Difference between revisions of "Powers/Weapon"
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*[[Azyrran]]{{cw|comp|HVK}} | *[[Azyrran]]{{cw|comp|HVK}} | ||
+ | |} | ||
+ | |- | ||
+ | |||
+ | |{{cw|ic-tf}} ||<span id="Assassinate">'''Assassinate'''</span> ||{{cw|ul}} ||5 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|Can be gained when reaching '''Level 5 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You make an weapon attack with +500 Attack Power and +100 Armor Penetration, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.'' ||align="left"| | ||
+ | *Make a '''guaranteed-to-hit''' attack to deal {{tt/Compu|WeapDMG||Armor Penetration<br>+ 100}} of: | ||
+ | **[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+500 Attack Power}}}}</code>] + {{tt/PTag|Offhand}} | ||
+ | *(If '''target defeated'''): | ||
+ | **'''Gain''' {{tt/Eff|Obscured|1 Turn}} | ||
+ | **'''Enemy party''' is left {{tt/Eff|Terrified|2 Turns}} | ||
+ | |align="left"| | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters | ||
+ | |- | ||
+ | !|Generic | ||
+ | |- | ||
+ | | | ||
+ | *[[Walrus]] | ||
+ | |} | ||
+ | |- | ||
+ | |||
+ | |{{cw|ic-gn}} ||<span id="Aurora Arrow">'''Aurora Arrow'''</span> ||{{cw|ul}} ||5 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|2|2}}<br>{{tt|(Condition)|Conditional requirement for power to be used{{cw|spnhr}}Exclusive to Etheryn}} ||''You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a X damage Shield and deal Y additional Holy damage with weapon attacks for the rest of the encounter.'' ||align="left"| | ||
+ | *(For [[Etheryn]] only) '''Temporarily equip''' a [[Whitewood Bow]] as a '''Primary''' and offhand is empty | ||
+ | *First, convert '''total damage''' (TD) of the Whitewood Bow [<code>45 Penetrating Damage</code>] to '''Holy Damage''' [{{tt|Note|Total Weapon Damage{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}] | ||
+ | *Make a '''guaranteed-to-hit''' (but cannot crit) attack at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of: | ||
+ | **[<code>{{color|red|TD * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage''' | ||
+ | *'''Enemy''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|5 + Willpower}}}} | ||
+ | *'''Party gains''' {{tt/Eff|Shielded|While Shield HP remains|{{color|rblu|20 + (Spellpower / 4)}}}} & {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|10 + (Spellpower / 5)}}</code>] '''Holy Damage'''}} | ||
+ | |align="left"| | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters | ||
+ | |- | ||
+ | !|Companions | ||
+ | |- | ||
+ | | | ||
+ | *[[Etheryn]] (all sets) | ||
|} | |} | ||
|- | |- | ||
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*[[Ice Troll]] | *[[Ice Troll]] | ||
+ | |} | ||
+ | |- | ||
+ | |||
+ | |{{cw|ic-wm}} ||<span id="Holy Shock">'''Holy Shock'''</span> ||{{cw|r1}} ||2 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Tome)|[[Tome of Holy Shock]]{{cw|spnhr}}Dropped by the [[Incandescent Husk]] during the events of the [[Ruins of Xadaron]]}}<br>{{tt|(Trainer)|[[Annika]]}} ||''You swing your weapon through the air, creating a shockwave of energy that adds X Holy damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.'' ||align="left"| | ||
+ | *'''Temporarily''' remove {{tt/PTag|Melee}} and replace it with {{tt/PTag|Ranged}} for '''this attack''' (primary weapon only) | ||
+ | *Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of: | ||
+ | **First, gain '''additional''' damage (AD) of [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage''' | ||
+ | **[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}} | ||
+ | |align="left"| | ||
+ | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" | ||
+ | |- | ||
+ | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters | ||
+ | |- | ||
+ | !|Companions | ||
+ | |- | ||
+ | | | ||
+ | *[[Arona]]{{cw|comp|SPT}} | ||
|} | |} | ||
|- | |- |
Revision as of 11:02, 3 August 2025
Label | Count | Steal Only |
Learn Only |
Both | Neither |
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Miscellaneous | 154 |
2 |
72 |
7 |
73 |
Weapon
When a character under the used by section contains a [(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.) ] and is a [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]/Steal? power, when the Champion is struck by the modified form, they will only learn the normal version. Note that powers can only be used through items or special events are also tagged as Learnable.
- The perk [RFCan trigger Righteous FuryAttacks that deal (Spell DamageCompute Spell Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Spell Penetration - Ward = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))95% to 105%
) and (Weapon DamageCompute Weapon Damage
Final Damage will have a random effectiveness ofApply Defensive Reductions Attacker Defender Armor Penetration - Armor = Defense If Defense is > 0: Damage * (100 /
(100 + Defense))95% to 105%
) will gain an additional [10 * (Willpower AmpWillpower Amplification
] Storm Damage] applies to many powers1 + Willpower / 30
)
Class | Name | Type | Lvl | Tags | Steal? | Learn? | Description | Function | Used By | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aim: Weapon Aim:Weapon |
Recharge 4 | 4 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✖ | ✔ (Trainer)Leorah |
You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds. |
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Arcane Shot | At-Will | 4 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Leorah |
You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor. |
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Argent Smite | Recharge 3 | 2 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ | ✔ (Class)One of the powers that can be gained when reaching Level 2 White Mage (Trainer)Brother Sanders |
You wreathe your weapon in holy light, delivering an attack dealing X bonus Holy damage. All allies recover Health equal to 15% of the damage done. |
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Assassinate | Ultimate | 5 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✔ (Class)Can be gained when reaching Level 5 Warrior (Trainer)Garth & Jessie |
You make an weapon attack with +500 Attack Power and +100 Armor Penetration, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn. |
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Aurora Arrow | Ultimate | 5 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✖ | ✖ (Condition)Conditional requirement for power to be usedExclusive to Etheryn |
You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a X damage Shield and deal Y additional Holy damage with weapon attacks for the rest of the encounter. |
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Bleeding Cut | At-Will | 1 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✖ | Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds. |
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Blood Let | At-Will | 3 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✖ | Normal attack but always causes bleed on hit. |
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Chill Touch | At-Will | 4 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | You strike with your weapon, imbuing it with icy power. On a hit, targets must make a Physical Resistance test or be rendered Frigid for 2 turns. |
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Cleave | Recharge 3 | 2 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 2 Warrior (Trainer)Annika, Garth, & Isadora |
You whirl your weapon all around you, making a melee attack against every enemy on the field. |
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Crackle Powder | Recharge 4 | 2 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✖ | ✔ (Trainer)Leorah |
You loose a missile tipped with conductive powder that targets Physical Resistance of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to Storm damage for 2 rounds. |
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Crowd Control CrowdControl |
Recharge 3 | 1 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Quest)One Man's PoisonLearned alongside Wyvern Sting |
You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power. |
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Dastardly Trick Das.Trick |
Encounter | 4 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 4 Thief (Trainer)Garth & Jessie |
You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail. |
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Deadly Shadow DeadlyShadow |
Encounter | 6 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns. |
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Dirty Trick | Recharge 2 | 1 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)Starting power for a Thief (Trainer)Garth & Jessie |
You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns. |
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Disarm | Recharge 4 | 4 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✔ (Tome)Tome of DisarmDropped by Jarl Gunvaldsen through successful parley or combat, or purchased from Ambra |
You attempt to divest a foe of their weapon. On a hit, you render them Disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed. |
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Double Attack DoubleAttack |
At-Will | 8 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You swing twice with your melee weapon, attacking the same target in quick succession. |
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Drop The Hammer Hammer Time |
Encounter | 7 | [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ | ✖ | Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered. |
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Dual Blitz DualBlitz |
Recharge 3 | 4 | [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 4 Warrior (Trainer)Garth & Isadora |
You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack. |
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Echoes of Life | Encounter | 1 | [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent-up energy will simultaneously heal your allies and strike terror into the hearts of your enemies. |
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Enrage | Recharge 4 | 2 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | The warg is mad you hit the hot chick that rides it. |
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Envenom | Encounter | 1 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✖ | Does normal damage and inflicts Poisoned for 3 turns. 1/encounter. |
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Execute | Encounter | 2 | [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 Attack Power and +0 to 40 Accuracy, increasing based on the percentage of Health the target is missing. |
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Exploit Weakness | Encounter | 4 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✔ | ✖ | Make use of your weapons and magic to finish a foe off. Make an attack with each weapon, gaining +X damage of the foe's highest weakness for two turns, +50 to 150 Attack Power, and +0 to 30 Accuracy, increasing based on the percentage of Health the target is missing. |
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Fading Strike FadeStrike |
At-Will | 1 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)Starting power for a 'Thief (Trainer)Garth & Jessie |
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power. |
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Fan of Blades FanOfBlades |
Recharge 3 | 4 | [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] | ✖ | ✔ (Quest)Ninja Stylin' |
You make a ranged attack against every enemy on the field using a brace of daggers. |
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Flashburn Shot FlashburnShot |
Encounter | 8 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth |
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns. |
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Focus Shot | At-Will | 4 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a ranged attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 Accuracy. |
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Frost Arrow | At-Will | 1 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✖ | ! (Item)Learnt the Whitewood Bow or Holy Whitewood BowRequires item to be equipped to use said power |
Enchant your attack with winter's kiss, adding X Frost damage. On a Critical Hit, the target becomes Frigid for a turn. |
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Fury Strike FuryStrike |
Recharge 2 | 7 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Isadora |
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30. |
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Giant's Reach GiantReach |
At-Will | 1 | [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once. |
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Holy Shock | Recharge 1 | 2 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ | ✔ (Tome)Tome of Holy ShockDropped by the Incandescent Husk during the events of the Ruins of Xadaron (Trainer)Annika |
You swing your weapon through the air, creating a shockwave of energy that adds X Holy damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. |
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Legion's Hammer LegionHammer |
Recharge 2 | 7 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Isadora |
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone. |
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Lusty Tentacles LustTent |
At-Will | 1 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✖ | Basic attack. On a crit, knocks the target prone. |
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Mark for Death Mark4Death |
Recharge 4 | 2 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat. |
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Mighty Draw | Recharge 1 | 4 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a ranged attack with -10 Accuracy and +75 Attack Power. On a hit, the target is Staggered for a turn and has one of their remaining actions moved the end of the Initiative order. |
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Nerves of Steel NervesOfSteel |
Encounter | 2 | [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] |
✔ | ✔ (Trainer)Leorah |
You make an aimed attack on your turn. If you do not take Tease, Pheromone, Drug, or Psychic damage before your next turn, the missile strikes with +200 Accuracy and +400 Attack Power, knocking your target Prone. |
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Onslaught | Recharge 4 | 8 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Isadora |
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you. |
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Overhand Smash | At-Will | 4 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✖ | Basic attack with +50 Attack Power. Staggers on Crit. |
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Pierce and Fade Pierce&Fade |
Recharge 3 | 4 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a ranged attack with +75 Attack Power, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns. |
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Poison Edge | Encounter | 4 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✖ | Attack with +200 Attack Power, +25 Accuracy and Poison target for X for 3 turns. |
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Power Wave | Recharge 1 | 4 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ | ✔ (Tome)Tome of Power WavePurchased from Ambra |
You swing your weapon through the air, creating a shockwave of energy that adds X Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. |
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Precise Thrust | Recharge 2 | 4 | [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ | ✖ | You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails. |
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Prime Target | Encounter | 2 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field. |
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Pummel | Recharge 4 | 2 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds. |
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Rend | Recharge 2 | 1 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)Starting power for a Warrior (Trainer)Annika, Garth, & Isadora |
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns. |
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Savage Strike SavageStrike |
Recharge 2 | 7 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns. |
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Searing Arc | Recharge 3 | 6 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ | ✖ | You infuse your weapon with primeval fire, bringing it down on a foe with an additional +X Fire damage. All other enemies take Y Fire damage, or half as much on a miss against Magic Resistance. |
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Shadow Strike | Recharge 4 | 2 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn. |
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Shatterstrike S.Strike |
Recharge 2 | 2 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn. |
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Shell Cracker | Recharge 4 | 2 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 2 Thief (Trainer)Garth & Jessie |
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns. |
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Shielding Smite | Recharge 3 | 6 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ | ✔ (Class)One of the powers that can be gained when reaching Level 6 White Mage (Trainer)Brother Sanders |
You strike a foe with your weapon, dealing an additional +X Fire damage and warding your entire party for a turn thereafter, granting +50 to their Armor, Ward, and Focus. |
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Smite Evil | Encounter | 4 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ | ✔ (Class)One of the powers that can be gained when reaching Level 4 White Mage (Tome)Tome of Smite EvilGiven by Calise, alongside the Tome of Jade Flame, Tome of Lay on Hands, & Tome of Celestial Smite, through asking about Aid (Trainer)Annika & Brother Sanders |
You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing X bonus Holy damage and recovering Y HP for yourself and all allies on a hit. |
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Sneak Attack | At-Will | 6 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 6 Thief (Trainer)Garth & Jessie |
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement. |
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Steady Strike SteadyStrike |
Recharge 4 | 4 | [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 4 Warrior (Trainer)Garth & Isadora |
You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 60 Health. |
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Stick and Move Stick&Move |
At-Will | 1 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Leorah |
You vie for better positioning while attacking. Your attack suffers -25 Attack Power, but you gain +50 Initiative on the next turn. |
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Sun Arrow SunArrow |
At-Will | 2 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | Enchant your arrows with the sun's fury, adding X Fire damage. On a Critical Hit, the target starts Burning for a turn. |
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Sunstrike | At-Will | 5 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✔ (Trainer)AnnikaFrom Valkyrie Training |
Does normal X plus an additional Y with a sunlight blade. |
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Suppressive Fire SuppFire |
Encounter | 1 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Leorah |
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high Threat, and grant +20 Initiative, Accuracy and Evasion to all allies for 2 turns. |
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Sure Shot | Recharge 1 | 4 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Leorah |
You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage. |
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Tarah Windup | Encounter | 1 | [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ | ✖ | Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself. |
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Tempest Smite TempestSmite |
Recharge 3 | 8 | [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE Attack
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✔ | ✔ (Class)One of the powers that can be gained when reaching Level 8 White Mage (Trainer)Brother Sanders |
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each. |
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Thunder Strike ThundStrike |
Encounter | 1 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)Starting power for a Warrior (Trainer)Garth & Isadora |
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone. |
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Thunderbrand | At-Will | 5 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✖ | ✔ (Tome)Tome of ThunderbrandPurchased from Nieves |
You make a weapon attack targeting Magic Resistance, with a bonus +X Storm damage on top of the attack. Generates high Threat and lowers your own Storm Resistance by -20 for a turn. |
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Thunderous Sweep Thund. Sweep |
Recharge 3 | 4 | [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | - |
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Trick Shot | Recharge 3 | 1 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a ranged attack and, if you hit, make a second attack at -40 Accuracy. |
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Triple Threat TripleThreat |
Recharge 4 | 2 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Trainer)Leorah |
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds. |
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Venom Strike VenomStrike |
Recharge 4 | 8 | [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 8 Thief (Trainer)Garth & Isadora |
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns. |
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Whirlwind | Recharge 3 | 8 | [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Class)One of the powers that can be gained when reaching Level 8 Warrior (Trainer)Garth & Isadora |
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field. |
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Wyvern Ignition | Encounter | 4 | [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] | ✖ | ✖ | - |
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Wyvern Sting WyvernSting |
Recharge 3 | 1 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✔ (Quest)One Man's PoisonLearned alongside Crowd Control |
You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns. |
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Wyvernbane | Encounter | 4 | [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] | ✔ | ✖ | You make a ranged attack with +25 Accuracy and +200 Attack Power. On a hit, the target is Knocked Prone. This attack has +20 Critical Chance against Flying creatures. |
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