Difference between revisions of "Powers/Weapon"

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'''[[Powers#Powers|Return to Main Powers Page]]'''<br>
 
'''[[Powers#Powers|Return to Main Powers Page]]'''<br>
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!| Label ||Count ||Steal<br>Only ||Learn<br>Only ||Both ||Neither
 
!| Label ||Count ||Steal<br>Only ||Learn<br>Only ||Both ||Neither
 
|-
 
|-
|Miscellaneous ||{{PAGESINCATEGORY: Powers:Label:Miscellaneous}} ||
+
|[[Powers#Lust|Lust]] ||{{PAGESINCATEGORY: Powers:Label:Lust}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Lust
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|notcategory=Powers:Tag-Learnable|notnamespace= Category
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{{#dpl:
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category=Powers & Powers:Tag-Learnable & Powers:Label:Lust & Powers:Tag-Stealable
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|-
 +
|[[Powers#Physical|Physical]] ||{{PAGESINCATEGORY: Powers:Label:Physical}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Physical
 +
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|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
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|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|-
 +
|[[Powers#Summon|Summon]] ||{{PAGESINCATEGORY: Powers:Label:Summon}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Summon
 +
|notcategory=Powers:Tag-Learnable
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|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}0
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|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|-
 +
!colspan="6"|Moved to separate pages
 +
|-
 +
|[[Powers/Miscellaneous|Miscellaneous]] ||{{PAGESINCATEGORY: Powers:Label:Miscellaneous}} ||
 
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Miscellaneous
 
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Miscellaneous
 
|notcategory=Powers:Tag-Learnable
 
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|
 
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{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Miscellaneous
 
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{{#dpl:category=Powers & Powers:Label:Miscellaneous
 
{{#dpl:category=Powers & Powers:Label:Miscellaneous
 
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
 
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
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+
|notnamespace= Category
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|-
 +
|[[Powers/Spell|Spell]] ||{{PAGESINCATEGORY: Powers:Label:Spell}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Spell
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|-
 +
|[[Powers/Weapon|Weapon]] ||{{PAGESINCATEGORY: Powers:Label:Weapon}} ||
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|}
 
|}
 +
 
===Weapon===  
 
===Weapon===  
 
----
 
----
 +
When a character under the used by section contains a [{{cw|pmod}}] and is a {{tt/PTag|Stealable}}/'''Steal?''' power, when the Champion is struck by the modified form, they will '''only learn the normal version'''. Note that powers can only be used through items or special events are also tagged as '''Learnable'''.
 +
*The perk {{tt/PTag|RF}} applies to many powers
 
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
 
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
 
|-
 
|-
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="6%"|{{tt/PTag|Stance}} ||width="3%"|Steal? ||width="3%"|Learn? ||class="unsortable" width="22%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
+
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="3%"|Steal? ||width="3%"|Learn? ||class="unsortable" width="22%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Aim: Weapon">'''Aim: Weapon'''</span><br>Aim:Weapon ||{{cw|r4}} ||4 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to leave the '''target''' {{tt/Eff|Disarmed|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Jan]]
 +
*[[Leorah]]
 +
*[[Master Whisper]]
 +
*[[Omus]]
 +
*[[Sariel]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Arcane Shot">'''Arcane Shot'''</span> ||{{cw|aw}} ||4 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.'' ||align="left"|
 +
*Make a {{tt/Compu|MagATK||+Primary Weapon Accuracy||+Primary Weapon Critical Chance}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand|This attack allows offhand damage from a '''Thrown''' and/or '''Ranged''' offhand weapon}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy Sureshot]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Argent Smite">'''Argent Smite'''</span> ||{{cw|r3}} ||2 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 White Mage'''}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You wreathe your weapon in holy light, delivering an attack dealing X bonus Holy damage. All allies recover Health equal to 15% of the damage done.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Party heals''' by [<code>{{color|rblu|15% of the damage done * {{tt/Compu|SexiHealAmp}}}}</code>] '''HP'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Azyrran]]{{cw|comp|HVK}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Assassinate">'''Assassinate'''</span> ||{{cw|ul}} ||5 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|Can be gained when reaching '''Level 5 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You make an weapon attack with +500 Attack Power and +100 Armor Penetration, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.'' ||align="left"|
 +
*Make a '''guaranteed-to-hit''' attack to deal {{tt/Compu|WeapDMG}}<br>{{tt|[+ Bonus]|+100 Armor Penetration}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+500 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(If '''target defeated'''):
 +
**'''Gain''' {{tt/Eff|Obscured|1 Turn}}
 +
**'''Enemy party''' is left {{tt/Eff|Terrified|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Walrus]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Aurora Arrow">'''Aurora Arrow'''</span> ||{{cw|ul}} ||5 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|2|2}}<br>{{tt|(Condition)|Conditional requirement for power to be used{{cw|spnhr}}Exclusive to Etheryn}} ||''You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a X damage Shield and deal Y additional Holy damage with weapon attacks for the rest of the encounter.'' ||align="left"|
 +
*(For [[Etheryn]] only) '''Temporarily equip''' a [[Whitewood Bow]] as a '''Primary''' and offhand is empty
 +
*First, convert '''total damage''' (TD) of the Whitewood Bow [<code>45 Penetrating Damage</code>] to '''Holy Damage''' [{{tt|Note|Total Weapon Damage{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}]
 +
*Make a '''guaranteed-to-hit''' (but cannot crit) attack at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|TD * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Holy Damage'''
 +
*'''Enemy''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|5 + Willpower}}}}
 +
*'''Party gains''' {{tt/Eff|Shielded|While Shield HP remains|{{color|rblu|20 + (Spellpower / 4)}}}} & {{tt/Eff|Weapon Buff|Until encounter end|[<code>{{color|rblu|10 + (Spellpower / 5)}}</code>] '''Holy Damage'''}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Etheryn]] (all sets)
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Blade Block">'''Blade Block'''</span> ||{{cw|r8}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution.'' ||align="left"|
 +
*'''Gain''' {{tt/Eff|Blade Block}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Captain Eyslaine]]
 +
*[[Faceless Blade]]
 +
*[[Incubus Blackguard]]
 +
*[[Nakano]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Bleeding Cut">'''Bleeding Cut'''</span> ||{{cw|aw}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) Make a {{tt/Compu|PhyATK}} to leave the '''target''' {{tt/Eff|Bleeding|2 Turns|{{color|orn|3 + Cunning}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Ma Siorc]]
 +
*[[Master Tollus]]
 +
*[[Rhesia]]
 +
*[[Siorcanna Hunter]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Blade Puppet]]
 +
*[[Corrupt Elite]]
 +
*[[Corrupt Skirmisher]]
 +
*[[Corrupted Lupine]]
 +
*[[Cultist]]
 +
*[[Harpy Enforcer]]
 +
*[[Leothran Fighter]]
 +
*[[Male Wyvern]]
 +
*[[Orc Huntress]]
 +
*[[Sluasaid]]
 +
*[[Spectral Barbarian]]
 +
*[[Wraith Chimera]]
 +
*[[Wyvern Girl]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Blood Let">'''Blood Let'''</span> ||{{cw|aw}} ||3 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Normal attack but always causes bleed on hit.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Bleeding|2 Turns|{{color|red|3 + Strength}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Asgeir]] (Phase I)
 +
*[[Harrick]]{{cw|pmod}}
 +
*[[Leold]]
 +
*[[Magna]]
 +
*[[Queen Nyzerrah]]
 +
*[[Refnir]]
 +
*[[Young Sea Wyrm]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Cultist Bloodletter]]
 +
*[[Taothian]]
 +
*[[Wraith Raider]]
 +
*[[Wraith Troll]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-cm}} ||<span id="Boreal Vanguard">'''Boreal Vanguard'''</span> ||{{cw|r1}} ||3 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You lunge forward with your spear, making an attack with +25 Accuracy and dealing a bonus X Frost damage. Hit or miss, you also gain +25 Armor and Ward for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|pur|10 * {{tt/Compu|PresAmp|10}}}}</code>] '''Frost Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Gain''' {{tt/Eff|Boreal Vanguard}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companion
 +
|-
 +
|
 +
*[[Etheryn]]{{cw|comp|WRQ}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Chain Swing">'''Chain Swing'''</span> ||{{cw|r2}} ||5 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You make an attack against every enemy on the field using a heavy chain.'' ||align="left"|
 +
*'''Temporarily''' equip a [[Mastbreaker]] (+10% damage) as a '''Primary''' and offhand is empty
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Behemoth]]
 +
*[[Forge Golem]] (phase II)
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Chill Touch">'''Chill Touch'''</span> ||{{cw|aw}} ||4 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You strike with your weapon, imbuing it with icy power. On a hit, targets must make a Physical Resistance test or be rendered Frigid for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
*(On hit) Make a {{tt/Compu|PhyATK}} to leave the '''target''' {{tt/Eff|Frigid|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Gnoll Spellblade]]
 +
*[[Gweyr]]
 +
*[[Jarl Gunvaldsen]]
 +
*[[Liulfr]]
 +
*[[Princess Phyria]]
 +
*[[Queen Alissa]]
 +
*[[Spectral Smith]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Jotun Female]] / Male
 +
*[[Jotun Ghost]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Cleave">'''Cleave'''</span> ||{{cw|r3}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Warrior'''}}<br>{{tt|(Trainer)|[[Annika]], [[Garth]], & [[Isadora]]}} ||''You whirl your weapon all around you, making a melee attack against every enemy on the field.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|WRH}} {{cw|comp|CFB}}
 +
*[[Azyrran]] {{cw|comp|HVK}} {{cw|comp|DGS}}
 +
*[[Brienne]] {{cw|comp|WYF}}
 +
*[[Brint]] {{cw|comp|WYF}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Alante]] (non-summon)
 +
*[[Arcane Golem]]
 +
*[[Argoth]]
 +
*[[Arona]] (enemy)
 +
*[[Azyrran]] (enemy)
 +
*[[Benny]]
 +
*[[Captain Eyslaine]]
 +
*[[Cultist Reaver]]
 +
*[[Drider Queen]]
 +
*[[Drifa]]
 +
*[[Electric Eel]]
 +
*[[Elexis]]
 +
*[[Elthara]] {{cw|pmod}}
 +
*[[Eryka]]
 +
*[[Gertrude]]
 +
*[[Godfeaster]]
 +
*[[Grungendyr]]
 +
*[[Gweyr]]
 +
*[[Gytha]]
 +
*[[Hana]]
 +
*[[Hirrud]]
 +
*[[Incubus Blackguard]]
 +
*[[Jael'yn]]
 +
*[[Jarl Gunvaldsen]]
 +
*[[Kailani]]
 +
*[[Kane]]
 +
*[[Kinu]] (naginata)
 +
*[[Krolic]]
 +
*[[Octavia]]
 +
*[[Orc Thane]]
 +
*[[Para]]
 +
*[[Queen Nyzerrah]]
 +
*[[Raphael]]
 +
*[[Reus]]
 +
*[[Runic Knight]]
 +
*[[Sandre]]
 +
*[[Sigrune]]
 +
*[[Taldahs]] {{cw|pmod}}
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Corrupt Dragon]]
 +
*[[Crazy Horse]] (1/3 variants)
 +
*[[Destabilized Elemental]]
 +
*[[Earth Elemental]]
 +
*[[Gnoll Alpha]]
 +
*[[Hobgoblin Thug]]
 +
*[[Ice Troll]]
 +
*[[Jotun Female]] / Male
 +
*[[Male Wyvern]]
 +
*[[Minotaur Miner]]
 +
*[[Orc Warrior]] (shorecamp)
 +
*[[Roc]]
 +
*[[Selkie Huntress]]
 +
*[[Sentry]]
 +
*[[Valkyrie (Warrior)]]
 +
*[[Vulperine Hunter]]
 +
*[[Wraith Chimera]]
 +
*[[Wyvern Girl]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Cornered Beast">'''Cornered Beast'''</span> ||{{cw|en}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Strike out like a cornered animal, making an attack with +50 Accuracy that generates twice as much Threat and gives a 3 turn buff to Attack Power, Armor, Ward, and Focus that increases based on missing HP. This buff starts at +10, increasing up to +65 when HP is 20% or lower.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*Generate '''+'''[<code>20</code>] or [<code>Current Threat - Threat before attack</code>] '''Threat''' <small>''(whichever higher)''</small>
 +
*'''Gain''' {{tt/Eff|Cornered Beast}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companion
 +
|-
 +
|
 +
*[[Atugia]]{{cw|comp|RBS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Atugia's Dad]]
 +
*[[Monster]]
 +
*[[Ramien]] (nude)
 +
*[[Young Sea Wyrm]] ([[Dark Difficulty]])
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Vulperine Hunter]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Crackle Powder">'''Crackle Powder'''</span> ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You loose a missile tipped with conductive powder that targets Physical Resistance of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to Storm damage for 2 rounds.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to leave them:
 +
**{{tt/Eff|Stunned|1 Turn}} & {{tt/Eff|Resistance|-|2 Turns|'''-50 Storm Resistance'''}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Jan]]
 +
*[[Sariel]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Harpy Storm Cleric]]
 +
|}
 
|-
 
|-
  
|{{cw|ic-wr}} ||<span id="Double Attack">'''Double Attack'''</span><br>DoubleAttack ||{{cw|aw}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You swing twice with your melee weapon, attacking the same target in quick succession.'' ||align="left"|
+
|{{cw|ic-gn}} ||<span id="Crowd Control">'''Crowd Control'''</span><br>CrowdControl ||{{cw|r3}} ||1 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Quest)|[[One Man's Poison]]{{cw|spnhr}}Learned alongside Wyvern Sting}} ||''You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} at '''the target''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>]
 +
*Make a {{tt/Compu|WeaATK}} at '''all other enemies''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|-25 Attack Power}}}}</code>]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Brienne]] {{cw|comp|ARA}}
 +
*[[Brint]] {{cw|comp|ARA}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Archdruid Xadaron]]
 +
*[[Azami]]
 +
*[[Hethia]]
 +
*[[Kiri]]
 +
*[[Lupine Archer]]
 +
*[[Rhesia]]
 +
*[[Yuzu]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy Sureshot]]
 +
*[[Kobold Slinger]]
 +
*[[Minotaur Archer]]
 +
*[[Sky Arrow]]
 +
*[[Tomb Robber]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Dastardly Trick">'''Dastardly Trick'''</span><br>Das.Trick ||{{cw|en}} ||4 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 4 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) Make a {{tt/Compu|PhyATK}} to leave the '''target''' {{tt/Eff|Stunned|1 Turn}}
 +
**(On miss) '''Target''' is instead {{tt/Eff|Staggered|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Azami]]
 +
*[[Elexis]]
 +
*[[Lyla]]
 +
*[[Pink Succubus]]
 +
*[[Queen Alissa]]
 +
*[[Ramien]]
 +
*[[Sariel]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Minotaur Axeman]]
 +
*[[Painted Demon]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Dawn Lance">'''Dawn Lance'''</span> ||{{cw|aw}} ||2 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You make a weapon attack, dealing normal weapon damage and granting X Health to the most-wounded member of the party. If the attack hits the heal is increased to Y.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK|Spell}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Heal''' most-injured {{tt/PTag|Ally}} by [<code>{{color|rblu|25 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
*(On miss) '''Heal''' most-injured {{tt/PTag|Ally}} by [<code>{{color|rblu|20 * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companion
 +
|-
 +
|
 +
*[[Azyrran]]{{cw|comp|LBS}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Deadly Shadow">'''Deadly Shadow'''</span><br>DeadlyShadow ||{{cw|en}} ||6 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 6 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.'' ||align="left"|
 +
*'''Gain''' {{tt/Eff|Obscured|3 Turns}}
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Enemy''' is left {{tt/Eff|Staggered|3 Turns}} & {{tt/Eff|Terrified|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Faceless Blade]]
 +
*[[Godfeaster]] {{cw|pmod}}
 +
*[[Liliana]]
 +
*[[Slash]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Kobold]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Deflecting Strike">'''Deflecting Strike'''</span> ||{{cw|aw}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a weapon attack with -15 Attack Power, dealing X damage. For 1 turn you gain a Y/2 damage shield if the strike connects, and a Y damage shield if the strike misses.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|-15 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Gain''' {{tt/Eff|Shielded|1 Turn|{{color|rblu|(11 * {{tt/Compu|SpelDmgAmp}}) / 2}}}}
 +
*(On miss) '''Gain''' {{tt/Eff|Shielded|1 Turn|{{color|rblu|11 * {{tt/Compu|SpelDmgAmp}}}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companion
 +
|-
 +
|
 +
*[[Atugia]]{{cw|comp|RBS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Atugia's Dad]]
 +
*[[Monster]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Dirty Trick">'''Dirty Trick'''</span> ||{{cw|r2}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|Starting power for a '''Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Byvernia]]
 +
*[[Caera]]
 +
*[[Gray-Furred Slaver]]
 +
*[[Hirrud]]
 +
*[[Infrith]]
 +
*[[Lupine Jailer]]
 +
*[[Ma Siorc]]
 +
*[[Master Whisper]]
 +
*[[Pavo]]
 +
*[[Refnir]]
 +
*[[Slash]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Batfolk Mugger]]
 +
*[[Crazy Horse]] (1/3 variants)
 +
*[[Cultist Bloodletter]]
 +
*[[Gnoll Raider]]
 +
*[[Hobgoblin Thief]]
 +
*[[Kobold]]
 +
*[[Kobold Warrrior]] (1/2 variants)
 +
*[[Leothran Fighter]]
 +
*[[Taothian]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Disarm">'''Disarm'''</span> ||{{cw|r4}} ||4 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Tome)|[[Tome of Disarm]]{{cw|spnhr}}Dropped by [[Jarl Gunvaldsen]] through successful parley or combat, or purchased from [[Ambra]]}} ||''You attempt to divest a foe of their weapon. On a hit, you render them Disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to leave a '''target''' {{tt/Eff|Disarmed|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Evelyn]] (dragon)
 +
*[[Grettel]]
 +
*[[Jarl Gunvaldsen]]
 +
*[[Lyla]]
 +
*[[Para]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Hive Knight]]
 +
*[[Imp Shanker]]
 +
*[[Selkie Huntress]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Double Attack">'''Double Attack'''</span><br>DoubleAttack ||{{cw|aw}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You swing twice with your melee weapon, attacking the same target in quick succession.'' ||align="left"|
 
*Make '''2x''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on:
 
*Make '''2x''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on:
 
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
*{{tt/PTag|CS}} {{cw|ck}}
 
 
|align="left"|
 
|align="left"|
 
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
Line 44: Line 705:
 
*[[Blood Knight]]
 
*[[Blood Knight]]
 
*[[Calise]]
 
*[[Calise]]
*[[General Ramien]] (nude)
 
 
*[[Grungendyr]]
 
*[[Grungendyr]]
 
*[[Hydra Head]] (3rd head)
 
*[[Hydra Head]] (3rd head)
Line 50: Line 710:
 
*[[Kasyrra]]
 
*[[Kasyrra]]
 
*[[Octavia]] / Black Knight
 
*[[Octavia]] / Black Knight
 +
*[[Ramien]] (nude)
 
|-
 
|-
 
!|Generic
 
!|Generic
Line 60: Line 721:
 
|-
 
|-
  
|{{cw|ic-tf}} ||<span id="Flashburn Shot">'''Flashburn Shot'''</span><br>FlashburnShot ||{{cw|en}} ||8 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Thief'''}}<br>{{tt|(Trainer)|[[Garth]]}} ||''You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.'' ||align="left"|
+
|{{cw|ic-gn}} ||<span id="Driving Shot">'''Driving Shot'''</span> ||{{cw|r2}} ||5 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Annika]]}} ||''You feather your foe with single-minded focus, Sundering armor for a turn. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+200 Attack Power if target is<br>({{icons/sm|DFn}}Sundered)}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(If '''target''' is '''not already affected''' by {{tt/Eff|Sundered|X}}) '''Target''' is left {{tt/Eff|Sundered|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Queen Atheldred]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Driving Thrust">'''Driving Thrust'''</span> ||{{cw|r2}} ||5 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Tome)|[[Tome of Driving Thrust]]{{cw|spnhr}}Purchased from [[Ambra]] or obtained from the '''wordlock chest''' at the [[Catacombs]] during [[Specter of the Wyld]]}}<br>{{tt|(Trainer)|[[Annika]]}} ||''You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+200 Attack Power if target is<br>({{icons/sm|DFn}}Sundered)}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(If '''target''' is '''not already affected''' by {{tt/Eff|Sundered|X}}) '''Target''' is left {{tt/Eff|Sundered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Alante]]
 +
*[[Asgeir]]
 +
*[[Corrupted Dawnsword]]
 +
*[[Elexis]]
 +
*[[Evelyn]] (dragon)
 +
*[[Gnoll Princess]]
 +
*[[Kasyrra]]
 +
*[[Queen Alissa]] (non-bestial)
 +
*[[Reus]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Valkyrie (Tank)]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Drop The Hammer">'''Drop The Hammer'''</span><br>Hammer Time ||{{cw|en}} ||7 ||{{tt/PTag|Multi-Turn: Interruptable}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.'' ||align="left"|
 +
*On use:
 +
*Generate '''+'''[<code>500</code>] '''Threat'''<br>
 +
*'''One turn''' after this power's use:
 +
*Make a {{tt/Compu|WeaATK||+100}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+300 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
*(On crit) '''Target''' is left {{tt/Eff|Sundered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Captain Fenraus]]
 +
*[[Forge Golem]] {{cw|pmod}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Dual Blitz">'''Dual Blitz'''</span><br>DualBlitz ||{{cw|r3}} ||4 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 4 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>]
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqO}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] {{tt|[Note]|This attack ignores Offhand attack penalty}}
 +
*'''Cleanse''' {{tt/Eff|Frigid|X}}, {{tt/Eff|Staggered}}, & {{tt/Eff|Restrained}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Kane]]
 +
*[[Korlic]]
 +
*[[Krot]]
 +
*[[Kurako]]
 +
*[[Rindo]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Blade Puppet]]
 +
*[[Cave Bear]]
 +
*[[Corrupted Lupine]]
 +
*[[Hobgoblin Thug]]
 +
*[[Spectral Barbarian]]
 +
*[[Mander Cutpurse]]
 +
*[[Wraith Raider]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Eagle Eye">'''Eagle Eye'''</span> ||{{cw|aw}} ||6 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You make a parting shot at an enemy with your weapon. If this attack defeats them, any active cooldowns on your Recharge powers are decreased by 1 turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(If '''target is defeated''') '''All Recharge powers''' currently on cooldown, have their current cooldown '''reduced by 1 Turn'''
 +
||-
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Echoes of Life">'''Echoes of Life'''</span> ||{{cw|en}} ||1 ||{{tt/PTag|2H Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent-up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+20 Attack Power}}}}</code>]
 +
*(On hit) '''Enemy''' is left {{tt/Eff|Terrified|1 Turn}}
 +
*'''Party''' (except caster and if ally is < 100% HP) '''heals''' by [<code>{{color|rblu|10% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Atugia]]{{cw|comp|KTS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Atugia]] {{SuperText|([[Nightmemory]])| (paralogue)}}
 +
*[[Atugia's Mom]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Echoing Assault">'''Echoing Assault'''</span> ||{{cw|en}} ||5 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You make 2 Attacks against a single target at -20 Accuracy. If either Attack hits, the target is afflicted with Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%.'' ||align="left"|
 +
*Make ('''2x''') {{tt/Compu|WeaATK||-20}}'s to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(If '''any''' attacks hit) '''Target''' is left {{tt/Eff|Baffled|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Batfolk Mugger]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Enrage">'''Enrage'''</span> ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''The warg is mad you hit the hot chick that rides it.'' ||align="left"|
 +
*Make ('''3x''') {{tt/Compu|WeaATK||-15}}'s to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Norathar]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Spirit Dire Wolf]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id=Envenom">'''Envenom'''</span> ||{{cw|en}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Poisoned|3 Turns|{{color|orn|5 + Cunning}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Eviscerate">'''Eviscerate'''</span> ||{{cw|en}} ||4 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||rowspan="2"|''You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. After your attack ends, you gain +50 Evasion for a round.'' ||align="left" rowspan="2"|
 +
*'''Each attack''' only deals [<code>50% damage</code>]
 +
*Make ('''6x''') {{tt/Compu|WeaATK}}'s to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Gain''' {{tt/Eff|Blur|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Corrupted Dawnsword]]
 +
*[[Korlic]]
 +
*[[Krot]]
 +
*[[Ma Siorc]]
 +
*[[Monster]]
 +
*[[Queen Alissa]] (bestial)
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Cave Bear]]
 +
*[[Corrupt Skirmisher]]
 +
*[[Corrupted Lupine]] (knot cave ascent fight)
 +
*[[Cultist Barghest]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Evisceratepc">'''Eviscerate'''</span><br>(Champion ver.) ||{{cw|en}} ||6 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 6 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||-
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Execute">'''Execute'''</span> ||{{cw|en}} ||2 ||{{tt/PTag|2H Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 Attack Power and +0 to 40 Accuracy, increasing based on the percentage of Health the target is missing.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+0 to 40||Bonus is computed as:<br>[<code>40 * % of HP the target '''has left'''</code>]}} to deal {{tt/Compu|WeapDMG|Penetrating}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|Gain bonus of:<br>+75 to 275{{cw|spnhr}}Bonus is computed as:<br>[<code>75 + 2 * % of HP the target is missing</code>]}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Brienne]] {{cw|comp|WYF}}
 +
*[[Brint]] {{cw|comp|WYF}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Captain Fenraus]] (King's Gate)
 +
*[[Cedric]]
 +
*[[Gweyr]]
 +
*[[Isadora]]
 +
*[[Lyla]]
 +
*[[Ramien]]
 +
*[[Ronok]]
 +
*[[Sandre]]
 +
*[[Siorcanna Hunter]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Corrupt Elite]]
 +
*[[Corrupt Miner]]
 +
*[[Gnoll Alpha]]
 +
*[[Minotaur Axeman]]
 +
*[[Wraith Chimera]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Exploit Weakness">'''Exploit Weakness'''</span> ||{{cw|en}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Make use of your weapons and magic to finish a foe off. Make an attack with each weapon, gaining +X damage of the foe's highest weakness for two turns, +50 to 150 Attack Power, and +0 to 30 Accuracy, increasing based on the percentage of Health the target is missing.'' ||align="left"|
 +
*'''Gain''' {{tt/Eff|Weapon Buff|2 Turns|[<code>Willpower / 2</code>] (Damage based on lowest elemental resistance)}}
 +
**{{tt|Note|As stated above, the weapon damage bonus will become based on the lowest elemental resistance the target has (except for '''Acid''' and '''Fatigue''', which will be skipped){{cw|spnhr}}In the event the target has no specific elemental weaknesses, the bonus damage will be '''Raw'''}}
 +
*Make a {{tt/Compu|WeaATK||+0 to 30||Bonus is computed as:<br>[<code>30 * % of HP the target '''has left'''</code>]}} to deal {{tt/Compu|WeapDMG|X}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|Gain bonus of:<br>+50 to 150{{cw|spnhr}}Bonus is computed as:<br>[<code>50 + % of HP the target is missing (whole number)</code>]}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Viviane]] {{cw|comp|SHM}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Fading Strike">'''Fading Strike'''</span><br>FadeStrike ||{{cw|aw}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|Starting power for a '''Thief''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Gain''' {{tt/Eff|Obscured|1 Turn}}
 +
*'''Reduce current Threat''' by [<code>50% of current Threat</code>]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Hretha]]
 +
*[[Shar]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Cultist Archer]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Fan of Blades">'''Fan of Blades'''</span><br>FanOfBlades ||{{cw|r3}} ||4 ||{{tt/PTag|Ranged}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Quest)|[[Ninja Stylin']]}} ||''You make a ranged attack against every enemy on the field using a brace of daggers.'' ||align="left"|
 +
*'''Temporarily''' equip a [[Dagger]] in '''each hand''' for '''this attack'''
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Caera]]
 +
*[[Kurako]]
 +
*[[Lusina]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Mander Cutpurse]]
 +
*[[Tomb Robber]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Flamebrand">'''Flamebrand'''</span> ||{{cw|aw}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You make a weapon attack targeting Magic Resistance, with a bonus +X Fire damage on top of the attack. Generates high Threat and lowers your own Fire Resistance by -20 for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|MagATK||+Primary Weapon Accuracy||+Primary Weapon Critical Chance}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, amplify damage (AD) [<code>{{color|rblu|Total Damage of {{cw|eqW}} * (Spellpower / 130)}}</code>] [{{tt|Note|Total Weapon Damage{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}]
 +
**[<code>{{color|red|AD * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Fire Damage''' + {{tt/PTag|Offhand|This attack allows offhand damage from a '''Thrown''' and/or '''Ranged''' offhand weapon}}
 +
*Generate '''+'''[<code>LT</code>] '''Treat''' {{tt|[Note]|Lowest Threat (LT){{cw|spnhr}}Chooses whichever number is lower between Set 1 and 2<br><br>'''Set 1''': 40 or 33% of Threat<br>'''Set 2''': 250}}
 +
*'''Gain''' {{tt/Eff|Resistance|-|1 Turn|'''-20 Fire Resistance'''}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Evelyn]] (dragon)
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Flashburn Shot">'''Flashburn Shot'''</span><br>FlashburnShot ||{{cw|en}} ||8 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Thief'''}}<br>{{tt|(Trainer)|[[Garth]]}} ||''You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.'' ||align="left"|
 
*Make a {{tt/Compu|WeaATK||+20}} to deal {{tt/Compu|WeapDMG}} based on:
 
*Make a {{tt/Compu|WeaATK||+20}} to deal {{tt/Compu|WeapDMG}} based on:
**Weapon '''gains a temporary''' [<code>{{color|orn|40 * {{tt/Compu|CunnAmp|20}}}}</code>] '''Fire Damage'''  
+
**First, gain '''additional''' damage (AD) of [<code>{{color|orn|40 * {{tt/Compu|CunnAmp|20}}}}</code>] '''Fire Damage'''  
**Then deals [<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
+
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 
*(On hit) '''Target''' is left {{tt/Eff|Blinded|2 Turns}}
 
*(On hit) '''Target''' is left {{tt/Eff|Blinded|2 Turns}}
 
*'''Target''' is left {{tt/Eff|Burning|2 Turns|{{color|orn|30 + Cunning}}}}
 
*'''Target''' is left {{tt/Eff|Burning|2 Turns|{{color|orn|30 + Cunning}}}}
Line 69: Line 1,064:
 
|-
 
|-
  
|{{cw|ic-wr}} ||<span id="Fury Strike">'''Fury Strike'''</span><br>FuryStrike ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.'' ||align="left"|
+
|{{cw|ic-wr}} ||<span id="Focus Shot">'''Focus Shot'''</span> ||{{cw|aw}} ||4 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a ranged attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 Accuracy.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
*(On hit) '''Target''' takes {{tt/Eff|Bullseye|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|HWK}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Frost Arrow">'''Frost Arrow'''</span> ||{{cw|aw}} ||1 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|5|3}}<br>{{tt|(Item)|Learnt the [[Whitewood Bow]] or [[Holy Whitewood Bow]]{{cw|spnhr}}Requires item to be equipped to use said power}} ||''Enchant your attack with winter's kiss, adding X Frost damage. On a Critical Hit, the target becomes Frigid for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, '''additional damage''' (AD) of [<code>{{color|rblu|4 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD ) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On crit) '''Target''' is left {{tt/Eff|Frigid|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Etheryn]]{{cw|comp|ORG}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Archdruid Xadaron]]
 +
*[[Hethia]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Sky Arrow]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Frostfire Shot">'''Frostfire Shot'''</span> ||{{cw|r1}} ||6 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You magically lace your ammo with frostfire, firing at a foe with +50 Attack Power. This attack deals entirely Fire or Frost damage depending on which the enemy is more vulnerable to.'' ||align="left"|
 +
<tabber>
 +
If target's Frost Resistance > Fire Resistance=
 +
*First, convert '''total damage''' (TD) of the {{cw|eqW}} to '''Fire Damage''' [{{tt|Note|Total Weapon Damage{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}]
 +
|-|
 +
If opposite=
 +
*First, convert '''total damage''' (TD) of the {{cw|eqW}} to '''Frost Damage''' [{{tt|Note|Total Weapon Damage{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}]
 +
</tabber>
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|TD * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] '''Frost or Fire Damage''' + {{tt/PTag|Offhand}}
 +
||-
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Frozen Threat">'''Frozen Threat'''</span> ||{{cw|r2}} ||3 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You take a shot that deals an extra X Frost damage, leaves the target Frigid for 2 turns, and has massive Threat. A hit restores +10% of Max Health for each negative condition on the target.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|10 * {{tt/Compu|WillAmp|10}}}}</code>] '''Frost Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit):
 +
**'''Target''' is left {{tt/Eff|Frigid|2 Turns}}
 +
**Generate '''+'''[<code>{{color|rblu|30 + (Willpower * 3)}}</code>] '''Threat'''
 +
**'''Heal 10% Max HP for each negative effect on the target'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companion
 +
|-
 +
|
 +
*[[Etheryn]]{{cw|comp|GLG}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Furious Strike">'''Furious Strike'''</span> ||{{cw|aw}} ||1 ||{{tt/PTag|2H Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You throw all your weight behind a strike, gaining +15 Armor Penetration but reducing your own Evasion by -15 for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}}<br>{{tt|[+ Bonus]|+15 Armor Penetration}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Gain''' {{tt/Eff|Unguarded|1 Turn}}
 +
||-
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Fury Strike">'''Fury Strike'''</span> ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.'' ||align="left"|
 
*Make a {{tt/Compu|WeaATK}} at '''the target''' to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|WeaATK}} at '''the target''' to deal {{tt/Compu|WeapDMG}} of:
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+30 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+30 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
Line 78: Line 1,157:
 
|-
 
|-
  
|{{cw|ic-wr}} ||<span id="Legion's Hammer">'''Legion's Hammer'''</span><br>LegionHammer ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.'' ||align="left"|
+
|{{cw|ic-wr}} ||<span id="Get Over Here">'''Get Over Here'''</span> ||{{cw|r2}} ||3 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You hurl a chained or roped weapon at a target, dealing +100 Attack Power and leaves the target Staggered for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Siorcanna Alpha]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Giant's Reach">'''Giant's Reach'''</span><br>GiantReach ||{{cw|aw}} ||1 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||-5}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
*Make a {{tt/Compu|OffWeaATK||+5}} to deal {{tt/Compu|OffWeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqO}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Brienne]] {{cw|comp|WYF}}
 +
*[[Brint]] {{cw|comp|WYF}}
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Ice Troll]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Ground Pound">'''Ground Pound'''</span> ||{{cw|r2}} ||5 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Only/always used against Prone enemies. Has +100 Attack Power.'' ||align="left"|
 +
*Can '''only target''' those affected by {{tt/Eff|Prone|X}}
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Ramien]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Minotaur Axeman]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Holy Shock">'''Holy Shock'''</span> ||{{cw|r1}} ||2 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Tome)|[[Tome of Holy Shock]]{{cw|spnhr}}Dropped by the [[Incandescent Husk]] during the events of the [[Ruins of Xadaron]]}}<br>{{tt|(Trainer)|[[Annika]]}} ||''You swing your weapon through the air, creating a shockwave of energy that adds X Holy damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.'' ||align="left"|
 +
*'''Temporarily''' remove {{tt/PTag|Melee}} and replace it with {{tt/PTag|Ranged}} for '''this attack''' (primary weapon only)
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]]{{cw|comp|SPT}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Iceburst Arrow">'''Iceburst Arrow'''</span><br>IceArrow ||{{cw|r3}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Enchant an arrow and make a ranged attack against a targeted foe. The arrow bursts, afflicting all enemies with X Frost damage and leaving them Frigid for 2 turns if it hits their Magic Resistance.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*Make a {{tt/Compu|MagATK}} at '''each enemy''' to deal {{tt/Compu|SpelDMG}} of:
 +
**[<code>{{color|rblu|30 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage'''
 +
**(On hit) '''Enemy''' is left {{tt/Eff|Frigid|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companion
 +
|-
 +
|
 +
*[[Etheryn]]{{cw|comp|ORG}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Archdruid Xadaron]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Legion's Hammer">'''Legion's Hammer'''</span> ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.'' ||align="left"|
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}}<br>{{tt|[+ Bonus]|+50 Armor Penetration}} of:
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}}<br>{{tt|[+ Bonus]|+50 Armor Penetration}} of:
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
Line 87: Line 1,266:
 
|-
 
|-
  
|{{cw|ic-wr}} ||<span id="Onslaught">'''Onslaught'''</span> ||{{cw|r4}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.'' ||align="left"|
+
|{{cw|ic-wr}} ||<span id="Lunge">'''Lunge'''</span> ||{{cw|r3}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds.'' ||align="left"|
 +
*This attack will '''ignore the armor penetration - armor, defense calculation'''
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+300 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Sundered|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Alante]] (non-summon)
 +
*[[Evelyn]] (dragon)
 +
*[[Kasyrra]]
 +
*[[Monster]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Lust Tentacles">'''Lusty Tentacles'''</span><br>LustTent ||{{cw|aw}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Basic attack. On a crit, knocks the target prone.''||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy]]
 +
*[[Infested Druid]]
 +
*[[Spore Spawn]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Mark for Death">'''Mark for Death'''</span><br>Mark4Death ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+150 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Target gains +'''[<code>1337</code>] '''Threat'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Captain Fenraus]] (King's Gate)
 +
*[[Effigy Herald]]
 +
*[[Hinata]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Corrupt Ranger]]
 +
*[[Corrupted Lupine]] ([[Howling in the Dark]]) (Hike Around fight)
 +
*[[Vulperine Hunter]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Mighty Draw">'''Mighty Draw'''</span> ||{{cw|r1}} ||4 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a ranged attack with -10 Accuracy and +75 Attack Power. On a hit, the target is Staggered for a turn and has one of their remaining actions moved the end of the Initiative order.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||-10}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit):
 +
**'''Target''' is left {{tt/Eff|Staggered|1 Turn}}
 +
**If '''target''' has any remaining actions this turn, their earliest action is '''moved to the end of the Initiative order'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|HWK}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Nerves of Steel">'''Nerves of Steel'''</span><br>NervesOfSteel ||{{cw|en}} ||2 ||{{tt/PTag|Multi-Turn: Interruptable}}<br>{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You make an aimed attack on your turn. If you do not take Tease, Pheromone, Drug, or Psychic damage before your next turn, the missile strikes with +200 Accuracy and +400 Attack Power, knocking your target Prone.'' ||align="left"|
 +
*'''One turn''' after this power's use:
 +
**If not struck by: Drug/Fatigue/Pheromone/Psychic/Tease damage
 +
*Make a {{tt/Compu|WeaATK||+200}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+400 Attack Power}}}}</code>]
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Azami]]{{cw|pmod}}
 +
*[[Omus]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Sky Arrow]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Onslaught">'''Onslaught'''</span> ||{{cw|r4}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.'' ||align="left"|
 
*Make a {{tt/Compu|WeaATK||+100}} to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|WeaATK||+100}} to deal {{tt/Compu|WeapDMG}} of:
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
Line 95: Line 1,383:
 
|-
 
|-
  
|{{cw|ic-wr}} ||<span id="Rend">'''Rend'''</span> ||{{cw|r2}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|Starting power for a '''Warrior'''}}<br>{{tt|(Trainer)|[[Annika]], [[Garth]], & [[Isadora]]}} ||''You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns.'' ||align="left"|
+
|{{cw|ic-gn}} ||<span id="Overhand Smash">'''Overhand Smash'''</span> ||{{cw|aw}} ||4 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Basic attack with +50 Attack Power. Staggers on Crit.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On crit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Asgeir]] (Phase II)
 +
*[[Benny]]
 +
*[[Demon's Shadow]]
 +
*[[Evelyn]] (dragon)
 +
*[[Forge Golem]]
 +
*[[Gertrude]]
 +
*[[Giant Boar]]
 +
*[[Grettel]]
 +
*[[Lupine Jailer]]
 +
*[[Sigrune]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Destabilized Elemental]]
 +
*[[Earth Elemental]]
 +
*[[Jotun Female]] / Male
 +
*[[Leothran Brute]]
 +
*[[Magma Golem]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Pierce and Fade">'''Pierce and Fade'''</span><br>Pierce&Fade  ||{{cw|r3}} ||4 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a ranged attack with +75 Attack Power, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK|}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>]
 +
*(On hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}} & {{tt/Eff|Terrified|2 Turns}}
 +
*'''Gain''' {{tt/Eff|Obscured|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|HWE}}
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Poison Edge">'''Poison Edge'''</span> ||{{cw|en}} ||4 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Attack with +200 Attack Power, +25 Accuracy and Poison target for X for 3 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+25}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Poisoned|3 Turns|{{color|orn|15 + Cunning}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Azyrran]]{{cw|comp|HVK}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Argoth]]
 +
*[[Azyrran]] (enemy)
 +
*[[Drider Queen]]
 +
*[[Jyrranaz]]
 +
*[[Kane]]
 +
*[[Leold]]
 +
*[[Master Whisper]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Hive Knight]]
 +
*[[Mander Cutpurse]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-bm}} ||<span id="Power Wave">'''Power Wave'''</span> ||{{cw|r1}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Tome)|[[Tome of Power Wave]]{{cw|spnhr}}Purchased from [[Ambra]]}} ||''You swing your weapon through the air, creating a shockwave of energy that adds X Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.'' ||align="left"|
 +
*'''Temporarily''' remove {{tt/PTag|Melee}} and replace it with {{tt/PTag|Ranged}} for '''this attack''' (primary weapon only)
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|33 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Corrupted Dawnsword]]
 +
*[[Faceless Blade]]
 +
*[[Livrea]]
 +
*[[Nakano]]
 +
*[[Talsenne]]
 +
*[[Vasha]] / Harpy Stormcaller
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Blade Puppet]]
 +
*[[Kitsune Spellblade]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Precise Thrust">'''Precise Thrust'''</span> ||{{cw|r2}} ||4 ||{{tt/PTag|Multi-Turn: Interruptable}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.'' ||align="left"|
 +
*'''One turn''' after this power's use:
 +
*Make a {{tt/Compu|WeaATK||+100}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+500 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Captain Eyslaine]]
 +
*[[Kailani]]
 +
*[[Raphael]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Prime Target">'''Prime Target'''</span> ||{{cw|en}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit):
 +
**'''Target''' is left {{tt/Eff|Staggered|1 Turn}}
 +
**Make a {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
***[{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|WRH}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Arona]] (enemy)
 +
*[[Byvernia]]
 +
*[[Clara]]
 +
*[[Karithea]] / Hellhound
 +
*[[Manticore Girl]]
 +
*[[Siorcanna Alpha]]
 +
*[[Tainted Witch]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Imp Shanker]]
 +
*[[Mander Thug]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Pummel">'''Pummel'''</span> ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.'' ||align="left"|
 +
*Make ('''3x''') {{tt/Compu|WeaATK||-25}}'s to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
*(If all 3 hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Cedric]]
 +
*[[Garret]]
 +
*[[Imitre]]
 +
*[[Leold]]
 +
*[[Magna]]
 +
*[[Young Sea Wyrm]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-bm}} ||<span id="Reaping Blade">'''Reaping Blade'''</span> ||{{cw|r3}} ||5 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''A vampiric weapon strike deals +X extra Blight damage and, if the target is not an undead or construct, leaves the target Staggered for 2 turns while giving you Health equal to half the damage dealt.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) (If target's [[Taxonomy]] is '''not''' [<code>Construct or Undead</code>]) '''Heal''' by [<code>{{color|rblu|50% of the damage dealt * {{tt/Compu|SpelHealAmp}}}}</code>] HP
 +
**'''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Charline]] (Set C)
 +
*[[Gytha]] (demon dragoon)
 +
*[[Melara]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Rend">'''Rend'''</span> ||{{cw|r2}} ||1 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|Starting power for a '''Warrior'''}}<br>{{tt|(Trainer)|[[Annika]], [[Garth]], & [[Isadora]]}} ||''You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns.'' ||align="left"|
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+50 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
Line 142: Line 1,637:
 
|-
 
|-
  
|{{cw|ic-gn}} ||<span id="Savage Strike">'''Savage Strike'''</span><br>SavageStrike ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.'' ||align="left"|
+
|{{cw|ic-gn}} ||<span id="Savage Strike">'''Savage Strike'''</span> ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.'' ||align="left"|
 
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
Line 155: Line 1,650:
 
|-
 
|-
 
|
 
|
*[[General Ramien]] (nude)
+
*[[Ramien]] (nude)
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-bm}} ||<span id="Searing Arc">'''Searing Arc'''</span> ||{{cw|r3}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You infuse your weapon with primeval fire, bringing it down on a foe with an additional +X Fire damage. All other enemies take Y Fire damage, or half as much on a miss against Magic Resistance.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|45 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*Make a {{tt/Compu|MagATK}} at '''all other enemies''' to deal {{tt/Compu|SpelDMG|Fire}} of:
 +
**[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Forge Golem]]
 +
*[[Garron]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-bm}} ||<span id="Shadowflame">'''Shadowflame'''</span> ||{{cw|r3}} ||6 ||{{tt/PTag|Astrida}}<br>{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''The most infamous ability of Nareva's chosen. Strike a target with your weapon and ignite them with flames that Burn for 2 rounds and Silence for 1 round. Also grants you +50 Spellpower on hit for the same duration.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit):
 +
**'''Gain''' {{tt/Eff|Shadowflame|2 Turns}}
 +
**'''Target''' is left {{tt/Eff|Burning|2 Turns|{{color|rblu|5 + Spellpower}}}} & {{tt/Eff|Silenced|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Void Serpent]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Shadow Strike">'''Shadow Strike'''</span> ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Gain''' {{tt/Eff|Obscured|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Cait]] {{cw|comp|HBL}}
 +
*[[Viviane]] {{cw|comp|SHM}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Faceless Blade]]
 +
*[[Pavo]]
 +
*[[Siorcanna Hunter]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Demon Smuggler]] (agility)
 +
*[[Gnoll Raider]]
 +
*[[Orc Executioner]]
 +
*[[Tomb Robber]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Shatterstrike">'''Shatterstrike'''</span><br>S.Strike ||{{cw|r2}} ||2 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+30 Attack Power}}}}</code>]
 +
*(On hit) '''Target''' is left {{tt/Eff|Sundered|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Kiri]]
 +
*[[Yuzu]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy Archer]]
 +
*[[Kobold Slinger]]
 +
*[[Wraith Raider]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Shell Cracker">'''Shell Cracker'''</span> ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.''||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}}<br>{{tt|[+ Bonus]|+50 Armor Penetration}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Sundered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|BRS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Asgeir]]
 +
*[[Byvernia]]
 +
*[[Hinata]]
 +
*[[Liliana]]
 +
*[[Lusina]]
 +
*[[Lyla]]
 +
*[[Nakano]]
 +
*[[Siorcanna Alpha]]
 +
*[[Young Sea Wyrm]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Batfolk Mugger]]
 +
*[[Corrupt Miner]]
 +
*[[Demon Smuggler]] (strength)
 +
*[[Elf Guard]]
 +
*[[Minotaur Miner]]
 +
*[[Raging Bull]]
 +
*[[Vulperine Hunter]]
 +
*[[Wraith Chimera]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Shielding Smite">'''Shielding Smite'''</span> ||{{cw|r3}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 6 White Mage'''}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You strike a foe with your weapon, dealing an additional +X Fire damage and warding your entire party for a turn thereafter, granting +50 to their Armor, Ward, and Focus.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|45 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*'''Party gains''' {{tt/Eff|Shielding Smite|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Gytha]] (Demon Dragoon)
 +
*[[Melara]]
 +
*[[Ringren]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Smite Evil">'''Smite Evil''' ||{{cw|en}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 4 White Mage'''}}<br>{{tt|(Tome)|[[Tome of Smite Evil]]{{cw|spnhr}}Given by [[Calise]], alongside the [[Tome of Jade Flame]], [[Tome of Lay on Hands]], & [[Tome of Celestial Smite]], through asking about '''Aid'''}}<br>{{tt|(Trainer)|[[Annika]] & [[Brother Sanders]]}} ||''You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing X bonus Holy damage and recovering Y HP for yourself and all allies on a hit.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+50}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, add '''additional''' (AD) [<code>{{color|rblu|50 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Holy Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Party''' heals by [<code>{{color|rblu|30 * {{tt/Compu|SpelHealAmp}}}}</code>] '''HP'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]]{{cw|comp|SPT}}
 +
*[[Brienne]]{{cw|comp|GKS}}
 +
*[[Brint]]{{cw|comp|GKS}}
 +
*[[Cait]]{{cw|comp|HBL}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Calise]]
 +
*[[Frost Moth]]
 +
*[[Liaden]]
 +
*[[Nakano]]
 +
*[[Ringren]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Shieldmaiden]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Sneak Attack">'''Sneak Attack'''</span> ||{{cw|aw}} ||6 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 6 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement.'' ||align="left"|
 +
*(If not already under {{tt/Eff|Obscured|X}}) '''Gain''' {{tt/Eff|Obscured|3 Turns}}
 +
*The '''remaining turns''' of {{tt/Eff|Obscured|X}} '''are consumed''' (i.e. the effect is lost)
 +
*Make a {{tt/Compu|WeaATK||+[15 * Obscured turns]}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+(50 * Obscured Turns) Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Faceless Blade]]
 +
*[[Slash]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Batfolk Mugger]]
 +
*[[Demon Smuggler]]
 +
*[[Hobgoblin Thief]]
 +
*[[Imp Warlock]]
 +
*[[Kobold]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Steady Strike">'''Steady Strike'''</span><br>SteadyStrike ||{{cw|r4}} ||4 ||{{tt/PTag|2H Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 4 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 60 Health.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Heal''' [<code>60</code>] HP
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Blood Knight]]
 +
*[[Cedric]]
 +
*[[Daliza]]
 +
*[[Elexis]]
 +
*[[Flame Knight]]
 +
*[[Gytha]]
 +
*[[Hana]]
 +
*[[Hashat]]
 +
*[[Jael'yn]]
 +
*[[Jarl Gunvaldsen]]
 +
*[[Liulfr]]
 +
*[[Lyla]]
 +
*[[Queen Alissa]]
 +
*[[Queen Nyzerrah]]
 +
*[[Ronok]]
 +
*[[Taldahs]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Kobold Warrior]] (1/2 variants)
 +
*[[Minotaur Ghost]]
 +
*[[Raging Bull]]
 +
*[[Walrus]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Stick and Move">'''Stick and Move'''</span><br>Stick&Move ||{{cw|aw}} ||1 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You vie for better positioning while attacking. Your attack suffers -25 Attack Power, but you gain +50 Initiative on the next turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|-25 Attack Power}}}}</code>]
 +
*'''Gain''' {{tt/Eff|First Strike|1 Turn|50}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Sariel]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Tomb Robber]]
 
|}
 
|}
 
|-
 
|-
  
|{{cw|ic-wm}} ||<span id="Tempest Smite">'''Tempest Smite'''</span><br>TempestSmite ||{{cw|r3}} ||8 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 White Mage'''}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.'' ||align="left"|
+
|{{cw|ic-gn}} ||<span id="Sun Arrow">'''Sun Arrow'''</span><br>SunArrow ||{{cw|aw}} ||2 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Enchant your arrows with the sun's fury, adding X Fire damage. On a Critical Hit, the target starts Burning for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|4 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Fire Damage'''
 +
**[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On crit) '''Target''' is left {{tt/Eff|Burning|1 Turn|{{color|rblu|5 + Willpower}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Queen Atheldred]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Sunstrike">'''Sunstrike'''</span> ||{{cw|aw}} ||5 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Annika]]{{cw|spnhr}}From '''Valkyrie Training'''}} ||''Does normal X plus an additional Y with a sunlight blade.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) Deal an '''additional''' {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp|If Spellpower > Attack Power{{cw|spnhr}}Bonus is Spellpower - Attack Power<br>else, bonus is 0}}}}</code>] '''Holy Damage''' + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Annika]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Valkyrie (Warrior)]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Suppressive Fire">'''Suppressive Fire'''</span><br>SuppFire ||{{cw|en}} ||1 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high Threat, and grant +20 Initiative, Accuracy and Evasion to all allies for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||-20}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
*Generate '''+'''[<code>500</code>] '''Threat'''
 +
*'''Party''' (except caster) '''gains''' {{tt/Eff|Covered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Etheryn]]{{cw|comp|GLG}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Azami]]{{cw|pmod}}
 +
*[[Hethia]] (guest)
 +
*[[Jan]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Minotaur Archer]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Sure Shot">'''Sure Shot'''</span> ||{{cw|r1}} ||4 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*{{tt|Silly Mode|Contains additional text on a miss}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Omus]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy Sureshot]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Tarah Windup">'''Tarah Windup'''</span> ||{{cw|en}} ||1 ||{{tt/PTag|Multi-Turn: Interruptable}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself.'' ||align="left"|
 +
*'''Two turns''' after this power's use:
 +
*Make a {{tt/Compu|WeaATK||+100}} '''at self''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Tarah]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Tempest Smite">'''Tempest Smite'''</span><br>TempestSmite ||{{cw|r3}} ||8 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 White Mage'''}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.'' ||align="left"|
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
**Weapon '''gains a temporary''' [<code>35</code>] '''Storm Damage'''
+
**First, gain '''additional''' damage (AD) of [<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
**([<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
+
**([<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 
*(On hit):
 
*(On hit):
 
**'''Target''' is left {{tt/Eff|Staggered|1 Turn}}
 
**'''Target''' is left {{tt/Eff|Staggered|1 Turn}}
Line 170: Line 2,045:
 
|-
 
|-
  
|{{cw|ic-tf}} ||<span id="Venom Strike">'''Venom Strike'''</span><br>VenomStrike ||{{cw|r4}} ||8 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.'' ||align="left"|
+
|{{cw|ic-wr}} ||<span id="Thunder Strike">'''Thunder Strike'''</span><br>ThundStrike ||{{cw|en}} ||1 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br> {{tt|(Class)|Starting power for a '''Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+150 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Sundered|3 Turns}}
 +
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|CFB}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Arcane Golem]]
 +
*[[Asgeir]]
 +
*[[Benny]]
 +
*[[Captain Eyslaine]] ([[Dark Difficulty]]) {{cw|pmod}}
 +
*[[Demon's Shadow]]
 +
*[[Elexis]]
 +
*[[Garron]]
 +
*[[Gertrude]]
 +
*[[Hana]]
 +
*[[Incubus Blackguard]]
 +
*[[Karithea]] / Hellhound
 +
*[[Magna]]
 +
*[[Pavo]]
 +
*[[Queen Alissa]] (Winter City)
 +
*[[Ringren]]
 +
*[[Sigrune]] {{cw|pmod}}
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Crazy Horse]] (1/3 variants)
 +
*[[Earth Elemental]]
 +
*[[Jotun Female]] / Male {{cw|pmod}}
 +
*[[Minotaur Ghost]]
 +
*[[Valkyrie (Warrior)]]
 +
*[[Vulperine Hunter]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wm}} ||<span id="Thunderbrand">'''Thunderbrand'''</span> ||{{cw|aw}} ||5 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Tome)|[[Tome of Thunderbrand]]{{cw|spnhr}}Purchased from [[Nieves]]}} ||''You make a weapon attack targeting Magic Resistance, with a bonus +X Storm damage on top of the attack. Generates high Threat and lowers your own Storm Resistance by -20 for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|MagATK||+Primary Weapon Accuracy||+Primary Weapon Critical Chance}} to deal {{tt/Compu|WeapDMG}} of:
 +
**First, amplify damage (AD) [<code>{{color|rblu|Total Damage of {{cw|eqW}} * (Spellpower / 100)}}</code>] [{{tt|Note|Total Weapon Damage{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}]
 +
**[<code>{{color|red|AD * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Storm Damage''' + {{tt/PTag|Offhand|This attack allows offhand damage from a '''Thrown''' and/or '''Ranged''' offhand weapon}}
 +
*Generate '''+'''[<code>LT</code>] '''Treat''' {{tt|[Note]|Lowest Threat (LT){{cw|spnhr}}Chooses whichever number is lower between Set 1 and 2<br><br>'''Set 1''': 40 or 33% of Threat<br>'''Set 2''': 250}}
 +
*'''Gain''' {{tt/Eff|Stormvane}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Jotun Giant-Father]]
 +
*[[Princess Varena]]
 +
*[[Ylvid]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-wr}} ||<span id="Thunderous Sweep">'''Thunderous Sweep'''</span><br>Thund. Sweep ||{{cw|r3}} ||4 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||- ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+70 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On hit) '''Target''' is left {{tt/Eff|Sundered|3 Turns}}
 +
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Byvernia]] (multi-companion variant)
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Trick Shot">'''Trick Shot'''</span> ||{{cw|r3}} ||1 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
*(On hit) Make '''another''' {{tt/Compu|WeaATK||-40}} to deal the same amount damage as above
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy Archer]]
 +
*[[Orc Huntress]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-gn}} ||<span id="Triple Threat">'''Triple Threat'''</span><br>TripleThreat ||{{cw|r4}} ||2 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Leorah]]}} ||''You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds. ||align="left"|
 +
*Make ('''3x''') {{tt/Compu|WeaATK||-25}}'s to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>]
 +
*(If all 3 hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Archdruid Xadaron]]
 +
*[[Leorah]]
 +
*[[Kinu]] ([[Hankyu]])
 +
*[[Siorcanna Hunter]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Corrupt Ranger]]
 +
*[[Minotaur Archer]]
 +
|}
 +
|-
 +
 
 +
|{{cw|ic-tf}} ||<span id="Venom Strike">'''Venom Strike'''</span><br>VenomStrike ||{{cw|r4}} ||8 ||{{tt/PTag|Weapon}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.'' ||align="left"|
 
*'''Gain''' {{tt/Eff|Venom Strike}}
 
*'''Gain''' {{tt/Eff|Venom Strike}}
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on:
 
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on:
Line 178: Line 2,179:
 
|-
 
|-
  
|{{cw|ic-wr}} ||<span id="Whirlwind">'''Whirlwind'''</span> ||{{cw|r3}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.'' ||align="left"|
+
|{{cw|ic-wr}} ||<span id="Whirlwind">'''Whirlwind'''</span> ||{{cw|r3}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.'' ||align="left"|
 
*Make '''2x''' {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} based on:
 
*Make '''2x''' {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} based on:
 
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
 
||-
 
||-
 
|-
 
|-
 +
 +
|{{cw|ic-wr}} ||<span id="Wide Sweep">'''Wide Sweep'''</span><br>WideSweep ||{{cw|aw}} ||1 ||{{tt/PTag|2H Weapon:Melee}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Annika]]}} ||''Throwing your weight behind a two-handed weapon, you clear a path that keeps your allies safe. Strikes all enemies with -50 Attack Power, inflicting -20 to Accuracy for a turn on a hit.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|-50 Attack Power}}}}</code>]
 +
*(On hit) '''Enemy''' is left {{tt/Eff|Distracted|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companion
 +
|-
 +
|
 +
*[[Arona]]{{cw|comp|BRS}}{{cw|comp|CFB}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Daliza]]
 +
*[[Garron]]
 +
*[[Ronok]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Hive Knight]]
 +
*[[Kobold Warrior]] (1/2 variant)
 +
*[[Love Knight]]
 +
*[[Orc Warrior]] (shorecamp)
 +
|}
 +
|-
 +
 +
|{{cw|ic-wr}} ||<span id="Wyvern Ignition">'''Wyvern Ignition'''</span> ||{{cw|en}} ||4 ||{{tt/PTag|Dual Wield Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||- ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
 +
**[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+[{{color|rblu|10 * Willpower}}] Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
 +
*(On crit) '''Enemy''' is left {{tt/Eff|Burning|3 Turns|{{color|rblu|Willpower}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Byvernia]] (multi-companion variant)
 +
|}
 +
|-
 +
 +
|{{cw|ic-gn}} ||<span id="Wyvern Sting">'''Wyvern Sting'''</span><br>WyvernSting ||{{cw|r3}} ||1 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Quest)|[[One Man's Poison]]{{cw|spnhr}}Learned alongside Crowd Control}} ||''You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on [<code>70% of total weapon damage</code>] as '''Penetrating Damage''' & [<code>30% of total weapon damage</code>] as '''Drug Damage''' [{{tt|Note|Example{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}] + {{tt/PTag|Offhand}}
 +
*(On hit) Make a {{tt/Compu|PhyATK||-15}}
 +
**(On hit) '''Target''' is left {{tt/Eff|Aroused|2 Turns}} & {{tt/Eff|Poisoned|2 Turns|{{color|orn|5 + Cunning}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Kurako]]
 +
*[[Lupine Archer]]
 +
*[[Master Whisper]]
 +
*[[Rindo]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Cultist Archer]]
 +
*[[Kobold Warrior]] (1/2 variants)
 +
|}
 +
|-
 +
 +
|{{cw|ic-wr}} ||<span id="Wyvernbane">'''Wyvernbane'''</span> ||{{cw|en}} ||4 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a ranged attack with +25 Accuracy and +200 Attack Power. On a hit, the target is Knocked Prone. This attack has +20 Critical Chance against Flying creatures.'' ||align="left"|
 +
*Make a {{tt/Compu|WeaATK||+25||+20 Critical Chance if target is has {{tt/Eff|Flight}}}} to make a {{tt/Compu|WeapDMG}} of:
 +
**[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+200 Attack Power}}}}</code>]
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|HWE}}
 +
|}
 
|}
 
|}
  
 
'''[[Powers/Weapon#Weapon|Return to Top]]'''<br>'''[[Powers#Powers|Return to Main Powers Page]]'''
 
'''[[Powers/Weapon#Weapon|Return to Top]]'''<br>'''[[Powers#Powers|Return to Main Powers Page]]'''
 
[[Category:Powers]]
 
[[Category:Powers]]

Latest revision as of 07:23, 15 August 2025

Return to Main Powers Page

Breakdown
Label Count Steal
Only
Learn
Only
Both Neither
Lust 21

4

2

3

12

Physical 39

2

0

2

35

Summon 36

0

22

0

14

Moved to separate pages
Miscellaneous 154

2

72

7

73

Spell 117

12

17

35

53

Weapon 94

16

10

34

34

Weapon


When a character under the used by section contains a [(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
)
] and is a [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]/Steal? power, when the Champion is struck by the modified form, they will only learn the normal version. Note that powers can only be used through items or special events are also tagged as Learnable.

  • The perk [RFCan trigger Righteous FuryAttacks that deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    and (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    will gain an additional [10 * (Willpower AmpWillpower Amplification1 + Willpower / 30)] Storm Damage
    ]
    applies to many powers
Class Name Type Lvl Tags Steal? Learn? Description Function Used By
Generic Aim: Weapon
Aim:Weapon
Recharge 4 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns]
Characters
Notable
Generic Arcane Shot At-Will 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
Characters
Generic
White Mage Argent Smite Recharge 3 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 2 White Mage
(Trainer)Brother Sanders
You wreathe your weapon in holy light, delivering an attack dealing X bonus Holy damage. All allies recover Health equal to 15% of the damage done.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Party heals by [15% of the damage done * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Companions
Thief Assassinate Ultimate 5 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Can be gained when reaching Level 5 Warrior
(Trainer)Garth & Jessie
You make an weapon attack with +500 Attack Power and +100 Armor Penetration, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.
  • Make a guaranteed-to-hit attack to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+100 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +500 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (If target defeated):
    • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
      Generate no ThreatDuration: 1 Turn
      ]
    • Enemy party is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 2 Turns
      ]
Characters
Generic
Generic Aurora Arrow Ultimate 5 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Condition)Conditional requirement for power to be usedExclusive to Etheryn
You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a X damage Shield and deal Y additional Holy damage with weapon attacks for the rest of the encounter.
  • (For Etheryn only) Temporarily equip a Whitewood Bow as a Primary and offhand is empty
  • First, convert total damage (TD) of the Whitewood Bow [45 Penetrating Damage] to Holy Damage [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
  • Make a guaranteed-to-hit (but cannot crit) attack at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [TD * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Holy Damage
  • Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
  • Party gains [Icon-DF-Pos.pngShieldedCombat EffectGain [20 + (Spellpower / 4)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains] & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + (Spellpower / 5)] Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
Characters
Companions
Warrior Blade Block Recharge 8 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution.
  • Gain [Icon-DF-Pos.pngBlade BlockCombat EffectThe target will block all Weapon & Physical attacks against them and counter with a Normal Attack (weapon damage * AtkPDmgAmp)Duration: 3 Turns]
Characters
Notable
Generic Bleeding Cut At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Cunning] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Notable
Generic
Generic Blood Let At-Will 3 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Normal attack but always causes bleed on hit.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Notable
Generic
Charmer Boreal Vanguard Recharge 1 3 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You lunge forward with your spear, making an attack with +25 Accuracy and dealing a bonus X Frost damage. Hit or miss, you also gain +25 Armor and Ward for a turn.
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [10 * (Presence AmpPresence Amplification1 + Presence / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Pos.pngBoreal VanguardCombat Effect+25 Armor & WardDuration: 1 Turn]
Characters
Companion
Generic Chain Swing Recharge 2 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You make an attack against every enemy on the field using a heavy chain.
  • Temporarily equip a Mastbreaker (+10% damage) as a Primary and offhand is empty
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
Characters
Notable
Generic Chill Touch At-Will 4 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You strike with your weapon, imbuing it with icy power. On a hit, targets must make a Physical Resistance test or be rendered Frigid for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
Characters
Notable
Generic
Warrior Cleave Recharge 3 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)Annika, Garth, & Isadora
You whirl your weapon all around you, making a melee attack against every enemy on the field.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Notable
Generic
Warrior Cornered Beast Encounter 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] Strike out like a cornered animal, making an attack with +50 Accuracy that generates twice as much Threat and gives a 3 turn buff to Attack Power, Armor, Ward, and Focus that increases based on missing HP. This buff starts at +10, increasing up to +65 when HP is 20% or lower.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Generate +[20] or [Current Threat - Threat before attack] Threat (whichever higher)
  • Gain [Icon-OF-Pos.pngCornered BeastCombat EffectGain +[10 to 65] Attack Power, Armor, Ward, & Focus

    Gain is based on remaining hp, starting from an initial +10, up to +65 (when < 21% HP)Duration: 3 Turns
    ]
Characters
Companion
Notable
Generic
Generic Crackle Powder Recharge 4 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You loose a missile tipped with conductive powder that targets Physical Resistance of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them:
    • [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
      & [Icon-DF-Neg.pngResistanceCombat Effect-50 Storm ResistanceDuration: 2 Turns]
Characters
Notable
Generic
Generic Crowd Control
CrowdControl
Recharge 3 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Quest)One Man's PoisonLearned alongside Wyvern Sting
You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at the target to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at all other enemies to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ]
Characters
Companions
Notable
Generic
Thief Dastardly Trick
Das.Trick
Encounter 4 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 4 Thief
(Trainer)Garth & Jessie
You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    • (On miss) Target is instead [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
Characters
Notable
Generic
White Mage Dawn Lance At-Will 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
You make a weapon attack, dealing normal weapon damage and granting X Health to the most-wounded member of the party. If the attack hits the heal is increased to Y.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (On miss) Heal most-injured [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [20 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Companion
Thief Deadly Shadow
DeadlyShadow
Encounter 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 3 Turns
    ]
Characters
Notable
  • Faceless Blade
  • Godfeaster (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Liliana
  • Slash
Generic
Warrior Deflecting Strike At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] You make a weapon attack with -15 Attack Power, dealing X damage. For 1 turn you gain a Y/2 damage shield if the strike connects, and a Y damage shield if the strike misses.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-15 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -15 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [(11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)) / 2] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
  • (On miss) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [11 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 1 Turn]
Characters
Companion
Notable
Thief Dirty Trick Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Thief
(Trainer)Garth & Jessie
You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Disarm Recharge 4 4 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Tome)Tome of DisarmDropped by Jarl Gunvaldsen through successful parley or combat, or purchased from Ambra
You attempt to divest a foe of their weapon. On a hit, you render them Disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave a target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns]
Characters
Notable
Generic
Warrior Double Attack
DoubleAttack
At-Will 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You swing twice with your melee weapon, attacking the same target in quick succession.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Generic Driving Shot Recharge 2 5 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Annika
You feather your foe with single-minded focus, Sundering armor for a turn. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power if target is
      (Icon-DF-Neg.pngSundered)]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power if target is
      (Icon-DF-Neg.pngSundered)
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (If target is not already affected by [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
Characters
Notable
Generic Driving Thrust Recharge 2 5 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Tome)Tome of Driving ThrustPurchased from Ambra or obtained from the wordlock chest at the Catacombs during Specter of the Wyld
(Trainer)Annika
You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power if target is
      (Icon-DF-Neg.pngSundered)]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power if target is
      (Icon-DF-Neg.pngSundered)
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (If target is not already affected by [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Notable
Generic
Warrior Drop The Hammer
Hammer Time
Encounter 7 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.
  • On use:
  • Generate +[500] Threat
  • One turn after this power's use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +300 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On crit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Notable
  • Captain Fenraus
  • Forge Golem (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Warrior Dual Blitz
DualBlitz
Recharge 3 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 4 Warrior
(Trainer)Garth & Isadora
You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped offhand weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] [Note]This attack ignores Offhand attack penalty
  • Cleanse [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration:
    ]
    , & [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
Characters
Notable
Generic
Generic Eagle Eye At-Will 6 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You make a parting shot at an enemy with your weapon. If this attack defeats them, any active cooldowns on your Recharge powers are decreased by 1 turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (If target is defeated) All Recharge powers currently on cooldown, have their current cooldown reduced by 1 Turn
-
Generic Echoes of Life Encounter 1 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent-up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+20 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +20 Attack Power
      )
      ]
  • (On hit) Enemy is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 1 Turn
    ]
  • Party (except caster and if ally is < 100% HP) heals by [10% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Companions
Notable
Thief Echoing Assault Encounter 5 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make 2 Attacks against a single target at -20 Accuracy. If either Attack hits, the target is afflicted with Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%.
  • Make (2x) (Weapon Attack [-20]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -20Other Bonus
    )
    's to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (If any attacks hit) Target is left [Icon-DF-Neg.pngBaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
Characters
Generic
Generic Enrage Recharge 4 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] The warg is mad you hit the hot chick that rides it.
  • Make (3x) (Weapon Attack [-15]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -15Other Bonus
    )
    's to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
Characters
Notable
Generic
Generic Envenom Encounter 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [5 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
Characters
Generic
Generic Eviscerate Encounter 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. After your attack ends, you gain +50 Evasion for a round.
  • Each attack only deals [50% damage]
  • Make (6x) (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    's to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-HS-Pos.pngBlurCombat Effect+50 EvasionDuration: 1 Turn]
Characters
Notable
Generic
Warrior Eviscerate
(Champion ver.)
Encounter 6 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Warrior
(Trainer)Garth & Isadora
-
Generic Execute Encounter 2 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats] Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 Attack Power and +0 to 40 Accuracy, increasing based on the percentage of Health the target is missing.
  • Make a (Weapon Attack [+0 to 40][Bonus is computed as:
    [40 * % of HP the target has left]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 40Other Bonus
    Bonus is computed as:
    [40 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +75 to 275Bonus is computed as:
      [75 + 2 * % of HP the target is missing]
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Notable
Generic
Thief Exploit Weakness Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
Make use of your weapons and magic to finish a foe off. Make an attack with each weapon, gaining +X damage of the foe's highest weakness for two turns, +50 to 150 Attack Power, and +0 to 30 Accuracy, increasing based on the percentage of Health the target is missing.
  • Gain [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [Willpower / 2] (Damage based on lowest elemental resistance)Note: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns
    ]
    • NoteAs stated above, the weapon damage bonus will become based on the lowest elemental resistance the target has (except for Acid and Fatigue, which will be skipped)In the event the target has no specific elemental weaknesses, the bonus damage will be Raw
  • Make a (Weapon Attack [+0 to 30][Bonus is computed as:
    [30 * % of HP the target has left]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +0 to 30Other Bonus
    Bonus is computed as:
    [30 * % of HP the target has left]
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply X Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [Gain bonus of:
      +50 to 150Bonus is computed as:
      [50 + % of HP the target is missing (whole number)]]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      Gain bonus of:
      +50 to 150Bonus is computed as:
      [50 + % of HP the target is missing (whole number)]
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Thief Fading Strike
FadeStrike
At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a 'Thief
(Trainer)Garth & Jessie
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
  • Reduce current Threat by [50% of current Threat]
Characters
Notable
Generic
Generic Fan of Blades
FanOfBlades
Recharge 3 4 [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Quest)Ninja Stylin'
You make a ranged attack against every enemy on the field using a brace of daggers.
  • Temporarily equip a Dagger in each hand for this attack
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
White Mage Flamebrand At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Trainer)Brother Sanders
You make a weapon attack targeting Magic Resistance, with a bonus +X Fire damage on top of the attack. Generates high Threat and lowers your own Fire Resistance by -20 for a turn.
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, amplify damage (AD) [Total Damage of (equipped weapon) * (Spellpower / 130)] [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
    • [AD * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Generate +[LT] Treat [Note]Lowest Threat (LT)Chooses whichever number is lower between Set 1 and 2

    Set 1: 40 or 33% of Threat
    Set 2: 250
  • Gain [Icon-DF-Neg.pngResistanceCombat Effect-20 Fire ResistanceDuration: 1 Turn]
Characters
Notable
Thief Flashburn Shot
FlashburnShot
Encounter 8 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth
You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.
  • Make a (Weapon Attack [+20]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +20Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • First, gain additional damage (AD) of [40 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Fire Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
  • Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [30 + Cunning] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
-
Warrior Focus Shot At-Will 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 Accuracy.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Target takes [Icon-DF-Neg.pngBullseyeCombat Effect+25 Accuracy on attacks against the affectedDuration: 1 Turn]
Characters
Companions
  • Arona (HWK[[Companion Sets#|]])
Generic Frost Arrow At-Will 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] !
(Item)Learnt the Whitewood Bow or Holy Whitewood BowRequires item to be equipped to use said power
Enchant your attack with winter's kiss, adding X Frost damage. On a Critical Hit, the target becomes Frigid for a turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, additional damage (AD) of [4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
    • [((equipped weapon) + AD ) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Generic Frostfire Shot Recharge 1 6 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You magically lace your ammo with frostfire, firing at a foe with +50 Attack Power. This attack deals entirely Fire or Frost damage depending on which the enemy is more vulnerable to.

  • First, convert total damage (TD) of the (equipped weapon) to Fire Damage [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]

  • First, convert total damage (TD) of the (equipped weapon) to Frost Damage [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [TD * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] Frost or Fire Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
-
Warrior Frozen Threat Recharge 2 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
You take a shot that deals an extra X Frost damage, leaves the target Frigid for 2 turns, and has massive Threat. A hit restores +10% of Max Health for each negative condition on the target.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [10 * (Willpower AmpWillpower Amplification1 + Willpower / 10)] Frost Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 2 Turns
      ]
    • Generate +[30 + (Willpower * 3)] Threat
    • Heal 10% Max HP for each negative effect on the target
Characters
Companion
Warrior Furious Strike At-Will 1 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Garth & Isadora
You throw all your weight behind a strike, gaining +15 Armor Penetration but reducing your own Evasion by -15 for a turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+15 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DF-Neg.pngUnguardedCombat Effect-15 EvasionDuration: 1 Turn]
-
Warrior Fury Strike Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at the target to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +30 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: Each critical hit adds +1 Turn]
-
Warrior Get Over Here Recharge 2 3 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] You hurl a chained or roped weapon at a target, dealing +100 Attack Power and leaves the target Staggered for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic Giant's Reach
GiantReach
At-Will 1 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
  • Make a (Weapon Attack [-5]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -5Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • Make a (Offhand Weapon Attack [+5]Attempt a Offhand Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Offhand
    Penalty
    /
    +5Other Bonus
    Offhand Penalty
    -10 Accuracy
    )
    to deal (Offhand Weapon DamageCompute Offhand Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%Offhand Penalty
    Only deals [75%] Damage
    )
    of:
    • [(equipped offhand weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
Characters
Companions
Generic
Generic Ground Pound Recharge 2 5 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] Only/always used against Prone enemies. Has +100 Attack Power.
  • Can only target those affected by [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
White Mage Holy Shock Recharge 1 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Tome)Tome of Holy ShockDropped by the Incandescent Husk during the events of the Ruins of Xadaron
(Trainer)Annika
You swing your weapon through the air, creating a shockwave of energy that adds X Holy damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.
  • Temporarily remove [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] and replace it with [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] for this attack (primary weapon only)
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Companions
Generic Iceburst Arrow
IceArrow
Recharge 3 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
Enchant an arrow and make a ranged attack against a targeted foe. The arrow bursts, afflicting all enemies with X Frost damage and leaving them Frigid for 2 turns if it hits their Magic Resistance.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
    • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 2 Turns
      ]
Characters
Companion
Notable
Warrior Legion's Hammer Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • (If target is already [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: X
      ]
      ) They are knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (If not) They are left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
-
Warrior Lunge Recharge 3 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds.
  • This attack will ignore the armor penetration - armor, defense calculation
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+300 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +300 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
Characters
Notable
Generic Lusty Tentacles
LustTent
At-Will 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Basic attack. On a crit, knocks the target prone.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Thief Mark for Death
Mark4Death
Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Target gains +[1337] Threat
Characters
Notable
Generic
Warrior Mighty Draw Recharge 1 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with -10 Accuracy and +75 Attack Power. On a hit, the target is Staggered for a turn and has one of their remaining actions moved the end of the Initiative order.
  • Make a (Weapon Attack [-10]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -10Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • If target has any remaining actions this turn, their earliest action is moved to the end of the Initiative order
Characters
Companions
  • Arona (HWK[[Companion Sets#|]])
Generic Nerves of Steel
NervesOfSteel
Encounter 2 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]

(Trainer)Leorah
You make an aimed attack on your turn. If you do not take Tease, Pheromone, Drug, or Psychic damage before your next turn, the missile strikes with +200 Accuracy and +400 Attack Power, knocking your target Prone.
  • One turn after this power's use:
    • If not struck by: Drug/Fatigue/Pheromone/Psychic/Tease damage
  • Make a (Weapon Attack [+200]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +200Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+400 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +400 Attack Power
      )
      ]
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
  • Azami(modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Omus
Generic
Warrior Onslaught Recharge 4 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Isadora
You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Target gains [1x Stack] of [Icon-DF-Neg.pngOnslaught VictimCombat EffectEach stack gives +20 Attack Power against the effect ownerDuration: The stacks are removed when the one who inflicted the effect does not land a hit against the effect owner for 1 Round]
  • An [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

    This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
    ]
    attack is made after the effect is applied
-
Generic Overhand Smash At-Will 4 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Basic attack with +50 Attack Power. Staggers on Crit.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Warrior Pierce and Fade
Pierce&Fade
Recharge 3 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with +75 Attack Power, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+75 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +75 Attack Power
      )
      ]
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
Characters
Companions
Generic Poison Edge Encounter 4 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Attack with +200 Attack Power, +25 Accuracy and Poison target for X for 3 turns.
  • Make a (Weapon Attack [+25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [15 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
Characters
Companions
Notable
Generic
Black Mage Power Wave Recharge 1 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Tome)Tome of Power WavePurchased from Ambra
You swing your weapon through the air, creating a shockwave of energy that adds X Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.
  • Temporarily remove [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] and replace it with [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] for this attack (primary weapon only)
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [33 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Thief Precise Thrust Recharge 2 4 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.
  • One turn after this power's use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+500 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +500 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic Prime Target Encounter 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • Make a (Tease AttackAttempt a Tease Attack
      AttackerDefender
      AccuracyvsMental Resist
      )
      at each enemy to deal (Tease DamageCompute Tease Damage
      Apply Defensive Reductions
      AttackerDefender
      Temptation-Focus=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
      Each matching likes or dislikes gives a
      + or - 10% to the damage
      )
      of:
      • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
Characters
Companions
Notable
Generic
Generic Pummel Recharge 4 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
  • Make (3x) (Weapon Attack [-25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -25Other Bonus
    )
    's to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (If all 3 hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Black Mage Reaping Blade Recharge 3 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
A vampiric weapon strike deals +X extra Blight damage and, if the target is not an undead or construct, leaves the target Staggered for 2 turns while giving you Health equal to half the damage dealt.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) (If target's Taxonomy is not [Construct or Undead]) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
Characters
Notable
Warrior Rend Recharge 2 1 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
(Trainer)Annika, Garth, & Isadora
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target\'s Physical Resistance, you cause the target to Bleed for X for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +50 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [3 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Companions
Notable
Generic
Generic Savage Strike Recharge 2 7 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
  • Gain [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: 2 Turns]
Characters
Notable
Black Mage Searing Arc Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
You infuse your weapon with primeval fire, bringing it down on a foe with an additional +X Fire damage. All other enemies take Y Fire damage, or half as much on a miss against Magic Resistance.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    at all other enemies to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • (On miss) Enemy takes [50% of the damage dealt]
Characters
Notable
Black Mage Shadowflame Recharge 3 6 [AstridaLinked to Nareva and her godsworn]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
The most infamous ability of Nareva's chosen. Strike a target with your weapon and ignite them with flames that Burn for 2 rounds and Silence for 1 round. Also grants you +50 Spellpower on hit for the same duration.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Gain [Icon-OF-Pos.pngShadowflameCombat Effect+50 SpellpowerDuration: 2 Turns]
    • Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Spellpower] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: 2 Turns
      ]
      & [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
Characters
Notable
Thief Shadow Strike Recharge 4 2 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+100 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +100 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Generic Shatterstrike
S.Strike
Recharge 2 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+30 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +30 Attack Power
      )
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
Characters
Notable
Generic
Thief Shell Cracker Recharge 4 2 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 2 Thief
(Trainer)Garth & Jessie
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )

    [+ Bonus]+50 Armor Penetration of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Companions
Notable
Generic
White Mage Shielding Smite Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 6 White Mage
(Trainer)Brother Sanders
You strike a foe with your weapon, dealing an additional +X Fire damage and warding your entire party for a turn thereafter, granting +50 to their Armor, Ward, and Focus.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Party gains [Icon-DF-Pos.pngShielding SmiteCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
Characters
Notable
White Mage Smite Evil Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 4 White Mage
(Tome)Tome of Smite EvilGiven by Calise, alongside the Tome of Jade Flame, Tome of Lay on Hands, & Tome of Celestial Smite, through asking about Aid
(Trainer)Annika & Brother Sanders
You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing X bonus Holy damage and recovering Y HP for yourself and all allies on a hit.
  • Make a (Weapon Attack [+50]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +50Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, add additional (AD) [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Party heals by [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Companions
Notable
Generic
Thief Sneak Attack At-Will 6 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement.
  • (If not already under [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    ) Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
  • The remaining turns of [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: X
    ]
    are consumed (i.e. the effect is lost)
  • Make a (Weapon Attack [+[15 * Obscured turns]]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +[15 * Obscured turns]Other Bonus
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+(50 * Obscured Turns) Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +(50 * Obscured Turns) Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Warrior Steady Strike
SteadyStrike
Recharge 4 4 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 4 Warrior
(Trainer)Garth & Isadora
You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 60 Health.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Heal [60] HP
Characters
Notable
Generic
Generic Stick and Move
Stick&Move
At-Will 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You vie for better positioning while attacking. Your attack suffers -25 Attack Power, but you gain +50 Initiative on the next turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-25 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -25 Attack Power
      )
      ]
  • Gain [Icon-HS-Pos.pngFirst StrikeCombat Effect+50 InitiativeDuration: 1 Turn]
Characters
Notable
Generic
Generic Sun Arrow
SunArrow
At-Will 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] Enchant your arrows with the sun's fury, adding X Fire damage. On a Critical Hit, the target starts Burning for a turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [4 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
    • [((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 1 Turn
    ]
Characters
Notable
Generic Sunstrike At-Will 5 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Trainer)AnnikaFrom Valkyrie Training
Does normal X plus an additional Y with a sunlight blade.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Deal an additional (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmp [If Spellpower > Attack PowerBonus is Spellpower - Attack Power
      else, bonus is 0]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      If Spellpower > Attack PowerBonus is Spellpower - Attack Power
      else, bonus is 0
      )
      ] Holy Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
Generic
Generic Suppressive Fire
SuppFire
Encounter 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high Threat, and grant +20 Initiative, Accuracy and Evasion to all allies for 2 turns.
  • Make a (Weapon Attack [-20]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -20Other Bonus
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • Generate +[500] Threat
  • Party (except caster) gains [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 2 Turns]
Characters
Companions
Notable
  • Azami(modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Hethia (guest)
  • Jan
Generic
Generic Sure Shot Recharge 1 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • Silly ModeContains additional text on a miss
Characters
Notable
Generic
Generic Tarah Windup Encounter 1 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself.
  • Two turns after this power's use:
  • Make a (Weapon Attack [+100]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +100Other Bonus
    )
    at self to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
Characters
Notable
White Mage Tempest Smite
TempestSmite
Recharge 3 8 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]

(Class)One of the powers that can be gained when reaching Level 8 White Mage
(Trainer)Brother Sanders
You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, gain additional damage (AD) of [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
    • ([((equipped weapon) + AD) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit):
    • Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 1 Turn
      ]
    • Make a (Magic Attack [+20]Attempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      +20Other Bonus
      )
      at each enemy (except the target) to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
-
Warrior Thunder Strike
ThundStrike
Encounter 1 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)Starting power for a Warrior
(Trainer)Garth & Isadora
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+150 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +150 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Notable
Generic
White Mage Thunderbrand At-Will 5 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Tome)Tome of ThunderbrandPurchased from Nieves
You make a weapon attack targeting Magic Resistance, with a bonus +X Storm damage on top of the attack. Generates high Threat and lowers your own Storm Resistance by -20 for a turn.
  • Make a (Magic Attack [+Primary Weapon Accuracy][+Primary Weapon Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Primary Weapon AccuracyOther Bonus
    +Primary Weapon Critical Chance
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • First, amplify damage (AD) [Total Damage of (equipped weapon) * (Spellpower / 100)] [NoteTotal Weapon DamageIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
    • [AD * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)Additional Notes:This attack allows offhand damage from a Thrown and/or Ranged offhand weapon
      ]
  • Generate +[LT] Treat [Note]Lowest Threat (LT)Chooses whichever number is lower between Set 1 and 2

    Set 1: 40 or 33% of Threat
    Set 2: 250
  • Gain [Icon-DF-Neg.pngStormvaneCombat Effect-20 Storm ResistanceDuration: 2 Turns]
Characters
Notable
Warrior Thunderous Sweep
Thund. Sweep
Recharge 3 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+70 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +70 Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic Trick Shot Recharge 3 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (On hit) Make another (Weapon Attack [-40]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -40Other Bonus
    )
    to deal the same amount damage as above
Characters
Generic
Generic Triple Threat
TripleThreat
Recharge 4 2 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Trainer)Leorah
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
  • Make (3x) (Weapon Attack [-25]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    -25Other Bonus
    )
    's to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)]
  • (If all 3 hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Thief Venom Strike
VenomStrike
Recharge 4 8 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Thief
(Trainer)Garth & Isadora
You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.
  • Gain [Icon-OF-Pos.pngVenom StrikeCombat EffectPrimary Weapon deals an additional [25 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Blight DamageDuration: 3 Turns]
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [10 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
-
Warrior Whirlwind Recharge 3 8 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 8 Warrior
(Trainer)Garth & Isadora
You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.
  • Make 2x (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on:
    • [(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
-
Warrior Wide Sweep
WideSweep
At-Will 1 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Annika
Throwing your weight behind a two-handed weapon, you clear a path that keeps your allies safe. Strikes all enemies with -50 Attack Power, inflicting -20 to Accuracy for a turn on a hit.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [-50 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      -50 Attack Power
      )
      ]
  • (On hit) Enemy is left [Icon-BL-Neg.pngDistractedCombat Effect-20 AccuracyDuration: 1 Turn]
Characters
Companion
Notable
Generic
Warrior Wyvern Ignition Encounter 4 [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+[10 * Willpower] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[10 * Willpower] Attack Power
      )
      ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

      This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
      ]
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
Characters
Notable
Generic Wyvern Sting
WyvernSting
Recharge 3 1 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
(Quest)One Man's PoisonLearned alongside Crowd Control
You coat your ammo in wyvern venom, your attack deals X Penetrating and Y Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on [70% of total weapon damage] as Penetrating Damage & [30% of total weapon damage] as Drug Damage [NoteExampleIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75%] damage, and the wielder only gains [75%] of the weapon's stats

    This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)
    ]
  • (On hit) Make a (Physical Attack [-15]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -15Other Bonus
    )
    • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
      & [Icon-PS-Neg.pngPoisonedCombat EffectTake [5 + Cunning] Blight Damage per turn
      -10 EvasionDuration: 2 Turns
      ]
Characters
Notable
Generic
Warrior Wyvernbane Encounter 4 [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats] You make a ranged attack with +25 Accuracy and +200 Attack Power. On a hit, the target is Knocked Prone. This attack has +20 Critical Chance against Flying creatures.
  • Make a (Weapon Attack [+25][+20 Critical Chance if target is has [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ]Attempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    +25Other Bonus
    +20 Critical Chance if target is has [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    )
    to make a (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(equipped weapon) * (AtkPow DmgAmp [+200 Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +200 Attack Power
      )
      ]
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions

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