Difference between revisions of "Powers"

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(Overhaul Version 2)
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Powers marked with '''Stealable?''' are powers that can be learned if the Champion is struck by the power while the [[Powers#Mirror Stance|Mirror Stance]] power is active. This power is learned from the [[Convocation of Mirrors]] event.
 
Powers marked with '''Stealable?''' are powers that can be learned if the Champion is struck by the power while the [[Powers#Mirror Stance|Mirror Stance]] power is active. This power is learned from the [[Convocation of Mirrors]] event.
 +
__TOC__
 +
==Tags==
 +
TODO
  
{| class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
+
==Trainers==
 +
TODO
 +
 
 +
==Powers==
 +
===Lust Powers===
 +
----
 +
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
|-
 
|-
 
!|Name
 
!|Name
Line 20: Line 29:
 
!|Tags
 
!|Tags
 
!|Level
 
!|Level
! class="unsortable"|Used by
+
!class="unsortable"|Used by
!|Stealable?
+
!|Stealable
!|Learnable?
+
!|Learnable
! class="unsortable" width="250px"|Description
+
!class="unsortable" width="400px"|Description
!|Note
 
|-
 
|<span id="Aerial Drop"></span>'''Aerial Drop'''<br>AirDrop
 
|Generic
 
|Encounter
 
|Melee
 
|3
 
|align="left"|
 
*Random Chance for a single Harpy to gain it during combat
 
|No
 
|No
 
|Inflict heavy Crushing damage with a high chance to stagger.
 
|
 
 
|-
 
|-
|<span id="Allure"></span>'''Allure'''
+
|<span id="Allure"></span>'''Allure ||[[Charmer]] ||Recharge 2 ||Tease<br>Crotch ||2
|[[Charmer]]
 
|Recharge 2
 
|Tease<br>Crotch
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Alraune Herald]]
+
*[[Effigy Herald]]
 
*[[Elaril]]
 
*[[Elaril]]
 
*[[Fritte]]
 
*[[Fritte]]
Line 55: Line 47:
 
*[[Tainted Witch]]
 
*[[Tainted Witch]]
 
*[[Tanuki Witch]]
 
*[[Tanuki Witch]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|Yes
+
|You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
|You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become [[Combat Effects#Aroused|Aroused]] for 1 turn as well.
 
|
 
 
|-
 
|-
|<span id="Aim: Weapon"></span>'''Aim: Weapon'''
+
|<span id="Aphrodisiac Sting"></span>'''Aphrodisiac Sting'''<br>AphroSting ||Generic ||Recharge 4 ||N/A ||1
|Generic
 
|Recharge 4
 
|Ranged<br>Weapon
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Master Whisper]]
+
*[[Hornet Worker]]
|No
+
|Yes ||No
|Yes
+
|You conjure a venom-laced stinger, dealing 20 Penetrating and 10 Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
|You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is [[Combat Effects#Disarmed|Disarmed]] for three rounds.
 
|
 
 
|-
 
|-
|<span id="Ancestral Aegis"></span>'''Ancestral Aegis'''
+
|<span id="Breast Plate"></span>'''Breast Plate''' ||Generic ||Recharge 5 ||Tease<br>Chest ||1
|Generic
 
|Encounter
 
|N/A
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Atugia]] (Runic Knight)
+
*[[Effigy]]
|No
+
|No ||No
|No
+
|Attack vs. Mental Resistance. On hit, the target takes {20} Resolve damage (Pheromone damage) and becomes Aroused. Recharge 5.
|Gain 25% physical and magical resistance for 3 turns and prevents stun, used as the fight begins.
 
|
 
 
|-
 
|-
|<span id="Ancestor's Judgement"></span>'''Ancestor's Judgement'''<br>Ancest.Judge
+
|<span id="Chainmail Jiggle"></span>'''Chainmail Jiggle'''<br>ChainJiggle ||Generic ||Recharge 4 ||Tease<br>Chest ||1
|Generic
 
|Recharge 3
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Atugia]] (companion)
+
*[[Orc Executioner]]
|No
+
|No ||No
|No
+
|AoE boobcentric tease attack. Long recharge.
|Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal X Crushing and Y Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn.
 
|X = 20 (base) + [[Spellpower]] (%)<br>Y = 15 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Aphrodisiac Sting"></span>'''Aphrodisiac Sting'''<br>AphroSting
+
|<span id="Cum Spray"></span>'''Cum Spray ||Generic ||Encounter ||Tease ||2
|Generic
 
|Recharge 4
 
|N/A
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Hornet Worker]]
+
*[[Honey Golem]]
|Yes
+
*[[Imps]]
|No
+
*[[Imp Lord]]
|You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target [[Combat Effects#Aroused|Aroused]] for 2 turns.
+
|No ||No
|X = 20 (base) + [[Attack Power]] (%)<br>Y = 10 (base) + [[Attack Power]] (%)
+
|Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if Resolve is less than 50%, and when used, recovers 15% Resolve.
 
|-
 
|-
|<span id="Arc Cannon"></span>'''Arc Cannon'''
+
|<span id="Feather Dance"></span>'''Feather Dance'''<br>FeathDance ||Generic ||Recharge 3 ||Tease ||2
|[[Black Mage]]
 
|Recharge 4
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Artificer Kazuo]]
+
*[[Harpy Thief]]
|No
+
*[[Harpy Wingleader]]
|Yes ([[Tome of Arc Cannon]])
+
|No ||No
|You fire a stream of thunderous energy in an arc across the battlefield, targeting evasion and dealing X storm damage to all enemies. On a miss, the target takes half damage instead.
+
|Deals a large amount of Tease damage but lowers Evasion for a turn.
|X = 40 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Arcane Shot"></span>'''Arcane Shot'''
+
|<span id="Honey Slather"></span>'''Honey Slather ||Generic ||At-Will ||Tease<br>Chest ||1
|Generic
+
|align="left"|
|At-Will
+
*[[Honey Golem]]
|Ranged<br>Weapon
+
*[[Hornet Worker]]
|4
+
*[[Jyrranaz]]
|N/A
+
|No ||No
|Yes
+
|Just a basic-type tease attack. Deals drug-type resolve damage.
|Yes
 
|You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
 
|
 
 
|-
 
|-
|<span id="Assassinate"></span>'''Assassinate'''
+
|<span id="Lust Tag"></span>'''Lust Tag ||Generic ||Encounter ||Tease ||3
|[[Thief]]
+
|align="left"|
|Ultimate
+
*[[Quintillus]] (Level 2)
|Weapon
+
|No ||No
|5
+
|Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Resolve Damage they take by 50%. If it succeeds, you also hit them for (15 + [[Presence]]) Tease damage.
|N/A
 
|No
 
|Yes
 
|You make an weapon attack with +500 Attack Power, which cannot miss. If this kills the target, all remaining enemies become [[Combat Effects#Terrified|Terrified]] for 2 turns, and you gain [[Combat Effects#Obscurement|Obscurement]] for a turn.
 
|
 
 
|-
 
|-
|<span id="Aura of Desire"></span>'''Aura of Desire'''<br>DesireAura
+
|<span id="Mind Snap"></span>'''Mind Snap ||[[Charmer]] ||Ultimate ||Tease ||5
|Generic
 
|Encounter
 
|Stance
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Alraune]]
+
*[[Quintillus]] (Level 5)
|No
+
|No ||No
|No
+
|You snap your fingers, Stunning your foe and dealing 100 Tease damage.
|Used when below 50% Health or Resolve. Acts as a stance that deals a small amount of Lust damage at the end of each of the Alraune's turns.
 
|
 
 
|-
 
|-
|<span id="Aurora Arrow"></span>'''Aurora Arrow'''
+
|<span id="One-Two"></span>'''One-Two ||Generic ||Recharge 4 ||N/A ||3
|Generic
 
|Ultimate
 
|Weapon<br>Ranged
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Etheryn]]
+
*[[Jyrranaz]]
|No
+
*[[Prince Nyze]]
|No
+
*[[Queen Nyzerrah]]
|You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a X damage shield and deal Y additional Holy damage with weapon attacks for the rest of the encounter.
+
|No ||No
|X = 20 (base) + ([[Spellpower]] / 4)<br>Y = 10 (base) + ([[Spellpower]] / 5)
+
|You conjure a venom-laced stinger, making two hits that each deal 20 Penetrating 10 Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
 
|-
 
|-
|<span id="Banish"></span>'''Banish'''<br>Banish Summon
+
|<span id="Spider's Stride"></span>'''Spider's Stride ||Generic ||Recharge 5 ||Tease<br>Chest ||5
|[[Black Mage]]
 
|At-Will
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Komari]]
+
*[[Drider Queen]]
|No
+
|No ||No
|No
+
|Make a tease attack against all enemies and staggers for 1 turn.
|You target a summoned creature, instantly returning it from whence it came by dealing X Raw damage. This ability does not miss.
+
|}
|X = 250 (base) + [[Spellpower]] (%)
+
 
 +
===Miscellaneous Powers===
 +
----
 +
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 
|-
 
|-
|<span id="Banishment"></span>'''Banishment'''
+
!|Name
|[[Black Mage]]
+
!|Class
|Ultimate
+
!|Type
|Spell
+
!|Tags
|5
+
!|Level
|N/A
+
!class="unsortable"|Used by
|No
+
!|Stealable
|Yes
+
!|Learnable
|You banish a foe to the Ways Between for 2 rounds, removing them from combat. Constructs and Ethereals instead take X Raw damage.
+
!class="unsortable" width="400px"|Description
|X = 250 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Blade Block"></span>'''Blade Block'''
+
|<span id="Ancestral Aegis"></span>'''Ancestral Aegis ||Generic ||Encounter ||N/A ||1
|[[Warrior]]
 
|Recharge 8
 
|Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Nakano]]
+
*[[Atugia]] ([[Runic Knight]])
|No
+
|No ||No
|No
+
|Gain 25% physical and magical resistance for 3 turns and prevents stun, used as the fight begins.
|You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution.
 
|
 
 
|-
 
|-
|<span id="Bleeding Cut"></span>'''Bleeding Cut'''
+
|<span id="Aura of Desire"></span>'''Aura of Desire'''<br>DesireAura ||Generic ||Encounter ||Stance ||4
|Generic
 
|At-Will
 
|Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Cultist]]
+
*The [[Alraune]]
*[[Harpy Enforcer]]
+
|No ||No
*[[Master Tollus]]
+
|Used when below 50% Health or Resolve. Acts as a stance that deals a small amount of Lust damage at the end of each of the Alraune's turns.
*[[Spectral Barbarian]]
 
*[[Wyvern Girl]]
 
|No
 
|No
 
|Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
 
|
 
 
|-
 
|-
|<span id="Blessing"></span>'''Blessing'''
+
|<span id="Blessing"></span>'''Blessing ||[[White Mage]] ||Recharge 3 ||Spell<br>Ally ||2
|[[White Mage]]
 
|Recharge 3
 
|Spell<br>Ally
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Cultist#Cultist Mage|Cultist Mage]]
+
*[[Cultist Mage]]
|No
+
*[[Etheryn]] ([[Queenly Raiment]]) (Level 1)
|Yes
+
|No ||Yes<br>(Trainer)
|By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power and [[Spellpower]] on their next turn.
+
|By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power and Spellpower on their next turn.
|
 
 
|-
 
|-
|<span id="Blinding Beauty"></span>'''Blinding Beauty'''<br>BlindBeauty
+
|<span id="Blinding Beauty"></span>'''Blinding Beauty'''<br>BlindBeauty ||[[Charmer]] ||Recharge 4 ||Spell ||2
|[[Charmer]]
 
|Recharge 4
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
 
*[[Kitsune Geomancer]]
 
*[[Kitsune Geomancer]]
 
*[[Marefolk Shaman]]
 
*[[Marefolk Shaman]]
|No
+
|No ||Yes<br>(Trainer)
|Yes
+
|You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.
|You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken [[Combat Effects#Blinded|Blind]] and [[Combat Effects#Terrified|Terrified]] for 3 turns. This ability targets Magic Resistance.
 
|
 
 
|-
 
|-
|<span id="Blue Flame Blade"></span>'''Blue Flame Blade'''<br>BFlameBlade
+
|<span id="Bolstering Dance"></span>'''Bolstering Dance'''<br>BolsDance ||[[Charmer]] ||At-Will ||Stance<br>Performance ||1
|Generic
 
|At-Will
 
|Stance<br>Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Spellblade]]
+
*[[Effigy Herald]]
*[[Nakano]]
+
*[[Elaril]]
|No
+
*[[Unitaur]] (modified)
|No
+
|No ||Yes<br>(Trainer)
|You coat your weapon in foxfire, adding X Fire damage to your weapon attacks and setting enemies alight when you critically strike them.
+
|You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring 5 + ([[Presence]] / 2) Resolve and granting +10 Evasion and Mental Resistance each turn thereafter.
|X = [[Spellpower]] / 2
+
|-
 +
|<span id="Calm Mind"></span>'''Calm Mind ||Generic ||Recharge 5 ||Spell ||1
 +
|align="left"|
 +
*[[Komari]]
 +
*[[Mai]]
 +
|No ||Useable<br>([[Magatama]])
 +
|Detonate in two rounds after this ability is used, sacrificing yourself to cause massive blight, fire and crushing damage in an unavoidable explosion.
 +
|-
 +
|<span id="Charge Weapon"></span>'''Charge Weapon ||[[White Mage]] ||At-Will ||Stance<br>Spell ||4
 +
|align="left"|
 +
*[[Hashat]]
 +
|No ||Yes<br>(Trainer)
 +
|You charge your weapon with argent light, causing it to deal ([[Spellpower]] / 2) bonus Holy damage so long as you maintain the stance. On assuming the stance, deal 10 + [[Spellpower]](%) Holy damage to all enemies.
 
|-
 
|-
|<span id="Bloodrage"></span>'''Bloodrage'''
+
|<span id="Command Pheromones"></span>'''Command Pheromones'''<br>CmdPher ||Generic ||Recharge 2 ||Spell<br>Healing<br>Ally ||1
|Generic
 
|Recharge 3
 
|Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Garret]]
+
*[[Hornet Drone]]
|No
+
|No ||No
|No
+
|A hefty resolve heal + minor HP heal.
|You rip and tear at an enemy, reveling in their demise. This attack deals X damage and recovers health equal to half damage dealt.
 
|X = 30 (base) + [[Attack Power]] (%)   
 
 
|-
 
|-
|<span id="Blood Let"></span>'''Blood Let'''
+
|<span id="Control Pheromones"></span>'''Control Pheromones'''<br>CtrlPhero ||Generic ||Encounter ||Ally<br>Stance ||1
|Generic
 
|At-Will
 
|Weapon
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Cultist Bloodletter]]
+
*[[Hornet Drone]]
*[[Queen Nyzerrah]]
+
*[[Prince Nyze]]
*[[Magna]]
+
|No ||No
|No
+
|Affects all allies except self, grants a hefty focus bonus.
|No
 
|Normal attack but always causes bleed on hit.
 
|
 
 
|-
 
|-
|<span id="Bolstering Dance"></span>'''Bolstering Dance'''<br>BolsDance
+
|<span id="Counterspell"></span>'''Counterspell ||Generic ||Recharge 4 ||Spell ||4
|[[Charmer]]
 
|At-Will
 
|Stance<br>Performance
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Alraune Herald]]
+
*[[Kitsune Geomancer]]
*[[Elaril]]
+
*[[Komari]]
|No
+
*[[Mai]]
|Yes
+
|No ||Yes<br>([[Consumables#Tomes|Tomes]])
|You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring X Resolve and granting +10 [[Evasion]] and Mental Resistance each turn thereafter.
+
|You counter an enemy's magic by attempting to overwhelm it with your own. The target must make a Magic Resistance roll or be Silenced for 2 rounds. If the roll fails, they still suffer a -([[Spellpower]] / 4) Spellpower penalty.
|X = 5 (base) + ([[Presence]] / 2)
 
 
|-
 
|-
|<span id="Boulder Heave"></span>'''Boulder Heave'''
+
|<span id="Detonate"></span>'''Detonate ||Generic ||Encounter ||Multi-Turn ||1
|Generic
 
|Recharge 3
 
|N/A
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Sigrune]]
+
*[[Explosive Puppet]]
|No
+
|No ||No
|No
+
|Detonate in two rounds after this ability is used, sacrificing yourself to cause massive blight, fire and crushing damage in an unavoidable explosion.
|Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
 
|
 
 
|-
 
|-
|<span id="Breast Plate"></span>'''Breast Plate'''
+
|<span id="Devotion"></span>'''Devotion ||[[Charmer]] ||Ultimate ||Ally ||5
|Generic
 
|Recharge 5
 
|Tease<br>Chest
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Alraune Effigies#Effigy|Effigy]]
+
*[[Cait]] (Level 5)
|No
+
|No ||No
|No
+
|You utter a prayer to Mallach and revive a fallen ally, restoring 100 Resolve and 25% of their maximum Health.
|Attack vs. Mental Resistance. On hit, the target takes 20 Resolve damage (Pheromone damage) and becomes Aroused. Recharge 5.
 
|
 
 
|-
 
|-
|<span id="Butt Stomp"></span>'''Butt Stomp'''
+
|<span id="Duelist's Stance"></span>'''Duelist's Stance'''<br>DuelistStance ||[[Thief]] ||At-Will ||Stance<br>Weapon<br>Melee ||4
|Generic
 
|At-Will
 
|Tease<br>Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Harpy Thief]]
+
*[[Lusina]]
*[[Harpy Wingleader]]
+
|No ||Yes<br>(Trainer)
|No
+
|You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
|No
 
|N/A
 
|Take wing, flying high in the air before diving ass-first towards your target.
 
 
|-
 
|-
|<span id="By The Horns"></span>'''By The Horns'''
+
|<span id="Enraging Challenge">'''Enraging Challenge ||Generic ||Encounter ||N/A ||5
|[[Warrior]]
 
|Ultimate
 
|Melee
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Brint]]
+
*[[Jael'yn]]
*[[Brienne]]
+
|No ||No
|No
+
|Jael'yn gains a +10 boost to Strength and gets an additional action every round.
|No
 
|You charge into the enemy ranks, goring and knocking them prone! You deal up to X split Crushing and Penetrating damage, increasing the fewer targets there are.
 
|X = 200 (base) + [[Attack Power]] (%)
 
 
|-
 
|-
|<span id="Call Falcon"></span>'''Call Falcon'''
+
|<span id="Eternal Light"></span>'''Eternal Light ||Generic ||Recharge 1 ||Ally ||1
|Generic
 
|Encounter
 
|Summon<br>Spell
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Etheryn]]
+
*[[Atugia]] (Level 1)
|No
+
*[[Kitsune Protector]]
|No
+
|No ||No
|Etheryn summons her white falcon companion, [[Harrick]], from the skies.
+
|Suffuse an ally with the light of your will. They recover 10% Health and Resolve, and an additional 5% each turn for 3 turns.
|
 
 
|-
 
|-
|<span id="Calm Mind"></span>'''Calm Mind'''
+
|<span id="Firewalk"></span>'''Firewalk ||[[Charmer]] ||Recharge 1 ||Stance ||3
|Generic
 
|Recharge 5
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Komari]]
+
*[[Quintillus]] (Level 1)
*[[Mai]]
+
|No ||No
|No
+
|You become engulfed in flames, granting you +15 Physical and Magical Resistance and dealing 10 + ([[Willpower]] * 2) Fire damage to all enemies. Enemies who hit you with physical attacks take 3 + [[Willpower]] Tease damage. Drains 8 Resolve per turn while active.
|Yes (requires [[Magatama]])
 
|Calm your mind, increasing Focus and Spellpower by +15 for 3 turns and restoring X Resolve.
 
|X = [[Spellpower]] / 2
 
 
|-
 
|-
|<span id="Carnal Hex"></span>'''Carnal Hex'''
+
|<span id="Flight"></span>'''Flight ||Generic ||At-Will ||Stance ||1
|Generic
 
|Recharge 2
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Merielle]]
+
*[[Azyrran]]
*[[Miko]]
+
*[[Harpy Enforcer]]
|Yes
+
*[[Harpy Thief]]
|Yes ([[Tome of Carnal Hex]])
+
*[[Harpy Wingleader]]
|You weave a carnal spell over your victim, dealing 18 Tease damage. If the target is [[Combat Effects#Aroused|Aroused]], all other enemies take 9 Tease damage as well.
+
*[[Harrick]] (Summon)
|X = 18 (base) + [[Spellpower]] (%)<br>Y = 9 (base) + [[Spellpower]] (%)
+
*[[Imps]]
 +
*[[Imp Lord]]
 +
*[[Manticore Girl]]
 +
*[[Wyvern Girl]]
 +
|No ||No
 +
|Take flight and cause melee attacks from non-flying targets to miss more often.
 
|-
 
|-
|<span id="Centaur Trample"></span>'''Centaur Trample'''<br>TaurTrample
+
|<span id="Frenzy"></span>'''Frenzy ||Generic ||Encounter ||Stance ||3
|Generic
 
|Recharge 3
 
|Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Centaur Marauder]]
+
*[[Argoth]]
|No
+
*[[Crazy Horse]] ([[Francisca]])
|No
+
*[[Crazy Horse]] ([[Poleaxe]])
|A single-target attack that always critically strikes against knocked-down enemies.
+
*[[Cultist Reaver]]
|
+
*[[Garret]]
 +
*[[Gnoll Alpha]]
 +
*[[Grettel]]
 +
*[[Gytha]]
 +
*[[Kasyrra]]
 +
*[[Magna]]
 +
*[[Sigrune]]
 +
*[[Spectral Barbarian]]
 +
*[[Warg]]
 +
|No ||No
 +
|Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
 
|-
 
|-
|<span id="Charge"></span>'''Charge'''
+
|<span id="Grease"></span>'''Grease ||[[Black Mage]] ||Recharge 4 ||Spell ||2
|Generic
 
|Recharge 6
 
|Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Drider Queen]]
+
*[[Byvernia]]
*[[Packleader]]
+
*[[Kitsune Trickster]]
|No
+
|No ||Yes<br>(Trainer)
|No
+
|You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability to Fire for 2 turns.
|Charges the party down. Knocks down on hit, disarms on critical.
 
|
 
 
|-
 
|-
|<span id="Charge Weapon"></span>'''Charge Weapon'''
+
|<span id="Group Heal"></span>'''Group Heal ||[[White Mage]] ||Recharge 4 ||Spell<br>Healing<br>Ally ||2
|[[White Mage]]
 
|At-Will
 
|Stance<br>Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Hashat]]
+
*[[Berwyn]] (Level 2)
|No
+
*[[Cultist Evangelist]]
|Yes
+
*[[Etheryn]] ([[Outrider's Gear]]) (Level 2)
|You charge your weapon with argent light, causing it to deal bonus Holy damage equal to half your [[Spellpower]] so long as you maintain the stance. On assuming the stance, deal X Holy damage to all enemies.
+
*[[Etheryn]] ([[Queenly Raiment]]) (Level 2)
|X = 10 (base) + [[Spellpower]] (%)
+
|No ||Yes<br>(Trainer)
 +
|You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.
 
|-
 
|-
|<span id="Chainmail Jiggle"></span>'''Chainmail Jiggle'''<br>ChainJiggle
+
|<span id="Guarded Stance"></span>'''Guarded Stance'''<br>GuardStance ||[[Warrior]] ||At-Will ||Stance ||1
|Generic
 
|Recharge 4
 
|Tease<br>Chest
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Orc Executioner]]
+
*[[Arona]]
|No
+
*[[Atugia]] (Level 1)
|No
+
*[[Azyrran]]
|AoE boobcentric tease attack. Long recharge.
+
*[[Crazy Horse]] ([[Wicker Shield]])
|
+
*[[Cultist Shieldbearer]]
 +
*[[Gytha]]
 +
*[[Hirrud]]
 +
*[[Lupine Warrior]]
 +
*[[Pavo]]
 +
*[[Treant]]
 +
|No ||Yes<br>(Trainer)
 +
|You use your body as a shield for your comrades. You gain (Max HP * 10%) Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 10 + ([[Toughness]] * 2) Threat each turn and 20% more Threat from abilities.
 +
|-
 +
|<span id="Harpy Song"></span>'''Harpy Song ||Generic ||Encounter ||Performance<br>Multi-Turn<br>Interruptable ||3 ||Random Chance for a single Harpy to gain it during combat ||No ||No
 +
|Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.
 
|-
 
|-
|<span id="Charm Spell"></span>'''Charm Spell'''
+
|<span id="Heal"></span>'''Heal ||[[White Mage]] ||At-Will ||Spell<br>Healing<br>Ally ||1
|[[Charmer]]
 
|Recharge 3
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Berwyn]] (companion)
+
*[[Berwyn]] (Enemy)
*[[Berwyn]] (enemy)
+
*[[Cait]] (Level 1)
 +
*[[Cultist Evangelist]]
 +
*[[Effigy Pollinator]]
 +
*[[Etheryn]] ([[Queenly Raiment]]) (Level 1)
 
*[[Imp Lord]]
 
*[[Imp Lord]]
*[[Honey Golem]]
+
*[[Infrith]]
|Yes
+
*[[Vaush]]
|Yes
+
|No ||Yes<br>(Trainer)
|You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Mind damage and becomes [[Combat Effects#Aroused|Aroused]] for 3 turns.
+
|With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any Bleeding.
|X = 10 (base) + ([[Presence]] / 2)   
 
 
|-
 
|-
|<span id="Chill Touch"></span>'''Chill Touch'''
+
|<span id="Infernal Bond"></span>'''Infernal Bond ||[[White Mage]] ||Encounter ||Spell<br>Ally ||5
|Generic
 
|At-Will
 
|Weapon<br>Melee
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Jarl Gunvaldsen]]
+
*[[Demon's Shadow]]
*[[Phyria]] (summon)
+
|No ||No
|No
+
|Used immediately after Demon's Shadow dies. Transfers half of Gytha's remaining HP to him; grants them both a +100 Armor bonus for 1 round.
|No
+
|-
|You strike with your weapon, imbuing it with icy power. On a hit, targets must make a physical resistance test or be rendered [[Combat Effects#Frigid|frigid]] for 2 turns.
+
|<span id="Inspiration"></span>'''Inspiration ||[[Charmer]] ||Ultimate ||Spell<br>Ally ||5 ||N/A ||No ||Yes<br>(Trainer)
|
+
|You rally your allies with the sheer power of your music. Your party's Resolve is fully restored, and all members gain +20% maximum Health and +20 maximum Resolve for the rest of the encounter.
 
|-
 
|-
|<span id="Cleave"></span>'''Cleave'''
+
|<span id="Karmic Retribution"></span>'''Karmic Retribution ||[[White Mage]] ||Recharge 4 ||Spell<br>Ally ||4
|[[Warrior]]
 
|Recharge 3
 
|Weapon<br>Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Arcane Golem]]
+
*[[Kiyoko]] (Kami-no-Michi) (Level 1)
*[[Argoth]]
+
|No ||No
*[[Arona]] (companion)
+
|You ward an ally with divine favour for 2 rounds. Enemies making a physical attack against that target are blasted for 40 + [[Spellpower]](%) Holy damage, and must make a Physical Resistance check against your Spellpower or be Disarmed.
*[[Arona]] (enemy)
 
*[[Atugia]] (Runic Knight)
 
*[[Azyrran]]
 
*[[Benny]]
 
*[[Brint]]
 
*[[Brienne]]
 
*[[Crazy Horse]] (poleaxe)
 
*[[Cultist Reaver]]
 
*[[Drider Queen]]
 
*[[Eryka]]
 
*[[Gnoll Alpha]]
 
*[[Hirrud]]
 
*[[Jarl Gunvaldsen]]
 
*[[Magna]]
 
*[[Orc Thane]]
 
*[[Queen Nyzerrah]]
 
*[[Sigrune]]
 
*[[Wyvern Girl]]
 
|Yes
 
|Yes
 
|You whirl your weapon all around you, making a melee attack against every enemy on the field.
 
|
 
 
|-
 
|-
|<span id="Cold Snap"></span>'''Cold Snap'''
+
|<span id="Kiaijutsu"></span>'''Kiaijutsu ||Generic ||Recharge 3 ||N/A ||1
|Generic
 
|Recharge 4
 
|Spell
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Hethia]]
+
*[[Kitsune Spellblade]]
*[[Jarl Gunvaldsen]]
+
*[[Nakano]]
|Yes
+
|Yes ||Yes<br>([[Consumables#Tomes|Tomes]])
|No
+
|You gather your <i>chi</i> in a mighty shout. You gain +25 Attack Power for 2 rounds, while your target must make a Mental Resistance check or suffer 10 + [[Attack Power]](%) Crushing damage and be knocked prone.
|You conjure forth a blast of cold magic that overwhelms a foe, dealing X Frost damage. On a hit, the target becomes [[Combat Effects#Stunned|Stunned]] for 1 turn and [[Combat Effects#Frigid|Frigid]] for 3 turns.
 
|X = 35 (base) + [[Spellpower]] (%)  
 
 
|-
 
|-
|<span id="Command Pheromones"></span>'''Command Pheromones'''<br>CmdPher
+
|<span id="Kitsunetsuki"></span>'''Kitsunetsuki'''<br>Fox Possession ||Generic ||Ultimate ||Spell ||5
|Generic
 
|Recharge 2
 
|Healing<br>Spell<br>Ally
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Hornet Drone]]
+
*[[Kiyoko]] (Kami-no-Michi) (Level 5)
|No
+
*[[Kiyoko]] (Kitsune-Bi) (Level 5)
|No
+
*[[Kiyoko]] (Onmyodo) (Level 5)
|A hefty resolve heal + minor HP heal.
+
|No ||No
|
+
|A powerful kitsune briefly possesses an enemy and scrambles their body and mind, inflicting a medley of status effects on a victim for 3 turns.
 
|-
 
|-
|<span id="Control Pheromones"></span>'''Control Pheromones'''<br>CtrlPhero
+
|<span id="Komari Kitsunetsuki"></span>'''Kitsunetsuki'''<br>Fox Possession ||Generic ||Recharge 11 ||Spell ||4
|Generic
 
|Encounter
 
|Stance<br>Ally
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Hornet Drone]]
+
*[[Komari]]
*[[Prince Nyze]]
+
|No ||No
|No
+
|A powerful kitsune reaches out to briefly possess an enemy and scramble their body and mind, inflicting a medley of status effects on a victim. Multiple mental resistance checks are made, one for each status; each failure causes the corresponding status to be applied.
|No
 
|Affects all allies except self, grants a hefty [[Focus|focus]] bonus.
 
|
 
 
|-
 
|-
|<span id="Counterspell"></span>'''Counterspell'''
+
|<span id="Life-Bond"></span>'''Life-Bond ||Generic ||At-Will ||Spell<br>Ally ||4
|Generic
 
|Recharge 4
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Geomancer]]
 
*[[Komari]]
 
 
*[[Mai]]
 
*[[Mai]]
|No
+
*[[Miko]]
|Yes ([[Tome of Counterspell]])
+
|No ||No
|You counter an enemy's magic by attempting to overwhelm it with your own. The target must make a Magic Resistance roll or be [[Combat Effects#Silenced|Silenced]] for 2 rounds. If the roll fails, they still suffer a -X Spellpower penalty.
+
|Miko and Mai will use this on the other sister after a grace period of one round if one of them is downed, reviving the other at full health and resolve. Everyone on the player's side should be able to get off at least one action to finish off the other sister before she can pull off the revival.
|X = [[Spellpower]] / 4
+
|-
 +
|<span id="Mega-Heal"></span>'''Mega-Heal ||Generic ||Recharge 3 ||Spell<br>Healing<br>Ally ||2
 +
|align="left"|
 +
*[[Ninian]]
 +
|No ||No
 +
|Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
 +
|-
 +
|<span id="Mirror Image"></span>'''Mirror Image ||Generic ||Encounter ||Spell<br>Ally<br>Stance ||1
 +
|align="left"|
 +
*[[Kitsune Trickster]]
 +
*[[Kiyoko]] ([[Kami-no-Michi]]) (Level 1)
 +
*[[Kiyoko]] (Summon)
 +
*[[Master Whisper]]
 +
|No ||No
 +
|Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until the user is stunned or taken out.
 
|-
 
|-
|<span id="Crackle Powder"></span>'''Crackle Powder'''<br>CrackPowder
+
|<span id="Mirror Stance"></span>'''Mirror Stance ||Generic ||At-Will ||Stance ||1
|Generic
 
|Recharge 4
 
|Ranged<br>Weapon
 
|2
 
 
|N/A
 
|N/A
|No
+
|No ||Yes<br>([[Convocation of Mirrors|Convocation]])
|Yes
+
|Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 Armor, Focus, and Ward, but also a dramatic increase in threat. You may learn certain powers that hit you.
|You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
 
|
 
 
|-
 
|-
|<span id="Crowd Control"></span>'''Crowd Control'''
+
|<span id="Overcharge"></span>'''Overcharge ||[[Charmer]] ||Recharge 3 ||Ally ||1
|Generic
 
|Recharge 3
 
|Ranged<br>Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Azami]]
+
*[[Artificer Kazuo]]
*[[Hethia]]
+
|No ||No
*[[Kiri]]
+
|You overcharge yourself, decreasing Armor and Ward by -10, but gaining ([[Spellpower]] / 2) Storm damage and +20 Accuracy to your weapon, physical, and spell attacks for 3 rounds.
*[[Lupine Archer]]
 
*[[Yuzu]]
 
|Yes
 
|Yes
 
|You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 attack power.
 
|
 
 
|-
 
|-
|<span id="Cum Spray"></span>'''Cum Spray'''
+
|<span id="Piper's Song"></span>'''Piper's Song'''<br>PiperSong ||Generic ||Encounter ||Stance<br>Performance ||3
|Generic
 
|Encounter
 
|Tease
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Imp]]
+
*[[Effigy Herald]]
*[[Imp Lord]]
+
|No ||No
|No
+
|You weave magic into a truly enchanting performance, focused on one enemy. You make an attack against Mental resistance. On a hit, and so long as you maintain the stance, the target is Aroused and Stunned.
|No
 
|Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if Resolve is less than 50%, and when used, recovers 15% Resolve.
 
|
 
 
|-
 
|-
|<span id="Dark Thoughts"></span>'''Dark Thoughts'''
+
|<span id="Pocket Sand"></span>'''Pocket Sand ||Generic ||At-Will ||N/A ||1
|Generic
 
|Recharge 4
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Mistress Matiha]]
+
*[[Cultist]]
|No
+
*[[Eryka]]
|No
+
*[[Ninian]]
|Copy of the Black Mages "Dark Magic" power, high mind damage, applies the "[[Combat Effects#Terrified|terrified]]" debuff, 4 turn recharge.
+
|No ||No
|Mind damage = 15 (base) + ([[Spellpower]] (%)/2)
+
|Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
 
|-
 
|-
|<span id="Dastardly Trick"></span>'''Dastardly Trick'''<br>Das.Trick
+
|<span id="Pollination"></span>'''Pollination ||Generic ||Encounter ||Performance<br>Multi-Turn<br>Interruptable ||1
|[[Thief]]
 
|Encounter
 
|Weapon
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Azami]]
+
*[[Effigy Pollinator]]
|Yes
+
|No ||No
|Yes
+
|On effigy's turn, attack all enemies' Mental Resistance to deal 10 Resolve damage/round (Pheromone type). Restores a flat 10 Health/round to all Effigies. 1/encounter.
|You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to [[Combat Effects#Stunned|Stun]] the target for 1 turn, or [[Combat Effects#Staggered|Stagger]] if you fail.
 
|
 
 
|-
 
|-
|<span id="Defend"></span>'''Defend'''
+
|<span id="Protect"></span>'''Protect ||[[Warrior]] ||Recharge 4 ||Ally ||1
|Generic
+
|align="left"|
|At-Will
+
*[[Cultist Bodyguard]]
|N/A
+
*[[Guardian Puppet]]
|1
+
*[[Kitsune Protector]]
|N/A
+
|No ||No
|No
 
|No
 
 
|You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your health.
 
|You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your health.
|
 
 
|-
 
|-
|<span id="Detonate"></span>'''Detonate'''
+
|<span id="Raging Thurible"></span>'''Raging Thurbile'''<br>RageThurible ||Generic ||Encounter ||Ally ||2
|Generic
 
|Encounter
 
|Multiturn
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Explosive Puppet]]
+
*[[Vaush]]
|No
+
|No ||No
|No
+
|Increases Attack Power by 30 for the whole party for 3 turns. Once per combat.
|Detonate in two rounds after this ability is used, sacrificing yourself to cause massive blight, fire and crushing damage in an unavoidable explosion.
+
|-
|
+
|<span id="Ranger's Stance"></span>'''Ranger's Stance'''<br>RangerStance ||Generic ||At-Will ||Stance ||1 ||N/A ||No ||Yes<br>([[Leorah]])
 +
|You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.
 +
|-
 +
|<span id="Remedy"></span>'''Remedy ||Generic ||At-Will ||Ally ||1
 +
|align="left"|
 +
*[[Kitsune Protector]]
 +
|No ||No
 +
|Clears all negative combat effects from the target.
 +
|-
 +
|<span id="Revive"></span>'''Revive ||[[White Mage]] ||Ultimate ||Ally ||5 ||N/A ||No ||Yes<br>(Trainer)
 +
|You revive a fallen ally, restoring 25 Resolve and 100% of their maximum Health.
 +
|-
 +
|<span id="Rhythmic Focus"></span>'''Rhythmic Focus ||Generic ||At-Will ||Stance ||3
 +
|align="left"|
 +
*[[Fritte]]
 +
*[[Tanuki Witch]]
 +
|No ||No
 +
|You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both sexiness and focus. You know what you want, and you plan to get it.
 +
|-
 +
|<span id="Shell"></span>'''Shell ||[[Warrior]] ||Ultimate ||N/A ||5
 +
|align="left"|
 +
*[[Atugia]] (Level 5)
 +
|No ||No
 +
|You surround yourself in a near-impenetrable magical barrier, gaining a 150 + ([[Toughness]] * 5) damage shield and generating massive Threat.
 
|-
 
|-
|<span id="Devotion"></span>'''Devotion'''
+
|<span id="Shield of Light"></span>'''Shield of Light'''<br>ShieldLight ||[[White Mage]] ||Recharge 4 ||Ally<br>Spell ||4
|[[White Mage]]
 
|Ultimate
 
|Ally
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Cait]]
+
*[[Elthara]]
|No
+
*[[Kitsune Protector]]
|No
+
*[[Miko]]
|You utter a prayer to Mallach and revive a fallen ally, restoring 100 Resolve and 25% of their maximum Health.
+
|No ||Yes<br>([[Getting Into The Closet|Sorran Altar]] temporary)<br>(Trainer)
|
+
|You surround yourself or an ally in soothing light, granting 50 * (1 + ([[Spellpower]] / 100)) points of Shield HP and regenerating 20 * (1 + ([[Spellpower]] / 100)) Health each round so long as the shield lasts — up to 3 turns.
 
|-
 
|-
|<span id="Dirty Trick"></span>'''Dirty Trick'''
+
|<span id="Smoke Bomb"></span>'''Smoke Bomb ||[[Thief]] ||Encounter ||N/A ||1
|[[Thief]]
 
|Recharge 3
 
|Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Crazy Horse]] (Francisca)
+
*[[Artificier Kazuo]]
 +
*[[Azami]]
 
*[[Cultist Bloodletter]]
 
*[[Cultist Bloodletter]]
*[[Gnoll Raider]]
+
*[[Gytha]]
*[[Gray-Furred Slaver]]
 
 
*[[Hirrud]]
 
*[[Hirrud]]
*[[Infrith]]
+
*[[Lupine Archer]]
*[[Master Whisper]]
+
*[[Lusina]]
*[[Pavo]]
+
*[[Vaush]]
|Yes
+
|No ||Yes<br>(Trainer)
|Yes
+
|You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
|You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target [[Combat Effects#Staggered|Staggered]] for 2 turns.
+
|-
|
+
|<span id="Song of Courage"></span>'''Song of Courage'''<br>SongCourage ||[[Charmer]] ||At-Will ||Stance<br>Performance ||4 ||N/A ||No ||Yes<br>(Trainer)
 +
|You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by + [[Presence]] for the duration. You and all allies recover 10 + [[Presence]] Health when you start singing.
 
|-
 
|-
|<span id="Disarm"></span>'''Disarm'''
+
|<span id="Song of Splendor"></span>'''Song of Splendor'''<br>SongSplendor ||[[Charmer]] ||Encounter ||Performance<br>Tease ||4
|Generic
 
|Recharge 4
 
|Weapon<br>Melee
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Jarl Gunvaldsen]]
+
*[[Queen Nyzerrah]]
|No
+
|Yes ||Yes<br>(Trainer)
|Yes ([[Tome of Disarm]])
+
|You sing a song of splendor and desire, dealing 25 + ([[Presence]] / 2) Tease damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns.
|You attempt to divest a foe of their weapon. On a hit, you render them [[Combat Effects#Disarmed|disarmed]] for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
+
|-
|
+
|<span id="Song of Storms"></span>'''Song of Storms'''<br>SongStorms ||[[Charmer]] ||Recharge 4 ||Ally ||1 ||N/A ||No ||Yes<br>(Trainer)
 +
|You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your Spellpower, lasting for 3 turns.
 
|-
 
|-
|<span id="Devious Ruse"></span>'''Devious Ruse'''
+
|<span id="Soothing Dance"></span>'''Soothing Dance ||[[Charmer]] ||At-Will ||Ally ||4
|[[Black Mage]]
 
|Recharge 4
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Artificer Kazuo]]
 
*[[Kitsune Trickster]]
 
*[[Komari]]
 
 
*[[Mai]]
 
*[[Mai]]
*[[Miko]]
+
*[[Quintillus]] (Level 1)
|No
+
|No ||Yes<br>(Trainer)
|No
+
|Using your dances to de-escalate one ally's desires, you restore 20 + ([[Presence]] / 2) Resolve and alleviate the Aroused condition.
|You employ a devious ruse that attacks the sanity of all enemies on the field. All foes must pass a Mental Resistance check versus your Spellpower or receive a random debuff. If the debuff cannot be applied, the target suffers X Resolve damage instead.
+
|-
|X = 35 (base) + [[Spellpower]] (%)
+
|<span id="Spirit Binder"></span>'''Spirit Binder ||[[Black Mage]] ||Ultimate ||Ally ||5
 +
|align="left"|
 +
*[[Berwyn]] (Level 5)
 +
|No ||No
 +
|You channel your magic into a summon on the field, fully healing it and granting it a massive boost to its combat power for the duration of the encounter.
 
|-
 
|-
|<span id="Dominance"></span><span id="Amazon Strike"></span>'''Dominance'''<br>Amazon Strike
+
|<span id="Spirit Veil"></span>'''Spirit Veil ||[[White Mage]] ||Encounter ||Spell<br>Ally ||1
|[[Warrior]]
 
|Recharge 4
 
|Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Arona]] (companion)
+
*[[Cait]] (Level 1)
*[[Arona]] (enemy)
+
*[[Etheryn]] ([[Queenly Raiment]]) (Level 1)
 
*[[Hashat]]
 
*[[Hashat]]
*[[Lupine Scouts#Lupine Warrior|Lupine Warrior]]
+
*[[Hretha]]
*[[Manticore Girl]]
+
|No ||Yes<br>(Trainer)
 +
|You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains 10 * (1 + ([[Spellpower]] / 100)) Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.
 +
|-
 +
|<span id="Tainted Bulwark"></span>'''Tainted Bulwark ||Generic ||Encounter ||Spell ||2
 +
|align="left"|
 +
*[[Master Tollus]]
 +
|No ||No
 +
|Spell that increases his Armor, Evasion, Aegis, MagRes for 3 turns. Deals heavy Resolve damage to him. Uses at 66% or less Health.
 +
|-
 +
|<span id="Tentacle Shield"></span>'''Tentacle Shield'''<br>T. Shield ||[[Charmer]] ||Recharge 4 ||Ally ||2
 +
|align="left"|
 +
*[[Shadow Clone]]
 +
|No ||No ||N/A
 +
|-
 +
|<span id="Unbreakable"></span>'''Unbreakable ||[[Warrior]] ||Ultimate ||N/A ||5 ||N/A ||No ||Yes<br>(Trainer)
 +
|You focus your will and your fury to become unbreakable. You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.
 +
|-
 +
|<span id-"Vanguard"></span>'''Vanguard ||[[Warrior]] ||Recharge 4 ||Ally<br>Shield ||4 ||N/A ||No ||Yes<br>(Trainer)
 +
|You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
 +
|-
 +
|<span id="Vine Restraints"></span>'''Vine Restraints'''<br>VineRestraint ||Generic ||Recharge 5 ||Multi-Turn<br>Interruptable<br>Tease ||4
 +
|align="left"|
 +
*[[Hethia]] ([[Dog Days]])
 +
*[[Prince Nyze]]
 +
*[[Tanuki Witch]]
 +
*The [[Alraune]]
 +
|No ||No
 +
|Grapples a character, inflicting the Staggered condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check (1d20 + STR > 20), made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a Stun or Knockdown.
 +
|-
 +
|<span id="Warcry"></span>'''Warcry ||[[Warrior]] ||Recharge 3 ||Performance ||2
 +
|align="left"|
 +
*[[Argoth]]
 +
*[[Crazy Horse]] ([[Wicker Shield]])
 +
*[[Gnoll Alpha]]
 +
*[[Spectral Barbarian]]
 +
*[[Queen Nyzerrah]]
 
*[[Orc Amazon]]
 
*[[Orc Amazon]]
|Yes
+
*[[Orc Thane]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat.
+
|You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are Terrified for 2 turns. Allies shake off Terror and Stagger.
|X = 55 (base) + [[Attack Power]] (%)<br>Used to be called Amazon Strike
+
|-
 +
|<span id="Wardlord's Cry"></span>'''Warlord's Cry'''<br>WarlordCry ||Generic ||Encounter ||Healing<br>Ally ||3
 +
|align="left"|
 +
*[[Harpy Wingleader]]
 +
|No ||No
 +
|Heals all her underlings by 15% of their Max Health and grants the Wingleader a surge of +10 Attack Power for the next 3 turns. Only used when at least 1 other harpy is at or below half Health.
 +
|-
 +
|<span id="War Song"></span>'''War Song ||[[Charmer]] ||Encounter ||Performance ||1
 +
|align="left"|
 +
*[[Garret]]
 +
|Yes ||Yes<br>(Trainer)
 +
|You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal 25 + ([[Presence]] / 2) Mind damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered.
 
|-
 
|-
|<span id="Double Attack"></span>'''Double Attack'''
+
|<span id="Wraith Touch"></span>'''Wraith Touch ||Generic ||Recharge 4 ||N/A ||10
|Warrior
 
|At-Will
 
|Weapon<br>Melee
 
|8
 
 
|align="left"|
 
|align="left"|
*[[Kasyrra]]
+
*[[Abyssal Thing]]
|Yes
+
|No ||No
|No
+
|Attack against Mental Resistance. On hit, reduces Resolve to 1.
|You swing twice with your melee weapon, attacking the same target in quick succession.
+
|}
|
+
 
 +
===Physical Powers===
 +
----
 +
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 +
|-
 +
!|Name
 +
!|Class
 +
!|Type
 +
!|Tags
 +
!|Level
 +
!class="unsortable"|Used by
 +
!|Stealable
 +
!|Learnable
 +
!class="unsortable" width="400px"|Description
 +
|-
 +
|<span id="Aerial Drop"></span>'''Aerial Drop'''<br>AirDrop ||Generic ||Encounter ||Melee ||3
 +
|Random Chance for a single Harpy to gain it during combat
 +
|No ||No
 +
|Inflict heavy Crushing damage with a high chance to stagger.
 
|-
 
|-
|<span id="Dragon's Breath"></span>'''Dragon's Breath'''
+
|<span id="Bloodrage"></span>'''Bloodrage ||Generic ||Recharge 3 ||Melee ||2
|Generic
 
|Encounter
 
|Spell
 
|10
 
 
|align="left"|
 
|align="left"|
*[[Kasyrra]]
+
*[[Garret]]
|Yes
+
|No ||No
|No
+
|You rip and tear at an enemy, reveling in their demise. This attack deals 30 + [[Attack Power]](%) damage and recovers health equal to half damage dealt.
|You breath deep, channeling your draconic power into a mighty burst of flames! All enemies on the field take . X Fire damage, or half as much on a miss.
 
|
 
 
|-
 
|-
|<span id="Driving Thrust"></span>'''Driving Thrust'''
+
|<span id="Boulder Heave"></span>'''Boulder Heave ||Generic ||Recharge 3 ||N/A ||5
|Generic
 
|Recharge 2
 
|Weapon<br>Melee
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Queen Alissa]]
+
*[[Sigrune]]
|Yes
+
|No ||No
|No
+
|Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
|You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
 
|
 
 
|-
 
|-
|<span id="Dual Blitz"></span>'''Dual Blitz'''
+
|<span id="Butt Stomp"></span>'''Butt Stomp ||Generic ||At-Will ||Melee<br>Tease ||2
|[[Warrior]]
 
|Recharge 3
 
|Weapon<br>Melee<br>DualWield
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kurako]]
+
*[[Harpy Thief]]
*[[Spectral Barbarian]]
+
*[[Harpy Wingleader]]
|Yes
+
|No ||No ||N/A
|Yes
 
|You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
 
|
 
 
|-
 
|-
|<span id="Duelist's Stance"></span>'''Duelist's Stance'''<br>DuelistStance
+
|<span id="By The Horns"></span>'''By The Horns ||[[Warrior]] ||Ultimate ||Melee ||5
|[[Thief]]
 
|At-Will
 
|Stance<br>Weapon<br>Melee
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Spellblade]]
+
*[[Brienne]] (Level 5)
*[[Lusina]]
+
*[[Brint]] (Level 5)
|No
+
|No ||No
|Yes
+
|You charge into the enemy ranks, goring and knocking them prone! You deal up to 200 + [[Attack Power]](%) split Crushing and Penetrating damage, increasing the fewer targets there are.
|You assume a duelist's stance, which grants you +10 [[Evasion]], +10 [[Sexiness]], and a surge of [[Threat]]. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
 
|
 
 
|-
 
|-
|<span id="Echoes of Life"></span>'''Echoes of Life'''<br>EchoesLife
+
|<span id="Centaur Trample"></span>'''Centaur Trample'''<br>TaurTrample ||Generic ||Recharge 3 ||Melee ||2
|Geneirc
 
|Encounter
 
|Weapon<br>Melee<br>TwoHand
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Atugia]] (companion)
+
*[[Ahmri]]
|No
+
*[[Centaur Marauder]]
|No
+
*[[Eubicha]]
|Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
+
|No ||No
|
+
|A single-target attack that always critically strikes against knocked-down enemies.
 
|-
 
|-
|<span id="Enrage"></span>'''Enrage'''
+
|<span id="Chain Whip"></span>'''Chain Whip ||Generic ||Recharge 3 ||Melee ||5
|Generic
 
|Recharge 4
 
|Weapon<br>Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Warg]]
+
*[[Jael'yn]]
|No
+
|No ||No
|No
+
|Deals 60 + [[Attack Power]](%) Crushing damage and knocks Prone on a hit. Targets Evasion.
|The warg is mad you hit the hot chick that rides it.
 
|
 
 
|-
 
|-
|<span id="Entropic Winds"></span>'''Entropic Winds'''<br>EntroWinds
+
|<span id="Charge"></span>'''Charge ||Generic ||Recharge 6 ||Melee ||2
|[[White Mage]]
 
|Recharge 4
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Etheryn]]
+
*[[Drider Queen]]
*[[Hretha]]
+
*[[Packleader]]
*[[Mai]]
+
*[[Taldahs]]
|Yes
+
|No ||No
|Yes
+
|Charges the party down. Knocks down on hit, disarms on critical.
|You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become [[Combat Effects#Staggered|Staggered]] for 2 turns.
 
|X = 15 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Fading Strike"></span>'''Fading Strike'''<br>FadeStrike
+
|<span id="Dominance"></span>'''Dominance ||[[Warrior]] ||Recharge 4 ||Melee ||2
|[[Thief]]
 
|At-Will
 
|Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Cultist Archer]]
+
*[[Arona]]
*[[Hretha]]
+
*[[Hashat]]
*[[Shar]]
+
*[[Lupine Warrior]]
|Yes
+
*[[Manticore Girl]]
|Yes
+
*[[Orc Amazon]]
|You strike from the shadows, a thief's best friend. You gain [[Combat Effects#Obscure|Obscurement]] until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
+
|Yes ||Yes<br>(Trainer)
|
+
|You claim one of your foes as yours for after the battle, slamming into them to deal 55 + [[Attack Power]](%) Crushing damage and leaving them Aroused. This ability generates high Threat.
 
|-
 
|-
|<span id="Envenom"></span>'''Envenom'''
+
|<span id="Garrote"></span>'''Garrote ||[[Thief]] ||Encounter ||Melee ||4
|Generic
 
|Encounter
 
|Weapon
 
|N/A
 
 
|align="left"|
 
|align="left"|
*[[Alraune Effigies#Effigy|Effigy]]
+
*[[Master Whisper]]
|No
+
|Yes ||Yes<br>(Trainer)
|No
+
|You slip behind an enemy and go for the throat with +50 Accuracy, inflicting 100 + [[Attack Power]](%) Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.
|Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
 
|
 
 
|-
 
|-
|<span id="Eternal Light"></span>'''Eternal Light'''
+
|<span id="Grapple"></span>'''Grapple ||Generic ||Recharge 3 ||Melee ||1
|Generic
 
|Recharge 1
 
|Ally
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Atugia]] (companion)
+
*[[Marked Mercenary Band]]
*[[Kitsune Protector]]
+
|No ||No
|No
+
|The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
|No
+
|-
|Suffuse an ally with the light of your will. They recover 10% Health and Resolve, and an additional 5% each turn for 3 turns.
+
|<span id="Lightning Fist"></span>'''Lightning Fist ||[[Warrior]] ||Recharge 4 ||Melee ||2 ||N/A ||Yes ||Yes<br>([[Jin-Jin]])
|     
+
|Strike with a single, lightning-fast punch with +25 Accuracy that causes 55 + [[Attack Power]](%) Crushing damage, leaving your enemy Stunned for a turn.
 
|-
 
|-
|<span id="Execute"></span>'''Execute'''
+
|<span id="Overbear"></span>'''Overbear ||Generic ||Recharge 5 ||Melee ||3
|Generic
 
|Recharge 4
 
|Weapon<br>Melee<br>TwoHand
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Brienne]]
+
*[[Cultist Reaver]]
*[[Brint]]
+
*[[Demon's Shadow]]
*[[Gnoll Alpha]]
+
*[[Gerik]]
|No
+
|Yes ||No
|No
+
|You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked prone.
|Make a massive swing with a two-handed weapon, aiming to lay low a wounded foe with a single strike. This attack imparts +50 Attack Power, plus Attack Power equal to the percentage of the target's maximum Health already lost.
 
|
 
 
|-
 
|-
|<span id="Fan of Blades"></span>'''Fan of Blades'''<br>FanOfBlades
+
|<span id="Quake"></span>'''Quake ||Generic ||Recharge 3 ||Melee ||2
|Generic
 
|Recharge 3
 
|Ranged
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kurako]]
+
*[[Artificer Kazuo]]
*[[Lusina]]
+
*[[Cultist Reaver]]
|No
+
*[[Stone Elemental]]
|No
+
|Yes ||No
|You make a ranged attack against every enemy on the field using a brace of daggers.
+
|Conjure forth a pair of stone fists to slam the ground, dealing 15 + [[Attack Power]](%) Crushing damage to all non-flying enemies and knocking the primary target prone.
|
 
 
|-
 
|-
|<span id="Feather Dance"></span>'''Feather Dance'''<br>FeathDance
+
|<span id="Rush"></span>'''Rush ||Generic ||Recharge 3 ||Melee<br>Multi-Turn<br>Interruptable ||1
|Generic
 
|Recharge 3
 
|Tease
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Harpy Thief]]
+
*[[Marked Mercenary Band]]
*[[Harpy Wingleader]]
+
|No ||No
|No
+
|The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
|No
 
|Deals a large amount of Tease damage but lowers Evasion for a turn.
 
|
 
 
|-
 
|-
|<span id="Fireball"></span>'''Fireball'''
+
|<span id="Shield Bash"></span>'''Shield Bash ||Generic ||Recharge 3 ||Melee<br>Shield ||2
|[[Black Mage]]
 
|Recharge 4
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Geomancer]]
+
*[[Crazy Horse]] ([[Wicker Shield]])
*[[Mai]]
+
*[[Cultist Reaver]]
|Yes
+
*[[Lupine Warrior]]
|Yes
+
|No ||No
|You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss.
+
|Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
|X = 40 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Fire Bolt"></span>'''Fire Bolt'''
+
|<span id="Stompy"></span>'''Stompy ||Generic ||Recharge 4 ||Melee ||5
|Generic
 
|At-Will
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Berwyn]] (companion)
+
*[[Behemoth]]
*[[Berwyn]] (enemy)
+
|No ||No ||He stomp.
|Yes
 
|No
 
|You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage.
 
|X = 30 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Fire Walk"></span>'''Fire Walk'''
+
|<span id="Tackle"></span>'''Tackle ||Generic ||Recharge 3 ||Melee ||2
|[[Charmer]]
 
|Recharge 1
 
|Stance
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Quintillus]]
+
*[[Eryka]]
|No
+
|Yes ||No
|No
+
|Lunge at your target and attempt to pin them, knocking them prone and inflicting 20 + [[Attack Power]](%) Crushing and 10 + [[Attack Power]](%) Tease damage.
|You become engulfed in flames, granting you +15 Physical and Magical Resistance and dealing X Fire damage to all enemies. Enemies who hit you with physical attacks take Y Tease damage. Drains 8 Resolve per turn while active.
 
|X = 10 + [[Willpower]] * 2<br>Y = 3 + [[Willpower]]
 
 
|-
 
|-
|<span id="Flight"></span>'''Flight'''
+
|<span id="Tail Whack"></span>'''Tail Whack ||Generic ||At-Will ||Melee ||1
|Generic
 
|At-Will
 
|Stance
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Azyrran]]
+
*[[Princess Phyria]] (Summon)
*[[Harpy Enforcer]]
+
|No ||Yes<br>(Requires [[Appearance#Tail|Thick Tail]])
*[[Harpy Thief]]
+
|Give your foe a thump with your tail, dealing (if Special Type: 20, else: 30) + [[Attack Power]](%) Crushing damage((if Special Type): and 10 + [[Attack Power]](%) (Special Type) damage). Requires a thick tail.
*[[Harpy Wingleader]]
+
 
*[[Harrick]] (summon)
+
Special Type: Fire (Fire Tail)<br>Ice (Ice Tail)<br>Tease (Fluffy Tail)<br>Acid (Chitin Tail)
*[[Imp]]
 
*[[Imp Lord]]
 
*[[Manticore Girl]]
 
*[[Wyvern Girl]]
 
|No
 
|No
 
|Take flight and cause melee attacks from non-flying targets to miss more often.
 
|   
 
 
|-
 
|-
|<span id="Foxfire"></span>'''Foxfire'''
+
|<span id="Trample"></span>'''Trample ||Generic ||Recharge 4 ||Melee ||4
|Generic
 
|At-Will
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Azami]]
+
*[[Lieutenant Jen]]
*[[Hinata]]
+
|No ||No
*[[Kiri]]
+
|Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don\'t get stunned. Intended for a 4-turn cooldown.
*[[Kitsune Geomancer]]
 
*[[Kitsune Protector]]
 
*[[Kitsune Spellblade]]
 
*[[Kiyoko]] (summon)
 
*[[Kurako]]
 
*[[Yuzu]]
 
|No
 
|No
 
|Direct fire-based magic damage on a single target and also inflicts the [[Combat Effects#Burning|burn]] condition for 3 rounds.
 
 
 
|-
 
|-
|<span id="Frenzy"></span>'''Frenzy'''
+
|<span id="War Stomp"></span>'''War Stomp ||Generic ||Encounter ||Melee ||1
|Generic
 
|Encounter
 
|Stance
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Argoth]]
+
*[[Packleader]]
*[[Brienne]]
+
|No ||No
*[[Brint]]
+
|Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
*[[Crazy Horse]] (Francisca and Poleaxe)
 
*[[Cultist#Cultist Reaver|Cultist Reaver]]
 
*[[Garret]]
 
*[[Gnoll Raiders#Gnoll Alpha|Gnoll Alpha]]
 
*[[Ghosts#Spectral Barbarian|Spectral Barbarian]]
 
*[[Magna]]
 
*[[Sigrune]]
 
*[[Warg]]
 
|No
 
|No
 
|Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
 
|
 
 
|-
 
|-
|<span id="Frost Arrow"></span>'''Frost Arrow'''
+
|<span id="Winter's Howl"></span>'''Winter's Howl'''<br>WintersHowl ||Generic ||Recharge 3 ||N/A ||4
|Generic
 
|At-Will
 
|Ranged<br>Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Etheryn]]
+
*[[Jarl Gunvaldsen]]
*[[Hethia]]
+
|No ||No
|No
+
|You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take crushing and cold damage; if a target is frigid, the damage is doubled.
|Yes (requires [[Whitewood Bow]])
+
|}
|Enchant your attacks with winter's kiss, adding 10% of your spellpower as Frost damage. On a Critical Hit, the target becomes Frigid for a turn.
+
 
|
+
===Spell Powers===
 +
----
 +
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 +
|-
 +
!|Name
 +
!|Class
 +
!|Type
 +
!|Tags
 +
!|Level
 +
!class="unsortable"|Used by
 +
!|Stealable
 +
!|Learnable
 +
!class="unsortable" width="400px"|Description
 
|-
 
|-
|<span id="Grapple"></span>'''Grapple'''
+
|<span id="Abyssal Miasma"></span>'''Abbysal Miasma ||Generic ||At-Will ||Spell ||10
|Generic
 
|Recharge 3
 
|Melee
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Marked Mercenary Band]]
+
*[[Abyssal Thing]]
|No
+
|No ||No
|No
+
|Area Attack against Physical Resistance. On a hit, Poisons and Staggers.
|The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
 
|
 
 
|-
 
|-
|<span id="Garrote"></span>'''Garrote'''
+
|<span id="Arc Cannon"></span>'''Arc Cannon ||[[Black Mage]] ||Recharge 4 ||Spell ||4
|[[Thief]]
 
|Encounter
 
|Melee
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Master Whisper]]
+
*[[Artificer Kazuo]]
|Yes
+
|No ||Yes<br>([[Consumables#Tomes|Tomes]])
|Yes
+
|You fire a stream of thunderous energy in an arc across the battlefield, targeting evasion and dealing 40 + [[Spellpower]](%) Storm damage to all enemies. On a miss, the target takes half damage instead.
|You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X raw damage and [[Combat Effects#Silenced|Silencing]] for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.
 
|X = 100 (base) + [[Attack Power]] (%)      
 
 
|-
 
|-
|<span id="Giant's Reach"></span>'''Giant's Reach'''<br>GiantReach
+
|<span id="Ancestor's Judgement"></span>'''Ancestor's Judgement'''<br>Ancest.Judge ||Generic ||Recharge 3 ||Spell ||2
|Generic
 
|At-Will
 
|Weapon<br>Melee<br>DualWield
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Brienne]]
+
*[[Atugia]] (Level 2)
*[[Brint]]
+
*[[Atugia]] ([[Runic Knight]])
|No
+
|No ||No
|No
+
|Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal 20 + [[Spellpower]](%) Crushing and 15 + [[Spellpower]](%) Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn.
|You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
 
|
 
 
|-
 
|-
|<span id="Grease"></span>'''Grease'''
+
|<span id="Banish"></span>'''Banish ||[Black Mage]] ||At-Will ||Spell ||4
|[[Black Mage]]
 
|Recharge 4
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Trickster]]
+
*[[Komari]]
|No
+
|No ||No
|Yes
+
|You target a summoned creature, instantly returning it from whence it came by dealing 250 + [[Spellpower]](%) Raw damage. This ability does not miss.
|You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked [[Combat Effects#Prone|Prone]] and gain 50% vulnerability to Fire for 2 turns.
+
|-
|
+
|<span id="Banishment"></span>'''Banishment ||[[Black Mage]] ||Ultimate ||Spell ||5 ||N/A ||No ||Yes<br>(Trainer)
 +
|You banish a foe to the Ways Between for 2 rounds, removing them from combat. Constructs and Ethereals instead take 250 + [[Spellpower]](%) Raw damage.
 
|-
 
|-
|<span id="Groping Tentacles"></span>'''Groping Tentacles'''<br>GropeTentacles
+
|<span id="Blight Orb"></span>'''Blight Orb ||[[Black Mage]] ||Recharge 4 ||Spell ||2
|Genetic
 
|At-Will
 
|Spell
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Cultist Evangelist]]
+
*[[Imp Lord]]
*[[Tainted Witch]]
+
*[[Jyrranaz]]
|No
+
*[[Master Tollus]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X tease damage. Requires the [[Girthy Rod]].
+
|You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals 30 + [[Spellpower]](%) Blight damage and leaves the victim Staggered for 1 turn.
|X = 15 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Group Heal"></span>'''Group Heal'''
+
|<span id="Blue Flame Blade"></span>'''Blue Flame Blade'''<br>BFlameBlade ||Generic ||At-Will ||Stance<br>Spell ||4
|[[White Mage]]
 
|Recharge 4
 
|Healing<br>Spell<br>Ally
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Berwyn]] (companion)
+
*[[Kitsune Spellblade]]
*[[Cultist Evangelist]]
+
*[[Nakano]]
*[[Etheryn]]
+
|No ||Yes<br>([[Nakano]])
|No
+
|You coat your weapon in foxfire, adding [[Spellpower]] / 2 Fire damage to your weapon attacks and setting enemies alight when you critically strike them.
|Yes
 
|You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.
 
|
 
 
|-
 
|-
|<span id="Guarded Stance"></span>'''Guarded Stance'''<br>GuardStance
+
|<span id="Calamitous Seal"></span>'''Calamitous Seal ||[Black Mage]] ||Recharge 5 ||Spell ||4
|[[Warrior]]
 
|At-Will
 
|Stance
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Arona]] (companion)
+
*[[Kiyoko]] ([[Kami-no-Michi]]) (Level 2)
*[[Arona]] (enemy)
+
|No ||No
*[[Atugia]] (companion)
+
|You attempt to seal all foes' powers, dealing 20 + [[Spellpower]](%) Blight damage. Additionally, enemies must pass a Mental Resistance check versus your Spellpower or have their buffs stripped and be Silenced for 2 rounds.
*[[Crazy Horse]] (shield)
 
*[[Hirrud]]
 
*[[Lupine Scouts#Lupine Warrior|Lupine Warrior]]
 
*[[Pavo]]
 
*[[Generic Summons#Treant|Treant]]
 
|No
 
|Yes
 
|You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 25% more Threat.
 
|X = Max HP * 0.1
 
 
|-
 
|-
|<span id="Harpy Song"></span>'''Harpy Song'''
+
|<span id="Carnal Hex"></span> ||Generic ||Recharge 2 ||Spell ||1
|Generic
 
|Encounter
 
|Multiturn<br>Interruptable<br>Performance
 
|3
 
 
|align="left"|
 
|align="left"|
*Random Chance for a single Harpy to gain it during combat
+
*[[Cutlist Magos]]
|No
+
*[[Jyrranaz]]
|No
+
*[[Merielle]]
|Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.      
+
*[[Miko]]
|
+
|Yes ||Yes<br>([[Consumables#Tomes|Tomes]])
 +
|You weave a carnal spell over your victim, dealing 18 + [[Spellpower]](%) Tease damage. If the target is Aroused, all other enemies take 9 + [[Spellpower]](%) Tease damage as well.
 
|-
 
|-
|<span id="Heal"></span>'''Heal'''
+
|<span id="Charm Spell"></span>'''Charm Spell ||[[Charmer]] ||Recharge 3 ||Spell ||2
|[[White Mage]]
 
|At-Will
 
|Healing<br>Spell<br>Ally
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Berwyn]] (enemy)
+
*[[Berwyn]] (Enemy)
*[[Cait]]
+
*[[Berwyn]] (Level 1)
*[[Cultist Evangelist]]
+
*[[Honey Golem]]
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
 
 
*[[Imp Lord]]
 
*[[Imp Lord]]
*[[Infrith]]
+
|Yes ||Yes<br>(Trainer)
|No
+
|You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes 10 + ([[Presence]] / 2) Mind damage and becomes Aroused for 3 turns.
|Yes
+
|-
|With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any [[Combat Effects#Bleeding|Bleeding]].
+
|<span id="Cold Snap"></span>'''Cold Snap ||Generic ||Recharge 3 ||Spell ||3
|
+
|align="left"|
 +
*[[Hethia]] ([[Dog Days]])
 +
*[[Hethia]] ([[Winter City]])
 +
*[[Jarl Gunvaldsen]]
 +
|Yes ||No
 +
|You conjure forth a blast of cold magic that overwhelms a foe, dealing 35 + [[Spellpower]](%) Frost damage. On a hit, the target becomes Stunned for 1 turn and Frigid for 3 turns.
 +
|-
 +
|<span id="Corruptive Blast"></span>'''Corruptive Blast ||Generic ||Encounter ||Spell<br>Multi-Turn<br>Interruptable ||5
 +
|align="left"|
 +
*[[Taldahs]]
 +
|No ||No
 +
|Massive AoE Blight damage nuke. Deals 110 + [[Spellpower]](%) Blight damage to all targets after 1 turn charge up. Cannot miss.
 +
|-
 +
|<span id="Dark Thoughts"></span>'''Dark Thoughts ||Generic ||Recharge 4 ||Spell ||4
 +
|align="left"|
 +
*[[Mistress Matiha]]
 +
|No ||No
 +
|Copy of the Black Mages "Dark Magic" power, high mind damage, applies the "terrified" debuff, 4 turn recharge.
 
|-
 
|-
|<span id="Heat Weapon"></span>'''Heat Weapon'''
+
|<span id="Devious Ruse"></span>'''Devious Ruse ||[[Black Mage]] ||Recharge 4 ||Spell ||4
|Generic
 
|Recharge 2
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
 +
*[[Artificer Kazuo]]
 
*[[Kitsune Trickster]]
 
*[[Kitsune Trickster]]
 +
*[[Kiyoko]] ([[Kitsune-Bi]]) (Level 2)
 +
*[[Komari]]
 +
*[[Mai]]
 
*[[Miko]]
 
*[[Miko]]
|No
+
|No ||No
|Yes ([[Tome of Heat Weapon]])
+
|You employ a devious ruse that attacks all enemies' mental resistance; if they fail, they receive a random debuff and 50% weakness to Blight damage. If the debuff fails, they take 35 + [[Spellpower]](%) Mind damage instead.
|You turn a foe's weapon red-hot, dealing X Fire damage. If they fail a Physical Resistance check versus your Spellpower, they are [[Combat Effects#Disarmed|Disarmed]] for one round.
 
|X = 10 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Hex"></span>'''Hex'''
+
|<span id="Dragon's Breath"></span>'''Dragons' Breath'''<br>DraongsBreath ||Generic ||Encounter ||Spell ||10
|[[Black Mage]]
 
|Recharge 4
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
 +
*[[Kasyrra]]
 +
|Yes ||No
 +
|You breath deep, channeling your draconic power into a mighty burst of flames! All enemies on the field take 80 + [[Spellpower]](%) Fire damage, or half as much on a miss.
 +
|-
 +
|<span id="Entropic Fortune"></span>'''Entropic Fortune ||[[Black Mage]] ||Encounter ||Spell ||4
 +
|align="left"|
 +
*[[Kiyoko]] ([[Kitsune-Bi]]) (Level 1)
 +
|No ||No
 +
|You attempt to bind all enemies in the grip of ill-fortune, increasing their vulnerability to damage. Targets must pass a Magic Resistance check or be afflicted by Curse of Misfortune for 3 rounds, halving their Armor, Ward and Focus.
 +
|-
 +
|<span id="Entropic Winds"></span>'''Entropic Winds'''<br>EntroWinds ||[[White Mage]] ||Recharge 4 ||Spell ||2
 +
|align="left"|
 +
*[[Etheryn]] ([[Outrider's Gear]]) (Level 1)
 +
*[[Hretha]]
 +
*[[Mai]]
 +
|Yes ||Yes
 +
|You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take 20 + [[Spellpower]](%) Frost damage and become Staggered for 2 turns.
 +
|-
 +
|<span id="Fireball"></span>'''Fireball ||[[Black Mage]] ||Recharge 4 ||Spell ||4
 +
|align="left"|
 +
*[[Elthara]]
 
*[[Kitsune Geomancer]]
 
*[[Kitsune Geomancer]]
*[[Komari]]
+
*[[Kiyoko]] ([[Onmyodo]]) (Level 2)
 
*[[Mai]]
 
*[[Mai]]
|No
+
|Yes ||Yes<br>(Trainer)
|No
+
|You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing 40 + [[Spellpower]](%) Fire damage on a hit, or half as much on a miss.
|You exacerbate an enemy's pain, dealing X Blight damage. For every debuff on the target, this spell gains Y additional Blight damage, up to 4 times. If there are 3 or more debuffs on the target, it must make a Magic Resistance check or be stunned for 1 round.
 
|X = 20 (base) + [[Spellpower]] (%)<br>Y = 10 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Honey Slather"></span>'''Honey Slather'''
+
|<span id="Fire Bolt"></span>'''Fire Bolt ||Generic ||At-Will ||Spell ||1
|Generic
 
|At-Will
 
|N/A
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Honey Golem]]
+
*[[Berwyn]] (Enemy)
*[[Hornet Worker]]
+
*[[Berwyn]] (Level 1)
|No
+
|Yes ||No
|No
+
|You conjure a blast of raw magic, hurling it at a foe to deal 30 + [[Spellpower]](%) Fire damage.
|Just a basic-type tease attack. Deals drug-type resolve damage.
 
|
 
 
|-
 
|-
|<span id="Inspiration"></span>'''Inspiration'''
+
|<span id="Foxfire"></span>'''Foxfire ||Generic ||At-Will ||Spell ||1
|[[Charmer]]
+
|align="left"|
|Ultimate
+
*[[Hinata]]
|Spell<br>Ally
+
*[[Kiri]]
|5
+
*[[Kitsune Geomancer]]
|N/A
+
*[[Kitsune Protector]]
|No
+
*[[Kitsune Spellblade]]
|Yes
+
*[[Kitsune Trickster]]
|You rally your allies with the sheer power of your music. Your party's Resolve is fully restored, and all members gain +20% maximum Health and +20 maximum Resolve for the rest of the encounter.
+
*[[Kiyoko]] (Summon)
|
+
*[[Yuzu]]
 +
|No ||No
 +
|A natural spell-like ability of kitsune. Deals 20 + [[Spellpower]](%) Fire damage and inflicts burns that do 10 + [[Willpower]] for 3 rounds.
 
|-
 
|-
|<span id="Jolt"></span>'''Jolt'''
+
|<span id="Groping Tentacles"></span>'''Groping Tentacles ||Generic ||At-Will ||Spell ||3
|Generic
 
|Recharge 3
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Orc Apprentice]]
+
*[[Cultist Evangelist]]
|Yes
+
*[[Tainted Witch]]
|No
+
|No ||Useable<br>([[Girthy Rod]])
|You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 [[Accuracy]], dealing X Storm damage. On a critical hit, the target is [[Combat Effects#Stunned|Stunned]].
+
|Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing 15 + [[Spellpower]](%) tease damage. Requires the Girthy Rod.
|X = 30 (base) + [[Spellpower]](%)
 
 
|-
 
|-
|<span id="Kiaijutsu"></span>'''Kiaijutsu'''
+
|<span id="Heat Weapon"></span>'''Heat Weapon ||Generic ||Recharge 2 ||Spell ||1
|Generic
 
|Recharge 3
 
|N/A
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Spellblade]]
+
*[[Kitsune Trickster]]
*[[Nakano]]
+
*[[Hethia]] ([[Winter City]])
|Yes
+
*[[Miko]]
|Yes ([[Tome of Kiaijutsu]])
+
*[[Unitaur]]
|You gather your chi in a mighty shout, manipulating your energies to empower your blows and overwhelm your opponents. You gain +25 Attack Power for 2 rounds, while your target must make a Mental Resistance check or suffer X crushing damage and be knocked prone.
+
|Yes ||Yes<br>([[Consumables#Tomes|Tomes]])
|X = 10 (base) + [[Attack Power]] (%)
+
|You turn a foe's weapon red-hot, dealing 10 + [[Spellpower]](%) Fire damage. If they fail a Physical Resistance check versus your Spellpower, they are Disarmed for one round.
 
|-
 
|-
|<span id="Kitsunetsuki"></span>'''Kitsunetsuki'''<br>Fox Possession
+
|<span id="Hex"></span>'''Hex ||[[Black Mage]] ||Recharge 3 ||Spell ||1
|Generic
 
|Recharge 11
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
 +
*[[Kitsune Geomancer]]
 +
*[[Kiyoko]] ([[Kitsune-Bi]]) (Level 1)
 
*[[Komari]]
 
*[[Komari]]
|No
+
*[[Mai]]
|Yes (requires [[Fox Jewel]])
+
|No ||No
|A powerful kitsune reaches out to briefly possess an enemy and scramble their body and mind, inflicting a medley of status effects on a victim. Multiple mental resistance checks are made, one for each status; each failure causes the corresponding status to be applied.
+
|You curse an enemy, dealing 25 + [[Spellpower]](%) Blight damage that increases by 10 + [[Spellpower]](%) for each debuff on the target, up to 4 times. If there are 3 or more debuffs on the target, it must make a Magic Resistance check or be stunned.
|
 
 
|-
 
|-
|<span id="Life-Bond"></span>'''Life-Bond'''<br>LifeBond
+
|<span id="Immolation"></span>'''Immolation ||Generic ||At-Will ||Spell ||3
|Generic
 
|At-Will
 
|Spell<br>Ally
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Mai]]
+
*[[Kiyoko]] ([[Kami-no-Michi]]) (Level 1)
*[[Miko]]
+
|No ||No
|No
+
|You incinerate a foe, targeting their Magic Resistance. This inflicts burn for 10 + [[Willpower]] + [[Spellpower]](%) base damage and reduces their Attack Power and Spellpower by -20 for 2 rounds.
|No
 
|Miko and Mai will use this on the other sister after a grace period of one round if one of them is downed, reviving the other at full health and resolve. Everyone on the player's side should be able to get off at least one action to finish off the other sister before she can pull off the revival.
 
|
 
 
|-
 
|-
|<span id="Lightning Spike"></span>'''Lightning Spike'''<br>Ltn. Spike
+
|<span id="Jolt"></span>'''Jolt ||Generic ||Recharge 3 ||Spell ||2
|[[Black Mage]]
 
|Recharge 3
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Generic Summons#Arcane Golem|Arcane Golem]]
+
*[[Hethia]] ([[Winter City]])
*[[Hretha]]
+
*[[Orc Apprentice]]
|Yes
+
|Yes ||No
|Yes
+
|You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 Accuracy, dealing 30 + [[Spellpower]](%) Storm damage. On a critical hit, the target is Stunned.
|You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage.
 
|X = 15 (base) + [[Spellpower]](%)
 
 
|-
 
|-
|<span id="Leech"></span>'''Leech'''
+
|<span id="Leech"></span>'''Leech ||Generic ||Recharge 3 ||Spell ||2
|Generic
 
|Recharge 3
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
 
*[[Azami]]
 
*[[Azami]]
Line 1,248: Line 922:
 
*[[Kitsune Protector]]
 
*[[Kitsune Protector]]
 
*[[Kitsune Spellblade]]
 
*[[Kitsune Spellblade]]
 +
*[[Kitsune Trickster]]
 +
*[[Kiyoko]] ([[Onmyodo]]) (Level 1)
 
*[[Komari]]
 
*[[Komari]]
 
*[[Kurako]]
 
*[[Kurako]]
 
*[[Miko]]
 
*[[Miko]]
 
*[[Nakano]]
 
*[[Nakano]]
|No
+
*[[Unitaur]]
|Yes ([[Tome of Leech]])
+
|No ||Yes<br>([[Consumables#Tomes|Tomes]])
|You drain life-force from an enemy, dealing X blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a magic resistance check or be [[Combat Effects#Staggered|staggered]] for 2 rounds.
+
|You drain life-force from an enemy, dealing 30 + [[Spellpower]](%) Blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a Magic Resistance check or be Staggered for 2 rounds.
|X = 30 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Lust Tag"></span>'''Lust Tag'''
+
|<span id="Lightning Spike"></span>'''Lightning Spike'''<br>Ltn. Spike ||[[Black Mage]] ||Recharge 3 ||Spell ||1
|Generic
 
|Encounter
 
|Tease
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Quintillus]]
+
*[[Arcane Golem]]
|No
+
*[[Elthara]]
|No
+
*[[Hretha]]
|Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Resolve Damage they take by 50%. If it succeeds, you also hit them for X Tease damage.
+
|Yes ||Yes<br>(Trainer)
|X = 15 (base) + [[Presence]]
+
|You conjure a bolt of lightning and hurl it at a foe. The target is always struck for 15 + [[Spellpower]](%) Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer 15 + [[Spellpower]](%) Storm damage.
 
|-
 
|-
|<span id="Lustful Images"></span>'''Lustful Images'''
+
|<span id="Lustful Images"></span>'''Lustful Images ||Generic ||Recharge 2 ||Spell ||2
|Generic
 
|Recharge 2
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
 
*[[Cultist Evangelist]]
 
*[[Cultist Evangelist]]
Line 1,279: Line 946:
 
*[[Master Tollus]]
 
*[[Master Tollus]]
 
*[[Tanuki Witch]]
 
*[[Tanuki Witch]]
|No
+
|No ||No
|No
+
|Magic attack that deals moderate Resolve damage on a hit. On hit, target must pass a LustRes test or be Aroused for 1-2 turns.
|Magic attack that deals moderate Resolve damage on a hit. On hit, target must pass a LustRes test or be [[Combat Effects#Aroused|Aroused]] for 1-2 turns.
 
|
 
 
|-
 
|-
|<span id="Lusty Tentacles"></span>'''Lusty Tentacles'''<br>LustTent
+
|<span id="Magic Missile"></span>'''Magic Missile ||Generic ||At-Will ||Multi-Turn<br>Interruptable<br>Spell ||4
|Generic
 
|At-Will
 
|Weapon
 
|N/A
 
 
|align="left"|
 
|align="left"|
*[[Alraune Effigies#Effigy|Effigy]]
+
*[[Cursed Puppet]]
|No
+
*[[Kitsune Enchantress]]
|No
+
*[[Ninian]]
|Basic attack. On a crit, knocks the target prone.
+
|Yes ||No
|
+
|You launch several magic missiles at a target, dealing 15 + [[Spellpower]](%) base penetrating damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of (15 + [[Spellpower]](%)) * 5 on the 5th and further uses.
 
|-
 
|-
|<span id="Lunge"></span>'''Lunge'''
+
|<span id="Mass Drain"></span>'''Mass Drain ||[[Black Mage]] ||Encounter ||Spell ||4
|Warrior
 
|Recharge 3
 
|Weapon<br>Melee
 
|8
 
 
|align="left"|
 
|align="left"|
*[[Kasyrra]]
+
*[[Kiyoko]] ([[Onmyodo]]) (Level 1)
|Yes
+
*[[Komari]]
|No
+
|No ||No
|You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds.
+
|You turn yourself into a void, draining life-force from all enemies on the field. 30 + [[Spellpower]](%) Blight damage is dealt and if the target is not undead or a construct, you regain health equal to damage dealt. Does not miss, but cannot crit.
|
 
 
|-
 
|-
|<span id="Magic Missile"></span>'''Magic Missile'''
+
|<span id="Nullify"></span>'''Nullify ||[[Black Mage]] ||Recharge 5 ||Spell ||2
|Generic
 
|At-Will
 
|Multiturn<br>Interruptable<br>Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Cursed Puppet]]
+
*[[Komari]]
*[[Kitsune Enchantress]]
+
|No ||No
|Yes
+
|You send a wave of disorienting magic over the battlefield, forcing all enemies to make a magic resistance check or be stripped of their buffs.
|No
 
|You launch several magic missiles at a target, dealing X base penetrating damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of Y on the 5th and further uses.
 
|X = 15 (base) + [[Spellpower]] (%)<br>Y = 15 * 5 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Mark for Death"></span>'''Mark for Death'''<br>Mark4Death
+
|<span id="Pollen Spray"></span>'''Pollen Spray ||Generic ||Recharge 4 ||Spell ||1
|[[Thief]]
 
|Recharge 4
 
|Weapon
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Alraune Herald]]
+
*[[Effigy Pollinator]]
*[[Hinata]]
+
|No ||No
|Yes
+
|Spell attack that deals 20 + [[Spellpower]](%) Resolve (Pheromone) damage on a hit. A secondary attack against Lust Resistance inflicts Aroused for 2 turns. Recharge 4.
|Yes
+
|-
|You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
+
|<span id="Ray of Frost"></span>'''Ray of Frost ||[[Black Mage]] ||Recharge 2 ||Spell ||4 ||N/A ||No ||Yes<br>(Trainer)
|
+
|You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes 40 + [[Spellpower]](%) Frost damage and is left Frigid for 3 turns.
 
|-
 
|-
|<span id="Mass Drain"></span>'''Mass Drain'''
+
|<span id="Shadow Magic"></span>'''Shadow Magic ||[[Black Mage]] ||Recharge 4 ||Spell ||2
|[[Black Mage]]
 
|Encounter
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Komari]]
+
*[[Tainted Witch]]
|No
+
|Yes ||Yes<br>(Trainer)
|No
+
|You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal 20 + [[Spellpower]](%) Tease damage, and the target becomes Aroused for 2 turns.
|You turn yourself into a void, draining life-force from all enemies on the field. X Blight damage is dealt and if the target is not undead or a construct, you regain health equal to damage dealt. Does not miss.
 
|X = 35 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Mega-Heal"></span>'''Mega-Heal'''
+
|<span id="Shatter"></span>'''Shatter ||Generic ||Recharge 3 ||Spell ||4
|Generic
 
|Recharge 3
 
|Healing<br>Spell<br>Ally
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Ninian]]
+
*[[Effigy Archer]]
|No
+
*[[Kiri]]
|No
+
*[[Yuzu]]
|Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
+
|No ||Yes<br>([[Convocation of Mirrors|Convocation]])
|
+
|Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for 40 + [[Spellpower]](%) Penetrating damage.
 
|-
 
|-
|<span id="Merc Reinforcements"></span>'''Merc Reinforcements'''<br>MercReinf
+
|<span id="Soul Arrow"></span>'''Soul Arrow ||[[Black Mage]] ||Recharge 2 ||Spell ||4
|Generic
 
|Encounter
 
|Summon<br>Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Lieutenant Jen]]
+
*[[Kitsune Enchantress]]
|No
+
*[[Tanuki Witch]]
|No
+
|Yes ||Yes<br>(Trainer)
|Summon Marked Merk Mercenaries to your aid.
+
|You conjure a blast of psychic force, dealing 20 + [[Spellpower]](%) Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve.
|
 
 
|-
 
|-
|<span id="Mind Snap"></span>'''Mind Snap'''
+
|<span id="Sun of Jassira"></span>'''Sun of Jassira'''<br>SunO'Jassira ||Generic ||Recharge 4 ||Spell ||2
|[[Charmer]]
 
|Ultimate
 
|Tease
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Quintillus]]
+
*[[Cait]] (Level 2)
|No
+
|No ||No
|No
+
|You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes 30 + [[Spellpower]](%) Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, blinds them for 1 turn.
|You snap your fingers, [[Combat Effects#Stunned|Stunning]] your foe and dealing X Resolve damage.
 
|X = 100 (base) + [[Presence]]
 
 
|-
 
|-
|<span id="Mirror Image"></span>'''Mirror Image'''
+
|<span id="Trick"></span>'''Trick ||Generic ||Recharge 4 ||Spell ||1
|Generic
 
|Encounter
 
|Stance<br>Spell<br>Ally
 
|1
 
 
|align="left"|
 
|align="left"|
 +
*[[Cultist Magos]]
 +
*[[Effigy Archer]]
 +
*[[Kitsune Enchantress]]
 +
*[[Kitsune Geomancer]]
 +
*[[Kitsune Protector]]
 +
*[[Kitsune Spellblade]]
 
*[[Kitsune Trickster]]
 
*[[Kitsune Trickster]]
*[[Kiyoko]] (summon)
+
*[[Kiyoko]] (Summon)
*[[Master Whisper]]
+
|No ||No
|No
+
|You play a nasty trick on an enemy that attacks their Mental Resistance. On a hit, the target is inflicted with a random debuff (Blind/Staggered/Terrified/Aroused) and gains 50% vulnerability to Blight damage for 3 turns. If no debuffs can be applied, the trick deals 35 + [[Spellpower]](%) Resolve damage instead.
|No
 
|Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until the user is stunned or taken out.
 
|
 
 
|-
 
|-
|<span id="Mirror Stance"></span>'''Mirror Stance'''
+
|<span id="Vile Miasma"></span>'''Vile Miasma ||Generic ||Recharge 3 ||Spell ||2
|Generic
+
|align="left"|
|At-Will
+
*[[Orc Apprentice]]
|Stance
+
|Yes ||No
|1
+
|You weave a wicked spell around an enemy, dealing 15 + [[Spellpower]](%) Blight damage and Poisoning the target for 7 + [[Willpower]] for 3 turns.
|N/A
 
|No
 
|Yes ([[Convocation of Mirrors]])
 
|Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 [[Armor]], [[Focus]], and [[Ward]], but also a dramatic increase in [[Threat|threat]]. You may learn certain powers that hit you.
 
|Allows the learning of '''Stealable''' powers if stuck by it while stance is active
 
 
|-
 
|-
|<span id="Mystic Call"></span>'''Mystic Call'''
+
|<span id="Vitality Reap"></span>'''Vitality Reap ||[[Black Mage]] ||Encounter ||Spell ||3
|Generic
 
|Recharge 1
 
|Spell<br>Summon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Artificer Kazuo]]
+
*[[Unitaur]]
|No
+
|No ||Yes<br>([[Consumables#Tomes|Tomes]])
|No
+
|You release a cloud of corrupt gas upon your foes, drawing the vitality from their bodies. 45 + [[Spellpower]](%) Blight damage is dealt and you regain 10 *(1 + ([[Spellpower]] / 100)) Resolve for each target hit.
|Summon a puppet to fight by your side!
 
|Summons at random a:
 
*[[Guardian Puppet]]
 
*[[Explosive Puppet]]
 
*[[Cursed Puppet]]
 
 
|-
 
|-
|<span id="Nerves of Steel"></span>'''Nerves of Steel'''<br>NervesOfSteel
+
|<span id="White Fire"></span>'''White Fire ||[[White Mage]] ||Recharge 1 ||Spell ||1
|Generic
 
|Encounter
 
|Ranged<br>Weapon<br>Multiturn<br>Interruptable
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Azami]] (modified)
+
*[[Azyrran]]
|Yes
+
*[[Cait]] (Level 1)
|Yes
+
*[[Infrith]]
|You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target [[Combat Effects#Prone|Prone]].
+
|Yes ||Yes<br>(Trainer)
|
+
|You hurl a ray of burning radiance at a foe. The bolt deals 18 + [[Spellpower]](%) Holy damage, and 18 + [[Spellpower]](%) Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well.
 
|-
 
|-
|<span id="Nullify"></span>'''Nullify'''
+
|<span id="Will-o-Wisp"></span>'''Will-o-Wisp'''<br>WillOWisp ||Generic ||At-Will ||Spell ||4
|[[Black Mage]]
 
|Recharge 5
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
 +
*[[Kitsune Enchantress]]
 +
*[[Kiyoko]] ([[Onmyodo]]) (Level 1)
 
*[[Komari]]
 
*[[Komari]]
|No
+
*[[Mai]]
|No
+
*[[Miko]]
|You send a wave of disorienting magic over the battlefield, forcing all enemies to make a magic resistance check or be stripped of their buffs.
+
|No ||No
|
+
|You shroud a foe in blue flame for 20 + [[Spellpower]](%)  Fire damage; they must pass a Magic Resistance check or be set aflame for 2 turns. If they are already burning, all other foes take 10 + [[Spellpower]](%) Fire damage.
 
|-
 
|-
|<span id="One-Two"></span>'''One-Two
+
|<span id="Withering Bolt"></span>'''Withering Bolt'''<br>W. Bolt ||[[Black Mage]] ||At-Will ||Spell ||1
|Generic
 
|Recharge 4
 
|N/A
 
|3
 
 
|align="left"|
 
|align="left"|
 +
*[[Cultist Mage]]
 +
*[[Cultist Magos]]
 +
*[[Effigy Pollinator]]
 
*[[Jyrranaz]]
 
*[[Jyrranaz]]
*[[Prince Nyze]]
+
*[[Mistress Matiha]]
*[[Queen Nyzerrah]]
+
|Yes ||Yes<br>(Trainer)
|No
+
|You conjure a blast of raw magic, hurling it at a foe to deal 20 + [[Spellpower]](%) Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents.
|No
+
|}
|You conjure a venom-laced stinger, making two hits that each deal X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target [[Combat Effects#Aroused|Aroused]] for 2 turns.
+
 
|X = 20 (base) + [[Attack Power]]<br>Y = 10 (base) + [[Attack Power]]
+
===Summon Powers===
 +
----
 +
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
 +
|-
 +
!|Name
 +
!|Class
 +
!|Type
 +
!|Tags
 +
!|Level
 +
!class="unsortable"|Used by
 +
!|Stealable
 +
!|Learnable
 +
!class="unsortable" width="400px"|Description
 +
|-
 +
|<span id="Call Falcon"></span>'''Call Falcon ||Generic ||Encounter ||Spell<br>Summon ||3
 +
|align="left"|
 +
*[[Etheryn]] ([[Outrider's Gear]]) (Level 1)
 +
|No ||No
 +
|Etheryn summons her white falcon companion, Harrick, from the skies.
 
|-
 
|-
|<span id="Overbear"></span>'''Overbear'''
+
|<span id="Merc Reinforcements"></span>'''Merc Reinforcements ||Generic ||Encounter ||Spell<br>Summon ||4
|Generic
 
|Recharge 5
 
|Melee
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Cultist#Cultist Reaver|Cultist Reaver]]
+
*[[Lieutenant Jen]]
*[[Gerik]]
+
|No ||No
|Yes
+
|Summon Marked Merk Mercenaries to your aid.
|No
 
|You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked prone.
 
|
 
 
|-
 
|-
|<span id="Overcharge"></span>'''Overcharge'''
+
|<span id="Mystic Call"></span>'''Mystic Call ||Encounter ||Recharge 1 ||Spell<br>Summon ||1
|[[Charmer]]
 
|Recharge 3
 
|Ally
 
|1
 
 
|align="left"|
 
|align="left"|
 
*[[Artificer Kazuo]]
 
*[[Artificer Kazuo]]
|No
+
|No ||No
|No
+
|Summon a puppet to fight by your side!
|You overcharge yourself, decreasing Armor and Ward by -10, but gaining X Storm damage and +20 Accuracy to your weapon, physical, and spell attacks for 3 rounds.
 
|X = [[Spellpower]] / 2
 
 
|-
 
|-
|<span id="Overhand Smash"></span>'''Overhand Smash'''
+
|<span id="Shadow Clone"></span>'''Shadow Clone'''<br>S. Clone ||Generic ||Encounter ||Spell<br>Summon ||2
|Generic
 
|At-Will
 
|Weapon
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Benny]]
+
*[[Mistress Matiha]]
*[[Sigrune]]
+
|No ||No
|No
+
|Summon a Shadow Clone.
|No
 
|Basic attack with +50 Attack Power. [[Combat Effects#Staggered|Staggers]] on Crit.
 
|
 
 
|-
 
|-
|<span id="Piper's Song"></span>'''Piper's Song'''<br>PiperSong
+
|<span id="Spew Dragon"></span>'''Spew Dragon ||Generic ||Recharge <b>?</b> ||Spell<br>Summon ||10
|Generic
 
|Encounter
 
|Stance<br>Performance
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Alraune Herald]]
+
*[[Abyssal Thing]]
|No
+
|No ||No
|No
+
|Creates a Corrupted Dragon minion.
|You weave magic into a truly enchanting performance, focused on one enemy. You make an attack against Mental resistance. On a hit, and so long as you maintain the stance, the target is [[Combat Effects#Aroused|Aroused]] and [[Combat Effects#Stunned|Stunned]].
 
|
 
 
|-
 
|-
|<span id="Poison Edge"></span>'''Poison Edge'''
+
|<span id="Spew Elf"></span>'''Spew Elf ||Generic ||At-Will ||Spell<br>Summon ||10
|Generic
 
|Encounter
 
|Weapon
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Argoth]]
+
*[[Abyssal Thing]]
*[[Azyrran]]
+
|No ||No
*[[Drider Queen]]
+
|Creates a Corrupted Elf minion.
*[[Master Whisper]]
 
|No
 
|No
 
|Attack with +200 Attack Power, +25 Accuracy and poison target for 3 turns.
 
|
 
 
|-
 
|-
|<span id="Pollen Spray"></span>'''Pollen Spray'''<br>Pol.Spray
+
|<span id="Summon Effigy"></span>'''Summon Effigy'''<br>Sum.Effigy ||Generic ||Recharge 4 ||Spell<br>Summon ||4
|Generic
 
|Recharge 4
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
+
*The [[Alraune]]
|No
+
|No ||Useable<br>([[Effigy Seed]])
|No
+
|Summon an Alraune Effigy.
|Spell attack that deals X Resolve (Pheromone) damage on a hit. A secondary attack against Lust Resistance inflicts [[Combat Effects#Aroused|Aroused]] for 2 turns. Recharge 4.
 
|X = 20 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Pollination"></span>'''Pollination'''
+
|<span id="Summon Flame Spirit"></span>'''Summon Flame Spirit'''<br>Sum.FSpirit ||[[Black Mage]] ||Encounter ||Spell<br>Summon ||1 ||N/A ||No ||Yes<br>(Trainer)
|Generic
+
|You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership.
|Encounter
 
|Multiturn<br>Interruptable<br>Performance
 
|1
 
|align="left"|
 
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
 
|No
 
|No
 
|On effigy's turn, attack all enemies' Mental Resistance to deal 10 Resolve damage/round (Pheromone type). Restores a flat 10 Health/round to all Effigies. 1/encounter.
 
|
 
 
|-
 
|-
|<span id="Pocket Sand"></span>'''Pocket Sand'''
+
|<span id="Summon Golem"></span>'''Summon Golem'''<br>Sum. Golem ||Generic ||Encounter ||Spell<br>Summon ||2
|Generic
 
|At-Will
 
|N/A
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Cultist#Cultist|Cultist]]
+
*[[Berwyn]] (Enemy)
*[[Eryka]]
+
*[[Berwyn]] (Level 1)
*[[Ninian]]
+
|No ||No
|No
+
|Summon a Stone Elemental.
|No
 
|Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
 
|
 
 
|-
 
|-
|<span id="Power Wave"></span>'''Power Wave'''
+
|<span id="Summon Hornets"></span>'''Summon Hornets ||Generic ||At-Will ||Summon ||4
|[[Black Mage]]
 
|Recharge 1
 
|Spell<br>Weapon<br>Melee
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Spellblade]]
+
*[[Prince Nyze]]
*[[Nakano]]
+
|No ||No
|Yes
+
|Summon Hornet Workers to your aid.
|No
 
|You swing your weapon through the air, creating a shockwave of energy that adds X storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.
 
|X = 40 * (1 + (Spellpower/100))
 
 
|-
 
|-
|<span id="Prime Target"></span>'''Prime Target'''
+
|<span id="Summon Kiyoko"></span>'''Summon Kiyoko'''<br>Sum.Kiyoko ||Generic ||Encounter ||Spell<br>Summon ||1 ||N/A ||No ||Useable<br>([[Amulet of Union]])
|Generic
+
|You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.
|Encounter
 
|Weapon<br>Melee
 
|2
 
|align="left"|
 
*[[Arona]] (companion)
 
*[[Arona]] (enemy)
 
*[[Manticore Girl]]
 
*[[Tainted Witch]]
 
|Yes
 
|Yes
 
|You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
 
|
 
 
|-
 
|-
|<span id="Protect"></span>'''Protect'''
+
|<span id="Summon Phyria"></span>'''Summon Phyria'''<br>Sum.Phyria ||Generic ||Encounter ||Spell<br>Summon ||1 ||N/A ||No ||Useable<br>([[Serpent Locket]])
|[[Warrior]]
+
|Summon the salamander princess Phyria to fight by your side!
|Recharge 4
 
|Ally
 
|1
 
|align="left"|
 
*[[Cultist Bodyguard]]
 
*[[Guardian Puppet]]
 
*[[Kitsune Protector]]
 
|No
 
|No
 
|You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your health.
 
|
 
 
|-
 
|-
|<span id="Pummel"></span>'''Pummel'''
+
|<span id="Summon Wolf Spirit"></span>'''Summon Wolf Spirit'''<br>Sum.WSpirit ||[[Black Mage]] ||Encounter ||Spell<br>Summon ||1 ||N/A ||No ||Yes<br>([[Viviane]])
|Generic
+
|Call forth the spirit of a wolf to fight by your side!
|Recharge 4
+
|}
|Weapon<br>Melee
+
 
|2
+
===Weapon Powers===
|align="left"|
+
----
*[[Garret]]
+
{|class="wikitable sortable bordered" border="1" cellpadding="2" style="text-align:center"
*[[Magna]]
 
|No
 
|No
 
|You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is [[Combat Effects#Staggered|Staggered]] for 2 rounds.
 
|
 
 
|-
 
|-
|<span id="Quake"></span>'''Quake'''
+
!|Name
|Generic
+
!|Class
|Recharge 3
+
!|Type
|Melee
+
!|Tags
|3
+
!|Level
|align="left"|
+
!class="unsortable"|Used by
*[[Artificer Kazuo]]
+
!|Stealable
*[[Cultist#Cultist Reaver|Cultist Reaver]]
+
!|Learnable
*[[Generic Summons#Stone Elemental|Stone Elemental]]
+
!class="unsortable" width="400px"|Description
|Yes
 
|No
 
|Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target prone.
 
|X = 15 (base) + [[Attack Power]] (%)
 
 
|-
 
|-
|<span id="Raging Thurible"></span>'''Raging Thurible'''<br>RageThurible
+
|<span id="Aim: Weapon"></span>'''Aim: Weapon ||Generic ||Recharge 4 ||Weapon<br>Ranged ||4
|Generic
 
|Encounter
 
|Ally
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Vaush]]
+
*[[Master Whisper]]
|No
+
|No ||Yes<br>(Trainer)
|No
+
|You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.
|Increases Attack Power by 30 for the whole party for 3 turns. Once per combat.
 
|
 
 
|-
 
|-
|<span id="Ranger's Stance"></span>'''Ranger's Stance'''<br>RangerStance
+
|<span id="Arcane Shot"></span>'''Arcane Shot ||Generic ||At-Will ||Weapon<br>Ranged ||4 ||N/A ||Yes ||Yes<br>(Trainer)
|Generic
+
|You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
|At-Will
 
|Stance
 
|1
 
|N/A
 
|No
 
|Yes
 
|You assume a ranger's stance, heightening your senses to gain +25 [[Attack Power]] for 2 turns. While you maintain this stance, you take a -10 penalty to [[Initiative]] and [[Evasion]], but gain a +30 [[Accuracy]] bonus to ranged weapon attacks.
 
|
 
 
|-
 
|-
|<span id="Ray of Frost"></span>'''Ray of Frost'''<br>RayOfFrost
+
|<span id="Assassinate"></spa>'''Assassinate ||[[Thief]] ||Ultimate ||Weapon ||5 ||N/A ||No ||Yes<br>(Trainer)
|[[Black Mage]]
+
|You make an weapon attack with +500 Attack Power, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.
|Recharge 2
 
|Spell
 
|4
 
|N/A
 
|Yes
 
|Yes
 
|You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes X Frost damage and is left [[Combat Effects#Frigid|Frigid]] for 3 turns.
 
|X = 40 (base) + [[Spellpower]] (%)   
 
 
|-
 
|-
|<span id="Rend"></span>'''Rend'''
+
|<span id="Aurora Arrow"></span>'''Aurora Arrow ||Generic ||Ultimate ||Weapon<br>Ranged ||5
|[[Warrior]]
 
|Recharge 3
 
|Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Arcane Golem]]
+
*[[Etheryn]] ([[Outrider's Gear]]) (Level 5)
*[[Argoth]]
+
*[[Etheryn]] ([[Queenly Raiment]]) (Level 5)
*[[Atugia]] (Runic Knight)
+
|No ||No
*[[Crazy Horse]] (Francisca)
+
|You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a 20 + ([[Spellpower]] / 4) damage shield and deal 10 + ([[Spellpower]] / 5) additional Holy damage with weapon attacks for the rest of the encounter.
*[[Cultist Bloodletter]]
 
*[[Gnoll Raider]]
 
*[[Gray-Furred Slaver]]
 
*[[Hirrud]]
 
*[[Spectral Soldier]]
 
*[[Generic Summons#Treant|Treant]]
 
|Yes
 
|Yes
 
|You cut deep, striking with a bonus +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to [[Combat Effects#Bleeding|Bleed]] for 2 turns.
 
|
 
|-
 
|<span id="Revive"></span>'''Revive'''
 
|[[White Mage]]
 
|Ultimate
 
|Ally
 
|5
 
|N/A
 
|No
 
|Yes
 
|You revive a fallen ally, restoring 25 Resolve and 100% of their maximum Health.
 
|
 
 
|-
 
|-
|<span id="Rhythmic Focus"></span>'''Rhythmic Focus'''
+
|<span id="Blade Block"></span>'''Blade Block ||[[Warrior]] ||Recharge 8 ||Weapon ||1
|Generic
 
|At-Will
 
|Stance
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Fritte]]
+
*[[Nakano]]
*[[Tanuki Witch]]
+
|No ||No
|No
+
|You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution.
|No
 
|You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both [[Sexiness|sexiness]] and [[Focus|focus]]. You know what you want, and you plan to get it.
 
|
 
 
|-
 
|-
|<span id="Rush"></span>'''Rush'''
+
|<span id="Bleeding Cut"></span>'''Bleeding Cut ||Generic ||At-Will ||Weapon ||1
|Generic
 
|Recharge 3
 
|Multiturn<br>Interruptable<br>Melee
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Marked Mercenary Band]]
+
*[[Cultist]]
|No
+
*[[Cultist Shieldbearer]]
|No
+
*[[Harpy Enforcer]]
|The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
+
*[[Master Tollus]]
|
+
*[[Spectral Barbarian]]
 +
*[[Wyvern Girl]]
 +
|No ||No
 +
|Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
 
|-
 
|-
|<span id="Shadow Magic"></span>'''Shadow Magic'''
+
|<span id="Blood Let"></span>'''Blood Let ||Generic ||At-Will ||Weapon ||3
|[[Black Mage]]
 
|Recharge 4
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Tainted Witch]]
+
*[[Byvernia]]
|Yes
+
*[[Cultist Bloddletter]]
|Yes
+
*[[Magna]]
|You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes [[Combat Effects#Aroused|Aroused]] for 2 turns.
+
*[[Queen Nyzerrah]]
|X = 20 (base) + [[Spellpower]] (%)
+
|No ||No
 +
|Normal attack but always causes bleed on hit.
 
|-
 
|-
|<span id="Shadow Strike"></span>'''Shadow Strike'''
+
|<span id="Chain Swing"></span>'''Chain Swing ||Generic ||Recharge 2 ||Melee ||5
|[[Thief]]
 
|Recharge 4
 
|Weapon<br>Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Gnoll Raider]]
+
*[[Behemoth]]
 +
*[[Jael'yn]]
 
*[[Orc Executioner]]
 
*[[Orc Executioner]]
*[[Pavo]]
+
|No ||No
|Yes
+
|You make an attack against every enemy on the field using a heavy chain.
|Yes
 
|You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain [[Combat Effects#Obscure|Obscurement]] for a turn.
 
|
 
 
|-
 
|-
|<span id="Shatter"></span>'''Shatter'''
+
|<span id="Chill Touch"></span>'''Chill Touch ||Generic ||At-Will ||Weapon<br>Melee ||4
|Generic
+
|align="left"|
|Recharge 3
+
*[[Jarl Gunvaldsen]]
|Spell
+
*[[Princess Phyria]]] (Summon)
|4
+
*[[Queen Alissa]]]
|N/A
+
|No ||No
|No
+
|You strike with your weapon, imbuing it with icy power. On a hit, targets must make a physical resistance test or be rendered frigid for 2 turns.
|Yes ([[Convocation of Mirrors]])
 
|Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for X Penetrating damage.
 
|X = 40 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Shatterstrike"></span>'''Shatterstrike'''<br>S.Strike
+
|<span id="Cleave"></span>'''Cleave ||[[Warrior]] ||Recharge 2 ||Weapon<br>Melee ||2
|Generic
 
|Recharge 2
 
|Ranged<br>Weapon
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Alraune Effigies#Effigy Archer|Effigy Archer]]
+
*[[Arcane Golem]]
*[[Kiri]]
+
*[[Argoth]]
*[[Yuzu]]
+
*[[Arona]]
|Yes
+
*[[Atugia]] ([[Runic Knight]])
|No
+
*[[Azyrran]]
|You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
+
*[[Benny]]
|
+
*[[Brienne]] (Level 1)
 +
*[[Brint]] (Level 1)
 +
*[[Corrupt Dragon]]
 +
*[[Crazy Horse]] ([[Poleaxe]])
 +
*[[Cultist Reaver]]
 +
*[[Drider Queen]]
 +
*[[Elthara]]
 +
*[[Eryka]]
 +
*[[Gnoll Alpha]]
 +
*[[Grettel]]
 +
*[[Gytha]]
 +
*[[Hirrud]]
 +
*[[Jael'yn]]
 +
*[[Jarl Gunvaldsen]]
 +
*[[Magna]]
 +
*[[Orc Thane]]
 +
*[[Queen Nyzerrah]]
 +
*[[Sigrune]]
 +
*[[Taldahs]]
 +
*[[Wyvern Girl]]
 +
|Yes ||Yes
 +
|You whirl your weapon all around you, making a melee attack against every enemy on the field.
 
|-
 
|-
|<span id="Shell"></span>'''Shell'''
+
|<span id="Crackle Powder"></span>'''Crackle Powder'''<br>CrackPowder ||Generic ||Recharge 4 ||Weapon<br>Ranged ||2
|[[Warrior]]
 
|Ultimate
 
|N/A
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Atugia]]
+
*[[Hethia]] ([[Dog Days]])
|No
+
|No ||No
|No
+
|You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
|You surround yourself in a near-impenetrable magical barrier, gaining a X damage shield and generating massive Threat.
 
|X = 150 (base) + ([[Toughness]] * 5)
 
 
|-
 
|-
|<span id="Shell Cracker"></span>'''Shell Cracker'''
+
|<span id="Crowd Control"></span>'''Crowd Control ||Generic ||Recharge 3 ||Weapon<br>Ranged ||1
|[[Thief]]
 
|Recharge 4
 
|Weapon
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Hinata]]
+
*[[Azami]]
*[[Lusina]]
+
*[[Hethia]]
*[[Nakano]]
+
*[[Kiri]]
|Yes
+
*[[Lupine Archer]]
|Yes
+
*[[Yuzu]]
|You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left [[Combat Effects#Sundered|Sundered]] for 2 turns.
+
|Yes ||Yes<br>(Trainer)
|
+
|You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power.
 
|-
 
|-
|<span id="Shield Bash"></span>'''Shield Bash'''
+
|<span id="Dastardly Trick"></span>'''Dastardly Trick ||[[Thief]] ||Encounter ||Weapon ||4
|Generic
 
|Recharge 3
 
|Shield<br>Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Crazy Horse]] (shield)
+
*[[Azami]]
*[[Cultist#Cultist Reaver|Cultist Reaver]]
+
*[[Queen Alissa]]
*[[Lupine Scouts#Lupine Warrior|Lupine Warrior]]
+
|Yes ||Yes<br>(Trainer)
|No
+
|You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.
|No
 
|Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
 
|
 
 
|-
 
|-
|<span id="Shield of Light"></span>'''Shield of Light'''<br>ShieldLight
+
|<span id="Dirty Trick"></span>'''Dirty Trick ||[[Thief]] ||Recharge 2 ||Weapon ||1
|[[White Mage]]
 
|Recharge 4
 
|Spell<br>Ally
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Protector]]
+
*[[Byvernia]]
*[[Miko]]
+
*[[Crazy Horse]] ([[Francisca]])
|No
+
*[[Cultist Bloodletter]]
|Yes
+
*[[Gnoll Raider]]
|You surround yourself or an ally in soothing light, granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts — up to 3 turns.
+
*[[Gray Slaver]]
|X = 50 (base) * (1 + ([[Spellpower]] / 100))<br>Y = 20 (base) * (1 + ([[Spellpower]] / 100))
+
*[[Hirrud]]
 +
*[[Infrith]]
 +
*[[Master Whisper]]
 +
*[[Pavo]]
 +
|Yes ||Yes
 +
|You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
 
|-
 
|-
|<span id="Smite Evil"></span>'''Smite Evil'''
+
|<span id="Disarm"></span>'''Disarm ||Generic ||Recharge 4 ||Weapon<br>Melee ||4
|[[White Mage]]
 
|Encounter
 
|Spell<br>Weapon<br>Melee
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Nakano]]
+
*[[Grettel]]
|Yes
+
*[[Jarl Gunvaldsen]]
|Yes
+
|No ||Yes<br>([[Consumables#Tomes|Tomes]])
|You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing an additional X base Holy damage and recovering 20 Resolve for yourself and all allies on a hit.
+
|You attempt to divest a foe of their weapon. On a hit, you render them disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
|X = 50 (base) * (1 + ([[Spellpower]] / 100))
 
 
|-
 
|-
|<span id="Smoke Bomb"></span>'''Smoke Bomb'''
+
|<span id="Double Attack"></span>'''Double Attack ||[[Warrior]] ||At-Will ||Weapon<br>Melee ||8
|[[Thief]]
 
|Encounter
 
|N/A
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Artificer Kazuo]]
+
*[[Kasyrra]]
*[[Azami]]
+
|Yes ||No
*[[Cultist#Cultist Bloodletter|Cultist Bloodletter]]
+
|You swing twice with your melee weapon, attacking the same target in quick succession.
*[[Hirrud]]
 
*[[Lupine Scouts#Lupine Archer|Lupine Archer]]
 
*[[Lusina]]
 
*[[Vaush]]
 
|No
 
|Yes
 
|You throw alchemical smoke powder, losing half your Threat and gaining [[Combat Effects#Obscure|Obscurement]] for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
 
|
 
 
|-
 
|-
|<span id="Song of Courage"></span>'''Song of Courage'''<br>SongCourage
+
|<span id="Driving Thrust"></span>'''Driving Thrust ||Generic ||Recharge 2 ||Weapon<br>Melee ||5
|[[Charmer]]
+
|align="left"|
|At-Will
+
*[[Kasyrra]]
|Stance<br>Performance
+
|Yes ||No
|4
+
|You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
|N/A
 
|No
 
|Yes
 
|You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +X for the duration. You and all allies recover Y Health when you start singing.
 
|X = [[Presence]]<br>Y = 10 (base) + [[Presence]] 
 
 
|-
 
|-
|<span id="Song of Splendor"></span>'''Song of Splendor'''<br>SongSplendor
+
|<span id="Dual Blitz"></span>'''Dual Blitz ||[[Warrior]] ||Recharge 3 ||Weapon<br>Melee<br>DualWield ||4
|[[Charmer]]
 
|Encounter
 
|Tease<br>Performance
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Queen Nyzerrah]] (cooldown 6)
+
*[[Kurako]]
|Yes
+
*[[Spectral Barbarian]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|You sing a song of splendor and desire, dealing X Mind damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns.
+
|You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
|X = 25 (base) + ([[Spellpower]] / 2)       
 
|-
 
|<span id="Song of Storms"></span>'''Song of Storms'''<br>SongStorms
 
|[[Charmer]]
 
|Recharge 4
 
|Ally
 
|1
 
|N/A
 
|No
 
|Yes
 
|You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your [[Spellpower]], lasting for 3 turns.
 
|
 
 
|-
 
|-
|<span id="Soothing Dance"></span>'''Soothing Dance'''
+
|<span id="Echoes of Life"></span>'''Echoes of Life'''<br>EchoesLife ||Generic ||Encounter ||Weapon<br>Melee<br>TwoHand ||1
|[[Charmer]]
 
|At-Will
 
|Ally
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Mai]]
+
*[[Atugia]] (Level 1)
*[[Quintillus]]
+
|No ||No
|No
+
|Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
|Yes
 
|Using your dances to de-escalate one ally's desires, you restore X Resolve and alleviate the Aroused condition.
 
|X = 20 (base)+ ([[Presence]] / 2)
 
 
|-
 
|-
|<span id="Soul Arrow"></span>'''Soul Arrow'''
+
|<span id="Enrage"></span>'''Enrage ||Generic ||Recharge 4 ||Weapon<br>Melee ||2
|[[Black Mage]]
 
|Recharge 2
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Enchantress]]
+
*[[Warg]] ([[Dog Days]])
*[[Tanuki Witch]]
+
|No ||No
|Yes
+
|The warg is mad you hit the hot chick that rides it.
|Yes
 
|You conjure a blast of psychic force, dealing X Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve.
 
|X = 25 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Spider's Stride"></span>'''Spider's Stride'''<br>SpidersStride
+
|<span id="Envenom"></span>'''Envenom ||Generic ||Encounter ||Weapon ||N/A
|Generic
 
|Recharge 5
 
|Tease<br>Chest
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Drider Queen]]
+
*[[Effigy]]
|No
+
*[[Effigy]] (Summon)
|No
+
|No ||No
|Make a tease attack against all enemies and staggers for 2 turns.
+
|Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
|
 
 
|-
 
|-
|<span id="Spirit Binder"></span>'''Spirit Binder'''
+
|<span id="Execute"></span>'''Execute ||Generic ||Encounter ||Weapon<br>Melee<br>TwoHand ||2
|[[Black Mage]]
 
|Ultimate
 
|Ally
 
|5
 
 
|align="left"|
 
|align="left"|
*[[Berwyn]]
+
*[[Brienne]] (Level 1)
|No
+
*[[Brint]] (Level 1)
|No
+
*[[Gnoll Alpha]]
|You channel your magic into a summon on the field, fully healing it and granting it a massive boost to its combat power for the duration of the encounter.
+
|No ||No
|
+
|Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +15 Accuracy and +75 Attack Power, plus Attack Power equal to twice the percentage of the target's missing health.
 
|-
 
|-
|<span id="Spirit Veil"></span>'''Spirit Veil'''
+
|<span id="Fading Strike"></span>'''Fading Strike'''<br>FadeStrike ||[[Thief]] ||At-Will ||Weapon ||1
|[[White Mage]]
 
|Encounter
 
|Spell<br>Ally
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Cait]]
+
*[[Cultist Archer]]
*[[Hashat]]
 
 
*[[Hretha]]
 
*[[Hretha]]
|No
+
*[[Shar]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|`You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 [[Evasion]], and +15 Physical and Magic Resistance for the encounter.
+
|You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
|X = 10 (base) * (1 + ([[Spellpower]] / 100))
 
 
|-
 
|-
|<span id="Steady Strike"></span>'''Steady Strike'''
+
|<span id="Fan of Blades"></span>'''Fan of Blades ||Generic ||Recharge 3 ||Ranged ||4
|[[Warrior]]
 
|Recharge 4
 
|Weapon<br>Melee<br>TwoHand
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Hashat]]
+
*[[Kurako]]
*[[Jarl Gunvaldsen]]
+
*[[Lusina]]
*[[Queen Nyzerrah]]
+
|No ||Yes<br>([[Ninja Stylin]])
|Yes
+
|You make a ranged attack against every enemy on the field using a brace of daggers.
|Yes
 
|You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.
 
|
 
|-
 
|<span id="Stick and Move"></span>'''Stick and Move'''<br>Stick&Move
 
|Generic
 
|At-Will
 
|Ranged<br>Weapon
 
|1
 
|N/A
 
|Yes
 
|Yes
 
|You vie for better positioning while attacking. Your attack suffers -25 attack power, but you gain +50 initiative on the next turn.';
 
|
 
 
|-
 
|-
|<span id="Summon Effigy"></span>'''Summon Effigy'''<br>Sum.Effigy
+
|<span id="Frost Arrow"></span>'''Frost Arrow ||Generic ||At-Will ||Weapon<br>Ranged ||1
|Generic
 
|Recharge 4
 
|Summon<br>Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Alraune]]
+
*[[Etheryn]] ([[Outrider's Gear]]) (Level 1)
|No
+
*[[Hethia]] ([[Dog Days]])
|No
+
*[[Hethia]] ([[Winter City]])
|Summon an [[Alraune Effigies#Effigy|Alraune Effigy]].
+
|No ||Useable<br>([[Whitewood Bow]])
|Can be done by using the [[Effigy Seed]] item during combat.
+
|Enchant your attack with winter's kiss, adding ([[Spellpower]] / 10)(%) Frost damage. On a Critical Hit, the target becomes Frigid for a turn. ''(if the Champion:'' <b>Requires the Whitewood Bow.</b>'')''
|-
 
|<span id="Summon Flame Spirit"></span>'''Summon Flame Spirit'''<br>Sum. FSpirit
 
|[[Black Mage]]
 
|Encounter
 
|Spell<br>Summon
 
|1
 
|N/A
 
|No
 
|Yes
 
|You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your [[Leadership]].
 
|Summon a [[Generic Summons#Flame Spirit|Flame Spirit]]
 
 
|-
 
|-
|<span id="Summon Hornets"></span>'''Summon Hornets'''
+
|<span id="Giant's Reach"></span>'''Giant's Reach ||Generic ||At-Will ||Weapon<br>Melee<br>DualWield ||1
|Generic
 
|At-Will
 
|Summon
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Prince Nyze]]
+
*[[Brienne]] (Level 1)
|No
+
*[[Brint]] (Level 1)
|No
+
|No ||No
|Summon Hornet Workers to your aid.
+
|You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
|
 
|-
 
|<span id="Summon Kiyoko"></span>'''Summon Kiyoko'''<br>Sum.Kiyoko
 
|Generic
 
|Encounter
 
|Summon<br>Spell
 
|1
 
|N/A
 
|No
 
|Yes (requires [[Amulet of Union]])
 
|You send your will through the amulet you wear, and beckon forth a manifestation of [[Kiyoko]]. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.
 
|
 
|-
 
|<span id="Summon Phyria"></span>'''Summon Phyria'''<br>Sum.Phyria
 
|Generic
 
|Encounter
 
|Summon<br>Spell
 
|1
 
|N/A
 
|No
 
|Yes (requires [[Serpent Locket]])
 
|Summon the salamander princess [[Phyria]] to fight by your side!
 
|
 
 
|-
 
|-
|<span id="Summon Shadow Clone"></span>'''Summon Shadow Clone'''<br>S. Clone
+
|<span id="Lunge"></span>'''Lunge ||[Warrior]] ||Recharge 3 ||Weapon<br>Melee ||8
|Generic
 
|Encounter
 
|Summon<br>Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Mistress Matiha]]
+
*[[Kasyrra]]
|No
+
|Yes ||No
|No
+
|You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds.
|Summon a [[Generic Summons#Shadow Clone|Shadow Clone]].
 
|
 
 
|-
 
|-
|<span id="Summon Stone Elemental"></span>'''Summon Stone Elemental'''<br>Sum. Golem
+
|<span id="Lusty Tentacles"></span>'''Lusty Tentacles ||Generic ||At-Will ||Weapon ||N/A
|Generic
 
|Encounter
 
|Summon<br>Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Berwyn]] (enemy)
+
*[[Effigy]]
*[[Berwyn]] (companion)
+
*[[Effigy]] (Summon)
|No
+
|No ||No
|No
+
|Basic attack. On a crit, knocks the target prone.
|Summon a [[Generic Summons#Stone Elemental|Stone Elemental]].
 
|
 
 
|-
 
|-
|<span id="Sun of Jassira"></span>'''Sun of Jassira'''<br>SunO'Jassira
+
|<span id="Mark for Death"></span>'''Mark for Death'''<br>Mark4Death ||[[Thief]] ||Recharge 4 ||Weapon ||2
|Generic
 
|Recharge 4
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Cait]]
+
*[[Effigy Herald]]
|No
+
*[[Hinata]]
|No
+
|Yes ||Yes<br>(Trainer)
|You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, [[Combat Effects#Blinded|blinds]] them for 1 turn.
+
|You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
|X = 30 (base) + [[Spellpower]] (%) 
 
 
|-
 
|-
|<span id="Suppressive Fire"></span>'''Suppressive Fire'''<br>SuppFire
+
|<span id="Nerves of Steel"></span>'''Nerves of Steel ||Generic ||Encounter ||Weapon<br>Ranged<br>Multi-Turn<br>Interruptable ||2
|Generic
 
|Encounter
 
|Ranged<br>Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Azami]] (modified)
+
*[[Azami]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|Yes
+
|You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target Prone.
|You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -35 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.
 
|
 
|-
 
|<span id="Sure Shot"></span>'''Sure Shot'''
 
|Generic
 
|Recharge 1
 
|Ranged<br>Weapon
 
|4
 
|N/A
 
|Yes
 
|Yes
 
|You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
 
|
 
 
|-
 
|-
|<span id="Tackle"></span>'''Tackle'''
+
|<span id="Overhand Smash"></span>'''Overhand Smash ||Generic ||At-Will ||Weapon ||4
|Generic
 
|Recharge 3
 
|Melee
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Eryka]]
+
*[[Benny]]
|Yes
+
*[[Demon's Shadow]]
|No
+
*[[Grettel]]
|Lunge at your target and attempt to pin them, knocking them prone and inflicting X Crushing and Y Tease damage.
+
*[[Sigrune]]
|X = 20 (base) + [[Attack Power]] (%)<br>Y = 10 (base) + [[Attack Power]] (%)
+
|No ||No
 +
|Basic attack with +50 Attack Power. Staggers on Crit.
 
|-
 
|-
|<span id="Tainted Bulwark"></span>'''Tainted Bulwark'''
+
|<span id="Poison Edge"></span>'''Poison Edge ||Generic ||Encounter ||Weapon ||4
|Generic
 
|Encounter
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Master Tollus]]
+
*[[Argoth]]
|No
+
*[[Azyrran]]
|No
+
*[[Drider Queen]]
|Spell that increases his Armor, Evasion, Aegis, MagRes for 3 turns. Deals heavy Resolve damage to him. Uses at 66% or less Health.
+
*[[Jyrranaz]]
+
*[[Master Whisper]]
 +
|No ||No
 +
|Attack with +200 Attack Power, +25 Accuracy and poison target for 3 turns.
 
|-
 
|-
|<span id="Tail Whack"></span>'''Tail Whack'''
+
|<span id="Power Wave"></span>'''Power Wave ||[[Black Mage]] ||Recharge 1 ||Spell<br>Weapon<br>Melee ||4
|Generic
 
|At-Will
 
|Melee
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Phyria]] (summon)
+
*[[Kitsune Spellblade]]
|No
+
*[[Nakano]]
|Yes (requires a thick tail)
+
|Yes ||No
|Give your foe a thump with your tail, dealing X Crushing Damage and Y (Fire/Frost/Tease) Damage. Requires a thick tail.
+
|You swing your weapon through the air, creating a shockwave of energy that adds (25 * (1 + ([[Spellpower]] / 100))) Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.
|Damage type varies based on the owner's tail type.<br>Ice Tail = Ice Damage<br>Fire Tail = Fire Damage<br>Regular Tail = Tease Damage<br><br>X = 20 (base regular) or 30 (base special) + [[Attack Power]] (%)<br>Y = 10 (base) + [[Attack Power]] (%)
 
 
|-
 
|-
|<span id="Tentacle Shield"></span>'''Tentacle Shield'''<br>T. Shield
+
|<span id="Prime Target"></span>'''Prime Target ||Generic ||Encounter ||Weapon<br>Melee ||2
|[[Charmer]]
 
|Recharge 4
 
|Ally
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Generic Summons#Shadow Clone|Shadow Clone]]
+
*[[Arona]]
|No
+
*[[Byvernia]]
|No
+
*[[Manticore Girl]]
|N/A
+
*[[Tainted Witch]]
|Applies Shield HP of 60
+
|Yes ||No
 +
|You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
 
|-
 
|-
|<span id="Thunder Strike"></span>'''Thunder Strike'''<br>ThundStrike
+
|<span id="Pummel"></span>'''Pummel ||Generic ||Recharge 4 ||Melee ||2
|[[Warrior]]
 
|Encounter
 
|Weapon<br>Melee
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Arcane Golem]]
+
*[[Garret]]
*[[Benny]]
 
*[[Crazy Horse]] (poleaxe)
 
 
*[[Magna]]
 
*[[Magna]]
*[[Pavo]]
+
|No ||No
*[[Sigrune]]
+
|You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
|Yes
 
|Yes
 
|You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone.
 
|
 
 
|-
 
|-
|<span id="Trample"></span>'''Trample'''
+
|<span id="Rend"></span>'''Rend ||[[Warrior]] ||Recharge 2 ||Weapon ||1
|Generic
 
|Recharge 4
 
|Melee
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Lieutenant Jen]]
+
*[[Arcane Golem]]
|No
+
*[[Argoth]]
|No
+
*[[Atugia]] ([[Runic Knight]])
|Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
+
*[[Brienne]] (Level 2)
|
+
*[[Brint]] (Level 2)
 +
*[[Crazy Horse]] ([[Francisca]])
 +
*[[Corrupt Dragon]]
 +
*[[Cultist Bloodletter]]
 +
*[[Elf Guard]]
 +
*[[Gnoll Raider]]
 +
*[[Gray Slaver]]
 +
*[[Hirrud]]
 +
*[[Spectral Soldier]]
 +
*[[Treant]]
 +
|Yes ||Yes<br>(Trainer)
 +
|You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for 3 + [[Strength]] for 2 turns.
 
|-
 
|-
|<span id="Trick"></span>'''Trick'''
+
|<span id="Shadow Strike"></span>'''Shadow Strike ||[[Thief]] ||Recharge 4 ||Weapon<br>Melee ||2
|Generic
 
|Recharge 4
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Cultist#Cultist Bloodletter|Cultist Bloodletter]]
+
*[[Gnoll Raider]]
*[[Hinata]]
+
*[[Orc Executioner]]
*[[Kitsune Enchantress]]
+
*[[Pavo]]
*[[Kitsune Geomancer]]
+
|Yes ||Yes<br>(Trainer)
*[[Kitsune Protector]]
+
|You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
*[[Kitsune Spellblade]]
 
*[[Kiyoko]] (summon)
 
*[[Kurako]]
 
|No
 
|No
 
|You play a nasty trick on an enemy that attacks their mental resistance. On a hit, the target is inflicted with a random debuff ([[Combat Effects#Blinded|blind]]/[[Combat Effects#Staggered|staggered]]/[[Combat Effects#Terrified|terrified]]/[[Combat Effects#Aroused|aroused]]) and gains 50% vulnerability to blight damage for 3 turns. If no debuffs can be applied, the trick deals hefty resolve damage instead.
 
|35 Mental damage if no debuff 
 
 
|-
 
|-
|<span id="Trick Shot"></span>'''Trick Shot'''<br>T.Shot
+
|<span id="Shatterstrike"></span>'''Shatterstrike'''<br>S.Strike ||Generic ||Recharge 2 ||Weapon<br>Ranged ||2
|Generic
 
|Recharge 3
 
|Ranged<br>Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Alraune Effigies#Effigy Archer|Effigy Archer]]
+
*[[Effigy Archer]]
|Yes
+
*[[Kiri]]
|No
+
*[[Yuzu]]
|You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
+
|Yes ||No
|
+
|You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
|-
 
|<span id="Triple Threat"></span>'''Triple Threat'''
 
|Generic
 
|Recharge 4
 
|Ranged<br>Weapon
 
|2
 
|N/A
 
|Yes
 
|Yes
 
|You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is [[Combat Effects#Staggered|Staggered]] for 2 rounds.
 
|
 
 
|-
 
|-
|<span id="Unbreakable"></span>'''Unbreakable'''
+
|<span id="Shell Cracker"></span>'''Shell Cracker ||[[Thief]] ||Recharge 4 ||Weapon ||2
|[[Warrior]]
 
|Ultimate
 
|N/A
 
|5
 
|N/A
 
|No
 
|Yes
 
|You focus your will and your fury to become unbreakable. You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.
 
|
 
|-
 
|<span id="Vanguard"></span>'''Vanguard'''
 
|[[Warrior]]
 
|Recharge 4
 
|Shield<br>Ally
 
|4
 
|N/A
 
|No
 
|Yes
 
|You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
 
|       
 
|-
 
|<span id="Vile Miasma"></span>'''Vile Miasma'''
 
|Generic
 
|Recharge 3
 
|Spell
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Orc Apprentice]]
+
*[[Byvernia]]
|Yes
+
*[[Elf Guard]]
|No
+
*[[Hinata]]
|You weave a wicked spell around an enemy, dealing X Blight damage and Poisoning the target for Y for 3 turns.
+
*[[Lusina]]
|X = 15 (base) + [[Spellpower]] (%)<br>Y = 7 (base) + [[Willpower]]
+
*[[Nakano]]
 +
|Yes ||Yes<br>(Trainer)
 +
|You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
 
|-
 
|-
|<span id="Vine Restraints"></span>'''Vine Restraints'''<br>VineRestraint
+
|<span id="Smite Evil"></span>'''Smite Evil ||[[White Mage]] ||Encounter ||Spell<br>Weapon<br>Melee ||4
|Generic
 
|Recharge 5
 
|Multiturn<br>Interruptable<br>Tease
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Alraune]]
+
*[[Nakano]]
*[[Hethia]]
+
|Yes ||Yes<br>(Trainer)
*[[Tanuki Witch]]
+
|You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing (50 * (1 +([[Spellpower]] / 100))) bonus Holy damage and recovering 20 Resolve for yourself and all allies on a hit.
|No
 
|No
 
|Grapples a character, inflicting the [[Combat Effects#Staggered|Staggered]] condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized [[Strength]] check X, made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a [[Combat Effects#Stunned|Stun]] or [[Combat Effects#Prone|Knockdown]].
 
|X = 1d20 + [[Strength]] > 20
 
 
|-
 
|-
|<span id="Warcry"></span>'''Warcry'''
+
|<span id="Steady Strike"></span>'''Steady Strike ||[[Warrior]] ||Recharge 4 ||Weapon<br>Melee<br>TwoHand ||4
|[[Warrior]]
 
|Recharge 3
 
|Performance
 
|2
 
 
|align="left"|
 
|align="left"|
*[[Argoth]]
+
*[[Gytha]]
*[[Crazy Horse]] (shield)
+
*[[Hashat]]
*[[Gnoll Alpha]]
+
*[[Jael'yn]]
*[[Orc Amazon]]
+
*[[Jarl Gunvaldsen]]
*[[Orc Thane]]
+
*[[Queen Alissa]]
 
*[[Queen Nyzerrah]]
 
*[[Queen Nyzerrah]]
*[[Spectral Barbarian]]
+
*[[Taldahs]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|Yes
+
|You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.
|You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are [[Combat Effects#Terrified|Terrified]] for 2 turns. Allies shake off Terror and Stagger.
+
|-
|
+
|<span id="Stick and Move"></span>'''Stick and Move'''<br>Stick&Move ||Generic ||At-Will ||Weapon<br>Ranged ||1 ||N/A ||Yes ||Yes<br>(Trainer)
 +
|You vie for better positioning while attacking. Your attack suffers -25 attack power, but you gain +50 initiative on the next turn.
 
|-
 
|-
|<span id="Warlord's Cry"></span>'''Warlord's Cry'''<br>WarlordCry
+
|<span id="Suppressive Fire"></span>'''Suppressive Fire'''<br>SuppFire ||Generic ||Encounter ||Weapon<br>Ranged ||1
|Generic
 
|Encounter
 
|Healing<br>Ally
 
|3
 
 
|align="left"|
 
|align="left"|
*[[Harpy Wingleader]]
+
*[[Hethia]] ([[Winter City]])
|No
+
|Yes ||Yes<br>(Trainer)
|No
+
|You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.
|Heals all her underlings by 15% of their Max Health and grants the Wingleader a surge of +10 Attack Power for the next 3 turns. Only used when at least 1 other harpy is at or below half Health.
 
|
 
 
|-
 
|-
|<span id="War Song"></span>'''War Song'''
+
|<span id="Sure Shot"></span>'''Sure Shot ||Generic ||Recharge 1 ||Weapon<br>Ranged ||4 ||N/A ||No ||Yes<br>(Trainer)
|[[Charmer]]
+
|You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
|Encounter
 
|Performance
 
|1
 
|align="left"|
 
*[[Garret]]
 
|Yes
 
|Yes
 
|You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Mind damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered.
 
|X = 25 (base) + ([[Presence]] / 2)
 
 
|-
 
|-
|<span id="War Stomp"></span>'''War Stomp'''
+
|<span id="Thunderous Sweep"></span>'''Thunderous Sweep'''<br>Thund. Sweep ||[[Warrior]] ||Recharge 3 ||Weapon<br>Melee<br>DualWield ||4
|Generic
 
|Encounter
 
|Melee
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Packleader]]
+
*[[Byvernia]]
|No
+
|No ||No ||N/A
|No
 
|Rears up and stomps the ground, stunning one target.
 
|
 
 
|-
 
|-
|<span id="White Fire"></span>'''White Fire'''
+
|<span id="Thunder Strike"></span>'''Thunder Strike'''<br>ThundStrike ||[[Warrior]] ||Encounter ||Weapon<br>Melee ||1
|[[White Mage]]
 
|Recharge 1
 
|Spell
 
|1
 
 
|align="left"|
 
|align="left"|
*[[Azyrran]]
+
*[[Arcane Golem]]
*[[Cait]]
+
*[[Benny]]
*[[Infrith]]
+
*[[Crazy Horse]] ([[Poleaxe]])
*[[Kiyoko]] (summon)
+
*[[Demon's Shadow]]
|Yes
+
*[[Magna]]
|Yes
+
*[[Pavo]]
|You hurl a ray of burning radiance at a foe. The bolt deals X Holy damage, and X Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well.
+
*[[Queen Alissa]]
|X = 18 (base) + [[Spellpower]] (%)
+
*[[Sigrune]]
 +
|Yes ||Yes<br>(Trainer)
 +
|You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone.
 
|-
 
|-
|<span id="Will-o-Wisp"></span>'''Will-o-Wisp'''<br>WillOWisp
+
|<span id="Trick Shot"></span>'''Trick Shot'''<br>T.Shot ||Generic ||Recharge 3 ||Weapon<br>Ranged ||3
|Generic
 
|At-Will
 
|Spell
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Kitsune Enchantress]]
+
*[[Effigy Archer]]
*[[Komari]]
+
|Yes ||No
*[[Mai]]
+
|You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
*[[Miko]]
 
|No
 
|No
 
|You shroud a foe in ghostly blue flame, dealing X Fire damage. The target must pass a Magic Resistance check or be set aflame for 2 turns. If the target is already burning, the flames wash out over all other enemies on the field, dealing Y Fire damage.
 
|X = 20 (base) + [[Spellpower]] (%)<br>Y = 10 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Withering Bolt"></span>'''Withering Bolt'''<br>W. Bolt
+
|<span id="Triple Threat"></span>'''Triple Threat ||Generic ||Recharge 4 ||Weapon<br>Ranged ||2 ||N/A ||Yes ||Yes<br>(Trainer)
|[[Black Mage]]
+
|You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
|At-Will
 
|Spell
 
|1
 
|align="left"|
 
*[[Cultist#Cultist Mage|Cultist Mage]]
 
*[[Alraune Effigies#Effigy Pollinator|Effigy Pollinator]]
 
*[[Mistress Matiha]]
 
|Yes
 
|Yes
 
|You conjure a blast of raw magic, hurling it at a foe to deal X Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents.
 
|X = 20 (base) + [[Spellpower]] (%)
 
 
|-
 
|-
|<span id="Winter's Howl"></span>'''Winter's Howl'''<br>WintersHowl
+
|<span id="Wyvern Ignition"></span>'''Wyvern Ignition ||[[Warrior]] ||Encounter ||Weapon<br>Melee<br>DualWield ||4
|Generic
 
|Recharge 3
 
|N/A
 
|4
 
 
|align="left"|
 
|align="left"|
*[[Jarl Gunvaldsen]]
+
*[[Byvernia]]
|No
+
|No ||No ||N/A
|No
 
|You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take crushing and cold damage; if a target is frigid, the damage is doubled.
 
|
 
 
|-
 
|-
|<span id="Wyvern Sting"></span>'''Wyvern Sting'''
+
|<span id="Wyvern Sting"></span>'''Wyvern Sting ||Generic ||Recharge 3 ||Weapon<br>Ranged ||1
|Generic
 
|Recharge 3
 
|Ranged<br>Weapon
 
|1
 
 
|align="left"|
 
|align="left"|
 
*[[Cultist Archer]]
 
*[[Cultist Archer]]
Line 2,384: Line 1,549:
 
*[[Lupine Archer]]
 
*[[Lupine Archer]]
 
*[[Master Whisper]]
 
*[[Master Whisper]]
|Yes
+
|Yes ||Yes<br>(Trainer)
|Yes
+
|You coat your ammo in wyvern venom, your attack deals 70% (current equipped weapon damage) Penetrating and 30% (current equipped weapon damage) Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.
|You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become [[Combat Effects#Poisoned|Poisoned]] and [[Combat Effects#Aroused|Aroused]] for 2 turns.
 
|X = Current Weapon Damage * 0.7<br>Y = Current Weapon Damage * 0.3
 
 
|}
 
|}
[[Category:Corruption of Champions 2]]
+
 
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 17:42, 22 July 2020

Powers are abilities that can be used during combat encounters, with each class having their own specific set of powers that are unlocked as the character levels up. Nevertheless, powers are not locked by class and can be learned from external sources, as long as the level requirements are met.

There are 4 types of powers:

  • At-Will - Can be used any number of times
  • Recharge - Can be used every X turns (recharge times vary)
  • Encounter - Can be used once per encounter
  • Ultimate - Can be used once per long rest/sleep

The Champion can learn any number of powers but can only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate).

Spellpower affects Spells. Attack Power affects Weapons.

Powers marked with Stealable? are powers that can be learned if the Champion is struck by the power while the Mirror Stance power is active. This power is learned from the Convocation of Mirrors event.

Tags

TODO

Trainers

TODO

Powers

Lust Powers


Name Class Type Tags Level Used by Stealable Learnable Description
Allure Charmer Recharge 2 Tease
Crotch
2 Yes Yes
(Trainer)
You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
Aphrodisiac Sting
AphroSting
Generic Recharge 4 N/A 1 Yes No You conjure a venom-laced stinger, dealing 20 Penetrating and 10 Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
Breast Plate Generic Recharge 5 Tease
Chest
1 No No Attack vs. Mental Resistance. On hit, the target takes {20} Resolve damage (Pheromone damage) and becomes Aroused. Recharge 5.
Chainmail Jiggle
ChainJiggle
Generic Recharge 4 Tease
Chest
1 No No AoE boobcentric tease attack. Long recharge.
Cum Spray Generic Encounter Tease 2 No No Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if Resolve is less than 50%, and when used, recovers 15% Resolve.
Feather Dance
FeathDance
Generic Recharge 3 Tease 2 No No Deals a large amount of Tease damage but lowers Evasion for a turn.
Honey Slather Generic At-Will Tease
Chest
1 No No Just a basic-type tease attack. Deals drug-type resolve damage.
Lust Tag Generic Encounter Tease 3 No No Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Resolve Damage they take by 50%. If it succeeds, you also hit them for (15 + Presence) Tease damage.
Mind Snap Charmer Ultimate Tease 5 No No You snap your fingers, Stunning your foe and dealing 100 Tease damage.
One-Two Generic Recharge 4 N/A 3 No No You conjure a venom-laced stinger, making two hits that each deal 20 Penetrating 10 Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
Spider's Stride Generic Recharge 5 Tease
Chest
5 No No Make a tease attack against all enemies and staggers for 1 turn.

Miscellaneous Powers


Name Class Type Tags Level Used by Stealable Learnable Description
Ancestral Aegis Generic Encounter N/A 1 No No Gain 25% physical and magical resistance for 3 turns and prevents stun, used as the fight begins.
Aura of Desire
DesireAura
Generic Encounter Stance 4 No No Used when below 50% Health or Resolve. Acts as a stance that deals a small amount of Lust damage at the end of each of the Alraune's turns.
Blessing White Mage Recharge 3 Spell
Ally
2 No Yes
(Trainer)
By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power and Spellpower on their next turn.
Blinding Beauty
BlindBeauty
Charmer Recharge 4 Spell 2 No Yes
(Trainer)
You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.
Bolstering Dance
BolsDance
Charmer At-Will Stance
Performance
1 No Yes
(Trainer)
You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring 5 + (Presence / 2) Resolve and granting +10 Evasion and Mental Resistance each turn thereafter.
Calm Mind Generic Recharge 5 Spell 1 No Useable
(Magatama)
Detonate in two rounds after this ability is used, sacrificing yourself to cause massive blight, fire and crushing damage in an unavoidable explosion.
Charge Weapon White Mage At-Will Stance
Spell
4 No Yes
(Trainer)
You charge your weapon with argent light, causing it to deal (Spellpower / 2) bonus Holy damage so long as you maintain the stance. On assuming the stance, deal 10 + Spellpower(%) Holy damage to all enemies.
Command Pheromones
CmdPher
Generic Recharge 2 Spell
Healing
Ally
1 No No A hefty resolve heal + minor HP heal.
Control Pheromones
CtrlPhero
Generic Encounter Ally
Stance
1 No No Affects all allies except self, grants a hefty focus bonus.
Counterspell Generic Recharge 4 Spell 4 No Yes
(Tomes)
You counter an enemy's magic by attempting to overwhelm it with your own. The target must make a Magic Resistance roll or be Silenced for 2 rounds. If the roll fails, they still suffer a -(Spellpower / 4) Spellpower penalty.
Detonate Generic Encounter Multi-Turn 1 No No Detonate in two rounds after this ability is used, sacrificing yourself to cause massive blight, fire and crushing damage in an unavoidable explosion.
Devotion Charmer Ultimate Ally 5 No No You utter a prayer to Mallach and revive a fallen ally, restoring 100 Resolve and 25% of their maximum Health.
Duelist's Stance
DuelistStance
Thief At-Will Stance
Weapon
Melee
4 No Yes
(Trainer)
You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
Enraging Challenge Generic Encounter N/A 5 No No Jael'yn gains a +10 boost to Strength and gets an additional action every round.
Eternal Light Generic Recharge 1 Ally 1 No No Suffuse an ally with the light of your will. They recover 10% Health and Resolve, and an additional 5% each turn for 3 turns.
Firewalk Charmer Recharge 1 Stance 3 No No You become engulfed in flames, granting you +15 Physical and Magical Resistance and dealing 10 + (Willpower * 2) Fire damage to all enemies. Enemies who hit you with physical attacks take 3 + Willpower Tease damage. Drains 8 Resolve per turn while active.
Flight Generic At-Will Stance 1 No No Take flight and cause melee attacks from non-flying targets to miss more often.
Frenzy Generic Encounter Stance 3 No No Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
Grease Black Mage Recharge 4 Spell 2 No Yes
(Trainer)
You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability to Fire for 2 turns.
Group Heal White Mage Recharge 4 Spell
Healing
Ally
2 No Yes
(Trainer)
You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.
Guarded Stance
GuardStance
Warrior At-Will Stance 1 No Yes
(Trainer)
You use your body as a shield for your comrades. You gain (Max HP * 10%) Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 10 + (Toughness * 2) Threat each turn and 20% more Threat from abilities.
Harpy Song Generic Encounter Performance
Multi-Turn
Interruptable
3 Random Chance for a single Harpy to gain it during combat No No Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.
Heal White Mage At-Will Spell
Healing
Ally
1 No Yes
(Trainer)
With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any Bleeding.
Infernal Bond White Mage Encounter Spell
Ally
5 No No Used immediately after Demon's Shadow dies. Transfers half of Gytha's remaining HP to him; grants them both a +100 Armor bonus for 1 round.
Inspiration Charmer Ultimate Spell
Ally
5 N/A No Yes
(Trainer)
You rally your allies with the sheer power of your music. Your party's Resolve is fully restored, and all members gain +20% maximum Health and +20 maximum Resolve for the rest of the encounter.
Karmic Retribution White Mage Recharge 4 Spell
Ally
4
  • Kiyoko (Kami-no-Michi) (Level 1)
No No You ward an ally with divine favour for 2 rounds. Enemies making a physical attack against that target are blasted for 40 + Spellpower(%) Holy damage, and must make a Physical Resistance check against your Spellpower or be Disarmed.
Kiaijutsu Generic Recharge 3 N/A 1 Yes Yes
(Tomes)
You gather your chi in a mighty shout. You gain +25 Attack Power for 2 rounds, while your target must make a Mental Resistance check or suffer 10 + Attack Power(%) Crushing damage and be knocked prone.
Kitsunetsuki
Fox Possession
Generic Ultimate Spell 5 No No A powerful kitsune briefly possesses an enemy and scrambles their body and mind, inflicting a medley of status effects on a victim for 3 turns.
Kitsunetsuki
Fox Possession
Generic Recharge 11 Spell 4 No No A powerful kitsune reaches out to briefly possess an enemy and scramble their body and mind, inflicting a medley of status effects on a victim. Multiple mental resistance checks are made, one for each status; each failure causes the corresponding status to be applied.
Life-Bond Generic At-Will Spell
Ally
4 No No Miko and Mai will use this on the other sister after a grace period of one round if one of them is downed, reviving the other at full health and resolve. Everyone on the player's side should be able to get off at least one action to finish off the other sister before she can pull off the revival.
Mega-Heal Generic Recharge 3 Spell
Healing
Ally
2 No No Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
Mirror Image Generic Encounter Spell
Ally
Stance
1 No No Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until the user is stunned or taken out.
Mirror Stance Generic At-Will Stance 1 N/A No Yes
(Convocation)
Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 Armor, Focus, and Ward, but also a dramatic increase in threat. You may learn certain powers that hit you.
Overcharge Charmer Recharge 3 Ally 1 No No You overcharge yourself, decreasing Armor and Ward by -10, but gaining (Spellpower / 2) Storm damage and +20 Accuracy to your weapon, physical, and spell attacks for 3 rounds.
Piper's Song
PiperSong
Generic Encounter Stance
Performance
3 No No You weave magic into a truly enchanting performance, focused on one enemy. You make an attack against Mental resistance. On a hit, and so long as you maintain the stance, the target is Aroused and Stunned.
Pocket Sand Generic At-Will N/A 1 No No Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
Pollination Generic Encounter Performance
Multi-Turn
Interruptable
1 No No On effigy's turn, attack all enemies' Mental Resistance to deal 10 Resolve damage/round (Pheromone type). Restores a flat 10 Health/round to all Effigies. 1/encounter.
Protect Warrior Recharge 4 Ally 1 No No You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your health.
Raging Thurbile
RageThurible
Generic Encounter Ally 2 No No Increases Attack Power by 30 for the whole party for 3 turns. Once per combat.
Ranger's Stance
RangerStance
Generic At-Will Stance 1 N/A No Yes
(Leorah)
You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.
Remedy Generic At-Will Ally 1 No No Clears all negative combat effects from the target.
Revive White Mage Ultimate Ally 5 N/A No Yes
(Trainer)
You revive a fallen ally, restoring 25 Resolve and 100% of their maximum Health.
Rhythmic Focus Generic At-Will Stance 3 No No You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both sexiness and focus. You know what you want, and you plan to get it.
Shell Warrior Ultimate N/A 5 No No You surround yourself in a near-impenetrable magical barrier, gaining a 150 + (Toughness * 5) damage shield and generating massive Threat.
Shield of Light
ShieldLight
White Mage Recharge 4 Ally
Spell
4 No Yes
(Sorran Altar temporary)
(Trainer)
You surround yourself or an ally in soothing light, granting 50 * (1 + (Spellpower / 100)) points of Shield HP and regenerating 20 * (1 + (Spellpower / 100)) Health each round so long as the shield lasts — up to 3 turns.
Smoke Bomb Thief Encounter N/A 1 No Yes
(Trainer)
You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
Song of Courage
SongCourage
Charmer At-Will Stance
Performance
4 N/A No Yes
(Trainer)
You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by + Presence for the duration. You and all allies recover 10 + Presence Health when you start singing.
Song of Splendor
SongSplendor
Charmer Encounter Performance
Tease
4 Yes Yes
(Trainer)
You sing a song of splendor and desire, dealing 25 + (Presence / 2) Tease damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns.
Song of Storms
SongStorms
Charmer Recharge 4 Ally 1 N/A No Yes
(Trainer)
You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your Spellpower, lasting for 3 turns.
Soothing Dance Charmer At-Will Ally 4 No Yes
(Trainer)
Using your dances to de-escalate one ally's desires, you restore 20 + (Presence / 2) Resolve and alleviate the Aroused condition.
Spirit Binder Black Mage Ultimate Ally 5 No No You channel your magic into a summon on the field, fully healing it and granting it a massive boost to its combat power for the duration of the encounter.
Spirit Veil White Mage Encounter Spell
Ally
1 No Yes
(Trainer)
You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains 10 * (1 + (Spellpower / 100)) Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.
Tainted Bulwark Generic Encounter Spell 2 No No Spell that increases his Armor, Evasion, Aegis, MagRes for 3 turns. Deals heavy Resolve damage to him. Uses at 66% or less Health.
Tentacle Shield
T. Shield
Charmer Recharge 4 Ally 2 No No N/A
Unbreakable Warrior Ultimate N/A 5 N/A No Yes
(Trainer)
You focus your will and your fury to become unbreakable. You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.
Vanguard Warrior Recharge 4 Ally
Shield
4 N/A No Yes
(Trainer)
You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
Vine Restraints
VineRestraint
Generic Recharge 5 Multi-Turn
Interruptable
Tease
4 No No Grapples a character, inflicting the Staggered condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check (1d20 + STR > 20), made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a Stun or Knockdown.
Warcry Warrior Recharge 3 Performance 2 Yes Yes
(Trainer)
You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are Terrified for 2 turns. Allies shake off Terror and Stagger.
Warlord's Cry
WarlordCry
Generic Encounter Healing
Ally
3 No No Heals all her underlings by 15% of their Max Health and grants the Wingleader a surge of +10 Attack Power for the next 3 turns. Only used when at least 1 other harpy is at or below half Health.
War Song Charmer Encounter Performance 1 Yes Yes
(Trainer)
You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal 25 + (Presence / 2) Mind damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered.
Wraith Touch Generic Recharge 4 N/A 10 No No Attack against Mental Resistance. On hit, reduces Resolve to 1.

Physical Powers


Name Class Type Tags Level Used by Stealable Learnable Description
Aerial Drop
AirDrop
Generic Encounter Melee 3 Random Chance for a single Harpy to gain it during combat No No Inflict heavy Crushing damage with a high chance to stagger.
Bloodrage Generic Recharge 3 Melee 2 No No You rip and tear at an enemy, reveling in their demise. This attack deals 30 + Attack Power(%) damage and recovers health equal to half damage dealt.
Boulder Heave Generic Recharge 3 N/A 5 No No Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
Butt Stomp Generic At-Will Melee
Tease
2 No No N/A
By The Horns Warrior Ultimate Melee 5 No No You charge into the enemy ranks, goring and knocking them prone! You deal up to 200 + Attack Power(%) split Crushing and Penetrating damage, increasing the fewer targets there are.
Centaur Trample
TaurTrample
Generic Recharge 3 Melee 2 No No A single-target attack that always critically strikes against knocked-down enemies.
Chain Whip Generic Recharge 3 Melee 5 No No Deals 60 + Attack Power(%) Crushing damage and knocks Prone on a hit. Targets Evasion.
Charge Generic Recharge 6 Melee 2 No No Charges the party down. Knocks down on hit, disarms on critical.
Dominance Warrior Recharge 4 Melee 2 Yes Yes
(Trainer)
You claim one of your foes as yours for after the battle, slamming into them to deal 55 + Attack Power(%) Crushing damage and leaving them Aroused. This ability generates high Threat.
Garrote Thief Encounter Melee 4 Yes Yes
(Trainer)
You slip behind an enemy and go for the throat with +50 Accuracy, inflicting 100 + Attack Power(%) Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.
Grapple Generic Recharge 3 Melee 1 No No The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
Lightning Fist Warrior Recharge 4 Melee 2 N/A Yes Yes
(Jin-Jin)
Strike with a single, lightning-fast punch with +25 Accuracy that causes 55 + Attack Power(%) Crushing damage, leaving your enemy Stunned for a turn.
Overbear Generic Recharge 5 Melee 3 Yes No You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked prone.
Quake Generic Recharge 3 Melee 2 Yes No Conjure forth a pair of stone fists to slam the ground, dealing 15 + Attack Power(%) Crushing damage to all non-flying enemies and knocking the primary target prone.
Rush Generic Recharge 3 Melee
Multi-Turn
Interruptable
1 No No The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
Shield Bash Generic Recharge 3 Melee
Shield
2 No No Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
Stompy Generic Recharge 4 Melee 5 No No He stomp.
Tackle Generic Recharge 3 Melee 2 Yes No Lunge at your target and attempt to pin them, knocking them prone and inflicting 20 + Attack Power(%) Crushing and 10 + Attack Power(%) Tease damage.
Tail Whack Generic At-Will Melee 1 No Yes
(Requires Thick Tail)
Give your foe a thump with your tail, dealing (if Special Type: 20, else: 30) + Attack Power(%) Crushing damage((if Special Type): and 10 + Attack Power(%) (Special Type) damage). Requires a thick tail.

Special Type: Fire (Fire Tail)
Ice (Ice Tail)
Tease (Fluffy Tail)
Acid (Chitin Tail)

Trample Generic Recharge 4 Melee 4 No No Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don\'t get stunned. Intended for a 4-turn cooldown.
War Stomp Generic Encounter Melee 1 No No Smash your enemy with your shield. On a hit, deal 30 Crushing damage and stagger the enemy for 2 rounds.
Winter's Howl
WintersHowl
Generic Recharge 3 N/A 4 No No You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take crushing and cold damage; if a target is frigid, the damage is doubled.

Spell Powers


Name Class Type Tags Level Used by Stealable Learnable Description
Abbysal Miasma Generic At-Will Spell 10 No No Area Attack against Physical Resistance. On a hit, Poisons and Staggers.
Arc Cannon Black Mage Recharge 4 Spell 4 No Yes
(Tomes)
You fire a stream of thunderous energy in an arc across the battlefield, targeting evasion and dealing 40 + Spellpower(%) Storm damage to all enemies. On a miss, the target takes half damage instead.
Ancestor's Judgement
Ancest.Judge
Generic Recharge 3 Spell 2 No No Call upon ancient guardians to strike directly at the will of an opponent with phantasmal weaponry. On a hit, deal 20 + Spellpower(%) Crushing and 15 + Spellpower(%) Fatigue damage. Gain +25 Physical and Magical Resistance and stun immunity for 1 turn.
Banish [Black Mage]] At-Will Spell 4 No No You target a summoned creature, instantly returning it from whence it came by dealing 250 + Spellpower(%) Raw damage. This ability does not miss.
Banishment Black Mage Ultimate Spell 5 N/A No Yes
(Trainer)
You banish a foe to the Ways Between for 2 rounds, removing them from combat. Constructs and Ethereals instead take 250 + Spellpower(%) Raw damage.
Blight Orb Black Mage Recharge 4 Spell 2 Yes Yes
(Trainer)
You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals 30 + Spellpower(%) Blight damage and leaves the victim Staggered for 1 turn.
Blue Flame Blade
BFlameBlade
Generic At-Will Stance
Spell
4 No Yes
(Nakano)
You coat your weapon in foxfire, adding Spellpower / 2 Fire damage to your weapon attacks and setting enemies alight when you critically strike them.
Calamitous Seal [Black Mage]] Recharge 5 Spell 4 No No You attempt to seal all foes' powers, dealing 20 + Spellpower(%) Blight damage. Additionally, enemies must pass a Mental Resistance check versus your Spellpower or have their buffs stripped and be Silenced for 2 rounds.
Generic Recharge 2 Spell 1 Yes Yes
(Tomes)
You weave a carnal spell over your victim, dealing 18 + Spellpower(%) Tease damage. If the target is Aroused, all other enemies take 9 + Spellpower(%) Tease damage as well.
Charm Spell Charmer Recharge 3 Spell 2 Yes Yes
(Trainer)
You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes 10 + (Presence / 2) Mind damage and becomes Aroused for 3 turns.
Cold Snap Generic Recharge 3 Spell 3 Yes No You conjure forth a blast of cold magic that overwhelms a foe, dealing 35 + Spellpower(%) Frost damage. On a hit, the target becomes Stunned for 1 turn and Frigid for 3 turns.
Corruptive Blast Generic Encounter Spell
Multi-Turn
Interruptable
5 No No Massive AoE Blight damage nuke. Deals 110 + Spellpower(%) Blight damage to all targets after 1 turn charge up. Cannot miss.
Dark Thoughts Generic Recharge 4 Spell 4 No No Copy of the Black Mages "Dark Magic" power, high mind damage, applies the "terrified" debuff, 4 turn recharge.
Devious Ruse Black Mage Recharge 4 Spell 4 No No You employ a devious ruse that attacks all enemies' mental resistance; if they fail, they receive a random debuff and 50% weakness to Blight damage. If the debuff fails, they take 35 + Spellpower(%) Mind damage instead.
Dragons' Breath
DraongsBreath
Generic Encounter Spell 10 Yes No You breath deep, channeling your draconic power into a mighty burst of flames! All enemies on the field take 80 + Spellpower(%) Fire damage, or half as much on a miss.
Entropic Fortune Black Mage Encounter Spell 4 No No You attempt to bind all enemies in the grip of ill-fortune, increasing their vulnerability to damage. Targets must pass a Magic Resistance check or be afflicted by Curse of Misfortune for 3 rounds, halving their Armor, Ward and Focus.
Entropic Winds
EntroWinds
White Mage Recharge 4 Spell 2 Yes Yes You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take 20 + Spellpower(%) Frost damage and become Staggered for 2 turns.
Fireball Black Mage Recharge 4 Spell 4 Yes Yes
(Trainer)
You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing 40 + Spellpower(%) Fire damage on a hit, or half as much on a miss.
Fire Bolt Generic At-Will Spell 1 Yes No You conjure a blast of raw magic, hurling it at a foe to deal 30 + Spellpower(%) Fire damage.
Foxfire Generic At-Will Spell 1 No No A natural spell-like ability of kitsune. Deals 20 + Spellpower(%) Fire damage and inflicts burns that do 10 + Willpower for 3 rounds.
Groping Tentacles Generic At-Will Spell 3 No Useable
(Girthy Rod)
Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing 15 + Spellpower(%) tease damage. Requires the Girthy Rod.
Heat Weapon Generic Recharge 2 Spell 1 Yes Yes
(Tomes)
You turn a foe's weapon red-hot, dealing 10 + Spellpower(%) Fire damage. If they fail a Physical Resistance check versus your Spellpower, they are Disarmed for one round.
Hex Black Mage Recharge 3 Spell 1 No No You curse an enemy, dealing 25 + Spellpower(%) Blight damage that increases by 10 + Spellpower(%) for each debuff on the target, up to 4 times. If there are 3 or more debuffs on the target, it must make a Magic Resistance check or be stunned.
Immolation Generic At-Will Spell 3 No No You incinerate a foe, targeting their Magic Resistance. This inflicts burn for 10 + Willpower + Spellpower(%) base damage and reduces their Attack Power and Spellpower by -20 for 2 rounds.
Jolt Generic Recharge 3 Spell 2 Yes No You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 Accuracy, dealing 30 + Spellpower(%) Storm damage. On a critical hit, the target is Stunned.
Leech Generic Recharge 3 Spell 2 No Yes
(Tomes)
You drain life-force from an enemy, dealing 30 + Spellpower(%) Blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a Magic Resistance check or be Staggered for 2 rounds.
Lightning Spike
Ltn. Spike
Black Mage Recharge 3 Spell 1 Yes Yes
(Trainer)
You conjure a bolt of lightning and hurl it at a foe. The target is always struck for 15 + Spellpower(%) Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer 15 + Spellpower(%) Storm damage.
Lustful Images Generic Recharge 2 Spell 2 No No Magic attack that deals moderate Resolve damage on a hit. On hit, target must pass a LustRes test or be Aroused for 1-2 turns.
Magic Missile Generic At-Will Multi-Turn
Interruptable
Spell
4 Yes No You launch several magic missiles at a target, dealing 15 + Spellpower(%) base penetrating damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of (15 + Spellpower(%)) * 5 on the 5th and further uses.
Mass Drain Black Mage Encounter Spell 4 No No You turn yourself into a void, draining life-force from all enemies on the field. 30 + Spellpower(%) Blight damage is dealt and if the target is not undead or a construct, you regain health equal to damage dealt. Does not miss, but cannot crit.
Nullify Black Mage Recharge 5 Spell 2 No No You send a wave of disorienting magic over the battlefield, forcing all enemies to make a magic resistance check or be stripped of their buffs.
Pollen Spray Generic Recharge 4 Spell 1 No No Spell attack that deals 20 + Spellpower(%) Resolve (Pheromone) damage on a hit. A secondary attack against Lust Resistance inflicts Aroused for 2 turns. Recharge 4.
Ray of Frost Black Mage Recharge 2 Spell 4 N/A No Yes
(Trainer)
You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes 40 + Spellpower(%) Frost damage and is left Frigid for 3 turns.
Shadow Magic Black Mage Recharge 4 Spell 2 Yes Yes
(Trainer)
You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal 20 + Spellpower(%) Tease damage, and the target becomes Aroused for 2 turns.
Shatter Generic Recharge 3 Spell 4 No Yes
(Convocation)
Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for 40 + Spellpower(%) Penetrating damage.
Soul Arrow Black Mage Recharge 2 Spell 4 Yes Yes
(Trainer)
You conjure a blast of psychic force, dealing 20 + Spellpower(%) Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve.
Sun of Jassira
SunO'Jassira
Generic Recharge 4 Spell 2 No No You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes 30 + Spellpower(%) Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, blinds them for 1 turn.
Trick Generic Recharge 4 Spell 1 No No You play a nasty trick on an enemy that attacks their Mental Resistance. On a hit, the target is inflicted with a random debuff (Blind/Staggered/Terrified/Aroused) and gains 50% vulnerability to Blight damage for 3 turns. If no debuffs can be applied, the trick deals 35 + Spellpower(%) Resolve damage instead.
Vile Miasma Generic Recharge 3 Spell 2 Yes No You weave a wicked spell around an enemy, dealing 15 + Spellpower(%) Blight damage and Poisoning the target for 7 + Willpower for 3 turns.
Vitality Reap Black Mage Encounter Spell 3 No Yes
(Tomes)
You release a cloud of corrupt gas upon your foes, drawing the vitality from their bodies. 45 + Spellpower(%) Blight damage is dealt and you regain 10 *(1 + (Spellpower / 100)) Resolve for each target hit.
White Fire White Mage Recharge 1 Spell 1 Yes Yes
(Trainer)
You hurl a ray of burning radiance at a foe. The bolt deals 18 + Spellpower(%) Holy damage, and 18 + Spellpower(%) Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well.
Will-o-Wisp
WillOWisp
Generic At-Will Spell 4 No No You shroud a foe in blue flame for 20 + Spellpower(%) Fire damage; they must pass a Magic Resistance check or be set aflame for 2 turns. If they are already burning, all other foes take 10 + Spellpower(%) Fire damage.
Withering Bolt
W. Bolt
Black Mage At-Will Spell 1 Yes Yes
(Trainer)
You conjure a blast of raw magic, hurling it at a foe to deal 20 + Spellpower(%) Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents.

Summon Powers


Name Class Type Tags Level Used by Stealable Learnable Description
Call Falcon Generic Encounter Spell
Summon
3 No No Etheryn summons her white falcon companion, Harrick, from the skies.
Merc Reinforcements Generic Encounter Spell
Summon
4 No No Summon Marked Merk Mercenaries to your aid.
Mystic Call Encounter Recharge 1 Spell
Summon
1 No No Summon a puppet to fight by your side!
Shadow Clone
S. Clone
Generic Encounter Spell
Summon
2 No No Summon a Shadow Clone.
Spew Dragon Generic Recharge ? Spell
Summon
10 No No Creates a Corrupted Dragon minion.
Spew Elf Generic At-Will Spell
Summon
10 No No Creates a Corrupted Elf minion.
Summon Effigy
Sum.Effigy
Generic Recharge 4 Spell
Summon
4 No Useable
(Effigy Seed)
Summon an Alraune Effigy.
Summon Flame Spirit
Sum.FSpirit
Black Mage Encounter Spell
Summon
1 N/A No Yes
(Trainer)
You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership.
Summon Golem
Sum. Golem
Generic Encounter Spell
Summon
2 No No Summon a Stone Elemental.
Summon Hornets Generic At-Will Summon 4 No No Summon Hornet Workers to your aid.
Summon Kiyoko
Sum.Kiyoko
Generic Encounter Spell
Summon
1 N/A No Useable
(Amulet of Union)
You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.
Summon Phyria
Sum.Phyria
Generic Encounter Spell
Summon
1 N/A No Useable
(Serpent Locket)
Summon the salamander princess Phyria to fight by your side!
Summon Wolf Spirit
Sum.WSpirit
Black Mage Encounter Spell
Summon
1 N/A No Yes
(Viviane)
Call forth the spirit of a wolf to fight by your side!

Weapon Powers


Name Class Type Tags Level Used by Stealable Learnable Description
Aim: Weapon Generic Recharge 4 Weapon
Ranged
4 No Yes
(Trainer)
You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.
Arcane Shot Generic At-Will Weapon
Ranged
4 N/A Yes Yes
(Trainer)
You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
</spa>Assassinate Thief Ultimate Weapon 5 N/A No Yes
(Trainer)
You make an weapon attack with +500 Attack Power, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.
Aurora Arrow Generic Ultimate Weapon
Ranged
5 No No You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a 20 + (Spellpower / 4) damage shield and deal 10 + (Spellpower / 5) additional Holy damage with weapon attacks for the rest of the encounter.
Blade Block Warrior Recharge 8 Weapon 1 No No You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution.
Bleeding Cut Generic At-Will Weapon 1 No No Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
Blood Let Generic At-Will Weapon 3 No No Normal attack but always causes bleed on hit.
Chain Swing Generic Recharge 2 Melee 5 No No You make an attack against every enemy on the field using a heavy chain.
Chill Touch Generic At-Will Weapon
Melee
4 No No You strike with your weapon, imbuing it with icy power. On a hit, targets must make a physical resistance test or be rendered frigid for 2 turns.
Cleave Warrior Recharge 2 Weapon
Melee
2 Yes Yes You whirl your weapon all around you, making a melee attack against every enemy on the field.
Crackle Powder
CrackPowder
Generic Recharge 4 Weapon
Ranged
2 No No You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
Crowd Control Generic Recharge 3 Weapon
Ranged
1 Yes Yes
(Trainer)
You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power.
Dastardly Trick Thief Encounter Weapon 4 Yes Yes
(Trainer)
You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.
Dirty Trick Thief Recharge 2 Weapon 1 Yes Yes You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
Disarm Generic Recharge 4 Weapon
Melee
4 No Yes
(Tomes)
You attempt to divest a foe of their weapon. On a hit, you render them disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
Double Attack Warrior At-Will Weapon
Melee
8 Yes No You swing twice with your melee weapon, attacking the same target in quick succession.
Driving Thrust Generic Recharge 2 Weapon
Melee
5 Yes No You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
Dual Blitz Warrior Recharge 3 Weapon
Melee
DualWield
4 Yes Yes
(Trainer)
You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
Echoes of Life
EchoesLife
Generic Encounter Weapon
Melee
TwoHand
1 No No Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
Enrage Generic Recharge 4 Weapon
Melee
2 No No The warg is mad you hit the hot chick that rides it.
Envenom Generic Encounter Weapon N/A No No Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
Execute Generic Encounter Weapon
Melee
TwoHand
2 No No Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +15 Accuracy and +75 Attack Power, plus Attack Power equal to twice the percentage of the target's missing health.
Fading Strike
FadeStrike
Thief At-Will Weapon 1 Yes Yes
(Trainer)
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
Fan of Blades Generic Recharge 3 Ranged 4 No Yes
(Ninja Stylin)
You make a ranged attack against every enemy on the field using a brace of daggers.
Frost Arrow Generic At-Will Weapon
Ranged
1 No Useable
(Whitewood Bow)
Enchant your attack with winter's kiss, adding (Spellpower / 10)(%) Frost damage. On a Critical Hit, the target becomes Frigid for a turn. (if the Champion: Requires the Whitewood Bow.)
Giant's Reach Generic At-Will Weapon
Melee
DualWield
1 No No You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
Lunge [Warrior]] Recharge 3 Weapon
Melee
8 Yes No You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds.
Lusty Tentacles Generic At-Will Weapon N/A No No Basic attack. On a crit, knocks the target prone.
Mark for Death
Mark4Death
Thief Recharge 4 Weapon 2 Yes Yes
(Trainer)
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
Nerves of Steel Generic Encounter Weapon
Ranged
Multi-Turn
Interruptable
2 Yes Yes
(Trainer)
You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target Prone.
Overhand Smash Generic At-Will Weapon 4 No No Basic attack with +50 Attack Power. Staggers on Crit.
Poison Edge Generic Encounter Weapon 4 No No Attack with +200 Attack Power, +25 Accuracy and poison target for 3 turns.
Power Wave Black Mage Recharge 1 Spell
Weapon
Melee
4 Yes No You swing your weapon through the air, creating a shockwave of energy that adds (25 * (1 + (Spellpower / 100))) Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.
Prime Target Generic Encounter Weapon
Melee
2 Yes No You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
Pummel Generic Recharge 4 Melee 2 No No You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Rend Warrior Recharge 2 Weapon 1 Yes Yes
(Trainer)
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for 3 + Strength for 2 turns.
Shadow Strike Thief Recharge 4 Weapon
Melee
2 Yes Yes
(Trainer)
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
Shatterstrike
S.Strike
Generic Recharge 2 Weapon
Ranged
2 Yes No You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
Shell Cracker Thief Recharge 4 Weapon 2 Yes Yes
(Trainer)
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
Smite Evil White Mage Encounter Spell
Weapon
Melee
4 Yes Yes
(Trainer)
You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing (50 * (1 +(Spellpower / 100))) bonus Holy damage and recovering 20 Resolve for yourself and all allies on a hit.
Steady Strike Warrior Recharge 4 Weapon
Melee
TwoHand
4 Yes Yes
(Trainer)
You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.
Stick and Move
Stick&Move
Generic At-Will Weapon
Ranged
1 N/A Yes Yes
(Trainer)
You vie for better positioning while attacking. Your attack suffers -25 attack power, but you gain +50 initiative on the next turn.
Suppressive Fire
SuppFire
Generic Encounter Weapon
Ranged
1 Yes Yes
(Trainer)
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.
Sure Shot Generic Recharge 1 Weapon
Ranged
4 N/A No Yes
(Trainer)
You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
Thunderous Sweep
Thund. Sweep
Warrior Recharge 3 Weapon
Melee
DualWield
4 No No N/A
Thunder Strike
ThundStrike
Warrior Encounter Weapon
Melee
1 Yes Yes
(Trainer)
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked prone.
Trick Shot
T.Shot
Generic Recharge 3 Weapon
Ranged
3 Yes No You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
Triple Threat Generic Recharge 4 Weapon
Ranged
2 N/A Yes Yes
(Trainer)
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Wyvern Ignition Warrior Encounter Weapon
Melee
DualWield
4 No No N/A
Wyvern Sting Generic Recharge 3 Weapon
Ranged
1 Yes Yes
(Trainer)
You coat your ammo in wyvern venom, your attack deals 70% (current equipped weapon damage) Penetrating and 30% (current equipped weapon damage) Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.