 ||[[Iceburst Arrow]]<br>(Recharge 3) ||align="left"|
 
<tabber>
 
<tabber>
Set=
+
Whitewood Bow=
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
</tabber>
 +
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Frost}} of:
 +
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*(On hit) '''Enemy''' is left {{tt/Eff|Frigid|2 Turns}}
 +
*(FF) '''will''' trigger
 +
|-
 +
|1 ||[[Call Falcon]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
 +
*'''Summon''' [[Harrick]]
 
|-
 
|-
!|Description ||colspan="2"|CG
+
|2 ||[[Group Heal]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal party''' by [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 +
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
 +
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
 +
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
 +
*(FF) '''will''' trigger
 +
|}
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="cellpadding:1px; "
----
+
|-
''A beautiful dress fit for a warrior-queen, made up of rich white silks and hardened white leather, accompanied by a holy spear bearing Lumia's sunburst. This royal attire was commissioned by Queen Alissa of the Winter City for her little sister, ostensibly in recognition of Etheryn's royal heritage... but it bears an uncanny resemblance to a Belharan wedding dress, hinting to Alissa's true intentions for her half-sexed sibling.''<br><br>'''Royal Greatspear''' (primary)
+
!|Level ||Name ||Note
----
+
|-
''A towering greatspear of boreal-elven origin, outfitted with a long blade and a sturdy crossguard. Designed originally for hunting the savage northern wargs and boars, but when the Belharan Empire first invaded the North, these spears proved they were perfect for tearing through southern armor. They have since become a status symbol for elven nobility.''<br><br>'''Princess Dress''' (armor)
+
|1 ||[[Twist The Knife]] ||align="left"|
----
+
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
''A beautiful dress fit for a warrior-queen, made up of rich white silks and hardened white leather, accompanied by a holy spear bearing Lumia's sunburst. This royal attire was commissioned by Queen Alissa of the Winter City for her little sister, ostensibly in recognition of Etheryn's royal heritage... but it bears an uncanny resemblance to a Belharan wedding dress, hinting to Alissa's true intentions for her half-sexed sibling.''<br><br>'''Crown of Winter''' {{SuperText|(head)|(upgrade)}}
+
|-
----
+
|3 ||[[Ranger's Quarry]] ||align="left"|
''The original crown of House Ridell, broken in twain with the schism between Queen Atheldred and her consort Synneva.
+
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
|colspan="2" valign="top"|
 
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Moira|Moira]]
+
|5 ||[[Escape Artist]] ||align="left"|
 +
*[<code>1/2 of Agility</code>] added to '''Physical Resist'''
 +
*When attempting to break from {{tt/Eff|Restrained|X}}, Agility is used rather than Strength
 
|-
 
|-
|valign="top"|[[File:Etheryn-Moira-QueenlyRaiment-CG.png|400px]]
+
|7 ||[[Frozen Flower]]<br>(FF) ||align="left"|
 +
*{{tt/Compu|SpelDMG}} & {{tt/Compu|WeapDMG}} deal an '''additional''':
 +
**[<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 
|}
 
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Etheryn-DCL-Full-V2-Shy.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.1.9''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|{{#tag:tabber|
+
|valign="top" align="left"|
Set=
+
<tabber>
Default Set
+
Base Set=
 +
{{EquipmentList
 +
|primary = [[Whitewood Bow]]
 +
|armor  = [[Outrider's Leathers]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Holy Whitewood Bow]]
 +
|armor  = [[Outrider's Leathers]]
 +
|head    = [[Crown of Winter]]
 +
}}
 +
{{#tag:tabber|
 +
Holy Whitewood Bow=
 +
Gained as a parting gift from [[Queen Atheldred]] to Etheryn, if she was dealt with any other way besides the use of [[Abjure]] or [[Banishment]] during the events of [[Specter of the Wyld]].<br>Gives '''+10 Holy Damage'''
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Crown of Winter=
 
Crown of Winter=
If the reforged crown was given to Etheryn during the events of [[The Demon of Ice]]
+
The crown is reforged by the [[Forge Golem]] during the events of [[The Demon of Ice]]. '''Requires''' the items [[Shard of Ice]] and [[Circlet of Sunlight]], gathered '''during the events of [[Specter of the Wyld]]'''. Once forged, the Champion has the option to '''Keep Crown''' or give it to [[Etheryn]], which gives her the crown's additional stats in '''all of her sets''', although she cannot equip and use Dawnbreak.<br><br>Stat increase:
 +
*'''+10 Spellpower & Mental Resist'''
 +
*'''+5 Magic Resist'''
 
}}
 
}}
|[[Author-Savin|Savin]] ||0.3.0
+
</tabber>
|}
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Agility]] ||[[Cunning]] ||[[Strength]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Damage & Support<br><tabber>
 +
Community comments=
 
|-|
 
|-|
Stats=
+
1=
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{{Quote
 +
|"I hope you have a tank"<br>Because if she opens with her ice aoe she's probably number one on threat :BrieAmnamnam:<br><br>she uses thief perks and Harrick and herself apply debuffs for her to boost her damage with, so she can hit pretty hard and has aoe with that one ice shot recharge.
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
</tabber>
 
|-
 
|-
!|Stats ||Royal Greatspear (primary) ||Princess Dress (armor)
+
!colspan="3"|Damage Type
 
|-
 
|-
|valign="top" rowspan="3"|
+
|colspan="3"|Frost-focused
 +
|}
 +
|A set of relatively plain hunting leathers, though they're made of superior craftsmanship. Etheryn finds these comfortable and familiar. It consists of simple hunting garb and a short skirt, with a leather vest, guards, and boots to offer some modicum of protection from whatever beasts she may track. One of her gloves has been replaced with a large falconry gauntlet, giving her the ability to call down and commune with her war-hawk.
 +
|}
 +
 
 +
===Queenly Raiment===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Willpower]]<br>[[Toughness]]<br>[[Strength]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
|[[Healer's Hands]] ||[[Heal]]<br>[[Blessing]]<br>[[Spirit Veil]]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
 +
*(HH) '''will''' trigger
 
|-
 
|-
!|2
+
|1 ||[[Blessing]]<br>(Recharge 3) ||align="left"|
||- ||[[Group Heal]]
+
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Blessed|1 + [1 (EI)] Turns}}
 
|-
 
|-
!|3
+
|1 ||[[Spirit Veil]]<br>(Encounter) ||align="left"|
|[[Ranger's Quarry]] ||-
+
*{{tt/PTag|Spell}}
 +
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Spirit Veil}} & {{tt/Eff|Shielded|Until encounter end|{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}}}
 
|-
 
|-
!|5
+
|2 ||[[Group Heal]]<br>(Recharge 4) ||align="left"|
|[[Escape Artist]] ||[[Aurora Arrow]]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
 +
*'''Heal party''' by [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(HH) '''will''' trigger <small>(once only)</small>
 
|-
 
|-
!|7
+
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
|[[Expert Inspiration]] ||-
+
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
 +
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
 +
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
 +
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
 +
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
|3 ||[[Ranger's Quarry]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
|colspan="2" rowspan="2"|Physical ||Penetrating
+
|5 ||[[Escape Artist]] ||align="left"|
!|40
+
*[<code>1/2 of Agility</code>] added to '''Physical Resist'''
 +
*When attempting to break from {{tt/Eff|Restrained|X}}, Agility is used rather than Strength
 
|-
 
|-
|Frost
+
|7 ||[[Expert Inspiration]]<br>(EI)<!--''Ei!''-->||align="left"|
!|10
+
*'''2x duration''' for '''Positive''' [[Combat Effects]] applied by Etheryn
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Etheryn-Moira-CG-QueenlyRaiment.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.3.0''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained after unlocking the vault located in the B1 of the [[Palace of Ice]] in [[The Winter City]] by using '''Ryn's Blood''' (requires Etheryn be present)
 +
}}
 
|-
 
|-
!colspan="4"|Stats
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|Accuracy
+
|valign="top" align="left"|
!|15
+
<tabber>
|Armor Penetration
+
Base Set=
!|40
+
{{EquipmentList
 +
|primary = [[Royal Greatspear]]
 +
|armor  = [[Princess Dress]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Royal Greatspear]]
 +
|armor  = [[Princess Dress]]
 +
|head    = [[Crown of Winter]]
 +
}}
 +
{{#tag:tabber|
 +
Crown of Winter=
 +
The crown is reforged by the [[Forge Golem]] during the events of [[The Demon of Ice]]. '''Requires''' the items [[Shard of Ice]] and [[Circlet of Sunlight]], gathered '''during the events of [[Specter of the Wyld]]'''. Once forged, the Champion has the option to '''Keep Crown''' or give it to [[Etheryn]], which gives her the crown's additional stats in '''all of her sets''', although she cannot equip and use Dawnbreak.<br><br>Stat increase:
 +
*'''+10 Spellpower & Mental Resist'''
 +
*'''+5 Magic Resist'''
 +
}}
 +
</tabber>
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Toughness]] ||[[Strength]]
 
|-
 
|-
|Evasion
+
!colspan="3"|Role
!|10
 
|colspan="2"|
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Support
|colspan="3"|Two Hand, Melee, Bladed, Heavy, Unique
+
|}
 +
|A beautiful dress fit for a warrior-queen, made up of rich white silks and hardened white leather, accompanied by a holy spear bearing Lumia's sunburst. This royal attire was commissioned by Queen Alissa of the Winter City for her little sister, ostensibly in recognition of Etheryn's royal heritage... but it bears an uncanny resemblance to a Belharan wedding dress, hinting to Alissa's true intentions for her half-sexed sibling.
 
|}
 
|}
|valign="top"|
+
 
 +
===Wyldkin===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="4"|Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|Armor
+
|valign="top"|
!|55
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
|Evasion
 
!|20
 
 
|-
 
|-
|Ward
+
!|Level ||Name ||Note
!|55
 
|Spellpower
 
!|5
 
 
|-
 
|-
!colspan="4"|Resistances
+
|1 ||[[Earthward]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Earthward}}
 
|-
 
|-
|Magic
+
|1 ||[[Toxic Shock]]<br>(Recharge 1) ||align="left"|
!|15
+
*{{tt/PTag|Spell}}
|Physical
+
*Make a {{tt/Compu|PhyATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
!|10
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
 +
*(If target is suffering from {{tt/Eff|Poisoned|X|X}}) '''Damage is amplified by''':
 +
**'''+'''[<code>40</code>] or [<code>X</code>] <small>''(whichever higher)''</small>
 +
***X = ([<code>5</code>] '''or''' [<code>Current Poisoned duration</code>]) <small>''(whichever higher)''</small> * [<code>Current Poisoned damage</code>]
 +
**'''Target's''' {{tt/Eff|Poisoned|X|X}} is '''removed'''
 +
*(FF) '''will''' trigger
 
|-
 
|-
!|Tags
+
|1 ||[[Miasma]]<br>(Encounter) ||align="left"|
|colspan="3"|Light, Leather, Unique
+
*{{tt/PTag|Spell}}
|}
+
*Make a {{tt/Compu|PhyATK|Spell}} at '''each enemy''' leave them {{tt/Eff|Poisoned|2 Turns|{{color|rblu|(17 * {{tt/Compu|WillAmp|50}}) * {{tt/Compu|SpelDmgAmp}}}}}}
 +
*(FF) '''will''' trigger and '''add to the effect damage'''
 
|-
 
|-
!|Crown of Winter {{SuperText|(head)|(upgrade)}} ||
+
|2 ||[[Cold Snap]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
 +
**[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Stunned|1 Turn}} & {{tt/Eff|Frigid|3 Turns}}
 +
*(FF) '''will''' trigger
 
|-
 
|-
 +
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
 +
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
 +
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
 +
*(FF) '''will''' trigger
 +
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="4"|Stats
+
!|Level ||Name ||Note
 
|-
 
|-
|Focus
+
|1 ||[[Twist The Knife]] ||align="left"|
!|25
+
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
|Spellpower
 
!|10
 
 
|-
 
|-
!colspan="4"|Resistances
+
|3 ||[[Ranger's Quarry]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
|Magic
+
|5 ||[[Escape Artist]] ||align="left"|
!|5
+
*[<code>1/2 of Agility</code>] added to '''Physical Resist'''
|Mental
+
*When attempting to break from {{tt/Eff|Restrained|X}}, Agility is used rather than Strength
!|10
 
 
|-
 
|-
!|Tags
+
|7 ||[[Frozen Flower]]<br>(FF) ||align="left"|
|colspan="3"|Metal, Unique
+
*{{tt/Compu|SpelDMG}} & {{tt/Compu|WeapDMG}} deal an '''additional''':
 +
**[<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 
|}
 
|}
|
+
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Etheryn-DCL-Full-V2-Shy.png|500px|center]]<br>{{align|center|'''(Currently no unique CG)'''}}
 +
{{!}}-{{!}}
 +
Author: The Observer=Author:[[Author-The Observer|The Observer]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.6.4''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained at the closing events of [[Ruins of Xadaron]]
 +
}}
 +
|-
 +
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 +
|-
 +
|valign="top" align="left"|
 +
<tabber>
 +
Base Set=
 +
{{EquipmentList
 +
|primary = [[Silverthorn Bow]]
 +
|armor  = [[Druidic Leathers]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Silverthorn Bow]]
 +
|armor  = [[Druidic Leathers]]
 +
|head    = [[Crown of Winter]]
 +
}}
 +
{{#tag:tabber|
 +
Crown of Winter=
 +
The crown is reforged by the [[Forge Golem]] during the events of [[The Demon of Ice]]. '''Requires''' the items [[Shard of Ice]] and [[Circlet of Sunlight]], gathered '''during the events of [[Specter of the Wyld]]'''. Once forged, the Champion has the option to '''Keep Crown''' or give it to [[Etheryn]], which gives her the crown's additional stats in '''all of her sets''', although she cannot equip and use Dawnbreak.<br><br>Stat increase:
 +
*'''+10 Spellpower & Mental Resist'''
 +
*'''+5 Magic Resist'''
 +
}}
 +
</tabber>
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Toughness]] ||[[Agility]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Damage
 +
|}
 +
|"Perilous is the Wyld, merciless its wrath." This ensemble of forester's leathers, bow and quiver filled with poison-tipped arrows is the creation of several elder druids who worked to infuse their creation with the destructive facets of their faith. It focuses upon applying and manipulating poisons to bypass the defenses of agile but physically delicate foes by primarily targeting Physical Resistance instead of Evasion.
 
|}
 
|}
</tabber>
 
  
===Wyldkin===
+
===Warrior Queen===
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''"Perilous is the Wyld, merciless its wrath." This ensemble of forester's leathers, bow and quiver filled with poison-tipped arrows is the creation of several elder druids who worked to infuse their creation with the destructive facets of their faith. It focuses upon applying and manipulating poisons to bypass the defenses of agile but physically delicate foes by primarily targeting Physical Resistance instead of Evasion.''<br><br>'''Silverthorn Bow''' (primary)
+
!|Level ||Name ||Note
----
+
|-
''While pale elf bowyers favor whitewood when one wants to impress, wood from silverthorn saplings is favored for its suitability for shortbows. Bows crafted from silverthorn wood are powerful for their size, better suited to close quarters, and more easily concealed; what they lack in power compared to whitewood greatbows and longbows can be made up for with poison drawn from the silverthorn tree's flowers.<br><br><b>Special Effect</b>: Basic attacks target Physical Resistance instead of Evasion and apply Poisoned for 2 turns on hit.''<br><br>'''Druidic Leathers''' (armor)
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
----
+
*'''On Use''':
''Firm-fitting leathers with a cloak and headwrap for protection from the elements. Dyed all over in irregular patterns, the exact colors of the outfit shift to match the wearer's surroundings and provide effective camouflage in most temperate wildernesses. A fine work of druidic craftsmanship indeed, infused with enchantments to ward off most ills of the natural world and perfect for the outdoorsy type.''<br><br>'''Crown of Winter''' {{SuperText|(head)|(upgrade)}}
+
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
----
+
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
''The original crown of House Ridell, broken in twain with the schism between Queen Atheldred and her consort Synneva.
+
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
|colspan="2"|
+
|-
'''Currently no accompanying unique CG
+
|1 ||[[Boreal Vanguard]]<br>(Recharge 1) ||align="left"|
 +
*{{tt/PTag|Weapon:Melee}}
 +
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|12 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|pur|10 * {{tt/Compu|PresAmp|10}}}}</code>] '''Frost Damage'''
 +
*'''Gain''' {{tt/Eff|Boreal Vanguard|1 Turn}}
 +
|-
 +
|1 ||[[Call Falcon]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
 +
*'''Summon''' [[Harrick]]
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|2 ||[[Sun Blade]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Charm}}
 +
*Make a {{tt/Compu|MagATK|Charm}} at '''each enemy''' to leave them {{tt/Eff|Blinded|1 Turn}}
 +
*'''Gain''' {{tt/Eff|Sun Blade|3 Turns|10 * (1 + Presence / 30)}}
 +
*Generate '''+400 Threat'''
 
|-
 
|-
|{{#tag:tabber|
+
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
Set=
+
*{{tt/PTag|Weapon:Ranged}}
Obtained at the end of [[Ruins of Xadaron]]
+
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
{{!}}-{{!}}
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
Crown of Winter=
+
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
If the reforged crown was given to Etheryn during the events of [[The Demon of Ice]]
+
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
}}
 
|[[Author-The Observer|The Observer]] ||0.6.4
 
 
|}
 
|}
|-|
+
|valign="top"|
Stats=
+
{|class="wikitable" style="cellpadding:1px; "
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
 
|-
 
|-
!|Stats ||Silverthorn Bow (primary) ||Druidic Leathers (armor)
+
!|Level ||Name ||Note
 
|-
 
|-
|valign="top" rowspan="3"|
+
|1 ||[[Veteran]] ||align="left"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
 +
*'''Immune''' to {{tt/Eff|Staggered|X}}
 +
*Generate '''+25% Threat'''
 
|-
 
|-
!colspan="3"|Primary Stats
+
|3 ||[[Ranger's Quarry]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
|colspan="3"|[[Willpower]]<br>[[Toughness]]<br>[[Agility]]
+
|5 ||[[Iron Will]] ||align="left"|
 +
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
!|Level ||Perks ||Powers
+
|7 ||[[Tough Skin]] ||align="left"|
 +
*'''+20 to All''' {{tt/PTag|Elemental Resistances}}
 
|-
 
|-
!|1
+
||- ||Crit Immune ||align="left"|
|[[Twist The Knife]] ||[[Earthward]]<br>[[Toxic Shock]]<br>[[Miasma]]
+
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=
 +
[[File:Etheryn-Moira-CG-WarriorQueen.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.6.22''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained after completing [[The Demon of Ice]] and [[Shadows Over the Sun]]; wait one day after having completing them both.
 +
}}
 
|-
 
|-
!|2
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
||- ||[[Cold Snap]]
 
 
|-
 
|-
!|3
+
|valign="top" align="left"|
|[[Ranger's Quarry]] ||-
+
<tabber>
 +
Base Set=
 +
{{EquipmentList
 +
|primary = [[Sunspear]]
 +
|offhand = [[Valkyrie Queen's Shield]]
 +
|armor  = [[Regal Valkyrie Raiment]]
 +
}}
 +
 
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Sunspear]]
 +
|offhand = [[Valkyrie Queen's Shield]]
 +
|armor  = [[Regal Valkyrie Raiment]]
 +
|head    = [[Crown of Winter]]
 +
}}
 +
{{#tag:tabber|
 +
Crown of Winter=
 +
The crown is reforged by the [[Forge Golem]] during the events of [[The Demon of Ice]]. '''Requires''' the items [[Shard of Ice]] and [[Circlet of Sunlight]], gathered '''during the events of [[Specter of the Wyld]]'''. Once forged, the Champion has the option to '''Keep Crown''' or give it to [[Etheryn]], which gives her the crown's additional stats in '''all of her sets''', although she cannot equip and use Dawnbreak.<br><br>Stat increase:
 +
*'''+10 Spellpower & Mental Resist'''
 +
*'''+5 Magic Resist'''
 +
}}
 +
</tabber>
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Toughness]] ||[[Agility]]
 
|-
 
|-
!|5
+
!colspan="3"|Role
|[[Escape Artist]] ||[[Aurora Arrow]]
 
 
|-
 
|-
!|7
+
|colspan="3"|Tank
|[[Frozen Flower]] ||-
+
|}
 +
|A glorious raiment of war, forged by the hands of Lumia's Valkyries and blessed by the goddess's own hands. This equipment was granted to Etheryn by the Argent Wing shortly after her crowning, so that like her grandmother before her the new Elvenqueen can stand fearlessly at the vanguard of a holy crusade to rid the world of darkness. So equipped, Queen Etheryn can protect her allies with her shield and lead her allies to heights of heroism.
 
|}
 
|}
|valign="top"|
+
 
 +
===Glacial Guard===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
|colspan="2"|Physical ||Penetrating
+
!|Level ||Name ||Note
!|30
 
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Icebound Shield]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''On Use''':
 +
**'''All enemies''' are left {{tt/Eff|Frigid|1 + [1 (EFW)] Turns}}
 +
**Generate '''+'''[<code>30 + 3 * Willpower</code>] '''Threat'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Icebound Shield}}
 
|-
 
|-
|Accuracy
+
|1 ||[[Hawk's Strike]]<br>(Recharge 2) ||align="left"|
!|15
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Penetrating}} of:
|Crit
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage'''
!|-10
+
*(On hit) '''Target''' is left {{tt/Eff|Bleeding|2 + [2 (EFW)] Turns|{{color|red|10 + Strength}}}}
 +
*(On hit) '''All enemies''' are left {{tt/Eff|Terrified|2 + [2 (EFW)] Turns}}
 
|-
 
|-
|Spellpower
+
|1 ||[[Suppressive Fire]]<br>(Encounter) ||align="left"|
!|5
+
<tabber>
|colspan="2"|
+
Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK||-20}} '''at each enemy''' to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK||-20}} '''at each enemy''' to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
</tabber>
 +
*Generate '''+500 Threat'''
 +
*'''Party''' gains {{tt/Eff|Covered|2 Turns}}
 
|-
 
|-
!|Tags
+
|2 ||[[Frozen Threat]]<br>(Recharge 2) ||align="left"|
|colspan="3"|Two Hand, Ranged, Catalyst, Unique
+
<tabber>
 +
Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 +
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 +
</tabber>
 +
*(On hit)
 +
**'''Target''' is left {{tt/Eff|Frigid|2 + [2 (EFW)] Turns}}
 +
**Generate '''+'''[<code>30 + 3 * Willpower</code>] '''Threat'''
 +
**'''Heal 10% Max HP for each negative effect on the target'''
 +
|-
 +
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
 +
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
 +
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
|-
 
!colspan="4"|Stats
 
 
|-
 
|-
|Armor
+
!|Level ||Name ||Note
!|40
 
|Evasion
 
!|20
 
 
|-
 
|-
|Ward
+
|1 ||[[Archer's Threat]] ||align="left"|
!|70
+
*'''Gain''' +[<code>Spellpower</code>] HP
|Spellpower
+
*Generate '''+25% Threat'''
!|15
 
 
|-
 
|-
!colspan="4"|Resistances
+
|3 ||[[Ranger's Quarry]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
|Magic
+
|5 ||[[Focused Will]] ||align="left"|
!|20
+
*[<code>1 / 2 of Willpower</code>] added to '''Magic Resist'''
|Physical
 
!|5
 
 
|-
 
|-
!|Tags
+
|7 ||[[Eye For Weakness]]<br>(EFW) ||align="left"|
|colspan="3"|Light, Leather, Unique
+
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Etheryn
 
|}
 
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Etheryn-DCL-Full-V2-Shy.png|500px|center]]<br>{{align|center|'''(Currently no unique CG)'''}}
 +
{{!}}-{{!}}
 +
Author: Savin=Author:[[Author-Savin|Savin]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.41''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with the default set
 +
}}
 
|-
 
|-
!|Crown of Winter {{SuperText|(head)|(upgrade)}} ||
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
 +
|valign="top" align="left"|
 +
<tabber>
 +
Base Set=
 +
{{EquipmentList
 +
|primary = [[Whitewood Bow]]
 +
|armor  = [[Vanguard Breastplate]]
 +
}}
 +
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 +
{{EquipmentList
 +
|primary = [[Holy Whitewood Bow]]
 +
|armor  = [[Vanguard Breastplate]]
 +
|head    = [[Crown of Winter]]
 +
}}
 +
{{#tag:tabber|
 +
Crown of Winter=
 +
The crown is reforged by the [[Forge Golem]] during the events of [[The Demon of Ice]]. '''Requires''' the items [[Shard of Ice]] and [[Circlet of Sunlight]], gathered '''during the events of [[Specter of the Wyld]]'''. Once forged, the Champion has the option to '''Keep Crown''' or give it to [[Etheryn]], which gives her the crown's additional stats in '''all of her sets''', although she cannot equip and use Dawnbreak.<br><br>Stat increase:
 +
*'''+10 Spellpower & Mental Resist'''
 +
*'''+5 Magic Resist'''
 +
}}
 +
</tabber>
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Toughness]] ||[[Willpower]] ||[[Strength]]
 
|-
 
|-
!colspan="4"|Stats
+
!colspan="3"|Role
 
|-
 
|-
|Focus
+
|colspan="3"|Tank & Debuff<br><tabber>
!|25
+
Community comments=
|Spellpower
+
|-|
!|10
+
1=
|-
+
{{Quote
!colspan="4"|Resistances
+
|effective thus far. :Rynrelief: her recharge that heals for 10% per debuff on the enemy is very powerful<br><br>she might get crushed quickly if she gets stunned/proned/silenced out of stance, but I've had fun with her so far.<br><br>I combo'd her with a champ that had Rime Veil for some more defenses and damage reflection
|-
+
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
|Magic
+
}}
!|5
+
|-|
|Mental
+
2=
!|10
+
{{Quote
|-
+
|Glacial Guard has a similar thing to Arena Bri where she sets up a lot of debuffs, could work well with a thief<br><br>also setting Harrick up as a recharge power that inflicts aoe terror rather than an underpowered summon means he finally has combat utility to match his story importance<br>and his thing is scare the piss out of everyone
!|Tags
+
|[[User:Zagzig|Homurakko]] (2025)
|colspan="3"|Metal, Unique
+
}}
 +
{{Quote
 +
|I very much love that it's a summon that's not a summon. he does his thing and leaves. :Rynrelief:
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
|-|
 +
3=
 +
{{Quote
 +
|jumpscare, 2 turn cooldown
 +
|PoloCat (2025)
 +
}}
 +
</tabber>
 
|}
 
|}
|
+
|Etheryn uses her frost magic to create an impenetrable barrier of ice to protect herself and her comrades. Once behind a fortified position, she lets loose a hail of enchanted arrows and her warbird strikes viciously from above.
 
|}
 
|}
</tabber>
 
  
 
==[[Kiyoko]]==
 
==[[Kiyoko]]==
 
===Onmyodo===
 
===Onmyodo===
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
!|Acquisition ||width="350px"|Description ||Attire & Weapons ||Main Stats ||Level
+
|valign="top"|
!width="100px"|Perks
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
!width="100px"|Powers
 
 
|-
 
|-
|rowspan="6"|Default ||rowspan="6"|The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.
+
!|Level ||Name ||Note
|rowspan="3"|'''Embodiment of Law
 
----
 
A scroll done up in traditional Old Country fashion, vertical lines of spidery writing running along the mulberry paper and diamonds set into either end of the central rod.<br><b>Special Effect</b>: This weapon scales with Spellpower instead of Attack Power.
 
|rowspan="6"|[[Agility]]<br>[[Cunning]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Slip of the Mind]] ||[[Will-o-Wisp]]
 
 
|-
 
|-
|[[Leech]]
+
|1 ||[[Will-o-Wisp]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(If the target is '''already''' {{tt/Eff|Burning|X|X}}):
 +
**Make a {{tt/Compu|MagATK|Spell}} at '''all other enemies''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
***[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) Make '''another''' {{tt/Compu|MagATK|Spell}} '''at the target''' to leave them {{tt/Eff|Burning|2 Turns|5 + Willpower}}
 
|-
 
|-
|[[Mass Drain]]
+
|1 ||[[Leech]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
 +
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
 +
*(On hit):
 +
**'''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
**(If target's [[Taxonomy]] is '''not''' [<code>Construct or Undead</code>]) '''Heal''' by [<code>{{color|rblu|100% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
|rowspan="3"|'''Noble Yukata
+
|1 ||[[Mass Drain]]<br>(Encounter) ||align="left"|
----
+
*{{tt/PTag|Spell}}
A silken summer dress done in the style of the Old Country, held together by a red sash and golden string tied about the waist. Looser than most of its kind, airy, and flowing; the white cloth is patterned with a golden floral print and red lining that complements your fox-wife's natural colors.
+
*Make a '''Guaranteed-to-hit''' attack (but cannot crit) at '''each enemy''' to deal {{tt/Compu|SpelDMG|Blight}} of:
|'''2 ||N/A ||[[Fireball]]
+
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
 +
*(If the enemy's [[Taxonomy]] is '''not''' [<code>Construct or Undead</code>]) '''Heal''' by [<code>{{color|rblu|50% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] '''for each enemy hit'''
 
|-
 
|-
|'''3 ||[[Omikuji]] ||N/A
+
|2 ||[[Fireball]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|AoeATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
 
|-
 
|-
|'''5 ||[[Countermagic]] ||[[Kitsunetsuki]]
+
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
 +
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
 +
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!|Author ||[[Author-The Observer|The Observer]] ||colspan="5"|'''Version added: ?
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="8"|
+
|1 ||[[Slip of the Mind]] ||align="left"|
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
*Generate '''-35% Threat'''
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-DCLzexon|DCLzexon]]</div>
+
*'''+20%''' Max HP
<div class="mw-collapsible-content">
 
[[File:Kiyoko-DCL-4T-Full.png|350px]]
 
</div></div>
 
|}
 
 
 
===Kitsune-Bi===
 
----
 
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
!|Acquisition ||width="350px"|Description ||Attire & Weapons ||Main Stats ||Level
+
|3 ||[[Omikuji]] ||align="left"|
!width="100px"|Perks
+
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
!width="100px"|Powers
 
 
|-
 
|-
|rowspan="6"|Unlocked with Default ||rowspan="6"|The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.
+
|5 ||[[Countermagic]] ||align="left"|
|rowspan="3"|'''Embodiment of Law
+
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
----
+
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
A scroll done up in traditional Old Country fashion, vertical lines of spidery writing running along the mulberry paper and diamonds set into either end of the central rod.<br><b>Special Effect</b>: This weapon scales with Spellpower instead of Attack Power.
+
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
|rowspan="6"|[[Agility]]<br>[[Cunning]]<br>[[Willpower]]
+
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|10 + Willpower}}}}
|rowspan="3"|'''1 ||rowspan="3"|[[Slip of the Mind]] ||[[Foxfire]]
 
 
|-
 
|-
|[[Hex]]
+
|7 ||[[Geomancy]] ||align="left"|
 +
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: The Observer=Author:[[Author-The Observer|The Observer]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.2.41''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
|[[Entropic Fortune]]
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|rowspan="3"|'''Noble Yukata
+
|valign="top" align="left"|
----
+
{{EquipmentList
A silken summer dress done in the style of the Old Country, held together by a red sash and golden string tied about the waist. Looser than most of its kind, airy, and flowing; the white cloth is patterned with a golden floral print and red lining that complements your fox-wife's natural colors.
+
|primary = [[Embodiment of Law]]
|'''2 ||N/A ||[[Devious Ruse]]
+
|armor  = [[Noble Yukata]]
 +
}}
 +
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Agility]] ||[[Cunning]] ||[[Willpower]]
 
|-
 
|-
|'''3 ||[[Omikuji]] ||N/A
+
!colspan="3"|Role
 
|-
 
|-
|'''5 ||[[Countermagic]] ||[[Kitsunetsuki]]
+
|colspan="3"|Damage<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|This set explodes the enemy
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
</tabber>
 
|-
 
|-
!|Author ||[[Author-The Observer|The Observer]] ||colspan="5"|'''Version added: ?
+
!colspan="3"|Damage Type
 
|-
 
|-
|colspan="8"|
+
|colspan="3"|Fire-focused
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
|}
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-DCLzexon|DCLzexon]]</div>
+
|The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.
<div class="mw-collapsible-content">
 
[[File:Kiyoko-DCL-4T-Full.png|350px]]
 
</div></div>
 
 
|}
 
|}
  
===Kami-no-Michi===
+
===Kitsune-Bi===
 
----
 
----
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
+
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Acquisition ||width="350px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
!width="100px"|Perks
 
!width="100px"|Powers
 
 
|-
 
|-
|rowspan="6"|Unlocked with Default ||rowspan="6"|The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite ''shinshoku'', and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.
+
|valign="top"|
|rowspan="3"|'''Embodiment of Law
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
 
A scroll done up in traditional Old Country fashion, vertical lines of spidery writing running along the mulberry paper and diamonds set into either end of the central rod.<br><b>Special Effect</b>: This weapon scales with Spellpower instead of Attack Power.
 
|rowspan="6"|[[Agility]]<br>[[Toughness]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Slip of the Mind]] ||[[Immolation]]
 
|-
 
|[[Karmic Retribution]]
 
 
|-
 
|-
|[[Mirror Image]]
+
!|Level ||Name ||Note
 
|-
 
|-
|rowspan="3"|'''Noble Yukata
+
|1 ||[[Foxfire]]<br>(At-Will) ||align="left"|
----
+
*{{tt/PTag|Spell}}
A silken summer dress done in the style of the Old Country, held together by a red sash and golden string tied about the waist. Looser than most of its kind, airy, and flowing; the white cloth is patterned with a golden floral print and red lining that complements your fox-wife's natural colors.
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
|'''2 ||N/A ||[[Calamitous Seal]]
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|10 + Willpower}}}}
 
|-
 
|-
|'''3 ||[[Omikuji]] ||N/A
+
|1 ||[[Hex]]<br>(Recharge 3) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
 +
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
 +
*(For each negative effect, to a max of 4, on the target) '''Increase damage''' by 10
 +
*(If the target has 3+ negative effects) Make another {{tt/Compu|MagATK|Spell}} to leave them {{tt/Eff|Stunned|2 Turns}}
 
|-
 
|-
|'''5 ||[[Countermagic]] ||[[Kitsunetsuki]]
+
|1 ||[[Entropic Fortune]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to afflict them with {{tt/Eff|Curse Of Misfortune|3 Turns}}
 
|-
 
|-
!|Author ||[[Author-The Observer|The Observer]] ||colspan="5"|'''Version added: ?
+
|2 ||[[Devious Ruse]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MenATK|Spell}} at '''each enemy''' to leave them afflicted by {{tt/Eff|Resistance|-|3 Turns|'''-50 Blight Resistance'''}} & (one random of):
 +
**{{tt/Eff|Blinded|3 Turns}}, {{tt/Eff|Staggered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, or {{tt/Eff|Aroused|3 Turns}}
 +
*(If 2nd effect fails to apply) '''Enemy''' takes {{tt/Compu|SpelDMG|Psychic}} of:
 +
**[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage''' instead
 
|-
 
|-
|colspan="8"|
+
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
*{{tt/PTag|Spell}}
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-DCLzexon|DCLzexon]]</div>
+
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
<div class="mw-collapsible-content">
+
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
[[File:Kiyoko-DCL-4T-Full.png|350px]]
 
</div></div>
 
 
|}
 
|}
 
+
|valign="top"|
===Kanso===
+
{|class="wikitable" style="cellpadding:1px; "
----
 
{|class="wikitable bordered" border="1" cellpadding="2" style="margin-left: auto; margin-right: auto; border: none; text-align:center"
 
 
|-
 
|-
!|Acquisition ||width="350px"|Description ||Attire & Weapons ||Main Stats ||Level
+
!|Level ||Name ||Note
!width="100px"|Perks
 
!width="100px"|Powers
 
 
|-
 
|-
|rowspan="6"|Unlocked with Default ||rowspan="6"|A school of geomancy developed in Kitushon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of ki in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.
+
|1 ||[[Slip of the Mind]] ||align="left"|
 
+
*Generate '''-35% Threat'''
While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.
+
*'''+20%''' Max HP
|rowspan="3"|'''Embodiment of Law
 
----
 
A scroll done up in traditional Old Country fashion, vertical lines of spidery writing running along the mulberry paper and diamonds set into either end of the central rod.<br><b>Special Effect</b>: This weapon scales with Spellpower instead of Attack Power.
 
|rowspan="6"|[[Agility]]<br>[[Toughness]]<br>[[Willpower]]
 
|rowspan="3"|'''1 ||rowspan="3"|[[Slip of the Mind]] ||[[Distract]]
 
 
|-
 
|-
|[[Shield of Light]]
+
|3 ||[[Omikuji]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
 
|-
 
|-
|[[Reactive Ward]]
+
|5 ||[[Countermagic]] ||align="left"|
 +
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire'''
 
|-
 
|-
|rowspan="3"|'''Noble Yukata
+
|7 ||[[Geomancy]] ||align="left"|
----
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
A silken summer dress done in the style of the Old Country, held together by a red sash and golden string tied about the waist. Looser than most of its kind, airy, and flowing; the white cloth is patterned with a golden floral print and red lining that complements your fox-wife's natural colors.
+
|}
|'''2 ||N/A ||[[Fortify]]
+
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: The Observer=Author:[[Author-The Observer|The Observer]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.2.41''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with default set
 +
}}
 
|-
 
|-
|'''3 ||[[Omikuji]] ||N/A
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|'''5 ||[[Countermagic]] ||[[Kitsunetsuki]]
+
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Embodiment of Law]]
 +
|armor  = [[Noble Yukata]]
 +
}}
 +
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Agility]] ||[[Cunning]] ||[[Willpower]]
 
|-
 
|-
!|Author ||[[Author-The Observer|The Observer]] ||colspan="5"|'''Version added: 0.5.18
+
!colspan="3"|Role
 
|-
 
|-
|colspan="8"|
+
|colspan="3"|Debuff<br><tabber>
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
Community comments=
<div style="font-weight:bold;line-height:1.6;">Full Body by [[Author-DCLzexon|DCLzexon]]</div>
+
|-|
<div class="mw-collapsible-content">
+
1=
[[File:Kiyoko-DCL-4T-Full.png|350px]]
+
{{Quote
</div></div>
+
|This set makes the enemy wish they would die with debuffs (this can sometimes happen)
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
</tabber>
 +
|}
 +
|The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.
 
|}
 
|}
  
==[[Quintillus]]==
+
===Kami-no-Michi===
===Ex-cultist Armor===
 
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''Quintillus's armor. Common attire used by the cultists, a reminder of his past as member of the cult. It consists of a cloak and a leather jerkin.''<br><br>'''Ex-cultist Coat''' (armor)
+
!|Level ||Name ||Note
----
+
|-
''(same as set description)''<br><br>'''[[Short Sword]]''' (primary)
+
|1 ||[[Immolation]]<br>(At-Will) ||align="left"|
----
+
*{{tt/PTag|Spell}}
'''[[Wicker Shield]]''' (offhand)
+
*Make a {{tt/Compu|MagATK|Spell}} to set the target: {{tt/Eff|Immolation|2 Turns}} & {{tt/Eff|Burning|2 Turns|{{color|rblu|(10 * {{tt/Compu|WillAmp|50}}) * {{tt/Compu|SpelDmgAmp}}}}}}
|colspan="2" valign="top"|
+
|-
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
+
|1 ||[[Karmic Retribution]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''Give''' an {{tt/PTag|Ally}} {{tt/Eff|Karmic Retribution|2 Turns}}
 +
|-
 +
|1 ||[[Mirror Image]]<br>(Encounter) ||align="left"|
 +
*'''Party''' gains {{tt/Eff|Mirror Image}}
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Moira|Moira]]
+
|2 ||[[Calamitous Seal]]<br>(Recharge 5) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Blight}} of:
 +
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
 +
*(On hit) Make another {{tt/Compu|MagATK|Spell}} to have an '''enemy''' '''purged of all positive combat effects'''
 +
**(If any effect is removed) They are also {{tt/Eff|Silenced|2 Turns}}
 
|-
 
|-
|valign="top"|[[File:Quintillus-Moira-Full.png|400px]]
+
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
 +
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
 
|}
 
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Slip of the Mind]] ||align="left"|
 +
*Generate '''-35% Threat'''
 +
*'''+20%''' Max HP
 +
|-
 +
|3 ||[[Omikuji]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|5 ||[[Countermagic]] ||align="left"|
 +
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
 +
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|10 + Willpower}}
 
|-
 
|-
|Default Set ||[[Author-BubbleLord|BubbleLord]] ||0.2.32
+
|7 ||[[Geomancy]] ||align="left"|
 +
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 
|}
 
|}
|-|
+
|valign="top" align="left"|{{#tag:tabber|
Stats=
+
DCLzexon=
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: The Observer=Author:[[Author-The Observer|The Observer]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.2.41''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with default set
 +
}}
 
|-
 
|-
!|Stats ||Short Sword (primary) ||Wicker Shield (offhand) ||Ex-cultist Coat (armor)
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Embodiment of Law]]
 +
|armor  = [[Noble Yukata]]
 +
}}
 +
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Toughness]] ||[[Agility]] ||[[Willpower]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Offensive Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|This set makes then enemy break/kill themself trying to kill you<br><br>It's a mix of offensive/defensive support. she can silence/remove enemy buffs, she has the best damage reflection power, and her at-will applies burn and lowers the enemy offensive power.<br><br>It's my favorite of her sets for her damage reflection since it reflects damage from melee AND ranged and disarms attackers, and her Calamitous Seal is one of the only abilities that can remove bodyguard buffs from enemies, allowing you to strike at the tender flesh of your foes :fire:
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
</tabber>
 +
|}
 +
|The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite <i>shinshoku</i>, and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.
 +
|}
 +
 +
===Kanso===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Presence]]<br>[[Strength]]<br>[[Toughness]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Distract]]<br>(At-Will) ||align="left"|
|[[Stylish!]] ||[[Soothing Dance]]
+
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MenATK|Spell}} to leave the target {{tt/Eff|Unfocused|3 Turns}}
 
|-
 
|-
!|2
+
|1 ||[[Shield of Light]]<br>(Recharge 4) ||align="left"|
||- ||[[Allure|Cultish Allure]]<br>[[Firewalk]]<br>[[Lust Tag]]
+
*{{tt/PTag|Spell}}
 +
*Target an {{tt/PTag|Ally}}:
 +
**Remove any previous {{tt/Eff|Shielded|X|X}}
 +
**They gain {{tt/Eff|Shield of Light|{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}}}
 
|-
 
|-
!|3
+
|1 ||[[Fortify]]<br>(Encounter) ||align="left"|
|[[Heart's Desires]] ||-
+
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Fortified|2 Turns}}
 
|-
 
|-
!|5
+
|2 ||[[Reactive Ward]]<br>(Recharge 2) ||align="left"|
|[[Filthy Tease]] ||[[Mind Snap]]
+
*{{tt/PTag|Spell}}
 +
*Target an {{tt/PTag|Ally}}:
 +
**Remove any previous {{tt/Eff|Shielded|X|X}}
 +
**They gain {{tt/Eff|Reactive Ward|3 Turns}}
 
|-
 
|-
!|7
+
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
|[[Perks#Enchanting Acts|Enchanting Acts]] ||-
+
*{{tt/PTag|Spell}}
 +
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
 +
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="2"|Physical ||Penetrating
+
|1 ||[[Slip of the Mind]] ||align="left"|
!|35
+
*Generate '''-35% Threat'''
 +
*'''+20%''' Max HP
 
|-
 
|-
!colspan="4"|Stats
+
|3 ||[[Omikuji]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
 
|-
 
|-
|Armor Penetration
+
|5 ||[[Countermagic]] ||align="left"|
!|10
+
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
|Crit
+
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
!|10
+
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|10 + Willpower}}
 
|-
 
|-
!|Tags
+
|7 ||[[Geomancy]] ||align="left"|
|colspan="3"|Light, Bladed, Melee
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 
|}
 
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: The Observer=Author:[[Author-The Observer|The Observer]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.5.18''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with default set
 +
}}
 +
|-
 +
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 +
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Embodiment of Law]]
 +
|armor  = [[Noble Yukata]]
 +
}}
 +
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Toughness]] ||[[Agility]] ||[[Willpower]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|entirely damage mitigation. with an exploding shield. that's pretty much it. she lowers the enemy offense and shields people.
 +
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
|-|
 +
2=
 +
{{Quote
 +
|I want credit for inspiring the Kanso set
 +
|[[Author-SaulTheFurry|Saul, Malevolon Fox]] (2025)
 +
}}
 +
{{Quote
 +
|because I wanted to increase her flexibility in party compositions, and Saul asked for it<br>-[[Author-The Observer|The Observer]]
 +
|proof of inspiration (2022)
 +
}}
 +
</tabber>
 +
|}
 +
|A school of geomancy developed in Kitsuhon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of <i>ki</i> in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.<br><br>While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.
 +
|}
 +
 +
===Kangen===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="4"|Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 
|-
 
|-
|Armor
+
|1 ||[[Sound of Clarity]]<br>(At-Will) ||align="left"|
!|10
+
*{{tt/PTag|Spell}}
|Evasion
+
*Can only be used if the user has a '''Recharge power on cooldown for 2+ turns'''
!|10
+
*Make a {{tt/Compu|MenATK|Spell}} to deal {{tt/Compu|SpelDMG|Psychic}} of:
 +
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage'''
 +
*(On hit) '''Reduce the current cooldown of any Recharge power by 1'''
 +
**Prioritize those with 2+ turns remaining
 
|-
 
|-
|Ward
+
|1 ||[[Harmony of Seven Emotions]]<br>(Recharge 4) ||align="left"|
!|10
+
*{{tt/PTag|Spell}}
|colspan="2"|  
+
*'''Party''' (except self) gains {{tt/Eff|Synchronicity}}
 
|-
 
|-
!colspan="4"|Resistances
+
|1 ||[[Melody of Winter's Coming]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Can only target enemies with '''an Encounter power that is not already on cooldown'''
 +
*Make a {{tt/Compu|MenATK|Spell}} to deal {{tt/Compu|SpelDMG|Psychic}} of:
 +
**[<code>{{color|rblu|55 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage'''
 +
*(On hit) A '''random Encounter power''' of the target is '''set on cooldown''' (i.e. its use is disabled due to encounter cooldown)
 
|-
 
|-
|Physical
+
|2 ||[[Laughter of Heaven and Earth]]<br>(Recharge 5) ||align="left"|
!|5
+
*{{tt/PTag|Spell}}
|Magic
+
*Make a {{tt/Compu|MenATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Psychic}} of:
!|10
+
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage'''
 +
*(On hit) A '''random Recharge power''' of the enemy is '''set on cooldown''' (i.e. as if the Recharge power was just used)
 
|-
 
|-
!|Tags
+
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
|colspan="3"|Shield
+
*{{tt/PTag|Spell}}
 +
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
 +
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Slip of the Mind]] ||align="left"|
 +
*Generate '''-35% Threat'''
 +
*'''+20%''' Max HP
 
|-
 
|-
|Armor
+
|3 ||[[Omikuji]] ||align="left"|
!|35
+
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
|Evasion
 
!|20
 
 
|-
 
|-
|Focus
+
|5 ||[[Countermagic]] ||align="left"|
!|75
+
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
|Sexiness
+
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
!|20
+
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|10 + Willpower}}
 
|-
 
|-
!colspan="4"|Resistances
+
|7 ||[[Aesthetic Sense]] ||align="left"|
 +
*(Once per round) Upon '''dealing any damage''', give '''each enemy''' ['''1x Stack'''] of {{tt/Eff|Resonance}}
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: The Observer=Author:[[Author-The Observer|The Observer]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.42''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with default set
 +
}}
 
|-
 
|-
|Mental
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
!|15
 
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
|valign="top" align="left"|
|colspan="3"|Leather, Light, Unique
+
{{EquipmentList
 +
|primary = [[Zither]]
 +
|armor  = [[Noble Yukata]]
 +
}}
 +
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Cunning]] ||[[Willpower]] ||[[Presence]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|It's certainly one of the kiyo sets of all time {{spoiler|(I have not used it yet).}} :ironicat~2:
 +
|RandomUser8251 (2025)
 +
}}
 +
|-|
 +
2=
 +
{{Quote
 +
|anyways i think kangen is definitely a niche set
 +
it's a support set but without the heals, which are a core part of support companions in this game
 +
you can't really use it to substitute a more classic support like priestess cait or queenly ryn<br><br>also the set has the problem where if combat isn't over by the time kiyo's spammed the encounter and both recharges, she's just sitting on her ass, since the at-will does very little and the recharge reduction gets spread over both recharge powers<br><br>but of course that might all be a me problem, given how my coc2 experience is apparently vastly different from that of other chat members<br><br>i will be sticking to kami-no-michi for the time being i think
 +
|ScaleTail, Garret Lover (2025)
 +
}}
 +
|-|
 +
3=
 +
{{Quote
 +
|i think it might work well against boss targets for the combat junkies
 +
|[[:User:Spotty_McBumble_Fuck|Spotty McWumboFuck]] (2025)
 +
}}
 +
|-|
 +
4=
 +
{{Quote
 +
|the kangen set is very much a "regular combat bores me, I'm ready to try something weird" set<br><br>I'm sure you could do something utterly broken with cooldown fuckery<br><br>
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 
|}
 
|}
 +
|Played at the imperial court of [[Kitsuhon]], <b>Kangen</b> is classical music performed by wind, string and percussion instruments. With the music's importation from [[Macah]] also came the magic as practiced by several mystic's sects: as a result, the art of <b>Kangen</b> in Kitsuhon is restricted to three musicians' guilds and select members of the nobility.<br><br>This ability set is aimed at cooldown manipulation.
 
|}
 
|}
</tabber>
 
  
===Hopknight Set===
+
==[[Quintillus]]==
 +
===Ex-cultist Armor===
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''A shield and armor styled like the legionnaires of old Belhar: a bastion of leather and bronze mail. Quin uses it to draw the threat of foes onto himself and channel his fire magic, making a magically-powerful defensive fighter.''<br><br>'''Heartland Mail''' (armor)
+
!|Level ||Name ||Note
----
+
|-
''Armor designed like that worn in Belhar's successor states. It provides the protection of heavy armor, further improved with the addition of a shield bearing Quintillus' family crest. The set is dyed red with black, drawing friendly and foes' attention alike.''<br><br>'''[[Short Sword]]''' (primary)
+
|1 ||[[Soothing Dance]]<br>(At-Will) ||align="left"|
----
+
*{{tt/PTag|Res-Heal}}
'''[[Tower Shield]]''' (offhand)
+
*'''Heal''' an {{tt/PTag|Ally}} for [<code>{{color|pur|(50 + Presence) * {{tt/Compu|SexiHealAmp}}}}</code>] HP
|colspan="2" valign="top"|
+
*'''Ally''' is '''cleansed''' of {{tt/Eff|Aroused|X}}
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
+
|-
 +
|1 ||[[Cultist's Allure]]<br>(Recharge 2) ||align="left"|
 +
*{{tt/PTag|Tease:Crotch}}
 +
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Enemy''' is left {{tt/Eff|Aroused|1 Turn}}
 +
*(EA) will '''not''' trigger
 +
|-
 +
|1 ||[[Firewalk]]<br>(Recharge 1)<br>{{tt/PTag|Stance}}||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''On Use''': Make a {{tt/Compu|AoeATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|(10 + Willpower * 2) * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Firewalk}} <small>(and an alternate headshot)</small>
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Sulcate|Sulcate]]
+
|2 ||[[Lust Tag]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Tease}}
 +
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|15 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Lust Tagged|3 Turns}}
 +
*(EA) will '''not''' trigger
 
|-
 
|-
|valign="top"|[[File:Quintillus-Hopknight-Sulcate.jpeg|400px]]
+
|5 ||[[Mind Snap]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Tease}}
 +
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|180 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned|1 Turn}}
 +
*(EA) will '''not''' trigger
 
|}
 
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Stylish!]] ||align="left"|
 +
*[<code>4 * Level</code>] added to '''Sexiness'''
 +
|-
 +
|3 ||[[Heart's Desires]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Heart's Desires}}
 +
|-
 +
|5 ||[[Filthy Tease]] ||align="left"|
 +
*(Once per round) '''Reduce Tease Damage taken''' by [<code>50%</code>]
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
|7 ||[[Enchanting Acts]]<br>(EA) ||align="left"|
 +
*{{tt/PTag|Body-Tease Attacks}} deal '''40% of its damage to all other enemies'''
 
|-
 
|-
|Unlocked with the completion of [[Attitude Adjustment]] ||[[Author-BubbleLord|BubbleLord]] ||0.5.9
+
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=<tabber>
 +
Full Body=[[File:Quintillus-Moira-Full.png|500px|center]]
 
|-|
 
|-|
Stats=
+
Firewalk (headshot)=[[File:Quintillus-Moira-Headshot-FW.png|500px]]
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
</tabber>
 +
{{!}}-{{!}}
 +
Author: BubbleLord=Author:[[Author-BubbleLord|BubbleLord]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.2.32''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
!|Stats ||Short Sword (primary) ||Tower Shield (offhand) ||Heartland Mail (armor)
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Short Sword]]
 +
|offhand = [[Wicker Shield]]
 +
|armor  = [[Ex-cultist Coat]]
 +
}}
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Agility]] ||[[Willpower]] ||[[Presence]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Damage/Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|I'd rather describe it as "nebulous" or "confusing"<br><br>welp, most of the argument is grounde in pre resolve rework<br><br>let's see: AI not cycling firewalk to cheese on the burst flame damage<br>mixed lust/physical damage back when it was a bad idea<br>clearly not a tank set but teases do AoE damage which are infamous for raising threat quickly, so tanks will have a rougher time keeping aggro o
 +
|[[Author:Magenta Needle|Magenta Needle]] (2025)
 +
}}
 +
|-|
 +
2=
 +
{{Quote
 +
|base Quin seems more damage oriented than anything but he does have an at-will heal so :bear_shrug:
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
|-|
 +
3=
 +
{{Quote
 +
|I'd say base quin is cute<br>If we had to give it any tag in particular
 +
|kurbiboh, Thoroughly Owned (2025)
 +
}}
 +
</tabber>
 +
|}
 +
|Quintillus's armor. Common attire used by the cultists, a reminder of his past as member of the cult. It consists of a cloak and a leather jerkin.
 +
|}
 +
 +
===Hopknight Set===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Toughness]]<br>[[Willpower]]<br>[[Cunning]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
|[[Stylish!]] ||[[Guarded Stance]]
+
*'''On Use''':
 +
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
 +
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
 
|-
 
|-
!|2
+
|1 ||[[Heated Defense]]<br>(Recharge 2) ||align="left"|
||- ||[[Heated Defence]]<br>[[Battle Blessing]]<br>[[Threat Manifest]]
+
*{{tt/PTag|Melee}} {{tt/PTag|Shield}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|SpelDMG|various}} of:
 +
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Fire Damage'''
 +
*(On crit) '''Gain''' {{tt/Eff|Shielded|While Shield HP remains|15% Max HP}}
 
|-
 
|-
!|3
+
|1 ||[[Threat Manifest]]<br>(Encounter) ||align="left"|
|[[Heart's Desires]] ||-
+
*{{tt/PTag|Shield}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|AoeATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On crit) '''Enemy''' is left {{tt/Eff|Burning|2 Turns|3 + Willpower}}
 +
*'''Gain''' {{tt/Eff|Threat Manifest|2 Turns}}
 
|-
 
|-
!|5
+
|2 ||[[Battle Blessing]]<br>(Recharge 2) ||align="left"|
|[[Filthy Tease]] ||[[Mind Snap]]
+
*'''Party''' (except self) gains {{tt/Eff|Battle Blessing|2 Turns|35 * (1 + Spellpower * 0.01)}}
 +
*While the '''shield of the ally remains''', all damage taken by them will '''redirect to the effect caster'''
 
|-
 
|-
!|7
+
|5 ||[[Mind Snap]]<br>(Ultimate) ||align="left"|
|[[Attention Grabber]] ||-
+
*{{tt/PTag|Tease}}
 +
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|180 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned|1 Turn}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
|1 ||[[Stylish!]] ||align="left"|
 +
*Generate '''+25% Threat'''
 +
*(On combat start) Generate '''+'''[<code>Sexiness</code>] '''Threat'''
 
|-
 
|-
|colspan="2"|Physical ||Penetrating
+
|3 ||[[Heart's Desires]] ||align="left"|
!|35
+
*After sleep, '''party''' gains {{tt/Eff|Heart's Desires}}
 
|-
 
|-
!colspan="4"|Stats
+
|5 ||[[Filthy Tease]] ||align="left"|
 +
*(Once per round) '''Reduce Tease Damage taken''' by [<code>50%</code>]
 
|-
 
|-
|Armor Penetration
+
|7 ||[[Attention Grabber]] ||align="left"|
!|10
+
*'''Threat''' gain is '''doubled'''
|Crit
 
!|10
 
 
|-
 
|-
!|Tags
+
||- ||Crit Immune ||align="left"|
|colspan="3"|Light, Bladed, Melee
+
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=<tabber>
 +
Full Body=[[File:Quintillus-Sulcate-CG-HopknightSet.png|500px|center]]
 +
|-|
 +
Firewalk (headshot)=[[File:Quintillus-Sulcate-Headshot-HK-FW.png|500px]]
 +
</tabber>
 +
{{!}}-{{!}}
 +
Author: BubbleLord=Author:[[Author-BubbleLord|BubbleLord]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.5.9''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Obtained upon the completion of [[Attitude Adjustment]]
 +
}}
 +
|-
 +
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 +
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Short Sword]]
 +
|offhand = [[Tower Shield]]
 +
|head    = [[Hoplon Helm]]
 +
|armor  = [[Heartland Mail]]
 +
}}
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Toughness]] ||[[Willpower]] ||[[Cunning]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Tank
 +
|}
 +
|A shield and armor styled like the legionnaires of old Belhar: a bastion of leather and bronze mail. Quin uses it to draw the threat of foes onto himself and channel is fire magic, making a magically-powerful defensive fighter.
 +
|}
 +
 +
==[[Viviane]]==
 +
===Enchantress Set===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="4"|Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Immolation]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to set the target: {{tt/Eff|Immolation|2 + [1 (LC)] Turns}} & {{tt/Eff|Burning|2 + [1 (LC)] Turns|{{color|rblu|(10 * {{tt/Compu|WillAmp|50}}) * {{tt/Compu|SpelDmgAmp}}}}}}
 +
*(EE) will '''not''' trigger
 
|-
 
|-
|Armor
+
|1 ||[[Elemental Fury]]<br>(Recharge 4) ||align="left"|
!|20
+
*{{tt/PTag|Spell}}
|Evasion
+
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Weapon Buff|3 + [2 (LC)] Turns|[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire & Frost Damage'''}}
!|10
+
*(EE) '''will''' trigger
 
|-
 
|-
!colspan="4"|Resistances
+
|1 ||[[Summon Wolf Spirit]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
 +
*'''Summon''' a [[Wolf Spirit]]
 
|-
 
|-
|Physical
+
|2 ||[[Heat Weapon]]<br>(Recharge 2) ||align="left"|
!|10
+
*{{tt/PTag|Spell}}
|Magic
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
!|5
+
**[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) Make a {{tt/Compu|PhyATK|Spell|||Using [<code>Spellpower - 50</code>] instead of Accuracy}} to leave the target {{tt/Eff|Disarmed|1 + [1 (LC)] Turns}}
 
|-
 
|-
!|Tags
+
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
|colspan="3"|Metal, Heavy, Shield
+
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire, Frost, & Storm Damage'''}}
 +
*(LC) will '''not''' trigger
 +
*(EE) '''will''' trigger
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 
|-
 
|-
!colspan="4"|Stats
+
|1 ||[[Expert Enchanting]]<br>({{tt/PTag|EE}}) ||align="left"|
 +
*'''Some effects''' applied by the user, that scale based on their attributes, gain an ''' additional''' [<code>Cunning / 2</code>] to their damage
 +
*For multiple values, the additional damage is '''equally split'''
 
|-
 
|-
|Armor
+
|3 ||[[Arcane Infusion]] ||align="left"|
!|65
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
|Evasion
 
!|10
 
 
|-
 
|-
|Focus
+
|5 ||[[Focused Will]] ||align="left"|
!|10
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
|Sexiness
 
!|-5
 
 
|-
 
|-
|Ward
+
|7 ||[[Lasting Casting]]<br>(LC) ||align="left"|
!|15
+
*'''Combat Effects''' applied by user have their '''duration increased by 50%'''
|colspan="2"|
+
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=[[File:Viviane-Moira-Full-V2.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: Balak Knightfang=Author:[[Author-Balak Knightfang|Balak Knightfang]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.5.21''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 
|-
 
|-
!colspan="4"|Resistances
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|Physical
+
|valign="top" align="left"|
!|5
+
{{EquipmentList
|Mental
+
|primary = [[Enchantress's Staff]]
!|10
+
|armor  = [[Witch Dress]]
 +
}}
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Cunning]] ||[[Presence]]
 
|-
 
|-
|Penetrating
+
!colspan="3"|Role
!|10
 
|Crushing
 
!|5
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Support
|colspan="3"|Metal, Light
 
 
|}
 
|}
 +
|Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.
 
|}
 
|}
</tabber>
 
  
==[[Viviane]]==
+
===Elementalist Set===
===Enchantress Set===
 
 
----
 
----
<tabber>
 
Set=
 
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!|Description ||colspan="2"|CG
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
 
|valign="top"|
 
|valign="top"|
'''Set Description'''
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
----
+
|-
''Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.''<br><br>'''Enchantress's Staff''' (primary)
+
!|Level ||Name ||Note
----
+
|-
''A solid ash staff. It's simple in shape, with much of the natural shape retained along its length, offset only by an iridescent gemstone at its top. The shaft does, however, glow ever-so-slightly, as a result of the electrum runes and thus the enchantments laid into it.''<br><br>'''Witch's Dress''' (armor)
+
|1 ||[[Baffle]]<br>(At-Will) ||align="left"|
----
+
*{{tt/PTag|Spell}}
''Viv's typical outfit, composed of her black dress, shoes, and hat, perfectly fitting for a "witch of the woods" like her. Each one accents her sexuality, teasing without becoming indecent.
+
*Make a {{tt/Compu|MagATK|Spell|+20}} to deal {{tt/Compu|SpelDMG|Storm}} of:
|colspan="2" valign="top"|
+
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black; text-align:center"
+
*(On hit) '''Target''' is {{tt/Eff|Baffled|3 + [3 (EFW)] Turns}}
 +
*(AS) '''will''' trigger
 +
|-
 +
|1 ||[[Grease]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|PhyATK|Spell}} at '''each enemy''' to leave them: {{tt/Eff|Prone|1 + [1 (EFW)] Turns}} & {{tt/Eff|Resistance|-|2 + [2 (EFW)] Turns|'''-50 Fire Resistance'''}}
 +
|-
 +
|1 ||[[Freeze Solid]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
 +
**[<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Frigid|3 + [3 (EFW)] Turns}} & {{tt/Eff|Stunned|1 + [1 (EFW)] Turns}}
 +
*(On miss) '''Target''' takes [<code>50% of the damage dealt</code>]
 +
*(AS) '''will''' trigger
 
|-
 
|-
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Artwork by [[Author-Moira|Moira]]
+
|2 ||[[Heat Weapon]]<br>(Recharge 2) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) Make a {{tt/Compu|PhyATK|Spell|||Using [<code>Spellpower - 50</code>] instead of Accuracy}} to leave the target {{tt/Eff|Disarmed|1 + [1 (EFW)] Turns}}
 +
*(AS) '''will''' trigger
 
|-
 
|-
|valign="top"|[[File:Viviane-Moira-V2-Full.png|400px]]
+
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire, Frost, & Storm Damage'''}}
 
|}
 
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!|Acquisition ||Author ||Version Added
+
!|Level ||Name ||Note
 
|-
 
|-
|Default Set ||[[Author-Balak_Knightfang|Balak Knightfang]] ||0.5.21
+
|1 ||[[Arcane Strike]]<br>(AS) ||align="left"|
 +
*{{tt/Compu|MagATK}}s and Magical-tagged {{tt/Compu|AoeATK}}s gain '''+'''[<code>Willpower / 2</code>] '''Critical Chance'''
 +
|-
 +
|3 ||[[Arcane Infusion]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 +
|-
 +
|5 ||[[Focused Will]] ||align="left"|
 +
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 +
|-
 +
|7 ||[[Eye For Weakness]]<br>(EFW) ||align="left"|
 +
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Viviane
 
|}
 
|}
|-|
+
|valign="top" align="left"|{{#tag:tabber|
Stats=
+
Moira=[[File:Viviane-Moira-Full-V2.png|500px|center]]<br>{{align|center|'''(Currently no unique CG)'''}}
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{{!}}-{{!}}
 +
Author: Balak Knightfang=Author:[[Author-Balak Knightfang|Balak Knightfang]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.33''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with default set
 +
}}
 
|-
 
|-
!|Stats ||Enchantress's Staff (primary) ||Witch's Dress (armor)
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Enchantress's Staff]]
 +
|armor  = [[Witch Dress]]
 +
}}
 
|valign="top"|
 
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Willpower]] ||[[Cunning]] ||[[Agility]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Support
 +
|}
 +
|Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.
 +
|}
 +
 +
===Cantrix Set===
 +
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
|-
 
|-
!colspan="3"|Primary Stats
+
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 
|-
 
|-
|colspan="3"|[[Willpower]]<br>[[Cunning]]<br>[[Presence]]
+
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 
|-
 
|-
!|Level ||Perks ||Powers
+
!|Level ||Name ||Note
 
|-
 
|-
!|1
+
|1 ||[[Hymn to Light]]<br>(At-Will)<br>{{tt/PTag|Stance}}||align="left"|
|[[Perks#Expert Enchanting|Expert Enchanting]] ||[[Immolation]]
+
*{{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Performance}}
 +
*'''On Use''': '''Heal''' an {{tt/PTag|Ally}} for [<code>{{color|pur|50 * {{tt/Compu|SexiHealAmp}}}}</code>] HP
 +
*'''Maintain''': '''Ally''' gains {{tt/Eff|Hymn to Light}}
 
|-
 
|-
!|2
+
|1 ||[[Holy Reverberation]]<br>(Recharge 2) ||align="left"|
||- ||[[Elemental Fury]]<br>[[Heat Weapon]]<br>[[Summon Wolf Spirit]]
+
*{{tt/PTag|Charm}} {{tt/PTag|Performance}}
 +
*Make a {{tt/Compu|MenATK|Charm}} to deal {{tt/Compu|TeasDMG|Holy}} of:
 +
**[<code>{{color|pur|30 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit) '''Target''' receives ['''2x Stacks'''] of {{tt/Eff|Resonance}}
 +
*(CM) & (HH) '''will''' trigger
 
|-
 
|-
!|3
+
|1 ||[[Notation Revelation]]<br>(Encounter) ||align="left"|
|[[Arcane Infusion]] ||-
+
*{{tt/PTag|Charm}}
 +
*Make a {{tt/Compu|MenATK|Charm|+15}} to deal {{tt/Compu|TeasDMG|Holy}} of:
 +
**[<code>{{color|pur|38 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(If target is defeated by this attack) Cooldown for this power '''is reset'''
 +
*(CM) & (HH) '''will''' trigger
 
|-
 
|-
!|5
+
|2 ||[[Sacred Chord]]<br>(Recharge 3) ||align="left"|
|[[Focussed Will]] ||[[Arcane Blessing]]
+
*{{tt/PTag|Charm}} {{tt/PTag|Performance}}
 +
*Make a {{tt/Compu|MenATK|Charm}} to deal {{tt/Compu|TeasDMG|various}} of:
 +
**[<code>{{color|pur|18 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Holy & Storm Damage'''
 +
*'''Party''' gains {{tt/Eff|Sacred Chord|1 Turn}}
 +
*(CM) & (HH) '''will''' trigger
 
|-
 
|-
!|7
+
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
|[[Lasting Casting]] ||-
+
*{{tt/PTag|Spell}}
 +
*'''Party''' gains {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire, Frost, & Storm Damage'''}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
{|class="wikitable" style="cellpadding:1px; "
 
|-
 
|-
!colspan="2"|Damage Category ||colspan="2"|Damage
+
!|Level ||Name ||Note
 
|-
 
|-
|colspan="2"|Physical ||Crushing
+
|1 ||[[Charming]]<br>(CM) ||align="left"|
!|40
+
*{{tt/Compu|MenATK}}s gain '''+'''[<code>Presence / 2</code>] '''Critical Chance'''
 
|-
 
|-
!colspan="4"|Stats
+
|3 ||[[Heart's Desires]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Heart's Desires}}
 
|-
 
|-
|Spellpower
+
|5 ||[[Commanding Presence]] ||align="left"|
!|5
+
*[<code>1/2 of Presence</code>] added to '''Mental Resist'''
|colspan="2"|  
 
 
|-
 
|-
!|Tags
+
|7 ||[[Holy Harmonies]]<br>(HH) ||align="left"|
|colspan="3"|Two Hand, Catalyst, Melee, Unique
+
*Attacks that deal {{tt/Compu|WeapDMG}} or {{tt/Compu|TeasDMG}} deal an '''additional''':
 +
**[<code>{{color|pur|10 * {{tt/Compu|PresAmp|40}}}}</code>] '''Holy Damage'''
 
|}
 
|}
|valign="top"|
+
|valign="top" align="left"|{{#tag:tabber|
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
+
Moira=[[File:Viviane-Moira-Full-V2.png|500px|center]]<br>{{align|center|'''(Currently no unique CG)'''}}
 +
{{!}}-{{!}}
 +
Author: Balak Knightfang=Author:[[Author-Balak Knightfang|Balak Knightfang]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.33''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with default set<br>Is locked if Viviane becomes a Demon
 +
}}
 
|-
 
|-
!colspan="4"|Stats
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 
|-
 
|-
|Armor
+
|valign="top" align="left"|
!|35
+
{{EquipmentList
|Evasion
+
|primary = [[Wooden Rod]]
!|10
+
|offhand = [[Harmonious Oud]]
|-
+
|armor  = [[Bardic Garments]]
|Ward
+
}}
!|60
+
|valign="top"|
|Focus
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
!|30
+
!|[[Presence]] ||[[Cunning]] ||[[Agility]]
 
|-
 
|-
|Sexiness
+
!colspan="3"|Role
!|5
 
|Leadership
 
!|5
 
 
|-
 
|-
!colspan="4"|Resistances
+
|colspan="3"|Support
 
|-
 
|-
|Magic
+
!colspan="3"|Damage Type
!|10
 
|colspan="2"|
 
 
|-
 
|-
!|Tags
+
|colspan="3"|Holy-focused
|colspan="3"|Skimpy, Light, Cloth, Unique
 
 
|}
 
|}
 +
|Rather than her usual black robes and hat, Viv has chosen to don the traditional Marcher bard garments. These consist of a short-sleeved, deep cut yellow tunic that ends halfway down her thighs with fine needlework decoration at its edges; tight-fitting cloth pants that leave little of her legs to the imagination; a thick woolen cloak; and an ornamented dull red hat that's not unlike her usual hat in shape, but with a shorter brim and longer ''"crown."''
 
|}
 
|}
</tabber>
 
 
 
 
  
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Attire]]
 
[[Category:Weapons]]
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
[[Category:Wiki page status - Pending overhaul]]
+
[[Category:Wiki page status - Up to date]]

Latest revision as of 15:41, 7 June 2025

Instead of micromanaging a companion's equipment, companions have companion sets that will change their weapons and equipment, perks, primary stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party, this can also be done at almost anytime.

Agnimitra

Flamewing


Powers Perks CG
Level Name Note
1 Flametongue
(At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence]
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngFlametongueCombat EffectPrimary Weapon deals additional [Presence * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
2 Heat Mirage
(Recharge 4)
  • Party gains [Icon-DF-Pos.pngHeat MirageCombat Effect+15 Evasion
    +20 Fire & Frost ResistanceDuration: 3 Turns
    ]
2 Cauterize
(Recharge 2)
  • [PerformanceEffectiveness can be amplified by Presence] [SpellEffectiveness can be amplified by Spellpower]
  • Deal 5 Fire Damage to an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
    • Heal them by [60% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • [Note]: Can trigger [Icon-OF-Pos.pngPyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 1 Turn] from the Pyromancer Set
2 War Hymn
(Encounter)
  • [PerformanceEffectiveness can be amplified by Presence]
  • Party gains [Icon-DF-Pos.pngWar HymnCombat Effect+10 Attack Power & Spellpower
    +10 Armor, Ward, & Focus

    This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end
    ]
5 Solar Cannon
(Ultimate)
  • [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • Target: [200 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage
    • All others: [100 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage (but cannot crit)
Level Name Note
1 Phoenix Flames
  • Immune to [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
  • Heal [5 * (Level)] HP per turn while below 50% HP
3 Heat Treatment
  • After sleep, party gains [Icon-SE-Pos.pngHeat TreatmentStatus Effect+25 Fire ResistanceDuration: 12 Hours]
5 Bardic Knowledge
  • [1/2 of Cunning] added to Mental Resist
7 Child Of Flame
  • Upon taking Fire Damage:
    • Heal [3 * (Level)] HP
    • Gain [Icon-OF-Pos.pngChild Of FlameCombat Effect+50 SpellpowerDuration: 1 Turn]

Agnimitra-AnonArts-Full.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryGittern
ArmorFlamewing Garb

This set currently has no upgrades

Cunning Agility Presence
Role
Healing and Support
Damage Type
Fire-focused
An outfit consisting of three Flame Capes, hand-sewn together by Agnimitra herself. The style is minimalistic and open, reminiscent of her home culture in Tronarii, leaving much of her skin exposed — it was designed to keep her decent, nothing more. The flame-repellant material of the outfit adds to her already-formidable resistance to heat.

Arona

Warhides


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
2 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped weapon)
2 Prime Target
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
  • (On hit) Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Arona-Moira-Full.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
OffhandHoplon Shield
ArmorArona's Warhides

This set currently has no upgrades

Presence Toughness Strength
Role
Tank
Arona's armor, made from padded boar's hide and heavy boiled leather. Calling it skimpy would probably be far too conservative: her clothes are nothing more than a strap across her black nipples to hold back her heavy tits, a pair of crotch-hugging shorts and loincloth that seem designed from the ground up to emphasize her masculine bulge, and her boots. With one well-timed flex, you're pretty sure Arona could shred most of her outfit on her chiseled muscles — all the better to get her cock out and start fucking at a moment's notice.

Chieftain's Bronze


Powers Perks CG
Level Name Note
1 Wide Sweep
(At-Will)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Enemy is [Icon-BL-Neg.pngDistractedCombat Effect-20 AccuracyDuration: 1 + [1 (EFW)] Turns]
2 Inspire Wrath
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn
    ]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped weapon)
2 Thunder Strike
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 + [3 (EFW)] Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Eye For Weakness
(EFW)

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
ArmorChieftain's Bronze

This set currently has no upgrades

Presence Toughness Strength
Role
Support & Debuff
A suit of bronze armor made by the Kervus' master smith on special order for Arona once she became the tribe's chieftain. This armor is bulky enough to leave Arona free to focus all her efforts on massive two-handed hammer swings, forgoing her shield and any attempt at active defense for a berserker's charge in the vanguard, leading her comrades to victory in her wake!

Berserker


Powers Perks CG
Level Name Note
1 Wide Sweep
(At-Will)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Enemy is [Icon-BL-Neg.pngDistractedCombat Effect-20 AccuracyDuration: 1 Turn]
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • (Bonus based on the target's % of their missing health)
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 to 275 Attack Power
      )
      ] Crushing Damage (equipped weapon)
2 Shell Cracker
(Recharge 3)
  • [Weapon:Melee]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Armor Penetration
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
2 Kiaijutsu
(Recharge 3)
  • Gain [Icon-OF-Pos.pngHeightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • +25 Attack Power
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful Weapon Attacks deal 40% damage to all other enemies

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
ArmorArona's Warhides

This set currently has no upgrades

Presence Toughness Strength
Role
Damage
In her exile, Arona has picked up an even more ferocious fighting style than before. She's forgone her shield—choosing instead to focus all her strength into her mighty hammer—picked up some tricks from Garth, covered herself with blue warpaint, and honed her rage into a weapon all its own. Seems the orc will be leading the charge in the future.

Spirit Totem


Powers Perks CG
Level Name Note
2 Holy Shock
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply the various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
    • Then deal [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
2 Steady Strike
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply the various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Holy Damage (equipped weapon)
  • (On hit) Heal [60 HP]
4 Charge Weapon
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Gain [Icon-SE-Pos.pngCharge WeaponCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
4 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • +25 Attack Power
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryNightfang
ArmorSpirit Totem Warhides

This set currently has no upgrades

Willpower Agility Strength
Role
Damage
Damage Type
Holy-focused
Where once Arona carried her trademark Mastbreaker, she now bears The Nightfang, a great runic axe crafted specifically for spectre slaying by Viviane. Around her shoulders and covering her head is a wolfskin cloak, with the head of the beast functioning as a pseudo-helmet. And a tool for intimidation. It seems she now has a way to properly face her fears.

Hawkeye


Powers Perks CG
Level Name Note
1 Focus Shot
(At-Will)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
  • (On hit) Target is inflicted by [Icon-DF-Neg.pngBullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 + [1 (EFW)] Turns]
1 Mighty Draw
(Recharge 1)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 + [1 (EFW)] Turns
    ]
1 Wyvernbane
(Encounter)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    +20 Critical Chance if target is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
2 Pierce and Fade
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 + [2 (EFW)] Turns] & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Killing Spree
  • Heal 12% Max HP upon defeating an enemy
7 Eye For Weakness
(EFW)

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryGreatbow
ArmorArona's Warhides

This set currently has no upgrades

Strength Agility Toughness
Role
Damage & Debuff
Clad in her heavy leather warhides and wielding a titanic Njorhaaltan war bow almost as tall as she herself is, the massive she-orc rains titanic arrows down on her foes from afar. Her shots knock her foes around with the sheer size and force behind them, sending the weak flying and the flying hurtling to the ground.

Atugia

Knight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Eternal Light
(Recharge 1)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They gain [Icon-LV-Pos.pngEternal LightCombat EffectHeal [5% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 3 Turns]
1 Echoes of Life
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Penetrating Damage & [10 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Psychic Damage (equipped weapon)
  • (On hit) Enemy is [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 1 Turn
    ]
  • Party heals 10% Max HP
2 Ancestor's Judgement
(Recharge 2)
  • Party gains [Icon-DF-Pos.pngAncestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Font of Will
(FoW)
  • Heal 5% Max HP per turn
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Wellspring
  • Healing received by party increased by 25%
  • (FoW) not affected
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimarySummoned Halberd
ArmorSigil-bound Jerkin

This set currently has no upgrades

Toughness Agility Willpower
Role
Shield, Tank, & Support
A one piece vest made of tough but flexible spider silk cloth. Atugia is able to move with ease while wearing it, and the attached skirt is barely long enough to leave anything to the imagination. A pair of sturdy boots are oft left out entirely when the ground is less treacherous, but nevertheless complete the outfit. A lack of lower coverage sometimes leads to her opponents being given a nice view...

Runic Berserker Set


Powers Perks CG
Level Name Note
1 Deflecting Strike
(At-Will)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Storm Damage (equipped weapon)
    • Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      (equipped offhand weapon)
  • (On hit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)) / 2] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
  • (On miss) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
1 Stormrage
(Recharge 3)
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage
  • (On hit) Heal by [50% of the damage dealt]
1 Cornered Beast
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Storm Damage (equipped weapon)
    • Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      (equipped offhand weapon)
  • Generate +[20] or [Current Threat - Threat before attack] Threat (whichever higher)
  • Gain [Icon-OF-Pos.pngCornered BeastCombat EffectGain +[10 to 65] Attack Power, Armor, Ward, & Focus

    Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns
    ]
2 Boltcloud Barrier
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • Gain:
    • +25 Storm Resistance
    • [Icon-DF-Pos.pngBoltcloud BarrierCombat Effect+10 Evasion
      75 Threat per turnDuration: 2 Turns
      ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Static
  • When an enemy deals HP damage, they take [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
7 Storm Strikes
  • Weapon and Spell Damage deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage

Atugia-DCL-Full-V2.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryLightning Axe
OffhandLightning Axe
ArmorBerserker's Pelt

This set currently has no upgrades

Strength Agility Willpower
Role
Damage
Damage Type
Storm-focused
A combination of Southern runic magic and the fury of orcish battle frenzy. Runes that normally channel the aspects of one's ancestors can be used to funnel repressed rage from that same source. While still protective of one's allies, this set is geared toward making the threats disappear.

Azyrran

Hive Knight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Argent Smite
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • With an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit) Party heals for [15% (total dmg) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
1 Poison Edge
(Encounter)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-PS-Neg.pngPoisonedCombat EffectTake [15 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
5 Floral Aegis
(Ultimate)
  • Party gains [Icon-MM-Pos.pngFloral AegisCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Azyrran-Moira-Full-V2.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryKnightly Short-lance
OffhandBlackwood Shield (Hoplon Shield)
ArmorBlackened Bronze Chestpiece

This set currently has no upgrades

Strength Toughness Willpower
Role
Tank
Damage Type
Holy-focused
A blackened bronze chestpiece, accompanied by a light skirt and additional bindings made for heavy tits. With an ornate wooden-and-metal lance, alongside a body-covering shield this set is made for damage and endurance.

Honey Maiden's Dress


Powers Perks CG
Level Name Note
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
1 Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (On hit) Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (EA) will trigger
1 Song of Splendor
(Encounter)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [(25 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy receives [3x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • (EA) will not trigger
2 One-Two
(Recharge 4)
  • Make [2x] (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    s that deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    :
    • (On hit)Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
5 Sweet Protector
(Ultimate)
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Stylish!
  • [4 * Level] added to Sexiness
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryFloral Short-lance (Knightly Short-lance)
OffhandBeautiful Shield (Hoplon Shield)
ArmorPretty Pink Corset

This set currently has no upgrades

Presence Agility Cunning
Role
Support

Damage Type
Tease-focused
Reshaped by the arcane, and with a corset that fights a losing battle against giant tits, this beautifully floral, maid-themed set is the perfect weapon for lust-based combat.

Dragoon Set


Powers Perks CG
Level Name Note
1 Serpent's Dance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Each enemy gains [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • Maintain:
    • +15 Armor Penetration & Temptation
    • -20% Armor
1 Dragoon's Rally
(Recharge 3)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower]
  • Heal party by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Party gains [Icon-OF-Pos.pngDragoon's RallyCombat Effect+10 Attack PowerDuration: 3 Turns]
1 Queen's Breath
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Toughness AmpToughness Amplification1 + Toughness / 75)] Fire Damage & [25 * (Willpower AmpWillpower Amplification1 + Willpower / 75)] Psychic Damage
  • (On miss) Enemy takes [50% of the damage dealt]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage (equipped weapon)
5 Command Of Fire
(Ultimate)
  • Party gains [Icon-MM-Pos.pngCommand Of FireCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Aura of Domination
  • Reduce armor of each enemy by [Willpower]

Azyrran-Moira-Full-V2-DS.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAmazon Spear
ArmorDragoon's Armor

This set currently has no upgrades

Strength Toughness Willpower
Role
Damage & Support

No direct description given. From the Dragoon's Armor description:

Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for facing down your foes.

Lightbearer Set


Powers Perks CG
Level Name Note
1 Dawn Lance
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
    • Make a (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
  • (On hit) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (On miss) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [20 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
1 Floral Grace
(Recharge 3)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [45 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
  • Ally gains [Icon-LV-Pos.pngFloral GraceCombat EffectHeal [15 * (1 + Spellpower / 200)] HP per turnDuration: 3 Turns]
  • (HH) will trigger
1 Banishing Light
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Enemy is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Argent Smite
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit) Party heals [15% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
5 Sweet Protector
(Ultimate)
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage

Azyrran-Moira-Full-V2.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryKnightly Short-lance
OffhandLumian Icon
ArmorBlessed Bronze Breastplate

This set currently has no upgrades

Willpower Toughness Strength
Role
Healer
Damage Type
Holy-focused
Azyrran's traded her shield in for a blessed symbol of Lumia, and with it means to bring the goddess's light to the darkest places of the world. In so doing, she hopes to mend the brokenness left behind by the demons' incursion. With this equipment, Azzy can channel holy light to protect and heal her companions, and banish wicked foes.

Brint & Brienne

Wayfarer's Leathers


Powers Perks CG
Level Name Note
1 Giant's Reach
(At-Will)
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • Attack with both weapons:
    • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -5Other Bonus
      )
      to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Make a (Offhand Weapon Attack [+ Bonus]Attempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      +5Other Bonus
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      of:
      • [35 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped offhand weapon)
1 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus
    Bonus is computed as:
    [40 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]
      )
      ] Penetrating Damage (equipped weapon)
2 Rend
(Recharge 2)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to inflict [Icon-WD-Neg.pngBleedingCombat EffectTake [3 * Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAxe (Poleaxe)
OffhandMace
ArmorLoincloth And Guards

This set currently has no upgrades

Strength Toughness Agility
Role
Damage

Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.

Arena Armor


Powers Perks CG
Level Name Note
1 Duelist's Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Generate +100 Threat
  • Maintain: Gain [Icon-SE-Pos.pngDuelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
    • (Once per turn) The first (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Melee tag that misses the user will have the user:
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        of:
        • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
1 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
1 Net Throw
(Encounter)
  • [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
2 Crowd Control
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • Target: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
    • All others: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-DCL-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryTrident
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Toughness Agility
Role
Tank & Debuff

The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears this old kit with pride, though the armor fits him as though it were made for someone else entirely.

Green Knight Set


Powers Perks CG
Level Name Note
1 Regrowth
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally gains [Icon-LV-Pos.pngRegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
  • (If target is self) Gain [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
  • (HH) will trigger
1 Lashing Thorns
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-WD-Neg.pngBleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
2 Briar Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • (If ally is < 50% HP) Ally is healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-DCL-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryVelunite Blade (Sanctified Gladius)
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Willpower Toughness
Role
Support & Healing

Damage Type
Holy-focused

Clad in heavy armor and bearing a blade and shield, Brint brings both the aspects of wrath and of regrowth to battle in Velun's name. He is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.

Winter Knight Set (Brint only)


Powers Perks CG
Level Name Note
1 Frozen Edge
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Maintain: Gain [Icon-SE-Pos.pngFrozen EdgeCombat Effect+20 Armor

    Primary Weapon deals additional [10] Frost DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Entropic Winds
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      'AttackerDefender
      AccuracyvsMagic Resist
      )
      at each enemy to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
1 Freeze Solid
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On miss) Target takes [50% of the damage dealt]
2 Wintery Bellow
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a Guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Frost Damage
  • (If enemy is suffering from [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    ) Damage is increased by 2x
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Cold Blooded
  • Immune to [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • When attacking a target affected by [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    • Heal 10% of Max HP
    • Generate +[25] or [10% of current Threat] Threat (whichever higher)
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Attention Grabber
  • Threat gain is doubled
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-Moira-CG-Winter Knight Set.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryMace
OffhandWinter Knight Shield
ArmorLoincloth And Guards (Frost)

This set currently has no upgrades

Strength Toughness Willpower
Role
Tank & Debuff

Damage Type
Frost-focused
A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.

Pyromancer's Cloth (Brienne only)


Powers Perks CG
Level Name Note
1 Firewyrms
(At-Will)
  • [Multi-Turn:Interruptable] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Each successive use increases its next damage by +[15]
    • Damage caps on the 5th successive use, dealing [75 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
1 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
1 Summon Bull
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Flaming Bull
2 Flare
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-FR-Neg.pngBurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Imposing
  • Gain +[Spellpower] Max HP
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Embers
  • When taking HP damage from an enemy:
    • Immediately deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryConjured Flame
OffhandConjured Flame
ArmorPyromancer's Garb

This set currently has no upgrades

Agility Cunning Willpower
Role
Damage with Threat gain

Damage Type
Fire-focused
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.

Cait

Passion Priestess Garb


Powers Perks CG
Level Name Note
1 Spirit Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & {{tt/Eff|Shielded|Until encounter end|20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) & (OH) will trigger
1 White Fire
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 1 Turn
    ]
2 Sun of Jassira
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Take Comfort In Me
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Moira-Full.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff
ArmorPassion Priestess Garb
This set has upgrades

Willpower Cunning Toughness
Role
Support

Cait's passion priestess attire, consisting of a skirt, boots, and cleavage-bearing blouse. While sensual, these articles are primarily designed to help the budding mage channel her magics.

Sun-Dancer's Silks


Powers Perks CG
Level Name Note
1 Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (On hit) Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (DoTD) & (EA) will trigger
1 Sun Dance
(At-Will)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Heal party by [Sexiness / 2] HP
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (DoTD) & (EA) will trigger
1 Enamoring
(Encounter)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
  • (On hit) Enemy is [Icon-DF-Neg.pngEnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
  • (DoTD) & (EA) will not trigger
2 Blessing
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Dance of the Dunes
(DoTD)
  • After making a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    :
    • User is healed by [Presence] HP
3 Take Comfort In Me
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies

Cait-Moira-CG-SunDancer.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff (modified Jassiran Glaive)
ArmorSun-Dancer's Silks
This set has upgrades

Agility Presence Willpower
Role
Support

Beautiful silks and veils, jewelry and sensual perfumes, straight from the heart of Mallach's faith in sun-kissed Jassira. This alluring outfit leaves precious little to the imagination, letting Cait strut her stuff like the desert harlot she was raised to be.

Witch Gear


Powers Perks CG
Level Name Note
1 Shield of Light
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) & (OH) will trigger
1 Scorch Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
2 Radiant Gift
(Encounter)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngRadiant GiftCombat EffectPrimary Weapon deals an additional [12 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Jojocite-CG-WitchGear.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryGnarled Staff
ArmorGifted Witch Garb
This set has upgrades

Willpower Cunning Toughness
Role
Support
Cait's witch gear. Given to her by Viviane, this outfit includes a new staff, corset, skirt, hat, and various other accessories. Its enchanted nature combined with the spellbook given with the outfit help Cait cast a range of defensive and healing spells.

Hexblade Leathers


Powers Perks CG
Level Name Note
1 Charge Weapon
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Gain [Icon-SE-Pos.pngCharge WeaponCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
1 Shadow Strike
(Recharge 4)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Elemental Damage (equipped weapon)
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Elemental Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
2 Leech
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit):
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
    • (If target's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Arcane Penetration
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)

Cait-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySalamander Spellblade (Spiraled Blade)
ArmorHexblade Leathers
This set has upgrades

Strength Agility Willpower
Role
Damage

A set of firm leather armor, including an underbust corset, boots, gloves, and a jaunty hat — all dyed red. Cait says this armor reminds her of her sister, Calla, and insisted on keeping it after she saved an enslaved gnoll from a centaur pack's deprivations. When she wears this armor, Cait sets aside her healer's staff and instead weaves deadly offensive magic through an enchanted spellblade.

Vestal's Raiment


Powers Perks CG
Level Name Note
1 Vestal's Embrace
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Generate +[100] or [40% of current Threat] Threat (whichever higher)
  • (HH) & (OH) will trigger
1 Searing Aegis
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • Party gains [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
1 Seal of Light
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Gain [Icon-DF-Pos.pngSeal of LightCombat Effect+50 Armor, Ward, & Focus
    +30% Threat GenerationDuration: Until encounter end
    ]
    • Stacks with [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: X]
2 Sun of Jassira
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryVestal Staff
OffhandShielding Tome
ArmorVestal Raiments
This set has upgrades

Toughness Cunning Willpower
Role
Support

Clad in blessed bronze and bearing a shielding tome once wielded by a Mallachite paladin, Cait has the power and confidence to step up to the vanguard and lead her comrades on holy crusade. With this set, she's able to draw the ire of her enemies to herself, layer herself in protective magics, and can strike down those who would do her harm with Mallach's blinding light.

Frostheart Set


Powers Perks CG
Level Name Note
1 Sap Warmth
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Heal by [50% of the damage dealt] HP
    • (If at 100% HP) Heal is passed onto the most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
1 Celestial Frost
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25 Critical Chance if target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy Damage
1 Rime Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngRime VeilCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end] & [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (1 + Spellpower / 100)] Penetrating DamageDuration: Until encounter end]
2 Frozen Sun
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Twisted Frost
  • Attacks that deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    against a target suffering from a negative effect has its damage increased by 20%
3 Take Comfort In Me
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Arcane Penetration
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)

Cait-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff
ArmorPassion Priestess Garb
This set has upgrades

Willpower Cunning Agility
Role
Damage & Support

Damage Type
Frost-focused
Cait has resurrected the near-heretical research of the mothfolk Mallachite Aenisa Meriel, hybridizing it with her own self-taught passion magic to create a balance between light and frost. With staff and tome in hand, Cait uses razor-sharp ice to tear down her foes and shield her allies from harm.

Etheryn

Outrider's Gear


Powers Perks CG
Level Name Note
1 Frost Arrow
(At-Will)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage

  • (On crit) Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 1 Turn
    ]
  • (FF) will trigger
1 Iceburst Arrow
(Recharge 3)

  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)

  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
  • (FF) will trigger
1 Call Falcon
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon Harrick
2 Group Heal
(Recharge 4)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
  • (FF) will trigger
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Frozen Flower
(FF)
  • (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    & (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    deal an additional:
    • [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

Etheryn-DCL-Full-V2-Shy.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryWhitewood Bow
ArmorOutrider's Leathers
This set has upgrades

Agility Cunning Strength
Role
Damage & Support

Damage Type
Frost-focused
A set of relatively plain hunting leathers, though they're made of superior craftsmanship. Etheryn finds these comfortable and familiar. It consists of simple hunting garb and a short skirt, with a leather vest, guards, and boots to offer some modicum of protection from whatever beasts she may track. One of her gloves has been replaced with a large falconry gauntlet, giving her the ability to call down and commune with her war-hawk.

Queenly Raiment


Powers Perks CG
Level Name Note
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) will trigger
1 Blessing
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 + [1 (EI)] Turns
    ]
1 Spirit Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & [Icon-DF-Pos.pngShieldedCombat EffectGain [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until encounter end]
2 Group Heal
(Recharge 4)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger (once only)
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Expert Inspiration
(EI)

Etheryn-Moira-CG-QueenlyRaiment.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryRoyal Greatspear
ArmorPrincess Dress
This set has upgrades

Willpower Toughness Strength
Role
Support
A beautiful dress fit for a warrior-queen, made up of rich white silks and hardened white leather, accompanied by a holy spear bearing Lumia's sunburst. This royal attire was commissioned by Queen Alissa of the Winter City for her little sister, ostensibly in recognition of Etheryn's royal heritage... but it bears an uncanny resemblance to a Belharan wedding dress, hinting to Alissa's true intentions for her half-sexed sibling.

Wyldkin


Powers Perks CG
Level Name Note
1 Earthward
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • Maintain: Gain [Icon-SE-Pos.pngEarthwardCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
1 Toxic Shock
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If target is suffering from [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
    -10 EvasionDuration: X
    ]
    ) Damage is amplified by:
    • +[40] or [X] (whichever higher)
      • X = ([5] or [Current Poisoned duration]) (whichever higher) * [Current Poisoned damage]
    • Target's [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      is removed
  • (FF) will trigger
1 Miasma
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy leave them [Icon-PS-Neg.pngPoisonedCombat EffectTake [(17 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage per turn
    -10 EvasionDuration: 2 Turns
    ]
  • (FF) will trigger and add to the effect damage
2 Cold Snap
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
  • (FF) will trigger
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
  • (FF) will trigger
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Frozen Flower
(FF)
  • (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    & (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    deal an additional:
    • [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

Etheryn-DCL-Full-V2-Shy.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySilverthorn Bow
ArmorDruidic Leathers
This set has upgrades

Willpower Toughness Agility
Role
Damage
"Perilous is the Wyld, merciless its wrath." This ensemble of forester's leathers, bow and quiver filled with poison-tipped arrows is the creation of several elder druids who worked to infuse their creation with the destructive facets of their faith. It focuses upon applying and manipulating poisons to bypass the defenses of agile but physically delicate foes by primarily targeting Physical Resistance instead of Evasion.

Warrior Queen


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Boreal Vanguard
(Recharge 1)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [12 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal an additional [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
1 Call Falcon
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon Harrick
2 Sun Blade
(Recharge 4)
  • [CharmEffectiveness can be amplified by Sexiness]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
  • Gain [Icon-OF-Pos.pngSun BladeCombat EffectPrimary Weapon deals an additional [10 * (Presence AmpPresence Amplification1 + Presence / 30)] Holy DamageDuration: 3 Turns]
  • Generate +400 Threat
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Etheryn-Moira-CG-WarriorQueen.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySunspear
OffhandValkyrie Queen's Shield
ArmorRegal Valkyrie Raiment
This set has upgrades

Willpower Toughness Agility
Role
Tank
A glorious raiment of war, forged by the hands of Lumia's Valkyries and blessed by the goddess's own hands. This equipment was granted to Etheryn by the Argent Wing shortly after her crowning, so that like her grandmother before her the new Elvenqueen can stand fearlessly at the vanguard of a holy crusade to rid the world of darkness. So equipped, Queen Etheryn can protect her allies with her shield and lead her allies to heights of heroism.

Glacial Guard


Powers Perks CG
Level Name Note
1 Icebound Shield
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use:
    • All enemies are left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 1 + [1 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
  • Maintain: Gain [Icon-SE-Pos.pngIcebound ShieldCombat Effect+50 Armor & Ward

    Gain (Icon-DF-Pos.pngCrit Immune)
    (Immunity to critical hits)Duration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Hawk's Strike
(Recharge 2)
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [10 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
  • (On hit) All enemies are left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
1 Suppressive Fire
(Encounter)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -20Other Bonus
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)

  • Generate +500 Threat
  • Party gains [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
2 Frozen Threat
(Recharge 2)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

  • (On hit)
    • Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 2 + [2 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
    • Heal 10% Max HP for each negative effect on the target
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Archer's Threat
  • Gain +[Spellpower] HP
  • Generate +25% Threat
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Focused Will
  • [1 / 2 of Willpower] added to Magic Resist
7 Eye For Weakness
(EFW)

Etheryn-DCL-Full-V2-Shy.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryWhitewood Bow
ArmorVanguard Breastplate
This set has upgrades

Toughness Willpower Strength
Role
Tank & Debuff

Etheryn uses her frost magic to create an impenetrable barrier of ice to protect herself and her comrades. Once behind a fortified position, she lets loose a hail of enchanted arrows and her warbird strikes viciously from above.

Kiyoko

Onmyodo


Powers Perks CG
Level Name Note
1 Will-o-Wisp
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (If the target is already [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    ):
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      at all other enemies to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at the target to leave them [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
1 Leech
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit):
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
    • (If target's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
1 Mass Drain
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a Guaranteed-to-hit attack (but cannot crit) at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If the enemy's Taxonomy is not [Construct or Undead]) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] for each enemy hit
2 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Agility Cunning Willpower
Role
Damage

Damage Type
Fire-focused
The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.

Kitsune-Bi


Powers Perks CG
Level Name Note
1 Foxfire
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
1 Hex
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (For each negative effect, to a max of 4, on the target) Increase damage by 10
  • (If the target has 3+ negative effects) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave them [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 2 Turns
    ]
1 Entropic Fortune
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to afflict them with [Icon-DF-Neg.pngCurse Of MisfortuneCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
2 Devious Ruse
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , or [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage instead
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Agility Cunning Willpower
Role
Debuff

The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.

Kami-no-Michi


Powers Perks CG
Level Name Note
1 Immolation
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to set the target: [Icon-DF-Neg.pngImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 Turns] & [Icon-FR-Neg.pngBurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
1 Karmic Retribution
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Icon-MM-Pos.pngKarmic RetributionCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage

    Additionally, the attacker's Physical Resist must be higher than the defender's Spellpower or else the attacker is (Icon-BK-Neg.pngDisarmed) for 1 Turn.Duration: 2 Turns
    ]
1 Mirror Image
(Encounter)
  • Party gains [Icon-DF-Pos.pngMirror ImageCombat Effect+10 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
2 Calamitous Seal
(Recharge 5)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to have an enemy purged of all positive combat effects
    • (If any effect is removed) They are also [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Toughness Agility Willpower
Role
Offensive Support

The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite shinshoku, and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.

Kanso


Powers Perks CG
Level Name Note
1 Distract
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 3 Turns]
1 Shield of Light
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
1 Fortify
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-DF-Pos.pngFortifiedCombat EffectA single damage source cannot take more than 10% Max HPDuration: 2 Turns]
2 Reactive Ward
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-DF-Pos.pngReactive WardCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      When the shield expires, all enemies must make an evasion dodge or take [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing Damage & [whatever remaining Shield HP] Storm DamageDuration: 3 Turns
      ]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Toughness Agility Willpower
Role
Support

A school of geomancy developed in Kitsuhon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of ki in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.

While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.

Kangen


Powers Perks CG
Level Name Note
1 Sound of Clarity
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Can only be used if the user has a Recharge power on cooldown for 2+ turns
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Reduce the current cooldown of any Recharge power by 1
    • Prioritize those with 2+ turns remaining
1 Harmony of Seven Emotions
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party (except self) gains [Icon-HS-Pos.pngSynchronicityCombat EffectThe cooldown is all Recharge powers is reduced by 2x
    (i.e. faster cooldown)Note: Odd cooldown powers gain the double cooldown every other turnDuration: 3 Turns
    ]
1 Melody of Winter's Coming
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Can only target enemies with an Encounter power that is not already on cooldown
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Encounter power of the target is set on cooldown (i.e. its use is disabled due to encounter cooldown)
2 Laughter of Heaven and Earth
(Recharge 5)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Recharge power of the enemy is set on cooldown (i.e. as if the Recharge power was just used)
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Aesthetic Sense
  • (Once per round) Upon dealing any damage, give each enemy [1x Stack] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryZither
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Cunning Willpower Presence
Role
Support

Played at the imperial court of Kitsuhon, Kangen is classical music performed by wind, string and percussion instruments. With the music's importation from Macah also came the magic as practiced by several mystic's sects: as a result, the art of Kangen in Kitsuhon is restricted to three musicians' guilds and select members of the nobility.

This ability set is aimed at cooldown manipulation.

Quintillus

Ex-cultist Armor


Powers Perks CG
Level Name Note
1 Soothing Dance
(At-Will)
  • [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [(50 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: X
    ]
1 Cultist's Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (EA) will not trigger
1 Firewalk
(Recharge 1)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(10 + Willpower * 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Maintain: Gain [Icon-SE-Pos.pngFirewalkCombat Effect+15 Physical & Magic Resist

    When the user makes a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    or (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    that hits, they deal an additional (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of [3 + Willpower] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)
    ]
    (and an alternate headshot)
2 Lust Tag
(Encounter)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngLust TaggedCombat Effect-15 Mental Resist
    Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns
    ]
  • (EA) will not trigger
5 Mind Snap
(Ultimate)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (EA) will not trigger
Level Name Note
1 Stylish!
  • [4 * Level] added to Sexiness
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Filthy Tease
  • (Once per round) Reduce Tease Damage taken by [50%]
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryShort Sword
OffhandWicker Shield
ArmorEx-cultist Coat
Agility Willpower Presence
Role
Damage/Support

Quintillus's armor. Common attire used by the cultists, a reminder of his past as member of the cult. It consists of a cloak and a leather jerkin.

Hopknight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Heated Defense
(Recharge 2)
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Fire Damage
  • (On crit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [15% Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
1 Threat Manifest
(Encounter)
  • [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
  • Gain [Icon-MM-Pos.pngThreat ManifestCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 2 Turns]
2 Battle Blessing
(Recharge 2)
  • Party (except self) gains [Icon-DF-Pos.pngBattle BlessingCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
  • While the shield of the ally remains, all damage taken by them will redirect to the effect caster
5 Mind Snap
(Ultimate)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Level Name Note
1 Stylish!
  • Generate +25% Threat
  • (On combat start) Generate +[Sexiness] Threat
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Filthy Tease
  • (Once per round) Reduce Tease Damage taken by [50%]
7 Attention Grabber
  • Threat gain is doubled
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryShort Sword
OffhandTower Shield
HeadHoplon Helm
ArmorHeartland Mail
Toughness Willpower Cunning
Role
Tank
A shield and armor styled like the legionnaires of old Belhar: a bastion of leather and bronze mail. Quin uses it to draw the threat of foes onto himself and channel is fire magic, making a magically-powerful defensive fighter.

Viviane

Enchantress Set


Powers Perks CG
Level Name Note
1 Immolation
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to set the target: [Icon-DF-Neg.pngImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 + [1 (LC)] Turns] & [Icon-FR-Neg.pngBurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 + [1 (LC)] Turns
    ]
  • (EE) will not trigger
1 Elemental Fury
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire & Frost DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 + [2 (LC)] Turns
    ]
  • (EE) will trigger
1 Summon Wolf Spirit
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Wolf Spirit
2 Heat Weapon
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    Using [Spellpower - 50] instead of Accuracy
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (LC)] Turns]
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
  • (LC) will not trigger
  • (EE) will trigger
Level Name Note
1 Expert Enchanting
([EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2] to its damage

For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
+25 Frost ResistanceDuration: X
]
& [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
(i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
]
]
)
  • Some effects applied by the user, that scale based on their attributes, gain an additional [Cunning / 2] to their damage
  • For multiple values, the additional damage is equally split
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Lasting Casting
(LC)
  • Combat Effects applied by user have their duration increased by 50%
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEnchantress's Staff
ArmorWitch Dress
Willpower Cunning Presence
Role
Support
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.

Elementalist Set


Powers Perks CG
Level Name Note
1 Baffle
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +20Other Bonus
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is [Icon-DF-Neg.pngBaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
  • (AS) will trigger
1 Grease
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them: [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
    & [Icon-DF-Neg.pngResistanceCombat Effect-50 Fire ResistanceDuration: 2 + [2 (EFW)] Turns]
1 Freeze Solid
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 + [3 (EFW)] Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
  • (On miss) Target takes [50% of the damage dealt]
  • (AS) will trigger
2 Heat Weapon
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    Using [Spellpower - 50] instead of Accuracy
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (EFW)] Turns]
  • (AS) will trigger
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
Level Name Note
1 Arcane Strike
(AS)
  • (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    s and Magical-tagged (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s gain +[Willpower / 2] Critical Chance
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Eye For Weakness
(EFW)

Viviane-Moira-Full-V2.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEnchantress's Staff
ArmorWitch Dress
Willpower Cunning Agility
Role
Support
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.

Cantrix Set


Powers Perks CG
Level Name Note
1 Hymn to Light
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence]
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngHymn to LightCombat EffectPrimary Weapon attacks deal an additional [3/4th of Presence] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
1 Holy Reverberation
(Recharge 2)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (On hit) Target receives [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • (CM) & (HH) will trigger
1 Notation Revelation
(Encounter)
  • [CharmEffectiveness can be amplified by Sexiness]
  • Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +15Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [38 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (If target is defeated by this attack) Cooldown for this power is reset
  • (CM) & (HH) will trigger
2 Sacred Chord
(Recharge 3)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [18 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy & Storm Damage
  • Party gains [Icon-DF-Pos.pngSacred ChordCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
  • (CM) & (HH) will trigger
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
Level Name Note
1 Charming
(CM)
  • (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    s gain +[Presence / 2] Critical Chance
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Holy Harmonies
(HH)
  • Attacks that deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    or (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    deal an additional:
    • [10 * (Presence AmpPresence Amplification1 + Presence / 40)] Holy Damage

Viviane-Moira-Full-V2.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryWooden Rod
OffhandHarmonious Oud
ArmorBardic Garments
Presence Cunning Agility
Role
Support
Damage Type
Holy-focused
Rather than her usual black robes and hat, Viv has chosen to don the traditional Marcher bard garments. These consist of a short-sleeved, deep cut yellow tunic that ends halfway down her thighs with fine needlework decoration at its edges; tight-fitting cloth pants that leave little of her legs to the imagination; a thick woolen cloak; and an ornamented dull red hat that's not unlike her usual hat in shape, but with a shorter brim and longer "crown."