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| ==What's New?== | | ==What's New?== |
− | Version '''8.0.''' added a batch of powers.
| + | Changes and additions to [[Agnimitra]]'s sets. |
− | | |
− | Note that while '''Double Attack''' isn't new, it is now learnable.
| |
− | *The perk {{tt/PTag|RF}} applies to many powers
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| {|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;" | | {|class="wikitable sortable" style="display: inline-block; text-align:center; margin: 0 auto; border: 2px solid black; width: 100%;" |
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− | |{{cw|ic-bm}} ||'''Cryostatic Arc'''||{{cw|r4}} ||8 ||{{tt/PTag|Spell}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Black Mage'''}}<br>{{tt|(Trainer)|[[Ivris]] & [[Viviane]]}} ||''Enshroud your foes in a storm of frozen lightning, dealing X Frost and X Storm damage to each foe. Hits leave targets Frigid and Staggered for a turn, or 3 turns on a Critical Hit; misses do half damage.'' ||align="left"| | + | |{{cw|ic-cm}} ||<span id="Adjudication">'''Adjudication'''</span> ||{{cw|ul}} ||4 ||{{tt/PTag|Charm}}<br>{{tt/PTag|Performance}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Channel the power of the Sorran Adjudicator into your instrument, and let loose a pillar of crackling electricity at your target! Deal X Storm damage to the target, and Y Storm damage to all other enemy targets.'' ||align="left"| |
− | *Make a {{tt/Compu|AoeATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|various}} of: | + | *Make a {{tt/Compu|MagATK|Charm|+25}} to deal {{tt/Compu|TeasDMG|Storm}} of: |
− | **[<code>{{color|rblu|40 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost & Storm Damage''' | + | **Target: [<code>{{color|pur|200 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Storm Damage''' |
− | *(On hit) '''Enemy''' is left {{tt/Eff|Frigid|1 Turn}} & {{tt/Eff|Staggered|1 Turn}} | + | **All others: [<code>{{color|pur|100 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Storm Damage''' (but cannot crit) |
− | **(On crit) Effect duration increased '''to 3 Turns'''
| + | |align="left"| |
− | *(On miss) '''Enemy''' takes [<code>50% of the damage dealt</code>]
| + | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
− | ||- | + | |- |
| + | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
| + | |- |
| + | !|Companions |
| + | |- |
| + | | |
| + | *[[Agnimitra]] {{cw|comp|STS}} |
| + | |} |
| |- | | |- |
| | | |
− | |{{cw|ic-wr}} ||'''Double Attack'''<br>DoubleAttack ||{{cw|aw}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You swing twice with your melee weapon, attacking the same target in quick succession.'' ||align="left"| | + | |{{cw|ic-cm}} ||<span id="Cauterize">'''Cauterize'''</span> ||At-Will ||1 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Charm}}<br>{{tt/PTag|Healing}}<br>{{tt/PTag|Performance}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Deal 5 Fire damage to a target ally and then restore X% of their Health and cure Bleeding and Frigid. If this damage would knock the target out, this power's heal instead automatically crits.'' ||align="left"| |
− | *Make '''2x''' {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on: | + | *Deal '''5 Fire Damage to''' an '''ally''' |
− | **[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}} | + | **'''Heal them''' by [<code>{{color|pur|27% of their Max HP * {{tt/Compu|SexiHealAmp}}}}</code>]% HP |
| + | **Will guarantee crit if targeted ally has <= 5 HP |
| + | *They are '''cleansed''' of {{tt/Eff|Bleeding|X|X}} & {{tt/Eff|Frigid|X}} |
| + | *{{tt/PTag|HH}} & {{tt/PTag|OH}} {{cw|ck}} |
| + | *['''Note''']: Can trigger {{tt/Eff|Pyromancer's Weapon}} from the [[Pyromancer Set]] |
| + | |
| + | *Change: |
| + | **White Mage → Charmer power |
| + | **Recharge 2 → At-Will |
| + | **Level 3 → 1 |
| + | **{{tt/PTag|Spell}} → {{tt/PTag|Charm}} |
| + | **Description |
| |align="left"| | | |align="left"| |
| {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" | | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
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| |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters | | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
| |- | | |- |
− | !|Notable | + | !|Companions |
| |- | | |- |
| | | | | |
− | *[[Blood Knight]] | + | *[[Agnimitira]] {{cw|comp|FLW}} |
− | *[[Calise]]
| |
− | *[[Grungendyr]]
| |
− | *[[Hydra Head]] (3rd head)
| |
− | *[[Kaina]]
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− | *[[Kasyrra]]
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− | *[[Octavia]] / Black Knight
| |
− | *[[Ramien]] (nude)
| |
| |- | | |- |
− | !|Generic | + | !|Notable |
| |- | | |- |
| | | | | |
− | *[[Frost Wyvern]] | + | *[[Ahmri]] (enemy) |
− | *[[Orc Berserker]] | + | *[[Sif]] |
− | *[[Twisted Troll]]
| |
| |} | | |} |
| |- | | |- |
| | | |
− | |{{cw|ic-wr}} ||'''Endure''' ||{{cw|r3}} ||6 ||{{tt/PTag|Healing}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You instantly regain X% Health and generate massive Threat. You then gain Regeneration Y% for the next 3 turns.'' ||align="left"| | + | |{{cw|ic-cm}} ||<span id="Coat of Lightning">'''Coat of Lightning'''</span> ||{{cw|r3}} ||4 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Charm}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Grant an ally an electrical aura that provides +75 Storm resistance. Whenever that ally takes physical damage, the attacker will also take X Storm damage. The aura dissipates after 2 turns.'' ||align="left"| |
− | *'''Heal''' by [<code>{{color|red|40% of Max HP * {{tt/Compu|StrnAmp|50}}}}</code>] HP
| + | *'''Ally gains''' {{tt/Eff|Coat of Lightning}} |
− | *Generate '''+'''[<code>500</code>] '''Threat'''
| |
− | *'''Gain''' {{tt/Eff|Regeneration|3 Turns|{{color|red|10% of Max HP * {{tt/Compu|StrnAmp|50}}}}}}
| |
− | ||-
| |
− | |- | |
− | | |
− | |{{cw|ic-wr}} ||'''Ferocious Rage'''||{{cw|r4}} ||7 ||{{tt/PTag|Healing}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You throw yourself into a howling rage, gaining Regeneration X% and becoming Thorny Y for 3 turns. However, you are also Sundered for 3 turns.'' ||align="left"| | |
− | *'''Gain''': | |
− | **Positive: {{tt/Eff|Regeneration|3 Turns|{{color|red|20% Max HP * {{tt/Compu|StrnAmp|50}}}}}} & {{tt/Eff|Thorny|3 Turns|{{color|red|30 * {{tt/Compu|AtkPDmgAmp}}}}}}
| |
− | **Negative: {{tt/Eff|Sundered|3 Turns}}
| |
| |align="left"| | | |align="left"| |
| {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" | | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
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| |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters | | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
| |- | | |- |
− | !|Notable | + | !|Companions |
| |- | | |- |
| | | | | |
− | *[[Ramien]] (nude) | + | *[[Agnimitra]] {{cw|comp|STS}} |
| |} | | |} |
| |- | | |- |
| | | |
− | |{{cw|ic-tf}} ||<span id="Flashburn Shot">'''Flashburn Shot'''</span><br>FlashburnShot ||{{cw|en}} ||8 ||{{tt/PTag|Weapon:Ranged}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Thief'''}}<br>{{tt|(Trainer)|[[Garth]]}} ||''You make an attack with +30 Accuracy and which deals a bonus +X Fire damage. On a hit, the target is Blinded and Burning Y for 2 turns; on a miss, the target still Burns.'' ||align="left"| | + | |{{cw|ic-cm}} ||<span id="Flametongue">'''Flametongue'''</span> ||Recharge 3 ||2 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Charm}}<br>{{tt/PTag|Healing}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You cause the target's weapon to deal +X Fire damage, and the target gains Y Regeneration for 2 turns.'' ||align="left"| |
− | *Make a {{tt/Compu|WeaATK||+20}} to deal {{tt/Compu|WeapDMG}} based on: | + | *Change: |
− | **First, gain '''additional''' damage (AD) of [<code>{{color|orn|40 * {{tt/Compu|CunnAmp|20}}}}</code>] '''Fire Damage''' | + | **At-Will → Recharge 3 |
− | **[<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
| + | **Level 1 → 2 |
− | *(On hit) '''Target''' is left {{tt/Eff|Blinded|2 Turns}}
| + | **{{tt/PTag|Performance}} & {{tt/PTag|Stance}} (removed) |
− | *'''Target''' is left {{tt/Eff|Burning|2 Turns|{{color|orn|30 + Cunning}}}}
| + | **Description |
− | ||- | + | **Effect change from direct healing & Flametongue effect, to: |
| + | ***Ally gains {{tt/Eff|Weapon Buff|2 Turns|[<code>{{color|pur|30 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Fire Damage'''}} & {{tt/Eff|Regeneration|2 Turns|{{color|pur|30 * {{tt/Compu|SexiHealAmp}}}}}} |
| + | |align="left"| |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
| + | |- |
| + | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
| |- | | |- |
− | | + | !|Companions |
− | |{{cw|ic-wr}} ||'''Fury Strike'''<br>FuryStrike ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You let your rage take hold, striking at a foe for X and following up with a basic attack against all foes. Each Critical Hit this power lands grants you a turn of Bloodlust, increasing Attack Power by +30.'' ||align="left"| | |
− | *Make a {{tt/Compu|WeaATK}} at '''the target''' to deal {{tt/Compu|WeapDMG}} of:
| |
− | **[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+30 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
| |
− | *Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of:
| |
− | **[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
| |
− | *'''Gain''' {{tt/Eff|Bloodlust|Each critical hit adds +1 Turn}}
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− | ||-
| |
| |- | | |- |
− | | + | | |
− | |{{cw|ic-wr}} ||'''Legion's Hammer'''<br>LegionHammer ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You strike out with all your might, dealing X with +50 Armor Penetration. On a hit, the target is Staggered for a turn; if the target is already Staggered, it is instead knocked Prone.'' ||align="left"|
| + | *[[Agnimitra]] {{cw|comp|FLW}} |
− | *Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}}<br>{{tt|[+ Bonus]|+50 Armor Penetration}} of:
| + | |} |
− | **[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+75 Attack Power}}}}</code>] + {{tt/PTag|Offhand}}
| |
− | *(On hit):
| |
− | **(If '''target''' is '''already''' {{tt/Eff|Staggered|X}}) '''They''' are knocked {{tt/Eff|Prone|1 Turn}}
| |
− | **(If '''not''') '''They''' are left {{tt/Eff|Staggered|1 Turn}}
| |
− | ||-
| |
| |- | | |- |
| | | |
− | |{{cw|ic-wm}} ||'''Lunar Aegis''' ||{{cw|en}} ||8 ||{{tt/PTag|Spell}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 White Mage'''}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You invoke a moonlit burst that deals X Frost damage to all enemies if it hits their Magic Resistance. All allies recover Y% Health and shake off Burning, Bleeding, and Poisoned.'' ||align="left"| | + | |{{cw|ic-cm}} ||<span id="Heat Mirage">'''Heat Mirage'''</span><br>HeatMirage ||Recharge 3 ||3 ||{{tt/PTag|Charm}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You surround yourself in mirages, gaining +50 Sexiness, +20 Evasion, and -50% Threat generation for 2 turns.'' ||align="left"| |
− | *Make a {{tt/Compu|MagATK|Spell}} at '''each enemy''' to deal {{tt/Compu|SpelDMG|Frost}} of: | + | *Change: |
− | **[<code>{{color|rblu|80 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Frost Damage''' | + | **'''Gain''' {{tt/Eff|Heat Mirage}} |
− | *'''Heal party''' by [<code>{{color|rblu|30% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP | + | ***Duration 3 Turns → 2 Turns |
− | *They are '''cleansed''' of {{tt/Eff|Bleeding|X|X}}, {{tt/Eff|Burning|X|X}}, & {{tt/Eff|Poisoned|X|X}} | + | **Recharge 4 → 3 |
− | *{{tt/PTag|HH}} {{cw|ck}} | + | **{{tt/PTag|Ally}} → {{tt/PTag|Charm}} |
− | ||- | + | **Description |
| + | |align="left"| |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
| |- | | |- |
− | | + | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
− | | |
− | |{{cw|ic-bm}} ||'''Night Shroud''' ||{{cw|en}} ||8 ||{{tt/PTag|Spell}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Black Mage'''}}<br>{{tt|(Trainer)|[[Ivris]] & [[Viviane]]}} ||''Make yourself nearly invisible, and that much harder to avoid, with shadow magic. For the next 5 turns, you are Obscured and gain a boost of +25 Accuracy and +50 Critical Power.'' ||align="left"| | |
− | *'''Gain''' {{tt/Eff|Obscured|5 Turns}} & {{tt/Eff|Night Shroud|5 Turns}}
| |
− | *'''Reduce current Threat''' by [<code>50% of current Threat</code>]
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− | ||-
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| |- | | |- |
− | | + | !|Companions |
− | |{{cw|ic-wm}} ||'''Oakheart''' ||{{cw|aw}} ||8 ||{{tt/PTag|Spell}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 White Mage'''}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You invoke a prayer against a foe's Magic Resistance with +10 Accuracy. On a hit, it takes X Crushing damage, and you gain a massive bonus to Threat. You then grant yourself Y Shield HP.'' ||align="left"| | |
− | *'''Gain''' {{tt/Eff|Shielded|While Shield HP lasts|{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}}}
| |
− | *Make a {{tt/Compu|MagATK|Spell|+10}} to deal {{tt/Compu|SpelDMG|Crushing}} of:
| |
− | **[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Crushing Damage'''
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− | *(On hit) Generate '''+'''[<code>300</code>] '''Threat'''
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− | ||-
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| |- | | |- |
− | | + | | |
− | |{{cw|ic-wr}} ||'''Onslaught''' ||{{cw|r4}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You make an attack against a foe with +100 Accuracy, dealing X. Each successive attack against the same foe gains a stacking +20 Attack Power until the target goes a whole turn without being hit by you.'' ||align="left"|
| + | *[[Agnimitra]] {{cw|comp|FLW}} |
− | *Make a {{tt/Compu|WeaATK||+100}} to deal {{tt/Compu|WeapDMG}} of:
| + | |} |
− | **[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
| |
− | *(On hit) '''Target''' gains ['''1x Stack'''] of {{tt/Eff|Onslaught Victim}}
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− | *An {{tt/PTag|Offhand}} attack is made '''after''' the effect is applied
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− | ||-
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| |- | | |- |
| | | |
− | |{{cw|ic-cm}} ||'''Piercing Desire'''<br>PiercingDesire ||{{cw|en}} ||8 ||{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Charmer'''}}<br>{{tt|(Trainer)|[[River]]}} ||''You unleash a piercing finale of a Tease against a target foe with +100 Accuracy. The tease has +20 bonus Temptation and Sexiness for each negative Condition currently affecting the target.'' ||align="left"| | + | |{{cw|ic-cm}} ||<span id="Malicious Derision">'''Malicious Derision'''</span> ||{{cw|aw}} ||2 ||{{tt/PTag|Charm}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''Words <b>can</b> hurt. Ridicule a target for X Psychic damage, on a hit against Mental Resistance the target is Staggered for 1 turn. Ineffective against constructs.'' ||align="left"| |
− | *Make a {{tt/Compu|TeaATK||+100}} to deal {{tt/Compu|TeasDMG|Tease}} of:
| + | *Make a '''guaranteed-to-hit''' attack to deal {{tt/Compu|TeasDMG|Mind}} of: |
− | **[<code>{{color|pur|33 * {{tt/Compu|SexiDmgAmp|+20 Sexiness & Temptation per Negative Effect on the target}}}}</code>] '''Tease Damage'''
| + | **[<code>{{color|pur|25 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Mind Damage''' |
− | ||-
| + | *Make a {{tt/Compu|MenATK}} to leave the target {{tt/Eff|Staggered|1 Turn}} |
− | |-
| + | |align="left"| |
− | | |
− | |{{cw|ic-gn}} ||<span id="Savage Strike">'''Savage Strike'''</span><br>SavageStrike ||{{cw|r2}} ||7 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||''You make a weapon strike with +100 Attack Power, targeting Physical Resistance. On a hit, the target is Sundered for 2 turns. After the attack, you gain Bloodlust for 2 turns.'' ||align="left"|
| |
− | *Make a {{tt/Compu|PhyATK}} to deal {{tt/Compu|WeapDMG}} of: | |
− | **[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp|+100 Attack Power}}}}</code>] + {{tt/PTag|Offhand}} | |
− | *(On hit) '''Target''' is left {{tt/Eff|Sundered|2 Turns}}
| |
− | *'''Gain''' {{tt/Eff|Bloodlust|2 Turns}}
| |
− | |align="left"| | |
| {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" | | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
| |- | | |- |
| |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters | | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
| |- | | |- |
− | !|Notable | + | !|Companions |
| |- | | |- |
| | | | | |
− | *[[Ramien]] (nude) | + | *[[Agnimitra]] {{cw|comp|STS}} |
| |} | | |} |
| |- | | |- |
| | | |
− | |{{cw|ic-cm}} ||'''Shadow Dance'''<br>ShadowDance ||{{cw|aw}} ||8 ||{{tt/PTag|Performance}}<br>{{tt/PTag|Tease}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Charmer'''}}<br>{{tt|(Trainer)|[[River]]}} ||''You whirl through a Mallachite dance that veils you from those who would do you harm — by thoroughly distracting them with your body with a Tease that has +20 Critical Chance.'' ||align="left"| | + | |{{cw|ic-cm}} ||<span id="Shred">'''Shred'''</span> ||{{cw|en}} ||3 ||{{tt/PTag|Charm}} ||{{CCO|1|1}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Play your magical instrument as fast as you can, for as long as you can. Each turn, each enemy takes X Storm damage, and each party member’s weapon deals an additional Y Storm damage.'' ||align="left"| |
− | *Make a {{tt/Compu|TeaATK||||+20 Critical Chance}} to deal {{tt/Compu|TeasDMG|Tease}} of: | + | *'''Maintain''': |
− | **[<code>{{color|pur|27 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Tease Damage'''
| + | **'''Party gains''' {{tt/Eff|Shredding}} |
− | *'''Gain''' {{tt/Eff|Obscured|2 Turns}} | + | **Make a '''guaranteed-to-hit''' attack at '''each enemy''' to deal {{tt/Compu|TeasDMG|Storm}} of: |
− | ||-
| + | **[<code>{{color|pur|6 * {{tt/Compu|SexiDmgAmp}}}}</code>] '''Storm Damage''' |
− | |-
| |
− | | |
− | |{{cw|ic-tf}} ||'''Shadow Stance'''<br>ShadowStance ||{{cw|aw}} ||8 ||- ||{{CCO|1|1}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Thief'''}}<br>{{tt|(Trainer)|[[Garth]]}} ||''You slip into the shadows, lurking at the edges of the battlefield. While in this stance, your Threat generation is halved and you gain +50 Critical Power.'' ||align="left"|
| |
− | *'''On Use''': Reduce '''current Threat''' by [<code>33% of current Threat</code>] | |
− | *'''Maintain''': '''Gain''' {{tt/Eff|Shadow Stance}}
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− | ||-
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− | |-
| |
− | | |
− | |{{cw|ic-bm}} ||'''Shadow Veil'''<br>ShadowVeil ||{{cw|r4}} ||6 ||- ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''You wrap yourself in a veil of shadows, becoming Obscured and Blurred for 3 turns and substantially reducing your current Threat.'' ||align="left"|
| |
− | *'''Gain''' {{tt/Eff|Obscured|3 Turns}} & {{tt/Eff|Blur|3 Turns}} | |
− | *'''Reduce''' current Threat by [<code>15% of current Threat</code>]
| |
| |align="left"| | | |align="left"| |
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| |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters | | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
| |- | | |- |
− | !|Notable | + | !|Companions |
| |- | | |- |
| | | | | |
− | *[[Caedlan]] | + | *[[Agnimitra]] {{cw|comp|STS}} |
| |} | | |} |
| |- | | |- |
| | | |
− | |{{cw|ic-wr}} ||'''Shield Wall''' ||{{cw|r3}} ||6 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Shield}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You raise your shield and rally your comrades behind you. Your party gains +30 Armor and Ward for 3 turns, and you gain substantial Threat. Each shield-equipped ally increases the effect by +10.'' ||align="left"| | + | |{{cw|ic-bm}} ||<span id="Thunderous Cleave">'''Thunderous Cleave'''</span><br>Thunder Cleave ||{{cw|r5}} ||2 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Imbue your weapon with the power of thunder, then make a melee strike against all enemy targets. All enemies struck will have their next action delayed to the end of the turn.'' ||align="left"| |
− | *'''Party gains''' {{tt/Eff|Shield Wall}} | + | *Make a {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} of: |
− | ||- | + | **[<code>{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}} |
| + | *(On hit) '''Enemy''' is left {{tt/Eff|De-Energized}} |
| + | |align="left"| |
| + | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
| |- | | |- |
− | | + | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
− | |{{cw|ic-cm}} ||'''Sorran Chant'''<br>SorranChant ||{{cw|r3}} ||8 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Healing}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Charmer'''}}<br>{{tt|(Trainer)|[[River]]}} ||''You invoke the Stormsinger's sagas to empower your party's body and weapons: each member of your party recovers X% Health, and gains a Storm-Empowered Weapon lasting for 2 turns.'' ||align="left"| | |
− | *'''Party''':
| |
− | **'''Gains''' {{tt/Eff|Sorran Chant}}
| |
− | **'''Healed''' by [<code>{{color|rblu|20% of their Max HP * {{tt/Compu|SpelHealAmp}}}}</code>] HP
| |
− | *{{tt/PTag|HH}} {{cw|ck}}
| |
− | ||- | |
| |- | | |- |
− | | + | !|Companions |
− | |{{cw|ic-gn}} ||'''Summon Elosa'''<br>SummonElosa ||{{cw|en}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Quest-1)|During the events of [[Over Troubled Waters]]{{cw|spnhr}}At the '''Bath House Secret Lair''', the Champion can interact with the '''Ritual''' circle once they have the [[Estelorean Geomancy Tablet]] & [[Caedlan's Scrolls]] key items.{{cw|spnhr}}By '''Attempt Binding''', the Champion requires either:<br>a Cunning of [<code>80%+</code>]<br>OR<br>[<code>60%+</code>] & being a Black/White Mage/Arcanist (background)<br>see {{tt/PTag|AtrBaseMax}}}}<br>{{tt|(Quest-2)|Continuation from Quest-1{{cw|spnhr}}The last stage will require a Willpower of [<code>80%+</code>] and must choose the '''Bind Elemental''' option}} ||''Summon the spirit of earthen bounty Elosa to your side.'' ||align="left"| | |
− | *Summons [[Summons#Elosa|Elosa]]
| |
− | ||-
| |
| |- | | |- |
− | | + | | |
− | |{{cw|ic-wm}} ||<span id="Tempest Smite">'''Tempest Smite'''</span><br>TempestSmite ||{{cw|r3}} ||8 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 White Mage'''}}<br>{{tt|(Trainer)|[[Brother Sanders]]}} ||''You wreathe your weapon in holy light, delivering an attack dealing X bonus Storm damage and Staggering the foe for a turn. On a hit, the storm chains to all other enemies, repeating the effect on each.'' ||align="left"|
| + | *[[Agnimitra]] {{cw|comp|STS}} |
− | *Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG|various}} of:
| + | |} |
− | **First, gain '''additional''' damage (AD) of [<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
| |
− | **([<code>{{color|red|({{cw|eqW}} + AD) * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
| |
− | *(On hit):
| |
− | **'''Target''' is left {{tt/Eff|Staggered|1 Turn}}
| |
− | **Make a {{tt/Compu|MagATK|Spell|+20}} at '''each enemy''' (except the target) to deal {{tt/Compu|SpelDMG|Storm}} of:
| |
− | ***[<code>{{color|rblu|35 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Storm Damage'''
| |
− | ||-
| |
| |- | | |- |
| | | |
− | |{{cw|ic-bm}} ||'''Twisted Pyre'''<br>TwistedPyre ||{{cw|aw}} ||8 ||{{tt/PTag|Spell}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Black Mage'''}}<br>{{tt|(Trainer)|[[Ivris]] & [[Viviane]]}} ||''Unleash a corrupted flame upon a foe, attacking its Magic Resistance with +20 Accuracy. On a hit, deal X Fire and X Blight damage, and apply a stacking -10 to its Magic Resistance.'' ||align="left"| | + | |{{cw|ic-gn}} ||<span id="War Hymn">'''War Hymn'''</span><br>WarHymn ||Encounter ||3 ||{{tt/PTag|Ally}}<br>{{tt/PTag|Performance}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|2|2}} ||''Your party gains +10 Armor/Ward/Focus and +10 Attack Power/Spellpower/Sexiness, increasing by +10 each turn to a maximum of +50.'' ||align="left"| |
− | *Make a {{tt/Compu|MagATK|Spell|+20}} to deal {{tt/Compu|SpelDMG|various}} of: | + | *'''Party gains''' {{tt/Eff|War Hymn}} |
− | **[<code>{{color|rblu|25 * {{tt/Compu|SpelDmgAmp}}}}</code>] '''Blight & Fire Damage'''
| + | *Change - Now includes Sexiness |
− | *(On hit) '''Target''' gains ['''1x Stack'''] of {{tt/Eff|Twisted Pyre}}
| + | |align="left"| |
− | ||- | + | {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |
| |- | | |- |
− | | + | |+ style="white-space:nowrap; border:1px solid; padding:3px;" |Characters |
− | |{{cw|ic-tf}} ||'''Venom Strike'''<br>VenomStrike ||{{cw|r4}} ||8 ||{{tt/PTag|Weapon}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Thief'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You grant yourself a Blight-empowered weapon for 3 turns dealing +X, then make an attack against a chosen foe. On a hit, the target is Poisoned Y for 3 turns.'' ||align="left"| | |
− | *'''Gain''' {{tt/Eff|Venom Strike}}
| |
− | *Make a {{tt/Compu|WeaATK}} to deal {{tt/Compu|WeapDMG}} based on:
| |
− | **[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
| |
− | *(On hit) '''Target''' is left {{tt/Eff|Poisoned|3 Turns|{{color|orn|10 + Cunning}}}}
| |
− | ||-
| |
| |- | | |- |
− | | + | !|Companions |
− | |{{cw|ic-wr}} ||'''War Banner''' ||{{cw|en}} ||8 ||- ||{{CCO|2|2}} ||{{CCO|2|2}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Warrior'''}}<br>{{tt|(Trainer)|[[Isadora]]}} ||''You plant your personal standard squarely on the battlefield, challenging any who dare to come and tear it down! Dramatically increases your Threat generation, and provides X% Regeneration.'' ||align="left"|
| |
− | *'''Gain''' {{tt/Eff|War Banner}}
| |
− | ||-
| |
| |- | | |- |
− | | + | | |
− | |{{cw|ic-wr}} ||'''Whirlwind''' ||{{cw|r3}} ||8 ||{{tt/PTag|Weapon:Melee}} ||{{CCO|2|2}} ||{{CCO|1|1}} ||{{CCO|1|1}}<br>{{tt|(Class)|One of the powers that can be gained when reaching '''Level 8 Warrior'''}}<br>{{tt|(Trainer)|[[Garth]] & [[Isadora]]}} ||''You reap a terrible storm amidst the foe, making two basic attacks against each enemy on the field.'' ||align="left"|
| + | *[[Agnimitra]] {{cw|comp|FLW}} |
− | *Make '''2x''' {{tt/Compu|WeaATK}} at '''each enemy''' to deal {{tt/Compu|WeapDMG}} based on:
| + | |} |
− | **[{{color|red|{{cw|eqW}} * {{tt/Compu|AtkPDmgAmp}}}}</code>] + {{tt/PTag|Offhand}}
| |
− | ||-
| |
| |- | | |- |
| |} | | |} |
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| |- | | |- |
| | | |
− | |{{cw|ic-gn}} ||<span id="Summon Elosa">'''Summon Elosa'''</span><br>SummonElosa ||{{cw|en}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest-1)|During the events of [[Over Troubled Waters]]{{cw|spnhr}}At the '''Bath House Secret Lair''', the Champion can interact with the '''Ritual''' circle once they have the [[Estelorean Geomancy Tablet]] & [[Caedlan's Scrolls]] key items.{{cw|spnhr}}By '''Attempt Binding''', the Champion requires either:<br>a Cunning of [<code>80%+</code>]<br>OR<br>[<code>60%+</code>] & being a Black/White Mage/Arcanist (background)<br>see {{tt/PTag|AtrBaseMax}}}}<br>{{tt|(Quest-2)|Continuation from Quest-1{{cw|spnhr}}The last stage will require a Willpower of [<code>80%+</code>] and must choose the '''Bind Elemental''' option}} ||''Summon the spirit of earthen bounty Elosa to your side.'' ||align="left"| | + | |{{cw|ic-gn}} ||<span id="Summon Elosa">'''Summon Elosa'''</span><br>SummonElosa ||{{cw|en}} ||6 ||{{tt/PTag|Spell}}<br>{{tt/PTag|Summon}} ||{{CCO|1|1}}<br>{{tt|(Quest-1)|During the events of [[Over Troubled Waters]]{{cw|spnhr}}At the '''Bath House Secret Lair''', the Champion can interact with the '''Ritual''' circle once they have the [[Estelorean Geomancy Tablet]] & [[Caedlan's Scrolls]] key items.{{cw|spnhr}}By '''Attempt Binding''', the Champion requires either:<br>a Cunning of [<code>80%+</code>]<br>OR<br>[<code>60%+</code>] & being a Black/White Mage/Arcanist (background)<br>see {{tt/PTag|AtrStatCheck}}}}<br>{{tt|(Quest-2)|Continuation from Quest-1{{cw|spnhr}}The last stage will require a Willpower of [<code>80%+</code>] and must choose the '''Bind Elemental''' option}} ||''Summon the spirit of earthen bounty Elosa to your side.'' ||align="left"| |
| *Summons [[Summons#Elosa|Elosa]] | | *Summons [[Summons#Elosa|Elosa]] |
| ||- | | ||- |
Information
Powers are abilities that are primarily used during combat encounter, with each class having their own specific set of powers that revolve around the primary stats of said class. Powers are not locked by class and can be used by anyone, so long as the user has the appropriate level to use them. There are rare cases where having a specific power can lead to alternate dialogue.
Types
Powers are split into 4 different types, and the Champion can learn any number of powers, however, they may only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate). This limitation normally applies to the Champion and their companions only, combat characters like bosses normally exceed this limitation, while other characters may have less than 5 equipped powers.
The power types are:
- At-Will - Can be used any number of times
- Recharge - Can be used every X turns (recharge times vary)
- Encounter - Can be used once per combat encounter
- Ultimate - Can be used once per long rest/sleep
Tags
Normally, powers contain Tags that help identify its purpose or use. For the sake of convenience on the wiki, the tags that contain a : imply a combination (e.g. a power containing both [ShieldRequires an equipped shield] & [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] turns into [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]).
Tags |
Healing |
Weapon-related |
Tease-related |
Others
|
- [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
- [AstridaLinked to Nareva and her godsworn]
- [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))]
- [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
- [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use]
- [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset]
- [PerformanceEffectiveness can be amplified by Presence]
- [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))]
- [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
- [SummonSummons an entity to aid the summoner in combat]
- [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
|
- [HealingCan restore HPEffectiveness can be amplified by Spellpower]
- [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
|
- [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
- [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
- [ShieldRequires an equipped shield]
- [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
- [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
- [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
- [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
- [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats]
|
- [TeaseEffectiveness can be amplified by Sexiness]
- [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass]
- [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest]
- [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
|
- [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]
|
Mirror Stance & Stealable
“
|
A refresher on the principles before we begin in earnest. What I call mirror magic is exactly that: a way to take magic into yourself and reflect it back upon the world. Where other sorcerers must learn each spell and maintain it in their mind to the exclusion of others, a mirror mage finds victory by maintaining an open and empty mind, free of preconceptions.
To master mirror magic, one must be ready to absorb the spells of others. Rather than trying to master every bit of magic piecemeal, we mirror mages learn to take what others give us — or try to kill us with — and master it for a moment. That's the beauty of the school: any magic we encounter is ours for the taking!
If you kept the spells you captured in your mind, that would defeat the purpose. Better to throw them back into the wild and let new ones take their place!
|
”
|
—Prince Philander, during the events of the Convocation of Mirrors
|
A core mechanic of powers, introduced in version 0.2.13, is mirror magic. Mirror Stance is an At-Will Stance power taught by Prince Philander during the events of the Convocation of Mirrors, it should be noted that this event contains significant information into the story and world, thus spoilers for the event will not be covered in this page. When this power is activated, certain powers cast on the user (marked as Stealable) can be absorbed and learned. It should be noted that absorbing a power does not negate the damage and/or negative effects of the associated absorbed powers, although while this stance remains active, the user may learn more than one stealable power in a given round so long as those powers hit the user. There are cases in which powers can only be learned by the use of mirror stance.
If the Champion has Mirror Stance unlocked, when Sensing an opponent, they can see the list of locked/unlearned powers they can steal.
Trainers & Learnable
As the Champion levels up, they will be able to freely learn a power that is appropriate to their current class and level. Those powers are marked as Learnable, and in most cases, a trainer can teach the Champion an available power of their choosing for a price, regardless of what class it falls under. Trainers can also offer to teach the Champion a power that can't be obtained freely by levelling up. Most of the time, the requirement for learning a power from a trainer is 100 EC * the level of the power, and that the Champion has the appropriate level, however, sometimes the Champion must complete certain conditions before the trainer will offer their services to them. Additionally, there are special circumstances where the Champion may learn a power, whether that be through tomes, special events, or through equipping a certain item. For powers obtained through the equipping of items, equipping said item is required for the power to be equipped and used.
Damage & Scaling
In most cases, the effectiveness of a power is dependent on the stats of the user, from doing more damage to increasing the amount of health healed. Not all powers scale with the stats of a user, however, powers that do have their numbers in a different shade of color in their description to signify what the numbers scales with. Certain Perks, Combat Effects, and Boons can further increase the effectiveness of a scaling power. It should be noted that the final result is rounded to avoid decimals.
Color |
Damage Type |
Stat(s) |
Note
|
Red |
Physical |
Attack Power (Strength) |
-
|
RoyalBlue |
Spell |
Spellpower (Willpower) |
Also applies to Spellpower-scaled healing
|
Purple Pink (Dark Mode) |
Tease |
Sexiness & Libido (Presence) |
Also applies to Presence/Sexiness-scaled healing
|
ForestGreen |
Shield HP & Threat |
(Toughness) |
Can sometimes apply for damage
|
Orange |
Mixed |
(Cunning) |
Normally used with items or some Acid/Pheromone damage
|
OrangeRed |
Physical |
Split Damage |
Special case currently only used by Wyvern Sting
|
DarkCyan |
Resistance |
(Agility) |
Currently only found in Steadfast Tonic's item description
|
What's New?
Changes and additions to Agnimitra's sets.
Class |
Name |
Type |
Lvl |
Tags |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
Steal? |
Learn? |
Description |
Function |
Used By
|
 |
Adjudication |
Ultimate |
4 |
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
Channel the power of the Sorran Adjudicator into your instrument, and let loose a pillar of crackling electricity at your target! Deal X Storm damage to the target, and Y Storm damage to all other enemy targets. |
- Make a (Magic Attack [+25]Attempt a Magic Attack
Attacker | | Defender | Accuracy | vs | Magic Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | +25 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- Target: [
200 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Storm Damage
- All others: [
100 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Storm Damage (but cannot crit)
|
|
 |
Cauterize |
At-Will |
1 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [HealingCan restore HPEffectiveness can be amplified by Spellpower] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
Deal 5 Fire damage to a target ally and then restore X% of their Health and cure Bleeding and Frigid. If this damage would knock the target out, this power's heal instead automatically crits. |
- Deal 5 Fire Damage to an ally
- Heal them by [
27% of their Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ]% HP
- Will guarantee crit if targeted ally has <= 5 HP
- They are cleansed of [
BleedingCombat EffectTake [X ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [ FrigidCombat Effect-15 Evasion -25 Crushing Resistance
However, gain +10 FocusDuration: X]
- [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [
(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP] ✔
- [Note]: Can trigger [
Pyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Fire DamageDuration: 1 Turn] from the Pyromancer Set
- Change:
- White Mage → Charmer power
- Recharge 2 → At-Will
- Level 3 → 1
- [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] → [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))]
- Description
|
Characters
Companions
|
|
Notable
|
|
|
 |
Coat of Lightning |
Recharge 3 |
4 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] |
✖ |
✖ |
✖ |
Grant an ally an electrical aura that provides +75 Storm resistance. Whenever that ally takes physical damage, the attacker will also take X Storm damage. The aura dissipates after 2 turns. |
- Ally gains [
Coat of LightningCombat EffectWhen a Physical or Weapon attack hit with a Melee tagged Weapon or Power, the attack deals an additional [50 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Storm DamageDuration: 2 Turns]
|
|
 |
Flametongue |
Recharge 3 |
2 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [HealingCan restore HPEffectiveness can be amplified by Spellpower] |
✖ |
✖ |
✖ |
You cause the target's weapon to deal +X Fire damage, and the target gains Y Regeneration for 2 turns. |
- Change:
- At-Will → Recharge 3
- Level 1 → 2
- [PerformanceEffectiveness can be amplified by Presence] & [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] (removed)
- Description
- Effect change from direct healing & Flametongue effect, to:
- Ally gains [
Weapon BuffCombat EffectPrimary Weapon deals an additional [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Fire DamageNote: Additional Weapon Buff effects will "stack" (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns] & [ RegenerationCombat EffectHeal [30 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200 Final amount will have a random effectiveness of 95% to 105% ) ] HP per turnDuration: 2 Turns]
|
|
 |
Heat Mirage HeatMirage |
Recharge 3 |
3 |
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] |
✖ |
✖ |
✖ |
You surround yourself in mirages, gaining +50 Sexiness, +20 Evasion, and -50% Threat generation for 2 turns. |
- Change:
- Gain [
Heat MirageCombat Effect+50 Sexiness +20 Evasion -50% Threat GenerationDuration: 2 Turns]
- Duration 3 Turns → 2 Turns
- Recharge 4 → 3
- [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] → [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))]
- Description
|
|
 |
Malicious Derision |
At-Will |
2 |
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] |
✖ |
✔ |
✖ |
Words can hurt. Ridicule a target for X Psychic damage, on a hit against Mental Resistance the target is Staggered for 1 turn. Ineffective against constructs. |
- Make a guaranteed-to-hit attack to deal (Tease DamageCompute Tease Damage
Apply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Mind Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Mind Damage
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to leave the target [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
|
|
 |
Shred |
Encounter |
3 |
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] |
✔ |
✖ |
✖ |
Play your magical instrument as fast as you can, for as long as you can. Each turn, each enemy takes X Storm damage, and each party member’s weapon deals an additional Y Storm damage. |
- Maintain:
- Party gains [
ShreddingCombat EffectPrimary Weapon deals an additional [7 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Storm DamageDuration: Until encounter end (or caster is interrupted/defeated)]
- Make a guaranteed-to-hit attack at each enemy to deal (Tease DamageCompute Tease Damage
Apply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
6 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Storm Damage
|
|
 |
Thunderous Cleave Thunder Cleave |
Recharge 5 |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✖ |
✖ |
Imbue your weapon with the power of thunder, then make a melee strike against all enemy targets. All enemies struck will have their next action delayed to the end of the turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) at each enemy to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
(equipped weapon) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] + [OffhandWill also trigger an attack from the Offhand WeaponOnly if both equipped weapons are Light-tagged, and offhand is not a shieldThe tradeoff for using an offhand weapon is that this offhand attack suffers from -10 Accuracy, only deals [75% ] damage, and the wielder only gains [75% ] of the weapon's stats
This attack does not take any bonus boosting effects except for the standard (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 )]
- (On hit) Enemy is left [
De-EnergizedCombat EffectNext action is delayed to the end of the roundDuration: 1 Turn]
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|
 |
War Hymn WarHymn |
Encounter |
3 |
[AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] [PerformanceEffectiveness can be amplified by Presence] |
✖ |
✖ |
✖ |
Your party gains +10 Armor/Ward/Focus and +10 Attack Power/Spellpower/Sexiness, increasing by +10 each turn to a maximum of +50. |
- Party gains [
War HymnCombat Effect+10 Attack Power, Spellpower, & Sexiness +10 Armor, Ward, & Focus
This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end]
- Change - Now includes Sexiness
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Powers
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Note: Due to the large number of powers under certain labels, those sections have been moved to their own separate section --Spotty McBumble Fuck (talk) 09:25, 8 June 2025 (UTC)
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When a character under the used by section contains a [(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.) ] and is a [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]/Steal? power, when the Champion is struck by the modified form, they will only learn the normal version. Note that powers can only be used through items or special events are also tagged as Learnable.
Lust
Class |
Name |
Type |
Lvl |
Tags |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
Steal? |
Learn? |
Description |
Function |
Used By
|
 |
Allure |
Recharge 2 |
2 |
[Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Charmer (TrainerRiver) |
You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well. |
- Make a Crotch (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to leave them [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 1]
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Characters
Companions
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Notable
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Generic
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 |
Aphrodisiac Sting AphroSting |
Recharge 4 |
1 |
- |
✖ |
✔ |
✖ |
You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Drug Damage
- (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | -10 | Other Bonus | | ) to leave the target [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
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Characters
Notable
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Generic
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 |
Breast Plate BreastPlate |
Recharge 5 |
1 |
[Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] |
✖ |
✖ |
✖ |
Attack vs. Mental Resistance. On hit, the target takes X Pheromone damage and becomes Aroused. Recharge 5. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Pheromone Damage
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
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|
 |
Chainmail Jiggle ChainJiggle |
Recharge 4 |
1 |
[Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] |
✖ |
✖ |
✖ |
AoE boobcentric tease attack. Long recharge. |
- Make a Chest (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage (base tease damage)
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Characters
Notable
|
|
Generic
|
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|
 |
Cultist's Allure C.Allure |
Recharge 2 |
2 |
[Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina] |
✖ |
✔ |
✖ |
You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well. |
- Make a Crotch (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to leave them [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 1 Turn]
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|
 |
Cum Spray |
Encounter |
2 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if HP is less than 50%, and when used, recovers 15% HP. |
- Can only be used while < 50% HP
- Make a (Tease Attack [+15][/]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +15 | Other Bonus | / | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage & [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Pheromone Damage
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
- Heal by 15% Max HP
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Characters
Notable
|
- Bruno
- Honey Golem(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Lupine Jailer
|
Generic
|
|
|
 |
Enamoring |
Encounter |
3 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
You bare everything to leave your foes utterly entranced, attacking all enemies' Mental Resistance. On a hit, Armor, Ward, and Focus are halved for 3 rounds. |
- Make a (Mental AttackAttempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Drug Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Drug Damage
- (On hit) Enemy is [
EnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
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Characters
Companions
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Notable
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|
 |
Feather Dance FeathDance |
Recharge 3 |
2 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
Deals a large amount of Tease damage but lowers Evasion for a turn. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- Gain [
Feather DanceCombat Effect-30 EvasionDuration: 1 Turn]
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Characters
Notable
|
|
Generic
|
|
|
 |
Flash & Fade FlashFade |
Recharge 2 |
4 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✖ |
You flash an enemy, making a Tease attack that deals X damage and Staggers and Arouses the target for 2 turns on a hit. You then fade into the shadows, becoming Obscured for 2 turns. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns] & [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
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|
 |
Honey Slather HoneySlather |
At-Will |
1 |
[Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] |
✖ |
✖ |
✖ |
Just a basic-type tease attack. Deals drug-type resolve damage. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Drug Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Drug Damage
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Characters
Notable
|
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Generic
|
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|
 |
Lust Tag |
Encounter |
3 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Tease, Pheromone, Drug, and Psychic Damage they take by 50%. If it succeeds, you also hit them for X Tease damage. |
- Make a (Tease Attack [+20]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +20 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Target is left [
Lust TaggedCombat Effect-15 Mental Resist Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns]
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Characters
Companions
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Notable
|
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Generic
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|
 |
Lust Tail |
Recharge 2 |
4 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
- |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Drug Damage & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Blight Damage
- (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | -10 | Other Bonus | | ) to leave the target [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
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|
 |
Mind Snap MindSnap |
Ultimate |
5 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
You snap your fingers, Stunning your foe and dealing X Tease damage. |
- Make a (Tease Attack [+20]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +20 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On hit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
 |
One-Two |
Recharge 4 |
3 |
- |
✖ |
✖ |
✖ |
You conjure a venom-laced stinger, making two hits that each deal X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns. |
- Make [2x] (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | )s that deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Drug Damage
- (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | -10 | Other Bonus | | ):
- (On hit)Target is [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 2 Turns]
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Characters
Companions
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Notable
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Generic
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 |
Piercing Desire PiercingDesire |
Encounter |
8 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Charmer (Trainer)River |
You unleash a piercing finale of a Tease against a target foe with +100 Accuracy. The tease has +20 bonus Temptation and Sexiness for each negative Condition currently affecting the target. |
- Make a (Tease Attack [+100]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +100 | Other Bonus | | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
33 * (Sexi DmgAmp [+20 Sexiness & Temptation per Negative Effect on the target]Sexiness Damage Amplification1 + Sexiness / 100 Additional Bonus: +20 Sexiness & Temptation per Negative Effect on the target) ] Tease Damage
|
-
|
 |
Shadow Dance ShadowDance |
At-Will |
8 |
[PerformanceEffectiveness can be amplified by Presence] [TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✔ (Class)One of the powers that can be gained when reaching Level 8 Charmer (Trainer)River |
You whirl through a Mallachite dance that veils you from those who would do you harm — by thoroughly distracting them with your body with a Tease that has +20 Critical Chance. |
- Make a (Tease Attack [+20 Critical Chance]Attempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | +20 Critical Chance) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- Gain [
ObscuredCombat Effect+10 Evasion Generate no ThreatDuration: 2 Turns]
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-
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Spider's Stride SpidersStride |
Recharge 5 |
5 |
[Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] |
✖ |
✖ |
✖ |
Make a tease attack against all enemies and staggers for 1 turn. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) at each enemy to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
16 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- Enemy is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn]
|
|
 |
Suggestive Sway S.Sway |
Recharge 2 |
6 |
[Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass] [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina] |
✖ |
✔ |
✔ (TrainerRiver) |
You know exactly how to move your body to repeatedly tease your foe. You make three tease attacks back to back against a single target. If all three hit, the target becomes Unfocused for one round. |
- Make (3x) (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (If all 3 hit) Target is left [
UnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 1 Turn]
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Sun Dance |
At-Will |
2 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
You perform a sacred Mallachite dance, enticing a single foe with a Tease Attack while also invigorating yourself and your allies with HP equal to half your sexiness. |
- Heal party by [
Sexiness / 2 ] HP
- Make a Chest (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage (base tease damage)
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Characters
Companions
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Notable
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Generic
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Tumbling Twirl TumblingTwirl |
Recharge 2 |
4 |
[TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✔ |
✖ |
You make a Tease attack that deals X damage and leaves you a blur of motion with +50 Evasion for a turn. On a Critical Hit, the target is knocked Prone. |
- Make a (Tease AttackAttempt a Tease Attack
Attacker | | Defender | Accuracy | vs | Mental Resist | ) to deal (Tease DamageCompute Tease DamageApply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Tease Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100 ) ] Tease Damage
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- Gain [
BlurCombat Effect+50 EvasionDuration: 1 Turn]
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Wyvern Venom WyvernVenom |
At-Will |
1 |
- |
✖ |
✖ |
! (Item)Wyvern Venom |
Deals 15 + CNG Pheromone damage and causes aroused to a primary target. |
- Make a Guaranteed-to-hit attack to deal (Tease DamageCompute Tease Damage
Apply Defensive ReductionsAttacker | | Defender | Temptation | - | Focus | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks] Each matching likes or dislikes gives a
+ or - 10% to the damage) of:
- [
15 + Cunning ] Pheromone Damage
- Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns]
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Return to Top of Lust
Physical
Class |
Name |
Type |
Lvl |
Tags |
[StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] |
Steal? |
Learn? |
Description |
Function |
Used By
|
 |
Aerial Drop AirDrop |
Encounter |
3 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Inflict heavy Crushing damage with a high chance to stagger. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
75 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Characters
Generic
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Special
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Bite |
At-Will |
0 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Chomp chomp. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (If target is affected by [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: X] or [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: X]) Attack is a guaranteed-hit with a [(1/10) random chance ] to crit
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Bloodrage |
Recharge 3 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
You rip and tear at an enemy, reveling in their demise. This attack deals X Crushing damage and recovers health equal to half damage dealt. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Heal by [
50% of the damage dealt ] HP
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Characters
Notable
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Generic
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Boulder Heave BoulderHeave |
Recharge 3 |
5 |
- |
✖ |
✖ |
✖ |
Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown. |
- Make a (Evasion AttackAttempt a Evasion Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Make another (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to knock them [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) will be a guaranteed hit
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Characters
Notable
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Generic
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Bull Rush |
Encounter |
6 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 6 Warrior (Trainer)Annika, Garth, & Isadora |
You shoulder-check an enemy, targeting Physical Resistance, inflicting X+Y Crushing damage and knocking the target Prone. Hit or miss, you generate massive Threat. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
100 * (AtkPow DmgAmp [+[(5 * Toughness)- (Attack Power / 2) ] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100 Additional Bonus: +[(5 * Toughness)- (Attack Power / 2) ] Attack Power) ] Crushing Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- Generate +[
300 + current Threat / 4 ] Threat
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Characters
Notable
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Generic
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Bullrush (Flaming Bull's Bullrush) |
Recharge 5 |
3 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
You rush an enemy, targeting Physical Resistance, inflicting X Fire damage and knocking the target Prone. Hit or miss, you generate massive Threat. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Fire Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- Generate +[
300 + current Threat / 7 ] Threat
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Butt Stomp |
At-Will |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [TeaseEffectiveness can be amplified by Sexiness] |
✖ |
✖ |
✖ |
- |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Tease Damage
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Characters
Notable
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Generic
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By The Horns ByTheHorns |
Ultimate |
5 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
You charge into the enemy ranks, goring and knocking them prone! You deal up to X split Crushing and Penetrating damage, increasing the fewer targets there are. |
- Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) equally split per enemy of:
- [
100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Penetrating Damage
- Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Characters
Companions
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Generic
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Centaur Trample TaurTrample |
Recharge 3 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
A single-target attack that always critically strikes against knocked-down enemies. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (If enemy is affected by [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: X]) Attack is a guaranteed critical hit
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Characters
Notable
|
- Alante (summon)
- Eubicha (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Kaina
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Generic
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Chain Whip ChainWhip |
Recharge 3 |
5 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Deals X Crushing damage and knocks Prone on a hit. Targets Evasion. |
- Make a (Evasion AttackAttempt a Evasion Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Characters
Notable
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Generic
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Charge |
Recharge 6 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Charges the party down. Knocks down on hit, disarms on critical. |
- Make a (Physical Attack [-10]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | -10 | Other Bonus | | ) at each enemy to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On crit) Enemy is also [
DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns]
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Characters
Notable
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Generic
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Dominance Amazon Strike (old name) |
Recharge 4 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 2 Warrior (Trainer)Annika, Garth, & Isadora |
You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat. |
- Make a (Physical Attack [+25]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +25 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is left [
ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration:]
- Generate +[
Damage Dealt ] Threat
|
Characters
Notable
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Generic
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|
 |
Earthquake |
Ultimate |
7 |
[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] |
✖ |
✖ |
✖ |
Strike the earth with everything you have, causing tremors that do X Crushing damage to all enemy targets with a high chance to knock them Prone. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
125 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
|
|
 |
Exertion |
At-Will |
3 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✔ (Trainer)Zo |
Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to both your opponent and yourself. This attack cannot miss or crit.
Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to your opponent and Y to yourself. This attack cannot miss or crit.
|
- Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
33% of the caster's Max HP ] Raw Damage to both the target and caster
- Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
Apply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
33% of the caster's Max HP ] Raw Damage to the target
- [
20% of the caster's Max HP ] Raw Damage to the caster
|
|
 |
Fire Fist FireFist |
Recharge 4 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✖ |
Strike with a single, flaming fist with +25 Accuracy that causes X Fire damage, leaving your enemy Stunned for a turn. |
- Make a (Physical Attack [+25]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +25 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Fire Damage
- (On hit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration:]
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|
 |
Frost Venom FrostVenom |
Recharge 2 |
1 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
You bite a foe with venom-coated fangs, dealing X Frost damage and Poisons for Y for 3 turns. Inflicts the Staggered condition for one turn. |
- Make a (Weapon AttackAttempt a Weapon Attack
Attacker | | Defender | Accuracy | vs | Evasion | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on [total weapon damage ] converted into Frost Damage [NoteExampleIf weapon deals 30 Penetrating & 5 Drug, total weapon damage is 35]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 1 Turn] & [ PoisonedCombat EffectTake [30 + Cunning ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
|
|
 |
Garrote |
Encounter |
4 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✔ (Class)One of the powers that can be gained when reaching Level 4 Thief (Trainer)Garth & Jessie |
You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns. |
- Make a (Physical Attack [+50]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +50 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Raw Damage
- (On hit) Enemy is [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
- (On miss) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Characters
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Generic
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Grapple |
Recharge 3 |
1 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn. |
- Make a (Physical Attack [-25]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | -25 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Hawk's Strike |
Recharge 2 |
3 |
- |
✖ |
✖ |
✖ |
Your warbird wings down from on high, dealing X Penetrating damage and inflicting Y Bleeding to a target for 2 turns. Targets Physical Resistance, and on a hit all enemies become Terrified for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Penetrating Damage
- (On hit) Target is left [
BleedingCombat EffectTake [10 + Strength ] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
- (On hit) All enemies are left [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 2 + [2 (EFW)] Turns]
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Heated Defense HeatDefense |
Recharge 2 |
2 |
[Shield:MeleeRequires an equipped shield and is related to a Physical Attack] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] |
✖ |
✖ |
✖ |
Smash your enemy with your shield. On a hit, deal X Fire damage and X Crushing damage. If the attack critically hits, gain a Y damage Shield. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Spell DamageCompute Spell DamageApply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Crushing & Fire Damage
- (On crit) Gain [
ShieldedCombat EffectGain [15% Max HP ] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
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Influence |
Encounter |
3 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✔ (Trainer)Zo |
Remove your opponent's bodily autonomy by striking at where their inner energies congregate. On a hit, target takes X Crushing damage and is Disarmed and Silenced for Y turn. |
- Make a (Physical Attack [+10]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +10 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is left [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 1 Turn] & [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 Turn]
- Make a (Physical Attack [+10]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +10 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
120 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is left [
SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns] & [ DisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turs]
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Lightning Fist LightningFist |
Recharge 4 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✔ (Trainer)Jin-jin |
Strike with a single, lightning-fast punch with +25 Accuracy that causes X Crushing damage, leaving your enemy Stunned for a turn. |
- Make a (Physical Attack [+25]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +25 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration:]
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Characters
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Net Throw |
Encounter |
1 |
[ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Hurl a weighted net at a foe, causing it to be Staggered for 3 turns with no chance of missing. An attack against Physical Resistance causes Prone and X Crushing damage on a hit. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turns]
- Target is also [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns]
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Characters
Companions
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Generic
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Overbear |
Recharge 5 |
3 |
[Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] |
✖ |
✔ |
✔ (Trainer)Annika |
You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked Prone. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Weapon DamageCompute Weapon DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Final Damage will have a random effectiveness of 95% to 105% ) based on (equipped weapon) (+50 Attack Power)
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Characters
Notable
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Generic
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Pounce |
Recharge 6 |
0 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
GET ON THE GROUND |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to:
- (On crit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (On hit) Target is left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Pummel Pummel Foe |
Recharge 4 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
You make three strikes, each dealing X Crushing damage, against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds. |
- Make 3x (Physical Attack [-25]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | -25 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (If all 3 attacks hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Characters
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Generic
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Punch |
At-Will |
0 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
- |
- Make a tt (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
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Quake |
Recharge 3 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✖ |
Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target Prone. |
- Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
- [
15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (If enemy is affected by [
FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | )s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]) Attack will miss
- (On hit) Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Generic
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Rush |
Recharge 3 |
1 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use
However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset] |
✖ |
✖ |
✖ |
The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended. |
- One Turn after this power's use
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- Reduce HP by 10%
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Shield Bash ShieldBash |
Recharge 3 |
2 |
[Shield:MeleeRequires an equipped shield and is related to a Physical Attack] |
✖ |
✖ |
✖ |
Smash your enemy with your shield. On a hit, deal X Crushing damage and Stagger the enemy for 2 rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
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Characters
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Generic
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Shield Drive ShieldDrive |
Recharge 3 |
2 |
[Shield:MeleeRequires an equipped shield and is related to a Physical Attack] |
✖ |
✖ |
✖ |
Drive your shield into an enemy's face, dealing X Crushing damage and Staggering the target for a turn. Hit or miss, this power generates extra Threat, clears Sunder, and increases Armor/Ward/Focus by +50 for 2 turns. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns]
- Gain [
DefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
- Cleanse [
SunderedCombat Effect-50% ArmorDuration: X]
- Generate +[
300 + Threat / 7 ] Threat
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Characters
Companions
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Notable
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Silencing Blow |
Recharge 4 |
10 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Eyslaine lands a blow intended to silence a caster. The target must make a Physical Resistance roll or be Silenced for 2 rounds. Either way, they still suffer a -X Spellpower penalty and become Staggered for 2 rounds. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to leave the target [ SilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
- Target is also left [
StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 2 Turns] & [ CounterspelledCombat EffectSpellpower is reduced by [2 Turns ]Duration: 2 Turns]
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Spore Spew |
Recharge 2 |
5 |
- |
✖ |
✖ |
✖ |
You create a cloud of irritating, toxic spores in the air. All enemies must pass a Physical Resistance check or suffer a random debuff and 50% weakness to Drug damage. If the debuff fails to apply, they take X Drug damage instead. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to leave them afflicted by [ ResistanceCombat Effect-50 Drug ResistanceDuration: 3 Turns] & (one random of):
- [
BlindedCombat Effect-15 Accuracy -15 EvasionDuration: 3 Turns], [ StaggeredCombat Effect-10 Evasion -10% Damage DealtDuration: 3 Turns], [ TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: 3 Turns], [ ArousedCombat Effect-15 Spellpower -15 Mental ResistanceDuration: 3 Turns], [ StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn], or [ PoisonedCombat EffectTake [10 + Willpower ] Blight Damage per turn -10 EvasionDuration: 3 Turns]
- (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
Apply Defensive ReductionsAttacker | | Defender | Spell Penetration | - | Ward | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Drug Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100 ) ] Drug Damage instead
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Stompy |
Recharge 4 |
5 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
He stomp. |
- Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
- [
25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (If enemy is affected by [
FlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon AttackAttacker | | Defender | Accuracy | vs | Evasion | )s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)]) Attack will miss
- (On hit) Enemy is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Stormrage |
Recharge 3 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] |
✖ |
✖ |
✖ |
You rake an enemy with electric force, overwhelming their defenses. This attack deals X Storm damage and recovers health equal to half damage dealt. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | +Catalyst Accuracy & Critical Chance | Catalyst Bonus | / | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Storm Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Storm Damage
- (On hit) Heal by [
50% of the damage dealt ]
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Characters
Companions
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Notable
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Tackle |
Recharge 3 |
2 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✔ |
✖ |
Lunge at your target and attempt to pin them, knocking them Prone and inflicting X Crushing and Y Tease damage. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Tease Damage
- (On hit) Target is knocked [
ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Characters
Notable
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Generic
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Tail Whack TailWhack |
At-Will |
1 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ (Condition)Removed from Learnable and the Champion as of version 0.6.1If somehow learned by the Champion, they would require a [Thick TailA character is recognized to have a Thick Tail:Tail Tag is Thick OR Tail Type is any of: [Arachnid, Demonic, Draconic, Hornet, Salamander, Scorpion, or Shark]] |
Give your foe a thump with your tail, dealing X Crushing damage. Requires a thick tail.
Give your foe a thump with your tail, dealing X Crushing damage and Y Z damage. Requires a thick tail.
|
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Fire Damage
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Frost Damage
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Tease Damage
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply various Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Acid Damage
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Trample |
Recharge 4 |
4 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown. |
- Make a (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) at each enemy to deal () of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Make another (Physical Attack [-25]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | -25 | Other Bonus | | ) to knock them [ ProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
- (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | ) will be a guaranteed hit
|
|
 |
War Stomp WarStomp |
Encounter |
1 |
[MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] |
✖ |
✖ |
✖ |
Rears up and stomps the ground, stunning one target. |
- Make a (Physical Attack [-25]Attempt a Physical Attack
Attacker | | Defender | Accuracy | vs | Physical Resist | -25 | Other Bonus | | ) to deal (Physical DamageCompute Physical DamageApply Defensive ReductionsAttacker | | Defender | Armor Penetration | - | Armor | = | Defense | If Defense is > 0:
Damage * (100 / (100 + Defense)) | Apply Crushing Resistance by Damage - (Damage * (Resistance / 100)) | Final Damage will have a random effectiveness of 95% to 105% ) of:
- [
20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100 ) ] Crushing Damage
- (On hit) Target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: 1 Turn]
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Characters
Notable
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- Aafi
- Alante (non-summon) (modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.)
- Jotun Giant-Father
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Generic
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Return to Top of Physical
Summon
Class |
Name |
Type |
Lvl |
Tags |
Learn? |
Description |
Function |
Used By
|
 |
Call Falcon CallFalcon |
Encounter |
3 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Etheryn summons her white falcon companion, Harrick, from the skies. |
|
|
 |
Call Gnoll |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Summons a gnoll alpha. |
- Summon a Gnoll Alpha
- Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
|
|
 |
Lureling's Song |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
The lureling's song of madness, terror and beauty. Stuns a companion and creates a nightmare copy to shield the lureling from damage. |
- Create a copy of the target named: Nightmare (name)
- Silly ModeName is changed to The Cooler (name) instead
- Has 2 Action Points, and is cleansed of all effects
- The caster is [
BanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.
While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing ( Bleeding), ( Burning), & ( Poisoned) effects on the target.Duration: Until Nightmare copy is defeated] (protected from damage)
- The target is [
StunnedCombat EffectThe target is interrupted, and will automatically lose their next turn. -10 Evasion, Physical, Magic, & Mental Resist
Additionally, the target gains ( Stun/Prone Immune) for 3 Turns.Duration: Until Nightmare copy is defeated]
- Quest NoteInvestigating the Cupboard at the Mage-Ship during the events of Winter Wolf will prevent the Lureling from using this power
- Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
|
|
 |
Merc Reinforcements MercReinf |
Encounter |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Summon Marked Merk Mercenaries to your aid. |
- (If summoner is in the Champion's party) Summon a Marked Mercenary
- (If not) Summon 2x Marked Mercenaries
- Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
|
|
 |
Mystic Call |
Recharge 1 |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Summon a puppet to fight by your side! |
- Randomly summon one of three puppets at the party hostile to the Champion:
|
|
 |
Rally Alante RallyAlante |
Encounter |
1 |
[SummonSummons an entity to aid the summoner in combat] |
✔ (Event)After defeating her in a solo fight at the ColosseumWhen she becomes a Follower, at camp, she can be asked about Combat |
Call for Alante to aid you in battle! |
|
-
|
 |
Rally Bear |
Encounter |
7 |
[SummonSummons an entity to aid the summoner in combat] |
! (Item)Requires the Mug of Bear to be equipped |
Pour from the Mug of Bear. |
|
-
|
 |
Rally Kalysea Rally Kaly |
Encounter |
1 |
[SummonSummons an entity to aid the summoner in combat] |
✔ (Quest)After the events of Kalysea's OfferingsWhen she becomes a Follower, at camp, she can be asked about Combat |
Call for Kalysea to aid you in battle! |
|
-
|
 |
Shadow Clone S. Clone |
Encounter |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Summon a Shadow Clone. |
|
|
 |
Spew Elf |
At-Will |
10 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Creates a Corrupted Elf minion. |
- Only useable when party consists of < 3 members
- Summon a Corrupt Elf
- Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
|
|
 |
Spew Dragon |
At-Will |
10 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Creates a Corrupted Dragon minion. |
- Only useable when party consists of < 3 members
- Summon a Corrupt Dragon
- Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
|
|
 |
SplitSelf |
At-Will |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Create a copy of yourself. |
- Only useable when < 2 copies of the same summoner are present
- Create a copy of the user
- Copy only has 1 Action Point, does not drop any items, EC, and XP
- Does not have the SplitSelf power
- Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
|
|
 |
Summon Bull SummonBull |
Encounter |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Trainer)Rixx |
Summon a raging, flaming bull. |
|
|
 |
Summon Cassidy Sum. Cassidy |
Encounter |
5 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Quest)Horn of the TidesThe key item is acquired at the end of the Temple of Challenge, and after Cassidy has been summoned using the Summoning Circle at the Wayfort |
Summon the watery bard Cassidy to fight by your side! |
|
-
|
 |
Summon Corrupt Tentacle Sum.C.Tentacle |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
You summon a tentacle of raw corruptive energy to batter the wills of your opponents. |
|
|
 |
Summon Effigy Sum.Effigy |
Recharge 4 |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
! (Item)Only Useable Through use of the Consumable: Effigy Seed |
Summon an Alraune Effigy. |
|
|
 |
Summon Elosa SummonElosa |
Encounter |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Quest-1)During the events of Over Troubled WatersAt the Bath House Secret Lair, the Champion can interact with the Ritual circle once they have the Estelorean Geomancy Tablet & Caedlan's Scrolls key items.By Attempt Binding, the Champion requires either: a Cunning of [80%+ ] OR [60%+ ] & being a Black/White Mage/Arcanist (background) see [AtrStatCheckAttribute Stat CheckAs of version 0.8.11 the difficulty for an attribute% check's difficulty was reduced
It is computed as [Champion's attribute ] / (whichever higher) [2 + (Level - 1) * 3 ] [5 ]e.g. a Level 2 Character with a Strength of 3 will now have a strength% of [60% ], where previously it was [37.5% ]] (Quest-2)Continuation from Quest-1The last stage will require a Willpower of [80%+ ] and must choose the Bind Elemental option |
Summon the spirit of earthen bounty Elosa to your side. |
|
-
|
 |
Summon Flame Dancer Sum.FDancer |
Encounter |
3 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Event)Temple of Terrestrial FireIf the Champion has the Summon Flame Spirit power learned, it can be used to Bind Spirits at the altar to start a combat encounter, and if victorious, unlocks the power Summon Flame Knight & Summon Flame Dancer |
Summon a dancer imbued with Terrestrial Fire to fight at your side. |
|
-
|
 |
Summon Flame Knight Sum.FKnight |
Encounter |
3 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Event)Temple of Terrestrial FireIf the Champion has the Summon Flame Spirit power learned, it can be used to Bind Spirits at the altar to start a combat encounter, and if victorious, unlocks the power Summon Flame Knight & Summon Flame Dancer |
Summon a warrior imbued with Terrestrial Fire to fight at your side. |
|
-
|
 |
Summon Flame Spirit Sum.FSpirit |
Encounter |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Class)Starting power for a Black Mage (Trainer)Ivris, Rixx, Tetsuya, & Viviane |
You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership. |
- Summon a Flame Spirit
- Event UsageAt the Temple of Terrestrial FireIf the Champion has this power learned, it can be used to Bind Spirits at the altar to start a combat encounter, and if victorious, unlocks the power Summon Flame Knight & Summon Flame Dancer
|
|
 |
Summon Frost Moth Sum. Frost Moth |
Encounter |
5 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Tome)Tome of Frost MothDropped by the Mad Psion during the events of The Demon of Ice (Trainer)Rixx |
You call forth the spirit of a fey moth imbued with the power of elemental frost to fight at your side. |
|
|
 |
Summon Golem Sum. Golem |
Encounter |
2 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Quest)Obtained at the end of Matiha's Revenge |
Summon a Stone Elemental. |
- (If summoner is in the Champion's party) Summon a Stone Elemental
- (If not) Summon 2x Stone Elementals
|
|
 |
Summon Grungendyr Sum. Grungendyr |
Encounter |
5 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Quest)The Demon of IceObtained from Take Totem in Dracia after defeating the non-summoned version |
Invoke the spirit lingering in Grungendyr's skull to fight by your side! |
- Summons Grungendyr
- If Etheryn is present, she will [
TerrifiedCombat Effect-15 Sexiness -15 Magic ResistDuration: Until summon disappears]
|
-
|
 |
Summon Hoplite Sum. Hoplite |
Encounter |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Event)The Tiran Boneyard in the northeast of the Harvest ValleyLearned after solving the puzzle |
Imbue the lapis hoplite figurine with power and summon the memory of the warrior it's based upon to fight at your side. |
|
-
|
 |
Summon Hornets |
At-Will |
4 |
[SummonSummons an entity to aid the summoner in combat] |
✖ |
Summon Hornet Workers to your aid. |
- (If summoner is in the Champion's party) Summon a Hornet Worker
- (If not) Summon 2x Hornet Workers
|
|
 |
Summon Kiyoko Sum.Kiyoko |
Encounter |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
! (Item)Requires Amulet of Union to be equipped |
You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union. |
|
-
|
 |
Summon Lust Elemental Sum. LustElemental |
Encounter |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Trainer)Rixx |
You call forth a creature made of pure lust to fight by your side in battle. |
|
-
|
 |
Summon Phyria Sum.Phyria |
Encounter |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
! (Item)Requires Serpent Locket to be equipped |
Summon the salamander princess Phyria to fight by your side! |
|
-
|
 |
Summon Slime SummonSlime |
Recharge 3 |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Trainer)Rix |
You call a slime girl to shield you against foes! |
|
-
|
 |
Summon Sporeling Sum.Sporeling |
Recharge 3 |
3 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
! (Item)Requires the Mushroom Staff to be equipped |
Summons Minuta, the adorable and highly explosive sporeling. |
|
|
 |
Summon Talsenne Sum. Talsenne |
Encounter |
7 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Quest)The Ring of FateRequires sleeping with the combined form of the Ring of Fate & Jade Teardrop, both items acquired during the quest |
Summon the ghostly storm shaman Talsenne to fight by your side! |
|
-
|
 |
Summon Tentacle Sum.Tentacle |
Recharge 3 |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Summon an Eldritch Tentacle. |
|
|
 |
Summon Valkyrie Sum.Valkyrie |
Recharge 3 |
4 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
Summon a Valkyrie. |
- Summon a random assortment of (replacing any previously defeated of the below):
- Non-summon NoteUnlike most summons, this summon does not inherit the attributes of the summoner and instead acts like a normal non-summoned character
|
 |
Summon Wisp SummonWisp |
Encounter |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✖ |
You separate a wisp of foxfire from your being, allowing it to act autonomously in your defense. Its power is based on your Leadership. |
|
|
 |
Summon Wolf Spirit Sum.WSpirit |
Encounter |
1 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
✔ (Trainer)Rixx & Viviane |
Call forth the spirit of a wolf to fight by your side! |
|
|
 |
Sword Soul SwordSoul |
Encounter |
6 |
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks (e.g. (AOE AttackAttempt a AOE AttackAttacker | | Defender | Accuracy | vs | Evasion | ))] [SummonSummons an entity to aid the summoner in combat] |
! (Item)Requires the Corrupted Dawnsword to be equipped |
You meld your will with the Dawnsword's, allowing it to become more than just an extension of yourself and act on its own. |
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|
Return to Top of Summon
Miscellaneous
Moved to Solo Page: Powers/Miscellaneous, each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.
Spell
Moved to Solo Page: Powers/Spell, each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.
Weapon
Moved to Solo Page: Powers/Weapon, each power listed in this table will redirect to said page, but it is presented as an index for those searching for a specific power within this entire page.
Stealable Powers by Location
TODO