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Corruption of Champions II is a game under active development by Savin & crew. The version history contains a log of what has been added or changed in the game over time.
Characters
Companions
CoC2 features a cast of characters that the Champion can take with them on their adventures.
Persistent Characters
Persistent characters are usually, though not always named are characters that can usually encountered at a specific location, hold a specific impact to a plot or quest or have interactions with the Champion can affect either themselves, the Champion or other characters.
Generic Characters
Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters.
Quests
From the first moments into the game, with more being found along the journey, our character will be tasked with various jobs. The goals as well as own musings about the situation can be read in the journal. See Quests for slightly more details.
Places of Interest
Regions
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.
Locations
Throughout the Champion's adventures throughout the world, they will be able to enter specific locations of note which may contain friends or enemies.
Items
For information about equipment and consumable items, see the items category.
Equipment
Items that can be physically equipped to a character.
Accessories - Catalysts - Armor - Attire - Shields - Underclothes - Weapons
Consumables
Items that are consumed to attain various effects.
Consumable Items - Transformative Items
Other Items
Items that either don't fall under the former categories or otherwise have alternate uses.
Key Items - Miscellaneous Items - Reagents - Toys - Unique Items
Game & Engine Mechanics
For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.
Alchemy - Appearance - Bad Ends - Character Creation - Combat Mechanics - Corruption - Dreams - Effects - Electrum Coins - Fatigue - Hawkethorne Nursery - Minigames - Perks - Personality - Powers - Pregnancy - Racial Score - Stats
Classes
Classes determine what you're able to do in combat through a combination of passive perks and active talents, which include things like magic spells and fighting styles. See Classes
World & Lore
There are several components that make up the CoC2 universe. Some can be found below.
History and Lore
General story details and bits of background history on some events that have an impact in the world of Savarra.
Religions
Technologies
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
Races
Applicable races found throughout the world. Note that not every single race encountered is listed. For more creature variants, see Category:Creatures
Factions
Various organizations or groups that have presence in CoC2.
Authors
Here is a list of the amazing writers and artists that have their creations in the game.
Balak Knightfang - BubbleLord - DCLzexon - GothPastel - QuestyRobo - The Observer
Contributing
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing
References
The location of the main game itself can be found at the official website.
There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
- submitting written material to the CoC2 game itself. See Corruption of Champions II: Public Design Document
- various mechanics, esp. combat CoC2 Combat Math, Powers, Perks
- pregnancy mechanics, see Pregnancy System & Mechanics
For reference information on editing a CoC2 save game file (not recommended and not officially supported). See Save editing