Powers/Weapon

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Breakdown
Label Count Steal
Only
Learn
Only
Both Neither
Miscellaneous 154

2

72

7

73

Weapon


When a character under the used by section contains a [(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
)
] and is a [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]/Steal? power, when the Champion is struck by the modified form, they will only learn the normal version. Note that powers can only be used through items or special events are also tagged as Learnable.

  • The perk [RFCan trigger Righteous FuryAttacks that deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    and (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    will gain an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage
    ]
    applies to many powers
Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Bleeding Cut At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Cunning] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Notable
Generic
Warrior Cleave Recharge 3 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)Annika, Garth, & Isadora
You whirl your weapon all around you, making a melee attack against every enemy on the field.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Notable
Generic
Generic Crackle Powder Recharge 4 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You loose a missile tipped with conductive powder that targets Physical Resistance of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them:
    • [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
      & [Icon-DF-Neg.pngResistanceCombat Effect-50 Storm ResistanceDuration: 2 Turns]
Characters
Notable
Generic
Generic Crowd Control
CrowdControl
Recharge 3 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Quest)One Man's PoisonLearned alongside Wyvern Sting
You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at the target to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at all other enemies to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ]
Characters
Companions
Notable
Generic
Thief Deadly Shadow
DeadlyShadow
Encounter 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 3 Turns
    ]
Characters
Notable
  • Faceless Blade
  • Godfeaster (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Liliana
  • Slash
Generic
Thief Dirty Trick Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Thief
(trainer)Garth & Jessie
'You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Warrior Double Attack
DoubleAttack
At-Will 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You swing twice with your melee weapon, attacking the same target in quick succession.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Warrior Drop The Hammer
Hammer Time
Encounter 7 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.
  • On use:
  • Generate +[500] Threat
  • One turn after this power's use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +300 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On crit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Notable
  • Captain Fenraus
  • Forge Golem (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic Envenom Encounter 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [5 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
Characters
Generic
Generic Execute Encounter 2 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 Attack Power and +0 to 40 Accuracy, increasing based on the percentage of Health the target is missing.
  • Make a (Weapon Attack [+0 to 40][Bonus is computed as:
    [40 * % of HP the target has left]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus
    Bonus is computed as:
    [40 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Notable
Generic
Thief Exploit Weakness Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
Make use of your weapons and magic to finish a foe off. Make an attack with each weapon, gaining +X damage of the foe's highest weakness for two turns, +50 to 150 Attack Power, and +0 to 30 Accuracy, increasing based on the percentage of Health the target is missing.
  • Gain [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [Willpower / 2] (Damage based on lowest elemental resistance)Note: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns
    ]
    • NoteAs stated above, the weapon damage bonus will become based on the lowest elemental resistance the target has (except for Acid and Fatigue, which will be skipped)In the event the target has no specific elemental weaknesses, the bonus damage will be Raw
  • Make a (Weapon Attack [+0 to 30][Bonus is computed as:
    [30 * % of HP the target has left]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 30Other Bonus
    Bonus is computed as:
    [30 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply X Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [Gain bonus of:
      +50 to 150Bonus is computed as:
      [50 + % of HP the target is missing (whole number)]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +50 to 150Bonus is computed as:
      [50 + % of HP the target is missing (whole number)]
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Thief Fading Strike
FadeStrike
At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a 'Thief
(Trainer)Garth & Jessie
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
  • Reduce current Threat by [50% of current Threat]
Characters
Notable
Generic
Thief Flashburn Shot
FlashburnShot
Encounter 8 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.
  • Make a (Weapon Attack [+20]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +20Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • Weapon gains a temporary [40 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Fire Damage
    • Then deals [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
  • Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [30 + Cunning] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
-
Warrior Focus Shot At-Will 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 Accuracy.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Target takes [Icon-DF-Neg.pngBullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 Turn]
Characters
Companions
  • Arona (HWK[[Companion Sets#|]])
Warrior Fury Strike
FuryStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at the target to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +30 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
-
Generic Giant's Reach
GiantReach
At-Will 1 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
  • Make a (Weapon Attack [-5]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -5Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • Make a (Offhand Weapon Attack [+5]Attempt a Offhand Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Offhand
    Penalty
    /
    +5Other Bonus
    Offhand Penalty
    -10 Accuracy
    )
    to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
    Only deals [75%] Damage
    )
    of:
    • [(equipped offhand weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
Characters
Companions
Generic
Warrior Legion's Hammer
LegionHammer
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • (If target is already [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: X
      ]
      ) They are knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (If not) They are left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
-
Generic Lusty Tentacles
LustTent
At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Basic attack. On a crit, knocks the target prone.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Thief Mark for Death
Mark4Death
Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Target gains +[1337] Threat
Characters
Notable
Generic
Warrior Mighty Draw Recharge 1 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with -10 Accuracy and +75 Attack Power. On a hit, the target is Staggered for a turn and has one of their remaining actions moved the end of the Initiative order.
  • Make a (Weapon Attack [-10]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • If target has any remaining actions this turn, their earliest action is moved to the end of the Initiative order
Characters
Companions
  • Arona (HWK[[Companion Sets#|]])
Generic Nerves of Steel
NervesOfSteel
Encounter 2 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]

(Trainer)Leorah
You make an aimed attack on your turn. If you do not take Tease, Pheromone, Drug, or Psychic damage before your next turn, the missile strikes with +200 Accuracy and +400 Attack Power, knocking your target Prone.
  • One turn after this power's use:
    • If not struck by: Drug/Fatigue/Pheromone/Psychic/Tease damage
  • Make a (Weapon Attack [+200]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +200Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+400 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +400 Attack Power
      )
      ]
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
  • Azami(modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Omus
Generic
Warrior Onslaught Recharge 4 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Target gains [1x Stack] of [Icon-DF-Neg.pngOnslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
  • An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

    This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
    ]
    attack is made after the effect is applied
-
Warrior Pierce and Fade
Pierce&Fade
Recharge 3 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with +75 Attack Power, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ]
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
Characters
Companions
Thief Precise Thrust Recharge 2 4 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.
  • One turn after this power's use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +500 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic Prime Target Encounter 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • Make a (Tease AttackAttempt a Tease Attack
      AttackerDefender
      AccuracyvsMental Resist
      )
      at each enemy to deal (Tease DamageCompute Tease Damage
      Apply Defensive Reductions
      AttackerDefender
      Temptation-Focus=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
      Each matching likes or dislikes gives a
      + or - 10% to the damage
      )
      of:
      • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
Characters
Companions
Notable
Generic
Warrior Rend Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
(Trainer)Annika, Garth, & Isadora
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Companions
Notable
Generic
Generic Savage Strike
SavageStrike
Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
Characters
Notable
Thief Shadow Strike Recharge 4 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Generic Shatterstrike
S.Strike
Recharge 2 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +30 Attack Power
      )
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
Characters
Notable
Generic
Thief Shell Cracker Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Companions
Notable
Generic
Thief Sneak Attack At-Will 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement.
  • (If not already under [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    ) Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • The remaining turns of [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    are consumed (i.e. the effect is lost)
  • Make a (Weapon Attack [+[15 * Obscured turns]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +[15 * Obscured turns]Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+[50 * Obscured Turns] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[50 * Obscured Turns] Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Generic Stick and Move
Stick&Move
At-Will 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You vie for better positioning while attacking. Your attack suffers -25 Attack Power, but you gain +50 Initiative on the next turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ]
  • Gain [Icon-HS-Pos.pngFirst StrikeCombat Effect+50 InitiativeDuration: 1 Turn]
Characters
Notable
Generic
Generic Sun Arrow
SunArrow
At-Will 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] Enchant your arrows with the sun's fury, adding X Fire damage. On a Critical Hit, the target starts Burning for a turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 1 Turn
    ]
Characters
Notable
Generic Sunstrike At-Will 5 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Trainer)AnnikaFrom Valkyrie Training
Does normal X plus an additional Y with a sunlight blade.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Deal an additional (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [If Spellpower > Attack PowerBonus is Spellpower - Attack Power
      else, bonus is 0]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      If Spellpower > Attack PowerBonus is Spellpower - Attack Power
      else, bonus is 0
      )
      ] Holy Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Generic Suppressive Fire
SuppFire
Encounter 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high Threat, and grant +20 Initiative, Accuracy and Evasion to all allies for 2 turns.
  • Make a (Weapon Attack [-20]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -20Other Bonus
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • Generate +[500] Threat
  • Party (except caster) gains [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
Characters
Companions
Notable
  • Azami(modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Hethia (guest)
  • Jan
Generic
Generic Tarah Windup Encounter 1 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself.
  • Two turns after this power's use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    at self to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
White Mage Tempest Smite
TempestSmite
Recharge 3 8 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 8 White Mage
(Trainer)Brother Sanders
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • Weapon gains a temporary [35] Storm Damage
    • ([(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • Make a (Magic Attack [+20]Attempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      +20Other Bonus
      )
      at each enemy (except the target) to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
-
Warrior Thunder Strike
ThundStrike
Encounter 1 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
(Trainer)Garth & Isadora
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Warrior Thunderous Sweep
Thund. Sweep
Recharge 3 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+70 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +70 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic Trick Shot Recharge 3 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Make another (Weapon Attack [-40]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -40Other Bonus
    )
    to deal the same amount damage as above
Characters
Generic
Generic Triple Threat
TripleThreat
Recharge 4 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
  • Make (3x) (Weapon Attack [-25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -25Other Bonus
    )
    's to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (If all 3 hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Thief Venom Strike
VenomStrike
Recharge 4 8 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth & Isadora
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.
  • Gain [Icon-OF-Pos.pngVenom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Blight DamageDuration: 3 Turns]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [10 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
-
Warrior Whirlwind Recharge 3 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
-
Warrior Wyvern Ignition Encounter 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+[10 * Willpower] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[10 * Willpower] Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
Characters
Notable
Generic Wyvern Sting
WyvernSting
Recharge 3 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Quest)One Man's PoisonLearned alongside Crowd Control
You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on [70% of total weapon damage] as Penetrating Damage & [30% of total weapon damage] as Drug Damage [NoteExampleIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

    This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
    ]
  • (On hit) Make a (Physical Attack [-15]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -15Other Bonus
    )
    • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
      & [Icon-PS-Neg.pngPoisonedCombat EffectTake [5 + Cunning] Blight Damage per turn
      -10 EvasionDuration: 2 Turns
      ]
Characters
Notable
Generic
Warrior Wyvernbane Encounter 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with +25 Accuracy and +200 Attack Power. On a hit, the target is Knocked Prone. This attack has +20 Critical Chance against Flying creatures.
  • Make a (Weapon Attack [+25][+20 Critical Chance if target is has [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    +20 Critical Chance if target is has [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    )
    to make a (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ]
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions

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