Difference between revisions of "Powers"

From Corruption of Champions II
Jump to navigation Jump to search
m
(Overhaul Complete)
Line 5: Line 5:
 
*Recharge - Can be used every X turns (recharge times vary)
 
*Recharge - Can be used every X turns (recharge times vary)
 
*Encounter - Can be used once per encounter
 
*Encounter - Can be used once per encounter
*Ultimate - Can be used once per long rest/sleep
+
*Ultimate - Can be used once per long rest/sleep ('''Not yet available as of version 0.2.22''')
  
 
The Champion can learn any number of powers but can only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate).
 
The Champion can learn any number of powers but can only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate).
  
 
Spellpower affects Spells. Attack Power affects Weapons.
 
Spellpower affects Spells. Attack Power affects Weapons.
==Black Mage==
+
 
 +
Powers marked with '''Stealable?''' are powers that can be learned if the Champion is stuck by the power while the [[Powers#Mirror Stance|Mirror Stance]] power is active. This power is learned from the [[Convocation of Mirrors]] event.
 +
 
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
|-
 
|-
! width="120px"|Name
+
!|Name
! width="100px" class="unsortable"|Short Name
+
! class="unsortable"|Short Name
! width="80px"|Type
+
!|Class
! width="50px"|Level
+
!|Type
! width="300px" class="unsortable"|Description
+
!|Tags
! width="150px" class="unsortable"|Note
+
!|Level
 +
! class="unsortable"|Used by
 +
!|Stealable?
 +
!|Learnable?
 +
! class="unsortable"|Description
 +
!|Note
 
|-
 
|-
|<span id="Withering Bolt"></span>'''Withering Bolt'''
+
|<span id="Aerial Drop"></span>'''Aerial Drop'''
|W. Bolt
+
|AirDrop
|[At-Will]<br>[Spell]
+
|Generic
|1
+
|Encounter
|''You conjure a blast of raw magic, hurling it at a foe to deal X Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents.
+
|Melee
| Base damage 20
+
|3
|-
+
|align="left"|
|<span id="Lightning Spike"></span>'''Lightning Spike'''
+
*Random Chance for a single Harpy to gain it during combat
|Ltn. Spike
+
|No
|[Recharge 3]<br>[Spell]
+
|No
|1
+
|Inflict heavy Crushing damage with a high chance to stagger.
|''You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage.''
 
| Base damage 15
 
|-
 
|<span id="Summon Flame Spirit></span>'''Summon Flame Spirit'''
 
|Sum.FSpirit
 
|[Encounter]<br>[Summon]<br>[Spell]
 
|1
 
|''You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing foes. Its power is based on your [[Stats#Leadership|Leadership]].''
 
 
|
 
|
 
|-
 
|-
|<span id="Shadow Magic"></span>'''Shadow Magic'''
+
|<span id="Allure"></span>'''Allure'''
|
+
|Allure
|[Recharge 4]<br>[Spell]
+
|[[Charmer]]
|2
+
|Recharge 2
|''You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes [[Combat Effects#Aroused|Aroused]] for 2 turns.''
+
|Tease<br>Crotch
|Base damage 20
 
|-
 
|<span id="Blight Orb"></span>'''Blight Orb'''
 
|
 
|[Recharge 4]<br>[Spell]
 
 
|2
 
|2
|''You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals X Blight damage and leaves the victim [[Combat Effects#Staggered|Staggered]] for 1 turn.''
+
|align="left"|
|Base damage 30
+
*[[Alraune Herald]]
|-
+
*[[Elaril]]
|<span id="Grease"></span>'''Grease'''
+
*[[Fritte]]
|
+
*[[Manticore Girl]]
|[Recharge 4]<br>[Spell]
+
*[[Marefolk Shaman]]
|2
+
*[[Merielle]]
|''You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are [[Combat Effects#Prone|knocked Prone]] and gain 50% vulnerability for Fire for 2 turns.''
+
*[[Tainted Witch]]
 +
*[[Tanuki Witch]]
 +
|Yes
 +
|Yes
 +
|You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become [[Combat Effects#Aroused|Aroused]] for 1 turn as well.
 
|
 
|
 
|-
 
|-
|<span id="Ray of Frost"></span>'''Ray of Frost'''
+
|<span id="Aim: Weapon"></span>'''Aim: Weapon'''
|RayOfFrost
+
|Aim:Weapon
|[Recharge 2]<br>[Spell]
+
|Generic
 +
|Recharge 4
 +
|Ranged<br>Weapon
 
|4
 
|4
|''You conjure a ray of chilling frost. targeting a single enemy. On a hit, the target takes X Frost damage and is left [[Combat Effects#Frigid|Frigid]] for 3 turns.''
+
|align="left"|
|Base damage 40
+
*[[Master Whipser]]
|-
+
|No
|<span id="Fireball"></span>'''Fireball'''
+
|Yes
 +
|You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is [[Combat Effects#Disarmed|Disarmed]] for three rounds.
 
|
 
|
|[Recharge 4]<br>[Spell]
 
|4
 
|''You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss.''
 
|Base damage 40
 
 
|-
 
|-
|<span id="Soul Arrow"></span>'''Soul Arrow'''
+
|<span id="Ancestral Aegis"></span>'''Ancestral Aegis'''
 +
|AncestralAegis
 +
|Generic
 +
|Encounter
 +
|N/A
 +
|1
 +
|align="left"|
 +
*[[Atugia]] (Runic Knight)
 +
|No
 +
|No
 +
|Gain 25% physical and magical resistance for 3 turns and prevents stun, used as the fight begins.
 
|
 
|
|[Recharge 2]<br>[Spell]
 
|4
 
|''You conjure a blast of psychic force, dealing X Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve.''
 
|Base damage 25
 
|}
 
 
==Charmer==
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
 
|-
 
|-
! width="120px"|Name
+
|<span id="Ancestor's Judgement"></span>'''Ancestor's Judgement'''
! width="100px" class="unsortable"|Short Name
+
|Ancest.Judge
! width="80px"|Type
+
|Generic
! width="50px"|Level
+
|Recharge 3
! width="300px" class="unsortable"|Description
+
|Spell
! width="150px" class="unsortable"|Note
+
|2
 +
|align="left"|
 +
*[[Atugia]] (companion)
 +
|No
 +
|No
 +
|Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal X Crushing and Y Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn.
 +
|X = 20 (base) + [[Spellpower]] (%)<br>Y = 15 (base) + [[Spellpower]] (%)\
 
|-
 
|-
|<span id="Bolstering Dance"></span>'''Bolstering Dance'''
+
|<span id="Aphrodisiac Sting"></span>'''Aphrodisiac Sting'''
|BolsDance
+
|AphroSting
|[At-Will]<br>[Stance]
+
|Generic
 +
|Recharge 4
 +
|N/A
 
|1
 
|1
|''You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring X Resolve and grating +10 Evasion and Mental Resistance each turn thereafter.''
+
|align="left"|
|X = ((10 + Presence)/2)
+
*[[Hornet Worker]]
 +
|Yes
 +
|No
 +
|You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target [[Combat Effects#Aroused|Aroused]] for 2 turns.
 +
|X = 20 (base) + [[Attack Power]] (%)<br>Y = 10 (base) + [[Attack Power]] (%)
 
|-
 
|-
|<span id="Song of Storms"></span>'''Song of Storms'''
+
|<span id="Arcane Shot"></span>'''Arcane Shot'''
|SongStorms
+
|Arcane Shot
|[Recharge 4]
+
|Generic
|1
+
|At-Will
|''You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your Spellpower, lasting for 3 turns.''
+
|Ranged<br>Weapon
 +
|4
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
 
|
 
|
 
|-
 
|-
|<span id="War Song"></span>'''War Song'''
+
|<span id="Aura of Desire"></span>'''Aura of Desire'''
 +
|DesireAura
 +
|Generic
 +
|Encounter
 +
|Stance
 +
|4
 +
|align="left"|
 +
*[[Alraune]]
 +
|No
 +
|No
 +
|Used when below 50% Health or Resolve. Acts as a stance that deals a small amount of Lust damage at the end of each of the Alraune's turns.
 
|
 
|
|[Encounter]
+
|-
 +
|<span id="Bleeding Cut"></span>'''Bleeding Cut'''
 +
|Bleeding Cut
 +
|Generic
 +
|At-Will
 +
|Weapon
 
|1
 
|1
|''You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Mind damage and inflict [[Combat Effects#Terrified|Terror]] for 5 turns. In addition, your allies shake off [[Combat Effects#Terrified|Terrified]] and [[Combat Effects#Staggered|Staggered]].''
+
|align="left"|
|X = ((25 + Presence)/2)
+
*[[Cultist]]
|-
+
*[[Harpy Enforcer]]
|<span id="Charm Spell"></span>'''Charm Spell'''
+
*[[Master Tollus]]
 +
*[[Spectral Barbarian]]
 +
*[[Wvyern Girl]]
 +
|No
 +
|No
 +
|Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
 
|
 
|
|[Recharge 3]<br>[Spell]
 
|2
 
|''You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Mind damage and becomes [[Combat Effects#Aroused|Aroused]] for 3 turns.''
 
|X = ((10 + Presence)/2)
 
 
|-
 
|-
|<span id="Allure"></span>'''Allure'''
+
|<span id="Blessing"></span>'''Blessing'''
|
+
|Blessing
|[Recharge 2]<br>[Tease]
+
|[[White Mage]]
 +
|Recharge 0 ('''toFix''')
 +
|Spell<br>Ally
 
|2
 
|2
|''You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become [[Combat Effects#Aroused|Aroused]] for 1 turn as well.''
+
|align="left"|
 +
*[[Cultist#Cultist Mage|Cultist Mage]]
 +
|No
 +
|Yes
 +
|By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power and [[Spellpower]] on their next turn.
 
|
 
|
 
|-
 
|-
 
|<span id="Blinding Beauty"></span>'''Blinding Beauty'''
 
|<span id="Blinding Beauty"></span>'''Blinding Beauty'''
 
|BlindBeauty
 
|BlindBeauty
|[Recharge 4]<br>[Spell]
+
|[[Charmer]]
 +
|Recharge 4
 +
|Spell
 
|2
 
|2
|''You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken [[Combat Effects#Blinded|Blind]] and [[Combat Effects#Terrified|Terrified]] for 3 turns. This ability targets Magic Resistance.''
+
|align="left"|
 +
*[[Marefolk Shaman]]
 +
|No
 +
|Yes
 +
|You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken [[Combat Effects#Blinded|Blind]] and [[Combat Effects#Terrified|Terrified]] for 3 turns. This ability targets Magic Resistance.
 
|
 
|
 
|-
 
|-
|<span id="Soothing Dance"></span>'''Soothing Dance'''
+
|<span id="Bloodrage"></span>'''Bloodrage'''
 +
|Bloodrage
 +
|Generic
 +
|Recharge 3
 +
|Melee
 +
|2
 +
|align="left"|
 +
*[[Garret]]
 +
|No
 +
|No
 +
|You rip and tear at an enemy, reveling in their demise. This attack deals X damage and recovers health equal to half damage dealt.
 +
|X = 30 (base) + [[Attack Power]] (%)   
 +
|-
 +
|<span id="Blood Let"></span>'''Blood Let'''
 +
|BloodLet
 +
|Generic
 +
|At-Will
 +
|Weapon
 +
|3
 +
|align="left"|
 +
*[[Cultist Bloodletter]]
 +
*[[Magna]]
 +
|No
 +
|No
 +
|Normal attack but always causes bleed on hit.
 
|
 
|
|[At-Will]
 
|4
 
|''Using your dances to de-escalate one companion's desires, you restore X Resolve and alleviate the [[Combat Effects#Aroused|Aroused]] condition.''
 
|X = ((20 + Presence)/2)
 
 
|-
 
|-
|<span id="Song of Splendor"></span>'''Song of Splendor'''
+
|<span id="Bolstering Dance"></span>'''Bolstering Dance'''
|SongSplendor
+
|BolsDance
|[Encounter]<br>[Tease]
+
|[[Charmer]]
|4
+
|At-Will
|''You sing a song of splendor and desire, dealing X Mind damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns.''
+
|Stance<br>Performance
| X = ((25 + Presence)/2)
 
|-
 
|<span id="Song of Courage"></span>'''Song of Courage'''
 
|SongCourage
 
|[At-Will]<br>[Stance]
 
|4
 
|''You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by X for the duration. You and all allies recover Y Health when you start singing.''
 
|X = Presence<br>Y = Presence + 10
 
|}
 
 
 
==Thief==
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
|-
 
! width="120px"|Name
 
! width="100px" class="unsortable"|Short Name
 
! width="80px"|Type
 
! width="50px"|Level
 
! width="300px" class="unsortable"|Description
 
! width="150px" class="unsortable"|Note
 
|-
 
|<span id="Fading Strike"></span>'''Fading Strike'''
 
|FadeStrike
 
|[At-Will]<br>[Weapon]
 
 
|1
 
|1
|''You strike from the shadows, a thief's best friend. You gain [[Combat Effects#Obscurement|Obscurement]] until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.''
+
|align="left"|
|
+
*[[Alraune Herald]]
 +
*[[Elaril]]
 +
|No
 +
|Yes
 +
|You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring X Resolve and granting +10 [[Evasion]] and Mental Resistance each turn thereafter.
 +
|X = 5 (base) + ([[Presence]] / 2)
 
|-
 
|-
|<span id="Dirty Trick"></span>'''Dirty Trick'''
+
|<span id="Boulder Heave"></span>'''Boulder Heave'''
|
+
|BoulderHeave
|[Recharge 3]<br>[Weapon]
+
|Generic
|1
+
|Recharge 3
|''You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target [[Combat Effects#Staggered|Staggered]] for 2 turns.''
+
|N/A
 +
|5
 +
|align="left"|
 +
*[[Sigrune]]
 +
|No
 +
|No
 +
|Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
 
|
 
|
 
|-
 
|-
|<span id="Smoke Bomb"></span>'''Smoke Bomb'''
+
|<span id="Breast Plate"></span>'''Breast Plate'''
|
+
|BreastPlate
|[Encounter]
+
|Generic
 +
|Recharge 5
 +
|Tease<br>Chest
 
|1
 
|1
|''You throw alchemical smoke powder, losing half your Threat and gaining [[Combat Effects#Obscurement|Obscurement]] for 2 turns. All enemies' Physical Resistance is targeted as well, [[Combat Effects#Blinded|Blinding]] them for 2 turns on a hit.''
+
|align="left"|
 +
*[[Alraune Effigies#Effigy|Effigy]]
 +
|No
 +
|No
 +
|Attack vs. Mental Resistance. On hit, the target takes 20 Resolve damage (Pheromone damage) and becomes Aroused. Recharge 5.
 
|
 
|
 
|-
 
|-
|<span id="Shell Cracker"></span>'''Shell Cracker'''
+
|<span id="Butt Stomp"></span>'''Butt Stomp'''
|
+
|Butt Stomp
|[Recharge 4]<br>[Weapon]
+
|Generic
 +
|At-Will
 +
|Tease<br>Melee
 
|2
 
|2
|''You try and tear a hole in a target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left [[Combat Effects#Sundered|Sundered]] for 2 turns.''
+
|align="left"|
 +
*[[Harpy Thief]]
 +
*[[Harpy Wingleader]]
 +
|No
 +
|No
 +
|N/A
 +
|Take wing, flying high in the air before diving ass-first towards your target.
 +
|-
 +
|<span id="Call Falcon"></span>'''Call Falcon'''
 +
|CallFalcon
 +
|Generic
 +
|Encounter
 +
|Summon<br>Spell
 +
|3
 +
|align="left"|
 +
*[[Etheryn]]
 +
|No
 +
|No
 +
|Etheryn summons her white falcon companion, [[Harrick]], from the skies.
 
|
 
|
 
|-
 
|-
|<span id="Shadow Strike"></span>'''Shadow Strike'''
+
|<span id="Carnal Hex"></span>'''Carnal Hex'''
|
+
|CarnalHex
|[Recharge 4]<br>[Melee]<br>[Weapon]
+
|Generic
 +
|Recharge 2
 +
|Spell
 +
|1
 +
|align="left"|
 +
*[[Merielle]]
 +
|Yes
 +
|No
 +
|You weave a carnal spell over your victim, dealing 18 Tease damage. If the target is [[Combat Effects#Aroused|Aroused]], all other enemies take 9 Tease damage as well.
 +
|X = 18 (base) + [[Spellpower]] (%)<br>Y = 9 (base) + [[Spellpower]] (%)
 +
|-
 +
|<span id="Centaur Trample"></span>'''Centaur Trample'''
 +
|TaurTrample
 +
|Generic
 +
|Recharge 3
 +
|Melee
 
|2
 
|2
|''You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain [[Combat Effects#Obscurement|Obscurement]] for a turn.''
+
|align="left"|
 +
*[[Centaur Marauder]]
 +
|No
 +
|No
 +
|A single-target attack that always critically strikes against knocked-down enemies.
 
|
 
|
 
|-
 
|-
|<span id="Mark for Death"></span>'''Mark for Death'''
+
|<span id="Charge"></span>'''Charge'''
|Mark4Death
+
|Charge
|[Recharge 4]<br>[Weapon]
+
|Generic
 +
|Recharge 6
 +
|Melee
 
|2
 
|2
|''You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.''
+
|align="left"|
 +
*[[Drider Queen]]
 +
*[[Packleader]]
 +
|No
 +
|No
 +
|Charges the party down. Knocks down on hit, disarms on critical.
 
|
 
|
 
|-
 
|-
|<span id="Duelist's Stance"></span>'''Duelist's Stance'''
+
|<span id="Charge Weapons"></span>'''Charge Weapon'''
|DuelistStance
+
|ChargeWeapon
|[At-Will]<br>[Melee]<br>[Stance]<br>[Weapon]
+
|[[White Mage]]
 +
|At-Will
 +
|Stance<br>Spell
 
|4
 
|4
|''You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.''
+
|align="left"|
 +
*[[Hashat]]
 +
|No
 +
|Yes
 +
|You charge your weapon with argent light, causing it to deal bonus Holy damage equal to half your [[Spellpower]] so long as you maintain the stance. On assuming the stance, deal X Holy damage to all enemies.
 +
|X = 10 (base) + [[Spellpower]] (%)
 +
|-
 +
|<span id="Chainmail Jiggle"></span>'''Chainmail Jiggle'''
 +
|ChainJiggle
 +
|Generic
 +
|Recharge 4
 +
|Tease<br>Chest
 +
|1
 +
|align="left"|
 +
*[[Orc Executioner]]
 +
|No
 +
|No
 +
|AoE boobcentric tease attack. Long recharge.
 
|
 
|
 
|-
 
|-
|<span id="Dastardly Trick"></span>'''Dastardly Trick'''
+
|<span id="Charm Spell"></span>'''Charm Spell'''
|Das.Trick
+
|Charm Spell
|[Encounter]<br>[Weapon]
+
|[[Charmer]]
 +
|Recharge 3
 +
|Spell
 +
|2
 +
|align="left"|
 +
*[[Berwyn]] (companion)
 +
*[[Berwyn]] (enemy)
 +
*[[Imp Lord]]
 +
|Yes
 +
|Yes
 +
|You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Mind damage and becomes [[Combat Effects#Aroused|Aroused]] for 3 turns.
 +
|X = 10 (base) + ([[Presence]] / 2)   
 +
|-
 +
|<span id="Chill Touch"></span>'''Chill Touch'''
 +
|ChillTouch
 +
|Generic
 +
|At-Will
 +
|Weapon<br>Melee
 
|4
 
|4
|''You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to [[Combat Effects#Stunned|Stun]] the target for 1 turn, or Stagger if you fail.''
+
|align="left"|
|
+
*[[Jarl Gunvaldsen]]
 +
|No
 +
|No
 +
|You strike with your weapon, imbuing it with icy power. On a hit, targets must make a physical resistance test or be rendered [[Combat Effects#Frigid|frigid]] for 2 turns.
 +
|  
 
|-
 
|-
|<span id="Garrote"></span>'''Garrote'''
+
|<span id="Cleave"></span>'''Cleave'''
 +
|Cleave
 +
|[[Warrior]]
 +
|Recharge 3
 +
|Weapon<br>Melee
 +
|2
 +
|align="left"|
 +
*[[Arcane Golem]]
 +
*[[Argoth]]
 +
*[[Arona]] (companion)
 +
*[[Arona]] (enemy)
 +
*[[Atugia]] (Runic Knight)
 +
*[[Azyrran]]
 +
*[[Benny]]
 +
*[[Brint]]
 +
*[[Brienne]]
 +
*[[Crazy Horse]] (poleaxe)
 +
*[[Cultist Reaver]]
 +
*[[Drider Queen]]
 +
*[[Eryka]]
 +
*[[Gnoll Alpha]]
 +
*[[Hirrud]]
 +
*[[Jarl Gunvaldsen]]
 +
*[[Magna]]
 +
*[[Orc Thane]]
 +
*[[Sigrune]]
 +
*[[Wyvern Girl]]
 +
|Yes
 +
|Yes
 +
|You whirl your weapon all around you, making a melee attack against every enemy on the field.
 
|
 
|
|[Encounter]<br>[Melee]
 
|4
 
|''You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X raw damage and Silencing for 2 turns on a hit. If the attack misses the target is still [[Combat Effects#Staggered|Staggered]] for 2 turns.''
 
|Base damage 100
 
|}
 
 
==Warrior==
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
 
|-
 
|-
! width="120px"|Name
+
|<span id="Cold Snap"></span>'''Cold Snap'''
! width="100px" class="unsortable"|Short Name
+
|ColdSnap
! width="80px"|Type
+
|Generic
! width="50px"|Level
+
|Recharge 4
! width="300px" class="unsortable"|Description
+
|Spell
! width="150px" class="unsortable"|Note
+
|3
 +
|align="left"|
 +
*[[Hethia]]
 +
*[[Jarl Gunvaldsen]]
 +
|Yes
 +
|No
 +
|You conjure forth a blast of cold magic that overwhelms a foe, dealing X Frost damage. On a hit, the target becomes [[Combat Effects#Stunned|Stunned]] for 1 turn and [[Combat Effects#Frigid|Frigid]] for 3 turns.
 +
|X = 35 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Guarded Stance"></span>'''Guarded Stance'''
+
|<span id="Command Pheromones"></span>'''Command Pheromones'''
|GuardStance
+
|CmdPher
|[At-Will]<br>[Stance]
+
|Generic
 +
|Recharge 2
 +
|Healing<br>Spell<br>Ally
 
|1
 
|1
|''You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 25% more Threat.''
+
|align="left"|
|X = (Max HP x 0.1)
+
*[[Hornet Drone]]
|-
+
|No
|<span id="Rend"></span>'''Rend'''
+
|No
|
+
|A hefty resolve heal + minor HP heal.
|[Recharge 3]<br>[Weapon]
 
|1
 
|''You cut deep, striking with a bonus +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to [[Combat Effects#Bleeding|Bleed]] for 2 turns.''
 
 
|
 
|
 
|-
 
|-
|<span id="Thunder Strike"></span>'''Thunder Strike'''
+
|<span id="Control Pheromones"></span>'''Control Pheromones'''
|ThundStrike
+
|CtrlPhero
|[Encounter]<br>[Melee]<br>[Weapon]
+
|Generic
 +
|Encounter
 +
|Stance<br>Ally
 
|1
 
|1
|''You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that [[Combat Effects#Sundered|Sunders]] armor for 3 turns. On a crit, the target is also [[Combat Effects#Prone|knocked prone]]''
+
|align="left"|
 +
*[[Hornet Drone]]
 +
|No
 +
|No
 +
|Affects all allies except self, grants a hefty [[Focus|focus]] bonus.
 
|
 
|
 
|-
 
|-
|<span id="Cleave"></span>'''Cleave'''
+
|<span id="Crackle Powder"></span>'''Crackle Powder'''
|
+
|CrackPowder
|[Recharge 3]<br>[Melee]<br>[Weapon]
+
|Generic
 +
|Recharge 4
 +
|Ranged<br>Weapon
 
|2
 
|2
|''You whirl your weapon all around you, making a melee attack against every enemy on the field.''
+
|N/A
 +
|No
 +
|Yes
 +
|You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
 
|
 
|
 
|-
 
|-
|<span id="Dominance"></span>'''Dominance'''
+
|<span id="Crowd Control"></span>'''Crowd Control'''
 +
|CrowdControl
 +
|Generic
 +
|Recharge 3
 +
|Ranged<br>Weapon
 +
|1
 +
|align="left"|
 +
*[[Hethia]]
 +
*[[Kiri]]
 +
*[[Lupine Archer]]
 +
*[[Yuzu]]
 +
|Yes
 +
|Yes
 +
|You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 attack power.
 
|
 
|
|[Recharge 4]<br>[Melee]
 
|2
 
|''You claim on of your foes as your for after the battle, slamming into them to deal X Crushing damage and leaving them [[Combat Effects#Aroused|Aroused]]. This ability generates high Threat.''
 
|Base damage 55<br>Replaces the old power Amazonian Strike
 
 
|-
 
|-
|<span id="Warcry"></span>'''Warcry'''
+
|<span id="Cum Spray"></span>'''Cum Spray'''
|
+
|Cum Spray
|[Recharge 3]
+
|Generic
 +
|Encounter
 +
|Tease
 
|2
 
|2
|''You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are [[Combat Effects#Terrified|Terrified]] for 2 turns. Allies shake off [[Combat Effects#Terrified|Terror]] and [[Combat Effects#Staggered|Stagger]].''
+
|align="left"|
 +
*[[Imp]]
 +
*[[Imp Lord]]
 +
|No
 +
|No
 +
|Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if Resolve is less than 50%, and when used, recovers 15% Resolve.
 
|
 
|
 
|-
 
|-
|<span id="Steady Strike"></span>'''Steady Strike'''
+
|<span id="Dark Thoughts"></span>'''Dark Thoughts'''
|
+
|Dark Thoughts
|[Recharge 4]<br>[2Hand]<br>[Melee]<br>[Weapon]
+
|Generic
 +
|Recharge 4
 +
|Spell
 +
|4
 +
|align="left"|
 +
*[[Mistress Matiha]]
 +
|No
 +
|No
 +
|Copy of the Black Mages "Dark Magic" power, high mind damage, applies the "[[Combat Effects#Terrified|terrified]]" debuff, 4 turn recharge.
 +
|Mind damage = 15 (base) + ([[Spellpower]] (%)/2)
 +
|-
 +
|<span id="Dastardly Trick"></span>'''Dastardly Trick'''
 +
|Das.Trick
 +
|[[Thief]]
 +
|Encounter
 +
|Weapon
 
|4
 
|4
|''You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.''
+
|N/A
 +
|Yes
 +
|Yes
 +
|You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to [[Combat Effects#Stunned|Stun]] the target for 1 turn, or [[Combat Effects#Staggered|Stagger]] if you fail.
 
|
 
|
 
|-
 
|-
|<span id="Vanguard"></span>'''Vanguard'''
+
|<span id="Dirty Trick"></span>'''Dirty Trick'''
 +
|Dirty Trick
 +
|[[Thief]]
 +
|Recharge 3
 +
|Weapon
 +
|1
 +
|align="left"|
 +
*[[Crazy Horse]] (Francisca)
 +
*[[Cultist Bloodletter]]
 +
*[[Gnoll Raider]]
 +
*[[Gray-Furred Slaver]]
 +
*[[Hirrud]]
 +
*[[Infrith]]
 +
*[[Master Whisper]]
 +
*[[Pavo]]
 +
|Yes
 +
|Yes
 +
|You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target [[Combat Effects#Staggered|Staggered]] for 2 turns.
 
|
 
|
|[Recharge 4]<br>[Shield]
+
|-
 +
|<span id="Disarm"></span>'''Disarm'''
 +
|Disarm
 +
|Generic
 +
|Recharge 4
 +
|Weapon<br>Melee
 
|4
 
|4
|''You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.''
+
|align="left"|
 +
*[[Jarl Gunvaldsen]]
 +
|No
 +
|Yes ([[Tome of Disarm]])
 +
|You attempt to divest a foe of their weapon. On a hit, you render them [[Combat Effects#Disarmed|disarmed]] for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
 
|
 
|
 +
|-
 +
|<span id="Dominance"></span><span id="Amazon Strike"></span>'''Dominance'''<br>Amazon Strike
 +
|Dominance
 +
|[[Warrior]]
 +
|Recharge 4
 +
|Melee
 +
|2
 +
|align="left"|
 +
*[[Arona]] (companion)
 +
*[[Arona]] (enemy)
 +
*[[Hashat]]
 +
*[[Lupine Scouts#Lupine Warrior|Lupine Warrior]]
 +
*[[Manticore Girl]]
 +
*[[Orc Amazon]]
 +
|Yes
 +
|Yes
 +
|You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat.
 +
|X = 55 (base) + [[Attack Power]] (%)<br>Used to be called Amazon Strike
 
|-
 
|-
 
|<span id="Dual Blitz"></span>'''Dual Blitz'''
 
|<span id="Dual Blitz"></span>'''Dual Blitz'''
|
+
|Dual Blitz
|[Recharge 3]<br>[Dual]<br>[Melee]<br>[Weapon]
+
|[[Warrior]]
 +
|Recharge 3
 +
|Weapon<br>Melee<br>DualWield
 
|4
 
|4
|''You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are [[Combat Effects#Frigid|Frigid]], [[Combat Effects#Staggered|Staggered]] or [[Combat Effects#Restrained|Restrained]], you shake off these effects with the ferocity of your attack.''
+
|align="left"|
 +
*[[Kurako]]
 +
*[[Spectral Barbarian]]
 +
|Yes
 +
|Yes
 +
|You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
 
|
 
|
|}
 
 
==White Mage==
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
 
|-
 
|-
! width="120px"|Name
+
|<span id="Duelist's Stance"></span>'''Duelist's Stance'''
! width="100px" class="unsortable"|Short Name
+
|DuelistStance
! width="80px"|Type
+
|[[Thief]]
! width="50px"|Level
+
|At-Will
! width="300px" class="unsortable"|Description
+
|Stance<br>Weapon<br>Melee
! width="150px" class="unsortable"|Note
+
|4
|-
+
|align="left"|
|<span id="Heal"></span>'''Heal'''
+
*[[Lusina]]
|
+
|No
|[At-Will]<br>[Heal]<br>[Spell]
+
|Yes
|1
+
|You assume a duelist's stance, which grants you +10 [[Evasion]], +10 [[Sexiness]], and a surge of [[Threat]]. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
|''With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any [[Combat Effects#Bleeding|Bleeding]].''
 
 
|
 
|
 
|-
 
|-
|<span id="White Fire"></span>'''White Fire'''
+
|<span id="Echoes of Life"></span>'''Echoes of Life'''
|
+
|EchoesLife
|[Recharge 1]<br>[Spell]
+
|Geneirc
 +
|Encounter
 +
|Weapon<br>Melee<br>TwoHand
 
|1
 
|1
|''You hurl a ray of burning radiance at a foe. The bolt deals X Holy damage, and X Fire damage. A second attack against Magic Resistance causes the target to [[Combat Effects#Burning|Burn]] for 1 turn as well.''
+
|align="left"|
|Base damage 18
+
*[[Atugia]] (companion)
|-
+
|No
|<span id="Spirit Veil"></span>'''Spirit Veil'''
+
|No
 +
|Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
 
|
 
|
|[Encounter]<br>[Spell]
 
|1
 
|''You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.''
 
| X = (10 x (1 + (Spellpower / 100)))
 
 
|-
 
|-
|<span id="Group Heal"></span>'''Group Heal'''
+
|<span id="Enrage"></span>'''Enrage'''
|
+
|Enrage
|[Recharge 4]<br>[Heal]<br>[Spell]
+
|Generic
 +
|Recharge 4
 +
|Weapon<br>Melee
 
|2
 
|2
|''You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.''
+
|align="left"|
 +
*[[Warg]]
 +
|No
 +
|No
 +
|The warg is mad you hit the hot chick that rides him.
 
|
 
|
 
|-
 
|-
 
|<span id="Entropic Winds"></span>'''Entropic Winds'''
 
|<span id="Entropic Winds"></span>'''Entropic Winds'''
 
|EntroWinds
 
|EntroWinds
|[Recharge 4]<br>[Spell]
+
|[[White Mage]]
 +
|Recharge 4
 +
|Spell
 
|2
 
|2
|''You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become [[Combat Effects#Staggered|Staggered]] for two turns.''
+
|align="left"|
|Base damage 20
+
*[[Etheryn]]
 +
*[[Hretha]]
 +
|Yes
 +
|Yes
 +
|You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become [[Combat Effects#Staggered|Staggered]] for 2 turns.
 +
|X = 15 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Blessing"></span>'''Blessing'''
+
|<span id="Fading Strike"></span>'''Fading Strike'''
 +
|FadeStrike
 +
|[[Thief]]
 +
|At-Will
 +
|Weapon
 +
|1
 +
|align="left"|
 +
*[[Cultist Archer]]
 +
*[[Hretha]]
 +
*[[Shar]]
 +
|Yes
 +
|Yes
 +
|You strike from the shadows, a thief's best friend. You gain [[Combat Effects#Obscurement|Obscurement]] until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
 
|
 
|
|[Recharge 0]<br>[Spell]
+
|-
|2
+
|<span id="Envenom"></span>'''Envenom'''
|''By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack  Power and Spellpower on their next turn.''
+
|Envenom
 +
|Generic
 +
|Encounter
 +
|Weapon
 +
|N/A
 +
|align="left"|
 +
*[[Alraune Effigies#Effigy|Effigy]]
 +
|No
 +
|No
 +
|Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
 
|
 
|
 
|-
 
|-
|<span id="Charge Weapon"></span>'''Charge Weapon'''
+
|<span id="Eternal Light"></span>'''Eternal Light'''
 +
|EternalLight
 +
|Generic
 +
|Recharge 1
 +
|Ally
 +
|1
 +
|align="left"|
 +
*[[Atugia]] (companion)
 +
|No
 +
|No
 +
|Suffuse an ally with the light of your will. They recover 10% Health and Resolve, and an additional 5% each turn for 3 turns.
 +
|     
 +
|-
 +
|<span id="Execute"></span>'''Execute'''
 +
|Execute
 +
|Generic
 +
|Recharge 4
 +
|Weapon<br>Melee<br>TwoHand
 +
|2
 +
|align="left"|
 +
*[[Brienne]]
 +
*[[Brint]]
 +
*[[Gnoll Alpha]]
 +
|No
 +
|No
 +
|Make a massive swing with a two-handed weapon, aiming to lay low a wounded foe with a single strike. This attack imparts +50 Attack Power, plus Attack Power equal to the percentage of the target's maximum Health already lost.
 
|
 
|
|[At-Will]<br>[Stance]<br>[Spell]
 
|4
 
|''You charge your weapon with argent light, causing it to deal bonus Holy damage equal to half your Spellpower so long as you maintain the stance. On assuming the stance, deal X Holy damage to all enemies.''
 
|Base damage 10
 
 
|-
 
|-
|<span id="Shield of Light"></span>'''Shield of Light'''
+
|<span id="Fan of Blades"></span>'''Fan of Blades'''
|ShieldLight
+
|FanOfBlades
|[Recharge 4]<br>[Spell]
+
|Generic
 +
|Recharge 3
 +
|Ranged
 
|4
 
|4
|''You surround yourself or an ally in soothing light granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts -- up to 3 turns.''
+
|align="left"|
|X = (50 x (1 + (Spellpower / 100)))
+
*[[Kurako]]
 +
*[[Lusina]]
 +
|No
 +
|No
 +
|You make a ranged attack against every enemy on the field using a brace of daggers.
 +
|
 
|-
 
|-
|<span id="Smite Evil"></span>'''Smite Evil'''
+
|<span id="Feather Dance"></span>'''Feather Dance'''
 +
|FeathDance
 +
|Generic
 +
|Recharge 3
 +
|Tease
 +
|2
 +
|align="left"|
 +
*[[Harpy Thief]]
 +
*[[Harpy Wingleader]]
 +
|No
 +
|No
 +
|Deals a large amount of Tease damage but lowers Evasion for a turn.
 
|
 
|
|[Encounter]<br>[Melee]<br>[Weapon]<br>[Spell]
+
|-
 +
|<span id="Fireball"></span>'''Fireball'''
 +
|Fireball
 +
|[[Black Mage]]
 +
|Recharge 4
 +
|Spell
 
|4
 
|4
|''You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing an additional X base Holy damage and recovering 20 Resolve for yourself and all allies on a hit.''
+
|N/A
|X = (50 x (1 + (Spellpower / 100)))
+
|Yes
|}
+
|Yes
 
+
|You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss.
==Ranged==
+
|X = 40 (base) + [[Spellpower]] (%)
Ranged weapon powers are not part of a normal class progression. They are trained instead, and so far the only one offering training is [[Leorah]]. Powers with the [Ranged] tag require that you have a ranged weapon equipped.
 
 
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
 
|-
 
|-
! width="120px"|Name
+
|<span id="Fire Bolt"></span>'''Fire Bolt'''
! width="100px" class="unsortable"|Short Name
+
|Fire Bolt
! width="80px"|Type
+
|Generic
! width="50px"|Level
+
|At-Will
! width="300px" class="unsortable"|Description
+
|Spell
! width="150px" class="unsortable"|Note
 
|-
 
|<span id="Stick and Move"></span>'''Stick and Move'''
 
|Stick&Move
 
|[At-Will]<br>[Ranged]<br>[Weapon]
 
 
|1
 
|1
|''You vie for better positioning while attacking. Your attack suffers -50 attack power, but you gain +50 initiative on the next turn.''
+
|align="left"|
|
+
*[[Berwyn]] (companion)
 +
*[[Berwyn]] (enemy)
 +
|Yes
 +
|No
 +
|You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage.
 +
|X = 30 (base) + [[Spellpower]] (%) 
 
|-
 
|-
|<span id="Ranger's Stance"></span>'''Ranger's Stance'''
+
|<span id="Flight"></span>'''Flight'''
|RangerStance
+
|Flight
|[At-Will]<br>[Stance]
+
|Generic
 +
|At-Will
 +
|Stance
 
|1
 
|1
|''You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.''
+
|align="left"|
|
+
*[[Azyrran]]
 +
*[[Harpy Enforcer]]
 +
*[[Harpy Thief]]
 +
*[[Harpy Wingleader]]
 +
*[[Harrick]]
 +
*[[Imp]]
 +
*[[Imp Lord]]
 +
*[[Manticore Girl]]
 +
*[[Wyvern Girl]]
 +
|No
 +
|No
 +
|Take flight and cause melee attacks from non-flying targets to miss more often.
 +
|  
 
|-
 
|-
|<span id="Wyvern Sting"></span>'''Wyvern Sting'''
+
|<span id="Foxfire"></span>'''Foxfire'''
|
+
|Foxfire
|[Recharge 3]<br>[Ranged]<br>[Weapon]
+
|Generic
 +
|At-Will
 +
|Spell
 
|1
 
|1
|''You coat your ammo in wyvern venom, your attack deals X Penetrating and Drug damage. On a hit, its target makes a Physical Resistance check to become [[Combat Mechanics#Poisoned|Poisoned]] and [[Combat Mechanics#Aroused|Aroused]] for 2 turns.''
+
|align="left"|
|X = 70% total damage<br>Y = 30% total damage<br>Learned by completing [[One Man's Poison]]
+
*[[Hinata]]
 +
*[[Kiri]]
 +
*[[Kiyoko]] (summon)
 +
*[[Kurako]]
 +
*[[Yuzu]]
 +
|No
 +
|No
 +
|Direct fire-based magic damage on a single target and also inflicts the [[Combat Effects#Burning|burn]] condition for 3 rounds.
 +
|
 
|-
 
|-
|<span id="Crowd Control"></span>'''Crowd Control'''
+
|<span id="Frenzy"></span>'''Frenzy'''
 +
|Frenzy
 +
|Generic
 +
|Encounter
 +
|Stance
 +
|3
 +
|align="left"|
 +
*[[Argoth]]
 +
*[[Brienne]]
 +
*[[Brint]]
 +
*[[Crazy Horse]] (Francisca and Poleaxe)
 +
*[[Cultist#Cultist Reaver|Cultist Reaver]]
 +
*[[Garret]]
 +
*[[Gnoll Raiders#Gnoll Alpha|Gnoll Alpha]]
 +
*[[Ghosts#Spectral Barbarian|Spectral Barbarian]]
 +
*[[Magna]]
 +
*[[Sigrune]]
 +
*[[Warg]]
 +
|No
 +
|No
 +
|Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
 
|
 
|
|[Recharge 3]<br>[Ranged]<br>[Weapon]
 
|1
 
|''You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 attack power.''
 
|Learned by completing [[One Man's Poison]]
 
 
|-
 
|-
|<span id="Suppressive Fire"></span>'''Suppressive Fire'''
+
|<span id="Frost Arrow"></span>'''Frost Arrow'''
|SuppFire
+
|FrostArrow
|[Encounter]<br>[Ranged]<br>[Weapon]
+
|Generic
 +
|At-Will
 +
|Ranged<br>Weapon
 
|1
 
|1
|''You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -35 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.''
+
|align="left"|
 +
*[[Etheryn]]
 +
*[[Hethia]]
 +
|No
 +
|Yes (requires [[Whitewood Bow]])
 +
|Enchant your attacks with winter's kiss, adding 10% of your spellpower as Frost damage. On a Critical Hit, the target becomes Frigid for a turn.
 
|
 
|
 
|-
 
|-
|<span id="Nerves of Steel"></span>'''Nerves of Steel'''
+
|<span id="Grapple"></span>'''Grapple'''
|NervesOfSteel
+
|Grapple
|[Encounter]<br>[Multi]<br>[Ranged]<br>Weapon
+
|Generic
|2
+
|Recharge 3
|''You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target [[Combat Mechanics#Prone|Prone]].''
+
|Melee
|As the tags and description suggest, this is a multi-turn power that can be interrupted.
+
|1
|-
+
|align="left"|
|<span id="Triple Threat"></span>'''Triple Threat'''
+
*[[Marked Mercenary Band]]
|
+
|No
|[Recharge 4]<br>[Ranged]<br>[Weapon]
+
|No
|2
+
|The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
|''You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is [[Combat Mechanics#Staggered|Staggered]] for 2 rounds.''
 
 
|
 
|
 
|-
 
|-
|<span id="Crackle Powder"></span>'''Crackle Powder'''
+
|<span id="Garrote"></span>'''Garrote'''
|CrackPowder
+
|Garrote
|[Recharge 4]<br>[Ranged]<br>[Weapon]
+
|[[Thief]]
|2
+
|Encounter
|''You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 50% Vulnerability to Storm damage for 2 rounds.''
+
|Melee
|
 
|-
 
|<span id="Sure Shot"></span>'''Sure Shot'''
 
|
 
|[Recharge 1]<br>[Ranged]<br>[Weapon]
 
 
|4
 
|4
|''You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
+
|align="left"|
|
+
*[[Master Whisper]]
 +
|Yes
 +
|Yes
 +
|You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X raw damage and [[Combat Effects#Silenced|Silencing]] for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.
 +
|X = 100 (base) + [[Attack Power]] (%)       
 
|-
 
|-
|<span id="Aim: Weapon"></span>'''Aim: Weapon'''
+
|<span id="Giant's Reach"></span>'''Giant's Reach'''
|
+
|GiantReach
|[Recharge 4]<br>[Ranged]<br>[Weapon]
+
|Generic
|4
+
|At-Will
|''You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is [[Combat Mechanics#Disarmed|Disarmed]] for three rounds.
+
|Weapon<br>Melee<br>DualWield
 +
|1
 +
|align="left"|
 +
*[[Brienne]]
 +
*[[Brint]]
 +
|No
 +
|No
 +
|You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
 
|
 
|
 
|-
 
|-
|<span id="Arcane Shot"></span>'''Arcane Shot'''
+
|<span id="Grease"></span>'''Grease'''
|
+
|Grease
|[At-Will]<br>[Ranged]<br>[Weapon]
+
|[[Black Mage]]
|4
+
|Recharge 4
|''You imbue your missiles with arcane power. This attack is made versus the target's magic resistance and ward instead of evasion and armor.
+
|Spell
 +
|2
 +
|N/A
 +
|No
 +
|Yes
 +
|You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked [[Combat Effects#Prone|Prone]] and gain 50% vulnerability to Fire for 2 turns.
 
|
 
|
|}
 
 
==Manuals==
 
Powers may be learned from manuals. Manuals may be bought, dropped rarely from common monsters, be received as quest items or drop from bosses. A manual may be used once to learn the power it contains, and is then consumed. Dropping or selling unique manuals may mean that the chance to obtain the power is lost forever. Using a manual when the PC already knows the power will still consume the manual, but have no further effect.
 
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
 
|-
 
|-
! width="120px"|Name
+
|<span id="Groping Tentacles"></span>'''Groping Tentacles'''
! width="100px" class="unsortable"|Short Name
+
|GropeTentacles
! width="80px"|Type
+
|Genetic
! width="50px"|Level
+
|At-Will
! width="300px" class="unsortable"|Description
+
|Spell
! width="150px" class="unsortable"|Note
+
|3
 +
|align="left"|
 +
*[[Tainted Witch]]
 +
|No
 +
|Yes
 +
|Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X tease damage. Requires the [[Girthy Rod]].
 +
|X = 15 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Disarm"></span>'''Disarm'''
+
|<span id="Group Heal"></span>'''Group Heal'''
|Disarm
+
|Group Heal
|[Recharge 4]<br>[Melee]<br>[Weapon]
+
|[[White Mage]]
|4
+
|Recharge 4
|''You attempt to divest a foe of their weapon. On a hit, you render them [[Combat Effects#Disarmed|disarmed]] for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.''
+
|Healing<br>Spell<br>Ally
|Drops from [[Jarl Gunvaldsen]]
+
|2
|}
+
|align="left"|
 
+
*[[Berwyn]] (companion)
==Other==
+
*[[Etheryn]]
Powers not fitting in the other categories, such as those bestowed by items or quests. All item powers so far require both the item ''and the power'' to be equipped.
+
|No
 
+
|Yes
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
+
|You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.
|-
 
! width="120px"|Name
 
! width="100px" class="unsortable"|Short Name
 
! width="80px"|Type
 
! width="50px"|Level
 
! width="300px" class="unsortable"|Description
 
! width="150px" class="unsortable"|Note
 
|-
 
|<span id="Frost Arrow"></span>'''Frost Arrow'''
 
 
|
 
|
|[At-Will]<br>[Ranged]<br>[Weapon]
 
|1
 
|''Enchant your attacks with winter's kiss, adding 10% of your spellpower as Frost damage. On a Critical Hit, the target becomes [[Combat Effects#Frigid|Frigid]] for a turn. Requires the Whitewood Bow.''
 
|Power granted by the [[Whitewood Bow]]
 
 
|-
 
|-
|<span id="Summon Kiyoko"></span>'''Summon Kiyoko'''
+
|<span id="Guarded Stance"></span>'''Guarded Stance'''
|Sum.Kiyoko
+
|GuardStance
|[Encounter]<br>[Summon]<br>[Spell]
+
|[[Warrior]]
 +
|At-Will
 +
|Stance
 
|1
 
|1
|''You send your will through the amulet you wear, and beckon forth a manifestation of [[Kiyoko]]. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union is equipped to use.
+
|align="left"|
|Power granted by the [[Amulet of Union]]
+
*[[Arona]] (companion)
 +
*[[Arona]] (enemy)
 +
*[[Atugia]] (companion)
 +
*[[Crazy Horse]] (shield)
 +
*[[Hirrud]]
 +
*[[Lupine Scouts#Lupine Warrior|Lupine Warrior]]
 +
*[[Pavo]]
 +
*[[Generic Summons#Treant|Treant]]
 +
|No
 +
|Yes
 +
|You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 25% more Threat.
 +
|X = Max HP * 0.1
 
|-
 
|-
|<span id="Groping Tentacles"></span>'''Groping Tentacles'''
+
|<span id="Harpy Song"></span>'''Harpy Song'''
|GropeTentacles
+
|Harpy Song
|[At-Will]<br>[Spell]
+
|Generic
 +
|Encounter
 +
|Multiturn<br>Interruptable<br>Performance
 
|3
 
|3
|''Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X tease damage.
+
|align="left"|
|Power granted by the [[Girthy Rod]]<br>Equipping the Rod for the first time adds 5 Corruption to the Champion.
+
*Random Chance for a single Harpy to gain it during combat
 +
|No
 +
|No
 +
|Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.      
 +
|
 
|-
 
|-
|<span id="Tail Whack"></span>'''Tail Whack'''
+
|<span id="Heal"></span>'''Heal'''
 +
|Heal
 +
|[[White Mage]]
 +
|At-Will
 +
|Healing<br>Spell<br>Ally
 +
|1
 +
|align="left"|
 +
*[[Berywn]] (enemy)
 +
*[[Cait]]
 +
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
 +
*[[Imp Lord]]
 +
*[[Infrith]]
 +
|No
 +
|Yes
 +
|With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any [[Combat Effects#Bleeding|Bleeding]].
 
|
 
|
|[At-Will]<br>[Melee]
+
|-
 +
|<span id="Honey Slather"></span>'''Honey Slather'''
 +
|HoneySlather
 +
|Generic
 +
|At-Will
 +
|N/A
 
|1
 
|1
|''Give your foe a thump with your tail, dealing X Crushing Damage and X (Fire/Frost/Tease) Damage. Requires a thick tail.
+
|align="left"|
|Damage type varies based on the owner's tail type.<br>Ice Tail = Ice Damage<br>Fire Tail = Fire Damage<br>Regular Tail = Tease Damage
+
*[[Hornet Worker]]
|-
+
|No
|<span id="Summon Effigy"></span>'''Summon Effigy'''
+
|No
|Sum.Effigy
+
|Just a basic-type tease attack. Deals drug-type resolve damage.
|[Recharge 4]<br>[Spell]<br>[Summon]
 
|4
 
|''Summon an [[Alraune Effigies#Effigy|Alraune Effigy]].
 
|Single-use power granted by using the [[Effigy Seed]] during combat.
 
|}
 
 
 
==NPC Powers==
 
The powers listed here are not obtainable/learnable by the Champion and can (so far) only be used by certain characters.
 
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
|-
 
! Name
 
! Short Name
 
! Type
 
!  class="unsortable"|NPC
 
!  class="unsortable"|Description
 
!  class="unsortable"|Note
 
|-
 
|<span id="Bleeding Cut"></span>'''Bleeding Cut'''
 
|
 
|[At-Will]<br>[Weapon]
 
|[[Cultist]]<br>[[Harpy Enforcer]]<br>[[Ghosts#Spectral Barbarian|Spectral Barbarian]]<br>[[Master Tollus]]<br>[[Wyvern Girl]]
 
|''Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or [[Combat Effects#Bleeding|Bleed]] for 1-2 rounds.
 
 
|
 
|
 
|-
 
|-
|<span id="Prime Target"></span>'''Prime Target'''
+
|<span id="Jolt"></span>'''Jolt'''
|
+
|Jolt
|[Encounter]<br>[Melee]<br>[Weapon]
+
|Generic
|[[Arona]]<br>[[Manticore Girl]]<br>[[Tainted Witch]]
+
|Recharge 3
|''Deliver a mighty melee blow against a chosen foe, striking for +100 Attack Power. If you hit, you [[Combat Effects#Staggered|stagger]] the target and then make a secondary Tease attack against every enemy on the field.
+
|Spell
|
+
|2
 +
|align="left"|
 +
*[[Orc Apprentice]]
 +
|Yes
 +
|No
 +
|You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 [[Accuracy]], dealing X Storm damage. On a critical hit, the target is [[Combat Effects#Stunned|Stunned]].
 +
|X = 30 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Giant's Reach"></span>'''Giant's Reach'''
+
|<span id="Lightning Spike"></span>'''Lightning Spike'''
|GiantReach
+
|Ltn. Spike
|[At-Will]<br>[Dual]<br>[Melee]<br>[Weapon]
+
|[[Black Mage]]
|[[Brint]]<br>[[Brienne]]
+
|Recharge 3
|''Brint makes an attack with both his axe and mace. The attacks have -25 Accuracy, but allow him to use two non-light weapons at once.
+
|Spell
|
+
|1
 +
|align="left"|
 +
*[[Generic Summons#Arcane Golem|Arcane Golem]]
 +
*[[Hretha]]
 +
|Yes
 +
|Yes
 +
|You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage.
 +
|X = 15 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Execute"></span>'''Execute'''
+
|<span id="Leech"></span>'''Leech'''
|
+
|Leech
|[Recharge 4]<br>[2Hand]<br>[Melee]<br>[Weapon]
+
|Generic
|[[Brint]]<br>[[Brienne]]<br>[[Etheryn]]<br>[[Gnoll Raiders#Gnoll Alpha|Gnoll Alpha]]
+
|Recharge 3
|''Make a massive swing with a two-handed weapon, aiming to lay low a wounded foe with a single strike. This attack imparts +50 Attack Power, plus Attack Power equal to the percentage of the target's maximum Health already lost.
+
|Spell
|
+
|2
 +
|align="left"|
 +
*[[Hinata]]
 +
*[[Kurako]]
 +
|No
 +
|No
 +
|You drain life-force from an enemy, dealing X blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a magic resistance check or be [[Combat Effects#Staggered|staggered]] for 2 rounds.
 +
|X = 30 (base) + [[Spellpower]] (%)
 
|-
 
|-
 
|<span id="Lusty Tentacles"></span>'''Lusty Tentacles'''
 
|<span id="Lusty Tentacles"></span>'''Lusty Tentacles'''
 
|LustTent
 
|LustTent
|[At-Will]<br>[Weapon]
+
|Generic
|[[Alraune Effigies#Effigy|Effigy]]
+
|At-Will
|''Basic attack. On a crit, knocks the target [[Combat Effects#Proned|prone]].
+
|Weapon
 +
|N/A
 +
|align="left"|
 +
*[[Alraune Effigies#Effigy|Effigy]]
 +
|No
 +
|No
 +
|Basic attack. On a crit, knocks the target prone.
 
|
 
|
 
|-
 
|-
|<span id="Envenom"></span>'''Envenom'''
+
|<span id="Mark for Death"></span>'''Mark for Death'''
 +
|Mark4Death
 +
|[[Thief]]
 +
|Recharge 4
 +
|Weapon
 +
|2
 +
|align="left"|
 +
*[[Alraune Herald]]
 +
*[[Hinata]]
 +
|Yes
 +
|Yes
 +
|You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
 
|
 
|
|[Encounter]<br>[Weapon]
+
|-
|[[Alraune Effigies#Effigy|Effigy]]
+
|<span id="Mega-Heal"></span>'''Mega-Heal'''
|''Does normal damage and inflicts [[Combat Effects#Poisoned|Poisoned]] for 3 turns. 1/encounter.
+
|Mega-Heal
 +
|Generic
 +
|Recharge 3
 +
|Healing<br>Spell<br>Ally
 +
|2
 +
|align="left"|
 +
*[[Ninian]]
 +
|No
 +
|No
 +
|Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
 
|
 
|
 
|-
 
|-
|<span id="Trick Shot"></span>'''Trick Shot'''
+
|<span id="Merc Reinforcements"></span>'''Merc Reinforcements'''
|T.Shot
+
|MercReinf
|[Recharge 3]<br>[Ranged]<br>[Weapon]
+
|Generic
|[[Alraune Effigies#Effigy Archer|Effigy Archer]]
+
|Encounter
|''Ranged weapon attack. Normal damage. On a hit, make a second attack against another enemy at a -40 Accuracy penalty. Recharge 3.
+
|Summon<br>Spell
 +
|4
 +
|align="left"|
 +
*[[Lieutenant Jen]]
 +
|No
 +
|No
 +
|Summon Marked Merk Mercenaries to your aid.
 
|
 
|
 
|-
 
|-
|<span id="Shatterstrike"></span>'''Shatterstrike'''
+
|<span id="Mirror Image"></span>'''Mirror Image'''
|S.Strike
+
|MirrorImage
|[Recharge 2]<br>[Ranged]<br>[Weapon]
+
|Generic
|[[Alraune Effigies#Effigy Archer|Effigy Archer]]<br>[[Forest Kitsune#Yuzu|Yuzu]]<br>[[Forest Kitsune#Kiri|Kiri]]
+
|Encounter
|''Ranged attack with +30 Attack Power, targets Physical Resistance. On a hit, [[Combat Effects#Sundered|Sunders]] armor for a turn. Recharge 2.
+
|Stance<br>Spell<br>Ally
 +
|1
 +
|align="left"|
 +
*[[Kiyoko]] (summon)
 +
*[[Master Whisper]]
 +
|No
 +
|No
 +
|Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until she is stunned or taken out.
 
|
 
|
 
|-
 
|-
|<span id="Blood Let"></span>'''Blood Let'''
+
|<span id="Mirror Stance"></span>'''Mirror Stance'''
|
+
|MirrorStance
|[At-Will]<br>[Weapon]
+
|Generic
|[[Cultist#Cultist Bloodletter|Cultist Bloodletter]]<br>[[Magna]]
+
|At-Will
|''Normal attack but always causes [[Combat Effects#Bleeding|bleed]] on hit.
+
|Stance
|
+
|1
 +
|N/A
 +
|No
 +
|Yes ([[Convocations of Mirrors]])
 +
|Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 [[Armor]], [[Focus]], and [[Ward]], but also a dramatic increase in [[Threat|threat]]. You may learn certain powers that hit you.
 +
|Allows the learning of '''Stealable''' powers if stuck by it while stance is active
 
|-
 
|-
|<span id="Enrage"></span>'''Enrage'''
+
|<span id="Nerves of Steel"></span>'''Nerves of Steel'''
|
+
|NervesOfSteel
|[Recharge 4]<br>[Melee]<br>[Weapon]
+
|Generic
|[[Warg]]
+
|Encounter
|''The warg is mad you hit the hot chick that rides her.
+
|Ranged<br>Weapon<br>Multiturn<br>Interruptable
 +
|2
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target [[Combat Effects#Prone|Prone]].
 
|
 
|
 
|-
 
|-
|<span id="Fan of Blades"></span>'''Fan of Blades'''
+
|<span id="Overbear"></span>'''Overbear'''
|FanOfBlades
+
|Overbear
|[Recharge 3]<br>[Weapon]
+
|Generic
|[[Lusina]]
+
|Recharge 5
|''You make a ranged attack against every enemy on the field using a brace of daggers.
+
|Melee
|Cleave but with daggers
+
|3
|-
+
|align="left"|
|<span id="Poison Edge"></span>'''Poison Edge'''
+
*[[Cultist#Cultist Reaver|Cultist Reaver]]
|
+
*[[Gerik]]
|[Encounter]<br>[Weapon]
+
|Yes
|[[Argoth]]<br>[[Master Whisper]]
+
|No
|''Attack with +200 Attack Power, +25 Accuracy and [[Combat Effects#Poisoned|poison]] target for 3 turns.
+
|You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked prone.
 
|
 
|
 
|-
 
|-
 
|<span id="Overhand Smash"></span>'''Overhand Smash'''
 
|<span id="Overhand Smash"></span>'''Overhand Smash'''
|
+
|OverhandSmash
|[At-Will]<br>[Weapon]
+
|Generic
|[[Benny]]<br>[[Sigrune]]
+
|At-Will
|''Basic attack with +50 Attack Power. [[Combat Effects#Staggered|Staggers]] on Crit.
+
|Weapon
 +
|4
 +
|align="left"|
 +
*[[Benny]]
 +
*[[Sigrune]]
 +
|No
 +
|No
 +
|Basic attack with +50 Attack Power. [[Combat Effects#Staggered|Staggers]] on Crit.
 
|
 
|
 
|-
 
|-
|<span id="Pummel"></span>'''Pummel'''
+
|<span id="Piper's Song"></span>'''Piper's Song'''
|
+
|PiperSong
|[Recharge 4]<br>[Melee]<br>[Weapon]
+
|Generic
|[[Garret]]<br>[[Magna]]
+
|Encounter
|''You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is [[Combat Effects#Staggered|Staggered]] for 2 rounds
+
|Stance<br>Performance
 +
|3
 +
|align="left"|
 +
*[[Alraune Herald]]
 +
|No
 +
|No
 +
|You weave magic into a truly enchanting performance, focused on one enemy. You make an attack against Mental resistance. On a hit, and so long as you maintain the stance, the target is [[Combat Effects#Aroused|Aroused]] and [[Combat Effects#Stunned|Stunned]].
 
|
 
|
 
|-
 
|-
|<span id="Echoes of Life"></span>'''Echoes of Life'''
+
|<span id="Poison Edge"></span>
|EchoesLife
+
|Poison Edge
|[Encounter]<br>[2Hand]<br>[Melee]<br>[Weapon]
+
|Generic
|[[Atugia]] (companion)
+
|Encounter
|''Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
+
|Weapon
 +
|4
 +
|align="left"|
 +
*[[Argoth]]
 +
*[[Azyrran]]
 +
*[[Drider Queen]]
 +
*[[Master Whisper]]
 +
|No
 +
|No
 +
|Attack with +200 Attack Power, +25 Accuracy and poison target for 3 turns.
 
|
 
|
 
|-
 
|-
|<span id="Chill Touch"></span>'''Chill Touch'''
+
|<span id="Pollen Spray"></span>'''Pollen Spray'''
|
+
|Pol.Spray
|[At-Will]<br>[Melee]<br>[Weapon]
+
|Generic
|[[Jarl Gunvaldsen]]
+
|Recharge 4
|''You strike with your weapon, imbuing it with icy power. On a hit, targets must make a physical resistance test or be rendered [[Combat Effects#Frigid|frigid]] for 2 turns.
+
|Spell
|
+
|1
 +
|align="left"|
 +
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
 +
|No
 +
|No
 +
|Spell attack that deals X Resolve (Pheromone) damage on a hit. A secondary attack against Lust Resistance inflicts [[Combat Effects#Aroused|Aroused]] for 2 turns. Recharge 4.
 +
|X = 20 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Feather Dance"></span>'''Feather Dance'''
+
|<span id="Pollination"></span>'''Pollination'''
|FeathDance
+
|Pollination
|[Recharge 3]<br>[Tease]
+
|Generic
|[[Harpy Thief]]<br>[[Harpy Wingleader]]
+
|Encounter
|''Deals a large amount of Tease damage but lowers Evasion for a turn.
+
|Multiturn<br>Interruptable<br>Performance
 +
|1
 +
|align="left"|
 +
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
 +
|No
 +
|No
 +
|On effigy's turn, attack all enemies' Mental Resistance to deal 10 Resolve damage/round (Pheromone type). Restores a flat 10 Health/round to all Effigies. 1/encounter.
 
|
 
|
 
|-
 
|-
|<span id="Chainmail Jiggle"></span>'''Chainmail Jiggle'''
+
|<span id="Pocket Sand"></span>'''Pocket Sand'''
|ChainJiggle
+
|Pocket Sand
|[Recharge 4]<br>[Chest]<br>[Tease]
+
|Generic
|[[Orc Executioner]]
+
|At-Will
|''AoE boobcentric tease attack. Long recharge.
+
|N/A
 +
|1
 +
|align="left"|
 +
*[[Cultist#Cultist|Cultist]]
 +
*[[Eryka]]
 +
*[[Ninian]]
 +
|No
 +
|No
 +
|Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
 
|
 
|
 
|-
 
|-
|<span id="BreastPlate"></span>'''Breast Plate'''
+
|<span id="Prime Target"></span>'''Prime Target'''
 +
|Prime Target
 +
|Generic
 +
|Encounter
 +
|Weapon<br>Melee
 +
|2
 +
|align="left"|
 +
*[[Arona]] (companion)
 +
*[[Arona]] (enemy)
 +
*[[Manticore Girl]]
 +
*[[Tainted Witch]]
 +
|Yes
 +
|Yes
 +
|You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
 
|
 
|
|[Recharge 5]<br>[Chest]<br>[Tease]
 
|[[Alraune Effigies#Effigy|Effigy]]
 
|''Attack vs. Mental Resistance. On hit, the target takes X Resolve damage (Pheromone damage) and becomes Aroused. Recharge 5.
 
|X = 20
 
 
|-
 
|-
|<span id="Cum Spray"></span>'''Cum Spray'''
+
|<span id="Pummel"></span>'''Pummel'''
|
+
|Pummel
|[Encounter]<br>[Tease]
+
|Generic
|[[Imp]]<br>[[Imp Lord]]
+
|Recharge 4
|''Spray a target with spooge, doing bonus Pheromone damage and inflicting [[Combat Effects#Aroused|Aroused]] for 2 turns. Can only be used if Resolve is less than 50%, and when used, recovers 15% Resolve.
+
|Weapon<br>Melee
 +
|2
 +
|align="left"|
 +
*[[Garret]]
 +
*[[Magna]]
 +
|No
 +
|No
 +
|You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is [[Combat Effects#Staggered|Staggered]] for 2 rounds.
 
|
 
|
 
|-
 
|-
|<span id="Honey Slather"></span>'''Honey Slather'''
+
|<span id="Quake"></span>'''Quake'''
|
+
|Quake
|[At-Will]
+
|Generic
|[[Hornet Worker]]
+
|Recharge 3
|''Just a basic-type tease attack. Deals drug-type resolve damage.
+
|Melee
|
+
|3
 +
|align="left"|
 +
*[[Cultist#Cultist Reaver|Cultist Reaver]]
 +
*[[Generic Summons#Stone Elemental|Stone Elemental]]
 +
|Yes
 +
|No
 +
|Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target prone.
 +
|X = 15 (base) + [[Attack Power]] (%)
 
|-
 
|-
|<span id="Aphrodisiac Sting"></span>'''Aphrodisiac Sting'''
+
|<span id="Raging Thurible"></span>'''Raging Thurible'''
|AphroSting
+
|RageThurible
|[Recharge 4]
+
|Generic
|[[Hornet Worker]]
+
|Encounter
|''The user attempts to inject a lust-inducing toxin into a target. On a hit, the target suffers a small amount of piercing damage and must make a mental resistance roll or become [[Combat Effects#Aroused|aroused]] for 2 turns.  
+
|Ally
 +
|2
 +
|align="left"|
 +
*[[Vaush]]
 +
|No
 +
|No
 +
|Increases Attack Power by 30 for the whole party for 3 turns. Once per combat.
 
|
 
|
 
|-
 
|-
|<span id="Summon Stone Elemental"></span>'''Summon Stone Elemental'''
+
|<span id="Ranger's Stance"></span>'''Ranger's Stance'''
|Sum.StoneE
+
|RangerStance
|[Encounter]<br>[Spell]<br>[Summon]
+
|Generic
|[[Berwyn]]
+
|At-Will
|''Summon a [[Generic Summons#Stone Elemental|Stone Elemental]].
+
|Stance
 +
|1
 +
|N/A
 +
|No
 +
|Yes
 +
|You assume a ranger's stance, heightening your senses to gain +25 [[Attack Power]] for 2 turns. While you maintain this stance, you take a -10 penalty to [[Initiative]] and [[Evasion]], but gain a +30 [[Accuracy]] bonus to ranged weapon attacks.
 
|
 
|
 
|-
 
|-
|<span id="Shadow Clone"></span>'''Shadow Clone'''
+
|<span id="Ray of Frost"></span>'''Ray of Frost'''
|S. Clone
+
|RayOfFrost
|[Encounter]<br>[Spell]<br>[Summon]
+
|[[Black Mage]]
|[[Mistress Matiha]]
+
|Recharge 2
|''Summon a [[Generic Summons#Shadow Clone|Shadow Clone]].
+
|Spell
|
+
|4
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes X Frost damage and is left [[Combat Effects#Frigid|Frigid]] for 3 turns.
 +
|X = 40 (base) + [[Spellpower]] (%)   
 
|-
 
|-
|<span id="Call Falcon"></span>'''Call Falcon'''
+
|<span id="Rend"></span>'''Rend'''
|
+
|Rend
|[Encounter]<br>[Spell]<br>[Summon]
+
|[[Warrior]]
|[[Etheryn]]
+
|Recharge 3
|''Etheryn summons her white falcon companion, [[Etheryn#Harrick|Harrick]], from the skies.
+
|Weapon
|
+
|1
|-
+
|align="left"|
|<span id="Merc Reinforcements"></span>'''Merc Reinforcements'''
+
*[[Arcane Golem]]
|MercReinf
+
*[[Argoth]]
|[Encounter]<br>[Spell]<br>[Summon]
+
*[[Atugia]] (Runic Knight)
|[[Lieutenant Jen]]
+
*[[Crazy Horse]] (Francisca)
|''Summon [[Marked Merk Mercenaries]] to your aid.
+
*[[Cultist Bloodletter]]
 +
*[[Gnoll Raider]]
 +
*[[Gray-Furred Slaver]]
 +
*[[Hirrud]]
 +
*[[Spectral Soldier]]
 +
*[[Generic Summons#Treant|Treant]]
 +
|Yes
 +
|Yes
 +
|You cut deep, striking with a bonus +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to [[Combat Effects#Bleeding|Bleed]] for 2 turns.
 
|
 
|
 
|-
 
|-
 
|<span id="Rhythmic Focus"></span>'''Rhythmic Focus'''
 
|<span id="Rhythmic Focus"></span>'''Rhythmic Focus'''
|
+
|RhythmicFocus
|[At-Will]<br>[Stance]
+
|Generic
|[[Wyld Elf Band#Fritte|Fritte]]
+
|At-Will
|''You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is [[Combat Effects#Inspired|inspired]], gaining a buff to both sexiness and focus. You know what you want, and you plan to get it.
+
|Stance
 +
|3
 +
|align="left"|
 +
*[[Fritte]]
 +
*[[Tanuki Witch]]
 +
|No
 +
|No
 +
|You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both [[Sexiness|sexiness]] and [[Focus|focus]]. You know what you want, and you plan to get it.
 
|
 
|
 
|-
 
|-
|<span id="Mirror Image"></span>'''Mirror Image'''
+
|<span id="Rush"></span>'''Rush'''
|
+
|Rush
|[Encounter]<br>[Spell]<br>[Ally]<br>[Stance]
+
|Generic
|Summoned [[Kiyoko]]
+
|Recharge 3
|''Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until she is stunned or taken out.
+
|Multiturn<br>Interruptable<br>Melee
 +
|1
 +
|align="left"|
 +
*[[Marked Mercenary Band]]
 +
|No
 +
|No
 +
|The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
 
|
 
|
 
|-
 
|-
|<span id="Control Pheromones"></span>'''Control Pheromones'''
+
|<span id="Shadow Magic"></span>'''Shadow Magic'''
|CtrlPhero
+
|Shadow Magic
|[Encounter]<br>[Ally]<br>[Stance]
+
|[[Black Mage]]
|[[Hornet Drone]]
+
|Recharge 4
|''Affects all allies except self, grants a hefty focus bonus.
+
|Spell
|
+
|2
 +
|align="left"|
 +
*[[Tainted Witch]]
 +
|Yes
 +
|Yes
 +
|You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes [[Combat Effects#Aroused|Aroused]] for 2 turns.
 +
|X = 20 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Flight"></span>'''Flight'''
+
|<span id="Shadow Strike"></span>'''Shadow Strike'''
|
+
|Shadow Strike
|[At-Will]<br>[Stance]
+
|[[Theif]]
|[[Harpy Enforcer]]<br>[[Harpy Thief]]<br>[[Harpy Wingleader]]<br>[[Imp]]<br>[[Imp Lord]]<br>[[Manticore Girl]]<br>[[Wyvern Girl]]
+
|Recharge 4
|''Take flight and cause melee attacks from non-flying targets to miss more often.
+
|Weapon<br>Melee
 +
|2
 +
|align="left"|
 +
*[[Gnoll Raider]]
 +
*[[Orc Executioner]]
 +
*[[Pavo]]
 +
|Yes
 +
|Yes
 +
|You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain [[Combat Effects#Obscurement|Obscurement]] for a turn.
 
|
 
|
 
|-
 
|-
|<span id="Frenzy"></span>'''Frenzy'''
+
|<span id="Shatter"></span>'''Shatter'''
|
+
|Shatter
|[Encounter]<br>[Stance]
+
|Generic
|[[Argoth]]<br>[[Brienne]]<br>[[Brint]]<br>[[Cultist#Cultist Reaver|Cultist Reaver]]<br>[[Garret]]<br>[[Gnoll Raiders#Gnoll Alpha|Gnoll Alpha]]<br>[[Ghosts#Spectral Barbarian|Spectral Barbarian]]<br>[[Sigrune]]<br>[[Magna]]<br>[[Warg]]<br>[[Crazy Horse]]
+
|Recharge 3
|''Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
+
|Spell
|
+
|4
 +
|N/A
 +
|No
 +
|Yes ([[Convocation of Mirrors]])
 +
|Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for X Penetrating damage.
 +
|X = 40 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Aura of Desire"></span>'''Aura of Desire'''
+
|<span id="Shatterstrike"></span>'''Shatterstrike'''
|DesireAura
+
|S.Strike
|[Encounter]<br>[Stance]
+
|Generic
|[[Alraune]]
+
|Recharge 2
|''Used when below 50% Health or Resolve. Acts as a stance that deals a small amount of Lust damage at the end of each of the Alraune's turns.
+
|Ranged<br>Weapon
 +
|2
 +
|align="left"|
 +
*[[Alraune Effigies#Effigy Archer|Effigy Archer]]
 +
*[[Kiri]]
 +
*[[Yuzu]]
 +
|Yes
 +
|No
 +
|You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
 
|
 
|
 
|-
 
|-
|<span id="Piper's Song"></span>'''Piper's Song'''
+
|<span id="Shell Cracker"></span>'''Shell Cracker'''
|PiperSong
+
|Shell Cracker
|[Encounter]<br>[Stance]<br>[Performance]
+
|[[Thief]]
|[[Alraune Herald]]
+
|Recharge 4
|''You weave magic into a truly enchanting performance, focused on one enemy. You make an attack against Mental resistance. On a hit, and so long as you maintain the stance, the target is [[Combat Effects#Aroused|Aroused]] and [[Combat Effects#Stunned|Stunned]].
+
|Weapon
 +
|2
 +
|align="left"|
 +
*[[Hinata]]
 +
*[[Lusina]]
 +
|Yes
 +
|Yes
 +
|You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left [[Combat Effects#Sundered|Sundered]] for 2 turns.
 
|
 
|
 
|-
 
|-
|<span id="Vine Restraints"></span>'''Vine Restraints'''
+
|<span id="Shield Bash"></span>'''Shield Bash'''
|VineRestraint
+
|ShieldBash
|[Recharge 4]<br>[Multi]<br>[Interruptable]
+
|Generic
|[[Alraune]]<br>[[Hethia]]
+
|Recharge 3
|''Grapples a character, inflicting the [[Combat Effects#Staggered|Staggered]] condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check (1d20 + STR > 20), made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a [[Powers#Stunned|Stun]] or [[Powers#Prone|Knockdown]].
+
|Shield<br>Melee
 +
|2
 +
|align="left"|
 +
*[[Crazy Horse]] (shield)
 +
*[[Cultist#Cultist Reaver|Cultist Reaver]]
 +
*[[Lupine Scouts#Lupine Warrior|Lupine Warrior]]
 +
|No
 +
|No
 +
|Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
 
|
 
|
 
|-
 
|-
|<span id="Harpy Song"></span>'''Harpy Song'''
+
|<span id="Shield of Light"></span>'''Shield of Light'''
|
+
|ShieldLight
|[[Encounter]<br>[Performance]<br>[Multi]<br>[Interruptable]
+
|[[White Mage]]
|Randomly given to one of the harpies during combat
+
|Recharge 4
|''Inflicts light raw Lust damage and causes [[Combat Effects#Aroused|Arousal]] each turn until the singing harlot is stopped.
+
|Spell<br>Ally
|
+
|4
 +
|N/A
 +
|No
 +
|Yes
 +
|You surround yourself or an ally in soothing light, granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts — up to 3 turns.
 +
|X = 50 (base) * (1 + ([[Spellpower]] / 100))<br>Y = 20 (base) * (1 + ([[Spellpower]] / 100))
 
|-
 
|-
|<span id="Pollination"></span>'''Pollination'''
+
|<span id="Smite Evil"></span>'''Smite Evil'''
|
+
|Smite Evil
|[Encounter]<br>[Performance]<br>[Multi]<br>[Interruptable]
+
|[[White Mage]]
|[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
+
|Encounter
|''On effigy's turn, attack all enemies' Mental Resistance to deal 10 Resolve damage/round (Pheromone type). Restores a flat 10 Health/round to all Effigies. 1/encounter.
+
|Spell<br>Weapon<br>Melee
|
+
|4
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing an additional X base Holy damage and recovering 20 Resolve for yourself and all allies on a hit.
 +
|X = 50 (base) * (1 + ([[Spellpower]] / 100))
 
|-
 
|-
|<span id="Command Pheromones"></span>'''Command Pheromones'''
+
|<span id="Smoke Bomb"></span>'''Smoke Bomb'''
|CmdPher
+
|Smoke Bomb
|[Recharge 2]<br>[Spell]<br>[Healing]<br>[Ally]
+
|[[Thief]]
|[[Hornet Drone]]
+
|Encounter
|''A hefty resolve heal + minor HP heal.
+
|N/A
 +
|1
 +
|align="left"|
 +
*[[Cultist#Cultist Bloodletter|Cultist Bloodletter]]
 +
*[[Hirrud]]
 +
*[[Lupine Scouts#Lupine Archer|Lupine Archer]]
 +
*[[Lusina]]
 +
*[[Vaush]]
 +
|No
 +
|Yes
 +
|You throw alchemical smoke powder, losing half your Threat and gaining [[Combat Effects#Obscurement|Obscurement]] for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
 
|
 
|
 
|-
 
|-
|<span id="Warlord's Cry"></span>'''Warlord's Cry'''
+
|<span id="Song of Courage"></span>'''Song of Courage'''
|WarlordCry
+
|SongCourage
|[Encounter]<br>[Healing]<br>[Ally]
+
|[[Charmer]]
|[[Harpy Wingleader]]
+
|At-Will
|''Heals all her underlings by 15% of their Max Health and grants the Wingleader a surge of +10 Attack Power for the next 3 turns. Only used when at least 1 other harpy is at or below half Health.
+
|Stance<br>Performance
|
+
|4
 +
|N/A
 +
|No
 +
|Yes
 +
|You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +X for the duration. You and all allies recover Y Health when you start singing.
 +
|X = [[Presence]]<br>Y = 10 (base) + [[Presence]] 
 
|-
 
|-
|<span id="Mega-Heal"></span>'''Mega-Heal'''
+
|<span id="Song of Splendor"></span>'''Song of Splendor'''
|
+
|SongSplendor
|[Recharge 3]<br>[Spell]<br>[Healing]<br>[Ally]
+
|[[Charmer]]
|[[Ninian]]
+
|Encounter
|''Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
+
|Tease<br>Performance
|
+
|4
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You sing a song of splendor and desire, dealing X Mind damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns.
 +
|X = 25 (base) + ([[Spellpower]] / 2)       
 
|-
 
|-
|<span id="Pocket Sand"></span>'''Pocket Sand'''
+
|<span id="Song of Storms"></span>'''Song of Storms'''
|
+
|SongStorms
|[At-Will]
+
|[[Charmer]]
|[[Cultist]]<br>[[Eryka]]<br>[[Ninian]]
+
|Recharge 4
|''[[Combat Effects#Blinded|Blinding]] attack vs. PhysRes. Lasts 1 round. Deals no damage.
+
|Ally
 +
|1
 +
|N/A
 +
|No
 +
|Yes
 +
|You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your [[Spellpower]], lasting for 3 turns.
 
|
 
|
 
|-
 
|-
|<span id="Tainted Bulwark"></span>'''Tainted Bulwark'''
+
|<span id="Soothing Dance"></span>'''Soothing Dance'''
|
+
|SootingDance
|[Encounter]<br>[Spell]
+
|[[Charmer]]
|[[Master Tollus]]
+
|At-Will
|''Spell that increases his Armor, Evasion, Aegis, MagRes for 3 turns. Deals heavy Resolve damage to him. Uses at 66% or less Health.
+
|Ally
|
+
|4
 +
|N/A
 +
|No
 +
|Yes
 +
|Using your dances to de-escalate one ally's desires, you restore X Resolve and alleviate the Aroused condition.
 +
|X = 20 (base)+ ([[Presence]] / 2)
 
|-
 
|-
|<span id="Tentacle Shield"></span>'''Tentacle Shield'''
+
|<span id="Soul Arrow"></span>'''Soul Arrow'''
|T. Shield
+
|Soul Arrow
|[Recharge 4]<br>[Ally]
+
|[[Black Mage]]
|[[Generic Summons#Shadow Clone|Shadow Clone]]
+
|Recharge 2
|''Extend a mass of writhing tentacles outward towards your ally, forming a protective barrier of black tendrils between you and your target.
+
|Spell
|<!--No set description, modified output text-->
+
|4
 +
|align="left"|
 +
*[[Tanuki Witch]]
 +
|Yes
 +
|Yes
 +
|You conjure a blast of psychic force, dealing X Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve.
 +
|X = 25 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Raging Thurible"></span>'''Raging Thurible'''
+
|<span id="Spider's Stride"></span>'''Spider's Stride'''
|RageThurible
+
|SpidersStride
|[Encounter]<br>[Ally]
+
|Generic
|[[Vaush]]
+
|Recharge 5
|''Increases Attack Power by 30 for the whole party for 3 turns. Once per combat.
+
|Tease<br>Chest
 +
|5
 +
|align="left"|
 +
*[[Drider Queen]]
 +
|No
 +
|No
 +
|Make a tease attack against all enemies and staggers for 2 turns.
 
|
 
|
 
|-
 
|-
|<span id="Ancestral Aegis"></span>'''Ancestral Aegis'''
+
|<span id="Spirit Veil"></span>'''Spirit Veil'''
|
+
|Spirit Veil
|[Encounter]
+
|[[White Mage]]
|[[Atugia]] (enemy)
+
|Encounter
|''Gain 25% physical and magical resistance for 3 turns and prevents stun, used as the fight begins.
+
|Spell<br>Ally
 +
|1
 +
|align="left"|
 +
*[[Cait]]
 +
*[[Hashat]]
 +
*[[Hretha]]
 +
|No
 +
|Yes
 +
|`You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 [[Evasion]], and +15 Physical and Magic Resistance for the encounter.
 +
|X = 10 (base) * (1 + ([[Spellpower]] / 100))
 +
|-
 +
|<span id="Steady Strike"></span>'''Steady Strike'''
 +
|SteadyStrike
 +
|[[Warrior]]
 +
|Recharge 4
 +
|Weapon<br>Melee<br>TwoHand
 +
|4
 +
|align="left"|
 +
*[[Hashat]]
 +
*[[Jarl Gunvaldsen]]
 +
|Yes
 +
|Yes
 +
|You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.
 
|
 
|
 
|-
 
|-
|<span id="Eternal Light"></span>'''Eternal Light'''
+
|<span id="StickAndMove"></span>'''StickAndMove'''
|
+
|Stick&Move
|[Recharge 1]<br>[Ally]
+
|Generic
|[[Atugia]] (companion)
+
|At-Will
|''Suffuse an ally with the light of your will. They recover 10% Health and Resolve, and an additional 5% each turn for 3 turns.
+
|Ranged<br>Weapon
 +
|1
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You vie for better positioning while attacking. Your attack suffers -25 attack power, but you gain +50 initiative on the next turn.';
 
|
 
|
 
|-
 
|-
|<span id="Butt Stomp"></span>'''Butt Stomp'''
+
|<span id="Summon Effigy"></span>'''Summon Effigy'''
|
+
|Sum.Effigy
|[At-Will]<br>[Melee]<br>[Tease]
+
|Generic
|[[Harpy Thief]]<br>[[Harpy Wingleader]]
+
|Recharge 4
|''Take wing, flying high in the air before diving ass-first towards your target!
+
|Summon<br>Spell
|<!--No set description, modified output text-->
+
|4
 +
|align="left"|
 +
*[[Alraune]]
 +
|No
 +
|No
 +
|Summon an [[Alraune Effigies#Effigy|Alraune Effigy]].
 +
|Can be done by using the [[Effigy Seed]] item during combat.
 
|-
 
|-
|<span id="Aerial Drop"></span>'''Aerial Drop'''
+
|<span id="Summon Flame Spirit"></span>'''Summon Flame Spirit'''
|AirDrop
+
|Sum. FSpirit
|[Encounter]<br>[Melee]
+
|[[Black Mage]]
|Randomly given to one of the harpies during combat
+
|Encounter
|''Inflict heavy Crushing damage with a high chance to [[Combat Effects#Staggered|stagger]].
+
|Spell<br>Summon
 +
|1
 +
|N/A
 +
|No
 +
|Yes
 +
|You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your [[Leadership]].
 +
|Summon a [[Generic Summons#Flame Spirit|Flame Spirit]]
 
|-
 
|-
|<span id="Quake"></span>'''Quake'''
+
|<span id="Summon Kiyoko"></span>'''Summon Kiyoko'''
|
+
|Sum.Kiyoko
|[Recharge 3]<br>[Melee]
+
|Generic
|[[Cultist#Cultist Reaver|Cultist Reaver]]|[[Generic Summons#Earth Elemental|Earth Elemental]]
+
|Encounter
|''AoE attack, does a small amount of damage to all enemies, and [[Combat Effects#Prone|knocks down]] the target.
+
|Summon<br>Spell
 +
|1
 +
|N/A
 +
|No
 +
|Yes (requires [[Amulet of Union]])
 +
|You send your will through the amulet you wear, and beckon forth a manifestation of [[Kiyoko]]. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.
 
|
 
|
 
|-
 
|-
|<span id="Rush"></span>'''Rush'''
+
|<span id="Summon Phyria"></span>'''Summon Phyria'''
|
+
|Sum.Phyria
|[Recharge 3]<br>[Melee]<br>[Multi]<br>[Interruptable]
+
|Generic
|[[Marked Mercenary Band]]
+
|Encounter
|''The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
+
|Summon<br>Spell
 +
|1
 +
|N/A
 +
|No
 +
|Yes (requires [[Serpent Locket]])
 +
|Summon the salamander princess [[Phyria]] to fight by your side!
 
|
 
|
 
|-
 
|-
|<span id="Grapple"></span>'''Grapple'''
+
|<span id="Summon Shadow Clone"></span>'''Summon Shadow Clone'''
|
+
|S. Clone
|[Recharge 3]<br>[Melee]
+
|Generic
|[[Marked Mercenary Band]]
+
|Encounter
|''The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
+
|Summon<br>Spell
 +
|2
 +
|align="left"|
 +
*[[Mistress Matiha]]
 +
|No
 +
|No
 +
|Summon a [[Generic Summons#Shadow Clone|Shadow Clone]].
 
|
 
|
 
|-
 
|-
|<span id="Tackle"></span>'''Tackle'''
+
|<span id="Summon Stone Elemental"></span>'''Summon Stone Elemental'''
|
+
|Sum. Golem
|[Recharge 3]<br>[Melee]
+
|Generic
|[[Eryka]]
+
|Encounter
|''Eryka lunges at her target and attempts to pin them, causing [[Combat Effects#Prone|knockdown]] and inflicting some physical and lust damage. This ability targets Physical Resistance.
+
|Summon<br>Spell
 +
|2
 +
|align="left"|
 +
*[[Berwyn]] (enemy)
 +
*[[Berwyn]] (companion)
 +
|No
 +
|No
 +
|Summon a [[Generic Summons#Stone Elemental|Stone Elemental]].
 
|
 
|
 
|-
 
|-
|<span id="Trample"></span>'''Trample'''
+
|<span id="Sun of Jassira"></span>'''Sun of Jassira'''
|
+
|SunO'Jassira
|[Recharge 4]<br>[Melee]
+
|Generic
|[[Lieutenant Jen]]
+
|Recharge 4
|''Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
+
|Spell
|
+
|2
 +
|align="left"|
 +
*[[Cait]]
 +
|No
 +
|No
 +
|You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, [[Combat Effects#Blinded|blinds]] them for 1 turn.
 +
|X = 30 (base) + [[Spellpower]] (%) 
 
|-
 
|-
|<span id="Shield Bash"></span>'''Shield Bash'''
+
|<span id="Suppressive Fire"></span>'''Suppressive Fire'''
|
+
|SuppFire
|[Recharge 3]<br>[Melee]<br>[Shield]
+
|Generic
|[[Crazy Horse]]<br>[[Cultist#Cultist Reaver|Cultist Reaver]]<br>[[Lupine Scouts#Lupine Warrior|Lupine Warrior]]
+
|Encounter
|''Smash your enemy with your shield. On a hit, deal 30 Crushing damage and [[Combat Effects#Staggered|stagger]] the enemy for 2 rounds.
+
|Ranged<br>Weapon
 +
|1
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -35 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.
 
|
 
|
 
|-
 
|-
|<span id="War Stomp"></span>'''War Stomp'''
+
|<span id="Sure Shot"></span>'''Sure Shot'''
|
+
|Sure Shot
|[Encounter]<br>[Melee]
+
|Generic
|[[Centaur Pack#Packleader|Packleader]]
+
|Recharge 1
|''Rears up and stomps the ground, [[Combat Effects#Stunned|stunning]] one target.
+
|Ranged<br>Weapon
 +
|4
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
 
|
 
|
 
|-
 
|-
|<span id="Charge"></span>'''Charge'''
+
|<span id="Tackle"></span>'''Tackle'''
|
+
|Tackle
|[Recharge 6]<br>[Melee]
+
|Generic
|[[Centaur Pack#Packleader|Packleader]]
+
|Recharge 3
|''Charges the party down. [[Combat Effects#Prone|Knocks down]] on hit, [[Combat Effects#Disarmed|disarms]] on critical.
+
|Melee
|
+
|2
 +
|align="left"|
 +
*[[Eryka]]
 +
|Yes
 +
|No
 +
|Lunge at your target and attempt to pin them, knocking them prone and inflicting X Crushing and Y Tease damage.
 +
|X = 20 (base) + [[Attack Power]] (%)<br>Y = 10 (base) + [[Attack Power]] (%)
 
|-
 
|-
|<span id="Centaur Trample"></span>'''Centaur Trample'''
+
|<span id="Tainted Bulwark"></span>'''Tainted Bulwark'''
|TaurTrample
+
|Tainted Bulwark
|[Recharge 3]<br>[Melee]
+
|Generic
|[[Centaur Pack#Centaur Marauder|Centaur Marauder]]
+
|Encounter
|''A single-target attack that always critically strikes against knocked-down enemies.
+
|Spell
 +
|2
 +
|align="left"|
 +
*[[Master Tollus]]
 +
|No
 +
|No
 +
|Spell that increases his Armor, Evasion, Aegis, MagRes for 3 turns. Deals heavy Resolve damage to him. Uses at 66% or less Health.
 +
 
|-
 
|-
|<span id="Overbear"></span>'''Overbear'''
+
|<span id="Tail Whack"></span>'''Tail Whack'''
|
+
|TailWhack
|[Recharge 5]<br>[Melee]
+
|Generic
|[[Cultist#Cultist Reaver|Cultist Reaver]]<br>[[Gerik]]
+
|At-Will
|''Used whenever possible. Attack made against Physical Resistance that inflicts a +50 Attack Power hit and [[Combat Effects#Prone|Knockdown]].
+
|Melee
|
+
|1
 +
|N/A
 +
|No
 +
|Yes (requires a thick tail)
 +
|Give your foe a thump with your tail, dealing X Crushing Damage and X (Fire/Frost/Tease) Damage. Requires a thick tail.
 +
|Damage type varies based on the owner's tail type.<br>Ice Tail = Ice Damage<br>Fire Tail = Fire Damage<br>Regular Tail = Tease Damage
 
|-
 
|-
|<span id="Blood Rage"></span>'''Blood Rage'''
+
|<span id="Tentacle Shield"></span>'''Tentacle Shield'''
|
+
|T. Shield
|[Recharge 3]<br>[Melee]
+
|[[Charmer]]
|[[Garret]]
+
|Recharge 4
|''You rip and tear at an enemy, reveling in their demise. This attack deals 30 damage and recovers health equal to half damage dealt.
+
|Ally
|
+
|2
 +
|align="left"|
 +
*[[Generic Summons#Shadow Clone|Shadow Clone]]
 +
|No
 +
|No
 +
|N/A
 +
|Applies Shield HP of 60
 
|-
 
|-
|<span id="Winter's Howl"></span>'''Winter's Howl'''
+
|<span id="Thunder Strike"></span>'''Thunder Strike'''
|
+
|ThundStrike
|[Recharge 3]
+
|[[Warrior]]
|[[Jarl Gunvaldsen]]
+
|Encounter
|''You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take crushing and cold damage; if a target is [[Combat Effects#Frigid|frigid]], the damage is doubled.
+
|Weapon<br>Melee
 +
|1
 +
|align="left"|
 +
*[[Arcane Golem]]
 +
*[[Benny]]
 +
*[[Crazy Horse]] (poleaxe)
 +
*[[Magna]]
 +
*[[Pavo]]
 +
*[[Sigrune]]
 +
|Yes
 +
|Yes
 +
|You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone.
 
|
 
|
 
|-
 
|-
|<span id="Lustful Images"></span>'''Lustful Images'''
+
|<span id="Trample"></span>'''Trample'''
|
+
|Trample
|[Recharge 2]<br>[Spell]
+
|Generic
|[[Marefolk Shaman]]<br>[[Master Tollus]]
+
|Recharge 4
|''Magic attack that deals moderate Resolve damage on a hit. On hit, target must pass a LustRes test or be [[Combat Effects#Aroused|Aroused]] for 1-2 turns.
+
|Melee
 +
|4
 +
|align="left"|
 +
*[[Lieutenant Jen]]
 +
|No
 +
|No
 +
|Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
 
|
 
|
 
|-
 
|-
|<span id="Sun of Jassira"></span>'''Sun of Jassira'''
+
|<span id="Trick"></span>'''Trick'''
|
+
|Trick
|[Recharge 4]<br>[Spell]
+
|Generic
|[[Cait]]
+
|Recharge 4
|''You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, [[Combat Effects#Blinded|blinds]] them for 1 turn.
+
|Spell
|
+
|1
 +
|align="left"|
 +
*[[Cultist#Cultist Bloodletter|Cultist Bloodletter]]
 +
*[[Kiyoko]] (summon)
 +
*[[Kurako]]
 +
|No
 +
|No
 +
|You play a nasty trick on an enemy that attacks their mental resistance. On a hit, the target is inflicted with a random debuff ([[Combat Effects#Blinded|blind]]/[[Combat Effects#Staggered|staggered]]/[[Combat Effects#Terrified|terrified]]/[[Combat Effects#Aroused|aroused]]) and gains 50% vulnerability to blight damage for 3 turns. If no debuffs can be applied, the trick deals hefty resolve damage instead.
 +
|35 Mental damage if no debuff 
 
|-
 
|-
|<span id="Fire Bolt"></span>'''Fire Bolt'''
+
|<span id="Trick Shot"></span>'''Trick Shot'''
|
+
|T.Shot
|[At-Will]<br>[Spell]
+
|Generic
|[[Berwyn]]
+
|Recharge 3
|''You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage.
+
|Ranged<br>Weapon
 +
|1
 +
|align="left"|
 +
*[[Alraune Effigies#Effigy Archer|Effigy Archer]]
 +
|Yes
 +
|No
 +
|You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
 
|
 
|
 
|-
 
|-
|<span id="Pollen Spray"></span>'''Pollen Spray'''
+
|<span id="Triple Threat"></span>'''Triple Threat'''
|Pol.Spray
+
|TripleThreat
|[Recharge 4]<br>[At-Will]
+
|Generic
|[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
+
|Recharge 4
|''Spell attack that deals X Resolve (Pheromone) damage on a hit. A secondary attack against Lust Resistance inflicts [[Combat Effects#Aroused|Aroused]] for 2 turns. Recharge 4.
+
|Ranged<br>Weapon
 +
|2
 +
|N/A
 +
|Yes
 +
|Yes
 +
|You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is [[Combat Effects#Staggered|Staggered]] for 2 rounds.
 
|
 
|
 
|-
 
|-
|<span id="Foxfire"></span>'''Foxfire'''
+
|<span id="Vanguard"></span>'''Vanguard'''
|
+
|Vanguard
|[At-Will]<br>[Spell]
+
|[[Warrior]]
|[[Kiyoko]]<br>[[Forest Kitsune#Hinata|Hinata]]<br>[[Forest Kitsune#Kiri|Kiri]]<br>[[Forest Kitsune#Yuzu|Yuzu]]
+
|Recharge 4
|''Direct fire-based magic damage on a single target and also inflicts the [[Combat Effects#Burning|burn]] condition for 3 rounds.
+
|Shield<br>Ally
|
+
|4
 +
|N/A
 +
|No
 +
|Yes
 +
|You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
 +
|      
 
|-
 
|-
|<span id="Trick"></span>'''Trick'''
+
|<span id="Vile Miasma"></span>'''Vile Miasma'''
|
+
|VileMiasma
|[Recharge 4]<br>[Spell]
+
|Generic
|[[Alraune Effigies#Effigy Archer|Effigy Archer]]
+
|Recharge 3
|''You play a nasty trick on an enemy that attacks their mental resistance. On a hit, the target is inflicted with a random debuff ([[Combat Effects#Blinded|blind]]/[[Combat Effects#Staggered|staggered]]/[[Combat Effects#Terrified|terrified]]/[[Combat Effects#Aroused|aroused]]) and gains 50% vulnerability to blight damage for 3 turns. If no debuffs can be applied, the trick deals hefty resolve damage instead.
+
|Spell
|
+
|2
 +
|align="left"|
 +
*[[Orc Apprentice]]
 +
|Yes
 +
|No
 +
|You weave a wicked spell around an enemy, dealing X Blight damage and Poisoning the target for Y for 3 turns.
 +
|X = 15 (base) + [[Spellpower]] (%)<br>Y = 7 (base) + [[Willpower]]
 
|-
 
|-
|<span id="Dark Thoughts"></span>'''Dark Thoughts'''
+
|<span id="Vine Restraints"></span>'''Vine Restraints'''
|
+
|VineRestraint
|[Recharge 4]<br>[Spell]
+
|Generic
|[[Mistress Matiha]]
+
|Recharge 5
|''Copy of the Black Mages "Dark Magic" power, high mind damage, applies the "[[Combat Effects#Terrified|terrified]]" debuff, 4 turn recharge.
+
|Multiturn<br>Interruptable<br>Tease
|
+
|4
 +
|align="left"|
 +
*[[Alraune]]
 +
*[[Hethia]]
 +
*[[Tanuki Witch]]
 +
|No
 +
|No
 +
|Grapples a character, inflicting the [[Combat Effects#Staggered|Staggered]] condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized [[Strength]] check X, made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a [[Combat Effects#Stunned|Stun]] or [[Combat Effects#Prone|Knockdown]].
 +
|X = 1d20 + [[Strength]] > 20
 
|-
 
|-
|<span id="Leech"></span>'''Leech'''
+
|<span id="Warcry"></span>'''Warcry'''
|
+
|Warcry
|[Recharge 3]<br>[Spell]
+
|[[Warrior]]
|[[Forest Kitsune#Hinata|Hinata]]
+
|Recharge 3
|''You drain life-force from an enemy, dealing X blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a magic resistance check or be [[Combat Effects#Staggered|staggered]] for 2 rounds.
+
|Performance
 +
|2
 +
|align="left"|
 +
*[[Argoth]]
 +
*[[Crazy Horse]] (shield)
 +
*[[Gnoll Alpha]]
 +
*[[Orc Amazon]]
 +
*[[Orc Thane]]
 +
*[[Spectral Barbarian]]
 +
|Yes
 +
|Yes
 +
|You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are [[Combat Effects#Terrified|Terrified]] for 2 turns. Allies shake off Terror and Stagger.
 
|
 
|
 
|-
 
|-
|<span id="Carnal Hex"></span>'''Carnal Hex'''
+
|<span id="Warlord's Cry"></span>'''Warlord's Cry'''
|
+
|WarlordCry
|[Recharge 2]<br>[Spell]
+
|Generic
|[[Wyld Elf Band#Merielle|Merielle]]
+
|Encounter
|''You conjure a mass of concentrated lust, directing it at a foe to deal 18 resolve damage. If the target has the [[Combat Effects#Aroused|aroused]] condition, their allies take 9 resolve damage as the erotic energy overflows.
+
|Healing<br>Ally
 +
|3
 +
|align="left"|
 +
*[[Harpy Wingleader]]
 +
|No
 +
|No
 +
|Heals all her underlings by 15% of their Max Health and grants the Wingleader a surge of +10 Attack Power for the next 3 turns. Only used when at least 1 other harpy is at or below half Health.
 
|
 
|
 
|-
 
|-
|<span id="Cold Snap"></span>'''Cold Snap'''
+
|<span id="War Song"></span>'''War Song'''
|
+
|War Song
|[Recharge 4]<br>[Spell]
+
|[[Charmer]]
|[[Hethia]]<br>[[Jarl Gunvaldsen]]
+
|Encounter
|''Make a magic attack, on hit the target takes frost damage as well as becoming [[Combat Effects#Stunned|stunned]] and [[Combat Effects#Frigid|frigid]].
+
|Performance
|
+
|1
 +
|align="left"|
 +
*[[Garret]]
 +
|Yes
 +
|Yes
 +
|You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Mind damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered.
 +
|X = 25 (base) + ([[Presence]] / 2)
 
|-
 
|-
|<span id="Vile Miasma"></span>'''Vile Miasma'''
+
|<span id="War Stomp"></span>'''War Stomp'''
|
+
|WarStomp
|[Recharge 3]<br>[Spell]
+
|Generic
|[[Orc Apprentice]]
+
|Encounter
|''Blight damage and sets [[Combat Effects#Poisoned|poison]] status.
+
|Melee
 +
|1
 +
|align="left"|
 +
*[[Packleader]]
 +
|No
 +
|No
 +
|Rears up and stomps the ground, stunning one target.
 
|
 
|
 
|-
 
|-
|<span id="Jolt"></span>'''Jolt'''
+
|<span id="Withering Bolt"></span>'''Withering Bolt'''
|
+
|W. Bolt
|[Recharge 3]<br>[Spell]
+
|[[Black Mage]]
|[[Orc Apprentice]]
+
|At-Will
|''Storm damage and chance to [[Combat Effects#Stunned|stun]].
+
|Spell
|
+
|1
 +
|align="left"|
 +
*[[Cultist#Cultist Mage|Cultist Mage]]
 +
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
 +
*[[Mistress Matiha]]
 +
|Yes
 +
|Yes
 +
|You conjure a blast of raw magic, hurling it at a foe to deal X Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents.
 +
|X = 20 (base) + [[Spellpower]] (%)
 
|-
 
|-
|<span id="Ancestor's Judgement"></span>'''Ancestor's Judgement'''
+
|<span id="Winter's Howl"></span>'''Winter's Howl'''
|Ancest.Judge
+
|WintersHowl
|[Recharge 3]<br>[Spell]
+
|Generic
|[[Atugia]]
+
|Recharge 3
|''Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal X Crushing and Y Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn.
+
|N/A
 +
|4
 +
|align="left"|
 +
*[[Jarl Gunvaldsen]]
 +
|No
 +
|No
 +
|You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take crushing and cold damage; if a target is frigid, the damage is doubled.
 
|
 
|
 
|-
 
|-
|<span id="Boulder Heave"></span>'''Boulder Heave'''
+
|<span id="Wyvern Sting"></span>'''Wyvern Sting'''
|
+
|WyvernSting
|[Recharge 3]
+
|Generic
|[[Sigrune]]
+
|Recharge 3
|''Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with [[Combat Effects#Prone|knockdown]].
+
|Ranged<br>Weapon
|
+
|1
 +
|align="left"|
 +
*[[Cultist Archer]]
 +
*[[Kurako]]
 +
*[[Lupine Archer]]
 +
*[[Master Whisper]]
 +
|Yes
 +
|Yes
 +
|You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become [[Combat Effects#Poisoned|Poisoned]] and [[Combat Effects#Aroused|Aroused]] for 2 turns.
 +
|X = Current Weapon Damage * 0.7<br>Y = Current Weapon Damage * 0.3
 
|}
 
|}
 
 
[[Category:Corruption of Champions 2]]
 
[[Category:Corruption of Champions 2]]
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 05:18, 30 October 2019

Powers are abilities that can be used during combat encounters, with each class having their own specific set of powers that are unlocked as the character levels up. Nevertheless, powers are not locked by class and can be learned from external sources, as long as the level requirements are met.

There are 4 types of powers:

  • At-Will - Can be used any number of times
  • Recharge - Can be used every X turns (recharge times vary)
  • Encounter - Can be used once per encounter
  • Ultimate - Can be used once per long rest/sleep (Not yet available as of version 0.2.22)

The Champion can learn any number of powers but can only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate).

Spellpower affects Spells. Attack Power affects Weapons.

Powers marked with Stealable? are powers that can be learned if the Champion is stuck by the power while the Mirror Stance power is active. This power is learned from the Convocation of Mirrors event.

Name Short Name Class Type Tags Level Used by Stealable? Learnable? Description Note
Aerial Drop AirDrop Generic Encounter Melee 3
  • Random Chance for a single Harpy to gain it during combat
No No Inflict heavy Crushing damage with a high chance to stagger.
Allure Allure Charmer Recharge 2 Tease
Crotch
2 Yes Yes You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
Aim: Weapon Aim:Weapon Generic Recharge 4 Ranged
Weapon
4 No Yes You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.
Ancestral Aegis AncestralAegis Generic Encounter N/A 1 No No Gain 25% physical and magical resistance for 3 turns and prevents stun, used as the fight begins.
Ancestor's Judgement Ancest.Judge Generic Recharge 3 Spell 2 No No Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal X Crushing and Y Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn. X = 20 (base) + Spellpower (%)
Y = 15 (base) + Spellpower (%)\
Aphrodisiac Sting AphroSting Generic Recharge 4 N/A 1 Yes No You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns. X = 20 (base) + Attack Power (%)
Y = 10 (base) + Attack Power (%)
Arcane Shot Arcane Shot Generic At-Will Ranged
Weapon
4 N/A Yes Yes You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
Aura of Desire DesireAura Generic Encounter Stance 4 No No Used when below 50% Health or Resolve. Acts as a stance that deals a small amount of Lust damage at the end of each of the Alraune's turns.
Bleeding Cut Bleeding Cut Generic At-Will Weapon 1 No No Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
Blessing Blessing White Mage Recharge 0 (toFix) Spell
Ally
2 No Yes By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power and Spellpower on their next turn.
Blinding Beauty BlindBeauty Charmer Recharge 4 Spell 2 No Yes You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.
Bloodrage Bloodrage Generic Recharge 3 Melee 2 No No You rip and tear at an enemy, reveling in their demise. This attack deals X damage and recovers health equal to half damage dealt. X = 30 (base) + Attack Power (%)
Blood Let BloodLet Generic At-Will Weapon 3 No No Normal attack but always causes bleed on hit.
Bolstering Dance BolsDance Charmer At-Will Stance
Performance
1 No Yes You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring X Resolve and granting +10 Evasion and Mental Resistance each turn thereafter. X = 5 (base) + (Presence / 2)
Boulder Heave BoulderHeave Generic Recharge 3 N/A 5 No No Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
Breast Plate BreastPlate Generic Recharge 5 Tease
Chest
1 No No Attack vs. Mental Resistance. On hit, the target takes 20 Resolve damage (Pheromone damage) and becomes Aroused. Recharge 5.
Butt Stomp Butt Stomp Generic At-Will Tease
Melee
2 No No N/A Take wing, flying high in the air before diving ass-first towards your target.
Call Falcon CallFalcon Generic Encounter Summon
Spell
3 No No Etheryn summons her white falcon companion, Harrick, from the skies.
Carnal Hex CarnalHex Generic Recharge 2 Spell 1 Yes No You weave a carnal spell over your victim, dealing 18 Tease damage. If the target is Aroused, all other enemies take 9 Tease damage as well. X = 18 (base) + Spellpower (%)
Y = 9 (base) + Spellpower (%)
Centaur Trample TaurTrample Generic Recharge 3 Melee 2 No No A single-target attack that always critically strikes against knocked-down enemies.
Charge Charge Generic Recharge 6 Melee 2 No No Charges the party down. Knocks down on hit, disarms on critical.
Charge Weapon ChargeWeapon White Mage At-Will Stance
Spell
4 No Yes You charge your weapon with argent light, causing it to deal bonus Holy damage equal to half your Spellpower so long as you maintain the stance. On assuming the stance, deal X Holy damage to all enemies. X = 10 (base) + Spellpower (%)
Chainmail Jiggle ChainJiggle Generic Recharge 4 Tease
Chest
1 No No AoE boobcentric tease attack. Long recharge.
Charm Spell Charm Spell Charmer Recharge 3 Spell 2 Yes Yes You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Mind damage and becomes Aroused for 3 turns. X = 10 (base) + (Presence / 2)
Chill Touch ChillTouch Generic At-Will Weapon
Melee
4 No No You strike with your weapon, imbuing it with icy power. On a hit, targets must make a physical resistance test or be rendered frigid for 2 turns.
Cleave Cleave Warrior Recharge 3 Weapon
Melee
2 Yes Yes You whirl your weapon all around you, making a melee attack against every enemy on the field.
Cold Snap ColdSnap Generic Recharge 4 Spell 3 Yes No You conjure forth a blast of cold magic that overwhelms a foe, dealing X Frost damage. On a hit, the target becomes Stunned for 1 turn and Frigid for 3 turns. X = 35 (base) + Spellpower (%)
Command Pheromones CmdPher Generic Recharge 2 Healing
Spell
Ally
1 No No A hefty resolve heal + minor HP heal.
Control Pheromones CtrlPhero Generic Encounter Stance
Ally
1 No No Affects all allies except self, grants a hefty focus bonus.
Crackle Powder CrackPowder Generic Recharge 4 Ranged
Weapon
2 N/A No Yes You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
Crowd Control CrowdControl Generic Recharge 3 Ranged
Weapon
1 Yes Yes You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 attack power.
Cum Spray Cum Spray Generic Encounter Tease 2 No No Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if Resolve is less than 50%, and when used, recovers 15% Resolve.
Dark Thoughts Dark Thoughts Generic Recharge 4 Spell 4 No No Copy of the Black Mages "Dark Magic" power, high mind damage, applies the "terrified" debuff, 4 turn recharge. Mind damage = 15 (base) + (Spellpower (%)/2)
Dastardly Trick Das.Trick Thief Encounter Weapon 4 N/A Yes Yes You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.
Dirty Trick Dirty Trick Thief Recharge 3 Weapon 1 Yes Yes You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
Disarm Disarm Generic Recharge 4 Weapon
Melee
4 No Yes (Tome of Disarm) You attempt to divest a foe of their weapon. On a hit, you render them disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
Dominance
Amazon Strike
Dominance Warrior Recharge 4 Melee 2 Yes Yes You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat. X = 55 (base) + Attack Power (%)
Used to be called Amazon Strike
Dual Blitz Dual Blitz Warrior Recharge 3 Weapon
Melee
DualWield
4 Yes Yes You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
Duelist's Stance DuelistStance Thief At-Will Stance
Weapon
Melee
4 No Yes You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
Echoes of Life EchoesLife Geneirc Encounter Weapon
Melee
TwoHand
1 No No Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
Enrage Enrage Generic Recharge 4 Weapon
Melee
2 No No The warg is mad you hit the hot chick that rides him.
Entropic Winds EntroWinds White Mage Recharge 4 Spell 2 Yes Yes You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become Staggered for 2 turns. X = 15 (base) + Spellpower (%)
Fading Strike FadeStrike Thief At-Will Weapon 1 Yes Yes You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
Envenom Envenom Generic Encounter Weapon N/A No No Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
Eternal Light EternalLight Generic Recharge 1 Ally 1 No No Suffuse an ally with the light of your will. They recover 10% Health and Resolve, and an additional 5% each turn for 3 turns.
Execute Execute Generic Recharge 4 Weapon
Melee
TwoHand
2 No No Make a massive swing with a two-handed weapon, aiming to lay low a wounded foe with a single strike. This attack imparts +50 Attack Power, plus Attack Power equal to the percentage of the target's maximum Health already lost.
Fan of Blades FanOfBlades Generic Recharge 3 Ranged 4 No No You make a ranged attack against every enemy on the field using a brace of daggers.
Feather Dance FeathDance Generic Recharge 3 Tease 2 No No Deals a large amount of Tease damage but lowers Evasion for a turn.
Fireball Fireball Black Mage Recharge 4 Spell 4 N/A Yes Yes You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss. X = 40 (base) + Spellpower (%)
Fire Bolt Fire Bolt Generic At-Will Spell 1 Yes No You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage. X = 30 (base) + Spellpower (%)
Flight Flight Generic At-Will Stance 1 No No Take flight and cause melee attacks from non-flying targets to miss more often.
Foxfire Foxfire Generic At-Will Spell 1 No No Direct fire-based magic damage on a single target and also inflicts the burn condition for 3 rounds.
Frenzy Frenzy Generic Encounter Stance 3 No No Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
Frost Arrow FrostArrow Generic At-Will Ranged
Weapon
1 No Yes (requires Whitewood Bow) Enchant your attacks with winter's kiss, adding 10% of your spellpower as Frost damage. On a Critical Hit, the target becomes Frigid for a turn.
Grapple Grapple Generic Recharge 3 Melee 1 No No The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
Garrote Garrote Thief Encounter Melee 4 Yes Yes You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns. X = 100 (base) + Attack Power (%)
Giant's Reach GiantReach Generic At-Will Weapon
Melee
DualWield
1 No No You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
Grease Grease Black Mage Recharge 4 Spell 2 N/A No Yes You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability to Fire for 2 turns.
Groping Tentacles GropeTentacles Genetic At-Will Spell 3 No Yes Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X tease damage. Requires the Girthy Rod. X = 15 (base) + Spellpower (%)
Group Heal Group Heal White Mage Recharge 4 Healing
Spell
Ally
2 No Yes You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.
Guarded Stance GuardStance Warrior At-Will Stance 1 No Yes You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 25% more Threat. X = Max HP * 0.1
Harpy Song Harpy Song Generic Encounter Multiturn
Interruptable
Performance
3
  • Random Chance for a single Harpy to gain it during combat
No No Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.
Heal Heal White Mage At-Will Healing
Spell
Ally
1 No Yes With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any Bleeding.
Honey Slather HoneySlather Generic At-Will N/A 1 No No Just a basic-type tease attack. Deals drug-type resolve damage.
Jolt Jolt Generic Recharge 3 Spell 2 Yes No You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 Accuracy, dealing X Storm damage. On a critical hit, the target is Stunned. X = 30 (base) + Spellpower (%)
Lightning Spike Ltn. Spike Black Mage Recharge 3 Spell 1 Yes Yes You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage. X = 15 (base) + Spellpower (%)
Leech Leech Generic Recharge 3 Spell 2 No No You drain life-force from an enemy, dealing X blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a magic resistance check or be staggered for 2 rounds. X = 30 (base) + Spellpower (%)
Lusty Tentacles LustTent Generic At-Will Weapon N/A No No Basic attack. On a crit, knocks the target prone.
Mark for Death Mark4Death Thief Recharge 4 Weapon 2 Yes Yes You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
Mega-Heal Mega-Heal Generic Recharge 3 Healing
Spell
Ally
2 No No Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
Merc Reinforcements MercReinf Generic Encounter Summon
Spell
4 No No Summon Marked Merk Mercenaries to your aid.
Mirror Image MirrorImage Generic Encounter Stance
Spell
Ally
1 No No Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until she is stunned or taken out.
Mirror Stance MirrorStance Generic At-Will Stance 1 N/A No Yes (Convocations of Mirrors) Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 Armor, Focus, and Ward, but also a dramatic increase in threat. You may learn certain powers that hit you. Allows the learning of Stealable powers if stuck by it while stance is active
Nerves of Steel NervesOfSteel Generic Encounter Ranged
Weapon
Multiturn
Interruptable
2 N/A Yes Yes You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target Prone.
Overbear Overbear Generic Recharge 5 Melee 3 Yes No You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked prone.
Overhand Smash OverhandSmash Generic At-Will Weapon 4 No No Basic attack with +50 Attack Power. Staggers on Crit.
Piper's Song PiperSong Generic Encounter Stance
Performance
3 No No You weave magic into a truly enchanting performance, focused on one enemy. You make an attack against Mental resistance. On a hit, and so long as you maintain the stance, the target is Aroused and Stunned.
Poison Edge Generic Encounter Weapon 4 No No Attack with +200 Attack Power, +25 Accuracy and poison target for 3 turns.
Pollen Spray Pol.Spray Generic Recharge 4 Spell 1 No No Spell attack that deals X Resolve (Pheromone) damage on a hit. A secondary attack against Lust Resistance inflicts Aroused for 2 turns. Recharge 4. X = 20 (base) + Spellpower (%)
Pollination Pollination Generic Encounter Multiturn
Interruptable
Performance
1 No No On effigy's turn, attack all enemies' Mental Resistance to deal 10 Resolve damage/round (Pheromone type). Restores a flat 10 Health/round to all Effigies. 1/encounter.
Pocket Sand Pocket Sand Generic At-Will N/A 1 No No Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
Prime Target Prime Target Generic Encounter Weapon
Melee
2 Yes Yes You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
Pummel Pummel Generic Recharge 4 Weapon
Melee
2 No No You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Quake Quake Generic Recharge 3 Melee 3 Yes No Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target prone. X = 15 (base) + Attack Power (%)
Raging Thurible RageThurible Generic Encounter Ally 2 No No Increases Attack Power by 30 for the whole party for 3 turns. Once per combat.
Ranger's Stance RangerStance Generic At-Will Stance 1 N/A No Yes You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.
Ray of Frost RayOfFrost Black Mage Recharge 2 Spell 4 N/A Yes Yes You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes X Frost damage and is left Frigid for 3 turns. X = 40 (base) + Spellpower (%)
Rend Rend Warrior Recharge 3 Weapon 1 Yes Yes You cut deep, striking with a bonus +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for 2 turns.
Rhythmic Focus RhythmicFocus Generic At-Will Stance 3 No No You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both sexiness and focus. You know what you want, and you plan to get it.
Rush Rush Generic Recharge 3 Multiturn
Interruptable
Melee
1 No No The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
Shadow Magic Shadow Magic Black Mage Recharge 4 Spell 2 Yes Yes You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes Aroused for 2 turns. X = 20 (base) + Spellpower (%)
Shadow Strike Shadow Strike Theif Recharge 4 Weapon
Melee
2 Yes Yes You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
Shatter Shatter Generic Recharge 3 Spell 4 N/A No Yes (Convocation of Mirrors) Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for X Penetrating damage. X = 40 (base) + Spellpower (%)
Shatterstrike S.Strike Generic Recharge 2 Ranged
Weapon
2 Yes No You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
Shell Cracker Shell Cracker Thief Recharge 4 Weapon 2 Yes Yes You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
Shield Bash ShieldBash Generic Recharge 3 Shield
Melee
2 No No Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
Shield of Light ShieldLight White Mage Recharge 4 Spell
Ally
4 N/A No Yes You surround yourself or an ally in soothing light, granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts — up to 3 turns. X = 50 (base) * (1 + (Spellpower / 100))
Y = 20 (base) * (1 + (Spellpower / 100))
Smite Evil Smite Evil White Mage Encounter Spell
Weapon
Melee
4 N/A Yes Yes You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing an additional X base Holy damage and recovering 20 Resolve for yourself and all allies on a hit. X = 50 (base) * (1 + (Spellpower / 100))
Smoke Bomb Smoke Bomb Thief Encounter N/A 1 No Yes You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
Song of Courage SongCourage Charmer At-Will Stance
Performance
4 N/A No Yes You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +X for the duration. You and all allies recover Y Health when you start singing. X = Presence
Y = 10 (base) + Presence
Song of Splendor SongSplendor Charmer Encounter Tease
Performance
4 N/A Yes Yes You sing a song of splendor and desire, dealing X Mind damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns. X = 25 (base) + (Spellpower / 2)
Song of Storms SongStorms Charmer Recharge 4 Ally 1 N/A No Yes You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your Spellpower, lasting for 3 turns.
Soothing Dance SootingDance Charmer At-Will Ally 4 N/A No Yes Using your dances to de-escalate one ally's desires, you restore X Resolve and alleviate the Aroused condition. X = 20 (base)+ (Presence / 2)
Soul Arrow Soul Arrow Black Mage Recharge 2 Spell 4 Yes Yes You conjure a blast of psychic force, dealing X Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve. X = 25 (base) + Spellpower (%)
Spider's Stride SpidersStride Generic Recharge 5 Tease
Chest
5 No No Make a tease attack against all enemies and staggers for 2 turns.
Spirit Veil Spirit Veil White Mage Encounter Spell
Ally
1 No Yes `You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter. X = 10 (base) * (1 + (Spellpower / 100))
Steady Strike SteadyStrike Warrior Recharge 4 Weapon
Melee
TwoHand
4 Yes Yes You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.
StickAndMove Stick&Move Generic At-Will Ranged
Weapon
1 N/A Yes Yes You vie for better positioning while attacking. Your attack suffers -25 attack power, but you gain +50 initiative on the next turn.';
Summon Effigy Sum.Effigy Generic Recharge 4 Summon
Spell
4 No No Summon an Alraune Effigy. Can be done by using the Effigy Seed item during combat.
Summon Flame Spirit Sum. FSpirit Black Mage Encounter Spell
Summon
1 N/A No Yes You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership. Summon a Flame Spirit
Summon Kiyoko Sum.Kiyoko Generic Encounter Summon
Spell
1 N/A No Yes (requires Amulet of Union) You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.
Summon Phyria Sum.Phyria Generic Encounter Summon
Spell
1 N/A No Yes (requires Serpent Locket) Summon the salamander princess Phyria to fight by your side!
Summon Shadow Clone S. Clone Generic Encounter Summon
Spell
2 No No Summon a Shadow Clone.
Summon Stone Elemental Sum. Golem Generic Encounter Summon
Spell
2 No No Summon a Stone Elemental.
Sun of Jassira SunO'Jassira Generic Recharge 4 Spell 2 No No You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, blinds them for 1 turn. X = 30 (base) + Spellpower (%)
Suppressive Fire SuppFire Generic Encounter Ranged
Weapon
1 N/A Yes Yes You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -35 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.
Sure Shot Sure Shot Generic Recharge 1 Ranged
Weapon
4 N/A Yes Yes You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
Tackle Tackle Generic Recharge 3 Melee 2 Yes No Lunge at your target and attempt to pin them, knocking them prone and inflicting X Crushing and Y Tease damage. X = 20 (base) + Attack Power (%)
Y = 10 (base) + Attack Power (%)
Tainted Bulwark Tainted Bulwark Generic Encounter Spell 2 No No Spell that increases his Armor, Evasion, Aegis, MagRes for 3 turns. Deals heavy Resolve damage to him. Uses at 66% or less Health.
Tail Whack TailWhack Generic At-Will Melee 1 N/A No Yes (requires a thick tail) Give your foe a thump with your tail, dealing X Crushing Damage and X (Fire/Frost/Tease) Damage. Requires a thick tail. Damage type varies based on the owner's tail type.
Ice Tail = Ice Damage
Fire Tail = Fire Damage
Regular Tail = Tease Damage
Tentacle Shield T. Shield Charmer Recharge 4 Ally 2 No No N/A Applies Shield HP of 60
Thunder Strike ThundStrike Warrior Encounter Weapon
Melee
1 Yes Yes You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone.
Trample Trample Generic Recharge 4 Melee 4 No No Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
Trick Trick Generic Recharge 4 Spell 1 No No You play a nasty trick on an enemy that attacks their mental resistance. On a hit, the target is inflicted with a random debuff (blind/staggered/terrified/aroused) and gains 50% vulnerability to blight damage for 3 turns. If no debuffs can be applied, the trick deals hefty resolve damage instead. 35 Mental damage if no debuff
Trick Shot T.Shot Generic Recharge 3 Ranged
Weapon
1 Yes No You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
Triple Threat TripleThreat Generic Recharge 4 Ranged
Weapon
2 N/A Yes Yes You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Vanguard Vanguard Warrior Recharge 4 Shield
Ally
4 N/A No Yes You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
Vile Miasma VileMiasma Generic Recharge 3 Spell 2 Yes No You weave a wicked spell around an enemy, dealing X Blight damage and Poisoning the target for Y for 3 turns. X = 15 (base) + Spellpower (%)
Y = 7 (base) + Willpower
Vine Restraints VineRestraint Generic Recharge 5 Multiturn
Interruptable
Tease
4 No No Grapples a character, inflicting the Staggered condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check X, made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a Stun or Knockdown. X = 1d20 + Strength > 20
Warcry Warcry Warrior Recharge 3 Performance 2 Yes Yes You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are Terrified for 2 turns. Allies shake off Terror and Stagger.
Warlord's Cry WarlordCry Generic Encounter Healing
Ally
3 No No Heals all her underlings by 15% of their Max Health and grants the Wingleader a surge of +10 Attack Power for the next 3 turns. Only used when at least 1 other harpy is at or below half Health.
War Song War Song Charmer Encounter Performance 1 Yes Yes You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Mind damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered. X = 25 (base) + (Presence / 2)
War Stomp WarStomp Generic Encounter Melee 1 No No Rears up and stomps the ground, stunning one target.
Withering Bolt W. Bolt Black Mage At-Will Spell 1 Yes Yes You conjure a blast of raw magic, hurling it at a foe to deal X Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents. X = 20 (base) + Spellpower (%)
Winter's Howl WintersHowl Generic Recharge 3 N/A 4 No No You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take crushing and cold damage; if a target is frigid, the damage is doubled.
Wyvern Sting WyvernSting Generic Recharge 3 Ranged
Weapon
1 Yes Yes You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns. X = Current Weapon Damage * 0.7
Y = Current Weapon Damage * 0.3