Difference between revisions of "Companion Sets"

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|-
 
|-
 
|1 ||[[Powers#Flametongue|Flametongue]]<br>(At-Will) {{tt/PTag|Stance}} ||align="left"|
 
|1 ||[[Powers#Flametongue|Flametongue]]<br>(At-Will) {{tt/PTag|Stance}} ||align="left"|
*{{tt/PTag|Charm}} {{tt/PTag|Performance}}
+
*{{tt/PTag|Ally}} {{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Performance}}
*'''On Use''': '''Heal''' an {{tt|1='''Ally'''|2=Any member within the same party (including self)}} by [<code>{{color|pur|50 * {{tt/Compu|SexiHealAmp}}}}</code>] HP
+
*'''On Use''': '''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|pur|50 * {{tt/Compu|SexiHealAmp}}}}</code>] HP
*'''Maintain''': Add [<code>{{color|pur|Presence * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage''' to an '''Ally's Weapon''' {{tt/Eff|Flametongue}}
+
*'''Maintain''': '''Ally''' gains {{tt/Eff|Flametongue}}
 
|-
 
|-
 
|2 ||[[Heat Mirage]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Heat Mirage]]<br>(Recharge 4) ||align="left"|
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|2 ||[[Cauterize]]<br>(Recharge 2) ||align="left"|
 
|2 ||[[Cauterize]]<br>(Recharge 2) ||align="left"|
 
*{{tt/PTag|Performance}} {{tt/PTag|Spell}}
 
*{{tt/PTag|Performance}} {{tt/PTag|Spell}}
*Deal '''5 Fire Damage to an {{tt|1=Ally|2=Any member within the same party (including self)}}'''
+
*Deal '''5 Fire Damage to''' an {{tt/PTag|Ally}}
**'''Heal them''' by [<code>{{color|rblu|60 * {{tt/Compu|SpelHealAmp}}}}</code>]%
+
**'''Heal them''' by [<code>{{color|rblu|60% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
**'''Remove''' {{tt/Eff|Bleeding|X|X}} & {{tt/Eff|Frigid|X}}
+
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}} & {{tt/Eff|Frigid|X}}
 
*['''Note''']: Can trigger {{tt/Eff|Pyromancer's Weapon}} from the [[Pyromancer Set]]
 
*['''Note''']: Can trigger {{tt/Eff|Pyromancer's Weapon}} from the [[Pyromancer Set]]
 
|-
 
|-
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*{{tt/PTag|Performance}}
 
*{{tt/PTag|Performance}}
 
*Make a {{tt/Compu|MagATK|Charm|+25}} to deal {{tt/Compu|TeasDMG|Fire}} of:
 
*Make a {{tt/Compu|MagATK|Charm|+25}} to deal {{tt/Compu|TeasDMG|Fire}} of:
**[<code>{{color|pur|200 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage to target'''
+
**Target: [<code>{{color|pur|200 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage'''
**[<code>{{color|pur|100 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage to all others'''
+
**All others: [<code>{{color|pur|100 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage''' (but cannot crit)
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
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|-
 
|-
 
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
 
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*'''On Use''': Gain
+
*'''On Use''':
**{{tt/Eff|Shielded|Until stance end|10% of Max HP}}
+
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
**[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
+
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
*'''Maintain''':
+
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
**'''+10 Armor & Evasion'''
+
 
**Gain an '''additional''' [<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat per turn'''
 
**Abilities generate an '''additional 20% Threat'''
 
 
|-
 
|-
 
|2 ||[[Shield Drive]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Shield Drive]]<br>(Recharge 3) ||align="left"|
Line 118: Line 116:
 
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
**(On hit) Target is {{tt/Eff|Staggered|2 Turns}}
+
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
 
*'''Gain''' {{tt/Eff|Defending|2 Turns}}
 
*'''Gain''' {{tt/Eff|Defending|2 Turns}}
 
*'''Remove''' {{tt/Eff|Sundered|X}}
 
*'''Remove''' {{tt/Eff|Sundered|X}}
*Gain an '''additional''' [<code>{{color|fgre|300 + Threat / 7}}</code>] '''Threat'''
+
*Generate '''+'''[<code>{{color|fgre|300 + Threat / 7}}</code>] '''Threat'''
 
|-
 
|-
 
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
 
*{{tt/PTag|Weapon:Melee}}
 
*{{tt/PTag|Weapon:Melee}}
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 
|-
 
|-
 
|2 ||[[Prime Target]]<br>(Encounter) ||align="left"|
 
|2 ||[[Prime Target]]<br>(Encounter) ||align="left"|
 
*{{tt/PTag|Weapon:Melee}}
 
*{{tt/PTag|Weapon:Melee}}
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
**(On hit) '''Target''' is {{tt/Eff|Staggered|1 Turn}}
+
*(On hit) '''Target''' is {{tt/Eff|Staggered|1 Turn}}
**(On hit) Make a {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
+
*(On hit) Make a {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
***[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
+
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 
|-
 
|-
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
*'''On Use''': '''Cleave''' (power)
 
*'''On Use''': '''Cleave''' (power)
*'''Gain''':
+
*'''Maintain''': {{tt/Eff|Berserkergang}}
**'''+100 Attack Power & Critical Chance'''
 
**'''+40 to All Resistances'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
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|-
 
|-
 
|7 ||[[Tough Skin]] ||align="left"|
 
|7 ||[[Tough Skin]] ||align="left"|
*'''+20 to All Resistances'''
+
*'''+20 to All''' {{tt/PTag|Elemental Resistances}}
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 207: Line 206:
 
*{{tt/PTag|2H Weapon:Melee}}
 
*{{tt/PTag|2H Weapon:Melee}}
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
**(On hit) '''Enemy''' is {{tt/Eff|Distracted|1 + [1 (EFW)] Turns}}
+
*(On hit) '''Enemy''' is {{tt/Eff|Distracted|1 + [1 (EFW)] Turns}}
 
|-
 
|-
 
|2 ||Inspire Wrath<br>(Recharge 3) ||align="left"|
 
|2 ||Inspire Wrath<br>(Recharge 3) ||align="left"|
Line 217: Line 216:
 
*{{tt/PTag|Weapon:Melee}}
 
*{{tt/PTag|Weapon:Melee}}
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 
|-
 
|-
 
|2 ||[[Thunder Strike]]<br>(Encounter) ||align="left"|
 
|2 ||[[Thunder Strike]]<br>(Encounter) ||align="left"|
 
*{{tt/PTag|Weapon:Melee}}
 
*{{tt/PTag|Weapon:Melee}}
 
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+150 Attack Power}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+150 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
**(On hit) '''Target''' is {{tt/Eff|Sundered|3 + [3 (EFW)] Turns}}
+
*(On hit) '''Target''' is {{tt/Eff|Sundered|3 + [3 (EFW)] Turns}}
**(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 + [1 (EFW)] Turns}}
+
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 + [1 (EFW)] Turns}}
 
|-
 
|-
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
*'''On Use''': '''Cleave''' (power)
 
*'''On Use''': '''Cleave''' (power)
*'''Gain''':
+
*'''Maintain''': {{tt/Eff|Berserkergang}}
**'''+100 Attack Power & Critical Chance'''
 
**'''+40 to All Resistances'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 296: Line 293:
 
*{{tt/PTag|2H Weapon:Melee}}
 
*{{tt/PTag|2H Weapon:Melee}}
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
 
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Crushing}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
**(On hit) '''Enemy''' is {{tt/Eff|Distracted|1 Turn}}
+
*(On hit) '''Enemy''' is {{tt/Eff|Distracted|1 Turn}}
 
|-
 
|-
 
|1 ||[[Execute]]<br>(Encounter) ||align="left"|
 
|1 ||[[Execute]]<br>(Encounter) ||align="left"|
Line 303: Line 300:
 
*(Bonus based on the '''target's % of their missing health''')
 
*(Bonus based on the '''target's % of their missing health''')
 
*Make a {{tt/Compu|WeaATK||+0 to 40|/}} to deal {{tt/Compu|WeapDMG|Crushing}} of:
 
*Make a {{tt/Compu|WeaATK||+0 to 40|/}} to deal {{tt/Compu|WeapDMG|Crushing}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+75 to 275 Attack Power}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+75 to 275 Attack Power}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
 
|-
 
|-
 
|2 ||[[Shell Cracker]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Shell Cracker]]<br>(Recharge 3) ||align="left"|
 
*[Weapon:Melee]
 
*[Weapon:Melee]
 
*Make a {{tt/Compu|WeaATK||+50|/}} to deal {{tt/Compu|WeapDMG|Crushing}} of:
 
*Make a {{tt/Compu|WeaATK||+50|/}} to deal {{tt/Compu|WeapDMG|Crushing}} of:
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+50 Armor Penetration}}}}</code>] '''Crushing Damage''' ''(Arona's weapon)''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+50 Armor Penetration}}}}</code>] '''Crushing Damage''' {{cw|eqW}}
**(On hit) '''Target''' is {{tt/Eff|Sundered|2 Turns}}
+
*(On hit) '''Target''' is {{tt/Eff|Sundered|2 Turns}}
 
|-
 
|-
 
|2 ||[[Kiaijutsu]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Kiaijutsu]]<br>(Recharge 3) ||align="left"|
Line 315: Line 312:
 
*Make a {{tt/Compu|MenATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 
*Make a {{tt/Compu|MenATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 
**[<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 
**[<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
**(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
+
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 
|-
 
|-
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
*'''On Use''': '''Cleave''' (power)
 
*'''On Use''': '''Cleave''' (power)
*'''Gain''':
+
*'''Maintain''': {{tt/Eff|Berserkergang}}
**'''+100 Attack Power & Critical Chance'''
 
**'''+40 to All Resistances'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
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*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|the various}} of:
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|the various}} of:
 
**First, gain an '''additional''' [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 
**First, gain an '''additional''' [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
**Then deal [<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' ''(Arona's Weapon)''
+
**Then deal [<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 
|-
 
|-
 
|2 ||[[Steady Strike]] ||align="left"|
 
|2 ||[[Steady Strike]] ||align="left"|
 
*{{tt/PTag|2H Weapon:Melee}}
 
*{{tt/PTag|2H Weapon:Melee}}
 
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|the various}} of:
 
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|the various}} of:
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Holy Damage''' ''(Arona's Weapon)''
+
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Holy Damage''' {{cw|eqW}}
**(On hit) '''Heal''' [60 HP]
+
*(On hit) '''Heal''' [60 HP]
 
|-
 
|-
 
|4 ||[[Charge Weapon]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
 
|4 ||[[Charge Weapon]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
Line 399: Line 394:
 
*'''On use''': Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG}} of:
 
*'''On use''': Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG}} of:
 
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
*'''Maintain''': '''Weapon Damage''' deals an '''additional''' [<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Charge Weapon}}
 
|-
 
|-
 
|4 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
 
|4 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
 
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
 
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
 
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
**First, gain an '''additional''' [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
+
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
**Then deal [<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Holy Damage''' ''(Arona's Weapon)''
+
**Deal '''additional''' [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
**(On hit): '''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
+
*(On hit): '''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
 
*'''On Use''': '''Cleave''' (power)
 
*'''On Use''': '''Cleave''' (power)
*'''Gain''':
+
*'''Maintain''': {{tt/Eff|Berserkergang}}
**'''+100 Attack Power & Critical Chance'''
 
**'''+40 to All Resistances'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 430: Line 423:
 
|-
 
|-
 
|7 ||[[Righteous Fury]] ||align="left"|
 
|7 ||[[Righteous Fury]] ||align="left"|
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|{{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
+
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 479: Line 472:
 
|-
 
|-
 
|1 ||[[Focus Shot]]<br>(At-Will) ||align="left"|
 
|1 ||[[Focus Shot]]<br>(At-Will) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*Make a '''Weapon Attack'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
*(On hit)(1 Turn) Target is affected by '''[[Bullseye]]''' ['''attacks on target gain +25 Accuracy''']
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
*(EFW) 2 Turns instead
+
*(On hit) '''Target''' is inflicted by {{tt/Eff|Bullseye|1 + [1 (EFW)] Turns}}
 
|-
 
|-
 
|1 ||[[Mighty Draw]]<br>(Recharge 1) ||align="left"|
 
|1 ||[[Mighty Draw]]<br>(Recharge 1) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*Make a '''Weapon Attack''' with '''-10 Accuracy but +75 Attack Power'''
+
*Make a {{tt/Compu|WeaATK||-10}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
*(On hit)(1 Turn) Target is '''[[Staggered]]'''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
**'''-10 Evasion'''
+
*(On hit) '''Target''' is {{tt/Eff|Staggered|1 + [1 (EFW)] Turns}}
**'''-10% Damage Dealt'''
 
**(EFW) 2 Turns instead
 
 
|-
 
|-
 
|1 ||[[Wyvernbane]]<br>(Encounter) ||align="left"|
 
|1 ||[[Wyvernbane]]<br>(Encounter) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*Make a '''Weapon Attack''' with '''+25 Accuracy & +200 Attack Power'''
+
*Make a {{tt/Compu|WeaATK||+25||+20 Critical Chance if target is affected by {{tt/Eff|Flight}}}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
**'''+20 Critical Chance''' against targets affected by '''[[Flight]]'''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
*(On hit)(1 Turn) Target is knocked '''[[Prone]]'''
+
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 + [1 (EFW)] Turns}}
**'''Turn Interrupt'''
 
**'''-25 Accuracy'''
 
**(EFW) 2 Turns instead
 
 
|-
 
|-
 
|2 ||[[Pierce and Fade]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Pierce and Fade]]<br>(Recharge 3) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*Make a '''Weapon Attack''' with '''+75 Attack Power'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
*(2 Turns) Gain '''[[Obscurement]]'''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
**'''+10 Evasion'''
+
*(On hit) '''Target''' is {{tt/Eff|Sundered|2 + [2 (EFW)] Turns}} & {{tt/Eff|Terrified|2 + [2 (EFW)] Turns}}
**Generate '''no Threat'''
+
*'''Gain''' {{tt/Eff|Obscured|2 Turns}}
*(On hit)(2 Turns): Target is:
 
**'''[[Sundered]]''' ['''-50% Armor''']
 
**'''[[Terrified]]''' ['''-15 Magic Resist & Sexiness''']
 
**(EFW) 4 Turns instead
 
 
|-
 
|-
|5 ||[[Berserkergang]]<br>(Ultimate) [Stance] ||align="left"|
+
|5 ||[[Berserkergang]]<br>(Ultimate)<br>{{tt/PTag|Stance}} ||align="left"|
*'''On Use''': '''Cleave'''
+
*'''On Use''': '''Cleave''' (power)
*'''+100 Attack Power & Critical Chance'''
+
*'''Maintain''': {{tt/Eff|Berserkergang}}
*'''+40 to All Resistances'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 523: Line 506:
 
|-
 
|-
 
|1 ||[[Twist The Knife]] ||align="left"|
 
|1 ||[[Twist The Knife]] ||align="left"|
*'''+50 Attack Power''' for a '''successful Weapon Attack''' against a target with a '''Negative status effect'''
+
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
 
|-
 
|-
 
|3 ||[[War Paint]] ||align="left"|
 
|3 ||[[War Paint]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+5 to All Resistances'''<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*After sleep, '''party''' gains {{tt/Eff|War Paint}}
 
|-
 
|-
 
|5 ||[[Killing Spree]] ||align="left"|
 
|5 ||[[Killing Spree]] ||align="left"|
 
*'''Heal 12%''' Max HP upon '''defeating an enemy'''
 
*'''Heal 12%''' Max HP upon '''defeating an enemy'''
 
|-
 
|-
|7 ||[[Eye For Weakness]] ||align="left"|
+
|7 ||[[Eye For Weakness]]<br>(EFW) ||align="left"|
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Arona<br>''(marked as EFW)''
+
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Arona
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 577: Line 560:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Guarded Stance]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*'''On Use''': Gain [<span style="color:#228B22">10% of Max HP</span>] Shield HP ['''[[Shielded]]''']
+
*'''On Use''':
*'''Maintain''':
+
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
**'''+10 Armor & Evasion'''
+
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
**Generate [<span style="color:#228B22">10 + Toughness * 2</span>] '''Threat per turn'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
**Abilities generate '''20% more Threat'''
 
 
|-
 
|-
 
|1 ||[[Eternal Light]]<br>(Recharge 1) ||align="left"|
 
|1 ||[[Eternal Light]]<br>(Recharge 1) ||align="left"|
*[Healing]
+
*{{tt/PTag|Healing}} {{tt/PTag|Res-Heal}}
*'''Heal''' an ally by [<span style="color:#4169E1">15 * (1 + Spellpower / 200)</span>]%
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|15% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(3 Turns) Target gains '''[[Effects#Eternal Light|Eternal Light]]''' [Heal [<span style="color:#4169E1">5 * (1 + Spellpower / 200)</span>]% per turn]
+
*They '''gain''' {{tt/Eff|Eternal Light|3 Turns|{{color|rblu|5% of their Max HP * {{tt/Compu|SpelHealAmp}}}}}}
 
|-
 
|-
 
|1 ||[[Echoes of Life]]<br>(Encounter) ||align="left"|
 
|1 ||[[Echoes of Life]]<br>(Encounter) ||align="left"|
*[2H Weapon:Melee]
+
*{{tt/PTag|2H Weapon:Melee}}
*Make a '''Weapon Attack''' with '''+20 Attack Power''' to '''each enemy'''
+
*Make a {{tt/Compu|WeaATK}} '''at each enemy''' to deal {{tt/Compu|WeapDMG|various}} of:
*(On hit)(1 Turn) Enemy is '''[[Terrified]]''' ['''-15 Magic Resist & Sexiness]'''
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp|+20 Attack Power}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp|+20 Attack Power}}}}</code>] '''Psychic Damage''' {{cw|eqW}}
 +
*(On hit) '''Enemy''' is {{tt/Eff|Terrified|1 Turn}}
 
*'''Party''' heals '''10% Max HP'''
 
*'''Party''' heals '''10% Max HP'''
 
|-
 
|-
 
|2 ||[[Ancestor's Judgement]]<br>(Recharge 2) ||align="left"|
 
|2 ||[[Ancestor's Judgement]]<br>(Recharge 2) ||align="left"|
*(2 Turns) '''Party''' gains '''[[Effects#Ancestor's Judgement|Ancestor's Judgement]]'''
+
*'''Party gains''' {{tt/Eff|Ancestor's Judgement}}
**'''(Until Shield HP drain or 2 Turns)''':
 
***[<span style="color:#4169E1">35 * (1 + Spellpower * 0.01)</span>] Shield HP
 
***'''+30 Armor, Focus, and Ward'''
 
 
|-
 
|-
 
|5 ||[[Shell]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Shell]]<br>(Ultimate) ||align="left"|
*'''Gain''':
+
*'''Gain''' {{tt/Eff|Shelled|Toughness}}
**'''[[Shelled]]'''
+
*Generate '''+1337 Threat'''
***'''+500 Threat per turn'''
 
***[<span style="color:#228B22">150 + Toughness * 5</span>] Shield HP
 
**'''1337 Threat'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 613: Line 590:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Font of Will]] ||align="left"|
+
|1 ||[[Font of Will]]<br>(FoW) ||align="left"|
*Heals '''5% Max HP''' per turn
+
*Heal '''5% Max HP per turn'''
 
|-
 
|-
 
|3 ||[[Cherish This]] ||align="left"|
 
|3 ||[[Cherish This]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Magic Resist'''
+
*After sleep, '''party''' gains {{tt/Eff|Cherish This}}
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Wellspring]] ||align="left"|
 
|7 ||[[Wellspring]] ||align="left"|
 
*'''Healing received by party increased by 25%'''
 
*'''Healing received by party increased by 25%'''
*Font of Will not affected
+
*(FoW) not affected
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 669: Line 646:
 
|-
 
|-
 
|1 ||[[Deflecting Strike]]<br>(At-Will) ||align="left"|
 
|1 ||[[Deflecting Strike]]<br>(At-Will) ||align="left"|
*[Weapon]
+
*{{tt/PTag|Weapon}}
*Make a '''Weapon Attack''' with '''-15 Attack Power'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
*(On hit)(1 Turn) Gain '''[[Shielded]]''' [<span style="color:#4169E1">(11 * (1 + Spellpower / 100)) '''/ 2'''</span> Shield HP]
+
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp|-15 Attack Power}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|17 * {{tt/Compu|AtkPDmgAmp|-15 Attack Power}}}}</code>] '''Storm Damage''' {{cw|eqW}}
*(On miss)(1 Turn) Gain '''[[Shielded]]''' [<span style="color:#4169E1">11 * (1 + Spellpower / 100)</span> Shield HP]
+
**Make a {{tt/Compu|OffWeaATK}} to deal {{tt/Compu|OffWeapDMG|various}} {{cw|eqO}}
 +
*(On hit) '''Gain''' {{tt/Eff|Shielded|1 Turn|{{color|rblu|(11 * {{tt/Compu|SpelDmgAmp}}) / 2}}}}
 +
*(On miss) '''Gain''' {{tt/Eff|Shielded|1 Turn|{{color|rblu|11 * {{tt/Compu|SpelDmgAmp}}}}}}
 
|-
 
|-
 
|1 ||[[Stormrage]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Stormrage]]<br>(Recharge 3) ||align="left"|
*[Spell][Melee]
+
*{{tt/PTag|Melee}} {{tt/PTag|Spell}}
*Attempt a '''Physical Hit''' to deal [<span style="color:#ff0000">40 + (Attack Power as a %)</span>] '''Storm Damage'''
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Storm}} of:
*(On hit) '''Heal''' HP equal to half the damage dealt
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Storm Damage'''
 +
*(On hit) '''Heal''' by [<code>50% of the damage dealt</code>]
 
|-
 
|-
 
|1 ||[[Cornered Beast]]<br>(Encounter) ||align="left"|
 
|1 ||[[Cornered Beast]]<br>(Encounter) ||align="left"|
*[Weapon:Melee]
+
*{{tt/PTag|Weapon:Melee}}
*Make a '''Weapon Attack''' with '''+50 Attack Power'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
*Gain:
+
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|17 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Storm Damage''' {{cw|eqW}}
**20 or [Threat - starting Threat] Threat
+
**Make a {{tt/Compu|OffWeaATK}} to deal {{tt/Compu|OffWeapDMG|various}} {{cw|eqO}}
**'''[[Effects#Cornered Beast|Cornered Beast]]''' ['''+10 Attack Power, Armor, Ward, and Focus, up to +65 when at 20% HP or less''']
+
*Generate '''+'''[<code>20</code>] or [<code>Current Threat - Threat before attack</code>] '''Threat''' <small>''(whichever higher)''</small>
 +
*'''Gain''' {{tt/Eff|Cornered Beast|3 Turns}}
 
|-
 
|-
 
|2 ||[[Boltcloud Barrier]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Boltcloud Barrier]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make an attack to the '''Evasion''' of '''each enemy''', dealing [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Storm & Crushing Damage'''{{SuperText||(i.e. 20+ Storm & 20+ Crushing)}}
+
*Make an {{tt/Compu|AoeATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|various}} of
 +
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Storm Damage'''
 
*Gain:
 
*Gain:
 
**'''+25 Storm Resistance'''
 
**'''+25 Storm Resistance'''
**(2 Turns) '''[[Effects#Boltcloud Barrier|Boltcloud Barrier]]'''
+
**{{tt/Eff|Boltcloud Barrier|2 Turns}}
***'''+10 Evasion'''
 
***'''+70 Threat per turn'''
 
 
|-
 
|-
 
|5 ||[[Shell]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Shell]]<br>(Ultimate) ||align="left"|
*'''Gain''':
+
*'''Gain''' {{tt/Eff|Shelled|Toughness}}
**'''[[Shelled]]'''
+
*Generate '''+1337 Threat'''
***'''+500 Threat per turn'''
 
***[<span style="color:#228B22">150 + Toughness * 5</span>] Shield HP
 
**'''1337 Threat'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 715: Line 692:
 
|-
 
|-
 
|3 ||[[Cherish This]] ||align="left"|
 
|3 ||[[Cherish This]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Magic Resist'''
+
*After sleep, '''party''' gains {{tt/Eff|Cherish This}}
 
|-
 
|-
 
|5 ||[[Static]] ||align="left"|
 
|5 ||[[Static]] ||align="left"|
*When an enemy deals HP damage, they take [<span style="color:#4169E1">15 + (Spellpower as a %)</span>] '''Storm Damage'''
+
*When an enemy deals HP damage, they take [<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
 
|-
 
|-
 
|7 ||[[Storm Strikes]] ||align="left"|
 
|7 ||[[Storm Strikes]] ||align="left"|
*'''Weapon and Spell Attacks''' deal an additional [<span style="color:#4169E1">10 * (1+ Willpower / 30)</span>] '''Storm Damage'''
+
*'''Weapon and Spell Damage''' deal an additional [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Storm Damage'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 771: Line 748:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Guarded Stance]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*'''On Use''': Gain [<span style="color:#228B22">10% of Max HP</span>] Shield HP ['''[[Shielded]]''']
+
*'''On Use''':
*'''Maintain''':
+
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
**'''+10 Armor & Evasion'''
+
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
**Generate [<span style="color:#228B22">10 + Toughness * 2</span>] '''Threat per turn'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
**Abilities generate '''20% more Threat'''
 
 
|-
 
|-
 
|1 ||[[Argent Smite]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Argent Smite]]<br>(Recharge 3) ||align="left"|
*[Spell][Weapon:Melee]
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
*Attempt a '''Weapon Attack''' to deal an '''additional''' [<span style="color:#4169E1">30 * (1 + Spellpower / 100)</span>] '''Holy Damage'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
*(On hit) '''Party heals''' for '''15%''' of the damage dealt
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**With an '''additional''' [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit) '''Party heals''' for [<code>{{color|rblu|15% (total dmg) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|1 ||[[Poison Edge]]<br>(Encounter) ||align="left"|
 
|1 ||[[Poison Edge]]<br>(Encounter) ||align="left"|
*[Weapon]
+
*{{tt/PTag|Weapon}}
*Attempt a '''Normal Attack''' with '''+200 Attack Power & +25 Accuracy'''
+
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
*(On hit)(3 Turns) Target is '''[[Poisoned]]'''
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
**[<span style="color:#FFA500">15 + Cunning</span>] '''Blight Damage per turn'''
+
*(On hit) '''Target''' is {{tt/Eff|Poisoned|3 Turns|{{color|orn|15 + Cunning}}}}
**'''-10 Evasion'''
 
 
|-
 
|-
 
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
*[Weapon:Melee]
+
*{{tt/PTag|Weapon:Melee}}
*Make a '''Normal Attack''' to '''each enemy'''
+
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 
|-
 
|-
 
|5 ||[[Floral Aegis]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Floral Aegis]]<br>(Ultimate) ||align="left"|
*(3 Turns) '''Party''' gains '''[[Effects#Floral Aegis|Floral Aegis]]''' ['''Reduce all damage taken by 50%''']
+
*'''Party''' gains {{tt/Eff|Floral Aegis}}
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 803: Line 781:
 
|-
 
|-
 
|1 ||[[Veteran]] ||align="left"|
 
|1 ||[[Veteran]] ||align="left"|
*'''Ignore''' Initiative penalty for '''Heavy''' equipment
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
*'''Immune''' to '''[[Staggered]]'''
+
*'''Immune''' to {{tt/Eff|Staggered|X}}
*'''+25% Threat'''
+
*Generate '''+25% Threat'''
 
|-
 
|-
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains:
+
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
**'''+10 Magic Resist'''
 
**'''Tease Damage''' turns into '''Pheromone Damage'''
 
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Righteous Fury]] ||align="left"|
 
|7 ||[[Righteous Fury]] ||align="left"|
*'''Weapon''' & '''Spells''' deal '''additional''' [<span style="color:#4169E1">10 * (1 + Willpower / 30)</span>] '''Holy Damage'''
+
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 869: Line 848:
 
|-
 
|-
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
*[Spell][Healing]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*'''Heal''' target for [<span style="color:#4169E1">30 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(Target) '''Remove''' Bleeding
+
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
 
|-
 
|-
 
|1 ||[[Allure]]<br>(Recharge 2) ||align="left"|
 
|1 ||[[Allure]]<br>(Recharge 2) ||align="left"|
*[Tease:Crotch]
+
*{{tt/PTag|Tease:Crotch}}
*Attempt a '''Normal Crotch Tease''' to '''each enemy'''
+
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of
*(On hit)(1 Turn) Enemy is '''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
+
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
 +
*(On hit) '''Target''' is {{tt/Eff|Aroused|1 Turn}}
 +
*(EA) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Song of Splendor]]<br>(Encounter) ||align="left"|
 
|1 ||[[Song of Splendor]]<br>(Encounter) ||align="left"|
*[Charm][Performance][Tease]
+
*{{tt/PTag|Charm}} {{tt/PTag|Performance}} {{tt/PTag|Tease}}
*Attempt a tease attack on '''each enemy''' to deal <span style="color:#800080">25 + Presence + (Sexiness as a %)</span> tease damage
+
*Make a {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of
*(On hit)(3 Stacks) Enemy is affected by '''[[Resonance]]'''
+
**[<code>{{color|pur|(25 + Presence) * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
**Each stack increases the Critical Chance against the target by +5, all stacks are consumed upon a critical hit
+
*(On hit) '''Enemy''' receives ['''3x Stacks'''] of {{tt/Eff|Resonance}}
 +
*(EA) will '''not''' trigger
 
|-
 
|-
 
|2 ||[[One-Two]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[One-Two]]<br>(Recharge 4) ||align="left"|
*Attempt '''2x Physical Attacks''' to deal:
+
*Make ['''2x'''] {{tt/Compu|PhyATK}}s that deal {{tt/Compu|PhysDMG|various}} of:
**[<span style="color:#ff0000">20 + (Attack Power as a %)</span>] '''Penetrating Damage'''
+
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Drug Damage'''
**[<span style="color:#ff0000">10 + (Attack Power as a %)</span>] '''Drug Damage'''
+
*(On hit) Make a {{tt/Compu|MenATK||-10}}:
*(On hit) Attempt a '''Mental Attack''' with '''-10 Accuracy'''
+
**(On hit)'''Target''' is {{tt/Eff|Aroused|2 Turns}}
**(On hit)(2 Turns) Target is '''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
 
 
|-
 
|-
|5 ||[[Sweet Protector]]<br>{{SuperText||''(Floral Aegis)''}}<br>(Ultimate) ||align="left"|
+
|5 ||[[Sweet Protector]]<br>(Ultimate) ||align="left"|
*(3 Turns) '''Party''' gains '''[[Effects#Sweet Protector|Sweet Protector]]''' {{SuperText||''(Floral Aegis)''}}
+
*'''Party''' gains {{tt/Eff|Sweet Protector}}
**['''Reduce all damage taken by 50%''']
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 901: Line 881:
 
|-
 
|-
 
|1 ||[[Stylish!]] ||align="left"|
 
|1 ||[[Stylish!]] ||align="left"|
*'''Sexiness''' increased by [Level * 4]
+
*[<code>4 * Level</code>] added to '''Sexiness'''
 
|-
 
|-
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains:
+
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
**'''+10 Magic Resist'''
 
**'''Tease Damage''' turns into '''Pheromone Damage'''
 
 
|-
 
|-
 
|5 ||[[Commanding Presence]] ||align="left"|
 
|5 ||[[Commanding Presence]] ||align="left"|
*1/2 of '''Presence added to Mental Resist'''
+
*[<code>1/2 of Presence</code>] added to '''Mental Resist'''
 +
|-
 +
|7 ||[[Enchanting Acts]]<br>(EA) ||align="left"|
 +
*{{tt/PTag|Body-Tease Attacks}} deal '''40% of its damage to all other enemies'''
 
|-
 
|-
|7 ||[[Enchanting Acts]] ||align="left"|
+
||- ||Crit Immune ||align="left"|
*'''Normal Tease Attacks''' deal '''40% of its damage to all other enemies'''
+
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
**40% of (<span style="color:#800080">30 + (Sexiness as a %)</span>)
 
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 970: Line 950:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Serpent's Dance]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Serpent's Dance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*[2H Weapon:Melee]
+
*{{tt/PTag|2H Weapon:Melee}}
*'''On Use''': '''All enemies''' gain (2 Stacks) of '''[[Resonance]]'''
+
*'''On Use''': '''Each enemy''' gains ['''2x Stacks'''] of {{tt/Eff|Resonance}}
**Each stack increases the Critical Chance against the target by +5, all stacks are consumed upon a critical hit
+
*'''Maintain''':
*'''Maintain''' (Self):
 
 
**'''+15 Armor Penetration & Temptation'''
 
**'''+15 Armor Penetration & Temptation'''
 
**'''-20% Armor'''
 
**'''-20% Armor'''
 
|-
 
|-
 
|1 ||[[Dragoon's Rally]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Dragoon's Rally]]<br>(Recharge 3) ||align="left"|
*[Healing]
+
*{{tt/PTag|Healing}}
*'''Heal party by 15% of their Max HP'''
+
*'''Heal party''' by [<code>{{color|rblu|15% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(3 Turns) '''Party''' gains '''[[Effects#Dragoon's Rally|Dragoon's Rally]]''' ['''+10 Attack Power''']
+
*'''Party''' gains {{tt/Eff|Dragoon's Rally|3 Turns}}
 
|-
 
|-
 
|1 ||[[Queen's Breath]]<br>(Encounter) ||align="left"|
 
|1 ||[[Queen's Breath]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Attempt a '''Magic Attack''' to '''each enemy''':
+
*Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|PhysDMG|various}} of:
*(On hit) Enemy takes:
+
**[<code>{{color|fgre|25 * {{tt/Compu|TougAmp|75}}}}</code>] '''Fire Damage''' & [<code>{{color|rblu|25 * {{tt/Compu|WillAmp|75}}}}</code>] '''Psychic Damage'''
**[<span style="color:#228B22">25 * (1 + Toughness / 75)</span>] '''Fire Damage'''
+
*(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
**[<span style="color:#4169E1">25 * (1 + Willpower / 75)</span>] '''Psychic Damage'''
 
*(On miss) Enemy takes '''half of the damages above'''
 
 
|-
 
|-
 
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
*[Weapon:Melee]
+
*{{tt/PTag|Weapon:Melee}}
*Make a '''Weapon Attack''' to '''each enemy'''
+
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Fire Damage''' {{cw|eqW}}
 
|-
 
|-
|5 ||[[Command Of Fire]]<br>{{SuperText||''(Floral Aegis)''}}<br>(Ultimate) ||align="left"|
+
|5 ||[[Command Of Fire]]<br>(Ultimate) ||align="left"|
*(3 Turns) '''Party''' gains '''[[Effects#Command Of Fire|Command Of Fire]]''' {{SuperText||''(Floral Aegis)''}}
+
*'''Party''' gains {{tt/Eff|Command Of Fire}}
**['''Reduce all damage taken by 50%''']
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,005: Line 982:
 
|-
 
|-
 
|1 ||[[Veteran]] ||align="left"|
 
|1 ||[[Veteran]] ||align="left"|
*'''Ignore''' Initiative penalty for '''Heavy''' equipment
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
*'''Immune''' to '''[[Staggered]]'''
+
*'''Immune''' to {{tt/Eff|Staggered|X}}
*'''+25% Threat'''
+
*Generate '''+25% Threat'''
 
|-
 
|-
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains:
+
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
**'''+10 Magic Resist'''
 
**'''Tease Damage''' turns into '''Pheromone Damage'''
 
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Aura of Domination]] ||align="left"|
 
|7 ||[[Aura of Domination]] ||align="left"|
*'''Armor''' of '''every enemy''' is '''reduced by (Willpower)'''
+
*'''Reduce armor''' of '''each enemy''' by [<code>Willpower</code>]
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,090: Line 1,065:
 
|-
 
|-
 
|1 ||[[Dawn Lance]]<br>(At-Will) ||align="left"|
 
|1 ||[[Dawn Lance]]<br>(At-Will) ||align="left"|
*[Spell][Weapon]
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon}}
*Attempt a '''Weapon Attack''':
+
**Make a {{tt/Compu|WeaATK|Spell}} to deal {{tt/Compu|WeapDMG}} of:
*(On hit) Most-wounded ally heals [<span style="color:#4169E1">25 * (1 + Spellpower / 100)</span>] HP
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
*(On miss) Most-wounded ally heals [<span style="color:#4169E1">20 * (1 + Spellpower / 100)</span>] HP
+
*(On hit) '''Heal''' most-injured {{tt/PTag|Ally}} by [<code>{{color|rblu|25 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(On miss) '''Heal''' most-injured {{tt/PTag|Ally}} by [<code>{{color|rblu|20 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
*(HH) will '''not''' trigger
 
*(HH) will '''not''' trigger
 
|-
 
|-
 
|1 ||[[Floral Grace]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Floral Grace]]<br>(Recharge 3) ||align="left"|
*[Healing][Spell]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*'''Heal''' an ally by [<span style="color:#4169E1">45 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|45 * {{tt/Compu|SpelHealAmp}}}}</code>]% HP
*(3 Turns) Target gains '''[[Effects#Floral Grace|Floral Grace]]'''
+
*'''Ally''' gains {{tt/Eff|Floral Grace|3 Turns|15 * (1 + Spellpower / 200)}}
**Heal [<span style="color:#4169E1">15 * (1 + Spellpower / 200)</span>] HP per turn
+
*(HH) '''will''' trigger
*HH '''will''' trigger
 
 
|-
 
|-
 
|1 ||[[Banishing Light]]<br>(Encounter) ||align="left"|
 
|1 ||[[Banishing Light]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Attempt a '''Magic Attack''' to '''each enemy''' dealing [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
*(On hit)(2 Turns) Enemy is '''[[Staggered]]'''
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**'''-10 Evasion'''
+
*(On hit) '''Enemy''' is {{tt/Eff|Staggered|2 Turns}}
**'''-10% Damage Dealt'''
+
*'''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*'''Party''' heals [<span style="color:#4169E1">30 * (1 + (Spellpower / 200)</span>] HP
 
*HH will '''not''' trigger
 
 
|-
 
|-
 
|3 ||[[Argent Smite]]<br>(Recharge 3) ||align="left"|
 
|3 ||[[Argent Smite]]<br>(Recharge 3) ||align="left"|
*[Spell][Weapon:Melee]
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
*Attempt a '''Weapon Attack''' to deal an '''additional''' [<span style="color:#4169E1">30 * (1 + Spellpower / 100)</span>] '''Holy Damage'''
+
*Make a {{tt/Compu|WeaATK|Spell}} to deal {{tt/Compu|WeapDMG|various}} of:
*'''Party heals by 15% of the total damage dealt'''
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
*HH will '''not''' trigger
+
**Deal an '''additional''' [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit) '''Party heals''' [<code>{{color|rblu|15% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(HH) will '''not''' trigger
 
|-
 
|-
|5 ||[[Sweet Protector]]<br>{{SuperText||''(Floral Aegis)''}}<br>(Ultimate) ||align="left"|
+
|5 ||[[Sweet Protector]]<br>(Ultimate) ||align="left"|
*(3 Turns) '''Party''' gains '''[[Effects#Sweet Protector|Sweet Protector]]''' {{SuperText||''(Floral Aegis)''}}
+
*'''Party''' gains {{tt/Eff|Sweet Protector}}
**['''Reduce all damage taken by 50%''']
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,127: Line 1,101:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Healer's Hands]] ||align="left"|
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
*'''Healing an ally''' (excluding self) also heals self by '''Spellpower / 2'''
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
**Random heal range of 95-105%<br>''(marked as HH)''
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
 
|3 ||[[Hive Knight's Scent]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains:
+
*After sleep, '''party''' gains {{tt/Eff|Hive Knight's Scent}}
**'''+10 Magic Resist'''
 
**'''Tease Damage''' turns into '''Pheromone Damage'''
 
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Righteous Fury]] ||align="left"|
 
|7 ||[[Righteous Fury]] ||align="left"|
*'''Weapon''' & '''Spells''' deal '''additional''' [<span style="color:#4169E1">10 * (1 + Willpower / 30)</span>] '''Holy Damage'''
+
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,199: Line 1,171:
 
|-
 
|-
 
|1 ||[[Giant's Reach]]<br>(At-Will) ||align="left"|
 
|1 ||[[Giant's Reach]]<br>(At-Will) ||align="left"|
*[Dual Wield Weapon:Melee]
+
*{{tt/PTag|Dual Wield Weapon:Melee}}
*Make a '''single Weapon Attack''' using '''both weapons''' with '''-5 Accuracy'''
+
*Attack with both weapons:
 +
**Make a {{tt/Compu|WeaATK||-5}} to deal {{tt/Compu|WeapDMG}} of:
 +
***[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**Make a {{tt/Compu|OffWeaATK||+5}} to deal {{tt/Compu|OffWeapDMG}} of:
 +
***[<code>{{color|red|35 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' {{cw|eqO}}
 
|-
 
|-
 
|1 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Cleave]]<br>(Recharge 3) ||align="left"|
*[Weapon:Melee]
+
*{{tt/PTag|Weapon:Melee}}
*Make a '''Weapon Attack''' to '''each enemy'''
+
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 
|-
 
|-
 
|1 ||[[Execute]]<br>(Encounter) ||align="left"|
 
|1 ||[[Execute]]<br>(Encounter) ||align="left"|
*[2H Weapon:Melee]
+
*{{tt/PTag|2H Weapon:Melee}}
*Make a '''Weapon Attack''' with:
+
*Make a {{tt/Compu|WeaATK||+0 to 40||Bonus is computed as:<br>[<code>40 * % of HP the target '''has left'''</code>]}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
**(Based on the '''target's % of their missing health'''):
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|Gain bonus of:<br>+75 to 275{{cw|spnhr}}Bonus is computed as:<br>[<code>75 + 2 * % of HP the target is missing</code>]}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
***'''+75 to 275 Attack Power'''
 
***'''+0 to 40 Accuracy'''
 
 
|-
 
|-
 
|2 ||[[Rend]]<br>(Recharge 2) ||align="left"|
 
|2 ||[[Rend]]<br>(Recharge 2) ||align="left"|
*[Weapon]
+
*{{tt/PTag|Weapon}}
*Make a '''Weapon Attack''' with '''+50 Attack Power'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
*(On hit) Make another attack to '''Physical Resist'''
+
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
**(On hit)(2 Turns) Target is '''[[Bleeding]]''' [loses [<span style="color:#ff0000">3 + Strength</span>] HP per turn]
+
*(On hit) Make a {{tt/Compu|PhyATK}} to inflict {{tt/Eff|Bleeding|2 Turns|{{color|red|3 * Strength}}}}
 
|-
 
|-
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
*[Melee]
+
<tabber>
*'''Guaranteed''' hit to '''each enemy'''
+
Attack Power is higher=
*Damage dealt is [<span style="color:#ff0000">100 + (Attack Power as a %)</span>] '''Crushing & Penetrating Damage''' {{SuperText||(i.e. 100+ Crushing & 100+ Penetrating)}}
+
*{{tt/PTag|Melee}}
**Damage is split per enemy
+
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
*(1 Turn) Enemy is knocked '''[[Prone]]'''
+
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
**'''Turn Interrupt'''
+
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
**'''-25 Accuracy'''
+
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,241: Line 1,222:
 
|-
 
|-
 
|3 ||[[Eye of the Storm]] ||align="left"|
 
|3 ||[[Eye of the Storm]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Attack Power'''
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Cleaving Strikes]] ||align="left"|
 
|7 ||[[Cleaving Strikes]] ||align="left"|
*Successful '''Weapon Attacks''' deal '''40% damage''' to '''all other enemies'''
+
*Successful {{tt/PTag|Normal Attack}}s deal '''40%''' of its '''base damage''' to '''all other enemies'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,304: Line 1,285:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Duelist's Stance]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Duelist's Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*[Weapon:Melee]
+
*{{tt/PTag|Weapon:Melee}}
*'''On Use''': Gain:
+
*'''On Use''': Generate '''+100 Threat'''
**'''+100 Threat'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Duelist's Stance}}
**'''+10 Evasion & Sexiness'''
+
**(Once per turn) The '''first''' {{tt/Compu|PhyATK}} or {{tt/Compu|WeaATK}} with the '''Melee tag''' that '''misses the user''' will have the user:
*'''Maintain''':
+
***'''Immediately''' make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
**(Once per turn) The '''first Melee attack that misses the user''' will have them '''immediately attempt a Weapon Attack on the attacker'''
+
****[<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}} & apply {{tt/Eff|Bleeding|2 Turns|{{color|red|15 + Attack Power}}}} {{cw|spec}}
 
|-
 
|-
 
|1 ||[[Shield Drive]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Shield Drive]]<br>(Recharge 3) ||align="left"|
*[Shield:Melee]
+
*{{tt/PTag|Shield:Melee}}
*Attempt a '''Physical Attack''' to deal [<span style="color:#ff0000">40 + (Attack Power as a %)</span>] '''Crushing Damage'''
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
**(On hit)(2 Turns) Target is '''[[Staggered]]''':
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
***'''-10 Evasion'''
+
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
***'''-10% Damage Dealt'''
+
*'''Gain''' {{tt/Eff|Defending|2 Turns}}
*(Self) '''Remove''' [[Sundered]]
+
*'''Remove''' {{tt/Eff|Sundered|X}}
*Generate [<span style="color:#228B22">300 + Threat / 7</span>] '''Threat'''
+
*Generate '''+'''[<code>{{color|fgre|300 + Threat / 7}}</code>] '''Threat'''
*(2 Turns) '''Gain [[Defending]]'''
 
**'''+50 Armor''', '''Ward''', & '''Focus'''
 
 
|-
 
|-
 
|1 ||[[Net Throw]]<br>(Encounter) ||align="left"|
 
|1 ||[[Net Throw]]<br>(Encounter) ||align="left"|
*[Thrown]
+
*{{tt/PTag|Thrown}}
*Make an attack '''against Physical Resist''' to deal [<span style="color:#ff0000">60 + (Attack Power as a %)</span>] '''Crushing Damage'''
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG}} of:
*(On hit)(1 Turn) Target is knocked '''[[Prone]]'''
+
**[<code>{{color|red|60 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
**'''Turn Interrupt'''
+
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turns}}
**'''-25 Accuracy'''
+
*'''Target''' is also {{tt/Eff|Staggered|3 Turns}}
*(Hit/Miss)(3 Turns) Target is '''[[Staggered]]'''
 
**'''-10 Evasion'''
 
**'''-10% Damage Dealt'''
 
 
|-
 
|-
 
|2 ||[[Crowd Control]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Crowd Control]]<br>(Recharge 3) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*Make a '''Weapon Attack''' against '''target''' with '''+50 Attack Power'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
*Make a '''Weapon Attack''' against '''all other enemies''' with '''-25 Attack Power'''
+
**Target: [<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}} & apply {{tt/Eff|Bleeding|2 Turns|{{color|red|15 + Attack Power}}}} {{cw|spec}}
 +
**All others: [<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp|-25 Attack Power}}}}</code>] '''Penetrating Damage''' {{cw|eqW}} & apply {{tt/Eff|Bleeding|2 Turns|{{color|red|15 + Attack Power}}}} {{cw|spec}}
 
|-
 
|-
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
*[Melee]
+
<tabber>
*'''Guaranteed''' hit to '''each enemy'''
+
Attack Power is higher=
*Damage dealt is [<span style="color:#ff0000">100 + (Attack Power as a %)</span>] '''Crushing & Penetrating Damage''' {{SuperText||(i.e. 100+ Crushing & 100+ Penetrating)}}
+
*{{tt/PTag|Melee}}
**Damage is split per enemy
+
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
*(1 Turn) Enemy is knocked '''[[Prone]]'''
+
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
**'''Turn Interrupt'''
+
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
**'''-25 Accuracy'''
+
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,353: Line 1,336:
 
|-
 
|-
 
|1 ||[[Veteran]] ||align="left"|
 
|1 ||[[Veteran]] ||align="left"|
*'''Ignore''' Initiative penalty for '''Heavy''' equipment
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
*'''Immune''' to '''[[Staggered]]'''
+
*'''Immune''' to {{tt/Eff|Staggered|X}}
*'''+25% Threat'''
+
*Generate '''+25% Threat'''
 
|-
 
|-
 
|3 ||[[Eye of the Storm]] ||align="left"|
 
|3 ||[[Eye of the Storm]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Attack Power'''
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Tough Skin]] ||align="left"|
 
|7 ||[[Tough Skin]] ||align="left"|
*'''+20 to All Resistances'''
+
*'''+20 to All''' {{tt/PTag|Elemental Resistances}}
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,429: Line 1,415:
 
|-
 
|-
 
|1 ||[[Regrowth]]<br>(At-Will) ||align="left"|
 
|1 ||[[Regrowth]]<br>(At-Will) ||align="left"|
*[Healing][Spell]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*'''Heal''' target by [<span style="color:#4169E1">20 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal''' an {{tt/PTag|Ally}} for [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(1 Turn)Target gains '''[[Regeneration]]''' [Heal [<span style="color:#4169E1">30 * (1 + Spellpower / 200)</span>] HP per turn]
+
*'''Ally''' gains {{tt/Eff|Regeneration|1 Turn|{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}}}
*(Target: Self)(1 Turn) Gains '''[[Thorny]]''' [Reflects [<span style="color:#4169E1">30 + (Spellpower as a %)</span>] '''Penetrating Damage''' when struck by any '''Melee Attack''']
+
*(If target is '''self''') '''Gain''' {{tt/Eff|Thorny|1 Turn|{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}}}
 
*(HH) '''will''' trigger
 
*(HH) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Lashing Thorns]]<br>(Recharge 2) ||align="left"|
 
|1 ||[[Lashing Thorns]]<br>(Recharge 2) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Penetrating Damage'''
+
*Make a {{tt/Compu|MagATK}} to deal {{tt/Compu|SpelDMG}} of:
*(On hit)(2 Turns) Target is:
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Penetrating Damage'''
**'''[[Staggered]]'''
+
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}} & {{tt/Eff|Bleeding|2 Turns|{{color|rblu|5 + Willpower}}}}
***'''-10 Evasion'''
 
***'''-10% Damage Dealt'''
 
**'''[[Bleeding]]''' [loses [<span style="color:#4169E1">5 + Willpower</span>] HP per turn]
 
 
|-
 
|-
 
|1 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
 
|1 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
*[Spell][Weapon:Melee]
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
*Make a '''Weapon Attack''' with '''+50 Accuracy''' dealing '''additional''' [<span style="color:#4169E1">50 * (1 + Spellpower / 100)</span>] '''Holy Damage'''
+
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
*(On hit): '''Party heals''' [<span style="color:#4169E1">30 * (1 + Spellpower / 100)</span>] HP
+
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
*HH will '''not''' trigger
+
**Deal '''additional''' [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit): '''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(HH) will '''not''' trigger
 
|-
 
|-
 
|2 ||[[Briar Armor]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Briar Armor]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(2 Turns) Target gains:
+
*Give an {{tt/PTag|Ally}} {{tt/Eff|Thorny|2 Turns|{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}}} & {{tt/Eff|Defending|2 Turns}}
**'''[[Thorny]]''' [Reflects [<span style="color:#4169E1">30 + (Spellpower as a %)</span>] '''Penetrating Damage''' when struck by any '''Melee Attack''']
+
*(If ally is < 50% HP) '''Ally''' is healed for [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
**'''[[Defending]]'''
+
*(HH) '''will''' trigger
***'''+50 Armor''', '''Ward''', & '''Focus'''
 
*(If at < 50% HP) Target is healed by [<span style="color:#4169E1">20 * (1 + Spellpower / 200)</span>]% of their Max HP
 
*HH '''will''' trigger
 
 
|-
 
|-
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
*[Melee]
+
<tabber>
*'''Guaranteed''' hit to '''each enemy'''
+
Attack Power is higher=
*Damage dealt is [<span style="color:#4169E1">100 + (Spellpower as a %)</span>] '''Crushing & Penetrating Damage''' {{SuperText||(i.e. 100+ Crushing & 100+ Penetrating)}}
+
*{{tt/PTag|Melee}}
**Damage is split per enemy
+
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
*(1 Turn) Enemy is knocked '''[[Prone]]'''
+
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
**'''Turn Interrupt'''
+
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
**'''-25 Accuracy'''
+
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,473: Line 1,461:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Healer's Hands]] ||align="left"|
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
*'''Healing an ally''' (excluding self) also heals self by '''Spellpower / 2'''
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
**Random heal range of 95-105%<br>''(marked as HH)''
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|3 ||[[Eye of the Storm]] ||align="left"|
 
|3 ||[[Eye of the Storm]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Attack Power'''
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Righteous Fury]] ||align="left"|
 
|7 ||[[Righteous Fury]] ||align="left"|
*'''Weapon''' & '''Spells''' deal '''additional''' [<span style="color:#4169E1">10 * (1 + Willpower / 30)</span>] '''Holy Damage'''
+
*'''Weapon & Spell attacks''' deal '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Holy Damage'''
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,556: Line 1,547:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Frozen Edge]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Frozen Edge]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*'''On Use''': Make a '''Magic Attack''' to '''each enemy''', dealing [<span style="color:#4169E1">10 + (Spellpower as a %)</span>] '''Frost Damage'''
+
*'''On Use''': Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Frost}} of:
*'''Maintain''':
+
**[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
**'''+20 Armor'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Frozen Edge}}
**'''Weapon Attacks''' deal '''additional +10 Frost Damage'''
 
 
|-
 
|-
 
|1 ||[[Entropic Winds]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Entropic Winds]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Attack the '''Magic Resist''' of '''each enemy''' to deal [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Frost Damage'''
+
**Make a {{tt/Compu|MagATK}} at ''each enemy''' to deal {{tt/Compu|SpelDMG|Frost}} of:
*(On hit)(2 Turns) Enemy is '''[[Frigid]]'''
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
**'''-25 Crushing Resistance'''
+
*(On hit) '''Enemy''' is {{tt/Eff|Frigid|2 Turns}}
**'''-15 Evasion'''
 
**'''+10 Focus'''
 
 
|-
 
|-
 
|1 ||[[Freeze Solid]]<br>(Encounter) ||align="left"|
 
|1 ||[[Freeze Solid]]<br>(Encounter) ||align="left"|
*[Encounter]
+
*{{tt/PTag|Spell}}
*Attack a target's '''Magic Resist''' to deal [<span style="color:#4169E1">50 + (Spellpower as a %)</span>] '''Frost Damage'''
+
**Make a {{tt/Compu|MagATK}} to deal {{tt/Compu|SpelDMG|Frost}} of:
*(On hit)
+
**[<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
**(1 Turn) Target is '''[[Stunned]]'''
+
*(On hit) '''Target''' is {{tt/Eff|Frigid|3 Turns}} & {{tt/Eff|Stunned|1 Turn}}
***'''-10 Evasion, Physical, Magic, & Mental Resist'''
+
*(On miss) '''Target''' takes [<code>50% of the damage dealt</code>]
***'''Turn Interrupt'''
 
**(3 Turns) Target is '''[[Frigid]]'''
 
***'''-25 Crushing Resistance'''
 
***'''-15 Evasion'''
 
***'''+10 Focus'''
 
 
|-
 
|-
 
|2 ||[[Wintery Bellow]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Wintery Bellow]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*'''Guaranteed hit to each enemy''' dealing [<span style="color:#4169E1">15 + (Spellpower as a %)</span>] '''Crushing & Frost Damage''' {{SuperText||(i.e. 15+ Crushing & 15+ Frost)}}
+
*Make a '''Guaranteed-to-hit''' attack at '''each enemy''' to deal {{tt/Compu|PhysDMG|various}} of:
*'''Damage is doubled''' if enemy is affected by '''[[Frigid]]'''
+
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Frost Damage'''
 +
*(If enemy is suffering from {{tt/Eff|Frigid|X}}) Damage is '''increased by 2x'''
 
|-
 
|-
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
*[Melee]
+
<tabber>
*'''Guaranteed''' hit to '''each enemy'''
+
Attack Power is higher=
*Damage dealt is [<span style="color:#4169E1">100 + (Spellpower as a %)</span>] '''Crushing & Penetrating Damage''' {{SuperText||(i.e. 100+ Crushing & 100+ Penetrating)}}
+
*{{tt/PTag|Melee}}
**Damage is split per enemy
+
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
*(1 Turn) Enemy is knocked '''[[Prone]]'''
+
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
**'''Turn Interrupt'''
+
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
**'''-25 Accuracy'''
+
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,603: Line 1,593:
 
|-
 
|-
 
|1 ||[[Cold Blooded]] ||align="left"|
 
|1 ||[[Cold Blooded]] ||align="left"|
*'''Immune''' to '''[[Frigid]]'''
+
*'''Immune''' to {{tt/Eff|Frigid|X|X}}
*When '''attacking a target''' affected by [[Frigid]]
+
*When '''attacking a target''' affected by {{tt/Eff|Frigid|X|X}}
 
**Heal '''10% of Max HP'''
 
**Heal '''10% of Max HP'''
**Gain '''25 or 10% of current Threat'''{{SuperText|| ''(whichever higher)''}} Threat
+
**Generate '''+'''[<code>25</code>] or [<code>10% of current Threat</code>] '''Threat''' <small>''(whichever higher)''</small>
 
|-
 
|-
 
|3 ||[[Eye of the Storm]] ||align="left"|
 
|3 ||[[Eye of the Storm]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Attack Power'''
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Attention Grabber]] ||align="left"|
 
|7 ||[[Attention Grabber]] ||align="left"|
 
*'''Threat''' gain is '''doubled'''
 
*'''Threat''' gain is '''doubled'''
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,675: Line 1,668:
 
|-
 
|-
 
|1 ||[[Firewyrms]]<br>(At-Will) ||align="left"|
 
|1 ||[[Firewyrms]]<br>(At-Will) ||align="left"|
*[Spell][Multi Turn]
+
*{{tt/PTag|Multi-Turn:Interruptable}} {{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">15 + (Spellpower as a %)</span>] '''base Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
*'''Each successful use''' increases the next damage by [<span style="color:#4169E1">15 + (Spellpower as a %)</span>]
+
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
*Damage reaches maximum on the '''5th successful use''' at [<span style="color:#4169E1">75 + (Spellpower as a %)</span>]
+
*'''Each successive use''' increases its next damage by +[<code>15</code>]
 +
**Damage caps on the '''5th successive use''', dealing [<code>{{color|rblu|75 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 
|-
 
|-
 
|1 ||[[Fireball]]<br>(Recharge 4) ||align="left"|
 
|1 ||[[Fireball]]<br>(Recharge 4) ||align="left"|
*Make an attack to the '''Evasion''' of '''each enemy''', dealing [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*{{tt/PTag|Spell}}
*(On miss) Only '''half-damage''' is applied
+
*Make a {{tt/Compu|AoeATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
 
|-
 
|-
 
|1 ||[[Summon Bull]]<br>(Encounter) ||align="left"|
 
|1 ||[[Summon Bull]]<br>(Encounter) ||align="left"|
*[Spell][Summon]
+
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
*Summons a [[Flaming Bull]]
+
*'''Summon''' a [[Flaming Bull]]
 
|-
 
|-
 
|2 ||[[Flare]]<br>(Recharge 2) ||align="left"|
 
|2 ||[[Flare]]<br>(Recharge 2) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">35 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
*(On hit)(2 Turns) Target is:
+
**[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**'''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
+
*(On hit) '''Target''' is {{tt/Eff|Blinded|2 Turns}} & {{tt/Eff|Burning|2 Turns|{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}}}
**'''[[Burning]]'''
 
***[Takes [<span style="color:#4169E1">25 * (1 + Spellpower / 100)</span>] '''Fire Damage''' per turn]
 
***'''+25 Frost Resistance'''
 
 
|-
 
|-
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
 
|5 ||[[By The Horns]]<br>(Ultimate) ||align="left"|
*[Melee]
+
<tabber>
*'''Guaranteed''' hit to '''each enemy'''
+
Attack Power is higher=
*Damage dealt is [<span style="color:#4169E1">100 + (Spellpower as a %)</span>] '''Crushing & Penetrating Damage''' {{SuperText||(i.e. 100+ Crushing & 100+ Penetrating)}}
+
*{{tt/PTag|Melee}}
**Damage is split per enemy
+
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
*(1 Turn) Enemy is knocked '''[[Prone]]'''
+
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
**'''Turn Interrupt'''
+
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
**'''-25 Accuracy'''
+
|-|
 +
Spellpower is higher=
 +
*{{tt/PTag|Melee}}
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,712: Line 1,711:
 
|-
 
|-
 
|1 ||[[Imposing]] ||align="left|
 
|1 ||[[Imposing]] ||align="left|
*Gain '''+[Spellpower] Max HP'''
+
*'''Gain''' +[<code>Spellpower</code>] Max HP
*'''+25% Threat gain'''
+
*Generate '''+25% Threat'''
 
|-
 
|-
 
|3 ||[[Eye of the Storm]] ||align="left"|
 
|3 ||[[Eye of the Storm]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Attack Power'''
+
*After sleep, '''party''' gains {{tt/Eff|Eye of the Storm}}
 
|-
 
|-
 
|5 ||[[Embers]] ||align="left"|
 
|5 ||[[Embers]] ||align="left"|
*When an enemy deals HP damage to the owner, the enemy takes [<span style="color:#4169E1">15 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*When taking '''HP damage''' from an enemy:
 +
**'''Immediately''' deal {{tt/Compu|SpelDMG|Fire}} of [<code>{{color|red|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 
|-
 
|-
 
|7 ||[[Geomancy]] ||align="left"|
 
|7 ||[[Geomancy]] ||align="left"|
*'''Reduce every resistance of each enemy by 25'''{{SuperText|| (until 0)}}<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,782: Line 1,782:
 
|-
 
|-
 
|1 ||[[Spirit Veil]]<br>(Encounter) ||align="left"|
 
|1 ||[[Spirit Veil]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Gives the ally:
+
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Spirit Veil}} & {{tt/Eff|Shielded|Until encounter end|{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}
**(Until encounter end) '''[[Effects#Spirit Veil|Spirit Veil]]'''
 
***'''+10 Evasion'''
 
***'''+15 Physical & Magic Resist'''
 
**[<span style="color:#4169E1">20 * (1 + Spellpower / 100)</span>] Shield HP ['''[[Shielded]]''']
 
 
|-
 
|-
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
*[Healing][Spell]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*Heals an ally by [<span style="color:#4169E1">30 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(Target) '''Remove''' [[Bleeding]]
+
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
*(HH) '''will''' trigger
+
*(HH) & (OH) '''will''' trigger
*(OH) '''will''' trigger
 
 
|-
 
|-
 
|1 ||[[White Fire]]<br>(Recharge 1) ||align="left"|
 
|1 ||[[White Fire]]<br>(Recharge 1) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">18 + (Spellpower as a %)</span>] '''Holy & Fire Damage''' {{SuperText||(i.e. 18+ Holy & 18+ Fire)}}
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|various}} of:
*(On hit) Make '''another Magic Attack''':
+
**[<code>{{color|rblu|18 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire & Holy Damage'''
**(On hit)(1 Turn) Target is '''[[Burning]]'''
+
*(On hit) Make another {{tt/Compu|MagATK|Spell}} to leave the '''target''' {{tt/Eff|Burning|1 Turn|{{color|rblu|3 + Willpower}}}}
***Takes [<span style="color:#4169E1">3 + Willpower</span>] '''Fire Damage''' per turn
 
***'''+25 Frost Resistance'''
 
 
|-
 
|-
 
|2 ||[[Sun of Jassira]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Sun of Jassira]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">30 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
*Make '''another Magic Attack''' to '''each enemy'''
+
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**(On hit)(1 Turn) Enemy is '''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
+
*Make another {{tt/Compu|MagATK|Spell}} at '''each enemy''' to leave them {{tt/Eff|Blinded|1 Turn}}
 
|-
 
|-
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
*'''Revive a downed ally'''
+
*'''Revive a downed ally''' at:
*They are healed by '''25% of their Max HP''' + an '''additional 100 HP'''
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 
*(HH) '''will''' trigger
 
*(HH) '''will''' trigger
 
*(OH) will '''not''' trigger
 
*(OH) will '''not''' trigger
Line 1,821: Line 1,814:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Healer's Hands]] ||align="left"|
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
*'''Healing an ally''' (excluding self) also heals self by '''Spellpower / 2'''
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
**Random heal range of 95-105%<br>''(marked as HH)''
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|3 ||[[Take Comfort In Me]] ||align="left"|
 
|3 ||[[Take Comfort In Me]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Focus'''
+
*After sleep, '''party''' gains {{tt/Eff|Take Comfort In Me}}
 
|-
 
|-
 
|5 ||[[Focused Will]] ||align="left"|
 
|5 ||[[Focused Will]] ||align="left"|
*1/2 of '''Willpower added to Magic Resist'''
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|7 ||[[Overflowing Health]] ||align="left"|
+
|7 ||[[Overflowing Health]]<br>(OH) ||align="left"|
*'''Single-target Heals''' that '''Critical heal all other allies by 20% of their Max HP'''<br>''(marked as OH)''
+
*'''Single-target Heals''' that '''critically hit''', heal all other allies by:
 +
**[<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 1,925: Line 1,919:
 
|-
 
|-
 
|1 ||[[Allure]]<br>(Recharge 2) ||align="left"|
 
|1 ||[[Allure]]<br>(Recharge 2) ||align="left"|
*[Tease:Crotch]
+
*{{tt/PTag|Tease:Crotch}}
*Make a '''Crotch Tease Attack''' to '''each enemy'''
+
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of
*(On hit)(1 Turn) Enemy is '''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
+
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
*(DotD) '''will''' trigger (once only)
+
*(On hit) '''Target''' is {{tt/Eff|Aroused|1 Turn}}
 +
*(DoTD) & (EA) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Sun Dance]]<br>(At-Will) ||align="left"|
 
|1 ||[[Sun Dance]]<br>(At-Will) ||align="left"|
*[Tease]
+
*{{tt/PTag|Tease}}
*'''Heal''' party by ['''Sexiness / 2''']
+
*'''Heal party''' by [<code>{{color|pur|Sexiness / 2}}</code>] HP
**Random heal range of 95-105%
+
*Make a '''Chest''' {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Tease}} of:
*Make a '''Chest Tease Attack''' to a target
+
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
*(DotD) '''will''' trigger (once only)
+
*(DoTD) & (EA) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Enamoring]]<br>(Encounter) ||align="left"|
 
|1 ||[[Enamoring]]<br>(Encounter) ||align="left"|
*[Tease]
+
*{{tt/PTag|Tease}}
*Make a '''Mental Attack''' to '''each enemy''', dealing [<span style="color:#800080">20 + (Sexiness as a %)</span>] '''Drug Damage'''
+
*Make a {{tt/Compu|MenATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Drug}} of:
*(On hit)(3 Turns) Enemy is '''[[Enamored]]''' [Reduce '''Armor, Ward, and Focus by 50%''']
+
**[<code>{{color|pur|20 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Drug Damage'''
*(DotD) will '''not''' trigger
+
*(On hit) '''Enemy''' is {{tt/Eff|Enamored|3 Turns}}
 +
*(DoTD) & (EA) will '''not''' trigger
 
|-
 
|-
 
|2 ||[[Blessing]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Blessing]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(1 Turn) '''Party''' gains '''[[Blessed]]'''
+
*'''Party''' gains {{tt/Eff|Blessed|1 Turn}}
**'''+10 Accuracy'''
 
**'''+100 Attack Power''', '''Spellpower''', & '''Sexiness'''
 
 
|-
 
|-
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
*'''Revive a downed ally'''
+
*'''Revive a downed ally''' at:
*They are healed by '''25% of their Max HP''' + an '''additional 100 HP'''
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 1,958: Line 1,952:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Dance of the Dunes]] ||align="left"|
+
|1 ||[[Dance of the Dunes]]<br>(DoTD) ||align="left"|
*After making a '''Tease Attack''', heal [Presence] HP
+
*After making a {{tt/Compu|TeaATK}}:
**Random heal range of 95-105%<br>''(marked as DotD)''
+
**User is healed by [<code>Presence</code>] HP
 
|-
 
|-
 
|3 ||[[Take Comfort In Me]] ||align="left"|
 
|3 ||[[Take Comfort In Me]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Focus'''
+
*After sleep, '''party''' gains {{tt/Eff|Take Comfort In Me}}
 
|-
 
|-
 
|5 ||[[Commanding Presence]] ||align="left"|
 
|5 ||[[Commanding Presence]] ||align="left"|
*1/2 of '''Presence added to Mental Resist'''
+
*[<code>1/2 of Presence</code>] added to '''Mental Resist'''
 
|-
 
|-
|7 ||[[Enchanting Acts]] ||align="left"|
+
|7 ||[[Enchanting Acts]]<br>(EA) ||align="left"|
*'''Normal Tease Attacks''' deal '''40% of its damage to all other enemies'''
+
*{{tt/PTag|Body-Tease Attacks}} deal '''40% of its damage to all other enemies'''
**40% of (<span style="color:#800080">30 + (Sexiness as a %)</span>)
 
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,058: Line 2,051:
 
|-
 
|-
 
|1 ||[[Shield of Light]]<br>(Recharge 4) ||align="left"|
 
|1 ||[[Shield of Light]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*'''Remove''' any previous stack of [[Shielded]]
+
*Target an {{tt/PTag|Ally}}:
*Ally gains:
+
**Remove any previous {{tt/Eff|Shielded|X|X}}
**(3 Turns) [<span style="color:#4169E1">50 * (1 + Spellpower / 100)</span>] Shield HP ['''[[Shielded]]''']
+
**They gain {{tt/Eff|Shield of Light|20 * (1 + Spellpower / 100)}}
**(While Shielded remains) '''[[Effects#Shield of Light|Shield of Light]]''' [Heal <span style="color:#4169E1">20 * (1 + Spellpower / 100)</span> HP per round]
 
 
|-
 
|-
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
*[Healing][Spell]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*Heals an ally by [<span style="color:#4169E1">30 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(Target) '''Remove''' [[Bleeding]]
+
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
*(HH) '''will''' trigger
+
*(HH) & (OH) '''will''' trigger
*(OH) '''will''' trigger
 
 
|-
 
|-
 
|1 ||[[Scorch Armor]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Scorch Armor]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make an attack to a target's '''Evasion''', dealing [<span style="color:#4169E1">25 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|EvaATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
*(On hit)(1 Turn) Target is '''[[Sundered]]''' ['''-50% Armor''']
+
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Sundered|1 Turn}}
 
|-
 
|-
|2 ||[[Radiant Gift]]<br>(Encounter) [Stance] ||align="left"|
+
|2 ||[[Radiant Gift]]<br>(Encounter)<br>{{tt/PTag|Stance}} ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(Until encounter end, caster is downed or stunned) '''Party''' gains '''[[Effects#Radiant Gift|Radiant Gift]]''' [Deal '''additional''' [<span style="color:#4169E1">12 * (1 + Spellpower / 100)</span>] '''Holy Damage''']
+
*'''Party''' gains {{tt/Eff|Radiant Gift}}
 
|-
 
|-
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
*'''Revive a downed ally'''
+
*'''Revive a downed ally''' at:
*They are healed by '''25% of their Max HP''' + an '''additional 100 HP'''
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 
*(HH) '''will''' trigger
 
*(HH) '''will''' trigger
 
*(OH) will '''not''' trigger
 
*(OH) will '''not''' trigger
Line 2,091: Line 2,083:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Healer's Hands]] ||align="left"|
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
*'''Healing an ally''' (excluding self) also heals self by '''Spellpower / 2'''
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
**Random heal range of 95-105%<br>''(marked as HH)''
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|3 ||[[Arcane Infusion]] ||align="left"|
 
|3 ||[[Arcane Infusion]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Spellpower'''
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 
|-
 
|-
 
|5 ||[[Focused Will]] ||align="left"|
 
|5 ||[[Focused Will]] ||align="left"|
*1/2 of '''Willpower added to Magic Resist'''
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|7 ||[[Overflowing Health]] ||align="left"|
+
|7 ||[[Overflowing Health]]<br>(OH) ||align="left"|
*'''Single-target Heals''' that '''Critical heal all other allies by 20% of their Max HP'''<br>''(marked as OH)''
+
*'''Single-target Heals''' that '''critically hit''', heal all other allies by:
 +
**[<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,180: Line 2,173:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Charge Weapon]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Charge Weapon]]<br>(At-Will)<br>{{tt/PTag|Stance}}||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*'''On use''': Make a '''Magical Attack''' to deal [<span style="color:#4169E1">15 + (Spellpower as a %)</span>] '''Holy Damage''' to '''each enemy'''
+
*'''On Use''': Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Holy}} of:
*'''Maintain''': '''Weapon Attacks''' deal an '''additional''' [<span style="color:#4169E1">25 + (Spellpower as a %)</span>] '''Holy Damage'''
+
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Charge Weapon}}
 
|-
 
|-
 
|1 ||[[Shadow Strike]]<br>(Recharge 4) ||align="left"|
 
|1 ||[[Shadow Strike]]<br>(Recharge 4) ||align="left"|
*[Weapon:Melee]
+
*{{tt/PTag|Weapon:Melee}}
*Make a '''Weapon Attack''' with '''+100 Attack Power & +50 Accuracy'''
+
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
*(1 Turn) Gain '''[[Obscured]]'''
+
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] '''Elemental Damage''' {{cw|eqW}}
**'''+10 Evasion
+
*'''Gain''' {{tt/Eff|Obscured|1 Turn}}
**Generate '''no Threat'''
 
 
|-
 
|-
 
|1 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
 
|1 ||[[Smite Evil]]<br>(Encounter) ||align="left"|
*[Spell][Weapon:Melee]
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Melee}}
*Make a '''Weapon Attack''' with '''+50 Accuracy''' dealing '''additional''' [<span style="color:#4169E1">50 * (1 + Spellpower / 100)</span>] '''Holy Damage'''
+
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
*(On hit): '''Party heals''' [<span style="color:#4169E1">30 * (1 + Spellpower / 100)</span>] HP
+
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Elemental Damage''' {{cw|eqW}}
 +
**Deal '''additional''' [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
*(On hit): '''Party heals''' [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|2 ||[[Leech]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Leech]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Blight Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
*(On hit)
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
**If target's [[Taxonomy]] is '''not''' Undead or Construct, '''heal HP by the damage dealt'''
+
*(On hit):
**Make '''another Magic Attack'''
+
**'''Target''' is {{tt/Eff|Staggered|2 Turns}}
***(On hit)(2 Turns) Target is '''[[Staggered]]'''
+
**(If target's [[Taxonomy]] is '''not''' [<code>Construct or Undead</code>]) '''Heal''' by [<code>{{color|rblu|100% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] HP
****'''-10 Evasion'''
 
****'''-10% Damage Dealt'''
 
 
|-
 
|-
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
*'''Revive a downed ally'''
+
*'''Revive a downed ally''' at:
*They are healed by '''25% of their Max HP''' + an '''additional 100 HP'''
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 2,217: Line 2,210:
 
|-
 
|-
 
|1 ||[[Twist The Knife]] ||align="left"|
 
|1 ||[[Twist The Knife]] ||align="left"|
*'''+50 Attack Power''' for a '''successful Weapon Attack''' against a target with a '''Negative status effect'''
+
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
 
|-
 
|-
 
|3 ||[[Arcane Infusion]] ||align="left"|
 
|3 ||[[Arcane Infusion]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Spellpower'''
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 
|-
 
|-
 
|5 ||[[Focused Will]] ||align="left"|
 
|5 ||[[Focused Will]] ||align="left"|
*1/2 of '''Willpower added to Magic Resist'''
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
 
|7 ||[[Arcane Penetration]] ||align="left"|
 
|7 ||[[Arcane Penetration]] ||align="left"|
*'''Reduce''' the '''resistances of each enemy by 15'''{{SuperText|| (only for resistances that are < 100)}}<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 15''' <small>(if < 100)</small>
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,312: Line 2,305:
 
|-
 
|-
 
|1 ||[[Vestal's Embrace]]<br>(At-Will) ||align="left"|
 
|1 ||[[Vestal's Embrace]]<br>(At-Will) ||align="left"|
*[Spell][Healing]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*'''Heal''' an ally by [<span style="color:#4169E1">30 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*Gain '''100 or 40% of current Threat'''{{SuperText|| ''(whichever higher)''}} Threat
+
*Generate '''+'''[<code>100</code>] or [<code>40% of current Threat</code>] '''Threat''' <small>''(whichever higher)''</small>
*(HH) '''will''' trigger
+
*(HH) & (OH) '''will''' trigger
*(OH) '''will''' trigger
 
 
|-
 
|-
 
|1 ||[[Searing Aegis]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Searing Aegis]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">18 + (Spellpower as a %)</span>] '''Holy & Fire Damage''' {{SuperText||(i.e. 18+ Holy & 18+ Fire)}}
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|various}} of:
*(1 Turn) '''Party''' gains '''[[Effects#Searing Aegis|Searing Aegis]]''' ['''+50 Armor, Ward, & Focus''']
+
**[<code>{{color|rblu|18 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire & Holy Damage'''
 +
*'''Party''' gains {{tt/Eff|Searing Aegis|1 Turn}}
 
|-
 
|-
 
|1 ||[[Seal of Light]]<br>(Encounter) ||align="left"|
 
|1 ||[[Seal of Light]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(Until encounter end) Gain '''[[Effects#Shield of Light|Shield of Light]]'''
+
*'''Gain''' {{tt/Eff|Seal of Light}}
**'''+50 Armor, Ward, & Focus'''
+
**Stacks with {{tt/Eff|Searing Aegis|X}}
**'''+30% Threat'''
 
*Stacks with Searing Aegis
 
 
|-
 
|-
 
|2 ||[[Sun of Jassira]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Sun of Jassira]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">30 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
*Make '''another Magic Attack''' to '''each enemy'''
+
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**(On hit)(1 Turn) Enemy is '''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
+
*Make another {{tt/Compu|MagATK|Spell}} at '''each enemy''' to leave them {{tt/Eff|Blinded|1 Turn}}
 
|-
 
|-
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
*'''Revive a downed ally'''
+
*'''Revive a downed ally''' at:
*They are healed by '''25% of their Max HP''' + an '''additional 100 HP'''
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 
*(HH) '''will''' trigger
 
*(HH) '''will''' trigger
 
*(OH) will '''not''' trigger
 
*(OH) will '''not''' trigger
Line 2,347: Line 2,338:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Healer's Hands]] ||align="left"|
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
*'''Healing an ally''' (excluding self) also heals self by '''Spellpower / 2'''
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
**Random heal range of 95-105%<br>''(marked as HH)''
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|3 ||[[Arcane Infusion]] ||align="left"|
 
|3 ||[[Arcane Infusion]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Spellpower'''
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 
|-
 
|-
 
|5 ||[[Focused Will]] ||align="left"|
 
|5 ||[[Focused Will]] ||align="left"|
*1/2 of '''Willpower added to Magic Resist'''
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|7 ||[[Overflowing Health]] ||align="left"|
+
|7 ||[[Overflowing Health]]<br>(OH) ||align="left"|
*'''Single-target Heals''' that '''Critical heal all other allies by 20% of their Max HP'''<br>''(marked as OH)''
+
*'''Single-target Heals''' that '''critically hit''', heal all other allies by:
 +
**[<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,451: Line 2,443:
 
|-
 
|-
 
|1 ||[[Sap Warmth]]<br>(At-Will) ||align="left"|
 
|1 ||[[Sap Warmth]]<br>(At-Will) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Frost Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
*'''Heal HP''' by '''half the damage dealt'''
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
**(If already at Max HP) The heal is passed onto the most wounded ally
+
*'''Heal''' by [<code>50% of the damage dealt</code>] HP
 +
**(If at 100% HP) Heal is passed onto the '''most-injured''' {{tt/PTag|Ally}}
 
|-
 
|-
 
|1 ||[[Celestial Frost]]<br>(Recharge 1) ||align="left"|
 
|1 ||[[Celestial Frost]]<br>(Recharge 1) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Holy & Frost Damage''' {{SuperText||(i.e. 20+ Holy & 20+ Frost)}}
+
*Make a {{tt/Compu|MagATK|Spell|||+25 Critical Chance if target is {{tt/Eff|Frigid|X}}}} to deal {{tt/Compu|SpelDMG|various}} of:
**If Target is suffering from '''[[Frigid]]''', attack gains '''+25 Critical Chance'''
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost & Holy Damage'''
 
|-
 
|-
 
|1 ||[[Rime Veil]]<br>(Encounter) ||align="left"|
 
|1 ||[[Rime Veil]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(Until encounter end) Grant an ally:
+
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Rime Veil|Until encounter end}} & {{tt/Eff|Thorny|Until encounter end|30 * (1 + Spellpower / 100)}}
**'''[[Effects#Rime Veil|Rime Veil]]''' ['''+50 Armor, Ward, & Focus''']
 
**'''[[Thorny]]''' [Reflects [<span style="color:#4169E1">30 + (Spellpower as a %)</span>] '''Penetrating Damage''' when struck by any '''Melee Attack''']
 
 
|-
 
|-
 
|2 ||[[Frozen Sun]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Frozen Sun]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack against a target's Evasion''' to deal [<span style="color:#4169E1">25 + (Spellpower as a %)</span>] '''Frost Damage'''
+
*Make a {{tt/Compu|AoeATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
*(On hit) Make '''another Magic Attack''' to '''each enemy'''
+
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
**(On hit)(2 Turns) Target is:
+
*(On hit) Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to leave them {{tt/Eff|Frigid|2 Turns}} & {{tt/Eff|Staggered|2 Turns}}
***'''[[Frigid]]'''
 
****'''-25 Crushing Resistance'''
 
****'''-15 Evasion'''
 
****'''+10 Focus'''
 
***'''[[Staggered]]'''
 
****'''-10 Evasion'''
 
****'''-10% Damage Dealt'''
 
 
|-
 
|-
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Devotion]]<br>(Ultimate) ||align="left"|
*'''Revive a downed ally'''
+
*'''Revive a downed ally''' at:
*They are healed by '''25% of their Max HP''' + an '''additional 100 HP'''
+
**[<code>25% of their Max HP</code>] & an additional [<code>100</code>] HP
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 2,490: Line 2,474:
 
|-
 
|-
 
|1 ||[[Twisted Frost]] ||align="left"|
 
|1 ||[[Twisted Frost]] ||align="left"|
*If a '''Magic Attack''' against a target '''suffering from a negative effect''' hits, its '''damage''' is '''increased by 20%'''
+
*Attacks that deal {{tt/Compu|SpelDMG}} against a target '''suffering from a negative effect''' has its damage '''increased by 20%'''
 
|-
 
|-
 
|3 ||[[Take Comfort In Me]] ||align="left"|
 
|3 ||[[Take Comfort In Me]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Focus'''
+
*After sleep, '''party''' gains {{tt/Eff|Take Comfort In Me}}
 
|-
 
|-
 
|5 ||[[Focused Will]] ||align="left"|
 
|5 ||[[Focused Will]] ||align="left"|
*1/2 of '''Willpower added to Magic Resist'''
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
 
|7 ||[[Arcane Penetration]] ||align="left"|
 
|7 ||[[Arcane Penetration]] ||align="left"|
*'''Reduce''' the '''resistances of each enemy by 15'''{{SuperText|| (only for resistances that are < 100)}}<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 15''' <small>(if < 100)</small>
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,587: Line 2,571:
 
|-
 
|-
 
|1 ||[[Frost Arrow]]<br>(At-Will) ||align="left"|
 
|1 ||[[Frost Arrow]]<br>(At-Will) ||align="left"|
*[Weapon:Ranged]
+
<tabber>
*Make a '''Weapon Attack''' dealing an '''additional''' [<span style="color:#4169E1">4 * (1 + Spellpower / 100)</span>] '''Frost Damage'''
+
Whitewood Bow=
*(On crit)(1 Turn) Target is '''[[Frigid]]'''
+
*{{tt/PTag|Weapon:Ranged}}
**'''-25 Crushing Resistance'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
**'''-15 Evasion'''
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
**'''+10 Focus'''
+
**Deal an '''additional''' [<code>{{color|rblu|4 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|4 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
</tabber>
 +
*(On crit) '''Target''' is left {{tt/Eff|Frigid|1 Turn}}
 +
*(FF) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Iceburst Arrow]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Iceburst Arrow]]<br>(Recharge 3) ||align="left"|
*[Spell][Weapon:Ranged]
+
<tabber>
*Make a '''Magic Attack''' to '''each enemy''', dealing [<span style="color:#4169E1">30 + (Spellpower as a %)</span>] '''Frost Damage'''
+
Whitewood Bow=
*(On hit)(2 Turn) Enemy is '''[[Frigid]]'''
+
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Ranged}}
**'''-25 Crushing Resistance'''
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
**'''-15 Evasion'''
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
**'''+10 Focus'''
+
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Spell}} {{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
</tabber>
 +
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Frost}} of:
 +
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
*(On hit) '''Enemy''' is left {{tt/Eff|Frigid|2 Turns}}
 +
*(FF) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Call Falcon]]<br>(Encounter) ||align="left"|
 
|1 ||[[Call Falcon]]<br>(Encounter) ||align="left"|
*[Spell][Summon]
+
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
*Summon [[Harrick]]
+
*'''Summon''' [[Harrick]]
 
|-
 
|-
 
|2 ||[[Group Heal]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Group Heal]]<br>(Recharge 4) ||align="left"|
*[Spell][Healing]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*'''Heal party''' by [<span style="color:#4169E1">20 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal party''' by [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*A [[Whitewood Bow]] will be used for this attack, regardless if it is part of the set or not
+
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
*'''Guaranteed Weapon Attack to each enemy with +50 Attack Power''', dealt as '''Holy Damage'''
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
*(3 Turns) Enemy is '''[[Burning]]'''
+
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
**[Takes [<span style="color:#4169E1">5 + Willpower</span>] '''Fire Damage''' per turn]
+
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
**'''+25 Frost Resistance'''
+
*(FF) '''will''' trigger
*(Until encounter end) '''Party''' gains:
 
**[<span style="color:#4169E1">20 + (Spellpower / 4)</span>] Shield HP ['''[[Shielded]]''']
 
**+[<span style="color:#4169E1">10 + (Spellpower / 5)</span>] '''additional Holy Damage to Weapon Attacks'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 2,627: Line 2,626:
 
|-
 
|-
 
|1 ||[[Twist The Knife]] ||align="left"|
 
|1 ||[[Twist The Knife]] ||align="left"|
*'''+50 Attack Power''' for a '''successful Weapon Attack''' against a target with a '''Negative status effect'''
+
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
 
|-
 
|-
 
|3 ||[[Ranger's Quarry]] ||align="left"|
 
|3 ||[[Ranger's Quarry]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Initiative'''
+
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
 
|5 ||[[Escape Artist]] ||align="left"|
 
|5 ||[[Escape Artist]] ||align="left"|
*1/2 of '''Agility added to Physical Resist'''
+
*[<code>1/2 of Agility</code>] added to '''Physical Resist'''
*When attempting to break from '''[[Restrained]]''', Agility is used rather than Strength
+
*When attempting to break from {{tt/Eff|Restrained|X}}, Agility is used rather than Strength
 
|-
 
|-
|7 ||[[Frozen Flower]] ||align="left"|
+
|7 ||[[Frozen Flower]]<br>(FF) ||align="left"|
*'''Weapon and Spell Attacks''' deal an '''additional''' [<span style="color:#4169E1">10 * (1 + Willpower / 30)</span> '''Frost Damage''']
+
*{{tt/Compu|SpelDMG}} & {{tt/Compu|WeapDMG}} deal an '''additional''':
 +
**[<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,715: Line 2,715:
 
|-
 
|-
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
 
|1 ||[[Heal]]<br>(At-Will) ||align="left"|
*[Healing][Spell]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*Heals an ally by [<span style="color:#4169E1">30 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal''' an {{tt/PTag|Ally}} by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(Target) '''Remove''' [[Bleeding]]
+
*'''Ally''' is '''cleansed''' of {{tt/Eff|Bleeding|X|X}}
 
*(HH) '''will''' trigger
 
*(HH) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Blessing]]<br>(Recharge 3) ||align="left"|
 
|1 ||[[Blessing]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(1 Turn) '''Party''' gains '''[[Blessed]]'''
+
*'''Party''' gains {{tt/Eff|Blessed|1 + [1 (EI)] Turns}}
**'''+10 Accuracy'''
 
**'''+100 Attack Power''', '''Spellpower''', & '''Sexiness'''
 
**(EI) 2 Turns instead
 
 
|-
 
|-
 
|1 ||[[Spirit Veil]]<br>(Encounter) ||align="left"|
 
|1 ||[[Spirit Veil]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Gives the ally:
+
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Spirit Veil}} & {{tt/Eff|Shielded|Until encounter end|{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}}}
**(Until encounter end) '''[[Effects#Spirit Veil|Spirit Veil]]'''
 
***'''+10 Evasion'''
 
***'''+15 Physical & Magic Resist'''
 
**[<span style="color:#4169E1">20 * (1 + Spellpower / 100)</span>] Shield HP ['''[[Shielded]]''']
 
 
|-
 
|-
 
|2 ||[[Group Heal]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Group Heal]]<br>(Recharge 4) ||align="left"|
*[Spell][Healing]
+
*{{tt/PTag|Healing}} {{tt/PTag|Spell}}
*'''Heal party''' by [<span style="color:#4169E1">20 * (1 + Spellpower / 200)</span>]% of their Max HP
+
*'''Heal party''' by [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
*(HH) '''will''' trigger
+
*(HH) '''will''' trigger <small>(once only)</small>
 
|-
 
|-
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*A [[Whitewood Bow]] will be used for this attack, regardless if it is part of the set or not
+
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
*'''Guaranteed Weapon Attack to each enemy with +50 Attack Power''', dealt as '''Holy Damage'''
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
*(3 Turns) Enemy is '''[[Burning]]'''
+
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
**[Takes [<span style="color:#4169E1">5 + Willpower</span>] '''Fire Damage''' per turn]
+
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
**'''+25 Frost Resistance'''
 
*(Until encounter end) '''Party''' gains:
 
**[<span style="color:#4169E1">20 + (Spellpower / 4)</span>] Shield HP ['''[[Shielded]]''']
 
**+[<span style="color:#4169E1">10 + (Spellpower / 5)</span>] '''additional Holy Damage to Weapon Attacks'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 2,756: Line 2,745:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Healer's Hands]] ||align="left"|
+
|1 ||[[Healer's Hands]]<br>(HH) ||align="left"|
*'''Healing an ally''' (excluding self) also heals self by '''Spellpower / 2'''
+
*'''Healing''' an {{tt/PTag|Ally}} ('''excluding self''') also '''heals self''' by:
**Random heal range of 95-105%<br>''(marked as HH)''
+
**[<code>{{color|rblu|(Spellpower / 2) * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 
|-
 
|-
 
|3 ||[[Ranger's Quarry]] ||align="left"|
 
|3 ||[[Ranger's Quarry]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Initiative'''
+
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
 
|5 ||[[Escape Artist]] ||align="left"|
 
|5 ||[[Escape Artist]] ||align="left"|
*1/2 of '''Agility added to Physical Resist'''
+
*[<code>1/2 of Agility</code>] added to '''Physical Resist'''
*When attempting to break from '''[[Restrained]]''', Agility is used rather than Strength
+
*When attempting to break from {{tt/Eff|Restrained|X}}, Agility is used rather than Strength
 
|-
 
|-
|7 ||[[Expert Inspiration]] ||align="left"|
+
|7 ||[[Expert Inspiration]]<br>(EI)<!--''Ei!''-->||align="left"|
*'''2x duration''' for '''Positive''' [[Combat Effects]] applied by Etheryn<br>''(marked as EI)''<!--Ei!-->
+
*'''2x duration''' for '''Positive''' [[Combat Effects]] applied by Etheryn
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,830: Line 2,819:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Earthward]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Earthward]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*On use/maintain: Gain '''+50 Armor, Ward, & Focus'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Earthward}}
 
|-
 
|-
 
|1 ||[[Toxic Shock]]<br>(Recharge 1) ||align="left"|
 
|1 ||[[Toxic Shock]]<br>(Recharge 1) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack, targeting Physical Resist''' to deal [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Blight Damage'''
+
*Make a {{tt/Compu|PhyATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
*If target is suffering from '''[[Poisoned]]'''
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
**The '''damage''' of this attack is '''increased by the duration of the Poisoned''' effect
+
*(If target is suffering from {{tt/Eff|Poisoned|X|X}}) '''Damage is amplified by''':
***Calculated as 40 or (duration or 5 {{SuperText||(whichever higher)}} * Poison Damage) {{SuperText||(whichever higher)}}
+
**'''+'''[<code>40</code>] or [<code>X</code>] <small>''(whichever higher)''</small>
**(Target) Removes [[Poisoned]]
+
***X = ([<code>5</code>] '''or''' [<code>Current Poisoned duration</code>]) <small>''(whichever higher)''</small> * [<code>Current Poisoned damage</code>]
 +
**'''Target's''' {{tt/Eff|Poisoned|X|X}} is '''removed'''
 +
*(FF) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Miasma]]<br>(Encounter) ||align="left"|
 
|1 ||[[Miasma]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack, targeting Physical Resist''' to '''each enemy'''
+
*Make a {{tt/Compu|PhyATK|Spell}} at '''each enemy''' leave them {{tt/Eff|Poisoned|2 Turns|{{color|rblu|(17 * {{tt/Compu|WillAmp|50}}) * {{tt/Compu|SpelDmgAmp}}}}}}
*(On hit)(2 Turns) Enemy is '''[[Poisoned]]'''
+
*(FF) '''will''' trigger and '''add to the effect damage'''
**Takes [<span style="color:#4169E1">17 * (1 + Willpower / 50)</span>] '''Blight Damage''' per turn
 
**'''-10 Evasion'''
 
 
|-
 
|-
|2 ||[[Cold Snap]]<br>[Recharge 4] ||align="left"|
+
|2 ||[[Cold Snap]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">35 + (Spellpower as a %)</span>] '''Frost Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
*(On hit) Target is:
+
**[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
**(1 Turn) '''[[Stunned]]'''
+
*(On hit) '''Target''' is left {{tt/Eff|Stunned|1 Turn}} & {{tt/Eff|Frigid|3 Turns}}
***'''-10 Evasion, Physical, Magic, & Mental Resist'''
+
*(FF) '''will''' trigger
***'''Turn Interrupt'''
 
**(3 Turns) '''[[Frigid]]'''
 
***'''-25 Crushing Resistance'''
 
***'''-15 Evasion'''
 
***'''+10 Focus'''
 
 
|-
 
|-
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*A [[Whitewood Bow]] will be used for this attack, regardless if it is part of the set or not
+
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
*'''Guaranteed Weapon Attack to each enemy with +50 Attack Power''', dealt as '''Holy Damage'''
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
*(3 Turns) Enemy is '''[[Burning]]'''
+
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
**[Takes [<span style="color:#4169E1">5 + Willpower</span>] '''Fire Damage''' per turn]
+
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
**'''+25 Frost Resistance'''
+
*(FF) '''will''' trigger
*(Until encounter end) '''Party''' gains:
 
**[<span style="color:#4169E1">20 + (Spellpower / 4)</span>] Shield HP ['''[[Shielded]]''']
 
**+[<span style="color:#4169E1">10 + (Spellpower / 5)</span>] '''additional Holy Damage to Weapon Attacks'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 2,877: Line 2,858:
 
|-
 
|-
 
|1 ||[[Twist The Knife]] ||align="left"|
 
|1 ||[[Twist The Knife]] ||align="left"|
*'''+50 Attack Power''' for a '''successful Weapon Attack''' against a target with a '''Negative status effect'''
+
*'''+50 Attack Power''' to {{tt/Compu|WeaATK}} against a target with a '''Negative status effect'''
 
|-
 
|-
 
|3 ||[[Ranger's Quarry]] ||align="left"|
 
|3 ||[[Ranger's Quarry]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Initiative'''
+
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
 
|5 ||[[Escape Artist]] ||align="left"|
 
|5 ||[[Escape Artist]] ||align="left"|
*1/2 of '''Agility added to Physical Resist'''
+
*[<code>1/2 of Agility</code>] added to '''Physical Resist'''
*When attempting to break from '''[[Restrained]]''', Agility is used rather than Strength
+
*When attempting to break from {{tt/Eff|Restrained|X}}, Agility is used rather than Strength
 
|-
 
|-
|7 ||[[Frozen Flower]] ||align="left"|
+
|7 ||[[Frozen Flower]]<br>(FF) ||align="left"|
*'''Weapon and Spell Attacks''' deal an '''additional''' [<span style="color:#4169E1">10 * (1 + Willpower / 30)</span> '''Frost Damage''']
+
*{{tt/Compu|SpelDMG}} & {{tt/Compu|WeapDMG}} deal an '''additional''':
 +
**[<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 2,949: Line 2,931:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Guarded Stance]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*'''On Use''': Gain [<span style="color:#228B22">10% of Max HP</span>] Shield HP ['''[[Shielded]]''']
+
*'''On Use''':
*'''Maintain''':
+
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
**'''+10 Armor & Evasion'''
+
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
**Generate [<span style="color:#228B22">10 + Toughness * 2</span>] '''Threat per turn'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
**Abilities generate '''20% more Threat'''
 
 
|-
 
|-
 
|1 ||[[Boreal Vanguard]]<br>(Recharge 1) ||align="left"|
 
|1 ||[[Boreal Vanguard]]<br>(Recharge 1) ||align="left"|
*[Weapon:Melee]
+
*{{tt/PTag|Weapon:Melee}}
*Make a '''Weapon Attack''' with '''+25 Accuracy''' and deals an '''additional''' [<span style="color:#800080">10 * (1 + Presence / 10)</span>] '''Frost Damage'''
+
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG|various}} of:
*(Hit/Miss)(1 Turn) Gain '''[[Effects#Boreal Vanguard|Boreal Vanguard]]''' ['''+25 Armor & Ward''']
+
**[<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|12 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|pur|10 * {{tt/Compu|PresAmp|10}}}}</code>] '''Frost Damage'''
 +
*'''Gain''' {{tt/Eff|Boreal Vanguard|1 Turn}}
 
|-
 
|-
 
|1 ||[[Call Falcon]]<br>(Encounter) ||align="left"|
 
|1 ||[[Call Falcon]]<br>(Encounter) ||align="left"|
*[Spell][Summon]
+
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
*Summon [[Harrick]]
+
*'''Summon''' [[Harrick]]
 
|-
 
|-
 
|2 ||[[Sun Blade]]<br>(Recharge 4) ||align="left"|
 
|2 ||[[Sun Blade]]<br>(Recharge 4) ||align="left"|
*[Charm]
+
*{{tt/PTag|Charm}}
*(1 Turn) Make a '''Magic Attack''' to '''each enemy''' to '''[[Blinded|Blind]]''' them ['''-15 Evasion & Accuracy''']
+
*Make a {{tt/Compu|MagATK|Charm}} at '''each enemy''' to leave them {{tt/Eff|Blinded|1 Turn}}
*Gain:
+
*'''Gain''' {{tt/Eff|Sun Blade|3 Turns|10 * (1 + Presence / 30)}}
**[[Effects#Sun Blade|Sun Blade]] [deal an '''additional''' [<span style="color:#800080">10 * (1 + Presence / 30)</span>] '''Holy Weapon Damage''']
+
*Generate '''+400 Threat'''
**'''400 Threat'''
 
 
|-
 
|-
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
*[Weapon:Ranged]
+
*{{tt/PTag|Weapon:Ranged}}
*A [[Whitewood Bow]] will be used for this attack, regardless if it is part of the set or not
+
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
*'''Guaranteed Weapon Attack to each enemy with +50 Attack Power''', dealt as '''Holy Damage'''
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
*(3 Turns) Enemy is '''[[Burning]]'''
+
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
**[Takes [<span style="color:#4169E1">5 + Willpower</span>] '''Fire Damage''' per turn]
+
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
**'''+25 Frost Resistance'''
 
*(Until encounter end) '''Party''' gains:
 
**[<span style="color:#4169E1">20 + (Spellpower / 4)</span>] Shield HP ['''[[Shielded]]''']
 
**+[<span style="color:#4169E1">10 + (Spellpower / 5)</span>] '''additional Holy Damage to Weapon Attacks'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 2,989: Line 2,967:
 
|-
 
|-
 
|1 ||[[Veteran]] ||align="left"|
 
|1 ||[[Veteran]] ||align="left"|
*'''Ignore''' Initiative penalty for '''Heavy''' equipment
+
*'''Ignore''' -5 Initiative penalty for '''Heavy''' equipment
*'''Immune''' to '''[[Staggered]]'''
+
*'''Immune''' to {{tt/Eff|Staggered|X}}
*'''+25% Threat'''
+
*Generate '''+25% Threat'''
 
|-
 
|-
 
|3 ||[[Ranger's Quarry]] ||align="left"|
 
|3 ||[[Ranger's Quarry]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Initiative'''
+
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
 
|5 ||[[Iron Will]] ||align="left"|
 
|5 ||[[Iron Will]] ||align="left"|
*1/2 of '''Toughness added to Mental Resist'''
+
*[<code>1/2 of Toughness</code>] added to '''Mental Resist'''
 
|-
 
|-
 
|7 ||[[Tough Skin]] ||align="left"|
 
|7 ||[[Tough Skin]] ||align="left"|
*'''+20 to All Resistances'''
+
*'''+20 to All''' {{tt/PTag|Elemental Resistances}}
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 3,053: Line 3,034:
 
|}
 
|}
  
==[[Kiyoko]]==
+
===Glacial Guard===
===Onmyodo===
 
 
----
 
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
Line 3,065: Line 3,045:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Will-o-Wisp]]<br>(At-Will) ||align="left"|
+
|1 ||[[Icebound Shield]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*'''On Use''':
*(Is target already affected by '''[[Burning]]''')?
+
**'''All enemies''' are left {{tt/Eff|Frigid|1 + [1 (EFW)] Turns}}
**[Yes]
+
**Generate '''+'''[<code>30 + 3 * Willpower</code>] '''Threat'''
***'''All other enemies''' take [<span style="color:#4169E1">10 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Icebound Shield}}
**[No]
 
***(2 Turns) Make '''another Magic Attack''' to make the target '''[[Burning|Burn]]'''
 
****Takes [<span style="color:#4169E1">5 + Willpower</span>] '''Fire Damage''' per turn
 
****'''+25 Frost Resistance'''
 
 
|-
 
|-
|1 ||[[Leech]]<br>(Recharge 3) ||align="left"|
+
|1 ||[[Hawk's Strike]]<br>(Recharge 2) ||align="left"|
*[Spell]
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Penetrating}} of:
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Blight Damage'''
+
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage'''
*(On hit)
+
*(On hit) '''Target''' is left {{tt/Eff|Bleeding|2 + [2 (EFW)] Turns|{{color|red|10 + Strength}}}}
**If target's [[Taxonomy]] is '''not''' Undead or Construct, '''heal HP by the damage dealt'''
+
*(On hit) '''All enemies''' are left {{tt/Eff|Terrified|2 + [2 (EFW)] Turns}}
**Make '''another Magic Attack'''
 
***(On hit)(2 Turns) Target is '''[[Staggered]]'''
 
****'''-10 Evasion'''
 
****'''-10% Damage Dealt'''
 
 
|-
 
|-
|1 ||[[Mass Drain]]<br>(Encounter) ||align="left"|
+
|1 ||[[Suppressive Fire]]<br>(Encounter) ||align="left"|
*[Spell]
+
<tabber>
*'''Guaranteed hit, but cannot crit, Magic Attack''' to '''each enemy''', dealing [<span style="color:#4169E1">30 + (Spellpower as a %)</span>] '''Blight Damage'''
+
Whitewood Bow=
*(On hit)(For each enemy) If enemy's [[Taxonomy]] is '''not''' Undead or Construct, '''heal HP by the damage dealt'''
+
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK||-20}} '''at each enemy''' to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*Make a {{tt/Compu|WeaATK||-20}} '''at each enemy''' to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
</tabber>
 +
*Generate '''+500 Threat'''
 +
*'''Party''' gains {{tt/Eff|Covered|2 Turns}}
 
|-
 
|-
|2 ||[[Fireball]]<br>(Recharge 4) ||align="left"|
+
|2 ||[[Frozen Threat]]<br>(Recharge 2) ||align="left"|
*Make an attack to the '''Evasion''' of '''each enemy''', dealing [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Fire Damage'''
+
<tabber>
*(On miss) Only '''half-damage''' is applied
+
Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 +
|-|
 +
Holy Whitewood Bow=
 +
*{{tt/PTag|Weapon:Ranged}} {{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
 +
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Holy Damage''' {{cw|eqW}}
 +
**Deal an '''additional''' [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|30}}}}</code>] '''Frost Damage'''
 +
</tabber>
 +
*(On hit)
 +
**'''Target''' is left {{tt/Eff|Frigid|2 + [2 (EFW)] Turns}}
 +
**Generate '''+'''[<code>30 + 3 * Willpower</code>] '''Threat'''
 +
**'''Heal 10% Max HP for each negative effect on the target'''
 
|-
 
|-
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
+
|5 ||[[Aurora Arrow]]<br>(Ultimate) ||align="left"|
*[Spell]
+
*{{tt/PTag|Weapon:Ranged}}
*(3 Turns) Make '''(7x) Magic Attacks''' on a single target, each attack applying the following effects in sequence:
+
*Make a '''Guaranteed-to-hit''' {{tt/Compu|WeaATK}} using a '''Whitewood Bow''' to deal {{tt/Compu|WeapDMG|Holy}} of:
**'''[[Sundered]]''' ['''-50% Armor''']
+
**[<code>{{color|red|45 * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
**'''[[Terrified]]''' ['''-15 Magic Resist & Sexiness''']
+
*'''Enemies''' are left {{tt/Eff|Burning|3 + [3 (EFW)] Turns|{{color|rblu|5 + Willpower}}}}
**'''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
+
*'''Party''' gains: {{tt/Eff|Shielded|Until end of encounter|{{color|rblu|20 + Spellpower / 4}}}} & {{tt/Eff|Weapon Buff|Until end of encounter|[<code>{{color|rblu|10 + Spellpower / 5}}</code>] '''Holy Damage'''}}
**'''[[Disarmed]]''' [Unable to attack normally and make Weapon Attacks]
 
**'''[[Silenced]]''' [Unable to use Spell and Charm powers]
 
**'''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
 
**'''[[Staggered]]'''
 
***'''-10 Evasion'''
 
***'''-10% Damage Dealt'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,113: Line 3,104:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Slip of the Mind]] ||align="left"|
+
|1 ||[[Archer's Threat]] ||align="left"|
*Generate '''-35% Threat'''
+
*'''Gain''' +[<code>Spellpower</code>] HP
*'''+20% Max HP'''
+
*Generate '''+25% Threat'''
 
|-
 
|-
|3 ||[[Omikuji]] ||align="left"|
+
|3 ||[[Ranger's Quarry]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Magic Resist'''
+
*After sleep, '''party''' gains {{tt/Eff|Ranger's Quarry}}
 
|-
 
|-
|5 ||[[Countermagic]] ||align="left"|
+
|5 ||[[Focused Will]] ||align="left"|
*(Once per round) After being hit my a '''Magic Attack''', immediately strike back with '''Foxfire'''
+
*[<code>1 / 2 of Willpower</code>] added to '''Magic Resist'''
*(On hit) Deals [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Fire Damage'''
 
**(3 Turns) Attacker is '''[[Burning]]'''
 
***Takes [<span style="color:#4169E1">10 + Willpower</span>] '''Fire Damage''' per turn
 
***'''+25 Frost Resistance'''
 
 
|-
 
|-
|7 ||[[Geomancy]] ||align="left"|
+
|7 ||[[Eye For Weakness]]<br>(EFW) ||align="left"|
*'''Reduce every resistance of each enemy by 25'''{{SuperText|| (until 0)}}<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Etheryn
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
 
DCLzexon=
 
DCLzexon=
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
+
[[File:Etheryn-DCL-Full-V2-Shy.png|500px|center]]<br>{{align|center|'''(Currently no unique CG)'''}}
 
{{!}}-{{!}}
 
{{!}}-{{!}}
Author: The Observer=Author:[[Author-The Observer|The Observer]]
+
Author: Savin=Author:[[Author-Savin|Savin]]
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Changelog=
 
Changelog=
*'''0.2.41''': Added
+
*'''0.7.41''': Added
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Acquisition=
 
Acquisition=
Default set
+
Unlocked with the default set
 
}}
 
}}
 
|-
 
|-
Line 3,146: Line 3,133:
 
|-
 
|-
 
|valign="top" align="left"|
 
|valign="top" align="left"|
 +
<tabber>
 +
Base Set=
 +
{{EquipmentList
 +
|primary = [[Whitewood Bow]]
 +
|armor  = [[Vanguard Breastplate]]
 +
}}
 +
 +
This set '''has upgrades'''
 +
|-|
 +
With Upgrades=
 
{{EquipmentList
 
{{EquipmentList
|primary = [[Embodiment of Law]]
+
|primary = [[Holy Whitewood Bow]]
|armor  = [[Noble Yukata]]
+
|armor  = [[Vanguard Breastplate]]
 +
|head    = [[Crown of Winter]]
 +
}}
 +
{{#tag:tabber|
 +
Crown of Winter=
 +
The crown is reforged by the [[Forge Golem]] during the events of [[The Demon of Ice]]. '''Requires''' the items [[Shard of Ice]] and [[Circlet of Sunlight]], gathered '''during the events of [[Specter of the Wyld]]'''. Once forged, the Champion has the option to '''Keep Crown''' or give it to [[Etheryn]], which gives her the crown's additional stats in '''all of her sets''', although she cannot equip and use Dawnbreak.<br><br>Stat increase:
 +
*'''+10 Spellpower & Mental Resist'''
 +
*'''+5 Magic Resist'''
 
}}
 
}}
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
+
</tabber>
 
|valign="top"|
 
|valign="top"|
 
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
!|[[Agility]] ||[[Cunning]] ||[[Willpower]]
+
!|[[Toughness]] ||[[Willpower]] ||[[Strength]]
 
|-
 
|-
 
!colspan="3"|Role
 
!colspan="3"|Role
 
|-
 
|-
|colspan="3"|Damage<br><tabber>
+
|colspan="3"|Tank & Debuff<br><tabber>
 
Community comments=
 
Community comments=
 
|-|
 
|-|
 
1=
 
1=
 
{{Quote
 
{{Quote
|This set explodes the enemy
+
|effective thus far. :Rynrelief: her recharge that heals for 10% per debuff on the enemy is very powerful<br><br>she might get crushed quickly if she gets stunned/proned/silenced out of stance, but I've had fun with her so far.<br><br>I combo'd her with a champ that had Rime Veil for some more defenses and damage reflection
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 
}}
 
}}
</tabber>
+
|-|
|-
+
2=
!colspan="3"|Damage Type
+
{{Quote
|-
+
|Glacial Guard has a similar thing to Arena Bri where she sets up a lot of debuffs, could work well with a thief<br><br>also setting Harrick up as a recharge power that inflicts aoe terror rather than an underpowered summon means he finally has combat utility to match his story importance<br>and his thing is scare the piss out of everyone
|colspan="3"|Fire-focused
+
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
{{Quote
 +
|I very much love that it's a summon that's not a summon. he does his thing and leaves. :Rynrelief:
 +
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 +
}}
 +
|-|
 +
3=
 +
{{Quote
 +
|jumpscare, 2 turn cooldown
 +
|PoloCat (2025)
 +
}}
 +
</tabber>
 
|}
 
|}
|The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.
+
|Etheryn uses her frost magic to create an impenetrable barrier of ice to protect herself and her comrades. Once behind a fortified position, she lets loose a hail of enchanted arrows and her warbird strikes viciously from above.
 
|}
 
|}
  
===Kitsune-Bi===
+
==[[Kiyoko]]==
 +
===Onmyodo===
 
----
 
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
Line 3,185: Line 3,202:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Foxfire]]<br>(At-Will) ||align="left"|
+
|1 ||[[Will-o-Wisp]]<br>(At-Will) ||align="left"|
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*{{tt/PTag|Spell}}
*(On hit)(3 Turns) Target is '''[[Burning]]'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
**Takes [<span style="color:#4169E1">10 + Willpower</span>] '''Fire Damage''' per turn
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**'''+25 Frost Resistance'''
+
*(If the target is '''already''' {{tt/Eff|Burning|X|X}}):
 +
**Make a {{tt/Compu|MagATK|Spell}} at '''all other enemies''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
***[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) Make '''another''' {{tt/Compu|MagATK|Spell}} '''at the target''' to leave them {{tt/Eff|Burning|2 Turns|5 + Willpower}}
 
|-
 
|-
|1 ||[[Hex]]<br>(Recharge 3) ||align="left"|
+
|1 ||[[Leech]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">25 + (Spellpower as a %)</span>] '''Blight Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
*Damage is increased by [<span style="color:#4169E1">10 + (Spellpower as a %)</span>] for '''each negative effect the target has, to a max of 4'''
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
*(If target has 3+ negative effects) Make '''another Magic Attack'''
+
*(On hit):
**(On hit)(2 Turns) Target is '''[[Stunned]]'''
+
**'''Target''' is {{tt/Eff|Staggered|2 Turns}}
***'''-10 Evasion, Physical, Magic, & Mental Resist'''
+
**(If target's [[Taxonomy]] is '''not''' [<code>Construct or Undead</code>]) '''Heal''' by [<code>{{color|rblu|100% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] HP
***'''Turn Interrupt'''
 
 
|-
 
|-
|1 ||[[Entropic Winds]]<br>(Recharge 3) ||align="left"|
+
|1 ||[[Mass Drain]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to '''each enemy''', dealing [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Frost Damage'''
+
*Make a '''Guaranteed-to-hit''' attack (but cannot crit) at '''each enemy''' to deal {{tt/Compu|SpelDMG|Blight}} of:
*(On hit)(2 Turns) Enemy is '''[[Frigid]]'''
+
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
**'''-25 Crushing Resistance'''
+
*(If the enemy's [[Taxonomy]] is '''not''' [<code>Construct or Undead</code>]) '''Heal''' by [<code>{{color|rblu|50% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] '''for each enemy hit'''
**'''-15 Evasion'''
 
**'''+10 Focus'''
 
 
|-
 
|-
|2 ||[[Devious Ruse]]<br>(Recharge 4) ||align="left"|
+
|2 ||[[Fireball]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Mental Attack''' to '''each enemy''' to '''deal 1 debuff from the following list''' (3 Turns) :
+
*Make a {{tt/Compu|AoeATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
**'''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**'''[[Terrified]]''' ['''-15 Magic Resist & Sexiness''']
+
*(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
**'''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
 
**'''[[Staggered]]'''
 
***'''-10 Evasion'''
 
***'''-10% Damage Dealt'''
 
*(On hit)(3 Turns) Enemy's '''Blight Resistance is reduced by 50%'''
 
*(On miss) Enemy instead takes [<span style="color:#4169E1">35 + (Spellpower as a %)</span>] '''Psychic Damage'''
 
 
|-
 
|-
 
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(3 Turns) Make '''(7x) Magic Attacks''' on a single target, each attack applying the following effects in sequence:
+
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
**'''[[Sundered]]''' ['''-50% Armor''']
+
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
**'''[[Terrified]]''' ['''-15 Magic Resist & Sexiness''']
 
**'''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
 
**'''[[Disarmed]]''' [Unable to attack normally and make Weapon Attacks]
 
**'''[[Silenced]]''' [Unable to use Spell and Charm powers]
 
**'''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
 
**'''[[Staggered]]'''
 
***'''-10 Evasion'''
 
***'''-10% Damage Dealt'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,240: Line 3,243:
 
|1 ||[[Slip of the Mind]] ||align="left"|
 
|1 ||[[Slip of the Mind]] ||align="left"|
 
*Generate '''-35% Threat'''
 
*Generate '''-35% Threat'''
*'''+20% Max HP'''
+
*'''+20%''' Max HP
 
|-
 
|-
 
|3 ||[[Omikuji]] ||align="left"|
 
|3 ||[[Omikuji]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Magic Resist'''
+
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
 
|-
 
|-
 
|5 ||[[Countermagic]] ||align="left"|
 
|5 ||[[Countermagic]] ||align="left"|
*(Once per round) After being hit my a '''Magic Attack''', immediately strike back with '''Foxfire'''
+
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
 +
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|10 + Willpower}}}}
 
|-
 
|-
 
|7 ||[[Geomancy]] ||align="left"|
 
|7 ||[[Geomancy]] ||align="left"|
*'''Reduce every resistance of each enemy by 25'''{{SuperText|| (until 0)}}<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 3,261: Line 3,267:
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Acquisition=
 
Acquisition=
Unlocked with default set
+
Default set
 
}}
 
}}
 
|-
 
|-
Line 3,278: Line 3,284:
 
!colspan="3"|Role
 
!colspan="3"|Role
 
|-
 
|-
|colspan="3"|Debuff<br><tabber>
+
|colspan="3"|Damage<br><tabber>
 
Community comments=
 
Community comments=
 
|-|
 
|-|
 
1=
 
1=
 
{{Quote
 
{{Quote
|This set makes the enemy wish they would die with debuffs (this can sometimes happen)
+
|This set explodes the enemy
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 
}}
 
}}
 
</tabber>
 
</tabber>
 +
|-
 +
!colspan="3"|Damage Type
 +
|-
 +
|colspan="3"|Fire-focused
 
|}
 
|}
|The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.
+
|The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.
 
|}
 
|}
  
===Kami-no-Michi===
+
===Kitsune-Bi===
 
----
 
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
Line 3,302: Line 3,312:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Immolation]]<br>(At-Will) ||align="left"|
+
|1 ||[[Foxfire]]<br>(At-Will) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(2 Turns) Make a '''Magic Attack''' to give the target:
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
**'''[[Burning]]'''
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
***Takes [<span style="color:#4169E1">(10 * (1 + Willpower / 50)) + (Spellpower as a %)</span>] '''Fire Damage''' per turn
+
*(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|10 + Willpower}}}}
***'''+25 Frost Resistance'''
 
**'''[[Effects#Immolation|Immolation]]''' ['''-30 Attack Power & Spellpower''']
 
 
|-
 
|-
|1 ||[[Karmic Retribution]]<br>(Recharge 4) ||align="left"|
+
|1 ||[[Hex]]<br>(Recharge 3) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(2 Turns) Give an '''ally [[Effects#Karmic Retribution|Karmic Retribution]]'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Blight}} of:
**Any '''Physical Attack''' (Melee/Ranged) against the ally will be struck by a '''guaranteed Magic Attack''' dealing [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Holy Damage'''
+
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
***(1 Turn) The attacker must succeed a '''Physical Resist vs ally's Spellpower''' to '''not be [[Disarmed]]''' [Unable to attack normally and make Weapon Attacks]
+
*(For each negative effect, to a max of 4, on the target) '''Increase damage''' by 10
 +
*(If the target has 3+ negative effects) Make another {{tt/Compu|MagATK|Spell}} to leave them {{tt/Eff|Stunned|2 Turns}}
 
|-
 
|-
|1 ||[[Mirror Image]]<br>(Encounter) ||align="left"|
+
|1 ||[[Entropic Fortune]]<br>(Encounter) ||align="left"|
*(Until encounter end, caster is downed or stunned) '''Party''' gains '''[[Effects#Mirror Image|Mirror Image]]''' ['''+10 Evasion''']
+
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to afflict them with {{tt/Eff|Curse Of Misfortune|3 Turns}}
 
|-
 
|-
|2 ||[[Calamitous Seal]]<br>(Recharge 5) ||align="left"|
+
|2 ||[[Devious Ruse]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to '''each enemy''', dealing [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Blight Damage'''
+
*Make a {{tt/Compu|MenATK|Spell}} at '''each enemy''' to leave them afflicted by {{tt/Eff|Resistance|-|3 Turns|'''-50 Blight Resistance'''}} & (one random of):
*Make '''another Magic Attack''' to '''each enemy'''
+
**{{tt/Eff|Blinded|3 Turns}}, {{tt/Eff|Staggered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, or {{tt/Eff|Aroused|3 Turns}}
**(On hit) Enemy:
+
*(If 2nd effect fails to apply) '''Enemy''' takes {{tt/Compu|SpelDMG|Psychic}} of:
***Has '''all their combat buffs removed'''
+
**[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage''' instead
***(2 Turns) '''[[Silenced]]''' [Unable to use Spell and Charm powers]
 
 
|-
 
|-
 
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(3 Turns) Make '''(7x) Magic Attacks''' on a single target, each attack applying the following effects in sequence:
+
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
**'''[[Sundered]]''' ['''-50% Armor''']
+
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
**'''[[Terrified]]''' ['''-15 Magic Resist & Sexiness''']
 
**'''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
 
**'''[[Disarmed]]''' [Unable to attack normally and make Weapon Attacks]
 
**'''[[Silenced]]''' [Unable to use Spell and Charm powers]
 
**'''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
 
**'''[[Staggered]]'''
 
***'''-10 Evasion'''
 
***'''-10% Damage Dealt'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,347: Line 3,348:
 
|1 ||[[Slip of the Mind]] ||align="left"|
 
|1 ||[[Slip of the Mind]] ||align="left"|
 
*Generate '''-35% Threat'''
 
*Generate '''-35% Threat'''
*'''+20% Max HP'''
+
*'''+20%''' Max HP
 
|-
 
|-
 
|3 ||[[Omikuji]] ||align="left"|
 
|3 ||[[Omikuji]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Magic Resist'''
+
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
 
|-
 
|-
 
|5 ||[[Countermagic]] ||align="left"|
 
|5 ||[[Countermagic]] ||align="left"|
*(Once per round) After being hit my a '''Magic Attack''', immediately strike back with '''Foxfire'''
+
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire'''
*(On hit) Deals [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Fire Damage'''
 
**(3 Turns) Attacker is '''[[Burning]]'''
 
***Takes [<span style="color:#4169E1">10 + Willpower</span>] '''Fire Damage''' per turn
 
***'''+25 Frost Resistance'''
 
 
|-
 
|-
 
|7 ||[[Geomancy]] ||align="left"|
 
|7 ||[[Geomancy]] ||align="left"|
*'''Reduce every resistance of each enemy by 25'''{{SuperText|| (until 0)}}<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 3,385: Line 3,382:
 
|valign="top"|
 
|valign="top"|
 
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
!|[[Toughness]] ||[[Agility]] ||[[Willpower]]
+
!|[[Agility]] ||[[Cunning]] ||[[Willpower]]
 
|-
 
|-
 
!colspan="3"|Role
 
!colspan="3"|Role
 
|-
 
|-
|colspan="3"|Offensive Support<br><tabber>
+
|colspan="3"|Debuff<br><tabber>
 
Community comments=
 
Community comments=
 
|-|
 
|-|
 
1=
 
1=
 
{{Quote
 
{{Quote
|This set makes then enemy break/kill themself trying to kill you<br><br>It's a mix of offensive/defensive support. she can silence/remove enemy buffs, she has the best damage reflection power, and her at-will applies burn and lowers the enemy offensive power.<br><br>It's my favorite of her sets for her damage reflection since it reflects damage from melee AND ranged and disarms attackers, and her Calamitous Seal is one of the only abilities that can remove bodyguard buffs from enemies, allowing you to strike at the tender flesh of your foes :fire:
+
|This set makes the enemy wish they would die with debuffs (this can sometimes happen)
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 
}}
 
}}
 
</tabber>
 
</tabber>
 
|}
 
|}
|The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite <i>shinshoku</i>, and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.
+
|The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.
 
|}
 
|}
  
===Kanso===
+
===Kami-no-Michi===
 
----
 
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
Line 3,413: Line 3,410:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Distract]]<br>(At-Will) ||align="left"|
+
|1 ||[[Immolation]]<br>(At-Will) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Mental Attack''' on a target
+
*Make a {{tt/Compu|MagATK|Spell}} to set the target: {{tt/Eff|Immolation|2 Turns}} & {{tt/Eff|Burning|2 Turns|{{color|rblu|(10 * {{tt/Compu|WillAmp|50}}) * {{tt/Compu|SpelDmgAmp}}}}}}
*(On hit)(3 Turns) Target is '''[[Unfocused]]''' ['''-35 Attack Power, Spellpower, & Sexiness''']
 
 
|-
 
|-
|1 ||[[Shield of Light]]<br>(Recharge 4) ||align="left"|
+
|1 ||[[Karmic Retribution]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*'''Remove''' any previous stack of [[Shielded]]
+
*'''Give''' an {{tt/PTag|Ally}} {{tt/Eff|Karmic Retribution|2 Turns}}
*Ally gains:
 
**(3 Turns) [<span style="color:#4169E1">50 * (1 + Spellpower / 100)</span>] Shield HP ['''[[Shielded]]''']
 
**(While Shielded remains) '''[[Effects#Shield of Light|Shield of Light]]''' [Heal <span style="color:#4169E1">20 * (1 + Spellpower / 100)</span> HP per round]
 
 
|-
 
|-
|1 ||[[Fortify]]<br>(Encounter) ||align="left"|
+
|1 ||[[Mirror Image]]<br>(Encounter) ||align="left"|
*[Spell]
+
*'''Party''' gains {{tt/Eff|Mirror Image}}
*(2 Turns) '''Party''' gains '''[[Fortified]]'''
 
**A single attack '''cannot take more than 10% Max HP'''
 
 
|-
 
|-
|2 ||[[Reactive Ward]]<br>(Recharge 2) ||align="left"|
+
|2 ||[[Calamitous Seal]]<br>(Recharge 5) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*'''Remove''' any previous stack of [[Shielded]]
+
*Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Blight}} of:
*(3 Turns) Give an ally '''[[Effects#Reactive Ward|Reactive Ward]]''' [giving [<span style="color:#4169E1">50 * (1 + Spellpower / 100)</span>] Shield HP]
+
**[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
*When the shield expires, '''each enemy''' must make an '''Evasion check''' or be struck by [<span style="color:#4169E1">20 * (1 + Spellpower / 100)</span>] '''Crushing Damage''' + [remaining Shield HP] '''Storm Damage'''
+
*(On hit) Make another {{tt/Compu|MagATK|Spell}} to have an '''enemy''' '''purged of all positive combat effects'''
 +
**(If any effect is removed) They are also {{tt/Eff|Silenced|2 Turns}}
 
|-
 
|-
 
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(3 Turns) Make '''(7x) Magic Attacks''' on a single target, each attack applying the following effects in sequence:
+
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
**'''[[Sundered]]''' ['''-50% Armor''']
+
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
**'''[[Terrified]]''' ['''-15 Magic Resist & Sexiness''']
 
**'''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
 
**'''[[Disarmed]]''' [Unable to attack normally and make Weapon Attacks]
 
**'''[[Silenced]]''' [Unable to use Spell and Charm powers]
 
**'''[[Blinded]]''' ['''-15 Evasion & Accuracy''']
 
**'''[[Staggered]]'''
 
***'''-10 Evasion'''
 
***'''-10% Damage Dealt'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,456: Line 3,440:
 
|1 ||[[Slip of the Mind]] ||align="left"|
 
|1 ||[[Slip of the Mind]] ||align="left"|
 
*Generate '''-35% Threat'''
 
*Generate '''-35% Threat'''
*'''+20% Max HP'''
+
*'''+20%''' Max HP
 
|-
 
|-
 
|3 ||[[Omikuji]] ||align="left"|
 
|3 ||[[Omikuji]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Magic Resist'''
+
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
 
|-
 
|-
 
|5 ||[[Countermagic]] ||align="left"|
 
|5 ||[[Countermagic]] ||align="left"|
*(Once per round) After being hit my a '''Magic Attack''', immediately strike back with '''Foxfire'''
+
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
*(On hit) Deals [<span style="color:#4169E1">20 + (Spellpower as a %)</span>] '''Fire Damage'''
+
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
**(3 Turns) Attacker is '''[[Burning]]'''
+
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
***Takes [<span style="color:#4169E1">10 + Willpower</span>] '''Fire Damage''' per turn
+
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|10 + Willpower}}
***'''+25 Frost Resistance'''
 
 
|-
 
|-
 
|7 ||[[Geomancy]] ||align="left"|
 
|7 ||[[Geomancy]] ||align="left"|
*'''Reduce every resistance of each enemy by 25'''{{SuperText|| (until 0)}}<br><br>''(Physical, Magic, & Magic Resist is '''not''' a resistance)''
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 3,478: Line 3,461:
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Changelog=
 
Changelog=
*'''0.5.18''': Added
+
*'''0.2.41''': Added
 
{{!}}-{{!}}
 
{{!}}-{{!}}
 
Acquisition=
 
Acquisition=
Line 3,498: Line 3,481:
 
!colspan="3"|Role
 
!colspan="3"|Role
 
|-
 
|-
|colspan="3"|Support<br><tabber>
+
|colspan="3"|Offensive Support<br><tabber>
 
Community comments=
 
Community comments=
 
|-|
 
|-|
 
1=
 
1=
 
{{Quote
 
{{Quote
|entirely damage mitigation. with an exploding shield. that's pretty much it. she lowers the enemy offense and shields people.
+
|This set makes then enemy break/kill themself trying to kill you<br><br>It's a mix of offensive/defensive support. she can silence/remove enemy buffs, she has the best damage reflection power, and her at-will applies burn and lowers the enemy offensive power.<br><br>It's my favorite of her sets for her damage reflection since it reflects damage from melee AND ranged and disarms attackers, and her Calamitous Seal is one of the only abilities that can remove bodyguard buffs from enemies, allowing you to strike at the tender flesh of your foes :fire:
 
 
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
 
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
}}
 
|-|
 
2=
 
{{Quote
 
|I want credit for inspiring the Kanso set
 
|[[Author-SaulTheFurry|Saul, Malevolon Fox]] (2025)
 
}}
 
{{Quote
 
|because I wanted to increase her flexibility in party compositions, and Saul asked for it<br>-[[Author-The Observer|The Observer]]
 
|proof of inspiration (2022)
 
 
}}
 
}}
 
</tabber>
 
</tabber>
 
|}
 
|}
|A school of geomancy developed in Kitsuhon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of <i>ki</i> in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.<br><br>While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.
+
|The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite <i>shinshoku</i>, and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.
 
|}
 
|}
  
==[[Quintillus]]==
+
===Kanso===
===Ex-cultist Armor===
 
 
----
 
----
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
Line 3,534: Line 3,505:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Soothing Dance]]<br>(At-Will) ||align="left"|
+
|1 ||[[Distract]]<br>(At-Will) ||align="left"|
*Heal an ally by [<span style="color:#800080">(50 + Presence) * (1 + Sexiness / 200)</span>] HP
+
*{{tt/PTag|Spell}}
*(Target) '''Remove''' [[Aroused]]
+
*Make a {{tt/Compu|MenATK|Spell}} to leave the target {{tt/Eff|Unfocused|3 Turns}}
 
|-
 
|-
|1 ||[[Cultist's Allure]]<br>(Recharge 2) ||align="left"|
+
|1 ||[[Shield of Light]]<br>(Recharge 4) ||align="left"|
*[Tease:Crotch]
+
*{{tt/PTag|Spell}}
*Attempt a '''Normal Crotch Tease''' to '''each enemy'''
+
*Target an {{tt/PTag|Ally}}:
*(On hit)(1 Turn) Enemy is '''[[Aroused]]''' ['''-15 Spellpower & Mental Resist''']
+
**Remove any previous {{tt/Eff|Shielded|X|X}}
 +
**They gain {{tt/Eff|Shield of Light|{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}}}
 
|-
 
|-
|1 ||[[Firewalk]]<br>(Recharge 1) [Stance]||align="left"|
+
|1 ||[[Fortify]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*'''On Use''': Target the '''Evasion of each enemy''' to deal [<span style="color:#4169E1">(10 + Willpower * 2) * (1 + Spellpower / 100)</span>] '''Fire Damage'''
+
*'''Party''' gains {{tt/Eff|Fortified|2 Turns}}
*'''Maintain''':
 
**'''+15 Physical & Magic Resist'''
 
**Any '''Physical Attack''' against user will take [<span style="color:#4169E1">3 + Willpower</span>] '''Tease Damage'''
 
**'''Drains 8 HP''' (stance stops if the user is below 9 HP)
 
 
|-
 
|-
|2 ||[[Lust Tag]]<br>(Encounter) ||align="left"|
+
|2 ||[[Reactive Ward]]<br>(Recharge 2) ||align="left"|
*[Tease]
+
*{{tt/PTag|Spell}}
*Make a '''Tease Attack''' to deal [<span style="color:#800080">15 + (Sexiness as a %)</span>] '''Tease Damage'''
+
*Target an {{tt/PTag|Ally}}:
*(On hit)(3 Turns) Target is '''[[Lust Tagged]]'''
+
**Remove any previous {{tt/Eff|Shielded|X|X}}
**'''-15 Mental Resist'''
+
**They gain {{tt/Eff|Reactive Ward|3 Turns}}
**Amplify the damage of Tease, Pheromone, Drug, and Mind '''attacks received by 50%'''
 
 
|-
 
|-
|5 ||[[Mind Snap]]<br>(Ultimate) ||align="left"|
+
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
*[Tease]
+
*{{tt/PTag|Spell}}
*Make a '''Tease Attack with +20 Accuracy''' to deal [<span style="color:#800080">180 + (Sexiness as a %)</span>] '''Tease Damage'''
+
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
*(On hit)(1 Turn) Target is '''[[Stunned]]'''
+
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
*'''-10 Evasion, Physical, Magic, & Mental Resist'''
 
*'''Turn Interrupt'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,570: Line 3,535:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Stylish!]] ||align="left"|
+
|1 ||[[Slip of the Mind]] ||align="left"|
*Sexiness '''+(Level * 4)'''
+
*Generate '''-35% Threat'''
|-
+
*'''+20%''' Max HP
|3 ||[[Heart's Desires]] ||align="left"|
+
|-
*(12 Hours) After sleep, '''party''' gains '''+10 Temptation''' ['''[[Effects#Heart's Desires|Heart's Desires]]''']
+
|3 ||[[Omikuji]] ||align="left"|
|-
+
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
|5 ||[[Filthy Tease]] ||align="left"|
+
|-
*(Once per round) '''Reduce''' the '''Lust damage taken by half'''
+
|5 ||[[Countermagic]] ||align="left"|
|-
+
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
|7 ||[[Enchanting Acts]] ||align="left"|
+
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
*'''Normal Tease Attacks''' deal '''40% of its damage to all other enemies'''
+
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**40% of (<span style="color:#800080">30 + (Sexiness as a %)</span>)
+
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|10 + Willpower}}
|}
+
|-
|valign="top" align="left"|{{#tag:tabber|
+
|7 ||[[Geomancy]] ||align="left"|
Moira=<tabber>
+
*'''Reduce every''' {{tt/PTag|Elemental Resistance}} '''of each enemy by 25''' <small>(until 0)</small>
Full Body=[[File:Quintillus-Moira-Full.png|500px|center]]
+
|}
|-|
+
|valign="top" align="left"|{{#tag:tabber|
Firewalk (headshot)=[[File:Quintillus-Moira-Headshot-FW.png|500px]]
+
DCLzexon=
</tabber>
+
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
{{!}}-{{!}}
+
{{!}}-{{!}}
Author: BubbleLord=Author:[[Author-BubbleLord|BubbleLord]]
+
Author: The Observer=Author:[[Author-The Observer|The Observer]]
{{!}}-{{!}}
+
{{!}}-{{!}}
Changelog=
+
Changelog=
*'''0.2.32''': Added
+
*'''0.5.18''': Added
{{!}}-{{!}}
+
{{!}}-{{!}}
Acquisition=
+
Acquisition=
Default set
+
Unlocked with default set
}}
+
}}
|-
+
|-
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
+
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
|-
+
|-
|valign="top" align="left"|
+
|valign="top" align="left"|
{{EquipmentList
+
{{EquipmentList
|primary = [[Short Sword]]
+
|primary = [[Embodiment of Law]]
|offhand = [[Wicker Shield]]
+
|armor  = [[Noble Yukata]]
|armor  = [[Ex-cultist Coat]]
+
}}
}}
+
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
|valign="top"|
+
|valign="top"|
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
+
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
!|[[Agility]] ||[[Willpower]] ||[[Presence]]
+
!|[[Toughness]] ||[[Agility]] ||[[Willpower]]
|-
+
|-
!colspan="3"|Role
+
!colspan="3"|Role
|-
+
|-
|colspan="3"|Damage/Support<br><tabber>
+
|colspan="3"|Support<br><tabber>
Community comments=
+
Community comments=
|-|
+
|-|
1=
+
1=
{{Quote
+
{{Quote
|I'd rather describe it as "nebulous" or "confusing"<br><br>welp, most of the argument is grounde in pre resolve rework<br><br>let's see: AI not cycling firewalk to cheese on the burst flame damage<br>mixed lust/physical damage back when it was a bad idea<br>clearly not a tank set but teases do AoE damage which are infamous for raising threat quickly, so tanks will have a rougher time keeping aggro o
+
|entirely damage mitigation. with an exploding shield. that's pretty much it. she lowers the enemy offense and shields people.
|[[Author:Magenta Needle|Magenta Needle]] (2025)
+
 
}}
+
|Homurakko, Still Dialing Up (2025){{SuperText||(the actual one)}}
|-|
+
}}
2=
+
|-|
{{Quote
+
2=
|base Quin seems more damage oriented than anything but he does have an at-will heal so :bear_shrug:
+
{{Quote
|[[User:Zagzig|Homurakko]] (2025)
+
|I want credit for inspiring the Kanso set
}}
+
|[[Author-SaulTheFurry|Saul, Malevolon Fox]] (2025)
|-|
+
}}
3=
+
{{Quote
 +
|because I wanted to increase her flexibility in party compositions, and Saul asked for it<br>-[[Author-The Observer|The Observer]]
 +
|proof of inspiration (2022)
 +
}}
 +
</tabber>
 +
|}
 +
|A school of geomancy developed in Kitsuhon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of <i>ki</i> in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.<br><br>While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.
 +
|}
 +
 
 +
===Kangen===
 +
----
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Sound of Clarity]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Can only be used if the user has a '''Recharge power on cooldown for 2+ turns'''
 +
*Make a {{tt/Compu|MenATK|Spell}} to deal {{tt/Compu|SpelDMG|Psychic}} of:
 +
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage'''
 +
*(On hit) '''Reduce the current cooldown of any Recharge power by 1'''
 +
**Prioritize those with 2+ turns remaining
 +
|-
 +
|1 ||[[Harmony of Seven Emotions]]<br>(Recharge 4) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''Party''' (except self) gains {{tt/Eff|Synchronicity}}
 +
|-
 +
|1 ||[[Melody of Winter's Coming]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Can only target enemies with '''an Encounter power that is not already on cooldown'''
 +
*Make a {{tt/Compu|MenATK|Spell}} to deal {{tt/Compu|SpelDMG|Psychic}} of:
 +
**[<code>{{color|rblu|55 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage'''
 +
*(On hit) A '''random Encounter power''' of the target is '''set on cooldown''' (i.e. its use is disabled due to encounter cooldown)
 +
|-
 +
|2 ||[[Laughter of Heaven and Earth]]<br>(Recharge 5) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make a {{tt/Compu|MenATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Psychic}} of:
 +
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Psychic Damage'''
 +
*(On hit) A '''random Recharge power''' of the enemy is '''set on cooldown''' (i.e. as if the Recharge power was just used)
 +
|-
 +
|5 ||[[Kitsunetsuki]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*Make '''7x''' {{tt/Compu|MagATK|Spell}} to leave the target affected by (in order):
 +
**{{tt/Eff|Sundered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Disarmed|3 Turns}}, {{tt/Eff|Silenced|3 Turns}}, {{tt/Eff|Blinded|3 Turns}}, & {{tt/Eff|Staggered|3 Turns}}
 +
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Slip of the Mind]] ||align="left"|
 +
*Generate '''-35% Threat'''
 +
*'''+20%''' Max HP
 +
|-
 +
|3 ||[[Omikuji]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Omikuji}}
 +
|-
 +
|5 ||[[Countermagic]] ||align="left"|
 +
*(Once per round) When a '''Spell-tagged''' {{tt/Compu|MagATK}} is made against the user, '''immediately''' strike with '''Foxfire''':
 +
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
***[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**(On hit) '''Attacker''' is left {{tt/Eff|Burning|3 Turns|10 + Willpower}}
 +
|-
 +
|7 ||[[Aesthetic Sense]] ||align="left"|
 +
*(Once per round) Upon '''dealing any damage''', give '''each enemy''' ['''1x Stack'''] of {{tt/Eff|Resonance}}
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
DCLzexon=
 +
[[File:Kiyoko-DCL-Full-4T.png|500px|center]]
 +
{{!}}-{{!}}
 +
Author: The Observer=Author:[[Author-The Observer|The Observer]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.7.42''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Unlocked with default set
 +
}}
 +
|-
 +
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 +
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Zither]]
 +
|armor  = [[Noble Yukata]]
 +
}}
 +
Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower<br>This set has '''no upgrades'''
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Cunning]] ||[[Willpower]] ||[[Presence]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|It's certainly one of the kiyo sets of all time {{spoiler|(I have not used it yet).}} :ironicat~2:
 +
|RandomUser8251 (2025)
 +
}}
 +
|-|
 +
2=
 +
{{Quote
 +
|anyways i think kangen is definitely a niche set
 +
it's a support set but without the heals, which are a core part of support companions in this game
 +
you can't really use it to substitute a more classic support like priestess cait or queenly ryn<br><br>also the set has the problem where if combat isn't over by the time kiyo's spammed the encounter and both recharges, she's just sitting on her ass, since the at-will does very little and the recharge reduction gets spread over both recharge powers<br><br>but of course that might all be a me problem, given how my coc2 experience is apparently vastly different from that of other chat members<br><br>i will be sticking to kami-no-michi for the time being i think
 +
|ScaleTail, Garret Lover (2025)
 +
}}
 +
|-|
 +
3=
 +
{{Quote
 +
|i think it might work well against boss targets for the combat junkies
 +
|[[:User:Spotty_McBumble_Fuck|Spotty McWumboFuck]] (2025)
 +
}}
 +
|-|
 +
4=
 +
{{Quote
 +
|the kangen set is very much a "regular combat bores me, I'm ready to try something weird" set<br><br>I'm sure you could do something utterly broken with cooldown fuckery<br><br>
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
</tabber>
 +
|}
 +
|Played at the imperial court of [[Kitsuhon]], <b>Kangen</b> is classical music performed by wind, string and percussion instruments. With the music's importation from [[Macah]] also came the magic as practiced by several mystic's sects: as a result, the art of <b>Kangen</b> in Kitsuhon is restricted to three musicians' guilds and select members of the nobility.<br><br>This ability set is aimed at cooldown manipulation.
 +
|}
 +
 
 +
==[[Quintillus]]==
 +
===Ex-cultist Armor===
 +
----
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!width="40%"|Powers ||width="30%"|Perks ||width="30%"|CG
 +
|-
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Soothing Dance]]<br>(At-Will) ||align="left"|
 +
*{{tt/PTag|Res-Heal}}
 +
*'''Heal''' an {{tt/PTag|Ally}} for [<code>{{color|pur|(50 + Presence) * {{tt/Compu|SexiHealAmp}}}}</code>] HP
 +
*'''Ally''' is '''cleansed''' of {{tt/Eff|Aroused|X}}
 +
|-
 +
|1 ||[[Cultist's Allure]]<br>(Recharge 2) ||align="left"|
 +
*{{tt/PTag|Tease:Crotch}}
 +
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Enemy''' is left {{tt/Eff|Aroused|1 Turn}}
 +
*(EA) will '''not''' trigger
 +
|-
 +
|1 ||[[Firewalk]]<br>(Recharge 1)<br>{{tt/PTag|Stance}}||align="left"|
 +
*{{tt/PTag|Spell}}
 +
*'''On Use''': Make a {{tt/Compu|AoeATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|(10 + Willpower * 2) * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
*'''Maintain''': '''Gain''' {{tt/Eff|Firewalk}} <small>(and an alternate headshot)</small>
 +
|-
 +
|2 ||[[Lust Tag]]<br>(Encounter) ||align="left"|
 +
*{{tt/PTag|Tease}}
 +
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|15 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Lust Tagged|3 Turns}}
 +
*(EA) will '''not''' trigger
 +
|-
 +
|5 ||[[Mind Snap]]<br>(Ultimate) ||align="left"|
 +
*{{tt/PTag|Tease}}
 +
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|180 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned|1 Turn}}
 +
*(EA) will '''not''' trigger
 +
|}
 +
|valign="top"|
 +
{|class="wikitable" style="cellpadding:1px; "
 +
|-
 +
!|Level ||Name ||Note
 +
|-
 +
|1 ||[[Stylish!]] ||align="left"|
 +
*[<code>4 * Level</code>] added to '''Sexiness'''
 +
|-
 +
|3 ||[[Heart's Desires]] ||align="left"|
 +
*After sleep, '''party''' gains {{tt/Eff|Heart's Desires}}
 +
|-
 +
|5 ||[[Filthy Tease]] ||align="left"|
 +
*(Once per round) '''Reduce Tease Damage taken''' by [<code>50%</code>]
 +
|-
 +
|7 ||[[Enchanting Acts]]<br>(EA) ||align="left"|
 +
*{{tt/PTag|Body-Tease Attacks}} deal '''40% of its damage to all other enemies'''
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 +
|}
 +
|valign="top" align="left"|{{#tag:tabber|
 +
Moira=<tabber>
 +
Full Body=[[File:Quintillus-Moira-Full.png|500px|center]]
 +
|-|
 +
Firewalk (headshot)=[[File:Quintillus-Moira-Headshot-FW.png|500px]]
 +
</tabber>
 +
{{!}}-{{!}}
 +
Author: BubbleLord=Author:[[Author-BubbleLord|BubbleLord]]
 +
{{!}}-{{!}}
 +
Changelog=
 +
*'''0.2.32''': Added
 +
{{!}}-{{!}}
 +
Acquisition=
 +
Default set
 +
}}
 +
|-
 +
!|Equipment & Upgrades ||Primary Stats & Combat Role ||Description
 +
|-
 +
|valign="top" align="left"|
 +
{{EquipmentList
 +
|primary = [[Short Sword]]
 +
|offhand = [[Wicker Shield]]
 +
|armor  = [[Ex-cultist Coat]]
 +
}}
 +
|valign="top"|
 +
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 +
!|[[Agility]] ||[[Willpower]] ||[[Presence]]
 +
|-
 +
!colspan="3"|Role
 +
|-
 +
|colspan="3"|Damage/Support<br><tabber>
 +
Community comments=
 +
|-|
 +
1=
 +
{{Quote
 +
|I'd rather describe it as "nebulous" or "confusing"<br><br>welp, most of the argument is grounde in pre resolve rework<br><br>let's see: AI not cycling firewalk to cheese on the burst flame damage<br>mixed lust/physical damage back when it was a bad idea<br>clearly not a tank set but teases do AoE damage which are infamous for raising threat quickly, so tanks will have a rougher time keeping aggro o
 +
|[[Author:Magenta Needle|Magenta Needle]] (2025)
 +
}}
 +
|-|
 +
2=
 +
{{Quote
 +
|base Quin seems more damage oriented than anything but he does have an at-will heal so :bear_shrug:
 +
|[[User:Zagzig|Homurakko]] (2025)
 +
}}
 +
|-|
 +
3=
 
{{Quote
 
{{Quote
 
|I'd say base quin is cute<br>If we had to give it any tag in particular
 
|I'd say base quin is cute<br>If we had to give it any tag in particular
Line 3,649: Line 3,854:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Guarded Stance]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Guarded Stance]]<br>(At-Will)<br>{{tt/PTag|Stance}} ||align="left"|
*'''On Use''': Gain [<span style="color:#228B22">10% of Max HP</span>] Shield HP ['''[[Shielded]]''']
+
*'''On Use''':
*'''Maintain''':
+
**'''Gain''' {{tt/Eff|Shielded|Until stance end|10% of Max HP}}
**'''+10 Armor & Evasion'''
+
**Generate '''+'''[<code>{{color|fgre|10 + 2 * Toughness}}</code>] '''Threat'''
**Generate [<span style="color:#228B22">10 + Toughness * 2</span>] '''Threat per turn'''
+
*'''Maintain''': '''Gain''' {{tt/Eff|Guarded Stance}}
**Abilities generate '''20% more Threat'''
 
 
|-
 
|-
 
|1 ||[[Heated Defense]]<br>(Recharge 2) ||align="left"|
 
|1 ||[[Heated Defense]]<br>(Recharge 2) ||align="left"|
*[Melee][Shield][Spell]
+
*{{tt/PTag|Melee}} {{tt/PTag|Shield}} {{tt/PTag|Spell}}
*Make a '''Physical Attack''' to deal [<span style="color:#4169E1">15 + (Spellpower as a %)</span>] '''Fire & Crushing Damage'''{{SuperText||(i.e. 15+ Fire & 15+ Crushing)}}
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|SpelDMG|various}} of:
*(On crit) Gain '''15% Max HP''' as '''Shield HP''' ['''[[Shielded]]''']
+
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Fire Damage'''
 +
*(On crit) '''Gain''' {{tt/Eff|Shielded|While Shield HP remains|15% Max HP}}
 
|-
 
|-
 
|1 ||[[Threat Manifest]]<br>(Encounter) ||align="left"|
 
|1 ||[[Threat Manifest]]<br>(Encounter) ||align="left"|
*[Shield][Spell]
+
*{{tt/PTag|Shield}} {{tt/PTag|Spell}}
*Make an '''Evasion attack against each enemy''' to deal [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|AoeATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Fire}} of:
*(On crit)(2 Turns) Enemy is '''[[Burning]]'''
+
**[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**Takes [<span style="color:#4169E1">3 + Willpower</span>] '''Fire Damage''' per turn
+
*(On crit) '''Enemy''' is left {{tt/Eff|Burning|2 Turns|3 + Willpower}}
**'''+25 Frost Resistance'''
+
*'''Gain''' {{tt/Eff|Threat Manifest|2 Turns}}
*(Hit/Miss)(2 Turns) Gain '''[[Effects#Threat Manifest|Threat Manifest]]''' ['''Physical Attacks''' against user deals [<span style="color:#4169E1">40 + (Spellpower as a %)</span>] '''Fire Damage''' to the attacker]
 
 
|-
 
|-
 
|2 ||[[Battle Blessing]]<br>(Recharge 2) ||align="left"|
 
|2 ||[[Battle Blessing]]<br>(Recharge 2) ||align="left"|
*(2 Turns) '''Party''' gains '''[[Effects#Battle Blessing|Battle Blessing]]'''
+
*'''Party''' (except self) gains {{tt/Eff|Battle Blessing|2 Turns|35 * (1 + Spellpower * 0.01)}}
**[<span style="color:#4169E1">35 * (1 + Spellpower * 0.01)</span>] Shield HP
+
*While the '''shield of the ally remains''', all damage taken by them will '''redirect to the effect caster'''
**'''+30 Armor, Ward, & Focus'''
 
**While the shield of the ally remains, all damage taken by them will redirect to the caster  
 
 
|-
 
|-
 
|5 ||[[Mind Snap]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Mind Snap]]<br>(Ultimate) ||align="left"|
*[Tease]
+
*{{tt/PTag|Tease}}
*Make a '''Tease Attack with +20 Accuracy''' to deal [<span style="color:#800080">180 + (Sexiness as a %)</span>] '''Tease Damage'''
+
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
*(On hit)(1 Turn) Target is '''[[Stunned]]'''
+
**[<code>{{color|pur|180 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
*'''-10 Evasion, Physical, Magic, & Mental Resist'''
+
*(On hit) '''Target''' is {{tt/Eff|Stunned|1 Turn}}
*'''Turn Interrupt'''
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,688: Line 3,889:
 
|-
 
|-
 
|1 ||[[Stylish!]] ||align="left"|
 
|1 ||[[Stylish!]] ||align="left"|
*'''Threat generation increase by 25%'''
+
*Generate '''+25% Threat'''
*(Combat start) '''Gain +[Sexiness]''' as '''bonus Threat'''
+
*(On combat start) Generate '''+'''[<code>Sexiness</code>] '''Threat'''
 
|-
 
|-
 
|3 ||[[Heart's Desires]] ||align="left"|
 
|3 ||[[Heart's Desires]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Temptation''' ['''[[Effects#Heart's Desires|Heart's Desires]]''']
+
*After sleep, '''party''' gains {{tt/Eff|Heart's Desires}}
 
|-
 
|-
 
|5 ||[[Filthy Tease]] ||align="left"|
 
|5 ||[[Filthy Tease]] ||align="left"|
*(Once per round) '''Reduce''' the '''Lust damage taken by half'''
+
*(Once per round) '''Reduce Tease Damage taken''' by [<code>50%</code>]
 
|-
 
|-
 
|7 ||[[Attention Grabber]] ||align="left"|
 
|7 ||[[Attention Grabber]] ||align="left"|
 
*'''Threat''' gain is '''doubled'''
 
*'''Threat''' gain is '''doubled'''
 +
|-
 +
||- ||Crit Immune ||align="left"|
 +
*Because a shield is equipped, '''gain''' {{tt/Eff|Crit Immune}}
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 3,749: Line 3,953:
 
|-
 
|-
 
|1 ||[[Immolation]]<br>(At-Will) ||align="left"|
 
|1 ||[[Immolation]]<br>(At-Will) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">10 * (1 + Willpower / 50)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to set the target: {{tt/Eff|Immolation|2 + [1 (LC)] Turns}} & {{tt/Eff|Burning|2 + [1 (LC)] Turns|{{color|rblu|(10 * {{tt/Compu|WillAmp|50}}) * {{tt/Compu|SpelDmgAmp}}}}}}
*(2 Turns) Make a '''Magic Attack''' to give the target:
+
*(EE) will '''not''' trigger
**'''[[Burning]]'''
 
***Takes [<span style="color:#4169E1">(10 * (1 + Willpower / 50)) + (Spellpower as a %)</span>] '''Fire Damage''' per turn
 
***'''+25 Frost Resistance'''
 
***(EE) '''applies'''
 
**'''[[Effects#Immolation|Immolation]]''' ['''-30 Attack Power & Spellpower''']
 
*(LC) 3 Turns instead
 
 
|-
 
|-
 
|1 ||[[Elemental Fury]]<br>(Recharge 4) ||align="left"|
 
|1 ||[[Elemental Fury]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(3 Turns) Give an '''ally [[Weapon Buff]]'''
+
*'''Give''' an {{tt/PTag|Ally}}: {{tt/Eff|Weapon Buff|3 + [2 (LC)] Turns|[<code>{{color|rblu|20 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire & Frost Damage'''}}
**Deals an '''additional''' [<span style="color:#4169E1">20 * (1 + Spellpower / 100)</span>] '''Fire & Frost Damage''' {{SuperText||(i.e. 20+ Fire & 20+ Frost)}}
+
*(EE) '''will''' trigger
**(EE) '''applies''' and is split by 2 ''(1/2 Fire & 1/2 Frost)''
 
**(LC) 5 Turns instead
 
 
|-
 
|-
 
|1 ||[[Summon Wolf Spirit]]<br>(Encounter) ||align="left"|
 
|1 ||[[Summon Wolf Spirit]]<br>(Encounter) ||align="left"|
*[Spell][Summon]
+
*{{tt/PTag|Spell}} {{tt/PTag|Summon}}
*Summon a [[Wolf Spirit]]
+
*'''Summon''' a [[Wolf Spirit]]
 
|-
 
|-
 
|2 ||[[Heat Weapon]]<br>(Recharge 2) ||align="left"|
 
|2 ||[[Heat Weapon]]<br>(Recharge 2) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' [<span style="color:#4169E1">10 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
*(On hit) Make '''Physical Attack''' using '''Spellpower -50'''
+
**[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
**(On hit)(1 Turn) Target is '''[[Disarmed]]''' [Unable to attack normally and make Weapon Attacks]
+
*(On hit) Make a {{tt/Compu|PhyATK|Spell|||Using [<code>Spellpower - 50</code>] instead of Accuracy}} to leave the target {{tt/Eff|Disarmed|1 + [1 (LC)] Turns}}
**(LC) 2 Turns instead
 
 
|-
 
|-
 
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(Until encounter end) '''Party''' gains '''[[Weapon Buff]]'''
+
*'''Party''' gains {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire, Frost, & Storm Damage'''}}
**Deals an '''additional''' [<span style="color:#4169E1">15 * (1 + Spellpower / 100)</span>] '''Fire, Frost, & Storm Damage''' {{SuperText||(i.e. 15+ Fire, 15+ Frost, & 15+ Storm)}}
+
*(LC) will '''not''' trigger
**(EE) '''applies''' and is split by 3 ''(1/3 Fire, 1/3 Frost, & 1/3 Storm)''
+
*(EE) '''will''' trigger
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,788: Line 3,983:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Expert Enchanting]] ||align="left"|
+
|1 ||[[Expert Enchanting]]<br>({{tt/PTag|EE}}) ||align="left"|
*Effects applied by the user, that scale based on their attributes, gains '''an additional +[Cunning / 2]''' to their damage<br>''(marked as EE)''
+
*'''Some effects''' applied by the user, that scale based on their attributes, gain an ''' additional''' [<code>Cunning / 2</code>] to their damage
*For multiple values, the additional damage is evenly split
+
*For multiple values, the additional damage is '''equally split'''
 
|-
 
|-
 
|3 ||[[Arcane Infusion]] ||align="left"|
 
|3 ||[[Arcane Infusion]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Spellpower''' ['''[[Effects#Arcane Infusion|Arcane Infusion]]''']
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 
|-
 
|-
 
|5 ||[[Focused Will]] ||align="left"|
 
|5 ||[[Focused Will]] ||align="left"|
*1/2 of '''Willpower added to Magic Resist'''
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|7 ||[[Lasting Casting]] ||align="left"|
+
|7 ||[[Lasting Casting]]<br>(LC) ||align="left"|
*'''Combat Effects''' applied by user have their '''duration increased by 50%'''<br>''(marked as LC)''
+
*'''Combat Effects''' applied by user have their '''duration increased by 50%'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 3,843: Line 4,038:
 
|-
 
|-
 
|1 ||[[Baffle]]<br>(At-Will) ||align="left"|
 
|1 ||[[Baffle]]<br>(At-Will) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack with +20 Accuracy''' to deal [<span style="color:#4169E1">25 + (Spellpower as a %)</span>] '''Storm Damage'''
+
*Make a {{tt/Compu|MagATK|Spell|+20}} to deal {{tt/Compu|SpelDMG|Storm}} of:
**(AS) is '''applied'''
+
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
*(On hit)(3 Turns) Target is '''[[Baffled]]''' [All attacks '''against''' the target gain '''+25 Critical Chance''']
+
*(On hit) '''Target''' is {{tt/Eff|Baffled|3 + [3 (EFW)] Turns}}
**(EFW) 6 Turns instead
+
*(AS) '''will''' trigger
 
|-
 
|-
 
|1 ||[[Grease]]<br>(Recharge 4) ||align="left"|
 
|1 ||[[Grease]]<br>(Recharge 4) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Physical Attack to each enemy'''
+
*Make a {{tt/Compu|PhyATK|Spell}} at '''each enemy''' to leave them: {{tt/Eff|Prone|1 + [1 (EFW)] Turns}} & {{tt/Eff|Resistance|-|2 + [2 (EFW)] Turns|'''-50 Fire Resistance'''}}
**(AS) is '''not''' applied
 
*(On hit) Enemy is:
 
**(1 Turn) Knocked '''[[Prone]]'''
 
***'''Turn Interrupt'''
 
***'''-25 Accuracy'''
 
***(EFW) 2 Turns instead
 
**(2 Turns) '''-50 Fire Resistance'''
 
***(EFW) 4 Turns instead
 
 
|-
 
|-
 
|1 ||[[Freeze Solid]]<br>(Encounter) ||align="left"|
 
|1 ||[[Freeze Solid]]<br>(Encounter) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' to deal [<span style="color:#4169E1">50 + (Spellpower as a %)</span>]'''
+
**Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Frost}} of:
**(AS) is '''applied'''
+
**[<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
*(On hit) Target is:
+
*(On hit) '''Target''' is {{tt/Eff|Frigid|3 + [3 (EFW)] Turns}} & {{tt/Eff|Stunned|1 + [1 (EFW)] Turns}}
**(1 Turn) '''[[Stunned]]'''
+
*(On miss) '''Target''' takes [<code>50% of the damage dealt</code>]
***'''-10 Evasion, Physical, Magic, & Mental Resist'''
+
*(AS) '''will''' trigger
***'''Turn Interrupt'''
 
***(EFW) 2 Turns instead
 
**(3 Turns) Target is '''[[Frigid]]'''
 
***'''-25 Crushing Resistance'''
 
***'''-15 Evasion'''
 
***'''+10 Focus'''
 
***(EFW) 6 Turns instead
 
*(On miss) Target takes '''half damage instead'''
 
 
|-
 
|-
 
|2 ||[[Heat Weapon]]<br>(Recharge 2) ||align="left"|
 
|2 ||[[Heat Weapon]]<br>(Recharge 2) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*Make a '''Magic Attack''' [<span style="color:#4169E1">10 + (Spellpower as a %)</span>] '''Fire Damage'''
+
*Make a {{tt/Compu|MagATK|Spell}} to deal {{tt/Compu|SpelDMG|Fire}} of:
**(AS) is '''applied'''
+
**[<code>{{color|rblu|10 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
*(On hit) Make '''Physical Attack''' using '''Spellpower -50'''
+
*(On hit) Make a {{tt/Compu|PhyATK|Spell|||Using [<code>Spellpower - 50</code>] instead of Accuracy}} to leave the target {{tt/Eff|Disarmed|1 + [1 (EFW)] Turns}}
**(On hit)(1 Turn) Target is '''[[Disarmed]]''' [Unable to attack normally and make Weapon Attacks]
+
*(AS) '''will''' trigger
**(EFW) 2 Turns instead
 
 
|-
 
|-
 
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(Until encounter end) '''Party''' gains '''[[Weapon Buff]]'''
+
*'''Party''' gains {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire, Frost, & Storm Damage'''}}
**Deals an '''additional''' [<span style="color:#4169E1">15 * (1 + Spellpower / 100)</span>] '''Fire, Frost, & Storm Damage''' {{SuperText||(i.e. 15+ Fire, 15+ Frost, & 15+ Storm)}}
 
**(AS) is '''not''' applied
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,896: Line 4,072:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Arcane Strike]] ||align="left"|
+
|1 ||[[Arcane Strike]]<br>(AS) ||align="left"|
*'''+[Willpower / 2]''' to '''Critical Chance of casted spells'''<br>''(marked as AS)''
+
*{{tt/Compu|MagATK}}s and Magical-tagged {{tt/Compu|AoeATK}}s gain '''+'''[<code>Willpower / 2</code>] '''Critical Chance'''
 
|-
 
|-
 
|3 ||[[Arcane Infusion]] ||align="left"|
 
|3 ||[[Arcane Infusion]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Spellpower''' ['''[[Effects#Arcane Infusion|Arcane Infusion]]''']
+
*After sleep, '''party''' gains {{tt/Eff|Arcane Infusion}}
 
|-
 
|-
 
|5 ||[[Focused Will]] ||align="left"|
 
|5 ||[[Focused Will]] ||align="left"|
*1/2 of '''Willpower added to Magic Resist'''
+
*[<code>1/2 of Willpower</code>] added to '''Magic Resist'''
 
|-
 
|-
|7 ||[[Eye For Weakness]] ||align="left"|
+
|7 ||[[Eye For Weakness]]<br>(EFW) ||align="left"|
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Viviane<br>''(marked as EFW)''
+
*'''2x duration''' for '''Negative''' [[Combat Effects]] applied by Viviane
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 3,949: Line 4,125:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Hymn to Light]]<br>(At-Will) [Stance] ||align="left"|
+
|1 ||[[Hymn to Light]]<br>(At-Will)<br>{{tt/PTag|Stance}}||align="left"|
*[Charm][Healing][Performance]
+
*{{tt/PTag|Charm}} {{tt/PTag|Healing}} {{tt/PTag|Performance}}
*'''On Use''': The target is '''healed''' for [<span style="color:#800080">50 * (1 + Sexiness / 200)</span>] HP
+
*'''On Use''': '''Heal''' an {{tt/PTag|Ally}} for [<code>{{color|pur|50 * {{tt/Compu|SexiHealAmp}}}}</code>] HP
**(CM) is '''not''' applied
+
*'''Maintain''': '''Ally''' gains {{tt/Eff|Hymn to Light}}
*'''Maintain''': The target's Weapon and Charm attacks deal an '''additional''' [<span style="color:#800080">3/4 of the Caster's Presence</span>] '''Holy Damage'''
 
 
|-
 
|-
 
|1 ||[[Holy Reverberation]]<br>(Recharge 2) ||align="left"|
 
|1 ||[[Holy Reverberation]]<br>(Recharge 2) ||align="left"|
*[Charm][Performance]
+
*{{tt/PTag|Charm}} {{tt/PTag|Performance}}
*Make a '''Mental Attack''' to deal [<span style="color:#800080">30 + (Sexiness as a %)</span>] '''Holy Damage'''
+
*Make a {{tt/Compu|MenATK|Charm}} to deal {{tt/Compu|TeasDMG|Holy}} of:
**(CM) is '''applied'''
+
**[<code>{{color|pur|30 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Holy Damage'''
**(HH) is '''applied'''
+
*(On hit) '''Target''' receives ['''2x Stacks'''] of {{tt/Eff|Resonance}}
*(On hit)Target gains (2 Stacks) of '''[[Resonance]]'''
+
*(CM) & (HH) '''will''' trigger
**Each stack increases the Critical Chance against the target by +5, all stacks are consumed upon a critical hit
 
 
|-
 
|-
 
|1 ||[[Notation Revelation]]<br>(Encounter) ||align="left"|
 
|1 ||[[Notation Revelation]]<br>(Encounter) ||align="left"|
*[Charm]
+
*{{tt/PTag|Charm}}
*Make a '''Mental Attack with +15 Accuracy''' to deal [<span style="color:#800080">38 + (Sexiness as a %)</span>] '''Holy Damage'''
+
*Make a {{tt/Compu|MenATK|Charm|+15}} to deal {{tt/Compu|TeasDMG|Holy}} of:
**(CM) is '''applied'''
+
**[<code>{{color|pur|38 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Holy Damage'''
**(HH) is '''applied'''
+
*(If target is defeated by this attack) Cooldown for this power '''is reset'''
*(On target defeat) Cooldown is reset and power can be used again
+
*(CM) & (HH) '''will''' trigger
 
|-
 
|-
 
|2 ||[[Sacred Chord]]<br>(Recharge 3) ||align="left"|
 
|2 ||[[Sacred Chord]]<br>(Recharge 3) ||align="left"|
*[Charm][Performance]
+
*{{tt/PTag|Charm}} {{tt/PTag|Performance}}
*Make a '''Mental Attack''' to deal [<span style="color:#800080">18 + (Sexiness as a %)</span>] '''Storm & Holy Damage''' {{SuperText||(i.e. 18+ Storm & 18+ Holy)}}
+
*Make a {{tt/Compu|MenATK|Charm}} to deal {{tt/Compu|TeasDMG|various}} of:
**(CM) is '''applied'''
+
**[<code>{{color|pur|18 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Holy & Storm Damage'''
**(HH) is '''applied'''
+
*'''Party''' gains {{tt/Eff|Sacred Chord|1 Turn}}
*(1 Turn) '''Party''' gains '''[[Effects#Scared Chord|Scared Chord]]''' ['''+50 Armor, Ward, & Focus''']
+
*(CM) & (HH) '''will''' trigger
 
|-
 
|-
 
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
 
|5 ||[[Arcanist's Blessing]]<br>(Ultimate) ||align="left"|
*[Spell]
+
*{{tt/PTag|Spell}}
*(Until encounter end) '''Party''' gains '''[[Weapon Buff]]'''
+
*'''Party''' gains {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>]<br>'''Fire, Frost, & Storm Damage'''}}
**Deals an '''additional''' [<span style="color:#4169E1">15 * (1 + Spellpower / 100)</span>] '''Fire, Frost, & Storm Damage''' {{SuperText||(i.e. 15+ Fire, 15+ Frost, & 15+ Storm)}}
 
 
|}
 
|}
 
|valign="top"|
 
|valign="top"|
Line 3,987: Line 4,160:
 
!|Level ||Name ||Note
 
!|Level ||Name ||Note
 
|-
 
|-
|1 ||[[Charming]] ||align="left"|
+
|1 ||[[Charming]]<br>(CM) ||align="left"|
*'''+[Presence / 2]''' to '''Critical Chance of casted charms and teases'''<br>''(marked as CM)''
+
*{{tt/Compu|MenATK}}s gain '''+'''[<code>Presence / 2</code>] '''Critical Chance'''
 
|-
 
|-
 
|3 ||[[Heart's Desires]] ||align="left"|
 
|3 ||[[Heart's Desires]] ||align="left"|
*(12 Hours) After sleep, '''party''' gains '''+10 Temptation''' ['''[[Effects#Heart's Desires|Heart's Desires]]''']
+
*After sleep, '''party''' gains {{tt/Eff|Heart's Desires}}
 
|-
 
|-
 
|5 ||[[Commanding Presence]] ||align="left"|
 
|5 ||[[Commanding Presence]] ||align="left"|
*1/2 of '''Presence added to Mental Resist'''
+
*[<code>1/2 of Presence</code>] added to '''Mental Resist'''
 
|-
 
|-
|7 ||[[Holy Harmonies]] ||align="left"|
+
|7 ||[[Holy Harmonies]]<br>(HH) ||align="left"|
*Weapon, Tease, and Charm attacks deal an '''additional''' [<span style="color:#800080">10 * (1 + Presence / 40)</span>] '''Holy Damage'''<br>''(marked as HH)''
+
*Attacks that deal {{tt/Compu|WeapDMG}} or {{tt/Compu|TeasDMG}} deal an '''additional''':
 +
**[<code>{{color|pur|10 * {{tt/Compu|PresAmp|40}}}}</code>] '''Holy Damage'''
 
|}
 
|}
 
|valign="top" align="left"|{{#tag:tabber|
 
|valign="top" align="left"|{{#tag:tabber|
Line 4,021: Line 4,195:
 
|valign="top"|
 
|valign="top"|
 
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
 
{|class="wikitable" style="margin-left: auto; margin-right: auto; cellpadding:1px; width: 100% "
!|[[Willpower]] ||[[Cunning]] ||[[Agility]]
+
!|[[Presence]] ||[[Cunning]] ||[[Agility]]
 
|-
 
|-
 
!colspan="3"|Role
 
!colspan="3"|Role
 
|-
 
|-
|colspan="3"|
+
|colspan="3"|Support
 
|-
 
|-
 
!colspan="3"|Damage Type
 
!colspan="3"|Damage Type

Latest revision as of 15:41, 7 June 2025

Instead of micromanaging a companion's equipment, companions have companion sets that will change their weapons and equipment, perks, primary stats, and powers. These sets can be found and changed at the Character section in the Journal while the desired companion is present in the party, this can also be done at almost anytime.

Agnimitra

Flamewing


Powers Perks CG
Level Name Note
1 Flametongue
(At-Will) [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence]
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngFlametongueCombat EffectPrimary Weapon deals additional [Presence * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
2 Heat Mirage
(Recharge 4)
  • Party gains [Icon-DF-Pos.pngHeat MirageCombat Effect+15 Evasion
    +20 Fire & Frost ResistanceDuration: 3 Turns
    ]
2 Cauterize
(Recharge 2)
  • [PerformanceEffectiveness can be amplified by Presence] [SpellEffectiveness can be amplified by Spellpower]
  • Deal 5 Fire Damage to an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
    • Heal them by [60% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • [Note]: Can trigger [Icon-OF-Pos.pngPyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 1 Turn] from the Pyromancer Set
2 War Hymn
(Encounter)
  • [PerformanceEffectiveness can be amplified by Presence]
  • Party gains [Icon-DF-Pos.pngWar HymnCombat Effect+10 Attack Power & Spellpower
    +10 Armor, Ward, & Focus

    This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end
    ]
5 Solar Cannon
(Ultimate)
  • [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • Target: [200 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage
    • All others: [100 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage (but cannot crit)
Level Name Note
1 Phoenix Flames
  • Immune to [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
  • Heal [5 * (Level)] HP per turn while below 50% HP
3 Heat Treatment
  • After sleep, party gains [Icon-SE-Pos.pngHeat TreatmentStatus Effect+25 Fire ResistanceDuration: 12 Hours]
5 Bardic Knowledge
  • [1/2 of Cunning] added to Mental Resist
7 Child Of Flame
  • Upon taking Fire Damage:
    • Heal [3 * (Level)] HP
    • Gain [Icon-OF-Pos.pngChild Of FlameCombat Effect+50 SpellpowerDuration: 1 Turn]

Agnimitra-AnonArts-Full.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryGittern
ArmorFlamewing Garb

This set currently has no upgrades

Cunning Agility Presence
Role
Healing and Support
Damage Type
Fire-focused
An outfit consisting of three Flame Capes, hand-sewn together by Agnimitra herself. The style is minimalistic and open, reminiscent of her home culture in Tronarii, leaving much of her skin exposed — it was designed to keep her decent, nothing more. The flame-repellant material of the outfit adds to her already-formidable resistance to heat.

Arona

Warhides


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
2 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped weapon)
2 Prime Target
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
  • (On hit) Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Arona-Moira-Full.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
OffhandHoplon Shield
ArmorArona's Warhides

This set currently has no upgrades

Presence Toughness Strength
Role
Tank
Arona's armor, made from padded boar's hide and heavy boiled leather. Calling it skimpy would probably be far too conservative: her clothes are nothing more than a strap across her black nipples to hold back her heavy tits, a pair of crotch-hugging shorts and loincloth that seem designed from the ground up to emphasize her masculine bulge, and her boots. With one well-timed flex, you're pretty sure Arona could shred most of her outfit on her chiseled muscles — all the better to get her cock out and start fucking at a moment's notice.

Chieftain's Bronze


Powers Perks CG
Level Name Note
1 Wide Sweep
(At-Will)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Enemy is [Icon-BL-Neg.pngDistractedCombat Effect-20 AccuracyDuration: 1 + [1 (EFW)] Turns]
2 Inspire Wrath
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn
    ]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped weapon)
2 Thunder Strike
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 + [3 (EFW)] Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Eye For Weakness
(EFW)

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
ArmorChieftain's Bronze

This set currently has no upgrades

Presence Toughness Strength
Role
Support & Debuff
A suit of bronze armor made by the Kervus' master smith on special order for Arona once she became the tribe's chieftain. This armor is bulky enough to leave Arona free to focus all her efforts on massive two-handed hammer swings, forgoing her shield and any attempt at active defense for a berserker's charge in the vanguard, leading her comrades to victory in her wake!

Berserker


Powers Perks CG
Level Name Note
1 Wide Sweep
(At-Will)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Enemy is [Icon-BL-Neg.pngDistractedCombat Effect-20 AccuracyDuration: 1 Turn]
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • (Bonus based on the target's % of their missing health)
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 to 275 Attack Power
      )
      ] Crushing Damage (equipped weapon)
2 Shell Cracker
(Recharge 3)
  • [Weapon:Melee]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Armor Penetration
      )
      ] Crushing Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
2 Kiaijutsu
(Recharge 3)
  • Gain [Icon-OF-Pos.pngHeightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • +25 Attack Power
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful Weapon Attacks deal 40% damage to all other enemies

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryArona's Mastbreaker
ArmorArona's Warhides

This set currently has no upgrades

Presence Toughness Strength
Role
Damage
In her exile, Arona has picked up an even more ferocious fighting style than before. She's forgone her shield—choosing instead to focus all her strength into her mighty hammer—picked up some tricks from Garth, covered herself with blue warpaint, and honed her rage into a weapon all its own. Seems the orc will be leading the charge in the future.

Spirit Totem


Powers Perks CG
Level Name Note
2 Holy Shock
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply the various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
    • Then deal [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
2 Steady Strike
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply the various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Holy Damage (equipped weapon)
  • (On hit) Heal [60 HP]
4 Charge Weapon
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Gain [Icon-SE-Pos.pngCharge WeaponCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
4 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • +25 Attack Power
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryNightfang
ArmorSpirit Totem Warhides

This set currently has no upgrades

Willpower Agility Strength
Role
Damage
Damage Type
Holy-focused
Where once Arona carried her trademark Mastbreaker, she now bears The Nightfang, a great runic axe crafted specifically for spectre slaying by Viviane. Around her shoulders and covering her head is a wolfskin cloak, with the head of the beast functioning as a pseudo-helmet. And a tool for intimidation. It seems she now has a way to properly face her fears.

Hawkeye


Powers Perks CG
Level Name Note
1 Focus Shot
(At-Will)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
  • (On hit) Target is inflicted by [Icon-DF-Neg.pngBullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 + [1 (EFW)] Turns]
1 Mighty Draw
(Recharge 1)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 + [1 (EFW)] Turns
    ]
1 Wyvernbane
(Encounter)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    +20 Critical Chance if target is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
2 Pierce and Fade
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 + [2 (EFW)] Turns] & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
5 Berserkergang
(Ultimate)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 War Paint
  • After sleep, party gains [Icon-SE-Pos.pngWar PaintStatus Effect+5 to all Elemental ResistancesDuration: 12 Hours]
5 Killing Spree
  • Heal 12% Max HP upon defeating an enemy
7 Eye For Weakness
(EFW)

Arona-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryGreatbow
ArmorArona's Warhides

This set currently has no upgrades

Strength Agility Toughness
Role
Damage & Debuff
Clad in her heavy leather warhides and wielding a titanic Njorhaaltan war bow almost as tall as she herself is, the massive she-orc rains titanic arrows down on her foes from afar. Her shots knock her foes around with the sheer size and force behind them, sending the weak flying and the flying hurtling to the ground.

Atugia

Knight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Eternal Light
(Recharge 1)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They gain [Icon-LV-Pos.pngEternal LightCombat EffectHeal [5% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 3 Turns]
1 Echoes of Life
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Penetrating Damage & [10 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ] Psychic Damage (equipped weapon)
  • (On hit) Enemy is [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 1 Turn
    ]
  • Party heals 10% Max HP
2 Ancestor's Judgement
(Recharge 2)
  • Party gains [Icon-DF-Pos.pngAncestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Font of Will
(FoW)
  • Heal 5% Max HP per turn
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Wellspring
  • Healing received by party increased by 25%
  • (FoW) not affected
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimarySummoned Halberd
ArmorSigil-bound Jerkin

This set currently has no upgrades

Toughness Agility Willpower
Role
Shield, Tank, & Support
A one piece vest made of tough but flexible spider silk cloth. Atugia is able to move with ease while wearing it, and the attached skirt is barely long enough to leave anything to the imagination. A pair of sturdy boots are oft left out entirely when the ground is less treacherous, but nevertheless complete the outfit. A lack of lower coverage sometimes leads to her opponents being given a nice view...

Runic Berserker Set


Powers Perks CG
Level Name Note
1 Deflecting Strike
(At-Will)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] Storm Damage (equipped weapon)
    • Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      (equipped offhand weapon)
  • (On hit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)) / 2] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
  • (On miss) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
1 Stormrage
(Recharge 3)
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage
  • (On hit) Heal by [50% of the damage dealt]
1 Cornered Beast
(Encounter)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage & [17 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Storm Damage (equipped weapon)
    • Make a (Offhand Weapon AttackAttempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      (equipped offhand weapon)
  • Generate +[20] or [Current Threat - Threat before attack] Threat (whichever higher)
  • Gain [Icon-OF-Pos.pngCornered BeastCombat EffectGain +[10 to 65] Attack Power, Armor, Ward, & Focus

    Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns
    ]
2 Boltcloud Barrier
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • Gain:
    • +25 Storm Resistance
    • [Icon-DF-Pos.pngBoltcloud BarrierCombat Effect+10 Evasion
      75 Threat per turnDuration: 2 Turns
      ]
5 Shell
(Ultimate)
  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat
Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Cherish This
  • After sleep, party gains [Icon-SE-Pos.pngCherish ThisStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Static
  • When an enemy deals HP damage, they take [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
7 Storm Strikes
  • Weapon and Spell Damage deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage

Atugia-DCL-Full-V2.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryLightning Axe
OffhandLightning Axe
ArmorBerserker's Pelt

This set currently has no upgrades

Strength Agility Willpower
Role
Damage
Damage Type
Storm-focused
A combination of Southern runic magic and the fury of orcish battle frenzy. Runes that normally channel the aspects of one's ancestors can be used to funnel repressed rage from that same source. While still protective of one's allies, this set is geared toward making the threats disappear.

Azyrran

Hive Knight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Argent Smite
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • With an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit) Party heals for [15% (total dmg) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
1 Poison Edge
(Encounter)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Target is [Icon-PS-Neg.pngPoisonedCombat EffectTake [15 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
5 Floral Aegis
(Ultimate)
  • Party gains [Icon-MM-Pos.pngFloral AegisCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Azyrran-Moira-Full-V2.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryKnightly Short-lance
OffhandBlackwood Shield (Hoplon Shield)
ArmorBlackened Bronze Chestpiece

This set currently has no upgrades

Strength Toughness Willpower
Role
Tank
Damage Type
Holy-focused
A blackened bronze chestpiece, accompanied by a light skirt and additional bindings made for heavy tits. With an ornate wooden-and-metal lance, alongside a body-covering shield this set is made for damage and endurance.

Honey Maiden's Dress


Powers Perks CG
Level Name Note
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
1 Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (On hit) Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (EA) will trigger
1 Song of Splendor
(Encounter)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence] [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [(25 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy receives [3x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • (EA) will not trigger
2 One-Two
(Recharge 4)
  • Make [2x] (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    s that deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    :
    • (On hit)Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
5 Sweet Protector
(Ultimate)
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Stylish!
  • [4 * Level] added to Sexiness
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryFloral Short-lance (Knightly Short-lance)
OffhandBeautiful Shield (Hoplon Shield)
ArmorPretty Pink Corset

This set currently has no upgrades

Presence Agility Cunning
Role
Support

Damage Type
Tease-focused
Reshaped by the arcane, and with a corset that fights a losing battle against giant tits, this beautifully floral, maid-themed set is the perfect weapon for lust-based combat.

Dragoon Set


Powers Perks CG
Level Name Note
1 Serpent's Dance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Each enemy gains [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • Maintain:
    • +15 Armor Penetration & Temptation
    • -20% Armor
1 Dragoon's Rally
(Recharge 3)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower]
  • Heal party by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Party gains [Icon-OF-Pos.pngDragoon's RallyCombat Effect+10 Attack PowerDuration: 3 Turns]
1 Queen's Breath
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Toughness AmpToughness Amplification1 + Toughness / 75)] Fire Damage & [25 * (Willpower AmpWillpower Amplification1 + Willpower / 75)] Psychic Damage
  • (On miss) Enemy takes [50% of the damage dealt]
2 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage (equipped weapon)
5 Command Of Fire
(Ultimate)
  • Party gains [Icon-MM-Pos.pngCommand Of FireCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Aura of Domination
  • Reduce armor of each enemy by [Willpower]

Azyrran-Moira-Full-V2-DS.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAmazon Spear
ArmorDragoon's Armor

This set currently has no upgrades

Strength Toughness Willpower
Role
Damage & Support

No direct description given. From the Dragoon's Armor description:

Dragoon's Armor: Reshaped by the forces buried within the bound Amazon Spear, this armor consists of wicked and beautiful plates of royal purple and gold, framed and caped by sheer silks. This decadent, incredibly sexual, dragon-themed set is the perfect attire for facing down your foes.

Lightbearer Set


Powers Perks CG
Level Name Note
1 Dawn Lance
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower] [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
    • Make a (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
  • (On hit) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (On miss) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [20 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
1 Floral Grace
(Recharge 3)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [45 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
  • Ally gains [Icon-LV-Pos.pngFloral GraceCombat EffectHeal [15 * (1 + Spellpower / 200)] HP per turnDuration: 3 Turns]
  • (HH) will trigger
1 Banishing Light
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Enemy is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Argent Smite
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit) Party heals [15% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
5 Sweet Protector
(Ultimate)
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Hive Knight's Scent
  • After sleep, party gains [Icon-SE-Pos.pngHive Knight's ScentStatus Effect+10 Focus

    Tease Damage is converted into Pheromone DamageDuration: 12 Hours
    ]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage

Azyrran-Moira-Full-V2.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryKnightly Short-lance
OffhandLumian Icon
ArmorBlessed Bronze Breastplate

This set currently has no upgrades

Willpower Toughness Strength
Role
Healer
Damage Type
Holy-focused
Azyrran's traded her shield in for a blessed symbol of Lumia, and with it means to bring the goddess's light to the darkest places of the world. In so doing, she hopes to mend the brokenness left behind by the demons' incursion. With this equipment, Azzy can channel holy light to protect and heal her companions, and banish wicked foes.

Brint & Brienne

Wayfarer's Leathers


Powers Perks CG
Level Name Note
1 Giant's Reach
(At-Will)
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • Attack with both weapons:
    • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -5Other Bonus
      )
      to deal (Weapon DamageCompute Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Make a (Offhand Weapon Attack [+ Bonus]Attempt a Offhand Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      -10Offhand
      Penalty
      /
      +5Other Bonus
      Offhand Penalty
      Attack cannot Crit
      )
      to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
      Final damage reduced by 25%
      )
      of:
      • [35 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage (equipped offhand weapon)
1 Cleave
(Recharge 3)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
1 Execute
(Encounter)
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus
    Bonus is computed as:
    [40 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]
      )
      ] Penetrating Damage (equipped weapon)
2 Rend
(Recharge 2)
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon)
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to inflict [Icon-WD-Neg.pngBleedingCombat EffectTake [3 * Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Frenzy
  • When at < 60% HP:
    • Gain:
      • +50 Attack Power
      • +10 Critical Chance, Focus & Mental Resist
    • Armor reduced by 50%
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Cleaving Strikes
  • Successful [Normal AttackUsing the Attack button in combatInvokes a Weapon Attack with the primary weapon, and offhand weapon if it contains the Light tag]s deal 40% of its base damage to all other enemies
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryAxe (Poleaxe)
OffhandMace
ArmorLoincloth And Guards

This set currently has no upgrades

Strength Toughness Agility
Role
Damage

Brint's road-worn leathers. The most eye-catching part of his bare-chested ensemble is a thick loincloth that carries a particularly masculine aroma built up over the minotaur's long journey. While this kit may not provide the best protection, it's easy to move in — perfect for a two-fisted whirlwind of a berzerker.

Arena Armor


Powers Perks CG
Level Name Note
1 Duelist's Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • On Use: Generate +100 Threat
  • Maintain: Gain [Icon-SE-Pos.pngDuelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
    • (Once per turn) The first (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Melee tag that misses the user will have the user:
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        of:
        • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
1 Shield Drive
(Recharge 3)
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Remove [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
1 Net Throw
(Encounter)
  • [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
2 Crowd Control
(Recharge 3)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • Target: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
    • All others: [25 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ] Penetrating Damage (equipped weapon) & apply [Icon-WD-Neg.pngBleedingCombat EffectTake [15 + Attack Power] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns] (special effect)
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-DCL-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryTrident
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Toughness Agility
Role
Tank & Debuff

The leather-and-scale armor of a novice arena fighter, never destined to be a champion but still a favorite of the folks back home. Accompanied by a barbed throwing trident and a heavy tower shield. Brint wears this old kit with pride, though the armor fits him as though it were made for someone else entirely.

Green Knight Set


Powers Perks CG
Level Name Note
1 Regrowth
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally gains [Icon-LV-Pos.pngRegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
  • (If target is self) Gain [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
  • (HH) will trigger
1 Lashing Thorns
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-WD-Neg.pngBleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will not trigger
2 Briar Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • (If ally is < 50% HP) Ally is healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Righteous Fury
  • Weapon & Spell attacks deal additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Holy Damage
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-DCL-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryVelunite Blade (Sanctified Gladius)
OffhandTower Shield
ArmorScale Armor

This set currently has no upgrades

Strength Willpower Toughness
Role
Support & Healing

Damage Type
Holy-focused

Clad in heavy armor and bearing a blade and shield, Brint brings both the aspects of wrath and of regrowth to battle in Velun's name. He is able to infuse allies with regenerative prayers, and strike down foes with thorny briars and divine smites.

Winter Knight Set (Brint only)


Powers Perks CG
Level Name Note
1 Frozen Edge
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Maintain: Gain [Icon-SE-Pos.pngFrozen EdgeCombat Effect+20 Armor

    Primary Weapon deals additional [10] Frost DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Entropic Winds
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      'AttackerDefender
      AccuracyvsMagic Resist
      )
      at each enemy to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
1 Freeze Solid
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On miss) Target takes [50% of the damage dealt]
2 Wintery Bellow
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a Guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Frost Damage
  • (If enemy is suffering from [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    ) Damage is increased by 2x
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Cold Blooded
  • Immune to [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • When attacking a target affected by [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    • Heal 10% of Max HP
    • Generate +[25] or [10% of current Threat] Threat (whichever higher)
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Attention Grabber
  • Threat gain is doubled
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Brint-Moira-CG-Winter Knight Set.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryMace
OffhandWinter Knight Shield
ArmorLoincloth And Guards (Frost)

This set currently has no upgrades

Strength Toughness Willpower
Role
Tank & Debuff

Damage Type
Frost-focused
A shield made of solid ice, rectangular and large enough to protect all of Brint's massive frame. Within the shield is a source of ancient power, gifted to Brint by an ancient ghost-smith in a long-forgotten tower, giving him the ability to control ice to protect and smite in equal measure. When battle is joined, the shield projects a suit of frigid armor around Brint, and he uses his skull-crushing mace to wade through his foes.

Pyromancer's Cloth (Brienne only)


Powers Perks CG
Level Name Note
1 Firewyrms
(At-Will)
  • [Multi-Turn:Interruptable] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Each successive use increases its next damage by +[15]
    • Damage caps on the 5th successive use, dealing [75 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
1 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
1 Summon Bull
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Flaming Bull
2 Flare
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-FR-Neg.pngBurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
5 By The Horns
(Ultimate)

  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Level Name Note
1 Imposing
  • Gain +[Spellpower] Max HP
  • Generate +25% Threat
3 Eye of the Storm
  • After sleep, party gains [Icon-SE-Pos.pngEye of the StormStatus Effect+10 Attack PowerDuration: 12 Hours]
5 Embers
  • When taking HP damage from an enemy:
    • Immediately deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryConjured Flame
OffhandConjured Flame
ArmorPyromancer's Garb

This set currently has no upgrades

Agility Cunning Willpower
Role
Damage with Threat gain

Damage Type
Fire-focused
A set of sensual cloth imbued with powerful magic that enables Brienne to wield the element of fire like second nature. Though it appears ragged and worn, it fits her well — if a little snugly in the chest.

Cait

Passion Priestess Garb


Powers Perks CG
Level Name Note
1 Spirit Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & {{tt/Eff|Shielded|Until encounter end|20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) & (OH) will trigger
1 White Fire
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 1 Turn
    ]
2 Sun of Jassira
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Take Comfort In Me
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Moira-Full.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff
ArmorPassion Priestess Garb
This set has upgrades

Willpower Cunning Toughness
Role
Support

Cait's passion priestess attire, consisting of a skirt, boots, and cleavage-bearing blouse. While sensual, these articles are primarily designed to help the budding mage channel her magics.

Sun-Dancer's Silks


Powers Perks CG
Level Name Note
1 Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (On hit) Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (DoTD) & (EA) will trigger
1 Sun Dance
(At-Will)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Heal party by [Sexiness / 2] HP
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
  • (DoTD) & (EA) will trigger
1 Enamoring
(Encounter)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
  • (On hit) Enemy is [Icon-DF-Neg.pngEnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
  • (DoTD) & (EA) will not trigger
2 Blessing
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Dance of the Dunes
(DoTD)
  • After making a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    :
    • User is healed by [Presence] HP
3 Take Comfort In Me
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies

Cait-Moira-CG-SunDancer.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff (modified Jassiran Glaive)
ArmorSun-Dancer's Silks
This set has upgrades

Agility Presence Willpower
Role
Support

Beautiful silks and veils, jewelry and sensual perfumes, straight from the heart of Mallach's faith in sun-kissed Jassira. This alluring outfit leaves precious little to the imagination, letting Cait strut her stuff like the desert harlot she was raised to be.

Witch Gear


Powers Perks CG
Level Name Note
1 Shield of Light
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) & (OH) will trigger
1 Scorch Armor
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
2 Radiant Gift
(Encounter)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngRadiant GiftCombat EffectPrimary Weapon deals an additional [12 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Jojocite-CG-WitchGear.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryGnarled Staff
ArmorGifted Witch Garb
This set has upgrades

Willpower Cunning Toughness
Role
Support
Cait's witch gear. Given to her by Viviane, this outfit includes a new staff, corset, skirt, hat, and various other accessories. Its enchanted nature combined with the spellbook given with the outfit help Cait cast a range of defensive and healing spells.

Hexblade Leathers


Powers Perks CG
Level Name Note
1 Charge Weapon
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Gain [Icon-SE-Pos.pngCharge WeaponCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
1 Shadow Strike
(Recharge 4)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Penetrating & [20 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] Elemental Damage (equipped weapon)
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
1 Smite Evil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Elemental Damage (equipped weapon)
    • Deal additional [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • (On hit): Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
2 Leech
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit):
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
    • (If target's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Arcane Penetration
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)

Cait-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySalamander Spellblade (Spiraled Blade)
ArmorHexblade Leathers
This set has upgrades

Strength Agility Willpower
Role
Damage

A set of firm leather armor, including an underbust corset, boots, gloves, and a jaunty hat — all dyed red. Cait says this armor reminds her of her sister, Calla, and insisted on keeping it after she saved an enslaved gnoll from a centaur pack's deprivations. When she wears this armor, Cait sets aside her healer's staff and instead weaves deadly offensive magic through an enchanted spellblade.

Vestal's Raiment


Powers Perks CG
Level Name Note
1 Vestal's Embrace
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Generate +[100] or [40% of current Threat] Threat (whichever higher)
  • (HH) & (OH) will trigger
1 Searing Aegis
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • Party gains [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
1 Seal of Light
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Gain [Icon-DF-Pos.pngSeal of LightCombat Effect+50 Armor, Ward, & Focus
    +30% Threat GenerationDuration: Until encounter end
    ]
    • Stacks with [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: X]
2 Sun of Jassira
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
  • (HH) will trigger
  • (OH) will not trigger
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Overflowing Health
(OH)
  • Single-target Heals that critically hit, heal all other allies by:
    • [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP

Cait-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryVestal Staff
OffhandShielding Tome
ArmorVestal Raiments
This set has upgrades

Toughness Cunning Willpower
Role
Support

Clad in blessed bronze and bearing a shielding tome once wielded by a Mallachite paladin, Cait has the power and confidence to step up to the vanguard and lead her comrades on holy crusade. With this set, she's able to draw the ire of her enemies to herself, layer herself in protective magics, and can strike down those who would do her harm with Mallach's blinding light.

Frostheart Set


Powers Perks CG
Level Name Note
1 Sap Warmth
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Heal by [50% of the damage dealt] HP
    • (If at 100% HP) Heal is passed onto the most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
1 Celestial Frost
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25 Critical Chance if target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy Damage
1 Rime Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngRime VeilCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end] & [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (1 + Spellpower / 100)] Penetrating DamageDuration: Until encounter end]
2 Frozen Sun
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
5 Devotion
(Ultimate)
  • Revive a downed ally at:
    • [25% of their Max HP] & an additional [100] HP
Level Name Note
1 Twisted Frost
  • Attacks that deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    against a target suffering from a negative effect has its damage increased by 20%
3 Take Comfort In Me
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Arcane Penetration
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 15 (if < 100)

Cait-Moira-Full.png

Currently no unique CG

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryCait's Staff
ArmorPassion Priestess Garb
This set has upgrades

Willpower Cunning Agility
Role
Damage & Support

Damage Type
Frost-focused
Cait has resurrected the near-heretical research of the mothfolk Mallachite Aenisa Meriel, hybridizing it with her own self-taught passion magic to create a balance between light and frost. With staff and tome in hand, Cait uses razor-sharp ice to tear down her foes and shield her allies from harm.

Etheryn

Outrider's Gear


Powers Perks CG
Level Name Note
1 Frost Arrow
(At-Will)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage

  • (On crit) Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 1 Turn
    ]
  • (FF) will trigger
1 Iceburst Arrow
(Recharge 3)

  • [SpellEffectiveness can be amplified by Spellpower] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)

  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
  • (FF) will trigger
1 Call Falcon
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon Harrick
2 Group Heal
(Recharge 4)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
  • (FF) will trigger
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Frozen Flower
(FF)
  • (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    & (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    deal an additional:
    • [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

Etheryn-DCL-Full-V2-Shy.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryWhitewood Bow
ArmorOutrider's Leathers
This set has upgrades

Agility Cunning Strength
Role
Damage & Support

Damage Type
Frost-focused
A set of relatively plain hunting leathers, though they're made of superior craftsmanship. Etheryn finds these comfortable and familiar. It consists of simple hunting garb and a short skirt, with a leather vest, guards, and boots to offer some modicum of protection from whatever beasts she may track. One of her gloves has been replaced with a large falconry gauntlet, giving her the ability to call down and commune with her war-hawk.

Queenly Raiment


Powers Perks CG
Level Name Note
1 Heal
(At-Will)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • (HH) will trigger
1 Blessing
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: 1 + [1 (EI)] Turns
    ]
1 Spirit Veil
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & [Icon-DF-Pos.pngShieldedCombat EffectGain [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until encounter end]
2 Group Heal
(Recharge 4)
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower] [SpellEffectiveness can be amplified by Spellpower]
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (HH) will trigger (once only)
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Healer's Hands
(HH)
  • Healing an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (excluding self) also heals self by:
    • [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Expert Inspiration
(EI)

Etheryn-Moira-CG-QueenlyRaiment.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryRoyal Greatspear
ArmorPrincess Dress
This set has upgrades

Willpower Toughness Strength
Role
Support
A beautiful dress fit for a warrior-queen, made up of rich white silks and hardened white leather, accompanied by a holy spear bearing Lumia's sunburst. This royal attire was commissioned by Queen Alissa of the Winter City for her little sister, ostensibly in recognition of Etheryn's royal heritage... but it bears an uncanny resemblance to a Belharan wedding dress, hinting to Alissa's true intentions for her half-sexed sibling.

Wyldkin


Powers Perks CG
Level Name Note
1 Earthward
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • Maintain: Gain [Icon-SE-Pos.pngEarthwardCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
1 Toxic Shock
(Recharge 1)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If target is suffering from [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
    -10 EvasionDuration: X
    ]
    ) Damage is amplified by:
    • +[40] or [X] (whichever higher)
      • X = ([5] or [Current Poisoned duration]) (whichever higher) * [Current Poisoned damage]
    • Target's [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      is removed
  • (FF) will trigger
1 Miasma
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy leave them [Icon-PS-Neg.pngPoisonedCombat EffectTake [(17 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage per turn
    -10 EvasionDuration: 2 Turns
    ]
  • (FF) will trigger and add to the effect damage
2 Cold Snap
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
  • (FF) will trigger
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
  • (FF) will trigger
Level Name Note
1 Twist The Knife
  • +50 Attack Power to (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    against a target with a Negative status effect
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Escape Artist
  • [1/2 of Agility] added to Physical Resist
  • When attempting to break from [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
    , Agility is used rather than Strength
7 Frozen Flower
(FF)
  • (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    & (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    deal an additional:
    • [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

Etheryn-DCL-Full-V2-Shy.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySilverthorn Bow
ArmorDruidic Leathers
This set has upgrades

Willpower Toughness Agility
Role
Damage
"Perilous is the Wyld, merciless its wrath." This ensemble of forester's leathers, bow and quiver filled with poison-tipped arrows is the creation of several elder druids who worked to infuse their creation with the destructive facets of their faith. It focuses upon applying and manipulating poisons to bypass the defenses of agile but physically delicate foes by primarily targeting Physical Resistance instead of Evasion.

Warrior Queen


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Boreal Vanguard
(Recharge 1)
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [12 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Holy Damage (equipped weapon)
    • Deal an additional [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
1 Call Falcon
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon Harrick
2 Sun Blade
(Recharge 4)
  • [CharmEffectiveness can be amplified by Sexiness]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
  • Gain [Icon-OF-Pos.pngSun BladeCombat EffectPrimary Weapon deals an additional [10 * (Presence AmpPresence Amplification1 + Presence / 30)] Holy DamageDuration: 3 Turns]
  • Generate +400 Threat
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Veteran
  • Ignore -5 Initiative penalty for Heavy equipment
  • Immune to [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
  • Generate +25% Threat
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Iron Will
  • [1/2 of Toughness] added to Mental Resist
7 Tough Skin
  • +20 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]

Etheryn-Moira-CG-WarriorQueen.png

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimarySunspear
OffhandValkyrie Queen's Shield
ArmorRegal Valkyrie Raiment
This set has upgrades

Willpower Toughness Agility
Role
Tank
A glorious raiment of war, forged by the hands of Lumia's Valkyries and blessed by the goddess's own hands. This equipment was granted to Etheryn by the Argent Wing shortly after her crowning, so that like her grandmother before her the new Elvenqueen can stand fearlessly at the vanguard of a holy crusade to rid the world of darkness. So equipped, Queen Etheryn can protect her allies with her shield and lead her allies to heights of heroism.

Glacial Guard


Powers Perks CG
Level Name Note
1 Icebound Shield
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use:
    • All enemies are left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 1 + [1 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
  • Maintain: Gain [Icon-SE-Pos.pngIcebound ShieldCombat Effect+50 Armor & Ward

    Gain (Icon-DF-Pos.pngCrit Immune)
    (Immunity to critical hits)Duration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Hawk's Strike
(Recharge 2)
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [10 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
  • (On hit) All enemies are left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
1 Suppressive Fire
(Encounter)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a (Weapon Attack [+ Bonus]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -20Other Bonus
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)

  • Generate +500 Threat
  • Party gains [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
2 Frozen Threat
(Recharge 2)

  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage (equipped weapon)
    • Deal an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Frost Damage

  • (On hit)
    • Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 2 + [2 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
    • Heal 10% Max HP for each negative effect on the target
5 Aurora Arrow
(Ultimate)
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • Make a Guaranteed-to-hit (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    using a Whitewood Bow to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (AtkPow DmgAmp [+ Bonus]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemies are left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 + [3 (EFW)] Turns
    ]
  • Party gains: [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + Spellpower / 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until end of encounter] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + Spellpower / 5] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until end of encounter
    ]
Level Name Note
1 Archer's Threat
  • Gain +[Spellpower] HP
  • Generate +25% Threat
3 Ranger's Quarry
  • After sleep, party gains [Icon-SE-Pos.pngRanger's QuarryStatus Effect+10 InitiativeDuration: 12 Hours]
5 Focused Will
  • [1 / 2 of Willpower] added to Magic Resist
7 Eye For Weakness
(EFW)

Etheryn-DCL-Full-V2-Shy.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description

Equipment
PrimaryWhitewood Bow
ArmorVanguard Breastplate
This set has upgrades

Toughness Willpower Strength
Role
Tank & Debuff

Etheryn uses her frost magic to create an impenetrable barrier of ice to protect herself and her comrades. Once behind a fortified position, she lets loose a hail of enchanted arrows and her warbird strikes viciously from above.

Kiyoko

Onmyodo


Powers Perks CG
Level Name Note
1 Will-o-Wisp
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (If the target is already [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    ):
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      at all other enemies to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at the target to leave them [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
1 Leech
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit):
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
    • (If target's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
1 Mass Drain
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a Guaranteed-to-hit attack (but cannot crit) at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If the enemy's Taxonomy is not [Construct or Undead]) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] for each enemy hit
2 Fireball
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Agility Cunning Willpower
Role
Damage

Damage Type
Fire-focused
The Old Country art of sorcery, combining geomancy, deception and spirit summoning into one unified whole. This ability set is geared towards causing maximal, widespread destruction in minimal time.

Kitsune-Bi


Powers Perks CG
Level Name Note
1 Foxfire
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
1 Hex
(Recharge 3)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (For each negative effect, to a max of 4, on the target) Increase damage by 10
  • (If the target has 3+ negative effects) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave them [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 2 Turns
    ]
1 Entropic Fortune
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to afflict them with [Icon-DF-Neg.pngCurse Of MisfortuneCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
2 Devious Ruse
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , or [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage instead
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Agility Cunning Willpower
Role
Debuff

The kitsune's magical art of illusion and hexes, stemming from their inherent ability of foxfire. This ability set is geared towards debilitating enemy defenses and taking advantage of those created weaknesses.

Kami-no-Michi


Powers Perks CG
Level Name Note
1 Immolation
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to set the target: [Icon-DF-Neg.pngImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 Turns] & [Icon-FR-Neg.pngBurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
1 Karmic Retribution
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [Icon-MM-Pos.pngKarmic RetributionCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage

    Additionally, the attacker's Physical Resist must be higher than the defender's Spellpower or else the attacker is (Icon-BK-Neg.pngDisarmed) for 1 Turn.Duration: 2 Turns
    ]
1 Mirror Image
(Encounter)
  • Party gains [Icon-DF-Pos.pngMirror ImageCombat Effect+10 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
2 Calamitous Seal
(Recharge 5)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to have an enemy purged of all positive combat effects
    • (If any effect is removed) They are also [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Toughness Agility Willpower
Role
Offensive Support

The way of the spirit gods is the province of Old Country priesthood, but especially revered are those who serve the August Master at the Center of Heaven. Only kitsune may be Kerosite shinshoku, and only they may say prayers and perform rituals that call on his power. This ability set is geared towards crippling enemies' abilities to harm you and punishing them for it.

Kanso


Powers Perks CG
Level Name Note
1 Distract
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 3 Turns]
1 Shield of Light
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
1 Fortify
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-DF-Pos.pngFortifiedCombat EffectA single damage source cannot take more than 10% Max HPDuration: 2 Turns]
2 Reactive Ward
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Target an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-DF-Pos.pngReactive WardCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      When the shield expires, all enemies must make an evasion dodge or take [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing Damage & [whatever remaining Shield HP] Storm DamageDuration: 3 Turns
      ]
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Geomancy
  • Reduce every [Elemental ResistanceThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance] of each enemy by 25 (until 0)

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEmbodiment of Law
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Toughness Agility Willpower
Role
Support

A school of geomancy developed in Kitsuhon, kanso was intended for the beautification and spiritual defense of homes and fortifications, but the techniques developed have been adapted for personal defense. Focusing on simplicity and the flow of ki in a space, it seeks to divert malicious intents and energies around someone like a stream about a boulder rather than meet it head-on.

While defensive in nature, this set does not primarily seek to heal incurred damage, but prevent it from being inflicted in the first place through means of shields and damage mitigation.

Kangen


Powers Perks CG
Level Name Note
1 Sound of Clarity
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Can only be used if the user has a Recharge power on cooldown for 2+ turns
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Reduce the current cooldown of any Recharge power by 1
    • Prioritize those with 2+ turns remaining
1 Harmony of Seven Emotions
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party (except self) gains [Icon-HS-Pos.pngSynchronicityCombat EffectThe cooldown is all Recharge powers is reduced by 2x
    (i.e. faster cooldown)Note: Odd cooldown powers gain the double cooldown every other turnDuration: 3 Turns
    ]
1 Melody of Winter's Coming
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Can only target enemies with an Encounter power that is not already on cooldown
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Encounter power of the target is set on cooldown (i.e. its use is disabled due to encounter cooldown)
2 Laughter of Heaven and Earth
(Recharge 5)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Recharge power of the enemy is set on cooldown (i.e. as if the Recharge power was just used)
5 Kitsunetsuki
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Level Name Note
1 Slip of the Mind
  • Generate -35% Threat
  • +20% Max HP
3 Omikuji
  • After sleep, party gains [Icon-SE-Pos.pngOmikujiStatus Effect+10 Magic ResistDuration: 12 Hours]
5 Countermagic
  • (Once per round) When a Spell-tagged (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    is made against the user, immediately strike with Foxfire:
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On hit) Attacker is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 3 Turns
      ]
7 Aesthetic Sense
  • (Once per round) Upon dealing any damage, give each enemy [1x Stack] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]

Kiyoko-DCL-Full-4T.png

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryZither
ArmorNoble Yukata

Note that Kiyoko's weapon allows her to use Spellpower to amplify Weapon Damage instead of Attackpower
This set has no upgrades

Cunning Willpower Presence
Role
Support

Played at the imperial court of Kitsuhon, Kangen is classical music performed by wind, string and percussion instruments. With the music's importation from Macah also came the magic as practiced by several mystic's sects: as a result, the art of Kangen in Kitsuhon is restricted to three musicians' guilds and select members of the nobility.

This ability set is aimed at cooldown manipulation.

Quintillus

Ex-cultist Armor


Powers Perks CG
Level Name Note
1 Soothing Dance
(At-Will)
  • [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [(50 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally is cleansed of [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: X
    ]
1 Cultist's Allure
(Recharge 2)
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
  • (EA) will not trigger
1 Firewalk
(Recharge 1)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SpellEffectiveness can be amplified by Spellpower]
  • On Use: Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(10 + Willpower * 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Maintain: Gain [Icon-SE-Pos.pngFirewalkCombat Effect+15 Physical & Magic Resist

    When the user makes a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    or (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    that hits, they deal an additional (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of [3 + Willpower] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)
    ]
    (and an alternate headshot)
2 Lust Tag
(Encounter)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngLust TaggedCombat Effect-15 Mental Resist
    Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns
    ]
  • (EA) will not trigger
5 Mind Snap
(Ultimate)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (EA) will not trigger
Level Name Note
1 Stylish!
  • [4 * Level] added to Sexiness
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Filthy Tease
  • (Once per round) Reduce Tease Damage taken by [50%]
7 Enchanting Acts
(EA)
  • [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] deal 40% of its damage to all other enemies
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryShort Sword
OffhandWicker Shield
ArmorEx-cultist Coat
Agility Willpower Presence
Role
Damage/Support

Quintillus's armor. Common attire used by the cultists, a reminder of his past as member of the cult. It consists of a cloak and a leather jerkin.

Hopknight Set


Powers Perks CG
Level Name Note
1 Guarded Stance
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
1 Heated Defense
(Recharge 2)
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Fire Damage
  • (On crit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [15% Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
1 Threat Manifest
(Encounter)
  • [ShieldRequires an equipped shield] [SpellEffectiveness can be amplified by Spellpower]
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
  • Gain [Icon-MM-Pos.pngThreat ManifestCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 2 Turns]
2 Battle Blessing
(Recharge 2)
  • Party (except self) gains [Icon-DF-Pos.pngBattle BlessingCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
  • While the shield of the ally remains, all damage taken by them will redirect to the effect caster
5 Mind Snap
(Ultimate)
  • [TeaseEffectiveness can be amplified by Sexiness]
  • Make a (Tease Attack [+ Bonus]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Level Name Note
1 Stylish!
  • Generate +25% Threat
  • (On combat start) Generate +[Sexiness] Threat
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Filthy Tease
  • (Once per round) Reduce Tease Damage taken by [50%]
7 Attention Grabber
  • Threat gain is doubled
- Crit Immune
  • Because a shield is equipped, gain [Icon-DF-Pos.pngCrit ImmuneCombat EffectImmune to Critical HitsDuration: While a shield is equipped or while effect is maintained]
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryShort Sword
OffhandTower Shield
HeadHoplon Helm
ArmorHeartland Mail
Toughness Willpower Cunning
Role
Tank
A shield and armor styled like the legionnaires of old Belhar: a bastion of leather and bronze mail. Quin uses it to draw the threat of foes onto himself and channel is fire magic, making a magically-powerful defensive fighter.

Viviane

Enchantress Set


Powers Perks CG
Level Name Note
1 Immolation
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to set the target: [Icon-DF-Neg.pngImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 + [1 (LC)] Turns] & [Icon-FR-Neg.pngBurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 + [1 (LC)] Turns
    ]
  • (EE) will not trigger
1 Elemental Fury
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Give an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]: [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire & Frost DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 + [2 (LC)] Turns
    ]
  • (EE) will trigger
1 Summon Wolf Spirit
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower] [SummonSummons an entity to aid the summoner in combat]
  • Summon a Wolf Spirit
2 Heat Weapon
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    Using [Spellpower - 50] instead of Accuracy
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (LC)] Turns]
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
  • (LC) will not trigger
  • (EE) will trigger
Level Name Note
1 Expert Enchanting
([EECan trigger Expert EnchantingEffect gains an additional
[Cunning / 2] to its damage

For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
+25 Frost ResistanceDuration: X
]
& [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
(i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
]
]
)
  • Some effects applied by the user, that scale based on their attributes, gain an additional [Cunning / 2] to their damage
  • For multiple values, the additional damage is equally split
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Lasting Casting
(LC)
  • Combat Effects applied by user have their duration increased by 50%
Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEnchantress's Staff
ArmorWitch Dress
Willpower Cunning Presence
Role
Support
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.

Elementalist Set


Powers Perks CG
Level Name Note
1 Baffle
(At-Will)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic Attack [+ Bonus]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +20Other Bonus
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is [Icon-DF-Neg.pngBaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
  • (AS) will trigger
1 Grease
(Recharge 4)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them: [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
    & [Icon-DF-Neg.pngResistanceCombat Effect-50 Fire ResistanceDuration: 2 + [2 (EFW)] Turns]
1 Freeze Solid
(Encounter)
  • [SpellEffectiveness can be amplified by Spellpower]
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 + [3 (EFW)] Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
  • (On miss) Target takes [50% of the damage dealt]
  • (AS) will trigger
2 Heat Weapon
(Recharge 2)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make a (Physical Attack [+ Bonus]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    Using [Spellpower - 50] instead of Accuracy
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (EFW)] Turns]
  • (AS) will trigger
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
Level Name Note
1 Arcane Strike
(AS)
  • (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    s and Magical-tagged (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s gain +[Willpower / 2] Critical Chance
3 Arcane Infusion
  • After sleep, party gains [Icon-SE-Pos.pngArcane InfusionStatus Effect+10 SpellpowerDuration: 12 Hours]
5 Focused Will
  • [1/2 of Willpower] added to Magic Resist
7 Eye For Weakness
(EFW)

Viviane-Moira-Full-V2.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryEnchantress's Staff
ArmorWitch Dress
Willpower Cunning Agility
Role
Support
Viviane's classic attire, consisting of her black dress, witch hat, and shoes, along with an ornate staff. Every single piece of this outfit seems to bristle with magic, and serves to help her imbue other items with it as well.

Cantrix Set


Powers Perks CG
Level Name Note
1 Hymn to Light
(At-Will)
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [CharmEffectiveness can be amplified by Sexiness] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence]
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngHymn to LightCombat EffectPrimary Weapon attacks deal an additional [3/4th of Presence] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
1 Holy Reverberation
(Recharge 2)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (On hit) Target receives [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack increases gives +5 Critical Chance against the ownerDuration: The stacks are removed when the target receives a critical hit]
  • (CM) & (HH) will trigger
1 Notation Revelation
(Encounter)
  • [CharmEffectiveness can be amplified by Sexiness]
  • Make a (Mental Attack [+ Bonus]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +15Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [38 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (If target is defeated by this attack) Cooldown for this power is reset
  • (CM) & (HH) will trigger
2 Sacred Chord
(Recharge 3)
  • [CharmEffectiveness can be amplified by Sexiness] [PerformanceEffectiveness can be amplified by Presence]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [18 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy & Storm Damage
  • Party gains [Icon-DF-Pos.pngSacred ChordCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
  • (CM) & (HH) will trigger
5 Arcanist's Blessing
(Ultimate)
  • [SpellEffectiveness can be amplified by Spellpower]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
Level Name Note
1 Charming
(CM)
  • (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    s gain +[Presence / 2] Critical Chance
3 Heart's Desires
  • After sleep, party gains [Icon-SE-Pos.pngHeart's DesiresStatus Effect+10 Mental ResistDuration: 12 Hours]
5 Commanding Presence
  • [1/2 of Presence] added to Mental Resist
7 Holy Harmonies
(HH)
  • Attacks that deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    or (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    deal an additional:
    • [10 * (Presence AmpPresence Amplification1 + Presence / 40)] Holy Damage

Viviane-Moira-Full-V2.png

(Currently no unique CG)

Equipment & Upgrades Primary Stats & Combat Role Description
Equipment
PrimaryWooden Rod
OffhandHarmonious Oud
ArmorBardic Garments
Presence Cunning Agility
Role
Support
Damage Type
Holy-focused
Rather than her usual black robes and hat, Viv has chosen to don the traditional Marcher bard garments. These consist of a short-sleeved, deep cut yellow tunic that ends halfway down her thighs with fine needlework decoration at its edges; tight-fitting cloth pants that leave little of her legs to the imagination; a thick woolen cloak; and an ornamented dull red hat that's not unlike her usual hat in shape, but with a shorter brim and longer "crown."