| Name |
Description/Function |
Type |
Obtainable? |
Acquisition, Maintenance, & Removal |
Used By
|
| Arcane Attunement |
When you finish sleeping, you and your party gain a +10 bonus to Spellpower for 12 hours. |
Effect Gain (Offensive) |
Yes |
|
|
| Arcane Infusion |
When you finish sleeping, you and your party gain a +10 Spellpower bonus for 12 hours. |
Effect Gain (Offensive) |
No |
- |
|
| Arcane Penetration |
Treat enemies who are not immune to the damage you're dealing as having -15 to all resistances.
Note that this only applies to characters who have < 100 resistance to the damage type |
Offensive* |
Yes |
- Requires Black Mage - Level 7
- Choice:
- Arcane Penetration
- Powerful Binding
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Arcane Strike |
You add half your Willpower to your Critical Chance when casting spells. |
Offensive |
Yes |
|
|
| Armorer |
When you finish sleeping, you and your party gain a +5 bonus to Armor and Armor Penetration for 12 hours. |
Effect Gain (Combat Stats) |
Yes |
|
|
| Attention Grabber |
Your threat gain is doubled. |
Other |
No |
- |
|
| Aura of Domination |
You reduce all enemies' armor by [Willpower]. |
Enemy Debuff |
No |
- |
|
| Bardic Knowledge |
You add half your Cunning to your Mental Resistance. |
Defensive |
No |
- |
|
| Cherish This |
When you finish sleeping, you and your party gain a +10 bonus to Magic Resistance for 12 hours. |
Effect Gain (Defensive) |
No |
- |
|
| Child Of Flame |
Whenever you take Fire damage, you recover [Level * 3] HP and gain +50 Spellpower for 1 turn. |
Recovery* & Offensive* |
No |
- |
|
| Cleaving Strikes |
Successful Normal Attacks deal 40% of their base damage to all other enemies. |
Offensive* |
Yes |
- Requires Warrior - Level 7
- Choice:
- Cleaving Strikes
- Tough Skin
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Cold Blooded |
You become immune to Frigid. When you damage a Frigid enemy, you gain bonus Threat and recover 10% Health. |
Effect Immunity Other* & Recovery* |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Commanding Presence |
You add half your Presence to your Mental Resistance. |
Defensive |
Yes |
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Countermagic |
Once per round, when you are hit with a spell you immediately retaliate with Foxfire. |
Counterattack |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Dance of the Dunes |
When you make a Tease attack, you recover HP equal to your Presence. |
Recovery* |
No |
- |
|
| Embers |
Whenever an enemy deals Health damage to you, they suffer [15 + (Spellpower as a %)] Fire damage. |
Counterattack |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Enchanting Acts |
Tease deals 40% of its base damage to all other enemies. |
Offensive* |
Yes |
- Requires Charmer - Level 7
- Choice:
- Enchanting Acts
- Expert Inspiration
|
|
| Escape Artist |
You add half your Agility to your Physical Resistance. You also use Agility to escape from restraints rather than Strength. |
Defensive |
Yes |
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Expert Enchanting |
Effects with scaling values caused by spells you cast gain a bonus equal to half your Cunning. If there are multiple scaling values, this is split equally between them.
|
Effect Buff |
No |
- |
|
| Expert Inspiration |
Positive Combat Effects you apply last for twice as long. |
Effect Extension |
Yes |
- Requires Charmer - Level 7
- Choice:
- Enchanting Acts
- Expert Inspiration
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Eye For Weakness |
Negative Combat Effects you apply last twice as long. |
Effect Extension |
Yes |
- Requires Thief - Level 7
- Choice:
- Eye For Weakness
- Perfect Positioning
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Eye of the Storm |
When you finish sleeping, you and your party gain a +10 Attack Power bonus for 12 hours. |
Effect Gain (Offensive) |
No |
- |
|
| Filthy Tease |
Once per combat round, Tease damage is reduced by half.
This reduces the Tease damage taken by the owner by half, once per turn. |
Defensive* |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Focused Will |
You add half your Willpower to your Magic Resistance. |
Defensive |
Yes |
- Requires Level 5 of either:
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Focusing Performance |
When you finish sleeping, you give your friends a show. Your party gains +10 Mental Resistance for 12 hours. |
Effect Gain (Defensive) |
Yes |
|
|
| Frenzy |
When you drop below 60% Health, you give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. |
Combat Stats* |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Frozen Flower |
Your weapons and spells deal an additional [10 * (1 + Willpower / 30)] Frost damage. |
Offensive |
No |
- |
|
| Geomancy |
Your abilities treat enemy resistances as being 25 points lower to a minimum of 0. |
Enemy Debuff |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Healer's Hands |
Whenever you heal someone via a power you also recover some of your own Health, equal to half your Spellpower.
|
Recovery* |
Yes |
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Heart's Desires |
When you finish sleeping, you and your party gain +10 bonus to Temptation for 12 hours. |
Effect Gain (Offensive) |
No |
- |
|
| Heat Treatment |
When you finish sleeping, you and your party gain +25 Fire Resistance. |
Effect Gain (Defensive) |
No |
- |
|
| Hive Knight's Scent |
When you finish sleeping, you and your party gain a +10 bonus to Focus, and you deal Pheromone Damage in place of Tease Damage, for 12 hours. |
Effect Gain (Defensive) Damage Type change |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Imposing |
You generate +25% Threat and gain [Spellpower] Max Health. |
Other |
No |
- |
|
| Iron Will |
You add half your Toughness to your Mental Resistance. |
Defensive |
Yes |
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Journeyman Summoner |
Your summons gain bonus Toughness equal to your level. |
Defensive* |
No |
- |
|
| Lasting Casting |
Effects you apply last 50% longer. |
Effect Extension |
No |
- |
|
| Omikuji |
When you finish sleeping, you and your party gain a +10 bonus to Magic Resistance for 12 hours. |
Effect Gain (Defensive) |
No |
- |
|
| Overbearing |
When you connect with a melee weapon, there is a 40% chance the opponent is knocked Prone. |
Offensive* |
No |
- |
|
| Overflowing Health |
Criticals with single target healing spells restore 20% of the amount healed to all other allies.
|
Recovery* |
Yes |
- Requires White Mage - Level 7
- Choice:
- Righteous Fury
- Overflowing Health
|
|
| Perfect Positioning |
While wearing no heavy armor, gain +25 evasion, +10 attack power, and +10 crit chance. |
Combat Stats* |
Yes |
- Requires Thief - Level 7
- Choice:
- Eye For Weakness
- Perfect Positioning
|
|
| Phoenix Flames |
You are immune to Burning, and regenerate [Level * 5] Health every turn while below 50% of your maximum Health. |
Effect Immunity Recovery* |
No |
- |
|
| Powerful Binding |
Your leadership counts as being 25% higher when determining the stats of summons. |
Combat Stats* |
Yes |
- Requires Black Mage - Level 7
- Choice:
- Arcane Penetration
- Powerful Binding
|
-
|
| Prayer of Warding |
When you finish sleeping, you and your party gain a +10 bonus to Ward for 12 hours. |
Effect Gain (Defensive) |
Yes |
|
-
|
| Ranger's Quarry |
When you finish sleeping, you and your party gain a +10 Initiative bonus for 12 hours. |
Effect Gain (Other) |
No |
- |
|
| Rending Strike |
When you connect with a melee weapon, there is a 20% chance the opponent Bleeds for 1 turn. |
Offensive* |
No |
- |
|
| Righteous Fury |
Your weapons and spells deal an additional [10 * (1 + Willpower / 30)] Holy damage. |
Offensive |
Yes |
- Requires White Mage - Level 7
- Choice:
- Righteous Fury
- Overflowing Health
|
|
| Second Sight |
You add your Willpower to your Accuracy. |
Offensive |
No |
- |
|
| Sharpen Blades |
When you finish sleeping, you and your party gain a +10 bonus to Critical Chance for 12 hours. |
Effect Gain (Offensive) |
Yes |
|
-
|
| Slip of the Mind |
You generate -35% Threat and your maximum HP is increased by +20%. |
Other |
No |
- |
|
| Static |
Whenever an enemy deals Health damage to you, they suffer [15 + (Spellpower as a %)] Storm damage. |
Counterattack |
No |
- |
|
| Storm Strikes |
Your weapons and spells deal an additional [10 * (1+ Willpower / 30)] Storm damage. |
Offensive |
No |
- |
|
| Stylish! |
While wearing Light armor, you gain a bonus to Sexiness equal to thrice your level. |
Offensive |
Yes |
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Take Comfort In Me |
When you finish sleeping, you and your party gain a +10 bonus to Focus for 12 hours. |
Effect Gain (Defensive) |
No |
- |
|
| Tough Skin |
You gain 20% base resistance to all damage types. |
Defensive* |
Yes |
- Requires Warrior - Level 7
- Choice:
- Cleaving Strikes
- Tough Skin
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Twist The Knife |
When you land a weapon hit on a creature suffering from a negative status effect, the attack gains +50 Attack Power. |
Offensive* |
Yes |
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Veteran |
You ignore the Initiative penalty from Heavy equipment. When wearing Heavy armor or using a Shield, you are immune to Stagger and generate 25% more Threat. While neither wearing Heavy armor nor using a Shield, you instead gain +25 Attack Power. |
Other* or Offensive* |
Yes |
|
Used By
| Companions
|
|
|
| Others
|
|
|
|
| War Paint |
When you finish sleeping, you and your party gain a +5 bonus to all Resistances for 12 hours. |
Effect Gain (Defensive) |
No |
- |
Used By
| Companions
|
|
|
| Others
|
|
|
|
| Wellspring |
Allies receive +25% healing from all sources. |
Recovery |
No |
- |
|