Difference between revisions of "Powers"

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==Powers==
 
==Powers==
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{{Disclaimer
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When a character under the used by section contains a [{{cw|pmod}}] and is a {{tt/PTag|Stealable}}/'''Steal?''' power, when the Champion is struck by the modified form, they will '''only learn the normal version'''. Note that powers can only be used through items or special events are also tagged as '''Learnable'''.
 
When a character under the used by section contains a [{{cw|pmod}}] and is a {{tt/PTag|Stealable}}/'''Steal?''' power, when the Champion is struck by the modified form, they will '''only learn the normal version'''. Note that powers can only be used through items or special events are also tagged as '''Learnable'''.
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!| Label ||Count ||Steal<br>Only ||Learn<br>Only ||Both ||Neither
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|[[Powers#Lust|Lust]]<br>(Main Page) ||{{PAGESINCATEGORY: Powers:Label:Lust}} ||
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|[[Powers/Miscellaneous|Miscellaneous]]<br>(Separate Page) ||{{PAGESINCATEGORY: Powers:Label:Miscellaneous}} ||
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|[[Powers#Physical|Physical]]<br>(Main Page) ||{{PAGESINCATEGORY: Powers:Label:Physical}} ||
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|[[Powers/Spell|Spell]]<br>(Separate Page) ||{{PAGESINCATEGORY: Powers:Label:Spell}} ||
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|[[Powers#Summon|Summon]]<br>(Main Page) ||TODO
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|[[Powers/Weapon|Weapon]]<br>(Separate Page) ||TODO
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===Lust===
 
===Lust===

Revision as of 09:22, 8 June 2025

Information

Powers are abilities that are primarily used during combat encounter, with each class having their own specific set of powers that revolve around the primary stats of said class. Powers are not locked by class and can be used by anyone, so long as the user has the appropriate level to use them. There are rare cases where having a specific power can lead to alternate dialogue.

Types


Powers are split into 4 different types, and the Champion can learn any number of powers, however, they may only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate). This limitation normally applies to the Champion and their companions only, combat characters like bosses normally exceed this limitation, while other characters may have less than 5 equipped powers.

The power types are:

  • At-Will - Can be used any number of times
  • Recharge - Can be used every X turns (recharge times vary)
  • Encounter - Can be used once per combat encounter
  • Ultimate - Can be used once per long rest/sleep

Tags


Normally, powers contain Tags that help identify its purpose or use. For the sake of convenience on the wiki, the tags that contain a : imply a combination (e.g. a power containing both [ShieldRequires an equipped shield] & [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] turns into [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]).

Tags Healing Weapon-related Tease-related Others
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
  • [AstridaLinked to Nareva and her godsworn]
  • [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use]
  • [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

    However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
    ]
  • [PerformanceEffectiveness can be amplified by Presence]
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SummonSummons an entity to aid the summoner in combat]
  • [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower]
  • [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • [ShieldRequires an equipped shield]
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats]
  • [TeaseEffectiveness can be amplified by Sexiness]
  • [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass]
  • [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest]
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]

Mirror Stance & Stealable


A refresher on the principles before we begin in earnest. What I call mirror magic is exactly that: a way to take magic into yourself and reflect it back upon the world. Where other sorcerers must learn each spell and maintain it in their mind to the exclusion of others, a mirror mage finds victory by maintaining an open and empty mind, free of preconceptions.

To master mirror magic, one must be ready to absorb the spells of others. Rather than trying to master every bit of magic piecemeal, we mirror mages learn to take what others give us — or try to kill us with — and master it for a moment. That's the beauty of the school: any magic we encounter is ours for the taking!

If you kept the spells you captured in your mind, that would defeat the purpose. Better to throw them back into the wild and let new ones take their place!

Prince Philander, during the events of the Convocation of Mirrors


A core mechanic of powers, introduced in version 0.2.13, is mirror magic. Mirror Stance is an At-Will Stance power taught by Prince Philander during the events of the Convocation of Mirrors, it should be noted that this event contains significant information into the story and world, thus spoilers for the event will not be covered in this page. When this power is activated, certain powers cast on the user (marked as Stealable) can be absorbed and learned. It should be noted that absorbing a power does not negate the damage and/or negative effects of the associated absorbed powers, although while this stance remains active, the user may learn more than one stealable power in a given round so long as those powers hit the user. There are cases in which powers can only be learned by the use of mirror stance.

If the Champion has Mirror Stance unlocked, when Sensing an opponent, they can see the list of locked/unlearned powers they can steal.

Trainers & Learnable


As the Champion levels up, they will be able to freely learn a power that is appropriate to their current class and level. Those powers are marked as Learnable, and in most cases, a trainer can teach the Champion an available power of their choosing for a price, regardless of what class it falls under. Trainers can also offer to teach the Champion a power that can't be obtained freely by levelling up. Most of the time, the requirement for learning a power from a trainer is 100 EC * the level of the power, and that the Champion has the appropriate level, however, sometimes the Champion must complete certain conditions before the trainer will offer their services to them. Additionally, there are special circumstances where the Champion may learn a power, whether that be through tomes, special events, or through equipping a certain item. For powers obtained through the equipping of items, equipping said item is required for the power to be equipped and used.

Annika Barnaphous Brother Sanders Garth
Annika Barney Brother Sanders Garth
Training Conditions
Completion of Shadows Over the Sun Completion of Cat Call None None
Powers
Mixed Set
Name Class Level Stealable
Bull Rush Warrior 6 Yes
Celestial Smite White Mage 6 No
Charge Weapon White Mage 4 No
Cleave Warrior 2 Yes
Dominance Warrior 2 Yes
Driving Shot Generic 5 Yes
Driving Thrust Generic 5 Yes
Holy Shock White Mage 2 Yes
Overbear Generic 3 Yes
Rend Warrior 1 Yes
Sanctify Generic 8 No
Smite Evil White Mage 4 Yes
White Fire White Mage 1 Yes
Wide Sweep Warrior 1 Yes
Prestidigitation
Name Class Level Stealable
Prestidigitation Black Mage 1 No
White Mage
Name Class Level Stealable
Blessing White Mage 2 No
Celestial Smite White Mage 6 Yes
Charge Weapon White Mage 4 No
Cleansing Bell White Mage 5 No
Entropic Winds White Mage 2 Yes
Flamebrand White Mage 1 Yes
Great Heal White Mage 6 No
Group Heal White Mage 2 No
Heal White Mage 1 No
Holy Ward White Mage 6 No
Revive White Mage 5 No
Shield of Light White Mage 4 No
Smite Evil White Mage 4 Yes
Spirit Veil White Mage 1 No
White Fire White Mage 1 Yes
Thief & Warrior
Name Class Level Stealable
Assassinate Thief 5 No
Bull Rush Warrior 6 Yes
Cleave Warrior 2 Yes
Dastardly Trick Thief 4 Yes
Deadly Shadow Thief 6 Yes
Dirty Trick Thief 1 Yes
Dominance Warrior 2 Yes
Dual Blitz Warrior 4 Yes
Duelist's Stance Thief 4 No
Estrus Flask Thief 6 Yes
Eviscerate Warrior 6 Yes
Fading Strike Thief 1 Yes
Furious Strike Warrior 1 No
Garrote Thief 4 Yes
Guarded Stance Warrior 1 No
Mark for Death Thief 2 Yes
Rend Warrior 1 Yes
Shadow Strike Thief 2 Yes
Shell Cracker Thief 2 Yes
Shielded Stance Warrior 6 No
Smoke Bomb Thief 1 No
Sneak Attack Thief 6 Yes
Steady Strike Warrior 4 Yes
Thunder Strike Warrior 1 Yes
Unbreakable Warrior 5 No
Vanguard Warrior 4 No
Warcry Warrior 2 Yes
Ivris Jin-Jin Leorah River
Ivris Jin-Jin Loehra River
Training Conditions
None Restoration of Hawkethorne Gym Completion of One Man's Poison None
Powers
Black Mage
Name Class Level Stealable
Abjure Black Mage 5 No
Blight Orb Black Mage 2 Yes
Crackling Cloud Black Mage 2 Yes
Fireball Black Mage 4 Yes
Grease Black Mage 2 No
Lightning Spike Black Mage 1 Yes
Molten Blast Black Mage 2 Yes
Primal Scar Black Mage 6 Yes
Psychic Blast Black Mage 6 Yes
Ray of Frost Black Mage 4 Yes
Roaring Storm Black Mage 2 Yes
Shadow Magic Black Mage 2 Yes
Soul Arrow Black Mage 4 Yes
Summon Flame Spirit Black Mage 1 No
Vitality Reap Black Mage 6 Yes
Withering Bolt Black Mage 1 Yes
Lightning Fist
Name Class Level Stealable
Lightning Fist Warrior 2 Yes
Generic (Ranged)
Name Class Level Stealable
Aim: Weapon Generic 4 No
Arcane Shot Generic 4 Yes
Crackle Powder Generic 2 No
Eagle Eye Generic 6 No
Frostfire Shot Generic 6 No
Nerves of Steel Generic 2 Yes
Ranger's Stance Generic 1 No
Stick and Move Generic 1 Yes
Suppressive Fire Generic 1 Yes
Sure Shot Generic 4 Yes
Take Cover Generic 6 No
Triple Threat Generic 2 Yes
Charmer
Name Class Level Stealable
Allure Charmer 3 Yes
Blinding Beauty Charmer 2 No
Bolstering Dance Charmer 1 No
Charm Spell Charmer 3 Yes
Dischord Charmer 6 Yes
Grand Finale Charmer 6 Yes
Inspiration Charmer 5 No
Resplendent Aria Charmer 6 No
Serpent's Dance Charmer 1 No
Song of Courage Charmer 4 No
Song of Splendor Charmer 4 Yes
Song of Storms Charmer 1 No
Soothing Dance Charmer 4 No
Suggestive Sway Charmer 6 Yes
War Song Charmer 1 Yes
Rixx Nakano Viviane Zo
Rixx-WikiHeadshot.png Nakano Viviane Zo
Training Conditions
None Champion is a Kitsune None Each power requires training 3 times
and are unlocked sequentially
Powers
Summoning
Name Class Level Stealable
Empower Summons Black Mage 6 No
Summon Bull Generic 1 No
Summon Flame Spirit Black Mage 1 No
Summon Frost Moth Generic 5 No
Summon Lust Elemental Black Mage 6 No
Summon Slime Black Mage 6 No
Summon Wolf Spirit Black Mage 1 No
Blue Flame Blade
Name Class Level Stealable
Blue Flame Blade Generic 4 No
Black Mage
Name Class Level Stealable
Abjure Black Mage 5 No
Blight Orb Black Mage 2 Yes
Crackling Cloud Black Mage 3 Yes
Fireball Black Mage 4 Yes
Grease Black Mage 2 No
Lightning Spike Black Mage 1 Yes
Molten Blast Black Mage 2 Yes
Primal Scar Black Mage 6 Yes
Psychic Blast Black Mage 6 Yes
Ray of Frost Black Mage 4 Yes
Roaring Storm Black Mage 2 Yes
Shadow Magic Black Mage 2 Yes
Soul Arrow Black Mage 4 Yes
Summon Flame Spirit Black Mage 1 No
Summon Wolf Spirit Black Mage 1 No
Vitality Reap Black Mage 6 Yes
Withering Bolt Black Mage 1 Yes
Monk-like
Name Class Level Stealable
Equanimity Generic 3 No
Intuition Generic 3 No
Influence Generic 3 Yes
Tranquility Generic 3 No
Equilibrium Generic 3 No
Exertion Generic 3 Yes
Guidance Generic 3 No

Tome List
Tome Acquisition
Tome of Arc Cannon
Tome of Bark Skin
Tome of Carnal Hex
Tome of Celestial Smite
Tome of Counterspell
Tome of Disarm
Tome of Driving Thrust
Tome of Earthward
  • Random chance to be sold by Nieves
Tome of Flames Within
  • Random chance to be sold by Nieves
Tome of Flash Fire
  • Random chance to be sold by Nieves
Tome of Frost Moth
Tome of Gravel Shot
Tome of Heat Weapon
  • Random chance to be sold by Kohaku
Tome of Holy Shock
Tome of Jade Flame
Tome of Kiaijutsu
Tome of Lay on Hands
Tome of Leaping Bolts
  • Random chance to be sold by Nieves
Tome of Leech
  • Random chance to be sold by Kohaku
Tome of Mind Blast
Tome of Power Wave
  • Random chance to be sold by Ambra
Tome of Smite Evil
Tome of Thunderbrand
  • Random chance to be sold by Nieves
Tome of Vitality Reap

Quests & Events List
Power Acquisition Requirement
Aurora of Vigor 2nd Valkyrie Training with Annika Soulbound to Lumia, thus becoming a Valkyrie
Celestial Form Gifted by Lumia Becoming soulbound to Lumia, thus becoming a Valkyrie
Celestial Frost Obtained from reading the Rimebound Grimoire Purchased from Senja
Crowd Control Taught by Leorah Quest reward for completing One Man's Poison
Fan of Blades Gift given by Kohaku Quest reward for completing Ninja Stylin'
Foxfire Gifted by Keros Becoming soulbound to Keros, thus becoming a Kitsune
Keldoran's Song From King Keldoran's Legend during A Feast For Heroes -
Kitsunetsuki Gifted by Keros Becoming soulbound to Keros, thus becoming a Kitsune
Mirror Stance Learned from Prince Philander Gained by simply learning or learning the truth of the twins during the events of Convocation of Mirrors
Rime Veil Obtained from reading the Rimebound Grimoire Purchased from Senja
Shatter Learned from Prince Philander Gained by simply learning or learning the truth of the twins during the events of Convocation of Mirrors
Summon Flame Dancer Reward for defeating the Fire Spirits Combat encounter reward at the Temple of Terrestrial Fire
Summon Flame Knight Reward for defeating the Fire Spirits Combat encounter reward at the Temple of Terrestrial Fire
Summon Grungendyr Learned from the spirit-bound skull A Totem taken during the events of The Demon of Ice
Summon Talsenne Learned by discovering the secret of the Ring of Fate Obtained after the obtaining the Ring of Fate and the Jade Teardrop
Sunstrike 1st Valkyrie Training with Annika Soulbound to Lumia, thus becoming a Valkyrie
Wyvern Sting Taught by Leorah Quest reward for completing One Man's Poison

Items List
Power Item Name Item Type Acquisition
Aria of Waves Harp of Waves Offhand (Catalyst) Gifted by Livrea
Calm Mind Magatama Attire (Neck) Random chance to be sold by Kohaku
Dawnbreak Crown of Winter Attire (Head) Based on choice at the end of The Demon of Ice
Deflection Dawnsword Weapon Gained during the events of High Ground
Frost Arrow Holy Whitewood Bow Weapon Currently exclusive to Etheryn's Outrider's Gear
Frost Arrow Whitewood Bow Weapon Dropped by Hethia if defeated in combat during the events of Dog Days
Groping Tentacles Girthy Rod Weapon Defeating the Tainted Witch for the first time
Summon Kiyoko Amulet of Union Attire (Neck) Converted Amulet of Transference given by Kiyoko after giving birth to Kinu in the Astral Plane
Summon Phyria Serpent Locket Attire (Neck) Saved the twins during the Convocation of Mirrors
Summon Sporeling Mushroom Staff Weapon Given by Maria
Sword Soul Corrupted Dawnsword Weapon Corrupted version of Dawnsword, gained during the events of High Ground

Damage & Scaling


In most cases, the effectiveness of a power is dependent on the stats of the user, from doing more damage to increasing the amount of health healed. Not all powers scale with the stats of a user, however, powers that do have their numbers in a different shade of color in their description to signify what the numbers scales with. Certain Perks, Combat Effects, and Boons can further increase the effectiveness of a scaling power. It should be noted that the final result is rounded to avoid decimals.

Color Damage Type Stat(s) Note
Red Physical Attack Power (Strength) -
RoyalBlue Spell Spellpower (Willpower) Also applies to Spellpower-scaled healing
Purple
Pink (Dark Mode)
Tease Sexiness & Libido (Presence) Also applies to Presence/Sexiness-scaled healing
ForestGreen Shield HP & Threat (Toughness) Can sometimes apply for damage
Orange Mixed (Cunning) Normally used with items or some Acid/Pheromone damage
OrangeRed Physical Split Damage Special case currently only used by Wyvern Sting
DarkCyan Resistance (Agility) Currently only found in Steadfast Tonic's item description

Powers

{{Disclaimer |bordcolor|

When a character under the used by section contains a [(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
)
] and is a [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]/Steal? power, when the Champion is struck by the modified form, they will only learn the normal version. Note that powers can only be used through items or special events are also tagged as Learnable.

Breakdown
Label Count Steal
Only
Learn
Only
Both Neither
Lust
(Main Page)
21

4

2

3

12

Miscellaneous
(Separate Page)
154

2

72

7

73

Physical
(Main Page)
39

2

0

2

35

Spell
(Separate Page)
117

12

17

35

53

Summon
(Main Page)
TODO
Weapon
(Separate Page)
TODO

Lust


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Charmer Allure Recharge 2 2 [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
(Class)One of the powers that can be gained when reaching Level 2 Charmer
(TrainerRiver)
You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1
    ]
Characters
Companions
Notable
Generic
Generic Aphrodisiac Sting
AphroSting
Recharge 4 1 - You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    to leave the target [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Breast Plate
BreastPlate
Recharge 5 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Attack vs. Mental Resistance. On hit, the target takes X Pheromone damage and becomes Aroused. Recharge 5.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Generic
Generic Chainmail Jiggle
ChainJiggle
Recharge 4 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] AoE boobcentric tease attack. Long recharge.
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
Characters
Notable
Generic
Charmer Cultist's Allure
C.Allure
Recharge 2 2 [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina] You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1 Turn
    ]
Characters
Companions
Generic Cum Spray Encounter 2 [TeaseEffectiveness can be amplified by Sexiness] Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if HP is less than 50%, and when used, recovers 15% HP.
  • Can only be used while < 50% HP
  • Make a (Tease Attack [+15][/]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +15Other Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage & [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
  • Heal by 15% Max HP
Characters
Notable
  • Bruno
  • Honey Golem(modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Lupine Jailer
Generic
Generic Enamoring Encounter 3 [TeaseEffectiveness can be amplified by Sexiness] You bare everything to leave your foes utterly entranced, attacking all enemies' Mental Resistance. On a hit, Armor, Ward, and Focus are halved for 3 rounds.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
  • (On hit) Enemy is [Icon-DF-Neg.pngEnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
Characters
Companions
Notable
Generic Feather Dance
FeathDance
Recharge 3 2 [TeaseEffectiveness can be amplified by Sexiness] Deals a large amount of Tease damage but lowers Evasion for a turn.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • Gain [Icon-DF-Neg.pngFeather DanceCombat Effect-30 EvasionDuration: 1 Turn]
Characters
Notable
Generic
Charmer Flash & Fade
FlashFade
Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] You flash an enemy, making a Tease attack that deals X damage and Staggers and Arouses the target for 2 turns on a hit. You then fade into the shadows, becoming Obscured for 2 turns.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
Characters
Notable
Generic Honey Slather
HoneySlather
At-Will 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Just a basic-type tease attack. Deals drug-type resolve damage.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
Characters
Notable
Generic
Generic Lust Tag Encounter 3 [TeaseEffectiveness can be amplified by Sexiness] Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Tease, Pheromone, Drug, and Psychic Damage they take by 50%. If it succeeds, you also hit them for X Tease damage.
  • Make a (Tease Attack [+20]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngLust TaggedCombat Effect-15 Mental Resist
    Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns
    ]
Characters
Companions
Notable
Generic
Charmer Lust Tail Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Blight Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    to leave the target [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Generic
Charmer Mind Snap
MindSnap
Ultimate 5 [TeaseEffectiveness can be amplified by Sexiness] You snap your fingers, Stunning your foe and dealing X Tease damage.
  • Make a (Tease Attack [+20]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Generic One-Two Recharge 4 3 - You conjure a venom-laced stinger, making two hits that each deal X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
  • Make [2x] (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    s that deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    :
    • (On hit)Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
Characters
Companions
Notable
Generic
Generic Spider's Stride
SpidersStride
Recharge 5 5 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Make a tease attack against all enemies and staggers for 1 turn.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [16 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
Characters
Notable
Charmer Suggestive Sway
S.Sway
Recharge 2 6 [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass]
[Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest]
[Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]

(TrainerRiver)
You know exactly how to move your body to repeatedly tease your foe. You make three tease attacks back to back against a single target. If all three hit, the target becomes Unfocused for one round.
  • Make (3x) (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (If all 3 hit) Target is left [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 1 Turn]
Characters
Generic
Generic Sun Dance At-Will 2 [TeaseEffectiveness can be amplified by Sexiness] You perform a sacred Mallachite dance, enticing a single foe with a Tease Attack while also invigorating yourself and your allies with HP equal to half your sexiness.
  • Heal party by [Sexiness / 2] HP
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
Characters
Companions
Notable
Generic
Charmer Tumbling Twirl
TumblingTwirl
Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] You make a Tease attack that deals X damage and leaves you a blur of motion with +50 Evasion for a turn. On a Critical Hit, the target is knocked Prone.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Gain [Icon-HS-Pos.pngBlurCombat Effect+50 EvasionDuration: 1 Turn]
Characters
Notable
Generic Wyvern Venom
WyvernVenom
At-Will 1 - !
(Item)Wyvern Venom
Deals 15 + CNG Pheromone damage and causes aroused to a primary target.
  • Make a Guaranteed-to-hit attack to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 + Cunning] Pheromone Damage
  • Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 3 Turns
    ]
Characters
Notable

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Miscellaneous


Moved to Solo Page: Powers/Miscellaneous

Physical


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Aerial Drop
AirDrop
Encounter 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Inflict heavy Crushing damage with a high chance to stagger.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [75 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Generic
Special
Generic Bite At-Will 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Chomp chomp.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If target is affected by [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
    or [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
    ) Attack is a guaranteed-hit with a [(1/10) random chance] to crit
Characters
Generic
Generic Bloodrage Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You rip and tear at an enemy, reveling in their demise. This attack deals X Crushing damage and recovers health equal to half damage dealt.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Heal by [50% of the damage dealt] HP
Characters
Notable
Generic
Generic Boulder Heave
BoulderHeave
Recharge 3 5 - Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Make another (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to knock them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    • (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      will be a guaranteed hit
Characters
Notable
Generic
Warrior Bull Rush Encounter 6 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 6 Warrior
(Trainer)Annika, Garth, & Isadora
You shoulder-check an enemy, targeting Physical Resistance, inflicting X+Y Crushing damage and knocking the target Prone. Hit or miss, you generate massive Threat.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [100 * (AtkPow DmgAmp [+[(5 * Toughness)- (Attack Power / 2)] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[(5 * Toughness)- (Attack Power / 2)] Attack Power
      )
      ] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Generate +[300 + Current Threat / 4] Threat
Characters
Notable
Generic
Warrior Bullrush
(Flaming Bull's Bullrush)
Recharge 5 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You rush an enemy, targeting Physical Resistance, inflicting X Fire damage and knocking the target Prone. Hit or miss, you generate massive Threat.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Generate +[300 + Current Threat / 7] Threat
Characters
Generic
Generic Butt Stomp At-Will 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[TeaseEffectiveness can be amplified by Sexiness]
-
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage
Characters
Notable
Generic
Warrior By The Horns
ByTheHorns
Ultimate 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You charge into the enemy ranks, goring and knocking them prone! You deal up to X split Crushing and Penetrating damage, increasing the fewer targets there are.

  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Characters
Companions
Generic
Generic Centaur Trample
TaurTrample
Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] A single-target attack that always critically strikes against knocked-down enemies.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
    ) Attack is a guaranteed critical hit
Characters
Notable
  • Alante (summon)
  • Eubicha (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Kaina
Generic
Generic Chain Whip
ChainWhip
Recharge 3 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Deals X Crushing damage and knocks Prone on a hit. Targets Evasion.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Charge Recharge 6 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Charges the party down. Knocks down on hit, disarms on critical.
  • Make a (Physical Attack [-10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -10Other Bonus
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On crit) Enemy is also [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns]
Characters
Notable
Generic
Warrior Dominance
Amazon Strike (old name)
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)Annika, Garth, & Isadora
You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration:
    ]
  • Generate +[Damage Dealt] Threat
Characters
Notable
Generic
Generic Earthquake Ultimate 7 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Strike the earth with everything you have, causing tremors that do X Crushing damage to all enemy targets with a high chance to knock them Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [125 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Warrior Exertion At-Will 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Zo

Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to both your opponent and yourself. This attack cannot miss or crit.

Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to your opponent and Y to yourself. This attack cannot miss or crit.

  • Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [33% of the caster's Max HP] Raw Damage to both the target and caster

  • Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [33% of the caster's Max HP] Raw Damage to the target
    • [20% of the caster's Max HP] Raw Damage to the caster

Characters
Notable
Warrior Fire Fist
FireFist
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Strike with a single, flaming fist with +25 Accuracy that causes X Fire damage, leaving your enemy Stunned for a turn.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration:
    ]
Characters
Notable
Generic Frost Venom
FrostVenom
Recharge 2 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You bite a foe with venom-coated fangs, dealing X Frost damage and Poisons for Y for 3 turns. Inflicts the Staggered condition for one turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on (equipped weapon) (+ Frost Damage)
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
    & [Icon-PS-Neg.pngPoisonedCombat EffectTake [30 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
Characters
Generic
Thief Garrote Encounter 4 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 4 Thief
(Trainer)Garth & Jessie
You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.
  • Make a (Physical Attack [+50]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +50Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Raw Damage
  • (On hit) Enemy is [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • (On miss) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Grapple Recharge 3 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
  • Make a (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Generic
Generic Hawk's Strike Recharge 2 3 - Your warbird wings down from on high, dealing X Penetrating damage and inflicting Y Bleeding to a target for 2 turns. Targets Physical Resistance, and on a hit all enemies become Terrified for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [10 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
  • (On hit) All enemies are left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
Characters
Companions
Generic Heated Defense
HeatDefense
Recharge 2 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Smash your enemy with your shield. On a hit, deal X Fire damage and X Crushing damage. If the attack critically hits, gain a Y damage Shield.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Fire Damage
  • (On crit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [15% Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
Characters
Companions
Generic Influence Encounter 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Zo
Remove your opponent's bodily autonomy by striking at where their inner energies congregate. On a hit, target takes X Crushing damage and is Disarmed and Silenced for Y turn.

  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 1 Turn] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 Turn]

  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [120 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turs]

Characters
Notable
Warrior Lightning Fist
LightningFist
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Jin-jin
Strike with a single, lightning-fast punch with +25 Accuracy that causes X Crushing damage, leaving your enemy Stunned for a turn.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration:
    ]
Characters
Notable
Generic
Generic Net Throw Encounter 1 [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Hurl a weighted net at a foe, causing it to be Staggered for 3 turns with no chance of missing. An attack against Physical Resistance causes Prone and X Crushing damage on a hit.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
Characters
Companions
Notable
Generic
Generic Overbear Recharge 5 3 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Annika
You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on (equipped weapon) (+50 Attack Power)
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Pounce Recharge 6 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] GET ON THE GROUND
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to:
    • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
Characters
Generic
Generic Pummel
Pummel Foe
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You make three strikes, each dealing X Crushing damage, against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
  • Make 3x (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If all 3 attacks hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Punch At-Will 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] -
  • Make a tt (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
Characters
Notable
Generic Quake Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target Prone.
  • Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ) Attack will miss
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Rush Recharge 3 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
  • One Turn after this power's use
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • Reduce HP by 10%
Characters
Generic
Generic Shield Bash
ShieldBash
Recharge 3 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] Smash your enemy with your shield. On a hit, deal X Crushing damage and Stagger the enemy for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Shield Drive
ShieldDrive
Recharge 3 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] Drive your shield into an enemy's face, dealing X Crushing damage and Staggering the target for a turn. Hit or miss, this power generates extra Threat, clears Sunder, and increases Armor/Ward/Focus by +50 for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Cleanse [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
Characters
Companions
Notable
Generic Silencing Blow Recharge 4 10 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Eyslaine lands a blow intended to silence a caster. The target must make a Physical Resistance roll or be Silenced for 2 rounds. Either way, they still suffer a -X Spellpower penalty and become Staggered for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • Target is also left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-OF-Neg.pngCounterspelledCombat EffectSpellpower is reduced by [2 Turns]Duration: 2 Turns]
Characters
Notable
Generic Spore Spew Recharge 2 5 - You create a cloud of irritating, toxic spores in the air. All enemies must pass a Physical Resistance check or suffer a random debuff and 50% weakness to Drug damage. If the debuff fails to apply, they take X Drug damage instead.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Drug ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
      , or [Icon-PS-Neg.pngPoisonedCombat EffectTake [10 + Willpower] Blight Damage per turn
      -10 EvasionDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Drug Damage instead
Characters
Generic
Generic Stompy Recharge 4 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] He stomp.
  • Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
    • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ) Attack will miss
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic Stormrage Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You rake an enemy with electric force, overwhelming their defenses. This attack deals X Storm damage and recovers health equal to half damage dealt.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage
  • (On hit) Heal by [50% of the damage dealt]
Characters
Companions
Notable
Generic Tackle Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Lunge at your target and attempt to pin them, knocking them Prone and inflicting X Crushing and Y Tease damage.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Tail Whack
TailWhack
At-Will 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Condition)Removed from Learnable and the Champion as of version 0.6.1If somehow learned by the Champion, they would require a [Thick TailA character is recognized to have a Thick Tail:Tail Tag is Thick
OR
Tail Type is any of: [Arachnid, Demonic, Draconic, Hornet, Salamander, Scorpion, or Shark]
]

Give your foe a thump with your tail, dealing X Crushing damage. Requires a thick tail.

Give your foe a thump with your tail, dealing X Crushing damage and Y Z damage. Requires a thick tail.

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Frost Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Acid Damage

Characters
Notable
Generic Trample Recharge 4 4 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal () of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Make another (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to knock them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    • (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      will be a guaranteed hit
Characters
Notable
Generic
Generic War Stomp
WarStomp
Encounter 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Rears up and stomps the ground, stunning one target.
  • Make a (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
  • Aafi
  • Alante (non-summon) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Jotun Giant-Father
Generic

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Spell


THIS PAGE HAS APPARENTLY REACHED A TEMPLATE LOAD LIMIT, I'LL FIX THIS TOMORROW
Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Black Mage Abjure Ultimate 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Gained when reaching Level 5 Black Mage
(Trainer)Ivris, Tetsuya, & Viviane
You unleash a blast of black magic that strips all beneficial Conditions from a target, then Stuns it for 3 turns. Spirits and Constructs have their animus banished, instantly defeating them.
  • (If target's taxonomy is Construct or Ethereal):
    • They take are instantly defeated
  • (If not): They are
    • Purged of all positive combat effects
    • Left [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 3 Turns
      ]
  • Special SceneDuring Specter of the WyldIf Banishment or Abjure is used during the fight against Synneva, or against Queen Atheldred, will take the event to an alternate route
  • Special Scene 2During Ruins of XadaronIf Banishment or Abjure is used during the fight against the Incandescent Husk, or against Archdruid Xadaron, will change the outcome of how they are defeated, or can also be used to deal with the Lurker
-
Generic Abyssal Miasma
AbyssalMiasma
At-Will 10 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Area Attack against Physical Resistance. On a hit, Poisons and Staggers.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-PS-Neg.pngPoisonedCombat EffectTake [Cunning / 2 + 30] Blight Damage per turn
    -10 EvasionDuration: 2 Turns
    ]
Characters
Notable
  • Abyssal Thing
  • Godfeaster (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Mistress Matiha (eldritch)
Generic Addling Beam Recharge 4 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You loose a disorienting beam of energy at a target that targets Mental Resistance. If it hits, it deals X Psychic damage and increases the cooldown of up to two random recharge powers by two turns.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Any 2 Recharge powers of the target have their cooldown increased by 2 Turns
    • For cases of Multi-Turn Recharge powers, they must be at stage/use 0 for them to be affected
Characters
Notable
Generic
Generic Ancestor's Judgement
Ancest.Judge
Recharge 2 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Call upon ancient guardians to protect your allies, granting them a X HP shield that gives +30 Armor, Focus, and Ward and redirects damage to you while the shield lasts or 2 turns.
  • Party gains [Icon-DF-Pos.pngAncestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
Characters
Companions
Notable
Black Mage Arc Cannon Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Arc CannonDropped by Kazuo, or purchased from Kohaku
You fire a stream of thunderous energy in an arc across the battlefield, targeting evasion and dealing X Storm damage to all enemies. On a miss, the target takes half damage instead.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On miss) Enemy takes [50% of the damage dealt]
Characters
Notable
Generic
Charmer Aria of Waves Recharge 2 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
!
(Item)Learned through equipping the Harp of WavesRequires item to be equipped to use said power
Bring Sorra's tidal waves crushing down on your foes, dealing X Storm and X Crushing damage to all enemies, or half on a miss. Grants your party +25 Fire Resistance for 2 turns thereafter.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • (On miss) Enemy takes [50% of the damage dealt]
  • Party gains [Icon-DF-Pos.pngResistanceCombat Effect+25 Fire ResistanceDuration: 2 Turns]
Characters
Notable
Black Mage Baffle At-Will 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Change)Stealable for a short timeWas removed from stealable and the Champion's power list if learned on version 0.4.17
You take already loud noises and make them even louder, gaining +20 Accuracy and dealing X Storm damage. On a hit, the target is Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%.
  • Make a (Magic Attack [+20]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +20Other Bonus
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is left [Icon-DF-Neg.pngBaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
Characters
Companions
Notable
Generic
Black Mage Banish
Banish Summon
At-Will 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You target a summoned creature, instantly returning it from whence it came by dealing X Raw damage. This ability does not miss.
  • Make a guaranteed-to-hit (but cannot crit) attack at a summoned creature to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [500 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
Characters
Notable
Generic Banishing Light
BanishingLight
Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
All enemies suffer X Fire damage and are Staggered for two turns, while all allies recover +Y Health. Targets Magic Resistance.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Enemy is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Companions
Notable
Black Mage Banishment Ultimate 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Change)Changed in version 0.6.31Previously the learnable Black Mage ultimate, changed to Abjure
You banish a foe to the Ways Between for 2 rounds, removing them from combat. Constructs and Ethereals instead take X Raw damage.
  • (If target's taxonomy is Construct or Ethereal):
    • They take a guaranteed-to-hit attack, dealing (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [250 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
  • (If not): They are [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: Target's Action Points * 2
    ]
  • (If it is a summon): They are unsummoned/dispelled
  • Special SceneDuring Specter of the WyldIf Banishment or Abjure is used during the fight against Synneva, or against Queen Atheldred, will take the event to an alternate route
  • Special Scene 2During Ruins of XadaronIf Banishment or Abjure is used during the fight against the Incandescent Husk, or against Archdruid Xadaron, will change the outcome of how they are defeated, or can also be used to deal with the Lurker
Characters
Notable
Generic Battle Blessing
BattleBlessing
Recharge 2 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Call upon magical barriers to protect your allies, granting them a X HP shield that gives +30 Armor, Focus, and Ward and redirects damage to you while the shield lasts or 2 turns.
  • Party (except self) gains [Icon-DF-Pos.pngBattle BlessingCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
  • While the shield of the ally remains, all damage taken by them will redirect to the effect caster
Characters
Companions
Black Mage Blight Orb Recharge 4 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Ivris & Viviane
You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals X Blight damage and leaves the victim Staggered for 1 turn.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
Characters
Notable
Generic
Black Mage Boltcloud Barrier Recharge 4 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Shroud yourself in roiling stormclouds, unleashing an initial blast of energy dealing X Storm and X Crushing damage to all enemies. The power of the storm lingers on you for 2 turns, granting +25 Storm Resistance, +10 Evasion, and drawing in blows like a powerful magnet, generating threat each turn.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • Gain:
    • +25 Storm Resistance
    • [Icon-DF-Pos.pngBoltcloud BarrierCombat Effect+10 Evasion
      75 Threat per turnDuration: 2 Turns
      ]
Characters
Companions
Notable
Generic Blue Flame Blade
BFlameBlade
At-Will 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)NakanoRequires the Champion to be a Kitsune
You coat your weapon in foxfire, adding X Fire damage to your weapon attacks and setting enemies alight when you critically strike them.
  • Maintain: [Icon-SE-Pos.pngBlue Flame BladeCombat EffectPrimary Weapon deals an additional [33 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
    • If a (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      , a Weapon-tagged (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      critically hits
      • The enemy is also set [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
        +25 Frost ResistanceDuration: 3 Turns
        ]
Characters
Notable
Generic
Black Mage Calamitous Seal
CalamitousSeal
Recharge 5 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You attempt to seal all foes' powers, dealing X Blight damage. Additionally, enemies must pass a Mental Resistance check versus your Spellpower or have their buffs stripped and be Silenced for 2 rounds.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to have an enemy purged of all positive combat effects
    • (If any effect is removed) They are also [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
Characters
Companions
Notable
Generic
Generic Carnal Hex Recharge 2 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Carnal HexDropped by Miko, or purchased from Kohaku
You weave a carnal spell over your victim, dealing X Tease damage. If the target is Aroused, all other enemies take Y Tease damage as well.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [36 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Tease Damage
  • (On hit)(If target is affected by [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: X
    ]
    ) All other enemies take (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Tease Damage
Characters
Notable
Generic
White Mage Celestial Frost
CelestialFrost
Recharge 1 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Event)Rimbound GrimoireLearnt by having Cait read the grimoire
You deal X Holy and X Frost damage to a target if you hit its Magic Resistance. This spell has +25 Critical Chance against Frigid targets.
  • Make a (Magic Attack [+25 Critical Chance if target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    ]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25 Critical Chance if target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy Damage
Characters
Companions
White Mage Celestial Smite
CelestialSmite
Recharge 4 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 White Mage
(Tome)Tome of Celestial SmiteGiven by Calise, alongside the Tome of Jade Flame, Tome of Smite Evil, & Tome of Lay On Hands, through asking about Aid
(Trainer)Annika & Brother Sanders
You summon a brilliant bolt of lightning from above, striking at a target's Magic Resistance for X Storm and X Holy damage. If the target has a weakness against either damage type, it is also Stunned for a round.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy & Storm Damage
  • (On hit) If the target has < 0 Holy or Storm Resistance, they are also [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Charmer Charming Glance Recharge 2 2 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 Charmer
(Trainer)River
You weave a charm into your glance, afflicting a foe with X Psychic damage if you hit its Mental Resistance. On a hit, the target is also Aroused for 3 turns.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [32 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Psychic Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 3 Turns
    ]
Characters
Generic
Charmer Charming Hex
Charm Hex
Charm Spell (old name)
Recharge 2 2 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)River
You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pyschic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [32 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Psychic Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 3 Turns
    ]
Characters
Notable
Generic
Generic Cold Snap
ColdSnap
Recharge 4 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You conjure forth a blast of cold magic that overwhelms a foe, dealing X Frost damage. On a hit, the target becomes Stunned for 1 turn and Frigid for 3 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
Characters
Compaions
Notable
Generic
Generic Cone of Cold Encounter 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Learnt from equipping a Rimescore-adjacent weaponRimescore, Hoarfrost, Glacial Spike, or Polar Edge
On hit, all enemies take X Frost damage and are Stunned for 1 turn and Frigid for 3. On a miss, targets take half damage and are Frigid for 1 turn. Targets Magic Resistance.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On miss) Enemy takes [50% of the damage dealt] & is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 1 Turn
    ]
Characters
Notable
  • Asegir (if Rimescore was not taken by any of the Champion's party)
  • Drifa (Rimescore upgrade)
Generic Corruptive Blast
CorruptiveBlast
Encounter 5 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Massive AoE Blight damage nuke. Deals X Blight damage to all targets after 1 turn charge up. Cannot miss.
  • On the powers 2nd use:
    • Special InterruptA special interrupt case if the caster is Taldahs and an uncorrupted Ahmri is in the enemy partyShe will automatically interrupt this attack, resetting it
    • Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [110 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • Silly ModeHas an alternate use text if fully casted, and has an alternate Ahmri interrupt text
Characters
Notable
Black Mage Crackling Cloud
CracklingCloud
Recharge 2 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 Black Mage
(Trainer)Ivris & Viviane
You gain Obscurement for a turn and attack one foe's Magic Resistance. On a hit, the target takes X Storm damage and is Blinded and Staggered for a turn.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
-
Generic Dark Thoughts Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Copy of the Black Mages "Dark Magic" power, high Psychic damage, applies the "terrified" debuff, 4 turn recharge.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(15 + Spellpower / 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Target is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 4 Turns
    ]
Characters
Notable
Generic
  • Broken Psyche
  • Cultist Psion
  • Feathered Fiend (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic Dawnbreak Encounter 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
!
(Item)Learned through equipping the Crown of WinterRequires item to be equipped to use said power
Catch a sliver of frozen light from the Crown of Winter and smite all your foes for X Holy and X Frost damage on a hit, or half on a miss. All allies gain a charged weapon for 3 turns.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy Damage
  • (On miss) Enemy takes [50% of the damage dealt]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [(10 + Bonus) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns
    ]
    • (Bonus) If the Dawnsword is equipped, the wielder gains +5 additional damage
    • (Bonus) Valkyries gain +5 additional damage
-
Black Mage Devious Ruse
DeviousRuse
Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You employ a devious ruse that attacks all enemies' Mental Resistance; if they fail, they receive a random debuff and 50% weakness to Blight damage. If the debuff fails, they take X Psychic damage instead.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , or [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage instead
Characters
Companions
Notable
Generic
Charmer Dischord Recharge 3 6 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 Charmer
(Trainer)River
You let loose a blast of sonic force against your foes, targeting Physical Resistance. Targets hit take X Crushing and X Storm damage, and are Staggered for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Crushing & Storm Damage
  • (On hit) Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Black Mage Dischordant Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Raw Resonance Magic and a specialty of Shriekers; Dischordant earns its name from creating a disparate chord of the caster's voice and bellowing it out at a single target.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • (On crit) Target is also [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic Distract At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You divert an enemy's attention with foxfire, targeting Mental Resistance. This deals no damage, but reduces Attack power, Spellpower and Sexiness by -35 for 3 rounds.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 3 Turns]
Characters
Companions
Generic Dragon's Breath
DragonsBreath
Encounter 10 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You breathe deep, channeling your draconic power into a mighty burst of flames! All enemies on the field take X Fire damage, or half as much on a miss.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (Strength AmpStrength Amplification1 + Strength / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
  • Steam AchievementIs It Possible To Learn This PowerObtained after stealing this power
Characters
Notable
Black Mage Dreamshatter Ultimate 6 [AstridaLinked to Nareva and her godsworn]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Through the use of inexplicable divine power, Nareva's chosen can forbid the use of arcane magic in a localized area by expunging all mana and replacing it with... something else. Deals X Raw damage to all enemies and Silences for 3 rounds.
  • Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [125 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
  • Enemy is also [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns]
Characters
Notable
  • Void Serpent
  • Special NoteCURRENTLY IMPOSSIBLE TO ACHIEVE IN-GAMEDuring the events of Vision QuestIf the Champion is an Astrida, and chooses to Hold Out while in the Courtyard, the void serpent will lose access to Dreamshatter
Charmer Entangling Vines
TangleVines
Recharge 3 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You cast a spell targeting Magic Resistance that seeks to hinder enemies by Staggering them for 2 turns, and knocking Prone on a Crit.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • (On crit) They are also knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Black Mage Entropic Fortune
EntropicFortune
Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You attempt to bind all enemies in the grip of ill-fortune, increasing their vulnerability to damage. Targets must pass a Magic Resistance check or be afflicted by Curse of Misfortune for 3 rounds, halving their Armor, Ward and Focus.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to afflict them with [Icon-DF-Neg.pngCurse Of MisfortuneCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
Characters
Companions
Notable
White Mage Entropic Winds
EntroWinds
Recharge 3 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Brother Sanders
You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become Frigid for 2 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
  • Special SceneDuring the Ruins of XadaronIf has Entropic Winds or Ray of Frost, when dealing with the root nodules at the stairs:

    If an appropriate companion is selected, the Champion will assist in helping
    OR
    if Forced through, to prevent the party damage from the choice
Characters
Companions
Notable
Generic
Generic Fire Bolt At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
Characters
Notable
Generic
Black Mage Fireball Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 4 Black Mage
(Trainer)Ivris, Tetsuya, & Viviane
You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
Characters
Companions
Notable
Generic
Generic Firewyrms At-Will 1 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You launch several flaming wyrms at a target, dealing X base Fire damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of X*5 on the 5th and further uses.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Each consecutive use multiplies the damage, to a max to [*5]
    • (e.g. On 3rd consecutive use deals [(15 * 3) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)])
  • If not consecutively used, the number will reset back to 1
Characters
Companions
Black Mage Flare Recharge 2 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Conjure an intense light that deals X Fire damage, inflicting a Y damage Burn and Blinded for two turns on hit.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
    & [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Generic
Black Mage Flash Fire
FlashFire
Recharge 4 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Flash FirePurchased from Nieves
You cause such a violent conflagration around a target that it explodes, dealing X Fire damage to the primary target and causing all other enemies to be Blinded and Burning for 2 turns.
  • Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [70 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Notable
Generic Fortify Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You steel yourself and your allies against incoming damage. For the next 2 turns, no single instance of damage against any of you can exceed 10% of the target's maximum HP.
  • Party gains [Icon-DF-Pos.pngFortifiedCombat EffectA single damage source cannot take more than 10% Max HPDuration: 2 Turns]
Characters
Companions
Generic Foxfire At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Event)Learned from KerosAfter becoming soulbound to him, and becoming a Ktisune
A natural spell-like ability of kitsune. Deals X Fire damage and inflicts burns that do Y for 3 rounds.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Notable
Generic
Generic Freeze Solid
FreezeSolid
Encounter 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You channel a blast of ice magic, targeting one enemy's Magic Resistance. On a hit, the target takes X Frost damage and is Stunned for 1 turn and Frigid for 3. On a miss, the target takes half damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 + [3 (EFW)] Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 + [1 (EFW)] Turns
    ]
  • (On miss) Target takes [50% of the damage dealt]
Characters
Companions
Notable
Generic
Black Mage Frequency Adherence
Freq.Adherence
Encounter 5 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
After 1 turn of setup, you create a large-scale sonic boom that deals X Storm damage and Baffles foes for 3 turns, increasing their chances of receiving a critical strike by 25%.
  • On the powers 2nd use:
  • Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [70 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • Enemy is also left [Icon-DF-Neg.pngBaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
Characters
Notable
Black Mage Frozen Sun Recharge 3 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You deal X Frost damage to a target if you hit its Evasion. All enemies then suffer an attack against Magic Resistance, becoming Frigid and Staggered for 2 turns on a hit.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Companions
Black Mage Ghostflame Recharge 4 9 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood
A ball of black flame detonates across the enemy party, dealing X Fire and X Frost damage if it hits a target's Evasion. On a hit, targets Burn for Y for 2 turns. On a miss, they take half damage.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Frost Damage
  • (On hit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
  • (On miss) Enemy takes [50% of the damage dealt]
-
Charmer Grand Finale
GrandFinale
Encounter 6 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 Charmer
(Trainer)River
You reach a crescendo, dealing X Storm damage on a hit against Mental Resistance with +25 Accuracy. If this defeats your foe, the power does not go on cooldown.
  • Make a (Mental Attack [+25]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (If target is defeated) Power's cooldown is reset
Characters
Notable
  • Vasha / Harpy Stormcaller
Black Mage Gravel Shot
GravelShot
Recharge 3 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Gravel ShotObtained from KatyaGiven to the Champion at the end of Unlikely Prospect
Channeling your magic into the ground itself, you blast several small, jagged stone chips outward at your foes. Affects all enemies, targeting Evasion. Deals X Penetrating damage, and causes Y Bleeding for one turn.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [26 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Enemy is left [Icon-WD-Neg.pngBleedingCombat EffectTake [30 + Attack Power / 4] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 1 Turn]
-
Generic Groping Tentacles
GropeTentacles
At-Will 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
!
(Item)Learned through equipping the Girthy RodRequires item to be equipped to use said power, and item requires a maintaining condition of 20+ corruption
Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X Tease Damage. Requires the Girthy Rod.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Tease Damage
Characters
Notable
Generic
Generic Hailstorm Recharge 2 8 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood
A hailstorm tears through the enemy party, dealing X Penetrating damage and leaving all enemies Frigid and Bleeding for Y for 2 turns, if the spell hits their Physical Resistance.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
    & [Icon-WD-Neg.pngBleedingCombat EffectTake [30 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
-
Generic Heat Weapon
HeatWeapon
Recharge 2 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Heat WeaponPurchased from Kohaku
You turn a foe's weapon red-hot, dealing X Fire damage. If they fail a Physical Resistance check versus your Spellpower, they are Disarmed for one round.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make a (Physical Attack [Using [Spellpower - 50] instead of Accuracy]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    Using [Spellpower - 50] instead of Accuracy
    )
    to leave the target [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 + [1 (LC)] Turns]
Characters
Companions
Notable
Generic
Black Mage Hex Recharge 3 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You curse an enemy, dealing X Blight damage that increases by Y for each debuff on the target, up to 4 times. If there are 3 or more debuffs on the target, it must make a Magic Resistance check or be Stunned.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (For each negative effect, to a max of 4, on the target) Increase damage by 10
  • (If the target has 3+ negative effects) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave them [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 2 Turns
    ]
Characters
Companions
Notable
Generic
Charmer Holy Reverberation
Holy Reverb
Recharge 2 1 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[PerformanceEffectiveness can be amplified by Presence]

(Condition)If this power is ever learned by the ChampionIts use requires the Champion to have the Harmonious Oud equipped
Play your instrument such that it causes the target to be struck by its radiant sound, dealing X Holy damage on a successful Mental hit and applying 2 stacks of Resonance.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (On hit) Target receives [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack gives +5 Critical Chance against the effect ownerDuration: The stacks are removed when the target receives a critical hit]
Characters
Companions
Thief Hornet Blade
HornetBlade
Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]

(Trainer)Jessie
You fling hornet venom onto your weapon, granting it a bonus X Drug damage for 4 turns, and making an immediate attack against all enemies' Mental Resistance that does Y Pheromone damage.
  • Make a (Mental AttackAttempt a Mental Attack
    'AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20] Pheromone Damage (Bug?)Currently the description tags SpelDmgAmp, but actual dmg states Mental Damage, which currently isn't amped by any of the user's stats as of version 0.7.47
  • Gain [Icon-OF-Pos.pngHornet BladeCombat EffectPrimary Weapon deals an additional [20 * (Cunn DmgAmpCunning Damage Amplification1 + Cunning / 100)] Drug DamageDuration: 4 Turns]
-
Black Mage Hypnotic Words
HypoWords
At-Will 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You use your magic to whisper sweet, hypnotic nothings at your foe, clouding their minds and filling them with lewd and submissive thoughts, dealing X Mind and X Tease damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic & Tease Damage
Characters
Notable
Generic
Black Mage Ice Wall At-Will 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Learned from the Druidic ScrollcaseTeaches Channeler's Stance, Ice Wall, & Storm Stomp
You gain +50 Armor, Ward, and Focus for a turn, and then make an attack against a foe's Magic Resistance. On a hit, the target takes X Frost damage and is made Frigid for a turn.
  • Gain [Icon-DF-Pos.pngRime VeilCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 1 Turn
    ]
-
Black Mage Iceblood Encounter 9 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood
You transmute a target foe's blood to ice, dealing X Frost damage and leaving it Frigid and Staggered for 10 turns. If the target is already Frigid, it is Stunned for a turn as well.
  • Make a guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 10 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 10 Turns
    ]
    • (If target is already affected by [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: X
      ]
      ) They are also [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
-
Generic Immolation At-Will 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You incinerate a foe, targeting their Magic Resistance. This inflicts Burning for X damage and reduces their Attack Power and Spellpower by -30 for 2 rounds.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to set the target: [Icon-DF-Neg.pngImmolationCombat Effect-30 Attack Power & SpellpowerDuration: 2 Turns] & [Icon-FR-Neg.pngBurningCombat EffectTake [(10 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
  • Special SceneDuring Getting Into The ClosetIf Naptha was used to deal with the cultist barricade, the enemy party will be inflicted by 1x use of Immolation
Characters
Companions
Notable
Generic
White Mage Jade Flame Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Jade FlameGiven by Calise, alongside the Tome of Celestial Smite, Tome of Smite Evil, & Tome of Lay On Hands, through asking about Aid
You conjure a pillar of green flame from the heavens, smiting a single foe for X Holy and X Fire damage, or half as much on a miss. Your own Fire Resistance increases by +25 for 2 turns thereafter.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • (On miss) Enemy takes [50% of the damage dealt]
  • Gain [Icon-DF-Pos.pngResistanceCombat Effect+25 Fire ResistanceDuration: 2 Turns]
Characters
Notable
Generic
Generic Jolt Recharge 3 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 Accuracy, dealing X Storm damage. On a critical hit, the target is Stunned.
  • Make a (Magic Attack [+20]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +20Other Bonus
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On crit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
White Mage Lashing Thorns Recharge 2 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You conjure piercing thorn vines to strike at a foe, dealing X Penetrating damage and inflicting Bleeding and Staggered for 2 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-WD-Neg.pngBleedingCombat EffectTake [5 + Willpower] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Companions
Charmer Laughter of Heaven and Earth
LaughterHeaven
Recharge 5 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You play music that embodies the greatness of land and sky, of life and its price of death, targeting all enemies' Mental Resistance. On a hit, targets take X Psychic damage and have one Recharge power placed on cooldown.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Recharge power of the enemy is set on cooldown (i.e. as if the Recharge power was just used)
Characters
Companions
Generic Leananstone At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
!
(Item)Only Useable Through use of the Consumable: Leananstone
Throwing this will Stagger and deal 20+X+Y Storm damage to all enemies hit.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 + Cunning + Willpower] Storm Damage
  • (On hit) Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
Characters
Generic
Black Mage Leaping Bolts
LeapBolts
Recharge 3 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Leaping BoltsPurchased from Nieves
You conjure a bolt of lightning that strikes a target enemy for X Storm damage. The bolts then leap to each successive enemy, dealing progressively less damage for each foe struck until it misses.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at another enemy with the highest threat to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit of 2nd attack) Continue to make (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    s at each struck enemy, until a miss or all are hit
    • Damage is reduced by [10] every time it jumps, to a minimum of 15
Characters
Notable
Generic
Generic Leech Recharge 3 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of LeechPurchased from Kohaku
(Trainer)Tetsuya
You drain life-force from an enemy, dealing X Blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a Magic Resistance check or be Staggered for 2 rounds.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit):
    • Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
    • (If target's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Special SceneDuring either of the defeat/surrender Cave Orgies with the Corrupted LupinesIf the Champion is a Kitsune, and has the power Leech, will supply a small variation change
Characters
Companions
Notable
Generic
Black Mage Lightning Spike
Ltn. Spike
Recharge 2 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Starting power for a Black Mage
(Trainer)Ivris & Viviane
You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage.
  • Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • Make (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to:
    • Increase the target damage by 2x
    • All other enemies are stuck for [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • Silly ModeWhen used in combat, the user makes a shout of RIDE THE LIGHTNING
Characters
Notable
Generic
Generic Lustful Images Recharge 2 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Magic attack that deals X tease damage on a hit. On hit, target must pass a LustRes test or be Aroused for 1-2 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Tease Damage
  • (On hit) Make (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: (random) 1-2 Turns
    ]
    • (If first attack is a crit) 2nd (Mental AttackAttempt a Mental Attack
      AttackerDefender
      AccuracyvsMental Resist
      )
      will be a guaranteed hit
Characters
Notable
Generic
Generic Magic Missile At-Will 4 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Tetsuya
You launch several magic missiles at a target, dealing X base Penetrating damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of X*5 on the 5th and further uses.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
  • Each consecutive use multiplies the damage, to a max to [*5]
    • (e.g. On 3rd consecutive use deals [(15 * 3) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)])
  • If not consecutively used, the number will reset back to 1
Characters
Generic
Black Mage Mass Drain Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You turn yourself into a void, draining life-force from all enemies on the field. X Blight damage is dealt and if the target is not undead or a construct, you regain health equal to damage dealt. Does not miss, but cannot crit.
  • Make a guaranteed-to-hit (but cannot crit) attack at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If enemy's Taxonomy is not [Construct or Undead]) Heal by [100% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Companions
Notable
Charmer Melody of Winter's Coming
MelodyWinter
Encounter 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You play a song that echoes of eternal winter and bitter cold, of blinding white and vast loneliness, targeting Mental Resistance. On a hit, the target suffers X Psychic damage and has one Encounter power placed on cooldown.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) A random Encounter power of the target is set on cooldown (i.e. its use is disabled due to encounter cooldown)
Characters
Companions
Generic Miasma Encounter 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You spit poison at your foes, targeting Physical Resistance. Successful hits cause the victim to be Poisoned for X Blight damage for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy leave them [Icon-PS-Neg.pngPoisonedCombat EffectTake [(17 * (Willpower AmpWillpower Amplification1 + Willpower / 50)) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage per turn
    -10 EvasionDuration: 2 Turns
    ]
Characters
Companions
Notable
  • Wyld Tree (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Black Mage Mind Blast Recharge 2 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Mind BlastGiven by Antonina during the events of Vision Quest when talking to her about Wine
You subvert an enemy's mental faculties, attacking Mental Resistance and dealing X to Y Psychic damage, increasing based on the target's Cunning and Willpower.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(35 to 70 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
      • Semi-Simplified Computation(35 + 35 * ((CunScale + WilScale) / 2)) * speldmgamp
      • Actual ComputationComputation of CunScale & WilScaleBased on whichever is lower: [1] or ([AtrBaseMaxBase Maximum of an AttributeThe base maximum score, without any boosting effects, an attribute can be for a character is: [2 + (Level) * 3]

        When an Attribute% is mention, this means that it will check the percentage of a stat compared to the base maximume.g. a Level 2 Character can have a Base Maximum Strength of [8] which translates to [100% or 1], if said character has an actual Strength of [3], this means their Strength% is [37.5% or 0.375]
        ]
        ) [(Attribute% - 0.2) / 0.8]
Characters
Notable
Generic
Black Mage Molten Blast Recharge 3 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 Black Mage
(Trainer)Ivris, Tetsuya, & Viviane
You send a blast of flame at a target, dealing X Fire damage on a hit against Magic Resistance. Hit or miss, the target's armor is Sundered for a turn.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
Characters
Generic
Charmer Notation Revelation
NoteRevelation
Encounter 3 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Your performance reaches its coda and its magic showcases that, dealing X Holy damage on a hit against Mental Resistance with +15 Accuracy. If this defeats your foe, the power does not go on cooldown.
  • Make a (Mental Attack [+15]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +15Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Holy Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [38 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy Damage
  • (If target is defeated) Power's cooldown is reset
Characters
Companions
Black Mage Nullify Recharge 5 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You send a wave of disorienting magic over the battlefield, forcing all enemies to make a magic resistance check or be stripped of their buffs.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to purge them of all positive combat effects
Characters
Notable
Generic Pollen Spray
Pol.Spray
Recharge 4 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Spell attack that deals X Pheromone damage on a hit. A secondary attack against Lust Resistance inflicts Aroused for 2 turns. Recharge 4.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Pheromone Damage
  • (On hit) Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Generic
Black Mage Primal Scar Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 White Mage
(Trainer)Ivris & Viviane
You inflict X Fire, X Frost, and X Storm damage to a foe. In addition, you reduce the target's resistance to Fire, Frost, and Storm by -50 for 3 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire, Frost, & Storm Damage
  • (On hit) Target takes [Icon-DF-Neg.pngResistanceCombat Effect-50 Fire, Frost, & Storm ResistanceDuration: 3 Turns] for all 3 damage types
Characters
Notable
Generic Psionic Infiltration
Psi.Infiltration
Encounter 1 - Deals X Psychic damage and destroys user.
  • Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • User is immediately defeated
Characters
Generic
Black Mage Psychic Blast
PsychicBlast
At-Will 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 Black Mage
(Trainer)Ivris & Viviane
You unleash a blast of psionic energy at a foe for X Raw damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
  • Special SceneWhen talking to Antonina about PsionicsAdds a small variation if has the power Psychic Blast or Psyshock
Generic Psyshock Recharge 2 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You focus the power of your Presence into a tangible blow of psychic force, striking a foe for X Crushing damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(15 + Presence * 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing Damage
  • Special SceneWhen talking to Antonina about PsionicsAdds a small variation if has the power Psychic Blast or Psyshock
Characters
Notable
Generic
Generic Queen's Breath
QueensBreath
Encounter 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You breathe deep, channeling your draconic power into a mighty burst of phantasmal flames! All enemies on the field must pass a Magic Resistance check, taking X Fire and Y Psychic damage on hit, and half as much on miss.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Toughness AmpToughness Amplification1 + Toughness / 75)] Fire Damage & [25 * (Willpower AmpWillpower Amplification1 + Willpower / 75)] Psychic Damage
  • (On miss) Enemy takes [50% of the damage dealt]
Characters
Companions
Black Mage Ray of Frost
RayOfFrost
Recharge 2 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 4 Black Mage
(Trainer)Ivris & Viviane
You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes X Frost damage and is left Frigid for 3 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
  • Special SceneDuring the Ruins of XadaronIf has Entropic Winds or Ray of Frost, when dealing with the root nodules at the stairs:

    If an appropriate companion is selected, the Champion will assist in helping
    OR
    if Forced through, to prevent the party damage from the choice
Characters
Notable
Generic
Generic Reactive Ward Recharge 2 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You protect an ally with an unstable barrier, granting X shield HP that lasts 3 turns. When this shield expires, it explodes, dealing Y Crushing damage to the enemy party plus additional Storm damage equal to any remaining shield HP.
  • Target an ally:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-DF-Pos.pngReactive WardCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      When the shield expires, all enemies must make an evasion dodge or take [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing Damage & [whatever remaining Shield HP] Storm DamageDuration: 3 Turns
      ]
Characters
Companions
Black Mage Reality Twist Encounter 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You bend reality about an enemy, targeting Mental Resistance. On a hit, you swap your debuffs with the enemy's buffs. Also, you should not have this unless you're an eldritch creature.
  • Only useable if an enemy has a positive combat effect
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to swap all the caster's negative combat effects with all the target's positive combat effects
Characters
Notable
Black Mage Roaring Storm
RoaringStorm
Encounter 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 Black Mage
(Trainer)Ivris & Viviane
All enemies's Magic Resistance is targeted, dealing X Storm damage. While you maintain the stance, you have +25 Accuracy and Spellpower, and all enemies take Y Storm damage on each of your turns.
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • Maintain: Gain [Icon-SE-Pos.pngRoaring StormCombat EffectGain +25 Accuracy & Spellpower

    Deal a guaranteed-to-hit attack at each enemy with a damage of [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic
Generic Sacred Chord Recharge 3 3 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[PerformanceEffectiveness can be amplified by Presence]

(Condition)If this power is ever learned by the ChampionIts use requires the Champion to have the Harmonious Oud equipped
You channel holy music at a foe, dealing X Storm and X Holy damage on a hit against Mental Resistance. Your party then becomes guarded for a turn, gaining +50 Armor, Ward, and Focus.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [18 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Holy & Storm Damage
  • Party gains [Icon-DF-Pos.pngSacred ChordCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
  • Silly ModeHas an alternate use text
Characters
Companions
Generic Sanctify Recharge 4 8 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Annika
Your body becomes a conduit for a cleansing wave of divine power. The holy energy targets all enemies' Physical Resistance to inflict X Holy damage and X Crushing damage, and Staggers any enemies it hits for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Holy Damage
  • (On hit) Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Black Mage Sap Warmth At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You deal X Frost damage to a target if you hit its Magic Resistance. You regain Health equal to half the damage dealt; if you are at full, your most-wounded ally gains this Health instead.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Heal by [50% of the damage dealt * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
    • (If already at 100% HP) Heal is passed on to the most wounded ally
Characters
Companions
Generic Scorch Armor
ScorchArmor
Recharge 3 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Blast a foe with a bolt of fire aimed to damage their armor. On a hit against the target's Evasion, the spell deals X Fire damage and leaves their armor Sundered for a round.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 1 Turn]
  • (Scene Note)Text variation on use, depending on what Tag the target's armor hasIf Metal, Leather, Cloth, or none of the 3
Characters
Companions
White Mage Searing Aegis Recharge 3 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You channel whitefire on a foe, dealing X Fire and X Holy damage on a hit against Magic Resistance. Your party then becomes shielded for a turn, gaining +50 Armor, Ward, and Focus.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • Party gains [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
Characters
Companions
Generic
Black Mage Shadow Magic Recharge 4 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Ivris & Viviane
You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes Aroused for 2 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Notable
Generic
  • Cultist Psion (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Effigy Blossom
  • Harem Spirit ♀
Generic Shatter Recharge 3 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Event)Convocation of MirrorsPrince Philander teaches Mirror Stance and Shatter
Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for X Penetrating damage.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating Damage
Characters
Notable
Charmer Solar Cannon
SolarCannon
Ultimate 4 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[PerformanceEffectiveness can be amplified by Presence]
Channel the power of the immortal phoenix into your instrument, and let loose a pillar of fire at your target! Deal X Fire damage to the target, and Y Fire damage to all other enemy targets.
  • Make a (Magic Attack [+25]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • Target: [200 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage
    • All others: [100 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Fire Damage (but cannot crit)
Characters
Companions
Black Mage Soul Arrow Recharge 2 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 4 Black Mage
(Trainer)Ivris, Tetsuya, Viviane
You conjure a blast of psychic force, dealing X Psychic damage. On a hit, you recover half that amount of your own HP.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Heal [50% of the damage dealt]
Characters
Notable
Generic
  • Feathered Fiend (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Kitsune Enchantress
  • Void Serpent
Charmer Sound of Clarity
SoundClarity
At-Will 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You channel the sound of silence, bringing isolation to a foe and enlightenment to yourself. On a hit against Mental Resistance, you deal X Psychic damage and reduce the cooldown of one of your Recharge powers by one.
  • Can only be used if the user has a Recharge power on cooldown for 2+ turns
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Reduce the current cooldown of any Recharge power by 1
    • Prioritize those with 2+ turns remaining
Characters
Companions
Black Mage Spacial Rend At-Will 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You twist the fabric of space about your victim, dealing X Raw damage. This attack cannot miss. Also, if you have this, you are an eldritch star-spawn from the void between the worlds.
  • Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
Characters
Notable
Black Mage Storm of Crows
Crow Storm
Recharge 3 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You summon a flock of spectral crows that rush towards a target enemy and relentlessly peck it, inflicting X Penetrating damage and leaving the target Blinded and inflicting Y Bleeding for 2 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    of (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [26 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Enemy is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-WD-Neg.pngBleedingCombat EffectTake [30 + Attack Power / 4] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 Turns]
Characters
Notable
Black Mage Storm Stomp At-Will 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Learned from the Druidic ScrollcaseTeaches Channeler's Stance, Ice Wall, & Storm Stomp
Charge your foot with thunderous power and then stomp down, blasting a foe for X Storm damage and inflicting 1 Resonance. This attack has +10 Critical Chance, and targets Magic Resistance.
  • Make a (Magic Attack [+10 Critical Chance]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +10 Critical Chance
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Spell Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [28 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target gains [1x Stack] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack gives +5 Critical Chance against the effect ownerDuration: The stacks are removed when the target receives a critical hit]
-
White Mage Sun of Jassira
SunO'Jassira
Recharge 4 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, Blinds them for 1 turn.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
Characters
Companions
Charmer Thunder Chord Recharge 1 2 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 Charmer
(Trainer)River
You hammer a note charged with thunder, attacking a target enemy's Magic Resistance. On a hit, the target takes X Storm damage and gains 1 Resonance. On a crit, all other enemies gain 1 Resonance.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [26 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target gains [1x Stack] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack gives +5 Critical Chance against the effect ownerDuration: The stacks are removed when the target receives a critical hit]
  • (On crit) All other enemies gain [1x Stack] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack gives +5 Critical Chance against the effect ownerDuration: The stacks are removed when the target receives a critical hit]
-
Generic Thunder Scream
ThunderScream
Recharge 3 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You unleash a storm-charged bellow that attacks an enemy's Physical Resistance. On a hit, the target takes X Storm damage and has its armor Sundered for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is left [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 2 Turns]
Characters
Generic
Black Mage Thunderclap Encounter 5 [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Event)Granted by OmaRequires having wished for her Freedom before wishing for Power
Call upon the powers of the genie to summon a bolt of lightning that will strike all enemies for X Storm damage after 2 turns. Does half damage on miss.
  • On the powers 3rd use:
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [110 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On miss) Enemy takes [50% of the damage dealt]
-
Generic Time Warp Recharge 1 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You influence the passage of time about a target, targeting Mental Resistance and increasing the cooldown of a random Recharge power by 2 on a success. If the target has no recharge powers, the power fails.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to hit the target with:
  • (On hit) Any 2 Recharge powers of the target have their cooldown increased by 2 Turns
    • For cases of Multi-Turn Recharge powers, they must be at stage/use 0 for them to be affected
Characters
Notable
Generic Toxic Shock Recharge 1 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You deal X Blight damage to an enemy, targeting Physical Resistance. If the enemy is Poisoned, the damage is increased by the total remaining damage from Poisoned (or a minimum of 40), and Poisoned is removed.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (If target is suffering from [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
    -10 EvasionDuration: X
    ]
    ) Damage is amplified by:
    • +[40] or [X] (whichever higher)
      • X = ([5] or [Current Poisoned duration]) (whichever higher) * [Current Poisoned damage]
    • Target's [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
      -10 EvasionDuration: X
      ]
      is removed
Characters
Companions
Notable
  • Wyld Tree (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic Trick Recharge 4 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You play a nasty trick on an enemy that attacks their Mental Resistance. On a hit, the target is inflicted with a random debuff (Blind/Staggered/Terrified/Aroused) and gains 50% vulnerability to Blight damage for 3 turns. If no debuffs can be applied, the trick deals X Psychic damage instead.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave a target afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , or [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Target takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage instead
Characters
Companions
Notable
Generic
Generic Vile Miasma
VileMiasma
Recharge 3 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You weave a wicked spell around an enemy, dealing X Blight damage and Poisoning the target for Y for 3 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Target is left [Icon-PS-Neg.pngPoisonedCombat EffectTake [7 + Willpower] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
Characters
Generic
Black Mage Vitality Reap
VitalityReap
Encounter 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 Black Mage
(Tome)Tome of Vitality ReapDropped by the Unitaur/Corrupt Unitaur during Harboring a Fugitive, or sold by Ambra
(Trainer)Ivris & Viviane
You release a cloud of corrupt gas upon your foes, drawing the vitality from their bodies. X Blight damage is dealt and you regain Y HP for each target hit.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [45 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Heal by [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Notable
  • Charline (Set A)
  • Master Tollus (Winter Wolf)
  • Mistress Matiha (eldritch) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Unitaur (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
White Mage White Fire Recharge 1 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Starting power for a White Mage
(Trainer)Annika & Brother Sanders
You hurl a ray of burning radiance at a foe. The bolt deals X Holy damage, and X Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Holy Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 1 Turn
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Notable
Generic
Generic Will-o-Wisp
WillOWisp
At-Will 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You shroud a foe in blue flame for X Fire damage; they must pass a Magic Resistance check or be set aflame for 2 turns. If they are already burning, all other foes take Y Fire damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (If the target is already [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    ):
    • Make a (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
      )
      at all other enemies to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at the target to leave them [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
Characters
Companions
Notable
Generic
Generic Winter's Howl
WintersHowl
Recharge 3 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take X Crushing and X Frost damage; if a target is frigid, the damage is doubled.
  • Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Frost Damage
  • (If enemy is affected by [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    ) Damage is increased by 2x
Characters
Notable
Generic
Generic Wintery Bellow
WinteryBellow
Recharge 4 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take X Crushing and X Frost damage; if a target is Frigid, the damage is doubled.
  • Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Frost Damage
  • (If enemy is affected by [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    ) Damage is increased by 2x
Characters
Companions
Notable
Black Mage Withering Bolt
W. Bolt
At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Starting power for a Black Mage
(Trainer)Ivris & Viviane
You blast a target with dark magic. On a hit against the target's Magic Resistance, the target takes X Blight damage and has its Magic Resistance and Ward reduced by Y for 2 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Target is left [Icon-DF-Neg.pngWitheredCombat Effect[15 + Spellpower / 5] Ward & Magic ResistDuration: 2 Turns]
Characters
Notable
Generic
Generic Wyvern Queen's Frost
WyvernFrost
Recharge 3 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You breathe deep, channeling the rime of the Frost Wyvern Queen into a mighty blizzard of ice! All enemies on the field take X Frost damage on a hit against Evasion, or half as much on a miss.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Frost Damage
  • (On miss) Enemy takes [50% of the damage dealt]
Characters
Generic

Return to Top of Spell

Summon


Name Class Type Tags Level Stealable Learnable Description Used By
Call Falcon
CallFalcon
Generic Encounter Summon
Spell
3 No No Etheryn summons her white falcon companion, Harrick, from the skies.

(Summons: Harrick)
Characters
Companions
Call Gnoll Generic Recharge 3 Summon
Spell
6 No No Summons a gnoll alpha.

(Summons: Gnoll Alpha)
Characters
Others
Lureling's Song Generic Recharge 3 Summon
Spell
6 No No The lureling's song of madness, terror and beauty. Stuns a companion and creates a nightmare copy to shield the lureling from damage.

(Summons: A clone named Nightmare (summoner name))
Characters
Others
Merc Reinforcements
MercReinf
Generic Encounter Summon
Spell
4 No No Summon Marked Merk Mercenaries to your aid.

(Summons: 2x Marked Mercenary, 1x if somehow summoned by the Champion)
Characters
Others
Mystic Call Generic Recharge 1 Summon
Spell
1 No No Summon a puppet to fight by your side!

(Summons: a Guardian Puppet, Explosive Puppet, or Cursed Puppet (33% chance for each puppet))
Characters
Others
Rally Alante Generic Encounter Summon 1 No Yes
(Character)
Call for Alante to aid you in battle!

(Summons: Alante (summon version))
-
Rally Bear Generic Encounter Summon 7 No Yes
(Item)
Pour from the Mug of Bear.

(Summons: Bear)
-
Rally Kalysea Generic Encounter Summon 1 No Yes
(Character)
Call for Kalysea to aid you in battle!

(Summons: Kalysea)
-
Shadow Clone
S. Clone
Generic Encounter Summon
Spell
2 No No Summon a Shadow Clone.

(Summons: 2x Shadow Clone, 1x if somehow summoned by the Champion)
Characters
Others
Spew Dragon Generic At-Will Summon
Spell
10 No No Creates a Corrupted Dragon minion.

(Summons: Corrupt Dragon)
Characters
Others
Spew Elf Generic At-Will Summon
Spell
10 No No Creates a Corrupted Elf minion.

(Summons: Corrupt Elf)
Characters
Others
SplitSelf Generic At-Will Summon
Spell
6 No No Create a copy of yourself.

(Summons: A copy of the summoner, but removes the SplitSelf power and only has 1 AP)
Characters
Others
Summon Bull
SummonBull
Generic Encounter Summon
Spell
1 No Yes
(Trainer)
Summon a raging, flaming bull.

(Summons: Flaming Bull)
Characters
Companions
Summon Cassidy
Sum. Cassidy
Generic Encounter Summon
Spell
5 No Yes
(Quest)
Summon the watery bard Cassidy to fight by your side!

(Summons: Cassidy)
-
Summon Corrupt Tentacle
Sum.C.Tentacle
Generic Recharge 4 Summon
Spell
4 No No You summon a tentacle of raw corruptive energy to batter the wills of your opponents.

(Summons: Corrupt Tentacle)
Characters
Others
Summon Effigy
Sum.Effigy
Generic Recharge 4 Summon
Spell
4 No No Summon an Alraune Effigy.

(Summons: Effigy)
Characters
Others
Summon Flame Dancer
Sum.FDancer
Black Mage Encounter Summon
Spell
3 No Yes
(Event)
Summon a dancer imbued with Terrestrial Fire to fight at your side.

(Summons: Flame Dancer)
-
Summon Flame Knight
Sum.FKnight
Black Mage Encounter Summon
Spell
3 No Yes
(Event)
Summon a warrior imbued with Terrestrial Fire to fight at your side.

(Summons: Flame Knight)
-
Summon Flame Spirit
Sum.FSpirit
Black Mage Encounter Summon
Spell
1 No Yes
(Trainer)
You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership.

(Summons: Flame Spirit)
Characters
Others
Summon Frost Moth
Sum. Frost Moth
Generic Encounter Summon
Spell
5 No Yes
(Trainer)
(Tome)
You call forth the spirit of a fey moth imbued with the power of elemental frost to fight at your side.

(Summons: Frost Moth)
Characters
Others
Summon Golem
Sum. Golem
Generic Encounter Summon
Spell
2 No No Summon a Stone Elemental.

(Summons: 2x Stone Elemental, 1x if somehow summoned by the Champion)
Characters
Others
Summon Grungendyr
Sum. Grungendyr
Generic Encounter Summon
Spell
5 No Yes
(Event)
Invoke the spirit lingering in Grungendyr's skull to fight by your side!

(Summons: Grungendyr)
-
Summon Hornets Generic At-Will Summon 4 No No Summon Hornet Workers to your aid.

(Summons: 2x Hornet Worker, 1x if somehow summoned by the Champion)
Characters
Others
Summon Kiyoko
Sum.Kiyoko
Generic Encounter Summon
Spell
1 No Yes
(Item)
You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.

(Summons: A non-companion version of Kiyoko)
-
Summon Lust Elemental
Sum. LustElemental
Black Mage Encounter Summon
Spell
6 No Yes
(Trainer)
You call forth a creature made of pure lust to fight by your side in battle.

(Summons: Lust Elemental)
-
Summon Phyria
Sum.Phyria
Generic Encounter Summon
Spell
1 No Yes
(Item)
Summon the salamander princess Phyria to fight by your side!

(Summons: Princess Phyria)
-
Summon Slime
SummonSlime
Black Mage Recharge 3 Summon
Spell
3 No Yes
(Trainer)
You call a slime girl to shield you against foes!

(Summons: Slime)
-
Summon Sporeling
Sum.Sporeling
Generic Recharge 3 Summon
Spell
3 No Yes
(Item)
Summons Minuta, the adorable and highly explosive sporeling.

(Summons: Sporeling)
Characters
Others
Summon Talsenne
Sum. Talsenne
Generic Encounter Summon
Spell
7 No Yes
(Event)
Summon the ghostly storm shaman Talsenne to fight by your side!

(Summons: Talsenne)
-
Summon Tentacle
Sum.Tentacle
Generic Recharge 3 Summon
Spell
4 No No Summon an Eldritch Tentacle.

(Summons: Eldritch Tentacle)
Characters
Others
Summon Valkyrie
Sum.Valkyrie
Generic Recharge 3 Summon
Spell
3 No No Summon a Valkyrie.

(Summons: Shieldmaiden or Sky Arrow (random chance))
Characters
Others
Summon Wisp
SummonWisp
Black Mage Encounter Summon
Spell
1 No No You separate a wisp of foxfire from your being, allowing it to act autonomously in your defense. Its power is based on your Leadership.

(Summons: Foxfire Wisp)
Characters
Others
Summon Wolf Spirit
Sum.WSpirit
Black Mage Encounter Summon
Spell
1 No Yes
(Trainer)
Call forth the spirit of a wolf to fight by your side!

(Summons: Wolf Spirit)
Characters
Companions
Sword Soul
SwordSoul
Generic Encounter Summon
Spell
6 No Yes
(Item)
You meld your will with the Dawnsword's, allowing it to become more than just an extension of yourself and act on its own.

(Summons: Corrupted Dawnsword (summon version))
Characters
Others

Return to Top of Summon

Weapon


Name Class Type Tags Level Stealable Learnable Description Used By
Aim: Weapon
Aim:Weapon
Generic Recharge 4 Weapon (Ranged) 4 No Yes
(Trainer)
You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.
Characters
Others
Arcane Shot Generic At-Will Weapon (Ranged) 4 Yes Yes
(Trainer)
You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
Characters
Others
Argent Smite White Mage Recharge 3 Spell
Weapon (Melee)
2 No No You wreathe your weapon in holy light, delivering an attack dealing [30 * (1 + (Spellpower / 100))] bonus Holy damage. All allies recover Health equal to 15% of the damage done.
Characters
Companions
Assassinate Thief Ultimate Weapon 5 No Yes
(Trainer)
You make an weapon attack with +500 Attack Power and +100 Armor Penetration, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.
Characters
Others
Aurora Arrow
AuroraArrow
Generic Ultimate Weapon (Ranged) 5 No No You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a [20 + (Spellpower / 4)] damage Shield and deal [10 + (Spellpower / 5)] additional Holy damage with weapon attacks for the rest of the encounter.
Characters
Companions
Blade Block
BladeBlock
Warrior Recharge 8 Weapon 1 No No You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution.
Characters
Others
Bleeding Cut Generic At-Will Weapon 1 No No Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
Characters
Others
Blood Let
BloodLet
Generic At-Will Weapon 3 No No Normal attack but always causes bleed on hit.
Characters
Others
Boreal Vanguard Charmer Recharge 1 Weapon (Melee) 3 No No You lunge forward with your spear, making an attack with +25 Accuracy and dealing a bonus [10 * (1 + (Presence / 10))] Frost damage. Hit or miss, you also gain +25 Armor and Ward for a turn.
Characters
Companions
Chain Swing
ChainSwing
Generic Recharge 2 Melee 5 No No You make an attack against every enemy on the field using a heavy chain.
Characters
Others
Chill Touch
ChillTouch
Generic At-Will Weapon (Melee) 4 No No You strike with your weapon, imbuing it with icy power. On a hit, targets must make a Physical Resistance test or be rendered Frigid for 2 turns.
Characters
Others
Cleave Warrior Recharge 3 Weapon (Melee) 2 Yes Yes
(Trainer)
You whirl your weapon all around you, making a melee attack against every enemy on the field.
Characters
Companions
Others
Cornered Beast Warrior Encounter Weapon (Melee) 2 Yes No Strike out like a cornered animal, making an attack with +50 Accuracy that generates twice as much Threat and gives a 3 turn buff to Attack Power, Armor, Ward, and Focus that increases based on missing HP. This buff starts at +10, increasing up to +65 when HP is 20% or lower.
Characters
Companions
Others
Crackle Powder
CrackPowder
Generic Recharge 4 Weapon (Ranged) 2 No Yes
(Trainer)
You loose a missile tipped with conductive powder that targets Physical Resistance of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
Characters
Others
Crowd Control
CrowdControl
Generic Recharge 3 Weapon (Ranged) 1 Yes Yes
(Event)
You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power.
Characters
Companions
Others
Dastardly Trick
Das.Trick
Thief Encounter Weapon 4 Yes Yes
(Trainer)
You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.
Characters
Others
Dawn Lance White Mage At-Will Spell
Weapon
2 No No You make a weapon attack, dealing normal weapon damage and granting [20 * (1 + (Spellpower / 100))] Health to the most-wounded member of the party. If the attack hits the heal is increased to [25 * (1 + (Spellpower / 100))].
Characters
Companions
Deadly Shadow Thief Encounter Weapon 6 Yes Yes
(Trainer)
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.
Characters
Others
Deflecting Strike
DeflectingStrike
Warrior At-Will Weapon 1 Yes No You make a weapon attack with -15 Attack Power, dealing [Primary Weapon Damage + (Attack Power as a %, - 15)] damage. For 1 turn you gain a [11 * (1 + (Spellpower / 100))] damage shield if the strike connects, and a [11 * (1 + (Spellpower / 100))] damage shield if the strike misses.
Characters
Companions
Dirty Trick Thief Recharge 2 Weapon 1 Yes Yes
(Trainer)
You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
Characters
Others
Disarm Generic Recharge 4 Weapon (Melee) 4 No Yes
(Tome)
You attempt to divest a foe of their weapon. On a hit, you render them Disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
Characters
Others
Double Attack
DoubleAttack
Warrior At-Will Weapon (Melee) 8 Yes No You swing twice with your melee weapon, attacking the same target in quick succession.
Characters
Others
Driving Shot
DrivingShot
Generic Recharge 2 Weapon (Ranged) 5 Yes Yes
(Trainer)
You feather your foe with single-minded focus, Sundering armor for a turn. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
Characters
Others
Driving Thrust
DrivingThrust
Generic Recharge 2 Weapon (Melee) 5 Yes Yes
(Trainer)
(Tome)
You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
Characters
Others
Drop The Hammer
Hammer Time
Warrior Encounter Weapon (Melee)
Multi Turn
Interruptable
7 Yes No Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.
Characters
Others
Dual Blitz
DualBlitz
Warrior Recharge 3 Weapon (Melee)
Dual Wield
4 Yes Yes
(Trainer)
You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
Characters
Others
Eagle Eye Generic At-Will Weapon (Ranged) 6 No Yes
(Trainer)
You make a parting shot at an enemy with your weapon. If this attack defeats them, any active cooldowns on your Recharge powers are decreased by 1 turn. -
Echoes of Life
EchoesLife
Generic Encounter Weapon (Melee)
Two Hand
1 No No Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent-up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
Characters
Companions
Echoing Assault
EchoAssault
Thief Encounter Weapon (Melee) 5 No No You make 2 Attacks against a single target at -20 Accuracy. If either Attack hits, the target is afflicted with Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%.
Characters
Others
Enrage Generic Recharge 4 Weapon (Melee) 2 No No The warg is mad you hit the hot chick that rides it.
Characters
Others
Envenom Generic Encounter Weapon - No No Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
Characters
Others
Eviscerate Warrior Encounter Weapon (Melee)
Dual Wield
6 Yes Yes
(Trainer)
You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. After your attack ends, you gain +50 Evasion for a round.
Characters
Others
Execute Generic Encounter Weapon (Melee)
Two Hand
2 No No Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 Attack Power and +0 to 40 Accuracy, increasing based on the percentage of Health the target is missing.
Characters
Companions
Others
Fading Strike
FadeStrike
Thief At-Will Weapon 1 Yes Yes
(Trainer)
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
Characters
Others
Fan of Blades
FanOfBlades
Generic Recharge 3 Ranged 4 No Yes
(Event)
You make a ranged attack against every enemy on the field using a brace of daggers.
Characters
Others
Flamebrand White Mage At-Will Weapon (Melee)
Spell
1 Yes Yes
(Trainer)
You make a weapon attack targeting Magic Resistance, with a bonus +[Primary Weapon Damage * (Spellpower / 130)] Fire damage on top of the attack. Generates high Threat and lowers your own Fire Resistance by -20 for a turn.
Characters
Others
Focus Shot Warrior At-Will Weapon (Ranged) 4 Yes No You make a ranged attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 Accuracy.
Characters
Companions
Frost Arrow
FrostArrow
Generic At-Will Weapon (Ranged) 1 No Yes
(Item)
Enchant your attack with winter's kiss, adding [4 * (1 + (Spellpower / 100))] Frost damage. On a Critical Hit, the target becomes Frigid for a turn.
Characters
Companions
Others
Frostfire Shot
FrostfireShot
Generic Recharge 1 Weapon (Ranged) 6 No Yes
(Trainer)
You magically lace your ammo with frostfire, firing at a foe with +50 Attack Power. This attack deals entirely Fire or Frost damage depending on which the enemy is more vulnerable to. -
Furious Strike Warrior At-Will Weapon (Melee)
Two Hand
1 No Yes
(Trainer)
You throw all your weight behind a strike, gaining +15 Armor Penetration but reducing your own Evasion by -15 for a turn. -
Get Over Here Warrior Recharge 2 Weapon 3 Yes No You hurl a chained or roped weapon at a target, dealing +100 Attack Power and leaves the target Staggered for 2 turns.
Characters
Others
Giant's Reach
GiantReach
Generic At-Will Weapon (Melee)
Dual Wield
1 No No You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
Characters
Companions
Others
Ground Pound Generic Recharge 2 Weapon (Melee) 5 No No Only/always used against Prone enemies. Has +100 Attack Power.
Characters
Others
Holy Shock White Mage Recharge 1 Weapon (Melee)
Spell
2 Yes Yes
(Trainer)
(Tome)
You swing your weapon through the air, creating a shockwave of energy that adds [30 + (Spellpower as a %)] Holy damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. -
Iceburst Arrow
IceArrow
Generic Recharge 3 Weapon (Ranged)
Spell
1 No No Enchant an arrow and make a ranged attack against a targeted foe. The arrow bursts, afflicting all enemies with [30 + (Spellpower as a %)] Frost damage and leaving them Frigid for 2 turns if it hits their Magic Resistance.
Characters
Companions
Others
Lunge Warrior Recharge 3 Weapon (Melee) 8 Yes No You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds.
Characters
Others
Lusty Tentacles
LustTent
Generic At-Will Weapon - No No Basic attack. On a crit, knocks the target prone.
Characters
Others
Mark for Death
Mark4Death
Thief Recharge 4 Weapon 2 Yes Yes
(Trainer)
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
Characters
Others
Mighty Draw Warrior Recharge 1 Weapon (Ranged) 4 Yes No You make a ranged attack with -10 Accuracy and +75 Attack Power. On a hit, the target is Staggered for a turn and has one of their remaining actions moved the end of the Initiative order.
Characters
Companions
Nerves of Steel
NervesOfSteel
Generic Encounter Weapon (Ranged)
Multi Turn
Interruptable
2 Yes Yes
(Trainer)
You make an aimed attack on your turn. If you do not take Tease, Pheromone, Drug, or Psychic damage before your next turn, the missile strikes with +200 Accuracy and +400 Attack Power, knocking your target Prone.
Characters
Others
Overhand Smash
OverhandSmash
Generic At-Will Weapon 4 No No Basic attack with +50 Attack Power. Staggers on Crit.
Characters
Others
Pierce and Fade
Pierce&Face
Warrior Recharge 3 Weapon (Ranged) 4 Yes No You make a ranged attack with +75 Attack Power, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns.
Characters
Companions
Poison Edge Generic Encounter Weapon 4 No No Attack with +200 Attack Power, +25 Accuracy and Poison target for [15 + Cunning] for 3 turns.
Characters
Companions
Others
Power Wave Black Mage Recharge 1 Weapon (Melee)
Spell
1 Yes Yes
(Tome)
You swing your weapon through the air, creating a shockwave of energy that adds [33 + (Spellpower as a %)] Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.
Characters
Others
Precise Thrust Thief Recharge 2 Weapon (Melee)
Multi Turn
Interruptable
4 No No You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.
Characters
Others
Prime Target Generic Encounter Weapon (Melee) 2 Yes No You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
Characters
Companions
Others
Pummel Generic Recharge 4 Weapon (Melee) 2 No No You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Characters
Others
Reaping Blade Black Mage Recharge 3 Weapon (Melee)
Spell
5 Yes No A vampiric weapon strike deals +[50 * (1 + (Spellpower / 100))] extra Blight damage and, if the target is not an undead or construct, leaves the target Staggered for 2 turns while giving you Health equal to the damage dealt.
Characters
Others
Rend Warrior Recharge 2 Weapon 1 Yes Yes
(Trainer)
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for [3 + Strength] for 2 turns.
Characters
Companions
Others
Searing Arc Black Mage Recharge 3 Weapon (Melee)
Spell
6 Yes No You infuse your weapon with primeval fire, bringing it down on a foe with an additional +[45 * (1 + (Spellpower / 100))] Fire damage. All other enemies take [25 * (1 + (Spellpower / 100))] Fire damage, or half as much on a miss against Magic Resistance.
Characters
Others
Shadow Strike Thief Recharge 4 Weapon (Melee) 2 Yes Yes
(Trainer)
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
Characters
Companions
Others
Shadowflame Black Mage Recharge 3 Astrida
Weapon
Spell
6 No No The most infamous ability of Nareva's chosen. Strike a target with your weapon and ignite them with flames that Burn for 2 rounds and Silence for 1 round. Also grants you +50 Spellpower on hit for the same duration.
Characters
Others
Shatterstrike
S.Strike
Generic Recharge 2 Weapon (Ranged) 2 Yes No You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
Characters
Others
Shell Cracker Thief Recharge 4 Weapon 2 Yes Yes
(Trainer)
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
Characters
Companions
Others
Shielding Smite White Mage Recharge 3 Weapon (Melee)
Spell
6 Yes No You strike a foe with your weapon, dealing an additional +[45 * (1 + (Spellpower / 100))] Fire damage and warding your entire party for a turn thereafter, granting +50 to their Armor, Ward, and Focus.
Characters
Others
Smite Evil White Mage Encounter Weapon (Melee)
Spell
4 Yes Yes
(Trainer)
You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing [50 * (1 + (Spellpower / 100))] bonus Holy damage and recovering [30 * (1 + (Spellpower / 100))] HP for yourself and all allies on a hit.
Characters
Companions
Others
Sneak Attack Thief At-Will Weapon 6 Yes Yes
(Trainer)
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement.
Characters
Others
Steady Strike
SteadyStrike
Warrior Recharge 4 Weapon (Melee)
Two Hand
4 Yes Yes
(Trainer)
You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 60 Health.
Characters
Others
Stick and Move
Stick&Move
Generic At-Will Weapon (Ranged) 1 Yes Yes
(Trainer)
You vie for better positioning while attacking. Your attack suffers -25 Attack Power, but you gain +50 Initiative on the next turn.
Characters
Others
Sun Arrow
SunArrow
Generic At-Will Weapon (Ranged) 2 No No Enchant your arrows with the sun's fury, adding [4 * (1 + (Spellpower / 100))] Fire damage. On a Critical Hit, the target starts Burning for a turn.
Characters
Others
Sunstrike Generic At-Will Weapon 5 No Yes
(Event)

Does normal [Primary Weapon Damage + (Attack Power as a %)] plus an additional [15 + (Attack Power as a %)] with a sunlight blade.

Does normal [Primary Weapon Damage + (Attack Power as a %)] plus an additional [15 + (Spellpower as a %)] with a sunlight blade.

Characters
Others
Suppressive Fire
SuppFire
Generic Encounter Weapon (Ranged) 1 Yes Yes
(Trainer)
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high Threat, and grant +20 Initiative, Accuracy and Evasion to all allies for 2 turns.
Characters
Others
Sure Shot Generic Recharge 1 Weapon (Ranged) 4 Yes Yes
(Trainer)
You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
Characters
Others
Tarah Windup Generic Encounter Weapon (Melee)
Multi Turn
Interruptable
1 No No Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself
Characters
Others
Thunder Strike
ThundStrike
Warrior Encounter Weapon (Melee) 1 Yes Yes
(Trainer)
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.
Characters
Companions
Others
Thunderbrand White Mage At-Will Weapon 5 No Yes
(Tome)
You make a weapon attack targeting Magic Resistance, with a bonus +[Primary Weapon Damage * (Spellpower / 100)] Storm damage on top of the attack. Generates high Threat and lowers your own Storm Resistance by -20 for a turn.
Characters
Others
Thunderous Sweep
Thund. Sweep
Warrior Recharge 3 Weapon (Melee)
Dual Wield
4 No No -
Characters
Others
Trick Shot Generic Recharge 3 Weapon (Ranged) 1 Yes No You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
Characters
Others
Triple Threat
TripleThreat
Generic Recharge 4 Weapon (Ranged) 2 Yes Yes
(Trainer)
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Characters
Others
Wide Sweep
WideSweep
Warrior At-Will Weapon (Melee)
Two Hand
1 Yes Yes
(Trainer)
Throwing your weight behind a two-handed weapon, you clear a path that keeps your allies safe. Strikes all enemies with -50 Attack Power, inflicting -20 to Accuracy for a turn on a hit.
Characters
Companions
Others
Wyvern Ignition Warrior Encounter Weapon (Melee)
Dual Wield
4 No No -
Characters
Others
Wyvern Sting
WyvernSting
Generic Recharge 3 Weapon (Ranged) 1 Yes Yes
(Event)
You coat your ammo in wyvern venom, your attack deals [70% of Primary Weapon Damage] Penetrating and [30% of Primary Weapon Damage] Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.
Characters
Others
Wyvernbane Warrior Encounter Weapon (Ranged) 4 Yes No You make a ranged attack with +25 Accuracy and +200 Attack Power. On a hit, the target is Knocked Prone. This attack has +20 Critical Chance against Flying creatures.
Characters
Companions

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Stealable Powers by Location

Cait-Gat0w-ChibiCard-Note.png Note:
Stealable Powers By Location will be eventually merged and updated here --Spotty McBumble Fuck (talk) 03:10, 5 June 2024 (UTC)


TODO