Difference between revisions of "Powers"

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Powers are abilities that can be used during combat encounters, with each class having their own specific set of powers that are unlocked as the character levels up. Nevertheless, powers are not locked by class and can be learned from external sources, as long as the level requirements are met.
+
__TOC__
 +
==Information==
 +
Powers are abilities that are primarily used during combat encounter, with each class having their own specific set of powers that revolve around the primary stats of said class. Powers are not locked by class and can be used by anyone, so long as the user has the appropriate level to use them. There are rare cases where having a specific power can lead to alternate dialogue.
  
There are 4 types of powers:
+
===Types===
 +
----
 +
Powers are split into 4 different types, and the Champion can learn any number of powers, however, they may only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate). This limitation normally applies to the Champion and their companions only, combat characters like bosses normally exceed this limitation, while other characters may have less than 5 equipped powers.
 +
 
 +
The power types are:
 
*At-Will - Can be used any number of times
 
*At-Will - Can be used any number of times
 
*Recharge - Can be used every X turns (recharge times vary)
 
*Recharge - Can be used every X turns (recharge times vary)
*Encounter - Can be used once per encounter
+
*Encounter - Can be used once per combat encounter
 
*Ultimate - Can be used once per long rest/sleep
 
*Ultimate - Can be used once per long rest/sleep
  
The Champion can learn any number of powers but can only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate).
+
===Tags===
 
+
----
Spellpower affects Spells. Attack Power affects Weapons.
+
Normally, powers contain '''Tags''' that help identify its purpose or use. For the sake of convenience on the wiki, the tags that contain a ''':''' imply a combination (e.g. a power containing both {{tt/PTag|Shield}} & {{tt/PTag|Melee}} turns into {{tt/PTag|Shield:Melee}}).
 
+
{|class="wikitable" style="text-align:center; margin: 0 auto; border: 2px solid grey;"
==Black Mage==
+
|-
 
+
!|Tags  ||Healing ||Weapon-related ||Tease-related ||Others
===Withering Bolt===
+
|-
[At-Will] [Spell] (Level 1)
+
|align="left" valign="top"|
 
+
*{{tt/PTag|Ally}}
''You conjure a blast of raw magic, hurling it at a foe to deal X (Base damage 20) Blight damage. The bolt explodes on contact, inflicting reduced damage to all other opponents.''
+
*{{tt/PTag|Astrida}}
 
+
*{{tt/PTag|Charm}}
===Lightning Spike===
+
*{{tt/PTag|Melee}}
[Recharge 3] [Spell] (Level 1)
+
*{{tt/PTag|Multi-Turn}}
 
+
*{{tt/PTag|Multi-Turn: Interruptable}}
''You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X (Base damage 15) Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage.''
+
*{{tt/PTag|Performance}}
 
+
*{{tt/PTag|Spell}}
===Summon Flame Spirit===
+
*{{tt/PTag|Stance}}
[Encounter] [Summon] [Spell] (Level 1)
+
*{{tt/PTag|Summon}}
 +
*{{tt/PTag|Thrown}}
 +
|align="left" valign="top"|
 +
*{{tt/PTag|Healing}}
 +
*{{tt/PTag|Res-Heal}}
 +
|align="left" valign="top"|
 +
*{{tt/PTag|2H Weapon:Melee}}
 +
*{{tt/PTag|2H Weapon:Ranged}}
 +
*{{tt/PTag|Dual Wield Weapon:Melee}}
 +
*{{tt/PTag|Shield}}
 +
*{{tt/PTag|Shield:Melee}}
 +
*{{tt/PTag|Weapon}}
 +
*{{tt/PTag|Weapon:Melee}}
 +
*{{tt/PTag|Weapon:Ranged}}
 +
*{{tt/PTag|Weapon:Thrown}}
 +
|align="left" valign="top"|
 +
*{{tt/PTag|Tease}}
 +
*{{tt/PTag|Tease:Ass}}
 +
*{{tt/PTag|Tease:Chest}}
 +
*{{tt/PTag|Tease:Crotch}}
 +
|align="left" valign="top"|
 +
*{{tt/PTag|Stealable}}
 +
|}
  
''You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing foes. Its power is based on your Leadership.''
+
===Mirror Stance & Stealable===
 +
----
 +
{{Quote
 +
|A refresher on the principles before we begin in earnest. What I call mirror magic is exactly that: a way to take magic into yourself and reflect it back upon the world. Where other sorcerers must learn each spell and maintain it in their mind to the exclusion of others, a mirror mage finds victory by maintaining an open and empty mind, free of preconceptions.<br><br>To master mirror magic, one must be ready to absorb the spells of others. Rather than trying to master every bit of magic piecemeal, we mirror mages learn to take what others give us — or try to kill us with — and master it for a moment. That's the beauty of the school: any magic we encounter is ours for the taking!<br><br>If you kept the spells you captured in your mind, that would defeat the purpose. Better to throw them back into the wild and let new ones take their place!
 +
|[[Prince Philander]], during the events of the [[Convocation of Mirrors]]
 +
}}
 +
----
 +
A core mechanic of powers, introduced in version [[Version history#0.2.13 (September 2, 2019)|0.2.13]], is mirror magic. [[Mirror Stance]] is an At-Will Stance power taught by [[Prince Philander]] during the events of the [[Convocation of Mirrors]], it should be noted that this event contains '''significant''' information into the story and world, thus spoilers for the event will not be covered in this page. When this power is activated, certain powers cast on the user (marked as '''Stealable''') can be absorbed and learned. It should be noted that absorbing a power '''does not''' negate the damage and/or negative effects of the associated absorbed powers, although while this stance remains active, the user may learn more than one stealable power in a given round so long as those powers hit the user. There are cases in which powers can only be learned by the use of mirror stance.
  
===Shadow Magic===
+
If the Champion has Mirror Stance unlocked, when '''Sensing''' an opponent, they can see the list of locked/unlearned powers they can steal.
[Recharge 4] [Spell] (Level 2)
 
  
''You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X (Base damage 20) Tease damage, and the target becomes Aroused for 2 turns.''
+
===Trainers & Learnable===
 +
----
 +
As the Champion levels up, they will be able to freely learn a power that is appropriate to their current class and level. Those powers are marked as <b>Learnable</b>, and in most cases, a trainer can teach the Champion an available power of their choosing for a price, regardless of what class it falls under. Trainers can also offer to teach the Champion a power that can't be obtained freely by levelling up. Most of the time, the requirement for learning a power from a trainer is 100 EC * the level of the power, and that the Champion has the appropriate level, however, sometimes the Champion must complete certain conditions before the trainer will offer their services to them. Additionally, there are special circumstances where the Champion may learn a power, whether that be through tomes, special events, or through equipping a certain item. For powers obtained through the equipping of items, equipping said item is required for the power to be equipped and used.
 +
<tabber>
 +
Trainers=
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|[[Annika]] ||[[Barnaphous]] ||[[Brother Sanders]] ||[[Garth]]
 +
|-
 +
|[[File:Annika-WikiHeadshot.png|125px|Annika]] ||[[File:Barnaphous-WikiHeadshot.png|125px|Barney]] ||[[File:Brother Sanders-WikiHeadshot.png|125px|Brother Sanders]] ||[[File:Garth-WikiHeadshot.png|125px|Garth]]
 +
|-
 +
!colspan="4"|Training Conditions
 +
|-
 +
|Completion of [[Shadows Over the Sun]] ||Completion of [[Cat Call]] ||None ||None
 +
|-
 +
!colspan="4"|Powers
 +
|-
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Mixed Set
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Bull Rush]] ||Warrior ||6 ||Yes
 +
|-
 +
|[[Celestial Smite]] ||White Mage ||6 ||No
 +
|-
 +
|[[Charge Weapon]] ||White Mage ||4 ||No
 +
|-
 +
|[[Cleave]] ||Warrior ||2 ||Yes
 +
|-
 +
|[[Dominance]] ||Warrior ||2 ||Yes
 +
|-
 +
|[[Driving Shot]] ||Generic ||5 ||Yes
 +
|-
 +
|[[Driving Thrust]] ||Generic ||5 ||Yes
 +
|-
 +
|[[Holy Shock]] ||White Mage ||2 ||Yes
 +
|-
 +
|[[Overbear]] ||Generic ||3 ||Yes
 +
|-
 +
|[[Rend]] ||Warrior ||1 ||Yes
 +
|-
 +
|[[Sanctify]] ||Generic ||8 ||No
 +
|-
 +
|[[Smite Evil]] ||White Mage ||4 ||Yes
 +
|-
 +
|[[White Fire]] ||White Mage ||1 ||Yes
 +
|-
 +
|[[Wide Sweep]] ||Warrior ||1 ||Yes
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Prestidigitation
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Prestidigitation]] ||Black Mage ||1 ||No
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |White Mage
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Blessing]] ||White Mage ||2 ||No
 +
|-
 +
|[[Celestial Smite]] ||White Mage ||6 ||Yes
 +
|-
 +
|[[Charge Weapon]] ||White Mage ||4 ||No
 +
|-
 +
|[[Cleansing Bell]] ||White Mage ||5 ||No
 +
|-
 +
|[[Entropic Winds]] ||White Mage ||2 ||Yes
 +
|-
 +
|[[Flamebrand]] ||White Mage ||1 ||Yes
 +
|-
 +
|[[Great Heal]] ||White Mage ||6 ||No
 +
|-
 +
|[[Group Heal]] ||White Mage ||2 ||No
 +
|-
 +
|[[Heal]] ||White Mage ||1 ||No
 +
|-
 +
|[[Holy Ward]] ||White Mage ||6 ||No
 +
|-
 +
|[[Revive]] ||White Mage ||5 ||No
 +
|-
 +
|[[Shield of Light]] ||White Mage ||4 ||No
 +
|-
 +
|[[Smite Evil]] ||White Mage ||4 ||Yes
 +
|-
 +
|[[Spirit Veil]] ||White Mage ||1 ||No
 +
|-
 +
|[[White Fire]] ||White Mage ||1 ||Yes
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Thief & Warrior
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Assassinate]] ||Thief ||5 ||No
 +
|-
 +
|[[Bull Rush]] ||Warrior ||6 ||Yes
 +
|-
 +
|[[Cleave]] ||Warrior ||2 ||Yes
 +
|-
 +
|[[Dastardly Trick]] ||Thief ||4 ||Yes
 +
|-
 +
|[[Deadly Shadow]] ||Thief ||6 ||Yes
 +
|-
 +
|[[Dirty Trick]] ||Thief ||1 ||Yes
 +
|-
 +
|[[Dominance]] ||Warrior ||2 ||Yes
 +
|-
 +
|[[Dual Blitz]] ||Warrior ||4 ||Yes
 +
|-
 +
|[[Duelist's Stance]] ||Thief ||4 ||No
 +
|-
 +
|[[Estrus Flask]] ||Thief ||6 ||Yes
 +
|-
 +
|[[Eviscerate]] ||Warrior ||6 ||Yes
 +
|-
 +
|[[Fading Strike]] ||Thief ||1 ||Yes
 +
|-
 +
|[[Furious Strike]] ||Warrior ||1 ||No
 +
|-
 +
|[[Garrote]] ||Thief ||4 ||Yes
 +
|-
 +
|[[Guarded Stance]] ||Warrior ||1 ||No
 +
|-
 +
|[[Mark for Death]] ||Thief ||2 ||Yes
 +
|-
 +
|[[Rend]] ||Warrior ||1 ||Yes
 +
|-
 +
|[[Shadow Strike]] ||Thief ||2 ||Yes
 +
|-
 +
|[[Shell Cracker]] ||Thief ||2 ||Yes
 +
|-
 +
|[[Shielded Stance]] ||Warrior ||6 ||No
 +
|-
 +
|[[Smoke Bomb]] ||Thief ||1 ||No
 +
|-
 +
|[[Sneak Attack]] ||Thief ||6 ||Yes
 +
|-
 +
|[[Steady Strike]] ||Warrior ||4 ||Yes
 +
|-
 +
|[[Thunder Strike]] ||Warrior ||1 ||Yes
 +
|-
 +
|[[Unbreakable]] ||Warrior ||5 ||No
 +
|-
 +
|[[Vanguard]] ||Warrior ||4 ||No
 +
|-
 +
|[[Warcry]] ||Warrior ||2 ||Yes
 +
|}
 +
|-
 +
!|[[Ivris]] ||[[Jin-Jin]] ||[[Leorah]] ||[[River]]
 +
|-
 +
|[[File:Ivris-WikiHeadshot.png|125px|Ivris]] ||[[File:Jin-Jin-WikiHeadshot.png|125px|Jin-Jin]] ||[[File:Leorah-WikiHeadshot.png|125px|Loehra]] ||[[File:River-WikiHeadshot.png|125px|River]]
 +
|-
 +
!colspan="4"|Training Conditions
 +
|-
 +
|None ||Restoration of [[Hawkethorne Gym]] ||Completion of [[One Man's Poison]] ||None
 +
|-
 +
!colspan="4"|Powers
 +
|-
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;"|Black Mage
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Abjure]] ||Black Mage ||5 ||No
 +
|-
 +
|[[Blight Orb]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Crackling Cloud]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Fireball]] ||Black Mage ||4 ||Yes
 +
|-
 +
|[[Grease]] ||Black Mage ||2 ||No
 +
|-
 +
|[[Lightning Spike]] ||Black Mage ||1 ||Yes
 +
|-
 +
|[[Molten Blast]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Primal Scar]] ||Black Mage ||6 ||Yes
 +
|-
 +
|[[Psychic Blast]] ||Black Mage ||6 ||Yes
 +
|-
 +
|[[Ray of Frost]] ||Black Mage ||4 ||Yes
 +
|-
 +
|[[Roaring Storm]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Shadow Magic]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Soul Arrow]] ||Black Mage ||4 ||Yes
 +
|-
 +
|[[Summon Flame Spirit]] ||Black Mage ||1 ||No
 +
|-
 +
|[[Vitality Reap]] ||Black Mage ||6 ||Yes
 +
|-
 +
|[[Withering Bolt]] ||Black Mage ||1 ||Yes
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Lightning Fist
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Lightning Fist]] ||Warrior ||2 ||Yes
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;"|Generic (Ranged)
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Aim: Weapon]] ||Generic ||4 ||No
 +
|-
 +
|[[Arcane Shot]] ||Generic ||4 ||Yes
 +
|-
 +
|[[Crackle Powder]] ||Generic ||2 ||No
 +
|-
 +
|[[Eagle Eye]] ||Generic ||6 ||No
 +
|-
 +
|[[Frostfire Shot]] ||Generic ||6 ||No
 +
|-
 +
|[[Nerves of Steel]] ||Generic ||2 ||Yes
 +
|-
 +
|[[Ranger's Stance]] ||Generic ||1 ||No
 +
|-
 +
|[[Stick and Move]] ||Generic ||1 ||Yes
 +
|-
 +
|[[Suppressive Fire]] ||Generic ||1 ||Yes
 +
|-
 +
|[[Sure Shot]] ||Generic ||4 ||Yes
 +
|-
 +
|[[Take Cover]] ||Generic ||6 ||No
 +
|-
 +
|[[Triple Threat]] ||Generic ||2 ||Yes
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Charmer
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Allure]] ||Charmer ||3 ||Yes
 +
|-
 +
|[[Blinding Beauty]] ||Charmer ||2 ||No
 +
|-
 +
|[[Bolstering Dance]] ||Charmer ||1 ||No
 +
|-
 +
|[[Charm Spell]] ||Charmer ||3 ||Yes
 +
|-
 +
|[[Dischord]] ||Charmer ||6 ||Yes
 +
|-
 +
|[[Grand Finale]] ||Charmer ||6 ||Yes
 +
|-
 +
|[[Inspiration]] ||Charmer ||5 ||No
 +
|-
 +
|[[Resplendent Aria]] ||Charmer ||6 ||No
 +
|-
 +
|[[Serpent's Dance]] ||Charmer ||1 ||No
 +
|-
 +
|[[Song of Courage]] ||Charmer ||4 ||No
 +
|-
 +
|[[Song of Splendor]] ||Charmer ||4 ||Yes
 +
|-
 +
|[[Song of Storms]] ||Charmer ||1 ||No
 +
|-
 +
|[[Soothing Dance]] ||Charmer ||4 ||No
 +
|-
 +
|[[Suggestive Sway]] ||Charmer ||6 ||Yes
 +
|-
 +
|[[War Song]] ||Charmer ||1 ||Yes
 +
|}
 +
|-
 +
!|[[Rixx]] ||[[Nakano]] ||[[Viviane]] ||[[Zo]]
 +
|-
 +
|[[File:Rixx-WikiHeadshot.png|125px]] ||[[File:Nakano-WikiHeadshot.png|125px|Nakano]] ||[[File:Viviane-WikiHeadshot.png|125px|Viviane]] ||[[File:Zo-WikiHeadshot.png|125px|Zo]]
 +
|-
 +
!colspan="4"|Training Conditions
 +
|-
 +
|None ||Champion is a Kitsune ||None ||Each power requires training '''3 times'''<br>and are unlocked sequentially
 +
|-
 +
!colspan="4"|Powers
 +
|-
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Summoning
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Empower Summons]] ||Black Mage ||6 ||No
 +
|-
 +
|[[Summon Bull]] ||Generic ||1 ||No
 +
|-
 +
|[[Summon Flame Spirit]] ||Black Mage ||1 ||No
 +
|-
 +
|[[Summon Frost Moth]] ||Generic ||5 ||No
 +
|-
 +
|[[Summon Lust Elemental]] ||Black Mage ||6 ||No
 +
|-
 +
|[[Summon Slime]] ||Black Mage ||6 ||No
 +
|-
 +
|[[Summon Wolf Spirit]] ||Black Mage ||1 ||No
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Blue Flame Blade
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Blue Flame Blade]] ||Generic ||4 ||No
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;"|Black Mage
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Abjure]] ||Black Mage ||5 ||No
 +
|-
 +
|[[Blight Orb]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Crackling Cloud]] ||Black Mage ||3 ||Yes
 +
|-
 +
|[[Fireball]] ||Black Mage ||4 ||Yes
 +
|-
 +
|[[Grease]] ||Black Mage ||2 ||No
 +
|-
 +
|[[Lightning Spike]] ||Black Mage ||1 ||Yes
 +
|-
 +
|[[Molten Blast]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Primal Scar]] ||Black Mage ||6 ||Yes
 +
|-
 +
|[[Psychic Blast]] ||Black Mage ||6 ||Yes
 +
|-
 +
|[[Ray of Frost]] ||Black Mage ||4 ||Yes
 +
|-
 +
|[[Roaring Storm]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Shadow Magic]] ||Black Mage ||2 ||Yes
 +
|-
 +
|[[Soul Arrow]] ||Black Mage ||4 ||Yes
 +
|-
 +
|[[Summon Flame Spirit]] ||Black Mage ||1 ||No
 +
|-
 +
|[[Summon Wolf Spirit]] ||Black Mage ||1 ||No
 +
|-
 +
|[[Vitality Reap]] ||Black Mage ||6 ||Yes
 +
|-
 +
|[[Withering Bolt]] ||Black Mage ||1 ||Yes
 +
|}
 +
|valign="top"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;"|Monk-like
 +
|-
 +
!|Name ||Class ||Level ||Stealable
 +
|-
 +
|[[Equanimity]] ||Generic ||3 ||No
 +
|-
 +
|[[Intuition]] ||Generic ||3 ||No
 +
|-
 +
|[[Influence]] ||Generic ||3 ||Yes
 +
|-
 +
|[[Tranquility]] ||Generic ||3 ||No
 +
|-
 +
|[[Equilibrium]] ||Generic ||3 ||No
 +
|-
 +
|[[Exertion]] ||Generic ||3 ||Yes
 +
|-
 +
|[[Guidance]] ||Generic ||3 ||No
 +
|}
 +
|-|
 +
Tomes=
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Tome List
 +
|-
 +
!|Tome ||Acquisition
 +
|-
 +
|[[Tome of Arc Cannon]] ||
 +
*Dropped by [[Kazuo]] during the events of [[Den of Foxes]]
 +
*Random chance to be sold by [[Kohaku]]
 +
|-
 +
|[[Tome of Bark Skin]] ||
 +
*Found in the wordlock safe during the events of [[Specter of the Wyld]]
 +
*Random chance to be sold by [[Ambra]]
 +
|-
 +
|[[Tome of Carnal Hex]] ||
 +
*Dropped by [[Miko]] during the events of [[Den of Foxes]]
 +
*Random chance to be sold by [[Kohaku]]
 +
|-
 +
|[[Tome of Celestial Smite]] ||
 +
*Aid provided by [[Calise]]
 +
|-
 +
|[[Tome of Counterspell]] ||
 +
*Dropped by [[Mai]] during the events of [[Den of Foxes]]
 +
*Random chance to be sold by [[Kohaku]]
 +
|-
 +
|[[Tome of Disarm]] ||
 +
*Obtained from [[Jarl Gunvaldsen]] through successful combat or parley during the events of [[Shades of the Past]]
 +
*Random chance to be sold by [[Ambra]]
 +
|-
 +
|[[Tome of Driving Thrust]] ||
 +
*Found in the wordlock safe during the events of [[Specter of the Wyld]]
 +
*Random chance to be sold by [[Ambra]]
 +
|-
 +
|[[Tome of Earthward]] ||
 +
*Random chance to be sold by [[Nieves]]
 +
|-
 +
|[[Tome of Flames Within]] ||
 +
*Random chance to be sold by [[Nieves]]
 +
|-
 +
|[[Tome of Flash Fire]] ||
 +
*Random chance to be sold by [[Nieves]]
 +
|-
 +
|[[Tome of Frost Moth]] ||
 +
*Dropped by the [[Mad Psion]] during the events of [[The Demon of Ice]]
 +
|-
 +
|[[Tome of Gravel Shot]] ||
 +
*Obtained in the closing events of [[Unlikely Prospect]]
 +
|-
 +
|[[Tome of Heat Weapon]] ||
 +
*Random chance to be sold by [[Kohaku]]
 +
|-
 +
|[[Tome of Holy Shock]] ||
 +
*Dropped by [[Archdruid Xadaron]] during the events of [[Ruins of Xadaron]]
 +
|-
 +
|[[Tome of Jade Flame]] ||
 +
*Aid provided by [[Calise]]
 +
|-
 +
|[[Tome of Kiaijutsu]] ||
 +
*Dropped by [[Nakano]] during the events of [[Den of Foxes]]
 +
*Random chance to be sold by [[Kohaku]]
 +
|-
 +
|[[Tome of Lay on Hands]] ||
 +
*Aid provided by [[Calise]]
 +
|-
 +
|[[Tome of Leaping Bolts]] ||
 +
*Random chance to be sold by [[Nieves]]
 +
|-
 +
|[[Tome of Leech]] ||
 +
*Random chance to be sold by [[Kohaku]]
 +
|-
 +
|[[Tome of Mind Blast]] ||
 +
*Given by [[Antonina]] during the events of [[Vision Quest]]
 +
|-
 +
|[[Tome of Power Wave]] ||
 +
*Random chance to be sold by [[Ambra]]
 +
|-
 +
|[[Tome of Smite Evil]] ||
 +
*Aid provided by [[Calise]]
 +
|-
 +
|[[Tome of Thunderbrand]] ||
 +
*Random chance to be sold by [[Nieves]]
 +
|-
 +
|[[Tome of Vitality Reap]] ||
 +
*Dropped by the [[Unitaur]] during the events of [[Harboring a Fugitive]]
 +
*Random chance to be sold by [[Ambra]]
 +
|}
 +
|-|
 +
Quests & Events=
 +
{|class="wikitable sortable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Quests & Events List
 +
|-
 +
!|Power ||Acquisition ||width="350px"|Requirement
 +
|-
 +
|[[Aurora of Vigor]] ||2nd Valkyrie Training with [[Annika]] ||Soulbound to [[Lumia]], thus becoming a Valkyrie
 +
|-
 +
|[[Celestial Form]] ||Gifted by [[Lumia]] ||Becoming soulbound to [[Lumia]], thus becoming a Valkyrie
 +
|-
 +
|[[Celestial Frost]] ||Obtained from reading the [[Rimebound Grimoire]] ||Purchased from [[Senja]]
 +
|-
 +
|[[Crowd Control]] ||Taught by [[Leorah]] ||Quest reward for completing [[One Man's Poison]]
 +
|-
 +
|[[Fan of Blades]] ||Gift given by [[Kohaku]] ||Quest reward for completing [[Ninja Stylin']]
 +
|-
 +
|[[Foxfire]] ||Gifted by [[Keros]] ||Becoming soulbound to [[Keros]], thus becoming a Kitsune
 +
|-
 +
|[[Keldoran's Song]] ||From '''King Keldoran's Legend''' during [[A Feast For Heroes]] ||-
 +
|-
 +
|[[Kitsunetsuki]] ||Gifted by [[Keros]] ||Becoming soulbound to [[Keros]], thus becoming a Kitsune
 +
|-
 +
|[[Mirror Stance]] ||Learned from [[Prince Philander]] ||Gained by simply learning or learning the truth of the twins during the events of [[Convocation of Mirrors]]
 +
|-
 +
|[[Rime Veil]] ||Obtained from reading the [[Rimebound Grimoire]] ||Purchased from [[Senja]]
 +
|-
 +
|[[Shatter]] ||Learned from [[Prince Philander]] ||Gained by simply learning or learning the truth of the twins during the events of [[Convocation of Mirrors]]
 +
|-
 +
|[[Summon Flame Dancer]] ||Reward for defeating the [[Fire Spirits]] ||Combat encounter reward at the [[Temple of Terrestrial Fire]]
 +
|-
 +
|[[Summon Flame Knight]] ||Reward for defeating the [[Fire Spirits]] ||Combat encounter reward at the [[Temple of Terrestrial Fire]]
 +
|-
 +
|[[Summon Grungendyr]] ||Learned from the spirit-bound skull ||A Totem taken during the events of [[The Demon of Ice]]
 +
|-
 +
|[[Summon Talsenne]] ||Learned by discovering the secret of the [[Ring of Fate]] ||Obtained after the obtaining the Ring of Fate and the [[Jade Teardrop]]
 +
|-
 +
|[[Sunstrike]] ||1st Valkyrie Training with [[Annika]] ||Soulbound to [[Lumia]], thus becoming a Valkyrie
 +
|-
 +
|[[Wyvern Sting]] ||Taught by [[Leorah]] ||Quest reward for completing [[One Man's Poison]]
 +
|}
 +
|-|
 +
Items=
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Items List
 +
|-
 +
!|Power ||Item Name ||Item Type ||Acquisition
 +
|-
 +
|[[Aria of Waves]] ||[[Harp of Waves]] ||Offhand (Catalyst) ||Gifted by [[Livrea]]
 +
|-
 +
|[[Calm Mind]] ||[[Magatama]] ||Attire (Neck) ||Random chance to be sold by [[Kohaku]]
 +
|-
 +
|[[Dawnbreak]] ||[[Crown of Winter]] ||Attire (Head) ||Based on choice at the end of [[The Demon of Ice]]
 +
|-
 +
|[[Deflection]] ||[[Dawnsword]] ||Weapon ||Gained during the events of [[High Ground]]
 +
|-
 +
|[[Frost Arrow]] ||[[Holy Whitewood Bow]] ||Weapon ||Currently exclusive to [[Etheryn]]'s [[Outrider's Gear]]
 +
|-
 +
|[[Frost Arrow]] ||[[Whitewood Bow]] ||Weapon ||Dropped by [[Hethia]] if defeated in combat during the events of [[Dog Days]]
 +
|-
 +
|[[Groping Tentacles]] ||[[Girthy Rod]] ||Weapon ||Defeating the [[Tainted Witch]] for the first time
 +
|-
 +
|[[Summon Kiyoko]] ||[[Amulet of Union]] ||Attire (Neck) ||Converted [[Amulet of Transference]] given by [[Kiyoko]] after giving birth to [[Kinu]] in the [[Astral Plane]]
 +
|-
 +
|[[Summon Phyria]] ||[[Serpent Locket]] ||Attire (Neck) ||Saved the twins during the [[Convocation of Mirrors]]
 +
|-
 +
|[[Summon Sporeling]] ||[[Mushroom Staff]] ||Weapon ||Given by [[Maria]]
 +
|-
 +
|[[Sword Soul]] ||[[Corrupted Dawnsword]] ||Weapon ||Corrupted version of [[Dawnsword]], gained during the events of [[High Ground]]
 +
|}
 +
</tabber>
  
===Blight Orb===
+
===Damage & Scaling===
[Recharge 4] [Spell] (Level 2)
+
----
 +
In most cases, the effectiveness of a power is dependent on the stats of the user, from doing more damage to increasing the amount of health healed. Not all powers scale with the stats of a user, however, powers that do have their numbers in a different shade of color in their description to signify what the numbers scales with. Certain [[Perks]], [[Combat Effects]], and [[Boons]] can further increase the effectiveness of a scaling power. It should be noted that the final result is rounded to avoid decimals.
 +
{|class="wikitable" style="margin: 1em auto; border: 2px black; text-align:center"
 +
|-
 +
!|Color ||Damage Type ||Stat(s) ||width="300px"|Note
 +
|-
 +
|<span style="color:#ff0000">Red</span> ||Physical ||Attack Power ([[Strength]]) ||-
 +
|-
 +
|<span style="color:#4169E1">RoyalBlue</span> ||Spell ||Spellpower ([[Willpower]]) ||Also applies to Spellpower-scaled healing
 +
|-
 +
|<span style="color:#800080">Purple</span><br><span style="color:#FFC0CB">Pink</span> (Dark Mode) ||Tease ||Sexiness & [[Libido]] ([[Presence]]) ||Also applies to Presence/Sexiness-scaled healing
 +
|-
 +
|<span style="color:#228B22">ForestGreen</span> ||Shield HP & Threat ||([[Toughness]]) ||Can sometimes apply for damage
 +
|-
 +
|<span style="color:#FFA500">Orange</span> ||Mixed ||([[Cunning]]) ||Normally used with items or some Acid/Pheromone damage
 +
|-
 +
|<span style="color:#FF4500">OrangeRed</span> ||Physical ||Split Damage ||Special case currently only used by [[Wyvern Sting]]
 +
|-
 +
|<span style="color:#008B8B">DarkCyan</span> ||Resistance ||([[Agility]]) ||Currently only found in [[Steadfast Tonic]]'s item description
 +
|}
  
''You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals X (Base damage 30) Blight damage and leaves the victim Staggered for 1 turn.''
+
==What's New?==
 +
Changes and additions to [[Agnimitra]]'s sets [WIP]
 +
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
 +
|-
 +
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="6%"|{{tt/PTag|Stance}} ||width="3%"|Steal? ||width="3%"|Learn? ||class="unsortable" width="22%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
 +
|-
 +
|{{cw|ic-cm}} ||<span id="Cauterize">'''Cauterize'''</span> ||At-Will ||1 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Charm}}<br>{{tt/PTag|Healing}}<br>{{tt/PTag|Performance}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Deal 5 Fire damage to a target ally and then restore X% of their Health and cure Bleeding and Frigid. If this damage would knock the target out, this power's heal instead automatically crits.'' ||align="left"|
 +
*Deal '''5 Fire Damage to''' an '''ally'''
 +
**'''Heal them''' by [<code>{{color|pur|27% of their Max HP * {{tt/Compu|SexiHealAmp}}}}</code>]% HP
 +
**Will guarantee crit if targeted ally has <= 5 HP
 +
*They are '''cleansed''' of {{tt/Eff|Bleeding|X|X}} & {{tt/Eff|Frigid|X}}
 +
*{{tt/PTag|HH}} & {{tt/PTag|OH}} {{cw|ck}}
 +
*['''Note''']: Can trigger {{tt/Eff|Pyromancer's Weapon}} from the [[Pyromancer Set]]
  
===Grease===
+
*Change:
[Recharge 4] [Spell] (Level 2)
+
**White Mage → Charmer power
 +
**Recharge 2 → At-Will
 +
**Level 3 → 1
 +
**{{tt/PTag|Spell}} → {{tt/PTag|Charm}}
 +
**Description
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Agnimitira]] {{cw|comp|FLW}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Ahmri]] (enemy)
 +
*[[Sif]]
 +
|}
 +
|-
  
''You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability for Fire for 2 turns.''
+
|{{cw|ic-cm}} ||<span id="Flametongue">'''Flametongue'''</span> ||Recharge 3||2 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Charm}}<br>{{tt/PTag|Healing}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You cause the target's weapon to deal +X Fire damage, and the target gains Y Regeneration for 2 turns.'' ||align="left"|
 +
*Change:
 +
**At-Will → Recharge 3
 +
**Level 1 → 2
 +
**{{tt/PTag|Performance}} & {{tt/PTag|Stance}} (removed)
 +
**Description
 +
**Effect change from direct healing & Flametongue effect, to:
 +
***Ally gains {{tt/Eff|Weapon Buff|2 Turns|[<code>{{color|pur|30 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage'''}} & {{tt/Eff|Regeneration|2 Turns|{{color|pur|30 * {{tt/Compu|SexiHealAmp}}}}}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Agnimitra]] {{cw|comp|FLW}}
 +
|}
 +
|-
  
===Ray of Frost===
+
|{{cw|ic-cm}} ||<span id="Heat Mirage">'''Heat Mirage'''</span><br>HeatMirage ||Recharge 3 ||3 ||{{tt/PTag|Charm}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You surround yourself in mirages, gaining +50 Sexiness, +20 Evasion, and -50% Threat generation for 2 turns.'' ||align="left"|
[Recharge 2] [Spell] (Level 4)
+
*Change:
 +
**'''Party gains''' {{tt/Eff|Heat Mirage}}
 +
***Duration 3 Turns → 2 Turns
 +
**Recharge 4 → 3
 +
**{{tt/PTag|Ally}} → {{tt/PTag|Charm}}
 +
**Description
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Agnimitra]] {{cw|comp|FLW}}
 +
|}
 +
|-
  
''You conjure a ray of chilling frost. targeting a single enemy. On a hit, the target takes X (Base damage 40) Frost damage and is left Frigid for 3 turns.''
+
|{{cw|ic-gn}} ||<span id="War Hymn">'''War Hymn'''</span><br>WarHymn ||Encounter ||3 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Performance}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Your party gains +10 Armor/Ward/Focus and +10 Attack Power/Spellpower/Sexiness, increasing by +10 each turn to a maximum of +50.'' ||align="left"|
 +
*'''Party gains''' {{tt/Eff|War Hymn}}
 +
*Change - Now includes Sexiness
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Agnimitra]] {{cw|comp|FLW}}
 +
|}
 +
|-
 +
|}
  
===Fireball===
+
==Powers==
[Recharge 4] [Spell] (Level 4)
+
{{Disclaimer
 +
|bordcolor=blue|img=1|title=Note
 +
|message=Due to the large number of powers under certain labels, those sections have been moved to their own separate section<br>--[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 09:25, 8 June 2025 (UTC)
 +
}}
  
''You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X (Base damage 40) Fire damage on a hit, or half as much on a miss.''
+
When a character under the used by section contains a [{{cw|pmod}}] and is a {{tt/PTag|Stealable}}/'''Steal?''' power, when the Champion is struck by the modified form, they will '''only learn the normal version'''. Note that powers can only be used through items or special events are also tagged as '''Learnable'''.
 +
{|class="wikitable sortable" style="text-align:center; margin: 0 auto; border: 2px solid black;"
 +
|-
 +
|+ Breakdown
 +
|-
 +
!| Label ||Count ||Steal<br>Only ||Learn<br>Only ||Both ||Neither
 +
|-
 +
|[[Powers#Lust|Lust]] ||{{PAGESINCATEGORY: Powers:Label:Lust}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Lust
 +
|notcategory=Powers:Tag-Learnable|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:
 +
category=Powers & Powers:Tag-Learnable & Powers:Label:Lust
 +
|notcategory=Powers:Tag-Stealable|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:
 +
category=Powers & Powers:Tag-Learnable & Powers:Label:Lust & Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Label:Lust
 +
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|-
 +
|[[Powers#Physical|Physical]] ||{{PAGESINCATEGORY: Powers:Label:Physical}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Physical
 +
|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Physical
 +
|notcategory=Powers:Tag-Stealable
 +
|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}0
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Physical & Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Label:Physical
 +
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|-
 +
|[[Powers#Summon|Summon]] ||{{PAGESINCATEGORY: Powers:Label:Summon}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Summon
 +
|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}0
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Summon
 +
|notcategory=Powers:Tag-Stealable
 +
|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Summon & Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}0
 +
|
 +
{{#dpl:category=Powers & Powers:Label:Summon
 +
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|-
 +
!colspan="6"|Moved to separate pages
 +
|-
 +
|[[Powers/Miscellaneous|Miscellaneous]] ||{{PAGESINCATEGORY: Powers:Label:Miscellaneous}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Miscellaneous
 +
|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Miscellaneous
 +
|notcategory=Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Miscellaneous & Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Label:Miscellaneous
 +
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|-
 +
|[[Powers/Spell|Spell]] ||{{PAGESINCATEGORY: Powers:Label:Spell}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Spell
 +
|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Spell
 +
|notcategory=Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Spell & Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Label:Spell
 +
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|-
 +
|[[Powers/Weapon|Weapon]] ||{{PAGESINCATEGORY: Powers:Label:Weapon}} ||
 +
{{#dpl:category=Powers & Powers:Tag-Stealable & Powers:Label:Weapon
 +
|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Weapon
 +
|notcategory=Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Tag-Learnable & Powers:Label:Weapon & Powers:Tag-Stealable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|
 +
{{#dpl:category=Powers & Powers:Label:Weapon
 +
|notcategory=Powers:Tag-Stealable|notcategory=Powers:Tag-Learnable
 +
|notnamespace= Category
 +
|redirects = include|ordermethod=sortkey|mode=userformat|resultsfooter=%PAGES%}}
 +
|}
  
===Soul Arrow===
+
===Lust===
[Recharge 2] [Spell] (Level 4)
+
----
 +
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
 +
|-
 +
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="6%"|{{tt/PTag|Stance}} ||width="3%"|Steal? ||width="3%"|Learn? ||class="unsortable" width="22%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
 +
|-
  
''You conjure a blast of psychic force, dealing X (Base damage 25) Mind damage to an enemy's Resolve. On a hit, you recover half that amount of your own Resolve.''
+
|{{cw|ic-cm}} ||<span id="Allure">'''Allure'''</span> ||Recharge 2 ||2 ||{{tt/PTag|Tease:Crotch}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Charmer'''}}<br>({{tt|Trainer|[[River]]}}) ||''You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.'' ||align="left"|
 +
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to leave them {{tt/Eff|Aroused|1}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Azyrran]] {{cw|comp|HMD}}
 +
*[[Cait]] {{cw|comp|SDS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Amethysta]]
 +
*[[Anisette]]
 +
*[[Azyrran]] bimbo (enemy)
 +
*[[Effigy Herald]]
 +
*[[Elaril]]
 +
*[[Fritte]]
 +
*[[Goblin Succubus]]
 +
*[[Honey Golem]]
 +
*[[Kalysea]] (summon)
 +
*[[Leticia]]
 +
*[[Manticore Girl]]
 +
*[[Meira]]
 +
*[[Meridyx]]
 +
*[[Merielle]]
 +
*[[Miko]]
 +
*[[Pink Succubus]]
 +
*[[Queen Nyzerrah]]
 +
*[[Sif]]
 +
*[[Synneva]]
 +
*[[Tainted Witch]]
 +
*[[Talulah]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Cultist Temptress]]
 +
*[[Harem Spirit ♂]]
 +
*[[Imp Warlock]]
 +
*[[Infested Druid]]
 +
*[[Love Knight]]
 +
*[[Lust Elemental]] (summon)
 +
*[[Marefolk Shaman]]
 +
*[[Orc Apprentice]]
 +
*[[Packmaster]]
 +
*[[Painted Demon]]
 +
*[[Selkie Songstress]]
 +
|}
 +
|-
  
==Charmer==
+
|{{cw|ic-gn}} ||<span id="Aphrodisiac Sting">'''Aphrodisiac Sting'''</span><br>AphroSting ||Recharge 4 ||1 ||- ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Drug Damage'''
 +
*(On hit) Make a {{tt/Compu|MenATK||-10}} to leave the target {{tt/Eff|Aroused|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Catalina]]
 +
*[[Clara]]
 +
*[[Leticia]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Hornet Worker]]
 +
|}
 +
|-
  
===Bolstering Dance===
+
|{{cw|ic-gn}} ||<span id="Breast Plate">'''Breast Plate'''</span><br>BreastPlate ||Recharge 5 ||1 ||{{tt/PTag|Tease:Chest}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Attack vs. Mental Resistance. On hit, the target takes X Pheromone damage and becomes Aroused. Recharge 5.'' ||align="left"|
[At-Will] [Stance] (Level 1)
+
*Make a {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Pheromone}} of:
 +
**[<code>{{color|pur|25 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Pheromone Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Aroused|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Effigy]]
 +
|}
 +
|-
  
''You use your dancing to invigorate your allies, restoring 10 Resolve to all allies, then restoring X ((10 + Presence)/2) Resolve and grating +10 Evasion and Mental Resistance each turn thereafter.''
+
|{{cw|ic-gn}} ||<span id="Chainmail Jiggle">'''Chainmail Jiggle'''</span><br>ChainJiggle ||Recharge 4 ||1 ||{{tt/PTag|Tease:Chest}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''AoE boobcentric tease attack. Long recharge.'' ||align="left"|
 +
*Make a '''Chest''' {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Ylvid]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Orc Executioner]]
 +
*[[Orc Warrior]] (shorecamp)
 +
|}
 +
|-
  
===Song of Storms===
+
|{{cw|ic-cm}} ||<span id="Cultist's Allure">'''Cultist's Allure'''</span><br>C.Allure ||Recharge 2 ||2 ||{{tt/PTag|Tease:Crotch}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.'' ||align="left"|
[Recharge 4] (Level 1)
+
*Make a '''Crotch''' {{tt/Compu|TeaATK}} at '''each enemy''' to leave them {{tt/Eff|Aroused|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Quintillus]] {{cw|comp|EXA}}
 +
|}
 +
|-
  
''You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus Storm damage equal to your Spellpower, lasting for 3 turns.''
+
|{{cw|ic-gn}} ||<span id="Cum Spray">'''Cum Spray'''</span> ||Encounter ||2 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if HP is less than 50%, and when used, recovers 15% HP.'' ||align="left"|
 +
*Can only be used while '''< 50% HP'''
 +
*Make a {{tt/Compu|TeaATK||+15|/}} to deal {{tt/Compu|TeasDMG|various}} of:
 +
**[<code>{{color|pur|20 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' & [<code>{{color|pur|15 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Pheromone Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Aroused|2 Turns}}
 +
*'''Heal''' by '''15% Max HP'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Bruno]]
 +
*[[Honey Golem]]{{cw|pmod}}
 +
*[[Lupine Jailer]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Imp]]
 +
*[[Imp Lord]]
 +
*[[Imp Warlock]]
 +
|}
 +
|-
  
===War Song===
+
|{{cw|ic-gn}} ||<span id="Enamoring">'''Enamoring'''</span> ||Encounter ||3 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You bare everything to leave your foes utterly entranced, attacking all enemies' Mental Resistance. On a hit, Armor, Ward, and Focus are halved for 3 rounds.'' ||align="left"|
[Encounter] (Level 1)
+
*Make a {{tt/Compu|MenATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Drug}} of:
 +
**[<code>{{color|pur|20 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Drug Damage'''
 +
*(On hit) '''Enemy''' is {{tt/Eff|Enamored|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Cait]] {{cw|comp|SDS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Anisette]]
 +
*[[Piperita]]
 +
*[[Vasha]] (mom variant)
 +
|}
 +
|-
  
''You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X ((25 + Presence)/2) Mind damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered.''
+
|{{cw|ic-gn}} ||<span id="Feather Dance">'''Feather Dance'''</span><br>FeathDance ||Recharge 3 ||2 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Deals a large amount of Tease damage but lowers Evasion for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|30 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*'''Gain''' {{tt/Eff|Feather Dance}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Vasha]] (mom variant)
 +
*[[Zhara]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Harpy Thief]]
 +
|}
 +
|-
  
===Charm Spell===
+
|{{cw|ic-cm}} ||<span id="Flash & Fade">'''Flash & Fade'''</span><br>FlashFade ||Recharge 2 ||4 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You flash an enemy, making a Tease attack that deals X damage and Staggers and Arouses the target for 2 turns on a hit. You then fade into the shadows, becoming Obscured for 2 turns.'' ||align="left"|
[Recharge 3] [Spell] (Level 2)
+
*Make a {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|35 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Aroused|2 Turns}} & {{tt/Eff|Staggered|2 Turns}}
 +
*'''Gain''' {{tt/Eff|Obscured|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Jessie]]
 +
|}
 +
|-
  
''You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X ((10 + Presence)/2) Mind damage and becomes Aroused for 3 turns.''
+
|{{cw|ic-gn}} ||<span id="Honey Slather">'''Honey Slather'''</span><br>HoneySlather ||At-Will ||1 ||{{tt/PTag|Tease:Chest}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Just a basic-type tease attack. Deals drug-type resolve damage.'' ||align="left"|
 +
*Make a {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Drug}} of:
 +
**[<code>{{color|pur|20 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Drug Damage'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Honey Golem]]
 +
*[[Jyrranaz]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Hornet Worker]]
 +
*[[Love Knight]]
 +
|}
 +
|-
  
===Allure===
+
|{{cw|ic-gn}} ||<span id="Lust Tag">'''Lust Tag'''</span> ||Encounter ||3 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Tease, Pheromone, Drug, and Psychic Damage they take by 50%. If it succeeds, you also hit them for X Tease damage.'' ||align="left"|
[Recharge 2] [Tease] (Level 2)
+
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|15 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Lust Tagged|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Quintillus]] {{cw|comp|EXA}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Meridyx]] (2nd Thrasus fight)
 +
*[[Synneva]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Infested Druid]]
 +
*[[Lust Elemental]] (summon)
 +
|}
 +
|-
  
''You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.''
+
|{{cw|ic-cm}} ||<span id="Lust Tail">'''Lust Tail'''</span> ||Recharge 2 ||4 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||- ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Drug Damage''' & [<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Blight Damage'''
 +
*(On hit) Make a {{tt/Compu|MenATK||-10}} to leave the target {{tt/Eff|Aroused|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Painted Demon]]
 +
*[[Pink Succubus]]
 +
|}
 +
|-
  
===Blinding Beauty===
+
|{{cw|ic-cm}} ||<span id="Mind Snap">'''Mind Snap'''</span><br>MindSnap ||Ultimate ||5 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You snap your fingers, Stunning your foe and dealing X Tease damage.'' ||align="left"|
[Recharge 4] [Spell] (Level 2)
+
*Make a {{tt/Compu|TeaATK||+20}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|180 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Quintillus]] {{cw|comp|EXA}} {{cw|comp|HKS}}
 +
|}
 +
|-
  
''You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.''
+
|{{cw|ic-gn}} ||<span id="One-Two">'''One-Two'''</span> ||Recharge 4 ||3 ||- ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You conjure a venom-laced stinger, making two hits that each deal X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.'' ||align="left"|
 +
*Make ['''2x'''] {{tt/Compu|PhyATK}}s that deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Drug Damage'''
 +
*(On hit) Make a {{tt/Compu|MenATK||-10}}:
 +
**(On hit)'''Target''' is {{tt/Eff|Aroused|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Azyrran]] {{cw|comp|HMD}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Azyrran]] bimbo (enemy)
 +
*[[Jyrranaz]]
 +
*[[Prince Nyze]]
 +
*[[Queen Nyzerrah]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Hive Handmaiden]]
 +
*[[Love Knight]]
 +
|}
 +
|-
  
===Soothing Dance===
+
|{{cw|ic-cm}} ||<span id="Piercing Desire">'''Piercing Desire'''</span><br>PiercingDesire ||{{cw|en}} ||8 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Charmer'''}}<br>{{tt|(Trainer)|[[River]]}} ||''You unleash a piercing finale of a Tease against a target foe with +100 Accuracy. The tease has +20 bonus Temptation and Sexiness for each negative Condition currently affecting the target.'' ||align="left"|
[At-Will] (Level 4)
+
*Make a {{tt/Compu|TeaATK||+100}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|33 * {{tt/Compu|SexiDmgAmp|+20 Sexiness & Temptation per Negative Effect on the target}}}}</code>] '''Tease Damage'''
 +
||-
 +
|-
  
''Using your dances to de-escalate one companion's desires, you restore X ((20 + Presence)/2) Resolve and alleviate the Aroused condition.''
+
|{{cw|ic-cm}} ||<span id="Shadow Dance">'''Shadow Dance'''</span><br>ShadowDance ||{{cw|aw}} ||8 ||{{tt/PTag|Performance}}<br>{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Charmer'''}}<br>{{tt|(Trainer)|[[River]]}} ||''You whirl through a Mallachite dance that veils you from those who would do you harm — by thoroughly distracting them with your body with a Tease that has +20 Critical Chance.'' ||align="left"|
 +
*Make a {{tt/Compu|TeaATK||||+20 Critical Chance}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*'''Gain''' {{tt/Eff|Obscured|2 Turns}}
 +
||-
 +
|-
  
===Song of Splendor===
+
|{{cw|ic-gn}} ||<span id="Spider's Stride">'''Spider's Stride'''</span><br>SpidersStride ||Recharge 5 ||5 ||{{tt/PTag|Tease:Chest}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Make a tease attack against all enemies and staggers for 1 turn.'' ||align="left"|
[Encounter] [Tease] (Level 4)
+
*Make a {{tt/Compu|TeaATK}} at '''each enemy''' to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|16 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*'''Enemy''' is left {{tt/Eff|Staggered|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Drider Queen]]
 +
|}
 +
|-
  
''You sing a song of splendor and desire, dealing ((25 + Presence)/2) Mind damage to all enemies when first sung, and empowering the Sexiness of yourself and your companions for the next 5 turns.''  
+
|{{cw|ic-cm}} ||<span id="Suggestive Sway">'''Suggestive Sway'''</span><br>S.Sway ||Recharge 2 ||6 ||{{tt/PTag|Tease:Ass}}<br>{{tt/PTag|Tease:Chest}}<br>{{tt/PTag|Tease:Crotch}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>({{tt|Trainer|[[River]]}}) ||''You know exactly how to move your body to repeatedly tease your foe. You make three tease attacks back to back against a single target. If all three hit, the target becomes Unfocused for one round.'' ||align="left"|
 +
*Make '''(3x)''' {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|30 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(If all 3 hit) '''Target''' is left {{tt/Eff|Unfocused|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Lust Elemental]] (summon)
 +
*[[Packmaster]]
 +
|}
 +
|-
  
===Song of Courage===
+
|{{cw|ic-gn}} ||<span id="Sun Dance">'''Sun Dance'''</span> ||At-Will ||2 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You perform a sacred Mallachite dance, enticing a single foe with a Tease Attack while also invigorating yourself and your allies with HP equal to half your sexiness.'' ||align="left"|
[At-Will] [Stance] (Level 4)
+
*'''Heal party'''  by [<code>{{color|pur|Sexiness / 2}}</code>] HP
 +
*Make a '''Chest''' {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage''' {{cw|bTdmg}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Cait]] {{cw|comp|SDS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Vasha]] (mom variant)
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Imp Jester]]
 +
*[[Vulperine Empath]]
 +
|}
 +
|-
  
''You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by X (Presence) for the duration. You and all allies recover Y (10 + Presence) Health when you start singing.''
+
|{{cw|ic-cm}} ||<span id="Tumbling Twirl">'''Tumbling Twirl'''</span><br>TumblingTwirl ||Recharge 2 ||4 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a Tease attack that deals X damage and leaves you a blur of motion with +50 Evasion for a turn. On a Critical Hit, the target is knocked Prone.'' ||align="left"|
 +
*Make a {{tt/Compu|TeaATK}} to deal {{tt/Compu|TeasDMG|Tease}} of:
 +
**[<code>{{color|pur|35 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
*'''Gain''' {{tt/Eff|Blur|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Jessie]]
 +
|}
 +
|-
  
==Thief==
+
|{{cw|ic-gn}} ||<span id="Wyvern Venom">'''Wyvern Venom'''</span><br>WyvernVenom ||At-Will ||1 ||- ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|5|3}}<br>{{tt|(Item)|[[Wyvern Venom]]}} ||''Deals 15 + CNG Pheromone damage and causes aroused to a primary target.'' ||align="left"|
 +
*Make a '''Guaranteed-to-hit''' attack to deal {{tt/Compu|TeasDMG|Pheromone}} of:
 +
**[<code>{{color|orn|15 + Cunning}}</code>] '''Pheromone Damage'''
 +
*'''Target''' is left {{tt/Eff|Aroused|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Aafi]]
 +
|}
 +
|}
 +
'''[[Powers#Lust|Return to Top of Lust]]'''
  
===Fading Strike===
+
===Physical===  
[At-Will] [Weapon] (Level 1)
+
----
 +
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
 +
|-
 +
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="6%"|{{tt/PTag|Stance}} ||width="3%"|Steal? ||width="3%"|Learn? ||class="unsortable" width="22%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
 +
|-
  
''You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.''
+
|{{cw|ic-gn}} ||<span id="Aerial Drop">'''Aerial Drop'''</span><br>AirDrop ||Encounter ||3 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Inflict heavy Crushing damage with a high chance to stagger.'' ||align="left"|
 +
*Make a {{Tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|75 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|
 +
*[[Harpy Stormbreaker]]
 +
|-
 +
!|Special
 +
|
 +
*Given to a random number of harpies from the [[Harpy Ambush]]
 +
|}
 +
|-
  
===Dirty Trick===
+
|{{cw|ic-gn}} ||<span id="Bite">'''Bite'''</span> ||At-Will ||0 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Chomp chomp.'' ||align="left"|
[Recharge 3] [Weapon] (Level 1)
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(If target is affected by {{tt/Eff|Staggered|X}} or {{tt/Eff|Prone|X}}) Attack is a '''guaranteed-hit''' with a [<code>(1/10) random chance</code>] to '''crit'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Wolf]]
 +
|}
 +
|-
  
''You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.''
+
|{{cw|ic-gn}} ||<span id="Bloodrage">'''Bloodrage'''</span> ||Recharge 3 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You rip and tear at an enemy, reveling in their demise. This attack deals X Crushing damage and recovers health equal to half damage dealt.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Heal''' by [<code>50% of the damage dealt</code>] HP
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Garret]]
 +
*[[Giant Boar]]
 +
*[[Gweyr]] ([[Winter Wolf|paralogue]])
 +
*[[Grungendyr]]
 +
*[[Hydra Head]]
 +
*[[Krot]]
 +
*[[Queen Alissa]] (bestial form)
 +
*[[Young Sea Wyrm]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Bear]]
 +
*[[Corrupt Skirmisher]]
 +
*[[Leothran Brute]]
 +
*[[Orc Berserker]]
 +
*[[Twisted Troll]]
 +
*[[Walrus]]
 +
|}
 +
|-
  
===Smoke Bomb===
+
|{{cw|ic-gn}} ||<span id="Boulder Heave">'''Boulder Heave'''</span><br>BoulderHeave ||Recharge 3 ||5 ||- ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.'' ||align="left"|
[Encounter] (Level 1)
+
*Make a {{tt/Compu|EvaATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|80 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) Make '''another''' {{tt/Compu|PhyATK}} to knock them {{tt/Eff|Prone|1 Turn}}
 +
**(If first attack is a '''crit''') 2nd {{tt/Compu|PhyATK}} will be a '''guaranteed hit'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Aafi]]
 +
*[[Sigrune]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Jotun Female]] / Male
 +
|}
 +
|-
  
''You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.''
+
|{{cw|ic-wr}} ||<span id="Bull Rush">'''Bull Rush'''</span> ||Encounter ||6 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 6 Warrior'''}}<br>{{tt|(Trainer)|[[Annika]], [[Garth]], & [[Isadora]]}} ||''You shoulder-check an enemy, targeting Physical Resistance, inflicting X+Y Crushing damage and knocking the target Prone. Hit or miss, you generate massive Threat.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp|+[<code>(5 * Toughness)- (Attack Power / 2)</code>] Attack Power}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
*Generate '''+'''[<code>300 + current Threat / 4</code>] '''Threat'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Blood Knight]]
 +
*[[Captain Eyslaine]]
 +
*[[Captain Fenraus]] / Minotaur Captain
 +
*[[Godfeaster]]
 +
*[[Silas]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Minotaur Ghost]]
 +
|}
 +
|-
  
===Shell Cracker===
+
|{{cw|ic-wr}} ||<span id="Bullrush">'''Bullrush'''</span><br>(Flaming Bull's Bullrush) ||Recharge 5 ||3 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You rush an enemy, targeting Physical Resistance, inflicting X Fire damage and knocking the target Prone. Hit or miss, you generate massive Threat.'' ||align="left"|
[Recharge 4] [Weapon] (Level 2)
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
*Generate '''+'''[<code>300 + current Threat / 7</code>] '''Threat'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Flaming Bull]]
 +
|}
 +
|-
  
''You try and tear a hole in a target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.''
+
|{{cw|ic-gn}} ||<span id="Butt Stomp">'''Butt Stomp'''</span> ||At-Will ||2 ||{{tt/PTag|Melee}}<br>{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||- ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Tease Damage'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Leticia]]
 +
*[[Zhara]] / Harpy Wingleader
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Harpy Thief]]
 +
|}
 +
|-
  
===Shadow Strike===
+
|{{cw|ic-wr}} ||<span id="By The Horns">'''By The Horns'''</span><br>ByTheHorns ||Ultimate ||5 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You charge into the enemy ranks, goring and knocking them prone! You deal up to X split Crushing and Penetrating damage, increasing the fewer targets there are.'' ||align="left"|
[Recharge 4] [Melee] [Weapon] (Level 2)
+
<tabber>
 +
Attack Power is higher=
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|-|
 +
Spellpower is higher=
 +
*Make a '''Guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|SpelDMG}} '''equally split per enemy''' of:
 +
**[<code>{{color|rblu|100 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Penetrating Damage'''
 +
*'''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
</tabber>
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Brienne]] (all sets)
 +
*[[Brint]] (all sets)
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Frost Wyvern]] ([[Dark Difficulty]])
 +
|}
 +
|-
  
''You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.''
+
|{{cw|ic-gn}} ||<span id="Centaur Trample">'''Centaur Trample'''</span><br>TaurTrample ||Recharge 3 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''A single-target attack that always critically strikes against knocked-down enemies.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(If enemy is affected by {{tt/Eff|Prone|X}}) Attack is a '''guaranteed critical hit'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Alante]] (summon)
 +
*[[Eubicha]] {{cw|pmod}}
 +
*[[Kaina]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Centaur Marauder]]
 +
*[[Cultist Demontaur]]
 +
*[[Sluasaid]]
 +
|}
 +
|-
  
===Mark for Death===
+
|{{cw|ic-gn}} ||<span id="Chain Whip">'''Chain Whip'''</span><br>ChainWhip ||Recharge 3 ||5 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Deals X Crushing damage and knocks Prone on a hit. Targets Evasion.'' ||align="left"|
[Recharge 4] [Weapon] (Level 2)
+
*Make a {{tt/Compu|EvaATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|60 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Forge Golem]]
 +
*[[Jael'yn]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Twisted Troll]]
 +
|}
 +
|-
  
''You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.''
+
|{{cw|ic-gn}} ||<span id="Charge">'''Charge'''</span> ||Recharge 6 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Charges the party down. Knocks down on hit, disarms on critical.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK||-10}} at '''each enemy''' to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
*(On crit) '''Enemy''' is also {{tt/Eff|Disarmed|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Aafi]]
 +
*[[Cedric]]
 +
*[[Drider Queen]]
 +
*[[Kaina]]
 +
*[[Lyla]]
 +
*[[Sandre]]
 +
*[[Taldahs]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Bear]]
 +
*[[Ice Troll]]
 +
*[[Minotaur Miner]]
 +
*[[Monster]]
 +
*[[Packleader]]
 +
*[[Wraith Troll]]
 +
|}
 +
|-
  
===Duelist's Stance===
+
|{{cw|ic-wr}} ||<span id="Dominance">'''Dominance'''</span><br>Amazon Strike (old name) ||Recharge 4 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 2 Warrior'''}}<br>{{tt|(Trainer)|[[Annika]], [[Garth]], & [[Isadora]]}} ||''You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat.'' ||align="left"|
[At-Will] [Melee] [Stance] [Weapon] (Level 4)
+
*Make a {{tt/Compu|PhyATK||+25}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|55 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Aroused}}
 +
*Generate '''+'''[<code>Damage Dealt</code>] '''Threat'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Arona]] (enemy)
 +
*[[Gertrude]]
 +
*[[Hashat]]
 +
*[[Karithea]] / Hellhound
 +
*[[Leticia]]
 +
*[[Lupine Warrior]]
 +
*[[Manticore Girl]]
 +
*[[Refnir]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Corrupt Elite]]
 +
*[[Corrupt Miner]]
 +
*[[Corrupted Lupine]]
 +
*[[Cultist Barghest]]
 +
*[[Orc Amazon]]
 +
*[[Selkie Huntress]]
 +
|}
 +
|-
  
''You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.''
+
|{{cw|ic-gn}} ||<span id="Earthquake">'''Earthquake'''</span> ||Ultimate ||7 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Strike the earth with everything you have, causing tremors that do X Crushing damage to all enemy targets with a high chance to knock them Prone.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|125 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Kailani]]
 +
|}
 +
|-
  
===Dastardly Trick===
+
|{{cw|ic-wr}} ||<span id="Exertion">'''Exertion'''</span> ||At-Will ||3 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Zo]]}} ||<tabber>
[Encounter] [Weapon] (Level 4)
+
Without Silver Mask=
 +
''Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to both your opponent and yourself. This attack cannot miss or crit.''
 +
|-|
 +
With Silver Mask=
 +
''Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to your opponent and Y to yourself. This attack cannot miss or crit.''
 +
</tabber>
 +
|align="left"|
 +
<tabber>
 +
Without Silver Mask=
 +
*Make a '''guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} of:
 +
**[<code>33% of the caster's Max HP</code>] '''Raw Damage''' to '''both the target and caster'''
 +
|-|
 +
With Silver Mask=
 +
*Make a '''guaranteed-to-hit''' (but cannot crit) attack to deal {{tt/Compu|PhysDMG}} of:
 +
**[<code>33% of the caster's Max HP</code>] '''Raw Damage''' to '''the target'''
 +
**[<code>20% of the caster's Max HP</code>] '''Raw Damage''' to '''the caster'''
 +
</tabber>
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Para]]
 +
*[[Zo]]
 +
|}
 +
|-
  
''You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.''
+
|{{cw|ic-wr}} ||<span id="Fire Fist">'''Fire Fist'''</span><br>FireFist ||Recharge 4 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Strike with a single, flaming fist with +25 Accuracy that causes X Fire damage, leaving your enemy Stunned for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK||+25}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|55 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Fire Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Ahrmi]] (demon-enemy)
 +
|}
 +
|-
  
===Garrote===
+
|{{cw|ic-gn}} ||<span id="Frost Venom">'''Frost Venom'''</span><br>FrostVenom ||Recharge 2 ||1 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You bite a foe with venom-coated fangs, dealing X Frost damage and Poisons for Y for 3 turns. Inflicts the Staggered condition for one turn.'' ||align="left"|
[Encounter] [Melee] (Level 4)
+
*Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on [<code>total weapon damage</code>] converted into '''Frost Damage''' [{{tt|Note|Example{{cw|spnhr}}If weapon deals '''30 Penetrating & 5 Drug''', total weapon damage is '''35'''}}]
 +
*(On hit) '''Target''' is left {{tt/Eff|Staggered|1 Turn}} & {{tt/Eff|Poisoned|3 Turns|30 + Cunning}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Frost Wyvern]]
 +
|}
 +
|-
  
''You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X (Base damage 100) raw damage and Silencing for 2 turns on a hit. If the attack misses the target is still Staggered for 2 turns.''
+
|{{cw|ic-tf}} ||<span id="Garrote">'''Garrote'''</span> ||Encounter ||4 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 4 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Jessie]]}} ||''You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK||+50}} to deal {{tt/Compu|PhysDMG}} of:
 +
**[<code>{{color|red|100 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Raw Damage'''
 +
*(On hit) '''Enemy''' is {{tt/Eff|Silenced|2 Turns}}
 +
*(On miss) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Master Whisper]]
 +
*[[Silas]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Demon_Smugglers#Strength|Demon Smuggler]] (strength var)
 +
|}
 +
|-
  
==Warrior==
+
|{{cw|ic-gn}} ||<span id="Grapple">'''Grapple'''</span> ||Recharge 3 ||1 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK||-25}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Marked Mercenary]]
 +
|}
 +
|-
  
===Guarded Stance===
+
|{{cw|ic-gn}} ||<span id="Hawk's Strike">'''Hawk's Strike'''</span> ||Recharge 2 ||3 ||- ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Your warbird wings down from on high, dealing X Penetrating damage and inflicting Y Bleeding to a target for 2 turns. Targets Physical Resistance, and on a hit all enemies become Terrified for 2 turns.'' ||align="left"|
[At-Will] [Stance] (Level 1)
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Penetrating}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Penetrating Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Bleeding|2 + [2 (EFW)] Turns|{{color|red|10 + Strength}}}}
 +
*(On hit) '''All enemies''' are left {{tt/Eff|Terrified|2 + [2 (EFW)] Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Etheryn]] {{cw|comp|GLG}}
 +
|}
 +
|-
  
''You use your body as a shield for your comrades. You gain X (Max HP x 0.1) Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate 25% more Threat.''
+
|{{cw|ic-gn}} ||<span id="Heated Defense">'''Heated Defense'''</span><br>HeatDefense ||Recharge 2 ||2 ||{{tt/PTag|Shield:Melee}}<br>{{tt/PTag|Spell}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Smash your enemy with your shield. On a hit, deal X Fire damage and X Crushing damage. If the attack critically hits, gain a Y damage Shield.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK|Spell}} to deal {{tt/Compu|SpelDMG|various}} of:
 +
**[<code>{{color|rblu|15 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing & Fire Damage'''
 +
*(On crit) '''Gain''' {{tt/Eff|Shielded|While Shield HP remains|15% Max HP}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Quintillus]] {{cw|comp|HKS}}
 +
|}
 +
|-
  
===Rend===
+
|{{cw|ic-gn}} ||<span id="Influence">'''Influence'''</span> ||Encounter ||3 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Zo]]}} ||''Remove your opponent's bodily autonomy by striking at where their inner energies congregate. On a hit, target takes X Crushing damage and is Disarmed and Silenced for Y turn.'' ||align="left"|
[Recharge 3] [Weapon] (Level 1)
+
<tabber>
 +
Without Silver Mask=
 +
*Make a {{tt/Compu|PhyATK||+10}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|80 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Silenced|1 Turn}} & {{tt/Eff|Disarmed|1 Turn}}
 +
|-|
 +
With Silver Mask=
 +
*Make a {{tt/Compu|PhyATK||+10}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|120 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is left {{tt/Eff|Silenced|2 Turns}} & {{tt/Eff|Disarmed|2 Turs}}
 +
</tabber>
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Zo]]
 +
|}
 +
|-
  
''You cut deep, striking with a bonus +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for 2 turns.''
+
|{{cw|ic-wr}} ||<span id="Lightning Fist">'''Lightning Fist'''</span><br>LightningFist ||Recharge 4 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Jin-jin]]}} ||''Strike with a single, lightning-fast punch with +25 Accuracy that causes X Crushing damage, leaving your enemy Stunned for a turn.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK||+25}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|55 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Leold]]
 +
*[[Queen Alissa]] (bestial form)
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Twisted Troll]]
 +
|}
 +
|-
  
===Thunder Strike===
+
|{{cw|ic-gn}} ||<span id="Net Throw">'''Net Throw'''</span> ||Encounter ||1 ||{{tt/PTag|Thrown}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Hurl a weighted net at a foe, causing it to be Staggered for 3 turns with no chance of missing. An attack against Physical Resistance causes Prone and X Crushing damage on a hit.'' ||align="left"|
[Encounter] [Melee] [Weapon] (Level 1)
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG}} of:
 +
**[<code>{{color|red|60 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turns}}
 +
*'''Target''' is also {{tt/Eff|Staggered|3 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Brint]] {{cw|comp|ARA}}
 +
*[[Brienne]] {{cw|comp|ARA}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Imitre]]
 +
*[[Omus]]
 +
*[[Rhesia]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Kobold Slinger]] ([[Dark Difficulty]])
 +
|}
 +
|-
  
''You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a cit, the target is also knocked prone''
+
|{{cw|ic-gn}} ||<span id="Overbear">'''Overbear'''</span> ||Recharge 5 ||3 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Annika]]}} ||''You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked Prone.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} based on {{cw|eqW}} (+50 Attack Power)
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Alante]] (arena)
 +
*[[Cultist Reaver]]
 +
*[[Demon's Shadow]]
 +
*[[Gerik]]
 +
*[[Grungendyr]]
 +
*[[Kaina]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Bear]]
 +
*[[Cave Bear]]
 +
*[[Selkie Huntress]]
 +
*[[Sluasaid]]
 +
*[[Vulperine Hunter]]
 +
*[[Wraith Troll]]
 +
|}
 +
|-
  
===Cleave===
+
|{{cw|ic-gn}} ||<span id="Pounce">'''Pounce'''</span> ||Recharge 6 ||0 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''GET ON THE GROUND'' ||align="left"|
[Recharge 3] [Melee] [Weapon] (Level 2)
+
*Make a {{tt/Compu|PhyATK}} to:
 +
**(On crit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
**(On hit) '''Target''' is left {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Wolf]]
 +
|}
 +
|-
  
''You whirl your weapon all around you, making a melee attack against every enemy on the field.''
+
|{{cw|ic-gn}} ||<span id="Pummel Foe">'''Pummel'''</span><br>Pummel Foe ||Recharge 4 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You make three strikes, each dealing X Crushing damage, against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.'' ||align="left"|
 +
*Make '''3x''' {{tt/Compu|PhyATK||-25}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(If all 3 attacks hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Alante]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Sentry]]
 +
|}
 +
|-
  
===Dominance===
+
|{{cw|ic-gn}} ||<span id="Punch">'''Punch'''</span> ||At-Will ||0 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||- ||align="left"|
[Recharge 4] [Melee] (Level 2)
+
*Make a tt {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Talulah's Arm]]
 +
|}
 +
|-
  
''You claim on of your foes as your for after the battle, slamming into them to deal X (Base damage 55) Crushing damage and leaving them Aroused. This ability generates high Threat.''
+
|{{cw|ic-gn}} ||<span id="Quake">'''Quake'''</span> ||Recharge 3 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target Prone.'' ||align="left"|
 +
*Make a '''guaranteed-to-hit''' attack (but '''cannot crit''') at '''each enemy''' to deal:
 +
**[<code>{{color|red|15 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(If enemy is affected by {{tt/Eff|Flight|X}}) Attack '''will miss'''
 +
*(On hit) '''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Cultist Reaver]]
 +
*[[Kazuo]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Destabilized Elemental]]
 +
*[[Earth Elemental]]
 +
*[[Magma Golem]]
 +
*[[Stone Elemental]]
 +
|}
 +
|-
  
===Warcry===
+
|{{cw|ic-gn}} ||<span id="Rush">'''Rush'''</span> ||Recharge 3 ||1 ||{{tt/PTag|Melee}}<br>{{tt/PTag|Multi-Turn: Interruptable}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.'' ||align="left"|
[Recharge 3] (Level 2)
+
*'''One Turn''' after this power's use
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|50 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*'''Reduce HP''' by '''10%'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Marked Mercenary]]
 +
|}
 +
|-
  
''You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose 10 Resolve and are Terrified for 2 turns. Allies shake off Terror and Stagger.''
+
|{{cw|ic-gn}} ||<span id="Shield Bash">'''Shield Bash'''</span><br>ShieldBash ||Recharge 3 ||2 ||{{tt/PTag|Shield:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Smash your enemy with your shield. On a hit, deal X Crushing damage and Stagger the enemy for 2 rounds.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Cultist Reaver]]
 +
*[[Isadora]]
 +
*[[Lupine Warrior]]
 +
*[[Para]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Crazy Horse]] (1/3 variant)
 +
*[[Harpy Stormbreaker]]
 +
*[[Leothran Brute]]
 +
*[[Selkie Huntress]]
 +
|}
 +
|-
  
===Steady Strike===
+
|{{cw|ic-gn}} ||<span id="Shield Drive">'''Shield Drive'''</span><br>ShieldDrive ||Recharge 3 ||2 ||{{tt/PTag|Shield:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Drive your shield into an enemy's face, dealing X Crushing damage and Staggering the target for a turn. Hit or miss, this power generates extra Threat, clears Sunder, and increases Armor/Ward/Focus by +50 for 2 turns.'' ||align="left"|
[Recharge 4] [2Hand] [Melee] [Weapon] (Level 4)
+
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Staggered|2 Turns}}
 +
*'''Gain''' {{tt/Eff|Defending|2 Turns}}
 +
*'''Cleanse''' {{tt/Eff|Sundered|X}}
 +
*Generate '''+'''[<code>{{color|fgre|300 + Threat / 7}}</code>] '''Threat'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Arona]] {{cw|comp|WRH}}
 +
*[[Brint]] {{cw|comp|ARA}}
 +
*[[Brienne]] {{cw|comp|ARA}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Imitre]]
 +
*[[Myria]] / Lapis Hoplite
 +
*[[Refnir]]
 +
*[[Reus]]
 +
*[[Rhesia]]
 +
|}
 +
|-
  
''You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 10 Resolve and 50 Health.''
+
|{{cw|ic-gn}} ||<span id="Silencing Blow">'''Silencing Blow'''</span> ||Recharge 4 ||10 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Eyslaine lands a blow intended to silence a caster. The target must make a Physical Resistance roll or be Silenced for 2 rounds. Either way, they still suffer a -X Spellpower penalty and become Staggered for 2 rounds.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to leave the '''target''' {{tt/Eff|Silenced|2 Turns}}
 +
*'''Target''' is also left {{tt/Eff|Staggered|2 Turns}} & {{tt/Eff|Counterspelled|2 Turns}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Captain Eyslaine]]
 +
|}
 +
|-
  
===Vanguard===
+
|{{cw|ic-gn}} ||<span id="Spore Spew">'''Spore Spew'''</span> ||Recharge 2 ||5 ||- ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You create a cloud of irritating, toxic spores in the air. All enemies must pass a Physical Resistance check or suffer a random debuff and 50% weakness to Drug damage. If the debuff fails to apply, they take X Drug damage instead.'' ||align="left"|
[Recharge 4] [Shield] (Level 4)
+
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to leave them afflicted by {{tt/Eff|Resistance|-|3 Turns|'''-50 Drug Resistance'''}} & (one random of):
 +
**{{tt/Eff|Blinded|3 Turns}}, {{tt/Eff|Staggered|3 Turns}}, {{tt/Eff|Terrified|3 Turns}}, {{tt/Eff|Aroused|3 Turns}}, {{tt/Eff|Stunned|1 Turn}}, or {{tt/Eff|Poisoned|3 Turns|10 + Willpower}}
 +
*(If 2nd effect fails to apply) '''Enemy''' takes {{tt/Compu|SpelDMG|Drug}} of:
 +
**[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Drug Damage''' instead
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Spore Spawn]]
 +
|}
 +
|-
  
''You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.''
+
|{{cw|ic-gn}} ||<span id="Stompy">'''Stompy'''</span> ||Recharge 4 ||5 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''He stomp.'' ||align="left"|
 +
*Make a '''guaranteed-to-hit''' attack (but '''cannot crit''') at '''each enemy''' to deal:
 +
**[<code>{{color|red|25 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(If enemy is affected by {{tt/Eff|Flight|X}}) Attack '''will miss'''
 +
*(On hit) '''Enemy''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Behemoth]]
 +
*[[Hydra Head]]
 +
|}
 +
|-
  
===Dual Blitz===
+
|{{cw|ic-gn}} ||<span id="Stormrage">'''Stormrage'''</span> ||Recharge 3 ||2 ||{{tt/PTag|Melee}}<br>{{tt/PTag|Spell}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You rake an enemy with electric force, overwhelming their defenses. This attack deals X Storm damage and recovers health equal to half damage dealt.'' ||align="left"|
[Recharge 3] [Dual] [Melee] [Weapon] (Level 4)
+
*Make a {{tt/Compu|PhyATK|Spell}} to deal {{tt/Compu|PhysDMG|Storm}} of:
 +
**[<code>{{color|red|40 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Storm Damage'''
 +
*(On hit) '''Heal''' by [<code>50% of the damage dealt</code>]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Atugia]] {{cw|comp|RBS}}
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Atugia's Dad]]
 +
*[[Garron]]
 +
|}
 +
|-
  
''You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.''
+
|{{cw|ic-gn}} ||<span id="Tackle">'''Tackle'''</span> ||Recharge 3 ||2 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Lunge at your target and attempt to pin them, knocking them Prone and inflicting X Crushing and Y Tease damage.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Tease Damage'''
 +
*(On hit) '''Target''' is knocked {{tt/Eff|Prone|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Aafi]]
 +
*[[Catalina]]
 +
*[[Eryka]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Corrupt Skirmisher]]
 +
*[[Cultist Barghest]]
 +
*[[Hobgoblin Thug]]
 +
*[[Orc Berserker]]
 +
|}
 +
|-
  
==White Mage==
+
|{{cw|ic-gn}} ||<span id="Tail Whack">'''Tail Whack'''</span><br>TailWhack ||At-Will ||1 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}}<br>{{tt|(Condition)|Removed from Learnable and the Champion as of version '''0.6.1'''{{cw|spnhr}}If somehow learned by the Champion, they would require a {{tt/PTag|Thick Tail}}}} ||<tabber>
 +
Non-Elemental Tail=
 +
''Give your foe a thump with your tail, dealing X Crushing damage. Requires a thick tail.''
 +
|-|
 +
Elemental Tail=
 +
''Give your foe a thump with your tail, dealing X Crushing damage and Y Z damage. Requires a thick tail.''
 +
</tabber>
 +
|align="left"|
 +
<tabber>
 +
Normal Tail=
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
|-|
 +
Fire Tail=
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Fire Damage'''
 +
|-|
 +
Ice Tail=
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Frost Damage'''
 +
|-|
 +
Fluffy Tail=
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Tease Damage'''
 +
|-|
 +
Chitin Tail=
 +
*Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|PhysDMG|various}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage''' & [<code>{{color|red|10 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Acid Damage'''
 +
</tabber>
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Catalina]] (chitin)
 +
*[[Clara]] (chitin)
 +
*[[Hydra Head]] (2nd) (normal)
 +
*[[Princess Phyria]] (ice)
 +
|}
 +
|-
  
===Heal===
+
|{{cw|ic-gn}} ||<span id="Trample">'''Trample'''</span> ||Recharge 4 ||4 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.'' ||align="left"|
[At-Will] [Heal] [Spell] (Level 1)
+
*Make a {{tt/Compu|PhyATK}} at '''each enemy''' to deal {{tt/Compu|PhysDMg|Crushing}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) Make '''another''' {{tt/Compu|PhyATK||-25}} to knock them {{tt/Eff|Prone|1 Turn}}
 +
**(If first attack is a '''crit''') 2nd {{tt/Compu|PhyATK}} will be a '''guaranteed hit'''
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Giant Boar]]
 +
*[[Lieutenant Jennavieve]]
 +
*[[Sleipnir]]
 +
|}
 +
|-
  
''With a gentle prayer, you heal yourself or a targeted ally for 30% of their maximum Health and remove any Bleeding.''
+
|{{cw|ic-gn}} ||<span id="War Stomp">'''War Stomp'''</span><br>WarStomp ||Encounter ||1 ||{{tt/PTag|Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Rears up and stomps the ground, stunning one target.'' ||align="left"|
 +
*Make a {{tt/Compu|PhyATK||-25}} to deal {{tt/Compu|PhysDMG|Crushing}} of:
 +
**[<code>{{color|red|20 * {{tt/Compu|AtkPDmgAmp}}}}</code>] '''Crushing Damage'''
 +
*(On hit) '''Target''' is {{tt/Eff|Stunned|1 Turn}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Aafi]]
 +
*[[Alante]] (non-summon) {{cw|pmod}}
 +
*[[Jotun Giant-Father]]
 +
|-
 +
!|Generic
 +
|-
 +
|
 +
*[[Minotaur Ghost]]
 +
*[[Packleader]]
 +
|}
 +
|-
 +
|}
 +
'''[[Powers#Physical|Return to Top of Physical]]'''
  
===White Fire===
+
===Summon===
[Recharge 1] [Spell] (Level 1)
+
----
 +
{|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;"
 +
|-
 +
! width="3%"|Class ||Name ||Type ||Lvl ||width="8%"|Tags ||width="3%"|Learn? ||class="unsortable" width="28%"|Description ||class="unsortable" width="25%"|Function ||class="unsortable"|Used By
 +
|-
  
''You hurl a ray of burning radiance at a foe. The bolt deals X (Base damage 18) Holy damage, and X Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well.''
+
|{{cw|ic-gn}} ||<span id="Call Falcon">'''Call Falcon'''</span><br>CallFalcon ||{{cw|en}} ||3 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2|}} ||''Etheryn summons her white falcon companion, Harrick, from the skies.'' ||align="left"|
 +
*Summon [[Summons#Harrick|Harrick]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Etheryn]] {{cw|comp|ORG}} {{cw|comp|WRQ}}
 +
|}
 +
|-
  
===Spirit Veil===
+
|{{cw|ic-gn}} ||<span id="Call Gnoll">'''Call Gnoll'''</span> ||{{cw|r3}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Summons a gnoll alpha.'' ||align="left"|
[Encounter] [Spell] (Level 1)
+
*Summon a [[Gnoll Alpha]]
 +
*{{cw|nonsum}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Gnoll Princess]]
 +
|}
 +
|-
  
''You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X (((10 x (1 + (Spellpower / 100))) Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.''
+
|{{cw|ic-gn}} ||<span id="Lureling's Song">'''Lureling's Song'''</span> ||{{cw|r3}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''The lureling's song of madness, terror and beauty. Stuns a companion and creates a nightmare copy to shield the lureling from damage.'' ||align="left"|
 +
*Create a copy of the target named: '''Nightmare''' (name)
 +
**{{tt|Silly Mode|Name is changed to '''The Cooler''' (name) instead}}
 +
**Has 2 Action Points, and is cleansed of all effects
 +
*The '''caster''' is {{tt/Eff|Banished|Until Nightmare copy is defeated}} (protected from damage)
 +
*The '''target''' is {{tt/Eff|Stunned|Until Nightmare copy is defeated}}
 +
*{{tt|Quest Note|Investigating the '''Cupboard''' at the [[Mage-Ship]] during the events of [[Winter Wolf]] will '''prevent''' the Lureling from using this power}}
 +
*{{cw|nonsum}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Lureling]]
 +
|}
 +
|-
  
===Group Heal===
+
|{{cw|ic-gn}} ||<span id="Merc Reinforcements">'''Merc Reinforcements'''</span><br>MercReinf ||{{cw|en}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Summon Marked Merk Mercenaries to your aid.'' ||align="left"|
[Recharge 4] [Heal] [Spell] (Level 2)
+
*(If summoner is in the Champion's party) Summon a [[Marked Mercenary]]
 +
*(If not) Summon '''2x''' Marked Mercenaries
 +
*{{cw|nonsum}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Lieutenant Jennavieve]]
 +
|}
 +
|-
  
You infuse not just yourself but your entire group with vital energy, restoring 20% of each character's maximum Health.
+
|{{cw|ic-gn}} ||<span id="Mystic Call">'''Mystic Call'''</span> ||{{cw|r1}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Summon a puppet to fight by your side!'' ||align="left"|
 +
*Randomly summon one of three puppets '''at the party hostile to the Champion''':
 +
**[[Summons#Cursed Puppet|Cursed Puppet]]
 +
**[[Summons#Explosive Puppet|Explosive Puppet]]
 +
**[[Summons#Guardian Puppet|Guardian Puppet]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Kazuo]]
 +
|}
 +
|-
  
===Entropic Winds===
+
|{{cw|ic-gn}} ||<span id="Rally Alante">'''Rally Alante'''</span><br>RallyAlante ||{{cw|en}} ||1 ||{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Event)|After defeating her in a solo fight at the [[Colosseum]]{{cw|spnhr}}When she becomes a [[Followers|Follower]], at camp, she can be asked about '''Combat'''}} ||''Call for Alante to aid you in battle!'' ||align="left"|
[Recharge 4] [Spell] (Level 2)
+
*Summons [[Summons#Alante|Alante]]
 +
*Unlike most summons, Kalysea is a [[Followers|Camp Follower]]
 +
||-
 +
|-
  
''You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X (Base damage 20) Frost damage and become Staggered for two turns.''
+
|{{cw|ic-gn}} ||<span id="Rally Bear">'''Rally Bear'''</span> ||{{cw|en}} ||7 ||{{tt/PTag|Summon}} ||{{CCO|5|3}}<br>{{tt|(Item)|Requires the [[Mug of Bear]] to be equipped}} ||''Pour from the Mug of Bear.'' ||align="left"|
 +
*Summons a [[Summons#Bear|Bear]]
 +
||-
 +
|-
  
===Blessing===
+
|{{cw|ic-gn}} ||<span id="Rally Kalysea">'''Rally Kalysea'''</span><br>Rally Kaly ||{{cw|en}} ||1 ||{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest)|After the events of [[Kalysea's Offerings]]{{cw|spnhr}}When she becomes a [[Followers|Follower]], at camp, she can be asked about '''Combat'''}} ||''Call for Kalysea to aid you in battle!''||align="left"|
[Recharge 0] [Spell] (Level 2)
+
*Summons [[Summons#Kalysea|Kalysea]]
 +
*Unlike most summons, Kalysea is a [[Followers|Camp Follower]]
 +
||-
 +
|-
  
''By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack  Power and Spellpower on their next turn.''
+
|{{cw|ic-gn}} ||<span id="Shadow Clone">'''Shadow Clone'''</span><br>S. Clone ||{{cw|en}} ||2 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2|}} ||''Summon a Shadow Clone.'' ||align="left"|
 +
*Summon a [[Summons#Shadow Clone|Shadow Clone]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Mistress Matiha]] ([[The Mistress]])
 +
*[[Vacia]]
 +
|}
 +
|-
  
===Charge Weapon===
+
|{{cw|ic-gn}} ||<span id="Spew Elf">'''Spew Elf'''</span> ||{{cw|aw}} ||10 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Creates a Corrupted Elf minion.'' ||align="left"|
[At-Will] [Stance] [Spell] (Level 4)
+
*Only useable when party consists of < 3 members
 +
*Summon a [[Corrupt Elf]]
 +
*{{cw|nonsum}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Abyssal Thing]]
 +
|}
 +
|-
  
''You charge your weapon with argent light, causing it to deal bonus Holy damage equal to half your Spellpower so long as you maintain the stance. On assuming the stance, deal X (Base damage 10) Holy damage to all enemies.''
+
|{{cw|ic-gn}} ||<span id="Spew Dragon">'''Spew Dragon'''</span> ||{{cw|aw}} ||10 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Creates a Corrupted Dragon minion.'' ||align="left"|
 +
*Only useable when party consists of < 3 members
 +
*Summon a [[Corrupt Dragon]]
 +
*{{cw|nonsum}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Abyssal Thing]]
 +
|}
 +
|-
  
===Shield of Light===
+
|{{cw|ic-gn}} ||<span id="SplitSelf">'''SplitSelf'''</span> ||{{cw|aw}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Create a copy of yourself.'' ||align="left"|
[Recharge 4] [Spell] (Level 4)
+
*Only useable when < 2 copies of the same summoner are present
 +
*Create a copy of the user
 +
**Copy only has 1 Action Point, does not drop any items, EC, and XP
 +
**Does '''not''' have the SplitSelf power
 +
*{{cw|nonsum}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Master Whisper]] ([[Winter Wolf]])
 +
|}
 +
|-
  
''You surround yourself or an ally in soothing light granting X (((50 x (1 + (Spellpower / 100))) points of Shield HP and regenerating Y Health each round so long as the shield lasts -- up to 3 turns.''
+
|{{cw|ic-gn}} ||<span id="Summon Bull">'''Summon Bull'''</span><br>SummonBull ||{{cw|en}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Rixx]]}} ||''Summon a raging, flaming bull.'' ||align="left"|
 +
*Summon a [[Flaming Bull]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Brienne]] {{cw|comp|PYC}}
 +
|}
 +
|-
  
===Smite Evil===
+
|{{cw|ic-gn}} ||<span id="Summon Cassidy">'''Summon Cassidy'''</span><br>Sum. Cassidy ||{{cw|en}} ||5 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest)|[[Horn of the Tides]]{{cw|spnhr}}The key item is acquired at the end of the [[Temple of Challenge]], and after Cassidy has been summoned using the '''Summoning Circle''' at the [[Wayfort]]}} ||''Summon the watery bard Cassidy to fight by your side!'' ||align="left"|
[Encounter] [Melee] [Weapon] [Spell] (Level 4)
+
*Summons [[Summons#Cassidy|Cassidy]]
 +
||-
 +
|-
  
''You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing an additional X (((50 x (1 + (Spellpower / 100))) base Holy damage and recovering 20 Resolve for yourself and all allies on a hit.''
+
|{{cw|ic-gn}} ||<span id="Summon Corrupt Tentacle">'''Summon Corrupt Tentacle'''</span><br>Sum.C.Tentacle ||{{cw|r4}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''You summon a tentacle of raw corruptive energy to batter the wills of your opponents.'' ||align="left"|
 +
*Summon a [[Corrupt Tentacle]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Amethysta]]
 +
|}
 +
|-
  
==Ranged==
+
|{{cw|ic-gn}} ||<span id="Summon Effigy">'''Summon Effigy'''</span><br>Sum.Effigy ||{{cw|r4}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|5|3}}<br>{{tt|(Item)|'''Only Useable'''{{cw|spnhr}} Through use of the Consumable: [[Effigy Seed]]}} ||''Summon an Alraune Effigy.'' ||align="left"|
Ranged weapon powers are not part of a normal class progression. They are trained instead, and so far the only one offering training is [[Leorah]]. Powers with the [Ranged] tag require that you have a ranged weapon equipped.
+
*Summon an [[Summons#Effigy|Effigy]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Alraune]]
 +
|}
 +
|-
  
=== Stick and Move ===
+
|{{cw|ic-gn}} ||<span id="Summon Elosa">'''Summon Elosa'''</span><br>SummonElosa ||{{cw|en}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest-1)|During the events of [[Over Troubled Waters]]{{cw|spnhr}}At the '''Bath House Secret Lair''', the Champion can interact with the '''Ritual''' circle once they have the [[Estelorean Geomancy Tablet]] & [[Caedlan's Scrolls]] key items.{{cw|spnhr}}By '''Attempt Binding''', the Champion requires either:<br>a Cunning of [<code>80%+</code>]<br>OR<br>[<code>60%+</code>] & being a Black/White Mage/Arcanist (background)<br>see {{tt/PTag|AtrBaseMax}}}}<br>{{tt|(Quest-2)|Continuation from Quest-1{{cw|spnhr}}The last stage will require a Willpower of [<code>80%+</code>] and must choose the '''Bind Elemental''' option}} ||''Summon the spirit of earthen bounty Elosa to your side.'' ||align="left"|
Short name: '''Stick&Move'''; [At-Will] [Weapon] [Ranged] (level 1)
+
*Summons [[Summons#Elosa|Elosa]]
 +
||-
 +
|-
  
''You vie for better positioning while attacking. Your attack suffers -50 attack power, but you gain +50 initiative on the next turn.''
+
|{{cw|ic-bm}} ||<span id="Summon Flame Dancer">'''Summon Flame Dancer'''</span><br>Sum.FDancer ||{{cw|en}} ||3 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Event)|[[Temple of Terrestrial Fire]]{{cw|spnhr}}If the Champion has the '''Summon Flame Spirit''' power learned, it can be used to '''Bind Spirits''' at the altar to start a combat encounter, and if victorious, unlocks the power '''Summon Flame Knight''' & '''Summon Flame Dancer'''}} ||''Summon a dancer imbued with Terrestrial Fire to fight at your side.'' ||align="left"|
 +
*Summon a [[Flame Dancer]]
 +
*{{tt|Special Summon|Can be summoned at the '''Summoning Circle''' in the [[Wayfort]] for additional non-combat content{{cw|spnhr}}(requires the [[Summoning Book]] from [[Lady Evergreen]])}}
 +
||-
 +
|-
  
=== Ranger's Stance ===
+
|{{cw|ic-bm}} ||<span id="Summon Flame Knight">'''Summon Flame Knight'''</span><br>Sum.FKnight ||{{cw|en}} ||3 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Event)|[[Temple of Terrestrial Fire]]{{cw|spnhr}}If the Champion has the '''Summon Flame Spirit''' power learned, it can be used to '''Bind Spirits''' at the altar to start a combat encounter, and if victorious, unlocks the power '''Summon Flame Knight''' & '''Summon Flame Dancer'''}} ||''Summon a warrior imbued with Terrestrial Fire to fight at your side.'' ||align="left"|
Short name: '''RangerStance'''; [At-Will] [Stance] (level 1)
+
*Summon a [[Flame Knight]]
 +
*{{tt|Special Summon|Can be summoned at the '''Summoning Circle''' in the [[Wayfort]] for additional non-combat content{{cw|spnhr}}(requires the [[Summoning Book]] from [[Lady Evergreen]])}}
 +
||-
 +
|-
  
''You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.''
+
|{{cw|ic-bm}} ||<span id="Summon Flame Spirit">'''Summon Flame Spirit'''</span><br>Sum.FSpirit ||{{cw|en}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Class)|Starting power for a '''Black Mage'''}}<br>{{tt|(Trainer)|[[Ivris]], [[Rixx]], [[Tetsuya]], & [[Viviane]]}} ||''You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership.'' ||align="left"|
 +
*Summon a [[Flame Spirit]]
 +
*{{tt|Event Usage|At the [[Temple of Terrestrial Fire]]{{cw|spnhr}}If the Champion has this power learned, it can be used to '''Bind Spirits''' at the altar to start a combat encounter, and if victorious, unlocks the power '''Summon Flame Knight''' & '''Summon Flame Dancer'''}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Karithea]] / Hellhound
 +
|}
 +
|-
  
=== Wyvern Sting ===
+
|{{cw|ic-gn}} ||<span id="Summon Frost Moth">'''Summon Frost Moth'''</span><br>Sum. Frost Moth ||{{cw|en}} ||5 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Tome)|[[Tome of Frost Moth]]{{cw|spnhr}}Dropped by the [[Mad Psion]] during the events of [[The Demon of Ice]]}}<br>{{tt|(Trainer)|[[Rixx]]}} ||''You call forth the spirit of a fey moth imbued with the power of elemental frost to fight at your side.''||align="left"|
[Recharge 3] [Weapon] [Ranged] (level 1; learned by completing [[One Man's Poison]])
+
*Summons the [[Summons#Frost Moth|Frost Moth]]
 +
*{{tt|Special Summon|Can be summoned at the '''Summoning Circle''' in the [[Wayfort]] for additional non-combat content{{cw|spnhr}}(requires the [[Summoning Book]] from [[Lady Evergreen]])}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Mad Psion]]
 +
|}
 +
|-
  
''You coat your ammo in wyvern venom, your attack deals'' [70% total damage] ''Penetrating and'' [30% total damage] ''Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.''
+
|{{cw|ic-gn}} ||<span id="Summon Golem">'''Summon Golem'''</span><br>Sum. Golem ||{{cw|en}} ||2 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest)|Obtained at the end of [[Matiha's Revenge]]}} ||''Summon a Stone Elemental.'' ||align="left"|
 +
*(If summoner is in the Champion's party) Summon a [[Stone Elemental]]
 +
*(If not) Summon '''2x''' Stone Elementals
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Berwyn]]
 +
|}
 +
|-
  
=== Crowd Control ===
+
|{{cw|ic-gn}} ||<span id="Summon Grungendyr">'''Summon Grungendyr'''</span><br>Sum. Grungendyr ||{{cw|en}} ||5 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest)|[[The Demon of Ice]]{{cw|spnhr}}Obtained from '''Take Totem''' in [[Dracia]] after defeating the non-summoned version}} ||''Invoke the spirit lingering in Grungendyr's skull to fight by your side!'' ||align="left"|
[Recharge 3] [Weapon] [Ranged] (level 1; learned by completing [[One Man's Poison]])
+
*Summons [[Summons#Grungendyr|Grungendyr]]
 +
**If [[Etheryn]] is present, she will {{tt/Eff|Terrified|Until summon disappears}}
 +
||-
 +
|-
  
''You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 attack power.''
+
|{{cw|ic-bm}} ||<span id="Summon Hoplite">'''Summon Hoplite'''</span><br>Sum. Hoplite ||{{cw|en}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Event)|The [[Tiran Boneyard]] in the northeast of the [[Harvest Valley]]{{cw|spnhr}}Learned after solving the puzzle}} ||''Imbue the lapis hoplite figurine with power and summon the memory of the warrior it's based upon to fight at your side.'' ||align="left"|
 +
*Summons the [[Summons#Lapis Hoplite|Lapis Hoplite]]
 +
*{{tt|Special Summon|Can be summoned at the '''Summoning Circle''' in the [[Wayfort]] for additional non-combat content{{cw|spnhr}}(requires the [[Summoning Book]] from [[Lady Evergreen]])}}
 +
||-
 +
|-
  
=== Suppressive Fire ===
+
|{{cw|ic-gn}} ||<span id="Summon Hornets">'''Summon Hornets'''</span> ||{{cw|aw}} ||4 ||{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Summon Hornet Workers to your aid.'' ||align="left"|
Short name: '''SuppFire'''; [Encounter] [Weapon] [Ranged] (level 1)
+
*(If summoner is in the Champion's party) Summon a [[Hornet Worker]]
 +
*(If not) Summon '''2x''' Hornet Workers
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Prince Nyze]]
 +
|}
 +
|-
  
''You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -35 Accuracy, drawing high threat, and grant +20 initiative, accuracy and evasion to all allies for 2 turns.''
+
|{{cw|ic-gn}} ||<span id="Summon Kiyoko">'''Summon Kiyoko'''</span><br>Sum.Kiyoko ||{{cw|en}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|5|3}}<br>{{tt|(Item)|Requires [[Amulet of Union]] to be equipped}} ||''You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.'' ||align="left"|
 +
*Summon a non-companion [[Summons#Kiyoko|Kiyoko]]
 +
||-
 +
|-
  
=== Nerves of Steel ===
+
|{{cw|ic-bm}} ||<span id="Summon Lust Elemental">'''Summon Lust Elemental'''</span><br>Sum. LustElemental ||{{cw|en}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Rixx]]}} ||''You call forth a creature made of pure lust to fight by your side in battle.'' ||align="left"|
[Encounter] [Multi] [Weapon] [Ranged] (level 2)
+
*Summons a [[Lust Elemental]]
 +
||-
 +
|-
  
''You make an aimed attack on your turn. If you do not take Resolve damage before your next turn, the missile strikes with +200 Accuracy and +200 Attack Power, knocking your target Prone.''
+
|{{cw|ic-gn}} ||<span id="Summon Phyria">'''Summon Phyria'''</span><br>Sum.Phyria ||{{cw|en}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|5|3}}<br>{{tt|(Item)|Requires [[Serpent Locket]] to be equipped}} ||''Summon the salamander princess Phyria to fight by your side!'' ||align="left"|
 +
*Summon [[Summons#Princess Phyria|Princess Phyria]]
 +
||-
 +
|-
  
As the tags and description suggest, this is a multi-turn power that can be interrupted.
+
|{{cw|ic-bm}} ||<span id="Summon Slime">'''Summon Slime'''</span><br>SummonSlime ||{{cw|r3}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Rix]]}} ||''You call a slime girl to shield you against foes!'' ||align="left"|
 +
*Summons a [[Summons#Slime|Slime]]
 +
||-
 +
|-
  
=== Triple Threat ===
+
|{{cw|ic-gn}} ||<span id="Summon Sporeling">'''Summon Sporeling'''</span><br>Sum.Sporeling ||{{cw|r3}} ||3 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|5|3}}<br>{{tt|(Item)|Requires the [[Mushroom Staff]] to be equipped}} ||''Summons Minuta, the adorable and highly explosive sporeling.'' ||align="left"|
[Recharge 4] [Weapon] [Ranged] (level 2)
+
*Summon a [[Sporeling]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Maria]]
 +
|}
 +
|-
  
''You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.''
+
|{{cw|ic-gn}} ||<span id="Summon Talsenne">'''Summon Talsenne'''</span><br>Sum. Talsenne ||{{cw|en}} ||7 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest)|[[The Ring of Fate]]{{cw|spnhr}}Requires sleeping with the combined form of the [[Ring of Fate]] & [[Jade Teardrop]], both items acquired during the quest}} ||''Summon the ghostly storm shaman Talsenne to fight by your side!'' ||align="left"|
 +
*Summons [[Summons#Talsenne|Talsenne]]
 +
*{{tt|Special Scene|During the events of [[Researching the Ring of Fate]]{{cw|spnhr}}The '''What About Talsenne?''' option will become available at the early part of the event<br><br>Additionally, she is automatically summoned during the [[Corrupted Beasts]] fight}}
 +
*{{tt|Special Summon|Can be summoned at the '''Summoning Circle''' in the [[Wayfort]] for additional non-combat content{{cw|spnhr}}(requires the [[Summoning Book]] from [[Lady Evergreen]])}}
 +
||-
 +
|-
  
=== Crackle Powder ===
+
|{{cw|ic-gn}} ||<span id="Summon Tentacle">'''Summon Tentacle'''</span><br>Sum.Tentacle ||{{cw|r3}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Summon an Eldritch Tentacle.'' ||align="left"|
Short name: '''CrackPowder'''; [Recharge 4] [Weapon] [Ranged] (level 2)
+
*Summons an [[Eldritch Tentacle]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Mistress Matiha]] (eldritch)
 +
|}
 +
|-
  
''You loose a missile tipped with conductive powder that targets physical resistance of all foes. On a hit, targets are stunned and gain 100% Vulnerability to Storm damage for 1 round.''
+
|{{cw|ic-gn}} ||<span id="Summon Valkyrie">'''Summon Valkyrie'''</span><br>Sum.Valkyrie ||{{cw|r3}} ||4 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''Summon a Valkyrie.'' ||align="left"|
 +
*Summon a random assortment of (replacing any previously defeated of the below):
 +
**[[Shieldmaiden]]s
 +
**[[Sky Arrow]]s
 +
*{{cw|nonsum}}
 +
|-
  
==Other==
+
|{{cw|ic-bm}} ||<span id="Summon Wisp">'''Summon Wisp'''</span><br>SummonWisp ||{{cw|en}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||''You separate a wisp of foxfire from your being, allowing it to act autonomously in your defense. Its power is based on your Leadership.'' ||align="left"|
Powers not fitting in the other categories, such as those bestowed by items or quests. All item powers so far require both the item ''and the power'' to be equipped.
+
*Summon a [[Foxfire Wisp]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Kinu]]
 +
|}
 +
|-
  
=== Frost Arrow ===
+
|{{cw|ic-bm}} ||<span id="Summon Wolf Spirit">'''Summon Wolf Spirit'''</span><br>Sum.WSpirit ||{{cw|en}} ||1 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Rixx]] & [[Viviane]]}} ||''Call forth the spirit of a wolf to fight by your side!'' ||align="left"|
[At-Will] [Weapon] [Ranged] (granted by the [[Whitewood Bow]])
+
*Summon a [[Wolf Spirit]]
 +
*{{tt|Special Summon|Can be summoned at the '''Summoning Circle''' in the [[Wayfort]] for additional non-combat content{{cw|spnhr}}(requires the [[Summoning Book]] from [[Lady Evergreen]])}}
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Companions
 +
|-
 +
|
 +
*[[Viviane]] {{cw|comp|ECS}}
 +
|}
 +
|-
  
''Enchant your attacks with winter's kiss, adding 10% of your spellpower as Frost damage. On a Critical Hit, the target becomes Frigid for a turn. Requires the [[Whitewood Bow]].''
+
|{{cw|ic-gn}} ||<span id="Sword Soul">'''Sword Soul'''</span><br>SwordSoul ||{{cw|en}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|5|3}}<br>{{tt|(Item)|Requires the [[Corrupted Dawnsword]] to be equipped}} ||''You meld your will with the Dawnsword's, allowing it to become more than just an extension of yourself and act on its own.'' ||align="left"|
 +
*Summons the [[Summons#Corrupted Dawnsword|Corrupted Dawnsword]]
 +
|align="left"|
 +
{|class="wikitable mw-collapsible mw-collapsed" style="width:100%"
 +
|-
 +
|+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters
 +
|-
 +
!|Notable
 +
|-
 +
|
 +
*[[Incubus Blackguard]]
 +
|}
 +
|-
 +
|}
 +
'''[[Powers#Summon|Return to Top of Summon]]'''
  
=== Summon Kiyoko ===
+
===Miscellaneous===  
[Encounter] [Spell] [Summon] (granted by the [[Amulet of Union]])
+
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''You send your will through the amulet you wear, and beckon forth a manifestation of [[Kiyoko]]. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union is equipped to use.''
+
===Spell===
 +
----
 +
'''Moved to Solo Page:''' [[Powers/Spell]], each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.
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=== Groping Tentacles ===
+
===Weapon===
[At-Will] [Spell] (Level 3) (granted by the [[Girthy Rod]]; equipping the ''Rod'' for the first time adds 5 Corruption)
+
----
 +
'''Moved to Solo Page:''' [[Powers/Weapon]], each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.
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''Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing (Base damage 15) tease damage.''
+
==Stealable Powers by Location==
 +
{{Disclaimer
 +
|bordcolor=blue
 +
|img=1
 +
|title=Note
 +
|message=[[Stealable Powers By Location]] will be eventually merged and updated here --[[User:Spotty McBumble Fuck|Spotty McBumble Fuck]] ([[User talk:Spotty McBumble Fuck|talk]]) 03:10, 5 June 2024 (UTC)
 +
}}
 +
TODO
  
[[Category:Corruption of Champions 2]]
+
[[Category:Game mechanics]]
 +
[[Category:Wiki page status - Pending information]]

Latest revision as of 16:29, 28 August 2025

Information

Powers are abilities that are primarily used during combat encounter, with each class having their own specific set of powers that revolve around the primary stats of said class. Powers are not locked by class and can be used by anyone, so long as the user has the appropriate level to use them. There are rare cases where having a specific power can lead to alternate dialogue.

Types


Powers are split into 4 different types, and the Champion can learn any number of powers, however, they may only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate). This limitation normally applies to the Champion and their companions only, combat characters like bosses normally exceed this limitation, while other characters may have less than 5 equipped powers.

The power types are:

  • At-Will - Can be used any number of times
  • Recharge - Can be used every X turns (recharge times vary)
  • Encounter - Can be used once per combat encounter
  • Ultimate - Can be used once per long rest/sleep

Tags


Normally, powers contain Tags that help identify its purpose or use. For the sake of convenience on the wiki, the tags that contain a : imply a combination (e.g. a power containing both [ShieldRequires an equipped shield] & [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] turns into [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]).

Tags Healing Weapon-related Tease-related Others
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
  • [AstridaLinked to Nareva and her godsworn]
  • [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use]
  • [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

    However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
    ]
  • [PerformanceEffectiveness can be amplified by Presence]
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SummonSummons an entity to aid the summoner in combat]
  • [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower]
  • [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • [ShieldRequires an equipped shield]
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats]
  • [TeaseEffectiveness can be amplified by Sexiness]
  • [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass]
  • [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest]
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]

Mirror Stance & Stealable


A refresher on the principles before we begin in earnest. What I call mirror magic is exactly that: a way to take magic into yourself and reflect it back upon the world. Where other sorcerers must learn each spell and maintain it in their mind to the exclusion of others, a mirror mage finds victory by maintaining an open and empty mind, free of preconceptions.

To master mirror magic, one must be ready to absorb the spells of others. Rather than trying to master every bit of magic piecemeal, we mirror mages learn to take what others give us — or try to kill us with — and master it for a moment. That's the beauty of the school: any magic we encounter is ours for the taking!

If you kept the spells you captured in your mind, that would defeat the purpose. Better to throw them back into the wild and let new ones take their place!

Prince Philander, during the events of the Convocation of Mirrors


A core mechanic of powers, introduced in version 0.2.13, is mirror magic. Mirror Stance is an At-Will Stance power taught by Prince Philander during the events of the Convocation of Mirrors, it should be noted that this event contains significant information into the story and world, thus spoilers for the event will not be covered in this page. When this power is activated, certain powers cast on the user (marked as Stealable) can be absorbed and learned. It should be noted that absorbing a power does not negate the damage and/or negative effects of the associated absorbed powers, although while this stance remains active, the user may learn more than one stealable power in a given round so long as those powers hit the user. There are cases in which powers can only be learned by the use of mirror stance.

If the Champion has Mirror Stance unlocked, when Sensing an opponent, they can see the list of locked/unlearned powers they can steal.

Trainers & Learnable


As the Champion levels up, they will be able to freely learn a power that is appropriate to their current class and level. Those powers are marked as Learnable, and in most cases, a trainer can teach the Champion an available power of their choosing for a price, regardless of what class it falls under. Trainers can also offer to teach the Champion a power that can't be obtained freely by levelling up. Most of the time, the requirement for learning a power from a trainer is 100 EC * the level of the power, and that the Champion has the appropriate level, however, sometimes the Champion must complete certain conditions before the trainer will offer their services to them. Additionally, there are special circumstances where the Champion may learn a power, whether that be through tomes, special events, or through equipping a certain item. For powers obtained through the equipping of items, equipping said item is required for the power to be equipped and used.

Annika Barnaphous Brother Sanders Garth
Annika Barney Brother Sanders Garth
Training Conditions
Completion of Shadows Over the Sun Completion of Cat Call None None
Powers
Mixed Set
Name Class Level Stealable
Bull Rush Warrior 6 Yes
Celestial Smite White Mage 6 No
Charge Weapon White Mage 4 No
Cleave Warrior 2 Yes
Dominance Warrior 2 Yes
Driving Shot Generic 5 Yes
Driving Thrust Generic 5 Yes
Holy Shock White Mage 2 Yes
Overbear Generic 3 Yes
Rend Warrior 1 Yes
Sanctify Generic 8 No
Smite Evil White Mage 4 Yes
White Fire White Mage 1 Yes
Wide Sweep Warrior 1 Yes
Prestidigitation
Name Class Level Stealable
Prestidigitation Black Mage 1 No
White Mage
Name Class Level Stealable
Blessing White Mage 2 No
Celestial Smite White Mage 6 Yes
Charge Weapon White Mage 4 No
Cleansing Bell White Mage 5 No
Entropic Winds White Mage 2 Yes
Flamebrand White Mage 1 Yes
Great Heal White Mage 6 No
Group Heal White Mage 2 No
Heal White Mage 1 No
Holy Ward White Mage 6 No
Revive White Mage 5 No
Shield of Light White Mage 4 No
Smite Evil White Mage 4 Yes
Spirit Veil White Mage 1 No
White Fire White Mage 1 Yes
Thief & Warrior
Name Class Level Stealable
Assassinate Thief 5 No
Bull Rush Warrior 6 Yes
Cleave Warrior 2 Yes
Dastardly Trick Thief 4 Yes
Deadly Shadow Thief 6 Yes
Dirty Trick Thief 1 Yes
Dominance Warrior 2 Yes
Dual Blitz Warrior 4 Yes
Duelist's Stance Thief 4 No
Estrus Flask Thief 6 Yes
Eviscerate Warrior 6 Yes
Fading Strike Thief 1 Yes
Furious Strike Warrior 1 No
Garrote Thief 4 Yes
Guarded Stance Warrior 1 No
Mark for Death Thief 2 Yes
Rend Warrior 1 Yes
Shadow Strike Thief 2 Yes
Shell Cracker Thief 2 Yes
Shielded Stance Warrior 6 No
Smoke Bomb Thief 1 No
Sneak Attack Thief 6 Yes
Steady Strike Warrior 4 Yes
Thunder Strike Warrior 1 Yes
Unbreakable Warrior 5 No
Vanguard Warrior 4 No
Warcry Warrior 2 Yes
Ivris Jin-Jin Leorah River
Ivris Jin-Jin Loehra River
Training Conditions
None Restoration of Hawkethorne Gym Completion of One Man's Poison None
Powers
Black Mage
Name Class Level Stealable
Abjure Black Mage 5 No
Blight Orb Black Mage 2 Yes
Crackling Cloud Black Mage 2 Yes
Fireball Black Mage 4 Yes
Grease Black Mage 2 No
Lightning Spike Black Mage 1 Yes
Molten Blast Black Mage 2 Yes
Primal Scar Black Mage 6 Yes
Psychic Blast Black Mage 6 Yes
Ray of Frost Black Mage 4 Yes
Roaring Storm Black Mage 2 Yes
Shadow Magic Black Mage 2 Yes
Soul Arrow Black Mage 4 Yes
Summon Flame Spirit Black Mage 1 No
Vitality Reap Black Mage 6 Yes
Withering Bolt Black Mage 1 Yes
Lightning Fist
Name Class Level Stealable
Lightning Fist Warrior 2 Yes
Generic (Ranged)
Name Class Level Stealable
Aim: Weapon Generic 4 No
Arcane Shot Generic 4 Yes
Crackle Powder Generic 2 No
Eagle Eye Generic 6 No
Frostfire Shot Generic 6 No
Nerves of Steel Generic 2 Yes
Ranger's Stance Generic 1 No
Stick and Move Generic 1 Yes
Suppressive Fire Generic 1 Yes
Sure Shot Generic 4 Yes
Take Cover Generic 6 No
Triple Threat Generic 2 Yes
Charmer
Name Class Level Stealable
Allure Charmer 3 Yes
Blinding Beauty Charmer 2 No
Bolstering Dance Charmer 1 No
Charm Spell Charmer 3 Yes
Dischord Charmer 6 Yes
Grand Finale Charmer 6 Yes
Inspiration Charmer 5 No
Resplendent Aria Charmer 6 No
Serpent's Dance Charmer 1 No
Song of Courage Charmer 4 No
Song of Splendor Charmer 4 Yes
Song of Storms Charmer 1 No
Soothing Dance Charmer 4 No
Suggestive Sway Charmer 6 Yes
War Song Charmer 1 Yes
Rixx Nakano Viviane Zo
Rixx-WikiHeadshot.png Nakano Viviane Zo
Training Conditions
None Champion is a Kitsune None Each power requires training 3 times
and are unlocked sequentially
Powers
Summoning
Name Class Level Stealable
Empower Summons Black Mage 6 No
Summon Bull Generic 1 No
Summon Flame Spirit Black Mage 1 No
Summon Frost Moth Generic 5 No
Summon Lust Elemental Black Mage 6 No
Summon Slime Black Mage 6 No
Summon Wolf Spirit Black Mage 1 No
Blue Flame Blade
Name Class Level Stealable
Blue Flame Blade Generic 4 No
Black Mage
Name Class Level Stealable
Abjure Black Mage 5 No
Blight Orb Black Mage 2 Yes
Crackling Cloud Black Mage 3 Yes
Fireball Black Mage 4 Yes
Grease Black Mage 2 No
Lightning Spike Black Mage 1 Yes
Molten Blast Black Mage 2 Yes
Primal Scar Black Mage 6 Yes
Psychic Blast Black Mage 6 Yes
Ray of Frost Black Mage 4 Yes
Roaring Storm Black Mage 2 Yes
Shadow Magic Black Mage 2 Yes
Soul Arrow Black Mage 4 Yes
Summon Flame Spirit Black Mage 1 No
Summon Wolf Spirit Black Mage 1 No
Vitality Reap Black Mage 6 Yes
Withering Bolt Black Mage 1 Yes
Monk-like
Name Class Level Stealable
Equanimity Generic 3 No
Intuition Generic 3 No
Influence Generic 3 Yes
Tranquility Generic 3 No
Equilibrium Generic 3 No
Exertion Generic 3 Yes
Guidance Generic 3 No

Tome List
Tome Acquisition
Tome of Arc Cannon
Tome of Bark Skin
Tome of Carnal Hex
Tome of Celestial Smite
Tome of Counterspell
Tome of Disarm
Tome of Driving Thrust
Tome of Earthward
  • Random chance to be sold by Nieves
Tome of Flames Within
  • Random chance to be sold by Nieves
Tome of Flash Fire
  • Random chance to be sold by Nieves
Tome of Frost Moth
Tome of Gravel Shot
Tome of Heat Weapon
  • Random chance to be sold by Kohaku
Tome of Holy Shock
Tome of Jade Flame
Tome of Kiaijutsu
Tome of Lay on Hands
Tome of Leaping Bolts
  • Random chance to be sold by Nieves
Tome of Leech
  • Random chance to be sold by Kohaku
Tome of Mind Blast
Tome of Power Wave
  • Random chance to be sold by Ambra
Tome of Smite Evil
Tome of Thunderbrand
  • Random chance to be sold by Nieves
Tome of Vitality Reap

Quests & Events List
Power Acquisition Requirement
Aurora of Vigor 2nd Valkyrie Training with Annika Soulbound to Lumia, thus becoming a Valkyrie
Celestial Form Gifted by Lumia Becoming soulbound to Lumia, thus becoming a Valkyrie
Celestial Frost Obtained from reading the Rimebound Grimoire Purchased from Senja
Crowd Control Taught by Leorah Quest reward for completing One Man's Poison
Fan of Blades Gift given by Kohaku Quest reward for completing Ninja Stylin'
Foxfire Gifted by Keros Becoming soulbound to Keros, thus becoming a Kitsune
Keldoran's Song From King Keldoran's Legend during A Feast For Heroes -
Kitsunetsuki Gifted by Keros Becoming soulbound to Keros, thus becoming a Kitsune
Mirror Stance Learned from Prince Philander Gained by simply learning or learning the truth of the twins during the events of Convocation of Mirrors
Rime Veil Obtained from reading the Rimebound Grimoire Purchased from Senja
Shatter Learned from Prince Philander Gained by simply learning or learning the truth of the twins during the events of Convocation of Mirrors
Summon Flame Dancer Reward for defeating the Fire Spirits Combat encounter reward at the Temple of Terrestrial Fire
Summon Flame Knight Reward for defeating the Fire Spirits Combat encounter reward at the Temple of Terrestrial Fire
Summon Grungendyr Learned from the spirit-bound skull A Totem taken during the events of The Demon of Ice
Summon Talsenne Learned by discovering the secret of the Ring of Fate Obtained after the obtaining the Ring of Fate and the Jade Teardrop
Sunstrike 1st Valkyrie Training with Annika Soulbound to Lumia, thus becoming a Valkyrie
Wyvern Sting Taught by Leorah Quest reward for completing One Man's Poison

Items List
Power Item Name Item Type Acquisition
Aria of Waves Harp of Waves Offhand (Catalyst) Gifted by Livrea
Calm Mind Magatama Attire (Neck) Random chance to be sold by Kohaku
Dawnbreak Crown of Winter Attire (Head) Based on choice at the end of The Demon of Ice
Deflection Dawnsword Weapon Gained during the events of High Ground
Frost Arrow Holy Whitewood Bow Weapon Currently exclusive to Etheryn's Outrider's Gear
Frost Arrow Whitewood Bow Weapon Dropped by Hethia if defeated in combat during the events of Dog Days
Groping Tentacles Girthy Rod Weapon Defeating the Tainted Witch for the first time
Summon Kiyoko Amulet of Union Attire (Neck) Converted Amulet of Transference given by Kiyoko after giving birth to Kinu in the Astral Plane
Summon Phyria Serpent Locket Attire (Neck) Saved the twins during the Convocation of Mirrors
Summon Sporeling Mushroom Staff Weapon Given by Maria
Sword Soul Corrupted Dawnsword Weapon Corrupted version of Dawnsword, gained during the events of High Ground

Damage & Scaling


In most cases, the effectiveness of a power is dependent on the stats of the user, from doing more damage to increasing the amount of health healed. Not all powers scale with the stats of a user, however, powers that do have their numbers in a different shade of color in their description to signify what the numbers scales with. Certain Perks, Combat Effects, and Boons can further increase the effectiveness of a scaling power. It should be noted that the final result is rounded to avoid decimals.

Color Damage Type Stat(s) Note
Red Physical Attack Power (Strength) -
RoyalBlue Spell Spellpower (Willpower) Also applies to Spellpower-scaled healing
Purple
Pink (Dark Mode)
Tease Sexiness & Libido (Presence) Also applies to Presence/Sexiness-scaled healing
ForestGreen Shield HP & Threat (Toughness) Can sometimes apply for damage
Orange Mixed (Cunning) Normally used with items or some Acid/Pheromone damage
OrangeRed Physical Split Damage Special case currently only used by Wyvern Sting
DarkCyan Resistance (Agility) Currently only found in Steadfast Tonic's item description

What's New?

Changes and additions to Agnimitra's sets [WIP]

Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Charmer Cauterize At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[PerformanceEffectiveness can be amplified by Presence]
Deal 5 Fire damage to a target ally and then restore X% of their Health and cure Bleeding and Frigid. If this damage would knock the target out, this power's heal instead automatically crits.
  • Deal 5 Fire Damage to an ally
    • Heal them by [27% of their Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
    • Will guarantee crit if targeted ally has <= 5 HP
  • They are cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • [Note]: Can trigger [Icon-OF-Pos.pngPyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 1 Turn] from the Pyromancer Set
  • Change:
    • White Mage → Charmer power
    • Recharge 2 → At-Will
    • Level 3 → 1
    • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
      (e.g. (AOE AttackAttempt a AOE Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      )
      ]
      [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
      (e.g. (AOE AttackAttempt a AOE Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      )
      ]
    • Description
Characters
Companions
Notable
Charmer Flametongue Recharge 3 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[HealingCan restore HPEffectiveness can be amplified by Spellpower]
You cause the target's weapon to deal +X Fire damage, and the target gains Y Regeneration for 2 turns.
  • Change:
    • At-Will → Recharge 3
    • Level 1 → 2
    • [PerformanceEffectiveness can be amplified by Presence] & [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] (removed)
    • Description
    • Effect change from direct healing & Flametongue effect, to:
      • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire DamageNote: Additional Weapon Buff effects will "stack"
        (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns
        ]
        & [Icon-LV-Pos.pngRegenerationCombat EffectHeal [30 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 2 Turns]
Characters
Companions
Charmer Heat Mirage
HeatMirage
Recharge 3 3 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You surround yourself in mirages, gaining +50 Sexiness, +20 Evasion, and -50% Threat generation for 2 turns.
  • Change:
    • Party gains [Icon-DF-Pos.pngHeat MirageCombat Effect+50 Sexiness
      +20 Evasion
      -50% Threat GenerationDuration: 2 Turns
      ]
      • Duration 3 Turns → 2 Turns
    • Recharge 4 → 3
    • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)][CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
      (e.g. (AOE AttackAttempt a AOE Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      )
      ]
    • Description
Characters
Companions
Generic War Hymn
WarHymn
Encounter 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[PerformanceEffectiveness can be amplified by Presence]
Your party gains +10 Armor/Ward/Focus and +10 Attack Power/Spellpower/Sexiness, increasing by +10 each turn to a maximum of +50.
  • Party gains [Icon-DF-Pos.pngWar HymnCombat Effect+10 Attack Power, Spellpower, & Sexiness
    +10 Armor, Ward, & Focus

    This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end
    ]
  • Change - Now includes Sexiness
Characters
Companions

Powers

Cait-Gat0w-ChibiCard-Note.png Note:
Due to the large number of powers under certain labels, those sections have been moved to their own separate section
--Spotty McBumble Fuck (talk) 09:25, 8 June 2025 (UTC)


When a character under the used by section contains a [(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
)
] and is a [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]/Steal? power, when the Champion is struck by the modified form, they will only learn the normal version. Note that powers can only be used through items or special events are also tagged as Learnable.

Breakdown
Label Count Steal
Only
Learn
Only
Both Neither
Lust 21

4

2

3

12

Physical 39

2

0

2

35

Summon 36

0

22

0

14

Moved to separate pages
Miscellaneous 154

2

72

7

73

Spell 117

12

17

35

53

Weapon 94

16

10

34

34

Lust


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Charmer Allure Recharge 2 2 [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
(Class)One of the powers that can be gained when reaching Level 2 Charmer
(TrainerRiver)
You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1
    ]
Characters
Companions
Notable
Generic
Generic Aphrodisiac Sting
AphroSting
Recharge 4 1 - You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    to leave the target [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Breast Plate
BreastPlate
Recharge 5 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Attack vs. Mental Resistance. On hit, the target takes X Pheromone damage and becomes Aroused. Recharge 5.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Generic
Generic Chainmail Jiggle
ChainJiggle
Recharge 4 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] AoE boobcentric tease attack. Long recharge.
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
Characters
Notable
Generic
Charmer Cultist's Allure
C.Allure
Recharge 2 2 [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina] You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
Characters
Companions
Generic Cum Spray Encounter 2 [TeaseEffectiveness can be amplified by Sexiness] Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if HP is less than 50%, and when used, recovers 15% HP.
  • Can only be used while < 50% HP
  • Make a (Tease Attack [+15][/]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +15Other Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage & [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
  • Heal by 15% Max HP
Characters
Notable
  • Bruno
  • Honey Golem(modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Lupine Jailer
Generic
Generic Enamoring Encounter 3 [TeaseEffectiveness can be amplified by Sexiness] You bare everything to leave your foes utterly entranced, attacking all enemies' Mental Resistance. On a hit, Armor, Ward, and Focus are halved for 3 rounds.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
  • (On hit) Enemy is [Icon-DF-Neg.pngEnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
Characters
Companions
Notable
Generic Feather Dance
FeathDance
Recharge 3 2 [TeaseEffectiveness can be amplified by Sexiness] Deals a large amount of Tease damage but lowers Evasion for a turn.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • Gain [Icon-DF-Neg.pngFeather DanceCombat Effect-30 EvasionDuration: 1 Turn]
Characters
Notable
Generic
Charmer Flash & Fade
FlashFade
Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] You flash an enemy, making a Tease attack that deals X damage and Staggers and Arouses the target for 2 turns on a hit. You then fade into the shadows, becoming Obscured for 2 turns.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
Characters
Notable
Generic Honey Slather
HoneySlather
At-Will 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Just a basic-type tease attack. Deals drug-type resolve damage.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
Characters
Notable
Generic
Generic Lust Tag Encounter 3 [TeaseEffectiveness can be amplified by Sexiness] Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Tease, Pheromone, Drug, and Psychic Damage they take by 50%. If it succeeds, you also hit them for X Tease damage.
  • Make a (Tease Attack [+20]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngLust TaggedCombat Effect-15 Mental Resist
    Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns
    ]
Characters
Companions
Notable
Generic
Charmer Lust Tail Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Blight Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    to leave the target [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Generic
Charmer Mind Snap
MindSnap
Ultimate 5 [TeaseEffectiveness can be amplified by Sexiness] You snap your fingers, Stunning your foe and dealing X Tease damage.
  • Make a (Tease Attack [+20]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Generic One-Two Recharge 4 3 - You conjure a venom-laced stinger, making two hits that each deal X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
  • Make [2x] (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    s that deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    :
    • (On hit)Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
Characters
Companions
Notable
Generic
Charmer Piercing Desire
PiercingDesire
Encounter 8 [TeaseEffectiveness can be amplified by Sexiness]
(Class)One of the powers that can be gained when reaching Level 8 Charmer
(Trainer)River
You unleash a piercing finale of a Tease against a target foe with +100 Accuracy. The tease has +20 bonus Temptation and Sexiness for each negative Condition currently affecting the target.
  • Make a (Tease Attack [+100]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +100Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [33 * (Sexi DmgAmp [+20 Sexiness & Temptation per Negative Effect on the target]Sexiness Damage Amplification1 + Sexiness / 100Additional Bonus:
      +20 Sexiness & Temptation per Negative Effect on the target
      )
      ] Tease Damage
-
Charmer Shadow Dance
ShadowDance
At-Will 8 [PerformanceEffectiveness can be amplified by Presence]
[TeaseEffectiveness can be amplified by Sexiness]

(Class)One of the powers that can be gained when reaching Level 8 Charmer
(Trainer)River
You whirl through a Mallachite dance that veils you from those who would do you harm — by thoroughly distracting them with your body with a Tease that has +20 Critical Chance.
  • Make a (Tease Attack [+20 Critical Chance]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20 Critical Chance
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
-
Generic Spider's Stride
SpidersStride
Recharge 5 5 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Make a tease attack against all enemies and staggers for 1 turn.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [16 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
Characters
Notable
Charmer Suggestive Sway
S.Sway
Recharge 2 6 [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass]
[Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest]
[Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]

(TrainerRiver)
You know exactly how to move your body to repeatedly tease your foe. You make three tease attacks back to back against a single target. If all three hit, the target becomes Unfocused for one round.
  • Make (3x) (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (If all 3 hit) Target is left [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 1 Turn]
Characters
Generic
Generic Sun Dance At-Will 2 [TeaseEffectiveness can be amplified by Sexiness] You perform a sacred Mallachite dance, enticing a single foe with a Tease Attack while also invigorating yourself and your allies with HP equal to half your sexiness.
  • Heal party by [Sexiness / 2] HP
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
Characters
Companions
Notable
Generic
Charmer Tumbling Twirl
TumblingTwirl
Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] You make a Tease attack that deals X damage and leaves you a blur of motion with +50 Evasion for a turn. On a Critical Hit, the target is knocked Prone.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Gain [Icon-HS-Pos.pngBlurCombat Effect+50 EvasionDuration: 1 Turn]
Characters
Notable
Generic Wyvern Venom
WyvernVenom
At-Will 1 - !
(Item)Wyvern Venom
Deals 15 + CNG Pheromone damage and causes aroused to a primary target.
  • Make a Guaranteed-to-hit attack to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 + Cunning] Pheromone Damage
  • Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 3 Turns
    ]
Characters
Notable

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Physical


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Aerial Drop
AirDrop
Encounter 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Inflict heavy Crushing damage with a high chance to stagger.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [75 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Generic
Special
Generic Bite At-Will 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Chomp chomp.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If target is affected by [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
    or [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
    ) Attack is a guaranteed-hit with a [(1/10) random chance] to crit
Characters
Generic
Generic Bloodrage Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You rip and tear at an enemy, reveling in their demise. This attack deals X Crushing damage and recovers health equal to half damage dealt.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Heal by [50% of the damage dealt] HP
Characters
Notable
Generic
Generic Boulder Heave
BoulderHeave
Recharge 3 5 - Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Make another (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to knock them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    • (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      will be a guaranteed hit
Characters
Notable
Generic
Warrior Bull Rush Encounter 6 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 6 Warrior
(Trainer)Annika, Garth, & Isadora
You shoulder-check an enemy, targeting Physical Resistance, inflicting X+Y Crushing damage and knocking the target Prone. Hit or miss, you generate massive Threat.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [100 * (AtkPow DmgAmp [+[(5 * Toughness)- (Attack Power / 2)] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[(5 * Toughness)- (Attack Power / 2)] Attack Power
      )
      ] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Generate +[300 + current Threat / 4] Threat
Characters
Notable
Generic
Warrior Bullrush
(Flaming Bull's Bullrush)
Recharge 5 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You rush an enemy, targeting Physical Resistance, inflicting X Fire damage and knocking the target Prone. Hit or miss, you generate massive Threat.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Generate +[300 + current Threat / 7] Threat
Characters
Generic
Generic Butt Stomp At-Will 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[TeaseEffectiveness can be amplified by Sexiness]
-
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage
Characters
Notable
Generic
Warrior By The Horns
ByTheHorns
Ultimate 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You charge into the enemy ranks, goring and knocking them prone! You deal up to X split Crushing and Penetrating damage, increasing the fewer targets there are.

  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Characters
Companions
Generic
Generic Centaur Trample
TaurTrample
Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] A single-target attack that always critically strikes against knocked-down enemies.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
    ) Attack is a guaranteed critical hit
Characters
Notable
  • Alante (summon)
  • Eubicha (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Kaina
Generic
Generic Chain Whip
ChainWhip
Recharge 3 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Deals X Crushing damage and knocks Prone on a hit. Targets Evasion.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Charge Recharge 6 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Charges the party down. Knocks down on hit, disarms on critical.
  • Make a (Physical Attack [-10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -10Other Bonus
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On crit) Enemy is also [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns]
Characters
Notable
Generic
Warrior Dominance
Amazon Strike (old name)
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)Annika, Garth, & Isadora
You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration:
    ]
  • Generate +[Damage Dealt] Threat
Characters
Notable
Generic
Generic Earthquake Ultimate 7 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Strike the earth with everything you have, causing tremors that do X Crushing damage to all enemy targets with a high chance to knock them Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [125 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Warrior Exertion At-Will 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Zo

Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to both your opponent and yourself. This attack cannot miss or crit.

Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to your opponent and Y to yourself. This attack cannot miss or crit.

  • Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [33% of the caster's Max HP] Raw Damage to both the target and caster

  • Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [33% of the caster's Max HP] Raw Damage to the target
    • [20% of the caster's Max HP] Raw Damage to the caster

Characters
Notable
Warrior Fire Fist
FireFist
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Strike with a single, flaming fist with +25 Accuracy that causes X Fire damage, leaving your enemy Stunned for a turn.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration:
    ]
Characters
Notable
Generic Frost Venom
FrostVenom
Recharge 2 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You bite a foe with venom-coated fangs, dealing X Frost damage and Poisons for Y for 3 turns. Inflicts the Staggered condition for one turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on [total weapon damage] converted into Frost Damage [NoteExampleIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
    & [Icon-PS-Neg.pngPoisonedCombat EffectTake [30 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
Characters
Generic
Thief Garrote Encounter 4 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 4 Thief
(Trainer)Garth & Jessie
You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.
  • Make a (Physical Attack [+50]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +50Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Raw Damage
  • (On hit) Enemy is [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • (On miss) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Grapple Recharge 3 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
  • Make a (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Generic
Generic Hawk's Strike Recharge 2 3 - Your warbird wings down from on high, dealing X Penetrating damage and inflicting Y Bleeding to a target for 2 turns. Targets Physical Resistance, and on a hit all enemies become Terrified for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [10 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
  • (On hit) All enemies are left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
Characters
Companions
Generic Heated Defense
HeatDefense
Recharge 2 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Smash your enemy with your shield. On a hit, deal X Fire damage and X Crushing damage. If the attack critically hits, gain a Y damage Shield.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Fire Damage
  • (On crit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [15% Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
Characters
Companions
Generic Influence Encounter 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Zo
Remove your opponent's bodily autonomy by striking at where their inner energies congregate. On a hit, target takes X Crushing damage and is Disarmed and Silenced for Y turn.

  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 1 Turn] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 Turn]

  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [120 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turs]

Characters
Notable
Warrior Lightning Fist
LightningFist
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Jin-jin
Strike with a single, lightning-fast punch with +25 Accuracy that causes X Crushing damage, leaving your enemy Stunned for a turn.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration:
    ]
Characters
Notable
Generic
Generic Net Throw Encounter 1 [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Hurl a weighted net at a foe, causing it to be Staggered for 3 turns with no chance of missing. An attack against Physical Resistance causes Prone and X Crushing damage on a hit.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
Characters
Companions
Notable
Generic
Generic Overbear Recharge 5 3 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Annika
You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on (equipped weapon) (+50 Attack Power)
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Pounce Recharge 6 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] GET ON THE GROUND
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to:
    • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
Characters
Generic
Generic Pummel
Pummel Foe
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You make three strikes, each dealing X Crushing damage, against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
  • Make 3x (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If all 3 attacks hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Punch At-Will 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] -
  • Make a tt (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
Characters
Notable
Generic Quake Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target Prone.
  • Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ) Attack will miss
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Rush Recharge 3 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
  • One Turn after this power's use
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • Reduce HP by 10%
Characters
Generic
Generic Shield Bash
ShieldBash
Recharge 3 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] Smash your enemy with your shield. On a hit, deal X Crushing damage and Stagger the enemy for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Shield Drive
ShieldDrive
Recharge 3 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] Drive your shield into an enemy's face, dealing X Crushing damage and Staggering the target for a turn. Hit or miss, this power generates extra Threat, clears Sunder, and increases Armor/Ward/Focus by +50 for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Cleanse [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
Characters
Companions
Notable
Generic Silencing Blow Recharge 4 10 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Eyslaine lands a blow intended to silence a caster. The target must make a Physical Resistance roll or be Silenced for 2 rounds. Either way, they still suffer a -X Spellpower penalty and become Staggered for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • Target is also left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-OF-Neg.pngCounterspelledCombat EffectSpellpower is reduced by [2 Turns]Duration: 2 Turns]
Characters
Notable
Generic Spore Spew Recharge 2 5 - You create a cloud of irritating, toxic spores in the air. All enemies must pass a Physical Resistance check or suffer a random debuff and 50% weakness to Drug damage. If the debuff fails to apply, they take X Drug damage instead.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Drug ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
      , or [Icon-PS-Neg.pngPoisonedCombat EffectTake [10 + Willpower] Blight Damage per turn
      -10 EvasionDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Drug Damage instead
Characters
Generic
Generic Stompy Recharge 4 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] He stomp.
  • Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
    • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ) Attack will miss
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic Stormrage Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You rake an enemy with electric force, overwhelming their defenses. This attack deals X Storm damage and recovers health equal to half damage dealt.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage
  • (On hit) Heal by [50% of the damage dealt]
Characters
Companions
Notable
Generic Tackle Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Lunge at your target and attempt to pin them, knocking them Prone and inflicting X Crushing and Y Tease damage.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Tail Whack
TailWhack
At-Will 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Condition)Removed from Learnable and the Champion as of version 0.6.1If somehow learned by the Champion, they would require a [Thick TailA character is recognized to have a Thick Tail:Tail Tag is Thick
OR
Tail Type is any of: [Arachnid, Demonic, Draconic, Hornet, Salamander, Scorpion, or Shark]
]

Give your foe a thump with your tail, dealing X Crushing damage. Requires a thick tail.

Give your foe a thump with your tail, dealing X Crushing damage and Y Z damage. Requires a thick tail.

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Frost Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Acid Damage

Characters
Notable
Generic Trample Recharge 4 4 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal () of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Make another (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to knock them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    • (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      will be a guaranteed hit
Characters
Notable
Generic War Stomp
WarStomp
Encounter 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Rears up and stomps the ground, stunning one target.
  • Make a (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
  • Aafi
  • Alante (non-summon) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Jotun Giant-Father
Generic

Return to Top of Physical

Summon


Class Name Type Lvl Tags Learn? Description Function Used By
Generic Call Falcon
CallFalcon
Encounter 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Etheryn summons her white falcon companion, Harrick, from the skies.
Characters
Companions
Generic Call Gnoll Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Summons a gnoll alpha.
  • Summon a Gnoll Alpha
  • Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
Characters
Notable
Generic Lureling's Song Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
The lureling's song of madness, terror and beauty. Stuns a companion and creates a nightmare copy to shield the lureling from damage.
  • Create a copy of the target named: Nightmare (name)
    • Silly ModeName is changed to The Cooler (name) instead
    • Has 2 Action Points, and is cleansed of all effects
  • The caster is [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: Until Nightmare copy is defeated
    ]
    (protected from damage)
  • The target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: Until Nightmare copy is defeated
    ]
  • Quest NoteInvestigating the Cupboard at the Mage-Ship during the events of Winter Wolf will prevent the Lureling from using this power
  • Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
Characters
Notable
Generic Merc Reinforcements
MercReinf
Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Summon Marked Merk Mercenaries to your aid.
  • (If summoner is in the Champion's party) Summon a Marked Mercenary
  • (If not) Summon 2x Marked Mercenaries
  • Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
Characters
Notable
Generic Mystic Call Recharge 1 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Summon a puppet to fight by your side!
Characters
Notable
Generic Rally Alante
RallyAlante
Encounter 1 [SummonSummons an entity to aid the summoner in combat]
(Event)After defeating her in a solo fight at the ColosseumWhen she becomes a Follower, at camp, she can be asked about Combat
Call for Alante to aid you in battle! -
Generic Rally Bear Encounter 7 [SummonSummons an entity to aid the summoner in combat] !
(Item)Requires the Mug of Bear to be equipped
Pour from the Mug of Bear. -
Generic Rally Kalysea
Rally Kaly
Encounter 1 [SummonSummons an entity to aid the summoner in combat]
(Quest)After the events of Kalysea's OfferingsWhen she becomes a Follower, at camp, she can be asked about Combat
Call for Kalysea to aid you in battle! -
Generic Shadow Clone
S. Clone
Encounter 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Summon a Shadow Clone.
Characters
Notable
Generic Spew Elf At-Will 10 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Creates a Corrupted Elf minion.
  • Only useable when party consists of < 3 members
  • Summon a Corrupt Elf
  • Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
Characters
Notable
Generic Spew Dragon At-Will 10 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Creates a Corrupted Dragon minion.
  • Only useable when party consists of < 3 members
  • Summon a Corrupt Dragon
  • Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
Characters
Notable
Generic SplitSelf At-Will 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Create a copy of yourself.
  • Only useable when < 2 copies of the same summoner are present
  • Create a copy of the user
    • Copy only has 1 Action Point, does not drop any items, EC, and XP
    • Does not have the SplitSelf power
  • Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
Characters
Notable
Generic Summon Bull
SummonBull
Encounter 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Trainer)Rixx
Summon a raging, flaming bull.
Characters
Companions
Generic Summon Cassidy
Sum. Cassidy
Encounter 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Quest)Horn of the TidesThe key item is acquired at the end of the Temple of Challenge, and after Cassidy has been summoned using the Summoning Circle at the Wayfort
Summon the watery bard Cassidy to fight by your side! -
Generic Summon Corrupt Tentacle
Sum.C.Tentacle
Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
You summon a tentacle of raw corruptive energy to batter the wills of your opponents.
Characters
Notable
Generic Summon Effigy
Sum.Effigy
Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
!
(Item)Only Useable Through use of the Consumable: Effigy Seed
Summon an Alraune Effigy.
Characters
Notable
Generic Summon Elosa
SummonElosa
Encounter 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Quest-1)During the events of Over Troubled WatersAt the Bath House Secret Lair, the Champion can interact with the Ritual circle once they have the Estelorean Geomancy Tablet & Caedlan's Scrolls key items.By Attempt Binding, the Champion requires either:
a Cunning of [80%+]
OR
[60%+] & being a Black/White Mage/Arcanist (background)
see [AtrBaseMaxBase Maximum of an AttributeThe base maximum score, without any boosting effects, an attribute can be for a character is: [2 + (Level) * 3]

When an Attribute% is mention, this means that it will check the percentage of a stat compared to the base maximume.g. a Level 2 Character can have a Base Maximum Strength of [8] which translates to [100% or 1], if said character has an actual Strength of [3], this means their Strength% is [37.5% or 0.375]
]

(Quest-2)Continuation from Quest-1The last stage will require a Willpower of [80%+] and must choose the Bind Elemental option
Summon the spirit of earthen bounty Elosa to your side. -
Black Mage Summon Flame Dancer
Sum.FDancer
Encounter 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Event)Temple of Terrestrial FireIf the Champion has the Summon Flame Spirit power learned, it can be used to Bind Spirits at the altar to start a combat encounter, and if victorious, unlocks the power Summon Flame Knight & Summon Flame Dancer
Summon a dancer imbued with Terrestrial Fire to fight at your side. -
Black Mage Summon Flame Knight
Sum.FKnight
Encounter 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Event)Temple of Terrestrial FireIf the Champion has the Summon Flame Spirit power learned, it can be used to Bind Spirits at the altar to start a combat encounter, and if victorious, unlocks the power Summon Flame Knight & Summon Flame Dancer
Summon a warrior imbued with Terrestrial Fire to fight at your side. -
Black Mage Summon Flame Spirit
Sum.FSpirit
Encounter 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Class)Starting power for a Black Mage
(Trainer)Ivris, Rixx, Tetsuya, & Viviane
You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership.
  • Summon a Flame Spirit
  • Event UsageAt the Temple of Terrestrial FireIf the Champion has this power learned, it can be used to Bind Spirits at the altar to start a combat encounter, and if victorious, unlocks the power Summon Flame Knight & Summon Flame Dancer
Characters
Notable
Generic Summon Frost Moth
Sum. Frost Moth
Encounter 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Tome)Tome of Frost MothDropped by the Mad Psion during the events of The Demon of Ice
(Trainer)Rixx
You call forth the spirit of a fey moth imbued with the power of elemental frost to fight at your side.
Characters
Notable
Generic Summon Golem
Sum. Golem
Encounter 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Quest)Obtained at the end of Matiha's Revenge
Summon a Stone Elemental.
  • (If summoner is in the Champion's party) Summon a Stone Elemental
  • (If not) Summon 2x Stone Elementals
Characters
Notable
Generic Summon Grungendyr
Sum. Grungendyr
Encounter 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Quest)The Demon of IceObtained from Take Totem in Dracia after defeating the non-summoned version
Invoke the spirit lingering in Grungendyr's skull to fight by your side!
  • Summons Grungendyr
    • If Etheryn is present, she will [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: Until summon disappears
      ]
-
Black Mage Summon Hoplite
Sum. Hoplite
Encounter 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Event)The Tiran Boneyard in the northeast of the Harvest ValleyLearned after solving the puzzle
Imbue the lapis hoplite figurine with power and summon the memory of the warrior it's based upon to fight at your side. -
Generic Summon Hornets At-Will 4 [SummonSummons an entity to aid the summoner in combat] Summon Hornet Workers to your aid.
  • (If summoner is in the Champion's party) Summon a Hornet Worker
  • (If not) Summon 2x Hornet Workers
Characters
Notable
Generic Summon Kiyoko
Sum.Kiyoko
Encounter 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
!
(Item)Requires Amulet of Union to be equipped
You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union. -
Black Mage Summon Lust Elemental
Sum. LustElemental
Encounter 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Trainer)Rixx
You call forth a creature made of pure lust to fight by your side in battle. -
Generic Summon Phyria
Sum.Phyria
Encounter 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
!
(Item)Requires Serpent Locket to be equipped
Summon the salamander princess Phyria to fight by your side! -
Black Mage Summon Slime
SummonSlime
Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Trainer)Rix
You call a slime girl to shield you against foes! -
Generic Summon Sporeling
Sum.Sporeling
Recharge 3 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
!
(Item)Requires the Mushroom Staff to be equipped
Summons Minuta, the adorable and highly explosive sporeling.
Characters
Notable
Generic Summon Talsenne
Sum. Talsenne
Encounter 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Quest)The Ring of FateRequires sleeping with the combined form of the Ring of Fate & Jade Teardrop, both items acquired during the quest
Summon the ghostly storm shaman Talsenne to fight by your side! -
Generic Summon Tentacle
Sum.Tentacle
Recharge 3 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Summon an Eldritch Tentacle.
Characters
Notable
Generic Summon Valkyrie
Sum.Valkyrie
Recharge 3 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
Summon a Valkyrie.
  • Summon a random assortment of (replacing any previously defeated of the below):
  • Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
Black Mage Summon Wisp
SummonWisp
Encounter 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
You separate a wisp of foxfire from your being, allowing it to act autonomously in your defense. Its power is based on your Leadership.
Characters
Notable
Black Mage Summon Wolf Spirit
Sum.WSpirit
Encounter 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]

(Trainer)Rixx & Viviane
Call forth the spirit of a wolf to fight by your side!
Characters
Companions
Generic Sword Soul
SwordSoul
Encounter 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[SummonSummons an entity to aid the summoner in combat]
!
(Item)Requires the Corrupted Dawnsword to be equipped
You meld your will with the Dawnsword's, allowing it to become more than just an extension of yourself and act on its own.
Characters
Notable

Return to Top of Summon

Miscellaneous


Moved to Solo Page: Powers/Miscellaneous, each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.

Acid Flask - Ancestral Aegis - Arcanist's Blessing - Aura of Desire - Aurora Of Vigor - Banshee Wail - Bardic Cadence - Bark Skin - Berserkergang - Black Mist - Blessing - Blinding Beauty - Blood Iris - Bolstering Dance - Brazenberry Ale - Briar Armor - Cadence of Power - Calm Mind - Cauterize - Celestial Form - Channeler's Stance - Charge Weapon - Cleansing Bell - Command Of Fire - Command Pheromones - Conjurer's Concoction - Control Pheromones - Corrupted Blood - Counterspell - Cover Ally - Crackling Shield - Deflection - Detonate - Devotion - Divine Excision - Dragoon's Rally - Duelist's Stance - Duelist's Taunt - Earthward - Elemental Fury - Empower Summons - Encircle - Endure - Enraging Challenge - Equanimity - Equilibrium - Estrus Flask - Eternal Light - Fairy Ring - Ferocious Rage - Firewalk - Flames Within - Flametongue - Flight - Floral Aegis - Floral Grace - Frenzy - Frostwarden - Frozen Edge - Grease - Great Heal - Group Heal - Guarded Stance - Guidance - Harmony of Seven Emotions - Harpy Song - Heal - Heat Mirage - Holy Ward - Hornet Honey - Hornet Venom - Hymn to Light - Hype Up - Icebound Shield - Imp Protect - Infernal Bond - Inspiration - Intuition - Kaelirra's Tears - Kamikaze - Karmic Retribution - Keldoran's Song - Kiaijutsu - Kitsunetsuki - Komari's Kitsunetsuki - Lay on Hands - LeyCrystalGrenade - Life-Bond - Mega-Heal - Mirror Image - Mirror Stance - Naptha - Night Shroud - Obsidian Aegis - Overcharge - Piper's Song - Pocket Sand - Pollination - Prestidigitation - Protect - Radiant Gift - Raging Thurible - Ranger's Stance - Regrowth - Remedy - Resplendent Aria - Revive - Revive Enemy - Rhythmic Focus - Rime Veil - Running Wild - Scaldic Cadence - Seal of Light - Self-Destruct - Serpent's Dance - Shadow Stance - Shadow Veil - Shadow Wrap - Shell - Shield of Light - Shield Wall - Shielded Stance - Smoke Bomb - Song of Courage - Song of Splendor - Song of Storms - Soothing Dance - Sorran Chant - Spirit Binder - Spirit Veil - Steadfast Tonic - Sun Blade - Sweet Protector - Tainted Bulwark - Take Cover - Taunt - Tentacle Shield - Terror Vial - Threat Manifest - Throw Lyric - Tranquility - Unbreakable - Vanguard - Vestal's Embrace - Vine Restraints - Vulnerary - War Banner - War Hymn - War Song - Warcry - Warlord's Cry - Winterstem - Wraith Touch - Wyldsap -

Spell


Moved to Solo Page: Powers/Spell, each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.

Abjure - Abyssal Miasma - Addling Beam - Ancestor's Judgement - Arc Cannon - Aria of Waves - Baffle - Banish - Banishing Light - Banishment - Battle Blessing - Blight Orb - Blue Flame Blade - Boltcloud Barrier - Calamitous Seal - Carnal Hex - Celestial Frost - Celestial Smite - Charming Glance - Charming Hex - Cold Snap - Cone of Cold - Corruptive Blast - Crackling Cloud - Cryostatic Arc - Dark Thoughts - Dawnbreak - Devious Ruse - Dischord - Dischordant - Distract - Dragon's Breath - Dreamshatter - Entangling Vines - Entropic Fortune - Entropic Winds - Fire Bolt - Fireball - Firewyrms - Flare - Flash Fire - Fortify - Foxfire - Freeze Solid - Frequency Adherence - Frozen Sun - Ghostflame - Grand Finale - Gravel Shot - Groping Tentacles - Hailstorm - Heat Weapon - Hex - Holy Reverberation - Hornet Blade - Hypnotic Words - Ice Wall - Iceblood - Immolation - Jade Flame - Jolt - Lashing Thorns - Laughter of Heaven and Earth - Leananstone - Leaping Bolts - Leech - Lightning Spike - Lunar Aegis - Lustful Images - Magic Missile - Mass Drain - Melody of Winter's Coming - Miasma - Mind Blast - Molten Blast - Notation Revelation - Nullify - Oakheart - Pollen Spray - Primal Scar - Psionic Infiltration - Psychic Blast - Psyshock - Queen's Breath - Ray of Frost - Reactive Ward - Reality Twist - Roaring Storm - Sacred Chord - Sanctify - Sap Warmth - Scorch Armor - Searing Aegis - Shadow Magic - Shatter - Solar Cannon - Soul Arrow - Sound of Clarity - Spacial Rend - Storm of Crows - Storm Stomp - Sun of Jassira - Thunder Chord - Thunder Scream - Thunderclap - Time Warp - Toxic Shock - Trick - Twisted Pyre - Vile Miasma - Vitality Reap - White Fire - Will-o-Wisp - Winter's Howl - Wintery Bellow - Withering Bolt - Wyvern Queen's Frost -

Weapon


Moved to Solo Page: Powers/Weapon, each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.

Aim: Weapon - Arcane Shot - Argent Smite - Assassinate - Aurora Arrow - Blade Block - Bleeding Cut - Blood Let - Boreal Vanguard - Chain Swing - Chill Touch - Cleave - Cornered Beast - Crackle Powder - Crowd Control - Dastardly Trick - Dawn Lance - Deadly Shadow - Deflecting Strike - Dirty Trick - Disarm - Double Attack - Driving Shot - Driving Thrust - Drop The Hammer - Dual Blitz - Eagle Eye - Echoes of Life - Echoing Assault - Enrage - Envenom - Eviscerate - Evisceratepc - Execute - Exploit Weakness - Fading Strike - Fan of Blades - Flamebrand - Flashburn Shot - Focus Shot - Frost Arrow - Frostfire Shot - Frozen Threat - Furious Strike - Fury Strike - Get Over Here - Giant's Reach - Ground Pound - Holy Shock - Iceburst Arrow - Legion's Hammer - Lunge - Lusty Tentacles - Mark for Death - Mighty Draw - Nerves of Steel - Onslaught - Overhand Smash - Pierce and Fade - Poison Edge - Power Wave - Precise Thrust - Prime Target - Pummel - Reaping Blade - Rend - Savage Strike - Searing Arc - Shadow Strike - Shadowflame - Shatterstrike - Shell Cracker - Shielding Smite - Smite Evil - Sneak Attack - Steady Strike - Stick and Move - Sun Arrow - Sunstrike - Suppressive Fire - Sure Shot - Tarah Windup - Tempest Smite - Thunder Strike - Thunderbrand - Thunderous Sweep - Trick Shot - Triple Threat - Venom Strike - Whirlwind - Wide Sweep - Wyvern Ignition - Wyvern Sting - Wyvernbane -

Stealable Powers by Location

Cait-Gat0w-ChibiCard-Note.png Note:
Stealable Powers By Location will be eventually merged and updated here --Spotty McBumble Fuck (talk) 03:10, 5 June 2024 (UTC)


TODO