Powers

From Corruption of Champions II
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Information

Powers are abilities that are primarily used during combat encounter, with each class having their own specific set of powers that revolve around the primary stats of said class. Powers are not locked by class and can be used by anyone, so long as the user has the appropriate level to use them. There are rare cases where having a specific power can lead to alternate dialogue.

Types


Powers are split into 4 different types, and the Champion can learn any number of powers, however, they may only equip 5 at a time (1 At-Will, 2 Recharge, 1 Encounter and 1 Ultimate). This limitation normally applies to the Champion and their companions only, combat characters like bosses normally exceed this limitation, while other characters may have less than 5 equipped powers.

The power types are:

  • At-Will - Can be used any number of times
  • Recharge - Can be used every X turns (recharge times vary)
  • Encounter - Can be used once per combat encounter
  • Ultimate - Can be used once per long rest/sleep

Tags


Normally, powers contain Tags that help identify its purpose or use. For the sake of convenience on the wiki, the tags that contain a : imply a combination (e.g. a power containing both [ShieldRequires an equipped shield] & [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] turns into [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]).

Tags Healing Weapon-related Tease-related Others
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
  • [AstridaLinked to Nareva and her godsworn]
  • [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use]
  • [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

    However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
    ]
  • [PerformanceEffectiveness can be amplified by Presence]
  • [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
    (e.g. (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    )
    ]
  • [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect]
  • [SummonSummons an entity to aid the summoner in combat]
  • [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
  • [HealingCan restore HPEffectiveness can be amplified by Spellpower]
  • [Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
  • [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • [2H Weapon:RangedRequires an equipped Two-Hand weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • [Dual Wield Weapon:MeleeRequires Two equipped One-Hand weapons with the Melee tagEffectiveness is based on the weapon's stats]
  • [ShieldRequires an equipped shield]
  • [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
  • [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats]
  • [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
  • [Weapon:RangedRequires an equipped weapon with the Ranged tagEffectiveness is based on the weapon's stats]
  • [Weapon:ThrownRequires an equipped weapon with the Thrown tagEffectiveness is based on the weapon's stats]
  • [TeaseEffectiveness can be amplified by Sexiness]
  • [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass]
  • [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest]
  • [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
  • [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]

Mirror Stance & Stealable


A refresher on the principles before we begin in earnest. What I call mirror magic is exactly that: a way to take magic into yourself and reflect it back upon the world. Where other sorcerers must learn each spell and maintain it in their mind to the exclusion of others, a mirror mage finds victory by maintaining an open and empty mind, free of preconceptions.

To master mirror magic, one must be ready to absorb the spells of others. Rather than trying to master every bit of magic piecemeal, we mirror mages learn to take what others give us — or try to kill us with — and master it for a moment. That's the beauty of the school: any magic we encounter is ours for the taking!

If you kept the spells you captured in your mind, that would defeat the purpose. Better to throw them back into the wild and let new ones take their place!

Prince Philander, during the events of the Convocation of Mirrors


A core mechanic of powers, introduced in version 0.2.13, is mirror magic. Mirror Stance is an At-Will Stance power taught by Prince Philander during the events of the Convocation of Mirrors, it should be noted that this event contains significant information into the story and world, thus spoilers for the event will not be covered in this page. When this power is activated, certain powers cast on the user (marked as Stealable) can be absorbed and learned. It should be noted that absorbing a power does not negate the damage and/or negative effects of the associated absorbed powers, although while this stance remains active, the user may learn more than one stealable power in a given round so long as those powers hit the user. There are cases in which powers can only be learned by the use of mirror stance.

If the Champion has Mirror Stance unlocked, when Sensing an opponent, they can see the list of locked/unlearned powers they can steal.

Trainers & Learnable


As the Champion levels up, they will be able to freely learn a power that is appropriate to their current class and level. Those powers are marked as Learnable, and in most cases, a trainer can teach the Champion an available power of their choosing for a price, regardless of what class it falls under. Trainers can also offer to teach the Champion a power that can't be obtained freely by levelling up. Most of the time, the requirement for learning a power from a trainer is 100 EC * the level of the power, and that the Champion has the appropriate level, however, sometimes the Champion must complete certain conditions before the trainer will offer their services to them. Additionally, there are special circumstances where the Champion may learn a power, whether that be through tomes, special events, or through equipping a certain item. For powers obtained through the equipping of items, equipping said item is required for the power to be equipped and used.

Annika Barnaphous Brother Sanders Garth
Annika Barney Brother Sanders Garth
Training Conditions
Completion of Shadows Over the Sun Completion of Cat Call None None
Powers
Mixed Set
Name Class Level Stealable
Bull Rush Warrior 6 Yes
Celestial Smite White Mage 6 No
Charge Weapon White Mage 4 No
Cleave Warrior 2 Yes
Dominance Warrior 2 Yes
Driving Shot Generic 5 Yes
Driving Thrust Generic 5 Yes
Holy Shock White Mage 2 Yes
Overbear Generic 3 Yes
Rend Warrior 1 Yes
Sanctify Generic 8 No
Smite Evil White Mage 4 Yes
White Fire White Mage 1 Yes
Wide Sweep Warrior 1 Yes
Prestidigitation
Name Class Level Stealable
Prestidigitation Black Mage 1 No
White Mage
Name Class Level Stealable
Blessing White Mage 2 No
Celestial Smite White Mage 6 Yes
Charge Weapon White Mage 4 No
Cleansing Bell White Mage 5 No
Entropic Winds White Mage 2 Yes
Flamebrand White Mage 1 Yes
Great Heal White Mage 6 No
Group Heal White Mage 2 No
Heal White Mage 1 No
Holy Ward White Mage 6 No
Revive White Mage 5 No
Shield of Light White Mage 4 No
Smite Evil White Mage 4 Yes
Spirit Veil White Mage 1 No
White Fire White Mage 1 Yes
Thief & Warrior
Name Class Level Stealable
Assassinate Thief 5 No
Bull Rush Warrior 6 Yes
Cleave Warrior 2 Yes
Dastardly Trick Thief 4 Yes
Deadly Shadow Thief 6 Yes
Dirty Trick Thief 1 Yes
Dominance Warrior 2 Yes
Dual Blitz Warrior 4 Yes
Duelist's Stance Thief 4 No
Estrus Flask Thief 6 Yes
Eviscerate Warrior 6 Yes
Fading Strike Thief 1 Yes
Furious Strike Warrior 1 No
Garrote Thief 4 Yes
Guarded Stance Warrior 1 No
Mark for Death Thief 2 Yes
Rend Warrior 1 Yes
Shadow Strike Thief 2 Yes
Shell Cracker Thief 2 Yes
Shielded Stance Warrior 6 No
Smoke Bomb Thief 1 No
Sneak Attack Thief 6 Yes
Steady Strike Warrior 4 Yes
Thunder Strike Warrior 1 Yes
Unbreakable Warrior 5 No
Vanguard Warrior 4 No
Warcry Warrior 2 Yes
Ivris Jin-Jin Leorah River
Ivris Jin-Jin Loehra River
Training Conditions
None Restoration of Hawkethorne Gym Completion of One Man's Poison None
Powers
Black Mage
Name Class Level Stealable
Abjure Black Mage 5 No
Blight Orb Black Mage 2 Yes
Crackling Cloud Black Mage 2 Yes
Fireball Black Mage 4 Yes
Grease Black Mage 2 No
Lightning Spike Black Mage 1 Yes
Molten Blast Black Mage 2 Yes
Primal Scar Black Mage 6 Yes
Psychic Blast Black Mage 6 Yes
Ray of Frost Black Mage 4 Yes
Roaring Storm Black Mage 2 Yes
Shadow Magic Black Mage 2 Yes
Soul Arrow Black Mage 4 Yes
Summon Flame Spirit Black Mage 1 No
Vitality Reap Black Mage 6 Yes
Withering Bolt Black Mage 1 Yes
Lightning Fist
Name Class Level Stealable
Lightning Fist Warrior 2 Yes
Generic (Ranged)
Name Class Level Stealable
Aim: Weapon Generic 4 No
Arcane Shot Generic 4 Yes
Crackle Powder Generic 2 No
Eagle Eye Generic 6 No
Frostfire Shot Generic 6 No
Nerves of Steel Generic 2 Yes
Ranger's Stance Generic 1 No
Stick and Move Generic 1 Yes
Suppressive Fire Generic 1 Yes
Sure Shot Generic 4 Yes
Take Cover Generic 6 No
Triple Threat Generic 2 Yes
Charmer
Name Class Level Stealable
Allure Charmer 3 Yes
Blinding Beauty Charmer 2 No
Bolstering Dance Charmer 1 No
Charm Spell Charmer 3 Yes
Dischord Charmer 6 Yes
Grand Finale Charmer 6 Yes
Inspiration Charmer 5 No
Resplendent Aria Charmer 6 No
Serpent's Dance Charmer 1 No
Song of Courage Charmer 4 No
Song of Splendor Charmer 4 Yes
Song of Storms Charmer 1 No
Soothing Dance Charmer 4 No
Suggestive Sway Charmer 6 Yes
War Song Charmer 1 Yes
Rixx Nakano Viviane Zo
Rixx-WikiHeadshot.png Nakano Viviane Zo
Training Conditions
None Champion is a Kitsune None Each power requires training 3 times
and are unlocked sequentially
Powers
Summoning
Name Class Level Stealable
Empower Summons Black Mage 6 No
Summon Bull Generic 1 No
Summon Flame Spirit Black Mage 1 No
Summon Frost Moth Generic 5 No
Summon Lust Elemental Black Mage 6 No
Summon Slime Black Mage 6 No
Summon Wolf Spirit Black Mage 1 No
Blue Flame Blade
Name Class Level Stealable
Blue Flame Blade Generic 4 No
Black Mage
Name Class Level Stealable
Abjure Black Mage 5 No
Blight Orb Black Mage 2 Yes
Crackling Cloud Black Mage 3 Yes
Fireball Black Mage 4 Yes
Grease Black Mage 2 No
Lightning Spike Black Mage 1 Yes
Molten Blast Black Mage 2 Yes
Primal Scar Black Mage 6 Yes
Psychic Blast Black Mage 6 Yes
Ray of Frost Black Mage 4 Yes
Roaring Storm Black Mage 2 Yes
Shadow Magic Black Mage 2 Yes
Soul Arrow Black Mage 4 Yes
Summon Flame Spirit Black Mage 1 No
Summon Wolf Spirit Black Mage 1 No
Vitality Reap Black Mage 6 Yes
Withering Bolt Black Mage 1 Yes
Monk-like
Name Class Level Stealable
Equanimity Generic 3 No
Intuition Generic 3 No
Influence Generic 3 Yes
Tranquility Generic 3 No
Equilibrium Generic 3 No
Exertion Generic 3 Yes
Guidance Generic 3 No

Tome List
Tome Acquisition
Tome of Arc Cannon
Tome of Bark Skin
Tome of Carnal Hex
Tome of Celestial Smite
Tome of Counterspell
Tome of Disarm
Tome of Driving Thrust
Tome of Earthward
  • Random chance to be sold by Nieves
Tome of Flames Within
  • Random chance to be sold by Nieves
Tome of Flash Fire
  • Random chance to be sold by Nieves
Tome of Frost Moth
Tome of Gravel Shot
Tome of Heat Weapon
  • Random chance to be sold by Kohaku
Tome of Holy Shock
Tome of Jade Flame
Tome of Kiaijutsu
Tome of Lay on Hands
Tome of Leaping Bolts
  • Random chance to be sold by Nieves
Tome of Leech
  • Random chance to be sold by Kohaku
Tome of Mind Blast
Tome of Power Wave
  • Random chance to be sold by Ambra
Tome of Smite Evil
Tome of Thunderbrand
  • Random chance to be sold by Nieves
Tome of Vitality Reap

Quests & Events List
Power Acquisition Requirement
Aurora of Vigor 2nd Valkyrie Training with Annika Soulbound to Lumia, thus becoming a Valkyrie
Celestial Form Gifted by Lumia Becoming soulbound to Lumia, thus becoming a Valkyrie
Celestial Frost Obtained from reading the Rimebound Grimoire Purchased from Senja
Crowd Control Taught by Leorah Quest reward for completing One Man's Poison
Fan of Blades Gift given by Kohaku Quest reward for completing Ninja Stylin'
Foxfire Gifted by Keros Becoming soulbound to Keros, thus becoming a Kitsune
Keldoran's Song From King Keldoran's Legend during A Feast For Heroes -
Kitsunetsuki Gifted by Keros Becoming soulbound to Keros, thus becoming a Kitsune
Mirror Stance Learned from Prince Philander Gained by simply learning or learning the truth of the twins during the events of Convocation of Mirrors
Rime Veil Obtained from reading the Rimebound Grimoire Purchased from Senja
Shatter Learned from Prince Philander Gained by simply learning or learning the truth of the twins during the events of Convocation of Mirrors
Summon Flame Dancer Reward for defeating the Fire Spirits Combat encounter reward at the Temple of Terrestrial Fire
Summon Flame Knight Reward for defeating the Fire Spirits Combat encounter reward at the Temple of Terrestrial Fire
Summon Grungendyr Learned from the spirit-bound skull A Totem taken during the events of The Demon of Ice
Summon Talsenne Learned by discovering the secret of the Ring of Fate Obtained after the obtaining the Ring of Fate and the Jade Teardrop
Sunstrike 1st Valkyrie Training with Annika Soulbound to Lumia, thus becoming a Valkyrie
Wyvern Sting Taught by Leorah Quest reward for completing One Man's Poison

Items List
Power Item Name Item Type Acquisition
Aria of Waves Harp of Waves Offhand (Catalyst) Gifted by Livrea
Calm Mind Magatama Attire (Neck) Random chance to be sold by Kohaku
Dawnbreak Crown of Winter Attire (Head) Based on choice at the end of The Demon of Ice
Deflection Dawnsword Weapon Gained during the events of High Ground
Frost Arrow Holy Whitewood Bow Weapon Currently exclusive to Etheryn's Outrider's Gear
Frost Arrow Whitewood Bow Weapon Dropped by Hethia if defeated in combat during the events of Dog Days
Groping Tentacles Girthy Rod Weapon Defeating the Tainted Witch for the first time
Summon Kiyoko Amulet of Union Attire (Neck) Converted Amulet of Transference given by Kiyoko after giving birth to Kinu in the Astral Plane
Summon Phyria Serpent Locket Attire (Neck) Saved the twins during the Convocation of Mirrors
Summon Sporeling Mushroom Staff Weapon Given by Maria
Sword Soul Corrupted Dawnsword Weapon Corrupted version of Dawnsword, gained during the events of High Ground

Damage & Scaling


In most cases, the effectiveness of a power is dependent on the stats of the user, from doing more damage to increasing the amount of health healed. Not all powers scale with the stats of a user, however, powers that do have their numbers in a different shade of color in their description to signify what the numbers scales with. Certain Perks, Combat Effects, and Boons can further increase the effectiveness of a scaling power. It should be noted that the final result is rounded to avoid decimals.

Color Damage Type Stat(s) Note
Red Physical Attack Power (Strength) -
RoyalBlue Spell Spellpower (Willpower) Also applies to Spellpower-scaled healing
Purple
Pink (Dark Mode)
Tease Sexiness & Libido (Presence) Also applies to Presence/Sexiness-scaled healing
ForestGreen Shield HP & Threat (Toughness) Can sometimes apply for damage
Orange Mixed (Cunning) Normally used with items or some Acid/Pheromone damage
OrangeRed Physical Split Damage Special case currently only used by Wyvern Sting
DarkCyan Resistance (Agility) Currently only found in Steadfast Tonic's item description

Powers

When a character under the used by section contains a [(modModified
Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
)
] and is a [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active]/Steal? power, when the Champion is struck by the modified form, they will only learn the normal version. Note that powers can only be used through items or special events are also tagged as Learnable.

Breakdown
Label Count Steal
Only
Learn
Only
Both Neither
Lust 21

4

2

3

12

Miscellaneous 154

2

72

7

73

Physical 39

2

0

2

35

Spell TODO
Summon TODO
Weapon TODO

Lust


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Charmer Allure Recharge 2 2 [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]
(Class)One of the powers that can be gained when reaching Level 2 Charmer
(TrainerRiver)
You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1
    ]
Characters
Companions
Notable
Generic
Generic Aphrodisiac Sting
AphroSting
Recharge 4 1 - You conjure a venom-laced stinger, dealing X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    to leave the target [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Breast Plate
BreastPlate
Recharge 5 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Attack vs. Mental Resistance. On hit, the target takes X Pheromone damage and becomes Aroused. Recharge 5.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Generic
Generic Chainmail Jiggle
ChainJiggle
Recharge 4 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] AoE boobcentric tease attack. Long recharge.
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
Characters
Notable
Generic
Charmer Cultist's Allure
C.Allure
Recharge 2 2 [Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina] You put everything on display... and on offer... to any foe that looks your way. You make a Tease attack against every enemy on the field, and on a hit, targets become Aroused for 1 turn as well.
  • Make a Crotch (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to leave them [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 1
    ]
Characters
Companions
Generic Cum Spray Encounter 2 [TeaseEffectiveness can be amplified by Sexiness] Spray a target with spooge, doing bonus Pheromone damage and inflicting Aroused for 2 turns. Can only be used if HP is less than 50%, and when used, recovers 15% HP.
  • Can only be used while < 50% HP
  • Make a (Tease Attack [+15][/]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +15Other Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage & [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
  • Heal by 15% Max HP
Characters
Notable
  • Bruno
  • Honey Golem(modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Lupine Jailer
Generic
Generic Enamoring Encounter 3 [TeaseEffectiveness can be amplified by Sexiness] You bare everything to leave your foes utterly entranced, attacking all enemies' Mental Resistance. On a hit, Armor, Ward, and Focus are halved for 3 rounds.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
  • (On hit) Enemy is [Icon-DF-Neg.pngEnamoredCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
Characters
Companions
Notable
Generic Feather Dance
FeathDance
Recharge 3 2 [TeaseEffectiveness can be amplified by Sexiness] Deals a large amount of Tease damage but lowers Evasion for a turn.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • Gain [Icon-DF-Neg.pngFeather DanceCombat Effect-30 EvasionDuration: 1 Turn]
Characters
Notable
Generic
Charmer Flash & Fade
FlashFade
Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] You flash an enemy, making a Tease attack that deals X damage and Staggers and Arouses the target for 2 turns on a hit. You then fade into the shadows, becoming Obscured for 2 turns.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
Characters
Notable
Generic Honey Slather
HoneySlather
At-Will 1 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Just a basic-type tease attack. Deals drug-type resolve damage.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Drug Damage
Characters
Notable
Generic
Generic Lust Tag Encounter 3 [TeaseEffectiveness can be amplified by Sexiness] Inflict a massive debuff on an enemy for 3 turns, reducing their Lust Resistance by -15 and increasing all Tease, Pheromone, Drug, and Psychic Damage they take by 50%. If it succeeds, you also hit them for X Tease damage.
  • Make a (Tease Attack [+20]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is left [Icon-CH-Neg.pngLust TaggedCombat Effect-15 Mental Resist
    Take an additional 50% Drug, Mind, Pheromone, & Tease DamageDuration: 3 Turns
    ]
Characters
Companions
Notable
Generic
Charmer Lust Tail Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] -
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage & [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Blight Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    to leave the target [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
Characters
Generic
Charmer Mind Snap
MindSnap
Ultimate 5 [TeaseEffectiveness can be amplified by Sexiness] You snap your fingers, Stunning your foe and dealing X Tease damage.
  • Make a (Tease Attack [+20]Attempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +20Other Bonus
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [180 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Generic One-Two Recharge 4 3 - You conjure a venom-laced stinger, making two hits that each deal X Penetrating and Y Drug damage. A secondary attack against Mental Resistance leaves the target Aroused for 2 turns.
  • Make [2x] (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    s that deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Drug Damage
  • (On hit) Make a (Mental Attack [-10]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    -10Other Bonus
    )
    :
    • (On hit)Target is [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 2 Turns
      ]
Characters
Companions
Notable
Generic
Generic Spider's Stride
SpidersStride
Recharge 5 5 [Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest] Make a tease attack against all enemies and staggers for 1 turn.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [16 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
Characters
Notable
Charmer Suggestive Sway
S.Sway
Recharge 2 6 [Tease:AssEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's ass]
[Tease:ChestEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacker's chest]
[Tease:CrotchEffectiveness can be amplified by Sexiness and the Likes & Dislikes of the defender vs the size of the attacks's cock and/or if they have a cock and/or vagina]

(TrainerRiver)
You know exactly how to move your body to repeatedly tease your foe. You make three tease attacks back to back against a single target. If all three hit, the target becomes Unfocused for one round.
  • Make (3x) (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [30 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (If all 3 hit) Target is left [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 1 Turn]
Characters
Generic
Generic Sun Dance At-Will 2 [TeaseEffectiveness can be amplified by Sexiness] You perform a sacred Mallachite dance, enticing a single foe with a Tease Attack while also invigorating yourself and your allies with HP equal to half your sexiness.
  • Heal party by [Sexiness / 2] HP
  • Make a Chest (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [27 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage (base tease damage)
Characters
Companions
Notable
Generic
Charmer Tumbling Twirl
TumblingTwirl
Recharge 2 4 [TeaseEffectiveness can be amplified by Sexiness] You make a Tease attack that deals X damage and leaves you a blur of motion with +50 Evasion for a turn. On a Critical Hit, the target is knocked Prone.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [35 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Gain [Icon-HS-Pos.pngBlurCombat Effect+50 EvasionDuration: 1 Turn]
Characters
Notable
Generic Wyvern Venom
WyvernVenom
At-Will 1 - !
(Item)Wyvern Venom
Deals 15 + CNG Pheromone damage and causes aroused to a primary target.
  • Make a Guaranteed-to-hit attack to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [15 + Cunning] Pheromone Damage
  • Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 3 Turns
    ]
Characters
Notable

Return to Top of Lust

Miscellaneous


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Acid Flask
AcidFlask
Recharge 2 5 - You strike the target with a thrown flask of acid, dealing X damage. On a hit, the target's armor is left Sundered for 3 turns. This attack cannot crit.
  • Make a (Physical Attack [Attack cannot crit]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    Attack cannot crit
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (Cunning AmpCunning Amplification1 + Cunning / 15)] Blight Damage
  • (On hit) Target is [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns]
Characters
Notable
Generic Ancestral Aegis Encounter 1 - Gain 25% Physical and Magical Resistance for 3 turns and prevents Stun, used as the fight begins.
  • Gain [Icon-DF-Pos.pngAncestral AegisCombat Effect+25 Physical & Magic Resist
    Gain immunity to (Icon-PR-Neg.pngStunned)Duration: 3 Turns
    ]
Characters
Notable
Black Mage Arcanist's Blessing
ArcaneBlessing
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You call upon the elements and infuse your entire team with elemental energy. Until the end of combat, your weapons deal bonus Fire, Frost, and Storm damage (X each).
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]
    Fire, Frost, & Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Generic Aura of Desire
DesireAura
Encounter 4 - Used when below 50% Health. Acts as a stance that deals a small amount of Lust damage at the end of each of the user's turns.
  • Can only be used while at <= 50% HP
  • Maintain: Gain [Icon-SE-Pos.pngAura of DesireCombat EffectDeal [7] Pheromone Damage at each enemy every turnDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Notable
Generic Aurora Of Vigor
VigorAurora
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Annika
Shroud an ally in the inextinguishable light of the sun, protecting them from being defeated for 2 turns. When the effect ends, Holy energy explodes out dealing X Holy damage to enemies.
  • Ally gains [Icon-MM-Pos.pngVigor AuroraCombat EffectThe target cannot be defeated and when the effect ends, all enemies take [60 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: 2 Turns]
  • (If has Guldring equipped):
    • Party gains [Icon-LV-Pos.pngGuldring HealingCombat EffectHeal 5% of Max HP per turnDuration: 2 Turns]
  • (If has Dawnsword equipped):
    • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10] Holy DamageNote: Additional Weapon Buff effects will "stack"
      (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 2 Turns
      ]
    • [EECan trigger Expert EnchantingEffect gains an additional
      [Cunning / 2] to its damage

      For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: X
      ]
      & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
      (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
      ]
      ]
Characters
Notable
Generic
Charmer Banshee Wail At-Will 4 [PerformanceEffectiveness can be amplified by Presence] You unleash a horrifying wail, making a Presence-based attack against all enemies' Mental Resistance. Targets hit take 25 Psychic Damage and are Terrified for a turn.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25] Psychic Damage
  • (On hit) Enemy is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
Characters
Notable
Charmer Bardic Cadence
BardCadence
At-Will 1 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the starting powers for a Charmer
(Trainer)River
You immediately grant your entire party a X Shield, then Y Health regeneration and +10 Evasion and Mental Resistance while the stance persists.
  • Maintain: Party gains [Icon-DF-Pos.pngShieldedCombat EffectGain [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While shield HP lasts] & [Icon-LV-Pos.pngBardic CadenceCombat Effect+10 Evasion
    +10 Mental Resist
    Heal [15 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] HP per turnDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    (Bug?)The caster gains a duplicate effect (but the effects don't stack) and if manually ended, the effect remains for the party, in version 0.7.45
Characters
Generic
White Mage Bark Skin Recharge 4 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Tome of Bark SkinPurchased from Ambra or obtained from the wordlock chest at the Catacombs during Specter of the Wyld
Harnessing the power of nature, you encase yourself with a coating of tough bark. Your maximum health is increased by X and you regenerate Y% of your health for 3 rounds.
  • Gain [Icon-LV-Pos.pngBark SkinCombat EffectIncrease Max HP by [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)]

    Heal [7 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
    ]
  • Heal by [Current % of HP * Max HP] HP
Characters
Notable
Generic
Generic Berserkergang Ultimate 5 - You stoke yourself up into a howling orcish frenzy, increasing your Attack Power and Critical Chance by 100 and granting you 40% Resistance to all damage. When you enter the rage, you make an attack against all enemies.
  • On Use: Cleave (power)
  • Maintain: [Icon-SE-Pos.pngBerserkergangCombat Effect+100 Attack Power & Critical Chance
    +40 to All [Elemental ResistancesThis refers to resistances such as Fire, Psychic, Drug, & etc.Physical, Magic, & Magic Resist is not a resistance]Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Black Mage Black Mist Recharge 5 1 - Smoke bomb but as a spell (targets magic resistance). 5 turns recharge instead of 1 per encounter.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
  • Reduce Current Threat by [50%]
  • Make a (Magic Attack [-10]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    -10Other Bonus
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
Characters
Notable
White Mage Blessing Recharge 3 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 White Mage
(Trainer)Brother Sanders
Tetsuya
By invigorating your party with arcane energy, you grant all members of your party a +10 bonus to Accuracy and a +100 bonus to Attack Power, Spellpower, and Sexiness on their next turn.
  • Party gains [Icon-OF-Pos.pngBlessedCombat Effect+10 Accuracy
    +100 Attack Power, Spellpower, & SexinessDuration: Until encounter end
    ]
Characters
Companions
Notable
  • Drifa
  • Elsi
  • Layven
  • Leanore (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Liaden
Generic
Charmer Blinding Beauty
BlindBeauty
Recharge 4 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)River
You channel the power of the dryads, becoming so incandescent that all foes foolish enough to look upon you are stricken Blind and Terrified for 3 turns. This ability targets Magic Resistance.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 3 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 3 Turns
    ]
Characters
Notable
Generic
Generic Blood Iris
BloodIris
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Blood Iris
Applying this to your weapon will add (x+scaling) blight damage to it until the end of your combat.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + ((Cunning / 2) + (Strength / 2))]Note: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
    Blight Damage
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Generic
Charmer Bolstering Dance
BolsDance
At-Will 1 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[PerformanceEffectiveness can be amplified by Presence]

(Trainer)River
You use your dancing to invigorate your allies, restoring X HP to all allies, then restoring Y HP and granting +10 Evasion and Mental Resistance each turn thereafter.
  • Maintain:
    • Party gains [Icon-DF-Pos.pngBolsteredCombat Effect+10 Evasion
      +10 Mental ResistDuration: Until encounter end (or caster is interrupted/defeated)
      ]
    • Heal party by [(20 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turn
Characters
Notable
  • Effigy Herald
  • Elaril
  • I'ava
  • Unitaur / Genova (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Vacia
Generic
Generic Brazenberry Ale
Brazen.Ale
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Brazenberry Ale
Imbibing this will increase your Attack Power by {X+scaling} until the end of combat.
  • Ally gains [Icon-OF-Pos.pngBrazenberry AleCombat Effect+[10 + (Cunning / 2) + (Toughness / 2)] Attack PowerDuration: Until encounter end]
  • (If Champion) Results in [1x] Alcohol Consumption
-
White Mage Briar Armor Recharge 3 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
A target ally gains a defensive barrier, granting +50 Armor/Ward/Focus, as well as becoming Thorny, reflecting X Penetrating damage when struck by melee attacks, for 2 turns. If the target is below half Health, it recovers Y% Health.
  • Give an ally [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 2 Turns] & [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • (If ally is < 50% HP) They are healed for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
Charmer Cadence of Power
Power Candence
At-Will 4 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 4 Charmer
(Trainer)River
Every enemy instantly gains 2 stacks of Resonance. You grant your entire party a +X bonus to Attack Power, Spellpower, and Sexiness while the stance persists.
  • On Use: Each enemy gains [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack gives +5 Critical Chance against the effect ownerDuration: The stacks are removed when the target receives a critical hit]
  • Maintain: Party gains [Icon-OF-Pos.pngCadence of PowerCombat Effect+[20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Attack Power, Spellpower, & SexinessDuration: Until encounter end (or caster is interrupted/defeated)] (Bug?)The caster gains a duplicate effect (but the effects don't stack) and if manually ended, the effect remains for the party, in version 0.7.45
-
Generic Calm Mind
CalmMind
Recharge 5 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Learnt from the MagatamaUpon being equipped
Calm your mind, increasing Focus and Spellpower by +15 for 3 turns and restoring X HP.
  • Heal by [Spellpower / 2] HP
  • Gain [Icon-OF-Pos.pngConjurer's ConcoctionCombat Effect+[15] Spellpower & FocusDuration: 3 Turns]
Characters
Notable
Generic
White Mage Cauterize Recharge 2 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[PerformanceEffectiveness can be amplified by Presence]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Deal 5 Fire damage to target and then restore X% of their Health and cure Bleeding and Frigid.
  • Deal 5 Fire Damage to an ally
    • Heal them by [60% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]% HP
  • They are cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X] & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • [Note]: Can trigger [Icon-OF-Pos.pngPyromancer's WeaponCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 1 Turn] from the Pyromancer Set
Characters
Companions
Notable
Generic Celestial Form
CelestialForm
Recharge 3 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
(Event)Learned from LumiaAfter becoming soulbound to her, and becoming a Valkyrie
Beat your wings to produce a torrent of celestial power. This energy will shield you and your allies for X for 3 turns, providing a spark of Y Holy damage to attacks while it stands.

  • Party gains [Icon-DF-Pos.pngShieldedCombat EffectGain [Presence * 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 3 Turns] & [Icon-OF-Pos.pngCelestial FormCombat EffectGain (Icon-DF-Pos.pngShielded) for 3 Turns
    Primary Weapon deals an additional [Presence] Holy DamageDuration: While the shield lasts
    ]

  • Party gains [Icon-DF-Pos.pngShieldedCombat EffectGain [Willpower * 4] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: 3 Turns] & [Icon-OF-Pos.pngCelestial FormCombat EffectGain (Icon-DF-Pos.pngShielded) for 3 Turns
    Primary Weapon deals an additional [Willpower] Holy DamageDuration: While the shield lasts
    ]

-
Black Mage Channeler's Stance
ChannelerStance
At-Will 3 -
(Item)Learned from the Druidic ScrollcaseTeaches Channeler's Stance, Ice Wall, & Storm Stomp
You assume a solid spellcasting stance. While you maintain it, you have +20 Accuracy with spell attacks, +20 Spell Penetration, and -20 Evasion.
  • Maintain: Gain [Icon-SE-Pos.pngChanneler's StanceCombat Effect+20 Accuracy & Spell Penetration
    -20 EvasionDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
White Mage Charge Weapon At-Will 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 4 White Mage
(Trainer)Annika & Brother Sanders
You charge your weapon with argent light, causing it to deal X bonus Holy damage so long as you maintain the stance. On assuming the stance, deal Y Holy damage to all enemies.
  • On use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage
  • Maintain: Gain [Icon-SE-Pos.pngCharge WeaponCombat EffectPrimary Weapon deals an additional [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companion
Notable
White Mage Cleaning Bell
CleansingBell
Recharge 2 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Brother Sanders & Tetsuya
The power of healing magic that uses sound; heal a target for X% of their Max HP and remove negative Combat Effects at the same time.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of all negative Combat Effects
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Warrior Command Of Fire
FireCommand
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You wrap yourself in pale white fire and take a defensive stance. For 3 turns all damage taken by you and your party is reduced by half.
  • Party gains [Icon-MM-Pos.pngCommand Of FireCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Characters
Companions
Generic Command Pheromones
CmdPher
Recharge 2 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
A hefty resolve heal + minor HP heal.
  • Heal an ally for [10% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%) + (30 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%))] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Generic
Generic Conjurer's Concoction
Conj.Concoction
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Conjurer's Concoction
Imbibing this will increase Focus and Spellpower by {X+scaling} until the end of combat.
  • Ally gains [Icon-OF-Pos.pngConjurer's ConcoctionCombat Effect+[5 + (Cunning / 2) + (Toughness / 2)] Spellpower & FocusDuration: Until encounter end]
-
Generic Control Pheromones
CtrlPhero
Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Affects all allies except self, grants a hefty focus bonus.
  • Maintain: Party gains [Icon-DF-Pos.pngFocusedCombat Effect+15 FocusDuration: Duration: Until encounter end (or caster is interrupted/defeated)]
Characters
Notable
Generic
Generic Corrupted Blood Custom4 * User's Action Points 7 - You corrupt the blood of all opponents, leeching away all healing the afflicted receive.
  • All enemies are affected by [Icon-LU-Neg.pngCorrupted BloodCombat EffectAll healing received is redirected to the effect casterDuration: 2 Turns]
Characters
Notable
Generic
Generic Counterspell Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Tome of CounterspellPurchased from Kohaku or Dropped by Mai
(Trainer)Tetsuya
You counter an enemy's magic by attempting to overwhelm it with your own. The target must make a Magic Resistance roll or be Silenced for 2 rounds. If the roll fails, they still suffer a -X Spellpower penalty.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave a target [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • (On miss) They are [Icon-OF-Neg.pngCounterspelledCombat EffectSpellpower is reduced by [Attacker's Spellpower / 4]Duration: 2 Turns]
Characters
Notable
Generic
Generic Cover Ally Recharge 4 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You conceal an ally in the fray, granting them Covered for 3 turns, providing +20 Evasion, Accuracy, and Initiative.
  • Ally gains [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 3 Turns]
Characters
Notable
Generic Crackling Shield Recharge 4 7 - You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your health.
  • Gain [Icon-DF-Pos.pngCrackling ShieldCombat EffectGain 250 Shield HP
    +175 Holy & Storm ResistanceDuration: While the shield lasts
    ]
Characters
Notable
Warrior Deflection At-Will 6 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats] !
(Item)Learned through equipping the DawnswordRequires item to be equipped to use said power
You make ready to turn away blows aimed at you, granting you +5 Evasion. While you maintain this stance, the first two weapon attacks made against you in a round are nullified and countered with an attack of your own.
  • Maintain:
    • +5 Evasion
    • (Twice per round) Any (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      , (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      , or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Weapon tag that attempts to hit the user will be turned into a miss
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        based on (equipped weapon)
Characters
Notable
Generic Detonate Encounter 1 [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] Detonate in two rounds after this ability is used, sacrificing yourself to cause massive Blight, Fire and Crushing damage in an unavoidable explosion.
  • Two turns after this power's use
  • Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50] Crushing, Blight, & Fire Damage
Characters
Generic
White Mage Devotion Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You utter a prayer to Mallach and revive a fallen ally, restoring 100 + 25% of their maximum Health.
  • Revive an ally at [25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
    • Heal them by an additional 100 HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Generic Divine Excision Ultimate 1 - !
(Quest)Only Useable during Special CombatOnly obtained and equipped during the events of Shadow Over the Sun, if all 5 Broken Sword Shards were collected and formed the Wraithslayer's Dreamblade at the start of the fight against Godfeaster
Use the power of the Godslayer's Dreamblade, empowered by Lumia, to inflict your will upon the wraith, providing a number of powerful buffs to yourself and inflicting a number of critical debuffs on it.
  • Gain [Icon-DF-Pos.pngGoddess' BlessingCombat EffectReduce Damage Taken by 90%Duration: Until encounter end]
  • Target is affected by [Icon-DF-Neg.pngGoddess' InterdictionCombat EffectArmor, Ward, & Focus become 0
    Increase Power cooldown by 2xDuration: Until encounter end
    ]
-
Generic Dragoon's Rally
DragoonRally
Recharge 3 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
Heals all companions by 15% of their Max Health and grants the user surge of +10 Attack Power for the next 3 turns.
  • Heal party by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Party gains [Icon-OF-Pos.pngDragoon's RallyCombat Effect+10 Attack PowerDuration: 3 Turns]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
Thief Duelist's Stance
DuelistStance
At-Will 4 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Class)One of the powers that can be gained when reaching Level 4 Thief
(Trainer)Garth & Jessie
You assume a duelist's stance, which grants you +10 Evasion, +10 Sexiness, and a surge of Threat. While in this stance, you make a counter-attack against the first melee attack that misses you each round.
  • On Use: Generate +100 Threat
  • Maintain: Gain [Icon-SE-Pos.pngDuelist's StanceCombat Effect+10 Evasion & SexinessDuration: Until encounter end (or caster is interrupted/defeated)]
    • (Once per turn) The first (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      with the Melee tag that misses the user will have the user:
      • Immediately make a (Weapon AttackAttempt a Weapon Attack
        AttackerDefender
        AccuracyvsEvasion
        )
        to deal (Weapon DamageCompute Weapon Damage
        Apply Defensive Reductions
        AttackerDefender
        Armor Penetration-Armor=Defense
        If Defense is > 0:
        Damage * (100 /
        (100 + Defense))
        Final Damage will have a random effectiveness of 95% to 105%
        )
        based on (equipped weapon)
Characters
Companions
Notable
Generic
Thief Duelist's Taunt
DuelistsTaunt
Encounter 4 [PerformanceEffectiveness can be amplified by Presence]
(Trainer)Jessie
You throw the gauntlet at a foe, forcing it to target you for 5 turns, but increasing the damage you do to it by 15% for 5 turns as well. While active, you have +20 Armor and Evasion.
  • Target is affected by [Icon-DF-Neg.pngDuelist's TauntCombat EffectThe affected is forced to attack the taunter, in addition, the affected takes +15% Damage from the taunterDuration: 5 Turns]
  • Gain [Icon-DF-Pos.pngVanguardCombat Effect+20 Armor & EvasionDuration: 2 Turns]
-
Black Mage Earthward At-Will 5 -
(Item)Tome of EarthwardPurchased from Nieves at the Vixen's Arcane Arsenal
Shroud yourself in a magic barrier, greatly increasing your resistance to all damage: you gain +50 Armor, Ward, and Focus while maintaining the spell.
  • Maintain: Gain [Icon-SE-Pos.pngEarthwardCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Notable
Generic
Black Mage Elemental Fury
ElementFury
Recharge 4 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You call upon the elements and infuse your weapon or an ally's. The target's weapon deals X each bonus Fire and Frost damage for three rounds.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire & Frost DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Black Mage Empower Summons
EmpowerSum
Recharge 3 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Rixx & Tetsuya
You reinforce the magic holding your summons to this world, granting them +100 Accuracy, Attack Power, Spellpower, and Sexiness and +20 Armor, Ward, and Focus for two turns.
  • Allied summon gains [Icon-DF-Pos.pngEmpowered SummonCombat Effect+20 Armor, Ward, & Focus
    +100 Accuracy, Attack Power, Spellpower, & SexinessDuration: 2 Turns
    ]
    • Any previous [Icon-DF-Pos.pngEmpowered SummonCombat Effect+20 Armor, Ward, & Focus
      +100 Accuracy, Attack Power, Spellpower, & SexinessDuration: 2 Turns
      ]
      is replaced
-
Warrior Encircle Recharge 9 7 - Run a circle around your enemies to raise a cloud of dust and sand. Targets Physical Resistance and inflicts Blinded for 3 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 3 Turns
    ]
Characters
Notable
Generic Enraging Challenge
EnragingChallenge
Encounter 5 - You gain a +10 boost to Strength and gets an additional action every round.
  • Can only be used while at <= 50% HP
  • Gain [Icon-OF-Pos.pngEnraging ChallengeCombat Effect+10 Strength
    +1 Action PointDuration: Until encounter end
    ]
Characters
Notable
Generic Equanimity At-Will 3 -
(Trainer)Zo
Put your focus on your weapon, turning it into an extension of yourself rather than a tool of combat. You gain +X% Crit Chance and +$Y% increased Crit Effectiveness while you maintain this stance.
  • Maintain: Gain [Icon-SE-Pos.pngEquanimityCombat EffectWithout Silver Mask

    +15% Critical Chance & +10% Critical EffectivenessWith Silver Mask

    +25% Critical Chance & +20% Critical EffectivenessDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Generic Equilibrium At-Will 3 -
(Trainer)Zo

Restore stability and symmetry to yourself, both inside and out. You gain +15 Physical Resistance and immunity to Prone and Disarm.

Restore stability and symmetry to yourself, both inside and out removing all Combat Effects. You gain +15 Physical Resistance and immunity to all Combat Effects, good or bad.

  • Maintain: Gain [Icon-SE-Pos.pngEquilibriumCombat EffectWithout Silver Mask

    +15 Physical Resist
    Immunity to (Icon-BK-Neg.pngDisarmed) & (Icon-DT-Neg.pngProne)
    and purges those effects if presentWith Silver Mask

    +15 Physical Resist
    Immunity to all Negative & Positive combat effects
    and purges all other effectsDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Thief Estrus Flask Recharge 5 6 -
(Class)One of the powers that can be gained when reaching Level 6 Thief
(Trainer)Garth & Jessie
You hurl a vial of alchemical aphrodisiac at your enemies, dealing X Pheromone damage and gain Obscurement for 2 rounds. Creatures hit become Blinded and Aroused for 2 rounds. This attack cannot crit.
  • Make a (Evasion Attack [Attack cannot crit]Attempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    Attack cannot crit
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Cunning AmpCunning Amplification1 + Cunning / 20)] Pheromone Damage
  • (On hit) Enemy is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 2 Turns
    ]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Eternal Light
EternalLight
Recharge 1 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
Suffuse an ally with the light of your will. They recover X% Health, and an additional Y% each turn for 3 turns.
  • Heal an ally by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They gain [Icon-LV-Pos.pngEternal LightCombat EffectHeal [5% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 3 Turns]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
Generic
Generic Fairy Ring
FairyRing
Encounter 1 - Fairy Ring (Eternal Light; 10 initial and 5% for 3 turns. Increase evasion. Used only once if below 50% HP.)
  • Heal by:
    • [10% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)]
    • [10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)]
  • Gain [Icon-DF-Pos.pngFairy RingCombat Effect+10 Evasion
    Heal [5% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] & [5% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] per turnDuration: 3 Turns
    ]
Generic Flight At-Will 1 - Take flight and cause melee attacks from non-flying targets to miss more often.
  • Maintain: Gain [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic
Charmer Firewalk Recharge 1 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You become engulfed in flames, granting you +15 Physical and Magical Resistance and dealing X Fire damage to all enemies. Enemies who hit you with physical attacks take Y Tease damage. Drains 8 HP per turn while active.
  • On Use: Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(10 + 2 * Willpower) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Maintain: Gain [Icon-SE-Pos.pngFirewalkCombat Effect+15 Physical & Magic Resist

    When the user makes a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    or (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    that hits, they deal an additional (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of [3 + Willpower] Tease DamageThe trade off being drain 8 HP per turn, the effect will automatically end if at less than 9 HP.Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Black Mage Flames Within
FlamesWithin
Encounter 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Item)Tome of Flames WithinPurchased from Nieves at the Vixen's Arcane Arsenal
By stoking a burning flame within, cause yourself to take 30 Fire damage every turn, but increase Attack Power, Spellpower, and Sexiness by +50 and gain +10 Initiative.
  • Gain [Icon-OF-Pos.pngFlames WithinCombat EffectTake 30 Fire Damage per turn, in exchange, gain +10 Initiative & +50 Attack Power, Spellpower, & SexinessDuration: Until encounter end]
-
Charmer Flametongue At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[PerformanceEffectiveness can be amplified by Presence]
Ignite a target ally's weapon in flame, causing it to deal +X Fire damage. On activate, the target recovers +Y HP.
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] by [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-SE-Pos.pngFlametongueCombat Effect]
Characters
Companions
Warrior Floral Aegis
FloralAegis
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You wrap yourself in divine light and take a defensive stance. For 3 turns all damage taken by you and your party is reduced by half.
  • Party gains [Icon-MM-Pos.pngFloral AegisCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Characters
Companions
Generic Floral Grace
FloralGrace
Recharge 3 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You weave a bouquet of golden flowers around an ally, restoring X% Health, and an additional +Y each turn for 3 turns.
  • Heal an ally for [45% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They gain [Icon-LV-Pos.pngFloral GraceCombat EffectHeal [15 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 3 Turns]
Characters
Companions
Generic Frenzy Encounter 3 - Give into your inner fury, throwing yourself into a berzerker frenzy. You gain +50 Attack Power, +10 Critical Chance, and +10 Focus and Lust Resistance, but your Armor is reduced by half. This power can only be activated when Health is below 70%.
  • Can only be used while at <= 70% HP
  • Maintain: Gain [Icon-SE-Pos.pngFrenzyCombat Effect+50 Attack Power
    +10 Critical Chance, Focus, & Mental Resist

    The trade off being -50% ArmorDuration: Until encounter end
    ]
Characters
Notable
Generic
Black Mage Frostwarden At-Will 8 -
(Item)Learned through Oxana's SpellbookTeaches Frostwarden, Ghostflame, Hailstorm, & Iceblood
You surround yourself in an aura of semi-solid ice, granting yourself +50 Armor, +50 Ward and +50 Focus and a Frost-empowered weapon while the spell persists, plus a huge surge of Threat.
  • Maintain: Gain [Icon-SE-Pos.pngFrostwardenCombat Effect+50 Armor, Ward, & Focus

    Generate +[10 + 5 * Willpower] Threat per turn & +50% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    (Bug)Additional weapon damage not yet implemented, as of version 0.7.45
-
Generic Frozen Edge
FrozenEdge
At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Gird yourself in ice, gaining +20 Armor and causing your weapon to deal +10 bonus Frost damage so long as you maintain the stance. On assuming the stance, deal X Frost damage to all enemies.
  • On Use: Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • Maintain: Gain [Icon-SE-Pos.pngFrozen EdgeCombat Effect+20 Armor

    Primary Weapon deals additional [10] Frost DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Black Mage Grease Recharge 4 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Ivris & Viviane
You conjure a pool of grease that spreads at the feet of all your foes. This spell targets Physical Resistance: on a hit, targets are knocked Prone and gain 50% vulnerability to Fire for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    & [Icon-DF-Neg.pngResistanceCombat Effect-50 Fire ResistanceDuration: 2 Turns]
Characters
Companions
Notable
Generic
White Mage Great Heal At-Will 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 White Mage
(Trainer)Brother Sanders
With a gentle touch, you heal a target for X% of its maximum Health and then cure Bleeding, Poisoned, and Burning.
  • Heal an ally by [45% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X], [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    , & [Icon-PS-Neg.pngPoisonedCombat EffectTake [X] Blight Damage per turn
    -10 EvasionDuration: X
    ]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
    Heal, Lay on Hands, Great Heal, or class is White Mage
Characters
Notable
Generic
White Mage Group Heal Recharge 4 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 White Mage
(Trainer)Brother Sanders
You infuse not just yourself but your entire group with vital energy, restoring X% of each character's maximum Health.
  • Heal party by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Notable
  • Berwyn
  • Cultist Evangelist
  • Liaden
  • Liulfr (Healing Howl) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Mad Psion
  • Olivia
  • Vaush (Healing Thurible) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic
Warrior Guarded Stance
GuardStance
At-Will 1 -
(Class)Starter power for Warrior
(Trainer)Garth & Isadora
You use your body as a shield for your comrades. You gain X Shield HP, and while in the stance gain a +10 bonus to Evasion and Armor and generate Y Threat each turn and 20% more Threat from abilities.
  • On Use:
    • Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [10% of Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until stance end]
    • Generate +[10 + 2 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngGuarded StanceCombat Effect+10 Armor & Evasion

    Generate +[10 + 2 * Toughness] Threat per turn

    Generate +20% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Notable
Generic
Generic Guidance At-Will 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[Res-HealCan restore HPEffectiveness can be amplified by Sexiness]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Zo
Consume 20% of your Max HP to reach out to the spirits and souls of your allies and bolster their strength and morale. Each of your allies recover X% Max HP.

  • Consume 20% Max HP
  • Heal all other party members by [25% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]

  • Consume 20% Max HP
  • Heal all other party members by [35% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]

Characters
Notable
Generic Harmony of Seven Emotions
HarmonySeven
Recharge 4 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Joy, rage, worry, fear, love, hate, longing. You bring out the fullness of all seven emotions recognized in classical Kitsuhon music, placing a buff on all allies for 3 turns that causes Recharge powers to refresh twice as quickly. This power does not affect the user.
  • Party (except self) gains [Icon-HS-Pos.pngSynchronicityCombat EffectThe cooldown is all Recharge powers is reduced by 2x
    (i.e. faster cooldown)Note: Odd cooldown powers gain the double cooldown every other turnDuration: 3 Turns
    ]
Characters
Companions
Generic Harpy Song Encounter 3 [Mult-Turn: Interruptbale]
[PerformanceEffectiveness can be amplified by Presence]
Inflicts light raw Lust damage and causes Arousal each turn until the singing harlot is stopped.
  • At each enemy:
    • Deal [10 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
    • Inflict [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 1 Turn
      ]
Characters
Special
White Mage Heal At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Starting power for White Mage(Trainer)Brother Sanders
With a gentle prayer, you heal yourself or a targeted ally for X% of their maximum Health, then remove any Bleeding.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of [Icon-WD-Neg.pngBleedingCombat EffectTake [X] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: X]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
    Heal, Lay on Hands, Great Heal, or class is White Mage
Characters
Companions
Notable
Generic
Charmer Heat Mirage
HeatMirage
Recharge 4 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] All allies gain +15 Evasion and +20 Fire and Frost Resistances, lasting 3 turns.
  • Party gains [Icon-DF-Pos.pngHeat MirageCombat Effect+50 Sexiness
    +20 Evasion
    -50% Threat GenerationDuration: 2 Turns
    ]
Characters
Companions
White Mage Holy Ward At-Will 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Brother Sanders
You weave a holy ward around an ally, granting the target a +20 bonus to Mental, Magical, and Physical Resistances, and regenerating X Health every turn. When you first enter the stance, the target is healed for Y.
  • Maintain: Give an ally [Icon-LV-Pos.pngHoly WardCombat Effect+20 Physical, Magic, & Mental Resist
    Heal [25 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: Until encounter end (or caster is interrupted/defeated)
    ]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic
Generic Hornet Honey
Hor.Honey
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Hornet Honey
Instantly recover 8+X+Y HP and gain +15 Focus for 3 turns.
  • Heal an ally for [Max HP * ((8 + (Cunning / 2.5) + (Presence / 2.5)) / 100) - Current HP]
  • Ally gains [Icon-DF-Pos.pngFocusedCombat Effect+15 FocusDuration: 3 Turns]
-
Generic Hornet Venom
Hor.Venom
At-Will 1 - !
(Item)Only Useable Through use of the Consumable: Hornet Venom
Instantly recover 20+X+Y HP and remove any Venom Withdrawal or Venom Craving.
  • Heal an ally for [Max HP * ((8 + (Cunning / 2.5) + (Presence / 2.5)) / 100) - Current HP]
  • (If Champion) Gain [Icon-SE-Pos.pngHornetHighCombat Effect]
-
Charmer Hymn to Light At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[PerformanceEffectiveness can be amplified by Presence]
The target's weapons and charms deal an additional X Holy damage. On activation, the target recovers +Y HP.
  • On Use: Heal an [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] for [50 * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Ally gains [Icon-OF-Pos.pngHymn to LightCombat EffectPrimary Weapon attacks deal an additional [3/4th of Presence] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Generic Hype Up Recharge 1 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You inspire a surge of confidence in a target ally, granting +50 Attack Power, Armor, and Focus for a turn.
  • Ally gains [Icon-OF-Pos.pngHyped Up!Combat Effect+50 Attack Power
    +50 Armor & FocusDuration: 1 Turn
    ]
Characters
Generic
Warrior Icebound Shield At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You conjure a icy tower shield, instantly inflicting Frigid on all enemies and generating high Threat. You gain +50 Armor/Ward and Crit Immunity while the stance persists.
  • On Use:
    • All enemies are left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
      -25 Crushing Resistance

      However, gain +10 FocusDuration: 1 + [1 (EFW)] Turns
      ]
    • Generate +[30 + 3 * Willpower] Threat
  • Maintain: Gain [Icon-SE-Pos.pngIcebound ShieldCombat Effect+50 Armor & Ward

    Gain (Icon-DF-Pos.pngCrit Immune)
    (Immunity to critical hits)Duration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
Warrior Imp Protect
ImpProtect
Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You protect an ally for 4 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your Health.
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (except self) gains [Icon-DF-Pos.pngProtectedCombat EffectAll damage received will be redirected to the protectorDuration: 4 Turns]
  • Heal by [10% Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Generic
White Mage Infernal Bond
InfernalBond
Encounter 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Used immediately after Demon's Shadow dies. Transfers half of Gytha's remaining HP to him; grants them both a +100 Armor bonus for 1 round.
  • Sacrifice 50% of current HP and revive an ally for [Sacrificed HP + 20%] HP
  • Both user and ally gain [Icon-DF-Pos.pngSteadfast TonicCombat Effect+[100] Armor & Physical ResistDuration: 2 Turns]
Characters
Notable
Charmer Inspiration Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Can be gained when reaching Level 5 Charmer
(Trainer)River
You rally your allies with the sheer power of your music. Your party's HP is fully restored, and all members gain +20% maximum Health and an additional +20 for the rest of the encounter.
  • Heal party by [100% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Party gains [Icon-DF-Pos.pngInspiredCombat EffectFirst gain +20% Max HP and then gain an additional +20 Max HPDuration: Until encounter end]
Characters
Notable
Generic Intuition At-Will 3 -
(Trainer)Zo
Tune yourself to your surroundings to better read your opponent's movements before they've made them. You gain +X Evasion and +Y Physical Resistance while you maintain this stance.
  • Maintain: Gain [Icon-SE-Pos.pngIntuitionCombat EffectWithout Silver Mask

    +15 Evasion & +20 Physical ResistWith Silver Mask

    +25 Evasion & +30 Physical ResistDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic
Generic Kaelirra's Tears
KaelirraTears
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Kaelirra's Tears
Use to revive a downed ally in combat.
  • Revives an ally at 100% of their Max HP
-
Generic Kamikaze Encounter 1 [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] Detonate in one round after this ability is used, sacrificing yourself to cause massive Blight, Fire and Crushing damage in an unavoidable explosion.
  • One turn after this power's use
  • Make a guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50] Crushing, Blight, & Fire Damage
  • (If interrupted by anything other than [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration:
    ]
    ):
    • Make a guaranteed-to-hit attack to deal (Physical DamageCompute Physical Damage
      Apply Defensive Reductions
      AttackerDefender
      Armor Penetration-Armor=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply various Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [40] Crushing, Blight, & Fire Damage
Characters
Generic
White Mage Karmic Retribution Recharge 4 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You ward an ally with divine favor for 2 rounds. Enemies making a physical attack against that target are blasted for X Holy damage, and must make a Physical Resistance check against your Spellpower or be Disarmed.
  • Give an ally [Icon-MM-Pos.pngKarmic RetributionCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy Damage

    Additionally, the attacker's Physical Resist must be higher than the defender's Spellpower or else the attacker is (Icon-BK-Neg.pngDisarmed) for 1 Turn.Duration: 2 Turns
    ]
Characters
Companions
Notable
Charmer Keldoran's Song Recharge 3 6 [PerformanceEffectiveness can be amplified by Presence]
(Event)Learned in A Feast For HeroesLearnt from Livrea by talking to her about King Keldoran's Legend
Play the somnolent song of Keldoran, inflicting Stagger and Frigid on all enemies for 2 turns. On a crit, the target is Stunned for a turn. Targets Magic Resistance. +100 Crit Chance vs. Beasts.
  • Make a (Mental Attack [+100 Critical Chance vs Beast Taxonomy targets]Attempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +100 Critical Chance vs Beast Taxonomy targets
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 + Presence] Psychic Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • (On crit) Enemy is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
-
Generic Kiaijutsu Recharge 3 1 -
(Item)Tome of KiaijutsuPurchased from Kohaku or Dropped by Nakano
You gather your chi in a mighty shout. You gain +25 Attack Power for 2 rounds, while your target must make a Mental Resistance check or suffer X Crushing damage and be knocked prone.
  • Gain [Icon-OF-Pos.pngHeightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Companions
Notable
Generic
Generic Kitsunetsuki Ultimate 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Event)Learned from KerosAfter becoming soulbound to him, and becoming a Ktisune
A powerful kitsune briefly possesses an enemy and scrambles their body and mind, inflicting a debilitating medley of status effects on a victim for X turns.

  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 4 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 4 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 4 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 4 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 4 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 4 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 4 Turns
      ]

  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]

Characters
Companions
Notable
Generic Kitsunetsuki
(Komari's Kitsunetsuki)
Recharge 11 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Condition)If this power is ever learned by the ChampionIts use requires the Champion to be either a Kitsune or have the Fox Jewel equipped
A powerful kitsune reaches out to briefly possess an enemy and scramble their body and mind, inflicting a medley of status effects on a victim. Multiple mental resistance checks are made, one for each status; each failure causes the corresponding status to be applied.
  • Make 7x (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target affected by (in order):
    • [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: 3 Turns], [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 3 Turns], [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns], [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
Characters
Notable
White Mage Lay on Hands
LayOnHands
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Lay On HandsGiven by Calise, alongside the Tome of Jade Flame, Tome of Smite Evil, & Tome of Celestial Smite, through asking about Aid
By laying hands on a wounded comrade, heal X% of their maximum Health and transfer a portion of their Threat to yourself. If used on yourself, increases your Threat.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • (If target is not self):
    • Take [40% of Ally's Threat] or [100] (whichever higher) of the Ally's Threat
  • (If target is self):
    • Generate +[40% of Current Threat] or [100] (whichever higher) Threat
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
  • Special SceneWhen hunting a Cave Bear with HanaThe Heal Him scene requires having at least one:
    Heal, Lay on Hands, Great Heal, or class is White Mage
Characters
Notable
Generic
Generic LeyCrystalGrenade At-Will 1 - !
(Item)Only Useable Through use of the Consumable: Ley-crystal Grenade

Throw this at the enemy party to deal incredible crushing, blight and fire damage to all targets. This effect cannot miss — the explosion is simply too obscenely great.

Throw this at the enemy party, and them being naughty in your sight, shall snuff it. This effect cannot miss — the explosion is simply too obscenely great.

  • Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 + (Level * 10)] Crushing, Blight, & Fire Damage
-
Generic Life-Bond
LifeBond
At-Will 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Miko and Mai will use this on the other sister after a grace period of one round if one of them is downed, reviving the other at full health and resolve. Everyone on the player's side should be able to get off at least one action to finish off the other sister before she can pull off the revival.
  • Revive an ally for 100% of their Max HP
Characters
Notable
Generic Mega-Heal Recharge 3 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Ninian heals himself back to full HP, with a 2 to 4-turn cooldown based on the balancing best judgment. This should try to encourage the PC to not try to just beat him down, whilst meaning very little to high-damage dealers who might wombo him before it can come back up. Basically, a tool to resist and further annoy the PCs who want to click-spam but make it transparent how one should face him.
  • Heal by [100% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Notable
Generic Mirror Image
MirrorImage
Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Boosts all allies' Evasion by +10. This power lasts until the end of the encounter, or until the user is stunned or taken out.
  • Maintain: Party gains [Icon-DF-Pos.pngMirror ImageCombat Effect+10 EvasionDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Notable
Generic
Generic Mirror Stance
MirrorStance
At-Will 1 -
(Event)Convocation of MirrorsPrince Philander teaches Mirror Stance and Shatter
Assume a mystical stance of mirrors, absorbing your enemies' power. Gain +10 Armor, Focus, and Ward, but also a dramatic increase in threat. You may learn certain powers that hit you.
  • On Use: Generate +400 Threat
  • Maintain: Gain [Icon-SE-Pos.pngMirror StanceCombat Effect+10 Armor, Ward, & Focus

    While maintained, when damaged by a power marked as [StealablePower can be learned if the Champion is struck by it, while having Mirror Stance active], the user will learn that power if they haven't alreadyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Generic Naptha At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Naptha
Applying this to your weapon will add (x+scaling) fire damage to it until the end of your next combat.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [10 + ((Cunning / 2) + (Strength / 2))]Note: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: Until encounter end
    ]
    Fire Damage
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Generic
Black Mage Obsidian Aegis
ObsidianAegis
At-Will 6 [AstridaLinked to Nareva and her godsworn] The cumulation of Philander' craft, ingrained into the being of Nareva's chosen. Awaken the mirror magic in yourself and gain 10 Armor, Focus, and Ward, as well as a dramatic increase in threat. All spells cast at you are reflected back at their caster, friend or foe.
  • Maintain: Gain [Icon-SE-Pos.pngObsidian AegisCombat Effect+10 Armor, Ward, & FocusDuration: Until encounter end (or caster is interrupted/defeated)]
    • All Spell-tag (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      s against the user will always miss and be reflected back to the caster
Characters
Notable
Black Mage Overcharge Recharge 3 1 - You overcharge yourself, decreasing Armor and Ward by -10, but gaining X Storm damage and +20 Accuracy to your weapon, physical, and spell attacks for 3 rounds.
  • Gain [Icon-OF-Pos.pngOverchargedCombat EffectPrimary Weapon, Physical, & Spell attacks deal an additional [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage & gain +20 Accuracy

    In exchange, -10 Armor & WardDuration: 3 Turns
    ]
Characters
Notable
Generic Piper's Song
PiperSong
Encounter 3 [PerformanceEffectiveness can be amplified by Presence] You weave magic into a truly enchanting performance, focused on one enemy. So long as you maintain the stance, the target is Aroused and Stunned.
  • Cannot target the Champion if there are other companions
  • Maintain: Gain [Icon-SE-Pos.pngPiper's SongCombat EffectA target will be left constantly (Icon-CH-Neg.pngAroused) & (Icon-PR-Neg.pngStunned)
    The effects will reapply if the effects are purged but the stance remainsDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic Pocket Sand At-Will 1 - Blinding attack vs. PhysRes. Lasts 1 round. Deals no damage.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave a target [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
Characters
Notable
Generic
  • Cultist (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic Pollination Encounter 1 [Mult-Turn: Interruptbale]
[PerformanceEffectiveness can be amplified by Presence]
On effigy's turn, attack all enemies' Mental Resistance to deal 10 Pheromone damage/round. Restores a flat 10 Health/round to all Effigies. 1/encounter.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-TEST=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pheromone Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [10 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Pheromone Damage
  • Heal party by [10] HP
Characters
Generic
Black Mage Prestidigitation
Presti
At-Will 1 -
(Trainer)Barney & Tetusya
Conjuring a bit of illusion magic, you perform minor tricks and household chores. If you do something so pointless and non-threatening in combat, surely your Threat will all be eradicated...
  • Reduce Current Threat to [1]
-
Warrior Protect Recharge 4 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You protect an ally for 2 turns, taking health damage in their stead. The target gains +10 armor while you cover them. You also heal for 10% of your Health.
  • [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] (except self) gains [Icon-DF-Pos.pngProtectedCombat EffectAll damage received will be redirected to the protectorDuration: 2 Turns]
  • Heal by [10% Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Notable
Generic
White Mage Radiant Gift
RadiantGift
Encounter 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Focus on infusing your allies' weapons with holy power, granting X Holy damage to their weapons. This power lasts until the end of the encounter, or until the user is stunned or taken out.
  • Maintain: Party gains [Icon-OF-Pos.pngRadiant GiftCombat EffectPrimary Weapon deals an additional [12 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy DamageDuration: Until encounter end (or caster is interrupted/defeated)]
Characters
Companions
Notable
Generic Raging Thurible
RageThurible
Encounter 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Increases Attack Power by +30 for the whole party for 3 turns.
  • Party gains [Icon-OF-Pos.pngBloodlustCombat Effect+30 Attack PowerDuration: 3 Turns]
Characters
Notable
Generic Ranger's Stance
RangerStance
At-Will 1 -
(Trainer)Leorah
You assume a ranger's stance, heightening your senses to gain +25 Attack Power for 2 turns. While you maintain this stance, you take a -10 penalty to Initiative and Evasion, but gain a +30 Accuracy bonus to ranged weapon attacks.
  • On Use: Gain [Icon-OF-Pos.pngHeightened SensesCombat Effect+25 Attack PowerDuration: 2 Turns]
  • Maintain: Gain [Icon-SE-Pos.pngRanger's StanceCombat Effect-10 Initiative & Evasion
    Ranged weapon attacks gain +30 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Generic
White Mage Regrowth At-Will 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You restore X% of the target's maximum Health, and then grant them Y health Regeneration for a turn thereafter. If you cast it on yourself, you gain Thorny, reflecting Z Penetrating damage when struck by melee attacks, for a turn as well.
  • Heal an ally for [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Ally gains [Icon-LV-Pos.pngRegenerationCombat EffectHeal [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP per turnDuration: 1 Turn]
  • (If target is self) Gain [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Penetrating DamageDuration: 1 Turn]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companions
Generic Remedy At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Remedy
Clears all negative combat effects from the target.
  • Ally is cleansed of all negative Combat Effects
Characters
Generic
Charmer Resplendent Aria
ResplendentAria
Encounter 6 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
(Class)One of the powers that can be gained when reaching Level 6 Charmer
(Trainer)River
You provoke yourself or an ally to action, instantly refreshing the target's Recharge powers.
  • Reset the cooldown of all Recharge powers of an ally
Characters
Notable
White Mage Revive Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
(Class)Can be gained when reaching Level 5 White Mage
(Trainer)Brother Sanders
You revive a fallen ally, restoring 100% of their maximum Health.
  • Revives an ally at 100% of their Max HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Black Mage Revive Enemy
ReviveEnemy
At-Will 4 - Revive an enemy, restoring all of their health. Why would you use this?
  • Revives an enemy at 100% of their Max HP
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic Rhythmic Focus
RhythmicFocus
At-Will 3 - You begin a series of smooth, slow motions that capitalize on your assets. While this stance is maintained your party is inspired, gaining a buff to both sexiness and focus. You know what you want, and you plan to get it.
  • Maintain: Party gains [Icon-LP-Pos.pngRhythmic FocusCombat Effect+15 Sexiness
    +15 FocusDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
White Mage Rime Veil Encounter 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You grant a target a +50 bonus to Armor/Ward/Focus and make it Thorny, reflecting X Penetrating damage when struck by melee attacks, for the rest of the encounter.
  • Give an ally: [Icon-DF-Pos.pngRime VeilCombat Effect+50 Armor, Ward, & FocusDuration: Until encounter end] & [Icon-DF-Pos.pngThornyCombat EffectWhen struck by a Melee-Physical or Melee-Weapon attack, the attacker immediately takes [30 * (1 + Spellpower / 100)] Penetrating DamageDuration: Until encounter end]
Characters
Companions
Generic
Warrior Running Wild Recharge 6 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
Self-heal. During phase 1, heals 20% of his max hp. During phase 2, heals 30% of his max hp + gives him a temporary defense buff.
  • If at Phase I fight
    • Heal by [20% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • If at Phase II fight
    • Heal by [30% of Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
    • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 1 Turn]
Characters
Notable
Charmer Scaldic Cadence At-Will 4 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 4 Charmer
(Trainer)River
You instantly generate X Threat. While in the stance, your weapon attacks deal Y bonus Storm damage, and you gain a +Z bonus to Armor/Ward/Focus.
  • On Use: Generate +[30 + 3 * Presence] Threat
  • Maintain: Gain [Icon-SE-Pos.pngScaldic CadenceCombat Effect+[13 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Armor, Ward, & Focus

    Primary Weapon deals an additional [20 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Storm DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
White Mage Seal of Light
SealOfLight
Encounter 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You hammer a divine rune-seal onto the ground at your feet. For the rest of the encounter, you generate 30% more Threat and gain +50 Armor, Ward, and Focus.
  • Gain [Icon-DF-Pos.pngSeal of LightCombat Effect+50 Armor, Ward, & Focus
    +30% Threat GenerationDuration: Until encounter end
    ]
  • Note: Stacks with [Icon-DF-Pos.pngSearing AegisCombat Effect+50 Armor, Ward, & FocusDuration: X]
Characters
Companions
Generic Self-Destruct
Self-Destrockt (Silly Mode)
SelfDestruct
Encounter 1 [Multi-TurnThis power will be activated after X amount of turns and/or has its effectiveness increased by each use] Overwhelmed by unstable arcane power, the users body explodes violently after a brief attempt to contain the energy.
  • Two turns after this power's use
  • Make a guaranteed-to-hit attack at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 + Spellpower / 2] Crushing, Blight, & Fire Damage
  • Reduce own HP to [0]
  • (If enemy party is defeated) Reduce own HP to [1] instead
Characters
Generic
Charmer Serpent's Dance
SerpentDance
At-Will 3 [2H Weapon:MeleeRequires an equipped Two-Hand weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)River
You adopt a graceful dance around your weapon, inflicting 2 stacks of Resonance on all enemies. While you maintain the stance, you have +15 Temptation and +15 Armor Penetration, but 20% less Armor.
  • On Use: Each enemy gains [2x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack gives +5 Critical Chance against the effect ownerDuration: The stacks are removed when the target receives a critical hit]
  • Maintain: Gain [Icon-SE-Pos.pngSerpent's DanceCombat Effect+15 Armor Penetration & Temptation

    The trade off being -20% ArmorDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Companions
White Mage Shield of Light
ShieldLight
Recharge 4 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[ShieldRequires an equipped shield]

(Class)One of the powers that can be gained when reaching Level 4 White Mage
(Trainer)Brother Sanders
You surround yourself or an ally in soothing light, granting X points of Shield HP and regenerating Y Health each round so long as the shield lasts — up to 3 turns.
  • On an ally:
    • Remove any previous [Icon-DF-Pos.pngShieldedCombat EffectGain [X] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: X]
    • They gain [Icon-LV-Pos.pngShield of LightCombat EffectGain [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HP

      While the shield lasts, heal [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] HP per turnDuration: 3 Turns
      ]
  • Special SceneDuring Getting Into The ClosetIf learned, can be used to deal with the cultist barricade if without items
Characters
Companions
Notable
Generic
Warrior Shielded Stance
ShieldStance
At-Will 6 [ShieldRequires an equipped shield]
(Class)One of the powers that can be gained when reaching Level 6 Warrior
(Trainer)Garth & Isadora
You assume a defensive stance behind your shield that grants +15 Evasion and increases your Armor and Ward by 50%. You generate 30% more Threat in this stance, and when you first enter it you instantly generate X Threat.
  • On Use: Generate +[50 + 4 * Toughness] Threat
  • Maintain: Gain [Icon-SE-Pos.pngShielded StanceCombat Effect+15 Evasion
    +50% Armor & Ward
    Generate +30% ThreatDuration: Until encounter end (or caster is interrupted/defeated)
    ]
Characters
Notable
Warrior Shell Ultimate 5 - You surround yourself in a near-impenetrable magical barrier, gaining a X damage shield and generating massive Threat.

  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Strength * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat

  • Gain [Icon-DF-Pos.pngShelledCombat EffectGain [150 + (Toughness * 5)] Shield HP
    While the shield active, gain +500 Threat per turnDuration: While the shield lasts
    ]
  • Generate +1337 Threat

Characters
Companions
Notable
Generic
Thief Smoke Bomb Encounter 1 -
(Class)Starting power for a Thief
(Trainer)Garth & Jessie
You throw alchemical smoke powder, losing half your Threat and gaining Obscurement for 2 turns. All enemies' Physical Resistance is targeted as well, Blinding them for 2 turns on a hit.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 2 Turns
    ]
  • Reduce Current Threat by [50%]
  • Make a (Physical Attack [-10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -10Other Bonus
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
Characters
Notable
Generic
Charmer Song of Courage At-Will 4 [PerformanceEffectiveness can be amplified by Presence]
(Trainer)River
You sing a song of valor, enhancing the Attack Power, Mental Resistance, and Focus of yourself and your allies by +X for the duration. You and all allies recover Y Health when you start singing.
  • On Use: Heal party by [(10 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Maintain: Party gains [Icon-OF-Pos.pngSong of CourageCombat Effect+[Presence] Attack Power, Focus, & Mental ResistDuration: Until encounter end (or caster is interrupted/defeated)]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic
Charmer Song of Splendor
SongSplendor
Encounter 4 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[PerformanceEffectiveness can be amplified by Presence]
[TeaseEffectiveness can be amplified by Sexiness]

(Class)One of the powers that can be gained when reaching Level 4 Charmer
(Trainer)River
You sing a song of desire, afflicting all enemies' Magic Resistance. A target hit by this power takes X Tease damage and gains 3 stacks of Resonance.
  • Make a (Tease AttackAttempt a Tease Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of
    • [(25 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy receives [3x Stacks] of [Icon-DF-Neg.pngResonanceCombat EffectEach stack gives +5 Critical Chance against the effect ownerDuration: The stacks are removed when the target receives a critical hit]
Characters
Companions
Notable
  • Azyrran (bimbo-enemy)
  • Queen Nyzerrah (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic
Charmer Song of Storms
SongStorms
Recharge 4 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Starting power a Charmer
(Trainer)River
You sing a bardic song to the storm goddess, infusing your weapon or an ally's with galeforce. The target's weapon deals bonus X Storm damage, lasting for 3 turns.
  • Ally gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [(30 + ([Level - 4] OR [0]higher val.) * 5) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Storm DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Notable
Generic
Charmer Soothing Dance
SoothingDance
At-Will 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[Res-HealCan restore HPEffectiveness can be amplified by Sexiness]

(Trainer)River
Using your dances to de-escalate one ally's desires, you restore X HP and alleviate the Aroused condition.
  • Heal an ally for [(50 + Presence) * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • They are cleansed of [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: X
    ]
Characters
Companions
Notable
Generic
Black Mage Spirit Binder
SpiritBinder
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You channel your magic into a summon on the field, fully healing it and granting it a massive boost to its combat power for the duration of the encounter.
  • Give an ally (summon) [Icon-DF-Pos.pngSpirit BoundCombat Effect+75 Max HP
    Increase all Attributes by 50% (Agility, Toughness, etc.)Duration: Until encounter end
    ]
    • Heal them by 100% of their Max HP
Characters
Notable
White Mage Spirit Veil Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Starting power for a White Mage
(Trainer)Brother Sanders
You shape spiritual power into a physical barrier surrounding yourself or an ally. The target gains X Shield HP, +10 Evasion, and +15 Physical and Magic Resistance for the encounter.
  • Give an ally: [Icon-DF-Pos.pngSpirit VeilCombat Effect+10 Evasion
    +15 Physical & Magic ResistDuration: Until encounter end
    ]
    & [Icon-DF-Pos.pngShieldedCombat EffectGain [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: Until encounter end]
Characters
Companions
Notable
Generic Steadfast Tonic
Stead.Tonic
At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Steadfast Tonic
Applying this to your armor will increase Physical Resistance and Armor by {X+scaling} until the end of your next combat.
  • Ally gains [Icon-DF-Pos.pngSteadfast TonicCombat Effect+[5 + (Cunning / 2 + (Agility / 2)] Armor & Physical ResistDuration: Until encounter end]
-
Charmer Sun Blade Recharge 4 3 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You call upon Lumia to bless your weapon with a burst of sunlight. All enemies suffer an attack against Magic Resistance that Blinds on a hit. In addition, your weapon deals an extra X Holy damage for 3 turns. Generates massive Threat.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
  • Gain [Icon-OF-Pos.pngSun BladeCombat EffectPrimary Weapon deals an additional [10 * (Presence AmpPresence Amplification1 + Presence / 30)] Holy DamageDuration: 3 Turns]
  • Generate +400 Threat
Characters
Companions
Notable
Warrior Sweet Protector
SweetProtector
Ultimate 5 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] You wrap yourself in soothing magic and divine light, taking a defensive stance. For 3 turns all damage taken by you and your party is reduced by half.
  • Party gains [Icon-MM-Pos.pngSweet ProtectorCombat EffectReduce Damage Taken by 50%Duration: 3 Turns]
Characters
Companions
Generic Tainted Bulwark Encounter 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Spell that increases his Armor, Evasion, Ward, Magic Resistance for 3 turns. Deals heavy damage to him. Uses at 66% or less Health.
  • Gain [Icon-DF-Pos.pngTainted BulwarkCombat Effect+15 Armor, Evasion, & Ward
    +15 Magic ResistDuration: 3 Turns
    ]
Characters
Notable
Generic Take Cover Encounter 6 [RangedEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Leorah
You conceal yourself in the fray, losing all your Threat. You also gain Obscurement and Covered for 3 turns, providing +30 Evasion and +20 Accuracy and Initiative.
  • Reduce Current Threat to [1]
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 3 Turns
    ]
    & [Icon-OF-Pos.pngCoveredCombat Effect+20 Accuracy, Evasion, & InitiativeDuration: 3 Turns]
Characters
Generic
Warrior Taunt Recharge 1 7 [PerformanceEffectiveness can be amplified by Presence] Deals aoe damage + debuffs the party. stacking debuff that increases the phys damage party takes by 10%. Can stack real high.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 + Strength] Psychic Damage
  • (On hit) Enemy is left with [1x Stack] of [Icon-DF-Neg.pngTauntedCombat EffectIncrease Physical Damage taken by +10%

    Each stack increases damage by +10%Duration: Until encounter end
    ]
    • If enemy is already taunted, they gain an additional stack instead
Characters
Notable
Charmer Tentacle Shield
T. Shield
Recharge 4 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] -
  • Give the party leader [Icon-DF-Pos.pngShieldedCombat EffectGain [60] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While shield HP lasts]
Characters
Generic
Thief Terror Vial At-Will 3 -
(Trainer)Jessie
You throw a thurible of alchemical gas that leaves a target Blinded and Terrified for 2 turns, and reduces your Threat by one third.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
  • Reduce Current Threat by [1/3]
-
White Mage Threat Manifest
ThreatManifest
Encounter 2 [ShieldRequires an equipped shield]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You attack all enemies with powerful flame, dealing X Fire damage. On critical hits, inflicts Burning for 2 turns. For 2 turns, you deal Y Fire damage when physically attacked.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On crit) Enemy is left [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
    • [EECan trigger Expert EnchantingEffect gains an additional
      [Cunning / 2] to its damage

      For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
      +25 Frost ResistanceDuration: X
      ]
      & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
      (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
      ]
      ]
  • Gain [Icon-MM-Pos.pngThreat ManifestCombat EffectWhen struck by any Physical attack, the attacker immediately takes [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: 2 Turns]
Characters
Companions
Generic Throw Lyric
ThrowLyric
CustomRecharge 0This will never actually recharge because it's an inventory power 1 [Mult-Turn] !
(Item)Only Useable Through use of the Consumable: Lyric

Throw Lyric directly at a single enemy, claws first, doing slashing damage. Only (the Champion) can throw Lyric.

Throw Lyric directly at a single enemy, ass first, doing crushing damage. Only (the Champion) can throw Lyric.

Throw Lyric directly at a single enemy, ass first, doing crushing damage and minor resolve damage. Only (the Champion) can throw Lyric.

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(30 + Lyric Electrum / 4) * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • Reduce Lyric Electrum by [Lyric Electrum / 10]
-
Generic Tranquility At-Will 3 -
(Trainer)Zo
Remove yourself from the world and its temptations and focus entirely on your sense of self. HP passively regenerates by X% every turn and Tease, Pheromone, Drug, and Psychic damage is reduced by Y%.
  • Maintain: Gain [Icon-SE-Pos.pngTranquilityCombat EffectWithout Silver Mask

    Heal [10% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
    -20% Damage Received from Tease, Drug, Pheromone, & Psychic DamageWith Silver Mask

    Heal [15% of Max HP * (Sexi HealAmpSexiness Healing Amplification1 + Sexiness / 200Final amount will have a random effectiveness of 95% to 105%)] HP per Turn
    -30% Damage Received from Tease, Drug, Pheromone, & Psychic DamageDuration: Until encounter end (or caster is interrupted/defeated)
    ]
-
Warrior Unbreakable Ultimate 5 -
(Class)Can be gained when reaching Level 5 Warrior
(Trainer)Garth & Isadora
You focus your will and your fury to become unbreakable. You cannot be defeated for 3 turns, and all damage taken during this time is reduced by half.
  • Gain [Icon-MM-Pos.pngUnbreakableCombat EffectThe target cannot be defeated and reduce all damage taken by 50%Duration: 3 Turns]
Characters
Notable
Warrior Vanguard Recharge 4 4 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[ShieldRequires an equipped shield]

(Class)One of the powers that can be gained when reaching Level 4 Warrior
(Trainer)Garth & Isadora
You use shield positioning to decide who in your party will bear the brunt of the enemy's assault. Increases the target's Threat, and grants +20 Armor and Evasion. Lasts 2 turns.
  • Ally:
    • Generates +250 Threat
    • Gains [Icon-DF-Pos.pngVanguardCombat Effect+20 Armor & EvasionDuration: 2 Turns]
-
White Mage Vestal's Embrace At-Will 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Lay hands on a wounded ally, restoring X% of the target's Health. Generates significant bonus Threat.
  • Heal an ally by [30% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Generate +[40% of Current Threat] or [100] (whichever higher) Threat
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP] & [OHCan trigger Overflowing HealthSingle-target Heals that critically hit, heal all other allies by [20% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Companion
Generic Vine Restraints
VineRestraint
Recharge 5 4 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
Grapples a character, inflicting the Restrained condition until broken out of. It lasts up to 3 turns, or until the target succeeds a randomized Strength check (1d20 + STR > 20), made automatically at the start of each turn. On a failed test, the target takes a small amount of Tease damage. Like a stance, a Grapple can be disrupted by a Stun or Knockdown.
  • Target is left [Icon-RS-Neg.pngRestrainedCombat Effect-10 Evasion
    -10% Damage Dealt

    The affected must spend the next turn trying to break free. If they fail to do so, they will continue to spend their next turns attempting toDuration: 3 Turns
    ]
  • The target takes [10] Tease Damage for every turn they fail to break free
Characters
Notable
Generic
Generic Vulnerary At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
!
(Item)Only Useable Through use of the Consumable: Vulnerary
Instantly recover 10+X+Y% Health.
  • Heal an ally for [Max HP * ((10 + (Cunning / 4) + (Presence / 4)) / 100) - Current HP]
Characters
Notable
Generic
Generic War Hymn
WarHymn
Encounter 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[PerformanceEffectiveness can be amplified by Presence]
Your party gains +10 Armor/Ward/Focus and +10 Attack Power/Spellpower, increasing by +10 each turn to a maximum of +50.
  • Party gains [Icon-DF-Pos.pngWar HymnCombat Effect+10 Attack Power, Spellpower, & Sexiness
    +10 Armor, Ward, & Focus

    This bonus increases by +10 per turn, to a max of +50Duration: Until encounter end
    ]
Characters
Companions
Charmer War Song Encounter 1 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

[PerformanceEffectiveness can be amplified by Presence]

(Class)Starting power for a Charmer
(Trainer)River
You sing a song of horror and war, making an attack against enemies' Mental Resistance. On a hit, you deal X Psychic damage and inflict Terror for 5 turns. In addition, your allies shake off Terrified and Staggered.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [(30 + Presence) * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Tease Damage
  • (On hit) Enemy is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 5 Turns
    ]
  • Cleanse all other party members of: [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: X
    ]
Characters
Notable
Generic
Warrior Warcry Recharge 3 2 [PerformanceEffectiveness can be amplified by Presence]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)[Garth]] & Isadora
You let out a warcry, generating high Threat and attacking Mental Resistance of all enemies. On a hit, enemies lose X HP and are Terrified for 2 turns. Allies shake off Terror and Stagger.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    at each enemy to deal (Mental DamageCompute Mental Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 + Strength] Psychic Damage
  • (On hit) Enemy is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 Turns
    ]
  • Generate +100 Threat
  • Cleanse all other party members of: [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
    & [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: X
    ]
Characters
Notable
Generic
Generic Warlord's Cry
WarlordCry
Encounter 3 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[HealingCan restore HPEffectiveness can be amplified by Spellpower]
Heals all underlings by 15% of their Max Health and grants a surge of +10 Attack Power for the next 3 turns.
  • Heal party by [15% of their Max HP * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
  • Gain [Icon-OF-Pos.pngWarlord's CryCombat Effect+10 Attack PowerDuration: 3 Turns]
  • [HHCan trigger Healer's HandsHealing an Ally (excluding self) also heals self by [(Spellpower / 2) * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP]
Characters
Notable
Generic Winterstem At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Winterstem
Recover 15+X+Y% Health over three turns, or all at once if out of combat.
  • Ally gains [Icon-LV-Pos.pngWinterstemCombat EffectHeal [(Max HP * ((15 + (Cunning / 2) + (Presence / 2)) / 100)) * 0.33] HP per turnDuration: 3 Turns]
-
Generic Wraith Touch
WraithTouch
Recharge 4 10 - Attack against Mental Resistance. On hit, reduces HP to 1.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    )
    to leave a target at 1 HP
Characters
Notable
Generic Wyldsap At-Will 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] !
(Item)Only Useable Through use of the Consumable: Wyldsap
Recovers all health.
  • Heal an ally for 100% of their Max HP
Characters
Notable
  • Kailani (healing salve) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )

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Physical


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Generic Aerial Drop
AirDrop
Encounter 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Inflict heavy Crushing damage with a high chance to stagger.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [75 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Generic
Special
Generic Bite At-Will 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Chomp chomp.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If target is affected by [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: X
    ]
    or [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
    ) Attack is a guaranteed-hit with a [(1/10) random chance] to crit
Characters
Generic
Generic Bloodrage Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You rip and tear at an enemy, reveling in their demise. This attack deals X Crushing damage and recovers health equal to half damage dealt.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Heal by [50% of the damage dealt] HP
Characters
Notable
Generic
Generic Boulder Heave
BoulderHeave
Recharge 3 5 - Targets Evasion, deals massive Crushing damage. A secondary attack vs. Physical Resistance knocks the target prone. Basically a physical Fireball with knockdown.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Make another (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to knock them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    • (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      will be a guaranteed hit
Characters
Notable
Generic
Warrior Bull Rush Encounter 6 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 6 Warrior
(Trainer)Annika, Garth, & Isadora
You shoulder-check an enemy, targeting Physical Resistance, inflicting X+Y Crushing damage and knocking the target Prone. Hit or miss, you generate massive Threat.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [100 * (AtkPow DmgAmp [+[(5 * Toughness)- (Attack Power / 2)] Attack Power]Attack Power Damage Amplification1 + Attack Power / 100Additional Bonus:
      +[(5 * Toughness)- (Attack Power / 2)] Attack Power
      )
      ] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Generate +[300 + Current Threat / 4] Threat
Characters
Notable
Generic
Warrior Bullrush
(Flaming Bull's Bullrush)
Recharge 5 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You rush an enemy, targeting Physical Resistance, inflicting X Fire damage and knocking the target Prone. Hit or miss, you generate massive Threat.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • Generate +[300 + Current Threat / 7] Threat
Characters
Generic
Generic Butt Stomp At-Will 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[TeaseEffectiveness can be amplified by Sexiness]
-
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage
Characters
Notable
Generic
Warrior By The Horns
ByTheHorns
Ultimate 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You charge into the enemy ranks, goring and knocking them prone! You deal up to X split Crushing and Penetrating damage, increasing the fewer targets there are.

  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

  • Make a Guaranteed-to-hit (but cannot crit) attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    equally split per enemy of:
    • [100 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Penetrating Damage
  • Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]

Characters
Companions
Generic
Generic Centaur Trample
TaurTrample
Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] A single-target attack that always critically strikes against knocked-down enemies.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: X
    ]
    ) Attack is a guaranteed critical hit
Characters
Notable
  • Alante (summon)
  • Eubicha (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Kaina
Generic
Generic Chain Whip
ChainWhip
Recharge 3 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Deals X Crushing damage and knocks Prone on a hit. Targets Evasion.
  • Make a (Evasion AttackAttempt a Evasion Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Charge Recharge 6 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Charges the party down. Knocks down on hit, disarms on critical.
  • Make a (Physical Attack [-10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -10Other Bonus
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On crit) Enemy is also [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turns]
Characters
Notable
Generic
Warrior Dominance
Amazon Strike (old name)
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 2 Warrior
(Trainer)Annika, Garth, & Isadora
You claim one of your foes as yours for after the battle, slamming into them to deal X Crushing damage and leaving them Aroused. This ability generates high Threat.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration:
    ]
  • Generate +[Damage Dealt] Threat
Characters
Notable
Generic
Generic Earthquake Ultimate 7 [WeaponRequires an equipped weapon Effectiveness is based on the weapon's stats] Strike the earth with everything you have, causing tremors that do X Crushing damage to all enemy targets with a high chance to knock them Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [125 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Warrior Exertion At-Will 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Zo

Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to both your opponent and yourself. This attack cannot miss or crit.

Draw upon the energies within you and strike at your opponent with them, dealing X Raw Damage to your opponent and Y to yourself. This attack cannot miss or crit.

  • Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [33% of the caster's Max HP] Raw Damage to both the target and caster

  • Make a guaranteed-to-hit (but cannot crit) attack to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [33% of the caster's Max HP] Raw Damage to the target
    • [20% of the caster's Max HP] Raw Damage to the caster

Characters
Notable
Warrior Fire Fist
FireFist
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Strike with a single, flaming fist with +25 Accuracy that causes X Fire damage, leaving your enemy Stunned for a turn.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration:
    ]
Characters
Notable
Generic Frost Venom
FrostVenom
Recharge 2 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You bite a foe with venom-coated fangs, dealing X Frost damage and Poisons for Y for 3 turns. Inflicts the Staggered condition for one turn.
  • Make a (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on (equipped weapon) (+ Frost Damage)
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
    & [Icon-PS-Neg.pngPoisonedCombat EffectTake [30 + Cunning] Blight Damage per turn
    -10 EvasionDuration: 3 Turns
    ]
Characters
Generic
Thief Garrote Encounter 4 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Class)One of the powers that can be gained when reaching Level 4 Thief
(Trainer)Garth & Jessie
You slip behind an enemy and go for the throat with +50 Accuracy, inflicting X Raw damage and Silencing for 2 turns on a hit. If the attack misses, the target is still Staggered for 2 turns.
  • Make a (Physical Attack [+50]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +50Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [100 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Raw Damage
  • (On hit) Enemy is [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • (On miss) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Grapple Recharge 3 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] The mercenary attempts grappling a target, dealing minimal damage (if any). If they fail a speed test, then they get roughly pushed into a nearby stone and stunned for 1-turn.
  • Make a (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Generic
Generic Hawk's Strike Recharge 2 3 - Your warbird wings down from on high, dealing X Penetrating damage and inflicting Y Bleeding to a target for 2 turns. Targets Physical Resistance, and on a hit all enemies become Terrified for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Penetrating Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Penetrating Damage
  • (On hit) Target is left [Icon-WD-Neg.pngBleedingCombat EffectTake [10 + Strength] Raw Damage per turn. Additionally, reduces all healing received by 50%Duration: 2 + [2 (EFW)] Turns]
  • (On hit) All enemies are left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 2 + [2 (EFW)] Turns
    ]
Characters
Companions
Generic Heated Defense
HeatDefense
Recharge 2 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Smash your enemy with your shield. On a hit, deal X Fire damage and X Crushing damage. If the attack critically hits, gain a Y damage Shield.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Fire Damage
  • (On crit) Gain [Icon-DF-Pos.pngShieldedCombat EffectGain [15% Max HP] Shield HPNote: This effect's Shield HP does not stack, the greater amount when another Shielded effect is place will replace the lesser amountDuration: While Shield HP remains]
Characters
Companions
Generic Influence Encounter 3 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Zo
Remove your opponent's bodily autonomy by striking at where their inner energies congregate. On a hit, target takes X Crushing damage and is Disarmed and Silenced for Y turn.

  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 1 Turn] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 1 Turn]

  • Make a (Physical Attack [+10]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +10Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [120 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is left [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns] & [Icon-BK-Neg.pngDisarmedCombat EffectUnable to make Normal & Weapon attacks and powersDuration: 2 Turs]

Characters
Notable
Warrior Lightning Fist
LightningFist
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Trainer)Jin-jin
Strike with a single, lightning-fast punch with +25 Accuracy that causes X Crushing damage, leaving your enemy Stunned for a turn.
  • Make a (Physical Attack [+25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [55 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration:
    ]
Characters
Notable
Generic
Generic Net Throw Encounter 1 [ThrownInvolves throwing somethingEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Hurl a weighted net at a foe, causing it to be Staggered for 3 turns with no chance of missing. An attack against Physical Resistance causes Prone and X Crushing damage on a hit.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [60 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turns
    ]
  • Target is also [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 3 Turns
    ]
Characters
Companions
Notable
Generic
Generic Overbear Recharge 5 3 [Weapon:MeleeRequires an equipped weapon with the Melee tagEffectiveness is based on the weapon's stats]
(Trainer)Annika
You make a weapon attack with +50 Attack Power, targeting Physical Resistance instead of Evasion. On a hit, the target is knocked Prone.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Weapon DamageCompute Weapon Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    based on (equipped weapon) (+50 Attack Power)
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Pounce Recharge 6 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] GET ON THE GROUND
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to:
    • (On crit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
    • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 2 Turns
      ]
Characters
Generic
Generic Pummel
Pummel Foe
Recharge 4 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] You make three strikes, each dealing X Crushing damage, against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
  • Make 3x (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If all 3 attacks hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Punch At-Will 0 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] -
  • Make a tt (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
Characters
Notable
Generic Quake Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Conjure forth a pair of stone fists to slam the ground, dealing X Crushing damage to all non-flying enemies and knocking the primary target Prone.
  • Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
    • [15 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ) Attack will miss
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Rush Recharge 3 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]
The mercenary winds up and charges, trying to hit with an empowered shoulder-tackle for large damage. Prompts a warning to let you know it's coming/when to stun or stop them. If successful in executing the attack, the mercenary takes about 10-15% of the damage dealt. 3-turn cooldown intended.
  • One Turn after this power's use
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • Reduce HP by 10%
Characters
Generic
Generic Shield Bash
ShieldBash
Recharge 3 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] Smash your enemy with your shield. On a hit, deal X Crushing damage and Stagger the enemy for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Generic Shield Drive
ShieldDrive
Recharge 3 2 [Shield:MeleeRequires an equipped shield and is related to a Physical Attack] Drive your shield into an enemy's face, dealing X Crushing damage and Staggering the target for a turn. Hit or miss, this power generates extra Threat, clears Sunder, and increases Armor/Ward/Focus by +50 for 2 turns.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Gain [Icon-DF-Pos.pngDefendingCombat Effect+50 Armor, Ward, & FocusDuration: 2 Turns]
  • Cleanse [Icon-DF-Neg.pngSunderedCombat Effect-50% ArmorDuration: X]
  • Generate +[300 + Threat / 7] Threat
Characters
Companions
Notable
Generic Silencing Blow Recharge 4 10 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Eyslaine lands a blow intended to silence a caster. The target must make a Physical Resistance roll or be Silenced for 2 rounds. Either way, they still suffer a -X Spellpower penalty and become Staggered for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to leave the target [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
  • Target is also left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-OF-Neg.pngCounterspelledCombat EffectSpellpower is reduced by [2 Turns]Duration: 2 Turns]
Characters
Notable
Generic Spore Spew Recharge 2 5 - You create a cloud of irritating, toxic spores in the air. All enemies must pass a Physical Resistance check or suffer a random debuff and 50% weakness to Drug damage. If the debuff fails to apply, they take X Drug damage instead.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to leave them afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Drug ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
      ]
      , or [Icon-PS-Neg.pngPoisonedCombat EffectTake [10 + Willpower] Blight Damage per turn
      -10 EvasionDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Drug Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Drug Damage instead
Characters
Generic
Generic Stompy Recharge 4 5 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] He stomp.
  • Make a guaranteed-to-hit attack (but cannot crit) at each enemy to deal:
    • [25 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (If enemy is affected by [Icon-SE-Pos.pngFlightCombat EffectNon-Ranged or Thrown (Weapon AttackAttempt a Weapon Attack
    AttackerDefender
    AccuracyvsEvasion
    )
    s against the user have -20 AccuracyDuration: Until encounter end (or caster is interrupted/defeated)
    ]
    ) Attack will miss
  • (On hit) Enemy is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic Stormrage Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You rake an enemy with electric force, overwhelming their defenses. This attack deals X Storm damage and recovers health equal to half damage dealt.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Storm Damage
  • (On hit) Heal by [50% of the damage dealt]
Characters
Companions
Notable
Generic Tackle Recharge 3 2 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Lunge at your target and attempt to pin them, knocking them Prone and inflicting X Crushing and Y Tease damage.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage
  • (On hit) Target is knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic
Generic Tail Whack
TailWhack
At-Will 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage]
(Condition)Removed from Learnable and the Champion as of version 0.6.1If somehow learned by the Champion, they would require a [Thick TailA character is recognized to have a Thick Tail:Tail Tag is Thick
OR
Tail Type is any of: [Arachnid, Demonic, Draconic, Hornet, Salamander, Scorpion, or Shark]
]

Give your foe a thump with your tail, dealing X Crushing damage. Requires a thick tail.

Give your foe a thump with your tail, dealing X Crushing damage and Y Z damage. Requires a thick tail.

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Fire Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Frost Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Tease Damage

  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage & [10 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Acid Damage

Characters
Notable
Generic Trample Recharge 4 4 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Jen charges a target, dealing low amounts of damage if it hits. If they fail a toughness test, they get knocked down. If they pass, they don't get stunned. Intended for a 4-turn cooldown.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    )
    at each enemy to deal () of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Make another (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to knock them [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    • (If first attack is a crit) 2nd (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      will be a guaranteed hit
Characters
Notable
Generic
Generic War Stomp
WarStomp
Encounter 1 [MeleeEffectiveness can be amplified by Attack Power and is usually invoked by Physical Damage] Rears up and stomps the ground, stunning one target.
  • Make a (Physical Attack [-25]Attempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    -25Other Bonus
    )
    to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Crushing Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (AtkPow DmgAmpAttack Power Damage Amplification1 + Attack Power / 100)] Crushing Damage
  • (On hit) Target is [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
  • Aafi
  • Alante (non-summon) (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Jotun Giant-Father
Generic

Return to Top of Physical

Spell


Class Name Type Lvl Tags [StanceThis power has two functions, upon activation (On Use), and while the user continues to have the stance (Maintain)Maintain - The effect will persist, unless the caster is stunned/interrupted, defeated, or they manually end the effect] Steal? Learn? Description Function Used By
Black Mage Abjure Ultimate 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)Gained when reaching Level 5 Black Mage
(Trainer)Ivris, Tetsuya, & Viviane
You unleash a blast of black magic that strips all beneficial Conditions from a target, then Stuns it for 3 turns. Spirits and Constructs have their animus banished, instantly defeating them.
  • (If target's taxonomy is Construct or Ethereal):
    • They take are instantly defeated
  • (If not): They are
    • Purged of all positive combat effects
    • Left [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
      -10 Evasion, Physical, Magic, & Mental Resist

      Additionally, the target gains
      (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 3 Turns
      ]
  • Special SceneDuring Specter of the WyldIf Banishment or Abjure is used during the fight against Synneva, or against Queen Atheldred, will take the event to an alternate route
  • Special Scene 2During Ruins of XadaronIf Banishment or Abjure is used during the fight against the Incandescent Husk, or against Archdruid Xadaron, will change the outcome of how they are defeated, or can also be used to deal with the Lurker
-
Generic Abyssal Miasma
AbyssalMiasma
At-Will 10 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Area Attack against Physical Resistance. On a hit, Poisons and Staggers.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
    & [Icon-PS-Neg.pngPoisonedCombat EffectTake [Cunning / 2 + 30] Blight Damage per turn
    -10 EvasionDuration: 2 Turns
    ]
Characters
Notable
  • Abyssal Thing
  • Godfeaster (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
  • Mistress Matiha (eldritch)
Generic Addling Beam Recharge 4 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You loose a disorienting beam of energy at a target that targets Mental Resistance. If it hits, it deals X Psychic damage and increases the cooldown of up to two random recharge powers by two turns.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Any 2 Recharge powers of the target have their cooldown increased by 2 Turns
    • For cases of Multi-Turn Recharge powers, they must be at stage/use 0 for them to be affected
Characters
Notable
Generic
Generic Ancestor's Judgement
Ancest.Judge
Recharge 2 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Call upon ancient guardians to protect your allies, granting them a X HP shield that gives +30 Armor, Focus, and Ward and redirects damage to you while the shield lasts or 2 turns.
  • Party gains [Icon-DF-Pos.pngAncestor's JudgementCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
Characters
Companions
Notable
Black Mage Arc Cannon Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Arc CannonDropped by Kazuo, or purchased from Kohaku
You fire a stream of thunderous energy in an arc across the battlefield, targeting evasion and dealing X Storm damage to all enemies. On a miss, the target takes half damage instead.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On miss) Enemy takes [50% of the damage dealt]
Characters
Notable
Generic
Charmer Aria of Waves Recharge 2 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
!
(Item)Learned through equipping the Harp of WavesRequires item to be equipped to use said power
Bring Sorra's tidal waves crushing down on your foes, dealing X Storm and X Crushing damage to all enemies, or half on a miss. Grants your party +25 Fire Resistance for 2 turns thereafter.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • (On miss) Enemy takes [50% of the damage dealt]
  • Party gains [Icon-DF-Pos.pngResistanceCombat Effect+25 Fire ResistanceDuration: 2 Turns]
Characters
Notable
Black Mage Baffle At-Will 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Change)Stealable for a short timeWas removed from stealable and the Champion's power list if learned on version 0.4.17
You take already loud noises and make them even louder, gaining +20 Accuracy and dealing X Storm damage. On a hit, the target is Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%.
  • Make a (Magic Attack [+20]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +20Other Bonus
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is left [Icon-DF-Neg.pngBaffledCombat Effect+25 Critical Chance on attacks against the affectedDuration: 3 Turns]
Characters
Companions
Notable
Generic
Black Mage Banish
Banish Summon
At-Will 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You target a summoned creature, instantly returning it from whence it came by dealing X Raw damage. This ability does not miss.
  • Make a guaranteed-to-hit (but cannot crit) attack at a summoned creature to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [500 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
Characters
Notable
Generic Banishing Light
BanishingLight
Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
All enemies suffer X Fire damage and are Staggered for two turns, while all allies recover +Y Health. Targets Magic Resistance.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Enemy is [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • Party heals [30 * (Splpow HealAmpSpellpower Healing Amplification1 + Spellpower / 200Final amount will have a random effectiveness of 95% to 105%)] HP
Characters
Companions
Notable
Black Mage Banishment Ultimate 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Change)Changed in version 0.6.31Previously the learnable Black Mage ultimate, changed to Abjure
You banish a foe to the Ways Between for 2 rounds, removing them from combat. Constructs and Ethereals instead take X Raw damage.
  • (If target's taxonomy is Construct or Ethereal):
    • They take a guaranteed-to-hit attack, dealing (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [250 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
  • (If not): They are [Icon-RD-Neg.pngBanishedCombat EffectThe target is interrupted, and is unable to act until the end of this effect.

    While banished, the target cannot be targeted by allies and enemies, and they cannot be damaged, with the exception of existing (Icon-WD-Neg.pngBleeding), (Icon-FR-Neg.png Burning), & (Icon-PS-Neg.png Poisoned) effects on the target.Duration: Target's Action Points * 2
    ]
  • (If it is a summon): They are unsummoned/dispelled
  • Special SceneDuring Specter of the WyldIf Banishment or Abjure is used during the fight against Synneva, or against Queen Atheldred, will take the event to an alternate route
  • Special Scene 2During Ruins of XadaronIf Banishment or Abjure is used during the fight against the Incandescent Husk, or against Archdruid Xadaron, will change the outcome of how they are defeated, or can also be used to deal with the Lurker
Characters
Notable
Generic Battle Blessing
BattleBlessing
Recharge 2 2 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)] Call upon magical barriers to protect your allies, granting them a X HP shield that gives +30 Armor, Focus, and Ward and redirects damage to you while the shield lasts or 2 turns.
  • Party (except self) gains [Icon-DF-Pos.pngBattle BlessingCombat EffectGain [35 * (1 + Spellpower * 0.01)] Shield HP
    +30 Armor, Ward, & FocusDuration: 2 Turns
    ]
  • While the shield of the ally remains, all damage taken by them will redirect to the effect caster
Characters
Companions
Black Mage Blight Orb Recharge 4 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Ivris & Viviane
You conjure a crackling orb of tainted magic and hurl it at a foe. The blast targets Magic Resistance, and on a hit deals X Blight damage and leaves the victim Staggered for 1 turn.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
Characters
Notable
Generic
Black Mage Boltcloud Barrier Recharge 4 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Shroud yourself in roiling stormclouds, unleashing an initial blast of energy dealing X Storm and X Crushing damage to all enemies. The power of the storm lingers on you for 2 turns, granting +25 Storm Resistance, +10 Evasion, and drawing in blows like a powerful magnet, generating threat each turn.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • Gain:
    • +25 Storm Resistance
    • [Icon-DF-Pos.pngBoltcloud BarrierCombat Effect+10 Evasion
      75 Threat per turnDuration: 2 Turns
      ]
Characters
Companions
Notable
Generic Blue Flame Blade
BFlameBlade
At-Will 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)NakanoRequires the Champion to be a Kitsune
You coat your weapon in foxfire, adding X Fire damage to your weapon attacks and setting enemies alight when you critically strike them.
  • Maintain: [Icon-SE-Pos.pngBlue Flame BladeCombat EffectPrimary Weapon deals an additional [33 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire DamageDuration: Until encounter end (or caster is interrupted/defeated)]
    • If a (Weapon AttackAttempt a Weapon Attack
      AttackerDefender
      AccuracyvsEvasion
      )
      , a Weapon-tagged (Physical AttackAttempt a Physical Attack
      AttackerDefender
      AccuracyvsPhysical Resist
      )
      or (Magic AttackAttempt a Magic Attack
      AttackerDefender
      AccuracyvsMagic Resist
      )
      critically hits
      • The enemy is also set [Icon-FR-Neg.pngBurningCombat EffectTake [3 + Willpower] Fire Damage per turn, but gain
        +25 Frost ResistanceDuration: 3 Turns
        ]
Characters
Notable
Generic
Black Mage Calamitous Seal
CalamitousSeal
Recharge 5 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You attempt to seal all foes' powers, dealing X Blight damage. Additionally, enemies must pass a Mental Resistance check versus your Spellpower or have their buffs stripped and be Silenced for 2 rounds.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • (On hit) Make another (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to have an enemy purged of all positive combat effects
    • (If any effect is removed) They are also [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 2 Turns]
Characters
Companions
Notable
Generic
Generic Carnal Hex Recharge 2 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Carnal HexDropped by Miko, or purchased from Kohaku
You weave a carnal spell over your victim, dealing X Tease damage. If the target is Aroused, all other enemies take Y Tease damage as well.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [36 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Tease Damage
  • (On hit)(If target is affected by [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: X
    ]
    ) All other enemies take (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Tease Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [18 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Tease Damage
Characters
Notable
Generic
White Mage Celestial Frost
CelestialFrost
Recharge 1 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Event)Rimbound GrimoireLearnt by having Cait read the grimoire
You deal X Holy and X Frost damage to a target if you hit its Magic Resistance. This spell has +25 Critical Chance against Frigid targets.
  • Make a (Magic Attack [+25 Critical Chance if target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    ]Attempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    +25 Critical Chance if target is [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: X
    ]
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy Damage
Characters
Companions
White Mage Celestial Smite
CelestialSmite
Recharge 4 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 White Mage
(Tome)Tome of Celestial SmiteGiven by Calise, alongside the Tome of Jade Flame, Tome of Smite Evil, & Tome of Lay On Hands, through asking about Aid
(Trainer)Annika & Brother Sanders
You summon a brilliant bolt of lightning from above, striking at a target's Magic Resistance for X Storm and X Holy damage. If the target has a weakness against either damage type, it is also Stunned for a round.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Holy & Storm Damage
  • (On hit) If the target has < 0 Holy or Storm Resistance, they are also [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Charmer Charming Glance Recharge 2 2 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 Charmer
(Trainer)River
You weave a charm into your glance, afflicting a foe with X Psychic damage if you hit its Mental Resistance. On a hit, the target is also Aroused for 3 turns.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [32 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Psychic Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 3 Turns
    ]
Characters
Generic
Charmer Charming Hex
Charm Hex
Charm Spell (old name)
Recharge 2 2 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)River
You weave a charm through your dancing, afflicting a foe with unnatural lusts. On a hit against its Magic Resistance, the target takes X Psychic damage and becomes Aroused for 3 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Pyschic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [32 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Psychic Damage
  • (On hit) Target is left [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
    -15 Mental ResistanceDuration: 3 Turns
    ]
Characters
Notable
Generic
Generic Cold Snap
ColdSnap
Recharge 4 3 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You conjure forth a blast of cold magic that overwhelms a foe, dealing X Frost damage. On a hit, the target becomes Stunned for 1 turn and Frigid for 3 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is left [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
    & [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
Characters
Compaions
Notable
Generic
Generic Cone of Cold Encounter 7 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Learnt from equipping a Rimescore-adjacent weaponRimescore, Hoarfrost, Glacial Spike, or Polar Edge
On hit, all enemies take X Frost damage and are Stunned for 1 turn and Frigid for 3. On a miss, targets take half damage and are Frigid for 1 turn. Targets Magic Resistance.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 3 Turns
    ]
    & [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
  • (On miss) Enemy takes [50% of the damage dealt] & is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 1 Turn
    ]
Characters
Notable
  • Asegir (if Rimescore was not taken by any of the Champion's party)
  • Drifa (Rimescore upgrade)
Generic Corruptive Blast
CorruptiveBlast
Encounter 5 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Massive AoE Blight damage nuke. Deals X Blight damage to all targets after 1 turn charge up. Cannot miss.
  • On the powers 2nd use:
    • Special InterruptA special interrupt case if the caster is Taldahs and an uncorrupted Ahmri is in the enemy partyShe will automatically interrupt this attack, resetting it
    • Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
      Apply Defensive Reductions
      AttackerDefender
      Spell Penetration-Ward=Defense
      If Defense is > 0:
      Damage * (100 /
      (100 + Defense))
      Apply Blight Resistance by Damage - (Damage * (Resistance / 100))
      Final Damage will have a random effectiveness of 95% to 105%
      )
      of:
      • [110 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Blight Damage
  • Silly ModeHas an alternate use text if fully casted, and has an alternate Ahmri interrupt text
Characters
Notable
Black Mage Crackling Cloud
CracklingCloud
Recharge 2 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 2 Black Mage
(Trainer)Ivris & Viviane
You gain Obscurement for a turn and attack one foe's Magic Resistance. On a hit, the target takes X Storm damage and is Blinded and Staggered for a turn.
  • Gain [Icon-DZ-Pos.pngObscuredCombat Effect+10 Evasion
    Generate no ThreatDuration: 1 Turn
    ]
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Storm Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Storm Damage
  • (On hit) Target is left [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 1 Turn
    ]
    & [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 1 Turn
    ]
-
Generic Dark Thoughts Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Copy of the Black Mages "Dark Magic" power, high Psychic damage, applies the "terrified" debuff, 4 turn recharge.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [(15 + Spellpower / 2) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage
  • (On hit) Target is left [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
    -15 Magic ResistDuration: 4 Turns
    ]
Characters
Notable
Generic
  • Broken Psyche
  • Cultist Psion
  • Feathered Fiend (modModified
    Some aspect of this power has been modified, and what's been changed can range from its cooldown, how its effectiveness is computed, to simply the text used when the power is used.
    )
Generic Dawnbreak Encounter 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
!
(Item)Learned through equipping the Crown of WinterRequires item to be equipped to use said power
Catch a sliver of frozen light from the Crown of Winter and smite all your foes for X Holy and X Frost damage on a hit, or half on a miss. All allies gain a charged weapon for 3 turns.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy Damage
  • (On miss) Enemy takes [50% of the damage dealt]
  • Party gains [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional [(10 + Bonus) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost & Holy DamageNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: 3 Turns
    ]
    • (Bonus) If the Dawnsword is equipped, the wielder gains +5 additional damage
    • (Bonus) Valkyries gain +5 additional damage
-
Black Mage Devious Ruse
DeviousRuse
Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You employ a devious ruse that attacks all enemies' Mental Resistance; if they fail, they receive a random debuff and 50% weakness to Blight damage. If the debuff fails, they take X Psychic damage instead.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them afflicted by [Icon-DF-Neg.pngResistanceCombat Effect-50 Blight ResistanceDuration: 3 Turns] & (one random of):
    • [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
      -15 EvasionDuration: 3 Turns
      ]
      , [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
      -10% Damage DealtDuration: 3 Turns
      ]
      , [Icon-CR-Neg.pngTerrifiedCombat Effect-15 Sexiness
      -15 Magic ResistDuration: 3 Turns
      ]
      , or [Icon-CH-Neg.pngArousedCombat Effect-15 Spellpower
      -15 Mental ResistanceDuration: 3 Turns
      ]
  • (If 2nd effect fails to apply) Enemy takes (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Psychic Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Psychic Damage instead
Characters
Companions
Notable
Generic
Charmer Dischord Recharge 3 6 [CharmEffectiveness can be amplified by SexinessAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 6 Charmer
(Trainer)River
You let loose a blast of sonic force against your foes, targeting Physical Resistance. Targets hit take X Crushing and X Storm damage, and are Staggered for 2 rounds.
  • Make a (Physical AttackAttempt a Physical Attack
    AttackerDefender
    AccuracyvsPhysical Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Tease DamageCompute Tease Damage
    Apply Defensive Reductions
    AttackerDefender
    Temptation-Focus=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%Likes / Dislikes for [Body-Tease AttacksCan be referred to as Normal Tease Attacks or Base Tease Attacks, these involve the normal Tease Attack button, and attacks labelled as Ass, Crotch, and/or Chest tease attacks]
    Each matching likes or dislikes gives a
    + or - 10% to the damage
    )
    of:
    • [25 * (Sexi DmgAmpSexiness Damage Amplification1 + Sexiness / 100)] Crushing & Storm Damage
  • (On hit) Enemy is left [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
Characters
Notable
Generic
Black Mage Dischordant Recharge 3 6 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Raw Resonance Magic and a specialty of Shriekers; Dischordant earns its name from creating a disparate chord of the caster's voice and bellowing it out at a single target.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply various Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Crushing & Storm Damage
  • (On crit) Target is also [Icon-PR-Neg.pngStunnedCombat EffectThe target is interrupted, and will automatically lose their next turn.
    -10 Evasion, Physical, Magic, & Mental Resist

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Generic Distract At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You divert an enemy's attention with foxfire, targeting Mental Resistance. This deals no damage, but reduces Attack power, Spellpower and Sexiness by -35 for 3 rounds.
  • Make a (Mental AttackAttempt a Mental Attack
    AttackerDefender
    AccuracyvsMental Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to leave the target [Icon-OF-Neg.pngUnfocusedCombat Effect-35 Attack Power, Spellpower, & SexinessDuration: 3 Turns]
Characters
Companions
Generic Dragon's Breath
DragonsBreath
Encounter 10 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You breathe deep, channeling your draconic power into a mighty burst of flames! All enemies on the field take X Fire damage, or half as much on a miss.
  • Make an (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Physical DamageCompute Physical Damage
    Apply Defensive Reductions
    AttackerDefender
    Armor Penetration-Armor=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [80 * (Strength AmpStrength Amplification1 + Strength / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
  • Steam AchievementIs It Possible To Learn This PowerObtained after stealing this power
Characters
Notable
Black Mage Dreamshatter Ultimate 6 [AstridaLinked to Nareva and her godsworn]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Through the use of inexplicable divine power, Nareva's chosen can forbid the use of arcane magic in a localized area by expunging all mana and replacing it with... something else. Deals X Raw damage to all enemies and Silences for 3 rounds.
  • Make a guaranteed-to-hit attack at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [125 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Raw Damage
  • Enemy is also [Icon-BK-Neg.pngSilencedCombat EffectUnable to make Charm & Spell attacks and powersDuration: 3 Turns]
Characters
Notable
  • Void Serpent
  • Special NoteCURRENTLY IMPOSSIBLE TO ACHIEVE IN-GAMEDuring the events of Vision QuestIf the Champion is an Astrida, and chooses to Hold Out while in the Courtyard, the void serpent will lose access to Dreamshatter
Charmer Entangling Vines
TangleVines
Recharge 3 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You cast a spell targeting Magic Resistance that seeks to hinder enemies by Staggering them for 2 turns, and knocking Prone on a Crit.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-PR-Neg.pngStaggeredCombat Effect-10 Evasion
    -10% Damage DealtDuration: 2 Turns
    ]
  • (On crit) They are also knocked [Icon-DT-Neg.pngProneCombat EffectThe target is interrupted, and will automatically spend their next turn getting up. -25 Accuracy

    Additionally, the target gains
    (Icon-PR-Pos.pngStun/Prone Immune) for 3 Turns.Duration: 1 Turn
    ]
Characters
Notable
Black Mage Entropic Fortune
EntropicFortune
Encounter 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You attempt to bind all enemies in the grip of ill-fortune, increasing their vulnerability to damage. Targets must pass a Magic Resistance check or be afflicted by Curse of Misfortune for 3 rounds, halving their Armor, Ward and Focus.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to afflict them with [Icon-DF-Neg.pngCurse Of MisfortuneCombat Effect-50% Armor, Ward, & FocusDuration: 3 Turns]
Characters
Companions
Notable
White Mage Entropic Winds
EntroWinds
Recharge 3 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Trainer)Brother Sanders
You suffuse the battlefield with chill winds that weaken your foes. You attack all enemies' Magic Resistance: on a hit, targets take X Frost damage and become Frigid for 2 turns.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Enemy is left [Icon-SW-Neg.pngFrigidCombat Effect-15 Evasion
    -25 Crushing Resistance

    However, gain +10 FocusDuration: 2 Turns
    ]
  • Special SceneDuring the Ruins of XadaronIf has Entropic Winds or Ray of Frost, when dealing with the root nodules at the stairs:

    If an appropriate companion is selected, the Champion will assist in helping
    OR
    if Forced through, to prevent the party damage from the choice
Characters
Companions
Notable
Generic
Generic Fire Bolt At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You conjure a blast of raw magic, hurling it at a foe to deal X Fire damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [30 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
Characters
Notable
Generic
Black Mage Fireball Recharge 4 4 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Class)One of the powers that can be gained when reaching Level 4 Black Mage
(Trainer)Ivris, Tetsuya, & Viviane
You cause the air around the enemy ranks to burst into flames. This spell targets Evasion, dealing X Fire damage on a hit, or half as much on a miss.
  • Make a (AOE AttackAttempt a AOE Attack
    AttackerDefender
    AccuracyvsEvasion
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [40 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On miss) Enemy takes [50% of the damage dealt]
Characters
Companions
Notable
Generic
Generic Firewyrms At-Will 1 [Multi-Turn: InterruptableThis power will be activated after X amount of turns and/or has its effectiveness increased by each use

However, if the user is Interrupted or chooses not to use the same power, the activation will be stopped and/or the effectiveness reset
]

[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You launch several flaming wyrms at a target, dealing X base Fire damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of X*5 on the 5th and further uses.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [15 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Each consecutive use multiplies the damage, to a max to [*5]
    • (e.g. On 3rd consecutive use deals [(15 * 3) * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)])
  • If not consecutively used, the number will reset back to 1
Characters
Companions
Black Mage Flare Recharge 2 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
Conjure an intense light that deals X Fire damage, inflicting a Y damage Burn and Blinded for two turns on hit.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [35 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [25 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
    & [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Generic
Black Mage Flash Fire
FlashFire
Recharge 4 5 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Tome)Tome of Flash FirePurchased from Nieves
You cause such a violent conflagration around a target that it explodes, dealing X Fire damage to the primary target and causing all other enemies to be Blinded and Burning for 2 turns.
  • Make a guaranteed-to-hit attack to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [70 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    at each enemy to leave them [Icon-BL-Neg.pngBlindedCombat Effect-15 Accuracy
    -15 EvasionDuration: 2 Turns
    ]
    & [Icon-FR-Neg.pngBurningCombat EffectTake [5 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 2 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Notable
Generic Fortify Encounter 1 [AllyCapable of targeting an AllyAlly - Any member within the same party (including self)]
[SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You steel yourself and your allies against incoming damage. For the next 2 turns, no single instance of damage against any of you can exceed 10% of the target's maximum HP.
  • Party gains [Icon-DF-Pos.pngFortifiedCombat EffectA single damage source cannot take more than 10% Max HPDuration: 2 Turns]
Characters
Companions
Generic Foxfire At-Will 1 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]

(Event)Learned from KerosAfter becoming soulbound to him, and becoming a Ktisune
A natural spell-like ability of kitsune. Deals X Fire damage and inflicts burns that do Y for 3 rounds.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Fire Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [20 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Fire Damage
  • (On hit) Target is left [Icon-FR-Neg.pngBurningCombat EffectTake [10 + Willpower] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: 3 Turns
    ]
  • [EECan trigger Expert EnchantingEffect gains an additional
    [Cunning / 2] to its damage

    For multiple damage, the additional damage is evenly splitOnly affects [Icon-FR-Neg.pngBurningCombat EffectTake [X] Fire Damage per turn, but gain
    +25 Frost ResistanceDuration: X
    ]
    & [Icon-OF-Pos.pngWeapon BuffCombat EffectPrimary Weapon deals an additional XNote: Additional Weapon Buff effects will "stack"
    (i.e. the new effect will fall under one weapon buff, but its damage and individual duration is separate)Duration: X
    ]
    ]
Characters
Companions
Notable
Generic
Generic Freeze Solid
FreezeSolid
Encounter 2 [SpellEffectiveness can be amplified by SpellpowerAttacks include the Accuracy & Critical Chance of an equipped offhand CatalystSpecifically, only for Evasion, AOE, Physical, Magical, Mental, & Tease Attacks
(e.g. (AOE AttackAttempt a AOE Attack
AttackerDefender
AccuracyvsEvasion
)
)
]
You channel a blast of ice magic, targeting one enemy's Magic Resistance. On a hit, the target takes X Frost damage and is Stunned for 1 turn and Frigid for 3. On a miss, the target takes half damage.
  • Make a (Magic AttackAttempt a Magic Attack
    AttackerDefender
    AccuracyvsMagic Resist
    +Catalyst Accuracy & Critical ChanceCatalyst Bonus/
    )
    to deal (Spell DamageCompute Spell Damage
    Apply Defensive Reductions
    AttackerDefender
    Spell Penetration-Ward=Defense
    If Defense is > 0:
    Damage * (100 /
    (100 + Defense))
    Apply Frost Resistance by Damage - (Damage * (Resistance / 100))
    Final Damage will have a random effectiveness of 95% to 105%
    )
    of:
    • [50 * (Splpow DmgAmpSpellpower Damage Amplification1 + Spellpower / 100)] Frost Damage
  • (On hit) Target is Template:Tt/Eff & Template:Tt/Eff
  • (On miss) Target takes [50% of the damage dealt]
Characters
Companions
Notable
Generic
Template:Cw Frequency Adherence
Freq.Adherence
Template:Cw 5 Template:Tt/PTag Template:CCO Template:CCO Template:CCO After 1 turn of setup, you create a large-scale sonic boom that deals X Storm damage and Baffles foes for 3 turns, increasing their chances of receiving a critical strike by 25%.
Characters
Notable
Template:Cw Frozen Sun Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You deal X Frost damage to a target if you hit its Evasion. All enemies then suffer an attack against Magic Resistance, becoming Frigid and Staggered for 2 turns on a hit.
Characters
Companions
Template:Cw Ghostflame Template:Cw 9 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
A ball of black flame detonates across the enemy party, dealing X Fire and X Frost damage if it hits a target's Evasion. On a hit, targets Burn for Y for 2 turns. On a miss, they take half damage. -
Template:Cw Grand Finale
GrandFinale
Template:Cw 6 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You reach a crescendo, dealing X Storm damage on a hit against Mental Resistance with +25 Accuracy. If this defeats your foe, the power does not go on cooldown.
Characters
Notable
  • Vasha / Harpy Stormcaller
Template:Cw Gravel Shot
GravelShot
Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Channeling your magic into the ground itself, you blast several small, jagged stone chips outward at your foes. Affects all enemies, targeting Evasion. Deals X Penetrating damage, and causes Y Bleeding for one turn. -
Template:Cw Groping Tentacles
GropeTentacles
Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Call forth tentacles from the void to grope and arouse the target. The tentacles target Mental Resistance, dealing X Tease Damage. Requires the Girthy Rod.
Characters
Notable
Generic
Template:Cw Hailstorm Template:Cw 8 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
A hailstorm tears through the enemy party, dealing X Penetrating damage and leaving all enemies Frigid and Bleeding for Y for 2 turns, if the spell hits their Physical Resistance. -
Template:Cw Heat Weapon
HeatWeapon
Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
You turn a foe's weapon red-hot, dealing X Fire damage. If they fail a Physical Resistance check versus your Spellpower, they are Disarmed for one round.
Characters
Companions
Notable
Generic
Template:Cw Hex Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You curse an enemy, dealing X Blight damage that increases by Y for each debuff on the target, up to 4 times. If there are 3 or more debuffs on the target, it must make a Magic Resistance check or be Stunned.
Characters
Companions
Notable
Generic
Template:Cw Holy Reverberation
Holy Reverb
Template:Cw 1 Template:Tt/PTag
Template:Tt/PTag
Template:CCO Template:CCO Template:CCO
Template:Tt
Play your instrument such that it causes the target to be struck by its radiant sound, dealing X Holy damage on a successful Mental hit and applying 2 stacks of Resonance.
Characters
Companions
Template:Cw Hornet Blade
HornetBlade
Template:Cw 4 Template:Tt/PTag
Template:Tt/PTag
Template:CCO Template:CCO Template:CCO
Template:Tt
You fling hornet venom onto your weapon, granting it a bonus X Drug damage for 4 turns, and making an immediate attack against all enemies' Mental Resistance that does Y Pheromone damage. -
Template:Cw Hypnotic Words
HypoWords
Template:Cw 5 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You use your magic to whisper sweet, hypnotic nothings at your foe, clouding their minds and filling them with lewd and submissive thoughts, dealing X Mind and X Tease damage.
Characters
Notable
Generic
Template:Cw Ice Wall Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
You gain +50 Armor, Ward, and Focus for a turn, and then make an attack against a foe's Magic Resistance. On a hit, the target takes X Frost damage and is made Frigid for a turn. -
Template:Cw Iceblood Template:Cw 9 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
You transmute a target foe's blood to ice, dealing X Frost damage and leaving it Frigid and Staggered for 10 turns. If the target is already Frigid, it is Stunned for a turn as well. -
Template:Cw Immolation Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You incinerate a foe, targeting their Magic Resistance. This inflicts Burning for X damage and reduces their Attack Power and Spellpower by -30 for 2 rounds.
Characters
Companions
Notable
Generic
Template:Cw Jade Flame Template:Cw 6 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
You conjure a pillar of green flame from the heavens, smiting a single foe for X Holy and X Fire damage, or half as much on a miss. Your own Fire Resistance increases by +25 for 2 turns thereafter.
Characters
Notable
Generic
Template:Cw Jolt Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You charge the air around a foe, causing a blast of lightning all around it. You make a spell attack with +20 Accuracy, dealing X Storm damage. On a critical hit, the target is Stunned.
Characters
Notable
Generic
Template:Cw Lashing Thorns Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You conjure piercing thorn vines to strike at a foe, dealing X Penetrating damage and inflicting Bleeding and Staggered for 2 turns.
Characters
Companions
Template:Cw Laughter of Heaven and Earth
LaughterHeaven
Template:Cw 5 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You play music that embodies the greatness of land and sky, of life and its price of death, targeting all enemies' Mental Resistance. On a hit, targets take X Psychic damage and have one Recharge power placed on cooldown.
Characters
Companions
Template:Cw Leananstone Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Throwing this will Stagger and deal 20+X+Y Storm damage to all enemies hit.
Characters
Generic
Template:Cw Leaping Bolts
LeapBolts
Template:Cw 5 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
You conjure a bolt of lightning that strikes a target enemy for X Storm damage. The bolts then leap to each successive enemy, dealing progressively less damage for each foe struck until it misses.
Characters
Notable
Generic
Template:Cw Leech Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You drain life-force from an enemy, dealing X Blight damage. If the enemy is not an undead or construct, you gain health equal to damage dealt. The target must also make a Magic Resistance check or be Staggered for 2 rounds.
Characters
Companions
Notable
Generic
Template:Cw Lightning Spike
Ltn. Spike
Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You conjure a bolt of lightning and hurl it at a foe. The target is always struck for X Storm damage before attacking its Magic Resistance. On a hit, all enemies suffer X Storm damage.
Characters
Notable
Generic
Template:Cw Lustful Images Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO Magic attack that deals X tease damage on a hit. On hit, target must pass a LustRes test or be Aroused for 1-2 turns.
Characters
Notable
Generic
Template:Cw Magic Missile Template:Cw 4 Template:Tt/PTag
Template:Tt/PTag
Template:CCO Template:CCO Template:CCO
Template:Tt
You launch several magic missiles at a target, dealing X base Penetrating damage. The more times you use this power in succession, the more its damage ramps up, to a maximum of X*5 on the 5th and further uses.
Characters
Generic
Template:Cw Mass Drain Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You turn yourself into a void, draining life-force from all enemies on the field. X Blight damage is dealt and if the target is not undead or a construct, you regain health equal to damage dealt. Does not miss, but cannot crit.
Characters
Companions
Notable
Template:Cw Melody of Winter's Coming
MelodyWinter
Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You play a song that echoes of eternal winter and bitter cold, of blinding white and vast loneliness, targeting Mental Resistance. On a hit, the target suffers X Psychic damage and has one Encounter power placed on cooldown.
Characters
Companions
Template:Cw Miasma Template:Cw 6 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You spit poison at your foes, targeting Physical Resistance. Successful hits cause the victim to be Poisoned for X Blight damage for 2 rounds.
Characters
Companions
Notable
Template:Cw Mind Blast Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
You subvert an enemy's mental faculties, attacking Mental Resistance and dealing X to Y Psychic damage, increasing based on the target's Cunning and Willpower.
Characters
Notable
Generic
Template:Cw Molten Blast Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You send a blast of flame at a target, dealing X Fire damage on a hit against Magic Resistance. Hit or miss, the target's armor is Sundered for a turn.
Characters
Generic
Template:Cw Notation Revelation
NoteRevelation
Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO Your performance reaches its coda and its magic showcases that, dealing X Holy damage on a hit against Mental Resistance with +15 Accuracy. If this defeats your foe, the power does not go on cooldown.
Characters
Companions
Template:Cw Nullify Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You send a wave of disorienting magic over the battlefield, forcing all enemies to make a magic resistance check or be stripped of their buffs.
Characters
Notable
Template:Cw Pollen Spray
Pol.Spray
Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO Spell attack that deals X Pheromone damage on a hit. A secondary attack against Lust Resistance inflicts Aroused for 2 turns. Recharge 4.
Characters
Generic
Template:Cw Primal Scar Template:Cw 6 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You inflict X Fire, X Frost, and X Storm damage to a foe. In addition, you reduce the target's resistance to Fire, Frost, and Storm by -50 for 3 turns.
Characters
Notable
Template:Cw Psionic Infiltration
Psi.Infiltration
Template:Cw 1 - Template:CCO Template:CCO Template:CCO Deals X Psychic damage and destroys user.
Characters
Generic
Template:Cw Psychic Blast
PsychicBlast
Template:Cw 6 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You unleash a blast of psionic energy at a foe for X Raw damage.
Template:Cw Psyshock Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You focus the power of your Presence into a tangible blow of psychic force, striking a foe for X Crushing damage.
Characters
Notable
Generic
Template:Cw Queen's Breath
QueensBreath
Template:Cw 5 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You breathe deep, channeling your draconic power into a mighty burst of phantasmal flames! All enemies on the field must pass a Magic Resistance check, taking X Fire and Y Psychic damage on hit, and half as much on miss.
Characters
Companions
Template:Cw Ray of Frost
RayOfFrost
Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You conjure a ray of chilling frost, targeting a single enemy. On a hit, the target takes X Frost damage and is left Frigid for 3 turns.
Characters
Notable
Generic
Template:Cw Reactive Ward Template:Cw 2 Template:Tt/PTag
Template:Tt/PTag
Template:CCO Template:CCO Template:CCO You protect an ally with an unstable barrier, granting X shield HP that lasts 3 turns. When this shield expires, it explodes, dealing Y Crushing damage to the enemy party plus additional Storm damage equal to any remaining shield HP.
Characters
Companions
Template:Cw Reality Twist Template:Cw 7 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You bend reality about an enemy, targeting Mental Resistance. On a hit, you swap your debuffs with the enemy's buffs. Also, you should not have this unless you're an eldritch creature.
  • Only useable if an enemy has a positive combat effect
  • Make a Template:Tt/Compu to swap all the caster's negative combat effects with all the target's positive combat effects
Characters
Notable
Template:Cw Roaring Storm
RoaringStorm
Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
All enemies's Magic Resistance is targeted, dealing X Storm damage. While you maintain the stance, you have +25 Accuracy and Spellpower, and all enemies take Y Storm damage on each of your turns.
Characters
Notable
Generic
Template:Cw Sacred Chord Template:Cw 3 Template:Tt/PTag
Template:Tt/PTag
Template:CCO Template:CCO Template:CCO
Template:Tt
You channel holy music at a foe, dealing X Storm and X Holy damage on a hit against Mental Resistance. Your party then becomes guarded for a turn, gaining +50 Armor, Ward, and Focus.
Characters
Companions
Template:Cw Sanctify Template:Cw 8 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Your body becomes a conduit for a cleansing wave of divine power. The holy energy targets all enemies' Physical Resistance to inflict X Holy damage and X Crushing damage, and Staggers any enemies it hits for 2 rounds.
Characters
Notable
Template:Cw Sap Warmth Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You deal X Frost damage to a target if you hit its Magic Resistance. You regain Health equal to half the damage dealt; if you are at full, your most-wounded ally gains this Health instead.
Characters
Companions
Template:Cw Scorch Armor
ScorchArmor
Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO Blast a foe with a bolt of fire aimed to damage their armor. On a hit against the target's Evasion, the spell deals X Fire damage and leaves their armor Sundered for a round.
Characters
Companions
Template:Cw Searing Aegis Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You channel whitefire on a foe, dealing X Fire and X Holy damage on a hit against Magic Resistance. Your party then becomes shielded for a turn, gaining +50 Armor, Ward, and Focus.
Characters
Companions
Generic
Template:Cw Shadow Magic Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
You flood a victim's mind with illusory pleasure. On a hit against its Magic Resistance, you deal X Tease damage, and the target becomes Aroused for 2 turns.
Characters
Notable
Generic
Template:Cw Shatter Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Channeling the magic of Tychris, you shatter the aether around you and launch a barrage of glass-like shards at all enemies for X Penetrating damage.
Characters
Notable
Template:Cw Solar Cannon
SolarCannon
Template:Cw 4 Template:Tt/PTag
Template:Tt/PTag
Template:CCO Template:CCO Template:CCO Channel the power of the immortal phoenix into your instrument, and let loose a pillar of fire at your target! Deal X Fire damage to the target, and Y Fire damage to all other enemy targets.
Characters
Companions
Template:Cw Soul Arrow Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You conjure a blast of psychic force, dealing X Psychic damage. On a hit, you recover half that amount of your own HP.
Characters
Notable
Generic
Template:Cw Sound of Clarity
SoundClarity
Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You channel the sound of silence, bringing isolation to a foe and enlightenment to yourself. On a hit against Mental Resistance, you deal X Psychic damage and reduce the cooldown of one of your Recharge powers by one.
  • Can only be used if the user has a Recharge power on cooldown for 2+ turns
  • Make a Template:Tt/Compu to deal Template:Tt/Compu of:
  • (On hit) Reduce the current cooldown of any Recharge power by 1
    • Prioritize those with 2+ turns remaining
Characters
Companions
Template:Cw Spacial Rend Template:Cw 7 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You twist the fabric of space about your victim, dealing X Raw damage. This attack cannot miss. Also, if you have this, you are an eldritch star-spawn from the void between the worlds.
Characters
Notable
Template:Cw Storm of Crows
Crow Storm
Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You summon a flock of spectral crows that rush towards a target enemy and relentlessly peck it, inflicting X Penetrating damage and leaving the target Blinded and inflicting Y Bleeding for 2 turns.
Characters
Notable
Template:Cw Storm Stomp Template:Cw 3 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Charge your foot with thunderous power and then stomp down, blasting a foe for X Storm damage and inflicting 1 Resonance. This attack has +10 Critical Chance, and targets Magic Resistance. -
Template:Cw Sun of Jassira
SunO'Jassira
Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You channel the fires of your passion into a radiant burst of holy energy. You make an attack against an enemy's Magic Resistance: on a hit, it takes X Fire damage. Hit or miss, all enemies' Magic Resistance is targeted by a secondary attack that, if successful, Blinds them for 1 turn.
Characters
Companions
Template:Cw Thunder Chord Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You hammer a note charged with thunder, attacking a target enemy's Magic Resistance. On a hit, the target takes X Storm damage and gains 1 Resonance. On a crit, all other enemies gain 1 Resonance. -
Template:Cw Thunder Scream
ThunderScream
Template:Cw 7 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You unleash a storm-charged bellow that attacks an enemy's Physical Resistance. On a hit, the target takes X Storm damage and has its armor Sundered for 2 rounds.
Characters
Generic
Template:Cw Thunderclap Template:Cw 5 Template:Tt/PTag
Template:Tt/PTag
Template:CCO Template:CCO Template:CCO
Template:Tt
Call upon the powers of the genie to summon a bolt of lightning that will strike all enemies for X Storm damage after 2 turns. Does half damage on miss. -
Template:Cw Time Warp Template:Cw 7 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You influence the passage of time about a target, targeting Mental Resistance and increasing the cooldown of a random Recharge power by 2 on a success. If the target has no recharge powers, the power fails.
  • Make a Template:Tt/Compu to hit the target with:
  • (On hit) Any 2 Recharge powers of the target have their cooldown increased by 2 Turns
    • For cases of Multi-Turn Recharge powers, they must be at stage/use 0 for them to be affected
Characters
Notable
Template:Cw Toxic Shock Template:Cw 7 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You deal X Blight damage to an enemy, targeting Physical Resistance. If the enemy is Poisoned, the damage is increased by the total remaining damage from Poisoned (or a minimum of 40), and Poisoned is removed.
Characters
Companions
Notable
Template:Cw Trick Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You play a nasty trick on an enemy that attacks their Mental Resistance. On a hit, the target is inflicted with a random debuff (Blind/Staggered/Terrified/Aroused) and gains 50% vulnerability to Blight damage for 3 turns. If no debuffs can be applied, the trick deals X Psychic damage instead.
Characters
Companions
Notable
Generic
Template:Cw Vile Miasma
VileMiasma
Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You weave a wicked spell around an enemy, dealing X Blight damage and Poisoning the target for Y for 3 turns.
Characters
Generic
Template:Cw Vitality Reap
VitalityReap
Template:Cw 6 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
Template:Tt
You release a cloud of corrupt gas upon your foes, drawing the vitality from their bodies. X Blight damage is dealt and you regain Y HP for each target hit.
Characters
Notable
Template:Cw White Fire Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You hurl a ray of burning radiance at a foe. The bolt deals X Holy damage, and X Fire damage. A second attack against Magic Resistance causes the target to Burn for 1 turn as well.
Characters
Notable
Generic
Template:Cw Will-o-Wisp
WillOWisp
Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You shroud a foe in blue flame for X Fire damage; they must pass a Magic Resistance check or be set aflame for 2 turns. If they are already burning, all other foes take Y Fire damage.
Characters
Companions
Notable
Generic
Template:Cw Winter's Howl
WintersHowl
Template:Cw 4 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take X Crushing and X Frost damage; if a target is frigid, the damage is doubled.
Characters
Notable
Generic
Template:Cw Wintery Bellow
WinteryBellow
Template:Cw 2 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You scream with the winds of winter, bringing down its wrath upon all who would face you. All enemies take X Crushing and X Frost damage; if a target is Frigid, the damage is doubled.
Characters
Companions
Notable
Template:Cw Withering Bolt
W. Bolt
Template:Cw 1 Template:Tt/PTag Template:CCO Template:CCO Template:CCO
Template:Tt
Template:Tt
You blast a target with dark magic. On a hit against the target's Magic Resistance, the target takes X Blight damage and has its Magic Resistance and Ward reduced by Y for 2 turns.
Characters
Notable
Generic
Template:Cw Wyvern Queen's Frost
WyvernFrost
Template:Cw 7 Template:Tt/PTag Template:CCO Template:CCO Template:CCO You breathe deep, channeling the rime of the Frost Wyvern Queen into a mighty blizzard of ice! All enemies on the field take X Frost damage on a hit against Evasion, or half as much on a miss.
Characters
Generic

Return to Top of Spell

Summon


Name Class Type Tags Level Stealable Learnable Description Used By
Call Falcon
CallFalcon
Generic Encounter Summon
Spell
3 No No Etheryn summons her white falcon companion, Harrick, from the skies.

(Summons: Harrick)
Characters
Companions
Call Gnoll Generic Recharge 3 Summon
Spell
6 No No Summons a gnoll alpha.

(Summons: Gnoll Alpha)
Characters
Others
Lureling's Song Generic Recharge 3 Summon
Spell
6 No No The lureling's song of madness, terror and beauty. Stuns a companion and creates a nightmare copy to shield the lureling from damage.

(Summons: A clone named Nightmare (summoner name))
Characters
Others
Merc Reinforcements
MercReinf
Generic Encounter Summon
Spell
4 No No Summon Marked Merk Mercenaries to your aid.

(Summons: 2x Marked Mercenary, 1x if somehow summoned by the Champion)
Characters
Others
Mystic Call Generic Recharge 1 Summon
Spell
1 No No Summon a puppet to fight by your side!

(Summons: a Guardian Puppet, Explosive Puppet, or Cursed Puppet (33% chance for each puppet))
Characters
Others
Rally Alante Generic Encounter Summon 1 No Yes
(Character)
Call for Alante to aid you in battle!

(Summons: Alante (summon version))
-
Rally Bear Generic Encounter Summon 7 No Yes
(Item)
Pour from the Mug of Bear.

(Summons: Bear)
-
Rally Kalysea Generic Encounter Summon 1 No Yes
(Character)
Call for Kalysea to aid you in battle!

(Summons: Kalysea)
-
Shadow Clone
S. Clone
Generic Encounter Summon
Spell
2 No No Summon a Shadow Clone.

(Summons: 2x Shadow Clone, 1x if somehow summoned by the Champion)
Characters
Others
Spew Dragon Generic At-Will Summon
Spell
10 No No Creates a Corrupted Dragon minion.

(Summons: Corrupt Dragon)
Characters
Others
Spew Elf Generic At-Will Summon
Spell
10 No No Creates a Corrupted Elf minion.

(Summons: Corrupt Elf)
Characters
Others
SplitSelf Generic At-Will Summon
Spell
6 No No Create a copy of yourself.

(Summons: A copy of the summoner, but removes the SplitSelf power and only has 1 AP)
Characters
Others
Summon Bull
SummonBull
Generic Encounter Summon
Spell
1 No Yes
(Trainer)
Summon a raging, flaming bull.

(Summons: Flaming Bull)
Characters
Companions
Summon Cassidy
Sum. Cassidy
Generic Encounter Summon
Spell
5 No Yes
(Quest)
Summon the watery bard Cassidy to fight by your side!

(Summons: Cassidy)
-
Summon Corrupt Tentacle
Sum.C.Tentacle
Generic Recharge 4 Summon
Spell
4 No No You summon a tentacle of raw corruptive energy to batter the wills of your opponents.

(Summons: Corrupt Tentacle)
Characters
Others
Summon Effigy
Sum.Effigy
Generic Recharge 4 Summon
Spell
4 No No Summon an Alraune Effigy.

(Summons: Effigy)
Characters
Others
Summon Flame Dancer
Sum.FDancer
Black Mage Encounter Summon
Spell
3 No Yes
(Event)
Summon a dancer imbued with Terrestrial Fire to fight at your side.

(Summons: Flame Dancer)
-
Summon Flame Knight
Sum.FKnight
Black Mage Encounter Summon
Spell
3 No Yes
(Event)
Summon a warrior imbued with Terrestrial Fire to fight at your side.

(Summons: Flame Knight)
-
Summon Flame Spirit
Sum.FSpirit
Black Mage Encounter Summon
Spell
1 No Yes
(Trainer)
You thrust your will into the Aether, drawing forth a spirit of flame to serve you. The spirit remains until destroyed, dealing Fire damage to foes. Its power is based on your Leadership.

(Summons: Flame Spirit)
Characters
Others
Summon Frost Moth
Sum. Frost Moth
Generic Encounter Summon
Spell
5 No Yes
(Trainer)
(Tome)
You call forth the spirit of a fey moth imbued with the power of elemental frost to fight at your side.

(Summons: Frost Moth)
Characters
Others
Summon Golem
Sum. Golem
Generic Encounter Summon
Spell
2 No No Summon a Stone Elemental.

(Summons: 2x Stone Elemental, 1x if somehow summoned by the Champion)
Characters
Others
Summon Grungendyr
Sum. Grungendyr
Generic Encounter Summon
Spell
5 No Yes
(Event)
Invoke the spirit lingering in Grungendyr's skull to fight by your side!

(Summons: Grungendyr)
-
Summon Hornets Generic At-Will Summon 4 No No Summon Hornet Workers to your aid.

(Summons: 2x Hornet Worker, 1x if somehow summoned by the Champion)
Characters
Others
Summon Kiyoko
Sum.Kiyoko
Generic Encounter Summon
Spell
1 No Yes
(Item)
You send your will through the amulet you wear, and beckon forth a manifestation of Kiyoko. She will remain until the end of combat or she loses grip on reality, and the manifestation's health and damage are based on your leadership bonus. Requires the Amulet of Union.

(Summons: A non-companion version of Kiyoko)
-
Summon Lust Elemental
Sum. LustElemental
Black Mage Encounter Summon
Spell
6 No Yes
(Trainer)
You call forth a creature made of pure lust to fight by your side in battle.

(Summons: Lust Elemental)
-
Summon Phyria
Sum.Phyria
Generic Encounter Summon
Spell
1 No Yes
(Item)
Summon the salamander princess Phyria to fight by your side!

(Summons: Princess Phyria)
-
Summon Slime
SummonSlime
Black Mage Recharge 3 Summon
Spell
3 No Yes
(Trainer)
You call a slime girl to shield you against foes!

(Summons: Slime)
-
Summon Sporeling
Sum.Sporeling
Generic Recharge 3 Summon
Spell
3 No Yes
(Item)
Summons Minuta, the adorable and highly explosive sporeling.

(Summons: Sporeling)
Characters
Others
Summon Talsenne
Sum. Talsenne
Generic Encounter Summon
Spell
7 No Yes
(Event)
Summon the ghostly storm shaman Talsenne to fight by your side!

(Summons: Talsenne)
-
Summon Tentacle
Sum.Tentacle
Generic Recharge 3 Summon
Spell
4 No No Summon an Eldritch Tentacle.

(Summons: Eldritch Tentacle)
Characters
Others
Summon Valkyrie
Sum.Valkyrie
Generic Recharge 3 Summon
Spell
3 No No Summon a Valkyrie.

(Summons: Shieldmaiden or Sky Arrow (random chance))
Characters
Others
Summon Wisp
SummonWisp
Black Mage Encounter Summon
Spell
1 No No You separate a wisp of foxfire from your being, allowing it to act autonomously in your defense. Its power is based on your Leadership.

(Summons: Foxfire Wisp)
Characters
Others
Summon Wolf Spirit
Sum.WSpirit
Black Mage Encounter Summon
Spell
1 No Yes
(Trainer)
Call forth the spirit of a wolf to fight by your side!

(Summons: Wolf Spirit)
Characters
Companions
Sword Soul
SwordSoul
Generic Encounter Summon
Spell
6 No Yes
(Item)
You meld your will with the Dawnsword's, allowing it to become more than just an extension of yourself and act on its own.

(Summons: Corrupted Dawnsword (summon version))
Characters
Others

Return to Top of Summon

Weapon


Name Class Type Tags Level Stealable Learnable Description Used By
Aim: Weapon
Aim:Weapon
Generic Recharge 4 Weapon (Ranged) 4 No Yes
(Trainer)
You take aim at an enemy's weapon, targeting Physical Resistance rather than Evasion. On a hit, the target is Disarmed for three rounds.
Characters
Others
Arcane Shot Generic At-Will Weapon (Ranged) 4 Yes Yes
(Trainer)
You imbue your missiles with arcane power. This attack is made versus the target's Magic Resistance and Ward instead of Evasion and Armor.
Characters
Others
Argent Smite White Mage Recharge 3 Spell
Weapon (Melee)
2 No No You wreathe your weapon in holy light, delivering an attack dealing [30 * (1 + (Spellpower / 100))] bonus Holy damage. All allies recover Health equal to 15% of the damage done.
Characters
Companions
Assassinate Thief Ultimate Weapon 5 No Yes
(Trainer)
You make an weapon attack with +500 Attack Power and +100 Armor Penetration, which cannot miss. If this kills the target, all remaining enemies become Terrified for 2 turns, and you gain Obscurement for a turn.
Characters
Others
Aurora Arrow
AuroraArrow
Generic Ultimate Weapon (Ranged) 5 No No You shoot every enemy with an aurora arrow, gaining +50 Attack Power, dealing Holy damage, and leaving enemies Burning. All allies gain a [20 + (Spellpower / 4)] damage Shield and deal [10 + (Spellpower / 5)] additional Holy damage with weapon attacks for the rest of the encounter.
Characters
Companions
Blade Block
BladeBlock
Warrior Recharge 8 Weapon 1 No No You take up a defensive stance with your weapon, becoming impervious to physical attacks for 3 actions. All melee attacks made against you are perfectly countered with flawless execution.
Characters
Others
Bleeding Cut Generic At-Will Weapon 1 No No Inflicts regular damage. Target must pass a PhysRest (vs. Cunning) check or Bleed for 1-2 rounds.
Characters
Others
Blood Let
BloodLet
Generic At-Will Weapon 3 No No Normal attack but always causes bleed on hit.
Characters
Others
Boreal Vanguard Charmer Recharge 1 Weapon (Melee) 3 No No You lunge forward with your spear, making an attack with +25 Accuracy and dealing a bonus [10 * (1 + (Presence / 10))] Frost damage. Hit or miss, you also gain +25 Armor and Ward for a turn.
Characters
Companions
Chain Swing
ChainSwing
Generic Recharge 2 Melee 5 No No You make an attack against every enemy on the field using a heavy chain.
Characters
Others
Chill Touch
ChillTouch
Generic At-Will Weapon (Melee) 4 No No You strike with your weapon, imbuing it with icy power. On a hit, targets must make a Physical Resistance test or be rendered Frigid for 2 turns.
Characters
Others
Cleave Warrior Recharge 3 Weapon (Melee) 2 Yes Yes
(Trainer)
You whirl your weapon all around you, making a melee attack against every enemy on the field.
Characters
Companions
Others
Cornered Beast Warrior Encounter Weapon (Melee) 2 Yes No Strike out like a cornered animal, making an attack with +50 Accuracy that generates twice as much Threat and gives a 3 turn buff to Attack Power, Armor, Ward, and Focus that increases based on missing HP. This buff starts at +10, increasing up to +65 when HP is 20% or lower.
Characters
Companions
Others
Crackle Powder
CrackPowder
Generic Recharge 4 Weapon (Ranged) 2 No Yes
(Trainer)
You loose a missile tipped with conductive powder that targets Physical Resistance of all foes. On a hit, targets are Stunned and gain 50% Vulnerability to Storm damage for 2 rounds.
Characters
Others
Crowd Control
CrowdControl
Generic Recharge 3 Weapon (Ranged) 1 Yes Yes
(Event)
You loose a barrage of missiles at a primary target for +50 Attack Power, and all other enemies for -25 Attack Power.
Characters
Companions
Others
Dastardly Trick
Das.Trick
Thief Encounter Weapon 4 Yes Yes
(Trainer)
You make an unsportsmanlike strike that gains a +200 Attack Power and +50 Accuracy bonus. On a hit, you target Physical Resistance to Stun the target for 1 turn, or Stagger if you fail.
Characters
Others
Dawn Lance White Mage At-Will Spell
Weapon
2 No No You make a weapon attack, dealing normal weapon damage and granting [20 * (1 + (Spellpower / 100))] Health to the most-wounded member of the party. If the attack hits the heal is increased to [25 * (1 + (Spellpower / 100))].
Characters
Companions
Deadly Shadow Thief Encounter Weapon 6 Yes Yes
(Trainer)
You gain Obscurement for 3 turns and slip behind the enemy, causing chaos. You make an attack against all enemies; targets you strike are Staggered and Terrified for 3 turns.
Characters
Others
Deflecting Strike
DeflectingStrike
Warrior At-Will Weapon 1 Yes No You make a weapon attack with -15 Attack Power, dealing [Primary Weapon Damage + (Attack Power as a %, - 15)] damage. For 1 turn you gain a [11 * (1 + (Spellpower / 100))] damage shield if the strike connects, and a [11 * (1 + (Spellpower / 100))] damage shield if the strike misses.
Characters
Companions
Dirty Trick Thief Recharge 2 Weapon 1 Yes Yes
(Trainer)
You hit 'em where it hurts, making an attack against Physical Resistance that adds +50 Attack Power and leaves the target Staggered for 2 turns.
Characters
Others
Disarm Generic Recharge 4 Weapon (Melee) 4 No Yes
(Tome)
You attempt to divest a foe of their weapon. On a hit, you render them Disarmed for 2 rounds. Some foes that fight with their teeth, fists or natural weapons cannot be disarmed.
Characters
Others
Double Attack
DoubleAttack
Warrior At-Will Weapon (Melee) 8 Yes No You swing twice with your melee weapon, attacking the same target in quick succession.
Characters
Others
Driving Shot
DrivingShot
Generic Recharge 2 Weapon (Ranged) 5 Yes Yes
(Trainer)
You feather your foe with single-minded focus, Sundering armor for a turn. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
Characters
Others
Driving Thrust
DrivingThrust
Generic Recharge 2 Weapon (Melee) 5 Yes Yes
(Trainer)
(Tome)
You strike your foe with single-minded focus, Sundering armor for 2 turns. If the target's armor is already Sundered, you gain a +200 Attack Power bonus.
Characters
Others
Drop The Hammer
Hammer Time
Warrior Encounter Weapon (Melee)
Multi Turn
Interruptable
7 Yes No Charge up for a massive overhead swing, causing the target to gain massive Threat. On the next turn, swing down with +300 Attack Power and +100 Accuracy. On a hit, the target is knocked Prone. On a crit, it is also Sundered.
Characters
Others
Dual Blitz
DualBlitz
Warrior Recharge 3 Weapon (Melee)
Dual Wield
4 Yes Yes
(Trainer)
You make an attack with each of your weapons against a single enemy with +50 Attack Power each. If you are Frigid, Staggered or Restrained, you shake off these effects with the ferocity of your attack.
Characters
Others
Eagle Eye Generic At-Will Weapon (Ranged) 6 No Yes
(Trainer)
You make a parting shot at an enemy with your weapon. If this attack defeats them, any active cooldowns on your Recharge powers are decreased by 1 turn. -
Echoes of Life
EchoesLife
Generic Encounter Weapon (Melee)
Two Hand
1 No No Summon the latent energy of the world into your weapon, and then release it with spectacular results. The pent-up energy will simultaneously heal your allies and strike terror into the hearts of your enemies.
Characters
Companions
Echoing Assault
EchoAssault
Thief Encounter Weapon (Melee) 5 No No You make 2 Attacks against a single target at -20 Accuracy. If either Attack hits, the target is afflicted with Baffled for 3 turns, increasing their chances of receiving a critical strike by 25%.
Characters
Others
Enrage Generic Recharge 4 Weapon (Melee) 2 No No The warg is mad you hit the hot chick that rides it.
Characters
Others
Envenom Generic Encounter Weapon - No No Does normal damage and inflicts Poisoned for 3 turns. 1/encounter.
Characters
Others
Eviscerate Warrior Encounter Weapon (Melee)
Dual Wield
6 Yes Yes
(Trainer)
You become a blur of motion and make a flurry of six attacks against a single target at 50% damage. After your attack ends, you gain +50 Evasion for a round.
Characters
Others
Execute Generic Encounter Weapon (Melee)
Two Hand
2 No No Make a massive swing aiming to lay low a wounded foe with a single strike. This attack imparts +75 to 275 Attack Power and +0 to 40 Accuracy, increasing based on the percentage of Health the target is missing.
Characters
Companions
Others
Fading Strike
FadeStrike
Thief At-Will Weapon 1 Yes Yes
(Trainer)
You strike from the shadows, a thief's best friend. You gain Obscurement until your next turn and lose half your current Threat, but this attack suffers from -50 Attack Power.
Characters
Others
Fan of Blades
FanOfBlades
Generic Recharge 3 Ranged 4 No Yes
(Event)
You make a ranged attack against every enemy on the field using a brace of daggers.
Characters
Others
Flamebrand White Mage At-Will Weapon (Melee)
Spell
1 Yes Yes
(Trainer)
You make a weapon attack targeting Magic Resistance, with a bonus +[Primary Weapon Damage * (Spellpower / 130)] Fire damage on top of the attack. Generates high Threat and lowers your own Fire Resistance by -20 for a turn.
Characters
Others
Focus Shot Warrior At-Will Weapon (Ranged) 4 Yes No You make a ranged attack against a target foe. On a hit, the target is marked with a Bullseye for a turn, granting all attacks against it +25 Accuracy.
Characters
Companions
Frost Arrow
FrostArrow
Generic At-Will Weapon (Ranged) 1 No Yes
(Item)
Enchant your attack with winter's kiss, adding [4 * (1 + (Spellpower / 100))] Frost damage. On a Critical Hit, the target becomes Frigid for a turn.
Characters
Companions
Others
Frostfire Shot
FrostfireShot
Generic Recharge 1 Weapon (Ranged) 6 No Yes
(Trainer)
You magically lace your ammo with frostfire, firing at a foe with +50 Attack Power. This attack deals entirely Fire or Frost damage depending on which the enemy is more vulnerable to. -
Furious Strike Warrior At-Will Weapon (Melee)
Two Hand
1 No Yes
(Trainer)
You throw all your weight behind a strike, gaining +15 Armor Penetration but reducing your own Evasion by -15 for a turn. -
Get Over Here Warrior Recharge 2 Weapon 3 Yes No You hurl a chained or roped weapon at a target, dealing +100 Attack Power and leaves the target Staggered for 2 turns.
Characters
Others
Giant's Reach
GiantReach
Generic At-Will Weapon (Melee)
Dual Wield
1 No No You make an attack with both your weapons. The attacks have -5 Accuracy, but allow you to use two non-light weapons at once.
Characters
Companions
Others
Ground Pound Generic Recharge 2 Weapon (Melee) 5 No No Only/always used against Prone enemies. Has +100 Attack Power.
Characters
Others
Holy Shock White Mage Recharge 1 Weapon (Melee)
Spell
2 Yes Yes
(Trainer)
(Tome)
You swing your weapon through the air, creating a shockwave of energy that adds [30 + (Spellpower as a %)] Holy damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth. -
Iceburst Arrow
IceArrow
Generic Recharge 3 Weapon (Ranged)
Spell
1 No No Enchant an arrow and make a ranged attack against a targeted foe. The arrow bursts, afflicting all enemies with [30 + (Spellpower as a %)] Frost damage and leaving them Frigid for 2 turns if it hits their Magic Resistance.
Characters
Companions
Others
Lunge Warrior Recharge 3 Weapon (Melee) 8 Yes No You strike with such might that your weapon completely ignores the target's armor and gains +300 Attack Power. Hits leave armor Sundered for 3 rounds.
Characters
Others
Lusty Tentacles
LustTent
Generic At-Will Weapon - No No Basic attack. On a crit, knocks the target prone.
Characters
Others
Mark for Death
Mark4Death
Thief Recharge 4 Weapon 2 Yes Yes
(Trainer)
You deliver a pinpoint strike with +150 Attack Power and +25 Accuracy, drawing your companions' ire to your target by dramatically increasing its Threat.
Characters
Others
Mighty Draw Warrior Recharge 1 Weapon (Ranged) 4 Yes No You make a ranged attack with -10 Accuracy and +75 Attack Power. On a hit, the target is Staggered for a turn and has one of their remaining actions moved the end of the Initiative order.
Characters
Companions
Nerves of Steel
NervesOfSteel
Generic Encounter Weapon (Ranged)
Multi Turn
Interruptable
2 Yes Yes
(Trainer)
You make an aimed attack on your turn. If you do not take Tease, Pheromone, Drug, or Psychic damage before your next turn, the missile strikes with +200 Accuracy and +400 Attack Power, knocking your target Prone.
Characters
Others
Overhand Smash
OverhandSmash
Generic At-Will Weapon 4 No No Basic attack with +50 Attack Power. Staggers on Crit.
Characters
Others
Pierce and Fade
Pierce&Face
Warrior Recharge 3 Weapon (Ranged) 4 Yes No You make a ranged attack with +75 Attack Power, and then gain Obscurement for 2 turns. On a hit, the target is Sundered and Terrified for 2 turns.
Characters
Companions
Poison Edge Generic Encounter Weapon 4 No No Attack with +200 Attack Power, +25 Accuracy and Poison target for [15 + Cunning] for 3 turns.
Characters
Companions
Others
Power Wave Black Mage Recharge 1 Weapon (Melee)
Spell
1 Yes Yes
(Tome)
You swing your weapon through the air, creating a shockwave of energy that adds [33 + (Spellpower as a %)] Storm damage to your attack. This power is considered a ranged attack for the purpose of hitting flying enemies, triggering ripostes, and so forth.
Characters
Others
Precise Thrust Thief Recharge 2 Weapon (Melee)
Multi Turn
Interruptable
4 No No You aim for your opponent's heart on one round and skewer it the next, dealing an attack with +500 Attack Power and +100 Accuracy. If you take damage before the attack lands, your concentration is spoiled and the attack fails.
Characters
Others
Prime Target Generic Encounter Weapon (Melee) 2 Yes No You make a weapon attack with +100 Attack Power. On a hit, you Stagger the target and make a Tease attack against all enemies on the field.
Characters
Companions
Others
Pummel Generic Recharge 4 Weapon (Melee) 2 No No You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Characters
Others
Reaping Blade Black Mage Recharge 3 Weapon (Melee)
Spell
5 Yes No A vampiric weapon strike deals +[50 * (1 + (Spellpower / 100))] extra Blight damage and, if the target is not an undead or construct, leaves the target Staggered for 2 turns while giving you Health equal to the damage dealt.
Characters
Others
Rend Warrior Recharge 2 Weapon 1 Yes Yes
(Trainer)
You cut deep, striking with +50 Attack Power. If you succeed a secondary attack against the target's Physical Resistance, you cause the target to Bleed for [3 + Strength] for 2 turns.
Characters
Companions
Others
Searing Arc Black Mage Recharge 3 Weapon (Melee)
Spell
6 Yes No You infuse your weapon with primeval fire, bringing it down on a foe with an additional +[45 * (1 + (Spellpower / 100))] Fire damage. All other enemies take [25 * (1 + (Spellpower / 100))] Fire damage, or half as much on a miss against Magic Resistance.
Characters
Others
Shadow Strike Thief Recharge 4 Weapon (Melee) 2 Yes Yes
(Trainer)
You slip into the shadows, reappearing a moment later to deliver a brutal melee strike with +100 Attack Power and +50 Accuracy. You also gain Obscurement for a turn.
Characters
Companions
Others
Shadowflame Black Mage Recharge 3 Astrida
Weapon
Spell
6 No No The most infamous ability of Nareva's chosen. Strike a target with your weapon and ignite them with flames that Burn for 2 rounds and Silence for 1 round. Also grants you +50 Spellpower on hit for the same duration.
Characters
Others
Shatterstrike
S.Strike
Generic Recharge 2 Weapon (Ranged) 2 Yes No You make a ranged attack with a bonus +30 Attack Power. On a hit, the target's armor is Sundered for a turn.
Characters
Others
Shell Cracker Thief Recharge 4 Weapon 2 Yes Yes
(Trainer)
You try and tear a hole in the target's armor, making a precision strike with +50 Armor Penetration and +50 Accuracy. On a hit, the target's armor is left Sundered for 2 turns.
Characters
Companions
Others
Shielding Smite White Mage Recharge 3 Weapon (Melee)
Spell
6 Yes No You strike a foe with your weapon, dealing an additional +[45 * (1 + (Spellpower / 100))] Fire damage and warding your entire party for a turn thereafter, granting +50 to their Armor, Ward, and Focus.
Characters
Others
Smite Evil White Mage Encounter Weapon (Melee)
Spell
4 Yes Yes
(Trainer)
You infuse your weapon with radiance and make a single attack with +50 Accuracy, dealing [50 * (1 + (Spellpower / 100))] bonus Holy damage and recovering [30 * (1 + (Spellpower / 100))] HP for yourself and all allies on a hit.
Characters
Companions
Others
Sneak Attack Thief At-Will Weapon 6 Yes Yes
(Trainer)
If you are not Obscured, you gain Obscurement for 3 turns. If you are Obscured, you consume your Obscurement and make a weapon attack, gaining +50 Attack Power and +15 Accuracy per turn of Obscurement.
Characters
Others
Steady Strike
SteadyStrike
Warrior Recharge 4 Weapon (Melee)
Two Hand
4 Yes Yes
(Trainer)
You take a deep breath and strike hard with a two-handed weapon, making an attack with +200 Attack Power and recovering 60 Health.
Characters
Others
Stick and Move
Stick&Move
Generic At-Will Weapon (Ranged) 1 Yes Yes
(Trainer)
You vie for better positioning while attacking. Your attack suffers -25 Attack Power, but you gain +50 Initiative on the next turn.
Characters
Others
Sun Arrow
SunArrow
Generic At-Will Weapon (Ranged) 2 No No Enchant your arrows with the sun's fury, adding [4 * (1 + (Spellpower / 100))] Fire damage. On a Critical Hit, the target starts Burning for a turn.
Characters
Others
Sunstrike Generic At-Will Weapon 5 No Yes
(Event)

Does normal [Primary Weapon Damage + (Attack Power as a %)] plus an additional [15 + (Attack Power as a %)] with a sunlight blade.

Does normal [Primary Weapon Damage + (Attack Power as a %)] plus an additional [15 + (Spellpower as a %)] with a sunlight blade.

Characters
Others
Suppressive Fire
SuppFire
Generic Encounter Weapon (Ranged) 1 Yes Yes
(Trainer)
You blacken the sky with a hail of missiles, buying time for your allies to act. You make an attack against all enemies at -20 Accuracy, drawing high Threat, and grant +20 Initiative, Accuracy and Evasion to all allies for 2 turns.
Characters
Others
Sure Shot Generic Recharge 1 Weapon (Ranged) 4 Yes Yes
(Trainer)
You make an attack with +200 Accuracy, effectively guaranteeing that your shot lands and deals critical damage.
Characters
Others
Tarah Windup Generic Encounter Weapon (Melee)
Multi Turn
Interruptable
1 No No Also have her do a "Tarah is winding up for something big!" that plays for two turns, and then have her make a basic attack against herself
Characters
Others
Thunder Strike
ThundStrike
Warrior Encounter Weapon (Melee) 1 Yes Yes
(Trainer)
You throw all your weight into an overhand blow, targeting Physical Resistance with a +150 Attack Power bonus that Sunders armor for 3 turns. On a crit, the target is also knocked Prone.
Characters
Companions
Others
Thunderbrand White Mage At-Will Weapon 5 No Yes
(Tome)
You make a weapon attack targeting Magic Resistance, with a bonus +[Primary Weapon Damage * (Spellpower / 100)] Storm damage on top of the attack. Generates high Threat and lowers your own Storm Resistance by -20 for a turn.
Characters
Others
Thunderous Sweep
Thund. Sweep
Warrior Recharge 3 Weapon (Melee)
Dual Wield
4 No No -
Characters
Others
Trick Shot Generic Recharge 3 Weapon (Ranged) 1 Yes No You make a ranged attack and, if you hit, make a second attack at -40 Accuracy.
Characters
Others
Triple Threat
TripleThreat
Generic Recharge 4 Weapon (Ranged) 2 Yes Yes
(Trainer)
You make three attacks against an enemy in quick succession at -25 Accuracy. If all three connect, the target is Staggered for 2 rounds.
Characters
Others
Wide Sweep
WideSweep
Warrior At-Will Weapon (Melee)
Two Hand
1 Yes Yes
(Trainer)
Throwing your weight behind a two-handed weapon, you clear a path that keeps your allies safe. Strikes all enemies with -50 Attack Power, inflicting -20 to Accuracy for a turn on a hit.
Characters
Companions
Others
Wyvern Ignition Warrior Encounter Weapon (Melee)
Dual Wield
4 No No -
Characters
Others
Wyvern Sting
WyvernSting
Generic Recharge 3 Weapon (Ranged) 1 Yes Yes
(Event)
You coat your ammo in wyvern venom, your attack deals [70% of Primary Weapon Damage] Penetrating and [30% of Primary Weapon Damage] Drug damage. On a hit, its target makes a Physical Resistance check to become Poisoned and Aroused for 2 turns.
Characters
Others
Wyvernbane Warrior Encounter Weapon (Ranged) 4 Yes No You make a ranged attack with +25 Accuracy and +200 Attack Power. On a hit, the target is Knocked Prone. This attack has +20 Critical Chance against Flying creatures.
Characters
Companions

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Consumables


Name Class Type Tags Level Stealable Learnable Description Used By
Blood Iris
BloodIris
Generic At-Will Ally 1 No No Applying this to your weapon will add (x+scaling) blight damage to it until the end of your combat.
Characters
Others
Brazenberry Ale
Brazen.Ale
Generic At-Will Ally 1 No No Imbibing this will increase your Attack Power by {X+scaling} until the end of combat.
Characters
Others
Conjurer's Concoction
Conj.Concoction
Generic At-Will Ally 1 No No Imbibing this will increase Focus and Spellpower by {X+scaling} until the end of combat.
Characters
Others
Hornet Honey
Hor.Honey
Generic At-Will Ally 1 No No Instantly recover 8+[Cunning / 2.5]+[Presence / 2.5] HP and gain +15 Focus for 3 turns.
Characters
Others
Hornet Venom
Hor.Venom
Generic At-Will - 1 No No Instantly recover 20+[Cunning / 2.5]+[Presence / 2.5] HP and remove and Venom Withdrawal or Venom Craving.
Characters
Others
Kaelirra's Tears
KaelirraTears
Generic At-Will Ally 1 No No Use to revive a downed ally in combat.
Characters
Others
Leananstone Generic At-Will Spell 1 No No Throwing this will Stagger and deal 20+[Cunning]+[Willpower] Storm damage to all enemies hit.
Characters
Others
LeyCrystalGrenade Generic At-Will - 1 No No

Throw this at the enemy party to deal incredible crushing, blight and fire damage to all targets. This effect cannot miss — the explosion is simply too obscenely great.

Throw this at the enemy party, and them being naughty in your sight, shall snuff it. This effect cannot miss — the explosion is simply too obscenely great.

Characters
Others
Naptha Generic At-Will Ally 1 No No Applying this to your weapon will add (x+scaling) fire damage to it until the end of your next combat.
Characters
Others
Remedy Generic At-Will Ally 1 No No Clears all negative combat effects from the target.
Characters
Others
Steadfast Tonic
Stead.Tonic
Generic At-Will Ally 1 No No Applying this to your armor will increase Physical Resistance and Armor by {X+scaling} until the end of your next combat.
Characters
Others
Throw Lyric
ThrowLyric
Generic Recharge 0 Multi Turn 1 No No

Throw Lyric directly at a single enemy, claws first, doing slashing damage. Only the Champion can throw Lyric.

Throw Lyric directly at a single enemy, ass first, doing crushing damage. Only the Champion can throw Lyric.

Throw Lyric directly at a single enemy, ass first, doing crushing damage. Only the Champion can throw Lyric.

Characters
Others
Vulnerary Generic At-Will Ally
Healing
1 No No Instantly recover 10+[Cunning / 4]+[Presence / 4]% Health.
Characters
Others
Winterstem Generic At-Will Ally 1 No No Recover 15+[Cunning / 2]+[Presence / 2]% Health over three turns, or all at once if out of combat.
Characters
Others
Wyldsap Generic At-Will Ally 1 No No Recovers all health.
Characters
Others
Wyvern Venom Generic At-Will - 1 No No Deals 15 + CNG Pheromone damage and causes aroused to a primary target.
Characters
Others

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Stealable Powers by Location

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