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Corruption of Champions II is a game under active development by Savin & crew.
The Version History contains a log of what has been added or changed in the game over time.
Before asking a question, please see Frequently Asked Questions or you can check out the Walkthrough.
You can support the development of CoC2 through:
- Patreon
- SubscribeStar
- Steam (see infographic for more details)
Characters
Companions
Companions are significant characters that can accompany the Champion throughout their journey, and can contribute dialogue and assistance in-and-out of combat. Each companion has a fairly thorough relationship, whether it be romantic, purely sexual, or just friendship.
Temporary Companions
NPCs that can temporarily join the party as a fourth companion - or be taken control of by the Player to star in their own events.
Followers
Similar to companions, followers can assist the Champion at a limited capacity, but do not take up a companion slot nor contribute significant dialogue.
Recurring Encounters
Recurring encounters are interactions that have a specific tile the NPCs in question can be found on.
Roaming Encounters
Roaming encounters are NPC interactions that are only available while out exploring. These NPCs do not have a dedicated tile that they are found on.
Event Encounters
Event encounters are NPC interactions that are involved in an event or quest, meaning that they were either introduced during a quest/event, or have all current interactions only within that quest.
Quests
From the first moments of the game, with more being found along the journey, the Champion will be tasked with various jobs. The current goals, as well as one's own musings about the situation, can be read in the journal.
Champion Quests
Companion Quests
Side Quests
Events
Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest.
Places of Interest
Regions
The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. See Regions for more detailed breakdowns of each area in the game.
Settlements
These locations act as safe zones that the Champion can move to and from freely, containing inhabitants who the Champion can visit at anytime.
Locations
Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies.
Items
Equipment
Items that can be physically equipped by a character.
Accessories - Armor - Armor Sets - Attire - Catalysts - Companion Sets - Shields - Underclothes - Weapons
Consumables
Items that are consumed to attain various effects.
Consumables - Transformative Items
Other Items
Items that either don't fall under the former categories or otherwise have alternate uses.
Background Items - Key Items - Miscellaneous Items - Reagents - Toys - Unique Items
Game & Engine Mechanics
For information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Details regarding the engine and internal structure of data can be found here.
Classes
Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles.
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Black Mage | Charmer | Thief | Warrior | White Mage |
The World of Savarra
There are several components that make up the CoC2 setting. Some can be found below.
History and Lore
General story details and bits of background history on some events that have an impact in the world of Savarra.
Religions
Technologies
Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary.
Races
Applicable races found throughout the world. Note that the Codex entries for applicable races are found under their race page.
Factions
Various organizations or groups that have presence in CoC2.
Artists & Writers
Here is a list of the amazing writers and artists that have their creations in the game, or have created art related to it.
Artists
Aeryn - Akira-Raikou - Alder - AnonArts - anonymous - Barbera Dieselbrain - bk! - BREAD - Buntcake - Cheshire/CheshireCatSmile37 - DCLzexon - ehrrr - Gamer4125 - Gat0w - hafruined - Honeypony - Jojocite - Kupocun - Lionpaws - Luxuriass - Mandragorra - Meribel - Moira - Morgore - Morrya - Nyah - Pink Palooka - Rait Visual Works - RattlePool - Riendonut - Rohezk - SatyrSatyr - SuiinSea - Sulcate - Sunna - ToonNik - UprightBlue - Ujac - The_Varking - Waru-Geli - Xoiiiart - xtatoto
Writers
Alypia - Ashlynn - B - Balak Knightfang - birbs - Bluebird42 - BubbleChaser - BubbleLord - danielxcutter - Doots - Dreamer44 - Fenoxo - Fleep - florgenstow/florgenstow420 - Franks - Freed85 - Gardeford - GothPastel - HugsAlright - JayBee - Jayo - Jstar - Kinathis - Kurble - Kuroko - Leomax - LooMoo - Pépère Pervers - QuestyRobo - rotundity - Runingman69 - Savin - Serrated Seat - Shadefalcon - SKoW/SomeKindofWizard - SoAndSo - StrayParadox - Squirrelwagon - strawberry_tea - The Observer - William - Wsan - waow - youngpupa - Zavos
Contributing
There's a handy list of templates to be used when adding Wiki content regarding CoC2. See Contributing.
References
The location of the main game itself can be found at the official website.
There are a few google docs describing design principles and mechanics. These should slowly be incorporated into the wiki unless obviously out of date. For reference information on:
- submitting written material to the CoC2 game itself. See Corruption of Champions II: Public Design Document
- various mechanics, esp. combat CoC2 Combat Math, Powers, Perks
- pregnancy mechanics, see Pregnancy System & Mechanics