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=== Game & Engine Mechanics ===
 
=== Game & Engine Mechanics ===
 
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For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics (CoC2) | Game Mechanics]]. Details regarding the engine and internal structure of data can be found [[Engine |here]]
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For information about internal mechanics, formulas, and other implementation specifics, see [[:Category:Game mechanics | Game Mechanics]]. Details regarding the engine and internal structure of data can be found [[Engine |here]]
  
 
[[Addiction |Addiction]] - [[Alchemy]] - [[Alignment |Alignment]] - [[Appearance |Appearance]] - [[Bad_Ends_|Bad Ends]] - [[Boons]] - [[Character Creation |Character Creation]] - [[:Category:Classes |Classes]] - [[Combat Mechanics |Combat Mechanics]] - [[Exhibitionism |Exhibitionism]] - [[Fatigue]] - [[Minigame_|Minigames]] - [[Perks|Perks]] - [[Pregnancy |Pregnancy]] - [[Racial score |Racial Score]] - [[Stats |Stats]] - [[Talents]]
 
[[Addiction |Addiction]] - [[Alchemy]] - [[Alignment |Alignment]] - [[Appearance |Appearance]] - [[Bad_Ends_|Bad Ends]] - [[Boons]] - [[Character Creation |Character Creation]] - [[:Category:Classes |Classes]] - [[Combat Mechanics |Combat Mechanics]] - [[Exhibitionism |Exhibitionism]] - [[Fatigue]] - [[Minigame_|Minigames]] - [[Perks|Perks]] - [[Pregnancy |Pregnancy]] - [[Racial score |Racial Score]] - [[Stats |Stats]] - [[Talents]]

Revision as of 21:45, 26 February 2019

Corruption of Champions II is a game under active development by Savin & crew.

Characters


Companions

CoC2 features a cast of characters that the player can take with them on their adventures.

For a more comprehensive breakdown of characters featured in the game, see Companions.


Persistent Characters

Persistent characters are usually, though not always, named. These characters include townsfolk and supporting characters, such as the Frost Hound Tavern's owner, Garth.

Hana

Enemies

Enemies are the characters that you encounter in battle along the way.


Regions


The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.

Foothills - Frostwood - Glacial Rift - Harvest Valley - Hawkethorne - Old Forest - The Frost Marches - Undermountain - Windy Peaks


Items


For information about equipment and consumable items, see the items category.

Equipment

Items that can be physically equipped to a character.

Accessories - Armor - Catalysts - Shields - Underclothes - Weapons

Consumables

Items that are consumed to attain various effects.

Consumable Items - Transformative Items

Other Items

Items that either don't fall under the former categories or otherwise have alternate uses.

Key Items - Miscellaneous Items - Reagents - Toys - Unique Items


Game & Engine Mechanics


For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here

Addiction - Alchemy - Alignment - Appearance - Bad Ends - Boons - Character Creation - Classes - Combat Mechanics - Exhibitionism - Fatigue - Minigames - Perks - Pregnancy - Racial Score - Stats - Talents
Patch Log

Classes

Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. see Classes

Black Mage - Charmer - Thief - Warrior - White Mage


World & Lore


There are several components that make up the CoC2 universe. Some can be found below.

History and Lore

General story details and bits of background history on some events that have an impact in the world of Savarra.


Religions

Demon Cult - Keros - Lumia - Mallach - Nareva - Souls & Spirits - The Seven - Velun

Technologies

Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.

Bronze - Shaping

Races

Applicable races found throughout the world. Note that not every single race encountered is listed. For more creature variants, see Category:Creatures

Alraunes - Anubians - Astrida - Avanai - Background races - Batfolk - Boreal Elves - Catfolk - Centaurs - Demons - Dragons - Driders - Dryads - Fusata - Gnolls - Goblins - Harpies - Humans - Jotuns - Kitsune - Leothrans - Lupines - Lurelings - Manticores - Marefolk - Mecians - Minotaurs - Mothfolk - Orcs - Pixies - Salamanders - Selkies - Sheepfolk - Siorcanna - Slimes - Taeleer - Tanuki - Valkyrie - Veparii - Vesparans - Vulperines - Wargs - Wyld Elves - Wyverns

Factions

Various organizations or groups that have presence in CoC2.

Demon Cult - Marked Merk Mercenaries - Noble Houses - Order Astrida - Taelia's Talons


Contributing


There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing


References


The location of the main game itself can be found at the official website.

There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:


For reference information on possible cheats and/or exploits in the CoC2 game. See Cheat List

For reference information on editing a CoC2 save game file (not recommended). See Save Editing